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Ascendant Paragon gerwon[AGON] gerwon
VS BR 42

KDR: 1.32

Score: 30.3m

Last Seen: Sep 19th, 2019 9:53 AM
- OFFLINE - 652.7 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Cobalt - Outfit Member of Paragon Dynasty[AGON] Paragon Dynasty
VS outfit on Cobalt

Members: 6
Level Progress (to 43): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW C-4 Terminus VX-9 MKV Suppressed SVA-88 Betelgeuse 54-A NSX Naginata Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 580TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.391%16.961%38037117928,7721.3944-0.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.092%0.24C++-0.599D-0.173CHEAD + (~5.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.284C*11.90.164C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.146%1.017%107412121,18011604631.01637254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.464%-0.765D--0.527D0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.10.201C++38.90.268C*90.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.393%2.622%206612103,318239415471.38596214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.334%0.136C++0.042C+0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.402B9.80.219C++13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.644%4.424%2151412022,871161812781.77441224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.727%-0.153C-0.021C+0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.543B+190.527B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.973%81.793%215612102,889258271.11847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.541%0.447B0.944B*0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B2.10.329C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.769%12.985%21521214824123060.669375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.392%0.019C+-0.326C-1.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+30.389C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragon Dynasty[AGON] Paragon Dynasty
VS outfit on Cobalt

Members: 6
30.3m237.4%294 (17.6k)247 (14.8k)1.3240653,59840,4801.512842 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216259418.468%15.952%29503:0217

14% Combat Medic29% Engineer23% Heavy Assault16% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 2:01 PMJun 28th, 2015 7:24 PMOct 13th, 2019 3:01 PM (3d) (PST)Sep 19th, 2019 6:36 AM (27d) (PST)Sep 19th, 2019 5:53 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5012122890.4360.3290.0701.1730.058345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,05512,71317,3422620470314,805

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2049h/85.4d 7,640 8,550 17,767 144.2k 2,004 6,786 7,152 61.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:1,477
Deaths:2,362
KDR:0.625
Accuracy:15.925% D*
HSR:12.864% D**
SVA-88
C++
Kills:1,300
Deaths:796
KDR:1.633
Accuracy:24.264% C++
HSR:20.462% D
Betelgeuse 54-A
D
Kills:1,269
Deaths:714
KDR:1.777
Accuracy:23.823% D
HSR:24.192% D-
NSX Naginata
B*
Kills:1,242
Deaths:548
KDR:2.266
Accuracy:26.911% B*
HSR:22.061% D-
Flare VE6
C**
Kills:1,241
Deaths:844
KDR:1.470
Accuracy:24.283% C**
