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General Imperator gratgaisdeadTR[F5] gratgaisdeadTR
TR BR 99

KDR: 2.54

Score: 12.9m

Last Seen: Nov 12th, 2018 9:30 PM
- OFFLINE - 59.6 hour(s)

Battle Rank 99 - Terran Republic on Emerald - Outfit Leader of F5[F5] F5
TR outfit on Emerald

Members: 2
Level Progress (to 100): 16%
Level 100 Progress: 68% 152h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 NS-357 Underboss NS-44 Commissioner T9 CARV NS-15M AE NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,113,884 MLG Score: 8884
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.928%42.963%14582399133,5453.02098-0.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.693%2.505A**3.482M*-0.66DHEAD ++ (~26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.666B+8.50.407B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.119%1.031%37611013485163242.975461940%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.107C+-0.457D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.743B++14.70.715B++26

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.816%82.559%0210122,60381463.19387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.029%2.182A*1.009B**0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.658B+1.70.474B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.553%16.267%011013793105370.752372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.437M*0.366C**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.851B*1.60.665B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F5[F5] F5
TR outfit on Emerald

Members: 2
12.9m182.6%650 (39k)500 (30k)2.5368141,72316,4472.5695399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014363732.698%41.323%135101:3412

6% Combat Medic70% Heavy Assault14% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2016 1:27 AMNov 2nd, 2016 2:26 AMNov 14th, 2018 7:14 PM (8h) (PST)Nov 12th, 2018 5:40 PM (2d) (PST)Nov 12th, 2018 5:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0394445951.6140.6360.6673.0080.0338884

