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Space gimli217[JAR] gimli217
TR BR 156

KDR: 2.07

Score: 57.9m

Last Seen: Apr 10th, 2019 4:33 PM
- OFFLINE - 318.3 hour(s)

Battle Rank 117 (156 total) - Terran Republic on Emerald - Outfit Officer of Jar Squadders[JAR] Jar Squadders
TR outfit on Emerald

Members: 2
Level Progress (to 118): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Rotary Hellfire Rocket Pods SMG-46 Armistice Hornet Missiles P525 Marauder-H C150 Dalton CAS30 Tank Buster TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $502,902 MLG Score: 402
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.526%13.552%35931100420,0121.2230.845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.041%1.058B**-1.1D*-1.582FMIXED (~0.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.354C**12.80.103C+35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.203%1.582%9715103024,3333349163127.26575149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.832%0.084C+-0.016C+-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.1-0.147C70.7-0.334C-114.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.687%2.982%132710282,985290017011.02931175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.223%-0.412C--0.244C++0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.3-0.302C18.5-0.472D31.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.328%1.1%5301410219,547260442533.66628224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%0.478B+-0.827D--0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.581B+20.60.48B+29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.351%68.966%530410312,0591300281.58263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.499%0.951B*0.121C+0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.378C**2.50.201C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.304%9.435%530410312,7241230232.21463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.159%0.488B+-1.016D*0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+3.40.301C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Jar Squadders[JAR] Jar Squadders
TR outfit on Emerald

Members: 2
57.9m224%315 (18.9k)298 (17.9k)2.0677785,85841,5222.46274156 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035306628.926%6.388%18504:4025

81% Engineer7% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 3:38 PMFeb 9th, 2013 8:33 PMApr 22nd, 2019 11:34 PM (18h) (PST)Apr 10th, 2019 1:01 PM (13d) (PST)Apr 10th, 2019 12:33 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
843977460.4420.2140.0281.3240.149402

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5855,82544,7602713279917,889

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3235.9h/134.8d 16,400 5,485 22,094 257.1k 1,601 5,717 28,925 163.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,441
Deaths:1,734
KDR:0.831
Accuracy:22.892% C+
HSR:8.813% F-
TRAC-5
D
Kills:1,226
Deaths:2,119
KDR:0.579
Accuracy:18.776% D
HSR:7.423% F-
LC2 Lynx
B++
Kills:1,163
Deaths:909