HSR:16.841% D*
NS-15M2
C*
Kills:1,182
Deaths:728
KDR:1.624
Accuracy:25.100% C*
HSR:17.005% D--
Orion VS54
C++
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:21.294% C++
HSR:23.316% C
Ursa
C
Kills:411
Deaths:352
KDR:1.168
Accuracy:20.816% C
HSR:19.951% D
Kills:9,280
Deaths (as Heavy Assault):7,012
Deaths (to Heavy Assaults):10,972
KDR:1.32345
Kill Difference:2,268
Playtime:464.754 hours
Usage:23%
Score:6.021m
Score/min:216
Accuracy (listed only):22.802%
HSR (listed only):19.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,165
Deaths:1,179
KDR:0.988
Accuracy:23.162% C+
HSR:13.476% D--
Solstice VE3
C-
Kills:1,149
Deaths:1,756
KDR:0.654
Accuracy:20.378% C-
HSR:15.666% D
Zenith VX-5
C-
Kills:1,141
Deaths:828
KDR:1.378
Accuracy:23.212% C-
HSR:17.353% D
Deimos VA29
C+
Kills:583
Deaths:604
KDR:0.965
Accuracy:59.694% C+
HSR:13.894% C--
NS Baron G5
C++
Kills:583
Deaths:552
KDR:1.056
Accuracy:45.144% C++
HSR:12.350% C--
Solstice SF
C+
Kills:511
Deaths:726
KDR:0.704
Accuracy:22.638% C
HSR:16.243% C+
Serpent VE92
C-
Kills:469
Deaths:490
KDR:0.957
Accuracy:21.301% C--
HSR:17.911% C-
VE-LR Obelisk
B*
Kills:263
Deaths:157
KDR:1.675
Accuracy:37.623% B*
HSR:37.643% B++
Thanatos VE70
D--
Kills:241
Deaths:480
KDR:0.502
Accuracy:30.300% D--
HSR:10.788% D*
Solstice Burst
C-
Kills:237
Deaths:390
KDR:0.608
Accuracy:24.209% C-
HSR:13.502% D**
Eidolon VE33
C+
Kills:199
Deaths:190
KDR:1.047
Accuracy:27.148% C+
HSR:19.598% D-
NSX Tanto
C*
Kills:126
Deaths:129
KDR:0.977
Accuracy:27.520% C*
HSR:22.222% C-
Pulsar C
C++
Kills:113
Deaths:130
KDR:0.869
Accuracy:24.995% C++
HSR:15.929% D*
Kills:6,780
Deaths (as Engineer):7,611
Deaths (to Engineers):8,743
KDR:0.89082
Kill Difference:831
Playtime:603.607 hours
Usage:29%
Score:9.832m
Score/min:271
Accuracy (listed only):29.794%
HSR (listed only):17.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
D
Kills:1,323
Deaths:1,407
KDR:0.940
Accuracy:22.705% D
HSR:15.420% D
Sirius SX12
D--
Kills:1,201
Deaths:1,792
KDR:0.670
Accuracy:19.451% D--
HSR:11.241% D*
NS-11C
C+
Kills:1,165
Deaths:1,179
KDR:0.988
Accuracy:23.162% C+
HSR:13.476% D--
Eridani SX5
D
Kills:1,159
Deaths:912
KDR:1.271
Accuracy:22.550% D
HSR:13.632% D-
NS-7 PDW
C
Kills:1,158
Deaths:912
KDR:1.270
Accuracy:22.857% C
HSR:14.421% D
Solstice VE3
C-
Kills:1,149
Deaths:1,756
KDR:0.654
Accuracy:20.378% C-
HSR:15.666% D
Zenith VX-5
C-
Kills:1,141
Deaths:828
KDR:1.378
Accuracy:23.212% C-
HSR:17.353% D
Deimos VA29
C+
Kills:583
Deaths:604
KDR:0.965
Accuracy:59.694% C+
HSR:13.894% C--
NS Baron G5
C++
Kills:583
Deaths:552
KDR:1.056
Accuracy:45.144% C++
HSR:12.350% C--
Solstice SF
C+
Kills:511
Deaths:726
KDR:0.704
Accuracy:22.638% C
HSR:16.243% C+
Serpent VE92
C-
Kills:469
Deaths:490
KDR:0.957
Accuracy:21.301% C--
HSR:17.911% C-
Thanatos VE70
D--
Kills:241
Deaths:480
KDR:0.502
Accuracy:30.300% D--
HSR:10.788% D*
Solstice Burst
C-
Kills:237
Deaths:390
KDR:0.608
Accuracy:24.209% C-
HSR:13.502% D**
VE-S Canis
B++
Kills:168
Deaths:81
KDR:2.074
Accuracy:28.466% C*
HSR:26.191% B++
NSX Tanto
C*
Kills:126
Deaths:129
KDR:0.977
Accuracy:27.520% C*
HSR:22.222% C-
Pulsar C
C++
Kills:113
Deaths:130
KDR:0.869
Accuracy:24.995% C++
HSR:15.929% D*
Skorpios
C+
