Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Comm. Sgt. Major Snow Balla gimli217[JAR] gimli217
TR BR 32

KDR: 2.19

Score: 61.7m

Last Seen: May 27th, 2020 9:16 AM
- ONLINE NOW

Prestige 1, Battle Rank 32 - Terran Republic on Emerald
Level Progress (to 33): 29%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Rotary Hellfire Rocket Pods SMG-46 Armistice Hornet Missiles M18 Locust P525 Marauder-H C150 Dalton CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:gimli217



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $512,910 MLG Score: 410
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.529%13.546%35931125220,0721.223160.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.991%1.028B**-1.13D*-1.503FMIXED (~0.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.349C**12.80.102C+35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.967%1.386%11295127829,5803574189938.27644156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.771%0.164C++-0.13C-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.9-0.108C+68.9-0.312C108

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.687%2.982%130712762,985295717021.00913175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.223%-0.422C--0.301C*0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.3-0.31C18.5-0.48D31.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.284%1.096%5201412699,577266242713.59632224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.45%0.468B+-0.828D--0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.586B+20.60.489B+29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.351%68.966%520412792,0591302281.5802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.499%0.963B*0.125C++0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.50.205C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.372%9.496%520412792,7381234252.2188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.179%0.464B+-1.042D*0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+3.40.301C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.7m226.5%315 (18.9k)299 (17.9k)2.1865992,60242,3502.6023632 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283340630.091%5.964%17904:5325

82% Engineer7% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 3:38 PMFeb 9th, 2013 8:33 PMMay 27th, 2020 11:37 AM (13h) (PST)May 27th, 2020 5:58 AM (19h) (PST)May 27th, 2020 5:16 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
861917700.4490.2050.0271.3680.155410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,6685,48846,1802712282917,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3441.1h/143.4d 17,608 5,523 23,765 282.4k 1,624 5,761 32,071 177.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,441
Deaths:1,734
KDR:0.831
Accuracy:22.892% C
HSR:8.813% F-
TRAC-5
D
Kills:1,226
Deaths:2,119
KDR:0.579
Accuracy:18.776% D
HSR:7.423% F-
LC2 Lynx
B+
Kills:1,163
Deaths:909
KDR:1.279
Accuracy:26.758% B+
HSR:15.907% D--
TS4 Haymaker
C+
Kills:1,160
