Online: daguest  
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Lt. General Grouchy graphitys[URT] graphitys
TR BR 91

KDR: 1.99

Score: 37.3m

Last Seen: Jun 23rd, 2020 6:57 PM
- OFFLINE - 176.5 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Miller
Level Progress (to 92): 49%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP P2-120 AP AP30 Shredder L100 Python HESH C-4 M3 Pounder HEG M3 Pounder HEG E540 Halberd-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $337,770 MLG Score: 270
Fun Score: N/A
Cheeseburgers Flipped: 1202TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.119%16.002%33824132513,6481.190720.795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.106%-0.027C+-0.768D--0.864D--HEAD + (~5.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.269C*11.40.199C++42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.204%1.408%99213474267852600.542675163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.385%1.585A+-0.145C-0.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.725B++23.30.562B+21.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.244%1.877%9578134111,830174144806.79105264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.643%-0.077C+-0.403C--1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.573B+6.60.47B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.911%2.054%8731613339,105134844336.75445205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.84%0.064C+-0.596D1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.60.33C**29.80.26C*50.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.382%72.579%873313462,5711738211.47844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.796%0.967B*0.356C**-0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.438B2.30.276C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.613%18.405%8732134716376750.212516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.399%-1.992F-0.698B+-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-0.518D3.50.278C*16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.3m378.9%283 (17k)237 (14.2k)1.9853553,92627,1622.537391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349348616.785%9.398%15805:4716

18% Combat Medic50% Engineer11% Heavy Assault12% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2015 2:11 PMJul 14th, 2019 7:47 PMJun 23rd, 2020 8:36 PM (99d) (PST)Jun 23rd, 2020 4:54 PM (99d) (PST)Jun 23rd, 2020 2:57 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071254820.3430.1730.0321.6200.085270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3997,51828,8812110297514,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2622h/109.3d 14,992 5,068 22,779 254.9k 2,343 6,793 13,341 95.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
