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Major Grouchy graphitys[FmyL] graphitys
TR BR 64

KDR: 1.8

Score: 30.3m

Last Seen: Apr 15th, 2019 6:17 PM
- OFFLINE - 217.7 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Miller - Outfit Leader of FakMyLife[FmyL] FakMyLife
TR outfit on Miller

Members: 1
Level Progress (to 65): 38%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python AP L100 Python HESH M3 Pounder HEG M3 Pounder HEG E540 Halberd-H NS-44 Commissioner NS-15MP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $282,726 MLG Score: 226
Fun Score: N/A
Cheeseburgers Flipped: 1171TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.91%14.313%29922101310,5151.061910.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.223%-0.037C+-0.983D---0.988D--HEAD + (~3.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.237C++11.90.165C++45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.027%1.671%91210333597202290.498611156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.409%1.54A+0.066C+-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.708B++24.50.537B+22.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.482%2.226%801810279,477163537595.79633252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.541%-0.14C-0.241C1.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.525B+7.20.422B11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.144%1.708%7521410216,968126835345.49094197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.513%0.275C*-0.675D1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.30.384C**28.70.276C*44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.077%72.279%752310322,0491462181.4015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.863%0.91B*0.337C**-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.412B2.40.249C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.696%16.774%7522103315559650.260067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.774%-1.643F0.441B-1.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.227C3.50.276C*12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FakMyLife[FmyL] FakMyLife
TR outfit on Miller

Members: 1
30.3m391.4%265 (15.9k)223 (13.4k)1.7983842,63623,7082.3279964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035269716.731%9.014%15105:4510

15% Combat Medic50% Engineer13% Heavy Assault13% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2015 2:11 PMMay 12th, 2018 7:04 PMApr 24th, 2019 4:34 AM (10h) (PST)Apr 15th, 2019 4:11 PM (9d) (PST)Apr 15th, 2019 2:17 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791274520.3130.1740.0281.5410.080226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7287,59427,1341910292513,351

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2268h/94.5d 12,556 3,843 17,811 209.7k 2,035 5,853 10,934 78.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D*
