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Lt. Colonel Grouchy graphitys[URT] graphitys
TR BR 69

KDR: 1.82

Score: 31.2m

Last Seen: Jul 14th, 2019 7:12 PM
- OFFLINE - 36.6 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Miller - Outfit Officer of United Rage Team[URT] United Rage Team
TR outfit on Miller

Members: 4
Level Progress (to 70): 96%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP P2-120 AP L100 Python HESH M3 Pounder HEG M3 Pounder HEG E540 Halberd-H NS-44 Commissioner C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $287,730 MLG Score: 230
Fun Score: N/A
Cheeseburgers Flipped: 1185TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.9%14.358%30022119210,8651.078630.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.267%-0.049C+-0.989D---1.014D*HEAD + (~3.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.233C++11.90.163C++45.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.956%1.671%90212123597272290.49381156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.46%1.55A+0.076C+-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.708B++24.50.537B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.644%2.187%812812069,740166438325.85336254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.571%-0.138C-0.236C1.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.529B+7.10.426B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.152%1.705%7451412006,980128335355.43614197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.513%0.273C*-0.677D1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.30.387C**28.70.281C*44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.198%72.562%745312112,1431494181.4344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.903%0.935B*0.354C**-0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.419B2.40.255C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.51%16.774%7452121215563250.244866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.934%-1.663F-0.422B-1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.245C3.50.274C*12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United Rage Team[URT] United Rage Team
TR outfit on Miller

Members: 4
31.2m390.3%267 (16k)224 (13.4k)1.8229544,08824,1852.3561769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214279216.696%9.055%15105:4711

15% Combat Medic50% Engineer12% Heavy Assault13% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2015 2:11 PMJul 14th, 2019 7:47 PMJul 15th, 2019 12:21 PM (2d) (PST)Jul 14th, 2019 4:40 PM (2d) (PST)Jul 14th, 2019 3:12 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5801264540.3160.1730.0291.5470.080230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7777,57127,2061910293513,442

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2324.5h/96.9d 12,896 3,992 18,532 215.7k 2,101 6,013 11,173 80.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D*
Kills:1,169
