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Comm. Sgt. Major Imperator gratgaisdeadTR[F5] gratgaisdeadTR
TR BR 32

KDR: 2.61

Score: 15.1m

Last Seen: Mar 21st, 2019 8:27 PM
- OFFLINE - 67.4 hour(s)

Prestige 1, Battle Rank 32 - Terran Republic on Emerald - Outfit Leader of F5[F5] F5
TR outfit on Emerald

Members: 5
Level Progress (to 33): 59%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 NS-357 Underboss NS-44 Commissioner T9 CARV NS-15M AE NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,784,420 MLG Score: 9420
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.196%42.841%146526100740,0013.15814-0.547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.508%2.547A**3.398M*-0.478DHEAD ++ (~25.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.667B+8.50.406B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.195%1.119%37911032536179262.994411985%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.12C+-0.437C---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.751B++14.50.726B++25.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.911%82.286%0210312,87992863.10237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.055%2.246A*1.007B**0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.70.478B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.609%16.311%011032797120070.663614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.421M*0.346C**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.851B*1.60.666B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F5[F5] F5
TR outfit on Emerald

Members: 5
15.1m186.2%667 (40k)515 (30.9k)2.6116349,03618,7762.6428932 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033433133.08%41.229%136401:3415

70% Heavy Assault13% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2016 1:27 AMNov 2nd, 2016 2:26 AMMar 21st, 2019 11:05 PM (2d) (PST)Mar 21st, 2019 4:48 PM (3d) (PST)Mar 21st, 2019 4:27 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0634476161.6700.6390.6893.1710.0339420

