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golgo14[WH0] golgo14
TR BR 105

KDR: 3.66

Score: 21.1m

Last Seen: Apr 15th, 2019 2:29 AM
- OFFLINE - 107.8 hour(s)

Battle Rank 106 (105 total) - Terran Republic on Emerald - Outfit Member of The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 20
Level Progress (to 107): 33%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods NS-15M2 M14 Banshee M18 Rotary TRAC-5 MSW-R T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,089,170 MLG Score: 1670
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.82%33.534%89913102213,9712.814460.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.115%1.113B**1.933A++-2.362F--HEAD ++ (~20.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.37C**12.60.116C+34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35%0.53%19294103121,7181378916515.7491237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.87%-0.255C-0.982D---0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.5-0.054C+59.3-0.121C+110.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.554%1.685%28210331785711180.311189150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.462%-1.495F-0.592D1.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.2-4.486T*54.2-3.322T*158

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.425%4.762%59310321894752580.39705973%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.626%0.558B+0.107C+-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.5-0.783D-90.6-1.258D**122.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.446%70.976%59210331,19964161.87051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.175%0.205C++0.248C++1.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.227C++2.80.127C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.51%16.129%59110346239220.158163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.589B+0.315C*-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.262C*4.70.027C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 20
21.1m184.7%371 (22.3k)337 (20.2k)3.664644,91712,2574.41584105 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035269329.724%13.004%38705:0611

6% Combat Medic66% Engineer18% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2016 2:18 AMAug 8th, 2018 12:48 AMApr 18th, 2019 3:53 PM (17h) (PST)Apr 14th, 2019 11:02 PM (4d) (PST)Apr 14th, 2019 10:29 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,216901,1260.7170.1960.0931.6720.1881670

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,9655,40967,556431261001120,204