Deaths:1,014
KDR:1.153
Accuracy:21.499% D*
HSR:17.451% D**
NS-15M2
D--
Kills:1,147
Deaths:1,224
KDR:0.937
Accuracy:18.967% D--
HSR:12.031% F
T16 Rhino
C--
Kills:320
Deaths:277
KDR:1.155
Accuracy:18.224% C--
HSR:11.563% F
MSW-R
D
Kills:268
Deaths:160
KDR:1.675
Accuracy:19.812% D
HSR:12.687% D**
T9 CARV
D
Kills:237
Deaths:773
KDR:0.307
Accuracy:14.070% D--
HSR:19.409% D
Kills:3,141
Deaths (as Heavy Assault):3,448
Deaths (to Heavy Assaults):5,978
KDR:0.91096
Kill Difference:307
Playtime:287.213 hours
Usage:12%
Score:2.750m
Score/min:160
Accuracy (listed only):18.514%
HSR (listed only):14.628%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D
Kills:1,169
Deaths:1,445
KDR:0.809
Accuracy:20.779% F
HSR:19.247% D
NS-11C
C-
Kills:444
Deaths:670
KDR:0.663
Accuracy:21.779% C-
HSR:11.937% D*
AMR-66
D
Kills:102
Deaths:279
KDR:0.366
Accuracy:22.368% D
HSR:14.706% D**
NS Baron G5
D-
Kills:101
Deaths:111
KDR:0.910
Accuracy:24.149% F-
HSR:10.891% D-
T5 AMC
B**
Kills:99
Deaths:163
KDR:0.607
Accuracy:28.777% B**
HSR:22.222% B+
TRS-12 Uppercut
A++
Kills:80
Deaths:98
KDR:0.816
Accuracy:19.852% T-
HSR:26.250% A++
FA1 Barrage
F
Kills:75
Deaths:138
KDR:0.543
Accuracy:22.494% F-
HSR:6.667% F
Kills:2,070
Deaths (as Engineer):2,904
Deaths (to Engineers):5,870
KDR:0.71281
Kill Difference:834
Playtime:1,160.721 hours
Usage:50%
Score:18.904m
Score/min:271
Accuracy (listed only):22.885%
HSR (listed only):15.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:1,169
Deaths:1,445
KDR:0.809
Accuracy:20.779% F
HSR:19.247% D
NS-7 PDW
C
Kills:890
Deaths:1,045
KDR:0.852
Accuracy:23.526% C
HSR:9.101% D**
SMG-46AE Armistice
D*
Kills:562
Deaths:591
KDR:0.951
Accuracy:20.964% F-
HSR:12.100% D*
NS-11C
C-
Kills:444
Deaths:670
KDR:0.663
Accuracy:21.779% C-
HSR:11.937% D*
NS Baron G5
D-
Kills:101
Deaths:111
KDR:0.910
Accuracy:24.149% F-
HSR:10.891% D-
T5 AMC
B**
Kills:99
Deaths:163
KDR:0.607
Accuracy:28.777% B**
HSR:22.222% B+
TRS-12 Uppercut
A++
Kills:80
Deaths:98
KDR:0.816
Accuracy:19.852% T-
HSR:26.250% A++
FA1 Barrage
F
Kills:75
Deaths:138
KDR:0.543
Accuracy:22.494% F-
HSR:6.667% F
Kills:3,420
Deaths (as Light Assault):4,261
Deaths (to Light Assaults):3,773
KDR:0.80263
Kill Difference:841
Playtime:66.836 hours
Usage:3%
Score:0.411m
Score/min:102
Accuracy (listed only):22.790%
HSR (listed only):14.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:1,242
Deaths:1,723
KDR:0.721
Accuracy:27.619% D--
HSR:10.387% F
M77-B
B+
Kills:1,002
Deaths:532
KDR:1.883
Accuracy:40.074% B+
HSR:73.154% C
NS-7 PDW
C
Kills:890
Deaths:1,045
KDR:0.852
Accuracy:23.526% C
HSR:9.101% D**
RAMS-AE .50M
B
Kills:753
Deaths:205
KDR:3.673
Accuracy:43.387% B
HSR:77.158% D
SMG-46AE Armistice
D*
Kills:562
Deaths:591
KDR:0.951
Accuracy:20.964% F-
HSR:12.100% D*
TSAR-42
C**
Kills:388
Deaths:200
KDR:1.940
Accuracy:40.487% C**
HSR:62.113% D
NS-61 Emissary
C*
Kills:219
Deaths:181
KDR:1.210
Accuracy:21.172% D*
HSR:17.808% C*
TS2 Inquisitor