F
Kills:1,169
Deaths:1,014
KDR:1.153
Accuracy:21.499% F-
HSR:17.451% F
NS-15M2
F
Kills:1,147
Deaths:1,224
KDR:0.937
Accuracy:18.967% F
HSR:12.031% F-
T16 Rhino
D--
Kills:320
Deaths:277
KDR:1.155
Accuracy:18.207% D--
HSR:11.563% F-
MSW-R
D*
Kills:274
Deaths:163
KDR:1.681
Accuracy:19.794% D*
HSR:13.139% F-
T9 CARV
D--
Kills:246
Deaths:779
KDR:0.316
Accuracy:14.046% F
HSR:19.106% D--
Kills:3,156
Deaths (as Heavy Assault):3,457
Deaths (to Heavy Assaults):6,734
KDR:0.91293
Kill Difference:301
Playtime:289.129 hours
Usage:11%
Score:2.760m
Score/min:159
Accuracy (listed only):18.502%
HSR (listed only):14.658%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C--
Kills:1,283
Deaths:748
KDR:1.715
Accuracy:27.656% D*
HSR:28.059% C--
NS-11CP
D--
Kills:1,169
Deaths:1,445
KDR:0.809
Accuracy:20.779% F-
HSR:19.247% D--
NS-11C
D--
Kills:444
Deaths:670
KDR:0.663
Accuracy:21.779% D--
HSR:11.937% D**
NSX-P Tanto
F
Kills:378
Deaths:358
KDR:1.056
Accuracy:19.530% F-
HSR:16.402% F
T5 AMC
C
Kills:148
Deaths:266
KDR:0.556
Accuracy:25.119% C
HSR:18.919% C--
AMR-66
D*
Kills:102
Deaths:280
KDR:0.364
Accuracy:22.457% D*
HSR:14.706% D**
NS Baron G5
D-
Kills:101
Deaths:111
KDR:0.910
Accuracy:24.149% F--
HSR:10.891% D-
TRS-12 Uppercut
A++
Kills:88
Deaths:134
KDR:0.657
Accuracy:12.880% T*
HSR:28.409% A++
FA1 Barrage
F-
Kills:75
Deaths:138
KDR:0.543
Accuracy:22.494% F--
HSR:6.667% F-
Kills:3,788
Deaths (as Engineer):4,150
Deaths (to Engineers):6,236
KDR:0.91277
Kill Difference:362
Playtime:1,311.228 hours
Usage:50%
Score:22.601m
Score/min:287
Accuracy (listed only):21.871%
HSR (listed only):17.249%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
D**
Kills:1,181
Deaths:1,176
KDR:1.004
Accuracy:20.795% F*
HSR:14.225% D**
NS-11CP
D--
Kills:1,169
Deaths:1,445
KDR:0.809
Accuracy:20.779% F-
HSR:19.247% D--
NS-7 PDW
D-
Kills:890
Deaths:1,045
KDR:0.852
Accuracy:23.526% D-
HSR:9.101% D**
NS-11C
D--
Kills:444
Deaths:670
KDR:0.663
Accuracy:21.779% D--
HSR:11.937% D**
NSX-P Tanto
F
Kills:378
Deaths:358
KDR:1.056
Accuracy:19.530% F-
HSR:16.402% F
NSX-P Tengu
D-
Kills:161
Deaths:183
KDR:0.880
Accuracy:25.734% F--
HSR:17.391% D-
T5 AMC
C
Kills:148
Deaths:266
KDR:0.556
Accuracy:25.119% C
HSR:18.919% C--
NS Baron G5
D-
Kills:101
Deaths:111
KDR:0.910
Accuracy:24.149% F--
HSR:10.891% D-
TRS-12 Uppercut
A++
Kills:88
Deaths:134
KDR:0.657
Accuracy:12.880% T*
HSR:28.409% A++
FA1 Barrage
F-
Kills:75
Deaths:138
KDR:0.543
Accuracy:22.494% F--
HSR:6.667% F-
Kills:4,635
Deaths (as Light Assault):5,526
Deaths (to Light Assaults):4,264
KDR:0.83876
Kill Difference:891
Playtime:69.975 hours
Usage:3%
Score:0.433m
Score/min:103
Accuracy (listed only):21.679%
HSR (listed only):15.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D**
