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Paragon Jolly goaten1214[BYBY] goaten1214
VS BR 132

KDR: 3.24

Score: 37.8m

Last Seen: Oct 19th, 2019 12:09 PM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 100 (132 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15 Gallows Orion VS54 NS-15M AE NS-15M1 Ghost NS Decimator VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,833,762 MLG Score: 6262
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.553%37.602%145035119264,8264.40424-1.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.889%3.369M*2.519A**-1.432D**HEAD ++ (~18.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.667B+9.50.332C**15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.56%1.636%160112265505353251.02612169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.768B++0.053C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.90.045C+69-0.298C85.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.678%1.003%129112262995811880.513746158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.971M+-0.984D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.886B*3.20.747B++1.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.798%15.811%336512229935264141.88783239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.006%1.347A2.757M0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.10.326C**41.2-0.023C+39.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.795%80.223%336112261,886152961.23268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.533A**0.852B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.657B+1.80.447B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.8m437.8%648 (38.9k)542 (32.5k)3.2447576,53423,5873.42371132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227813333.48%34.57%115702:5823

6% Combat Medic11% Engineer61% Heavy Assault17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2017 3:13 PMJan 12th, 2017 10:33 PMOct 19th, 2019 6:39 PM (56d) (PST)Oct 19th, 2019 8:09 AM (56d) (PST)Oct 19th, 2019 8:09 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9072506571.0960.3380.3795.0830.0656262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,40615,00539,401662023305432,500

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1164.2h/48.5d 4,221 26,458 27,270 355.1k 2,815 3,474 4,573 63.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:22,130
Deaths:6,068
KDR:3.647
Accuracy:37.071% A*
HSR:37.596% B*
NS-15 Gallows
A**
Kills:7,661
Deaths:2,151
KDR:3.562
Accuracy:40.518% A**
HSR:41.300% B**
Orion VS54
M*
Kills:3,354
Deaths:832
KDR:4.031
Accuracy:38.470% M*
HSR:39.863% A*
NS-15M AE
A*
Kills:2,962
Deaths:759
KDR:3.903
Accuracy:37.441% A*
HSR:37.846% B**
NS-15M1
M++
Kills:1,939
Deaths:470
KDR:4.126
Accuracy:39.987% M++
HSR:39.557% A*
Pulsar LSW
A**
Kills:1,229
Deaths:310
KDR:3.965
Accuracy:36.530% A**
HSR:36.859% A++
VE-H Maw
A**
