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Grouchy getmyramen[VREV] getmyramen
VS BR 158

KDR: 2.29

Score: 59.7m

Last Seen: Jan 14th, 2019 10:51 PM
- OFFLINE - 898.9 hour(s)

Battle Rank 120 (158 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Deimos VA29 Betelgeuse 54-A Pulsar C Orion VS54 NS-44 Commissioner H-V45 Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,346,076 MLG Score: 1076
Fun Score: N/A
Cheeseburgers Flipped: 291TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.52%25.313%7475197171,3362.43061-0.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.597%1.65A++0.713B++-1.269D**HEAD ++ (~10.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.517B+10.70.253C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.867%2.151%533101946511242970.413701156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.117%-0.059C+0.502B+-0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.9-0.44C--85.5-0.615D146.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.868%1.154%357810144,418220021512.00727205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.412%0.973B*-0.94D--0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.485B+10.10.192C++9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.622%3.451%7731610068,693203036194.28016240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.182%1.436A-0.232C0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.54B+28.10.287C*26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.399%65.189%773410181,692200290.844733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.169%1.407A-0.128C0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+2.30.267C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.347%18.415%773610168,75925081413.49242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.991%1.491A+0.774B++0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.648B+2.80.432B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.7m217.6%348 (20.9k)298 (17.9k)2.2926121,04752,7992.56047158 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022841520.445%19.467%39803:4758

18% Combat Medic31% Engineer22% Heavy Assault10% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 2:10 AMJan 20th, 2014 10:28 PMFeb 12th, 2019 1:35 PM (9d) (PST)Jan 14th, 2019 8:29 PM (37d) (PST)Jan 14th, 2019 6:51 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6511814700.6050.2640.1181.4620.0671076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,06010,85328,2073616788417,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3332.6h/138.9d 14,143 23,564 38,401 292.4k 4,392 11,209 13,319 130.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,684
Deaths:982
KDR:3.752
Accuracy:28.168% B+
HSR:32.736% C**
Orion VS54
B*
Kills:3,327
Deaths:1,181
KDR:2.817
Accuracy:24.930% B*
HSR:25.278% C++
Flare VE6
B**
Kills:1,599
Deaths:464
KDR:3.446
Accuracy:26.240% B++
HSR:31.207% B**
NS-15M2
C**
Kills:1,587
Deaths:571
KDR:2.779
Accuracy:25.386% C**
HSR:25.835% C+
VX29 Polaris
B
Kills:1,334
Deaths:702
KDR:1.900
Accuracy:25.461% B
HSR:23.388% C++
SVA-88
C+
Kills:1,285
Deaths:648
KDR:1.983
Accuracy:23.145% C+
HSR:19.066% D-
VE-H Maw
B+
Kills:1,240
Deaths:263
KDR:4.715
Accuracy:29.195% B+
HSR:28.871% C**
Lasher X2
B++
Kills:1,194
Deaths:474
KDR:2.519
Accuracy:30.774% B++
HSR:4.858% B+
Pulsar LSW
B+
Kills:1,187
Deaths:459
KDR:2.586
Accuracy:25.367% B+
HSR:25.864% C**
NSX Naginata
B+
Kills:1,168
Deaths:340
KDR:3.435
Accuracy:24.960% B+
HSR:30.137% C**
Ursa
B++
Kills:1,159
Deaths:469
KDR:2.471
Accuracy:25.078% B+
HSR:28.818% B++
NSX-P Naginata
B**
Kills:230
Deaths:69
KDR:3.333
Accuracy:28.692% B**
HSR:36.522% B*
Kills:18,994
Deaths (as Heavy Assault):6,622
Deaths (to Heavy Assaults):15,547
KDR:2.86832
Kill Difference:12,372
Playtime:724.837 hours
Usage:22%
Score:12.749m
Score/min:293
Accuracy (listed only):26.450%
HSR (listed only):26.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A+
Kills:6,434
