Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,309)players online:
Myian (47)  Growen_the_Marowak (11)  SDevil (3)  Gm4nG (2)  Begong (1)  EdVanAmator (1) 65
stats.dasanfall.com
Archon goaten[] goaten
VS BR 76

KDR: 2.34

Score: 73.9m

Last Seen: Nov 13th, 2018 10:37 PM
- OFFLINE - 44.3 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Miller
Level Progress (to 77): 9%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Terminus VX-9 Orion VS54 Flare VE6 Pulsar C Light PPA Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:goaten



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,119,645 MLG Score: 895
Fun Score: N/A
Cheeseburgers Flipped: 976TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.227%29.403%10065396251,9942.74766-0.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.583%2.59A**1.376A-1.285D**HEAD ++ (~12.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.576B+10.90.238C++20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.359%1.39%353510104,030189219002.1289212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.879%1.037B**-0.208C-0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.30.336C**50.30.044C+55.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.421%3.06%385810074,281184422012.32158194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.973%0.642B+0.296C*0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40-0.052C+19-0.539D21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.635%6.645%543209955,523162514663.39668376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.816%0.884B*0.606B+0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.663B+18.10.536B+21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.82%78.683%54351010896190240.471083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.246%1.764A++0.759B++0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+2.30.288C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.787%17.745%54351010541147080.368027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.713%1.372A0.664B+-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.485B+3.90.19C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.9m485.7%390 (23.4k)328 (19.7k)2.3396990,73838,7822.6388376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1015593523.218%20.814%48305:4938

20% Combat Medic38% Engineer23% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 12:45 AMJul 12th, 2018 3:01 AMNov 14th, 2018 8:05 PM (17h) (PST)Nov 13th, 2018 6:37 PM (2d) (PST)Nov 13th, 2018 6:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051223830.4030.1720.0842.2030.050895

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3247,34022,98424105132319,700

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3750.9h/156.3d 11,601 18,886 33,019 495.7k 5,009 7,468 11,317 113.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:7,063
Deaths:2,221
KDR:3.180
Accuracy:35.914% A**
HSR:36.528% B*
Pulsar LSW
A*
Kills:3,662
Deaths:1,274
KDR:2.874
Accuracy:33.705% A*
HSR:32.605% A
Orion VS54
A++
Kills:1,671
Deaths:679
KDR:2.461
Accuracy:29.578% A++
HSR:26.691% B
Flare VE6
A
Kills:1,515
Deaths:667
KDR:2.271
Accuracy:29.038% A
HSR:23.960% C+
VX29 Polaris
B**
Kills:1,284
Deaths:612
KDR:2.098
Accuracy:29.259% B**
HSR:23.676% C++
NS-15M2
M*
Kills:1,254
Deaths:385
KDR:3.257
Accuracy:40.780% M*
HSR:41.627% A*
VE-H Maw
M+
Kills:1,206
Deaths:344
KDR:3.506
Accuracy:40.859% M+
HSR:44.113% A*
NSX Naginata
M+
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:36.430% M+
HSR:38.514% A+
SVA-88
B**
Kills:1,166
Deaths:494
KDR:2.360
Accuracy:28.917% B**
HSR:22.727% C
NS-15MP
A*
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:38.512% A*
HSR:38.369% B**
NS-15M AE
A++
Kills:1,162
Deaths:377
KDR:3.082
Accuracy:34.836% A++
HSR:32.444% B++
NS-15M1
A+
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:30.105% A+
HSR:23.362% C*
Lasher X2
A+
Kills:1,155
Deaths:762
KDR:1.516
Accuracy:35.691% A+
HSR:2.165% D--
Ursa
A+
Kills:1,118
Deaths:489
KDR:2.286
Accuracy:30.614% A+
HSR:24.419% C++
Kills:25,752
Deaths (as Heavy Assault):9,564
Deaths (to Heavy Assaults):11,364
KDR:2.6926
Kill Difference:16,188
Playtime:870.995 hours
Usage:23%
Score:19.343m
