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golgo14[WHO0] golgo14
TR BR 107

KDR: 3.65

Score: 22.1m

Last Seen: Jun 13th, 2019 3:03 PM
- OFFLINE - 83.5 hour(s)

Battle Rank 107 (107 total) - Terran Republic on Emerald - Outfit Member of The Draconic SkyKnights[WHO0] The Draconic SkyKnights
TR outfit on Emerald

Members: 14
Level Progress (to 108): 62%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods NS-15M2 M14 Banshee MSW-R M18 Rotary TRAC-5 T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,266,812 MLG Score: 1812
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.007%34.089%92113119715,6122.892180.756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.096%1.145B**2.028A*-2.334F--HEAD ++ (~20.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.387C**12.40.135C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.047%0.522%19434120622,0291391929415.8368237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.854%-0.245C-0.988D---0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.9-0.047C+59.2-0.117C+109.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.554%1.685%27212081785861230.303754144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.462%-1.498F-0.573D1.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.2-4.497T*54.2-3.331T*158

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.435%4.762%58312071894882580.38729573%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.622%0.578B+0.084C+-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.7-0.793D-90.7-1.281D**123

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.662%71.188%58212081,30568771.89956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.099%0.25C++0.266C*1.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.247C++2.70.142C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.392%17.647%58112096842120.16152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.656B+0.604B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.266C*4.80.016C+4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Draconic SkyKnights[WHO0] The Draconic SkyKnights
TR outfit on Emerald

Members: 14
22.1m185.8%379 (22.7k)343 (20.6k)3.6485647,21612,9414.37176107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210288229.746%13.93%41405:0011

6% Combat Medic65% Engineer19% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2016 2:18 AMAug 8th, 2018 12:48 AMJun 14th, 2019 11:16 PM (2d) (PST)Jun 13th, 2019 11:04 AM (3d) (PST)Jun 13th, 2019 11:03 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,214941,1200.7310.2000.1021.7030.1851812

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,8475,65967,188441261021120,584

