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Paragon Bounty Hunter geilo20[XTAC] geilo20
VS BR 142

KDR: 1.58

Score: 45.2m

Last Seen: Jan 24th, 2020 11:45 PM
- OFFLINE - 48.5 hour(s)

Prestige 1, Battle Rank 100 (142 total) - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 35
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A C-4 NS-44P Commissioner NS-357 Underboss NS-45 Pilot NSX Daimyo Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,875,249 MLG Score: 1499
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.385%28.678%72847118553,6301.290270.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.071%0.659B+0.956B*-0.854D--HEAD ++ (~15.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.478B+9.40.332C**27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.523%1.651%174512272,787154711791.80155236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.513%-1.072D*0.129C++0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.3-0.029C+44.90.148C++118.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.282%1.665%536122690129063870.310048232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.459%0.804B++-0.519D0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.69B+5.90.529B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.046%4.493%1531312192,693228010291.18114261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.584%0.03C+0.079C+-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.61B+15.80.573B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.072%75.617%1538122415,9213470344.58818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.411%0.559B+0.525B+-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.47B+20.362C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.179%18.856%153412283,7602834361.32628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.837%0.31C*0.639B+0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.532B+2.90.425B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 35
45.2m233.6%375 (22.5k)301 (18.1k)1.57785110,88870,2781.68748142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232671323.304%29.763%69402:0855

8% Combat Medic18% Engineer22% Heavy Assault33% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2013 12:35 PMMar 31st, 2017 9:31 PMJan 26th, 2020 5:16 AM (13h) (PST)Jan 24th, 2020 9:05 PM (2d) (PST)Jan 24th, 2020 7:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6242763480.7380.4670.2201.8340.0471499

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,41716,53520,882442813110318,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2505.9h/104.4d 7,705 33,003 32,567 275.7k 2,985 8,094 7,132 93.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:6,346
Deaths:2,842
KDR:2.233
Accuracy:26.713% C+
HSR:35.771% B+
Orion VS54
B+
Kills:1,619
Deaths:1,256
KDR:1.289
Accuracy:21.821% C*
HSR:28.783% B+
Pulsar LSW
C++
Kills:1,415
Deaths:1,001
KDR:1.414
Accuracy:22.118% C+
HSR:24.947% C++
NS-15M2
C++
Kills:1,388
Deaths:768
KDR:1.807
Accuracy:22.635% C
HSR:26.729% C++
Flare VE6
B+
Kills:1,351
Deaths:798
KDR:1.693
Accuracy:22.288% C+
HSR:27.905% B+
VX29 Polaris
C+
Kills:1,288
Deaths:1,098
KDR:1.173
Accuracy:21.231% C
HSR:22.981% C+
NSX Naginata
B**
Kills:1,173
Deaths:621
KDR:1.889
Accuracy:25.220% B+
HSR:35.550% B**
NSX-P Naginata
B**
Kills:1,173
Deaths:568
KDR:2.065
Accuracy:24.429% C**
HSR:36.232% B**
NSX "Networked" Naginata
U
Kills:746
Deaths:229
KDR:3.258
Accuracy:28.564% U
HSR:32.708% U
SVA-88
B++
Kills:389
Deaths:217
KDR:1.793
Accuracy:24.690% C++
HSR:31.105% B++
VE-H Maw
B*
Kills:243
Deaths:92
KDR:2.641
Accuracy:26.603% C*
HSR:33.745% B*
NS-15 Gallows
B++
Kills:198
Deaths:28
KDR:7.071
Accuracy:31.945% B++
HSR:37.374% B+
Kills:17,329
Deaths (as Heavy Assault):9,518
Deaths (to Heavy Assaults):19,217
KDR:1.82066
Kill Difference:7,811
Playtime:554.926 hours
Usage:22%
Score:10.332m
Score/min:310
Accuracy (listed only):24.855%