Kills:1,169
Deaths:1,014
KDR:1.153
Accuracy:21.499% D*
HSR:17.451% D*
NS-15M2
D--
Kills:1,147
Deaths:1,224
KDR:0.937
Accuracy:18.967% D--
HSR:12.031% F
T16 Rhino
C--
Kills:320
Deaths:276
KDR:1.159
Accuracy:18.240% C--
HSR:11.563% F
MSW-R
C--
Kills:264
Deaths:155
KDR:1.703
Accuracy:19.987% C--
HSR:12.500% F
T9 CARV
C--
Kills:237
Deaths:773
KDR:0.307
Accuracy:14.070% D--
HSR:19.409% C--
T7 Mini-Chaingun
D
Kills:195
Deaths:154
KDR:1.266
Accuracy:13.964% D
HSR:8.718% D*
Kills:3,332
Deaths (as Heavy Assault):3,596
Deaths (to Heavy Assaults):5,865
KDR:0.92659
Kill Difference:264
Playtime:285.495 hours
Usage:13%
Score:2.732m
Score/min:160
Accuracy (listed only):17.788%
HSR (listed only):13.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D
Kills:1,169
Deaths:1,445
KDR:0.809
Accuracy:20.779% F
HSR:19.247% D
NS-11C
C-
Kills:444
Deaths:670
KDR:0.663
Accuracy:21.779% C-
HSR:11.937% D*
AMR-66
D
Kills:102
Deaths:279
KDR:0.366
Accuracy:22.368% D
HSR:14.706% D**
NS Baron G5
D
Kills:101
Deaths:111
KDR:0.910
Accuracy:24.149% F-
HSR:10.891% D
T5 AMC
A
Kills:87
Deaths:142
KDR:0.613
Accuracy:29.656% A
HSR:24.138% B*
TRS-12 Uppercut
A++
Kills:80
Deaths:98
KDR:0.816
Accuracy:20.306% T-
HSR:26.250% A++
FA1 Barrage
F
Kills:75
Deaths:138
KDR:0.543
Accuracy:22.494% F-
HSR:6.667% F
Kills:2,058
Deaths (as Engineer):2,883
Deaths (to Engineers):5,791
KDR:0.71384
Kill Difference:825
Playtime:1,133.338 hours
Usage:50%
Score:18.267m
Score/min:269
Accuracy (listed only):23.076%
HSR (listed only):16.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:1,169
Deaths:1,445
KDR:0.809
Accuracy:20.779% F
HSR:19.247% D
NS-7 PDW
C+
Kills:890
Deaths:1,045
KDR:0.852
Accuracy:23.526% C+
HSR:9.101% D**
SMG-46AE Armistice
D*
Kills:489
Deaths:525
KDR:0.931
Accuracy:20.749% F-
HSR:12.474% D*
NS-11C
C-
Kills:444
Deaths:670
KDR:0.663
Accuracy:21.779% C-
HSR:11.937% D*
NS Baron G5
D
Kills:101
Deaths:111
KDR:0.910
Accuracy:24.149% F-
HSR:10.891% D
T5 AMC
A
Kills:87
Deaths:142
KDR:0.613
Accuracy:29.656% A
HSR:24.138% B*
TRS-12 Uppercut
A++
Kills:80
Deaths:98
KDR:0.816
Accuracy:20.306% T-
HSR:26.250% A++
FA1 Barrage
F
Kills:75
Deaths:138
KDR:0.543
Accuracy:22.494% F-
HSR:6.667% F
Kills:3,335
Deaths (as Light Assault):4,174
Deaths (to Light Assaults):3,686
KDR:0.79899
Kill Difference:839
Playtime:66.351 hours
Usage:3%
Score:0.411m
Score/min:103
Accuracy (listed only):22.930%
HSR (listed only):15.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:1,228
Deaths:1,713
KDR:0.717
Accuracy:27.648% D--
HSR:10.342% F
M77-B
B+
Kills:1,002
Deaths:532
KDR:1.883
Accuracy:40.074% B+
HSR:73.154% C
NS-7 PDW
C+
Kills:890
Deaths:1,045
KDR:0.852
Accuracy:23.526% C+
HSR:9.101% D**
RAMS-AE .50M
C*
Kills:659
Deaths:171
KDR:3.854
Accuracy:43.248% C*
HSR:76.935% D
SMG-46AE Armistice
D*
Kills:489
Deaths:525
KDR:0.931
Accuracy:20.749% F-
HSR:12.474% D*
TSAR-42
C**
Kills:388
Deaths:200