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1044.2h/43.5d 9,208 5,841 12,249 104.7k 893 1,625 11,772 76.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:1,242
Deaths:1,051
KDR:1.182
Accuracy:24.057% B+
HSR:21.659% B+
NSX-P Tanto
B*
Kills:403
Deaths:187
KDR:2.155
Accuracy:26.535% C*
HSR:30.769% B*
MG-C1 Kindred
C++
Kills:97
Deaths:28
KDR:3.464
Accuracy:27.669% C
HSR:26.804% C++
FA1 Barrage
B*
Kills:62
Deaths:68
KDR:0.912
Accuracy:48.510% B*
HSR:16.129% C++
Kills:1,804
Deaths (as Engineer):1,334
Deaths (to Engineers):3,092
KDR:1.35232
Kill Difference:470
Playtime:690.974 hours
Usage:66%
Score:13.950m
Score/min:336
Accuracy (listed only):31.693%
HSR (listed only):23.840%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:3,687
Deaths:1,180
KDR:3.125
Accuracy:29.024% B**
HSR:37.592% A+
MSW-R
C**
Kills:1,206
Deaths:752
KDR:1.604
Accuracy:24.063% C**
HSR:26.202% C**
T32 Bull
A**
Kills:1,188
Deaths:418
KDR:2.842
Accuracy:25.971% B+
HSR:41.077% A**
T9 CARV
A*
Kills:1,182
Deaths:469
KDR:2.520
Accuracy:25.969% A
HSR:38.071% A*
MG-H1 Watchman
A*
Kills:1,163
Deaths:415
KDR:2.802
Accuracy:26.414% B++
HSR:42.562% A*
T9A "Butcher"
A++
Kills:326
Deaths:125
KDR:2.608
Accuracy:28.434% B*
HSR:40.798% A++
T7 Mini-Chaingun
C+
Kills:266
Deaths:150
KDR:1.773
Accuracy:16.971% C+
HSR:9.023% D--
Kills:9,018
Deaths (as Heavy Assault):3,509
Deaths (to Heavy Assaults):2,999
KDR:2.56996
Kill Difference:5,509
Playtime:188.815 hours
Usage:18%
Score:3.963m
Score/min:350
Accuracy (listed only):25.264%
HSR (listed only):33.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:1,242
Deaths:1,051
KDR:1.182
Accuracy:24.057% B+
HSR:21.659% B+
SMG-46 Armistice
A
Kills:1,005
Deaths:588
KDR:1.709
Accuracy:30.962% B**
HSR:24.179% A
NSX-P Tanto
B*
Kills:403
Deaths:187
KDR:2.155
Accuracy:26.535% C*
HSR:30.769% B*
MG-C1 Kindred
C++
Kills:97
Deaths:28
KDR:3.464
Accuracy:27.669% C
HSR:26.804% C++
FA1 Barrage
B*
Kills:62
Deaths:68
KDR:0.912
Accuracy:48.510% B*
HSR:16.129% C++
Kills:2,809
Deaths (as Light Assault):1,922
Deaths (to Light Assaults):1,783
KDR:1.4615
Kill Difference:887
Playtime:46.088 hours
Usage:4%
Score:0.966m
Score/min:349
Accuracy (listed only):31.547%
HSR (listed only):23.908%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:1,005
Deaths:588
KDR:1.709
Accuracy:30.962% B**
HSR:24.179% A
TSAR-42
B**
Kills:958
Deaths:187
KDR:5.123
Accuracy:41.992% B+
HSR:79.123% B**
NS-44 Commissioner
B++
Kills:455
Deaths:395
KDR:1.152
Accuracy:42.023% B++
HSR:27.473% B++
99SV
B
Kills:241
Deaths:85
KDR:2.835
Accuracy:30.182% C
HSR:38.589% B
NS-AM7 Archer
C*
Kills:152
Deaths:173
KDR:0.879
Accuracy:60.533% C*
HSR:5.263% D*
Kills:2,811
Deaths (as Infiltrator):1,428
Deaths (to Infiltrators):1,567
KDR:1.96849
Kill Difference:1,383
Playtime:52.013 hours
Usage:5%
Score:0.897m
Score/min:288
Accuracy (listed only):41.138%
HSR (listed only):34.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:1,104
