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Space gimli217[JAR] gimli217
TR BR 157

KDR: 2.08

Score: 58.4m

Last Seen: Jul 15th, 2019 1:27 AM
- OFFLINE - 8.3 hour(s)

Battle Rank 118 (157 total) - Terran Republic on Emerald - Outfit Officer of Jar Squadders[JAR] Jar Squadders
TR outfit on Emerald

Members: 2
Level Progress (to 119): 32%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Rotary Hellfire Rocket Pods SMG-46 Armistice Hornet Missiles P525 Marauder-H C150 Dalton CAS30 Tank Buster TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $505,404 MLG Score: 404
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.526%13.553%35931118320,0331.223540.861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.041%1.046B**-1.113D*-1.565FMIXED (~0.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.351C**12.80.102C+35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.383%1.544%9975120925,1373387167247.42161150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.819%0.109C+-0.035C+-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184-0.142C70.6-0.334C-113.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.687%2.982%132712072,985291117011.02542175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.223%-0.417C--0.271C*0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.3-0.305C18.5-0.476D31.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.298%1.099%5281412009,553261442563.65316224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.44%0.472B+-0.827D--0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.583B+20.60.484B+29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.351%68.966%528412102,0591302281.58141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.499%0.957B*0.122C+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.38C**2.50.202C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.304%9.435%528412102,7241231232.21104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.159%0.479B+-1.027D*0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+3.40.301C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Jar Squadders[JAR] Jar Squadders
TR outfit on Emerald

Members: 2
58.4m223.4%315 (18.9k)298 (17.9k)2.0848586,88241,6732.48338157 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214311529.155%6.32%18404:4225

82% Engineer7% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 3:38 PMFeb 9th, 2013 8:33 PMJul 15th, 2019 6:38 AM (2d) (PST)Jul 14th, 2019 10:27 PM (2d) (PST)Jul 14th, 2019 9:27 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
846967500.4430.2130.0281.3250.150404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,7345,77044,9642713279917,877

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3268.5h/136.2d 16,608 5,491 22,338 259.8k 1,602 5,723 29,397 165.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,441
Deaths:1,734
KDR:0.831
Accuracy:22.892% C+
HSR:8.813% F-
TRAC-5
D
Kills:1,226
Deaths:2,119
KDR:0.579
Accuracy:18.776% D
HSR:7.423% F--
LC2 Lynx
B++
Kills:1,163