Kills:94
Deaths:47
KDR:2
Accuracy:25.632% C--
HSR:20.213% C+
Kills:11,421
Deaths (as Light Assault):12,415
Deaths (to Light Assaults):7,205
KDR:0.91994
Kill Difference:994
Playtime:287.203 hours
Usage:14%
Score:4.233m
Score/min:246
Accuracy (listed only):27.307%
HSR (listed only):15.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,346
Deaths:930
KDR:1.447
Accuracy:23.856% C
HSR:17.682% D*
MKV Suppressed
D
Kills:1,323
Deaths:1,407
KDR:0.940
Accuracy:22.705% D
HSR:15.420% D
Sirius SX12
D--
Kills:1,201
Deaths:1,792
KDR:0.670
Accuracy:19.451% D--
HSR:11.241% D*
NS-11A
D
Kills:1,200
Deaths:1,455
KDR:0.825
Accuracy:21.013% D
HSR:15.167% D--
Corvus VA55
B+
Kills:1,174
Deaths:756
KDR:1.553
Accuracy:27.194% B+
HSR:17.973% D
H-V45
D
Kills:1,174
Deaths:950
KDR:1.236
Accuracy:21.418% D
HSR:14.736% D-
Eridani SX5
D
Kills:1,159
Deaths:912
KDR:1.271
Accuracy:22.550% D
HSR:13.632% D-
NS-7 PDW
C
Kills:1,158
Deaths:912
KDR:1.270
Accuracy:22.857% C
HSR:14.421% D
Pulsar VS1
C++
Kills:1,149
Deaths:797
KDR:1.442
Accuracy:24.239% C++
HSR:14.273% D--
NS-11P
B++
Kills:750
Deaths:682
KDR:1.100
Accuracy:26.484% B++
HSR:14.667% D
Deimos VA29
C+
Kills:583
Deaths:604
KDR:0.965
Accuracy:59.694% C+
HSR:13.894% C--
NS Baron G5
C++
Kills:583
Deaths:552
KDR:1.056
Accuracy:45.144% C++
HSR:12.350% C--
Thanatos VE70
D--
Kills:241
Deaths:480
KDR:0.502
Accuracy:30.300% D--
HSR:10.788% D*
Darkstar
D
Kills:190
Deaths:160
KDR:1.188
Accuracy:23.732% D
HSR:10.526% F-
VE-S Canis
B++
Kills:168
Deaths:81
KDR:2.074
Accuracy:28.466% C*
HSR:26.191% B++
Skorpios
C+
Kills:94
Deaths:47
KDR:2
Accuracy:25.632% C--
HSR:20.213% C+
Kills:13,493
Deaths (as Combat Medic):12,517
Deaths (to Combat Medics):4,257
KDR:1.07797
Kill Difference:976
Playtime:291.863 hours
Usage:14%
Score:5.381m
Score/min:307
Accuracy (listed only):27.796%
HSR (listed only):15.198%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D
Kills:1,323
Deaths:1,407
KDR:0.940
Accuracy:22.705% D
HSR:15.420% D
Sirius SX12
D--
Kills:1,201
Deaths:1,792
KDR:0.670
Accuracy:19.451% D--
HSR:11.241% D*
Eridani SX5
D
Kills:1,159
Deaths:912
KDR:1.271
Accuracy:22.550% D
HSR:13.632% D-
NS-7 PDW
C
Kills:1,158
Deaths:912
KDR:1.270
Accuracy:22.857% C
HSR:14.421% D
NS-44 Commissioner
D-
Kills:1,013
Deaths:1,382
KDR:0.733
Accuracy:29.521% D-
HSR:14.906% D--
Parallax VX3
B*
Kills:765
Deaths:222
KDR:3.446
Accuracy:42.637% B+
HSR:84.837% B*
XM98
B++
Kills:722
Deaths:542
KDR:1.332
Accuracy:36.297% C+
HSR:80.471% B++
Ghost
B
Kills:654
Deaths:347
KDR:1.885
Accuracy:40.859% C**
HSR:72.018% B
NSX Daimyo
C*
Kills:561
Deaths:261
KDR:2.149
Accuracy:37.868% D
HSR:94.831% C*
Artemis VX26
D-
Kills:386
Deaths:406
KDR:0.951
Accuracy:23.424% D-
HSR:17.099% D-
Beamer VS3
D--
Kills:293
Deaths:585
KDR:0.501
Accuracy:14.527% F-
HSR:15.358% D--
NS-30 Vandal
C-
Kills:289
Deaths:184
KDR:1.571
Accuracy:30.239% C-
HSR:14.533% D**
NSX Tomoe
C**
Kills:230
Deaths:149
KDR:1.544
Accuracy:30.316% C**
HSR:27.391% D-
NS-61 Emissary
C
Kills:206
Deaths:165
KDR:1.248
Accuracy:26.477% C
HSR:9.709% D*
VE-S Canis
B++
Kills:168
Deaths:81
KDR:2.074
Accuracy:28.466% C*
HSR:26.191% B++
V10
B*
Kills:136
Deaths:48
KDR:2.833
Accuracy:38.044% C
HSR:85.294% B*