Kills:1,263
Deaths:1,739
KDR:0.726
Accuracy:27.619% D**
HSR:10.531% F
SMG-46AE Armistice
D**
Kills:1,181
Deaths:1,176
KDR:1.004
Accuracy:20.795% F*
HSR:14.225% D**
RAMS-AE .50M
C+
Kills:1,167
Deaths:296
KDR:3.943
Accuracy:43.058% C+
HSR:75.578% D--
M77-B
C+
Kills:1,016
Deaths:535
KDR:1.899
Accuracy:40.158% C+
HSR:73.130% D
NS-7 PDW
D-
Kills:890
Deaths:1,045
KDR:0.852
Accuracy:23.526% D-
HSR:9.101% D**
TSAR-42
C
Kills:388
Deaths:200
KDR:1.940
Accuracy:40.469% C
HSR:62.113% D*
NS-61 Emissary
C+
Kills:219
Deaths:183
KDR:1.197
Accuracy:21.192% D*
HSR:17.808% C+
TS2 Inquisitor
F
Kills:183
Deaths:180
KDR:1.017
Accuracy:18.890% F-
HSR:10.383% F
NSX-P Tengu
D-
Kills:161
Deaths:183
KDR:0.880
Accuracy:25.734% F--
HSR:17.391% D-
NS-AM7 Archer
C++
Kills:123
Deaths:274
KDR:0.449
Accuracy:46.264% F
HSR:21.138% C++
TX1 Repeater
D*
Kills:73
Deaths:208
KDR:0.351
Accuracy:16.279% F-
HSR:13.699% D*
NS-30 Vandal
D*
Kills:62
Deaths:45
KDR:1.378
Accuracy:29.226% D*
HSR:12.903% F-
Kills:6,726
Deaths (as Infiltrator):6,064
Deaths (to Infiltrators):4,500
KDR:1.10917
Kill Difference:662
Playtime:323.156 hours
Usage:12%
Score:2.904m
Score/min:150
Accuracy (listed only):29.434%
HSR (listed only):28.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
D**
Kills:1,181
Deaths:1,176
KDR:1.004
Accuracy:20.795% F*
HSR:14.225% D**
TAR-AE
F
Kills:1,161
Deaths:1,017
KDR:1.142
Accuracy:21.625% F
HSR:16.710% F-
NS-11A
D*
Kills:1,151
Deaths:1,562
KDR:0.737
Accuracy:20.823% D*
HSR:15.986% D*
NS-7 PDW
D-
Kills:890
Deaths:1,045
KDR:0.852
Accuracy:23.526% D-
HSR:9.101% D**
TORQ-9
D--
Kills:316
Deaths:325
KDR:0.972
Accuracy:20.561% D**
HSR:18.987% D--
TAR
D*
Kills:174
Deaths:152
KDR:1.145
Accuracy:17.760% F-
HSR:14.368% D*
T1 Cycler
D-
Kills:172
Deaths:244
KDR:0.705
Accuracy:19.477% D*
HSR:18.605% D-
NSX-P Tengu
D-
Kills:161
Deaths:183
KDR:0.880
Accuracy:25.734% F--
HSR:17.391% D-
NS Baron G5
D-
Kills:101
Deaths:111
KDR:0.910
Accuracy:24.149% F--
HSR:10.891% D-
TRS-12 Uppercut
A++
Kills:88
Deaths:134
KDR:0.657
Accuracy:12.880% T*
HSR:28.409% A++
FA1 Barrage
F-
Kills:75
Deaths:138
KDR:0.543
Accuracy:22.494% F--
HSR:6.667% F-
Kills:5,470
Deaths (as Combat Medic):6,087
Deaths (to Combat Medics):2,130
KDR:0.89864
Kill Difference:617
Playtime:469.676 hours
Usage:18%
Score:6.375m
Score/min:226
Accuracy (listed only):20.893%
HSR (listed only):15.576%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C--
Kills:1,454
Deaths:444
KDR:3.275
Accuracy:41.089% C--
HSR:2.338% D
M3 Pounder HEG
C-
Kills:1,448
Deaths:500
KDR:2.896
Accuracy:40.123% C-
HSR:2.348% D
M2 Mutilator
D-
Kills:474
Deaths:280
KDR:1.693
Accuracy:12.994% D-
HSR:10.971% F-
MRC3 Mercy
C-
Kills:413
Deaths:102
KDR:4.049
Accuracy:17.412% C-
HSR:16.707% D*
MRC3 Mercy