Deaths:1,124
KDR:1.032
Accuracy:41.594% C+
HSR:9.655% D--
HC1 Cougar
C++
Kills:1,160
Deaths:960
KDR:1.208
Accuracy:25.549% C++
HSR:18.621% D
TRAC-5 S
B+
Kills:1,152
Deaths:1,203
KDR:0.958
Accuracy:26.045% B+
HSR:8.854% D*
TAS-16 Blackjack
B++
Kills:973
Deaths:778
KDR:1.251
Accuracy:69.195% B++
HSR:9.250% D*
T5 AMC
C+
Kills:947
Deaths:960
KDR:0.986
Accuracy:23.301% C+
HSR:15.945% D
TRAC-Shot
B++
Kills:850
Deaths:633
KDR:1.343
Accuracy:28.502% B++
HSR:13.882% D-
AS16 NightHawk
B++
Kills:312
Deaths:276
KDR:1.130
Accuracy:48.489% B++
HSR:8.974% D**
FA1 Barrage
B+
Kills:293
Deaths:273
KDR:1.073
Accuracy:45.314% B+
HSR:10.239% D--
TRAC-5 Burst
C**
Kills:198
Deaths:261
KDR:0.759
Accuracy:27.560% C**
HSR:18.687% D-
AMR-66
C
Kills:181
Deaths:159
KDR:1.138
Accuracy:25.970% C
HSR:13.812% F
NS-11C
A+
Kills:100
Deaths:60
KDR:1.667
Accuracy:32.363% A+
HSR:16% D
Kills:11,156
Deaths (as Engineer):11,449
Deaths (to Engineers):14,151
KDR:0.97441
Kill Difference:293
Playtime:2,837.028 hours
Usage:82%
Score:52.848m
Score/min:310
Accuracy (listed only):33.022%
HSR (listed only):12.576%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C++
Kills:522
Deaths:440
KDR:1.186
Accuracy:22.141% C++
HSR:17.816% D
TMG-50
B+
Kills:465
Deaths:271
KDR:1.716
Accuracy:24.671% B+
HSR:21.075% C
MSW-R
C++
Kills:446
Deaths:382
KDR:1.168
Accuracy:23.491% C++
HSR:20.852% C-
T9 CARV
B
Kills:365
Deaths:404
KDR:0.903
Accuracy:21.295% B
HSR:7.671% F--
T9 CARV-S
C
Kills:160
Deaths:136
KDR:1.176
Accuracy:21.208% C
HSR:16.250% D*
Kills:1,958
Deaths (as Heavy Assault):1,633
Deaths (to Heavy Assaults):10,045
KDR:1.19902
Kill Difference:325
Playtime:117.304 hours
Usage:3%
Score:1.609m
Score/min:229
Accuracy (listed only):22.561%
HSR (listed only):16.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B+
Kills:2,195
Deaths:1,871
KDR:1.173
Accuracy:29.074% B+
HSR:7.107% D**
LC3 Jaguar
C
Kills:1,441
Deaths:1,734
KDR:0.831
Accuracy:22.892% C
HSR:8.813% F-
TRAC-5
D
Kills:1,226
Deaths:2,119
KDR:0.579
Accuracy:18.776% D
HSR:7.423% F-
PDW-16 Hailstorm
A
Kills:1,224
Deaths:833
KDR:1.469
Accuracy:31.436% A
HSR:12.418% D
MKV Suppressed
A
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:33.751% A
HSR:13.237% D--
LC2 Lynx
B+
Kills:1,163
Deaths:909
KDR:1.279
Accuracy:26.758% B+
HSR:15.907% D--
TS4 Haymaker
C+
Kills:1,160
Deaths:1,124
KDR:1.032
Accuracy:41.594% C+
HSR:9.655% D--
HC1 Cougar
C++
Kills:1,160
Deaths:960
KDR:1.208
Accuracy:25.549% C++
HSR:18.621% D
NS-7 PDW
C+
Kills:1,160
Deaths:1,445
KDR:0.803
Accuracy:25.524% C+
HSR:12.586% D-
TRAC-5 S
B+
Kills:1,152
Deaths:1,203
KDR:0.958
Accuracy:26.045% B+
HSR:8.854% D*
TAS-16 Blackjack
B++
Kills:973
Deaths:778
KDR:1.251
Accuracy:69.195% B++
HSR:9.250% D*
T5 AMC
C+
Kills:947
Deaths:960
KDR:0.986
Accuracy:23.301% C+
HSR:15.945% D
TRAC-Shot
B++
Kills:850
Deaths:633
KDR:1.343
Accuracy:28.502% B++
HSR:13.882% D-
Shuriken
A
Kills:471
Deaths:327
KDR:1.440
Accuracy:32.879% A
HSR:14.437% D
AS16 NightHawk
B++
Kills:312
Deaths:276
KDR:1.130
