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Primus Sweetheart graamhoek[3GIS] graamhoek
VS BR 46

KDR: 1.71

Score: 20.3m

Last Seen: Apr 16th, 2019 3:11 AM
- OFFLINE - 139.2 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Emerald - Outfit Officer of Aegis Initiative[3GIS] Aegis Initiative
VS outfit on Emerald

Members: 5
Level Progress (to 47): 83%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Eridani SX5G SVA-GG NS-15MP Solstice VE3 Eridani SX5 NS-7B PDW NS-7 PDW Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,099,629 MLG Score: 879
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.683%29.803%88529100621,0452.1003-0.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.647%1.673A++1.393A0.159C++HEAD ++ (~14.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.54B+10.20.285C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.446%7.356%5341110243,41276913414.43117254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.222%-0.16C0.744B++0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.606B+16.10.593B+30.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Aegis Initiative[3GIS] Aegis Initiative
VS outfit on Emerald

Members: 5
20.3m550.1%459 (27.5k)369 (22.1k)1.7104829,51617,2561.9041546 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035206820.018%22.71%45503:1112

13% Combat Medic33% Engineer28% Heavy Assault24% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2013 1:06 AMNov 8th, 2015 7:44 PMApr 20th, 2019 10:27 PM (19h) (PST)Apr 16th, 2019 12:18 AM (6d) (PST)Apr 15th, 2019 11:11 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411713700.5370.3140.1223.2860.061879

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,44210,28722,15532197197422,170

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
916.5h/38.2d 3,342 6,703 11,706 180.7k 1,206 3,143 3,328 29.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-GG
B++
Kills:1,165
Deaths:631
KDR:1.846
Accuracy:29.871% B++
HSR:35.022% B++
NS-15MP
A+
Kills:1,163
Deaths:753
KDR:1.544
Accuracy:27.443% C+
HSR:43.852% A+
Pulsar LSW
A*
Kills:1,159
Deaths:746
KDR:1.554
Accuracy:31.519% A+
HSR:40.293% A*
Orion VS54
A*
Kills:1,158
Deaths:743
KDR:1.559
Accuracy:27.571% A
HSR:40.587% A*
VX29 Polaris
A++
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:30.414% A
HSR:35.579% A++
Flare VE6
A*
Kills:1,157
Deaths:670
KDR:1.727
Accuracy:30.806% A+
HSR:40.017% A*
SVA-88
A++
Kills:1,140
Deaths:657
KDR:1.735
Accuracy:29.414% B**
HSR:39.035% A++
Betelgeuse 54-A
B+
Kills:518
Deaths:285
KDR:1.818
Accuracy:29.062% B+
HSR:26.448% C--
NS-15MB
B++
Kills:503
Deaths:341
KDR:1.475
Accuracy:26.903% C+
HSR:39.165% B++
Ursa
M+
Kills:443
Deaths:303
KDR:1.462