NS-44L Blackhand
D*
Kills:127
Deaths:132
KDR:0.962
Accuracy:29.402% D**
HSR:26.772% D*
Skorpios
C+
Kills:94
Deaths:47
KDR:2
Accuracy:25.632% C--
HSR:20.213% C+
Soldier Soaker
C-
Kills:60
Deaths:42
KDR:1.429
Accuracy:29.701% C-
HSR:6.667% D*
VA39 Spectre
D
Kills:51
Deaths:71
KDR:0.718
Accuracy:28.020% D
HSR:27.451% D--
Phantom VA23
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:28.125% N/A
HSR:26% N/A
Kills:10,646
Deaths (as Infiltrator):9,718
Deaths (to Infiltrators):6,621
KDR:1.09549
Kill Difference:928
Playtime:317.861 hours
Usage:16%
Score:3.580m
Score/min:188
Accuracy (listed only):28.910%
HSR (listed only):33.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:594
Deaths:299
KDR:1.987
Accuracy:16.842% C+
HSR:17.845% C
Quasar VM1
C+
Kills:486
Deaths:367
KDR:1.324
Accuracy:15.493% C+
HSR:18.107% C+
Blueshift VM5
C*
Kills:416
Deaths:149
KDR:2.792
Accuracy:20.748% C*
HSR:20.673% C+
Blueshift VM5
C++
Kills:398
Deaths:148
KDR:2.689
Accuracy:19.952% C++
HSR:17.337% D
Cosmos VM3
C**
Kills:250
Deaths:104
KDR:2.404
Accuracy:18.908% C**
HSR:18% C+
Comet VM2
B**
Kills:192
Deaths:213
KDR:0.901
Accuracy:48.021% B
HSR:6.250% B**
Comet VM2
C*
Kills:190
Deaths:239
KDR:0.795
Accuracy:45.137% C*
HSR:3.684% C
NS-10 Burster
B**
Kills:106
Deaths:184
KDR:0.576
Accuracy:36.916% B**
HSR:6.604% C+
Kills:2,632
Deaths (as MAX Suit):851.500
Deaths (to MAX Suits):1,824
KDR:3.09102
Kill Difference:1,780.500
Playtime:72.687 hours
Usage:4%
Score:1.288m
Score/min:295
Accuracy (listed only):27.752%
HSR (listed only):13.562%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:428
V. Kills:29 N/A
Deaths:104
KDR:4.115
Accuracy:47.176% B*
KPH:42.300 C+
VKPH:2.900 C
Saron Laser Cannon
D
Kills:398
V. Kills:303 131%
Deaths:466
KDR:0.854
Accuracy:27.582% D
KPH:7.600 D
VKPH:5.800 D
Hornet Missiles
B
Kills:336
V. Kills:239 140%
Deaths:49
KDR:6.857
Accuracy:75.507% A++
KPH:66.500 C+
VKPH:47.300 B
Antares LC
C-
Kills:313
V. Kills:261 119%
Deaths:278
KDR:1.126
Accuracy:24.908% D--
KPH:11.100 D
VKPH:9.300 C-
Dual Photon Pods
C+
Kills:303
V. Kills:77 388%
Deaths:73
KDR:4.151
Accuracy:56.254% B+
KPH:63.100 C
VKPH:16 C+
Maelstrom Turbo Laser
C+
Kills:51
V. Kills:25 196%
Deaths:32
KDR:1.594
Accuracy:19.719% F-
KPH:13.700 C+
VKPH:6.700 C--
Kills:1,829 (1,190 + 0)
Deaths:1,002
KDR:1.825
VKDR:0.932
Vehicle Kills:934
Kill Difference:827
Playtime:104.447 hours
Usage:5%
Score:1.060m
Score/min:169
Piloting Accuracy:19.719%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:85
V. Kills:111 76%
Deaths:28
KDR:3.036
Accuracy:36.196% C+
KPH:16 D--
VKPH:20.900 C
L105 Zephyr
C+
Kills:65
V. Kills:14 433%
Deaths:10
KDR:6.500
Accuracy:47.802% B+
KPH:38.400 C
VKPH:8.300 C+
Kills:150 (0 + 150)
Deaths:38
KDR:3.947
VKDR:3.289
Vehicle Kills:125
Kill Difference:112
Playtime:7.018 hours
Usage:0%
Score:0.115m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:47.802%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:573
V. Kills:206 277%
Deaths:101
KDR:5.673
Accuracy:55.326% B
KPH:31.100 C++
VKPH:11.200 C+
C75 Viper
A++
Kills:481
V. Kills:82 N/A
Deaths:31
KDR:15.516
Accuracy:47.280% B++
KPH:59.800 A++
VKPH:10.200 B+
L100 Python AP
B**
Kills:356
V. Kills:261 136%