Deaths:2,242
KDR:2.870
Accuracy:32.252% A+
HSR:24.200% B+
Deimos VA29
A
Kills:3,933
Deaths:1,236
KDR:3.182
Accuracy:76.415% A
HSR:18.536% B
Pulsar C
B*
Kills:3,617
Deaths:1,442
KDR:2.508
Accuracy:28.722% B*
HSR:25.435% B+
Eridani SX5
B**
Kills:2,149
Deaths:860
KDR:2.499
Accuracy:31.495% B**
HSR:22.289% B
Sirius SX12
B++
Kills:1,447
Deaths:972
KDR:1.489
Accuracy:28.430% B++
HSR:11.679% D--
Serpent VE92
B++
Kills:1,415
Deaths:828
KDR:1.709
Accuracy:26.969% B++
HSR:12.650% D*
Solstice VE3
B**
Kills:1,361
Deaths:930
KDR:1.463
Accuracy:28.191% B**
HSR:17.487% C
NSX Tengu
A+
Kills:1,256
Deaths:308
KDR:4.078
Accuracy:46.998% A+
HSR:25.955% B*
VE-S Canis
A*
Kills:1,219
Deaths:348
KDR:3.503
Accuracy:35.820% A
HSR:38.638% A*
MKV Suppressed
A*
Kills:1,200
Deaths:373
KDR:3.217
Accuracy:35.427% A++
HSR:31.583% A*
Chaos
A
Kills:1,196
Deaths:437
KDR:2.737
Accuracy:60.733% B**
HSR:22.492% A
NSX-P Tanto
A+
Kills:1,191
Deaths:391
KDR:3.046
Accuracy:33.844% A+
HSR:32.410% B**
NS Baron G5
A++
Kills:1,183
Deaths:335
KDR:3.531
Accuracy:60.550% A++
HSR:18.005% B*
Thanatos VE70
B++
Kills:1,181
Deaths:826
KDR:1.430
Accuracy:45.906% B++
HSR:10.246% D*
The Little Helper
A
Kills:1,175
Deaths:393
KDR:2.990
Accuracy:61.102% A
HSR:19.915% B+
Eclipse VE3A
B*
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:30.531% B*
HSR:22.658% B+
Solstice Burst
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:32.101% B**
HSR:25.577% C*
Zenith VX-5
B**
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:30.314% B**
HSR:19.675% C
Phobos VX86
A
Kills:1,169
Deaths:374
KDR:3.126
Accuracy:71.266% B**
HSR:23.781% A
Pandora VX25
B**
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:49.659% B**
HSR:16.781% B+
Skorpios
A
Kills:1,158
Deaths:304
KDR:3.809
Accuracy:32.293% A
HSR:25.820% B++
NS-7 PDW
B*
Kills:1,155
Deaths:394
KDR:2.931
Accuracy:29.210% B*
HSR:22.338% B++
NSX Tanto
B*
Kills:1,154
Deaths:247
KDR:4.672
Accuracy:31.053% B*
HSR:28.076% B+
NS-11C
B**
Kills:1,153
Deaths:533
KDR:2.163
Accuracy:28.999% B**
HSR:20.382% C**
Solstice SF
B**
Kills:1,143
Deaths:505
KDR:2.263
Accuracy:28.938% B**
HSR:19.685% B+
Nova
A++
Kills:118
Deaths:38
KDR:3.105
Accuracy:65.517% A++
HSR:17.797% B+
Kills:41,681
Deaths (as Light Assault):16,033
Deaths (to Light Assaults):9,067
KDR:2.5997
Kill Difference:25,648
Playtime:590.041 hours
Usage:18%
Score:11.867m
Score/min:335
Accuracy (listed only):40.874%
HSR (listed only):22.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A+
Kills:6,434
Deaths:2,242
KDR:2.870
Accuracy:32.252% A+
HSR:24.200% B+
Deimos VA29
A
Kills:3,933
Deaths:1,236
KDR:3.182
Accuracy:76.415% A
HSR:18.536% B
Pulsar C
B*
Kills:3,617
Deaths:1,442
KDR:2.508
Accuracy:28.722% B*
HSR:25.435% B+
Serpent VE92
B++
Kills:1,415
Deaths:828
KDR:1.709
Accuracy:26.969% B++
HSR:12.650% D*
Solstice VE3
B**
Kills:1,361
Deaths:930
KDR:1.463
Accuracy:28.191% B**
HSR:17.487% C
Chaos
A
Kills:1,196
Deaths:437
KDR:2.737
Accuracy:60.733% B**
HSR:22.492% A
NSX-P Tanto
A+
Kills:1,191
Deaths:391
KDR:3.046
Accuracy:33.844% A+
HSR:32.410% B**
NS Baron G5
A++
Kills:1,183
Deaths:335
KDR:3.531
Accuracy:60.550% A++
HSR:18.005% B*
Thanatos VE70
B++
Kills:1,181
Deaths:826
KDR:1.430
Accuracy:45.906% B++
HSR:10.246% D*
The Little Helper
A
Kills:1,175
Deaths:393
KDR:2.990
Accuracy:61.102% A
HSR:19.915% B+
Eclipse VE3A
B*
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:30.531% B*
HSR:22.658% B+
Eidolon VE33
A
Kills:1,169
Deaths:343
KDR:3.408
Accuracy:35.658% A
HSR:32.079% B*
Solstice Burst
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:32.101% B**
HSR:25.577% C*
Zenith VX-5
B**
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:30.314% B**
HSR:19.675% C
Phobos VX86
A
Kills:1,169
Deaths:374
KDR:3.126
Accuracy:71.266% B**
HSR:23.781% A
Pandora VX25
B**
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:49.659% B**
HSR:16.781% B+
NSX Tanto
B*
Kills:1,154
Deaths:247
KDR:4.672
Accuracy:31.053% B*
HSR:28.076% B+
NS-11C
