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Warden Imperator gratgaisdeadNC[lF5l] gratgaisdeadNC
NC BR 64

KDR: 3.08

Score: 17.4m

Last Seen: Jul 8th, 2019 8:31 PM
- OFFLINE - 266.7 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Emerald - Outfit Officer of Furious 5[lF5l] Furious 5
NC outfit on Emerald

Members: 2
Level Progress (to 65): 59%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NS-357 Underboss SAS-R NS-15M AE NS-44 Commissioner AF-4 Cyclone GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,097,868 MLG Score: 12868
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.62%42.894%152826118854,1803.84828-0.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.2%2.817M+3.358M*-0.238CHEAD ++ (~25.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.728B++7.20.494B+13.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.256%1.285%51511213467219182.122732458%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.368M*-0.281C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.956B*4.90.908B*2.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.18%84.636%0412102,558100612.54274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.961%2.135A*1.14B**0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.60.492B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.627%19.908%0212121,0901238110.879742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.765%2.498A**1.04B**1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.82B++1.70.65B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Furious 5[lF5l] Furious 5
NC outfit on Emerald

Members: 2
17.4m159.7%685 (41.1k)537 (32.2k)3.079864,57120,9663.1151464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214588535.293%41.001%144701:3320

73% Heavy Assault11% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2016 1:23 AMMar 31st, 2019 6:42 PMJul 19th, 2019 12:43 AM (17h) (PST)Jul 8th, 2019 6:21 PM (11d) (PST)Jul 8th, 2019 4:31 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2334697641.9880.6450.8153.2290.03512868

