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Ensign Imperator gratgaisdeadNC[lF5l] gratgaisdeadNC
NC BR 47

KDR: 2.99

Score: 15.1m

Last Seen: May 19th, 2019 7:17 AM
- OFFLINE - 118 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Emerald - Outfit Officer of Furious 5[lF5l] Furious 5
NC outfit on Emerald

Members: 2
Level Progress (to 48): 6%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-357 Underboss SAS-R NC6 Gauss SAW NS-15M AE NS-44 Commissioner AF-4 Cyclone GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,614,182 MLG Score: 11682
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.383%42.596%150724117345,4173.6351-0.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.248%2.781M3.353M*-0.276CHEAD ++ (~24.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.72B++7.40.482B+13.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.977%1.357%54411196442196182.25512326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.326M*-0.218C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.956B*4.90.907B*2.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.204%84.796%0411932,51987812.86902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.963%2.131A*1.155B**0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.60.491B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.052%18.704%021195941110990.847748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.659%2.39A*0.793B++1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.815B++1.70.648B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Furious 5[lF5l] Furious 5
NC outfit on Emerald

Members: 2
15.1m176.9%651 (39.1k)508 (30.5k)2.9851855,00818,4273.0217147 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1197506235.039%40.752%142801:3717

72% Heavy Assault12% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2016 1:23 AMMar 31st, 2019 6:42 PMMay 22nd, 2019 8:52 PM (1d) (PST)May 19th, 2019 3:18 AM (5d) (PST)May 19th, 2019 3:17 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1644487161.8490.6190.7533.3310.03411682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,85626,87342,9831113745200230,502

