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Raider gouride1DB[Noah] gouride1DB
NC BR 59

KDR: 3.76

Score: 2m

Last Seen: Aug 16th, 2019 11:01 AM
- OFFLINE - 9 hour(s)

Battle Rank 59 - New Conglomerate on Connery - Outfit Member of Misery[Noah] Misery
NC outfit on Connery

Members: 11
Level Progress (to 60): 7%
Level 100 Progress: 10% 430h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MGR-L1 Promise NC6 Gauss SAW GD-22S NC14 Bolt Driver NC1 Gauss Rifle AF-19 Mercenary NSX-P Tanto NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,021,557 MLG Score: 12807
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.143%55.808%1961712074,4426.94063-3.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.257%0C+0C+0C+HEAD ++ (~38.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50C+7.90C+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.444%70.876%01121338812513.07937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50C+2.20C+2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Misery[Noah] Misery
NC outfit on Connery

Members: 11
2m362.7%655 (39.3k)570 (34.2k)3.755415,2051,3863.8564259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121467130.949%54.371%168302:293

6% Combat Medic25% Engineer53% Heavy Assault9% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2019 10:54 AMAug 2nd, 2019 1:19 PMAug 16th, 2019 8:13 AM (1d) (PST)Aug 16th, 2019 8:56 AM (1d) (PST)Aug 16th, 2019 7:01 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9912197721.5180.4040.8265.6480.03912807

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,44313,14146,302912450339234,185

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
57.1h/2.4d 140 2,830 1,478 19.4k 63 166 132 3.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
S
Kills:1,170
Deaths:309
KDR:3.786
Accuracy:35.073% A*
HSR:55.043% S
NC6 Gauss SAW
S
Kills:1,170
Deaths:320
KDR:3.656
Accuracy:33.365% A**
HSR:55.727% S
GD-22S
S
Kills:1,167
Deaths:274
KDR:4.259
Accuracy:34.441% A*
HSR:57.669% S
NS-15M2
S
Kills:168
Deaths:47
KDR:3.574
Accuracy:30.541% A
HSR:60.714% S
Kills:3,675
Deaths (as Heavy Assault):950
Deaths (to Heavy Assaults):360
KDR:3.86842
Kill Difference:2,725
Playtime:30.272 hours
Usage:53%
Score:1.251m
Score/min:689
Accuracy (listed only):33.355%
HSR (listed only):57.288%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
S
Kills:213
Deaths:69
KDR:3.087
Accuracy:40.835% M**
HSR:51.643% S
NSX-P Tanto
M*
Kills:206
Deaths:44
KDR:4.682
Accuracy:43.001% M*
HSR:48.544% M*
Kills:419
Deaths (as Light Assault):113
Deaths (to Light Assaults):214
KDR:3.70796
Kill Difference:306
Playtime:4.042 hours
Usage:7%
Score:0.123m
Score/min:506
Accuracy (listed only):41.918%
HSR (listed only):50.093%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:388
Deaths:73
KDR:5.315
Accuracy:44.444% A
HSR:70.876% C
Kills:388
Deaths (as Infiltrator):73
Deaths (to Infiltrators):255
KDR:5.31507
Kill Difference:315
Playtime:5.290 hours
Usage:9%
Score:0.135m
Score/min:425
Accuracy (listed only):44.444%
HSR (listed only):70.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
S
Kills:348
Deaths:75
KDR:4.640
Accuracy:39.642% M*
HSR:56.897% S
Kills:348
Deaths (as Combat Medic):75
Deaths (to Combat Medics):124
KDR:4.64
Kill Difference:273
Playtime:3.429 hours
Usage:6%
Score:0.103m
Score/min:499
Accuracy (listed only):39.642%
HSR (listed only):56.897%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
S
Kills:213
Deaths:69
KDR:3.087
Accuracy:40.835% M**
HSR:51.643% S
NSX-P Tanto
M*
Kills:206
Deaths:44
KDR:4.682
Accuracy:43.001% M*
HSR:48.544% M*
Kills:419
Deaths (as Engineer):113
Deaths (to Engineers):204
KDR:3.70796
Kill Difference:306
Playtime:14.311 hours
Usage:25%
Score:0.332m
Score/min:386
Accuracy (listed only):41.918%
HSR (listed only):50.093%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):79
KDR:0
Kill Difference:UNR
Playtime:0.528 hours
Usage:1%
Score:0.010m
Score/min:323
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:57
V. Kills:24 228%
Deaths:2
KDR:28.500
Accuracy:44.686% D
KPH:31 B++
VKPH:13 C
Kills:57 (57 + 0)
Deaths:2
KDR:28.500
VKDR:12
Vehicle Kills:24
Kill Difference:55
Playtime:1.842 hours
Usage:3%
Score:0.028m
Score/min:256
Driving Accuracy:44.686%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 1,1771,1703093.786A*0.0335.073%A*55.043%S137.6M**N/A3558.5h10.7B**30.5B**
NC6 Gauss SAW 1,1801,1703203.656A*0.1033.365%A**55.727%S134.5S1.1A2988.7h6A18.1B**
GD-22S 1,1721,1672744.259A+0.5034.441%A*57.669%S149.6SN/A7257.8h7.1A+20.5B**
NC14 Bolt Driver 389388735.315A*1.5644.444%A70.876%C92.4SN/A2364.2h2.2B++5B*
NC1 Gauss Rifle 351348754.64M*0.8839.642%M*56.897%S112.3S1A+2983.1h6.9A*17.5A+
AF-19 Mercenary 214213693.087M+0.6740.835%M**51.643%S46.3A++N/A1334.6h8.5B**20.8B**
NSX-P Tanto 209206444.682S0.9343.001%M*48.544%M*76.3A*1.1B*2682.7h7.5A+17.4A
NS-15M2 168168473.574B**0.1830.541%A60.714%S98.8A++N/A4571.7h9.4B**30.7B*
Titan-150 AP 8157228.5M++24.7444.686%DN/A31.7B++13.3C2551.8h3.2B**7.3B*
Shrike 7851560.911B+2.8467.477%A3.922%B++46.4A++24.5A++4681.1h4.4B**6.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0560h
Nano-Armor Kit1711,8890.8h
Medical Kit51570.1h
Medical Applicator41,5480.1h
Welding Device05050h
M20 Mustang1550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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