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Paragon gerwon[AGON] gerwon
VS BR 118

KDR: 1.32

Score: 28.7m

Last Seen: Feb 3rd, 2019 10:11 PM
- OFFLINE - 1929.9 hour(s)

Battle Rank 113 (118 total) - Vanu Sovereignty on Cobalt
Level Progress (to 114): 41%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW C-4 Terminus VX-9 MKV Suppressed SVA-88 Sirius SX12 NS-15M2 H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $414,081 MLG Score: 331
Fun Score: N/A
Cheeseburgers Flipped: 573TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.284%16.565%3693699927,8961.38634-0.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.811%0.231C++-0.638D0.04C+HEAD + (~5.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.279C*120.159C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.867%0.83%104310321,08411264430.961846244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.136%-0.688D-0.708D-0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.60.209C++39.40.257C*88.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.255%2.665%203610293,227235015091.37319214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%0.13C++0.041C+0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.393B9.90.21C++13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.281%4.497%2051310222,713158712461.70951218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.056%-0.176C0.026C+0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.526B+19.30.513B+37

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.967%81.345%205510302,707250261.08193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.806%0.443B0.931B*0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.10.327C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.725%12.911%20521033821118960.689916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.41%0.024C+-0.326C-1.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+30.39C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.7m229.5%284 (17k)239 (14.3k)1.3158751,85739,4091.50341118 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035251118.47%15.604%28803:0316

14% Combat Medic29% Engineer22% Heavy Assault15% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 2:01 PMJun 28th, 2015 7:24 PMMar 5th, 2019 2:00 PM (51d) (PST)Feb 3rd, 2019 7:19 PM (80d) (PST)Feb 3rd, 2019 6:11 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4962122840.4310.3280.0671.1230.058331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,78712,69117,0962620467314,316

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2003.7h/83.5d 7,391 8,092 16,000 135k 1,951 6,652 6,955 59.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:1,477
Deaths:2,361
KDR:0.626
Accuracy:15.925% D*
HSR:12.864% D**
SVA-88
C++
Kills:1,264
Deaths:775
KDR:1.631
Accuracy:24.105% C++
HSR:20.491% D
NS-15M2
C*
Kills:1,179
Deaths:721
KDR:1.635
Accuracy:25.074% C*
HSR:16.964% D--
NSX Naginata
B*
Kills:1,166
Deaths:503
KDR:2.318
Accuracy:26.791% B*
HSR:21.355% D-
Flare VE6
C**
Kills:1,163
Deaths:795
KDR:1.463
Accuracy:23.947% C**
HSR:16.251% D*
Orion VS54
C++