Accuracy:33.102% A++
HSR:43.567% M+
NS-15M AE
B+
Kills:322
Deaths:162
KDR:1.988
Accuracy:28.602% B+
HSR:26.708% C+
Kills:9,886
Deaths (as Heavy Assault):5,915
Deaths (to Heavy Assaults):5,668
KDR:1.67134
Kill Difference:3,971
Playtime:258.011 hours
Usage:28%
Score:5.060m
Score/min:327
Accuracy (listed only):29.519%
HSR (listed only):37.298%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,160
Deaths:979
KDR:1.185
Accuracy:30.914% A+
HSR:24.138% B*
Pulsar C
B**
Kills:635
Deaths:536
KDR:1.185
Accuracy:30.547% B**
HSR:28.819% B**
Serpent VE92
A++
Kills:185
Deaths:152
KDR:1.217
Accuracy:28.531% B**
HSR:29.189% A++
Zenith VX-5
A+
Kills:161
Deaths:104
KDR:1.548
Accuracy:28.950% B++
HSR:29.814% A+
Kills:2,141
Deaths (as Engineer):1,771
Deaths (to Engineers):3,313
KDR:1.20892
Kill Difference:370
Playtime:303.222 hours
Usage:33%
Score:7.696m
Score/min:423
Accuracy (listed only):29.736%
HSR (listed only):27.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B+
Kills:1,166
Deaths:797
KDR:1.463
Accuracy:30.017% B+
HSR:24.014% B+
Eridani SX5
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:31.262% B**
HSR:20.708% C++
NS-7B PDW
B**
Kills:1,159
Deaths:656
KDR:1.767
Accuracy:31.439% B**
HSR:17.515% C+
NS-7 PDW
A
Kills:1,159
Deaths:578
KDR:2.005
Accuracy:31.411% A
HSR:18.119% C+
Sirius SX12
B*
Kills:1,157
Deaths:872
KDR:1.327
Accuracy:26.969% B+
HSR:23.163% B*
VE-S Canis
B++
Kills:482
Deaths:294
KDR:1.639
Accuracy:31.611% B++
HSR:19.710% C+
Eridani SX5-AE
C++
Kills:306
Deaths:271
KDR:1.129
Accuracy:30.088% C++
HSR:22.549% C
MKV Suppressed
B+
Kills:220
Deaths:174
KDR:1.264
Accuracy:28.324% B+
HSR:13.636% D--
NS-7G PDW
B**
Kills:167
Deaths:124
KDR:1.347
Accuracy:29.961% B**
HSR:16.168% C
NS-44 Commissioner
A
Kills:113
Deaths:101
KDR:1.119
Accuracy:45.248% B**
HSR:30.973% A
Kills:7,088
Deaths (as Infiltrator):4,566
Deaths (to Infiltrators):2,138
KDR:1.55234
Kill Difference:2,522
Playtime:221.293 hours
Usage:24%
Score:4.567m
Score/min:344
Accuracy (listed only):31.633%
HSR (listed only):20.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B+
Kills:1,166
Deaths:797
KDR:1.463
Accuracy:30.017% B+
HSR:24.014% B+
Eridani SX5
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:31.262% B**
HSR:20.708% C++
NS-7B PDW
B**
Kills:1,159
Deaths:656
KDR:1.767
Accuracy:31.439% B**
HSR:17.515% C+
NS-7 PDW
A
Kills:1,159
Deaths:578
KDR:2.005
Accuracy:31.411% A
HSR:18.119% C+
Sirius SX12
B*
Kills:1,157
Deaths:872
KDR:1.327
Accuracy:26.969% B+
HSR:23.163% B*
Pulsar VS1
B**
Kills:947
Deaths:794
KDR:1.193
Accuracy:29.277% B**
HSR:25.026% B++
H-V45
B++
Kills:657
Deaths:511
KDR:1.286
Accuracy:27.295% B++
HSR:22.831% C*
VE-S Canis
B++
Kills:482
Deaths:294
KDR:1.639
