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Director General Imperator gratgaisdeadNC[BAX] gratgaisdeadNC
NC BR 99

KDR: 3.37

Score: 27.3m

Last Seen: May 21st, 2020 8:24 PM
- OFFLINE - 93.3 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 92
Level Progress (to 100): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor NSX Daimyo NS-357 Underboss SAS-R GD-7F NS-15M AE NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,398,355 MLG Score: 17105
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.905%43.601%156629125483,3814.26065-0.893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.084%2.832M+3.34M*-0.166CHEAD ++ (~25.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.733B++6.90.503B+12.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.699%1.193%49511282587289212.031142668%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.409M*-0.419C---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.958B*4.70.91B*2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.126%92.796%0412796,760160824.20398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.938%2.146A*1.453A+0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.669B+1.60.493B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.978%19.794%0312801,2631712120.737303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.394%2.533A**0.971B*1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.82B++1.80.648B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 92
27.3m138.9%810 (48.6k)645 (38.7k)3.3677799,85129,6493.4037699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283939435.661%43.894%156501:2626

74% Heavy Assault12% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2016 1:23 AMMar 16th, 2020 3:29 AMMay 25th, 2020 7:07 AM (6h) (PST)May 21st, 2020 7:37 PM (4d) (PST)May 21st, 2020 4:24 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4175069112.3600.7011.0363.3290.03717105

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,03130,34954,6821424262200238,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
705.2h/29.4d 1,067 43,829 22,894 140.8k 558 2,876 1,547 60m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M**
Kills:31,276
Deaths:6,445
KDR:4.853
Accuracy:36.074% M+
HSR:45.632% M**
LA1 Anchor
A*
Kills:21,049
Deaths:5,440
KDR:3.869
Accuracy:34.978% A++
HSR:42.107% A*
NS-15M AE
A+
Kills:1,826
Deaths:478
KDR:3.820
Accuracy:33.893% A+
HSR:40.033% A
GD-22S
M
Kills:1,497
Deaths:498
KDR:3.006
Accuracy:33.448% A++
HSR:43.955% M
EM6
M+
Kills:1,278
Deaths:364
KDR:3.511
Accuracy:33.194% A*
HSR:44.914% M+
EM1
S
Kills:1,187
Deaths:389
KDR:3.051
Accuracy:34.664% A**
HSR:49.200% S
NS-15MP
A+
Kills:1,175
Deaths:268
KDR:4.384
Accuracy:35.565% A+
HSR:43.660% A+
NC6A GODSAW
A**
Kills:1,005
Deaths:298
KDR:3.372
Accuracy:35.465% B**
HSR:46.567% A**
MGR-L1 Promise
M++
Kills:252
Deaths:45
KDR:5.600
Accuracy:35.162% A*
HSR:49.206% M++
NS-15MB
A
Kills:140
Deaths:46
KDR:3.043
Accuracy:34.622% A
HSR:44.286% A
Kills:60,685
Deaths (as Heavy Assault):14,271
Deaths (to Heavy Assaults):9,887
KDR:4.25233
Kill Difference:46,414
Playtime:521.349 hours
Usage:74%
Score:20.330m
Score/min:650
Accuracy (listed only):34.706%