Kills:1,157
Deaths:668
KDR:1.732
Accuracy:21.288% C++
HSR:23.250% C+
Betelgeuse 54-A
D
Kills:1,147
Deaths:620
KDR:1.850
Accuracy:23.810% D
HSR:23.191% D--
Ursa
C
Kills:390
Deaths:335
KDR:1.164
Accuracy:20.610% C
HSR:18.974% D
Lasher X2
D
Kills:317
Deaths:600
KDR:0.528
Accuracy:20.238% D
HSR:2.208% D--
Kills:9,260
Deaths (as Heavy Assault):7,378
Deaths (to Heavy Assaults):10,692
KDR:1.25508
Kill Difference:1,882
Playtime:449.627 hours
Usage:22%
Score:5.475m
Score/min:203
Accuracy (listed only):22.421%
HSR (listed only):17.283%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,162
Deaths:1,177
KDR:0.987
Accuracy:23.169% C+
HSR:13.425% D--
Solstice VE3
C-
Kills:1,149
Deaths:1,756
KDR:0.654
Accuracy:20.378% C-
HSR:15.666% D
Zenith VX-5
C-
Kills:1,141
Deaths:828
KDR:1.378
Accuracy:23.212% C-
HSR:17.353% D
Deimos VA29
C+
Kills:580
Deaths:599
KDR:0.968
Accuracy:59.752% C+
HSR:13.793% C-
NS Baron G5
C++
Kills:547
Deaths:520
KDR:1.052
Accuracy:44.678% C++
HSR:11.883% D
Solstice SF
C+
Kills:503
Deaths:716
KDR:0.703
Accuracy:22.486% C
HSR:16.103% C+
Serpent VE92
C--
Kills:433
Deaths:455
KDR:0.952
Accuracy:21.018% D
HSR:16.859% C--
Thanatos VE70
D--
Kills:241
Deaths:480
KDR:0.502
Accuracy:30.308% D--
HSR:10.788% D*
Solstice Burst
C-
Kills:237
Deaths:390
KDR:0.608
Accuracy:24.209% C-
HSR:13.502% D**
Eidolon VE33
C+
Kills:199
Deaths:190
KDR:1.047
Accuracy:27.148% C+
HSR:19.598% D-
Pulsar C
C++
Kills:113
Deaths:130
KDR:0.869
Accuracy:24.995% C++
HSR:15.929% D*
NSX Tanto
B+
Kills:57
Deaths:68
KDR:0.838
Accuracy:28.403% B+
HSR:24.561% C+
Kills:6,362
Deaths (as Engineer):7,309
Deaths (to Engineers):8,556
KDR:0.87043
Kill Difference:947
Playtime:587.930 hours
Usage:29%
Score:9.126m
Score/min:259
Accuracy (listed only):29.146%
HSR (listed only):15.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
D
Kills:1,304
Deaths:1,390
KDR:0.938
Accuracy:22.665% D
HSR:15.261% D
Sirius SX12
D--
Kills:1,201
Deaths:1,792
KDR:0.670
Accuracy:19.451% D--
HSR:11.241% D*
NS-11C
C+
Kills:1,162
Deaths:1,177
KDR:0.987
Accuracy:23.169% C+
HSR:13.425% D--
Eridani SX5
D
Kills:1,159
Deaths:912
KDR:1.271
Accuracy:22.550% D
HSR:13.632% D-
NS-7 PDW
C
Kills:1,158
Deaths:912
KDR:1.270
Accuracy:22.857% C
HSR:14.421% D
Solstice VE3
C-
Kills:1,149
Deaths:1,756
KDR:0.654
Accuracy:20.378% C-
HSR:15.666% D
Zenith VX-5
C-
Kills:1,141
Deaths:828
KDR:1.378
Accuracy:23.212% C-
HSR:17.353% D
Deimos VA29
C+
Kills:580
Deaths:599
KDR:0.968
Accuracy:59.752% C+
HSR:13.793% C-
NS Baron G5
C++
Kills:547
Deaths:520
KDR:1.052
Accuracy:44.678% C++
HSR:11.883% D
Solstice SF
C+
Kills:503
Deaths:716
KDR:0.703
Accuracy:22.486% C
HSR:16.103% C+
Serpent VE92
C--
Kills:433
Deaths:455
KDR:0.952
Accuracy:21.018% D
HSR:16.859% C--
Thanatos VE70
D--
Kills:241
Deaths:480
KDR:0.502
Accuracy:30.308% D--
HSR:10.788% D*
Solstice Burst
C-
Kills:237
Deaths:390
KDR:0.608
Accuracy:24.209% C-
HSR:13.502% D**
VE-S Canis
B++
Kills:162
Deaths:76
KDR:2.132
Accuracy:28.209% C++
HSR:26.543% B++
Pulsar C
C++
Kills:113
Deaths:130
KDR:0.869
Accuracy:24.995% C++
HSR:15.929% D*
Skorpios
C+
Kills:89
Deaths:38
KDR:2.342
