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Lt. Colonel giraffecamo[HMGD] giraffecamo
TR BR 66

KDR: 2.2

Score: 3.8m

Last Seen: May 14th, 2019 9:21 PM
- OFFLINE - 841 hour(s)

Battle Rank 66 - Terran Republic on Miller
Level Progress (to 67): 72%
Level 100 Progress: 20% 1057h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS 99SV SMG-46 Armistice M14 Banshee M1 Heavy Cycler MRC3 Mercy Ripper T9 CARV NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,323,558 MLG Score: 1058
Fun Score: N/A
Cheeseburgers Flipped: 224TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.879%17.713%529712033,6811.201370.997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.001%1.704A++-0.473D-0.096C+HEAD (~2.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.485B+11.50.196C++27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.384%0.497%2762112091,609647125.14062235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.631D-1.011D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.753B++12.50.764B++27.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.883%27.843%0212083,333367299.08174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.492%-0.318C-2.556F*-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.282C4.2-0.311C8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m290.2%238 (14.3k)213 (12.8k)2.1985312,2815,5862.2436466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210110523.196%17.132%39703:104

12% Engineer9% Heavy Assault67% Infiltrator10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2019 11:04 PMApr 5th, 2019 11:22 PMJun 12th, 2019 6:39 AM (6d) (PST)May 14th, 2019 6:15 PM (35d) (PST)May 14th, 2019 5:21 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4642711930.6940.3160.1192.0720.0201058

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,85616,27011,58642197124112,809