HSR (listed only):44.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M+
Kills:2,468
Deaths:537
KDR:4.596
Accuracy:37.549% A**
HSR:37.075% M+
AF-4 Cyclone
M++
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A++
HSR:40.549% M++
AF-19 Mercenary
M
Kills:1,334
Deaths:404
KDR:3.302
Accuracy:36.703% M
HSR:37.032% M
AF-4A Bandit
M
Kills:1,212
Deaths:313
KDR:3.872
Accuracy:35.854% A*
HSR:40.017% M
Razor GD-23
M
Kills:1,186
Deaths:282
KDR:4.206
Accuracy:38.882% M
HSR:34.486% A**
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B*
HSR:36.940% A+
NS-11C
M++
Kills:1,176
Deaths:297
KDR:3.960
Accuracy:38.085% A**
HSR:38.520% M++
Blitz GD-10
M**
Kills:1,176
Deaths:281
KDR:4.185
Accuracy:35.334% A*
HSR:40.901% M**
MGR-S1 Gladius
M++
Kills:1,174
Deaths:263
KDR:4.464
Accuracy:36.422% A++
HSR:44.634% M++
NS-11CP
A++
Kills:1,165
Deaths:249
KDR:4.679
Accuracy:37.071% A++
HSR:35.022% A+
LA39 Bruiser
A
Kills:1,051
Deaths:292
KDR:3.599
Accuracy:77.202% A
HSR:16.270% C*
NS Baron G5AE
S
Kills:301
Deaths:87
KDR:3.460
Accuracy:45.813% C
HSR:38.870% S
19A Fortuna
A*
Kills:149
Deaths:56
KDR:2.661
Accuracy:35.821% A*
HSR:33.557% A*
GD-66 Claw
S
Kills:134
Deaths:50
KDR:2.680
Accuracy:52.030% D
HSR:47.015% S
AF-57 Piston
A++
Kills:78
Deaths:39
KDR:2
Accuracy:60.705% A++
HSR:20.513% A++
Kills:15,427
Deaths (as Light Assault):3,982
Deaths (to Light Assaults):5,927
KDR:3.87418
Kill Difference:11,445
Playtime:75.985 hours
Usage:11%
Score:3.057m
Score/min:670
Accuracy (listed only):42.439%
HSR (listed only):36.093%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A++
HSR:40.549% M++
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B*
HSR:36.940% A+
GR-22AE
A+
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:33.777% B**
HSR:38.318% A+
Blitz GD-10
M**
Kills:1,176
Deaths:281
KDR:4.185
Accuracy:35.334% A*
HSR:40.901% M**
MGR-S1 Gladius
M++
Kills:1,174
Deaths:263
KDR:4.464
Accuracy:36.422% A++
HSR:44.634% M++
LA39 Bruiser
A
Kills:1,051
Deaths:292
KDR:3.599
Accuracy:77.202% A
HSR:16.270% C*
NS Baron G5AE
S
Kills:301
Deaths:87
KDR:3.460
Accuracy:45.813% C
HSR:38.870% S
NC1 Gauss Rifle
M+
Kills:211
Deaths:75
KDR:2.813
Accuracy:34.779% A**
HSR:40.758% M+
GD-66 Claw
S
Kills:134
Deaths:50
KDR:2.680
Accuracy:52.030% D
HSR:47.015% S
AF-57 Piston
A++
Kills:78
Deaths:39
KDR:2
Accuracy:60.705% A++
HSR:20.513% A++
Kills:8,125
Deaths (as Combat Medic):2,307
Deaths (to Combat Medics):4,044
KDR:3.52189
Kill Difference:5,818
Playtime:16.054 hours
Usage:2%
Score:0.490m
Score/min:508
Accuracy (listed only):44.517%
HSR (listed only):36.477%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:4,085
Deaths:920
KDR:4.440
Accuracy:49.072% B**
HSR:98.091% B**
NS-357 Underboss
M++
Kills:3,278
Deaths:1,941
KDR:1.689
Accuracy:49.269% A
HSR:51.342% M++
SAS-R
A+
Kills:2,468
Deaths:599
KDR:4.120
Accuracy:49.529% A+
HSR:84.603% A+
NS-44 Commissioner
M++
Kills:1,785
Deaths:1,142
KDR:1.563
Accuracy:47.286% B**
HSR:45.658% M++
AF-4 Cyclone
M++
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A++
HSR:40.549% M++
NS-45 Pilot
A*
Kills:1,457
Deaths:800
KDR:1.821
Accuracy:41.684% A+
HSR:47.838% A*
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B*
HSR:36.940% A+
Blitz GD-10
M**
Kills:1,176
Deaths:281