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,00228,13345,8691193949194232,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
541.5h/22.6d 741 26,475 14,254 104.9k 411 2,244 1,132 40.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:20,893
Deaths:5,400
KDR:3.869
Accuracy:34.993% A++
HSR:42.057% A*
NC6 Gauss SAW
M**
Kills:8,663
Deaths:2,024
KDR:4.280
Accuracy:36.012% M+
HSR:46.104% M**
NS-15M AE
A+
Kills:1,826
Deaths:478
KDR:3.820
Accuracy:33.893% A+
HSR:40.033% A+
GD-22S
M+
Kills:1,497
Deaths:498
KDR:3.006
Accuracy:33.448% A++
HSR:43.955% M+
EM1
S
Kills:1,187
Deaths:389
KDR:3.051
Accuracy:34.664% A**
HSR:49.200% S
NS-15MP
A+
Kills:1,175
Deaths:268
KDR:4.384
Accuracy:35.565% A+
HSR:43.660% A
EM6
M++
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:33.033% A*
HSR:44.741% M++
NC6A GODSAW
M
Kills:1,005
Deaths:298
KDR:3.372
Accuracy:35.465% B**
HSR:46.567% M
NS-15MB
A+
Kills:140
Deaths:46
KDR:3.043
Accuracy:34.622% A+
HSR:44.286% A+
Kills:37,546
Deaths (as Heavy Assault):9,740
Deaths (to Heavy Assaults):7,024
KDR:3.85483
Kill Difference:27,806
Playtime:394.539 hours
Usage:73%
Score:12.453m
Score/min:526
Accuracy (listed only):34.633%
HSR (listed only):44.511%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-4A Bandit
M+
Kills:1,212
Deaths:313
KDR:3.872
Accuracy:35.854% A*
HSR:40.017% M+
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B**
HSR:36.940% A+
Razor GD-23
M+
Kills:1,171
Deaths:281
KDR:4.167
Accuracy:38.810% M+
HSR:34.330% A**
AF-19 Mercenary
M
Kills:1,170
Deaths:366
KDR:3.197
Accuracy:36.263% M
HSR:37.009% M
GD-7F
M++
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:36.951% A**
HSR:37.961% M++
NS-11CP
A++
Kills:1,165
Deaths:249
KDR:4.679
Accuracy:37.071% A++
HSR:35.022% A++
LA39 Bruiser
A
Kills:956
Deaths:257
KDR:3.720
Accuracy:76.822% A
HSR:16.109% C*
Blitz GD-10
M**
Kills:588
Deaths:145
KDR:4.055
Accuracy:34.134% A++
HSR:37.585% M**
NS Baron G5AE
S
Kills:301
Deaths:87
KDR:3.460
Accuracy:45.813% C+
HSR:38.870% S
NS-11C
M*
Kills:185
Deaths:56
KDR:3.304
Accuracy:41.101% M*
HSR:38.378% M*
MGR-S1 Gladius
A*
Kills:138
Deaths:40
KDR:3.450
Accuracy:36.529% A++
HSR:36.957% A*
GD-66 Claw
S
Kills:134
Deaths:50
KDR:2.680
Accuracy:52.030% D
HSR:47.015% S
Kills:11,010
Deaths (as Light Assault):2,921
Deaths (to Light Assaults):4,112
KDR:3.76926
Kill Difference:8,089
Playtime:62.844 hours
Usage:12%
Score:2.345m
Score/min:622
Accuracy (listed only):41.576%
HSR (listed only):36.672%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B**
HSR:36.940% A+
GR-22AE
A+
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:33.777% A
HSR:38.318% A+
LA39 Bruiser
A
Kills:956
Deaths:257
KDR:3.720
Accuracy:76.822% A
HSR:16.109% C*
Blitz GD-10
M**
Kills:588
Deaths:145
KDR:4.055
Accuracy:34.134% A++
HSR:37.585% M**
NS Baron G5AE
S
Kills:301
Deaths:87
KDR:3.460
Accuracy:45.813% C+
HSR:38.870% S
MGR-S1 Gladius
A*
Kills:138
Deaths:40
KDR:3.450
Accuracy:36.529% A++
HSR:36.957% A*
GD-66 Claw
S
Kills:134
Deaths:50
KDR:2.680
Accuracy:52.030% D
HSR:47.015% S
NC1 Gauss Rifle
M
Kills:114
Deaths:39
KDR:2.923
Accuracy:34.898% A**
HSR:39.474% M
Kills:6,231
Deaths (as Combat Medic):1,838
Deaths (to Combat Medics):2,899
KDR:3.3901
Kill Difference:4,393
Playtime:14.898 hours
Usage:3%
Score:0.454m
Score/min:508
