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Maj. General Imperator gratgaisdeadNC[lF5l] gratgaisdeadNC
NC BR 82

KDR: 3.2

Score: 21.7m

Last Seen: Oct 8th, 2019 4:40 AM
- OFFLINE - 155.3 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Emerald - Outfit Officer of Furious 5[lF5l] Furious 5
NC outfit on Emerald

Members: 3
Level Progress (to 83): 66%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NS-357 Underboss SAS-R GD-7F NS-15M AE NS-44 Commissioner AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,572,346 MLG Score: 14846
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.837%43.144%154628118867,9504.02619-0.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.121%2.817M+3.358M*-0.238CHEAD ++ (~25.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.728B++7.10.494B+12.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.469%1.128%50111215532257212.062022418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.368M*-0.281C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.956B*4.80.908B*2.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.259%89.527%0412124,230127713.30986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.951%2.135A*1.14B**0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.60.492B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.331%19.747%0212141,1851483110.798518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.9%2.498A**1.04B**1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.82B++1.70.65B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Furious 5[lF5l] Furious 5
NC outfit on Emerald

Members: 3
21.7m145.7%736 (44.2k)583 (35k)3.1968180,89225,3043.2312782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216746235.542%42.308%150401:2823

73% Heavy Assault11% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2016 1:23 AMMar 31st, 2019 6:42 PMOct 13th, 2019 6:14 PM (17h) (PST)Oct 8th, 2019 12:47 AM (6d) (PST)Oct 8th, 2019 12:40 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3274938342.1760.6810.9213.2210.03514846