B**
Kills:1,153
Deaths:533
KDR:2.163
Accuracy:28.999% B**
HSR:20.382% C**
Solstice SF
B**
Kills:1,143
Deaths:505
KDR:2.263
Accuracy:28.938% B**
HSR:19.685% B+
VE-LR Obelisk
A
Kills:331
Deaths:177
KDR:1.870
Accuracy:41.678% A
HSR:35.347% B+
Nova
A++
Kills:118
Deaths:38
KDR:3.105
Accuracy:65.517% A++
HSR:17.797% B+
Kills:33,597
Deaths (as Engineer):12,994
Deaths (to Engineers):10,085
KDR:2.58558
Kill Difference:20,603
Playtime:1,046.415 hours
Usage:31%
Score:18.613m
Score/min:296
Accuracy (listed only):42.876%
HSR (listed only):22.058%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:3,933
Deaths:1,236
KDR:3.182
Accuracy:76.415% A
HSR:18.536% B
H-V45
B+
Kills:2,154
Deaths:1,340
KDR:1.607
Accuracy:27.174% B+
HSR:15.692% D
Eridani SX5
B**
Kills:2,149
Deaths:860
KDR:2.499
Accuracy:31.495% B**
HSR:22.289% B
Terminus VX-9
B*
Kills:1,653
Deaths:735
KDR:2.249
Accuracy:29.531% B*
HSR:25.348% C+
Pulsar VS1
C*
Kills:1,495
Deaths:834
KDR:1.793
Accuracy:24.584% C*
HSR:13.779% D--
Sirius SX12
B++
Kills:1,447
Deaths:972
KDR:1.489
Accuracy:28.430% B++
HSR:11.679% D--
NSX Tengu
A+
Kills:1,256
Deaths:308
KDR:4.078
Accuracy:46.998% A+
HSR:25.955% B*
VE-S Canis
A*
Kills:1,219
Deaths:348
KDR:3.503
Accuracy:35.820% A
HSR:38.638% A*
MKV Suppressed
A*
Kills:1,200
Deaths:373
KDR:3.217
Accuracy:35.427% A++
HSR:31.583% A*
Darkstar
A
Kills:1,198
Deaths:385
KDR:3.112
Accuracy:33.051% A
HSR:28.715% B++
Chaos
A
Kills:1,196
Deaths:437
KDR:2.737
Accuracy:60.733% B**
HSR:22.492% A
NS Baron G5
A++
Kills:1,183
Deaths:335
KDR:3.531
Accuracy:60.550% A++
HSR:18.005% B*
Thanatos VE70
B++
Kills:1,181
Deaths:826
KDR:1.430
Accuracy:45.906% B++
HSR:10.246% D*
Equinox VE2 Burst
A+
Kills:1,177
Deaths:399
KDR:2.950
Accuracy:35.483% A+
HSR:28.972% C*
The Little Helper
A
Kills:1,175
Deaths:393
KDR:2.990
Accuracy:61.102% A
HSR:19.915% B+
Equinox VE2
A
Kills:1,170
Deaths:425
KDR:2.753
Accuracy:32.093% B**
HSR:30.598% A
CME
A
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:33.656% A
HSR:24.615% C**
Phobos VX86
A
Kills:1,169
Deaths:374
KDR:3.126
Accuracy:71.266% B**
HSR:23.781% A
Pandora VX25
B**
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:49.659% B**
HSR:16.781% B+
Skorpios
A
Kills:1,158
Deaths:304
KDR:3.809
Accuracy:32.293% A
HSR:25.820% B++
NS-7 PDW
B*
Kills:1,155
Deaths:394
KDR:2.931
Accuracy:29.210% B*
HSR:22.338% B++
NS-11A
B+
Kills:1,155
Deaths:571
KDR:2.023
Accuracy:26.552% B+
HSR:20.779% C+
Corvus VA55
B
Kills:1,154
Deaths:652
KDR:1.770
Accuracy:26.109% B
HSR:22.270% C+
NSX Yumi
B**
Kills:720
Deaths:369
KDR:1.951
Accuracy:32.358% B**
HSR:28.472% C**
Nova
A++
Kills:118
Deaths:38
KDR:3.105
Accuracy:65.517% A++
HSR:17.797% B+
Kills:33,747
Deaths (as Combat Medic):13,903
Deaths (to Combat Medics):6,584
KDR:2.42732
Kill Difference:19,844
Playtime:587.213 hours
Usage:18%
Score:10.630m
Score/min:302
Accuracy (listed only):41.256%
HSR (listed only):22.604%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:2,970
Deaths:2,200
KDR:1.350
Accuracy:39.838% B+
HSR:24.411% B
Eridani SX5
B**
Kills:2,149
Deaths:860
KDR:2.499
Accuracy:31.495% B**
HSR:22.289% B
NS-45 Pilot
B*
Kills:1,453
Deaths:806
KDR:1.803
Accuracy:37.339% B*
HSR:28.699% B
Sirius SX12
B++
Kills:1,447
Deaths:972
KDR:1.489
Accuracy:28.430% B++
HSR:11.679% D--
NSX Tengu
A+
Kills:1,256
Deaths:308
KDR:4.078
Accuracy:46.998% A+
HSR:25.955% B*
NS-357 Underboss
A
Kills:1,242
Deaths:683
KDR:1.818
Accuracy:46.773% A
HSR:25.201% B+
VE-S Canis
A*
Kills:1,219
Deaths:348
KDR:3.503
Accuracy:35.820% A
HSR:38.638% A*
Ghost
B**
Kills:1,208
Deaths:323
KDR:3.740
Accuracy:46.670% B**
HSR:62.748% C--
MKV Suppressed
A*
Kills:1,200
Deaths:373
KDR:3.217
Accuracy:35.427% A++
HSR:31.583% A*
Beamer VS3
C+
Kills:1,184
Deaths:1,074
KDR:1.102
Accuracy:26.774% C+
HSR:19.848% C
Spiker
B**
Kills:1,168
Deaths:635
KDR:1.839
Accuracy:35.793% B*
HSR:28.853% B**
NSX Tomoe
A
Kills:1,160
Deaths:335
KDR:3.463
Accuracy:35.476% A
HSR:39.741% C**
Skorpios
A
Kills:1,158