Score/min:370
Accuracy (listed only):33.874%
HSR (listed only):29.371%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,441
Deaths:769
KDR:1.874
Accuracy:33.858% A++
HSR:26.440% B++
Serpent VE92
A*
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:34.043% A*
HSR:24.655% B*
Zenith VX-5
A**
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:36.592% A**
HSR:27.241% B**
NS Baron G5AE
A+
Kills:1,159
Deaths:511
KDR:2.268
Accuracy:61.553% A+
HSR:20.362% B**
NS-11C
A++
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:32.058% A++
HSR:21.472% B+
VX6-7
A
Kills:1,154
Deaths:709
KDR:1.628
Accuracy:30.642% A
HSR:23.224% B+
Eidolon VE33
A+
Kills:1,154
Deaths:756
KDR:1.526
Accuracy:35.766% A+
HSR:22.097% C--
Eclipse VE3A
A*
Kills:648
Deaths:209
KDR:3.100
Accuracy:36.508% A*
HSR:25.617% B**
Solstice Burst
A*
Kills:597
Deaths:260
KDR:2.296
Accuracy:37.953% A*
HSR:24.791% C++
Solstice SF
B**
Kills:445
Deaths:355
KDR:1.254
Accuracy:29.496% B**
HSR:11.011% D--
Solstice VE3
A
Kills:269
Deaths:175
KDR:1.537
Accuracy:29.822% A
HSR:17.100% C-
Thanatos VE70
A*
Kills:189
Deaths:109
KDR:1.734
Accuracy:58.408% A*
HSR:11.640% D-
NS Baron G5
A++
Kills:166
Deaths:88
KDR:1.886
Accuracy:62.787% A++
HSR:10.843% D
Zenith VX-5AE
A**
Kills:130
Deaths:18
KDR:7.222
Accuracy:40.707% A**
HSR:36.923% A++
Phobos VX86
B+
Kills:109
Deaths:77
KDR:1.416
Accuracy:59.316% C++
HSR:19.266% B+
Deimos VA29
A++
Kills:108
Deaths:72
KDR:1.500
Accuracy:67.377% B+
HSR:25.926% A++
Pandora VX25
A**
Kills:75
Deaths:62
KDR:1.210
Accuracy:63.030% A**
HSR:14.667% C+
Nova
A++
Kills:60
Deaths:55
KDR:1.091
Accuracy:42.496% C+
HSR:23.333% A++
Kills:11,179
Deaths (as Engineer):5,925
Deaths (to Engineers):8,244
KDR:1.88675
Kill Difference:5,254
Playtime:1,417.868 hours
Usage:38%
Score:30.048m
Score/min:353
Accuracy (listed only):44.023%
HSR (listed only):21.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,441
Deaths:769
KDR:1.874
Accuracy:33.858% A++
HSR:26.440% B++
Sirius SX12
A*
Kills:1,247
Deaths:454
KDR:2.747
Accuracy:34.589% A*
HSR:26.945% A+
MKV Suppressed
A**
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:38.503% A**
HSR:34.410% A**
NS-7 PDW
A*
Kills:1,167
Deaths:570
KDR:2.047
Accuracy:34.962% A*
HSR:21.080% B+
Eridani SX5G
A+
Kills:1,164
Deaths:453
KDR:2.570
Accuracy:35.591% A+
HSR:26.289% B++
Serpent VE92
A*
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:34.043% A*
HSR:24.655% B*
Eridani SX5
A++
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:35.411% A++
HSR:25.776% B*
Zenith VX-5
A**
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:36.592% A**
HSR:27.241% B**
NS Baron G5AE
A+
Kills:1,159
Deaths:511
KDR:2.268
Accuracy:61.553% A+
HSR:20.362% B**
NS-11C
A++
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:32.058% A++
HSR:21.472% B+
VX6-7
A
Kills:1,154
Deaths:709
KDR:1.628
Accuracy:30.642% A
HSR:23.224% B+
Eclipse VE3A
A*
Kills:648
Deaths:209
KDR:3.100
Accuracy:36.508% A*
HSR:25.617% B**
Solstice Burst
A*
Kills:597
Deaths:260
KDR:2.296
Accuracy:37.953% A*
HSR:24.791% C++
Solstice SF
B**
Kills:445
Deaths:355
KDR:1.254
Accuracy:29.496% B**
HSR:11.011% D--
Solstice VE3
A
Kills:269
Deaths:175
KDR:1.537
Accuracy:29.822% A
HSR:17.100% C-
Thanatos VE70
A*
Kills:189
Deaths:109
KDR:1.734
Accuracy:58.408% A*
HSR:11.640% D-
NS Baron G5
A++
Kills:166
Deaths:88
KDR:1.886
Accuracy:62.787% A++
HSR:10.843% D
NSX Tengu
A*
Kills:145
Deaths:52
KDR:2.788
Accuracy:51.939% A*
HSR:33.104% A++
Zenith VX-5AE
A**
Kills:130
Deaths:18
KDR:7.222
Accuracy:40.707% A**
HSR:36.923% A++
Phobos VX86
B+
Kills:109
Deaths:77
KDR:1.416
Accuracy:59.316% C++
HSR:19.266% B+
Deimos VA29
A++
Kills:108
Deaths:72
KDR:1.500
Accuracy:67.377% B+
HSR:25.926% A++
Pandora VX25
A**
Kills:75
Deaths:62
KDR:1.210
Accuracy:63.030% A**
HSR:14.667% C+
Skorpios
S
Kills:60
Deaths:27
KDR:2.222
Accuracy:36.809% A*
HSR:53.333% S
Nova
A++
Kills:60
Deaths:55
KDR:1.091
Accuracy:42.496% C+
HSR:23.333% A++
Kills:16,145
Deaths (as Light Assault):7,621
Deaths (to Light Assaults):6,673
KDR:2.11849
Kill Difference:8,524
Playtime:417.693 hours
Usage:11%
Score:5.644m
Score/min:225
Accuracy (listed only):42.685%
HSR (listed only):24.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,829