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,60329,57350,0301314155193234,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
619.6h/25.8d 872 34,224 17,978 119.7k 478 2,570 1,314 49.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:20,893
Deaths:5,400
KDR:3.869
Accuracy:34.993% A++
HSR:42.057% A*
NC6 Gauss SAW
M**
Kills:18,498
Deaths:4,085
KDR:4.528
Accuracy:36.061% M+
HSR:45.719% M**
NS-15M AE
A+
Kills:1,826
Deaths:478
KDR:3.820
Accuracy:33.893% A+
HSR:40.033% A+
GD-22S
M+
Kills:1,497
Deaths:498
KDR:3.006
Accuracy:33.448% A++
HSR:43.955% M+
EM1
S
Kills:1,187
Deaths:389
KDR:3.051
Accuracy:34.664% A**
HSR:49.200% S
NS-15MP
A+
Kills:1,175
Deaths:268
KDR:4.384
Accuracy:35.565% A+
HSR:43.660% A
EM6
M++
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:33.033% A*
HSR:44.741% M++
NC6A GODSAW
M
Kills:1,005
Deaths:298
KDR:3.372
Accuracy:35.465% B**
HSR:46.567% M
MGR-L1 Promise
M*
Kills:252
Deaths:45
KDR:5.600
Accuracy:35.162% A*
HSR:49.206% M*
NS-15MB
A+
Kills:140
Deaths:46
KDR:3.043
Accuracy:34.622% A+
HSR:44.286% A+
Kills:47,633
Deaths (as Heavy Assault):11,846
Deaths (to Heavy Assaults):8,412
KDR:4.02102
Kill Difference:35,787
Playtime:450.613 hours
Usage:73%
Score:15.535m
Score/min:575
Accuracy (listed only):34.691%
HSR (listed only):44.942%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M++
Kills:2,382
Deaths:523
KDR:4.554
Accuracy:37.636% M
HSR:37.112% M++
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-19 Mercenary
M+
Kills:1,334
Deaths:404
KDR:3.302
Accuracy:36.703% M+
HSR:37.032% M
AF-4A Bandit
M+
Kills:1,212
Deaths:313
KDR:3.872
Accuracy:35.854% A*
HSR:40.017% M+
Razor GD-23
M+
Kills:1,186
Deaths:282
KDR:4.206
Accuracy:38.882% M+
HSR:34.486% M
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B**
HSR:36.940% A+
NS-11C
M*
Kills:1,176
Deaths:297
KDR:3.960
Accuracy:38.085% M+
HSR:38.520% M*
NS-11CP
A++
Kills:1,165
Deaths:249
KDR:4.679
Accuracy:37.071% A++
HSR:35.022% A++
LA39 Bruiser
A+
Kills:1,051
Deaths:292
KDR:3.599
Accuracy:77.202% A+
HSR:16.270% C*
Blitz GD-10
M**
Kills:881
Deaths:218
KDR:4.041
Accuracy:35.165% A*
HSR:39.501% M**
NS Baron G5AE
S
Kills:301
Deaths:87
KDR:3.460
Accuracy:45.813% C+
HSR:38.870% S
MGR-S1 Gladius
A*
Kills:138
Deaths:40
KDR:3.450
Accuracy:36.529% A++
HSR:36.957% A*
GD-66 Claw
S
Kills:134
Deaths:50
KDR:2.680
Accuracy:52.030% D
HSR:47.015% S
Kills:13,783
Deaths (as Light Assault):3,587
Deaths (to Light Assaults):5,144
KDR:3.84249
Kill Difference:10,196
Playtime:74.583 hours
Usage:12%
Score:2.983m
Score/min:667
Accuracy (listed only):41.545%
HSR (listed only):36.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B**
HSR:36.940% A+
GR-22AE
A+
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:33.777% A
HSR:38.318% A+
LA39 Bruiser
A+
Kills:1,051
Deaths:292
KDR:3.599
Accuracy:77.202% A+
HSR:16.270% C*
Blitz GD-10
M**
Kills:881
Deaths:218
KDR:4.041
Accuracy:35.165% A*
HSR:39.501% M**
NS Baron G5AE
S
Kills:301
Deaths:87
KDR:3.460
Accuracy:45.813% C+
HSR:38.870% S
NC1 Gauss Rifle
M+
Kills:211
Deaths:75
KDR:2.813
Accuracy:34.779% A**
HSR:40.758% M+
MGR-S1 Gladius
A*
Kills:138
Deaths:40
KDR:3.450
Accuracy:36.529% A++
HSR:36.957% A*
GD-66 Claw
S
Kills:134
Deaths:50
KDR:2.680
Accuracy:52.030% D
HSR:47.015% S
Kills:6,716
Deaths (as Combat Medic):1,982
Deaths (to Combat Medics):3,397
KDR:3.3885
Kill Difference:4,734
Playtime:16.021 hours
Usage:3%
Score:0.489m
Score/min:509
Accuracy (listed only):42.712%