Accuracy:48.489% B++
HSR:8.974% D**
FA1 Barrage
B+
Kills:293
Deaths:273
KDR:1.073
Accuracy:45.314% B+
HSR:10.239% D--
TRAC-5 Burst
C**
Kills:198
Deaths:261
KDR:0.759
Accuracy:27.560% C**
HSR:18.687% D-
NS-11C
A+
Kills:100
Deaths:60
KDR:1.667
Accuracy:32.363% A+
HSR:16% D
Kills:17,196
Deaths (as Light Assault):16,401
Deaths (to Light Assaults):6,751
KDR:1.04847
Kill Difference:795
Playtime:188.821 hours
Usage:5%
Score:2.975m
Score/min:263
Accuracy (listed only):32.722%
HSR (listed only):12.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:2,195
Deaths:1,871
KDR:1.173
Accuracy:29.074% B+
HSR:7.107% D**
TSAR-42
B+
Kills:1,575
Deaths:710
KDR:2.218
Accuracy:42.648% B+
HSR:72.444% B+
SOAS-20
B*
Kills:1,224
Deaths:808
KDR:1.515
Accuracy:33.118% B*
HSR:15.686% D-
PDW-16 Hailstorm
A
Kills:1,224
Deaths:833
KDR:1.469
Accuracy:31.436% A
HSR:12.418% D
TX1-FB Repeater
B*
Kills:1,209
Deaths:1,421
KDR:0.851
Accuracy:35.044% B*
HSR:16.543% D-
MKV Suppressed
A
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:33.751% A
HSR:13.237% D--
NS-7 PDW
C+
Kills:1,160
Deaths:1,445
KDR:0.803
Accuracy:25.524% C+
HSR:12.586% D-
TX2 Emperor
B**
Kills:502
Deaths:529
KDR:0.949
Accuracy:36.446% B**
HSR:18.327% C
Shuriken
A
Kills:471
Deaths:327
KDR:1.440
Accuracy:32.879% A
HSR:14.437% D
TX1 Repeater
D
Kills:311
Deaths:472
KDR:0.659
Accuracy:21.076% D
HSR:11.897% D**
NS-44 Commissioner
D--
Kills:296
Deaths:435
KDR:0.680
Accuracy:27.046% D*
HSR:15.878% D--
NS-30 Vandal
B+
Kills:283
Deaths:133
KDR:2.128
Accuracy:37.366% B+
HSR:18.375% D--
NS-AM7 Archer
C*
Kills:228
Deaths:778
KDR:0.293
Accuracy:60.250% C*
HSR:16.228% C
RAMS .50M
A+
Kills:200
Deaths:70
KDR:2.857
Accuracy:48.958% A+
HSR:82% B+
T4 AMP
B**
Kills:173
Deaths:175
KDR:0.989
Accuracy:34.211% B**
HSR:12.717% D*
TRAP-M1
A
Kills:167
Deaths:87
KDR:1.920
Accuracy:36.961% A
HSR:13.773% F
M77-B
B+
Kills:117
Deaths:71
KDR:1.648
Accuracy:40.890% B+
HSR:78.633% B
NS Patriot Flare Gun
U
Kills:66
Deaths:161
KDR:0.410
Accuracy:6.554% D--
HSR:0% U
NS CandyCannon 3000
C--
Kills:61
Deaths:169
KDR:0.361
Accuracy:22.387% D*
HSR:26.230% C--
NS Deep Freeze
D-
Kills:60
Deaths:166
KDR:0.361
Accuracy:24.449% D-
HSR:1.667% D--
Kills:12,693
Deaths (as Infiltrator):11,296
Deaths (to Infiltrators):4,380
KDR:1.12367
Kill Difference:1,397
Playtime:237.413 hours
Usage:7%
Score:3.445m
Score/min:242
Accuracy (listed only):33.003%
HSR (listed only):23.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B+
Kills:2,195
Deaths:1,871
KDR:1.173
Accuracy:29.074% B+
HSR:7.107% D**
PDW-16 Hailstorm
A
Kills:1,224
Deaths:833
KDR:1.469
Accuracy:31.436% A
HSR:12.418% D
MKV Suppressed
A
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:33.751% A
HSR:13.237% D--
TS4 Haymaker
C+
Kills:1,160
Deaths:1,124
KDR:1.032
Accuracy:41.594% C+
HSR:9.655% D--
NS-7 PDW
C+
Kills:1,160
Deaths:1,445
KDR:0.803
Accuracy:25.524% C+
HSR:12.586% D-
TAS-16 Blackjack
B++
Kills:973
Deaths:778
KDR:1.251
Accuracy:69.195% B++
HSR:9.250% D*
Shuriken
A
Kills:471
