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Paragon Jolly goaten1214[BYBY] goaten1214
VS BR 131

KDR: 3.26

Score: 37m

Last Seen: Aug 4th, 2019 1:38 AM
- OFFLINE - 331.8 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Vanu Sovereignty on Miller - Outfit Leader of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15 Gallows Orion VS54 NS-15M AE NS-15M1 Ghost NS Decimator VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,885,053 MLG Score: 6303
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.548%37.615%145035117963,6374.42016-1.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.905%3.387M*2.554A**-1.469FHEAD ++ (~18.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.668B+9.50.333C**15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.47%1.67%159112135395293191.0189168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.752B++0.075C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.90.04C+68.9-0.3C86

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.678%1.003%133112132995651840.528269162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.981M+-1.003D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.886B*3.20.748B++1.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.874%15.224%335512099595104111.88039233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.251%1.357A2.659M0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.311C*41.9-0.051C+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.806%80.17%335112131,881149061.26157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.529A**0.85B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.655B+1.80.444B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
37m436.7%646 (38.8k)540 (32.4k)3.264775,11123,0073.44261131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214798933.548%34.614%116102:5923

6% Combat Medic11% Engineer61% Heavy Assault17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2017 3:13 PMJan 12th, 2017 10:33 PMAug 17th, 2019 2:25 AM (14h) (PST)Aug 3rd, 2019 9:38 PM (14d) (PST)Aug 3rd, 2019 9:38 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9062496571.0970.3360.3805.0770.0656303

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,38214,96439,418662023305432,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1141h/47.5d 4,093 25,999 26,699 347.6k 2,771 3,406 4,475 62m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:22,030
Deaths:6,012
KDR:3.664
Accuracy:37.079% A**
HSR:37.617% B*
NS-15 Gallows
M+
Kills:6,742
Deaths:1,832
KDR:3.680
Accuracy:40.775% M+
HSR:41.783% B**
Orion VS54
M*
Kills:3,352
Deaths:830
KDR:4.039
Accuracy:38.471% M*
HSR:39.857% A*
NS-15M AE
A*
Kills:2,962
Deaths:759
KDR:3.903
Accuracy:37.441% A*
HSR:37.846% B**
NS-15M1
M*
Kills:1,939
Deaths:470
KDR:4.126
Accuracy:39.987% M*
HSR:39.557% A*
Pulsar LSW
A**
Kills:1,229
Deaths:310
KDR:3.965
Accuracy:36.530% A**