KDR:1.940
Accuracy:40.487% C**
HSR:62.113% D
NS-61 Emissary
C**
Kills:219
Deaths:181
KDR:1.210
Accuracy:21.172% D*
HSR:17.808% C**
TS2 Inquisitor
D*
Kills:110
Deaths:151
KDR:0.728
Accuracy:16.113% F-
HSR:11.818% D*
NS-AM7 Archer
B**
Kills:75
Deaths:215
KDR:0.349
Accuracy:45.338% F-
HSR:25.333% B**
TX1 Repeater
D*
Kills:73
Deaths:208
KDR:0.351
Accuracy:16.279% D**
HSR:13.699% D*
NS-30 Vandal
D
Kills:62
Deaths:45
KDR:1.378
Accuracy:29.226% D
HSR:12.903% F
Kills:5,195
Deaths (as Infiltrator):4,986
Deaths (to Infiltrators):3,979
KDR:1.04192
Kill Difference:209
Playtime:295.839 hours
Usage:13%
Score:2.568m
Score/min:145
Accuracy (listed only):29.442%
HSR (listed only):29.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
D*
Kills:1,161
Deaths:1,017
KDR:1.142
Accuracy:21.625% D*
HSR:16.710% D*
NS-11A
D
Kills:991
Deaths:1,418
KDR:0.699
Accuracy:21.067% D
HSR:14.531% D--
NS-7 PDW
C+
Kills:890
Deaths:1,045
KDR:0.852
Accuracy:23.526% C+
HSR:9.101% D**
SMG-46AE Armistice
D*
Kills:489
Deaths:525
KDR:0.931
Accuracy:20.749% F-
HSR:12.474% D*
NS Baron G5
D
Kills:101
Deaths:111
KDR:0.910
Accuracy:24.149% F-
HSR:10.891% D
T1 Cycler
C--
Kills:97
Deaths:170
KDR:0.571
Accuracy:19.790% C--
HSR:16.495% D
TAR
D*
Kills:92
Deaths:94
KDR:0.979
Accuracy:17.938% D*
HSR:10.870% D**
TORQ-9
D
Kills:89
Deaths:115
KDR:0.774
Accuracy:21.729% D
HSR:12.360% F
TRS-12 Uppercut
A++
Kills:80
Deaths:98
KDR:0.816
Accuracy:20.306% T-
HSR:26.250% A++
FA1 Barrage
F
Kills:75
Deaths:138
KDR:0.543
Accuracy:22.494% F-
HSR:6.667% F
Kills:4,065
Deaths (as Combat Medic):4,731
Deaths (to Combat Medics):1,816
KDR:0.85923
Kill Difference:666
Playtime:333.373 hours
Usage:15%
Score:4.154m
Score/min:208
Accuracy (listed only):21.337%
HSR (listed only):13.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:1,424
Deaths:492
KDR:2.894
Accuracy:40.046% C*
HSR:2.388% C--
M3 Pounder HEG
C++
Kills:1,420
Deaths:436
KDR:3.257
Accuracy:41.066% C++
HSR:2.394% C--
M2 Mutilator
C
Kills:474
Deaths:280
KDR:1.693
Accuracy:12.994% C
HSR:10.971% F
MRC3 Mercy
C*
Kills:359
Deaths:88
KDR:4.080
Accuracy:17.551% C*
HSR:17.270% D
M2 Mutilator
C
Kills:343
Deaths:180
KDR:1.906
Accuracy:13.218% C
HSR:10.496% F-
MRC3 Mercy
C**
Kills:319
Deaths:89
KDR:3.584
Accuracy:18.051% C**
HSR:15.988% D-
M1 Heavy Cycler
C-
Kills:122
Deaths:159
KDR:0.767
Accuracy:12.247% C-
HSR:10.656% D**
MR1 Fracture
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:34.259% N/A
HSR:6% N/A
Kills:4,511
Deaths (as MAX Suit):878
Deaths (to MAX Suits):1,069
KDR:5.13781
Kill Difference:3,633
Playtime:146.638 hours
Usage:6%
Score:2.149m
Score/min:244
Accuracy (listed only):23.679%
HSR (listed only):9.520%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:153
V. Kills:30 N/A
Deaths:14
KDR:10.929
Accuracy:44.460% C-
KPH:52.700 C-
VKPH:10.300 C-
M18 Needler
D
Kills:53
V. Kills:55 95%
Deaths:121
KDR:0.438
Accuracy:28.935% D