Deaths:304
KDR:3.809
Accuracy:32.293% A
HSR:25.820% B++
NS-7 PDW
B*
Kills:1,155
Deaths:394
KDR:2.931
Accuracy:29.210% B*
HSR:22.338% B++
Artemis VX26
A++
Kills:719
Deaths:221
KDR:3.253
Accuracy:35.470% A++
HSR:30.181% B**
Manticore SX40
B++
Kills:635
Deaths:502
KDR:1.265
Accuracy:31.052% C**
HSR:26.772% B++
NS-44L Blackhand
C*
Kills:439
Deaths:259
KDR:1.695
Accuracy:43.833% C*
HSR:39.863% C+
Cerberus
A+
Kills:410
Deaths:260
KDR:1.577
Accuracy:37.658% B*
HSR:35.610% A+
NS-30 Vandal
A
Kills:354
Deaths:82
KDR:4.317
Accuracy:41.480% A
HSR:20.622% D
Parallax VX3
B++
Kills:329
Deaths:142
KDR:2.317
Accuracy:43.866% B++
HSR:73.556% C--
NS-AM7 Archer
B**
Kills:325
Deaths:280
KDR:1.161
Accuracy:65.863% B**
HSR:19.385% C**
The Immortal
B+
Kills:87
Deaths:70
KDR:1.243
Accuracy:34.299% C+
HSR:33.333% B+
NSX Daimyo
B*
Kills:84
Deaths:21
KDR:4
Accuracy:47.337% B*
HSR:96.429% B++
NS-61 Emissary
B++
Kills:79
Deaths:43
KDR:1.837
Accuracy:33.183% B++
HSR:16.456% C+
VA39 Spectre
C*
Kills:71
Deaths:21
KDR:3.381
Accuracy:33.645% C*
HSR:30.986% D
Kills:23,501
Deaths (as Infiltrator):11,516
Deaths (to Infiltrators):6,402
KDR:2.04073
Kill Difference:11,985
Playtime:336.267 hours
Usage:10%
Score:5.141m
Score/min:255
Accuracy (listed only):38.241%
HSR (listed only):33.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:539
Deaths:214
KDR:2.519
Accuracy:20.476% C**
HSR:22.449% C**
Blueshift VM5
C++
Kills:418
Deaths:166
KDR:2.518
Accuracy:20.339% C++
HSR:21.053% C+
Quasar VM1
C++
Kills:160
Deaths:80
KDR:2
Accuracy:16.137% C++
HSR:15% D
Comet VM2
B
Kills:127
Deaths:124
KDR:1.024
Accuracy:45.506% B
HSR:1.575% D*
Comet VM2
C*
Kills:83
Deaths:94
KDR:0.883
Accuracy:46.767% C++
HSR:4.819% C*
Kills:1,327
Deaths (as MAX Suit):339
Deaths (to MAX Suits):2,900
KDR:3.91445
Kill Difference:988
Playtime:36.500 hours
Usage:1%
Score:0.653m
Score/min:298
Accuracy (listed only):29.845%
HSR (listed only):12.979%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:213
V. Kills:42 N/A
Deaths:41
KDR:5.195
Accuracy:51.286% C+
KPH:36 D
VKPH:7.100 D-
Saron Laser Cannon
B*
Kills:169
V. Kills:131 128%
Deaths:191
KDR:0.885
Accuracy:37.505% B*
KPH:6.100 D
VKPH:4.800 D
Maelstrom Turbo Laser
C+
Kills:83
V. Kills:67 122%
Deaths:146
KDR:0.568
Accuracy:31.288% C+
KPH:5.100 D-
VKPH:4.100 D-
Photon A2A Missile Pods
D
Kills:54
V. Kills:50 106%
Deaths:23
KDR:2.348
Accuracy:79.464% C+
KPH:20.900 D-
VKPH:19.400 D
Kills:519 (252 + 0)
Deaths:401
KDR:1.294
VKDR:0.723
Vehicle Kills:290
Kill Difference:118
Playtime:52.231 hours
Usage:2%
Score:0.332m
Score/min:106
Piloting Accuracy:31.288%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:62
V. Kills:41 148%
Deaths:22
KDR:2.818
Accuracy:38.179% C+
KPH:22.400 D
VKPH:14.800 D
Kills:62 (0 + 62)
Deaths:22
KDR:2.818
VKDR:1.864
Vehicle Kills:41
Kill Difference:40
Playtime:2.773 hours
Usage:0%
Score:0.058m
Score/min:348
Piloting Accuracy:N/A%
Gunner Accuracy:38.179%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:1,080
V. Kills:347 310%
Deaths:100
KDR:10.800
Accuracy:57.305% A++
KPH:53.900 A
VKPH:17.300 A**
L100 Python AP
A
Kills:825
V. Kills:602 137%
Deaths:106
KDR:7.783
Accuracy:69.031% A+
KPH:33.600 B
VKPH:24.500 A
L100 Python HEAT
A
Kills:465
V. Kills:231 200%
Deaths:75
KDR:6.200
Accuracy:66.092% A+
KPH:34.900 B+
VKPH:17.300 A
LB00 Python AP
C++
Kills:327
V. Kills:156 208%
Deaths:42
KDR:7.786
Accuracy:70.792% A
KPH:46.500 C
VKPH:22.200 C++
L100 Python HESH
A*
Kills:166
V. Kills:35 461%
Deaths:7
KDR:23.714
Accuracy:70.785% A**
KPH:77.800 B**
VKPH:16.400 A*
Skyguard
B+
Kills:113
V. Kills:88 127%
Deaths:24
KDR:4.708
Accuracy:37.547% A
KPH:15.100 C*
VKPH:11.700 B+
Kills:2,976 (2,976 + 0)
Deaths:354
KDR:8.407
VKDR:4.121
Vehicle Kills:1,459
Kill Difference:2,622
Playtime:74.559 hours
Usage:2%
Score:1.172m
Score/min:262
Driving Accuracy:37.547%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,168
V. Kills:658 177%
Deaths:134
KDR:8.716
Accuracy:66.124% A+
KPH:35.900 B**