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1076.1h/44.8d 9,359 6,577 12,824 110k 936 1,715 11,976 78.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:1,246
Deaths:1,051
KDR:1.186
Accuracy:24.057% B+
HSR:21.669% B+
NSX-P Tanto
B*
Kills:403
Deaths:187
KDR:2.155
Accuracy:26.535% C*
HSR:30.769% B*
MG-C1 Kindred
B+
Kills:127
Deaths:57
KDR:2.228
Accuracy:26.859% C++
HSR:26.772% B+
FA1 Barrage
B**
Kills:68
Deaths:72
KDR:0.944
Accuracy:49.392% B**
HSR:17.647% B+
Kills:1,844
Deaths (as Engineer):1,367
Deaths (to Engineers):3,150
KDR:1.34894
Kill Difference:477
Playtime:696.989 hours
Usage:65%
Score:14.198m
Score/min:339
Accuracy (listed only):31.711%
HSR (listed only):24.214%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:4,712
Deaths:1,492
KDR:3.158
Accuracy:28.984% B**
HSR:37.458% A+
MSW-R
B**
Kills:1,500
Deaths:857
KDR:1.750
Accuracy:24.751% B+
HSR:30.467% B**
T32 Bull
A*
Kills:1,188
Deaths:418
KDR:2.842
Accuracy:25.971% B+
HSR:41.077% A*
T9 CARV
A**
Kills:1,182
Deaths:469
KDR:2.520
Accuracy:25.969% A+
HSR:38.071% A**
MG-H1 Watchman
A*
Kills:1,163
Deaths:415
KDR:2.802
Accuracy:26.414% B++
HSR:42.562% A*
T9A "Butcher"
A++
Kills:416
Deaths:157
KDR:2.650
Accuracy:28.688% B*
HSR:39.904% A++
T7 Mini-Chaingun
C+
Kills:269
Deaths:152
KDR:1.770
Accuracy:17.063% C+
HSR:9.294% D--
Kills:10,430
Deaths (as Heavy Assault):3,960
Deaths (to Heavy Assaults):3,256
KDR:2.63384
Kill Difference:6,470
Playtime:208.341 hours
Usage:19%
Score:4.592m
Score/min:367
Accuracy (listed only):25.406%
HSR (listed only):34.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:1,246
Deaths:1,051
KDR:1.186
Accuracy:24.057% B+
HSR:21.669% B+
SMG-46 Armistice
A+
Kills:1,100
Deaths:617
KDR:1.783
Accuracy:31.118% B**
HSR:24.364% A+
NSX-P Tanto
B*
Kills:403
Deaths:187
KDR:2.155
Accuracy:26.535% C*
HSR:30.769% B*
MG-C1 Kindred
B+
Kills:127
Deaths:57
KDR:2.228
Accuracy:26.859% C++
HSR:26.772% B+
FA1 Barrage
B**
Kills:68
Deaths:72
KDR:0.944
Accuracy:49.392% B**
HSR:17.647% B+
Kills:2,944
Deaths (as Light Assault):1,984
Deaths (to Light Assaults):1,908
KDR:1.48387
Kill Difference:960
Playtime:46.594 hours
Usage:4%
Score:0.979m
Score/min:350
Accuracy (listed only):31.592%
HSR (listed only):24.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:1,100
Deaths:617
KDR:1.783
Accuracy:31.118% B**
HSR:24.364% A+
TSAR-42
B**
Kills:1,064
Deaths:202
KDR:5.267
Accuracy:41.776% B+
HSR:78.571% B**
NS-44 Commissioner
B++
Kills:487
Deaths:414
KDR:1.176
Accuracy:41.988% B++
HSR:27.310% B++
99SV
B
Kills:241
Deaths:85
KDR:2.835
Accuracy:30.182% C
HSR:38.589% B
NS-AM7 Archer
C*
Kills:152
Deaths:175
KDR:0.869
Accuracy:60.536% C*
HSR:5.263% D**
Kills:3,044
Deaths (as Infiltrator):1,493
Deaths (to Infiltrators):1,677
KDR:2.03885
Kill Difference:1,551
Playtime:55.382 hours
Usage:5%
Score:0.972m
Score/min:292
Accuracy (listed only):41.120%
HSR (listed only):34.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:1,147