Kills:1,226
Deaths:344
KDR:3.564
Accuracy:39.159% A**
HSR:45.351% A*
VX29 Polaris
A**
Kills:1,210
Deaths:298
KDR:4.060
Accuracy:38.010% A**
HSR:30.992% B**
NS-15MP
A*
Kills:1,196
Deaths:301
KDR:3.973
Accuracy:39.398% A*
HSR:34.365% B+
SVA-88
M
Kills:1,162
Deaths:302
KDR:3.848
Accuracy:37.658% M
HSR:34.079% B**
Flare VE6
M
Kills:118
Deaths:32
KDR:3.688
Accuracy:38.608% M
HSR:44.068% M
Kills:44,187
Deaths (as Heavy Assault):11,867
Deaths (to Heavy Assaults):7,726
KDR:3.72352
Kill Difference:32,320
Playtime:710.723 hours
Usage:61%
Score:23.798m
Score/min:558
Accuracy (listed only):38.441%
HSR (listed only):38.352%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A**
Kills:1,763
Deaths:410
KDR:4.300
Accuracy:37.571% A**
HSR:32.785% A++
Eclipse VE3A
A*
Kills:1,630
Deaths:483
KDR:3.375
Accuracy:35.733% A*
HSR:28.221% A++
VE-S Canis
M+
Kills:1,495
Deaths:329
KDR:4.544
Accuracy:44.187% M+
HSR:42.876% M
Solstice Burst
M
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:39.776% M
HSR:34.465% A++
NS-11CP
A**
Kills:1,173
Deaths:278
KDR:4.219
Accuracy:38.529% A*
HSR:38.704% A**
Zenith VX-5
M
Kills:1,172
Deaths:300
KDR:3.907
Accuracy:38.376% M
HSR:31.826% A++
Pulsar C
M
Kills:1,170
Deaths:259
KDR:4.517
Accuracy:38.993% M
HSR:32.735% A++
Solstice VE3
M++
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:39.328% M++
HSR:30.420% A++
Eridani SX5G
A*
Kills:1,165
Deaths:297
KDR:3.923
Accuracy:39.116% A*
HSR:39.485% A*
Zenith VX-5AE
A++
Kills:579
Deaths:152
KDR:3.809
Accuracy:37.351% A++
HSR:27.979% B+
Sirius SX12
M*
Kills:519
Deaths:175
KDR:2.966
Accuracy:39.265% M+
HSR:40.462% M*
Serpent VE92
M
Kills:407
Deaths:85
KDR:4.788
Accuracy:37.552% M
HSR:29.975% A++
Solstice SF
M*
Kills:231
Deaths:66
KDR:3.500
Accuracy:38.844% M
HSR:36.364% M*
Eridani SX5
M+
Kills:205
Deaths:93
KDR:2.204
Accuracy:40.260% M
HSR:40.488% M+
MKV Suppressed
M
Kills:160
Deaths:45
KDR:3.556
Accuracy:39.578% M
HSR:28.125% A
Kills:14,014
Deaths (as Light Assault):3,585
Deaths (to Light Assaults):4,372
KDR:3.90907
Kill Difference:10,429
Playtime:197.114 hours
Usage:17%
Score:6.222m
Score/min:526
Accuracy (listed only):38.964%
HSR (listed only):34.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M+
Kills:1,495
Deaths:329
KDR:4.544
Accuracy:44.187% M+
HSR:42.876% M
Terminus VX-9
M+
Kills:1,332
Deaths:375
KDR:3.552
Accuracy:39.683% M+
HSR:41.892% A++
Eridani SX5G
A*
Kills:1,165
Deaths:297
KDR:3.923
Accuracy:39.116% A*
HSR:39.485% A*
H-V45
M++
Kills:1,002
Deaths:274
KDR:3.657
Accuracy:40.414% M++
HSR:40.519% M
NS-11A
M++
Kills:973
Deaths:253
KDR:3.846
Accuracy:40.685% M++
HSR:40.802% A**
Sirius SX12
M*
Kills:519
Deaths:175
KDR:2.966
Accuracy:39.265% M+
HSR:40.462% M*
Equinox VE2
M++
Kills:305
Deaths:116
KDR:2.629
Accuracy:41.402% M++
HSR:36.393% A*
Eridani SX5
M+
Kills:205
Deaths:93
KDR:2.204
Accuracy:40.260% M
HSR:40.488% M+
MKV Suppressed
M
Kills:160
Deaths:45