KDR:4.185
Accuracy:35.334% A*
HSR:40.901% M**
MGR-S1 Gladius
M++
Kills:1,174
Deaths:263
KDR:4.464
Accuracy:36.422% A++
HSR:44.634% M++
NS-30 Vandal
M
Kills:810
Deaths:214
KDR:3.785
Accuracy:46.753% A*
HSR:50.370% M
NC14 Bolt Driver
A**
Kills:120
Deaths:37
KDR:3.243
Accuracy:52.439% A**
HSR:83.333% B**
EM4-AE Longshot
A
Kills:87
Deaths:42
KDR:2.071
Accuracy:38.979% C
HSR:89.655% A
NC4-FB Mag-Shot
A+
Kills:63
Deaths:45
KDR:1.400
Accuracy:34.974% C**
HSR:34.921% A+
Soldier Soaker
A
Kills:51
Deaths:36
KDR:1.417
Accuracy:47.742% A
HSR:9.804% D
Kills:19,377
Deaths (as Infiltrator):7,152
Deaths (to Infiltrators):4,020
KDR:2.70931
Kill Difference:12,225
Playtime:81.873 hours
Usage:12%
Score:3.170m
Score/min:645
Accuracy (listed only):42.757%
HSR (listed only):54.189%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:406
Deaths:85
KDR:4.776
Accuracy:46.326% A
HSR:22.168% A
AF-34 Mattock
A++
Kills:307
Deaths:79
KDR:3.886
Accuracy:52.633% A++
HSR:24.756% A+
Kills:713
Deaths (as MAX Suit):82
Deaths (to MAX Suits):1,049
KDR:8.69512
Kill Difference:631
Playtime:4.108 hours
Usage:1%
Score:0.173m
Score/min:700
Accuracy (listed only):49.480%
HSR (listed only):23.462%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:587
V. Kills:18 N/A
Deaths:61
KDR:9.623
Accuracy:69.699% A++
KPH:96.900 A
VKPH:3 D
Kills:587 (587 + 0)
Deaths:61
KDR:9.623
VKDR:0.295
Vehicle Kills:18
Kill Difference:526
Playtime:6.056 hours
Usage:1%
Score:0.081m
Score/min:223
Piloting Accuracy:69.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:853
V. Kills:21 N/A
Deaths:110
KDR:7.755
Accuracy:62.101% A*
KPH:130.500 A**
VKPH:3.200 A
Kills:853 (853 + 0)
Deaths:110
KDR:7.755
VKDR:0.191
Vehicle Kills:21
Kill Difference:743
Playtime:6.537 hours
Usage:1%
Score:0.124m
Score/min:316
Driving Accuracy:62.101%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 31,55931,2766,4454.853A*1.4936.074%M+45.632%M**222S2M*630140.9h6B**16.7B**
LA1 Anchor 21,28721,0495,4403.869B+0.5034.978%A++42.107%A*144.7M++1.6A*363145.5h7.8B**22.2B**
NSX Daimyo 4,0864,0859204.44C*1.0749.072%B**98.091%B**219.6SN/A64318.6h1.6A3.3B**
NS-357 Underboss 3,2823,2781,9411.689B+1.6849.269%A51.342%M++155.4M+N/A45021.1h2.9A5.9B**
SAS-R 2,4692,4685994.12B+0.7549.529%A+84.603%A+118.7M++N/A32720.8h1.6A3.2B**
GD-7F 2,4902,4685374.596A*1.2337.549%A**37.075%M+246.8S2.2M**67310h8.7A23B**
NS-15M AE 1,8411,8264783.82B**0.4533.893%A+40.033%A142.7A*1.2B*31612.8h9.5B*28.1B*
NS-44 Commissioner 1,7941,7851,1421.563B+1.8047.286%B**45.658%M++110.9A*N/A29516.1h2.9B*6.2B*
AF-4 Cyclone 1,6541,6404683.504A+0.1435.535%A++40.549%M++132.3M**1.1A++41212.4h8B**22.6B++
NS Decimator 2,0381,5585412.88A+0.4969.418%B**2.246%C++70.8A++21.8B+35622h2.6A3.7A
GD-22S 1,5031,4974983.006B++0.3633.448%A++43.955%M101.1A*N/A27314.8h8A23.8B**
NS-45 Pilot 1,4611,4578001.821C**1.5541.684%A+47.838%A*220.8M**N/A6506.6h5B**12B**
Hardlight Dagger 1,3461,33716,0020.084A++3.2844.22%B**3.515%D4.1M+N/A11327.9h1.6B*3.6B+
AF-19 Mercenary 1,3471,3344043.302M0.0736.703%M37.032%M140.4S1.4M++5359.5h8.5B**23.2B**
EM6 1,2851,2783643.511B*0.1433.194%A*44.914%M+126.5M++N/A33510.1h7.4A+22.3B**
AF-4A Bandit 1,2291,2123133.872A*0.5035.854%A*40.017%M149.6M**2.1M++4978.1h8.1B**22.5B**