Deaths:760
KDR:1.453
Accuracy:23.371% C**
HSR:28.533% B**
SMG-46 Armistice
A
Kills:1,005
Deaths:588
KDR:1.709
Accuracy:30.962% B**
HSR:24.179% A
TAR
A*
Kills:858
Deaths:366
KDR:2.344
Accuracy:27.804% B*
HSR:38.811% A*
FA1 Barrage
B*
Kills:62
Deaths:68
KDR:0.912
Accuracy:48.510% B*
HSR:16.129% C++
Kills:3,029
Deaths (as Combat Medic):1,782
Deaths (to Combat Medics):930
KDR:1.69978
Kill Difference:1,247
Playtime:57.704 hours
Usage:6%
Score:1.193m
Score/min:345
Accuracy (listed only):32.661%
HSR (listed only):26.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:167
Deaths:88
KDR:1.898
Accuracy:43.950% B++
HSR:2.395% C--
M3 Pounder HEG
B**
Kills:126
Deaths:66
KDR:1.909
Accuracy:48.408% B*
HSR:4.762% B**
Kills:293
Deaths (as MAX Suit):77
Deaths (to MAX Suits):462
KDR:3.80519
Kill Difference:216
Playtime:5.531 hours
Usage:1%
Score:0.127m
Score/min:384
Accuracy (listed only):46.179%
HSR (listed only):3.579%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:11,527
V. Kills:7,024 164%
Deaths:2,232
KDR:5.164
Accuracy:33.616% C*
KPH:32.700 A++
VKPH:19.900 A++
Hellfire Rocket Pods
C++
Kills:5,780
V. Kills:1,071 N/A
Deaths:491
KDR:11.772
Accuracy:54.532% B++
KPH:82.400 C++
VKPH:15.300 C++
M14 Banshee
A*
Kills:3,094
V. Kills:296 N/A
Deaths:224
KDR:13.813
Accuracy:34.448% B*
KPH:85.800 A
VKPH:8.200 A*
M18 Rotary
A*
Kills:1,317
V. Kills:763 172%
Deaths:189
KDR:6.968
Accuracy:38.539% B**
KPH:42.500 A*
VKPH:24.600 A*
Hornet Missiles
C++
Kills:703
V. Kills:438 160%
Deaths:72
KDR:9.764
Accuracy:67.609% B*
KPH:62.400 C+
VKPH:38.900 C++
Coyote Missiles
B++
Kills:224
V. Kills:94 236%
Deaths:22
KDR:10.182
Accuracy:61.504% B**
KPH:87.700 C*
VKPH:36.800 B++
Kills:22,645 (15,938 + 0)
Deaths:3,230
KDR:7.011
VKDR:2.999
Vehicle Kills:9,686
Kill Difference:19,415
Playtime:504.036 hours
Usage:48%
Score:7.020m
Score/min:232
Piloting Accuracy:38.539%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:93
V. Kills:56 163%
Deaths:7
KDR:13.286
Accuracy:46.306% A++
KPH:54 A++
VKPH:32.500 A++
C150 Dalton
B**
Kills:63
V. Kills:52 119%
Deaths:15
KDR:4.200
Accuracy:44.389% B
KPH:45.500 B++
VKPH:37.600 B**
Kills:156 (0 + 156)
Deaths:22
KDR:7.091
VKDR:4.909
Vehicle Kills:108
Kill Difference:134
Playtime:3.108 hours
Usage:0%
Score:0.117m
Score/min:630
Piloting Accuracy:N/A%
Gunner Accuracy:44.389%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:84
V. Kills:34 240%
Deaths:11
KDR:7.636
Accuracy:40.673% D*
KPH:30.700 C+
VKPH:12.400 C++
Skyguard
C**
Kills:83
V. Kills:43 189%
Deaths:10
KDR:8.300
Accuracy:24.757% D
KPH:15.400 C**
VKPH:8 C
Kills:167 (167 + 0)
Deaths:21
KDR:7.952
VKDR:3.667
Vehicle Kills:77
Kill Difference:146
Playtime:8.119 hours
Usage:1%
Score:0.091m
Score/min:186
Driving Accuracy:24.757%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:95
V. Kills:35 264%
Deaths:9
KDR:10.556
Accuracy:45.863% B+
KPH:47.300 A++
VKPH:17.400 A++
G30 Vulcan
A++
Kills:60
V. Kills:35 167%