C-
Kills:384
Deaths:103
KDR:3.728
Accuracy:18.034% C-
HSR:16.667% D--
M2 Mutilator
D-
Kills:343
Deaths:180
KDR:1.906
Accuracy:13.218% D-
HSR:10.496% F-
M1 Heavy Cycler
D-
Kills:122
Deaths:159
KDR:0.767
Accuracy:12.247% D-
HSR:10.656% F
NS-10 Burster
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:25.387% N/A
HSR:4% N/A
MR1 Fracture
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:34.145% N/A
HSR:6% N/A
Kills:4,738
Deaths (as MAX Suit):917
Deaths (to MAX Suits):1,188
KDR:5.16685
Kill Difference:3,821
Playtime:150.557 hours
Usage:6%
Score:2.221m
Score/min:246
Accuracy (listed only):23.850%
HSR (listed only):8.909%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:220
V. Kills:37 N/A
Deaths:14
KDR:15.714
Accuracy:47.006% D
KPH:51.400 D
VKPH:8.600 D-
M18 Needler
D
Kills:73
V. Kills:71 101%
Deaths:121
KDR:0.603
Accuracy:28.894% D
KPH:3.500 D--
VKPH:3.400 D--
Kills:293 (73 + 0)
Deaths:135
KDR:2.170
VKDR:0.800
Vehicle Kills:108
Kill Difference:158
Playtime:24.867 hours
Usage:1%
Score:0.187m
Score/min:125
Piloting Accuracy:28.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:2,181
V. Kills:1,534 142%
Deaths:100
KDR:21.810
Accuracy:30.787% C
KPH:34.100 C+
VKPH:24 C++
L105 Zephyr
B+
Kills:799
V. Kills:116 N/A
Deaths:116
KDR:6.888
Accuracy:50.607% B+
KPH:45.200 C--
VKPH:6.600 D
CAS30 Tank Buster
B**
Kills:206
V. Kills:122 167%
Deaths:46
KDR:4.478
Accuracy:56.582% B+
KPH:16.200 B**
VKPH:9.600 C**
C150 Dalton
D
Kills:187
V. Kills:226 82%
Deaths:83
KDR:2.253
Accuracy:38.826% C+
KPH:14.500 D*
VKPH:17.500 D
Kills:3,373 (206 + 3,167)
Deaths:345
KDR:9.777
VKDR:5.791
Vehicle Kills:1,998
Kill Difference:3,028
Playtime:107.268 hours
Usage:4%
Score:1.870m
Score/min:290
Piloting Accuracy:56.582%
Gunner Accuracy:38.826%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:4,395
V. Kills:1,853 237%
Deaths:155
KDR:28.355
Accuracy:62.992% B++
KPH:43.400 C++
VKPH:18.300 C-
L100 Python HESH
C+
Kills:1,691
V. Kills:254 N/A
Deaths:48
KDR:35.229
Accuracy:54.311% C*
KPH:65.500 C+
VKPH:9.800 C+
L100 Python HEAT
B+
Kills:1,079
V. Kills:331 325%
Deaths:55
KDR:19.618
Accuracy:59.104% B+
KPH:45.800 C++
VKPH:14 C+
LB00 Python AP
B+
Kills:806
V. Kills:239 336%
Deaths:
KDR:
Accuracy:65.203% B+
KPH:57 C+
VKPH:16.900 D-
C75 Viper
D-
Kills:322
V. Kills:77 413%
Deaths:125
KDR:2.576
Accuracy:33.203% D-
KPH:18.800 D--
VKPH:4.500 D--
Skyguard
C++
Kills:218
V. Kills:123 176%
Deaths:9
KDR:24.222
Accuracy:24.758% D--
KPH:18.900 C++
VKPH:10.600 C+
Kills:8,511 (8,511 + 0)
Deaths:392
KDR:21.712
VKDR:7.339
Vehicle Kills:2,877
Kill Difference:8,119
Playtime:193.355 hours
Usage:7%
Score:2.523m
Score/min:217
Driving Accuracy:24.758%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:2,761
V. Kills:1,419 194%
Deaths:215
