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Director General Imperator gratgaisdeadNC[lF5l] gratgaisdeadNC
NC BR 99

KDR: 2.9

Score: 12.8m

Last Seen: Dec 8th, 2018 4:06 PM
- OFFLINE - 92.3 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Leader of Furious 5[lF5l] Furious 5
NC outfit on Emerald

Members: 2
Level Progress (to 100): 31%
Level 100 Progress: 68% 154h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-357 Underboss NS-44 Commissioner NC6 Gauss SAW NS-15M AE AF-4 Cyclone GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,694,697 MLG Score: 10947
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.144%42.705%150122100036,4883.43999-0.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.322%2.762M3.425M*-0.344C-HEAD ++ (~25.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.718B++7.40.48B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.299%1.657%52311021362168182.154761905%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.346M*0.042C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.956B*4.90.906B*2.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.324%85.392%0410182,21870303.15057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.974%2.142A*1.2B**0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.60.486B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.639%12.344%01102180292090.870793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.27M*-0.428C---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.849B*1.60.669B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Furious 5[lF5l] Furious 5
NC outfit on Emerald

Members: 2
12.8m173.8%651 (39.1k)505 (30.3k)2.8958644,82515,4792.9334699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022413734.785%40.788%141901:3916

70% Heavy Assault14% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2016 1:23 AMNov 2nd, 2016 2:27 AMDec 11th, 2018 2:14 PM (16h) (PST)Dec 8th, 2018 5:11 PM (4d) (PST)Dec 8th, 2018 12:06 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1304426881.7650.6090.7203.1250.03410947

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,78726,54341,2441063743188230,323