D*
Kills:114
Deaths:151
KDR:0.755
Accuracy:16.202% F-
HSR:11.404% D*
NS-AM7 Archer
B+
Kills:97
Deaths:238
KDR:0.408
Accuracy:46.015% F
HSR:22.680% B+
TX1 Repeater
D*
Kills:73
Deaths:208
KDR:0.351
Accuracy:16.279% D**
HSR:13.699% D*
NS-30 Vandal
D
Kills:62
Deaths:45
KDR:1.378
Accuracy:29.226% D
HSR:12.903% F
Kills:5,402
Deaths (as Infiltrator):5,119
Deaths (to Infiltrators):4,040
KDR:1.05528
Kill Difference:283
Playtime:303.551 hours
Usage:13%
Score:2.638m
Score/min:145
Accuracy (listed only):29.541%
HSR (listed only):29.319%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
D*
Kills:1,161
Deaths:1,017
KDR:1.142
Accuracy:21.625% D*
HSR:16.710% D*
NS-11A
D
Kills:991
Deaths:1,418
KDR:0.699
Accuracy:21.067% D
HSR:14.531% D--
NS-7 PDW
C
Kills:890
Deaths:1,045
KDR:0.852
Accuracy:23.526% C
HSR:9.101% D**
SMG-46AE Armistice
D*
Kills:562
Deaths:591
KDR:0.951
Accuracy:20.964% F-
HSR:12.100% D*
TAR
D--
Kills:174
Deaths:152
KDR:1.145
Accuracy:17.760% D*
HSR:14.368% D--
TORQ-9
D
Kills:165
Deaths:153
KDR:1.078
Accuracy:21.142% D
HSR:13.333% D**
T1 Cycler
C
Kills:160
Deaths:229
KDR:0.699
Accuracy:19.266% D
HSR:19.375% C
NS Baron G5
D-
Kills:101
Deaths:111
KDR:0.910
Accuracy:24.149% F-
HSR:10.891% D-
TRS-12 Uppercut
A++
Kills:80
Deaths:98
KDR:0.816
Accuracy:19.852% T-
HSR:26.250% A++
FA1 Barrage
F
Kills:75
Deaths:138
KDR:0.543
Accuracy:22.494% F-
HSR:6.667% F
Kills:4,359
Deaths (as Combat Medic):4,952
Deaths (to Combat Medics):1,844
KDR:0.88025
Kill Difference:593
Playtime:350.405 hours
Usage:15%
Score:4.370m
Score/min:208
Accuracy (listed only):21.185%
HSR (listed only):14.333%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:1,429
Deaths:499
KDR:2.864
Accuracy:40.029% C++
HSR:2.379% C--
M3 Pounder HEG
C+
Kills:1,423
Deaths:443
KDR:3.212
Accuracy:41.052% C+
HSR:2.389% C--
M2 Mutilator
C-
Kills:474
Deaths:280
KDR:1.693
Accuracy:12.994% C-
HSR:10.971% F-
MRC3 Mercy
C*
Kills:360
Deaths:89
KDR:4.045
Accuracy:17.470% C*
HSR:17.222% D
M2 Mutilator
C
Kills:343
Deaths:180
KDR:1.906
Accuracy:13.218% C
HSR:10.496% F-
MRC3 Mercy
C*
Kills:322
Deaths:90
KDR:3.578
Accuracy:17.990% C*
HSR:16.149% D-
M1 Heavy Cycler
C--
Kills:122
Deaths:159
KDR:0.767
Accuracy:12.247% C--
HSR:10.656% D**
MR1 Fracture
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:34.145% N/A
HSR:6% N/A
NS-10 Burster
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:25.453% N/A
HSR:4% N/A
Kills:4,573
Deaths (as MAX Suit):903
Deaths (to MAX Suits):1,088
KDR:5.06423
Kill Difference:3,670
Playtime:148.407 hours
Usage:6%
Score:2.171m
Score/min:244
Accuracy (listed only):23.844%
HSR (listed only):8.918%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:153
V. Kills:30 N/A
Deaths:14
KDR:10.929
Accuracy:44.313% C-
KPH:52.700 C-
VKPH:10.300 C
M18 Needler
D
Kills:53
V. Kills:55 95%
Deaths:121
KDR:0.438
Accuracy:28.935% D
KPH:2.900 D--
VKPH:3 D--
Kills:206 (53 + 0)
Deaths:135
KDR:1.526
VKDR:0.630
Vehicle Kills:85