Accuracy:25.744% C
HSR:20.225% C+
NSX Tanto
B+
Kills:57
Deaths:68
KDR:0.838
Accuracy:28.403% B+
HSR:24.561% C+
Kills:11,236
Deaths (as Light Assault):12,239
Deaths (to Light Assaults):7,020
KDR:0.91805
Kill Difference:1,003
Playtime:285.181 hours
Usage:14%
Score:4.139m
Score/min:242
Accuracy (listed only):27.299%
HSR (listed only):15.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D
Kills:1,304
Deaths:1,390
KDR:0.938
Accuracy:22.665% D
HSR:15.261% D
Sirius SX12
D--
Kills:1,201
Deaths:1,792
KDR:0.670
Accuracy:19.451% D--
HSR:11.241% D*
Eridani SX5
D
Kills:1,159
Deaths:912
KDR:1.271
Accuracy:22.550% D
HSR:13.632% D-
NS-7 PDW
C
Kills:1,158
Deaths:912
KDR:1.270
Accuracy:22.857% C
HSR:14.421% D
NS-44 Commissioner
D-
Kills:942
Deaths:1,298
KDR:0.726
Accuracy:28.996% D-
HSR:14.437% D--
Parallax VX3
B*
Kills:732
Deaths:219
KDR:3.342
Accuracy:42.600% B+
HSR:84.290% B*
XM98
B++
Kills:722
Deaths:542
KDR:1.332
Accuracy:36.370% C+
HSR:80.471% B++
Ghost
B
Kills:651
Deaths:346
KDR:1.882
Accuracy:40.846% C**
HSR:71.889% B
NSX Daimyo
C*
Kills:551
Deaths:256
KDR:2.152
Accuracy:37.900% D
HSR:94.737% C*
Artemis VX26
D
Kills:386
Deaths:406
KDR:0.951
Accuracy:23.424% D
HSR:17.099% D-
Beamer VS3
D--
Kills:290
Deaths:575
KDR:0.504
Accuracy:14.619% F-
HSR:15.172% D--
NS-30 Vandal
C
Kills:289
Deaths:184
KDR:1.571
Accuracy:30.552% C
HSR:14.533% D**
NSX Tomoe
C**
Kills:230
Deaths:149
KDR:1.544
Accuracy:30.316% C**
HSR:27.391% D-
NS-61 Emissary
C
Kills:206
Deaths:165
KDR:1.248
Accuracy:26.477% C
HSR:9.709% D*
VE-S Canis
B++
Kills:162
Deaths:76
KDR:2.132
Accuracy:28.209% C++
HSR:26.543% B++
NS-44L Blackhand
D--
Kills:127
Deaths:132
KDR:0.962
Accuracy:29.453% D**
HSR:26.772% D--
Skorpios
C+
Kills:89
Deaths:38
KDR:2.342
Accuracy:25.744% C
HSR:20.225% C+
VA39 Spectre
D
Kills:51
Deaths:71
KDR:0.718
Accuracy:28.125% D
HSR:27.451% D--
Phantom VA23
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:28.525% N/A
HSR:26% N/A
Kills:10,300
Deaths (as Infiltrator):9,493
Deaths (to Infiltrators):6,442
KDR:1.08501
Kill Difference:807
Playtime:308.511 hours
Usage:15%
Score:3.436m
Score/min:186
Accuracy (listed only):28.404%
HSR (listed only):32.172%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,346
Deaths:930
KDR:1.447
Accuracy:23.856% C
HSR:17.682% D*
MKV Suppressed
D
Kills:1,304
Deaths:1,390
KDR:0.938
Accuracy:22.665% D
HSR:15.261% D
Sirius SX12
D--
Kills:1,201
Deaths:1,792
KDR:0.670
Accuracy:19.451% D--
HSR:11.241% D*
H-V45
C--
Kills:1,174
Deaths:950
KDR:1.236
Accuracy:21.418% C--
HSR:14.736% D-
Corvus VA55
B+
Kills:1,174
Deaths:755
KDR:1.555
Accuracy:27.224% B+
HSR:17.973% D
NS-11A
D
Kills:1,162
Deaths:1,436
KDR:0.809
Accuracy:20.938% D
HSR:15.405% D-
Eridani SX5
D
Kills:1,159
Deaths:912
KDR:1.271
Accuracy:22.550% D
HSR:13.632% D-
NS-7 PDW
C
Kills:1,158
Deaths:912
KDR:1.270
Accuracy:22.857% C
HSR:14.421% D
Pulsar VS1
C++
Kills:1,149
Deaths:797
KDR:1.442
Accuracy:24.239% C++
HSR:14.273% D-
NS-11P
B++
Kills:737
Deaths:674
KDR:1.093
Accuracy:26.599% B++
HSR:14.518% D
Deimos VA29
C+
Kills:580
Deaths:599
KDR:0.968
Accuracy:59.752% C+
HSR:13.793% C-