Deaths:327
KDR:1.440
Accuracy:32.879% A
HSR:14.437% D
AS16 NightHawk
B++
Kills:312
Deaths:276
KDR:1.130
Accuracy:48.489% B++
HSR:8.974% D**
FA1 Barrage
B+
Kills:293
Deaths:273
KDR:1.073
Accuracy:45.314% B+
HSR:10.239% D--
NS-11P
C++
Kills:174
Deaths:151
KDR:1.152
Accuracy:24.881% C++
HSR:17.816% D
TAR
C
Kills:104
Deaths:109
KDR:0.954
Accuracy:22.544% C
HSR:10.577% D**
T1 Cycler
C
Kills:62
Deaths:62
KDR:1
Accuracy:21.309% C
HSR:12.903% D**
Cycler TRV
D
Kills:61
Deaths:50
KDR:1.220
Accuracy:19.766% D
HSR:14.754% D
Kills:9,360
Deaths (as Combat Medic):7,934
Deaths (to Combat Medics):3,449
KDR:1.17973
Kill Difference:1,426
Playtime:19.756 hours
Usage:1%
Score:0.361m
Score/min:305
Accuracy (listed only):34.289%
HSR (listed only):11.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B
Kills:358
Deaths:200
KDR:1.790
Accuracy:16.988% B
HSR:12.570% D**
M2 Mutilator
B+
Kills:335
Deaths:203
KDR:1.650
Accuracy:17.600% B+
HSR:11.642% F
Kills:693
Deaths (as MAX Suit):201.500
Deaths (to MAX Suits):2,774
KDR:3.43921
Kill Difference:491.500
Playtime:28.386 hours
Usage:1%
Score:0.491m
Score/min:289
Accuracy (listed only):17.294%
HSR (listed only):12.106%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B**
Kills:23,154
V. Kills:15,778 147%
Deaths:6,309
KDR:3.670
Accuracy:38.579% B**
KPH:25.600 B**
VKPH:17.400 B**
Hellfire Rocket Pods
B++
Kills:2,205
V. Kills:705 312%
Deaths:345
KDR:6.391
Accuracy:54.367% B++
KPH:67.700 C
VKPH:21.700 B++
Hornet Missiles
B**
Kills:2,056
V. Kills:926 222%
Deaths:297
KDR:6.923
Accuracy:69.751% B**
KPH:65.400 C+
VKPH:29.400 C
M18 Locust
B*
Kills:1,932
V. Kills:1,365 141%
Deaths:422
KDR:4.578
Accuracy:44% A++
KPH:33.500 B++
VKPH:23.700 B*
M14 Banshee
A+
Kills:1,394
V. Kills:119 N/A
Deaths:220
KDR:6.336
Accuracy:32.015% B+
KPH:76.600 B*
VKPH:6.500 A+
M18 Needler
B++
Kills:1,187
V. Kills:907 131%
Deaths:697
KDR:1.703
Accuracy:34.713% B+
KPH:17.600 B+
VKPH:13.500 B++
M202 Wyrm
C+
Kills:161
V. Kills:70 227%
Deaths:6
KDR:26.833
Accuracy:54.406% C+
KPH:102.900 C+
VKPH:44.800 C
Kills:32,089 (27,667 + 0)
Deaths:8,296
KDR:3.868
VKDR:2.395
Vehicle Kills:19,870
Kill Difference:23,793
Playtime:1,113.814 hours
Usage:32%
Score:17.961m
Score/min:269
Piloting Accuracy:34.713%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:1,692
V. Kills:1,278 132%
Deaths:343
KDR:4.933
Accuracy:40.877% C+
KPH:34.900 C+
VKPH:26.400 C*
CAS30 Tank Buster
B**
Kills:1,640
V. Kills:1,480 111%
Deaths:875
KDR:1.874
Accuracy:56.978% B**
KPH:13.200 B**
VKPH:12 B**
L105 Zephyr
A*
Kills:1,151
V. Kills:145 N/A
Deaths:42
KDR:27.405
Accuracy:56.707% A++
KPH:107.100 A*
VKPH:13.500 B**
L105 Zephyr PX
B+
Kills:1,061
V. Kills:204 N/A
Deaths:52
KDR:20.404
Accuracy:52.805% C**
KPH:91.100 C*
VKPH:17.500 B+
Dual-75 Duster
M
Kills:1,030
V. Kills:159 N/A
Deaths:37
KDR:27.838
Accuracy:43.338% B+
KPH:88.500 B++
VKPH:13.700 M
AP30 Shredder
B**
Kills:808
V. Kills:825 98%
Deaths:124
KDR:6.516
Accuracy:31.388% C+
KPH:26.200 C
VKPH:26.800 B**
Kills:7,382 (1,640 + 5,742)