HSR (listed only):31.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:2,079
Deaths:1,614
KDR:1.288
Accuracy:23.584% C+
HSR:23.810% B+
NS-7 PDW
D
Kills:1,549
Deaths:2,325
KDR:0.666
Accuracy:19.442% D--
HSR:14.655% D
Pulsar C
B**
Kills:1,461
Deaths:1,196
KDR:1.222
Accuracy:25.595% C*
HSR:29.090% B**
Sirius SX12
C++
Kills:1,277
Deaths:1,095
KDR:1.166
Accuracy:24.962% C++
HSR:18.011% C+
Deimos VA29
C+
Kills:1,266
Deaths:998
KDR:1.269
Accuracy:59.858% C+
HSR:16.667% C+
NS-11C
B+
Kills:1,246
Deaths:1,126
KDR:1.107
Accuracy:25.120% C*
HSR:22.151% B+
Solstice SF
B+
Kills:1,205
Deaths:1,100
KDR:1.095
Accuracy:26.334% B+
HSR:20.581% B+
The Little Helper
C++
Kills:1,181
Deaths:897
KDR:1.317
Accuracy:48.473% C+
HSR:16.511% C++
NSX-P Tanto
B++
Kills:1,177
Deaths:1,067
KDR:1.103
Accuracy:26.183% C++
HSR:30.756% B++
Phobos VX86
B++
Kills:1,176
Deaths:797
KDR:1.476
Accuracy:54.923% C
HSR:21.514% B++
Eridani SX5-AE
B++
Kills:1,173
Deaths:591
KDR:1.985
Accuracy:26.874% D
HSR:31.714% B++
Thanatos VE70
B+
Kills:1,168
Deaths:1,108
KDR:1.054
Accuracy:37.977% C+
HSR:18.493% B+
NSX Tengu
A
Kills:1,162
Deaths:457
KDR:2.543
Accuracy:45.569% A
HSR:26.248% B*
MKV Suppressed
C++
Kills:1,158
Deaths:721
KDR:1.606
Accuracy:26.385% C++
HSR:19.689% C+
Solstice VE3
C+
Kills:1,156
Deaths:1,877
KDR:0.616
Accuracy:19.774% D
HSR:18.599% C+
Eridani SX5
C+
Kills:1,151
Deaths:936
KDR:1.230
Accuracy:26.293% C+
HSR:19.288% C+
Skorpios
B++
Kills:639
Deaths:390
KDR:1.638
Accuracy:28.067% C++
HSR:27.543% B++
NS Baron G5
B++
Kills:560
Deaths:413
KDR:1.356
Accuracy:42.319% C+
HSR:18.214% B++
VE-S Canis
B**
Kills:367
Deaths:165
KDR:2.224
Accuracy:32.947% B**
HSR:20.164% C+
Eclipse VE3A
A
Kills:290
Deaths:110
KDR:2.636
Accuracy:30.973% B*
HSR:26.897% A
VE-C Horizon
A+
Kills:200
Deaths:229
KDR:0.873
Accuracy:33.362% C+
HSR:35.500% A+
Pandora VX25
B**
Kills:150
Deaths:92
KDR:1.630
Accuracy:46.113% B+
HSR:19.333% B**
NSX "Networked" Tengu
U
Kills:123
Deaths:49
KDR:2.510
Accuracy:46.494% U
HSR:28.455% U
Kills:22,914
Deaths (as Light Assault):19,353
Deaths (to Light Assaults):13,841
KDR:1.184
Kill Difference:3,561
Playtime:439.522 hours
Usage:18%
Score:7.627m
Score/min:289
Accuracy (listed only):33.810%
HSR (listed only):22.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:2,079
Deaths:1,614
KDR:1.288
Accuracy:23.584% C+
HSR:23.810% B+
Pulsar C
B**
Kills:1,461
Deaths:1,196
KDR:1.222
Accuracy:25.595% C*
HSR:29.090% B**
Deimos VA29
C+
Kills:1,266
Deaths:998
KDR:1.269
Accuracy:59.858% C+
HSR:16.667% C+
NS-11C
B+
Kills:1,246
Deaths:1,126
KDR:1.107
Accuracy:25.120% C*
HSR:22.151% B+
Solstice SF
B+
Kills:1,205
Deaths:1,100
KDR:1.095
Accuracy:26.334% B+
HSR:20.581% B+
VE-LR Obelisk
A+
Kills:1,204
Deaths:438
KDR:2.749
Accuracy:33.894% C**
HSR:44.435% A+
The Little Helper
C++
Kills:1,181
Deaths:897
KDR:1.317
Accuracy:48.473% C+
HSR:16.511% C++
Eidolon VE33
B*
Kills:1,179
Deaths:643
KDR:1.834
Accuracy:29.873% C**
HSR:32.061% B*
NSX-P Tanto
B++
Kills:1,177
Deaths:1,067
KDR:1.103
Accuracy:26.183% C++
HSR:30.756% B++
Phobos VX86
B++
Kills:1,176
Deaths:797
KDR:1.476
Accuracy:54.923% C
HSR:21.514% B++
Thanatos VE70
B+
Kills:1,168
Deaths:1,108
KDR:1.054
Accuracy:37.977% C+
HSR:18.493% B+
Solstice VE3
C+
Kills:1,156
Deaths:1,877
KDR:0.616
Accuracy:19.774% D
HSR:18.599% C+
NS Baron G5
B++
Kills:560
Deaths:413
KDR:1.356
Accuracy:42.319% C+
HSR:18.214% B++
Eclipse VE3A
A
Kills:290
Deaths:110
KDR:2.636
Accuracy:30.973% B*
HSR:26.897% A
VE-C Horizon
A+
Kills:200
Deaths:229
KDR:0.873
Accuracy:33.362% C+
HSR:35.500% A+
Pandora VX25
B**
Kills:150
Deaths:92
KDR:1.630
Accuracy:46.113% B+
HSR:19.333% B**
Revenant
A++
Kills:70
Deaths:38
KDR:1.842
Accuracy:30.747% D
HSR:42.857% A++
Kills:16,768
Deaths (as Engineer):13,743
Deaths (to Engineers):12,082
KDR:1.22011
Kill Difference:3,025
Playtime:453.389 hours
Usage:18%
Score:7.427m
Score/min:273
Accuracy (listed only):35.006%
HSR (listed only):25.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,549