Deaths:776
KDR:1.478
Accuracy:23.467% B
HSR:29.555% A
SMG-46 Armistice
A+
Kills:1,100
Deaths:617
KDR:1.783
Accuracy:31.118% B**
HSR:24.364% A+
TAR
M
Kills:916
Deaths:387
KDR:2.367
Accuracy:27.533% B*
HSR:39.192% M
FA1 Barrage
B**
Kills:68
Deaths:72
KDR:0.944
Accuracy:49.392% B**
HSR:17.647% B+
Kills:3,231
Deaths (as Combat Medic):1,852
Deaths (to Combat Medics):1,001
KDR:1.7446
Kill Difference:1,379
Playtime:59.725 hours
Usage:6%
Score:1.281m
Score/min:357
Accuracy (listed only):32.878%
HSR (listed only):27.690%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:167
Deaths:91
KDR:1.835
Accuracy:44.021% B++
HSR:2.395% C-
M3 Pounder HEG
B**
Kills:126
Deaths:69
KDR:1.826
Accuracy:48.458% B*
HSR:4.762% B**
Kills:293
Deaths (as MAX Suit):80
Deaths (to MAX Suits):476
KDR:3.6625
Kill Difference:213
Playtime:5.574 hours
Usage:1%
Score:0.128m
Score/min:382
Accuracy (listed only):46.240%
HSR (listed only):3.579%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:11,763
V. Kills:7,149 165%
Deaths:2,242
KDR:5.247
Accuracy:33.683% C**
KPH:33 A*
VKPH:20 A++
Hellfire Rocket Pods
C++
Kills:5,780
V. Kills:1,071 N/A
Deaths:491
KDR:11.772
Accuracy:54.532% B++
KPH:82.400 C++
VKPH:15.300 C++
M14 Banshee
A**
Kills:3,169
V. Kills:300 N/A
Deaths:230
KDR:13.778
Accuracy:34.527% B*
KPH:86.500 A+
VKPH:8.200 A**
M18 Rotary
A**
Kills:1,317
V. Kills:763 172%
Deaths:189
KDR:6.968
Accuracy:38.539% A
KPH:42.500 A**
VKPH:24.600 A*
Hornet Missiles
C++
Kills:743
V. Kills:463 160%
Deaths:74
KDR:10.041
Accuracy:67.543% B*
KPH:62.900 C+
VKPH:39.200 C++
Coyote Missiles
A+
Kills:224
V. Kills:94 236%
Deaths:22
KDR:10.182
Accuracy:61.500% B**
KPH:87.700 A+
VKPH:36.800 B*
Kills:22,996 (16,249 + 0)
Deaths:3,248
KDR:7.080
VKDR:3.030
Vehicle Kills:9,840
Kill Difference:19,748
Playtime:508.877 hours
Usage:47%
Score:7.180m
Score/min:235
Piloting Accuracy:38.539%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:93
V. Kills:56 163%
Deaths:7
KDR:13.286
Accuracy:46.306% A++
KPH:54 A++
VKPH:32.500 A++
C150 Dalton
B**
Kills:63
V. Kills:52 119%
Deaths:15
KDR:4.200
Accuracy:44.389% C**
KPH:45.500 B++
VKPH:37.600 B**
Kills:156 (0 + 156)
Deaths:22
KDR:7.091
VKDR:4.909
Vehicle Kills:108
Kill Difference:134
Playtime:3.108 hours
Usage:0%
Score:0.117m
Score/min:630
Piloting Accuracy:N/A%
Gunner Accuracy:44.389%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:92
V. Kills:39 230%
Deaths:12
KDR:7.667
Accuracy:41.814% D--
KPH:32.800 C++
VKPH:13.900 B+
Skyguard
C**
Kills:83
V. Kills:43 189%
Deaths:10
KDR:8.300
Accuracy:24.757% D
KPH:15.400 C**
VKPH:8 C
Kills:175 (175 + 0)
Deaths:22
KDR:7.955
VKDR:3.727
Vehicle Kills:82
Kill Difference:153
Playtime:8.191 hours
Usage:1%
Score:0.093m
Score/min:189
Driving Accuracy:24.757%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:95
V. Kills:35 264%
Deaths:9
KDR:10.556
Accuracy:45.863% B+
KPH:47.300 A++
VKPH:17.400 A++
G30 Vulcan
A++
Kills:60
V. Kills:35 167%