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496h/20.7d 673 22,417 12,224 99.1k 372 2,084 1,021 34.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:20,623
Deaths:5,357
KDR:3.850
Accuracy:34.980% A++
HSR:42.104% A*
NC6 Gauss SAW
S
Kills:1,919
Deaths:591
KDR:3.247
Accuracy:33.748% A**
HSR:48.463% S
NS-15M AE
A+
Kills:1,826
Deaths:478
KDR:3.820
Accuracy:33.893% A+
HSR:40.033% A+
GD-22S
M+
Kills:1,497
Deaths:498
KDR:3.006
Accuracy:33.448% A*
HSR:43.955% M+
NS-15MP
A+
Kills:1,175
Deaths:268
KDR:4.384
Accuracy:35.565% A+
HSR:43.660% A+
NC05 Jackhammer
M
Kills:1,166
Deaths:313
KDR:3.725
Accuracy:63.592% A**
HSR:25.472% M
EM6
M*
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:33.033% A*
HSR:44.741% M*
EM1
S
Kills:1,158
Deaths:383
KDR:3.024
Accuracy:34.516% A**
HSR:49.741% S
NC6A GODSAW
M
Kills:1,005
Deaths:298
KDR:3.372
Accuracy:35.465% B**
HSR:46.567% M
NS-15MB
A
Kills:140
Deaths:46
KDR:3.043
Accuracy:34.622% A
HSR:44.286% A
Kills:31,669
Deaths (as Heavy Assault):8,571
Deaths (to Heavy Assaults):6,166
KDR:3.6949
Kill Difference:23,098
Playtime:357.564 hours
Usage:72%
Score:10.608m
Score/min:494
Accuracy (listed only):37.286%
HSR (listed only):42.902%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-4A Bandit
M+
Kills:1,212
Deaths:313
KDR:3.872
Accuracy:35.854% A*
HSR:40.017% M+
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B*
HSR:36.940% A+
AF-19 Mercenary
M+
Kills:1,170
Deaths:366
KDR:3.197
Accuracy:36.263% M+
HSR:37.009% M+
NS-11CP
A++
Kills:1,165
Deaths:249
KDR:4.679
Accuracy:37.071% A++
HSR:35.022% A++
Razor GD-23
M
Kills:1,132
Deaths:273
KDR:4.147
Accuracy:38.756% M
HSR:34.011% M
LA39 Bruiser
A
Kills:836
Deaths:216
KDR:3.870
Accuracy:75.908% A
HSR:14.474% C+
Blitz GD-10
M**
Kills:588
Deaths:145
KDR:4.055
Accuracy:34.134% A++
HSR:37.585% M**
NS Baron G5AE
S
Kills:301
Deaths:87
KDR:3.460
Accuracy:45.813% C+
HSR:38.870% S
MGR-S1 Gladius
A*
Kills:137
Deaths:39
KDR:3.513
Accuracy:36.418% A++
HSR:37.226% A*
GD-66 Claw
S
Kills:105
Deaths:45
KDR:2.333
Accuracy:48.589% D-
HSR:52.381% S
GD-7F
A**
Kills:78
Deaths:20
KDR:3.900
Accuracy:36.310% A**
HSR:25.641% B**
Kills:9,547
Deaths (as Light Assault):2,585
Deaths (to Light Assaults):3,542
KDR:3.69323
Kill Difference:6,962
Playtime:55.429 hours
Usage:11%
Score:1.910m
Score/min:574
Accuracy (listed only):41.186%
HSR (listed only):35.810%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B*
HSR:36.940% A+
GR-22AE
A+
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:33.777% B**
HSR:38.318% A+
LA39 Bruiser
A
Kills:836
Deaths:216
KDR:3.870
Accuracy:75.908% A
HSR:14.474% C+
Blitz GD-10
M**
Kills:588
Deaths:145
KDR:4.055
Accuracy:34.134% A++
HSR:37.585% M**
NS Baron G5AE
S
Kills:301
Deaths:87
KDR:3.460
Accuracy:45.813% C+
HSR:38.870% S
MGR-S1 Gladius
A*
Kills:137
Deaths:39
KDR:3.513
Accuracy:36.418% A++
HSR:37.226% A*
NC1 Gauss Rifle
M+
Kills:112
Deaths:39
KDR:2.872
Accuracy:34.779% A**
HSR:40.179% M+
GD-66 Claw
S
Kills:105
Deaths:45
KDR:2.333
Accuracy:48.589% D-
HSR:52.381% S
Kills:6,079
Deaths (as Combat Medic):1,791
Deaths (to Combat Medics):2,560
KDR:3.39419
Kill Difference:4,288
Playtime:14.688 hours