Deaths:5
KDR:12
Accuracy:41.353% A+
KPH:40.400 A++
VKPH:23.600 A
Kills:155 (95 + 60)
Deaths:14
KDR:11.071
VKDR:5
Vehicle Kills:70
Kill Difference:141
Playtime:3.495 hours
Usage:0%
Score:0.090m
Score/min:431
Driving Accuracy:45.863%
Gunner Accuracy:41.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:51
V. Kills:23 213%
Deaths:10
KDR:5.100
Accuracy:52.967% B++
KPH:62.800 B**
VKPH:28.300 C*
Kills:51 (0 + 51)
Deaths:10
KDR:5.100
VKDR:2.300
Vehicle Kills:23
Kill Difference:41
Playtime:0.812 hours
Usage:0%
Score:0.049m
Score/min:1,011
Driving Accuracy:N/A%
Gunner Accuracy:52.967%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:78
V. Kills:26 289%
Deaths:4
KDR:19.500
Accuracy:39.636% C++
KPH:26.700 B+
VKPH:8.900 C**
Kills:78 (0 + 78)
Deaths:4
KDR:19.500
VKDR:6.500
Vehicle Kills:26
Kill Difference:74
Playtime:2.923 hours
Usage:0%
Score:0.039m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:39.636%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:213
V. Kills:21 N/A
Deaths:4
KDR:53.250
Accuracy:42.216% B**
KPH:184.300 M+
VKPH:18.200 M++
M20 Wyvern
A**
Kills:169
V. Kills:89 188%
Deaths:4
KDR:42.250
Accuracy:49.398% A
KPH:61.800 A**
VKPH:32.600 A*
Pelter Rocket Pod
A*
Kills:155
V. Kills:60 254%
Deaths:4
KDR:38.750
Accuracy:58.797% B**
KPH:108.600 A+
VKPH:42 A*
Kills:537 (0 + 537)
Deaths:12
KDR:44.750
VKDR:14.167
Vehicle Kills:170
Kill Difference:525
Playtime:5.316 hours
Usage:1%
Score:0.165m
Score/min:519
Piloting Accuracy:N/A%
Gunner Accuracy:58.797%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 18,55111,5272,2325.164A1.5033.616%C*N/A32.7A++19.9A++212353h90.5B++269.2B++
Hellfire Rocket Pods 6,8515,78049111.772B+8.1154.532%B++N/A82.5C++15.3C++26170.1h17.8C**32.6B+
NS-15M2 3,7613,6871,1803.125B**0.5429.024%B**37.592%A+77A1.5A*19947.9h11.6B+39.8B+
M14 Banshee 3,3903,09422413.813A10.1534.448%B*N/A85.7A8.2A*24536.1h20.5B59.5B+
M18 Rotary 2,0801,3171896.968A**3.3038.539%B**N/A42.5A*24.6A*29431h59.7B*155B**
TRAC-5 1,2871,2421,0511.182B+2.4824.057%B+21.659%B+18.6C++N/A5466.6h15.9C++66.1B
MSW-R 1,2301,2067521.604C+2.0624.063%C**26.202%C**41.6C++N/A11729h13.9C57.7C++
T32 Bull 1,2131,1884182.842A0.8225.971%B+41.077%A**67.9B**1.4A*25517.5h11.7B+45B+
T9 CARV 1,2071,1824692.52B*1.1425.969%A38.071%A*71.2A*1.5M+19716.6h11.8B++45.2B++
MG-H1 Watchman 1,1821,1634152.802B*0.8626.414%B++42.562%A*63.2B*1B+24318.4h12.6B++47.6B+
T1 Cycler 1,1291,1047601.453B+2.2123.371%C**28.533%B**36.2B*N/A10230.5h15.4C+66C*
SMG-46 Armistice 1,0141,0055881.709B+1.9630.962%B**24.179%A39.6B+N/A9425.4h13B+42B+
TSAR-42 9609581875.123B++1.4641.992%B+79.123%B**76A++N/A22112.6h2.1B+5.1B+
TAR 8768583662.344B++1.3227.804%B*38.811%A*64A+1.3A*15913.4h11.4B++41.1B++
Hornet Missiles 1,141703729.764B*6.1067.609%B*N/A62.2C+38.8C++40011.3h8.7B+12.9B++
NS-44 Commissioner 4584553951.152C*2.5142.023%B++27.473%B++39.6C**N/A10311.5h3.4B+8.1B+
NSX-P Tanto 4074031872.155A1.5126.535%C*30.769%B*39.5B++N/A10810.2h14.2B53.7B