KDR:1.279
Accuracy:26.758% B++
HSR:15.907% D--
HC1 Cougar
C*
Kills:1,160
Deaths:960
KDR:1.208
Accuracy:25.549% C*
HSR:18.621% D
TS4 Haymaker
C+
Kills:1,160
Deaths:1,124
KDR:1.032
Accuracy:41.594% C+
HSR:9.655% D-
TRAC-5 S
B++
Kills:1,152
Deaths:1,203
KDR:0.958
Accuracy:26.045% B++
HSR:8.854% D**
TAS-16 Blackjack
B++
Kills:959
Deaths:762
KDR:1.259
Accuracy:69.115% B++
HSR:9.072% D*
T5 AMC
C+
Kills:947
Deaths:960
KDR:0.986
Accuracy:23.301% C+
HSR:15.945% D
TRAC-Shot
B++
Kills:843
Deaths:618
KDR:1.364
Accuracy:28.568% B++
HSR:13.760% D-
AS16 NightHawk
B*
Kills:312
Deaths:276
KDR:1.130
Accuracy:48.489% B*
HSR:8.974% D**
FA1 Barrage
B+
Kills:293
Deaths:273
KDR:1.073
Accuracy:45.314% B+
HSR:10.239% D--
TRAC-5 Burst
B+
Kills:198
Deaths:261
KDR:0.759
Accuracy:27.560% B+
HSR:18.687% D
AMR-66
C+
Kills:181
Deaths:159
KDR:1.138
Accuracy:25.970% C+
HSR:13.812% F
NS-11C
A++
Kills:100
Deaths:60
KDR:1.667
Accuracy:32.363% A++
HSR:16% D
Kills:11,135
Deaths (as Engineer):11,418
Deaths (to Engineers):13,702
KDR:0.97521
Kill Difference:283
Playtime:2,633.751 hours
Usage:81%
Score:49.038m
Score/min:310
Accuracy (listed only):33.021%
HSR (listed only):12.554%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B*
Kills:1,150
Deaths:969
KDR:1.187
Accuracy:21.726% B*
HSR:9.391% D--
T16 Rhino
C*
Kills:522
Deaths:440
KDR:1.186
Accuracy:22.141% C*
HSR:17.816% D
TMG-50
B+
Kills:465
Deaths:271
KDR:1.716
Accuracy:24.671% B+
HSR:21.075% C
MSW-R
C++
Kills:446
Deaths:381
KDR:1.171
Accuracy:23.491% C++
HSR:20.852% C-
T9 CARV
B+
Kills:365
Deaths:404
KDR:0.903
Accuracy:21.295% B+
HSR:7.671% F--
T9 CARV-S
C+
Kills:160
Deaths:136
KDR:1.176
Accuracy:21.208% C+
HSR:16.250% D*
Kills:3,108
Deaths (as Heavy Assault):2,601
Deaths (to Heavy Assaults):9,958
KDR:1.19493
Kill Difference:507
Playtime:117.193 hours
Usage:4%
Score:1.609m
Score/min:229
Accuracy (listed only):22.422%
HSR (listed only):15.509%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B++
Kills:2,195
Deaths:1,871
KDR:1.173
Accuracy:29.074% B++
HSR:7.107% D**
LC3 Jaguar
C+
Kills:1,441
Deaths:1,734
KDR:0.831
Accuracy:22.892% C+
HSR:8.813% F-
TRAC-5
D
Kills:1,226
Deaths:2,119
KDR:0.579
Accuracy:18.776% D
HSR:7.423% F-
PDW-16 Hailstorm
A
Kills:1,224
Deaths:833
KDR:1.469
Accuracy:31.436% A
HSR:12.418% D
MKV Suppressed
A+
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:33.751% A+
HSR:13.237% D--
LC2 Lynx
B++
Kills:1,163
Deaths:909
KDR:1.279
Accuracy:26.758% B++
HSR:15.907% D--
HC1 Cougar
C*
Kills:1,160
Deaths:960
KDR:1.208
Accuracy:25.549% C*
HSR:18.621% D
NS-7 PDW
C++
Kills:1,160
Deaths:1,445
KDR:0.803
Accuracy:25.524% C++
HSR:12.586% D-
TS4 Haymaker
C+
Kills:1,160
Deaths:1,124
KDR:1.032
Accuracy:41.594% C+
HSR:9.655% D-
TRAC-5 S
B++
Kills:1,152
Deaths:1,203
KDR:0.958
Accuracy:26.045% B++
HSR:8.854% D**
TAS-16 Blackjack
B++
Kills:959
Deaths:762
KDR:1.259
Accuracy:69.115% B++
HSR:9.072% D*
T5 AMC
C+
Kills:947
Deaths:960
KDR:0.986
Accuracy:23.301% C+
HSR:15.945% D
TRAC-Shot
B++
Kills:843
Deaths:618
KDR:1.364
Accuracy:28.568% B++