Deaths:1,473
KDR:5.012
VKDR:2.777
Vehicle Kills:4,091
Kill Difference:5,909
Playtime:237.132 hours
Usage:7%
Score:4.536m
Score/min:319
Piloting Accuracy:56.978%
Gunner Accuracy:31.388%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:439
V. Kills:323 135%
Deaths:158
KDR:2.778
Accuracy:54.601% C+
KPH:26.200 C--
VKPH:19.300 C++
Skyguard
B+
Kills:286
V. Kills:223 128%
Deaths:96
KDR:2.979
Accuracy:33.756% B++
KPH:14.800 C++
VKPH:11.500 B+
C75 Viper
C+
Kills:192
V. Kills:39 480%
Deaths:84
KDR:2.286
Accuracy:36.373% C
KPH:28 C+
VKPH:5.700 D
L100 Python HEAT
B+
Kills:163
V. Kills:40 398%
Deaths:33
KDR:4.939
Accuracy:55.664% B+
KPH:43.600 B+
VKPH:10.700 C
Kills:1,080 (1,080 + 0)
Deaths:371
KDR:2.911
VKDR:1.685
Vehicle Kills:625
Kill Difference:709
Playtime:46.677 hours
Usage:1%
Score:0.723m
Score/min:258
Driving Accuracy:55.664%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:980
V. Kills:489 200%
Deaths:372
KDR:2.634
Accuracy:46.250% B+
KPH:19 D
VKPH:9.500 C+
P2-120 AP
C*
Kills:742
V. Kills:562 132%
Deaths:239
KDR:3.105
Accuracy:41.931% C-
KPH:25.100 C-
VKPH:19 C*
P2-120 HESH
C+
Kills:183
V. Kills:25 N/A
Deaths:33
KDR:5.545
Accuracy:41.240% C+
KPH:50.400 C+
VKPH:6.900 C
E540 Halberd
B+
Kills:182
V. Kills:138 131%
Deaths:36
KDR:5.056
Accuracy:44.295% B
KPH:21.800 C-
VKPH:16.500 B+
P525 Marauder
C+
Kills:164
V. Kills:8 N/A
Deaths:21
KDR:7.810
Accuracy:21.518% C+
KPH:68.700 C+
VKPH:3.300 C
Kills:2,251 (1,905 + 346)
Deaths:701
KDR:3.211
VKDR:1.743
Vehicle Kills:1,222
Kill Difference:1,550
Playtime:95.686 hours
Usage:3%
Score:1.342m
Score/min:234
Driving Accuracy:41.240%
Gunner Accuracy:21.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,893
V. Kills:98 N/A
Deaths:90
KDR:21.033
Accuracy:37.197% C*
KPH:141.200 B*
VKPH:7.300 C**
G20 Vulcan-H
B**
Kills:888
V. Kills:763 116%
Deaths:186
KDR:4.774
Accuracy:49.281% C*
KPH:43.100 C+
VKPH:37 B**
M40 Fury-H
C+
Kills:694
V. Kills:80 N/A
Deaths:49
KDR:14.163
Accuracy:41.797% C+
KPH:86.400 C+
VKPH:10 D
E540 Halberd-H
B+
Kills:434
V. Kills:333 130%
Deaths:77
KDR:5.636
Accuracy:55.430% C
KPH:34.300 D
VKPH:26.300 B+
M12 Kobalt-H
B+
Kills:200
V. Kills:8 N/A
Deaths:20
KDR:10
Accuracy:23.617% B+
KPH:103.500 C
VKPH:4.100 C
M60-G Bulldog-H
C
Kills:165
V. Kills:18 N/A
Deaths:24
KDR:6.875
Accuracy:44.115% C
KPH:68.900 C
VKPH:7.500 D
MR11 Gatekeeper-H
M+
Kills:80
V. Kills:68 116%
Deaths:12
KDR:6.667
Accuracy:66.348% A++
KPH:67.200 M+
VKPH:57.100 M+
Kills:4,354 (0 + 4,354)
Deaths:458
KDR:9.507
VKDR:2.987
Vehicle Kills:1,368
Kill Difference:3,896
Playtime:60.194 hours
Usage:2%
Score:1.465m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:66.348%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:215
V. Kills:48 439%
Deaths:25
KDR:8.600
Accuracy:43.653% B**
KPH:68.900 B*
VKPH:15.400 A+
M40 Fury
A+
Kills:128
V. Kills:38 328%
Deaths:18
KDR:7.111
Accuracy:44.121% B**
KPH:66.100 B+
VKPH:19.600 A+
M20 Basilisk
B++
Kills:66
V. Kills:45 143%
Deaths:20
KDR:3.300
Accuracy:43.509% B+
KPH:15.300 C--