NS Baron G5
C++
Kills:547
Deaths:520
KDR:1.052
Accuracy:44.678% C++
HSR:11.883% D
Thanatos VE70
D--
Kills:241
Deaths:480
KDR:0.502
Accuracy:30.308% D--
HSR:10.788% D*
Darkstar
D-
Kills:177
Deaths:143
KDR:1.238
Accuracy:23.166% D-
HSR:10.170% F-
VE-S Canis
B++
Kills:162
Deaths:76
KDR:2.132
Accuracy:28.209% C++
HSR:26.543% B++
Skorpios
C+
Kills:89
Deaths:38
KDR:2.342
Accuracy:25.744% C
HSR:20.225% C+
Kills:13,360
Deaths (as Combat Medic):12,404
Deaths (to Combat Medics):4,152
KDR:1.07707
Kill Difference:956
Playtime:289.669 hours
Usage:14%
Score:5.257m
Score/min:302
Accuracy (listed only):27.728%
HSR (listed only):15.159%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:594
Deaths:299
KDR:1.987
Accuracy:16.842% C++
HSR:17.845% C
Quasar VM1
C+
Kills:486
Deaths:367
KDR:1.324
Accuracy:15.493% C+
HSR:18.107% C+
Blueshift VM5
C*
Kills:401
Deaths:142
KDR:2.824
Accuracy:20.676% C*
HSR:20.449% C+
Blueshift VM5
C++
Kills:386
Deaths:141
KDR:2.738
Accuracy:19.867% C++
HSR:16.839% D
Cosmos VM3
B+
Kills:250
Deaths:104
KDR:2.404
Accuracy:18.908% B+
HSR:18% C
Comet VM2
B*
Kills:189
Deaths:207
KDR:0.913
Accuracy:47.004% C*
HSR:5.820% B*
Comet VM2
C++
Kills:186
Deaths:233
KDR:0.798
Accuracy:44.114% C++
HSR:3.226% C--
NS-10 Burster
B**
Kills:106
Deaths:183
KDR:0.579
Accuracy:36.504% B**
HSR:6.604% C+
Kills:2,598
Deaths (as MAX Suit):838
Deaths (to MAX Suits):1,789
KDR:3.10024
Kill Difference:1,760
Playtime:71.703 hours
Usage:4%
Score:1.251m
Score/min:291
Accuracy (listed only):27.426%
HSR (listed only):13.361%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:423
V. Kills:29 N/A
Deaths:103
KDR:4.107
Accuracy:47.264% B*
KPH:42.100 C+
VKPH:2.900 C
Saron Laser Cannon
C--
Kills:384
V. Kills:295 130%
Deaths:456
KDR:0.842
Accuracy:27.743% D
KPH:7.400 C--
VKPH:5.700 D
Hornet Missiles
B+
Kills:336
V. Kills:239 140%
Deaths:49
KDR:6.857
Accuracy:75.522% A+
KPH:66.500 C+
VKPH:47.300 B+
Antares LC
C--
Kills:279
V. Kills:238 117%
Deaths:254
KDR:1.098
Accuracy:24.857% D--
KPH:10.300 D
VKPH:8.800 C--
Dual Photon Pods
C
Kills:277
V. Kills:69 396%
Deaths:70
KDR:3.957
Accuracy:55.540% B+
KPH:58.500 C
VKPH:14.600 C
Kills:1,699 (1,086 + 0)
Deaths:932
KDR:1.823
VKDR:0.933
Vehicle Kills:870
Kill Difference:767
Playtime:98.938 hours
Usage:5%
Score:0.988m
Score/min:166
Piloting Accuracy:24.857%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:65
V. Kills:98 66%
Deaths:27
KDR:2.407
Accuracy:34.432% C
KPH:12.800 D*
VKPH:19.200 C-
L105 Zephyr
C+
Kills:65
V. Kills:14 433%
Deaths:10
KDR:6.500
Accuracy:48.340% B++
KPH:38.600 C
VKPH:8.300 C+
Kills:130 (0 + 130)
Deaths:37
KDR:3.514
VKDR:3.027
Vehicle Kills:112
Kill Difference:93
Playtime:6.775 hours
Usage:0%
Score:0.110m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:48.340%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:560
V. Kills:200 279%
Deaths:98
KDR:5.714
Accuracy:54.823% B
KPH:31 C++
VKPH:11.100 C+
C75 Viper
A++
Kills:481
V. Kills:82 N/A
Deaths:31
KDR:15.516
Accuracy:47.280% B++
KPH:59.800 A++
VKPH:10.200 B+
L100 Python AP
B**
Kills:330
V. Kills:249 132%
Deaths:46
KDR:7.174
Accuracy:62.195% B++