Deaths:865
KDR:2.114
Accuracy:35.571% A*
HSR:33.898% B**
Sirius SX12
A*
Kills:1,247
Deaths:454
KDR:2.747
Accuracy:34.589% A*
HSR:26.945% A+
Darkstar
A+
Kills:1,178
Deaths:567
KDR:2.078
Accuracy:33.739% A+
HSR:25.891% C**
MKV Suppressed
A**
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:38.503% A**
HSR:34.410% A**
NS-11A
A+
Kills:1,168
Deaths:719
KDR:1.624
Accuracy:31.293% A+
HSR:20.634% C+
NS-7 PDW
A*
Kills:1,167
Deaths:570
KDR:2.047
Accuracy:34.962% A*
HSR:21.080% B+
H-V45
A*
Kills:1,165
Deaths:636
KDR:1.832
Accuracy:33.161% A*
HSR:21.459% C++
Eridani SX5G
A+
Kills:1,164
Deaths:453
KDR:2.570
Accuracy:35.591% A+
HSR:26.289% B++
NS-11P
M*
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:38.235% M*
HSR:32.186% A*
Eridani SX5
A++
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:35.411% A++
HSR:25.776% B*
NS Baron G5AE
A+
Kills:1,159
Deaths:511
KDR:2.268
Accuracy:61.553% A+
HSR:20.362% B**
Equinox VE2 Burst
A++
Kills:1,158
Deaths:507
KDR:2.284
Accuracy:35.982% A++
HSR:24.784% C
Pulsar VS1
A*
Kills:1,156
Deaths:598
KDR:1.933
Accuracy:33.315% A*
HSR:27.076% B**
CME
A++
Kills:589
Deaths:319
KDR:1.846
Accuracy:34.401% A++
HSR:22.241% C+
Corvus VA55
A*
Kills:577
Deaths:323
KDR:1.786
Accuracy:34.704% A*
HSR:27.556% B++
Equinox VE2
B*
Kills:550
Deaths:361
KDR:1.524
Accuracy:30.051% B*
HSR:18.364% C
Thanatos VE70
A*
Kills:189
Deaths:109
KDR:1.734
Accuracy:58.408% A*
HSR:11.640% D-
NS Baron G5
A++
Kills:166
Deaths:88
KDR:1.886
Accuracy:62.787% A++
HSR:10.843% D
NSX Tengu
A*
Kills:145
Deaths:52
KDR:2.788
Accuracy:51.939% A*
HSR:33.104% A++
Phobos VX86
B+
Kills:109
Deaths:77
KDR:1.416
Accuracy:59.316% C++
HSR:19.266% B+
Deimos VA29
A++
Kills:108
Deaths:72
KDR:1.500
Accuracy:67.377% B+
HSR:25.926% A++
Pandora VX25
A**
Kills:75
Deaths:62
KDR:1.210
Accuracy:63.030% A**
HSR:14.667% C+
Skorpios
S
Kills:60
Deaths:27
KDR:2.222
Accuracy:36.809% A*
HSR:53.333% S
Nova
A++
Kills:60
Deaths:55
KDR:1.091
Accuracy:42.496% C+
HSR:23.333% A++
Kills:18,518
Deaths (as Combat Medic):8,775
Deaths (to Combat Medics):3,882
KDR:2.11031
Kill Difference:9,743
Playtime:748.389 hours
Usage:20%
Score:12.046m
Score/min:268
Accuracy (listed only):42.634%
HSR (listed only):25.044%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A*
Kills:1,247
Deaths:454
KDR:2.747
Accuracy:34.589% A*
HSR:26.945% A+
MKV Suppressed
A**
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:38.503% A**
HSR:34.410% A**
NS-7 PDW
A*
Kills:1,167
Deaths:570
KDR:2.047
Accuracy:34.962% A*
HSR:21.080% B+
Eridani SX5G
A+
Kills:1,164
Deaths:453
KDR:2.570
Accuracy:35.591% A+
HSR:26.289% B++
Eridani SX5
A++
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:35.411% A++
HSR:25.776% B*
NS-44 Commissioner
A*
Kills:651
Deaths:439
KDR:1.483
Accuracy:53.587% A*
HSR:30.722% A
Ghost
A++
Kills:559
Deaths:119
KDR:4.697
Accuracy:50.488% A++
HSR:80.143% A
Artemis VX26
A*
Kills:350
Deaths:132
KDR:2.652
Accuracy:38.114% A*
HSR:30.286% B**
Spiker
A+
Kills:284
Deaths:263
KDR:1.080
Accuracy:39.942% A+
HSR:25.704% B++
NS-357 Underboss
M
Kills:202
Deaths:137
KDR:1.474
Accuracy:50.066% A++
HSR:41.089% M
Nyx VX31
A++
Kills:160
Deaths:59
KDR:2.712
Accuracy:44.734% A++
HSR:48.125% A++
NSX Tengu
A*
Kills:145
Deaths:52
KDR:2.788
Accuracy:51.939% A*
HSR:33.104% A++
NS-61 Emissary
A++
Kills:132
Deaths:103
KDR:1.282
Accuracy:37.497% A+
HSR:25.758% A++
NS-AM7 Archer
A
Kills:132
Deaths:259
KDR:0.510
Accuracy:68.245% A
HSR:22.727% B+
Cerberus
B*
Kills:116
Deaths:102
KDR:1.137
Accuracy:37.164% B*
HSR:16.379% D
Parallax VX3
B+
Kills:111
Deaths:39
KDR:2.846
Accuracy:41.731% B+
HSR:81.982% B+
Phantom VA23
B++
Kills:110
Deaths:38
KDR:2.895
Accuracy:39.003% B++
HSR:28.182% C+
XM98
B+
Kills:100
Deaths:30
KDR:3.333
Accuracy:41.243% B+
HSR:78% B+
NS-44 Commissioner AE
A++
Kills:91
Deaths:83
KDR:1.096
Accuracy:52.632% A
HSR:39.560% A++
Beamer VS3
B++
Kills:85
Deaths:99
KDR:0.859
Accuracy:31.976% B++
HSR:17.647% D
Phaseshift VX-S
A++
Kills:74
Deaths:33
KDR:2.242
Accuracy:49.793% A++
HSR:56.757% D*
NS-44L Blackhand
B**
Kills:69
Deaths:43
KDR:1.605
Accuracy:50.912% B**
HSR:50.725% B++
Manticore SX40
C+
Kills:68
Deaths:62
KDR:1.097
Accuracy:28.677% C+
HSR:19.118% C