VKPH:20.200 B**
Saron HRB
B*
Kills:932
V. Kills:539 173%
Deaths:90
KDR:10.356
Accuracy:50.229% B++
KPH:33.400 B*
VKPH:19.300 B+
Supernova PC
B*
Kills:333
V. Kills:131 252%
Deaths:37
KDR:9
Accuracy:56.973% B*
KPH:27.800 B+
VKPH:10.900 B*
Supernova VPC
B**
Kills:268
V. Kills:59 447%
Deaths:24
KDR:11.167
Accuracy:66.334% A++
KPH:52.800 B+
VKPH:11.600 B**
E540 Halberd
B+
Kills:135
V. Kills:87 153%
Deaths:14
KDR:9.643
Accuracy:59.301% A+
KPH:30.300 C+
VKPH:19.500 B+
M20 Basilisk
B+
Kills:103
V. Kills:48 210%
Deaths:23
KDR:4.478
Accuracy:40.543% A+
KPH:19.400 C*
VKPH:9.100 B+
Proton II PPA
C+
Kills:99
V. Kills:10 N/A
Deaths:15
KDR:6.600
Accuracy:34.830% A++
KPH:36.500 D
VKPH:3.700 C+
Aphelion VEX-4
A+
Kills:81
V. Kills:33 238%
Deaths:6
KDR:13.500
Accuracy:33.405% C+
KPH:42.800 A+
VKPH:17.400 C+
Kills:3,119 (1,769 + 1,350)
Deaths:343
KDR:9.093
VKDR:4.563
Vehicle Kills:1,565
Kill Difference:2,776
Playtime:91.853 hours
Usage:3%
Score:1.580m
Score/min:287
Driving Accuracy:66.334%
Gunner Accuracy:33.405%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:1,607
V. Kills:169 N/A
Deaths:63
KDR:25.508
Accuracy:51.977% A++
KPH:216.600 M
VKPH:22.800 S
Saron HRB-H
S
Kills:1,601
V. Kills:1,085 147%
Deaths:92
KDR:17.402
Accuracy:65.424% B**
KPH:96.900 M**
VKPH:65.700 S
E540 Halberd-H
S
Kills:1,296
V. Kills:659 196%
Deaths:69
KDR:18.783
Accuracy:77.457% A**
KPH:112.100 M*
VKPH:57 S
G30 Walker
S
Kills:466
V. Kills:237 196%
Deaths:30
KDR:15.533
Accuracy:57.090% M*
KPH:91.500 S
VKPH:46.600 S
M20 Basilisk-H
A
Kills:317
V. Kills:86 364%
Deaths:19
KDR:16.684
Accuracy:61.234% A
KPH:102.400 A
VKPH:27.800 B**
M12 Kobalt-H
S
Kills:312
V. Kills:24 N/A
Deaths:6
KDR:52
Accuracy:42.250% M**
KPH:327 M++
VKPH:25.200 S
Aphelion VEX-4H
M++
Kills:284
V. Kills:145 195%
Deaths:20
KDR:14.200
Accuracy:54.163% B**
KPH:94 M++
VKPH:48 A++
M40 Fury-H
A++
Kills:103
V. Kills:41 245%
Deaths:11
KDR:9.364
Accuracy:60.725% A++
KPH:98.700 C++
VKPH:39.300 A++
Kills:5,986 (0 + 5,986)
Deaths:310
KDR:19.310
VKDR:7.890
Vehicle Kills:2,446
Kill Difference:5,676
Playtime:48.703 hours
Usage:1%
Score:1.916m
Score/min:656
Driving Accuracy:N/A%
Gunner Accuracy:60.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:489
V. Kills:240 203%
Deaths:73
KDR:6.699
Accuracy:52.690% A+
KPH:29.300 B*
VKPH:14.400 A++
M12 Kobalt
A
Kills:390
V. Kills:10 N/A
Deaths:22
KDR:17.727
Accuracy:23.498% B*
KPH:108.700 A
VKPH:2.800 C
M12 Kobalt
A+
Kills:346
V. Kills:13 N/A
Deaths:8
KDR:43.250
Accuracy:24.144% A
KPH:129.600 A+
VKPH:4.900 B++
M20 Basilisk
B++
Kills:291
V. Kills:146 198%
Deaths:42
KDR:6.929
Accuracy:50.197% A
KPH:26.700 B+
VKPH:13.400 B++
M40 Fury
C
Kills:206
V. Kills:47 429%
Deaths:35
KDR:5.886
Accuracy:40.193% B+
KPH:35.300 C
VKPH:8.100 C
M40 Fury
C-
Kills:121
V. Kills:27 432%
Deaths:22
KDR:5.500
Accuracy:41.447% B+
KPH:38.100 D
VKPH:8.500 C-
M60-G Bulldog
A++
Kills:103
V. Kills:17 N/A
Deaths:19
KDR:5.421
Accuracy:51.313% A++
KPH:22.500 C
VKPH:3.700 D
Kills:1,946 (0 + 1,946)
Deaths:221
KDR:8.805
VKDR:2.262
Vehicle Kills:500
Kill Difference:1,725
Playtime:47.440 hours
Usage:1%
Score:0.682m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:51.313%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:600
V. Kills:71 N/A
Deaths:213
KDR:2.817
Accuracy:52.447% B**
KPH:20.200 D--
VKPH:2.400 B+
M40 Fury-F
D
Kills:89
V. Kills:47 185%
Deaths:116
KDR:0.767
Accuracy:59.332% B*
KPH:6.100 D--
VKPH:3.200 D
Kills:689 (689 + 0)
Deaths:329
KDR:2.094
VKDR:0.359
Vehicle Kills:118
Kill Difference:360
Playtime:44.318 hours
Usage:1%
Score:0.137m
Score/min:52
Driving Accuracy:59.332%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:84
V. Kills:5 N/A
Deaths:9
KDR:9.333
Accuracy:33.729% C++
KPH:33.900 D-
VKPH:2 D*
Kills:84 (0 + 84)
Deaths:9
KDR:9.333
VKDR:0.556
Vehicle Kills:5
Kill Difference:75
Playtime:2.478 hours
Usage:0%
Score:0.018m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:33.729%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 6,5916,4342,2422.87B**0.5832.252%A+24.2%B+51.8B*1.3A*138124.2h12.7C++39.4B+