Deaths:47
KDR:7.574
Accuracy:61.594% B+
KPH:32.500 C++
VKPH:23.800 B**
Skyguard
C
Kills:118
V. Kills:101 116%
Deaths:63
KDR:1.873
Accuracy:34.480% B*
KPH:9.600 D
VKPH:8.200 C
Kills:1,528 (1,528 + 0)
Deaths:242
KDR:6.314
VKDR:2.686
Vehicle Kills:650
Kill Difference:1,286
Playtime:49.751 hours
Usage:2%
Score:0.725m
Score/min:243
Driving Accuracy:34.480%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,019
V. Kills:342 297%
Deaths:173
KDR:5.890
Accuracy:54.730% B+
KPH:26.100 B
VKPH:8.800 C+
Supernova FPC
A++
Kills:771
V. Kills:549 140%
Deaths:115
KDR:6.704
Accuracy:63.545% B**
KPH:33.900 B++
VKPH:24.100 A++
Saron HRB
C+
Kills:405
V. Kills:310 130%
Deaths:79
KDR:5.127
Accuracy:41.710% C
KPH:19.500 C--
VKPH:14.900 C+
E540 Halberd
B+
Kills:368
V. Kills:190 193%
Deaths:33
KDR:11.152
Accuracy:49.042% C*
KPH:37.400 B+
VKPH:19.300 B+
Proton II PPA
C++
Kills:202
V. Kills:12 N/A
Deaths:12
KDR:16.833
Accuracy:25.014% C++
KPH:55.400 C+
VKPH:3.300 C+
Kills:2,765 (1,790 + 975)
Deaths:412
KDR:6.711
VKDR:3.405
Vehicle Kills:1,403
Kill Difference:2,353
Playtime:96.028 hours
Usage:5%
Score:1.738m
Score/min:302
Driving Accuracy:63.545%
Gunner Accuracy:25.014%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:290
V. Kills:18 N/A
Deaths:17
KDR:17.059
Accuracy:39.070% C*
KPH:93.500 C++
VKPH:5.800 C+
Aphelion VEX-4H
C+
Kills:144
V. Kills:140 102%
Deaths:48
KDR:3
Accuracy:51.980% B++
KPH:27.300 D
VKPH:26.600 C+
Saron HRB-H
B*
Kills:131
V. Kills:149 87%
Deaths:38
KDR:3.447
Accuracy:60.619% B+
KPH:29 C--
VKPH:33 B*
M40 Fury-H
D
Kills:101
V. Kills:11 N/A
Deaths:17
KDR:5.941
Accuracy:47.581% B+
KPH:53 D-
VKPH:5.800 D
M12 Kobalt-H
C++
Kills:100
V. Kills:1 N/A
Deaths:7
KDR:14.286
Accuracy:23.236% C++
KPH:117.900 C+
VKPH:1.200 D*
E540 Halberd-H
B+
Kills:91
V. Kills:52 172%
Deaths:14
KDR:6.500
Accuracy:62.465% B+
KPH:47.200 C++
VKPH:27 B+
Kills:857 (0 + 857)
Deaths:141
KDR:6.078
VKDR:2.631
Vehicle Kills:371
Kill Difference:716
Playtime:17.566 hours
Usage:1%
Score:0.356m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:62.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:423
V. Kills:101 415%
Deaths:30
KDR:14.100
Accuracy:32.722% C
KPH:51.300 B
VKPH:12.300 B++
M12 Kobalt
B*
Kills:189
V. Kills:8 N/A
Deaths:9
KDR:21
Accuracy:21.471% B++
KPH:99.900 B*
VKPH:4.200 B
M40 Fury
B+
Kills:187
V. Kills:49 374%
Deaths:20
KDR:9.350
Accuracy:43.468% B++
KPH:58.300 C**
VKPH:15.300 B+
M20 Basilisk
C++
Kills:145
V. Kills:65 220%
Deaths:34
KDR:4.265
Accuracy:36.094% C
KPH:17.800 C
VKPH:8 C++
M12 Kobalt
B+
Kills:144
V. Kills:3 N/A
Deaths:8
KDR:18
Accuracy:18.379% C+
KPH:79.300 B+
VKPH:1.700 D
M60-G Bulldog
B+
Kills:118
V. Kills:29 393%
Deaths:22
KDR:5.364
Accuracy:31.727% C
KPH:30.700 C++
VKPH:7.600 B+
M20 Basilisk
C+
Kills:84
V. Kills:41 200%
Deaths:14
KDR:6
Accuracy:37.291% C+
KPH:19.500 C+
VKPH:9.500 C+
Kills:1,290 (0 + 1,290)
Deaths:137
KDR:9.416
VKDR:2.161
Vehicle Kills:296
Kill Difference:1,153
Playtime:31.477 hours
Usage:2%
Score:0.421m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:37.291%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:318
V. Kills:23 N/A
Deaths:161
KDR:1.975
Accuracy:46.207% B+
KPH:32.100 D
VKPH:2.300 C*