NS-45 Pilot
B**
Kills:62
Deaths:43
KDR:1.442
Accuracy:38.166% B**
HSR:33.871% B**
Skorpios
S
Kills:60
Deaths:27
KDR:2.222
Accuracy:36.809% A*
HSR:53.333% S
NSX Tomoe
A*
Kills:60
Deaths:27
KDR:2.222
Accuracy:38.994% A*
HSR:40% B
V10
A
Kills:52
Deaths:15
KDR:3.467
Accuracy:43.197% B+
HSR:88.462% A
Kills:9,588
Deaths (as Infiltrator):4,577
Deaths (to Infiltrators):5,321
KDR:2.09482
Kill Difference:5,011
Playtime:157.598 hours
Usage:4%
Score:2.383m
Score/min:252
Accuracy (listed only):42.369%
HSR (listed only):39.858%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,301
Deaths:386
KDR:3.370
Accuracy:26.633% A+
HSR:18.217% C--
Blueshift VM5
A+
Kills:1,263
Deaths:356
KDR:3.548
Accuracy:26.062% A+
HSR:19.240% C
Quasar VM1
A*
Kills:1,164
Deaths:364
KDR:3.198
Accuracy:25.551% A*
HSR:21.306% B+
Quasar VM1
A++
Kills:1,157
Deaths:318
KDR:3.638
Accuracy:25.546% A++
HSR:24.201% B+
Comet VM2
A++
Kills:443
Deaths:298
KDR:1.487
Accuracy:59.615% A++
HSR:6.772% B**
Comet VM2
A*
Kills:340
Deaths:239
KDR:1.423
Accuracy:61.409% A++
HSR:8.529% A*
Nebula VM20
B**
Kills:171
Deaths:62
KDR:2.758
Accuracy:22.808% B**
HSR:22.222% B
Nebula VM20
B**
Kills:165
Deaths:56
KDR:2.946
Accuracy:23.276% B**
HSR:23.636% B+
Vortex VM21
A++
Kills:121
Deaths:96
KDR:1.260
Accuracy:55.140% A++
HSR:4.959% B+
NS-20 Gorgon
A+
Kills:104
Deaths:26
KDR:4
Accuracy:37.685% A+
HSR:24.039% B++
NS-20 Gorgon
A+
Kills:82
Deaths:26
KDR:3.154
Accuracy:37.584% A+
HSR:25.610% B**
Vortex VM21
A+
Kills:77
Deaths:80
KDR:0.963
Accuracy:53.727% A+
HSR:5.195% B+
NS-10 Burster
M
Kills:69
Deaths:64
KDR:1.078
Accuracy:46.338% M
HSR:2.899% D--
NS-10 Burster
A**
Kills:54
Deaths:69
KDR:0.783
Accuracy:45.763% A**
HSR:1.852% D*
Kills:6,511
Deaths (as MAX Suit):1,220
Deaths (to MAX Suits):2,461
KDR:5.33689
Kill Difference:5,291
Playtime:122.237 hours
Usage:3%
Score:4.428m
Score/min:604
Accuracy (listed only):39.081%
HSR (listed only):14.905%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,408
V. Kills:189 N/A
Deaths:297
KDR:4.741
Accuracy:51.277% A+
KPH:43.300 C+
VKPH:5.800 B**
Dual Photon Pods
A**
Kills:1,001
V. Kills:190 N/A
Deaths:110
KDR:9.100
Accuracy:72.599% A**
KPH:99.900 B+
VKPH:19 C++
Saron Laser Cannon
B
Kills:652
V. Kills:623 104%
Deaths:444
KDR:1.468
Accuracy:42.718% A++
KPH:12.100 C+
VKPH:11.600 B
Maelstrom Turbo Laser
B*
Kills:636
V. Kills:498 127%
Deaths:297
KDR:2.141
Accuracy:46.835% M
KPH:20.500 B+
VKPH:16.100 B*
Hornet Missiles
A++
Kills:368
V. Kills:207 177%
Deaths:55
KDR:6.691
Accuracy:76.226% A++
KPH:64.900 C+
VKPH:36.500 C+
Antares LC
C**
Kills:84
V. Kills:81 102%
Deaths:46
KDR:1.826
Accuracy:37.706% B**
KPH:16.400 C+
VKPH:15.800 C**
Kills:4,149 (2,780 + 0)
Deaths:1,249
KDR:3.322
VKDR:1.432
Vehicle Kills:1,788
Kill Difference:2,900
Playtime:138.111 hours
Usage:4%
Score:2.806m
Score/min:339
Piloting Accuracy:37.706%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:333
V. Kills:384 86%
Deaths:381
KDR:0.874
Accuracy:58.676% A
KPH:7.100 C+
VKPH:8.200 C++
C150 Dalton
U
Kills:235
V. Kills:203 115%
Deaths:23
KDR:10.217
Accuracy:58.497% A++
KPH:846,000 U
VKPH:730,800 U
AP30 Shredder
U
Kills:91
V. Kills:70 128%
Deaths:17
KDR:5.353
Accuracy:39.498% B++
KPH:327,600 U
VKPH:252,000 U
L105 Zephyr
U
Kills:76
V. Kills:9 N/A
Deaths:3
KDR:25.333
Accuracy:55.841% A+
KPH:273,600 U
VKPH:32,400 U
Kills:735 (333 + 402)
Deaths:424
KDR:1.733
VKDR:1.571
Vehicle Kills:666
Kill Difference:311
Playtime:46.626 hours
Usage:1%
Score:0.939m
Score/min:335
Piloting Accuracy:58.676%
Gunner Accuracy:55.841%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:677
V. Kills:433 156%
Deaths:120
KDR:5.642
Accuracy:64.807% B**
KPH:35.500 B++
VKPH:22.700 B*
Skyguard
C**
Kills:435
V. Kills:354 123%
Deaths:166
KDR:2.620
Accuracy:43.391% A*
KPH:13.100 C+
VKPH:10.700 C**
C75 Viper
B+
Kills:344
V. Kills:93 366%
Deaths:57
KDR:6.035
Accuracy:56.957% A++
KPH:35.400 B
VKPH:9.600 B+
L100 Python HEAT
B*
Kills:187
V. Kills:53 346%
Deaths:29
KDR:6.448
Accuracy:55.972% B+
KPH:41.700 B*
VKPH:11.800 C++
L100 Python HESH
A+
Kills:165
V. Kills:25 N/A
Deaths:21
KDR:7.857
Accuracy:61.165% A+
KPH:68 B++
VKPH:10.300 B+
Kills:1,808 (1,808 + 0)
Deaths:393
KDR:4.601
VKDR:2.438
Vehicle Kills:958