Accuracy:31.611% B++
HSR:19.710% C+
Eridani SX5-AE
C++
Kills:306
Deaths:271
KDR:1.129
Accuracy:30.088% C++
HSR:22.549% C
MKV Suppressed
B+
Kills:220
Deaths:174
KDR:1.264
Accuracy:28.324% B+
HSR:13.636% D--
NS-7G PDW
B**
Kills:167
Deaths:124
KDR:1.347
Accuracy:29.961% B**
HSR:16.168% C
Terminus VX-9
B++
Kills:165
Deaths:133
KDR:1.241
Accuracy:29.401% B++
HSR:27.879% C*
CME
B**
Kills:161
Deaths:141
KDR:1.142
Accuracy:31.572% B**
HSR:18.012% D
Equinox VE2
A+
Kills:67
Deaths:49
KDR:1.367
Accuracy:33.672% A+
HSR:16.418% D
Kills:8,972
Deaths (as Combat Medic):6,093
Deaths (to Combat Medics):1,940
KDR:1.47251
Kill Difference:2,879
Playtime:123.463 hours
Usage:13%
Score:2.883m
Score/min:389
Accuracy (listed only):30.164%
HSR (listed only):20.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:100
V. Kills:10 N/A
Deaths:12
KDR:8.333
Accuracy:56.488% A++
KPH:73.600 B**
VKPH:7.400 C
Kills:100 (0 + 100)
Deaths:12
KDR:8.333
VKDR:0.833
Vehicle Kills:10
Kill Difference:88
Playtime:1.359 hours
Usage:0%
Score:0.044m
Score/min:539
Piloting Accuracy:N/A%
Gunner Accuracy:56.488%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:499
V. Kills:345 144%
Deaths:129
KDR:3.868
Accuracy:42.070% C+
KPH:20.800 C
VKPH:14.400 C+
E540 Halberd
C*
Kills:304
V. Kills:203 149%
Deaths:52
KDR:5.846
Accuracy:57.511% A
KPH:26.500 C-
VKPH:17.700 C*
Kills:803 (0 + 803)
Deaths:181
KDR:4.436
VKDR:3.028
Vehicle Kills:548
Kill Difference:622
Playtime:35.483 hours
Usage:4%
Score:0.745m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:57.511%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:327
V. Kills:16 N/A
Deaths:29
KDR:11.276
Accuracy:21.690% C
KPH:94.900 C--
VKPH:4.600 C
E540 Halberd-H
C++
Kills:327
V. Kills:175 186%
Deaths:59
KDR:5.542
Accuracy:65.150% B*
KPH:43.600 C+
VKPH:23.300 C++
Saron HRB-H
B+
Kills:291
V. Kills:237 122%
Deaths:95
KDR:3.063
Accuracy:61.719% B++
KPH:35.900 C+
VKPH:29.200 B+
Proton II PPA-H
C++
Kills:246
V. Kills:9 N/A
Deaths:38
KDR:6.474
Accuracy:38.104% C++
KPH:90 C+
VKPH:3.300 D-
Aphelion VEX-4H
B*
Kills:152
V. Kills:138 109%
Deaths:52
KDR:2.923
Accuracy:55.320% B**
KPH:41.300 C++
VKPH:37.500 B*
M40 Fury-H
C+
Kills:72
V. Kills:3 N/A
Deaths:18
KDR:4
Accuracy:41.326% C+
KPH:84.100 C+
VKPH:3.500 D-
Kills:1,415 (0 + 1,415)
Deaths:291
KDR:4.863
VKDR:1.986
Vehicle Kills:578
Kill Difference:1,124
Playtime:26.331 hours
Usage:3%
Score:0.689m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:41.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:873
V. Kills:28 N/A
Deaths:58
KDR:15.052
Accuracy:23.257% B*
KPH:60 C+
VKPH:1.900 D
M40 Fury
B++
Kills:342
V. Kills:102 332%
Deaths:44
KDR:7.773
Accuracy:56.071% A*
KPH:54.400 C++
VKPH:16.200 B++
M40 Fury
B+
