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Praetor Legionary galaxy11actual[TFDN] galaxy11actual
VS BR 84

KDR: 1.12

Score: 10.7m

Last Seen: Mar 21st, 2019 10:54 PM
- OFFLINE - 3605.3 hour(s)

Battle Rank 84 - Vanu Sovereignty on Cobalt
Level Progress (to 85): 97%
Level 100 Progress: 57% 660h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Light PPA Pulsar LSW Supernova VPC Skyguard NS-7 PDW Saron Laser Cannon Coyote Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $57,546 MLG Score: 46
Fun Score: N/A
Cheeseburgers Flipped: 126TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.741%16.589%245612081,7060.750220.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.834%-1.248D*-0.651D0.026C+HEAD ++ (~9.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.1-0.506D16.5-0.158C95.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.013%1.866%775412103,6455598796.50893414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.755%-0.351C-0.255C*-0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.454B+300.434B58.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.297%2.399%160412101,3346797321.96465182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.652%-1.718F--0.104C+0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
237-5.142T*55.2-3.411T*181.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.853%0.714%31112131406041080.231405128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.154C++-0.921D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.831B++7.70.808B++12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.524%65.476%31112138420300.411765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.672D-0.104C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.285C3.9-0.219C8.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.7m566.5%206 (12.4k)194 (11.6k)1.124529,1488,1351.4840884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121413917.549%5.192%9106:481