Accuracy (listed only):42.568%
HSR (listed only):36.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M**
Kills:3,016
Deaths:1,769
KDR:1.705
Accuracy:49.387% A+
HSR:51.260% M**
SAS-R
A++
Kills:2,273
Deaths:554
KDR:4.103
Accuracy:49.499% A++
HSR:84.074% A+
NS-44 Commissioner
M*
Kills:1,785
Deaths:1,141
KDR:1.564
Accuracy:47.290% A
HSR:45.658% M*
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B**
HSR:36.940% A+
NS-30 Vandal
M+
Kills:808
Deaths:214
KDR:3.776
Accuracy:46.723% A*
HSR:50.248% M+
Blitz GD-10
M**
Kills:588
Deaths:145
KDR:4.055
Accuracy:34.134% A++
HSR:37.585% M**
MGR-S1 Gladius
A*
Kills:138
Deaths:40
KDR:3.450
Accuracy:36.529% A++
HSR:36.957% A*
NC14 Bolt Driver
M
Kills:120
Deaths:37
KDR:3.243
Accuracy:52.439% M
HSR:83.333% B**
EM4-AE Longshot
A+
Kills:87
Deaths:42
KDR:2.071
Accuracy:38.979% C
HSR:89.655% A+
NSX Daimyo
A
Kills:78
Deaths:18
KDR:4.333
Accuracy:49.565% A
HSR:97.436% B**
NC4-FB Mag-Shot
A++
Kills:63
Deaths:45
KDR:1.400
Accuracy:34.974% C**
HSR:34.921% A++
Soldier Soaker
A+
Kills:51
Deaths:36
KDR:1.417
Accuracy:47.742% A+
HSR:9.804% D
Kills:11,830
Deaths (as Infiltrator):4,873
Deaths (to Infiltrators):2,705
KDR:2.42766
Kill Difference:6,957
Playtime:60.891 hours
Usage:11%
Score:1.963m
Score/min:537
Accuracy (listed only):42.798%
HSR (listed only):53.725%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:406
Deaths:85
KDR:4.776
Accuracy:46.326% A+
HSR:22.168% A
AF-34 Mattock
A++
Kills:307
Deaths:79
KDR:3.886
Accuracy:52.633% A++
HSR:24.756% A+
Kills:713
Deaths (as MAX Suit):82
Deaths (to MAX Suits):826
KDR:8.69512
Kill Difference:631
Playtime:4.106 hours
Usage:1%
Score:0.173m
Score/min:700
Accuracy (listed only):49.480%
HSR (listed only):23.462%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:467
V. Kills:15 N/A
Deaths:61
KDR:7.656
Accuracy:69.256% A++
KPH:88.800 A
VKPH:2.900 D
Kills:467 (467 + 0)
Deaths:61
KDR:7.656
VKDR:0.246
Vehicle Kills:15
Kill Difference:406
Playtime:5.258 hours
Usage:1%
Score:0.060m
Score/min:191
Piloting Accuracy:69.256%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:429
V. Kills:14 N/A
Deaths:66
KDR:6.500
Accuracy:59.948% A*
KPH:112.900 A++
VKPH:3.700 A++
Kills:429 (429 + 0)
Deaths:66
KDR:6.500
VKDR:0.212
Vehicle Kills:14
Kill Difference:363
Playtime:3.802 hours
Usage:1%
Score:0.057m
Score/min:251
Driving Accuracy:59.948%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 21,13020,8935,4003.869B++0.7934.993%A++42.057%A*144.2M*1.6A**359144.9h7.8B**22.2B**
NC6 Gauss SAW 8,7318,6632,0244.28M+1.2036.012%M+46.104%M**189.1S1.5A*47145.8h6.1A16.8B**
NS-357 Underboss 3,0203,0161,7691.705B++1.3749.387%A+51.26%M**152.3M**N/A42619.8h2.9A6B**
SAS-R 2,2742,2735544.103B+1.0249.499%A++84.074%A+114.8M*N/A30919.8h1.6A3.2B**
NS-15M AE 1,8411,8264783.82B++0.7433.893%A+40.033%A+142.7M1.2B**31212.8h9.5B*28.1B*
NS-44 Commissioner 1,7941,7851,1411.564B+1.5247.29%A45.658%M*110.9M+N/A28916.1h2.9B**6.2B**
AF-4 Cyclone 1,6541,6404683.504A++0.4235.535%A*40.549%M*132.3M**1.1A*39912.4h8B**22.6B**
GD-22S 1,5031,4974983.006B*0.0733.448%A++43.955%M+101.1A**N/A26214.8h8A23.8B**
AF-4A Bandit 1,2291,2123133.872A*0.7935.854%A*40.017%M+149.6S2.1M**4828.1h8.1B**22.5B**
NS Decimator 1,5591,1984122.908A*0.1770.515%A2.421%C*70.9A*21.4B++33916.9h2.6A+3.7A+
EM1 1,1931,1873893.051A++0.0334.664%A**49.2%S129M**N/A2949.2h8.4B+24.1B**