KDR:12.842
Accuracy:46.894% C+
KPH:36.800 C+
VKPH:18.900 C
E540 Halberd
C+
Kills:1,106
V. Kills:573 193%
Deaths:111
KDR:9.964
Accuracy:48.840% B+
KPH:27.700 C
VKPH:14.300 C+
P2-120 HEAT
C-
Kills:877
V. Kills:341 256%
Deaths:167
KDR:5.252
Accuracy:43.474% C+
KPH:25.300 C--
VKPH:9.800 C-
P2-120 HESH
D
Kills:487
V. Kills:82 N/A
Deaths:19
KDR:25.632
Accuracy:36.529% D--
KPH:47.400 D
VKPH:8 D
MR11 Gatekeeper
C
Kills:412
V. Kills:325 126%
Deaths:82
KDR:5.024
Accuracy:39.598% D
KPH:20.100 D
VKPH:15.800 C
Halberd SE
B**
Kills:326
V. Kills:109 296%
Deaths:3
KDR:108.667
Accuracy:58.069% B**
KPH:39.500 C+
VKPH:13.200 D
P525 Marauder
C-
Kills:146
V. Kills:9 N/A
Deaths:6
KDR:24.333
Accuracy:25.807% C*
KPH:52.300 D
VKPH:3.200 C-
G30 Vulcan
C--
Kills:51
V. Kills:24 204%
Deaths:20
KDR:2.550
Accuracy:27.254% D
KPH:19.300 C--
VKPH:9.100 D-
Kills:6,166 (4,125 + 2,041)
Deaths:623
KDR:9.897
VKDR:4.626
Vehicle Kills:2,882
Kill Difference:5,543
Playtime:194.150 hours
Usage:7%
Score:3.373m
Score/min:290
Driving Accuracy:36.529%
Gunner Accuracy:27.254%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,319
V. Kills:745 177%
Deaths:125
KDR:10.552
Accuracy:69.843% A+
KPH:52.700 C+
VKPH:29.800 B+
MR11 Gatekeeper-H
D-
Kills:935
V. Kills:818 114%
Deaths:325
KDR:2.877
Accuracy:54.899% C+
KPH:25.300 D--
VKPH:22.100 D-
G20 Vulcan-H
C
Kills:900
V. Kills:698 129%
Deaths:449
KDR:2.004
Accuracy:52.898% B
KPH:32.700 D-
VKPH:25.400 C
P525 Marauder-H
B
Kills:899
V. Kills:80 N/A
Deaths:70
KDR:12.843
Accuracy:36.772% C
KPH:98.900 C
VKPH:8.800 B
M12 Kobalt-H
D
Kills:436
V. Kills:17 N/A
Deaths:13
KDR:33.539
Accuracy:23.034% C++
KPH:84.300 D-
VKPH:3.300 D
Halberd-H SE
B**
Kills:414
V. Kills:105 391%
Deaths:13
KDR:31.846
Accuracy:67.413% B**
KPH:77.400 C+
VKPH:19.600 D-
M40 Fury-H
C*
Kills:232
V. Kills:27 N/A
Deaths:38
KDR:6.105
Accuracy:48.188% C*
KPH:59.500 D-
VKPH:6.900 D--
M60-G Bulldog-H
B++
Kills:143
V. Kills:34 409%
Deaths:2
KDR:71.500
Accuracy:67.927% A
KPH:99.800 C+
VKPH:23.700 B++
Kills:5,278 (0 + 5,278)
Deaths:1,035
KDR:5.100
VKDR:2.439
Vehicle Kills:2,524
Kill Difference:4,243
Playtime:114.427 hours
Usage:4%
Score:2.332m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:67.927%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:377
V. Kills:72 N/A
Deaths:36
KDR:10.472
Accuracy:44.637% B++
KPH:42.600 C-
VKPH:8.100 C-
M12 Kobalt
C--
Kills:83
V. Kills:5 N/A
Deaths:5
KDR:16.600
Accuracy:17.084% C-
KPH:43.700 D--
VKPH:2.600 C--
M20 Basilisk
D
Kills:81
V. Kills:40 198%
Deaths:26
KDR:3.115
Accuracy:45.043% B
KPH:12.600 D-
VKPH:6.200 D
M40 Fury
D-
Kills:55
V. Kills:15 344%
Deaths:6
KDR:9.167
Accuracy:46.469% B*
KPH:26.500 D**
VKPH:7.200 D-
Kills:596 (0 + 596)
Deaths:73
KDR:8.164
VKDR:1.808
Vehicle Kills:132
Kill Difference:523