KPH:31.200 C++
VKPH:23.600 B**
Skyguard
C
Kills:118
V. Kills:101 116%
Deaths:63
KDR:1.873
Accuracy:34.480% B*
KPH:9.600 D
VKPH:8.200 C
Kills:1,489 (1,489 + 0)
Deaths:238
KDR:6.256
VKDR:2.655
Vehicle Kills:632
Kill Difference:1,251
Playtime:49.051 hours
Usage:2%
Score:0.689m
Score/min:234
Driving Accuracy:34.480%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:977
V. Kills:329 296%
Deaths:171
KDR:5.713
Accuracy:54.762% B+
KPH:25.600 B
VKPH:8.600 C+
Supernova FPC
A++
Kills:761
V. Kills:542 140%
Deaths:113
KDR:6.735
Accuracy:63.746% A
KPH:33.900 B*
VKPH:24.100 A++
Saron HRB
C+
Kills:387
V. Kills:303 127%
Deaths:79
KDR:4.899
Accuracy:41.406% C
KPH:18.800 D
VKPH:14.700 C+
E540 Halberd
B+
Kills:368
V. Kills:190 193%
Deaths:33
KDR:11.152
Accuracy:49.069% C++
KPH:37.500 B+
VKPH:19.400 B+
Proton II PPA
C+
Kills:186
V. Kills:11 N/A
Deaths:11
KDR:16.909
Accuracy:22.729% C+
KPH:52.900 C+
VKPH:3.100 C
Kills:2,679 (1,738 + 941)
Deaths:407
KDR:6.582
VKDR:3.378
Vehicle Kills:1,375
Kill Difference:2,272
Playtime:94.470 hours
Usage:5%
Score:1.697m
Score/min:299
Driving Accuracy:63.746%
Gunner Accuracy:22.729%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:279
V. Kills:18 N/A
Deaths:16
KDR:17.438
Accuracy:38.435% C++
KPH:94 C++
VKPH:6.100 C+
Aphelion VEX-4H
C+
Kills:144
V. Kills:140 102%
Deaths:48
KDR:3
Accuracy:51.980% B++
KPH:27.300 D
VKPH:26.600 C+
Saron HRB-H
B*
Kills:131
V. Kills:149 87%
Deaths:38
KDR:3.447
Accuracy:60.660% B+
KPH:29.100 C--
VKPH:33.100 B*
M40 Fury-H
D
Kills:101
V. Kills:11 N/A
Deaths:17
KDR:5.941
Accuracy:47.581% B+
KPH:53 D-
VKPH:5.800 D
M12 Kobalt-H
C+
Kills:97
V. Kills:1 N/A
Deaths:6
KDR:16.167
Accuracy:23.088% C+
KPH:115.100 C+
VKPH:1.200 D*
E540 Halberd-H
B+
Kills:91
V. Kills:52 172%
Deaths:14
KDR:6.500
Accuracy:62.465% B+
KPH:47.200 C++
VKPH:27 B+
Kills:843 (0 + 843)
Deaths:139
KDR:6.065
VKDR:2.669
Vehicle Kills:371
Kill Difference:704
Playtime:17.420 hours
Usage:1%
Score:0.345m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:62.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:408
V. Kills:94 429%
Deaths:30
KDR:13.600
Accuracy:31.781% C--
KPH:50.400 C**
VKPH:11.600 B+
M40 Fury
B+
Kills:187
V. Kills:49 374%
Deaths:20
KDR:9.350
Accuracy:43.468% B++
KPH:58.300 C*
VKPH:15.300 B+
M12 Kobalt
B*
Kills:183
V. Kills:8 N/A
Deaths:8
KDR:22.875
Accuracy:21.365% B++
KPH:98.900 B*
VKPH:4.300 C++
M20 Basilisk
C++
Kills:145
V. Kills:65 220%
Deaths:34
KDR:4.265
Accuracy:35.444% C
KPH:17.900 C+
VKPH:8 C++
M12 Kobalt
B+
Kills:143
V. Kills:3 N/A
Deaths:7
KDR:20.429
Accuracy:18.435% C+
KPH:80.800 B+
VKPH:1.700 D
M60-G Bulldog
B+
Kills:118
V. Kills:29 393%
Deaths:21
KDR:5.619
Accuracy:31.720% C
KPH:30.800 C++
VKPH:7.600 B+
M20 Basilisk
C+
Kills:81
V. Kills:41 193%
Deaths:13
KDR:6.231
Accuracy:37.326% C+
KPH:18.900 C+
VKPH:9.600 C+
Kills:1,265 (0 + 1,265)
Deaths:133
KDR:9.511
VKDR:2.173
Vehicle Kills:289
Kill Difference:1,132
Playtime:31.120 hours
Usage:2%
Score:0.406m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:37.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:313
V. Kills:22 N/A
Deaths:149