KPH:2.900 D--
VKPH:3 D--
Kills:206 (53 + 0)
Deaths:135
KDR:1.526
VKDR:0.630
Vehicle Kills:85
Kill Difference:71
Playtime:21.152 hours
Usage:1%
Score:0.153m
Score/min:120
Piloting Accuracy:28.935%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:839
V. Kills:768 109%
Deaths:96
KDR:8.740
Accuracy:28.510% C-
KPH:24.200 C
VKPH:22.200 B+
L105 Zephyr
B**
Kills:799
V. Kills:116 N/A
Deaths:116
KDR:6.888
Accuracy:50.607% B**
KPH:45.200 C+
VKPH:6.600 C
CAS30 Tank Buster
A+
Kills:206
V. Kills:122 167%
Deaths:46
KDR:4.478
Accuracy:56.929% B**
KPH:16.500 A+
VKPH:9.800 B+
C150 Dalton
C--
Kills:185
V. Kills:225 82%
Deaths:83
KDR:2.229
Accuracy:38.876% C+
KPH:14.400 D--
VKPH:17.500 C--
Kills:2,029 (206 + 1,823)
Deaths:341
KDR:5.950
VKDR:3.610
Vehicle Kills:1,231
Kill Difference:1,688
Playtime:77.606 hours
Usage:3%
Score:1.206m
Score/min:259
Piloting Accuracy:56.929%
Gunner Accuracy:38.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:2,534
V. Kills:1,250 203%
Deaths:147
KDR:17.238
Accuracy:62.185% B++
KPH:35.600 B+
VKPH:17.600 C+
L100 Python HESH
B+
Kills:1,437
V. Kills:230 N/A
Deaths:44
KDR:32.659
Accuracy:54.044% B+
KPH:63.700 B+
VKPH:10.200 B+
L100 Python HEAT
B**
Kills:1,079
V. Kills:331 325%
Deaths:55
KDR:19.618
Accuracy:59.104% B*
KPH:45.800 B**
VKPH:14 B+
C75 Viper
D
Kills:322
V. Kills:77 413%
Deaths:125
KDR:2.576
Accuracy:33.203% D
KPH:18.800 D
VKPH:4.500 D
Skyguard
B++
Kills:187
V. Kills:107 173%
Deaths:9
KDR:20.778
Accuracy:24.866% D
KPH:18.200 B++
VKPH:10.400 C**
Kills:5,559 (5,559 + 0)
Deaths:380
KDR:14.629
VKDR:5.250
Vehicle Kills:1,995
Kill Difference:5,179
Playtime:144.633 hours
Usage:6%
Score:1.641m
Score/min:189
Driving Accuracy:24.866%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:2,554
V. Kills:1,341 190%
Deaths:214
KDR:11.935
Accuracy:46.771% C++
KPH:35.800 B+
VKPH:18.800 C**
E540 Halberd
B+
Kills:974
V. Kills:539 180%
Deaths:110
KDR:8.855
Accuracy:48.044% B*
KPH:26.700 C++
VKPH:14.800 B+
P2-120 HEAT
C++
Kills:877
V. Kills:341 256%
Deaths:167
KDR:5.252
Accuracy:43.474% C++
KPH:25.300 C+
VKPH:9.800 C+
P2-120 HESH
C+
Kills:487
V. Kills:82 N/A
Deaths:19
KDR:25.632
Accuracy:36.529% D
KPH:47.500 C+
VKPH:8 C+
MR11 Gatekeeper
C+
Kills:412
V. Kills:325 126%
Deaths:82
KDR:5.024
Accuracy:39.598% C++
KPH:20.100 C+
VKPH:15.800 C+
P525 Marauder
C+
Kills:131
V. Kills:8 N/A
Deaths:4
KDR:32.750
Accuracy:24.550% B+
KPH:54.200 C
VKPH:3.300 C+
Kills:5,435 (3,918 + 1,517)
Deaths:596
KDR:9.119
VKDR:4.423
Vehicle Kills:2,636
Kill Difference:4,839
Playtime:175.548 hours
Usage:8%
Score:2.947m
Score/min:280
Driving Accuracy:36.529%
Gunner Accuracy:24.550%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,317
V. Kills:745 177%
Deaths:125
KDR:10.536
Accuracy:69.850% A+
KPH:52.700 B+
VKPH:29.800 B*
MR11 Gatekeeper-H
C*
Kills:935
V. Kills:818 114%
Deaths:325
KDR:2.877
Accuracy:54.899% C*
KPH:25.300 C-
VKPH:22.100 D