Kill Difference:71
Playtime:21.152 hours
Usage:1%
Score:0.153m
Score/min:121
Piloting Accuracy:28.935%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B
Kills:839
V. Kills:768 109%
Deaths:96
KDR:8.740
Accuracy:28.510% C-
KPH:24.200 C
VKPH:22.200 B
L105 Zephyr
B**
Kills:799
V. Kills:116 N/A
Deaths:116
KDR:6.888
Accuracy:50.607% B**
KPH:45.200 C+
VKPH:6.600 C-
CAS30 Tank Buster
A+
Kills:206
V. Kills:122 167%
Deaths:46
KDR:4.478
Accuracy:56.929% B**
KPH:16.500 A+
VKPH:9.800 B+
C150 Dalton
C--
Kills:185
V. Kills:225 82%
Deaths:83
KDR:2.229
Accuracy:38.876% C+
KPH:14.400 D*
VKPH:17.500 C--
Kills:2,029 (206 + 1,823)
Deaths:341
KDR:5.950
VKDR:3.610
Vehicle Kills:1,231
Kill Difference:1,688
Playtime:77.606 hours
Usage:3%
Score:1.206m
Score/min:259
Piloting Accuracy:56.929%
Gunner Accuracy:38.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:2,676
V. Kills:1,302 205%
Deaths:154
KDR:17.377
Accuracy:62.295% B++
KPH:36.600 B+
VKPH:17.800 C+
L100 Python HESH
B+
Kills:1,545
V. Kills:245 N/A
Deaths:48
KDR:32.188
Accuracy:54.457% B++
KPH:64.800 B+
VKPH:10.300 B+
L100 Python HEAT
B**
Kills:1,079
V. Kills:331 325%
Deaths:55
KDR:19.618
Accuracy:59.104% B*
KPH:45.800 B**
VKPH:14 B+
C75 Viper
D
Kills:322
V. Kills:77 413%
Deaths:125
KDR:2.576
Accuracy:33.203% D
KPH:18.800 D
VKPH:4.500 D-
Skyguard
B++
Kills:189
V. Kills:108 173%
Deaths:9
KDR:21
Accuracy:24.872% D
KPH:18.300 B++
VKPH:10.400 C*
Kills:5,811 (5,811 + 0)
Deaths:391
KDR:14.862
VKDR:5.276
Vehicle Kills:2,063
Kill Difference:5,420
Playtime:147.957 hours
Usage:6%
Score:1.703m
Score/min:192
Driving Accuracy:24.872%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:2,565
V. Kills:1,346 190%
Deaths:214
KDR:11.986
Accuracy:46.805% C++
KPH:35.900 B+
VKPH:18.800 C*
E540 Halberd
B
Kills:974
V. Kills:539 180%
Deaths:110
KDR:8.855
Accuracy:48.044% B*
KPH:26.700 C+
VKPH:14.800 B
P2-120 HEAT
C++
Kills:877
V. Kills:341 256%
Deaths:167
KDR:5.252
Accuracy:43.474% C++
KPH:25.300 C+
VKPH:9.800 C+
P2-120 HESH
C+
Kills:487
V. Kills:82 N/A
Deaths:19
KDR:25.632
Accuracy:36.529% D
KPH:47.500 C+
VKPH:8 C+
MR11 Gatekeeper
C+
Kills:412
V. Kills:325 126%
Deaths:82
KDR:5.024
Accuracy:39.598% C+
KPH:20.100 C+
VKPH:15.800 C+
P525 Marauder
C
Kills:131
V. Kills:8 N/A
Deaths:4
KDR:32.750
Accuracy:24.550% B+
KPH:54.200 C
VKPH:3.300 C
Kills:5,446 (3,929 + 1,517)
Deaths:596
KDR:9.138
VKDR:4.431
Vehicle Kills:2,641
Kill Difference:4,850
Playtime:175.794 hours
Usage:8%
Score:2.968m
Score/min:281
Driving Accuracy:36.529%
Gunner Accuracy:24.550%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,319
V. Kills:745 177%
Deaths:125
KDR:10.552
Accuracy:69.849% A+
KPH:52.700 B+
VKPH:29.800 B*
MR11 Gatekeeper-H
C*
Kills:935
V. Kills:818 114%
Deaths:325
KDR:2.877
Accuracy:54.899% C*
KPH:25.300 C--
VKPH:22.100 D
G20 Vulcan-H
C+
Kills:898
V. Kills:697 129%
Deaths:449
KDR:2
Accuracy:52.883% B++
KPH:32.600 D
VKPH:25.300 C+
P525 Marauder-H
C**
Kills:834