KDR:2.101
Accuracy:46.396% B+
KPH:32.400 D
VKPH:2.300 C**
M40 Fury-F
D
Kills:73
V. Kills:37 192%
Deaths:164
KDR:0.445
Accuracy:36.709% D*
KPH:7.200 D--
VKPH:3.600 D
Kills:386 (386 + 0)
Deaths:313
KDR:1.233
VKDR:0.188
Vehicle Kills:59
Kill Difference:73
Playtime:19.865 hours
Usage:1%
Score:0.082m
Score/min:69
Driving Accuracy:36.709%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,5071,4772,3610.626D0.6915.925%D*12.864%D**13.1D--N/A45112.9h15.7D-98.6D--
C-4 2,1181,4159641.468C++0.1526.161%C++N/A74.9C+37.2B+68718.9h1.3B+5B+
Terminus VX-9 1,3701,3469301.447C++0.1323.856%C17.682%D*41.2C++N/A13032.7h12.2C*51C++
MKV Suppressed 1,3161,3041,3900.938C+0.3822.665%D15.261%D24.1CN/A7054.1h14.1C*62.4C++
SVA-88 1,2791,2647751.631C+0.3224.105%C++20.491%D43.9C+N/A13528.8h10.8B+44.8B
Sirius SX12 1,2181,2011,7920.67C0.6519.451%D--11.241%D*17.8C--N/A5067.6h15.2C++78.2C+
NS-15M2 1,1861,1797211.635C++0.3225.074%C*16.964%D--47.9C*N/A11424.6h10.5B++41.9B+
H-V45 1,1871,1749501.236C+0.0821.418%C--14.736%D-28.9C+N/A10440.6h13.3C++62.1C+
Corvus VA55 1,1821,1747551.555B+0.2427.224%B+17.973%D45.2B**N/A14426h10.5B*38.7B++
NSX Naginata 1,1731,1665032.318B**1.0026.791%B*21.355%D-58.6B++N/A16119.9h10.1B+37.7B+
Flare VE6 1,1771,1637951.463C++0.1523.947%C**16.251%D*44.7C*N/A11826h9.4B+39.3B+
NS-11C 1,1811,1621,1770.987C+0.3323.169%C+13.425%D--21.6C+N/A6853.7h13.4B+57.9C**
NS-11A 1,1741,1621,4360.809C0.5120.938%D15.405%D-21.7C-N/A5853.6h14.4C+68.6C+
Eridani SX5 1,1671,1599121.271C++0.0422.55%D13.632%D-31.8C+N/A8236.4h11.6C**51.4C++
NS-7 PDW 1,1651,1589121.27B+0.0522.857%C14.421%D31.6C*N/A11036.7h12.8B+55.8C**
Orion VS54 1,1641,1576681.732C**0.4221.288%C++23.25%C+40.7B+N/A17228.4h9.6B**45B+
Pulsar VS1 1,1661,1497971.442B+0.1324.239%C++14.273%D-36.5B++N/A12331.5h11.5B**47.4B++
Solstice VE3 1,1791,1491,7560.654C+0.6620.378%C-15.666%D14.6CN/A5978.8h16C++78.4C++
Betelgeuse 54-A 1,1571,1476201.85C0.5323.81%D23.191%D--50.1CN/A15522.9h11.1C+46.7C
Zenith VX-5 1,1511,1418281.378C*0.0623.212%C-17.353%D33.8C++N/A8033.8h11.6B+50C**
Supernova PC 1,3069771715.713C++4.4054.762%B+1.331%D25.6B8.6C+18238.1h3.9B*7.1B**
NS-44 Commissioner 9609421,2980.726C+0.5928.996%D-14.437%D--20.3C--N/A6446.3h4C+13.7C
Supernova FPC 1,3037611136.735C*5.4263.746%A4.336%A34B*24.2A++49022.4h4.7B+7.4B*
NS-11P 7517376741.093C+0.2226.599%B++14.518%D36B+N/A10520.5h12.5B+47B++
Parallax VX3 7337322193.342C++2.0342.6%B+84.29%B*40.4B*N/A10818.1h1.7B**4B*
XM98 7257225421.332C0.0236.37%C+80.471%B++23.1C+N/A7931.3h2.1B++5.8B+
Ghost 6526513461.882C0.5740.846%C**71.889%B36.8C+N/A11117.7h2B+4.8B+
Lumine Edge 65461513,1330.047C1.2715.699%D--12.683%C--1.2C-N/A3501.4h1.5C+9.5C
Cosmos VM3 6035942991.987C++0.6716.842%C++17.845%C28.8C+N/A9320.6h12.5B+74.3B+
NS Decimator 8635855511.062C+0.2557.728%C2.735%B+30.6C14.6C+21319.1h4B+6.9B+
Deimos VA29 5835805990.968C0.3559.752%C+13.793%C-28.3C--N/A6920.5h2.3C**3.9C*
L100 Python HEAT 760560985.714C**4.4054.823%B3.036%B30.9C++11C+25218.1h4.5B*8.2B*
NSX Daimyo 5515512562.152C0.8437.9%D94.737%C*41.7CN/A10913.2h2.3B+6.1C*
NS Baron G5 5585475201.052C+0.2644.678%C++11.883%D32.8C+N/A7816.7h4.7C++10.4C+