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,35726,65235,705973840180229,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
430.8h/17.9d 538 17,241 9,705 77.7k 362 1,767 852 26.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:8,835
Deaths:2,707
KDR:3.264
Accuracy:33.161% A*
HSR:41.981% A**
T9A "Butcher"
A**
Kills:5,752
Deaths:1,887
KDR:3.048
Accuracy:32.439% A++
HSR:44.611% A**
T9 CARV
M**
Kills:1,705
Deaths:705
KDR:2.418
Accuracy:30.342% A**
HSR:44.575% M**
NS-15M AE
A++
Kills:1,299
Deaths:472
KDR:2.752
Accuracy:32.557% A+
HSR:40.724% A++
NS-15M2
M+
Kills:1,283
Deaths:396
KDR:3.240
Accuracy:35.431% A**
HSR:46.454% M+
TMG-50
M**
Kills:1,160
Deaths:370
KDR:3.135
Accuracy:32.710% A*
HSR:47.241% M**
T9 CARV-S
M**
Kills:1,158
Deaths:354
KDR:3.271
Accuracy:36.112% M+
HSR:49.136% M**
T7 Mini-Chaingun
M
Kills:1,123
Deaths:494
KDR:2.273
Accuracy:25.054% A++
HSR:23.598% M
MG-H1 Watchman
A*
Kills:939
Deaths:311
KDR:3.019
Accuracy:33.974% A*
HSR:43.664% A*
NS-15MB
A*
Kills:129
Deaths:25
KDR:5.160
Accuracy:38.040% A*
HSR:48.837% A++
Kills:23,383
Deaths (as Heavy Assault):7,721
Deaths (to Heavy Assaults):5,628
KDR:3.02849
Kill Difference:15,662
Playtime:300.210 hours
Usage:70%
Score:8.658m
Score/min:481
Accuracy (listed only):32.982%
HSR (listed only):43.082%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
B**
Kills:1,168
Deaths:449
KDR:2.601
Accuracy:35.058% B**
HSR:30.736% B**
LC3 Jaguar
M+
Kills:1,141
Deaths:447
KDR:2.553
Accuracy:35.561% M
HSR:35.583% M+
LC2 Lynx
M+
Kills:888
Deaths:243
KDR:3.654
Accuracy:35.085% M
HSR:37.951% M+
TAS-16 Blackjack
A*
Kills:793
Deaths:227
KDR:3.493
Accuracy:82.553% A*
HSR:16.267% C*
MG-S1 Jackal
A*
Kills:663
Deaths:234
KDR:2.833
Accuracy:37.340% A*
HSR:35.747% A*
SMG-46 Armistice
M**
Kills:533
Deaths:170
KDR:3.135
Accuracy:36.385% A*
HSR:38.086% M**
NS Baron G5AE
M**
Kills:317
Deaths:84
KDR:3.774
Accuracy:44.478% C+
HSR:35.331% M**
TRAC-5
M+
Kills:259
Deaths:86
KDR:3.012
Accuracy:34.895% M+
HSR:28.185% A++
Kills:5,762
Deaths (as Light Assault):1,940
Deaths (to Light Assaults):3,276
KDR:2.9701
Kill Difference:3,822
Playtime:43.128 hours
Usage:10%
Score:1.622m
Score/min:627
Accuracy (listed only):42.669%
HSR (listed only):32.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A+
Kills:1,185
Deaths:422
KDR:2.808
Accuracy:32.753% A
HSR:39.831% A+
SMG-46AE Armistice
B**
Kills:1,168
Deaths:449
KDR:2.601
Accuracy:35.058% B**
HSR:30.736% B**
TAS-16 Blackjack
A*
Kills:793
Deaths:227
KDR:3.493
Accuracy:82.553% A*
HSR:16.267% C*
T1 Cycler
M**
Kills:708
Deaths:320
KDR:2.213
Accuracy:32.252% A*
HSR:46.045% M**
MG-S1 Jackal
A*
Kills:663
Deaths:234
KDR:2.833
Accuracy:37.340% A*
HSR:35.747% A*
SMG-46 Armistice
M**
Kills:533
Deaths:170
KDR:3.135
Accuracy:36.385% A*
HSR:38.086% M**
NS Baron G5AE
M**
Kills:317
Deaths:84
KDR:3.774
Accuracy:44.478% C+
HSR:35.331% M**
Kills:5,367
Deaths (as Combat Medic):1,906
Deaths (to Combat Medics):2,106
KDR:2.81584
Kill Difference:3,461
Playtime:24.005 hours
Usage:6%
Score:0.631m
Score/min:438
Accuracy (listed only):42.974%
HSR (listed only):34.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M+
Kills:1,141
Deaths:447
KDR:2.553
Accuracy:35.561% M
HSR:35.583% M+
LC2 Lynx
M+
Kills:888
Deaths:243
KDR:3.654
Accuracy:35.085% M
HSR:37.951% M+
TAS-16 Blackjack
A*
Kills:793
Deaths:227
KDR:3.493
Accuracy:82.553% A*
HSR:16.267% C*
NS Baron G5AE
M**
Kills:317
Deaths:84
KDR:3.774
Accuracy:44.478% C+
HSR:35.331% M**
TRAC-5
M+
Kills:259
Deaths:86
KDR:3.012
Accuracy:34.895% M+
HSR:28.185% A++
AMR-66
M+
Kills:99
Deaths:32
KDR:3.094
Accuracy:43.157% M+
HSR:35.354% A+
Kills:3,497
Deaths (as Engineer):1,119
Deaths (to Engineers):1,975
KDR:3.12511
Kill Difference:2,378
Playtime:4.915 hours
Usage:1%
Score:0.093m
Score/min:314
Accuracy (listed only):45.955%
HSR (listed only):31.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,537
Deaths:586
KDR:4.329
Accuracy:50.077% A++
HSR:82.578% A+
NS-357 Underboss
M**
Kills:1,957
Deaths:1,047
KDR:1.869
Accuracy:49.470% A++
HSR:49.208% M**
NS-44 Commissioner
M*
Kills:1,728
Deaths:1,122
KDR:1.540
Accuracy:46.259% A
HSR:45.255% M*
SMG-46AE Armistice
B**
Kills:1,168
Deaths:449
KDR:2.601