HSR:13.760% D-
Shuriken
A
Kills:470
Deaths:322
KDR:1.460
Accuracy:32.963% A
HSR:14.468% D
AS16 NightHawk
B*
Kills:312
Deaths:276
KDR:1.130
Accuracy:48.489% B*
HSR:8.974% D**
FA1 Barrage
B+
Kills:293
Deaths:273
KDR:1.073
Accuracy:45.314% B+
HSR:10.239% D--
TRAC-5 Burst
B+
Kills:198
Deaths:261
KDR:0.759
Accuracy:27.560% B+
HSR:18.687% D
NS-11C
A++
Kills:100
Deaths:60
KDR:1.667
Accuracy:32.363% A++
HSR:16% D
Kills:17,174
Deaths (as Light Assault):16,365
Deaths (to Light Assaults):6,676
KDR:1.04943
Kill Difference:809
Playtime:187.798 hours
Usage:6%
Score:2.943m
Score/min:261
Accuracy (listed only):32.726%
HSR (listed only):12.320%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B++
Kills:2,195
Deaths:1,871
KDR:1.173
Accuracy:29.074% B++
HSR:7.107% D**
TSAR-42
B+
Kills:1,575
Deaths:710
KDR:2.218
Accuracy:42.648% B+
HSR:72.444% B+
SOAS-20
B**
Kills:1,224
Deaths:808
KDR:1.515
Accuracy:33.118% B**
HSR:15.686% D
PDW-16 Hailstorm
A
Kills:1,224
Deaths:833
KDR:1.469
Accuracy:31.436% A
HSR:12.418% D
TX1-FB Repeater
B**
Kills:1,188
Deaths:1,393
KDR:0.853
Accuracy:35.656% B**
HSR:16.498% D--
MKV Suppressed
A+
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:33.751% A+
HSR:13.237% D--
NS-7 PDW
C++
Kills:1,160
Deaths:1,445
KDR:0.803
Accuracy:25.524% C++
HSR:12.586% D-
TX2 Emperor
B**
Kills:500
Deaths:525
KDR:0.952
Accuracy:36.583% B**
HSR:18.400% C
Shuriken
A
Kills:470
Deaths:322
KDR:1.460
Accuracy:32.963% A
HSR:14.468% D
TX1 Repeater
D
Kills:311
Deaths:472
KDR:0.659
Accuracy:21.076% D
HSR:11.897% D**
NS-44 Commissioner
D-
Kills:296
Deaths:435
KDR:0.680
Accuracy:27.046% D*
HSR:15.878% D-
NS-30 Vandal
B++
Kills:282
Deaths:133
KDR:2.120
Accuracy:37.379% B++
HSR:18.440% D--
NS-AM7 Archer
C**
Kills:200
Deaths:558
KDR:0.358
Accuracy:60.799% C**
HSR:18% C++
RAMS .50M
A+
Kills:200
Deaths:70
KDR:2.857
Accuracy:48.958% A+
HSR:82% B+
T4 AMP
B**
Kills:173
Deaths:175
KDR:0.989
Accuracy:34.211% B**
HSR:12.717% D*
TRAP-M1
A
Kills:167
Deaths:87
KDR:1.920
Accuracy:36.961% A
HSR:13.773% D**
M77-B
B+
Kills:117
Deaths:71
KDR:1.648
Accuracy:40.890% B+
HSR:78.633% B
NS Patriot Flare Gun
U
Kills:66
Deaths:161
KDR:0.410
Accuracy:6.554% D-
HSR:0% U
NS CandyCannon 3000
C--
Kills:61
Deaths:169
KDR:0.361
Accuracy:22.387% D*
HSR:26.230% C--
NS Deep Freeze
D--
Kills:60
Deaths:166
KDR:0.361
Accuracy:24.449% D--
HSR:1.667% D--
Kills:12,640
Deaths (as Infiltrator):11,039
Deaths (to Infiltrators):4,362
KDR:1.14503
Kill Difference:1,601
Playtime:237.296 hours
Usage:7%
Score:3.444m
Score/min:242
Accuracy (listed only):33.073%
HSR (listed only):23.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:2,195
Deaths:1,871
KDR:1.173
Accuracy:29.074% B++
HSR:7.107% D**
PDW-16 Hailstorm
A
Kills:1,224
Deaths:833
KDR:1.469
Accuracy:31.436% A
HSR:12.418% D
MKV Suppressed
A+
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:33.751% A+
HSR:13.237% D--
NS-7 PDW
C++
Kills:1,160
Deaths:1,445
KDR:0.803
Accuracy:25.524% C++
HSR:12.586% D-
TS4 Haymaker
C+
Kills:1,160
Deaths:1,124
KDR:1.032
Accuracy:41.594% C+