VKPH:10.400 B++
M60-G Bulldog
C++
Kills:64
V. Kills:19 320%
Deaths:19
KDR:3.368
Accuracy:37.432% C++
KPH:22.200 C--
VKPH:6.600 C++
Kills:473 (0 + 473)
Deaths:82
KDR:5.768
VKDR:1.829
Vehicle Kills:150
Kill Difference:391
Playtime:12.260 hours
Usage:0%
Score:0.236m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:37.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:372
V. Kills:37 N/A
Deaths:235
KDR:1.583
Accuracy:53.110% B+
KPH:38.100 B++
VKPH:3.800 C--
M12 Kobalt-F
C-
Kills:178
V. Kills:11 N/A
Deaths:306
KDR:0.582
Accuracy:19.058% C-
KPH:7.900 D
VKPH:0.500 D-
Kills:550 (550 + 0)
Deaths:541
KDR:1.017
VKDR:0.089
Vehicle Kills:48
Kill Difference:9
Playtime:32.293 hours
Usage:1%
Score:0.095m
Score/min:49
Driving Accuracy:19.058%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 38,93223,1546,3093.67B++1.4838.579%B**1.46%D25.6B**17.4B**245905h77.7B++201.3B*
Hellfire Rocket Pods 2,9102,2053456.391C+4.2054.367%B++1.315%B+67.6C21.6B++54132.6h19.1C++35.1B
SMG-46 Armistice 2,2052,1951,8711.173C++1.0129.074%B+7.107%D**30.1C+N/A8173h13.5B46.4B+
Hornet Missiles 2,9822,0562976.923C++4.7469.751%B**1.556%C+65.3C+29.4C46131.5h6.5B**9.4B**
M18 Locust 3,2971,9324224.578A++2.3944%A++1.812%C++33.5B++23.7B*34057.6h82.9C*188.4B+
P525 Marauder-H 1,9911,8939021.033C**18.8537.197%C*N/A141.3B*7.3C**36013.4h5.6B+15.1B+
C150 Dalton 2,9701,6923434.933C2.7540.877%C+N/A34.9C+26.4C*43848.5h4.1C**10C**
CAS30 Tank Buster 3,1201,6408751.874C++0.3156.978%B**N/A13.2B**12B**205123.8h45.2B+79.2B+
TSAR-42 1,5911,5757102.218C+0.0342.648%B+72.444%B+45C*N/A11935h2B+4.7B+
LC3 Jaguar 1,4611,4411,7340.831C1.3622.892%C8.813%F-13.6DN/A48105.7h16.5D72.2C-
M14 Banshee 1,5131,3942206.336C+4.1532.015%B+N/A76.6B*6.5A+29418.2h15.2B+47.6B+
TRAC-5 1,2581,2262,1190.579C1.6118.776%D7.423%F-10.8DN/A36113.8h17.2C91.5C
SOAS-20 1,2311,2248081.515C+0.6733.118%B*15.686%D-58B*N/A13621.1h10.7B+32.4B++
PDW-16 Hailstorm 1,2431,2248331.469B0.7231.436%A12.418%D55.6B**N/A13822h12.2B++39B++
TX1-FB Repeater 1,2231,2091,4210.851C-1.3435.044%B*16.543%D-34DN/A9035.6h14.5D*41.4C+
M18 Needler 2,0941,1876971.703C+0.4834.713%B+1.769%C17.6B+13.5B++29867.4h87.1B++250.8B*
MKV Suppressed 1,1841,1716351.844B++0.3433.751%A13.237%D--76.5A+N/A16715.3h11B++32.7B++
Chainblade 1,1871,16418,2530.064A2.1230.519%C+2.663%C--1.3B**N/A4895.5h2B+6.5B+
LC2 Lynx 1,1701,1639091.279C++0.9126.758%B+15.907%D--49.5B*N/A15323.5h13.1B+49B+
TS4 Haymaker 1,1651,1601,1241.032C+1.1541.594%C+9.655%D--41.4BN/A12128h4B+9.6B
HC1 Cougar 1,1801,1609601.208C++0.9825.549%C++18.621%D16.2DN/A4571.6h11.1B+43.6B
NS-7 PDW 1,1701,1601,4450.803C1.3825.524%C+12.586%D-8.9D-N/A30129.8h14.9C+58.4C++
TRAC-5 S 1,1841,1521,2030.958C+1.2326.045%B+8.854%D*13.2C--N/A4287.1h10.2B+39.3B+
L105 Zephyr 1,2961,1514227.405A25.2256.707%A++N/A107.6A*13.6B**43410.7h4.2B**7.4B**
T7 Mini-Chaingun 1,1731,1509691.187C*1.0021.726%B*9.391%D--49.8B++1B+14323.1h15C++68.9B+
L105 Zephyr PX 1,2651,0615220.404C+18.2252.805%C**N/A91.5C*17.6B+48211.6h4.4B8.4B+