68% Engineer18% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 7:21 AMAug 23rd, 2013 11:52 PMApr 20th, 2019 6:12 PM (120d) (PST)Mar 21st, 2019 7:31 PM (150d) (PST)Mar 21st, 2019 6:54 PM (150d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
364812830.1660.1470.0091.1950.04546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8114,87216,939109172311,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
920.6h/38.4d 2,925 475 2,251 66k 1,966 1,396 2,498 20.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:751
Deaths:1,142
KDR:0.658
Accuracy:12.822% F-
HSR:15.846% D*
Flare VE6
C+
Kills:168
Deaths:346
KDR:0.486
Accuracy:16.526% D--
HSR:23.214% C+
Kills:919
Deaths (as Heavy Assault):1,488
Deaths (to Heavy Assaults):1,961
KDR:0.61761
Kill Difference:569
Playtime:169.090 hours
Usage:18%
Score:1.473m
Score/min:145
Accuracy (listed only):14.674%
HSR (listed only):19.530%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:163
Deaths:358
KDR:0.455
Accuracy:12.364% F--
HSR:17.791% D
NS-11C
C+
Kills:142
Deaths:302
KDR:0.470
Accuracy:18.216% D*
HSR:18.310% C+
Solstice VE3
A
Kills:52
Deaths:126
KDR:0.413
Accuracy:11.781% F--
HSR:26.923% A
Kills:357
Deaths (as Engineer):786
Deaths (to Engineers):3,039
KDR:0.4542
Kill Difference:429
Playtime:625.013 hours
Usage:68%
Score:8.108m
Score/min:216
Accuracy (listed only):14.121%
HSR (listed only):21.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:430
Deaths:808
KDR:0.532
Accuracy:20.797% D
HSR:13.023% D-
XM98
D--
Kills:84
Deaths:63
KDR:1.333
Accuracy:30.524% D--
HSR:65.476% D--
Kills:514
Deaths (as Infiltrator):871
Deaths (to Infiltrators):783
KDR:0.59013
Kill Difference:357
Playtime:49.920 hours
Usage:5%
Score:0.452m
Score/min:151
Accuracy (listed only):25.660%
HSR (listed only):39.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:430
Deaths:808
KDR:0.532
Accuracy:20.797% D
HSR:13.023% D-
VX6-7
D
Kills:163
Deaths:358
KDR:0.455
Accuracy:12.364% F--
HSR:17.791% D
NS-11C
C+
Kills:142
Deaths:302
KDR:0.470
Accuracy:18.216% D*
HSR:18.310% C+
Solstice VE3
A
Kills:52
Deaths:126
KDR:0.413
Accuracy:11.781% F--
HSR:26.923% A
Kills:787
Deaths (as Light Assault):1,594
Deaths (to Light Assaults):1,100
KDR:0.49373
Kill Difference:807
Playtime:50.491 hours
Usage:5%
Score:0.426m
Score/min:141
Accuracy (listed only):15.790%
HSR (listed only):19.012%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):502
KDR:0
Kill Difference:UNR
Playtime:15.800 hours
Usage:2%
Score:0.225m
Score/min:237
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:2,184
V. Kills:274 N/A
Deaths:599
KDR:3.646
Accuracy:48.716% C
KPH:37.900 D
VKPH:4.800 D--
Light PPA
B
Kills:1,071
V. Kills:51 N/A
Deaths:441
KDR:2.429
Accuracy:43.597% B
KPH:40.400 C+
VKPH:1.900 D
Saron Laser Cannon
D
Kills:267
V. Kills:303 88%
Deaths:617
KDR:0.433
Accuracy:33.154% C**
KPH:3.900 D-
VKPH:4.400 D
Coyote Missiles
C
Kills:216
V. Kills:49 432%
Deaths:73
KDR:2.959
Accuracy:41.674% F
KPH:29.200 C
VKPH:6.600 D--
Maelstrom Turbo Laser
D--
Kills:123
V. Kills:132 92%
Deaths:510
KDR:0.241
Accuracy:22.793% D**
KPH:2.300 D--
VKPH:2.500 D--
Photon A2A Missile Pods
D--
Kills:107
V. Kills:117 91%
Deaths:58
KDR:1.845
Accuracy:74.275% D
KPH:9.600 D*
VKPH:10.500 D--
Kills:3,968 (1,461 + 0)
Deaths:2,298
KDR:1.727
VKDR:0.403
Vehicle Kills:926
Kill Difference:1,670
Playtime:224.536 hours
Usage:24%
Score:1.694m
Score/min:126
Piloting Accuracy:22.793%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:491
V. Kills:469 104%
Deaths:246
KDR:1.996
Accuracy:22.807% D--
KPH:7.900 D--
VKPH:7.500 D
L100 Python AP
D
Kills:205
V. Kills:127 160%
Deaths:85
KDR:2.412
Accuracy:46.399% D*
KPH:23.600 D
VKPH:14.600 D
L100 Python HESH
D**
Kills:79
V. Kills:19 395%
Deaths:37
KDR:2.135
Accuracy:35.341% D**
KPH:11.900 F
VKPH:2.900 D**
L100 Python HEAT
C
Kills:52
V. Kills:29 173%
Deaths:26
KDR:2
Accuracy:41.714% D--
KPH:18.400 D-
VKPH:10.300 C
Kills:827 (827 + 0)
Deaths:394
KDR:2.099
VKDR:1.635
Vehicle Kills:644
Kill Difference:433
Playtime:80.630 hours
Usage:9%
Score:0.830m
Score/min:172
Driving Accuracy:41.714%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:586
V. Kills:64 N/A
Deaths:98
KDR:5.980
Accuracy:46.725% C-
KPH:34.100 C--
VKPH:3.700 D--
Kills:586 (586 + 0)
Deaths:98
KDR:5.980
VKDR:0.653
Vehicle Kills:64
Kill Difference:488
Playtime:17.165 hours
Usage:2%
Score:0.160m
Score/min:155
Driving Accuracy:46.725%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:140
V. Kills:31 438%
Deaths:64
KDR:2.188
Accuracy:37.853% C**
KPH:21.300 C--
VKPH:4.700 C
Kills:140 (0 + 140)
Deaths:64
KDR:2.188
VKDR:0.484
Vehicle Kills:31
Kill Difference:76
Playtime:6.586 hours
Usage:1%
Score:0.043m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:37.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 2,4582,1845993.646C2.5248.716%C1.786%B*37.9D4.8D--19757.6h14.6B*29.9B++
Light PPA 1,1221,0714412.429C1.3043.597%B1.027%C40.4C+1.9D17526.5h9.4B+21.7B+
Pulsar LSW 7677511,1420.658D0.4712.822%F-15.846%D*8.6D*N/A4987h17D**132.5F--
Supernova VPC 650586985.98C-4.8646.725%C-2.73%A34.1C--3.7D--15517.2h2.6B++5.6B+
Skyguard 9604912461.996C0.8722.807%D--1.222%D7.9D--7.5D16462.5h143.7C-630.2D-
NS-7 PDW 4344308080.532C-0.5920.797%D13.023%D-9D-N/A3947.7h16.3C+78.2C
Saron Laser Cannon 5702676170.433C0.6933.154%C**4.869%A++3.9D-4.4D9268.5h171C515.9C+
Coyote Missiles 265216732.959C++1.8341.674%FN/A29.2C6.6D--1827.4h17.1A+40.9B**
L100 Python AP 332205852.412C-1.2946.399%D*3.902%B*23.6D14.6D2798.7h5.7C**12.3C+
Flare VE6 1701683460.486D-0.6416.526%D--23.214%C+16.6D-N/A7710.1h12.4C-75D
VX6-7 1651633580.455D0.6712.364%F--17.791%D3.9D--N/A1841.3h17.6D--142.4F*
NS-11C 1451423020.47D0.6518.216%D*18.31%C+4.3D--N/A1832.9h17.2C-94.4D
M60-G Bulldog 171140642.188D1.0637.853%C**N/A21.2C--4.7C1106.6h7.7C++20.2B
Maelstrom Turbo Laser 2551235100.241D0.8822.793%D**4.065%B**2.3D--2.5D--5353.5h176D-772.1D**
Tank Mine 2041141480.77D-0.3521.463%D-N/A34.5D**27.3D*6173.3h1.6B+7.3C--
Photon A2A Missile Pods 224107581.845D0.7274.275%DN/A9.6D*10.5D--15811.1h9.6C12.9D
XM98 8484631.333C0.2130.524%D--65.476%D--6.7D*N/A3312.6h3.9F-12.7F
C-4 135831670.497D0.6316.094%FN/A18D**11.3D*4334.6h2D-12.3F-
L100 Python HESH 9879372.135D1.0135.341%D**N/A12F2.9D**686.6h5.1D14.3F
L100 Python HEAT 8152262D0.8841.714%D--3.846%B**18.6D-10.4C2492.8h7.1C17.1D
NS Annihilator 126522300.226D-0.9072.894%F-N/A3.7D**5.2D*9114.1h16.8F23.1F-
Solstice VE3 53521260.413C--0.7111.781%F--26.923%A1.1D--N/A1947.8h20.3D172.5D*
Proximity Mine 5151281.821D0.7049.724%B*N/A127.5C++N/A7200.4h1.8B3.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit327431,59588.7h
VX29 Polaris02450.3h
Anti-Vehicle MANA Turret6510.3h
Medical Applicator385,4791.4h
VS Patriot Flare Gun54211.1h
NS CandyCannon 3051440.2h
Ammunition Package9650.4h
Medical Kit91330.3h
Recon Detection Device105471.3h

Check the help document for the dictionary if you want to learn more about words used here.


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