Deaths:909
KDR:1.279
Accuracy:26.758% B++
HSR:15.907% D--
HC1 Cougar
C*
Kills:1,160
Deaths:960
KDR:1.208
Accuracy:25.549% C*
HSR:18.621% D
TS4 Haymaker
C+
Kills:1,160
Deaths:1,124
KDR:1.032
Accuracy:41.594% C+
HSR:9.655% D--
TRAC-5 S
B++
Kills:1,152
Deaths:1,203
KDR:0.958
Accuracy:26.045% B++
HSR:8.854% D**
TAS-16 Blackjack
B*
Kills:959
Deaths:762
KDR:1.259
Accuracy:69.115% B*
HSR:9.072% D*
T5 AMC
C+
Kills:947
Deaths:960
KDR:0.986
Accuracy:23.301% C+
HSR:15.945% D
TRAC-Shot
B++
Kills:846
Deaths:622
KDR:1.360
Accuracy:28.474% B++
HSR:13.830% D-
AS16 NightHawk
B*
Kills:312
Deaths:276
KDR:1.130
Accuracy:48.489% B*
HSR:8.974% D**
FA1 Barrage
B+
Kills:293
Deaths:273
KDR:1.073
Accuracy:45.314% B+
HSR:10.239% D--
TRAC-5 Burst
B+
Kills:198
Deaths:261
KDR:0.759
Accuracy:27.560% B+
HSR:18.687% D
AMR-66
C+
Kills:181
Deaths:159
KDR:1.138
Accuracy:25.970% C+
HSR:13.812% F
NS-11C
A++
Kills:100
Deaths:60
KDR:1.667
Accuracy:32.363% A++
HSR:16% D
Kills:11,138
Deaths (as Engineer):11,422
Deaths (to Engineers):13,774
KDR:0.97514
Kill Difference:284
Playtime:2,666.058 hours
Usage:82%
Score:49.579m
Score/min:310
Accuracy (listed only):33.014%
HSR (listed only):12.559%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C*
Kills:522
Deaths:440
KDR:1.186
Accuracy:22.141% C*
HSR:17.816% D
TMG-50
B+
Kills:465
Deaths:271
KDR:1.716
Accuracy:24.671% B+
HSR:21.075% C
MSW-R
C++
Kills:446
Deaths:381
KDR:1.171
Accuracy:23.491% C++
HSR:20.852% C-
T9 CARV
B+
Kills:365
Deaths:404
KDR:0.903
Accuracy:21.295% B+
HSR:7.671% F--
T9 CARV-S
C+
Kills:160
Deaths:136
KDR:1.176
Accuracy:21.208% C+
HSR:16.250% D*
Kills:1,958
Deaths (as Heavy Assault):1,632
Deaths (to Heavy Assaults):9,978
KDR:1.19975
Kill Difference:326
Playtime:117.235 hours
Usage:4%
Score:1.609m
Score/min:229
Accuracy (listed only):22.561%
HSR (listed only):16.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B++
Kills:2,195
Deaths:1,871
KDR:1.173
Accuracy:29.074% B++
HSR:7.107% D**
LC3 Jaguar
C+
Kills:1,441
Deaths:1,734
KDR:0.831
Accuracy:22.892% C+
HSR:8.813% F-
TRAC-5
D
Kills:1,226
Deaths:2,119
KDR:0.579
Accuracy:18.776% D
HSR:7.423% F--
PDW-16 Hailstorm
A+
Kills:1,224
Deaths:833
KDR:1.469
Accuracy:31.436% A+
HSR:12.418% D
MKV Suppressed
A+
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:33.751% A+
HSR:13.237% D--
LC2 Lynx
B++
Kills:1,163
Deaths:909
KDR:1.279
Accuracy:26.758% B++
HSR:15.907% D--
HC1 Cougar
C*
Kills:1,160
Deaths:960
KDR:1.208
Accuracy:25.549% C*
HSR:18.621% D
TS4 Haymaker
C+
Kills:1,160
Deaths:1,124
KDR:1.032
Accuracy:41.594% C+
HSR:9.655% D--
NS-7 PDW
C++
Kills:1,160
Deaths:1,445
KDR:0.803
Accuracy:25.524% C++
HSR:12.586% D-
TRAC-5 S
B++
Kills:1,152
Deaths:1,203
KDR:0.958
Accuracy:26.045% B++
HSR:8.854% D**
TAS-16 Blackjack
B*
Kills:959
Deaths:762
KDR:1.259
Accuracy:69.115% B*
HSR:9.072% D*
T5 AMC
C+
Kills:947
Deaths:960
KDR:0.986
Accuracy:23.301% C+
HSR:15.945% D
TRAC-Shot
B++
Kills:846
Deaths:622
KDR:1.360
Accuracy:28.474% B++
HSR:13.830% D-
Shuriken
A
Kills:471
Deaths:327
KDR:1.440