G20 Vulcan-H
C+
Kills:898
V. Kills:697 129%
Deaths:449
KDR:2
Accuracy:52.883% B++
KPH:32.600 C--
VKPH:25.300 C+
P525 Marauder-H
C**
Kills:826
V. Kills:66 N/A
Deaths:68
KDR:12.147
Accuracy:35.944% C++
KPH:96.800 C+
VKPH:7.700 C**
M40 Fury-H
B+
Kills:232
V. Kills:27 N/A
Deaths:38
KDR:6.105
Accuracy:48.188% B+
KPH:59.500 D
VKPH:6.900 D-
M12 Kobalt-H
C-
Kills:135
V. Kills:7 N/A
Deaths:13
KDR:10.385
Accuracy:20.801% C+
KPH:72.100 D
VKPH:3.700 C-
Kills:4,343 (0 + 4,343)
Deaths:1,018
KDR:4.266
VKDR:2.318
Vehicle Kills:2,360
Kill Difference:3,325
Playtime:103.761 hours
Usage:5%
Score:1.948m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:20.801%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:377
V. Kills:72 N/A
Deaths:36
KDR:10.472
Accuracy:44.685% B**
KPH:42.600 C+
VKPH:8.100 C
M12 Kobalt
C
Kills:82
V. Kills:5 N/A
Deaths:5
KDR:16.400
Accuracy:17.184% C+
KPH:44.100 D
VKPH:2.700 C
M20 Basilisk
C
Kills:74
V. Kills:38 190%
Deaths:26
KDR:2.846
Accuracy:44.625% B++
KPH:12.600 D
VKPH:6.500 C
M40 Fury
D
Kills:55
V. Kills:15 344%
Deaths:6
KDR:9.167
Accuracy:46.469% B**
KPH:26.500 D--
VKPH:7.200 D
Kills:588 (0 + 588)
Deaths:73
KDR:8.055
VKDR:1.781
Vehicle Kills:130
Kill Difference:515
Playtime:18.627 hours
Usage:1%
Score:0.225m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:46.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:507
V. Kills:37 N/A
Deaths:19
KDR:26.684
Accuracy:38.757% B++
KPH:90.100 B+
VKPH:6.600 C+
Kills:507 (0 + 507)
Deaths:19
KDR:26.684
VKDR:1.947
Vehicle Kills:37
Kill Difference:488
Playtime:5.625 hours
Usage:0%
Score:0.075m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:38.757%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,8952,55421411.935B*10.1446.771%C++3.172%C+35.8B+18.8C**38471.3h6.3B+13.4B+
L100 Python AP 3,7842,53414717.238M+15.4462.185%B++1.894%C-35.6B+17.6C+20471.1h5.4B8.7B++
L100 Python HESH 1,6671,4374432.659A++30.8654.044%B+N/A63.6B+10.2B+20522.6h2.9B+5.4B++
M3 Pounder HEG 1,6051,4244922.894B*1.1040.046%C*2.388%C--18.1C++2.3D7478.7h13.3B++33.1B+
M3 Pounder HEG 1,6171,4204363.257B**1.4641.066%C++2.394%C--19C+2.6D7274.8h13B*31.7B+
E540 Halberd-H 2,0621,31712510.536B+8.7469.85%A+N/A52.7B+29.8B*32325h6.4C++9.1B+
NS-44 Commissioner 1,2411,2281,7130.717C+1.0827.648%D--10.342%F10D-N/A28122.8h4.1C+14.7C
NS-15MP 1,1881,1691,0141.153D0.6521.499%D*17.451%D*21.3D*N/A4955h11.6C54.1D
NS-11CP 1,1951,1691,4450.809D0.9920.779%F19.247%D9.9D*N/A26117.5h15D-72.2D*
TAR-AE 1,1711,1611,0171.142C0.6621.625%D*16.71%D*22.5D-N/A5451.5h11.1B+51.2C
NS-15M2 1,1631,1471,2240.937C0.8618.967%D--12.031%F18.4D-N/A5262.5h11.9B62.5C+
C-4 1,3691,1387011.623C++0.1819.143%D*N/A63.9C13D*37217.8h1.5C++7.7C-
L100 Python HEAT 1,4101,0795519.618M+17.8259.104%B*1.761%C--45.7B**14B+19023.6h4.6B+7.7B*
M77-B 1,0111,0025321.883C+0.0840.074%B+73.154%C22.4CN/A5644.7h2.5C++6.2B
NS-11A 1,0129911,4180.699C-1.1021.067%D14.531%D--12.4D-N/A3279.8h14C++66.5C+