Deaths:2,325
KDR:0.666
Accuracy:19.442% D--
HSR:14.655% D
Sirius SX12
C++
Kills:1,277
Deaths:1,095
KDR:1.166
Accuracy:24.962% C++
HSR:18.011% C+
Deimos VA29
C+
Kills:1,266
Deaths:998
KDR:1.269
Accuracy:59.858% C+
HSR:16.667% C+
Terminus VX-9
B++
Kills:1,189
Deaths:636
KDR:1.870
Accuracy:27.761% B+
HSR:32.128% B++
The Little Helper
C++
Kills:1,181
Deaths:897
KDR:1.317
Accuracy:48.473% C+
HSR:16.511% C++
Phobos VX86
B++
Kills:1,176
Deaths:797
KDR:1.476
Accuracy:54.923% C
HSR:21.514% B++
Eridani SX5-AE
B++
Kills:1,173
Deaths:591
KDR:1.985
Accuracy:26.874% D
HSR:31.714% B++
NS-11P
B*
Kills:1,171
Deaths:1,175
KDR:0.997
Accuracy:21.378% C
HSR:25.363% B*
Thanatos VE70
B+
Kills:1,168
Deaths:1,108
KDR:1.054
Accuracy:37.977% C+
HSR:18.493% B+
H-V45
C++
Kills:1,163
Deaths:870
KDR:1.337
Accuracy:24.718% C++
HSR:21.496% C+
NSX Tengu
A
Kills:1,162
Deaths:457
KDR:2.543
Accuracy:45.569% A
HSR:26.248% B*
MKV Suppressed
C++
Kills:1,158
Deaths:721
KDR:1.606
Accuracy:26.385% C++
HSR:19.689% C+
Eridani SX5
C+
Kills:1,151
Deaths:936
KDR:1.230
Accuracy:26.293% C+
HSR:19.288% C+
Skorpios
B++
Kills:639
Deaths:390
KDR:1.638
Accuracy:28.067% C++
HSR:27.543% B++
Pulsar VS1
B**
Kills:565
Deaths:451
KDR:1.253
Accuracy:24.620% C*
HSR:29.027% B**
NS Baron G5
B++
Kills:560
Deaths:413
KDR:1.356
Accuracy:42.319% C+
HSR:18.214% B++
NS-11A
B*
Kills:397
Deaths:219
KDR:1.813
Accuracy:26.603% B+
HSR:29.723% B*
VE-S Canis
B**
Kills:367
Deaths:165
KDR:2.224
Accuracy:32.947% B**
HSR:20.164% C+
Corvus VA55
C++
Kills:315
Deaths:350
KDR:0.900
Accuracy:20.996% D
HSR:24.127% C++
H-V45 AE
B+
Kills:190
Deaths:115
KDR:1.652
Accuracy:26.643% C
HSR:31.053% B+
Pandora VX25
B**
Kills:150
Deaths:92
KDR:1.630
Accuracy:46.113% B+
HSR:19.333% B**
NSX "Networked" Tengu
U
Kills:123
Deaths:49
KDR:2.510
Accuracy:46.494% U
HSR:28.455% U
NSX Yumi
C++
Kills:114
Deaths:89
KDR:1.281
Accuracy:22.464% D-
HSR:27.193% C++
VE-A Lacerta
B*
Kills:57
Deaths:35
KDR:1.629
Accuracy:29.004% C+
HSR:33.333% B*
Kills:19,261
Deaths (as Combat Medic):14,974
Deaths (to Combat Medics):8,421
KDR:1.2863
Kill Difference:4,287
Playtime:197.693 hours
Usage:8%
Score:4.181m
Score/min:352
Accuracy (listed only):32.953%
HSR (listed only):23.748%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:7,357
Deaths:2,505
KDR:2.937
Accuracy:41.253% C**
HSR:77.042% B*
NS-44P Commissioner
A+
Kills:2,551
Deaths:2,142
KDR:1.191
Accuracy:38.158% C
HSR:41.121% A+
NS-357 Underboss
B*
Kills:2,488
Deaths:2,551
KDR:0.975
Accuracy:38.372% C++
HSR:29.622% B*
NS-45 Pilot
C*
Kills:2,116
Deaths:1,629
KDR:1.299
Accuracy:32.183% C++
HSR:28.497% C*
NSX Daimyo
B+
Kills:2,105
Deaths:613
KDR:3.434
Accuracy:38.765% C
HSR:96.105% B+
NS-44 Commissioner
C+
Kills:2,056
Deaths:3,080
KDR:0.668
Accuracy:35.149% C+
HSR:22.325% C+
NS-7 PDW
D
Kills:1,549
Deaths:2,325
KDR:0.666
Accuracy:19.442% D--
HSR:14.655% D
Sirius SX12
C++
Kills:1,277
Deaths:1,095
KDR:1.166
Accuracy:24.962% C++
HSR:18.011% C+
NS-30 Vandal
C**
Kills:1,243
Deaths:1,083
KDR:1.148
Accuracy:29.688% D
HSR:29.204% C**
Artemis VX26
C--
Kills:1,218
Deaths:1,207
KDR:1.009
Accuracy:24.532% D
HSR:19.704% C--
VA39 Spectre
B++
Kills:1,215
Deaths:608
KDR:1.998
Accuracy:36.095% B++
HSR:33.992% C
XM98
C+
Kills:1,175
Deaths:766
KDR:1.534
Accuracy:33.325% D
HSR:73.106% C+
Eridani SX5-AE
B++
Kills:1,173
Deaths:591
KDR:1.985
Accuracy:26.874% D
HSR:31.714% B++
Manticore SX40
B**
Kills:1,166
Deaths:1,122
KDR:1.039
Accuracy:29.798% C+
HSR:29.674% B**
Parallax VX3-AE
C++
Kills:1,165
Deaths:295
KDR:3.949
Accuracy:38.945% C
HSR:81.974% C++
V10
C*
Kills:1,164
Deaths:395
KDR:2.947
Accuracy:42.168% C*
HSR:71.821% D
NSX Tomoe
A+
Kills:1,163
Deaths:556
KDR:2.092
Accuracy:30.288% C**
HSR:52.881% A+
NSX Tengu
A
Kills:1,162
Deaths:457
KDR:2.543
Accuracy:45.569% A
HSR:26.248% B*
NSX "Networked" Tomoe
U
Kills:1,162
Deaths:340
KDR:3.418
Accuracy:32.988% U
HSR:55.766% U
Parallax VX3
C+
Kills:1,162
Deaths:332
KDR:3.500