V. Kills:67 N/A
Deaths:70
KDR:11.914
Accuracy:36.175% C++
KPH:96.300 C+
VKPH:7.700 C**
Halberd-H SE
B*
Kills:354
V. Kills:96 365%
Deaths:12
KDR:29.500
Accuracy:67.648% B*
KPH:72.600 C++
VKPH:19.700 D
M40 Fury-H
B+
Kills:232
V. Kills:27 N/A
Deaths:38
KDR:6.105
Accuracy:48.188% B+
KPH:59.500 D
VKPH:6.900 D-
M12 Kobalt-H
C-
Kills:135
V. Kills:7 N/A
Deaths:13
KDR:10.385
Accuracy:20.801% C
KPH:72.100 D
VKPH:3.700 C-
Kills:4,707 (0 + 4,707)
Deaths:1,032
KDR:4.561
VKDR:2.381
Vehicle Kills:2,457
Kill Difference:3,675
Playtime:108.781 hours
Usage:5%
Score:2.102m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:20.801%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:377
V. Kills:72 N/A
Deaths:36
KDR:10.472
Accuracy:44.685% B**
KPH:42.600 C+
VKPH:8.100 C
M12 Kobalt
C
Kills:83
V. Kills:5 N/A
Deaths:5
KDR:16.600
Accuracy:17.147% C+
KPH:44.500 D
VKPH:2.700 C
M20 Basilisk
C-
Kills:75
V. Kills:38 192%
Deaths:26
KDR:2.885
Accuracy:44.609% B++
KPH:12.600 D
VKPH:6.400 C-
M40 Fury
D
Kills:55
V. Kills:15 344%
Deaths:6
KDR:9.167
Accuracy:46.469% A
KPH:26.500 D--
VKPH:7.200 D
Kills:590 (0 + 590)
Deaths:73
KDR:8.082
VKDR:1.781
Vehicle Kills:130
Kill Difference:517
Playtime:18.756 hours
Usage:1%
Score:0.227m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:46.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:593
V. Kills:51 N/A
Deaths:22
KDR:26.955
Accuracy:39.034% B++
KPH:91.600 B++
VKPH:7.900 B+
Kills:593 (0 + 593)
Deaths:22
KDR:26.955
VKDR:2.318
Vehicle Kills:51
Kill Difference:571
Playtime:6.475 hours
Usage:0%
Score:0.088m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:39.034%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,9782,67615417.377A*15.5562.295%B++1.831%C-36.6B+17.8C+20873.1h5.3C**8.5B+
P2-120 AP 3,9112,56521411.986B++10.1646.805%C++3.158%C+35.9B+18.8C*38671.5h6.3B+13.4B+
L100 Python HESH 1,7901,5454832.188A++30.3754.457%B++N/A64.6B+10.3B+20723.9h2.9B+5.3B++
M3 Pounder HEG 1,6111,4294992.864B*1.0440.029%C++2.379%C--18.1C++2.3D7478.9h13.3B++33.1B+
M3 Pounder HEG 1,6211,4234433.212B**1.3941.052%C+2.389%C--19C+2.6D7275h13B*31.8B+
E540 Halberd-H 2,0641,31912510.552B8.7369.849%A+N/A52.8B+29.8B*32325h6.4C+9.1B+
NS-44 Commissioner 1,2561,2421,7230.721C1.1027.619%D--10.387%F10.1D-N/A29123.5h4.1C+14.7C
C-4 1,4291,1917121.673C*0.1519.396%D*N/A65.8C13.1D*37818.1h1.5C+7.5C
NS-11CP 1,1951,1691,4450.809D1.0120.779%F19.247%D9.9D--N/A26117.5h15D-72.2D*
NS-15MP 1,1881,1691,0141.153C--0.6721.499%D*17.451%D**21.3D*N/A4955h11.6C54.1D
TAR-AE 1,1711,1611,0171.142C-0.6821.625%D*16.71%D*22.5D-N/A5451.5h11.1B+51.2C
NS-15M2 1,1631,1471,2240.937C0.8918.967%D--12.031%F18.4D-N/A5262.5h11.9C**62.5C+
L100 Python HEAT 1,4101,0795519.618A**17.8059.104%B*1.761%C--45.7B**14B+19023.6h4.6B+7.7B*
M77-B 1,0111,0025321.883C+0.0640.074%B+73.154%C22.4CN/A5644.7h2.5C+6.2B
NS-11A 1,0129911,4180.699C1.1221.067%D14.531%D--12.4D-N/A3279.8h14C+66.5C+
E540 Halberd 1,5139741108.855B7.0348.044%B*1.848%D26.8C+14.8B19436.4h5.1B+10.6B*