Kill Difference:1,415
Playtime:68.835 hours
Usage:2%
Score:1.572m
Score/min:381
Driving Accuracy:61.165%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,003
V. Kills:210 475%
Deaths:71
KDR:14.127
Accuracy:67.945% A*
KPH:56.100 B++
VKPH:11.800 B**
Supernova FPC
B+
Kills:944
V. Kills:855 110%
Deaths:238
KDR:3.966
Accuracy:63.545% A
KPH:19 C-
VKPH:17.200 B+
Proton II PPA
A**
Kills:552
V. Kills:41 N/A
Deaths:26
KDR:21.231
Accuracy:35.374% A++
KPH:111.900 A++
VKPH:8.300 A**
Supernova PC
A++
Kills:526
V. Kills:178 294%
Deaths:68
KDR:7.735
Accuracy:66.363% A++
KPH:36.700 A+
VKPH:12.400 A
Saron HRB
A++
Kills:214
V. Kills:120 177%
Deaths:32
KDR:6.688
Accuracy:60.511% A++
KPH:32 B++
VKPH:18 C**
E540 Halberd
A*
Kills:153
V. Kills:82 184%
Deaths:8
KDR:19.125
Accuracy:63.208% A*
KPH:37.500 B+
VKPH:20.100 B+
Aphelion VEX-4
A
Kills:109
V. Kills:60 179%
Deaths:10
KDR:10.900
Accuracy:41.137% B*
KPH:39 A
VKPH:21.500 B+
Kills:3,501 (2,473 + 1,028)
Deaths:453
KDR:7.728
VKDR:3.413
Vehicle Kills:1,546
Kill Difference:3,048
Playtime:100.416 hours
Usage:3%
Score:2.556m
Score/min:424
Driving Accuracy:66.363%
Gunner Accuracy:41.137%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:1,182
V. Kills:62 N/A
Deaths:65
KDR:18.185
Accuracy:49.859% A+
KPH:155.900 A+
VKPH:8.200 B+
Aphelion VEX-4H
M
Kills:892
V. Kills:432 206%
Deaths:81
KDR:11.012
Accuracy:51.124% B++
KPH:86.100 M
VKPH:41.700 A
M12 Kobalt-H
A++
Kills:392
V. Kills:6 N/A
Deaths:9
KDR:43.556
Accuracy:32.292% A++
KPH:252.500 A++
VKPH:3.900 C
M40 Fury-H
A+
Kills:211
V. Kills:32 N/A
Deaths:12
KDR:17.583
Accuracy:57.213% A+
KPH:100.300 C*
VKPH:15.200 C+
Saron HRB-H
B**
Kills:188
V. Kills:128 146%
Deaths:39
KDR:4.821
Accuracy:74.578% A*
KPH:52.700 B**
VKPH:35.900 B**
E540 Halberd-H
A++
Kills:180
V. Kills:144 124%
Deaths:14
KDR:12.857
Accuracy:68.213% A
KPH:45 C++
VKPH:36 A++
M20 Basilisk-H
C
Kills:64
V. Kills:26 237%
Deaths:12
KDR:5.333
Accuracy:58.939% B**
KPH:31.300 D
VKPH:12.700 C
G30 Walker
B+
Kills:52
V. Kills:33 153%
Deaths:7
KDR:7.429
Accuracy:35.671% C+
KPH:30.500 C+
VKPH:19.400 B+
Kills:3,161 (0 + 3,161)
Deaths:239
KDR:13.226
VKDR:3.611
Vehicle Kills:863
Kill Difference:2,922
Playtime:32.923 hours
Usage:1%
Score:1.158m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:35.671%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:602
V. Kills:16 N/A
Deaths:39
KDR:15.436
Accuracy:31.521% A**
KPH:126 A++
VKPH:3.300 C+
M40 Fury
M*
Kills:456
V. Kills:138 328%
Deaths:44
KDR:10.364
Accuracy:64.607% M++
KPH:102.400 A*
VKPH:31 M*
M20 Basilisk
A+
Kills:283
V. Kills:103 272%
Deaths:46
KDR:6.152
Accuracy:52.993% A+
KPH:29.600 B*
VKPH:10.800 B*
M20 Basilisk
A++
Kills:173
V. Kills:57 298%
Deaths:23
KDR:7.522
Accuracy:54.509% A++
KPH:30.400 B++
VKPH:10 C++
M40 Fury
C*
Kills:169
V. Kills:43 384%
Deaths:36
KDR:4.694
Accuracy:59.237% A**
KPH:40.200 C+
VKPH:10.200 C*
M12 Kobalt
A+
Kills:144
V. Kills:1 N/A
Deaths:13
KDR:11.077
Accuracy:25.779% A+
KPH:88.700 B+
VKPH:0.600 D--
M60-G Bulldog
C--
Kills:69
V. Kills:15 431%
Deaths:19
KDR:3.632
Accuracy:46.958% A
KPH:19.400 D
VKPH:4.200 C--
Kills:1,896 (0 + 1,896)
Deaths:220
KDR:8.618
VKDR:1.695
Vehicle Kills:373
Kill Difference:1,676
Playtime:33.859 hours
Usage:1%
Score:0.812m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:46.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:138
V. Kills:50 271%
Deaths:120
KDR:1.150
Accuracy:64.308% A
KPH:11.200 D
VKPH:4 D
S12 Renegade
C++
Kills:61
V. Kills:5 N/A
Deaths:36
KDR:1.694
Accuracy:63.260% A**
KPH:27.400 D
VKPH:2.200 C++
Kills:199 (199 + 0)
Deaths:156
KDR:1.276
VKDR:0.353
Vehicle Kills:55
Kill Difference:43
Playtime:14.585 hours
Usage:0%
Score:0.086m
Score/min:98
Driving Accuracy:63.260%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:108
V. Kills:60 177%
Deaths:29
KDR:3.724
Accuracy:53.550% A*
KPH:24 C+
VKPH:13.300 C+
CAS 14-E
A*
Kills:85
V. Kills:8 N/A
Deaths:3
KDR:28.333
Accuracy:42.959% A+
KPH:137.200 A++
VKPH:12.900 A*
Kills:193 (0 + 193)
Deaths:32
KDR:6.031
VKDR:2.125
Vehicle Kills:68
Kill Difference:161
Playtime:5.124 hours
Usage:0%
Score:0.069m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:42.959%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,1607,0632,2213.18C++0.8435.914%A**36.528%B*71.9B1B++25098.3h10.2B28.3B**