Accuracy:39.500% C+
HSR:70.396% D-
NS-61 Emissary
B++
Kills:1,161
Deaths:1,282
KDR:0.906
Accuracy:28.472% C++
HSR:20.672% B++
NSX "Networked" Daimyo
U
Kills:1,161
Deaths:250
KDR:4.644
Accuracy:43.151% U
HSR:97.330% U
MKV Suppressed
C++
Kills:1,158
Deaths:721
KDR:1.606
Accuracy:26.385% C++
HSR:19.689% C+
Eridani SX5
C+
Kills:1,151
Deaths:936
KDR:1.230
Accuracy:26.293% C+
HSR:19.288% C+
Skorpios
B++
Kills:639
Deaths:390
KDR:1.638
Accuracy:28.067% C++
HSR:27.543% B++
Parsec VX3-A
C**
Kills:578
Deaths:117
KDR:4.940
Accuracy:39.627% C-
HSR:80.796% C**
VE-S Canis
B**
Kills:367
Deaths:165
KDR:2.224
Accuracy:32.947% B**
HSR:20.164% C+
Beamer VS3
D
Kills:253
Deaths:587
KDR:0.431
Accuracy:22.808% D
HSR:14.229% D*
NS-AM7 Archer
C*
Kills:220
Deaths:494
KDR:0.445
Accuracy:55.071% C--
HSR:20% C*
NS-61 "Networked" Emissary
U
Kills:218
Deaths:117
KDR:1.863
Accuracy:32.366% U
HSR:26.147% U
Nyx VX31
B++
Kills:217
Deaths:102
KDR:2.127
Accuracy:33.322% C+
HSR:36.406% B++
NSX "Networked" Tengu
U
Kills:123
Deaths:49
KDR:2.510
Accuracy:46.494% U
HSR:28.455% U
Soldier Soaker
B*
Kills:101
Deaths:45
KDR:2.244
Accuracy:39.361% B+
HSR:18.812% B*
NS CandyCannon 3000
C-
Kills:91
Deaths:239
KDR:0.381
Accuracy:30.130% C-
HSR:23.077% D
NS-44L Blackhand
B+
Kills:88
Deaths:76
KDR:1.158
Accuracy:31.004% D*
HSR:47.727% B+
Kills:43,193
Deaths (as Infiltrator):29,262
Deaths (to Infiltrators):11,343
KDR:1.47608
Kill Difference:13,931
Playtime:830.610 hours
Usage:33%
Score:15.224m
Score/min:305
Accuracy (listed only):34.101%
HSR (listed only):40.120%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:285
Deaths:150
KDR:1.900
Accuracy:22.261% A
HSR:25.614% A
Quasar VM1
B*
Kills:251
Deaths:125
KDR:2.008
Accuracy:23.055% B*
HSR:25.896% B*
Comet VM2
C--
Kills:120
Deaths:168
KDR:0.714
Accuracy:38.507% C--
HSR:2.500% D-
Comet VM2
B
Kills:100
Deaths:152
KDR:0.658
Accuracy:40.140% D
HSR:5% B
Kills:756
Deaths (as MAX Suit):297.500
Deaths (to MAX Suits):2,727
KDR:2.54118
Kill Difference:458.500
Playtime:22.077 hours
Usage:1%
Score:0.415m
Score/min:314
Accuracy (listed only):30.991%
HSR (listed only):14.753%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A**
Kills:1,067
V. Kills:179 N/A
Deaths:60
KDR:17.783
Accuracy:60.360% B*
KPH:219.700 A**
VKPH:36.900 A+
Saron Laser Cannon
C+
Kills:968
V. Kills:598 162%
Deaths:833
KDR:1.162
Accuracy:23.970% D*
KPH:13.100 C+
VKPH:8.100 C+
Hornet Missiles
B++
Kills:394
V. Kills:177 221%
Deaths:83
KDR:4.747
Accuracy:63.462% C++
KPH:96.200 B++
VKPH:43.200 C++
Maelstrom Turbo Laser
C++
Kills:301
V. Kills:238 126%
Deaths:185
KDR:1.627
Accuracy:26.412% D-
KPH:16.100 C+
VKPH:12.800 C++
Light PPA
C+
Kills:298
V. Kills:15 N/A
Deaths:157
KDR:1.898
Accuracy:40.838% C+
KPH:41.500 C+
VKPH:2.100 D
Coyote Missiles
M
Kills:97
V. Kills:54 176%
Deaths:14
KDR:6.929
Accuracy:59.916% B*
KPH:108.400 A*
VKPH:60.400 M
Kills:3,125 (1,567 + 0)
Deaths:1,332
KDR:2.346
VKDR:0.947
Vehicle Kills:1,261
Kill Difference:1,793
Playtime:109.500 hours
Usage:4%
Score:1.269m
Score/min:193
Piloting Accuracy:40.838%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:544
V. Kills:425 128%
Deaths:82
KDR:6.634
Accuracy:33.312% C-
KPH:36.800 C+
VKPH:28.700 C*
CAS30 Tank Buster
C+
Kills:153
V. Kills:146 104%
Deaths:145
KDR:1.055
Accuracy:46.846% C++
KPH:7.400 C+
VKPH:7.100 C+
L105 Zephyr
B+
Kills:86
V. Kills:11 N/A
Deaths:15
KDR:5.733
Accuracy:45.543% B+
KPH:48.500 C++
VKPH:6.200 C-
Kills:783 (153 + 630)
Deaths:242
KDR:3.236
VKDR:2.405
Vehicle Kills:582
Kill Difference:541
Playtime:37.255 hours
Usage:1%
Score:0.557m
Score/min:249
Piloting Accuracy:46.846%
Gunner Accuracy:45.543%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:202
V. Kills:121 166%
Deaths:33
KDR:6.121
Accuracy:59.736% B
KPH:32 C+
VKPH:19.200 C++
L100 Python HEAT
B+
Kills:183
V. Kills:58 310%
Deaths:37
KDR:4.946
Accuracy:56.175% B+
KPH:33.300 C*
VKPH:10.600 C
C75 Viper
C++
Kills:136
V. Kills:18 N/A
Deaths:34