Solstice SF 5095037160.703C0.6122.486%C16.103%C+15.9CN/A6531.7h14.3C+63.4C+
Quasar VM1 4994863671.324C+0.0115.493%C+18.107%C+16.9C--N/A6228.7h14.9C*95.9C*
C75 Viper 5634813115.516M14.2047.28%B++1.663%B60.1A++10.3B+2888h7.8B**16.4B**
Frag Grenade 4604571457N/A455.6848.296%B+N/A571.3B3.8C--21080.8h3.3B+6.7B+
Serpent VE92 4404334550.952C+0.3621.018%D16.859%C--28.3C+N/A17015.3h13.4C++63.7C+
Light PPA 4524231034.107C+2.7947.264%B*1.182%C+41.9C+2.9C13810.1h7.1B++14.9B++
M40 Fury 5024083013.6A12.2831.781%C--2.941%A50.4C**11.6B+2438.1h12.2B+38.5C**
Blueshift VM5 4084011422.824C**1.5120.676%C*20.449%C+39.7B+N/A11010.1h12.5B**60.6B++
Ursa 3923903351.164C+0.1520.61%C18.974%D38.2C++N/A12410.2h11.6C++56.4C++
Saron HRB 690387794.899C+3.5841.406%C1.55%C+18.9D14.8C+31820.5h22.3C++53.8C++
Artemis VX26 3873864060.951C0.3623.424%D17.099%D-25.4CN/A7615.2h12.5C+53.2C+
Blueshift VM5 3873861412.738C*1.4219.867%C++16.839%D38.2B+N/A11110.1h12.7B**63.7B+
Saron Laser Cannon 6793844560.842C0.4727.743%DN/A7.4C--5.7D13552.1h87.3B++314.8B+
Tank Mine 6603771552.432C+1.1236.151%C*N/A85.7C64.3C++10434.4h1.9C++5.3B+
E540 Halberd 5583683311.152C*9.8449.069%C++1.359%D37.6B+19.4B+3049.8h4.5B**9.2B*
Proximity Mine 361361655.554B+4.2446.372%B+N/A109.4CN/A3373.3h2C+4.4C**
Hornet Missiles 575336496.857C**5.5475.522%A+1.488%C+67.2C++47.8B+5635h12.1C+16B
L100 Python AP 579330467.174B+5.8662.195%B++3.939%B++31.1C++23.5B**28910.6h6B9.7B+
Lasher X2 3293176000.528D0.7920.238%D2.208%D--15.7DN/A5620.2h20.2C+99.9C+
S12 Renegade 3353131492.101C+0.7946.396%B+3.195%D32.3D2.3C**869.7h3.8C8.1C++
Spear Anti-Vehicle Phalanx Turret 465298387.842C++6.5347.519%C**5.034%B+45.2B+25.3B4026.6h7.6B+16.1B+
Beamer VS3 2972905750.504C0.8114.619%F-15.172%D--10.2DN/A4228.5h12.1C-82.6D
NS-30 Vandal 2892891841.571C+0.2630.552%C14.533%D**33.6C+N/A1298.6h6.2C+20.4C+
Force-Blade 33628518,5360.015C1.3028.986%C+2.807%D0.4CN/A2725.7h2.9C+10C*
Proton II PPA-H 2972791617.438B+16.1238.435%C++2.151%B+93C++6C+3333h7.7B++20.1B+
Antares LC 5172792541.098C0.2224.857%D--3.943%A+10.3D8.8C--12827h69.4B++279.2B+
Dual Photon Pods 346277703.957C2.6455.54%B+N/A58.9C14.7C3674.7h22.3C++40.1B
Hunter QCX 2722644540.581C+0.7325.212%D*30.682%C**8.8C--N/A2929.9h3.5B13.9C*
Cosmos VM3 2562501042.404B1.0918.908%B+18%C32.9B+N/A1227.6h12.5B++66.3B+
MANA Anti-Vehicle Turret 3642491531.627C0.3151.995%C6.024%A++2490C1150D6284150.1h5.1B*9.9B++
Thanatos VE70 2442414800.502C-0.8130.308%D--10.788%D*15.2DN/A6115.9h4.5B+14.8C+
Solstice Burst 2382373900.608D0.7124.209%C-13.502%D**18.2DN/A11813h17.7D--73.1D
NSX Tomoe 2342301491.544C+0.2330.316%C**27.391%D-44.2C**N/A1755.2h13.6C**44.8B
NS-61 Emissary 2102061651.248B++0.0726.477%C9.709%D*31.2BN/A1036.6h12.2B46B
Eidolon VE33 2071991901.047C+0.2727.148%C+19.598%D-15.9CN/A9512.5h10.1C+37C++
Comet VM2 2941892070.913C+0.4047.004%C*5.82%B*11.1C+6.2B++10317h22.3B+47.5B+
M40 Fury 236187209.35B8.0343.468%B++1.604%C58.4C*15.3B+3233.2h13.2C*30.3B+
Proton II PPA 1971861116.909C*15.5922.729%C+2.151%C++53.1C+3.1C2353.5h7.9B++34.6B+