Accuracy:32.879% A
HSR:14.437% D
AS16 NightHawk
B*
Kills:312
Deaths:276
KDR:1.130
Accuracy:48.489% B*
HSR:8.974% D**
FA1 Barrage
B+
Kills:293
Deaths:273
KDR:1.073
Accuracy:45.314% B+
HSR:10.239% D--
TRAC-5 Burst
B+
Kills:198
Deaths:261
KDR:0.759
Accuracy:27.560% B+
HSR:18.687% D
NS-11C
A++
Kills:100
Deaths:60
KDR:1.667
Accuracy:32.363% A++
HSR:16% D
Kills:17,178
Deaths (as Light Assault):16,374
Deaths (to Light Assaults):6,695
KDR:1.0491
Kill Difference:804
Playtime:187.857 hours
Usage:6%
Score:2.943m
Score/min:261
Accuracy (listed only):32.716%
HSR (listed only):12.323%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B++
Kills:2,195
Deaths:1,871
KDR:1.173
Accuracy:29.074% B++
HSR:7.107% D**
TSAR-42
B+
Kills:1,575
Deaths:710
KDR:2.218
Accuracy:42.648% B+
HSR:72.444% B+
SOAS-20
B**
Kills:1,224
Deaths:808
KDR:1.515
Accuracy:33.118% B**
HSR:15.686% D-
PDW-16 Hailstorm
A+
Kills:1,224
Deaths:833
KDR:1.469
Accuracy:31.436% A+
HSR:12.418% D
TX1-FB Repeater
B**
Kills:1,192
Deaths:1,399
KDR:0.852
Accuracy:35.529% B**
HSR:16.611% D-
MKV Suppressed
A+
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:33.751% A+
HSR:13.237% D--
NS-7 PDW
C++
Kills:1,160
Deaths:1,445
KDR:0.803
Accuracy:25.524% C++
HSR:12.586% D-
TX2 Emperor
B**
Kills:501
Deaths:527
KDR:0.951
Accuracy:36.619% B**
HSR:18.363% C
Shuriken
A
Kills:471
Deaths:327
KDR:1.440
Accuracy:32.879% A
HSR:14.437% D
TX1 Repeater
D
Kills:311
Deaths:472
KDR:0.659
Accuracy:21.076% D
HSR:11.897% D**
NS-44 Commissioner
D-
Kills:296
Deaths:435
KDR:0.680
Accuracy:27.046% D*
HSR:15.878% D-
NS-30 Vandal
B++
Kills:283
Deaths:133
KDR:2.128
Accuracy:37.366% B++
HSR:18.375% D--
NS-AM7 Archer
C**
Kills:211
Deaths:563
KDR:0.375
Accuracy:60.844% C**
HSR:17.062% C+
RAMS .50M
A+
Kills:200
Deaths:70
KDR:2.857
Accuracy:48.958% A+
HSR:82% B+
T4 AMP
B**
Kills:173
Deaths:175
KDR:0.989
Accuracy:34.211% B**
HSR:12.717% D*
TRAP-M1
A
Kills:167
Deaths:87
KDR:1.920
Accuracy:36.961% A
HSR:13.773% F
M77-B
B+
Kills:117
Deaths:71
KDR:1.648
Accuracy:40.890% B+
HSR:78.633% B
NS Patriot Flare Gun
U
Kills:66
Deaths:161
KDR:0.410
Accuracy:6.554% D-
HSR:0% U
NS CandyCannon 3000
C--
Kills:61
Deaths:169
KDR:0.361
Accuracy:22.387% D*
HSR:26.230% C--
NS Deep Freeze
D--
Kills:60
Deaths:166
KDR:0.361
Accuracy:24.449% D*
HSR:1.667% D--
Kills:12,658
Deaths (as Infiltrator):11,057
Deaths (to Infiltrators):4,365
KDR:1.1448
Kill Difference:1,601
Playtime:237.413 hours
Usage:7%
Score:3.445m
Score/min:242
Accuracy (listed only):33.066%
HSR (listed only):23.056%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:2,195
Deaths:1,871
KDR:1.173
Accuracy:29.074% B++
HSR:7.107% D**
PDW-16 Hailstorm
A+
Kills:1,224
Deaths:833
KDR:1.469
Accuracy:31.436% A+
HSR:12.418% D
MKV Suppressed
A+
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:33.751% A+
HSR:13.237% D--
TS4 Haymaker
C+
Kills:1,160
Deaths:1,124
KDR:1.032
Accuracy:41.594% C+
HSR:9.655% D--
NS-7 PDW
C++
Kills:1,160
Deaths:1,445
KDR:0.803
Accuracy:25.524% C++
HSR:12.586% D-
TAS-16 Blackjack