KDR:3.556
Accuracy:39.578% M
HSR:28.125% A
Equinox VE2 Burst
A**
Kills:53
Deaths:25
KDR:2.120
Accuracy:40.837% A**
HSR:35.849% B*
Kills:7,209
Deaths (as Combat Medic):1,982
Deaths (to Combat Medics):2,717
KDR:3.63724
Kill Difference:5,227
Playtime:73.037 hours
Usage:6%
Score:2.547m
Score/min:581
Accuracy (listed only):40.543%
HSR (listed only):38.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,886
Deaths:360
KDR:5.239
Accuracy:51.795% A++
HSR:80.223% B**
VE-S Canis
M+
Kills:1,495
Deaths:329
KDR:4.544
Accuracy:44.187% M+
HSR:42.876% M
NS-44 Commissioner AE
A++
Kills:1,242
Deaths:448
KDR:2.772
Accuracy:56.171% A++
HSR:39.292% A+
Eridani SX5G
A*
Kills:1,165
Deaths:297
KDR:3.923
Accuracy:39.116% A*
HSR:39.485% A*
NS-357 Underboss
A*
Kills:794
Deaths:436
KDR:1.821
Accuracy:56.033% A*
HSR:37.783% A++
NS-44 Commissioner
A**
Kills:728
Deaths:373
KDR:1.952
Accuracy:57.750% A**
HSR:33.242% A+
Sirius SX12
M*
Kills:519
Deaths:175
KDR:2.966
Accuracy:39.265% M+
HSR:40.462% M*
NS-AM7 Archer
A*
Kills:275
Deaths:186
KDR:1.479
Accuracy:73.642% A*
HSR:25.455% B*
NS-45 Pilot
A*
Kills:238
Deaths:144
KDR:1.653
Accuracy:44.745% A*
HSR:37.815% A
Phantom VA23
M++
Kills:219
Deaths:66
KDR:3.318
Accuracy:49.757% A**
HSR:55.708% M++
Eridani SX5
M+
Kills:205
Deaths:93
KDR:2.204
Accuracy:40.260% M
HSR:40.488% M+
MKV Suppressed
M
Kills:160
Deaths:45
KDR:3.556
Accuracy:39.578% M
HSR:28.125% A
Kills:8,926
Deaths (as Infiltrator):2,952
Deaths (to Infiltrators):3,508
KDR:3.02371
Kill Difference:5,974
Playtime:48.372 hours
Usage:4%
Score:1.602m
Score/min:552
Accuracy (listed only):49.358%
HSR (listed only):41.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A**
Kills:1,763
Deaths:410
KDR:4.300
Accuracy:37.571% A**
HSR:32.785% A++
Eclipse VE3A
A*
Kills:1,630
Deaths:483
KDR:3.375
Accuracy:35.733% A*
HSR:28.221% A++
Solstice Burst
M
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:39.776% M
HSR:34.465% A++
NS-11CP
A**
Kills:1,173
Deaths:278
KDR:4.219
Accuracy:38.529% A*
HSR:38.704% A**
Zenith VX-5
M
Kills:1,172
Deaths:300
KDR:3.907
Accuracy:38.376% M
HSR:31.826% A++
Pulsar C
M
Kills:1,170
Deaths:259
KDR:4.517
Accuracy:38.993% M
HSR:32.735% A++
Solstice VE3
M++
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:39.328% M++
HSR:30.420% A++
Zenith VX-5AE
A++
Kills:579
Deaths:152
KDR:3.809
Accuracy:37.351% A++
HSR:27.979% B+
Serpent VE92
M
Kills:407
Deaths:85
KDR:4.788
Accuracy:37.552% M
HSR:29.975% A++
Solstice SF
M*
Kills:231
Deaths:66
KDR:3.500
Accuracy:38.844% M
HSR:36.364% M*
Kills:10,470
Deaths (as Engineer):2,646
Deaths (to Engineers):2,748
KDR:3.95692
Kill Difference:7,824
Playtime:132.216 hours
Usage:11%
Score:3.667m
Score/min:462
Accuracy (listed only):38.205%
HSR (listed only):32.347%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:550
V. Kills:324 169%
Deaths:147
KDR:3.742
Accuracy:44.560% A*
KPH:41.400 A**
VKPH:24.400 A*