E540 Halberd 1,5139741108.855B7.0648.044%B*1.848%D26.8C++14.8B+19236.4h5.1B++10.6B*
MR11 Gatekeeper-H 1,7539353252.877C1.0854.899%C*1.283%C25.3C-22.1D27137h56.3C*102.6B
G20 Vulcan-H 1,5958984492C-0.2052.883%B++3.341%B32.7C--25.3C+38927.5h109C+206.1C**
NS-7 PDW 9068901,0450.852C+0.9523.526%C+9.101%D**13.1DN/A3567.8h13.3B+56.6C**
P2-120 HEAT 1,2188771675.251C+3.4543.474%C++4.903%B**25.3C+9.8C+19634.7h7.3C*16.8B
AP30 Shredder 1,607839968.74C+6.9428.51%C-1.311%D24.2C22.2B+27634.6h52.2B*183B++
P525 Marauder-H 8928266812.147C+10.3535.944%C++N/A97.2C+7.8C**3038.5h6B+16.6B+
L105 Zephyr 9157991166.888C5.0950.607%B**N/A45.1C+6.6C18917.7h5.7B+11.3B++
RAMS-AE .50M 6646591713.854C+2.0643.248%C*76.935%D21.8D--N/A5030.2h2.3D--5.3C
Tank Mine 1,0946582013.274B1.4829.78%CN/A74.8D49.5C-7668.8h2.6D--8.8D*
CAS 14-E 5445071926.684B+24.8938.757%B++N/A90.5B+6.6C+2225.6h23B++59.3B++
SMG-46AE Armistice 5024895250.931D0.8720.749%F-12.474%D*9.3D*N/A2352.6h14.5C70D-
P2-120 HESH 5694871925.632B++23.8336.529%D1.232%B+47.3C+8C+24910.3h4.9C++13.5C+
M2 Mutilator 4884742801.693C++0.1112.994%C10.971%F18.2DN/A5126.1h17C*131.2C++
NS-11C 4534446700.663C1.1421.779%C-11.937%D*6.9D-N/A2164h15.1C++69.3C+
MR11 Gatekeeper 737412825.024C*3.2339.598%C++N/A20.1C+15.9C+24820.5h39.9B++100.7B++
TSAR-42 3913882001.94C0.1440.487%C**62.113%D29.2CN/A9913.3h2.3C++5.7C**
M40 Fury 4493773610.472B+8.6744.685%B**N/A42.8C+8.2C+1948.8h12.8B28.7B++
MRC3 Mercy 366359884.08B*2.2817.551%C*17.27%D21.5C-N/A6816.7h19.6C++111.7B
M2 Mutilator 3493431801.906C*0.1113.218%C10.496%F-18.6DN/A4818.4h16.6B+125.3C*
C75 Viper 3993221252.576C0.7833.203%DN/A18.8D4.5D11817.1h13.4C++40.4C+
T16 Rhino 3253202761.159C+0.6418.24%C--11.563%F29.9C+N/A8810.7h10B**54.9B+
MRC3 Mercy 324319893.584B++1.7918.051%C**15.988%D-19.2DN/A6216.6h21.9C121.2C*
Frag Grenade 3002961296N/A294.2041.125%C--N/A328.9D4.4D13630.9h4.3C10.3C+
M12 Kobalt 300288741.143B+39.3421.946%C+17.361%C+64D2.7D1394.5h17.9C++81.5C*
NS Decimator 4122763130.882C+0.9262.858%C**3.261%B*25.8D12.7C19010.7h5.8D9.2C
MSW-R 2682641551.703C+0.1019.987%C--12.5%F31.4CN/A1438.4h10.1B*50.7C**
T9 CARV 2442377730.307C--1.4914.07%D--19.409%C--8D--N/A5629.7h18.6D-132.4D
M40 Fury-H 259232386.105C--4.3148.188%B+N/A59.5D6.9D-2063.9h8.8C**18.2B+
Claymore 225225395.769C+3.9728.66%CN/A107.1C--N/A3282.1h1.2C++4.3C+
NS-61 Emissary 2222191811.21B+0.5921.172%D*17.808%C**14.5DN/A3815.1h11.1B+52.6C++
CAS30 Tank Buster 328206464.478A++2.6856.929%B**2.427%A+16.5A+9.8B+36912.5h28.4B**49.8B**
T7 Mini-Chaingun 1971951541.266C**0.5313.964%D8.718%D*16.1D-N/A6112.1h12.1B++86.6C**
Skyguard 294187920.778S18.9824.866%D1.604%C18.2B++10.4C**16810.3h89.6B++360.2B+
C150 Dalton 410185832.229D0.4338.876%C+N/A14.5D--17.6C--20312.8h5.3C13.8C
Hunter QCX 1611543010.512C1.2932.31%D17.533%D8DN/A2119.3h4.9C**15C++
Hellfire Rocket Pods 1831531410.929B+9.1344.46%C-N/A52.8C-10.3C-3652.9h19.3C*43.5C**