B*
Kills:959
Deaths:762
KDR:1.259
Accuracy:69.115% B*
HSR:9.072% D*
Shuriken
A
Kills:471
Deaths:327
KDR:1.440
Accuracy:32.879% A
HSR:14.437% D
AS16 NightHawk
B*
Kills:312
Deaths:276
KDR:1.130
Accuracy:48.489% B*
HSR:8.974% D**
FA1 Barrage
B+
Kills:293
Deaths:273
KDR:1.073
Accuracy:45.314% B+
HSR:10.239% D--
NS-11P
B+
Kills:174
Deaths:151
KDR:1.152
Accuracy:24.881% B+
HSR:17.816% C
TAR
C
Kills:104
Deaths:109
KDR:0.954
Accuracy:22.544% C
HSR:10.577% D**
T1 Cycler
C+
Kills:62
Deaths:62
KDR:1
Accuracy:21.309% C+
HSR:12.903% D*
Cycler TRV
D
Kills:61
Deaths:50
KDR:1.220
Accuracy:19.766% D
HSR:14.754% D-
Kills:9,346
Deaths (as Combat Medic):7,918
Deaths (to Combat Medics):3,439
KDR:1.18035
Kill Difference:1,428
Playtime:19.756 hours
Usage:1%
Score:0.361m
Score/min:305
Accuracy (listed only):34.283%
HSR (listed only):11.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:358
Deaths:200
KDR:1.790
Accuracy:16.988% B+
HSR:12.570% D**
M2 Mutilator
B++
Kills:335
Deaths:203
KDR:1.650
Accuracy:17.600% B++
HSR:11.642% F
Kills:693
Deaths (as MAX Suit):201.500
Deaths (to MAX Suits):2,760
KDR:3.43921
Kill Difference:491.500
Playtime:28.386 hours
Usage:1%
Score:0.491m
Score/min:289
Accuracy (listed only):17.294%
HSR (listed only):12.106%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B**
Kills:18,724
V. Kills:13,514 139%
Deaths:6,252
KDR:2.995
Accuracy:37.849% B**
KPH:24.100 B*
VKPH:17.400 B**
Hellfire Rocket Pods
B*
Kills:2,205
V. Kills:705 312%
Deaths:345
KDR:6.391
Accuracy:54.367% B++
KPH:67.700 C+
VKPH:21.700 B*
Hornet Missiles
B**
Kills:2,025
V. Kills:906 223%
Deaths:297
KDR:6.818
Accuracy:70.006% B**
KPH:64.900 C++
VKPH:29 C
M18 Locust
B**
Kills:1,515
V. Kills:1,150 132%
Deaths:413
KDR:3.668
Accuracy:43.258% A++
KPH:29.700 B++
VKPH:22.500 B**
M14 Banshee
A+
Kills:1,394
V. Kills:119 N/A
Deaths:220
KDR:6.336
Accuracy:32.021% B+
KPH:76.600 B**
VKPH:6.500 A+
M18 Needler
B++
Kills:1,183
V. Kills:905 131%
Deaths:697
KDR:1.697
Accuracy:34.806% B+
KPH:17.600 B+
VKPH:13.500 B++
M202 Wyrm
B++
Kills:77
V. Kills:35 214%
Deaths:6
KDR:12.833
Accuracy:57.599% B+
KPH:137.800 B++
VKPH:62.700 B++
Kills:27,123 (22,816 + 0)
Deaths:8,230
KDR:3.296
VKDR:2.106
Vehicle Kills:17,334
Kill Difference:18,893
Playtime:977.791 hours
Usage:30%
Score:15.947m
Score/min:272
Piloting Accuracy:34.806%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:1,669
V. Kills:1,265 132%
Deaths:340
KDR:4.909
Accuracy:41.409% C++
KPH:35.100 C++
VKPH:26.600 C*
CAS30 Tank Buster
B**
Kills:1,631
V. Kills:1,477 110%
Deaths:872
KDR:1.870
Accuracy:57.094% B**
KPH:13.300 B**
VKPH:12.100 B*
L105 Zephyr
A*
Kills:1,151
V. Kills:145 N/A
Deaths:42
KDR:27.405
Accuracy:56.707% A++
KPH:107.100 A*
VKPH:13.500 B*
L105 Zephyr PX
B++
Kills:1,061
V. Kills:204 N/A
Deaths:52
KDR:20.404
Accuracy:52.805% B+
KPH:91.100 B
VKPH:17.500 B++
Dual-75 Duster
M+
Kills:1,030
V. Kills:159 N/A
Deaths:37
KDR:27.838
Accuracy:43.338% B++
KPH:88.500 B++
VKPH:13.700 M+
AP30 Shredder
B*
Kills:808
V. Kills:825 98%
Deaths:124
KDR:6.516