NS Decimator 5433991722.32A+1.3457.411%C2.005%C+42.9B+15.5C+2599.3h4.8C++8.4C+
T9A "Butcher" 3313261252.608B+1.0628.434%B*40.798%A++81.5B*1.3A2284h11.8C+41.6B+
T2 Striker 4582911471.98M**1.6844.184%D-N/A24A++13.8B+19812.1h22.6A51.1B*
T7 Mini-Chaingun 2732661501.773B*1.8916.971%C+9.023%D--54.3B**1.4A++1734.9h15.4C*90.9C**
Ripper 2502501,1410.219B**3.4536.721%B*14%C5.4C+N/A1446.5h1.1B++3C+
99SV 245241852.835B++0.8330.182%C38.589%B48.2A++N/A1635h5.4C**17.8C*
C-4 284231842.75B**0.9126.48%C++N/A154A++35.3B+10891.5h1.1B*4.2B++
Coyote Missiles 3182242210.182A**6.5261.504%B**N/A86.2C*36.2B++5072.6h27.1B**44B**
CAS 14-E 234213453.25A49.5942.216%B**N/A177.5M17.5M+5521.2h19.2B**45.4B**
MANA Anti-Vehicle Turret 277187503.74A+0.0858.591%B+2.139%D71.9A*34.6B+3272.6h5.5B*9.3B**
M20 Wyvern 258169442.25S38.5949.398%A2.367%D62.6A**33A*4382.7h56.1B++113.6B**
M3 Pounder HEG 179167881.898C**1.7743.95%B++2.395%C--32.7A++2.4C--1415.1h15.2B+34.6B+
Pelter Rocket Pod 215155438.75A++35.0958.797%B**N/A110.7A+42.9A*6431.4h13.6B**23.2B**
NS-AM7 Archer 2401521730.879B**2.7960.533%C*5.263%D*5.1C2.9C*2929.9h21.1C++34.8C++
NS Annihilator 2261381121.232A++2.4383.541%B*N/A20A*12.8B**2106.9h7.8A+9.3A+
M3 Pounder HEG 144126661.909C*1.7648.408%B*4.762%B**34.1A++4.9B++1403.7h17.5C*36.2B+
MG-C1 Kindred 10097283.464B+0.2027.669%C26.804%C++80.8B++2.5B+1831.2h10.1C++36.4C*
P2-120 HEAT 13095910.556B*6.8945.863%B+2.105%D47.5A*17.5A++5172h6.9B15B+
AP30 Shredder 14993713.286C*9.6246.306%A++N/A54.7A++32.9A++4841.7h77.4B167.2B*
Frag Grenade 9292192N/A88.3450.139%B++N/A460C+N/A17900.2h3.9C++7.8B+
L100 Python HEAT 11884117.636B+3.9740.673%D*N/A31.1C+12.6C*1592.7h7.6C18.8D--
Skyguard 12683108.3M+4.6424.757%D1.205%D15.4C**8C1995.4h108.4B+437.8C*
M20 Basilisk 10478419.5S15.8439.636%C++6.41%C*26.9B+9B2242.9h118.8C--299.7C+
Tank Mine 10174135.692A++2.0346.864%B**N/A123.3B45D11710.6h1.7B+3.7A+
Spear Anti-Vehicle Phalanx Turret 11472236S32.3448.2%B+2.778%D55.4B**32.3B**4691.3h11.5C23.9C+
C150 Dalton 11563154.2C0.5444.389%BN/A45B+37.1B*8101.4h2.8B**6.4B**
FA1 Barrage 6462680.912C++2.7548.51%B*16.129%C++47.7A1.5M++2661.3h4.7B9.7B+
G30 Vulcan 9560512A+8.3441.353%A+3.333%C+40A++23.3B**3141.5h67.6B*163.4B**
G20 Vulcan-H 7451105.1B+1.4452.967%B++3.922%B++63.8B**28.8C*10100.8h74.5B*140.7B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret61,1170.9h
Motion Spotter48180.5h
Snowman Soldier31350.1h
Spawn Beacon24320.2h
Nano-Armor Kit277549,27940.7h
Nanite Revive Grenade02820.1h
Medical Applicator254108,2027.3h
Spitfire Auto-Turret11960.2h
Welding Device01640h
Ammunition Package233,4831.2h
Shield Recharging Field142,1860.7h
Medical Kit1021,6381.1h
Anti-Infantry MANA Turret42070.2h
Hardlight Barrier11950.2h
Recon Detection Device171,4122h
M18 Locust13,0971.2h

Check the help document for the dictionary if you want to learn more about words used here.


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