HSR:9.655% D-
TAS-16 Blackjack
B++
Kills:959
Deaths:762
KDR:1.259
Accuracy:69.115% B++
HSR:9.072% D*
Shuriken
A
Kills:470
Deaths:322
KDR:1.460
Accuracy:32.963% A
HSR:14.468% D
AS16 NightHawk
B*
Kills:312
Deaths:276
KDR:1.130
Accuracy:48.489% B*
HSR:8.974% D**
FA1 Barrage
B+
Kills:293
Deaths:273
KDR:1.073
Accuracy:45.314% B+
HSR:10.239% D--
NS-11P
B+
Kills:174
Deaths:151
KDR:1.152
Accuracy:24.881% B+
HSR:17.816% C
TAR
C
Kills:104
Deaths:109
KDR:0.954
Accuracy:22.544% C
HSR:10.577% D**
T1 Cycler
C+
Kills:62
Deaths:62
KDR:1
Accuracy:21.309% C+
HSR:12.903% D*
Cycler TRV
D
Kills:61
Deaths:50
KDR:1.220
Accuracy:19.766% D
HSR:14.754% D-
Kills:9,345
Deaths (as Combat Medic):7,913
Deaths (to Combat Medics):3,437
KDR:1.18097
Kill Difference:1,432
Playtime:19.756 hours
Usage:1%
Score:0.361m
Score/min:305
Accuracy (listed only):34.289%
HSR (listed only):11.831%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:358
Deaths:200
KDR:1.790
Accuracy:16.988% B+
HSR:12.570% D**
M2 Mutilator
B++
Kills:335
Deaths:203
KDR:1.650
Accuracy:17.600% B++
HSR:11.642% F
Kills:693
Deaths (as MAX Suit):201.500
Deaths (to MAX Suits):2,760
KDR:3.43921
Kill Difference:491.500
Playtime:28.386 hours
Usage:1%
Score:0.491m
Score/min:289
Accuracy (listed only):17.294%
HSR (listed only):12.106%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B**
Kills:17,920
V. Kills:13,102 137%
Deaths:6,130
KDR:2.923
Accuracy:37.626% B**
KPH:23.800 B++
VKPH:17.400 B**
Hellfire Rocket Pods
B*
Kills:2,205
V. Kills:705 312%
Deaths:345
KDR:6.391
Accuracy:54.367% B++
KPH:67.700 C+
VKPH:21.700 B*
Hornet Missiles
A
Kills:2,025
V. Kills:906 223%
Deaths:297
KDR:6.818
Accuracy:70.006% A
KPH:64.900 C+
VKPH:29 C
M18 Locust
B*
Kills:1,467
V. Kills:1,128 130%
Deaths:405
KDR:3.622
Accuracy:43.093% A++
KPH:29.300 B++
VKPH:22.500 B*
M14 Banshee
A
Kills:1,394
V. Kills:119 N/A
Deaths:220
KDR:6.336
Accuracy:32.021% B+
KPH:76.600 B**
VKPH:6.500 A
M18 Needler
B++
Kills:1,183
V. Kills:905 131%
Deaths:697
KDR:1.697
Accuracy:34.806% B+
KPH:17.600 B+
VKPH:13.500 B++
M202 Wyrm
B+
Kills:71
V. Kills:32 215%
Deaths:6
KDR:11.833
Accuracy:58.063% B+
KPH:127.100 C*
VKPH:57.300 C++
Kills:26,265 (21,964 + 0)
Deaths:8,100
KDR:3.243
VKDR:2.086
Vehicle Kills:16,897
Kill Difference:18,165
Playtime:953.641 hours
Usage:29%
Score:15.639m
Score/min:273
Piloting Accuracy:34.806%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:1,669
V. Kills:1,265 132%
Deaths:340
KDR:4.909
Accuracy:41.409% C+
KPH:35.100 C+
VKPH:26.600 C++
CAS30 Tank Buster
B**
Kills:1,631
V. Kills:1,477 110%
Deaths:872
KDR:1.870
Accuracy:57.094% B**
KPH:13.300 B*
VKPH:12.100 B**
L105 Zephyr
A*
Kills:1,151
V. Kills:145 N/A
Deaths:42
KDR:27.405
Accuracy:56.707% A++
KPH:107.100 A*
VKPH:13.500 B*
L105 Zephyr PX
B++
Kills:1,061
V. Kills:204 N/A
Deaths:52
KDR:20.404
Accuracy:52.805% B
KPH:91.100 B
VKPH:17.500 B++
Dual-75 Duster
A**
Kills:1,030
V. Kills:159 N/A
Deaths:37
KDR:27.838
Accuracy:43.338% B+
KPH:88.500 B+
VKPH:13.700 A**
AP30 Shredder
B**
Kills:802
V. Kills:822 97%