Kills:92
V. Kills:25 354%
Deaths:13
KDR:7.077
Accuracy:45.906% B**
KPH:41 C+
VKPH:11.100 B+
M60-G Bulldog
A
Kills:56
V. Kills:16 329%
Deaths:10
KDR:5.600
Accuracy:42.570% B*
KPH:37.500 B+
VKPH:10.700 A
M20 Basilisk
C*
Kills:55
V. Kills:11 458%
Deaths:15
KDR:3.667
Accuracy:38.431% C+
KPH:22.700 C*
VKPH:4.500 D-
Kills:1,418 (0 + 1,418)
Deaths:140
KDR:10.129
VKDR:1.300
Vehicle Kills:182
Kill Difference:1,278
Playtime:27.013 hours
Usage:3%
Score:0.425m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:38.431%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5G 1,1761,1667971.463C+0.2530.017%B+24.014%B+38.5CN/A9930.3h9.6B+31.8B+
SVA-GG 1,1761,1656311.846C+0.1429.871%B++35.022%B++47.9CN/A11024.3h9.6B+32B+
NS-15MP 1,1701,1637531.544C0.1727.443%C+43.852%A+54.3CN/A12121.4h9.5B++34.6B+
Solstice VE3 1,1881,1609791.185B++0.5330.914%A+24.138%B*20.5C++N/A6656.7h11.5B*37.1B*
Eridani SX5 1,1681,1596991.658B+0.0531.262%B**20.708%C++32.8C+N/A10835.3h9.9B++31.7B++
NS-7B PDW 1,1681,1596561.767B+0.0631.439%B**17.515%C+46B++N/A10525.2h10B**31.9B+
NS-7 PDW 1,1701,1595782.005A+0.2931.411%A18.119%C+43.4B*N/A12726.7h10.6B**33.7B++
Pulsar LSW 1,1711,1597461.554C++0.1631.519%A+40.293%A*45.8C*N/A17725.3h10.5B++33.2B++
Orion VS54 1,1681,1587431.559C++0.1527.571%A40.587%A*42.6B+N/A16827.2h9.9B**36.1B*
VX29 Polaris 1,1701,1586241.856B0.1530.414%A35.579%A++56.2B+N/A15820.6h9.6B**31.6B++
Flare VE6 1,1741,1576701.727B+0.0230.806%A+40.017%A*54.6B+N/A16721.2h8.6B*28B*
Sirius SX12 1,1681,1578721.327C**0.3826.969%B+23.163%B*24.3C+N/A8447.6h12.1B++45B+
SVA-88 1,1531,1406571.735C+0.0229.414%B**39.035%A++50.9C*N/A15022.4h10B++33.9B++
Pulsar VS1 9659477941.193C**0.5229.277%B**25.026%B++28.6C**N/A8933.1h11.1B**37.8B**
Tank Mine 1,5719451217.81M6.1019.615%D--N/A154.9B**102.6A15616.1h1.5B++7.5D
M12 Kobalt 9018735815.052C**13.3423.257%B*17.984%C+59.8C+1.9D20114.6h16.5B+70.8B++
H-V45 6716575111.286C+0.4227.295%B++22.831%C*24CN/A10627.4h11.8B+43.3B+
Frag Grenade 6526461646N/A644.2947.602%C**N/A587.3B+5.5C19121.1h3.1B++6.6B+
Pulsar C 6526355361.185C+0.5330.547%B**28.819%B**22.5CN/A6628.2h10B+32.7B++
Proximity Mine 5415413913.872M++12.1633.469%D--N/A142.4B+N/A4623.8h2C+5.9D
Betelgeuse 54-A 5255182851.818C0.1129.062%B+26.448%C--40.5DN/A16912.8h10.7C++36.9B+
NS-15MB 5075033411.475C0.2426.903%C+39.165%B++47CN/A12610.7h9.2B++34.3B+
Saron HRB 8444991293.868C2.1642.07%C+N/A20.8C14.4C+39924h19.1B+45.4B+
VE-S Canis 4924822941.639B+0.0731.611%B++19.71%C+50.7B1.1B*1049.5h9.1B*28.7B+
Ursa 4514433031.462C**0.2533.102%A++43.567%M+51.5B+N/A1448.6h8.9B*27B*
NS Decimator 7693715260.705C1.0177.934%A*2.156%C+23.5D25.2B**27615.8h8.8F--11.3D-
M40 Fury 444342447.773C++6.0656.071%A*1.462%C54.3C++16.2B++3666.3h19.8D35.4C**