Playtime:19.225 hours
Usage:1%
Score:0.232m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:46.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:657
V. Kills:55 N/A
Deaths:23
KDR:28.565
Accuracy:39.055% B++
KPH:94.700 B
VKPH:7.900 B+
Kills:657 (0 + 657)
Deaths:23
KDR:28.565
VKDR:2.391
Vehicle Kills:55
Kill Difference:634
Playtime:6.939 hours
Usage:0%
Score:0.096m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:39.055%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 6,2484,39515528.355A26.3762.992%B++1.297%C--43.4C++18.3C-237101.2h4.5C*7.2B+
P2-120 AP 4,1802,76121512.842C*10.8646.894%C+2.97%C**36.8C+18.9C41875h6.1C++13C++
AP30 Shredder 3,7152,18110021.81C++19.8230.787%C1.1%D34.1C+24C++29564h44.6B**144.9B*
L100 Python HESH 1,9451,6914835.229A33.2454.311%C*N/A65.5C+9.8C+21725.8h2.9C++5.3C**
C-4 1,8841,5838211.928C++0.0621.068%D--N/A77.2C--14.7D--42120.5h1.4C6.6D
M3 Pounder HEG 1,6541,4544443.275B+1.2941.089%C--2.338%D19.2C--2.6D--7475.7h13.1B+31.8B
M3 Pounder HEG 1,6301,4485002.896B0.9140.123%C-2.348%D18.2C-2.3D-7579.6h13.4B+33.5C*
E540 Halberd-H 2,0641,31912510.552C8.5769.843%A+N/A52.8C+29.8B+32925h6.4C+9.1C++
MG-HBR1 Dragoon 1,3281,2837481.715C+0.2727.656%D*28.059%C--35.8C1.3B+10035.8h6.7C+24.2C--
NS-44 Commissioner 1,2771,2631,7390.726C1.2627.619%D**10.531%F10.1D*N/A29125.2h4.1D14.7D-
SMG-46AE Armistice 1,2081,1811,1761.004D--0.9820.795%F*14.225%D**13.9D*N/A3884.9h13.2C-63.4D**
NS-11CP 1,1951,1691,4450.809D-1.1820.779%F-19.247%D--9.9D*N/A26117.5h15F-72.2F*
NS-15MP 1,1881,1691,0141.153C--0.8321.499%F-17.451%F21.3D**N/A4955h11.6D-54.1D**
RAMS-AE .50M 1,1751,1672963.943C1.9643.058%C+75.578%D--25.3D*N/A6746.2h2.1D--5D
TAR-AE 1,1711,1611,0171.142C--0.8421.625%F16.71%F-22.5D*N/A5451.5h11.1C51.2D-
NS-11A 1,1771,1511,5620.737D1.2520.823%D*15.986%D*13.4D*N/A3485.9h13.8C--66.4D-
NS-15M2 1,1631,1471,2240.937C-1.0518.967%F12.031%F-18.4D*N/A5462.5h11.9C62.5D-
E540 Halberd 1,6791,1061119.964C+7.9848.84%B+1.627%D27.7C14.4C+19439.9h5.1C*10.5B+
L100 Python HEAT 1,4101,0795519.618A++17.6359.104%B+1.761%C45.7C++14C+19423.6h4.6B+7.7B+
M77-B 1,0251,0165351.899C-0.0940.158%C+73.13%D22.4DN/A5745.3h2.5C6.2C+
MR11 Gatekeeper-H 1,7539353252.877D-0.8954.899%C+1.283%C+25.3D--22.1D-27337h56.3C102.6C+
G20 Vulcan-H 1,5989004492.004D0.0252.898%B3.333%B+32.7D-25.4C40327.5h108.9C-205.8C+
P525 Marauder-H 9798997012.843C10.8636.772%CN/A98.8C-8.8B3389.1h6.1B16.6C**
NS-7 PDW 9068901,0450.852C1.1323.526%D-9.101%D**13.1D--N/A3667.8h13.3C+56.6C
P2-120 HEAT 1,2188771675.251C3.2743.474%C+4.903%B**25.3C--9.8C-19934.7h7.3C+16.8C+
LB00 Python AP 1,0458061806U804.0165.203%B+N/A57.2C+17D-26714.1h2.8B**4.3A
L105 Zephyr 9157991166.888C--4.9050.607%B+N/A45.1C--6.6D19017.7h5.7C*11.3B+