Deaths:123
KDR:6.520
Accuracy:31.398% C+
KPH:26.100 C+
VKPH:26.800 B**
Kills:7,344 (1,631 + 5,713)
Deaths:1,466
KDR:5.010
VKDR:2.778
Vehicle Kills:4,072
Kill Difference:5,878
Playtime:234.547 hours
Usage:7%
Score:4.499m
Score/min:320
Piloting Accuracy:57.094%
Gunner Accuracy:31.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:439
V. Kills:323 135%
Deaths:158
KDR:2.778
Accuracy:54.601% C+
KPH:26.200 C
VKPH:19.300 C**
Skyguard
B+
Kills:286
V. Kills:223 128%
Deaths:96
KDR:2.979
Accuracy:33.756% B++
KPH:14.800 C++
VKPH:11.500 B+
C75 Viper
C+
Kills:192
V. Kills:39 480%
Deaths:84
KDR:2.286
Accuracy:36.373% C
KPH:28 C+
VKPH:5.700 C--
L100 Python HEAT
B*
Kills:163
V. Kills:40 398%
Deaths:33
KDR:4.939
Accuracy:55.664% B+
KPH:43.600 B*
VKPH:10.700 C
Kills:1,080 (1,080 + 0)
Deaths:371
KDR:2.911
VKDR:1.685
Vehicle Kills:625
Kill Difference:709
Playtime:46.677 hours
Usage:1%
Score:0.718m
Score/min:256
Driving Accuracy:55.664%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:980
V. Kills:489 200%
Deaths:372
KDR:2.634
Accuracy:46.250% B+
KPH:19 C--
VKPH:9.500 C+
P2-120 AP
C**
Kills:742
V. Kills:562 132%
Deaths:239
KDR:3.105
Accuracy:41.931% C-
KPH:25.100 C
VKPH:19 C**
P2-120 HESH
C++
Kills:183
V. Kills:25 N/A
Deaths:33
KDR:5.545
Accuracy:41.240% C+
KPH:50.400 C++
VKPH:6.900 C
E540 Halberd
B*
Kills:182
V. Kills:138 131%
Deaths:36
KDR:5.056
Accuracy:44.295% B+
KPH:21.800 C-
VKPH:16.500 B*
P525 Marauder
C++
Kills:164
V. Kills:8 N/A
Deaths:21
KDR:7.810
Accuracy:21.518% C++
KPH:68.700 C++
VKPH:3.300 C+
Kills:2,251 (1,905 + 346)
Deaths:701
KDR:3.211
VKDR:1.743
Vehicle Kills:1,222
Kill Difference:1,550
Playtime:95.686 hours
Usage:3%
Score:1.339m
Score/min:233
Driving Accuracy:41.240%
Gunner Accuracy:21.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,893
V. Kills:98 N/A
Deaths:90
KDR:21.033
Accuracy:37.197% C*
KPH:141.200 B*
VKPH:7.300 C++
G20 Vulcan-H
B**
Kills:887
V. Kills:763 116%
Deaths:185
KDR:4.795
Accuracy:49.323% C*
KPH:43.200 C+
VKPH:37.200 B**
M40 Fury-H
C+
Kills:694
V. Kills:80 N/A
Deaths:49
KDR:14.163
Accuracy:41.797% C+
KPH:86.400 C+
VKPH:10 D
E540 Halberd-H
B+
Kills:434
V. Kills:333 130%
Deaths:77
KDR:5.636
Accuracy:55.357% C
KPH:34.400 C-
VKPH:26.400 B+
M12 Kobalt-H
B+
Kills:200
V. Kills:8 N/A
Deaths:20
KDR:10
Accuracy:23.617% B+
KPH:103.500 C+
VKPH:4.100 C
M60-G Bulldog-H
C+
Kills:165
V. Kills:18 N/A
Deaths:24
KDR:6.875
Accuracy:44.115% C+
KPH:68.900 C+
VKPH:7.500 C
MR11 Gatekeeper-H
M
Kills:80
V. Kills:68 116%
Deaths:12
KDR:6.667
Accuracy:66.348% A+
KPH:67.200 M
VKPH:57.100 A**
Kills:4,353 (0 + 4,353)
Deaths:457
KDR:9.525
VKDR:2.993
Vehicle Kills:1,368
Kill Difference:3,896
Playtime:60.109 hours
Usage:2%
Score:1.460m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:66.348%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:215
V. Kills:48 439%
Deaths:25
KDR:8.600
Accuracy:43.653% B**
KPH:68.900 B**
VKPH:15.400 A
M40 Fury
A+
Kills:128
V. Kills:38 328%
Deaths:18
KDR:7.111
Accuracy:44.121% B*
KPH:66.100 B+
VKPH:19.600 A+
M20 Basilisk