Dual-75 Duster 1,1891,0303727.838A25.6543.338%B+N/A88.8B++13.7M31411.6h4.4B*10.1B*
P2-120 HEAT 1,4699803722.634D0.4546.25%B+1.837%D19D9.5C+14051.7h6.6C*14.2B+
TAS-16 Blackjack 9869737781.251C+0.9469.195%B++9.25%D*59B+N/A15116.5h2.2B+3.1B+
T5 AMC 9549479600.986C+1.2023.301%C+15.945%D19.4CN/A5748.7h13.3B+57.2B
G20 Vulcan-H 1,6518881864.774C++2.5949.281%C*2.703%C+43.1C+37B**46420.6h107.2C+217.6C++
C-4 1,2758736541.335C+0.8525.942%C+N/A70.4C32.4C*68612.4h1.4C++5.3C*
TRAC-Shot 8618506331.343C+0.8428.502%B++13.882%D-50.6B+N/A11216.8h8.5B**29.9B*
AP30 Shredder 1,6338081246.516C+4.3331.388%C+N/A26.2C26.8B**49030.8h61.6B+196.4B+
P2-120 AP 1,3047422393.105C--0.9241.931%C-3.639%C*25.1C-19C*36229.6h7.3C+17.4C+
M40 Fury-H 7746944914.163C++11.9841.797%C+1.585%B+86.8C+10D3478h6.7B++16B++
Tank Mine 1,0615361972.721C+0.5333.262%C+N/A109.4C+107.1A+14834.9h2C+6.1C+
T16 Rhino 5275224401.186C+1.0022.141%C++17.816%D31.8C+N/A9716.4h11.8B+53.4B+
TX2 Emperor 5115025290.949C+1.2436.446%B**18.327%C36.6C++N/A9313.7h9.1C++25.1B+
Shuriken 4834713271.44C+0.7532.879%A14.437%D58.9B+1.5A**1448h13.4C+40.7B+
TMG-50 4704652711.716C**0.4724.671%B+21.075%C59.6B**N/A2097.8h10.1B+40.7B+
MSW-R 4514463821.168C1.0223.491%C++20.852%C-42.5C+N/A16510.5h11.4B48.5B
L100 Python AP 7624391582.778C-0.5954.601%C+6.606%A*26.3C--19.3C++26016.7h6.8C12.4C
E540 Halberd-H 767434775.636C3.4555.43%C2.535%B34.4C--26.4B+41312.6h6.8C12.2C
Claymore 378378596.407C+4.2242.308%B*N/A222.4AN/A5461.7h1.1B*2.7B*
M40 Fury-F 4093722351.583C+0.6053.11%B+N/A38B++3.8C--1179.8h5.8B++11B**
T9 CARV 3713654040.903C1.2821.295%B7.671%F--28.7C+N/A17912.7h14.5C+68.1C**
M2 Mutilator 3613582001.79C+0.4016.988%B12.57%D**34.1B+N/A11010.5h15.3B+89.9B+
M2 Mutilator 3383352031.65C+0.5417.6%B+11.642%F30.7C*N/A9910.9h17.2C++97.5B+
AS16 NightHawk 3173122761.13C+1.0648.489%B++8.974%D**55.7B+N/A1635.6h4.4C*9.1B+
TX1 Repeater 3273114720.659C+1.5321.076%D11.897%D**44.4B+2.3A*1577h14.1C+66.7C
NS-44 Commissioner 3052964350.68C1.5127.046%D*15.878%D--25.1C-N/A8011.8h3.9C+14.5C--
FA1 Barrage 2952932731.073C++1.1145.314%B+10.239%D--51.4B**N/A1715.7h4B++8.8B++
Frag Grenade 2962901290N/A287.8152.312%B*N/A580C*12C**19790.5h3.5C++6.7B+
Skyguard 509286962.979C+0.7933.756%B++3.147%B*14.8C++11.6B+26019.3h130.4C+386.2B+
NS-30 Vandal 2862831332.128C++0.0637.366%B+18.375%D--59B+N/A1624.8h4.9B+13.2B+
NS AutoBlade 2622618,0000.033C+2.1513.311%D*4.981%C+0.7CN/A2374.3h2.4C18D
The Slasher 2572552,6120.098B**2.0949.081%B**N/A2.6C+N/A698.4h1.7B++3.4C++
NS-AM7 Archer 3862287780.293C-1.8960.25%C*16.228%C3D-2.1C2476.2h19.5C+32.3C++
M40 Fury 263215258.6C++6.4143.653%B**N/A69.4B*15.5A+4223.1h12.2C**28B+
RAMS .50M 207200702.857C+0.6748.958%A+82%B+42.6B++1.5S1514.7h2.1C*4.3B++
M12 Kobalt-H 2082002010D7.8123.617%B+8.5%F105.3C4.2C2771.9h16.3C+69.2C*
TRAC-5 Burst 2031982610.759C1.4327.56%C**18.687%D-6.9D*N/A2228.8h16.2D--58.9C
C75 Viper 231192842.286C-0.1036.373%CN/A27.8C+5.7D2366.9h9.2B+25.2B+
P2-120 HESH 208183335.545C--3.3641.24%C+1.093%C*50.8C+6.9C2733.6h3.7B*9.1B+