HSR:36.859% A++
VE-H Maw
A**
Kills:1,226
Deaths:344
KDR:3.564
Accuracy:39.159% A**
HSR:45.351% A*
VX29 Polaris
A**
Kills:1,204
Deaths:293
KDR:4.109
Accuracy:37.984% A**
HSR:30.897% B**
NS-15MP
A*
Kills:1,196
Deaths:301
KDR:3.973
Accuracy:39.398% A*
HSR:34.365% B+
SVA-88
M+
Kills:1,162
Deaths:302
KDR:3.848
Accuracy:37.658% M+
HSR:34.079% B**
Flare VE6
M+
Kills:118
Deaths:32
KDR:3.688
Accuracy:38.608% M+
HSR:44.068% M
Kills:43,160
Deaths (as Heavy Assault):11,485
Deaths (to Heavy Assaults):7,545
KDR:3.75795
Kill Difference:31,675
Playtime:693.451 hours
Usage:61%
Score:23.119m
Score/min:556
Accuracy (listed only):38.463%
HSR (listed only):38.389%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A**
Kills:1,763
Deaths:410
KDR:4.300
Accuracy:37.571% A**
HSR:32.785% A*
Eclipse VE3A
A++
Kills:1,625
Deaths:480
KDR:3.385
Accuracy:35.650% A++
HSR:28.246% A+
VE-S Canis
M
Kills:1,495
Deaths:329
KDR:4.544
Accuracy:44.187% M
HSR:42.876% M
Solstice Burst
M
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:39.776% M
HSR:34.465% A+
NS-11CP
A*
Kills:1,173
Deaths:278
KDR:4.219
Accuracy:38.529% A*
HSR:38.704% A*
Zenith VX-5
M
Kills:1,172
Deaths:300
KDR:3.907
Accuracy:38.376% M
HSR:31.826% A++
Pulsar C
M+
Kills:1,170
Deaths:259
KDR:4.517
Accuracy:38.993% M+
HSR:32.735% A++
Solstice VE3
M++
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:39.328% M++
HSR:30.420% A++
Eridani SX5G
A*
Kills:1,165
Deaths:297
KDR:3.923
Accuracy:39.116% A*
HSR:39.485% A*
Sirius SX12
M**
Kills:507
Deaths:170
KDR:2.982
Accuracy:39.218% M+
HSR:40.434% M**
Zenith VX-5AE
A++
Kills:498
Deaths:122
KDR:4.082
Accuracy:37.485% A++
HSR:27.711% B+
Serpent VE92
M+
Kills:407
Deaths:85
KDR:4.788
Accuracy:37.552% M+
HSR:29.975% A++
Solstice SF
M*
Kills:231
Deaths:66
KDR:3.500
Accuracy:38.844% M+
HSR:36.364% M*
Eridani SX5
M+
Kills:201
Deaths:92
KDR:2.185
Accuracy:39.964% M
HSR:40.299% M+
MKV Suppressed
M
Kills:160
Deaths:45
KDR:3.556
Accuracy:39.578% M
HSR:28.125% A
Kills:13,912
Deaths (as Light Assault):3,546
Deaths (to Light Assaults):4,276
KDR:3.92329
Kill Difference:10,366
Playtime:194.877 hours
Usage:17%
Score:6.161m
Score/min:527
Accuracy (listed only):38.944%
HSR (listed only):34.297%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:1,495
Deaths:329
KDR:4.544
Accuracy:44.187% M
HSR:42.876% M
Terminus VX-9
M+
Kills:1,332
Deaths:375
KDR:3.552
Accuracy:39.683% M+
HSR:41.892% A*
Eridani SX5G
A*
Kills:1,165
Deaths:297
KDR:3.923
Accuracy:39.116% A*
HSR:39.485% A*
H-V45
M*
Kills:1,002
Deaths:274
KDR:3.657
Accuracy:40.414% M*
HSR:40.519% M
NS-11A
M*
Kills:973
Deaths:253
KDR:3.846
Accuracy:40.685% M*
HSR:40.802% M
Sirius SX12
M**
Kills:507
Deaths:170
KDR:2.982
Accuracy:39.218% M+
HSR:40.434% M**
Equinox VE2
M++
Kills:305
Deaths:116
KDR:2.629
Accuracy:41.402% M++
HSR:36.393% A*
Eridani SX5
M+
Kills:201
Deaths:92
KDR:2.185
Accuracy:39.964% M
HSR:40.299% M+
MKV Suppressed