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,80226,81436,9881003841190230,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
489.4h/20.4d 587 20,217 11,183 93.1k 404 1,975 970 31.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:10,491
Deaths:3,143
KDR:3.338
Accuracy:33.483% A*
HSR:42.046% A**
T9A "Butcher"
A*
Kills:5,934
Deaths:1,915
KDR:3.099
Accuracy:32.432% A++
HSR:44.506% A*
T9 CARV
M*
Kills:1,705
Deaths:705
KDR:2.418
Accuracy:30.342% A*
HSR:44.575% M*
NS-15M AE
A+
Kills:1,580
Deaths:546
KDR:2.894
Accuracy:32.965% A
HSR:41.519% A+
NS-15M2
M
Kills:1,283
Deaths:396
KDR:3.240
Accuracy:35.431% A*
HSR:46.454% M
NS-15MP
A+
Kills:1,173
Deaths:317
KDR:3.700
Accuracy:34.014% A
HSR:44.501% A+
TMG-50
M**
Kills:1,160
Deaths:370
KDR:3.135
Accuracy:32.710% A*
HSR:47.241% M**
T9 CARV-S
M*
Kills:1,158
Deaths:354
KDR:3.271
Accuracy:36.112% M
HSR:49.136% M*
T7 Mini-Chaingun
M
Kills:1,123
Deaths:494
KDR:2.273
Accuracy:25.054% A++
HSR:23.598% M
MG-H1 Watchman
A*
Kills:939
Deaths:311
KDR:3.019
Accuracy:33.974% A*
HSR:43.664% A*
NS-15MB
A++
Kills:129
Deaths:25
KDR:5.160
Accuracy:38.040% A++
HSR:48.837% A++
Kills:26,675
Deaths (as Heavy Assault):8,576
Deaths (to Heavy Assaults):6,445
KDR:3.11042
Kill Difference:18,099
Playtime:340.283 hours
Usage:70%
Score:10.173m
Score/min:498
Accuracy (listed only):33.141%
HSR (listed only):43.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M+
Kills:1,180
Deaths:329
KDR:3.587
Accuracy:35.575% A**
HSR:37.627% M+
NS-11CP
A*
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:35.906% A+
HSR:38.699% A*
SMG-46AE Armistice
B**
Kills:1,168
Deaths:449
KDR:2.601
Accuracy:35.058% B**
HSR:30.736% B**
LC3 Jaguar
M+
Kills:1,141
Deaths:447
KDR:2.553
Accuracy:35.561% A**
HSR:35.583% M+
SMG-46 Armistice
S
Kills:1,035
Deaths:295
KDR:3.508
Accuracy:36.434% A*
HSR:40.580% S
TAS-16 Blackjack
A++
Kills:797
Deaths:230
KDR:3.465
Accuracy:82.609% A++
HSR:16.311% C*
MG-S1 Jackal
A*
Kills:663
Deaths:234
KDR:2.833
Accuracy:37.340% A++
HSR:35.747% A*
HC1 Cougar
M
Kills:522
Deaths:138
KDR:3.783
Accuracy:37.414% M
HSR:35.632% A**
TRAC-5
A**
Kills:344
Deaths:113
KDR:3.044
Accuracy:34.212% A**
HSR:27.035% A+
NS Baron G5AE
M**
Kills:317
Deaths:84
KDR:3.774
Accuracy:44.478% C
HSR:35.331% M**
Kills:8,335
Deaths (as Light Assault):2,592
Deaths (to Light Assaults):3,816
KDR:3.21566
Kill Difference:5,743
Playtime:58.871 hours
Usage:12%
Score:2.178m
Score/min:617
Accuracy (listed only):41.459%
HSR (listed only):33.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A+
Kills:1,185
Deaths:422
KDR:2.808
Accuracy:32.753% B**
HSR:39.831% A+
SMG-46AE Armistice
B**
Kills:1,168
Deaths:449
KDR:2.601
Accuracy:35.058% B**
HSR:30.736% B**
SMG-46 Armistice
S
Kills:1,035
Deaths:295
KDR:3.508
Accuracy:36.434% A*
HSR:40.580% S
TAS-16 Blackjack
A++
Kills:797
Deaths:230
KDR:3.465
Accuracy:82.609% A++
HSR:16.311% C*
T1 Cycler
M**
Kills:708
Deaths:320
KDR:2.213
Accuracy:32.252% A*
HSR:46.045% M**
MG-S1 Jackal
A*
Kills:663
Deaths:234
KDR:2.833
Accuracy:37.340% A++
HSR:35.747% A*
NS Baron G5AE
M**
Kills:317
Deaths:84
KDR:3.774
Accuracy:44.478% C
HSR:35.331% M**
Kills:5,873
Deaths (as Combat Medic):2,034
Deaths (to Combat Medics):2,389
KDR:2.88741
Kill Difference:3,839
Playtime:24.066 hours
Usage:5%
Score:0.631m
Score/min:437
Accuracy (listed only):42.989%