AF-4AE Cyclone 1,1981,1833643.25A++0.1733.579%B**36.94%A+147.9A*1.9M3238h8B*23.8B++
GR-22AE 1,1921,1773883.034B*0.0533.777%A38.318%A+126.6A*1.6A++2879.3h9.7B**28.8B**
NS-15MP 1,1861,1752684.384B*1.3035.565%A+43.66%A175.4M+1.6A3896.7h8.2A23B*
Razor GD-23 1,1781,1712814.167M**1.0938.81%M+34.33%A**188.9S1.1A*4646.2h7.9A20.3B**
AF-19 Mercenary 1,1831,1703663.197M++0.1236.263%M37.009%M133S1.5M*4688.8h8.6B**23.7B**
GD-7F 1,1741,1672454.763M**1.6836.951%A**37.961%M++233.4S1.4A**6965h8.4A+22.8B**
NC05 Jackhammer 1,1711,1663133.725A**0.6563.592%A*25.472%A**164.2SN/A3937.1h3.4A5.3B**
NS-11CP 1,1701,1652494.679M1.6037.071%A++35.022%A++224S1B+4875.2h9B**24.3B**
EM6 1,1651,1603393.422B**0.3433.033%A*44.741%M++122.1M++N/A3039.5h7.5A22.6B**
NC6A GODSAW 1,0111,0052983.372B+0.2935.465%B**46.567%M118.2A++N/A3168.5h7C*19.8B++
LA39 Bruiser 9679562573.72A**0.6476.822%A16.109%C*177S2M**4095.4h1.6A+2.1B**
Hardlight Dagger 93292410,4030.089A++2.9940.123%B**2.922%D4C+N/A11229.3h1.6B*3.9B+
NS-30 Vandal 8098082143.776B**0.7046.723%A*50.248%M+146.9SN/A4455.5h3.7A+7.9A
Blitz GD-10 5935881454.055M++0.9834.134%A++37.585%M**158.9S1.4M++3863.7h9.9B**29B**
M30 Mustang AH 482467617.656B4.5869.256%A++1.285%C+88.1B**2.8D1915.3h4.9B++7.1B++
S12 Renegade 443429666.5B**3.4259.948%A*6.294%C**112.9A++3.7A++2513.8h2.7B++4.5B**
AF-34 Mattock 407406854.776B+1.7046.326%A+22.168%A119.4SN/A3323.4h3.9A8.3A
AF-34 Mattock 312307793.886B0.8152.633%A++24.756%A+93M+1.5A++2693.3h5.8B+11B**
NS Baron G5AE 303301873.46A*0.3845.813%C+38.87%S143.3M*1B**3302.1h3.1A6.7C++
NS-TMC-01 "His Regards" 2652547,4970.034C**3.0515.624%D4.724%C-1.3C++N/A3198.6h1.8B+11.6C++
Carver 1971932120.91A*2.1752.174%A*42.487%M**49.5S1S1303.9h1.2B+2.3B+
NS-11C 188185563.304M0.2241.101%M*38.378%M*205.6S3.3S6460.9h9.9B**24.1B**
Shrike 2221441291.116B++1.9665.446%B**2.778%C+28.8B+15.6B+2325h5.1B*7.8B**
NS-15MB 142140463.043B**0.0434.622%A+44.286%A+175M++2.5M**3940.8h9B**25.9B*
MGR-S1 Gladius 142138403.45A+0.3736.529%A++36.957%A*125.5M++3.6S5821.1h7.1B**19.5B*
GD-66 Claw 134134502.68A0.4052.03%D47.015%S89.3A*N/A2601.5h2.1B++4C**
NC14 Bolt Driver 120120373.243B*0.1652.439%M83.333%B**85.7SN/A3951.4h1.8A3.4A
Frag Grenade 1201191119N/A115.9253.458%B**N/A595B+5D26780.2h3.1B++5.8B*
Mag-Cutter 1211162,6490.044B++3.0419.316%DN/A1.6A+N/A474.1h1.8B*9.3C++
NC1 Gauss Rifle 116114392.923A++0.1634.898%A**39.474%M126.7S2.2S9480.9h8.3A++23.7A
Hawk GD-68 12992731.26B**1.8286.181%M*7.609%M++19.2B+7.7C-2044.8h17.2T*20D**
EM4-AE Longshot 8787422.071D1.0138.979%C89.655%A+66.9B++N/A1801.3h1.7B++4.3B
NSX Daimyo 7878184.333B+1.2549.565%A97.436%B**55.7C*N/A1661.4h2.2B+4.4B*
NC4-FB Mag-Shot 6363451.4C++1.6834.974%C**34.921%A++78.8B++N/A1660.8h5.3B*15.2B++
Warden 5352163.25A++0.1739.934%A*44.231%M+130S2.5M**5870.4h4.7A++11.7A
Soldier Soaker 5251361.417C**1.6647.742%A+9.804%D170M**3.3M++4480.3h4.4B*9.1A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44820.4h
Medical Kit2,47617,45832h
Restoration Kit41020.1h
Motion Spotter122,4202.5h
Nano-Armor Kit49,1740.4h
Medical Applicator1212,0980.7h
Shield Recharging Field0660h
Recon Detection Device78461.2h

Check the help document for the dictionary if you want to learn more about words used here.


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