B++
Kills:66
V. Kills:45 143%
Deaths:20
KDR:3.300
Accuracy:43.509% B+
KPH:15.300 C-
VKPH:10.400 B++
M60-G Bulldog
C++
Kills:64
V. Kills:19 320%
Deaths:19
KDR:3.368
Accuracy:37.432% C**
KPH:22.200 C
VKPH:6.600 C++
Kills:473 (0 + 473)
Deaths:82
KDR:5.768
VKDR:1.829
Vehicle Kills:150
Kill Difference:391
Playtime:12.260 hours
Usage:0%
Score:0.235m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:37.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:372
V. Kills:37 N/A
Deaths:235
KDR:1.583
Accuracy:53.110% B
KPH:38.100 B*
VKPH:3.800 C--
M12 Kobalt-F
C-
Kills:178
V. Kills:11 N/A
Deaths:306
KDR:0.582
Accuracy:19.058% C-
KPH:7.900 D
VKPH:0.500 D-
Kills:550 (550 + 0)
Deaths:541
KDR:1.017
VKDR:0.089
Vehicle Kills:48
Kill Difference:9
Playtime:32.291 hours
Usage:1%
Score:0.095m
Score/min:49
Driving Accuracy:19.058%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 31,02217,9206,1302.923B+0.8637.626%B**1.747%C23.8B++17.4B**249753.9h82.6B+219.5B*
Hellfire Rocket Pods 2,9102,2053456.391C+4.3254.367%B++1.315%B+67.6C+21.6B*54132.6h19.1C*35.1B+
SMG-46 Armistice 2,2052,1951,8711.173C++0.8929.074%B++7.107%D**30.1C++N/A8173h13.5B+46.4B+
Hornet Missiles 2,9312,0252976.818C*4.7570.006%A1.58%C+64.9C+29C45731.2h6.5B*9.3B**
P525 Marauder-H 1,9911,8939021.033B+18.9737.197%C*N/A141.3B*7.3C++36013.4h5.6B+15.1B+
C150 Dalton 2,9341,6693404.909C2.8441.409%C+N/A35.1C+26.6C++44047.6h4.1C**9.8B+
CAS30 Tank Buster 3,1081,6318721.87C**0.2057.094%B**N/A13.3B*12.1B**205122.2h45.1B+79B++
TSAR-42 1,5911,5757102.218C+0.1542.648%B+72.444%B+45BN/A11935h2B+4.7B+
M18 Locust 2,5951,4674053.622B*1.5543.093%A++2.249%B+29.3B++22.6B**33250h88.7C**205.7B++
LC3 Jaguar 1,4611,4411,7340.831C1.2422.892%C+8.813%F-13.6DN/A48105.6h16.5D72.2C
M14 Banshee 1,5131,3942206.336C++4.2732.021%B+N/A76.6B**6.5A29118.2h15.2B+47.5B+
TRAC-5 1,2581,2262,1190.579C1.4918.776%D7.423%F-10.8C--N/A36113.8h17.2C+91.5C+
SOAS-20 1,2311,2248081.515C++0.5533.118%B**15.686%D58AN/A13621.1h10.7B+32.4B++
PDW-16 Hailstorm 1,2431,2248331.469B+0.6031.436%A12.418%D55.6A+N/A13822h12.2B++39B++
TX1-FB Repeater 1,2021,1881,3930.853C1.2135.656%B**16.498%D--34.3C-N/A9134.6h14.6D--40.8C++
M18 Needler 2,0881,1836971.697C+0.3734.806%B+1.775%C+17.6B+13.5B++28567.2h87.2B++250.7B*
MKV Suppressed 1,1841,1716351.844B**0.2233.751%A+13.237%D--76.5A*N/A16715.3h11B*32.7B++
Chainblade 1,1871,16418,2530.064A2.0030.519%C++2.663%D1.3B*N/A4895.5h2B+6.5B+
LC2 Lynx 1,1701,1639091.279C*0.7926.758%B++15.907%D--49.5B**N/A15323.5h13.1B+49B+
HC1 Cougar 1,1801,1609601.208C*0.8625.549%C*18.621%D16.2C--N/A4571.5h11.1B+43.6B+
NS-7 PDW 1,1701,1601,4450.803C+1.2625.524%C++12.586%D-8.9D-N/A30129.8h14.9C++58.4C*
TS4 Haymaker 1,1651,1601,1241.032C+1.0441.594%C+9.655%D-41.4B+N/A12128h4B+9.6B+
TRAC-5 S 1,1841,1521,2030.958C++1.1126.045%B++8.854%D**13.2C-N/A4287.1h10.2B+39.3B+
L105 Zephyr 1,2961,1514227.405A+25.3456.707%A++N/A107.6A*13.6B*43310.7h4.2B**7.4B**
T7 Mini-Chaingun 1,1731,1509691.187C*0.8821.726%B*9.391%D--49.8B*1B++14323.1h15C*68.9B+