Deimos VA29 3,9993,9331,2363.182A++0.8976.415%A18.536%B109.9A**1.8B**26435.8h1.9B*2.5B++
Betelgeuse 54-A 3,7523,6849823.752C**1.4628.168%B+32.736%C**65.4C++1.2B**19956.3h10.5C*37.2B+
Pulsar C 3,6973,6171,4422.508B*0.2228.722%B*25.435%B+45.3B++1A++13879.8h10.3B+35.9B+
Orion VS54 3,3743,3271,1812.817B**0.5224.93%B*25.278%C++40.4B+N/A17182.3h11.1B+44.7C*
NS-44 Commissioner 3,0012,9702,2001.35B+0.9439.838%B+24.411%B47.3B+N/A13462.8h3.6B+9B+
H-V45 2,1702,1541,3401.607C++0.6927.174%B+15.692%D26.2C+N/A8082.1h12.7C**46.7B+
Eridani SX5 2,1822,1498602.499A0.2131.495%B**22.289%B44.9B+N/A12747.9h10.6B+33.6B+
Terminus VX-9 1,6931,6537352.249B*0.0429.531%B*25.348%C+45.7B1.1A12836.2h12.8C+43.4B+
Proton II PPA-H 1,7761,6076325.508B**23.2251.977%A++1.12%D217.2M22.8S5267.4h8.4B+16.2B*
Saron HRB-H 2,6861,6019217.402A**15.1165.424%B**N/A97M**65.8S70016.5h20.3B+31B*
Flare VE6 1,6181,5994643.446A*1.1526.24%B++31.207%B**54.4B+N/A15629.4h9.8B+37.2B+
NS-15M2 1,6001,5875712.779B++0.4925.386%C**25.835%C+53.6B+N/A16829.6h10.9B+43B+
Auraxium Force-Blade 1,5561,51317,8460.085A2.2122.653%D16.391%A+1.8B+N/A4862.5h2.3C+10.1C+
Pulsar VS1 1,5021,4958341.793B*0.5024.584%C*13.779%D--21.7C+N/A10968.9h13.7B+55.7B+
NS-45 Pilot 1,4731,4538061.803B+0.4937.339%B*28.699%B61.1B+N/A17023.8h6.7B+17.9B++
Sirius SX12 1,4581,4479721.489B+0.8028.43%B++11.679%D--27.1C+N/A10653.3h12.8B+45B+
Serpent VE92 1,4181,4158281.709B++0.5826.969%B++12.65%D*28.7C+N/A9949.3h12.1B+44.9B+
Solstice VE3 1,3761,3619301.463B**0.8328.191%B**17.487%C25.8B+N/A12252.7h13.9B+49.3B
VX29 Polaris 1,3541,3347021.9B+0.3925.461%B23.388%C++41.3C+N/A12132.3h11.7B46B+
E540 Halberd-H 1,9551,2966918.783B*16.4977.457%A**N/A111.7M*56.8S56211.6h4.6B*5.9A
SVA-88 1,3051,2856481.983C++0.3123.145%C+19.066%D-34.5CN/A12337.3h12C++52C++
NSX Tengu 1,2741,2563084.078M1.7946.998%A+25.955%B*67.9B**1B**16818.5h10.9B+23.2B++
NS-357 Underboss 1,2541,2426831.818B*0.4746.773%A25.201%B+73.9B**N/A19116.8h3.9B+8.4B++
VE-H Maw 1,2581,2402634.715A*2.4229.195%B+28.871%C**65.3B+N/A17019h8.7B*29.9B+
VE-S Canis 1,2431,2193483.503A++1.2135.82%A38.638%A*98.3A++1.9M+27612.4h9.4B++26.4B++
Ghost 1,2171,2083233.74B1.4546.67%B**62.748%C--49.9B+N/A13824.2h2.1B+4.4B++
MKV Suppressed 1,2361,2003733.217M0.9235.427%A++31.583%A*69A++2.1S17717.4h12.6B+35.6B++
Darkstar 1,2371,1983853.112A0.8233.051%A28.715%B++56.8B+1.8A*13521.1h12.8C++38.8B++
Chaos 1,2361,1964372.737B**0.4460.733%B**22.492%A80.3A2.7M**21214.9h3.9B6.5B++
Lasher X2 1,2151,1944742.519A**0.2330.774%B++4.858%B+52.1B**N/A14322.9h13.8A44.7B*
NSX-P Tanto 1,2181,1913913.046A*0.7533.844%A+32.41%B**84.5M+1.9A++20214.1h11.5B*33.9B*
Pulsar LSW 1,2071,1874592.586B**0.2925.367%B+25.864%C**45.7C++N/A14026h11.9C**46.9B+
Beamer VS3 1,2271,1841,0741.102B+1.1926.774%C+19.848%C29.9C*1.1B++9639.6h8.4B+31.3C++
NS Baron G5 1,1961,1833353.531M++1.2460.55%A++18.005%B*101.1M*1.1A++25511.7h3.9B++6.5C*
Thanatos VE70 1,1851,1818261.43B++0.8645.906%B++10.246%D*30.9C*N/A8938.2h3.8B*8.2B*
Equinox VE2 Burst 1,2051,1773992.95B++0.6635.483%A+28.972%C*59.1B+1.4A++13619.9h11.7B+32.9B*
The Little Helper 1,2121,1753932.99A0.7061.102%A19.915%B+76.8A+2.4M19315.3h4.4B7.2B+
Eclipse VE3A 1,2001,1743183.692B**1.4030.531%B*22.658%B+59.6B*1.3B**15419.7h11.2B+36.7B+
Equinox VE2 1,2011,1704252.753A+0.4632.093%B**30.598%A49.6B+1.3A++12523.6h11.7B+36.3B++
CME 1,1931,1703633.223A++0.9333.656%A24.615%C**53.9B++1.1A+13921.7h12B+35.6B*
Eidolon VE33 1,1931,1693433.408A*1.1235.658%A32.079%B*66.4A**1.4A++18917.6h6.2B**17.3B**
Solstice Burst 1,1941,1693203.653A++1.3632.101%B**25.577%C*59.9B*1.3A++18819.5h12B+37.5B++
Zenith VX-5 1,1901,1694472.615A0.3230.314%B**19.675%C43.6B+N/A11926.8h13.2C++43.4B+
Phobos VX86 1,1771,1693743.126A++0.8371.266%B**23.781%A115.7MN/A27010.1h2B*2.9B++
Supernova FPC 1,8261,1681348.716B+6.4266.124%A+N/A35.9B**20.2B**31732.5h4.6B+6.9B**