Pulsar LSW 3,6973,6621,2742.874B**0.5333.705%A*32.605%A51.4B+N/A16571.3h10.5B++31.3B*
Terminus VX-9 1,8511,8298652.114B+0.2335.571%A*33.898%B**42.1C*N/A16343.4h11.2B+31.5B**
Orion VS54 1,6851,6716792.461B++0.1229.578%A++26.691%B37.5BN/A23444.6h11.4B+38.5B
Flare VE6 1,5211,5156672.271B*0.0729.038%A23.96%C+40.1C++N/A19437.8h9.9B+33.9B++
Pulsar C 1,4641,4417691.874B+0.4733.858%A++26.44%B++17.1C-N/A8284.4h10.8B+31.9B++
Light PPA 1,5971,4082974.741C+2.4051.277%A+N/A43.3C+5.8B**28532.5h15.1C+29.5B
Blueshift VM5 1,3071,3013863.37B+1.0326.633%A+18.217%C--39.5B+N/A21932.9h15.1B+56.7B++
VX29 Polaris 1,3011,2846122.098B+0.2429.259%B**23.676%C++11.5D*N/A61111.2h11.8C**40.5B+
Blueshift VM5 1,2711,2633563.548B+1.2126.062%A+19.24%C40.9B+N/A23130.9h14.8B56.8B++
NS-15M2 1,2861,2543853.257B*0.9240.78%M*41.627%A*70.8B**1.8M*21717.7h9.9B*24.2B**
Sirius SX12 1,2571,2474542.747A++0.4134.589%A*26.945%A+42.3B*N/A15629.5h11.7B*33.8B*
VE-H Maw 1,2191,2063443.506A1.1740.859%M+44.113%A*75.4B*N/A21716h8.2B**20B**
Proton II PPA-H 1,2441,1826518.185B+15.8549.859%A+1.607%C+155.5A+8.2B+6897.6h7.6B++15.3B*
Darkstar 1,1971,1785672.078B+0.2633.739%A+25.891%C**36.5CN/A11832.3h12.9C+38.1B++
MKV Suppressed 1,1931,1773143.748M++1.4138.503%A**34.41%A**79.5A*1.1A*26014.8h11.2B++29.2B*
NSX Naginata 1,1901,1713513.336A++1.0036.43%M+38.514%A+79.1A++1.3B**22414.8h9.5B*26.1B*
NS-11A 1,1791,1687191.624B0.7231.293%A+20.634%C+11.6D--N/A58101h13.9C++44.3B++
NS-7 PDW 1,1761,1675702.047A0.2934.962%A*21.08%B+34.9B+N/A16133.4h13.1B+37.4B*
SVA-88 1,1701,1664942.36C**0.0228.917%B**22.727%C30.6C--N/A15238.1h11.8C++41B+
H-V45 1,1711,1656361.832B0.5133.161%A*21.459%C++18.6DN/A7862.7h12.6B37.9B*
NS-15MP 1,1791,1653573.263B+0.9238.512%A*38.369%B**63.3C+N/A21318.4h10.1B+26.2B*
Eridani SX5G 1,1711,1644532.57B++0.2335.591%A+26.289%B++38.8C+N/A12130h10.2B+28.6B+
Quasar VM1 1,1741,1643643.198B**0.8625.551%A*21.306%B+38AN/A17130.6h12.3B*48B++
NS-15M AE 1,1751,1623773.082B+0.7434.836%A++32.444%B++54.6C++N/A15721.3h9.8B*28.3B*
NS-11P 1,1821,1624542.559A+0.2238.235%M*32.186%A*45.4B**N/A13125.6h11.3B**29.5A
Serpent VE92 1,1671,1605022.311A0.0334.043%A*24.655%B*8.7D-N/A32133.2h11.3B+33.3B*
Eridani SX5 1,1691,1605821.993B*0.3535.411%A++25.776%B*17.4DN/A7066.7h11.3B31.9B++
Zenith VX-5 1,1731,1605142.257B**0.0836.592%A**27.241%B**36.9C*N/A11831.4h10.7B*29.2B**
NS-15M1 1,1691,1605522.101B+0.2430.105%A+23.362%C*34C+N/A17434.1h12.8C++42.7B+
NS Baron G5AE 1,1771,1595112.268B**0.0761.553%A+20.362%B**37C+N/A10131.3h3.5B*5.6C++
Equinox VE2 Burst 1,1681,1585072.284C**0.0635.982%A++24.784%C14.9D--N/A4477.6h11.9B33B*
Quasar VM1 1,1721,1573183.638B++1.3025.546%A++24.201%B+46.8B**N/A18524.7h10.9B**42.6B**
Pulsar VS1 1,1661,1565981.933B**0.4133.315%A*27.076%B**12.7DN/A4990.8h12.5B++37.4B**
Lasher X2 1,1751,1557621.516B*0.8235.691%A+2.165%D--21.6C-N/A9353.5h18.3B+51.3B++
NS-11C 1,1661,1556841.689B*0.6532.058%A++21.472%B+19CN/A9960.8h12.3B+38.5B*
VX6-7 1,1631,1547091.628B+0.7130.642%A23.224%B+10.4D-N/A47111h12.5C*40.7B+
Eidolon VE33 1,1751,1547561.526B+0.8135.766%A+22.097%C--9.8DN/A47117.9h9.9C+27.7B+
Ursa 1,1241,1184892.286B**0.0530.614%A+24.419%C++33.1C+N/A16433.8h10.4B+34B++
Supernova VPC 1,2131,0037114.127C**11.7967.945%A*2.592%B**56B++11.7B**26417.9h3.1C**4.6B*
Dual Photon Pods 1,1911,0011109.1B+6.7672.599%A**1.199%C+100.1B+19C++79110h15.6B*21.5B**
Supernova FPC 1,7999442383.966C+1.6363.545%A4.661%A19C-17.2B+38749.7h7D11C+
Aphelion VEX-4H 1,3248928111.012B++8.6751.124%B++4.036%B+85.8M41.5A59810.4h28.7B**56B**
NS Decimator 1,3288585261.631B*0.7172.922%A+1.632%C--43.8B++24B**56919.6h4.9C+6.8B+
C-4 1,1607944251.868B0.4728.728%B++N/A83.6C++38.5B++14019.5h1.6C+5.4C+
M12 Kobalt 7347142825.5C+23.1634.928%A**30.812%M+162.3B**4.5C+3434.4h11.9B++34.1B**
L100 Python AP 1,1106771205.642B3.3064.807%B**4.579%B*35.4B++22.7B*46019.1h6.6C++10.1B+
Saron Laser Cannon 1,2756524441.468C+0.8742.718%A++2.301%C+12.1C+11.6B29153.8h137.8C++322.6B+
NS-44 Commissioner 6536514391.483B+0.8653.587%A*30.722%A62AN/A23910.5h3.3B++6.2B*
Eclipse VE3A 6586482093.1B++0.7636.508%A*25.617%B**58.9B**N/A18011h9.7B*26.7A