HSR (listed only):34.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M+
Kills:1,180
Deaths:329
KDR:3.587
Accuracy:35.575% A**
HSR:37.627% M+
NS-11CP
A*
Kills:1,168
Deaths:273
KDR:4.278
Accuracy:35.906% A+
HSR:38.699% A*
LC3 Jaguar
M+
Kills:1,141
Deaths:447
KDR:2.553
Accuracy:35.561% A**
HSR:35.583% M+
TAS-16 Blackjack
A++
Kills:797
Deaths:230
KDR:3.465
Accuracy:82.609% A++
HSR:16.311% C*
HC1 Cougar
M
Kills:522
Deaths:138
KDR:3.783
Accuracy:37.414% M
HSR:35.632% A**
TRAC-5
A**
Kills:344
Deaths:113
KDR:3.044
Accuracy:34.212% A**
HSR:27.035% A+
NS Baron G5AE
M**
Kills:317
Deaths:84
KDR:3.774
Accuracy:44.478% C
HSR:35.331% M**
AMR-66
M+
Kills:99
Deaths:32
KDR:3.094
Accuracy:43.157% M+
HSR:35.354% A+
Kills:5,568
Deaths (as Engineer):1,646
Deaths (to Engineers):2,216
KDR:3.38275
Kill Difference:3,922
Playtime:5.076 hours
Usage:1%
Score:0.095m
Score/min:311
Accuracy (listed only):43.614%
HSR (listed only):32.696%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,813
Deaths:631
KDR:4.458
Accuracy:50.150% A++
HSR:82.297% A+
NS-357 Underboss
M**
Kills:2,552
Deaths:1,441
KDR:1.771
Accuracy:48.921% A+
HSR:50.157% M**
NS-44 Commissioner
M*
Kills:1,728
Deaths:1,122
KDR:1.540
Accuracy:46.259% A
HSR:45.255% M*
SMG-46AE Armistice
B**
Kills:1,168
Deaths:449
KDR:2.601
Accuracy:35.058% B**
HSR:30.736% B**
SMG-46 Armistice
S
Kills:1,035
Deaths:295
KDR:3.508
Accuracy:36.434% A*
HSR:40.580% S
NS-30 Vandal
M++
Kills:803
Deaths:180
KDR:4.461
Accuracy:48.139% A**
HSR:51.930% M++
MG-S1 Jackal
A*
Kills:663
Deaths:234
KDR:2.833
Accuracy:37.340% A++
HSR:35.747% A*
TX1-FB Repeater
A+
Kills:83
Deaths:124
KDR:0.669
Accuracy:31.125% C**
HSR:33.735% A+
NS-45 Pilot
A+
Kills:70
Deaths:38
KDR:1.842
Accuracy:41.095% A+
HSR:34.286% B**
RAMS-AE .50M
C++
Kills:66
Deaths:26
KDR:2.538
Accuracy:41.509% C+
HSR:81.818% C++
Kills:10,981
Deaths (as Infiltrator):4,540
Deaths (to Infiltrators):2,406
KDR:2.41872
Kill Difference:6,441
Playtime:62.493 hours
Usage:13%
Score:2.015m
Score/min:537
Accuracy (listed only):41.603%
HSR (listed only):48.654%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:536
V. Kills:14 N/A
Deaths:91
KDR:5.890
Accuracy:36.195% B**
KPH:70.500 B*
VKPH:1.800 D-
Hellfire Rocket Pods
A++
Kills:158
V. Kills:11 N/A
Deaths:17
KDR:9.294
Accuracy:65.103% A++
KPH:188.900 A++
VKPH:13.200 C+
Kills:694 (536 + 0)
Deaths:108
KDR:6.426
VKDR:0.231
Vehicle Kills:25
Kill Difference:586
Playtime:8.438 hours
Usage:2%
Score:0.122m
Score/min:240
Piloting Accuracy:36.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:302
V. Kills:6 N/A
Deaths:58
KDR:5.207
Accuracy:54.707% A
KPH:102.800 A++
VKPH:2 C++
Kills:302 (302 + 0)
Deaths:58
KDR:5.207
VKDR:0.103
Vehicle Kills:6
Kill Difference:244
Playtime:2.938 hours
Usage:1%
Score:0.047m
Score/min:269
Driving Accuracy:54.707%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,60210,4913,1433.338B+0.7333.483%A*42.046%A**123.6M*1.3A*34084.9h9A26.9B**
T9A "Butcher" 6,0125,9341,9153.099B++0.4932.432%A++44.506%A*137.4M+1.8A**33843.2h9.3B**28.7B**
TSAR-42 2,8192,8136314.458B+1.8550.15%A++82.297%A+113.9M*N/A30124.7h1.7B**3.3B**
NS-357 Underboss 2,5592,5521,4411.771B*0.8448.921%A+50.157%M**143.4M**N/A43617.8h3A6.2B**
NS-44 Commissioner 1,7321,7281,1221.54B+1.0746.259%A45.255%M*109.4M++N/A29015.8h2.9B**6.3B*
T9 CARV 1,7281,7057052.418B++0.1930.342%A*44.575%M*90.7M*1.2A++28218.8h9.1A29.9B**