NSX Naginata 1,1831,1683403.435A*1.1424.96%B+30.137%C**72.5B**N/A17616.1h11.2B44.9B+
Spiker 1,1861,1686351.839B*0.4535.793%B*28.853%B**90.5A++1.4B**23312.9h7B+19.5B*
Pandora VX25 1,1781,1626321.839B+0.4549.659%B**16.781%B+48B+N/A15024.2h4B+8.1B++
NSX Tomoe 1,1771,1603353.463A1.1735.476%A39.741%C**52.7B+N/A13322h13.1B36.9B++
Ursa 1,1711,1594692.471A+0.1825.078%B+28.818%B++47.5B+N/A16724.4h9.1B*36.2B+
Skorpios 1,1731,1583043.809A+1.5232.293%A25.82%B++75.2A1A20515.4h10.2B+31.6B*
NS-7 PDW 1,1811,1553942.931M+0.6429.21%B*22.338%B++42.3B*1A*11727.3h12.5B++42.8B++
NS-11A 1,1691,1555712.023B+0.2726.552%B+20.779%C+37.5C**N/A11130.8h12B++45.1B+
NSX Tanto 1,1751,1542474.672M**2.3831.053%B*28.076%B+69.1A+1.3A++17016.7h11.6B+37.4B
Corvus VA55 1,1741,1546521.77B*0.5226.109%B22.27%C+31.6C++N/A9336.5h10.9B+41.9B+
NS-11C 1,1811,1535332.163A+0.1328.999%B**20.382%C**44.2B*1.1A++13626.1h13.9C**48.1B+
C-4 1,7081,1536971.654C*0.6423.118%C-N/A82.9C++39.9B++80213.9h1.3B+5.7C**
Force-Blade 1,2511,14826,1330.044B++2.2535.185%B+6.098%C+0.9C**N/A21288.1h2.5C*7.1B+
Solstice SF 1,1671,1435052.263A+0.0328.938%B**19.685%B+38B**N/A11930.1h12.1C++41.8B+
Rocklet Rifle 2,0391,0943782.894S0.6066.317%A+N/A64.4M+55.6M54017h28.1B*42.3B*
C75 Viper 1,4271,08010010.8A+8.5157.305%A++N/A54A17.4A**25320h11.3B+19.7B*
Saron HRB 1,4719329010.356B**8.0650.229%B++1.824%C*33.4B*19.3B+28727.9h18.2B++36.3B*
L100 Python AP 1,4278251067.783B*5.4969.031%A+3.152%C++33.7B+24.6A27024.5h7.1C+10.3B+
NSX Yumi 7347203691.951B+0.3432.358%B**28.472%C**40.4C*N/A12217.8h11.4B35.3B++
Artemis VX26 7387192213.253A++0.9635.47%A++30.181%B**69.8A++1.8S21010.3h10.9B+30.8B*
NS Decimator 1,0886892732.524A++0.2377.419%A*1.016%D--59.9A+34.7A*44111.5h3.9B+5B**
Nemesis VSH9 1,2426716900.972B+1.3273.051%A+1.043%D-21C**17.9A23431.9h8.4C+11.5B+
Frag Grenade 6456391639N/A636.7153.681%B**N/A798.8A+7.5C+28170.8h2.6B**4.9B**
Manticore SX40 6506355021.265B1.0331.052%C**26.772%B++42.6B+1B*11114.9h7.2B23.3B+
Tank Mine 1,0066292682.347C+0.0565.919%A**N/A78.6C--47.1C--7458h3F4.6B**
S12 Renegade 6716002132.817C+0.5252.447%B**3.333%D20.2D--2.4B+5429.7h4.1D7.8C**
Blueshift VM5 5445392142.519C++0.2320.476%C**22.449%C**35.9C*N/A14415h13.5B++65.8B+
M20 Basilisk 729489736.699A++4.4152.69%A+4.908%C29.3B*14.4A++23216.7h97.9C++185.9B++
G30 Walker 7034663015.533A++13.2457.09%M*2.575%D-91.4S46.5S8785.1h121.4B++212.7A
L100 Python HEAT 696465756.2B+3.9166.092%A+N/A35B+17.4A21613.3h6.8C+10.4B+
MANA Anti-Personnel Turret 4574501373.285N/A0.9925.089%UN/A4500U70U9516900.1h19.6T*78.3T*
NS-44L Blackhand 4464392591.695B+0.6043.833%C*39.863%C+54.2A++N/A1398.1h4B+9.2B+
Sticky Grenade 4304291429N/A426.7156.902%B+N/A1072.5C**2.5D--34450.4h1.7B++3B+
Blueshift VM5 4234181662.518C++0.2320.339%C++21.053%C+37.7C**N/A13911.1h13.9B++68.3B+
Cerberus 4174102601.577B+0.7237.658%B*35.61%A+54.7B+N/A1357.5h5.4B+14.2B++
M12 Kobalt 4003902217.727B+15.4323.498%B*15.128%D108.3A2.8C3343.6h14.5B*61.9B++
The Slasher 3763643,5560.102B**2.1917.904%D*21.429%B**2.2C+N/A6162.8h2.5C+13.7C--
NS-30 Vandal 358354824.317A++2.0241.48%A20.622%D53.6B++N/A1556.6h5.2B+12.5B++
M12 Kobalt 359346843.25B**40.9624.144%A15.896%C--128.1A+4.8B++3582.7h13B**53.7B*
Supernova PC 464333379B+6.7156.973%B*1.201%D-27.8B+10.9B*29412h4.5B+7.8B*
VE-LR Obelisk 3433311771.87C++0.4241.678%A35.347%B+38.5C*1.4B**938.6h5.4B++12.9B*
Parallax VX3 3293291422.317C+0.0243.866%B++73.556%C--25.7C+N/A8312.8h2.4C+5.6C**
LB00 Python AP 483327427.786C-5.4970.792%AN/A46.7C22.3C++2787h5.1C-7.1C**
NS-AM7 Archer 4263252801.161A++1.1365.863%B**19.385%C**15.8A++4.9A+9520.6h10.6B*16.1B**
M20 Basilisk-H 4033171916.684A14.3961.234%A5.363%C+102.3A27.7B**7233.1h46.8B+76.4B**
M12 Kobalt-H 336312652A*49.7142.25%M**16.667%C++312M+24S7991h17.8C42.1B*
Spear Anti-Vehicle Phalanx Turret 494299339.061B6.7765.184%A*3.344%C69.5A++45.3A*7214.3h7.5B+11.6B**
M20 Basilisk 437291426.929A*4.6450.197%A5.842%C++26.7B+13.4B++22410.9h94.2B187.7B*