ML-7 2871823460.526C1.6655.49%C+1.648%D18.8C--10.8C3309.7h6.7C++12C++
E540 Halberd 320182365.056C2.8744.295%B3.297%C+21.7C-16.4B+3398.4h7.3D--16.4C
AMR-66 1811811591.138C++1.0525.97%C13.812%F29.7C**N/A1066.1h8B+30.6B
Sticky Grenade 1811801180N/A177.8154.249%C++N/A600D-3.3D--18140.3h3.1D--5.6C
M12 Kobalt-F 1891783060.582D1.6019.058%C-5.056%D7.9DN/A2022.5h19.2C-100.7C
NS-11P 1781741511.152C+1.0324.881%C++17.816%D41.4C++1B+1124.2h12.9C*51.8C**
T4 AMP 1751731750.989C++1.2034.211%B**12.717%D*33.3C+N/A835.2h13.4B+39.3B+
TRAP-M1 171167871.92C+0.2736.961%A13.773%F52.2B+1.3A++1233.2h8B+21.7B++
M60-G Bulldog-H 183165246.875D4.6944.115%CN/A68.8C7.5D2172.4h5C**11.2C*
P525 Marauder 172164217.81C-5.6221.518%C+N/A68.3C+3.3C2502.4h5.5B+25.7B+
M60-A Bulldog 189164441C**38.8159.774%B**1.829%C-91.1A++13.9M++6051.8h5.5C*9.2B+
L100 Python HEAT 203163334.939C+2.7555.664%B+1.84%C-44.1B++10.8C2833.7h3.5A6.3A
M202 Wyrm 231161626.833A24.6554.406%C+1.863%C+100.6C+43.8C5311.6h24.4B**44.9B*
T9 CARV-S 1621601361.176C1.0121.208%C16.25%D*43.2C+N/A1753.7h13.1C+61.8C+
MANA Anti-Vehicle Turret 3011581541.026C1.1652.016%C+4.43%C*25.5C--23.1C4576.2h12.3C23.7C-
M40 Fury 166128187.111C+4.9244.121%B**3.125%A67.4B+20A+5101.9h13.6C+30.9B+
M77-B 118117711.648C0.5440.89%B+78.633%B26C+N/A1174.5h2.5C+6.1C**
TAR 1041041090.954C1.2322.544%C10.577%D**24.8CN/A1014.2h13C++57.5C++
M60-A Bulldog 1171011101A98.8160.923%AN/A84.2A++13.3M+5321.2h5.4B8.8B*
NS-11C 102100601.667B+0.5232.363%A+16%D50B++1B**2342h12.2B+37.8B+
Spear Anti-Vehicle Phalanx Turret 16384292.897D0.7152.226%B*5.952%B**35C32.9B**6782.4h11.5D--21.9C+
MR11 Gatekeeper-H 14880126.667B+4.4866.348%A++1.25%C66.7M+56.7M8141.2h41.6B*62.7B**
M20 Basilisk 11978178S75.8158.683%B++8.974%A*39C+20.5C+2532h83.1B++141.5B*
M60-A Bulldog 10577491.571D0.6220.327%F-N/A11.5D*4.2D1976.7h6.3C31F-
NS Patriot Flare Gun 68661610.41C1.786.554%D--N/A9DN/A257.3h3.2C+48.5C
M20 Basilisk 11166203.3C+1.1143.509%B+4.545%D15.3C--10.5B++2884.3h114D262C+
M60-G Bulldog 8364193.368C1.1837.432%C++N/A22.1C--6.6C++1342.9h6.5B17.3B+
T1 Cycler 6362621C+1.1921.309%C12.903%D**24.8C+N/A3362.5h13.3C**62.6C++
Cycler TRV 6261501.22C+0.9719.766%D14.754%D43.6B+N/A2501.4h10.8B*54.7C**
NS CandyCannon 3000 61611690.361C1.8322.387%D*26.23%C--13.3C-N/A304.6h4.7C++21D
NS Deep Freeze 60601660.361D1.8324.449%D-1.667%D--17.1DN/A433.5h2C**8.3C*
A30 Walker 11150371.351C0.8425.74%BN/A13.5C16.5C++5543.7h129.3C++502.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73600.5h
Anti-Vehicle MANA Turret227822.6h
Nano-Armor Kit1,7611,807,739212.5h
Nanite Revive Grenade01060h
Medical Applicator13138,2824.2h
Motion Spotter99870.7h
TR Patriot Flare Gun03500.4h
Welding Device04670.1h
Recon Detection Device167141.5h
Shield Recharging Field5870.1h
Medical Kit1652,3054.4h
Ammunition Package213,6791.4h
Anti-Infantry MANA Turret161231.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.20s
Server spent 2.49s on queries, 1.29s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.