HSR (listed only):37.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M**
Kills:3,185
Deaths:1,882
KDR:1.692
Accuracy:49.330% A+
HSR:51.240% M**
SAS-R
A++
Kills:2,468
Deaths:599
KDR:4.120
Accuracy:49.529% A++
HSR:84.603% A++
NS-44 Commissioner
M++
Kills:1,785
Deaths:1,142
KDR:1.563
Accuracy:47.286% A
HSR:45.658% M++
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
NSX Daimyo
A
Kills:1,555
Deaths:396
KDR:3.927
Accuracy:49.336% A
HSR:97.814% B**
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B**
HSR:36.940% A+
Blitz GD-10
M**
Kills:881
Deaths:218
KDR:4.041
Accuracy:35.165% A*
HSR:39.501% M**
NS-30 Vandal
M+
Kills:808
Deaths:214
KDR:3.776
Accuracy:46.723% A*
HSR:50.248% M+
NS-45 Pilot
A**
Kills:739
Deaths:399
KDR:1.852
Accuracy:41.485% A++
HSR:46.549% A**
MGR-S1 Gladius
A*
Kills:138
Deaths:40
KDR:3.450
Accuracy:36.529% A++
HSR:36.957% A*
NC14 Bolt Driver
M
Kills:120
Deaths:37
KDR:3.243
Accuracy:52.439% M
HSR:83.333% B**
EM4-AE Longshot
A+
Kills:87
Deaths:42
KDR:2.071
Accuracy:38.979% C
HSR:89.655% A+
NC4-FB Mag-Shot
A++
Kills:63
Deaths:45
KDR:1.400
Accuracy:34.974% C**
HSR:34.921% A++
Soldier Soaker
A+
Kills:51
Deaths:36
KDR:1.417
Accuracy:47.742% A+
HSR:9.804% D
Kills:14,703
Deaths (as Infiltrator):5,882
Deaths (to Infiltrators):3,351
KDR:2.49966
Kill Difference:8,821
Playtime:69.954 hours
Usage:11%
Score:2.432m
Score/min:580
Accuracy (listed only):42.759%
HSR (listed only):53.412%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:406
Deaths:85
KDR:4.776
Accuracy:46.326% A+
HSR:22.168% A
AF-34 Mattock
A++
Kills:307
Deaths:79
KDR:3.886
Accuracy:52.633% A++
HSR:24.756% A+
Kills:713
Deaths (as MAX Suit):82
Deaths (to MAX Suits):959
KDR:8.69512
Kill Difference:631
Playtime:4.108 hours
Usage:1%
Score:0.173m
Score/min:700
Accuracy (listed only):49.480%
HSR (listed only):23.462%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:532
V. Kills:18 N/A
Deaths:61
KDR:8.721
Accuracy:69.469% A++
KPH:93.800 A
VKPH:3.200 C--
Kills:532 (532 + 0)
Deaths:61
KDR:8.721
VKDR:0.295
Vehicle Kills:18
Kill Difference:471
Playtime:5.671 hours
Usage:1%
Score:0.068m
Score/min:201
Piloting Accuracy:69.469%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:576
V. Kills:18 N/A
Deaths:86
KDR:6.698
Accuracy:61.154% A*
KPH:118.700 A*
VKPH:3.700 A++
Kills:576 (576 + 0)
Deaths:86
KDR:6.698
VKDR:0.209
Vehicle Kills:18
Kill Difference:490
Playtime:4.852 hours
Usage:1%
Score:0.081m
Score/min:277
Driving Accuracy:61.154%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 21,13020,8935,4003.869B++0.6734.993%A++42.057%A*144.2M*1.6A**360144.9h7.8B**22.2B**
NC6 Gauss SAW 18,66418,4984,0854.528M++1.3336.061%M+45.719%M**206.5S1.9M++54489.6h6.1A17B**
NS-357 Underboss 3,1893,1851,8821.692B++1.5049.33%A+51.24%M**154.6M**N/A44420.6h2.9A5.9B*
SAS-R 2,4692,4685994.12B+0.9249.529%A++84.603%A++118.7M**N/A32320.8h1.6A3.2B**
GD-7F 2,4042,3825234.554M**1.3637.636%M37.112%M++245.6S2.3S6659.7h8.6A+23B**
NS-15M AE 1,8411,8264783.82B++0.6233.893%A+40.033%A+142.7M1.2B**31412.8h9.5B*28.1B*
NS-44 Commissioner 1,7941,7851,1421.563B+1.6347.286%A45.658%M++110.9M+N/A29216.1h2.9B**6.2B*
AF-4 Cyclone 1,6541,6404683.504A++0.3135.535%A*40.549%M*132.3M**1.1A*40512.4h8B**22.6B**
NSX Daimyo 1,5551,5553963.927C**0.7349.336%A97.814%B**187.3SN/A5308.3h1.7A3.4B**
GD-22S 1,5031,4974983.006B*0.1933.448%A++43.955%M+101.1A**N/A26714.8h8A23.8B**
NS Decimator 1,7581,3594742.867A*0.3370.165%B**2.281%C++71.2A*20.9B+35319.1h2.6A+3.7A+