M40 Fury-F
D
Kills:73
V. Kills:37 192%
Deaths:164
KDR:0.445
Accuracy:36.709% D*
KPH:7.200 D-
VKPH:3.600 D
Kills:391 (391 + 0)
Deaths:325
KDR:1.203
VKDR:0.185
Vehicle Kills:60
Kill Difference:66
Playtime:20.116 hours
Usage:1%
Score:0.083m
Score/min:69
Driving Accuracy:36.709%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,5071,4772,3620.625D0.7015.925%D*12.864%D**13.1D--N/A45113h15.7D-98.6D--
C-4 2,1711,4579821.484C++0.1626.202%C+N/A75.9C+37.2B+69919.2h1.3B+4.9B+
Terminus VX-9 1,3701,3469301.447C+0.1223.856%C17.682%D*41.2C++N/A13232.7h12.2C*51C++
MKV Suppressed 1,3361,3231,4070.94C+0.3822.705%D15.42%D24.3CN/A7154.5h14.1C*62.1C++
SVA-88 1,3151,3007961.633C+0.3124.264%C++20.462%D44.2C+N/A14829.4h10.9B+44.9B
Betelgeuse 54-A 1,2801,2697141.777C0.4523.823%D24.192%D-50.2C-N/A16725.3h11.2C+46.9C
NSX Naginata 1,2541,2425482.266B*0.9426.911%B*22.061%D-59.1B+N/A18421h10.2B+37.8B++
Flare VE6 1,2581,2418441.47C++0.1524.283%C**16.841%D*45C++N/A13427.6h9.4B+38.7B+
Sirius SX12 1,2181,2011,7920.67C0.6519.451%D--11.241%D*17.8C--N/A5167.6h15.2C++78.2C+
NS-11A 1,2131,2001,4550.825C0.5021.013%D15.167%D--22.1C-N/A6154.2h14.3C+68C+
NS-15M2 1,1891,1827281.624C++0.3025.1%C*17.005%D--47.9C++N/A11624.7h10.5B++42B+
Corvus VA55 1,1821,1747561.553B++0.2327.194%B+17.973%D45.2B++N/A14426h10.5B++38.8B++
H-V45 1,1871,1749501.236C+0.0921.418%D14.736%D-28.9C+N/A10540.6h13.3C++62.1C+
NS-11C 1,1841,1651,1790.988C+0.3423.162%C+13.476%D--21.7CN/A6953.7h13.4B57.8C**
Eridani SX5 1,1671,1599121.271C++0.0522.55%D13.632%D-31.8C+N/A8236.4h11.6C**51.4C+
Orion VS54 1,1651,1586681.734B0.4121.294%C++23.316%C40.8B+N/A17628.4h9.6B**45C*
NS-7 PDW 1,1651,1589121.27B+0.0522.857%C14.421%D31.6C*N/A11036.7h12.8B+55.8B
Solstice VE3 1,1791,1491,7560.654C+0.6720.378%C-15.666%D14.6CN/A6078.8h16C++78.4C+
Pulsar VS1 1,1661,1497971.442B+0.1224.239%C++14.273%D--36.5B++N/A12331.5h11.5B**47.4B++
Zenith VX-5 1,1511,1418281.378C**0.0523.212%C-17.353%D33.8C+N/A8033.8h11.6B+50C**
Supernova PC 1,3611,0191735.89C++4.5754.73%B+1.374%D26.1B8.8C+18239h3.9B*7.2B**
NS-44 Commissioner 1,0311,0131,3820.733C+0.5929.521%D-14.906%D--21.1C--N/A6848h4C+13.4C+
Supernova FPC 1,3207711156.704C++5.3863.545%B**4.28%A33.8B++24.1A++49822.8h4.7B+7.5B*
Parallax VX3 7667652223.446C++2.1242.637%B+84.837%B*41.4B*N/A11118.5h1.7B**4B*
NS-11P 7657506821.1C+0.2226.484%B++14.667%D35.9B+N/A11120.9h12.6B+47.6B++
XM98 7257225421.332C0.0136.297%C+80.471%B++23.1C+N/A7931.3h2.1B++5.8B+
Ghost 6556543471.885C0.5640.859%C**72.018%B36.9C+N/A11417.7h2B+4.8B+
Lumine Edge 66062014,1160.044C1.2815.712%D--12.581%C--1.2CN/A3534.2h1.5C+9.5C
NS Decimator 9126175711.081C++0.2457.954%C2.755%B+30.9C14.8C+22320h4B+6.9B+
Cosmos VM3 6035942991.987C+0.6616.842%C+17.845%C28.8C+N/A9420.6h12.5B+74.3B+
Deimos VA29 5865836040.965C0.3659.694%C+13.894%C--28.3DN/A7120.6h2.3C*3.9C++
NS Baron G5 5975835521.056C+0.2745.144%C++12.35%C--33.5C+N/A9117.4h4.7C++10.5C+
L100 Python HEAT 7795731015.673C**4.3555.326%B2.967%B31.1C++11.2C+25018.4h4.6B*8.3B*
NSX Daimyo 5615612612.149C0.8237.868%D94.831%C*41.3CN/A11313.6h2.3B+6.2C++
Solstice SF 5175117260.704C0.6222.638%C16.243%C+15.9CN/A6532.1h14.4C+63.5C+
Quasar VM1 4994863671.324C+0.0015.493%C+18.107%C+16.9C--N/A6228.7h14.9C*95.9C*