Kills:550 (550 + 0)
Deaths:147
KDR:3.741
VKDR:2.204
Vehicle Kills:324
Kill Difference:403
Playtime:13.288 hours
Usage:1%
Score:0.306m
Score/min:383
Piloting Accuracy:44.560%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:299
V. Kills:98 302%
Deaths:19
KDR:15.737
Accuracy:71.678% A*
KPH:67.300 M**
VKPH:22.100 A
Supernova VPC
A*
Kills:188
V. Kills:56 330%
Deaths:17
KDR:11.059
Accuracy:73.040% A**
KPH:54.100 B+
VKPH:16.100 A*
Aphelion VEX-4
M++
Kills:66
V. Kills:27 236%
Deaths:4
KDR:16.500
Accuracy:41.533% B**
KPH:56.600 M++
VKPH:23.100 B**
Supernova PC
A*
Kills:55
V. Kills:17 306%
Deaths:6
KDR:9.167
Accuracy:71.081% A*
KPH:45.300 A*
VKPH:14 A
Kills:608 (542 + 66)
Deaths:46
KDR:13.217
VKDR:4.304
Vehicle Kills:198
Kill Difference:562
Playtime:10.296 hours
Usage:1%
Score:0.280m
Score/min:453
Driving Accuracy:71.081%
Gunner Accuracy:41.533%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
S
Kills:318
V. Kills:129 245%
Deaths:18
KDR:17.667
Accuracy:62.055% A++
KPH:167.400 S
VKPH:67.900 M**
M12 Kobalt-H
M++
Kills:238
V. Kills:4 N/A
Deaths:7
KDR:34
Accuracy:34.309% A*
KPH:340.700 M++
VKPH:5.700 C*
G40-F Ranger
S
Kills:85
V. Kills:51 163%
Deaths:6
KDR:14.167
Accuracy:46.324% A++
KPH:93.900 S
VKPH:56.300 S
Kills:641 (0 + 641)
Deaths:31
KDR:20.677
VKDR:5.935
Vehicle Kills:184
Kill Difference:610
Playtime:3.504 hours
Usage:0%
Score:0.201m
Score/min:955
Driving Accuracy:N/A%
Gunner Accuracy:46.324%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:237
V. Kills:64 365%
Deaths:10
KDR:23.700
Accuracy:64.607% M
KPH:123.700 S
VKPH:33.400 S
M12 Kobalt
M*
Kills:207
V. Kills:4 N/A
Deaths:11
KDR:18.818
Accuracy:36.719% M*
KPH:137.100 A*
VKPH:2.600 C
G30 Walker
S
Kills:183
V. Kills:94 193%
Deaths:13
KDR:14.077
Accuracy:53.732% M**
KPH:80.700 S
VKPH:41.500 S
M12 Kobalt
A++
Kills:128
V. Kills:8 N/A
Deaths:5
KDR:25.600
Accuracy:33.038% M++
KPH:121.700 A+
VKPH:7.600 A++
G40-F Ranger
S
Kills:109
V. Kills:63 170%
Deaths:13
KDR:8.385
Accuracy:52.835% M**
KPH:74.800 S
VKPH:43.200 S
M40 Fury
S
Kills:79
V. Kills:64 122%
Deaths:9
KDR:8.778
Accuracy:72.658% S
KPH:84.800 A
VKPH:68.700 S
Kills:943 (0 + 943)
Deaths:61
KDR:15.459
VKDR:4.869
Vehicle Kills:297
Kill Difference:882
Playtime:9.134 hours
Usage:1%
Score:0.353m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:72.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:256
V. Kills:132 192%
Deaths:22
KDR:11.636
Accuracy:55.741% A*
KPH:40.200 A
VKPH:20.700 B*
CAS 14-E
B**
Kills:132
V. Kills:12 N/A
Deaths:3
KDR:44
Accuracy:55.337% M*
KPH:104.800 B*
VKPH:9.500 B**
Kills:388 (0 + 388)
Deaths:25
KDR:15.520
VKDR:5.760
Vehicle Kills:144
Kill Difference:363
Playtime:7.628 hours
Usage:1%
Score:0.132m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:55.337%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,39222,1306,0683.647C*0.4037.071%A*37.596%B*93.5B++1.1B272236.8h10B+27B**