Accuracy:31.388% C+
KPH:26.200 C+
VKPH:26.800 B*
Kills:7,350 (1,631 + 5,719)
Deaths:1,467
KDR:5.010
VKDR:2.778
Vehicle Kills:4,075
Kill Difference:5,883
Playtime:234.617 hours
Usage:7%
Score:4.505m
Score/min:320
Piloting Accuracy:57.094%
Gunner Accuracy:31.388%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:439
V. Kills:323 135%
Deaths:158
KDR:2.778
Accuracy:54.601% C+
KPH:26.200 C-
VKPH:19.300 C*
Skyguard
B+
Kills:286
V. Kills:223 128%
Deaths:96
KDR:2.979
Accuracy:33.756% B++
KPH:14.800 C++
VKPH:11.500 B+
C75 Viper
C+
Kills:192
V. Kills:39 480%
Deaths:84
KDR:2.286
Accuracy:36.373% C
KPH:28 C+
VKPH:5.700 C--
L100 Python HEAT
B*
Kills:163
V. Kills:40 398%
Deaths:33
KDR:4.939
Accuracy:55.664% B+
KPH:43.600 B*
VKPH:10.700 C
Kills:1,080 (1,080 + 0)
Deaths:371
KDR:2.911
VKDR:1.685
Vehicle Kills:625
Kill Difference:709
Playtime:46.677 hours
Usage:1%
Score:0.719m
Score/min:257
Driving Accuracy:55.664%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:980
V. Kills:489 200%
Deaths:372
KDR:2.634
Accuracy:46.250% B+
KPH:19 D
VKPH:9.500 C+
P2-120 AP
C**
Kills:742
V. Kills:562 132%
Deaths:239
KDR:3.105
Accuracy:41.931% C--
KPH:25.100 C-
VKPH:19 C**
P2-120 HESH
C++
Kills:183
V. Kills:25 N/A
Deaths:33
KDR:5.545
Accuracy:41.240% C+
KPH:50.400 C++
VKPH:6.900 C
E540 Halberd
B++
Kills:182
V. Kills:138 131%
Deaths:36
KDR:5.056
Accuracy:44.295% B+
KPH:21.800 C
VKPH:16.500 B++
P525 Marauder
C++
Kills:164
V. Kills:8 N/A
Deaths:21
KDR:7.810
Accuracy:21.518% C++
KPH:68.700 C++
VKPH:3.300 C
Kills:2,251 (1,905 + 346)
Deaths:701
KDR:3.211
VKDR:1.743
Vehicle Kills:1,222
Kill Difference:1,550
Playtime:95.686 hours
Usage:3%
Score:1.339m
Score/min:233
Driving Accuracy:41.240%
Gunner Accuracy:21.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,893
V. Kills:98 N/A
Deaths:90
KDR:21.033
Accuracy:37.197% C*
KPH:141.200 B*
VKPH:7.300 C++
G20 Vulcan-H
B*
Kills:887
V. Kills:763 116%
Deaths:185
KDR:4.795
Accuracy:49.275% C*
KPH:43.100 C+
VKPH:37.100 B*
M40 Fury-H
C+
Kills:694
V. Kills:80 N/A
Deaths:49
KDR:14.163
Accuracy:41.797% C+
KPH:86.400 C+
VKPH:10 D
E540 Halberd-H
B+
Kills:434
V. Kills:333 130%
Deaths:77
KDR:5.636
Accuracy:55.357% C
KPH:34.400 C--
VKPH:26.400 B+
M12 Kobalt-H
B
Kills:200
V. Kills:8 N/A
Deaths:20
KDR:10
Accuracy:23.617% B
KPH:103.500 C
VKPH:4.100 C
M60-G Bulldog-H
C+
Kills:165
V. Kills:18 N/A
Deaths:24
KDR:6.875
Accuracy:44.115% C+
KPH:68.900 C+
VKPH:7.500 C
MR11 Gatekeeper-H
M
Kills:80
V. Kills:68 116%
Deaths:12
KDR:6.667
Accuracy:66.348% A+
KPH:67.200 M
VKPH:57.100 M
Kills:4,353 (0 + 4,353)
Deaths:457
KDR:9.525
VKDR:2.993
Vehicle Kills:1,368
Kill Difference:3,896
Playtime:60.148 hours
Usage:2%
Score:1.461m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:66.348%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:215
V. Kills:48 439%
Deaths:25
KDR:8.600
Accuracy:43.653% B**
KPH:68.900 B**
VKPH:15.400 A
M40 Fury
A+
Kills:128
V. Kills:38 328%
Deaths:18
KDR:7.111
Accuracy:44.121% B**
KPH:66.100 B+
VKPH:19.600 A+
M20 Basilisk
B++
Kills:66