M
Kills:160
Deaths:45
KDR:3.556
Accuracy:39.578% M
HSR:28.125% A
Equinox VE2 Burst
A**
Kills:53
Deaths:25
KDR:2.120
Accuracy:40.837% A**
HSR:35.849% B*
Kills:7,193
Deaths (as Combat Medic):1,976
Deaths (to Combat Medics):2,658
KDR:3.64018
Kill Difference:5,217
Playtime:73.034 hours
Usage:6%
Score:2.547m
Score/min:581
Accuracy (listed only):40.508%
HSR (listed only):38.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:1,881
Deaths:359
KDR:5.240
Accuracy:51.806% A*
HSR:80.170% B**
VE-S Canis
M
Kills:1,495
Deaths:329
KDR:4.544
Accuracy:44.187% M
HSR:42.876% M
NS-44 Commissioner AE
A++
Kills:1,242
Deaths:448
KDR:2.772
Accuracy:56.171% A++
HSR:39.292% A
Eridani SX5G
A*
Kills:1,165
Deaths:297
KDR:3.923
Accuracy:39.116% A*
HSR:39.485% A*
NS-357 Underboss
A*
Kills:784
Deaths:429
KDR:1.828
Accuracy:56.020% A*
HSR:37.628% A*
NS-44 Commissioner
M
Kills:725
Deaths:370
KDR:1.959
Accuracy:57.905% M
HSR:33.104% A+
Sirius SX12
M**
Kills:507
Deaths:170
KDR:2.982
Accuracy:39.218% M+
HSR:40.434% M**
NS-AM7 Archer
A*
Kills:262
Deaths:171
KDR:1.532
Accuracy:73.846% A*
HSR:24.428% B*
Phantom VA23
M+
Kills:219
Deaths:66
KDR:3.318
Accuracy:49.757% A*
HSR:55.708% M+
NS-45 Pilot
A*
Kills:204
Deaths:119
KDR:1.714
Accuracy:44.633% A*
HSR:39.216% A+
Eridani SX5
M+
Kills:201
Deaths:92
KDR:2.185
Accuracy:39.964% M
HSR:40.299% M+
MKV Suppressed
M
Kills:160
Deaths:45
KDR:3.556
Accuracy:39.578% M
HSR:28.125% A
Kills:8,845
Deaths (as Infiltrator):2,895
Deaths (to Infiltrators):3,425
KDR:3.05527
Kill Difference:5,950
Playtime:48.066 hours
Usage:4%
Score:1.593m
Score/min:552
Accuracy (listed only):49.350%
HSR (listed only):41.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A**
Kills:1,763
Deaths:410
KDR:4.300
Accuracy:37.571% A**
HSR:32.785% A*
Eclipse VE3A
A++
Kills:1,625
Deaths:480
KDR:3.385
Accuracy:35.650% A++
HSR:28.246% A+
Solstice Burst
M
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:39.776% M
HSR:34.465% A+
NS-11CP
A*
Kills:1,173
Deaths:278
KDR:4.219
Accuracy:38.529% A*
HSR:38.704% A*
Zenith VX-5
M
Kills:1,172
Deaths:300
KDR:3.907
Accuracy:38.376% M
HSR:31.826% A++
Pulsar C
M+
Kills:1,170
Deaths:259
KDR:4.517
Accuracy:38.993% M+
HSR:32.735% A++
Solstice VE3
M++
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:39.328% M++
HSR:30.420% A++
Zenith VX-5AE
A++
Kills:498
Deaths:122
KDR:4.082
Accuracy:37.485% A++
HSR:27.711% B+
Serpent VE92
M+
Kills:407
Deaths:85
KDR:4.788
Accuracy:37.552% M+
HSR:29.975% A++
Solstice SF
M*
Kills:231
Deaths:66
KDR:3.500
Accuracy:38.844% M+
HSR:36.364% M*
Kills:10,384
Deaths (as Engineer):2,613
Deaths (to Engineers):2,670
KDR:3.97398
Kill Difference:7,771
Playtime:128.833 hours
Usage:11%
Score:3.580m
Score/min:463
Accuracy (listed only):38.210%
HSR (listed only):32.323%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:539
V. Kills:318 169%
Deaths:147
KDR:3.667
Accuracy:44.470% A*
KPH:41.200 A**