C75 Viper 5634813115.516M14.1947.28%B++1.663%B60.1A++10.3B+2908h7.8B**16.4B**
Frag Grenade 4724691469N/A467.6848.52%B+N/A586.3B+3.8D21950.8h3.2B+6.7B+
Serpent VE92 4794694900.957C+0.3721.301%C--17.911%C-28.1C+N/A17316.7h13.2C++62C+
Light PPA 4574281044.115C+2.7947.176%B*1.168%C+42.4C+2.9C13810.1h7.1B++15B++
M40 Fury 5244233014.1A++12.7832.722%C2.837%A51.6B+12.3B++2508.2h12.6B+38.4B
Blueshift VM5 4234161492.792C**1.4720.748%C*20.673%C+38.5BN/A11310.8h12.6A60.5B++
Ursa 4134113521.168C+0.1620.816%C19.951%D38.8C+N/A12410.6h11.6C++55.8C++
Saron HRB 715405795.127C+3.8041.71%C1.481%C+19.6C--15C+32020.7h21.9C*52.6C++
Saron Laser Cannon 7013984660.854C0.4727.582%DN/A7.6D5.7D13852.7h86.3B++312.7B+
Blueshift VM5 3993981482.689C*1.3619.952%C++17.337%D37.2C*N/A11610.7h12.8B**64B+
Artemis VX26 3873864060.951C0.3723.424%D-17.099%D-25.4CN/A7715.2h12.5C+53.2C
Tank Mine 6633791572.414C+1.0936.386%C*N/A86.1C-64.5C++10304.4h1.9C+5.4B+
Proximity Mine 373373655.738B+4.4146.516%B+N/A109.7CN/A3343.4h2C4.4B
E540 Halberd 5583683311.152C++9.8349.042%C*1.359%D37.6B+19.4B+3049.8h4.5B**9.2B*
L100 Python AP 617356477.574B+6.2561.594%B+3.652%B++32.7C++23.9B**32910.9h5.8C**9.4B+
Hornet Missiles 575336496.857C**5.5375.507%A++1.488%C+67.2C+47.8B5655h12.1C+16B
S12 Renegade 3413181611.975C0.6546.207%B+3.145%D32.1D2.3C*849.9h3.8C8.2C++
Lasher X2 3303186020.528D0.8020.264%D2.201%D--15.7DN/A5820.3h20.2C+99.9C+
Antares LC 5743132781.126C0.2024.908%D--3.514%B**11.1D9.3C-13328.1h66.7B++268B+
Dual Photon Pods 380303734.151C2.8356.254%B+N/A63.1C16C+3894.8h22C*39.2B
Spear Anti-Vehicle Phalanx Turret 469301387.921C++6.6047.451%C**4.983%B+45.6B+25.5B+4036.6h7.6B+16.1B+
Beamer VS3 3012935850.501C0.8214.527%F-15.358%D--10.1DN/A4328.9h12.1C-83D
Proton II PPA-H 3082901717.059B+15.7339.07%C*2.069%B+93.5C++5.8C+3543.1h7.9B++20.1B++
NS-30 Vandal 2892891841.571C+0.2530.239%C-14.533%D**33.6CN/A1298.6h6.2C+20.6C+
Force-Blade 33628518,5360.015C1.3128.986%C+2.807%D0.4CN/A2725.7h2.9C+10C*
Hunter QCX 2732654560.581C+0.7425.245%D*30.943%B8.8C--N/A2930.1h3.5B+13.9C*
VE-LR Obelisk 2672631571.675C+0.3537.623%B*37.643%B++56B**N/A2064.7h5.2B*13.9B*
MANA Anti-Vehicle Turret 3712531541.643C--0.3252.266%D5.929%A+2530B**1180C**6337550.1h5.2B+10B+
Cosmos VM3 2562501042.404B+1.0818.908%C**18%C+32.9C++N/A1237.6h12.5B++66.3C**
Thanatos VE70 2442414800.502C-0.8230.3%D--10.788%D*15.2DN/A6115.9h4.5B+14.8C+
Solstice Burst 2382373900.608D0.7224.209%C-13.502%D**18.2DN/A11813h17.7D--73.1D
NSX Tomoe 2342301491.544C+0.2230.316%C**27.391%D-44.2C*N/A1755.2h13.6C**44.8B
NS-61 Emissary 2102061651.248B+0.0826.477%C9.709%D*31.2C**N/A1046.6h12.2B46B
Proton II PPA 2142021216.833C*15.5125.014%C++1.98%C+56.1C++3.3C+2403.6h8.6B+34.3B+
Eidolon VE33 2071991901.047C+0.2827.148%C+19.598%D-15.9C-N/A9612.5h10.1C+37C++
Comet VM2 2971922130.901C+0.4248.021%B6.25%B**11.2C+6.1B++10417.2h23B+47.9B+
Comet VM2 2781902390.795C+0.5345.137%C*3.684%C8.7C-4C+9021.9h23.8C+52.7C*
Darkstar 1941901601.188C0.1423.732%D10.526%F-29.2DN/A806.5h12.9C++54.3C+
M12 Kobalt 197189921C**19.6821.471%B++18.519%C+99.5B*4.2B3101.9h15B++69.6B++
M40 Fury 236187209.35B8.0343.468%B++1.604%C58.4C**15.3B+3233.2h13.2C*30.3B+