NS-15 Gallows 7,7997,6612,1513.562B+0.3240.518%A**41.3%B**87.2B1.6B+32687.9h10.3B25.4B**
Orion VS54 3,3933,3548324.031A++0.7938.47%M*39.863%A*82.4A*1B**26140.7h9.2B**23.9B
NS-15M AE 2,9962,9627593.903B*0.6637.441%A*37.846%B**80.9B*N/A20736.6h9.8B++26.3B*
NS-15M1 1,9561,9394704.126A++0.8839.987%M++39.557%A*98.4A*N/A39419.7h9.6B**24B**
Ghost 1,8921,8863605.239B*1.9951.795%A++80.223%B**71.2AN/A22026.5h1.8B*3.4B**
NS Decimator 2,8351,8335483.345A**0.1078.739%A*1.2%D84.9M+46.4M**68921.6h4.2B5.3B*
VX6-7 1,7861,7634104.3M+1.0637.571%A**32.785%A++71.7AN/A18524.6h9.4B*25.1B**
Eclipse VE3A 1,6501,6304833.375B++0.1335.733%A*28.221%A++68.5B**N/A32823.8h10.5B+29.4B**
VE-S Canis 1,5081,4953294.544M*1.3044.187%M+42.876%M96.5A++N/A26015.5h9B*20.4B*
Terminus VX-9 1,3381,3323753.552B**0.3139.683%M+41.892%A++72.4AN/A18318.4h10B**25.3B**
NS-44 Commissioner AE 1,2591,2424482.772A0.4756.171%A++39.292%A+128A*1.8M+3869.7h2.5B**4.5A
Pulsar LSW 1,2341,2293103.965A*0.7236.53%A**36.859%A++87.2A+N/A30314.1h9.5B**26.1B**
VE-H Maw 1,2391,2263443.564A*0.3239.159%A**45.351%A*99.7A+1.1B+26812.3h8.7B*22.2B*
VX29 Polaris 1,2241,2102984.06A*0.8238.01%A**30.992%B**91.7A+1.1B**26413.2h9.7B**25.6B**
NS-15MP 1,2051,1963013.973B++0.7339.398%A*34.365%B+88.6B+N/A20613.5h9.7B+24.7B*
Solstice Burst 1,1961,1782894.076A*0.8339.776%M34.465%A++87.9A+1.3A26813.4h10.5B*26.5B**
NS-11CP 1,1861,1732784.219A*0.9738.529%A*38.704%A**82B++N/A19914.3h9.8B*25.4B*
Zenith VX-5 1,1871,1723003.907M++0.6638.376%M31.826%A++68.9A+N/A17117h10.4B*27.2B**
Pulsar C 1,1811,1702594.517A++1.2738.993%M32.735%A++84.2A*N/A22613.9h8.8B*22.5B**
Solstice VE3 1,1821,1673243.602S0.3639.328%M++30.42%A++64.1A**N/A21918.2h10.3B**26.2B+
Eridani SX5G 1,1791,1652973.923M0.6839.116%A*39.485%A*82.6B**1B**34214.1h9.5B++24.2B*
SVA-88 1,1771,1623023.848A+0.6037.658%M34.079%B**79.6B**1B**27214.6h9.6B*25.4B*
H-V45 1,0151,0022743.657A0.4140.414%M++40.519%M84.2A*1.1A34911.9h9.5A23.5A
NS-11A 9839732533.846A*0.6040.685%M++40.802%A**87.7A**N/A24211.1h9.9A24.2A
NS-357 Underboss 8117944361.821B*1.4256.033%A*37.783%A++118.5A**2.5S3726.7h3.1B**5.6B**
NS-44 Commissioner 7347283731.952B*1.2957.75%A**33.242%A+97.1A*N/A3137.5h2.9B**5.1B**
S1 1,2087073891.817A*1.4379.304%A**4.526%B**47.8A++33.9M+53114.8h7C+8.8B++
Zenith VX-5AE 5945791523.809A*0.5637.351%A++27.979%B+58.5B+1.5B*2609.9h10.9B+29.3B*
Saron Laser Cannon 8745501473.741B+0.5044.56%A*1.636%C41.4A**24.4A*38313.3h69B*154.9B**
Sirius SX12 5245191752.966A++0.2839.265%M+40.462%M*76.3A*N/A3326.8h11.1B*28.4B*
NS-TMC-01 "His Regards" 46142222,8550.018C3.2356.098%A**4.265%C--0.4CN/A1963.2h2.3C++4.1B++
Serpent VE92 412407854.788M++1.5437.552%M29.975%A++90.4A*1.1A3494.5h8.9B**23.6B*
Lasher X2 3983851332.895A**0.3546.619%M2.078%D--71.3A++2.4B**2215.4h15.9B*34.1B**
Aphelion VEX-4H 4473181817.667B**14.4262.055%A++2.201%D167.4S67.9M**10081.9h32.4B**52.1A