Comet VM2 2741862330.798C+0.5244.114%C++3.226%C--8.6C-4.1C+8721.7h23.2C++52.6C*
M12 Kobalt 191183822.875B+21.5621.365%B++18.033%C+96.3B++4.2C++2851.9h14.9B++69.8B+
Darkstar 1811771431.238C0.0823.166%D-10.17%F-30DN/A775.9h12.5C**54.1C+
VE-S Canis 163162762.132B*0.8228.209%C++26.543%B++49.1C**N/A1173.3h10.5B+37.2B+
The Slasher 1601462,4550.059C++1.2626.87%D13.699%C**1.4CN/A3107.1h2.5C9.4C+
M20 Basilisk 210145344.265B+2.9535.444%C5.517%C+17.9C+8C++1528.1h81.8B+230.8B+
Aphelion VEX-4H 284144483C+1.6851.98%B++4.861%B**27.2D26.4C+3385.3h72.4C139.2C++
M12 Kobalt 146143720.429B*19.1118.435%C+15.385%D79.4B+1.7D2561.8h16.3B+88.2B+
Sticky Grenade 1421391139N/A137.6848.626%CN/A695C-15B19510.2h2.5C+5.2C+
Saron HRB-H 280131383.447C2.1360.66%B+2.29%B++29.1C--33.1B*3954.5h29.7C49C+
NS-44L Blackhand 1291271320.962C+0.3529.453%D**26.772%D--18.1CN/A537h5.3C18.1D
M60-G Bulldog 147118215.619B+4.3031.72%CN/A31.1C++7.6B+1723.8h6B++18.9B+
Skyguard 219118631.873C0.5634.48%B*1.695%C9.6D8.2C12512.3h138.7C+402.3B
S1 2391132420.467C0.8548.222%D--N/A9.5D*10.6C22111.9h7.7C15.9D
Pulsar C 1171131300.869C+0.4524.995%C++15.929%D*31.4C*1.1A++2983.6h10.5B+41.8B+
NS-10 Burster 1581061830.579C--0.7436.504%B**6.604%C+6.5B3.2C6116.3h97.6B*267.4B**
MANA Anti-Personnel Turret 105103661.561N/A0.2515.542%UN/A1030U20U3362100.1h31.7T*204.3T*
M40 Fury-H 112101175.941C--4.6347.581%B+N/A53.2D-5.8D1481.9h9.3C+19.6C*
Hades VSH4 170994380.226D1.0963.423%D2.02%C9.2C6.6C--10810.8h10.7D16.8D
M12 Kobalt-H 9897616.167C+14.8523.088%C+14.433%C-121.3C+1.3D*2550.8h13.7B+59.3B+
M12 Kobalt 9392246B*44.6824.463%B+17.391%C+115C++1.3D*2470.8h13.9B++56.7B++
E540 Halberd-H 14391146.5C+5.1862.465%B+N/A47.9C*27.4B+3641.9h4.9B++7.8B*
Skorpios 9389382.342B+1.0325.744%C20.225%C+52.4B+2.4S1491.7h11.3C++43.8C+
M20 Basilisk 12281136.231A*4.9237.326%C+6.173%C*18.8C9.5C+2084.3h100.8C++269.9C*
Anti-Vehicle Grenade 10574174N/A72.6854.831%B+N/A370C+155B++27610.2h5.9C+10.8C**
M40 Fury-F 110731640.445D0.8736.709%D*N/A7.2D--3.6D5310.2h13.8C+37.5D
C150 Dalton 16365272.407D1.0934.432%CN/A12.7D*19.2C-2985.1h6.4D*18.7D*
L105 Zephyr 7965106.5C5.1848.34%B++N/A38.2C-8.2C+1871.7h9.2D*19C
NSX Tanto 6157680.838C0.4828.403%B+24.561%C+19C--1.3A*513h18.6D65.6C+
Lancer VS22 134531080.491C0.8261.636%C+N/A8.5D13.1C+2216.2h32.1C+52.1C+
VA39 Spectre 5251710.718C-0.6028.125%D27.451%D--12.4DN/A1404.1h8.8D*31.4D-
Phantom VA23 5050301.667C+0.3528.525%D--26%C-31.3CN/A1331.6h5.2C18.3C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter252,2081.2h
VS Patriot Flare Gun21310.3h
Nano-Armor Kit662637,98544.3h
Anti-Vehicle MANA Turret381,3612.1h
Spawn Beacon561,2912.1h
Nanite Revive Grenade05330.2h
Nanite Healing Grenade0600h
Medical Applicator823304,58824.5h
Deconstruction Tool12,0440.3h
Spitfire Auto-Turret42210.3h
Ammunition Package732,6302.9h
Medical Kit335211h
Anti-Infantry MANA Turret212601.3h
WLT-Howler Mining Laser04320.1h
Hardlight Barrier92130.2h
Shield Recharging Field561,9011.3h
Recon Detection Device223841.1h

Check the help document for the dictionary if you want to learn more about words used here.


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