Tank Mine 1,2437622083.663C*1.6831.478%C--N/A82.8D52.3C--8299.2h2.5D--8F
CAS 14-E 7126572328.565C*26.5839.055%B++N/A95.2B8B+2306.9h21.9B+56.1B++
P2-120 HESH 5694871925.632B23.6536.529%D--1.232%B*47.3D8D26110.3h4.9C13.5D
M2 Mutilator 4884742801.693C0.2912.994%D-10.971%F-18.2D--N/A5226.1h17C131.2C
NS-11C 4534446700.663D1.3221.779%D--11.937%D**6.9D--N/A2364h15.1D69.3D
M12 Kobalt-H 4534361333.538C*31.5523.034%C++14.22%D83.8D-3.3D3605.2h12.8B55.5C**
Halberd-H SE 5194141331.846C29.8667.413%B**N/A78.1C+19.8D-5025.3h4C+5.9B+
MRC3 Mercy 4224131024.049B2.0617.412%C-16.707%D*22.7D-N/A7318.2h19.4C-111.4C+
MR11 Gatekeeper 737412825.024C3.0439.598%DN/A20.1D15.9C25120.5h39.9B100.7C*
TSAR-42 3913882001.94C-0.0540.469%C62.113%D*29.2D-N/A10613.3h2.3C--5.7C
MRC3 Mercy 3943841033.728C*1.7418.034%C-16.667%D--21.2D--N/A7018.1h20.8D115.4C
NSX-P Tanto 3903783581.056C0.9319.53%F-16.402%F15.9D-N/A4923.8h11.2C*57.2C
M40 Fury 4493773610.472C+8.4944.637%B++N/A42.8C-8.2C-1948.8h12.8C++28.7B+
M2 Mutilator 3493431801.906C+0.0813.218%D-10.496%F-18.6D--N/A5018.4h16.6C+125.3C+
Halberd SE 4353263108.667A106.6858.069%B**N/A39.3C+13.1D1838.3h5.2D**8.9C+
C75 Viper 3993221252.576D0.5933.203%D-N/A18.8D--4.5D--12617.1h13.4C+40.4C-
T16 Rhino 3253202771.155C0.8318.207%D--11.563%F-29.6DN/A9010.8h10B*55.1C+
TORQ-9 3293163250.972C1.0120.561%D**18.987%D--22.7D-N/A8113.9h13.2C++64.3C--
Frag Grenade 3043001300N/A298.0141.108%D--N/A333.3D--4.4D--14970.9h4.2D--10.3D--
M12 Kobalt 310297837.125C35.1421.836%C+17.508%C64.6D--2.8D-1394.6h17.8C81.4C+
NS Decimator 4152783170.877C--1.1162.844%C++3.237%A25.7D--12.7D20510.8h5.8D-9.3D-
MSW-R 2802741631.681C0.3019.794%D*13.139%F-29.8D-N/A1519.2h10.1B+50.9C
T9 CARV 2532467790.316D1.6714.046%F19.106%D--8.2D*N/A6129.9h18.4F-130.8D**
Claymore 246246435.721C3.7426.405%D-N/A82D*N/A2603h1.2C+4.6C-
M40 Fury-H 259232386.105D4.1248.188%C*N/A59.5D-6.9D--2103.9h8.8C*18.2B+
Hellfire Rocket Pods 2572201415.714B+13.7347.006%DN/A51.2D-8.6D-3194.3h18.6C+39.6C+
NS-61 Emissary 2222191831.197C++0.7921.192%D*17.808%C+14.5DN/A3915.1h11.2C*52.7C+
Skyguard 341218924.222S22.2424.758%D--1.376%D18.8C++10.6C+17211.6h85.6B+345.6C*
CAS30 Tank Buster 328206464.478B*2.4956.582%B+2.427%B**16.2B**9.6C**49412.7h28.4B*50.2B++
T7 Mini-Chaingun 1981961561.256C+0.7313.595%D--8.673%D*16.1D--N/A6512.2h12.1B88.8C+
C150 Dalton 413187832.253D*0.2738.826%C+N/A14.5D*17.5D20612.9h5.3D-13.7D-
TS2 Inquisitor 1881831801.017C0.9718.89%F-10.383%F8.1D**N/A2622.7h10.7C56.8D--
TAR 1781741521.145C0.8417.76%F-14.368%D*18.5D-N/A659.4h10.6B+59.6D
T1 Cycler 1751722440.705C-1.2819.477%D*18.605%D-11.8D--N/A7814.6h12.2C*62.9C
A30 Walker 296165881.875C-0.1123.272%C1.818%C++9.2D7.3D18317.9h137.2C589.4C
NSX-P Tengu 1621611830.88D1.1125.734%F--17.391%D-19.6D--N/A518.2h10.3C**40C-