L105 Zephyr PX 1,2651,0615220.404C+18.3452.805%BN/A91.5B17.6B++48211.6h4.4B+8.4B+
Dual-75 Duster 1,1891,0303727.838B**25.7743.338%B+N/A88.8B+13.7A**31411.6h4.4B**10.1B*
P2-120 HEAT 1,4699803722.634C-0.5746.25%B+1.837%D19C--9.5C+14051.7h6.6B+14.2B++
TAS-16 Blackjack 9709597621.259C++0.8169.115%B++9.072%D*59.2B*N/A15216.2h2.2B+3.1B+
T5 AMC 9549479600.986C+1.0823.301%C+15.945%D19.4C+N/A5748.7h13.3B+57.2B
G20 Vulcan-H 1,6508871854.795C**2.7349.323%C*2.706%C+43.3C+37.2B**46220.5h107.3C+217.5C++
C-4 1,2758736541.335C+0.7325.942%C+N/A70.4C+32.4C*68312.4h1.4C**5.3B
TRAC-Shot 8538436181.364C++0.7028.568%B++13.76%D-50.8B++N/A11316.6h8.5B**29.9B**
AP30 Shredder 1,6248021236.52C+4.4531.398%C+N/A26.1C+26.8B**48930.7h61.9B++197.2B++
P2-120 AP 1,3047422393.105C--1.0441.931%C-3.639%C*25.1C19C**36029.6h7.3C++17.4C+
M40 Fury-H 7746944914.163C*12.1041.797%C+1.585%B+86.8C+10D3478h6.7B++16B*
Tank Mine 1,0465281952.708C++0.6433.159%C+N/A110C++107.9A+14944.8h2C+6.1C*
T16 Rhino 5275224401.186C+0.8822.141%C*17.816%D31.8C+N/A9716.4h11.8B+53.4B+
TX2 Emperor 5095005250.952C++1.1236.583%B**18.4%C36.8BN/A9313.6h9.1C*24.9B+
Shuriken 4824703221.46C++0.6132.963%A14.468%D59.5B+1.5A*1457.9h13.3C+40.4B+
TMG-50 4704652711.716B+0.3524.671%B+21.075%C59.6B**N/A2097.8h10.1B+40.7B+
MSW-R 4514463811.171C0.9023.491%C++20.852%C-42.5C++N/A16510.5h11.4B+48.5B+
L100 Python AP 7624391582.778C0.7154.601%C+6.606%A*26.3C19.3C**25916.7h6.8C+12.4C+
E540 Halberd-H 767434775.636C3.5755.357%C2.535%B+34.4C-26.4B+41312.6h6.8C+12.2C+
Claymore 378378596.407C+4.3442.308%B**N/A222.4A+N/A5461.7h1.1B**2.7B*
M40 Fury-F 4093722351.583C++0.4853.11%BN/A38B*3.8C--1179.8h5.8B*11B*
T9 CARV 3713654040.903C+1.1621.295%B+7.671%F--28.7C++N/A17812.7h14.5C++68.1B
M2 Mutilator 3613582001.79C++0.2816.988%B+12.57%D**34.1B*N/A11010.5h15.3B++89.9B+
M2 Mutilator 3383352031.65C+0.4217.6%B++11.642%F30.7B+N/A9910.9h17.2C**97.5B+
AS16 NightHawk 3173122761.13C+0.9448.489%B*8.974%D**55.7B**N/A1635.6h4.4C**9.1B+
TX1 Repeater 3273114720.659C+1.4121.076%D11.897%D**44.4B*2.3M++1577h14.1C++66.7C+
NS-44 Commissioner 3052964350.68C1.3927.046%D*15.878%D-25.1CN/A8011.8h3.9C++14.5C
FA1 Barrage 2952932731.073C*0.9945.314%B+10.239%D--51.4A+N/A1715.7h4B*8.8B++
Frag Grenade 2942881288N/A285.9352.317%B**N/A576B+12B+19740.5h3.5B+6.7B+
Skyguard 509286962.979C++0.9133.756%B++3.147%B*14.8C++11.6B+25719.3h130.4C+386.2B+
NS-30 Vandal 2852821332.12C**0.0537.379%B++18.44%D--58.8B**N/A1624.8h4.9B++13.2B++
The Slasher 2572552,6120.098B**1.9749.081%B**N/A2.6C+N/A698.4h1.7B++3.4B+
NS AutoBlade 2552547,3030.035C+2.0315.635%D--5.118%C0.8CN/A2337.3h2.4C+15.5C--
M40 Fury 263215258.6C*6.5343.653%B**N/A69.4B**15.5A4223.1h12.2B+28B++
NS-AM7 Archer 3432005580.358C1.7160.799%C**18%C++3D-2.1C2566.7h20.1C++33.1C*
M12 Kobalt-H 2082002010C-7.9323.617%B+8.5%F105.3C+4.2C2771.9h16.3C+69.2C**
RAMS .50M 207200702.857C+0.7948.958%A+82%B+42.6B**1.5S1514.7h2.1B4.3B++
TRAC-5 Burst 2031982610.759C1.3127.56%B+18.687%D6.9D*N/A2228.8h16.2D58.9C+
C75 Viper 231192842.286C0.2236.373%CN/A27.8C+5.7C--2356.9h9.2B++25.2B++