EM1 1,1931,1873893.051A+0.3234.664%A**49.2%S129M**N/A3029.2h8.4A+24.1B**
Razor GD-23 1,1941,1862824.206M++0.8438.882%M34.486%A**191.3S1.3A*4826.2h7.9B+20.2B*
AF-4AE Cyclone 1,1981,1833643.25A++0.1233.579%B*36.94%A+147.9A++1.9A*3278h8B++23.8B++
GR-22AE 1,1921,1773883.034B++0.3333.777%B**38.318%A+126.6A++1.6A++2899.3h9.7B*28.8B*
NS-11C 1,1881,1762973.96A*0.5938.085%A**38.52%M++226.2S2.3M**6245.2h9.2A24B**
Blitz GD-10 1,1881,1762814.185M++0.8235.334%A*40.901%M**189.7S1.9S4766.2h9.5A26.9B**
NS-15MP 1,1861,1752684.384B++1.0235.565%A+43.66%A+175.4A**1.6A3946.7h8.2A23B**
MGR-S1 Gladius 1,1871,1742634.464A++1.1036.422%A++44.634%M++213.5S2.4M*5995.5h5.9A16.2B**
NC05 Jackhammer 1,1711,1663133.725A**0.3663.592%A*25.472%A**164.2SN/A4107.1h3.4B**5.3B**
NS-11CP 1,1701,1652494.679A++1.3137.071%A++35.022%A+224M**1B+4905.2h9B**24.3B**
LA39 Bruiser 1,0621,0512923.599A**0.2377.202%A16.27%C*184.4S1.9M++4415.7h1.7A2.1B*
NC6A GODSAW 1,0111,0052983.372B+0.0035.465%B**46.567%A**118.2A+N/A3408.5h7C**19.8B*
S12 Renegade 8748531107.755B**4.3962.101%A*4.689%C+131.2A**3.2A3166.5h2.7B*4.4B**
NS-30 Vandal 8118102143.785B++0.4246.753%A*50.37%M147.3M**N/A4505.5h3.7A+7.9A
M30 Mustang AH 605587619.623B6.2669.699%A++1.193%C+96.2A3D2236.1h4.7B++6.7B++
AF-34 Mattock 407406854.776C**1.4146.326%A22.168%A119.4M**N/A3343.4h3.9B**8.3B**
AF-34 Mattock 312307793.886C*0.5252.633%A++24.756%A+93M+1.5A++2733.3h5.8B+11B**
NS Baron G5AE 303301873.46A++0.0945.813%C38.87%S143.3M++1B**3372.1h3.1A6.7C*
NS-TMC-01 "His Regards" 2652547,4970.034C*3.3315.624%D-4.724%C-1.3C++N/A3198.6h1.8B+11.6C++
MGR-L1 Promise 255252455.6M++2.2335.162%A*49.206%M++193.8S2.3A*9431.3h8.5A24.3B**
NC1 Gauss Rifle 215211752.813B**0.5534.779%A**40.758%M+117.2S2.2S7831.8h8A++23.1A
Carver 2031993170.628B**2.7451.754%A*41.206%M**31.1A++N/A876.4h1.2B+2.3B+
Mag-Cutter 1741693,6130.047B++3.3224.56%C2.367%D1.9A++N/A590.6h1.8B++7.4B+
NSX Amaterasu 1501491,9990.075C++3.2938.329%B**20.134%B+3.7C+N/A1140.3h1.9B5.1B++
19A Fortuna 151149562.661B**0.7135.821%A*33.557%A*212.9S2.9S7580.7h7.9B*21.9A
Shrike 2221441291.116B++2.2565.446%B**2.778%C+28.8B15.6B+2415h5.1B++7.8B*
NS-15MB 142140463.043B*0.3234.622%A44.286%A175M2.5M++4090.8h9B*25.9B*
GD-66 Claw 134134502.68B*0.6952.03%D47.015%S89.3A++N/A3011.5h2.1B++4C**
Frag Grenade 1241231123N/A119.6353.531%B*N/A615B5D36180.2h3.1B+5.8B++
NC14 Bolt Driver 120120373.243B+0.1252.439%A**83.333%B**85.7M**N/A4501.4h1.8B**3.4B**
Hawk GD-68 12992731.26A2.1186.181%M*7.609%M++19.2B+7.7C--2064.8h17.2T*20F
EM4-AE Longshot 8787422.071D1.3038.979%C89.655%A66.9B++N/A1861.3h1.7B+4.3C**
AF-57 Piston 7978392B++1.3760.705%A++20.513%A++156S2A**8900.5h2.9B**4.7B*
NC4-FB Mag-Shot 6363451.4C+1.9734.974%C**34.921%A+78.8B+N/A1660.8h5.3B**15.2B*
Warden 5352163.25A+0.1239.934%A*44.231%M130S2.5M*7870.4h4.7A++11.7A
Soldier Soaker 5251361.417C*1.9547.742%A9.804%D170M*3.3M4880.3h4.4B+9.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56030.5h
Medical Kit3,35024,81738.3h
Restoration Kit41030.1h
Motion Spotter122,4202.5h
Shield Recharging Field0660h
Nano-Armor Kit510,2850.5h
Medical Applicator1612,4880.7h
Recon Detection Device101,3541.8h

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