KDR:4
Accuracy:40.060% C+
KPH:32.800 C++
VKPH:4.300 D-
L100 Python HESH
B**
Kills:102
V. Kills:12 N/A
Deaths:14
KDR:7.286
Accuracy:58.780% B**
KPH:63.400 B+
VKPH:7.500 C
LB00 Python AP
A**
Kills:84
V. Kills:43 191%
Deaths:4
KDR:21
Accuracy:62.241% B
KPH:72.400 B**
VKPH:37.100 A**
Kills:707 (707 + 0)
Deaths:122
KDR:5.795
VKDR:2.066
Vehicle Kills:252
Kill Difference:585
Playtime:18.717 hours
Usage:1%
Score:0.305m
Score/min:272
Driving Accuracy:62.241%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:237
V. Kills:136 173%
Deaths:44
KDR:5.386
Accuracy:45.977% C**
KPH:25.300 C++
VKPH:14.500 C+
Supernova FPC
B+
Kills:200
V. Kills:107 185%
Deaths:16
KDR:12.500
Accuracy:49.569% C--
KPH:30.500 B+
VKPH:16.300 C*
E540 Halberd
C+
Kills:195
V. Kills:86 224%
Deaths:25
KDR:7.800
Accuracy:45.953% C+
KPH:31.100 C+
VKPH:13.700 C
Proton II PPA
B+
Kills:96
V. Kills:9 N/A
Deaths:10
KDR:9.600
Accuracy:27.431% B+
KPH:46.800 C
VKPH:4.400 B+
Supernova PC
C*
Kills:78
V. Kills:41 186%
Deaths:39
KDR:2
Accuracy:40.387% D--
KPH:18.100 C-
VKPH:9.500 C*
Kills:806 (278 + 528)
Deaths:134
KDR:6.015
VKDR:2.828
Vehicle Kills:379
Kill Difference:672
Playtime:28.552 hours
Usage:1%
Score:0.578m
Score/min:337
Driving Accuracy:40.387%
Gunner Accuracy:27.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:248
V. Kills:7 N/A
Deaths:16
KDR:15.500
Accuracy:43.114% B++
KPH:84.900 C+
VKPH:2.400 D--
Aphelion VEX-4H
C++
Kills:141
V. Kills:70 199%
Deaths:29
KDR:4.862
Accuracy:40.761% D
KPH:42.100 C++
VKPH:20.900 C--
M12 Kobalt-H
B
Kills:99
V. Kills:1 N/A
Deaths:4
KDR:24.750
Accuracy:20.793% C-
KPH:151.200 B
VKPH:1.500 D*
Kills:488 (0 + 488)
Deaths:49
KDR:9.959
VKDR:1.592
Vehicle Kills:78
Kill Difference:439
Playtime:6.929 hours
Usage:0%
Score:0.119m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:20.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:281
V. Kills:26 N/A
Deaths:26
KDR:10.808
Accuracy:36.026% C+
KPH:51.700 C**
VKPH:4.800 D-
M40 Fury
B++
Kills:224
V. Kills:40 N/A
Deaths:18
KDR:12.444
Accuracy:35.020% C+
KPH:69.600 B++
VKPH:12.400 C*
M20 Basilisk
B**
Kills:202
V. Kills:62 321%
Deaths:29
KDR:6.966
Accuracy:41.857% C**
KPH:33.300 B**
VKPH:10.200 B++
M60-G Bulldog
C++
Kills:171
V. Kills:31 N/A
Deaths:23
KDR:7.435
Accuracy:36.413% C++
KPH:28 C+
VKPH:5.100 C
M12 Kobalt
C++
Kills:136
V. Kills:6 N/A
Deaths:3
KDR:45.333
Accuracy:19.457% C++
KPH:65.600 C+
VKPH:2.900 C+
M20 Basilisk
B*
Kills:92
V. Kills:32 279%
Deaths:28
KDR:3.286
Accuracy:37.935% C+
KPH:31.700 B*
VKPH:11 B
Kills:1,106 (0 + 1,106)
Deaths:127
KDR:8.709
VKDR:1.551
Vehicle Kills:197
Kill Difference:979
Playtime:25.807 hours
Usage:1%
Score:0.346m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:37.935%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:332
V. Kills:75 437%
Deaths:211
KDR:1.573
Accuracy:44.691% C
KPH:26.400 C++
VKPH:6 C+
S12 Renegade
B+
Kills:132
V. Kills:9 N/A
Deaths:46
KDR:2.870
Accuracy:49.315% B++
KPH:38 C-
VKPH:2.600 B+
M12 Kobalt-F
D
Kills:86
V. Kills:2 N/A
Deaths:132
KDR:0.652
Accuracy:15.980% D--
KPH:11.200 D
VKPH:0.300 D--
V30-F Starfall
C++
Kills:64
V. Kills:38 164%
Deaths:23
KDR:2.783
Accuracy:62.326% C+
KPH:26.800 C++
VKPH:15.900 C+
Kills:614 (614 + 0)
Deaths:412
KDR:1.490
VKDR:0.301
Vehicle Kills:124
Kill Difference:202
Playtime:26.135 hours
Usage:1%
Score:0.135m
Score/min:86
Driving Accuracy:62.326%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:206
V. Kills:14 N/A
Deaths:11
KDR:18.727
Accuracy:37.098% B+
KPH:88.900 B+
VKPH:6 C+
Kills:206 (0 + 206)
Deaths:11
KDR:18.727
VKDR:1.273
Vehicle Kills:14
Kill Difference:195
Playtime:2.318 hours
Usage:0%
Score:0.035m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:37.098%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 7,3697,3572,5052.937C++1.3641.253%C**77.042%B*56.6B+N/A147129.9h1.8B*4.3B++
Betelgeuse 54-A 6,3996,3462,8422.233C+0.6626.713%C+35.771%B+60.8CN/A183104.4h10B+37.5C**