P2-120 HESH 208183335.545C-3.4841.24%C+1.093%C*50.8C++6.9C2723.6h3.7B**9.1B++
E540 Halberd 320182365.056C+2.9944.295%B+3.297%C+21.7C-16.4B*3398.4h7.3D-16.4C+
ML-7 2871823460.526C1.5455.49%C+1.648%D18.8C10.8C3289.7h6.7C++12C*
AMR-66 1811811591.138C**0.9325.97%C+13.812%F29.7B+N/A1056.1h8B+30.6B+
Sticky Grenade 1811801180N/A177.9354.249%C*N/A600D3.3D--18140.3h3.1D-5.6C
M12 Kobalt-F 1891783060.582D1.4919.058%C-5.056%D-7.9DN/A2022.5h19.2C100.7C
NS-11P 1781741511.152C+0.9224.881%B+17.816%C41.4B++1A+1124.2h12.9B+51.8B+
T4 AMP 1751731750.989C++1.0834.211%B**12.717%D*33.3C++N/A835.2h13.4B+39.3B+
TRAP-M1 171167871.92C**0.1536.961%A13.773%D**52.2B++1.3A*1233.2h8B+21.7B++
M60-G Bulldog-H 183165246.875C4.8144.115%C+N/A68.8C+7.5C2172.4h5B+11.2B+
M60-A Bulldog 189164441B38.9359.814%A1.829%C--91.1A++13.9M6061.8h5.5B9.2B*
P525 Marauder 172164217.81C5.7421.518%C++N/A68.3C++3.3C+2502.4h5.5B+25.7B+
L100 Python HEAT 203163334.939C+2.8755.664%B+1.84%C-44.1B*10.8C2803.7h3.5B++6.3B**
T9 CARV-S 1621601361.176C+0.8921.208%C+16.25%D*43.2C++N/A1753.7h13.1C+61.8C++
MANA Anti-Vehicle Turret 3001571521.033C1.0351.858%C4.459%C*25.7C23.4C+4586.1h12.3C23.7C
M40 Fury 166128187.111C+5.0444.121%B*3.125%A67.4B+20A++5101.9h13.6C++30.9B+
M77-B 118117711.648C0.4240.89%B+78.633%B26C+N/A1174.5h2.5C++6.1B
TAR 1041041090.954C1.1122.544%C10.577%D**24.8CN/A1014.2h13C*57.5C++
M60-A Bulldog 1171011101A+98.9361.13%A+N/A84.2A*13.3M5321.2h5.4B+8.8B*
NS-11C 102100601.667B*0.4032.363%A++16%D50A1A+2322h12.2B+37.8B*
Spear Anti-Vehicle Phalanx Turret 16384292.897D0.8352.226%B*5.952%B**35C+32.9B**6772.4h11.5C21.9C++
MR11 Gatekeeper-H 14880126.667B+4.6066.348%A+1.25%C-66.7M56.7A**8131.2h41.6B*62.7B**
M20 Basilisk 11978178U75.9358.683%B++8.974%A*39C+20.5C+2532h83.1B++141.5B*
M60-A Bulldog 10577491.571D0.5020.327%FN/A11.5D*4.2C-1956.7h6.3C31D**
M202 Wyrm 10371611.833C*9.7758.063%B+2.817%C+118.3C++53.3C+5910.6h27.4B++47.3B++
M20 Basilisk 11166203.3C++1.2343.509%B+4.545%C--15.3C-10.5B++2864.3h114C262C++
NS Patriot Flare Gun 68661610.41C1.666.554%D-N/A9DN/A257.3h3.2C+48.5C
M60-G Bulldog 8364193.368C1.3037.432%C**N/A22.1C6.6C++1322.9h6.5B+17.3B+
T1 Cycler 6362621C+1.0721.309%C+12.903%D*24.8C++N/A3362.5h13.3B+62.6C**
NS CandyCannon 3000 61611690.361C-1.7122.387%D*26.23%C--13.3CN/A304.6h4.7C++21C--
Cycler TRV 6261501.22C+0.8519.766%D14.754%D-43.6B++N/A2501.4h10.8B**54.7C**
NS Deep Freeze 60601660.361D1.7124.449%D--1.667%D--17.1DN/A433.5h2B+8.3C++

Consumables
  Name Deaths Consumed Time Equipped
TR Patriot Flare Gun03500.4h
Motion Spotter99840.7h
Nano-Armor Kit1,3571,776,091186.1h
Spawn Beacon73600.5h
Anti-Vehicle MANA Turret227732.6h
Nanite Revive Grenade01060h
Medical Applicator13138,2824.2h
Welding Device04670.1h
Ammunition Package213,3831.3h
Medical Kit1652,3034.4h
Anti-Infantry MANA Turret161231.5h
Shield Recharging Field5870.1h
Recon Detection Device167141.5h

Check the help document for the dictionary if you want to learn more about words used here.


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