V. Kills:45 143%
Deaths:20
KDR:3.300
Accuracy:43.509% B+
KPH:15.300 C--
VKPH:10.400 B++
M60-G Bulldog
C++
Kills:64
V. Kills:19 320%
Deaths:19
KDR:3.368
Accuracy:37.432% C**
KPH:22.200 C-
VKPH:6.600 C++
Kills:473 (0 + 473)
Deaths:82
KDR:5.768
VKDR:1.829
Vehicle Kills:150
Kill Difference:391
Playtime:12.260 hours
Usage:0%
Score:0.236m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:37.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:372
V. Kills:37 N/A
Deaths:235
KDR:1.583
Accuracy:53.110% B
KPH:38.100 B*
VKPH:3.800 D
M12 Kobalt-F
D-
Kills:178
V. Kills:11 N/A
Deaths:306
KDR:0.582
Accuracy:19.058% C-
KPH:7.900 D-
VKPH:0.500 D-
Kills:550 (550 + 0)
Deaths:541
KDR:1.017
VKDR:0.089
Vehicle Kills:48
Kill Difference:9
Playtime:32.291 hours
Usage:1%
Score:0.095m
Score/min:49
Driving Accuracy:19.058%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 32,23818,7246,2522.995B++0.9137.849%B**1.688%C24.1B*17.4B**247777.1h82B++216.6B*
Hellfire Rocket Pods 2,9102,2053456.391C+4.3154.367%B++1.315%B+67.6C+21.6B*54132.6h19.1C*35.1B+
SMG-46 Armistice 2,2052,1951,8711.173C++0.9129.074%B++7.107%D**30.1C++N/A8173h13.5B+46.4B+
Hornet Missiles 2,9312,0252976.818C*4.7370.006%B**1.58%C++64.9C++29C45731.2h6.5B*9.3B**
P525 Marauder-H 1,9911,8939021.033B++18.9537.197%C*N/A141.3B*7.3C++36013.4h5.6B+15.1B++
C150 Dalton 2,9341,6693404.909C2.8241.409%C++N/A35.1C++26.6C*44047.6h4.1C**9.8B+
CAS30 Tank Buster 3,1081,6318721.87C*0.2157.094%B**N/A13.3B**12.1B*206122.2h45.1B+79B++
TSAR-42 1,5911,5757102.218C+0.1342.648%B+72.444%B+45BN/A11935h2B+4.7B++
M18 Locust 2,6651,5154133.668B++1.5843.258%A++2.178%C**29.7B++22.5B**33151h88.6C**204.9B++
LC3 Jaguar 1,4611,4411,7340.831C1.2522.892%C+8.813%F-13.6DN/A48105.6h16.5D72.2C
M14 Banshee 1,5131,3942206.336C++4.2532.021%B+N/A76.6B**6.5A+29218.2h15.2B+47.5B++
TRAC-5 1,2581,2262,1190.579C1.5118.776%D7.423%F--10.8C--N/A36113.8h17.2C91.5C
SOAS-20 1,2311,2248081.515C++0.5733.118%B**15.686%D-58AN/A13621.1h10.7B+32.4B++
PDW-16 Hailstorm 1,2431,2248331.469B+0.6231.436%A+12.418%D55.6A+N/A13822h12.2B++39B*
TX1-FB Repeater 1,2061,1921,3990.852C1.2335.529%B**16.611%D-34.2DN/A9034.9h14.5D*40.9C++
M18 Needler 2,0881,1836971.697C+0.3934.806%B+1.775%C17.6B+13.5B++28867.2h87.2B++250.7B*
MKV Suppressed 1,1841,1716351.844B**0.2433.751%A+13.237%D--76.5A*N/A16715.3h11B*32.7B++
Chainblade 1,1871,16418,2530.064A2.0230.519%C++2.663%D1.3B**N/A4895.5h2B+6.5B+
LC2 Lynx 1,1701,1639091.279C++0.8126.758%B++15.907%D--49.5B**N/A15323.5h13.1B+49B+
HC1 Cougar 1,1801,1609601.208C++0.8825.549%C*18.621%D16.2DN/A4571.5h11.1B+43.6B+
TS4 Haymaker 1,1651,1601,1241.032C+1.0541.594%C+9.655%D--41.4B+N/A12128h4B+9.6B+
NS-7 PDW 1,1701,1601,4450.803C+1.2825.524%C++12.586%D-8.9D-N/A30129.8h14.9C++58.4C**
TRAC-5 S 1,1841,1521,2030.958C++1.1326.045%B++8.854%D**13.2C--N/A4287.1h10.2B+39.3B++
L105 Zephyr 1,2961,1514227.405A25.3256.707%A++N/A107.6A*13.6B*43410.7h4.2B**7.4B**
T7 Mini-Chaingun 1,1731,1509691.187C*0.9021.726%B*9.391%D--49.8B*1B++14323.1h15C*68.9B+