Maelstrom Turbo Laser 1,1346362972.141C++0.2046.835%M1.73%C--20.5B+16.1B*27131h92.2B+196.9B*
M12 Kobalt 6186023915.436B13.1031.521%A**24.751%A+125.4A++3.3C+4634.8h14.6B*46.3B*
Solstice Burst 6035972602.296B+0.0437.953%A*24.791%C++26.8CN/A11322.3h12.3B+32.3B*
CME 5965893191.846B+0.4934.401%A++22.241%C+9D*N/A3565.6h14.2C+41.1B++
Corvus VA55 5795773231.786B*0.5534.704%A*27.556%B++23.9C+N/A12024.1h11.3B+32.6B**
Ghost 5615591194.697B++2.3650.488%A++80.143%A48.6B+N/A20411.5h1.9B++3.7B**
Proton II PPA 5935522621.231B+18.8935.374%A++3.08%B**112.7A*8.4A**6554.9h6.3B**17.8A
Equinox VE2 5575503611.524B0.8230.051%B*18.364%C10.7D--N/A4851.6h13.3C+44.1B
Supernova PC 704526687.735B5.4066.363%A++1.521%D36.8A+12.4A43614.3h4.8B+7.3B*
M60-A Bulldog 5004671433.357B++31.0266.17%A*1.927%C64.9A4.6C++3477.2h4.8B+7.2B**
M40 Fury 5944564410.364B+8.0264.607%M++1.096%D101.3A++30.7M++7784.5h15.7C+24.3B++
Solstice SF 4494453551.254B1.0929.496%B**11.011%D--15.5CN/A10428.8h12.6C+42.8B+
Comet VM2 5674432981.487B++0.8559.615%A++6.772%B**17.4B**4.9C**17025.5h16.6B++27.8B*
Skyguard 7894351662.62C+0.2843.391%A*2.759%B+13.1C+10.7C**31533.1h135.6C+312.6B*
Nemesis VSH9 7144174820.865C**1.4772.981%A+5.516%A++15.5C+11C++30726.9h8.5C+11.7B+
M40 Fury 475410429.762C7.4262.214%A++1.22%C75.9C+12C--2415.4h8.2B++13.1B**
The Slasher 44439718,7420.021D2.3250.722%A1.763%D--0.4CN/A11005.4h2.4C+4.7B+
M12 Kobalt-H 398392943.556B**41.2232.292%A++20.153%B++245A++3.8C-7451.6h12.4B++38.6B*
Tank Mine 6943711163.198B0.8654.294%A+N/A84.3C73.4B+16314.4h3.6F*6.7C+
Hornet Missiles 575368556.691C**4.3576.226%A++1.087%D64.6C+36.3C+7185.7h8B10.5B++
Artemis VX26 3523501322.652B**0.3138.114%A*30.286%B**44.9B+N/A1867.8h10.4B++27.2B**
S1 5913483311.051B+1.2970.842%A+2.299%C28.3B19.8B**60112.3h7C+9.9B+
C75 Viper 437344576.035B+3.7056.957%A++N/A35.5B9.6B+3759.7h12.1B+21.2B*
Comet VM2 4333402391.423B+0.9261.409%A++8.529%A*18.2B**5C+18518.7h19.8B++32.3B*
Sticky Grenade 3393391339N/A336.6655.06%BN/A1130B+N/A59880.3h1.6B++3B+
MANA Anti-Personnel Turret 3483381222.77N/A0.4328.758%UN/A3380U100U13864800.1h21.8T*75.8T*
CAS30 Tank Buster 7173333810.874C1.4758.676%A1.502%C*7.1C+8.2C++17346.6h52.4C**89.3B+
MANA Anti-Vehicle Turret 6913261242.629C+0.2965.652%C+2.454%D3260A3650M+41409900.1h10.2C++15.5C*
M60-A Bulldog 3132881126.182B+23.8470.334%A**2.083%C+56.5B**4.9C++3525.1h4.7B++6.7B**
Spiker 2902842631.08C++1.2639.942%A+25.704%B++35.5C++N/A1218h7.8B+19.5C**
M20 Basilisk 386283466.152A++3.8152.993%A+8.127%B*29.8B*10.8B*3269.5h57.6B**108.7A
Force-Blade 29128211,1600.025C++2.3159.099%A**N/A0.2CN/A11492.3h2.4B4.1B+
Solstice VE3 2742691751.537B**0.8029.822%A17.1%C-2.9D--N/A3992.1h13.7B+46B+
Proximity Mine 263263396.744B**4.4043.793%C*N/A146.1B+N/A8991.8h1.7B+3.9B+
C150 Dalton 4382352310.217B++7.8858.497%A++N/A2350U2030U28197300.1h7D*11.9C*
Saron HRB 334214326.688B+4.3560.511%A++2.336%B++31.9B++17.9C*7006.7h14.5A24A+
M40 Fury-H 2432111217.583B+15.2457.213%A+1.896%B++100.5C*15.2C+5042.1h8.8C+15.4B+
NS-357 Underboss 2082021371.474B+0.8750.066%A++41.089%M65.2B**1.9M++2543.1h3.8B+7.5B++
Thanatos VE70 1891891091.734B**0.6158.408%A*11.64%D-30C++N/A2266.3h4.1B++7B**
Saron HRB-H 316188394.821C+2.4874.578%A*1.064%C--52.2B*35.6B**6243.6h21.6B+29B**
L100 Python HEAT 240187296.448B+4.1155.972%B+3.209%B+41.6B*11.8C++4794.5h3.8B**6.9B**
Frag Grenade 1881861186N/A183.6650%B+N/A620B+6.7C+56150.3h2.7B**5.5B*
E540 Halberd-H 3241801412.857B+10.5268.213%A1.667%C45C++36A++5624h7.8C--11.4C++
MAX Punch 1811751,2230.143C++2.2045.359%C+N/A1.6C+N/A7112.7h1.7C++3.8C*
Lancer VS22 3681731621.068B+1.2770.938%AN/A13.7C++15.5B33812.6h21.2C**29.8B+
M20 Basilisk 230173237.522M5.1854.509%A++5.78%C+30.4B++10C++3395.7h67.6B**124.1A
Nebula VM20 174171622.758B0.4222.808%B**22.222%B35.6C*N/A1814.8h15B+65.6B++
M40 Fury 212169364.694C2.3559.237%A**1.775%C+40.2C+10.2C*3264.2h13.4C*22.6B*
NS Baron G5 166166881.886B**0.4562.787%A++10.843%D28.1C+N/A2655.9h4.5C*7.1C+
Nebula VM20 166165562.946B+0.6123.276%B**23.636%B+41.3B+N/A2154h15.3B+65.8B++
L100 Python HESH 190165217.857C5.5261.165%A+1.818%C++68.8B++10.4B+4922.4h3.4C++5.6B+
Nyx VX31 162160592.712C**0.3744.734%A++48.125%A++36.4C+N/A1414.4h5.2C**11.5B*