C-4 3,3352,6741,4571.835C**0.2623.693%CN/A116.3B++28.7C+64323h1.1B*4.6B+
NS-44P Commissioner 2,5592,5512,1421.191C+0.3938.158%C41.121%A+76.6B+N/A19133.3h3.2C*8.3C*
NS-357 Underboss 2,5012,4882,5510.975C+0.6038.372%C++29.622%B*58.1B+N/A15442.8h3.7B+9.6B+
NS-45 Pilot 2,1292,1161,6291.299C++0.2832.183%C++28.497%C*91.6B**N/A27223.1h6.6B+20.6B+
NSX Daimyo 2,1062,1056133.434C++1.8638.765%C96.105%B+58.3C*N/A15636.1h2B*5.3B+
Serpent VE92 2,1002,0791,6141.288C*0.2923.584%C+23.81%B+44.6B+N/A13446.6h11.3B+47.9B
NS-44 Commissioner 2,0662,0563,0800.668C0.9135.149%C+22.325%C+43.2BN/A12047.6h3.2B++9.1B+
Orion VS54 1,6311,6191,2561.289C+0.2921.821%C*28.783%B+31.3C+N/A13651.8h10.6B++48.5C++
NS Decimator 2,3891,5541,1871.309C**0.2759.892%C+1.094%D-46B+24.7B**31533.8h3.8B+6.3B+
NS-7 PDW 1,5641,5492,3250.666C0.9119.442%D--14.655%D20.8CN/A6274.6h15.1C++77.7C
Pulsar C 1,4811,4611,1961.222C+0.3625.595%C*29.09%B**37.8BN/A11638.7h9.9B+38.7B+
Pulsar LSW 1,4241,4151,0011.414C+0.1622.118%C+24.947%C++45.2C++N/A12531.3h10.7B++48.2B
NS-15M2 1,3941,3887681.807C++0.2322.635%C26.729%C++56.7BN/A15924.5h10.8B+47.8B
Flare VE6 1,3601,3517981.693B+0.1222.288%C+27.905%B+54.5B+N/A14824.8h8.8B*39.4B+
VX29 Polaris 1,2981,2881,0981.173C+0.4021.231%C22.981%C+39.8C+N/A11232.4h11.3B+53.3C*
Sirius SX12 1,2841,2771,0951.166C++0.4124.962%C++18.011%C+44.2B+N/A12728.9h11.9B++47.8B+
Deimos VA29 1,2761,2669981.269C+0.3159.858%C+16.667%C+53.9BN/A14023.5h2.1B+3.6C**
The Slasher 1,2851,24612,1900.102B**1.4832.982%C+2.167%D--2.9C+N/A7426.1h1.8B+5.6C++
NS-11C 1,2681,2461,1261.107C++0.4725.12%C*22.151%B+32C*N/A9138.9h12.1B++48B+
NS-30 Vandal 1,2571,2431,0831.148C0.4329.688%D29.204%C**35.9C+N/A9134.6h5.2B+17.6C++
Artemis VX26 1,2281,2181,2071.009C0.5724.532%D19.704%C--34C+N/A8935.8h11.2B+45.8C++
VA39 Spectre 1,2191,2156081.998C**0.4236.095%B++33.992%C42.8AN/A11428.4h3.8A10.6B**
NSX Amaterasu 1,2231,20610,7290.112B*1.4731.819%B+10.862%D4.3C+N/A11280.1h2C++6.3B+
Solstice SF 1,2181,2051,1001.095C*0.4826.334%B+20.581%B+31.4B++N/A8838.4h10C**38.1B+
VE-LR Obelisk 1,2151,2044382.749B++1.1733.894%C**44.435%A+48.9B+N/A13824.6h5.1B*15.1B++
Terminus VX-9 1,2041,1896361.869C*0.2927.761%B+32.128%B++64.3B**N/A18418.5h10.4B*37.3B++
The Little Helper 1,2021,1818971.317C+0.2648.473%C+16.511%C++64.5B++1.1B+17118.3h4.9C+10.2C++
Eidolon VE33 1,1951,1796431.834B*0.2629.873%C**32.061%B*39.6B++N/A12029.8h6.7B*22.5B++
NSX-P Tanto 1,1921,1771,0671.103C*0.4726.183%C++30.756%B++36.4BN/A10032.3h11.8B++45.1B+
Phobos VX86 1,1921,1767971.476C++0.1054.923%C21.514%B++65B++N/A18918.1h2.3B4.1C*
Plasma Grenade 1,1941,17611176N/A1,174.4255.237%AN/A735A11.3C*22501.6h2.8B**5.1B**
XM98 1,1821,1757661.534C0.0433.325%D73.106%C+28.3C+N/A7641.5h2.3B6.9C++
NSX Naginata 1,1931,1736211.889B+0.3125.22%B+35.55%B**57.5B+1B+14620.4h9.9B+39.3B+
NSX-P Naginata 1,1811,1735682.065B++0.4924.429%C**36.232%B**67.8B++N/A23117.3h10.2B+41.8B+
Eridani SX5-AE 1,1801,1735911.985B+0.4126.874%D31.714%B++61.1C*N/A14619.2h10.6C*39.4C++
Proximity Mine 1,1741,1722943.986C+2.4148.755%B++N/A186AN/A5116.3h1.8B3.6B*
Lasher X2 1,2031,1727511.561B*0.0233.94%B**3.413%C46.1B++1.2C*11825.4h17.1B++50.4B++
NS-11P 1,1901,1711,1750.997C+0.5821.378%C25.363%B*27.6C+N/A7542.5h12.9B+60.2C*
Thanatos VE70 1,1771,1681,1081.054C*0.5237.977%C+18.493%B+41.9B++N/A11727.9h4.1B++10.8B+
Manticore SX40 1,1761,1661,1221.039C++0.5429.798%C+29.674%B**70.2A++N/A19816.6h6.1B*20.5B+
Parallax VX3-AE 1,1691,1652953.949C+2.3738.945%C81.974%C++41.9CN/A8827.8h1.7B+4.5C*
V10 1,1661,1643952.947C+1.3742.168%C*71.821%D52.7B++N/A11922.1h1.9B+4.5B+
H-V45 1,1751,1638701.337C+0.2424.718%C++21.496%C+35.1C++N/A11033.1h11.8B+47.9B+
NSX Tomoe 1,1661,1635562.092B+0.5130.288%C**52.881%A+56.2B++N/A17520.7h11.4B*37.6B+
NSX Tengu 1,1661,1624572.543A+0.9745.569%A26.248%B*98.5A*N/A25211.8h10.8B++23.8B++
NSX "Networked" Tomoe 1,1641,1623403.418N/A1.8432.988%UN/A119.8UN/A2829.7h9.4T*28.4T*
Parallax VX3 1,1651,1623323.5C++1.9239.5%C+70.396%D-50.7B**N/A12922.9h1.8B++4.7B+