M12 Kobalt-H 1421351310.385C8.5920.801%C+8.148%F-71.1D3.7C-1611.9h12.1B++58.3B+
P525 Marauder 139131432.75B+30.9524.55%B+N/A54.6C3.3C+1322.4h5.7B+23.3B++
MAX Punch 1351279210.138B1.6612.809%F-N/A0.9CN/A2139.6h1.8C++14.3D--
M1 Heavy Cycler 1241221590.767C1.0312.247%C-10.656%D**9.9D--N/A4412.3h23.2D-189.4C
TS2 Inquisitor 1151101510.728C1.0716.113%F-11.818%D*5.6D*N/A1719.6h11.7C+72.6D*
AMR-66 1021022790.366D1.4322.368%D14.706%D**6.9D-N/A3314.7h12.2D54.4D
NS Baron G5 1041011110.91C+0.8924.149%F-10.891%D15.1D-N/A776.7h3.8B*15.7C+
A30 Walker 19699881.125C0.6721.957%C+2.02%C+7.1D7D12013.9h163.6C+745.2C+
T1 Cycler 98971700.571C1.2319.79%C--16.495%D9.1D--N/A7410.7h11.8B*59.8B+
ML-7 144932480.375C--1.4247.326%D--4.301%B**14.1D-7.7D3216.6h8.2C--17.3D-
TAR 9292940.979C0.8217.938%D*10.87%D**16.7DN/A735.5h10A56C*
TORQ-9 92891150.774C1.0221.729%D12.36%F17.5DN/A795.1h14.6C*67.1C+
Sticky Grenade 9089189N/A87.2036.963%F-N/A296.7D**3.3D--9720.3h4F10.7F-
T5 AMC 93871420.613C1.1929.656%A24.138%B*6.1D--N/A3714.3h19.6D--66.2C++
M12 Kobalt 8782516.4C++14.6017.184%C+18.293%C+43.2D2.6C1951.9h15.7B+91.5B+
TRS-12 Uppercut 8380980.816C0.9820.306%T-26.25%A++13.8D--N/A395.8h2.3B+11.5F--
NS-AM7 Archer 103752150.349C1.4545.338%F-25.333%B**3.8D1.4D-3319.8h19.3C*42.6C+
FA1 Barrage 77751380.543C1.2622.494%F-6.667%F9.4D--N/A478h4.8C**21.3D-
M20 Basilisk 11274262.846C+1.0544.625%B++6.757%C**12.5D6.4C1895.9h103.6C+232.2B
TX1 Repeater 73732080.351C--1.4516.279%D**13.699%D*9.7D-N/A557.5h17C-104.2D*
T2 Striker 160692420.285D1.5143.181%D-1.449%C**5.9D--7.8D12711.7h66.2D*153.2D*
Spear Anti-Vehicle Phalanx Turret 9665416.25A++14.4532.149%D*3.077%C--32.5C15.5C--5942h6.3B+19.5C**
NS-30 Vandal 6262451.378C+0.4229.226%D12.903%F23.8DN/A942.6h6C+20.4C+
M40 Fury 705569.167C*7.3746.469%B**N/A26.2D--7.1D2732.1h25.1F-54.1D
M18 Needler 108531210.438C-1.3628.935%DN/A2.9D--3D--8118.2h255D881.3D-
M60-A Bulldog 5951341.5D0.3039.514%C**N/A16.5D--2.6D1453.1h7.6D*19.4C+
MANA Anti-Personnel Turret 5251391.308N/A0.4912.961%UN/A510U10U1806500.1h19.8T*152.5T*
MR1 Fracture 9750321.563A+0.2434.259%C6%B**5.7D5.4B888.7h71.8D209.7C

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun14670.7h
Motion Spotter152,1941.6h
Nano-Armor Kit7301,371,80187h
Anti-Vehicle MANA Turret85010.6h
Spawn Beacon118050.8h
Rocklet Rifle21390.2h
Nanite Revive Grenade02,0870.6h
Medical Applicator877371,26827.9h
Welding Device16340.1h
Snowman Soldier41010.1h
Spitfire Auto-Turret39510.9h
Ammunition Package343,3672h
Shield Recharging Field261,6820.8h
Medical Kit1042,3923h
Anti-Infantry MANA Turret124390.8h
Nano-Repair Grenade01460h
Hardlight Barrier41390.2h
Recon Detection Device834,6318.4h
Smoke Grenade02110.1h
M12 Kobalt0780h

Check the help document for the dictionary if you want to learn more about words used here.


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