NS-15M AE 1,5981,5805462.894B+0.2832.965%A41.519%A+128.5A*1.5A++31612.3h10B++30.4B++
NS-15M2 1,2911,2833963.24B*0.6335.431%A*46.454%M145.8M**N/A3438.8h8.9B**25.1B**
TAR-AE 1,2081,1854222.808B**0.2032.753%B**39.831%A+119.7A*2.3M+2829.9h9.3B**28.3B**
LC2 Lynx 1,1951,1803293.587A*0.9835.575%A**37.627%M+153.2S1.9S5077.7h10.6B**29.8B**
NS-15MP 1,1871,1733173.7B*1.0934.014%A44.501%A+134.8A++1.6A++3078.7h9.2B*27B++
NS-11CP 1,1771,1682734.278A*1.6735.906%A+38.699%A*177M*1.4A3836.6h9B++24.9B*
SMG-46AE Armistice 1,1761,1684492.601B**0.0135.058%B**30.736%B**127A*N/A3139.2h10.9B+31.2B++
TMG-50 1,1671,1603703.135A++0.5232.71%A*47.241%M**108.4M*N/A25710.7h7.7A23.5B**
T9 CARV-S 1,1641,1583543.271B**0.6636.112%M49.136%M*128.7M**N/A5339h8.9A24.8B**
LC3 Jaguar 1,1541,1414472.553B*0.0635.561%A**35.583%M+121.4S1.4M+3879.4h10B++28.1B**
T7 Mini-Chaingun 1,1431,1234942.273A+0.3425.054%A++23.598%M90.6M++1.6A*21912.4h10.8B**43B*
SMG-46 Armistice 1,0471,0352953.508A**0.9036.434%A*40.58%S138S1.6S7067.5h10.6B**29.2B**
NS Decimator 1,2959784901.996A0.6270.451%A2.761%B+56.2A+18.2C**28217.4h2.8A4A
MG-H1 Watchman 9519393113.019B**0.4133.974%A*43.664%A*140.1M**1.8A*3796.7h10.6B**31.2B*
NS-30 Vandal 8058031804.461A++1.8548.139%A**51.93%M++157.5SN/A4625.1h4A8.3A
TAS-16 Blackjack 8047972303.465A*0.8582.609%A++16.311%C*173.3S1.5A++4104.6h1.6A+2B**
T1 Cycler 7117083202.213B**0.4032.252%A*46.045%M**105.7SN/A3046.7h8.8A++27.4A
Hexedge 6986857,5900.09A2.5239.689%B++5.255%C3.8B++N/A11180.6h1.6B*4.1B++
MG-S1 Jackal 6696632342.833A++0.2237.34%A++35.747%A*127.5M**1.2A5645.2h8.4B+22.5B**
M14 Banshee 550536915.89C++3.2836.195%B**1.119%C+70.5B*1.8D-2077.6h14.5B+40B++
HC1 Cougar 5275221383.783M1.1737.414%M35.632%A**163.1S1.6M++5533.2h7.9A21.2B**
TRAC-5 3503441133.044M++0.4334.212%A**27.035%A+118.6S2.1S6432.9h9.8B**28.8B**
NS Baron G5AE 319317843.774A*1.1644.478%C35.331%M**132.1M++N/A2982.4h3.2B**7.2C+
S12 Renegade 308302585.207B*2.6054.707%A5.298%C+104.1A++2.1C*2692.9h2.7B+4.9B*
NS-TMC-01 "His Regards" 3022939,6920.03C*2.5815.747%D3.413%D1.2C++N/A3245.6h1.8B+11.3C++
ML-7 3262261681.345B**1.2771.377%A++2.655%C+37.7A16.7B++2896h4.4B**6.2A
Hellfire Rocket Pods 169158179.294C**6.6865.103%A++N/A197.5A*13.8C+5440.8h9B++13.8B*
NS-15MB 131129255.16M+2.5538.04%A++48.837%A++184.3M**2.9S4820.7h9.1B*23.9B+
AMR-66 9999323.094M+0.4843.157%M+35.354%A+82.5SN/A4961.2h6A13.9B**
TX1-FB Repeater 85831240.669C--1.9431.125%C**33.735%A+43.7C1.1B*1061.9h12.2C+39.3C*
NS-45 Pilot 7070381.842B+0.7741.095%A+34.286%B**140MN/A3380.5h5.9B++14.4B*
Anti-Vehicle Grenade 8466166N/A63.3949.169%C+N/A660A+180B*35300.1h3.1A6.4B**
RAMS-AE .50M 6666262.538C-0.0741.509%C+81.818%C++82.5A+N/A1840.8h1.7B++4B+
Chainblade 63631,3280.047B*2.5630.816%C++N/A1.7A++N/A837.4h1.6B*5.3B+
MRC3 Mercy 6361173.588B++0.9832.441%M*45.902%S101.7S3.3S5060.6h12.1A++37.3A
Frag Grenade 6161161N/A58.3950.327%B++N/A610B+N/A28130.1h3.8C++7.5B+
MRC3 Mercy 5655173.235B+0.6230.371%M+36.364%M++91.7S1.7A*3630.6h12.4A++40.7A

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit14910.1h
Motion Spotter102,0771.9h
Spawn Beacon32840.3h
Nano-Armor Kit1016,3051.1h
Medical Applicator3112,1391.1h
Medical Kit2,13914,51729.2h
Ammunition Package1510h
Recon Detection Device161,7012.5h

Check the help document for the dictionary if you want to learn more about words used here.


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