Hunter QCX 1611543010.512C1.4732.31%D17.533%C7.9DN/A2219.4h4.9C**15C*
T5 AMC 1611482660.556D-1.4325.119%C18.919%C--5D*N/A2529.7h16.3D*65.1C-
P525 Marauder 155146624.333C+22.3525.807%C*N/A52.1D3.2C-1232.8h6.5C+25C**
M60-G Bulldog-H 177143271.5S69.5167.927%AN/A102.1C++24.3B++7321.4h4.4B+6.5B*
MAX Punch 1361289480.135C+1.8512.642%F-N/A0.9C-N/A2143.5h1.8C++14.5F-
NS-AM7 Archer 1711232740.449C+1.5446.264%F21.138%C++4.8D1.9C-3525.4h16.3C++35.1C
M1 Heavy Cycler 1241221590.767D1.2212.247%D-10.656%F9.9D*N/A4612.3h23.2D**189.4D--
AMR-66 1021022800.364D-1.6222.457%D*14.706%D**6.8D--N/A3814.9h12.6F56.1D**
NS Baron G5 1041011110.91D1.0824.149%F--10.891%D-15.1D*N/A796.7h3.8B+15.7C
Sticky Grenade 9695195N/A93.0138.042%F-N/A316.7D**3.3D--9950.3h4F10.4F-
ML-7 144932480.375D1.6147.326%F4.301%B**14.1D--7.7D3656.6h8.2D17.3D*
TRS-12 Uppercut 91881340.657D1.3312.88%T*28.409%A++7.6D*N/A2511.6h2.4C+18.7T*
M12 Kobalt 8883516.6C14.6117.084%C-18.072%C43.7D--2.6C--1971.9h15.6C++91.4C+
M20 Basilisk 12181263.115C-1.1345.043%B6.173%C++12.7D-6.3D1886.4h105.7C--234.7C+
MANA Anti-Personnel Turret 7877431.791N/A0.1912.594%UN/A770U10U2447800.1h17.8T*141.7T*
FA1 Barrage 77751380.543C-1.4422.494%F--6.667%F-9.4D*N/A538h4.8C+21.3F
M18 Needler 144731210.603D1.3828.894%DN/A3.5D--3.4D--8520.6h206.9D716.2D-
TX1 Repeater 73732080.351D1.6316.279%F-13.699%D*9.7D--N/A657.5h17D*104.2F
T2 Striker 160692430.284D--1.7043.205%D--1.449%B+5.8D7.6C13111.9h67.9F--157.1F*
Spear Anti-Vehicle Phalanx Turret 9866416.5B++14.5132.707%F3.03%C33D16D-6512h6.3B+19.4C+
NS-30 Vandal 6262451.378C0.6129.226%D*12.903%F-23D--N/A972.7h6D20.4D-
M40 Fury 705569.167C+7.1846.469%B*N/A26.2D**7.1D-2732.1h25.1F54.1D--
M60-A Bulldog 5951341.5D0.4939.514%C+N/A16.5D*2.6D**1503.1h7.6F-19.4D-
G30 Vulcan 7551202.55C0.5627.254%D3.922%C**19.6C--9.2D-1992.6h81.8C*300.1C++
NS-10 Burster 10850341.471C++0.5125.387%D-4%C--4.1D-4.7B+6312.3h177D697.4D-
MR1 Fracture 9750321.563B**0.4234.145%D6%B**5.6D--5.3C+938.9h72.9D-213.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9041,594,64799.3h
Nanite Revive Grenade02,6370.7h
Anti-Vehicle MANA Turret85070.6h
Spawn Beacon121,1101.1h
Medical Applicator1,026479,40134.2h
Welding Device16340.1h
Rocklet Rifle21390.2h
Motion Spotter152,1941.6h
Spitfire Auto-Turret31,4081.3h
TR Triumph Flare Gun05371.3h
NS Patriot Flare Gun14670.7h
Recon Detection Device895,61510.5h
Shield Recharging Field261,6820.8h
M12 Kobalt0780h
Ammunition Package403,8152.1h
Smoke Grenade02110.1h
Medical Kit1052,4073h
Anti-Infantry MANA Turret145511h
Snowman Soldier41010.1h
Hardlight Barrier41390.2h
Nano-Repair Grenade04460.1h

Check the help document for the dictionary if you want to learn more about words used here.


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