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
295h/12.3d 252 2,104 2,987 36.7k 338 879 355 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:550
Deaths:488
KDR:1.127
Accuracy:24.147% B**
HSR:23.273% C++
MG-H1 Watchman
B++
Kills:205
Deaths:176
KDR:1.165
Accuracy:26.242% B++
HSR:18.049% D--
Kills:755
Deaths (as Heavy Assault):664
Deaths (to Heavy Assaults):1,576
KDR:1.13705
Kill Difference:91
Playtime:25.976 hours
Usage:9%
Score:0.330m
Score/min:212
Accuracy (listed only):25.195%
HSR (listed only):20.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:2,304
Deaths:1,391
KDR:1.656
Accuracy:32.292% A
HSR:17.665% C**
TRAC-5
B**
Kills:53
Deaths:84
KDR:0.631
Accuracy:26.418% B**
HSR:5.660% F--
Kills:2,357
Deaths (as Light Assault):1,475
Deaths (to Light Assaults):800
KDR:1.59797
Kill Difference:882
Playtime:4.836 hours
Usage:2%
Score:0.013m
Score/min:46
Accuracy (listed only):29.355%
HSR (listed only):11.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C*
Kills:3,180
Deaths:1,561
KDR:2.037
Accuracy:32.789% C*
HSR:26.478% D--
SMG-46 Armistice
A
Kills:2,304
Deaths:1,391
KDR:1.656
Accuracy:32.292% A
HSR:17.665% C**
NS-61 Emissary
B
Kills:429
Deaths:323
KDR:1.328
Accuracy:30.192% B
HSR:12.587% D
RAMS .50M
C
Kills:153
Deaths:74
KDR:2.068
Accuracy:37.010% C
HSR:56.209% F**
TX1 Repeater
B
Kills:70
Deaths:102
KDR:0.686
Accuracy:26.576% B
HSR:21.429% C+
NS-44 Commissioner
C+
Kills:70
Deaths:99
KDR:0.707
Accuracy:35.368% C+
HSR:11.429% D**
Kills:6,206
Deaths (as Infiltrator):3,550
Deaths (to Infiltrators):1,160
KDR:1.74817
Kill Difference:2,656
Playtime:196.915 hours
Usage:67%
Score:2.565m
Score/min:217
Accuracy (listed only):32.371%
HSR (listed only):24.299%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:53
Deaths:84
KDR:0.631
Accuracy:26.418% B**
HSR:5.660% F--
Kills:53
Deaths (as Engineer):84
Deaths (to Engineers):742
KDR:0.63095
Kill Difference:31
Playtime:34.599 hours
Usage:12%
Score:0.347m
Score/min:167
Accuracy (listed only):26.418%
HSR (listed only):5.660%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:2,304
Deaths:1,391
KDR:1.656
Accuracy:32.292% A
HSR:17.665% C**
Kills:2,304
Deaths (as Combat Medic):1,391
Deaths (to Combat Medics):576
KDR:1.65636
Kill Difference:913
Playtime:2.783 hours
Usage:1%
Score:0.034m
Score/min:202
Accuracy (listed only):32.292%
HSR (listed only):17.665%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:987
Deaths:420
KDR:2.350
Accuracy:18.246% B**
HSR:20.263% B+
MRC3 Mercy
B++
Kills:939
Deaths:420
KDR:2.236
Accuracy:19.602% B++
HSR:19.382% C
Kills:1,926
Deaths (as MAX Suit):420
Deaths (to MAX Suits):166
KDR:4.58571
Kill Difference:1,506
Playtime:28.092 hours
Usage:10%
Score:0.489m
Score/min:290
Accuracy (listed only):18.924%
HSR (listed only):19.823%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,609
V. Kills:54 N/A
Deaths:103
KDR:15.621
Accuracy:31.384% B
KPH:55 B+
VKPH:1.800 D
Hellfire Rocket Pods
A
Kills:225
V. Kills:9 N/A
Deaths:38
KDR:5.921
Accuracy:58.978% A
KPH:48.600 C-
VKPH:1.900 D*
Kills:1,834 (1,609 + 0)
Deaths:141
KDR:13.007
VKDR:0.447
Vehicle Kills:63
Kill Difference:1,693
Playtime:33.899 hours
Usage:11%
Score:0.246m
Score/min:121
Piloting Accuracy:31.384%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:89
V. Kills:32 270%
Deaths:8
KDR:11.125
Accuracy:35.313% D*
KPH:32.500 C*
VKPH:11.700 D-
Kills:89 (89 + 0)
Deaths:8
KDR:11.125
VKDR:4
Vehicle Kills:32
Kill Difference:81
Playtime:2.738 hours
Usage:1%
Score:0.032m
Score/min:195
Driving Accuracy:35.313%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:65
V. Kills: N/A
Deaths:47
KDR:1.383
Accuracy:38.525% C
KPH:27.600 D
VKPH:0 D**
Kills:65 (65 + 0)
Deaths:47
KDR:1.383
VKDR:0
Vehicle Kills:0
Kill Difference:18
Playtime:2.359 hours
Usage:1%
Score:0.009m
Score/min:67
Driving Accuracy:38.525%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
99SV 3,2083,1801,5612.037B0.1632.789%C*26.478%D--46.6A+N/A11968.2h4.3B*13B++
SMG-46 Armistice 2,3192,3041,3911.656B+0.5432.292%A17.665%C**48.9B**N/A10347.1h11.7B*36.3B++
M14 Banshee 1,6631,60910315.621B**13.4231.384%BN/A54.9B+1.8D12529.3h12.5B++39.8B++
M1 Heavy Cycler 1,0189874202.35B*0.1518.246%B**20.263%B+36.7A++1.2A*9026.9h14.1B**77.3B++
MRC3 Mercy 9649394202.236C++0.0419.602%B++19.382%C34.9B+N/A8826.9h16.5B++84B++
Ripper 6466377670.831S1.3734.985%B*12.245%D14.2B++N/A3245h1.1B++3.2C+
T9 CARV 5585504881.127C+1.0724.147%B**23.273%C++34BN/A8816.2h11.7B++48.6B++
NS-61 Emissary 4314293231.328B++0.8730.192%B12.587%D22.8C+N/A6118.8h10B+33.1B++
Hellfire Rocket Pods 234225385.921C+3.7258.978%AN/A48.9C-2D*954.6h11.9B++20.2B*
MG-H1 Watchman 2102051761.165C+1.0326.242%B++18.049%D--31.5CN/A1206.5h13.7B+52.2B+
RAMS .50M 154153742.068C0.1337.01%C56.209%F**35.6B+N/A854.3h2.3C+6.2C+
Fatestealer 1021011870.54D1.6626.68%D--19.802%C18.4CN/A485.5h2.6D9.6D-
P2-120 AP 12189811.125B+8.9335.313%D*N/A33C**11.9D-1952.7h4.9B**14B+
Hunter QCX 7674511.451B**0.7547.389%C**10.811%D--21.1B++N/A563.5h3.3B+7B+
TX1 Repeater 70701020.686C+1.5126.576%B21.429%C+25C+N/A712.8h9.8B*36.7B++
NS-44 Commissioner 7270990.707C1.4935.368%C+11.429%D**41.2C**1.2A++1221.7h3.6B+10.3C**
S12 Renegade 6565471.383C-0.8238.525%C3.077%C--27.1DN/A672.4h2.9B+7.5C**
TRAC-5 5353840.631C1.5726.418%B**5.66%F--6.8D-N/A487.8h14.3C**54.2B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3711,0901.1h
Motion Spotter116,0151.8h
Ammunition Package1670h
Nano-Armor Kit2558,7584.8h
Recon Detection Device0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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