VKPH:24.300 A*
Kills:539 (539 + 0)
Deaths:147
KDR:3.667
VKDR:2.163
Vehicle Kills:318
Kill Difference:392
Playtime:13.094 hours
Usage:1%
Score:0.302m
Score/min:384
Piloting Accuracy:44.470%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:299
V. Kills:98 302%
Deaths:19
KDR:15.737
Accuracy:71.678% A*
KPH:67.300 M**
VKPH:22.100 A
Supernova VPC
A*
Kills:188
V. Kills:56 330%
Deaths:17
KDR:11.059
Accuracy:73.040% A**
KPH:54.100 B+
VKPH:16.100 A*
Aphelion VEX-4
M+
Kills:66
V. Kills:27 236%
Deaths:4
KDR:16.500
Accuracy:41.533% B**
KPH:56.600 M+
VKPH:23.100 B*
Supernova PC
A*
Kills:53
V. Kills:16 312%
Deaths:6
KDR:8.833
Accuracy:70.538% A*
KPH:47.300 A*
VKPH:14.300 A+
Kills:606 (540 + 66)
Deaths:46
KDR:13.174
VKDR:4.283
Vehicle Kills:197
Kill Difference:560
Playtime:10.201 hours
Usage:1%
Score:0.279m
Score/min:455
Driving Accuracy:70.538%
Gunner Accuracy:41.533%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
S
Kills:315
V. Kills:128 244%
Deaths:18
KDR:17.500
Accuracy:62.093% A++
KPH:167.400 S
VKPH:68 M**
M12 Kobalt-H
M*
Kills:229
V. Kills:4 N/A
Deaths:7
KDR:32.714
Accuracy:33.772% A*
KPH:350.100 M*
VKPH:6.100 C**
G40-F Ranger
S
Kills:85
V. Kills:51 163%
Deaths:6
KDR:14.167
Accuracy:46.324% A*
KPH:93.900 S
VKPH:56.300 S
Kills:629 (0 + 629)
Deaths:31
KDR:20.290
VKDR:5.903
Vehicle Kills:183
Kill Difference:598
Playtime:3.442 hours
Usage:0%
Score:0.196m
Score/min:951
Driving Accuracy:N/A%
Gunner Accuracy:46.324%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:237
V. Kills:64 365%
Deaths:10
KDR:23.700
Accuracy:64.711% M
KPH:124.900 S
VKPH:33.700 S
M12 Kobalt
M*
Kills:206
V. Kills:4 N/A
Deaths:11
KDR:18.727
Accuracy:36.746% M*
KPH:138.200 A*
VKPH:2.700 C
G30 Walker
S
Kills:183
V. Kills:94 193%
Deaths:13
KDR:14.077
Accuracy:53.687% M++
KPH:80.800 S
VKPH:41.500 S
G40-F Ranger
S
Kills:109
V. Kills:63 170%
Deaths:13
KDR:8.385
Accuracy:52.397% M+
KPH:77.900 S
VKPH:45 S
M12 Kobalt
M
Kills:104
V. Kills:5 N/A
Deaths:5
KDR:20.800
Accuracy:31.304% M
KPH:103.900 B*
VKPH:5 B++
M40 Fury
S
Kills:79
V. Kills:64 122%
Deaths:9
KDR:8.778
Accuracy:72.658% S
KPH:84.800 A
VKPH:68.700 S
Kills:918 (0 + 918)
Deaths:61
KDR:15.049
VKDR:4.820
Vehicle Kills:294
Kill Difference:857
Playtime:8.986 hours
Usage:1%
Score:0.348m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:72.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:256
V. Kills:132 192%
Deaths:22
KDR:11.636
Accuracy:55.741% A*
KPH:40.300 A
VKPH:20.800 B**
CAS 14-E
M*
Kills:129
V. Kills:11 N/A
Deaths:3
KDR:43
Accuracy:55.177% M*
KPH:104.200 B*
VKPH:8.900 B*
Kills:385 (0 + 385)
Deaths:25
KDR:15.400
VKDR:5.720
Vehicle Kills:143
Kill Difference:360
Playtime:7.597 hours
Usage:1%
Score:0.132m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:55.177%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,29122,0306,0123.664C**0.4037.079%A**37.617%B*93.5B++1.1B+270235.7h10B+27B**