Lancer VS22 6662863170.902C**1.3969.518%B**N/A14.4C++19.1B**25619.9h21C**30.2B+
Aphelion VEX-4H 4292842014.2B**11.9154.163%B**3.521%C*94.7M++48.3A++6343h37.9B*70B**
Proximity Mine 281281793.557C+1.2649.861%B*N/A117.1C+N/A4362.4h1.9C++3.8B++
M20 Basilisk 3822751716.176A++13.8861.51%B**5.818%B+67.1B**26.1B+4354.1h80.4B++130.7B*
S1 4672713050.889B1.4067.837%A1.476%D21.9C+15.8B+41312.4h8.5D12.5C+
Supernova VPC 3272682411.167C+8.8766.334%A++N/A52.5B+11.6B**2985.1h3.5C+5.2B+
NSX-P Naginata 234230693.333A1.0428.692%B**36.522%B*74.2B**1.3B2163.1h10.2B++35.7B++
Dual Photon Pods 255213415.195C+2.9051.286%C+1.408%C*36.1D7.1D-2345.9h20.2B+39.4B
MANA Anti-Vehicle Turret 7012081621.284D1.0173.454%B++2.885%C+2080C4930B**11903550.1h14.7C+20C++
M40 Fury 253206355.886C+3.5940.193%B+N/A35.5C8.1C2205.8h12.1B30.2B+
Saron Laser Cannon 3001691910.885C1.4137.505%B*3.55%B*6.1D4.7D8027.6h154.8C+412.7C**
L100 Python HESH 201166723.714B**21.4270.785%A**N/A79B**16.7A**5402.1h2.9B+4.1B**
Quasar VM1 161160802B0.2916.137%C++15%D17.6C-N/A1249.1h15.8C+97.7C++
E540 Halberd 222135149.643C++7.3559.301%A+N/A30C+19.3B+3364.5h6.3C10.6B+
Comet VM2 1841271241.024C*1.2745.506%B1.575%D*9C4C+12014.1h27.7C60.9C+
M40 Fury 148121225.5C3.2141.447%B+N/A37.8D8.4C-3313.2h13.4C++32.3B+
Nova 125118383.105A0.8165.517%A++17.797%B+56.2B*3.3S2292.1h4.7C+7.1B++
Skyguard 201113244.708B*2.4237.547%A3.54%A15.1C*11.7B+2477.5h134.6C+358.4B+
Hades VSH4 2081111091.018B**1.2777.515%A3.604%B++22.2C++19.4B+3065h9.2C+11.8B+
NS-TMC-01 "His Regards" 1081054930.213S2.0811.805%D--23.81%M4A+N/A926.4h2.1B18C
M40 Fury-H 144103119.364C7.0760.725%A++N/A103C*41A++5481h14.2D*23.3C+
M60-G Bulldog 120103195.421B+3.1351.313%A++5.825%A++22.4C3.7D1254.6h9.1C17.7B+
M20 Basilisk 151103234.478B+2.1940.543%A+3.884%C-19.4C*9.1B+1275.3h71.7B+176.8B**
Proton II PPA 10999156.6C-4.3134.83%A++1.01%D--36.7D3.7C+1292.7h13.2D-37.8B+
M40 Fury-F 136891160.767C1.5359.332%B*N/A6.1D--3.2D4714.7h20.4D--34.3C-
Orbital Strike Uplink 12587187U84.71565%UN/A435U190U31300.2h1.3T*0.2T*
The Immortal 8987701.243C+1.0534.299%C+33.333%B+32.2C--N/A812.7h8.4C+24.6C+
CAS 14-E 898499.333C7.0433.729%C++N/A33.6D-2D*1212.5h38.2C113.3C+
NSX Daimyo 8484214C*1.7147.337%B*96.429%B++46.7C+N/A1391.8h2.9C6C*
Maelstrom Turbo Laser 150831460.568C1.7231.288%C+1.205%D-5.1D-4.1D-7616.2h111.9C++357.8C++
Comet VM2 12883940.883C+1.4146.767%C++4.819%C*8.9C--4.8C+1159.3h38D81.2C
Aphelion VEX-4 11481613.5A*11.2133.405%C+7.407%A++42.6A+17.4C+2511.9h36.7B*109.8B*
NS-61 Emissary 7979431.837A+0.4633.183%B++16.456%C+60.8A++N/A2751.3h13.1C*39.3B+
VA39 Spectre 7171213.381B**1.0933.645%C*30.986%D11.8DN/A1036h5.6B16.6B+
Hunter QCX 91681360.5C1.7933.937%D2.941%D**10.1C3.4C++576.7h11C32.5C
C150 Dalton 10362222.818C-0.5338.179%C+N/A22.1D14.6D3472.8h4.2C++11C**
Aspis Anti-Aircraft Phalanx Turret 12059163.688C++1.4045.781%M++N/A14.8B*15.3B*2844h155.3C++339.3B*
Photon A2A Missile Pods 10454232.348C--0.0679.464%C+N/A20.8D-19.2D2802.6h8.2C**10.4C**
Lumine Edge 51511730.295B++2.0040.523%A25.49%A+3.8C+N/A1613.4h1.2B+3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret341,2152.6h
Medical Applicator1,320587,71853.7h
Nano-Armor Kit1,0492,183,524125.2h
Nanite Revive Grenade02,9050.8h
Spawn Beacon108261.1h
Motion Spotter255,8994.2h
Hoplon Anti-Aircraft Phalanx Tower0570.2h
Xiphos Anti-Personnel Tower0680.3h
Rampart Wall11943.4h
Structure Shield Module0840.2h
Repair Module0810.1h
Turret AI Module01360.4h
Skywall Shield Emitter01000.4h
Cortium Silo01140.3h
Spitfire Auto-Turret151,3111.7h
Restoration Kit911,1913.3h
Deconstruction Tool02,0590.3h
Welding Device02,5770.2h
Spear Anti-Vehicle Tower0540.3h
Ammunition Package756,9994.1h
Shield Recharging Field544,6031.3h
Medical Kit3,80124,19164.1h
Anti-Infantry MANA Turret268311.9h
Elysium Spawn Tube0500.2h
Vehicle Gate1510.9h
Nano-Repair Grenade02920.1h
Snowman Soldier8830.1h
Hardlight Barrier5850.2h
Router1540.2h
Recon Detection Device897,96914h

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