L105 Zephyr PX 1,2651,0615220.404C++18.3252.805%B+N/A91.5B17.6B++48211.6h4.4B8.4B+
Dual-75 Duster 1,1891,0303727.838A25.7543.338%B++N/A88.8B++13.7M+31411.6h4.4B**10.1B*
P2-120 HEAT 1,4699803722.634C0.5546.25%B+1.837%D19D9.5C+14051.7h6.6B+14.2B++
TAS-16 Blackjack 9709597621.259C++0.8369.115%B*9.072%D*59.2B*N/A15216.2h2.2B+3.1B+
T5 AMC 9549479600.986C+1.1023.301%C+15.945%D19.4CN/A5748.7h13.3B+57.2B
G20 Vulcan-H 1,6508871854.795C**2.7149.275%C*2.706%C+43.1C+37B*46220.6h107.3C+217.7C++
C-4 1,2758736541.335C+0.7525.942%C++N/A70.4C32.4C*68312.4h1.4C*5.3B
TRAC-Shot 8568466221.36C++0.7228.474%B++13.83%D-51B++N/A11316.6h8.5B**30B**
AP30 Shredder 1,6338081246.516C+4.4331.388%C+N/A26.2C+26.8B*48930.8h61.6B+196.4B++
P2-120 AP 1,3047422393.105C-1.0241.931%C--3.639%C**25.1C-19C**36029.6h7.3C+17.4C+
M40 Fury-H 7746944914.163C*12.0841.797%C+1.585%B+86.8C+10D3478h6.7B++16B*
Tank Mine 1,0465281962.694C++0.6133.128%C+N/A110C++107.9A+14914.8h2C+6.1C++
T16 Rhino 5275224401.186C+0.9022.141%C*17.816%D31.8C+N/A9716.4h11.8B+53.4B+
TX2 Emperor 5105015270.951C++1.1336.619%B**18.363%C36.8BN/A9313.6h9.1C*24.9B+
Shuriken 4834713271.44C++0.6432.879%A14.437%D58.9B++1.5M1448h13.4C+40.7B+
TMG-50 4704652711.716B+0.3724.671%B+21.075%C59.6B**N/A2097.8h10.1B+40.7B+
MSW-R 4514463811.171C0.9123.491%C++20.852%C-42.5C++N/A16510.5h11.4B+48.5B
L100 Python AP 7624391582.778C0.6954.601%C+6.606%A*26.3C-19.3C*25916.7h6.8C+12.4C+
E540 Halberd-H 767434775.636C3.5555.357%C2.535%B+34.4C--26.4B+41312.6h6.8C+12.2C+
Claymore 378378596.407C+4.3242.308%B**N/A222.4A+N/A5461.7h1.1B*2.7B*
M40 Fury-F 4093722351.583C++0.5053.11%BN/A38B*3.8D1179.8h5.8B*11B*
T9 CARV 3713654040.903C+1.1821.295%B+7.671%F--28.7C+N/A17812.7h14.5C+68.1C**
M2 Mutilator 3613582001.79C++0.2916.988%B+12.57%D**34.1B++N/A11010.5h15.3B+89.9B+
M2 Mutilator 3383352031.65C+0.4317.6%B++11.642%F30.7B+N/A9910.9h17.2C*97.5B+
AS16 NightHawk 3173122761.13C+0.9548.489%B*8.974%D**55.7B*N/A1635.6h4.4C*9.1B+
TX1 Repeater 3273114720.659C+1.4321.076%D11.897%D**44.4B*2.3M+1577h14.1C++66.7C+
NS-44 Commissioner 3052964350.68C1.4027.046%D*15.878%D-25.1CN/A8011.8h3.9C++14.5C
FA1 Barrage 2952932731.073C++1.0145.314%B+10.239%D--51.4AN/A1715.7h4B*8.8B++
Frag Grenade 2942881288N/A285.9252.317%B**N/A576B+12B+19740.5h3.5B+6.7B+
Skyguard 509286962.979C++0.8933.756%B++3.147%B*14.8C++11.6B+25719.3h130.4C+386.2B+
NS-30 Vandal 2862831332.128C*0.0437.366%B++18.375%D--59B*N/A1624.8h4.9B++13.2B++
NS AutoBlade 2572567,3310.035C+2.0514.355%D*5.078%C+0.7CN/A2344.2h2.4C16.8C--
The Slasher 2572552,6120.098B**1.9949.081%B**N/A2.6C+N/A698.4h1.7B++3.4C++
M40 Fury 263215258.6C*6.5243.653%B**N/A69.4B**15.5A4223.1h12.2B+28B++
NS-AM7 Archer 3612115630.375C1.7160.844%C**17.062%C+3.1D-2.2C2568.3h19.5C++32.1C**
M12 Kobalt-H 2082002010C7.9223.617%B8.5%F105.3C+4.2C2771.9h16.3C+69.2C**
RAMS .50M 207200702.857C+0.7748.958%A+82%B+42.6B*1.5S1514.7h2.1C**4.3B++
TRAC-5 Burst 2031982610.759C1.3327.56%B+18.687%D6.9D*N/A2228.8h16.2D-58.9C+
C75 Viper 231192842.286C0.2036.373%CN/A27.8C+5.7C--2366.9h9.2B++25.2B++