NS-15 Gallows 6,8656,7421,8323.68B+0.4240.775%M+41.783%B**88.5B++1.6A+33076.2h10.2B+25.1B**
Orion VS54 3,3913,3528304.039A++0.7738.471%M*39.857%A*82.6A*1A26140.6h9.2B**23.9B+
NS-15M AE 2,9962,9627593.903B++0.6437.441%A*37.846%B**80.9B*N/A20736.6h9.8B++26.3B*
NS-15M1 1,9561,9394704.126A*0.8639.987%M*39.557%A*98.4A*N/A39419.7h9.6B**24B**
Ghost 1,8871,8813595.24B*1.9851.806%A*80.17%B**71AN/A21926.5h1.8B*3.4B**
NS Decimator 2,7271,7665143.436M+0.1778.867%A*1.246%D86.1M++46.9M**69320.5h4.2B+5.3B**
VX6-7 1,7861,7634104.3A*1.0437.571%A**32.785%A*71.7AN/A18524.6h9.4B*25.1B**
Eclipse VE3A 1,6441,6254803.385B*0.1235.65%A++28.246%A+68.9B**N/A32923.6h10.5B++29.3B**
VE-S Canis 1,5081,4953294.544M*1.2844.187%M42.876%M96.5A++N/A26015.5h9B*20.4B*
Terminus VX-9 1,3381,3323753.552B**0.2939.683%M+41.892%A*72.4AN/A18318.4h10B**25.3A
NS-44 Commissioner AE 1,2591,2424482.772A0.4956.171%A++39.292%A128A*1.8A*3869.7h2.5B**4.5A
Pulsar LSW 1,2341,2293103.965A*0.7036.53%A**36.859%A++87.2A+N/A30214.1h9.5B**26.1B**
VE-H Maw 1,2391,2263443.564A++0.3039.159%A**45.351%A*99.7A+1.1B+26612.3h8.7B*22.2B*
VX29 Polaris 1,2181,2042934.109A*0.8437.984%A**30.897%B**92.6A++1.1B**26413h9.7B**25.6B**
NS-15MP 1,2051,1963013.973B++0.7139.398%A*34.365%B+88.6B+N/A20613.5h9.7B+24.7B*
Solstice Burst 1,1961,1782894.076A++0.8139.776%M34.465%A+87.9A++1.3A26713.4h10.5B*26.5B**
NS-11CP 1,1861,1732784.219A*0.9538.529%A*38.704%A*82B++N/A19914.3h9.8B*25.4B*
Zenith VX-5 1,1871,1723003.907M+0.6438.376%M31.826%A++68.9A+N/A17017h10.4B*27.2B**
Pulsar C 1,1811,1702594.517A++1.2538.993%M+32.735%A++84.2A*N/A22413.9h8.8B*22.5B**
Solstice VE3 1,1821,1673243.602S0.3439.328%M++30.42%A++64.1MN/A21618.2h10.3B**26.2B++
Eridani SX5G 1,1791,1652973.923A*0.6639.116%A*39.485%A*82.6B*1B*34114.1h9.5B++24.2B*
SVA-88 1,1771,1623023.848B**0.5837.658%M+34.079%B**79.6A1A27214.6h9.6B*25.4B**
H-V45 1,0151,0022743.657A0.3940.414%M*40.519%M84.2A**1.1A++34811.9h9.5A+23.5A
NS-11A 9839732533.846A++0.5840.685%M*40.802%M87.7MN/A24111.1h9.9A24.2A
NS-357 Underboss 8017844291.828B*1.4456.02%A*37.628%A*118.8A**2.6S3736.6h3.1B**5.6A
NS-44 Commissioner 7317253701.959B*1.3157.905%M33.104%A+96.7A**N/A3137.5h3B*5.1B**
S1 1,2087073891.817A*1.4579.304%A**4.526%B**47.8A++33.9M++52814.8h7C+8.8B++
Saron Laser Cannon 8575391473.667B+0.4044.47%A*1.67%C41.1A**24.3A*38413.1h68.9B*154.9B**
Sirius SX12 5125071702.982A++0.2839.218%M+40.434%M**75.7A*N/A3356.7h11.2B*28.5B*
Zenith VX-5AE 5104981224.082A*0.8237.485%A++27.711%B+58.6B++1.4B*2708.5h10.9B+29B*
Serpent VE92 412407854.788M++1.5237.552%M+29.975%A++90.4M1.1A++3474.5h8.9B**23.6B**
NS-TMC-01 "His Regards" 42538622,2750.017C3.2555.508%A**4.145%C--0.4CN/A1944.5h2.3C++4.2B+
Lasher X2 3983851322.917M+0.3546.619%M+2.078%D--71.3A*2.4A++2205.4h15.9B*34.1B**
Aphelion VEX-4H 4433151817.5A14.2462.093%A++2.222%D165.8S67.4M**9951.9h32.3B**52A
Equinox VE2 3103051162.629A0.6441.402%M++36.393%A*64.9A++1.1B**1704.7h11.4B+27.6B**