MR11 Gatekeeper-H 1,7539353252.877C1.0554.899%C*1.283%C-25.3C--22.1D27237h56.3C*102.6B
G20 Vulcan-H 1,5958984492C0.1852.883%B++3.341%B32.7D25.3C+39327.5h109C+206.1C**
NS-7 PDW 9068901,0450.852C+0.9723.526%C9.101%D**13.1DN/A3567.8h13.3B+56.6C**
P2-120 HEAT 1,2188771675.251C+3.4343.474%C++4.903%B**25.3C+9.8C+19634.7h7.3C++16.8B
AP30 Shredder 1,607839968.74C+6.9228.51%C-1.311%D24.2C22.2B27634.6h52.2B*183B++
P525 Marauder-H 9018347011.914C+10.0936.175%C++N/A95.9C+7.7C**3028.7h6.1B+16.8B+
L105 Zephyr 9157991166.888C5.0750.607%B**N/A45.1C+6.6C-18917.7h5.7B+11.3B++
RAMS-AE .50M 7587532053.673C+1.8543.387%B77.158%D22.1D--N/A5234h2.3D-5.2C+
Tank Mine 1,1046642043.255B1.4330.187%CN/A74.6D49.4C-7758.9h2.6D*8.7D*
CAS 14-E 6445932226.955B+25.1339.034%B++N/A91.2B+7.8B+2256.5h22.5B++57.6B*
SMG-46AE Armistice 5755625910.951D0.8720.964%F-12.1%D*10.1D*N/A2555.7h14.4C68.8D--
P2-120 HESH 5694871925.632B**23.8136.529%D1.232%B+47.3C+8C+25010.3h4.9C++13.5C+
M2 Mutilator 4884742801.693C+0.1312.994%C-10.971%F-18.2DN/A5126.1h17C++131.2C++
NS-11C 4534446700.663C1.1621.779%C-11.937%D*6.9D-N/A2264h15.1C+69.3C+
MR11 Gatekeeper 737412825.024C++3.2039.598%C+N/A20.1C+15.9C+24820.5h39.9B*100.7B++
TSAR-42 3913882001.94C+0.1240.487%C**62.113%D29.2CN/A10113.3h2.3C++5.7C**
M40 Fury 4493773610.472B+8.6544.685%B**N/A42.8C+8.2C+1948.8h12.8C**28.7B++
MRC3 Mercy 367360894.045B*2.2217.47%C*17.222%D21.3C--N/A6816.9h19.6C+112.3C**
Halberd-H SE 4503541229.5B+27.6867.648%B*N/A72.2C++19.6D4904.9h4.3C**6.3B+
M2 Mutilator 3493431801.906C*0.0813.218%C10.496%F-18.6DN/A4818.4h16.6B125.3C++
MRC3 Mercy 327322903.578B+1.7617.99%C*16.149%D-19.3DN/A6316.7h21.8C121C*
C75 Viper 3993221252.576C0.7533.203%DN/A18.8D4.5D-12017.1h13.4C++40.4C+
T16 Rhino 3253202771.155C+0.6718.224%C--11.563%F29.6C+N/A8810.8h10B**55B+
Frag Grenade 3022981298N/A296.1841.177%C--N/A331.1D4.4D13740.9h4.3C10.3C
M12 Kobalt 310297837.125C**35.3021.836%C+17.508%C+64.6D-2.8C1394.6h17.8C++81.4C*
NS Decimator 4132773150.879C+0.9462.855%C**3.249%B*25.9D12.7C19110.7h5.8D9.3C
MSW-R 2732681601.675C+0.1519.812%D12.687%D**30.5CN/A1388.8h10.1B*51.2C**
T9 CARV 2442377730.307D1.5214.07%D--19.409%D8D--N/A5729.7h18.6D--132.4D-
M40 Fury-H 259232386.105C-4.2848.188%B+N/A59.5D6.9D-2063.9h8.8C**18.2B+
Claymore 228228405.7C+3.8827.916%C--N/A84.4D--N/A2632.7h1.2C++4.4C+
NS-61 Emissary 2222191811.21B+0.6121.172%D*17.808%C*14.5DN/A3815.1h11.1B+52.6C++
CAS30 Tank Buster 328206464.478A++2.6656.929%B**2.427%A16.5A+9.8B+36912.5h28.4B**49.8B**
T7 Mini-Chaingun 1971951561.25C**0.5713.892%D8.718%D*16.1D-N/A6112.1h12.1B++87.3C**
Skyguard 297189921S19.1824.872%D1.587%C18.3B++10.5C**16810.3h88.7B*356.8B+
C150 Dalton 410185832.229D0.4138.876%C+N/A14.5D*17.6C--20312.8h5.3C13.8C
TAR 1781741521.145C+0.6817.76%D*14.368%D--18.5DN/A609.4h10.6B**59.6C++
TORQ-9 1731651531.078C+0.7421.142%D13.333%D**20.4D1B**718.1h13.6B+64.5C++