Deaths:5
KDR:12
Accuracy:41.353% A
KPH:40.400 A++
VKPH:23.600 A
Kills:155 (95 + 60)
Deaths:14
KDR:11.071
VKDR:5
Vehicle Kills:70
Kill Difference:141
Playtime:3.495 hours
Usage:0%
Score:0.091m
Score/min:432
Driving Accuracy:45.863%
Gunner Accuracy:41.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:51
V. Kills:23 213%
Deaths:10
KDR:5.100
Accuracy:52.967% B++
KPH:62.800 B*
VKPH:28.300 C++
Kills:51 (0 + 51)
Deaths:10
KDR:5.100
VKDR:2.300
Vehicle Kills:23
Kill Difference:41
Playtime:0.812 hours
Usage:0%
Score:0.050m
Score/min:1,016
Driving Accuracy:N/A%
Gunner Accuracy:52.967%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:78
V. Kills:26 289%
Deaths:4
KDR:19.500
Accuracy:39.658% C++
KPH:26.700 B+
VKPH:8.900 C**
Kills:78 (0 + 78)
Deaths:4
KDR:19.500
VKDR:6.500
Vehicle Kills:26
Kill Difference:74
Playtime:2.925 hours
Usage:0%
Score:0.040m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:39.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:213
V. Kills:21 N/A
Deaths:4
KDR:53.250
Accuracy:42.216% A
KPH:184.300 M++
VKPH:18.200 M*
M20 Wyvern
A**
Kills:169
V. Kills:89 188%
Deaths:4
KDR:42.250
Accuracy:49.317% A
KPH:61.600 A**
VKPH:32.400 A*
Pelter Rocket Pod
A**
Kills:155
V. Kills:60 254%
Deaths:4
KDR:38.750
Accuracy:58.797% A
KPH:108.600 A++
VKPH:42 A**
Kills:537 (0 + 537)
Deaths:12
KDR:44.750
VKDR:14.167
Vehicle Kills:170
Kill Difference:525
Playtime:5.327 hours
Usage:0%
Score:0.166m
Score/min:518
Piloting Accuracy:N/A%
Gunner Accuracy:58.797%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 18,91211,7632,2425.247B**1.6033.683%C**N/A33A*20A++216356.7h89.9B++266.9B*
Hellfire Rocket Pods 6,8515,78049111.772B+8.1254.532%B++N/A82.5C++15.3C++26170.1h17.8B32.6B+
NS-15M2 4,7964,7121,4923.158B*0.4928.984%B**37.458%A+76.7A1.4A++20961.4h11.4B+39.5B+
M14 Banshee 3,4693,16923013.778B*10.1334.527%B*N/A86.6A+8.2A**24736.6h20.5B59.4B+
MSW-R 1,5291,5008571.75C+1.9024.751%B+30.467%B**47.6B+N/A14731.5h13C+52.4C**
M18 Rotary 2,0801,3171896.968A**3.3238.539%AN/A42.5A**24.6A*29431h59.7B*155B**
TRAC-5 1,2911,2461,0511.186B+2.4624.057%B+21.669%B+18.7C+N/A5566.7h15.9C+66B
T32 Bull 1,2131,1884182.842B**0.8125.971%B+41.077%A*67.9B**1.4A*25517.5h11.7B45B+
T9 CARV 1,2071,1824692.52B*1.1325.969%A+38.071%A**71.2A**1.5M20116.6h11.8B++45.2B++
MG-H1 Watchman 1,1821,1634152.802B*0.8526.414%B++42.562%A*63.2B*1B+24518.4h12.6B++47.6B++
T1 Cycler 1,1731,1477761.478B+2.1723.467%B29.555%A36.6B*N/A10831.3h15.2C+64.9C**
SMG-46 Armistice 1,1091,1006171.783B++1.8731.118%B**24.364%A+42B++N/A9926.2h12.7B+40.9B++
TSAR-42 1,0671,0642025.267B+1.6241.776%B+78.571%B**76.5A++N/A22213.9h2.1B+5.1B+
TAR 9349163872.367B++1.2827.533%B*39.192%M63.6A+1.3A*16914.4h11.4B++41.3B*
Hornet Missiles 1,2067437410.041B++6.3967.543%B*N/A63C+39.2C++41111.8h8.8B+13B++
NS-44 Commissioner 4904874141.176C*2.4741.988%B++27.31%B++41.3BN/A11011.8h3.4B+8B++
NS Decimator 6154511952.313A+1.3457.325%C-1.774%C42.1B+15.3C+26610.7h5C+8.7C+