NS-61 Emissary 1,1771,1611,2820.906C*0.6728.472%C++20.672%B++50AN/A14123.2h11.7C**41.2B+
NSX "Networked" Daimyo 1,1611,1612504.644N/A3.0743.151%UN/A109.5UN/A35510.6h1.8T*4.2T*
MKV Suppressed 1,1671,1587211.606B++0.0326.385%C++19.689%C+53.9B*N/A15821.5h11.6B++43.8B+
Solstice VE3 1,1721,1561,8770.616C+0.9619.774%D18.599%C+20.2C+N/A8657.3h13.6B+68.9C++
Force-Blade 1,2151,15624,8150.047B+1.5326.062%C1.125%D-1.6B*N/A4720.8h2.3C*9C*
Eridani SX5 1,1581,1519361.23C++0.3526.293%C+19.288%C+48B+N/A16224h10.4B+39.4B+
Dual Photon Pods 1,2461,0676017.783A++16.2160.36%B*1.406%C*217.8A**36.5A7854.9h12.5B**20.7B**
MANA Anti-Personnel Turret 1,0881,0643023.523N/A1.9524.367%UN/A10640U240U17381400.1h16.6T*68T*
Saron Laser Cannon 1,5669688331.162C+0.4223.97%D*2.169%C+13.1C+8.1C+13573.8h77.3B++322.4B+
Auraxium Slasher 7987847,6830.102C*1.4839.582%B++2.296%D--3B+N/A8264.2h1.8B++4.5B+
NSX "Networked" Naginata 7547462293.258N/A1.6828.564%UN/A108.1U1.2U3116.9h9T*31.7T*
Skorpios 6406393901.638C++0.0628.067%C++27.543%B++59.2B+N/A16610.8h10.1B+36B
Tank Mine 9135901543.831B++2.2535.466%C++N/A168.6A92.3B**13303.5h1.7B4.8B*
Parsec VX3-A 5795781174.94C+3.3639.627%C-80.796%C**64.9B+N/A1668.9h1.6B*4.1B+
Pulsar VS1 5665654511.253B0.3224.62%C*29.027%B**41.9B*N/A18613.5h12B*48.8B+
NS Baron G5 5675604131.356B+0.2242.319%C+18.214%B++55.4B*N/A14810.1h4.2B+9.9C+
C150 Dalton 969544826.634C+5.0633.312%C-N/A36.8C+28.7C*41214.8h2.9B++8.7B+
Auraxium Force-Blade 4304086,6530.061B+1.5228.481%CN/A2C**N/A5207.1h1.9B+6.6C**
NS-11A 3993972191.813B+0.2426.603%B+29.723%B*47.8B++N/A1728.3h10.6B**39.9B++
Hornet Missiles 571394834.747C+3.1763.462%C++1.269%C96.1B++43.2C++6614.1h9.1C**14.4B+
SVA-88 3893892171.793C++0.2224.69%C++31.105%B++52.6C*N/A2497.4h10.4B+42.1B+
VE-S Canis 3703671652.224B**0.6532.947%B**20.164%C+83.4AN/A3254.4h8.8B*26.8B++
M40 Fury-F 4073322111.573C+0.0044.691%C1.205%B26.3C++6C+9912.6h8.1B+18.1B+
Spear Anti-Vehicle Phalanx Turret 521331486.896C+5.3255.662%B**3.625%C+63.7A+36.5A+4715.2h7.4B+13.2B++
Sticky Grenade 3273181318N/A316.4257.047%B+N/A1060B30A+31950.3h1.9B+3.3B+
Corvus VA55 3173153500.9C+0.6820.996%D24.127%C++30.6C++N/A10010.3h11.1B+53C++
Maelstrom Turbo Laser 5393011851.627C+0.0526.412%D-2.326%C+16.2C+12.8C++15618.6h81.5B+308.5C*
Light PPA 3132981571.898C-0.3240.838%C+N/A41.4C+2.1D1557.2h12.6C*30.9C**
Eclipse VE3A 2932901102.636B+1.0630.973%B*26.897%A93.5A++1B+3073.1h8.9B**28.7B**
Quasar VM1 2892851501.9C*0.3222.261%A25.614%A32B++N/A1398.9h15.3C++68.6B+
M40 Fury 3072812610.808B++9.2336.026%C+2.135%B+52C**4.8D-1975.4h11.5B+31.9B+
Beamer VS3 2552535870.431C1.1522.808%D14.229%D*20.9CN/A8612.1h9.6C++42.1C+
Quasar VM1 2562511252.008C+0.4323.055%B*25.896%B*37.5C++N/A1206.7h14.5C+63.1B+
Icikill 2542503,4530.072B+1.5140.286%B+N/A2.1C+N/A5118h1.6B**3.9B+
Proton II PPA-H 2552481615.5B13.9243.114%B++N/A85.5C+2.4D--2772.9h7.9B++18.4B++
VE-H Maw 246243922.641B**1.0626.603%C*33.745%B*65.7B+N/A3163.7h8.2B**30.8B+
Saron HRB 373237445.386C++3.8145.977%C**1.688%C++25.2C+14.5C+2319.4h22.2C++48.4B
M40 Fury 2642241812.444B+10.8735.02%C+N/A70B++12.5C*3813.2h9.2B++26.3B++
NS-AM7 Archer 3252204940.445C+1.1355.071%C--20%C*5.6C2.7C++3639.6h18.4C*33.3C++
NS-61 "Networked" Emissary 2192181171.863N/A0.2932.366%UN/A121.1UN/A3481.8h9.7T*30T*
Nyx VX31 2172171022.127C++0.5533.322%C+36.406%B++55.6B+N/A1443.9h4.5B*13.6B+
CAS 14-E 2202061118.727B17.1537.098%B+1.456%C89.6B+6.1C+2512.3h25.5B+68.6B+
Hunter QCX 2062053020.679C+0.9041.826%C+37.073%B++23B**N/A708.9h3.7B+8.9B
M20 Basilisk 264202296.966A++5.3941.857%C**9.901%A++33.1B**10.2B++2316.1h71B++169.7B++
L100 Python AP 323202336.121C*4.5459.736%B1.98%C32.1C+19.2C++2826.3h6.7C+11.2C++
VE-C Horizon 2032002290.873C0.7033.362%C+35.5%A+36.4CN/A1445.5h13.5B+40.3B+
Supernova FPC 3072001612.5B*10.9249.569%C--1%D-30.8B+16.5C*6106.5h3.7B**7.5B++
NS-15 Gallows 201198287.071A++5.4931.945%B++37.374%B+152.3A++2.3A4231.3h8.3A+25.9B**