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
423.4h/17.6d 582 18,283 10,174 79.4k 329 1,810 851 28.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:15,323
Deaths:4,180
KDR:3.666
Accuracy:34.653% A++
HSR:42.413% A**
NC6 Gauss SAW
S
Kills:1,758
Deaths:549
KDR:3.202
Accuracy:33.576% A**
HSR:48.862% S
NS-15M AE
A++
Kills:1,744
Deaths:454
KDR:3.841
Accuracy:33.809% A++
HSR:39.622% A+
GD-22S
M+
Kills:1,497
Deaths:498
KDR:3.006
Accuracy:33.448% A*
HSR:43.955% M+
NC05 Jackhammer
A**
Kills:1,166
Deaths:313
KDR:3.725
Accuracy:63.592% A**
HSR:25.472% A**
EM6
M*
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:33.033% A*
HSR:44.741% M*
EM1
S
Kills:1,158
Deaths:383
KDR:3.024
Accuracy:34.516% A**
HSR:49.741% S
NC6A GODSAW
M+
Kills:1,005
Deaths:298
KDR:3.372
Accuracy:35.465% A
HSR:46.567% M+
NS-15MB
A+
Kills:140
Deaths:46
KDR:3.043
Accuracy:34.622% A+
HSR:44.286% A+
Kills:24,951
Deaths (as Heavy Assault):7,060
Deaths (to Heavy Assaults):5,121
KDR:3.53414
Kill Difference:17,891
Playtime:295.077 hours
Usage:70%
Score:8.619m
Score/min:487
Accuracy (listed only):37.413%
HSR (listed only):42.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-4A Bandit
M+
Kills:1,212
Deaths:313
KDR:3.872
Accuracy:35.854% A*
HSR:40.017% M+
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B**
HSR:36.940% A+
AF-19 Mercenary
M+
Kills:1,170
Deaths:366
KDR:3.197
Accuracy:36.263% M+
HSR:37.009% M+
NS-11CP
A++
Kills:1,165
Deaths:249
KDR:4.679
Accuracy:37.071% A++
HSR:35.022% A++
LA39 Bruiser
A++
Kills:802
Deaths:194
KDR:4.134
Accuracy:80.639% A++
HSR:12.344% C-
Razor GD-23
A*
Kills:322
Deaths:72
KDR:4.472
Accuracy:36.433% A*
HSR:29.193% A++
NS Baron G5AE
S
Kills:301
Deaths:87
KDR:3.460
Accuracy:45.813% C+
HSR:38.870% S
MGR-S1 Gladius
A*
Kills:137
Deaths:39
KDR:3.513
Accuracy:36.418% A++
HSR:37.226% A*
GD-7F
A**
Kills:78
Deaths:20
KDR:3.900
Accuracy:36.310% A**
HSR:25.641% B**
Kills:8,010
Deaths (as Light Assault):2,172
Deaths (to Light Assaults):3,020
KDR:3.68785
Kill Difference:5,838
Playtime:50.169 hours
Usage:12%
Score:1.725m
Score/min:573
Accuracy (listed only):41.391%
HSR (listed only):33.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B**
HSR:36.940% A+
GR-22AE
A++
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:33.777% A
HSR:38.318% A++
LA39 Bruiser
A++
Kills:802
Deaths:194
KDR:4.134
Accuracy:80.639% A++
HSR:12.344% C-
NS Baron G5AE
S
Kills:301
Deaths:87
KDR:3.460
Accuracy:45.813% C+
HSR:38.870% S
MGR-S1 Gladius
A*
Kills:137
Deaths:39
KDR:3.513
Accuracy:36.418% A++
HSR:37.226% A*
NC1 Gauss Rifle
M+
Kills:60
Deaths:16
KDR:3.750
Accuracy:36.225% M+
HSR:33.333% A++
Kills:5,300
Deaths (as Combat Medic):1,556
Deaths (to Combat Medics):2,137
KDR:3.40617
Kill Difference:3,744
Playtime:13.690 hours
Usage:3%
Score:0.420m
Score/min:511
Accuracy (listed only):43.141%
HSR (listed only):33.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,933
Deaths:472
KDR:4.095
Accuracy:49.726% A++
HSR:84.842% A++
NS-357 Underboss
M**
Kills:1,910
Deaths:1,093
KDR:1.747
Accuracy:49.333% A++
HSR:49.529% M**
NS-44 Commissioner
M*
Kills:1,778
Deaths:1,138
KDR:1.562
Accuracy:47.280% A
HSR:45.669% M*
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B**
HSR:36.940% A+
NS-30 Vandal
M+
Kills:808
Deaths:214
KDR:3.776
Accuracy:46.723% A*
HSR:50.248% M+
MGR-S1 Gladius
A*
Kills:137
Deaths:39
KDR:3.513
Accuracy:36.418% A++
HSR:37.226% A*
NC14 Bolt Driver
M
Kills:120
Deaths:37
KDR:3.243
Accuracy:52.439% M
HSR:83.333% B**
EM4-AE Longshot
A
Kills:87
Deaths:42
KDR:2.071
Accuracy:38.979% C
HSR:89.655% A
NSX Daimyo
A
Kills:78
Deaths:18
KDR:4.333
Accuracy:49.565% A
HSR:97.436% B**
NC4-FB Mag-Shot
A*
Kills:63
Deaths:45
KDR:1.400
Accuracy:34.974% C*
HSR:34.921% A*
Kills:9,737
Deaths (as Infiltrator):3,930
Deaths (to Infiltrators):1,999
KDR:2.47761
Kill Difference:5,807
Playtime:57.185 hours
Usage:14%
Score:1.867m
Score/min:544
Accuracy (listed only):43.141%
HSR (listed only):59.123%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:406
Deaths:85
KDR:4.776
Accuracy:46.326% A+
HSR:22.168% A+
AF-34 Mattock
A++
Kills:307
Deaths:79
KDR:3.886
Accuracy:52.633% A++
HSR:24.756% A++
Kills:713
Deaths (as MAX Suit):82
Deaths (to MAX Suits):647
KDR:8.69512
Kill Difference:631
Playtime:3.668 hours
Usage:1%
Score:0.159m
Score/min:725
Accuracy (listed only):49.480%