Usage:3%
Score:0.444m
Score/min:504
Accuracy (listed only):42.059%
HSR (listed only):37.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M**
Kills:2,671
Deaths:1,538
KDR:1.737
Accuracy:49.294% A+
HSR:51.105% M**
SAS-R
A++
Kills:2,234
Deaths:536
KDR:4.168
Accuracy:49.532% A++
HSR:84.244% A++
NS-44 Commissioner
M*
Kills:1,778
Deaths:1,138
KDR:1.562
Accuracy:47.280% A
HSR:45.669% M*
AF-4 Cyclone
M*
Kills:1,640
Deaths:468
KDR:3.504
Accuracy:35.535% A*
HSR:40.549% M*
AF-4AE Cyclone
A+
Kills:1,183
Deaths:364
KDR:3.250
Accuracy:33.579% B*
HSR:36.940% A+
NS-30 Vandal
M+
Kills:808
Deaths:214
KDR:3.776
Accuracy:46.723% A*
HSR:50.248% M+
Blitz GD-10
M**
Kills:588
Deaths:145
KDR:4.055
Accuracy:34.134% A++
HSR:37.585% M**
MGR-S1 Gladius
A*
Kills:137
Deaths:39
KDR:3.513
Accuracy:36.418% A++
HSR:37.226% A*
NC14 Bolt Driver
M
Kills:120
Deaths:37
KDR:3.243
Accuracy:52.439% M
HSR:83.333% B**
EM4-AE Longshot
A
Kills:87
Deaths:42
KDR:2.071
Accuracy:38.979% C
HSR:89.655% A
NSX Daimyo
A
Kills:78
Deaths:18
KDR:4.333
Accuracy:49.565% A
HSR:97.436% B**
NC4-FB Mag-Shot
A++
Kills:63
Deaths:45
KDR:1.400
Accuracy:34.974% B
HSR:34.921% A++
Kills:11,387
Deaths (as Infiltrator):4,584
Deaths (to Infiltrators):2,399
KDR:2.48408
Kill Difference:6,803
Playtime:60.593 hours
Usage:12%
Score:1.955m
Score/min:538
Accuracy (listed only):42.371%
HSR (listed only):57.409%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:406
Deaths:85
KDR:4.776
Accuracy:46.326% A+
HSR:22.168% A
AF-34 Mattock
A++
Kills:307
Deaths:79
KDR:3.886
Accuracy:52.633% A++
HSR:24.756% A++
Kills:713
Deaths (as MAX Suit):82
Deaths (to MAX Suits):741
KDR:8.69512
Kill Difference:631
Playtime:3.844 hours
Usage:1%
Score:0.162m
Score/min:704
Accuracy (listed only):49.480%
HSR (listed only):23.462%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:442
V. Kills:15 N/A
Deaths:58
KDR:7.621
Accuracy:68.977% A++
KPH:87.600 A
VKPH:3 D
Kills:442 (442 + 0)
Deaths:58
KDR:7.621
VKDR:0.259
Vehicle Kills:15
Kill Difference:384
Playtime:5.046 hours
Usage:1%
Score:0.057m
Score/min:189
Piloting Accuracy:68.977%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:348
V. Kills:9 N/A
Deaths:55
KDR:6.327
Accuracy:59.611% A++
KPH:108.400 A++
VKPH:2.800 B+
Kills:348 (348 + 0)
Deaths:55
KDR:6.327
VKDR:0.164
Vehicle Kills:9
Kill Difference:293
Playtime:3.209 hours
Usage:1%
Score:0.048m
Score/min:249
Driving Accuracy:59.611%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 20,85720,6235,3573.85B+0.8634.98%A++42.104%A*143.5M**1.6M352143.7h7.8B**22.2B**
NS-357 Underboss 2,6752,6711,5381.737B*1.2549.294%A+51.105%M**146M**N/A41018.3h3A6B**
SAS-R 2,2352,2345364.168B+1.1849.532%A++84.244%A++114M*N/A30619.6h1.6A3.2B**
NC6 Gauss SAW 1,9381,9195913.247A*0.2633.748%A**48.463%S118.5S1.2A++38016.2h6.4A19B**
NS-15M AE 1,8411,8264783.82B*0.8333.893%A+40.033%A+142.7M1.2A31112.8h9.5B*28.1B*
NS-44 Commissioner 1,7871,7781,1381.562B+1.4247.28%A45.669%M*111.1M++N/A28816h2.9B**6.2B**
AF-4 Cyclone 1,6541,6404683.504A++0.5235.535%A*40.549%M*132.3S1.1A*39612.4h8B**22.6B**
GD-22S 1,5031,4974983.006B*0.0233.448%A*43.955%M+101.1MN/A26014.8h8A23.8B**