P2-120 HESH 208183335.545C--3.4641.24%C+1.093%C++50.8C++6.9C2723.6h3.7B*9.1B++
ML-7 2871823460.526C1.5655.49%C+1.648%D18.8C-10.8C3289.7h6.7C++12C*
E540 Halberd 320182365.056C+2.9744.295%B+3.297%C+21.7C-16.4B+3398.4h7.3D-16.4C+
AMR-66 1811811591.138C*0.9525.97%C+13.812%F29.7B+N/A1056.1h8B+30.6B+
Sticky Grenade 1811801180N/A177.9254.249%C*N/A600D3.3D--18140.3h3.1D-5.6C
M12 Kobalt-F 1891783060.582D1.5019.058%C-5.056%D-7.9D-N/A2022.5h19.2C-100.7C
NS-11P 1781741511.152C+0.9324.881%B+17.816%C41.4B++1A++1124.2h12.9B+51.8B+
T4 AMP 1751731750.989C+1.1034.211%B**12.717%D*33.3C+N/A835.2h13.4B+39.3B++
TRAP-M1 171167871.92C**0.1636.961%A13.773%F52.2B++1.3A*1233.2h8B+21.7B++
M60-G Bulldog-H 183165246.875C4.7944.115%C+N/A68.8C+7.5C2172.4h5B+11.2B
M60-A Bulldog 189164441B38.9259.774%A1.829%C--91.1A++13.9M+6051.8h5.5B9.2B++
P525 Marauder 172164217.81D5.7321.518%C++N/A68.3C++3.3C2502.4h5.5B+25.7B+
L100 Python HEAT 203163334.939C+2.8555.664%B+1.84%C-44.1B*10.8C2803.7h3.5B++6.3B**
T9 CARV-S 1621601361.176C+0.9121.208%C+16.25%D*43.2C++N/A1753.7h13.1C+61.8C++
MANA Anti-Vehicle Turret 3001571521.033C1.0551.909%C4.459%C**25.7C-23.4C4576.1h12.3C23.7C
M40 Fury 166128187.111C+5.0344.121%B**3.125%A+67.4B+20A+5101.9h13.6C++30.9B+
M77-B 118117711.648C0.4440.89%B+78.633%B26C+N/A1174.5h2.5C+6.1B
TAR 1041041090.954C1.1322.544%C10.577%D**24.8CN/A1014.2h13C++57.5C++
M60-A Bulldog 1171011101A++98.9260.923%A+N/A84.2A++13.3M+5321.2h5.4B+8.8B*
NS-11C 102100601.667B*0.4232.363%A++16%D50B**1A+2322h12.2B+37.8B*
Spear Anti-Vehicle Phalanx Turret 16384292.897D0.8152.226%B*5.952%B**35C32.9B**6772.4h11.5D21.9C+
MR11 Gatekeeper-H 14880126.667B+4.5866.348%A+1.25%C-66.7M56.7M8131.2h41.6B*62.7B**
M20 Basilisk 11978178S75.9258.683%B++8.974%A++39C+20.5C+2532h83.1B++141.5B*
M202 Wyrm 11277612.833B+10.7557.599%B+2.597%C+128.3B+58.3B+6620.6h31.9B++55.4B++
M60-A Bulldog 10577491.571D0.5120.327%F-N/A11.5D*4.2C-1956.7h6.3C31F
M20 Basilisk 11166203.3C++1.2243.509%B+4.545%D15.3C--10.5B++2874.3h114C262C++
NS Patriot Flare Gun 68661610.41C1.676.554%D-N/A9DN/A257.3h3.2C+48.5C
M60-G Bulldog 8364193.368C1.2837.432%C**N/A22.1C-6.6C++1322.9h6.5B+17.3B+
T1 Cycler 6362621C+1.0821.309%C+12.903%D*24.8C+N/A3362.5h13.3B+62.6C**
NS CandyCannon 3000 61611690.361C-1.7222.387%D*26.23%C--13.3CN/A304.6h4.7C++21C-
Cycler TRV 6261501.22C+0.8619.766%D14.754%D-43.6B+N/A2501.4h10.8B**54.7B
NS Deep Freeze 60601660.361D1.7224.449%D*1.667%D--17.1C--N/A433.5h2C**8.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73600.5h
Anti-Vehicle MANA Turret227762.6h
Nano-Armor Kit1,3621,780,374190.9h
Nanite Revive Grenade01060h
Medical Applicator13138,2824.2h
TR Patriot Flare Gun03500.4h
Motion Spotter99870.7h
Welding Device04670.1h
Shield Recharging Field5870.1h
Recon Detection Device167141.5h
Ammunition Package213,4221.3h
Medical Kit1652,3044.4h
Anti-Infantry MANA Turret161231.5h

Check the help document for the dictionary if you want to learn more about words used here.


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