HSR (listed only):23.462%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:362
V. Kills:15 N/A
Deaths:48
KDR:7.542
Accuracy:69.299% A++
KPH:97 A+
VKPH:4 C
Kills:362 (362 + 0)
Deaths:48
KDR:7.542
VKDR:0.313
Vehicle Kills:15
Kill Difference:314
Playtime:3.732 hours
Usage:1%
Score:0.047m
Score/min:210
Piloting Accuracy:69.299%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:224
V. Kills:6 N/A
Deaths:31
KDR:7.226
Accuracy:61.155% A*
KPH:113.800 A+
VKPH:3 B**
Kills:224 (224 + 0)
Deaths:31
KDR:7.226
VKDR:0.194
Vehicle Kills:6
Kill Difference:193
Playtime:1.969 hours
Usage:0%
Score:0.035m
Score/min:293
Driving Accuracy:61.155%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,52815,3234,1803.666B+0.7734.653%A++42.413%A**135.8M*1.8A*345112.8h7.9B**22.7B**
SAS-R 1,9331,9334724.095B+1.2049.726%A++84.842%A++111.7M**N/A30417.3h1.6A3.2B**
NS-357 Underboss 1,9141,9101,0931.747B*1.1549.333%A++49.529%M**146.9M**N/A43513h3A6.1B*
NS-44 Commissioner 1,7871,7781,1381.562B++1.3347.28%A45.669%M*111.1M++N/A28716h2.9B**6.2B*
NC6 Gauss SAW 1,7741,7585493.202A++0.3133.576%A**48.862%S124.7S1.1A+40214.1h6.4A19B**
NS-15M AE 1,7591,7444543.841B**0.9533.809%A++39.622%A+141.8M+1.2A30612.3h9.6B*28.4B*
AF-4 Cyclone 1,6541,6404683.504A++0.6135.535%A*40.549%M*132.3S1.1A**39312.4h8B**22.6B**
GD-22S 1,5031,4974983.006B**0.1133.448%A*43.955%M+107.7M++N/A27313.9h8A23.8B**
AF-4A Bandit 1,2291,2123133.872A*0.9835.854%A*40.017%M+149.6S2.1S4788.1h8.1B**22.5B**
AF-4AE Cyclone 1,1981,1833643.25A+0.3533.579%B**36.94%A+147.9A**1.9M*3228h8B+23.8B++
GR-22AE 1,1921,1773883.034B*0.1433.777%A38.318%A++126.6A**1.6A++2859.3h9.7B**28.8B**
AF-19 Mercenary 1,1831,1703663.197M+0.3036.263%M+37.009%M+133S1.5S4378.8h8.6B**23.7B**
NC05 Jackhammer 1,1711,1663133.725A*0.8363.592%A**25.472%A**164.2SN/A3867.1h3.4A5.3B**
NS-11CP 1,1701,1652494.679A*1.7837.071%A++35.022%A++224S1B++4855.2h9B*24.3B**
EM6 1,1651,1603393.422A0.5333.033%A*44.741%M*122.1M++N/A2949.5h7.5A22.6B*
EM1 1,1641,1583833.023A*0.1334.516%A**49.741%S128.7M**N/A2889h8.4B+24.2B**
NC6A GODSAW 1,0111,0052983.372B+0.4835.465%A46.567%M+118.2A*N/A3018.5h7C*19.8B*
NS Decimator 1,1479163312.767A*0.1370.392%A2.402%C++67.4A*17C++32513.6h2.7A3.8A+
NS-30 Vandal 8098082143.776A0.8846.723%A*50.248%M+146.9SN/A4435.5h3.7A+7.9A
LA39 Bruiser 8118021944.134M1.2480.639%A++12.344%C-182.3S2S4064.4h1.6A+2B**
Hardlight Dagger 4484475,2400.085A++2.8135.639%B+1.79%D3.6B++N/A11124.8h1.6B*4.4B+
AF-34 Mattock 407406854.776B+1.8846.326%A+22.168%A+119.4SN/A3263.4h3.9A8.3A
M30 Mustang AH 377362487.542B4.6569.299%A++1.657%B+97.8A+4.1C2103.7h4.9B++7.1B*
Razor GD-23 324322724.472M**1.5836.433%A*29.193%A++189.4S1.2M5081.7h7.9A21.7B**
AF-34 Mattock 312307793.886C**0.9952.633%A++24.756%A++93M++1.5A*2663.3h5.8B+11B**
NS Baron G5AE 303301873.46A*0.5645.813%C+38.87%S143.3M**1A3302.1h3.1A6.7C++
NS-TMC-01 "His Regards" 2652547,4970.034C**2.8615.624%D4.724%C--1.3C++N/A3198.6h1.8B++11.6C*
S12 Renegade 230224317.226B++4.3361.155%A*4.018%C112A+3B**2932h2.7B++4.5B**
Shrike 2221441291.116B++1.7865.446%B**2.778%C+28.8B+15.6B+2295h5.1B*7.8B**
NS-15MB 142140463.043B**0.1534.622%A+44.286%A+175M*2.5M**3870.8h9B*25.9B+
MGR-S1 Gladius 141137393.513A+0.6236.418%A++37.226%A*124.5M*3.6S5231.1h7.1B**19.5B**
NC14 Bolt Driver 120120373.243B*0.3552.439%M83.333%B**85.7SN/A3591.4h1.8A3.4A
Frag Grenade 1181171117N/A114.1053.608%B**N/A585B+5C--23240.2h3.1B++5.8B*
Mag-Cutter 1201152,5860.044B++2.8519.195%DN/A1.6B**N/A472.5h1.8B++9.3C**
Hawk GD-68 12992731.26A1.6486.181%M*7.609%M19.2C*7.7C2024.8h17.2T*20D**
EM4-AE Longshot 8787422.071D0.8238.979%C89.655%A66.9B*N/A1801.3h1.7B+4.3B
NSX Daimyo 7878184.333B+1.4449.565%A97.436%B**55.7C**N/A1471.4h2.2B+4.4B*
GD-7F 7978203.9M+1.0036.31%A**25.641%B**111.4M**1.4M++5080.7h8.6A23.7B**
NC4-FB Mag-Shot 6363451.4C++1.5034.974%C*34.921%A*78.8B++N/A1640.8h5.3B**15.2B*
NC1 Gauss Rifle 6060163.75A**0.8536.225%M+33.333%A++150SN/A16080.4h7.5A++20.8A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter122,4202.5h
Restoration Kit0550.1h
Spawn Beacon23460.3h
Medical Kit1,85712,81327.4h
Nano-Armor Kit48,2390.4h
Medical Applicator1211,9070.7h
Shield Recharging Field0660h
Recon Detection Device77031h

Check the help document for the dictionary if you want to learn more about words used here.


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