Equinox VE2 3103051162.629A+0.6241.402%M++36.393%A*64.9A++1.1B*1704.7h11.4B+27.6B**
Lancer VS22 503303933.258A**0.0172.725%A+N/A34.4A++22.7B**3758.8h10B++13.8B++
Supernova FPC 3972991915.737A12.4971.678%A*1.003%D-68M**22.3A+4594.4h3.2A4.4A+
NS-AM7 Archer 3502751861.478A*1.7773.642%A*25.455%B*15.8A+4.3B**10817.4h8.4B**11.5B**
M20 Wyvern 3882562211.636A8.3955.741%A*7.422%A40A20.6B*2476.4h65.7B+117.9A
NS-45 Pilot 2412381441.653B1.5944.745%A*37.815%A140A*1.8A++6281.7h5.9B++13.2B**
M12 Kobalt-H 242238734B**30.7634.309%A*21.008%B*340M++5.7C*9690.7h11.3B*33B**
M20 Basilisk 3012371023.7U20.4664.607%M6.329%C**124.7S33.7S7451.9h52.2A80.9A+
Solstice SF 233231663.5M+0.2638.844%M36.364%M*85.6SN/A2432.7h11.4C++29.4B*
Rocklet Rifle 450230992.323M*0.9271.705%A*N/A28C++26.8C**3978.2h47.8D66.6C**
Phantom VA23 220219663.318B*0.0749.757%A**55.708%M++70.6AN/A6423.1h3.3A6.6A
M12 Kobalt 2112071118.818B+15.5736.719%M*24.638%A138A*2.7C4621.5h14.1B**38.5B**
Eridani SX5 213205932.204B**1.0440.26%M40.488%M+128.1M**5U7611.6h7.7A19.2B**
Supernova VPC 2441881711.059C+7.8173.04%A**N/A53.7B+16A*3523.5h4.1D5.6B+
G30 Walker 2771831314.077M++10.8353.732%M**4.918%C**79.6S40.9S6582.3h111.4A207.3A+
C-4 262178622.871B**0.3736.422%A++N/A197.8A**93.3S25910.9h1.3B+3.5B*
MKV Suppressed 161160453.556M++0.3139.578%M28.125%A48.5B++N/A1843.3h11.6B++29.3B++
Tank Mine 225146453.244B0.0078.549%M++N/A132.7B+71.8C**13181.1h3.5F*4.4B**
CAS 14-E 144132344A*40.7655.337%M*1.515%C101.5B*9.2B*4991.3h27.3B49.3B*
M12 Kobalt 136128525.6C**22.3633.038%M++25%A116.4A7.3A++4491.1h19.5C+59.1B++
Flare VE6 122118323.688M+0.4438.608%M44.068%M107.3A*3.6S5691.1h8.7B*22.7B**
G40-F Ranger 172109138.385A++5.1452.835%M**N/A72.7S42S6491.5h69.3B**131.1B**
Hades VSH4 1941041010.4U7.1683.646%A*N/A130S112.5S12900.8h4.7A+5.6A++
G40-F Ranger 13685614.167B+10.9246.324%A++N/A94.4S56.7S8290.9h53.1B++114.7B**
Anti-Vehicle Grenade 12281181N/A77.7656.441%B++N/A405C++205A33770.2h5.2B9.3B+
M40 Fury 1437998.778C++5.5372.658%SN/A87.8A71.1U9100.9h32.5F--44.7C+
Aphelion VEX-4 9366416.5A*13.2641.533%B**1.515%D*55M+22.5B*6831.2h33.7B**81.2A
Supernova PC 725569.167B+5.9271.081%A*N/A45.8A*14.2A+4991.2h4.8B6.7B**
Equinox VE2 Burst 5353252.12B1.1240.837%A**35.849%B*66.3B++N/A3050.8h10.7B++26.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit43,6440.2h
Spawn Beacon197,6434.6h
Anti-Vehicle MANA Turret11260.1h
AE Nano-Armor Kit200364,96522.5h
AE Medical Applicator31,2170.1h
Nanite Revive Grenade02850.1h
Restoration Kit811,2080.9h
Spitfire Auto-Turret11140.1h
Motion Spotter31,6250.7h
Shield Recharging Field303,5361h
Ammunition Package101,1070.4h
Medical Kit2,27913,16220.7h
Medical Applicator10451,2433.8h
Nano-Repair Grenade05980.2h
Snowman Soldier5700.1h
Recon Detection Device22610.4h
A30 Walker0700h

Check the help document for the dictionary if you want to learn more about words used here.


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