Anti-Vehicle Grenade 2061591159N/A156.6661.337%B**N/A530B++156.7B*63950.3h4.6B+7.4B*
E540 Halberd 235153819.125B**16.7963.208%A*2.614%C+37.3B+20B+7714.1h5.6C**8.9B**
NSX Tengu 152145522.788A+0.4551.939%A*33.104%A++69A+3.3S1592.1h11.1B+21.3B*
M12 Kobalt 1451441311.077C+8.7425.779%A+18.75%C++90B+N/A4511.6h17.6C*68.4B+
Spear Anti-Vehicle Phalanx Turret 209143197.526C++5.1958.851%A+6.294%B**68.1A++31.4B**11242.1h6.1B*10.3B**
M40 Fury-F 1881381201.15C+1.1964.308%A1.449%B+11.1D4D9212.4h16.4C--25.5C++
NS-61 Emissary 1341321031.282B++1.0637.497%A+25.758%A++33.8B+N/A1343.9h10.5B+28.1B*
NS-AM7 Archer 1961322590.51C++1.8368.245%A22.727%B+2.4D--1.1D2356.1h14.1B+20.6B*
Zenith VX-5AE 136130187.222S4.8840.707%A**36.923%A++76.5A+3.5S1891.7h9B++22.2B**
Vortex VM21 241121961.26C++1.0855.14%A++4.959%B+9.5C++9.4B**20512.8h41C++74.4B+
Cerberus 1201161021.137C++1.2037.164%B*16.379%D28.3C1B*1254.1h6.4C+17.3B+
M60-A Bulldog 1241131110.273B**7.9355.284%A++N/A70.6A+6.9C*7411.6h4.4B**8A
Parallax VX3 111111392.846C+0.5141.731%B+81.982%B+5.3D**N/A4121h2.9D-7C
Phantom VA23 112110382.895C++0.5639.003%B++28.182%C+31.4CN/A1983.5h5.5D14.2C+
Aphelion VEX-4 1691091010.9A++8.5641.137%B*5.505%B++38.9A21.4B+4732.8h41.3B*100.4B**
Phobos VX86 112109771.416C++0.9259.316%C++19.266%B+22.2DN/A1294.9h3.2D--5.4C+
Deimos VA29 111108721.5C*0.8467.377%B+25.926%A++25.1DN/A1574.3h2.9D4.3C+
M20 Wyvern 168108293.724C1.3853.55%A*3.704%C+24C+13.3C+1904.5h76.6C++143B*
NS-20 Gorgon 113104264M1.6637.685%A+24.039%B++43.3A**3.8A*1892.4h18.3B*48.7B**
XM98 101100303.333B+0.9941.243%B+78%B+4.7D**N/A2821.4h2.9C-7.1C++
Hades VSH4 16494950.989B*1.3575.621%B**2.128%C+17.1C+12.7C+3415.5h9.1C+12B
NS-44 Commissioner AE 9391831.096C+1.2452.632%A39.56%A++39.6CN/A1852.3h3.1B+5.8B*
AP30 Shredder 16191175.353C+3.0139.498%B++3.297%B**910U700U11504200.1h102.3C++259B+
CAS 14-E 9385328.333B**25.9942.959%A+1.176%D141.7A++13.3A*4600.6h27B+62.8B++
Beamer VS3 8585990.859C*1.4831.976%B++17.647%D20.2CN/A1774.2h9.5C++29.8C++
Antares LC 16584461.826C++0.5137.706%B**4.762%A*16.5C+15.9C**2785.1h153.2C+406.4C++
NS-20 Gorgon 8782263.154A*0.8137.584%A+25.61%B**34.2A++2.1B++1472.4h23.1B*61.6B**
M20 Basilisk 11481810.125B+7.7956.652%B+6.173%B++90A++36.7B**5450.9h51.5B**90.9B**
Vortex VM21 15577800.963C+1.3853.727%A+5.195%B+6.9C+7B*17411.1h60.7C+112.9C**
Heartstring 85761500.507C--1.8311.969%F31.579%C*7.2D-N/A4010.5h6.6C55.4F*
L105 Zephyr 8576325.333A*22.9955.841%A+N/A760U90S5621400.1h5.7B+10.3B*
Pandora VX25 7775621.21C++1.1363.03%A**14.667%C+20.3DN/A1653.7h5.5D8.8B+
Phaseshift VX-S 7474332.242C0.1049.793%A++56.757%D*28.5C+N/A962.6h3.2C+6.5B+
NS-10 Burster 12669641.078C*1.2646.338%M2.899%D--5.6C+4.6B++19612.4h158.3C341.5B++
NS-44L Blackhand 7169431.605B0.7350.912%B**50.725%B++40.6B**1.2M++1161.7h4.4C++8.7B+
M60-G Bulldog 8469193.632C+1.2946.958%A2.899%C+19.2D4.2C--1983.6h6.4B+13.6B*
Manticore SX40 7168621.097C++1.2428.677%C+19.118%C25.2C+1.1B*1312.7h10.8D--37.7C--
M20 Basilisk-H 9064125.333C+2.9958.939%B**6.25%C**32D13C2882h58.3C*98.9B+
NS-45 Pilot 6462431.442C*0.9038.166%B**33.871%B**124A*4S3350.5h5B**13B**
S12 Renegade 6661361.694C0.6563.26%A**6.557%B+27.7D2.3C*1362.2h4.3D6.7B+
Skorpios 6060272.222B+0.1236.809%A*53.333%S54.5B+N/A2001.1h9.7B++26.2A
Nova 6060551.091C+1.2542.496%C+23.333%A++5.3D**N/A3511.4h4.5C++10.6C++
NSX Tomoe 6260272.222C**0.1238.994%A*40%B33.3C1.1A+2041.8h19.9D**51C++
NS-10 Burster 10154690.783C1.5645.763%A**1.852%D*3.8D3.3C13714.3h210.4D*459.8B
V10 5352153.467C++1.1343.197%B+88.462%A28.9CN/A1521.8h2.4C+5.7C++
G30 Walker 855277.429C*5.0935.671%C+9.615%M++30.6C+19.4B+3471.7h131.8B+369.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter151,9521h
Restoration Kit2031,3242.5h
Nano-Armor Kit1,1561,795,717169.5h
Anti-Vehicle MANA Turret281,0103.7h
Medical Applicator812272,32839.6h
Nanite Revive Grenade01,5090.4h
Spawn Beacon154,0723h
AE Medical Applicator19591,0028.2h
Deconstruction Tool03160h
Ammunition Package111,9051h
Medical Kit1,6568,01022.1h
Anti-Infantry MANA Turret409632.8h
Nano-Repair Grenade01670h
Recon Detection Device121,3353h
Shield Recharging Field9511,5973.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 2.12s on queries, 1.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.