E540 Halberd 281195257.8C+6.2245.953%C+2.051%C+31C+13.7C3006.3h5.5C**12C*
S1 3081925400.356D1.2250.617%D2.604%C+16.8D10.2C25511.4h7.3C+14.3C+
H-V45 AE 1941901151.652C+0.0726.643%C31.053%B+41.3CN/A1344.6h12C++44.9C++
L100 Python HEAT 241183374.946C+3.3756.175%B+1.639%D33.3C*10.5C2085.5h5.6B10B+
M60-G Bulldog 202171237.435B**5.8636.413%C++5.263%A+28C+5.1C1376.1h6.7B+18.4B+
Lumine Edge 1721701,0420.163C++1.4138.144%B**16.471%C++6.6C++N/A2225.9h1.3B3.4B+
NSX Masamune 2001701051.619B**0.0448.2%D*2.941%B*47.2B**8.3C-1743.6h5.8B*12.1B++
M60-A Bulldog 193168533.6S32.0247.64%B*N/A54.2B+8.1C++2273.1h5.1B+10.7B*
Anti-Vehicle Grenade 2191551155N/A153.4250.972%C+N/A258.3D106.7C++21040.6h6.8C-13.3C+
CAS30 Tank Buster 2991531451.055C+0.5246.846%C++1.307%C+7.4C+7.1C+13320.7h57.4C++122.6C*
Pandora VX25 151150921.63B+0.0546.113%B+19.333%B**75AN/A3902h4.6C+9.9B+
Aphelion VEX-4H 211141294.862C+3.2840.761%D4.965%B**41.5C++20.6D2813.4h43.7B++107.2B+
C75 Viper 154136344C+2.4240.06%C+1.471%C++33.2C*4.4D-2414.1h10.9B+27.2B+
M12 Kobalt 142136345.333A*43.7619.457%C++25%A+64.8C+2.9C+2342.1h15.6B++80.2B+
S12 Renegade 141132462.87C+1.2949.315%B++3.03%D37.7C-2.6B+1143.5h3.5C+7.2B
Rocklet Rifle 2431321480.892B+0.6942.648%D--N/A26.4C+22.2C+3155h35.3C**82.7C+
NSX "Networked" Tengu 125123492.51N/A0.9346.494%UN/A136.7U2.2U3090.9h9.5T*20.4T*
Comet VM2 1631201680.714C0.8638.507%C--2.5%D-10.1C3.6C9111.9h23.4C+60.8C+
NSX Yumi 116114891.281C+0.3022.464%D-27.193%C++28.5CN/A744h10.7B+47.6C++
Nemesis VSH9 1801131430.79C++0.7966.81%B+1.77%C-22.2B13.1C**2835.1h6.9B++10.3B*
L100 Python HESH 114102147.286C5.7158.78%B**1.961%B+63.8B+7.5C3641.6h3.1B+5.3B++
Soldier Soaker 101101452.244B**0.6739.361%B+18.812%B*101A++N/A2441h5.4B+13.6B++
Comet VM2 1381001520.658C-0.9240.14%D5%B9.9C3.8D7610.1h28.2C+70.2C+
Fatestealer 1001004340.23T*1.3544.258%B++1%F--7.9DN/A1812.6h1.6A*3.6A
M12 Kobalt-H 10099424.75B+23.1720.793%C-30.303%M141.4C*1.4D*3560.7h11B*52.7B+
Coyote Missiles 15197146.929S5.3559.916%B*N/A107.8A*60M7050.9h33.8B+56.4B+
Proton II PPA 10596109.6C8.0227.431%B+2.083%C++45.7C4.3B1732.1h10C++36.5B+
M20 Basilisk 12492283.286C++1.7137.935%C+4.348%C--31.7B*11B2562.9h75.1B+197.9B++
NS CandyCannon 3000 91912390.381C1.2030.13%C-23.077%D17.8CN/A475.1h5.9C19.4C
MANA Anti-Vehicle Turret 15888980.898D-0.6850.191%D3.409%B++880C700C+2218970.1h12D*23.8D**
NS-44L Blackhand 8888761.158C+0.4231.004%D*47.727%B+28.4C++N/A1443.1h4B+13C+
M12 Kobalt-F 88861320.652D0.9315.98%D--6.977%D11.2DN/A287.7h16.9C105.8C
L105 Zephyr 9786155.733C4.1645.543%B+N/A47.8C+6.1C-2461.8h6B+13.2B+
LB00 Python AP 12784421B++19.4262.241%B1.19%B++70B*35.8A*4941.2h3.6B++5.7B**
Ancient Psykinetic Blade 83797400.107N/A1.4746.788%UN/A4.2UN/A1318.8h3.6T*7.7T*
Supernova PC 11978392C--0.4240.387%D--2.564%C*18.1C-9.5C*2874.3h4.6B+11.3C++
Revenant 7170381.842C+0.2630.747%D42.857%A++50C++N/A1551.4h7.8C25.2C
V30-F Starfall 10264232.783B++1.2162.326%C+N/A26.7C+15.8C+1612.4h13.3B+21.4B+
VE-A Lacerta 5857351.629C+0.0529.004%C+33.333%B*71.3B1.3C3210.8h11.4C*39.4C*
Orbital Strike Uplink 8452152U50.42726.667%UN/A520U320U18440.1h2.1T*0.3T*
Spear Anti-Vehicle Phalanx Tower 7850150A++48.4247.251%C2%D-62.5B++35B+3580.8h5.5B**11.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4232,7517.6h
Anti-Vehicle MANA Turret149451h
Nano-Armor Kit540465,89947.5h
Repair Module0580.2h
Nanite Revive Grenade09480.3h
Nanite Healing Grenade0950h
Medical Applicator435205,06413.4h
Restoration Kit2242,0283.5h
Spitfire Auto-Turret42280.3h
Motion Spotter404,1192.4h
Rampart Wall3750.9h
Welding Device01,1840.3h
Deconstruction Tool02210.1h
Shield Recharging Field662,5261.1h
Recon Detection Device25315,79218.8h
Smoke Grenade01220h
Ammunition Package545,3022.6h
Medical Kit3,21117,23761.9h
Anti-Infantry MANA Turret401,7552h
Snowman Soldier142660.4h

Check the help document for the dictionary if you want to learn more about words used here.


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