VE-S Canis 170168812.074B*0.7528.466%C*26.191%B++48C**N/A1223.5h10.5B+36.9B+
The Slasher 1601462,4550.059C**1.2726.87%C--13.699%C**1.4CN/A3107.1h2.5C9.4C+
M20 Basilisk 210145344.265B++2.9436.094%C5.517%C+17.7C7.9C++1528.2h84.7B+234.6B
M12 Kobalt 147144818B+16.6818.379%C+15.972%C--80B+1.7D2561.8h16.3B++88.5B+
Aphelion VEX-4H 284144483C1.6851.98%B++4.861%B**27.2D26.4C+3495.3h72.4C139.2C++
Sticky Grenade 1421391139N/A137.6848.374%C--N/A695D15C*19390.2h2.6C5.3C+
V10 137136482.833C+1.5138.044%C85.294%B*41.2C**N/A1133.3h1.8B++4.7B+
Saron HRB-H 280131383.447C2.1260.619%B+2.29%B*29.1C--33.1B*3954.5h29.7C49.1C+
NS-44L Blackhand 1291271320.962C+0.3629.402%D**26.772%D*18.1CN/A537h5.3C18.2D-
NSX Tanto 1311261290.977C+0.3527.52%C*22.222%C-22.5CN/A585.6h15.3C+55.7C++
Skyguard 219118631.873C-0.5534.48%B*1.695%C9.6D8.2C12612.3h138.7C402.3C*
M60-G Bulldog 147118225.364B4.0431.727%CN/A31.1C++7.6B+1713.8h6B++19B+
S1 2391132420.467C-0.8648.222%D--N/A9.5D*10.6C22311.9h7.7C15.9D
Pulsar C 1171131300.869C+0.4624.995%C++15.929%D*31.4C++1.1A+3023.6h10.5B+41.8B+
MANA Anti-Personnel Turret 115113721.569N/A0.2415.433%UN/A1130U20U3607100.1h30.2T*195.6T*
NS-10 Burster 1581061840.576D0.7536.916%B**6.604%C+6.5C**3.2C+6216.4h99.6B*269.8B**
M40 Fury-H 112101175.941C--4.6247.581%B+N/A53.2D-5.8D1481.9h9.3C+19.6C**
M12 Kobalt-H 101100714.286C+12.9623.236%C++15%C125C+1.3D*2610.8h13.6B+58.5B+
Hades VSH4 170994380.226D1.1063.423%D2.02%C+9.2C6.6C10810.8h10.7D16.8D
Skorpios 9894472C**0.6825.632%C--20.213%C+49.5C*2.1M**1341.9h11.4C+44.6C+
M12 Kobalt 9392246B*44.6824.463%B+17.391%C+115C++1.3D*2610.8h13.9B++56.7B++
E540 Halberd-H 14391146.5C+5.1862.465%B+N/A47.9C++27.4B++3641.9h4.9B+7.8B*
C150 Dalton 19685283.036C--1.7136.196%C+1.176%C**16D--20.9C3015.3h5.6D15.3D
M20 Basilisk 12584146A++4.6837.291%C+5.952%C++19.5C+9.5C+2244.3h98.3C*263.5C*
Anti-Vehicle Grenade 10574174N/A72.6854.819%B+N/A370C+155B++27680.2h5.9C+10.8C**
M40 Fury-F 110731640.445D0.8836.709%D*N/A7.2D-3.6D5310.2h13.8C+37.5D
L105 Zephyr 7965106.5C5.1847.802%B+N/A38.2C8.2C+1851.7h9.2D--19.2C+
Soldier Soaker 6160421.429C**0.1029.701%C-6.667%D*30DN/A722h6C++20C++
Lancer VS22 136541100.491C0.8361.696%C+N/A8.6C-13C+2276.3h32.3C+52.4C+
NS-03 Thumper 5453640.828C*0.5028.699%DN/A35.3B+N/A3191.5h5.5B*19B+
VA39 Spectre 5251710.718C-0.6128.02%D27.451%D--12.4DN/A1444.1h8.8D*31.5D--
Maelstrom Turbo Laser 7651321.594C+0.2719.719%F-5.882%A*13.8C+6.8C--1523.7h37.1B**188.1B++
Phantom VA23 5050311.613C+0.2928.125%D--26%C-31.3CN/A1431.6h5.2C18.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon581,3552.2h
Anti-Vehicle MANA Turret381,3842.1h
Nano-Armor Kit693677,68946.5h
Nanite Revive Grenade05520.2h
Nanite Healing Grenade0600h
Medical Applicator834308,21324.8h
Spitfire Auto-Turret42290.3h
Motion Spotter252,4021.3h
VS Patriot Flare Gun21310.3h
Welding Device05940h
Deconstruction Tool12,0440.3h
Shield Recharging Field581,9551.3h
Recon Detection Device223841.1h
Ammunition Package742,7013h
Medical Kit335241h
Anti-Infantry MANA Turret232871.4h
Hardlight Barrier112180.2h
WLT-Howler Mining Laser04320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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