Supernova FPC 3972991915.737A12.4771.678%A*1.003%D-68M**22.3A4554.4h3.2A4.4A+
Lancer VS22 484291853.424M*0.1672.827%A+N/A34.6A++23B**3658.4h10B++13.8B++
NS-AM7 Archer 3372621711.532A**1.7373.846%A*24.428%B*15.6A++4.5A10716.8h8.4B**11.4A
M20 Wyvern 3882562211.636B**8.3755.741%A*7.422%A40B**20.6B**2486.4h65.7B+117.9B**
M20 Basilisk 3012371023.7U20.4464.711%M6.329%B124.7S33.7S7511.9h52.1B**80.5A+
Solstice SF 233231663.5M0.2438.844%M+36.364%M*85.6SN/A2422.7h11.4C++29.4B*
M12 Kobalt-H 233229732.714B**29.4533.772%A*20.524%B++327.1M++5.7C*9890.7h10.8B*31.9B**
Rocklet Rifle 446228982.327M++0.9471.777%A*N/A28.5C+27.3C*3978h47.5D66.2C**
Phantom VA23 220219663.318B**0.0549.757%A*55.708%M+70.6AN/A6433.1h3.3A6.6B**
M12 Kobalt 2102061118.727B+15.4636.746%M*24.757%A+137.3A*2.7C4661.5h14.2B**38.5B**
NS-45 Pilot 2072041191.714B+1.5544.633%A*39.216%A+145.7A**2.1A**6591.4h6.1B+13.6B**
Eridani SX5 208201922.185B**1.0839.964%M40.299%M+125.6M**4.4U7741.6h7.7A19.2B**
Supernova VPC 2441881711.059C+7.7973.04%A**N/A53.7B+16A*3523.5h4.1D5.6B+
G30 Walker 2771831314.077M+10.8153.687%M++4.918%B+79.6S40.9S6582.3h111.2A207A++
C-4 259176612.885B**0.3836.379%A++N/A195.6A**92.2S26040.9h1.3B+3.5B*
MKV Suppressed 161160453.556M*0.2939.578%M28.125%A48.5B++N/A1823.3h11.6B++29.3B*
Tank Mine 223145453.222B0.0479.037%M*N/A131.8B+70.9C**13091.1h3.5F*4.4B**
CAS 14-E 140129343A*39.7455.177%M*1.55%C107.5B**9.2B*4981.2h27.4B+49.6B**
Flare VE6 122118323.688A*0.4238.608%M+44.068%M107.3A*3.6S5671.1h8.7B*22.7B**
G40-F Ranger 172109138.385A++5.1252.397%M+N/A77.9S45S6611.4h65.7B**125.4A
Hades VSH4 1941041010.4U7.1483.646%A*N/A130A**112.5M12880.8h4.7A+5.6A++
M12 Kobalt 109104520.8C**17.5431.304%M23.077%B**104B*5B++4141h20.6C65.7B++
G40-F Ranger 13685614.167B+10.9046.324%A*N/A94.4S56.7S8260.9h53.1B+114.7B**
Anti-Vehicle Grenade 12281181N/A77.7456.359%B+N/A405C++205A34030.2h5.2B9.2B+
M40 Fury 1437998.778C**5.5172.658%SN/A87.8A71.1S9100.9h32.5F--44.7C+
Aphelion VEX-4 9366416.5M+13.2441.533%B**1.515%D*55M22.5B++6831.2h33.7B**81.2A
Equinox VE2 Burst 5353252.12C*1.1440.837%A**35.849%B*66.3B++N/A3050.8h10.7B++26.2B**
Supernova PC 695368.833B+5.5770.538%A*N/A48.2A*14.5A++5381.1h4.7B+6.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon197,5734.6h
Nano-Armor Kit43,6440.2h
Anti-Vehicle MANA Turret11220.1h
AE Nano-Armor Kit184351,01421.7h
AE Medical Applicator31,1920.1h
Nanite Revive Grenade02850.1h
Spitfire Auto-Turret11130.1h
Restoration Kit811,2080.9h
Motion Spotter31,6040.7h
Ammunition Package91,0810.4h
Shield Recharging Field303,5361h
Medical Kit2,23812,91020.4h
Medical Applicator10451,2433.8h
Nano-Repair Grenade05750.2h
Snowman Soldier5700.1h
Recon Detection Device22610.4h
A30 Walker0700h

Check the help document for the dictionary if you want to learn more about words used here.


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