T1 Cycler 1631602290.699C1.1219.266%D19.375%C11.4D-N/A6814h12.3B++63.9C**
Hunter QCX 1611543010.512C1.3132.31%D17.533%D8DN/A2119.3h4.9C**15C*
Hellfire Rocket Pods 1831531410.929B+9.1144.313%C-N/A52.8C-10.3C3692.9h19.4C*43.7C**
M12 Kobalt-H 1421351310.385C8.5620.801%C8.148%F71.1D3.7C-1621.9h12.1B+58.3B+
P525 Marauder 139131432.75B**30.9324.55%B+N/A54.6C3.3C1322.4h5.7B+23.3B++
MAX Punch 1351279340.136C**1.6912.739%F--N/A0.9CN/A2141.4h1.8C++14.4D*
M1 Heavy Cycler 1241221590.767C-1.0612.247%C--10.656%D**9.9D--N/A4512.3h23.2D--189.4C
TS2 Inquisitor 1191141510.755C1.0716.202%F-11.404%D*5.5D*N/A1720.7h11.7C+72.1D*
AMR-66 1021022790.366D1.4622.368%D14.706%D**6.9D-N/A3414.7h12.2D-54.4D
NS Baron G5 1041011110.91C0.9124.149%F-10.891%D-15.1D-N/A776.7h3.8B*15.7C+
A30 Walker 19699881.125C0.7021.957%C+2.02%C++7.1D7D12013.9h163.6C+745.2C+
T5 AMC 105991630.607C1.2228.777%B**22.222%B+5.8D--N/A3317.2h18.8D-65.3C++
NS-AM7 Archer 136972380.408C+1.4146.015%F22.68%B+4.4D1.8D3222.2h18.1C**39.3C+
ML-7 144932480.375C--1.4547.326%D--4.301%B*14.1D-7.7D3276.6h8.2C--17.3D-
Sticky Grenade 9493193N/A91.1837.794%FN/A310D**3.3D--9880.3h4F-10.5F-
M12 Kobalt 8883516.6C++14.7817.147%C+18.072%C+43.7D2.6C1971.9h15.6B+90.8B+
TRS-12 Uppercut 8380980.816C1.0119.852%T-26.25%A++13.1D--N/A406.1h2.4B+11.8F--
FA1 Barrage 77751380.543C1.2822.494%F-6.667%F9.4D--N/A488h4.8C**21.3D-
M20 Basilisk 11375262.885C+1.0644.609%B++6.667%C**12.5D6.3C-1896h105.4C+236.3C**
MANA Anti-Personnel Turret 7675421.786N/A0.0412.334%UN/A750U10U2188600.1h17.1T*138.7T*
TX1 Repeater 73732080.351C--1.4716.279%D**13.699%D*9.7D-N/A587.5h17C--104.2D*
T2 Striker 160692420.285D1.5443.081%D-1.449%B+5.9D7.8C-12811.7h66.4D*154.2D*
Spear Anti-Vehicle Phalanx Turret 9665416.25A++14.4332.149%D*3.077%C--32.5C15.5D6042h6.3B++19.5C*
NS-30 Vandal 6262451.378C+0.4429.226%D12.903%F23.8DN/A952.6h6C+20.4C+
M40 Fury 705569.167C*7.3446.469%AN/A26.2D--7.1D2732.1h25.1F-54.1D
M18 Needler 108531210.438C1.3828.935%DN/A2.9D--3D--8118.2h255D-881.3D--
M60-A Bulldog 5951341.5D0.3239.514%C**N/A16.5D--2.6D1453.1h7.6D*19.4C
MR1 Fracture 9750321.563A+0.2634.145%C6%B**5.6D5.3C**878.9h72.9D213.6C-
NS-10 Burster 10850341.471B++0.3525.453%C-4%D4.1C-4.8B**6312.2h176.4C-693.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon118270.8h
Anti-Vehicle MANA Turret85050.6h
Nano-Armor Kit7431,408,87288.9h
Rocklet Rifle21390.2h
Nanite Revive Grenade02,1640.6h
Medical Applicator891380,71828.5h
Spitfire Auto-Turret31,0091h
NS Patriot Flare Gun14670.7h
Motion Spotter152,1941.6h
Welding Device16340.1h
M12 Kobalt0780h
Shield Recharging Field261,6820.8h
Smoke Grenade02110.1h
Ammunition Package373,5392h
Medical Kit1052,4043h
Anti-Infantry MANA Turret134960.9h
Snowman Soldier41010.1h
Nano-Repair Grenade01670h
Hardlight Barrier41390.2h
Recon Detection Device864,9909h

Check the help document for the dictionary if you want to learn more about words used here.


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