AF-4A Bandit 1,2291,2123133.872A*0.8935.854%A*40.017%M+149.6S2.1S4808.1h8.1B**22.5B**
AF-4AE Cyclone 1,1981,1833643.25A+0.2633.579%B*36.94%A+147.9A*1.9M3228h8B*23.8B++
GR-22AE 1,1921,1773883.034B*0.0533.777%B**38.318%A+126.6A**1.6A+2869.3h9.7B**28.8B*
NS-15MP 1,1861,1752684.384B**1.4035.565%A+43.66%A+175.4M+1.6A+3886.7h8.2A23B**
AF-19 Mercenary 1,1831,1703663.197M++0.2136.263%M+37.009%M+133S1.5M**4508.8h8.6B**23.7B**
NC05 Jackhammer 1,1711,1663133.725A**0.7463.592%A**25.472%M164.2SN/A3897.1h3.4A5.3B**
NS-11CP 1,1701,1652494.679A**1.6937.071%A++35.022%A++224S1B+4865.2h9B*24.3B**
EM6 1,1651,1603393.422A0.4433.033%A*44.741%M*122.1M*N/A2999.5h7.5A22.6B**
EM1 1,1641,1583833.023A++0.0434.516%A**49.741%S128.7SN/A2909h8.4B++24.2B**
Razor GD-23 1,1391,1322734.147M**1.1638.756%M34.011%M188.7S1.2M4426h7.9A20.3B**
NS Decimator 1,4311,1053722.97A*0.0270.707%A2.443%C++69.9A**20.6B+33015.8h2.6A+3.7A+
NC6A GODSAW 1,0111,0052983.372B+0.3935.465%B**46.567%M118.2A*N/A3088.5h7C*19.8B*
LA39 Bruiser 8458362163.87A**0.8875.908%A14.474%C+170.6S1.8M**3864.9h1.7A2.2B**
NS-30 Vandal 8098082143.776A0.7946.723%A*50.248%M+146.9SN/A4445.5h3.7A+7.9A
Hardlight Dagger 7667597,9950.095A++2.8938.207%B++2.767%D4.1C+N/A11187h1.5B**4B+
Blitz GD-10 5935881454.055M*1.0734.134%A++37.585%M**158.9S1.4M**3823.7h9.9A29B**
M30 Mustang AH 457442587.621B4.6468.977%A++1.357%C++88.4A3D1895h4.9B++7.1B++
AF-34 Mattock 407406854.776B+1.7946.326%A+22.168%A119.4SN/A3283.4h3.9A8.3A
S12 Renegade 357348556.327B+3.3459.611%A++6.034%C**108.8A++2.8B+2493.2h2.7B++4.6B**
AF-34 Mattock 312307793.886B0.9052.633%A++24.756%A++93M+1.5A*2683.3h5.8B+11B**
NS Baron G5AE 303301873.46A++0.4745.813%C+38.87%S143.3M**1A3302.1h3.1A6.7C++
NS-TMC-01 "His Regards" 2652547,4970.034C**2.9515.624%D4.724%C-1.3C++N/A3198.6h1.8B+11.6C*
Shrike 2221441291.116B++1.8765.446%B**2.778%C+28.8B+15.6B+2315h5.1B*7.8B**
NS-15MB 142140463.043B**0.0634.622%A44.286%A175M+2.5M**3930.8h9B*25.9B+
MGR-S1 Gladius 141137393.513A+0.5336.418%A++37.226%A*124.5M++3.6S5561.1h7.1B**19.5B*
NC14 Bolt Driver 120120373.243B*0.2652.439%M83.333%B**85.7SN/A3741.4h1.8A3.4A
Frag Grenade 1181171117N/A114.0153.188%B**N/A585B+5C--24000.2h3.1B++5.9B*
Mag-Cutter 1211162,6390.044B++2.9419.277%DN/A1.6B**N/A473.8h1.8B++9.3C**
NC1 Gauss Rifle 114112392.872A+0.1134.779%A**40.179%M+124.4S2.2S8690.9h8.2A++23.7A
GD-66 Claw 105105452.333B*0.6548.589%D-52.381%S75A+N/A2201.4h2.3B+4.7C++
Hawk GD-68 12992731.26A1.7386.181%M*7.609%M++19.2B+7.7C-2034.8h17.2T*20D**
EM4-AE Longshot 8787422.071D0.9138.979%C89.655%A66.9B++N/A1801.3h1.7B+4.3C**
NSX Daimyo 7878184.333B1.3549.565%A97.436%B**55.7C*N/A1591.4h2.2B+4.4B*
GD-7F 7978203.9M+0.9136.31%A**25.641%B**111.4M**1.4M+5860.7h8.6A+23.7B**
NC4-FB Mag-Shot 6363451.4C++1.5934.974%B34.921%A++78.8B*N/A1660.8h5.3B*15.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34180.3h
Medical Kit2,21215,39630.3h
Restoration Kit0550.1h
Motion Spotter122,4202.5h
Nano-Armor Kit48,7060.4h
Medical Applicator1212,0980.7h
Shield Recharging Field0660h
Recon Detection Device78441.2h

Check the help document for the dictionary if you want to learn more about words used here.


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