M12 Kobalt-H 3433272911.276C9.5721.69%C16.208%C+96.2C-4.7C+2613.4h17.1C+78.6C+
E540 Halberd-H 502327595.542C3.8365.15%B*1.223%C-43.6C+23.3C++3927.5h5.9C**9.1B+
NS-15M AE 3283221621.988C+0.2828.602%B+26.708%C+46.7C+N/A1086.9h10.5B+36.6B+
Eridani SX5-AE 3103062711.129C-0.5830.088%C++22.549%C31.9DN/A869.6h11.2C++37.3C++
E540 Halberd 507304525.846C4.1457.511%A3.289%B+26.4C-17.7C*24711.5h6.6C--11.5B
Saron HRB-H 528291953.063C1.3561.719%B++1.031%C--35.9C+29.3B+6108.1h24.2C*39.2B+
MANA Anti-Personnel Turret 276274773.558N/A1.8518.371%UN/A2740U20U5356600.1h16.4T*89.4T*
Proton II PPA-H 255246386.474C4.7638.104%C++2.439%B++91.1C+3.3D-3522.7h9.8C*25.6C**
MKV Suppressed 2242201741.264C**0.4528.324%B+13.636%D--25.6CN/A1238.6h14.3C++50.6C**
Serpent VE92 1891851521.217C*0.4928.531%B**29.189%A++16.8C--N/A8011h11B++38.5B++
NS-7G PDW 1691671241.347C**0.3629.961%B**16.168%C32.1B+N/A795.2h11B**36.6B++
Terminus VX-9 1651651331.241C+0.4729.401%B++27.879%C*25DN/A1146.6h9.6B**32.7B++
CME 1631611411.142C+0.5731.572%B**18.012%D26.8CN/A1176h12.6B+39.8B++
Zenith VX-5 1631611041.548B+0.1628.95%B++29.814%A+26CN/A1716.2h11.2B++38.7B+
Aphelion VEX-4H 290152522.923C1.2155.32%B**1.974%D41.1C++37.3B*3863.7h54.3C**98.2B+
NS-44 Commissioner 1161131011.119C*0.5945.248%B**30.973%A6.3D--N/A3817.9h3.7C**8.2B+
L105 Zephyr 110100128.333C+6.6256.488%A++N/A71.4B*7.1C5391.4h5.8B+10.3B*
Heartstring 295951190.798C0.9182.964%A**6.316%F18.3C38.5M**2515.2h36.2T*43.7F-
M40 Fury 11792137.077C++5.3745.906%B**1.087%D41.8C+11.4B+4262.2h15.2C+33.1B+
M60-A Bulldog 9083613.833C+12.1261.857%A+N/A51.9B*4.4C+2301.6h5.2B+8.4B*
Sticky Grenade 7472172N/A70.2943.671%D-N/A720C-20B*33220.1h2.9C--6.6C-
M40 Fury-H 7572184D2.2941.326%C+N/A80C3.3D-3570.9h7B+17B+
Equinox VE2 6767491.367C*0.3433.672%A+16.418%D22.3C-N/A2033h10.4B*30.9B*
Blueshift VM5 6160193.158B+1.4527.415%A++35%M54.5AN/A2491.1h12.3B**44.7B*
M60-G Bulldog 7256105.6B+3.8942.57%B*3.571%B+37.3B+10.7A2471.5h5.7B*13.3B*
M20 Basilisk 6655153.667B1.9638.431%C+10.909%A*22.9C*4.6D-2212.4h66.1B**171.9B*
Spear Anti-Vehicle Phalanx Turret 9354105.4C3.6954.964%B**3.704%C+38.6C++27.9B+3671.4h8.4B15.3B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2540.1h
Motion Spotter429,5154.6h
Spawn Beacon152,2151.3h
Nano-Armor Kit114157,04210.2h
AE Medical Applicator19677,4214.9h
AE Nano-Armor Kit203250,68416.3h
Nanite Revive Grenade04670.1h
Medical Applicator267106,6068h
Spitfire Auto-Turret141,7511.7h
Anti-Infantry MANA Turret144150.7h
Ammunition Package394,4042.1h
Shield Recharging Field37010.3h
Medical Kit1923,3597.4h
Hardlight Barrier3910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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