AF-19 Mercenary 1,3471,3344043.302M++0.1136.703%M+37.032%M140.4S1.4M++5069.5h8.5B**23.2B**
Hardlight Dagger 1,2671,25814,2200.088A++3.1143.779%A3.577%D4.2C+N/A12296.5h1.6B*3.6B+
AF-4A Bandit 1,2291,2123133.872A*0.6835.854%A*40.017%M+149.6S2.1M**4868.1h8.1B**22.5B**
EM1 1,1931,1873893.051A++0.1534.664%A**49.2%S129M**N/A2999.2h8.4B+24.1B**
Razor GD-23 1,1941,1862824.206M**1.0138.882%M+34.486%M191.3S1.3M4706.2h7.9A20.2B**
AF-4AE Cyclone 1,1981,1833643.25A++0.0533.579%B**36.94%A+147.9A*1.9M3248h8B*23.8B++
GR-22AE 1,1921,1773883.034B*0.1633.777%A38.318%A+126.6A*1.6A++2879.3h9.7B**28.8B**
NS-11C 1,1881,1762973.96M*0.7638.085%M+38.52%M*226.2S2.3S6155.2h9.2B**24B**
NS-15MP 1,1861,1752684.384B*1.1935.565%A+43.66%A175.4M+1.6A3896.7h8.2A23B*
NC05 Jackhammer 1,1711,1663133.725A**0.5363.592%A*25.472%A**164.2SN/A3997.1h3.4A5.3B**
NS-11CP 1,1701,1652494.679M1.4837.071%A++35.022%A++224S1B+4885.2h9B**24.3B**
EM6 1,1651,1603393.422B**0.2333.033%A*44.741%M++122.1M++N/A3129.5h7.5A22.6B**
LA39 Bruiser 1,0621,0512923.599A*0.4077.202%A+16.27%C*184.4S1.9M*4285.7h1.7A2.1B**
NC6A GODSAW 1,0111,0052983.372B+0.1835.465%B**46.567%M118.2A++N/A3248.5h7C*19.8B++
Blitz GD-10 8908812184.041M++0.8435.165%A*39.501%M**176.2S1.8S4475h9.7A27.7B**
NS-30 Vandal 8098082143.776A0.5846.723%A*50.248%M+146.9SN/A4485.5h3.7A+7.9A
NS-45 Pilot 7397393991.852B+1.3441.485%A++46.549%A**223.9SN/A6083.3h4.9B**11.8B**
S12 Renegade 594576866.698B**3.5061.154%A*5.729%C++117.6A*3.7A++2774.9h2.8B+4.5B**
M30 Mustang AH 550532618.721B+5.5269.469%A++1.128%C93.3A3.2C--2015.7h4.8B++6.9B++
AF-34 Mattock 407406854.776B+1.5846.326%A+22.168%A119.4SN/A3343.4h3.9A8.3A
AF-34 Mattock 312307793.886B0.6952.633%A++24.756%A+93M+1.5A++2723.3h5.8B+11B**
NS Baron G5AE 303301873.46A*0.2645.813%C+38.87%S143.3M*1B**3322.1h3.1A6.7C++
NS-TMC-01 "His Regards" 2652547,4970.034C**3.1615.624%D4.724%C-1.3C++N/A3198.6h1.8B+11.6C++
MGR-L1 Promise 255252455.6M*2.4035.162%A*49.206%M*193.8S2.3M8061.3h8.5A+24.3B**
NC1 Gauss Rifle 215211752.813A++0.3834.779%A**40.758%M+117.2S2.2S6981.8h8A++23.1A
Carver 2021982580.767A++2.4352.125%A*41.414%M**39.6M++N/A1095h1.2B+2.3B+
Shrike 2221441291.116B++2.0865.446%B**2.778%C+28.8B+15.6B+2365h5.1B*7.8B**
NS-15MB 142140463.043B**0.1534.622%A+44.286%A+175M++2.5M**4000.8h9B**25.9B*
MGR-S1 Gladius 142138403.45A+0.2536.529%A++36.957%A*125.5M++3.6S6961.1h7.1B**19.5B*
GD-66 Claw 134134502.68A0.5252.03%D47.015%S89.3A*N/A2781.5h2.1B++4C**
Mag-Cutter 1371323,1110.042B++3.1521.799%DN/A1.6A+N/A481.8h1.9B++8.8C++
Frag Grenade 1221211121N/A117.8053.409%B**N/A605B+5D30660.2h3.1B++5.8B*
NC14 Bolt Driver 120120373.243B*0.0552.439%M83.333%B**85.7SN/A4191.4h1.8A3.4A
Hawk GD-68 12992731.26B**1.9486.181%M*7.609%M++19.2B+7.7C-2054.8h17.2T*20D**
EM4-AE Longshot 8787422.071D1.1338.979%C89.655%A+66.9B++N/A1811.3h1.7B++4.3B
NC4-FB Mag-Shot 6363451.4C++1.8034.974%C**34.921%A++78.8B++N/A1660.8h5.3B*15.2B++
Warden 5352163.25A++0.0539.934%A*44.231%M+130S2.5M**6950.4h4.7A++11.7A
Soldier Soaker 5251361.417C**1.7847.742%A+9.804%D170M**3.3M++4880.3h4.4B*9.1A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45280.4h
Medical Kit2,95121,07135.2h
Restoration Kit41030.1h
Motion Spotter122,4202.5h
Nano-Armor Kit59,8860.5h
Medical Applicator1612,4880.7h
Shield Recharging Field0660h
Recon Detection Device81,1741.6h

Check the help document for the dictionary if you want to learn more about words used here.


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