T9A "Butcher" 4234161572.65B+1.0028.688%B*39.904%A++81.6B*1.4A+2555.1h11.7C+40.8B+
NSX-P Tanto 4074031872.155A1.4926.535%C*30.769%B*39.5B+N/A10910.2h14.2C**53.7B
Ripper 3063061,7700.173B++3.4837%B**14.706%C4.3C+N/A1170.4h1.1B++2.9C+
T2 Striker 4582911471.98M**1.6744.14%D-N/A23.9A++13.7B+20012.2h22.6A51.3B*
T7 Mini-Chaingun 2762691521.77B*1.8817.063%C+9.294%D--54.9A1.4A++1844.9h15.4C++90.2C*
99SV 245241852.835B*0.8130.182%C38.589%B48.2A++N/A1685h5.4C*17.8C*
C-4 285232842.762B**0.8926.66%C**N/A154.7A++35.3B+11111.5h1.1B*4.2B++
Coyote Missiles 3182242210.182A*6.5361.5%B**N/A86.2A36.2B*5072.6h27.1B*44.1B**
CAS 14-E 234213453.25A+49.6042.216%AN/A177.5M+17.5M++5521.2h19.2B*45.4B**
MANA Anti-Vehicle Turret 277187503.74A0.0958.591%B+2.139%D-71.9A*34.6B+3272.6h5.5B*9.3B**
M20 Wyvern 258169442.25S38.6049.317%A2.367%D62.6M33A*4382.7h56.2B++113.9B**
M3 Pounder HEG 179167911.835C**1.8144.021%B++2.395%C-32.7A++2.4D1415.1h15.3C**34.7B+
Pelter Rocket Pod 215155438.75A++35.1058.797%AN/A110.7A++42.9M6431.4h13.6B**23.2B**
NS-AM7 Archer 2401521750.869B*2.7860.536%C*5.263%D**5.1C-2.9C++2930h21.1C+34.8C++
NS Annihilator 2261381121.232A+2.4283.567%B*N/A20A*12.8B**2116.9h7.8A9.3A+
MG-C1 Kindred 130127572.228B++1.4226.859%C++26.772%B+60.5B++1.4B+1732.1h10.3B+38.4B+
M3 Pounder HEG 144126691.826C++1.8248.458%B*4.762%B**34.1A++4.9B++1393.7h17.6C++36.3B+
P2-120 HEAT 13095910.556B++6.9145.863%B+2.105%D47.5A++17.5A++5182h6.9C**15B+
AP30 Shredder 14993713.286C*9.6446.306%A++N/A54.7A++32.9A++4841.7h77.4C**167.2B*
Frag Grenade 9292192N/A88.3549.793%B++N/A460C+N/A19310.2h3.9C+7.9B
L100 Python HEAT 13192127.667B+4.0241.814%D--N/A32.9C++13.9B+1692.8h7.5C-17.9D--
Skyguard 12683108.3M4.6524.757%D1.205%D15.4C**8C1995.4h108.4B+437.8C++
Tank Mine 10678136A++2.3547.233%B**N/A130B+46.7D11900.6h1.6B+3.5A+
M20 Basilisk 10478419.5S15.8539.658%C++6.41%C*26.9B+9B2262.9h119D300.1C+
Spear Anti-Vehicle Phalanx Turret 11472236S32.3548.184%B+2.778%D55.4B**32.3B**4621.3h11.6C-24.1C+
FA1 Barrage 7068720.944C+2.7049.392%B**17.647%B+48.6A1.4M2851.4h4.8C*9.7B+
C150 Dalton 11563154.2C0.5544.389%C**N/A45B++37.1B**8101.4h2.8B**6.4B**
G30 Vulcan 9560512A++8.3541.353%A3.333%C+40A++23.3A3141.5h67.6B*163.4B**
G20 Vulcan-H 7451105.1B1.4552.967%B++3.922%B++63.8B**28.8C*10150.8h74.5B*140.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35000.3h
Anti-Vehicle MANA Turret61,1170.9h
Nano-Armor Kit279554,54241h
Nanite Revive Grenade02920.1h
Medical Applicator260112,1017.5h
Spitfire Auto-Turret12030.2h
Motion Spotter48180.5h
Welding Device01640h
Ammunition Package233,5201.2h
Shield Recharging Field142,1860.7h
Medical Kit1151,9951.3h
Anti-Infantry MANA Turret42070.2h
Snowman Soldier31350.1h
Hardlight Barrier11950.2h
M18 Locust13,0971.2h
Recon Detection Device221,6202.3h

Check the help document for the dictionary if you want to learn more about words used here.


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