Accuracy:35.058% B**
HSR:30.736% B**
NS-30 Vandal
M++
Kills:803
Deaths:180
KDR:4.461
Accuracy:48.139% M
HSR:51.930% M++
MG-S1 Jackal
A*
Kills:663
Deaths:234
KDR:2.833
Accuracy:37.340% A*
HSR:35.747% A*
SMG-46 Armistice
M**
Kills:533
Deaths:170
KDR:3.135
Accuracy:36.385% A*
HSR:38.086% M**
TX1-FB Repeater
A++
Kills:83
Deaths:123
KDR:0.675
Accuracy:31.154% B
HSR:33.735% A++
NS-45 Pilot
A+
Kills:70
Deaths:38
KDR:1.842
Accuracy:41.095% A+
HSR:34.286% B**
RAMS-AE .50M
C++
Kills:66
Deaths:26
KDR:2.538
Accuracy:41.509% C+
HSR:81.818% C++
Kills:9,608
Deaths (as Infiltrator):3,975
Deaths (to Infiltrators):2,116
KDR:2.41711
Kill Difference:5,633
Playtime:59.974 hours
Usage:14%
Score:1.894m
Score/min:526
Accuracy (listed only):41.649%
HSR (listed only):48.338%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:485
V. Kills:13 N/A
Deaths:76
KDR:6.382
Accuracy:36.119% A
KPH:72.500 B**
VKPH:1.900 D
Hellfire Rocket Pods
A*
Kills:150
V. Kills:10 N/A
Deaths:16
KDR:9.375
Accuracy:64.816% A*
KPH:191.100 A*
VKPH:12.700 C+
Kills:635 (485 + 0)
Deaths:92
KDR:6.902
VKDR:0.250
Vehicle Kills:23
Kill Difference:543
Playtime:7.476 hours
Usage:2%
Score:0.111m
Score/min:247
Piloting Accuracy:36.119%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:170
V. Kills:3 N/A
Deaths:36
KDR:4.722
Accuracy:55.172% A+
KPH:108.500 A*
VKPH:1.900 C+
Kills:170 (170 + 0)
Deaths:36
KDR:4.722
VKDR:0.083
Vehicle Kills:3
Kill Difference:134
Playtime:1.567 hours
Usage:0%
Score:0.024m
Score/min:257
Driving Accuracy:55.172%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,9258,8352,7073.264B+0.7333.161%A*41.981%A**122.9M**1.3A**33271.9h9A27.1B**
T9A "Butcher" 5,8305,7521,8873.048B+0.5132.439%A++44.611%A**136.3M++1.8M+33142.2h9.3B**28.8A
TSAR-42 2,5432,5375864.329C**1.7950.077%A++82.578%A+111.3M*N/A28622.8h1.7B**3.3B**
NS-357 Underboss 1,9631,9571,0471.869B**0.6749.47%A++49.208%M**156.6SN/A46012.5h3A6.1B*
NS-44 Commissioner 1,7321,7281,1221.54B+1.0046.259%A45.255%M*110.1M++N/A29115.7h2.9B**6.3B*
T9 CARV 1,7281,7057052.418B**0.1230.342%A**44.575%M**90.7M*1.2A*27718.8h9.1A29.9B**
NS-15M AE 1,3141,2994722.752B+0.2232.557%A+40.724%A++122.5A*1.4A++26610.6h10.1B++31B*
NS-15M2 1,2911,2833963.24B*0.7035.431%A**46.454%M+145.8M**N/A3408.8h8.9A25.1B**
TAR-AE 1,2081,1854222.808B*0.2732.753%A39.831%A+119.7A*2.3M++2819.9h9.3B**28.3B**
SMG-46AE Armistice 1,1761,1684492.601B**0.0635.058%B**30.736%B**127A*N/A3129.2h10.9B++31.2B++
TMG-50 1,1671,1603703.135A*0.6032.71%A*47.241%M**108.4M*N/A25510.7h7.7A23.5B**
T9 CARV-S 1,1641,1583543.271A0.7336.112%M+49.136%M**128.7M**N/A5319h8.9A24.8B**
LC3 Jaguar 1,1541,1414472.553B*0.0235.561%M35.583%M+121.4S1.4M++3819.4h10B*28.1B**
T7 Mini-Chaingun 1,1431,1234942.273A+0.2625.054%A++23.598%M90.6M++1.6A21712.4h10.8B**43B*
MG-H1 Watchman 9519393113.019B**0.4833.974%A*43.664%A*140.1M**1.8A*3716.7h10.6B**31.2B**
LC2 Lynx 8988882433.654A*1.1235.085%M37.951%M+153.1S1.7S5345.8h10.4B**29.8B**
NS Decimator 1,1628874581.937B**0.6070.388%A2.818%B55.8A+17.3C*26915.9h2.8A4A+
NS-30 Vandal 8058031804.461A+1.9248.139%M51.93%M++157.5SN/A4615.1h4A8.3A
TAS-16 Blackjack 8007932273.493A*0.9682.553%A*16.267%C*172.4S1.5A*4024.6h1.6A+2B**
T1 Cycler 7117083202.213A0.3232.252%A*46.045%M**105.7SN/A2926.7h8.8A++27.4A+
MG-S1 Jackal 6696632342.833A+0.3037.34%A*35.747%A*127.5M**1.2A+5585.2h8.4B+22.5B**
SMG-46 Armistice 5435331703.135A*0.6036.385%A*38.086%M**126.9S2.4S6634.2h11.1B**30.4B*
M14 Banshee 498485766.382C++3.8536.119%A1.031%C+72.4B**1.9D2136.7h14.7B++40.7B++
Hexedge 4884785,2960.09A+2.4539.116%B++6.276%C3.8B+N/A10127.1h1.7B*4.3B++
NS Baron G5AE 319317843.774A**1.2444.478%C+35.331%M**132.1M*N/A2972.4h3.2B**7.2C++
NS-TMC-01 "His Regards" 3022939,6910.03C*2.5115.747%D3.413%D1.2C++N/A3245.6h1.8B+11.3C*
TRAC-5 265259863.012M+0.4834.895%M+28.185%A++112.6S2.6S6882.3h10B**28.6B**
ML-7 3262261681.345B**1.1971.377%A++2.655%C+37.7A16.7B++2876h4.4B**6.2A
S12 Renegade 173170364.722B++2.1955.172%A+7.059%C++106.3A++1.9C+2561.6h2.6B++4.8B**
Hellfire Rocket Pods 160150169.375B6.8464.816%A*N/A187.5A++12.5C+5370.8h9A+13.9B**
NS-15MB 131129255.16A**2.6238.04%A*48.837%A++184.3M*2.9S4740.7h9.1B*23.9B+
AMR-66 9999323.094A**0.5643.157%M+35.354%A+82.5SN/A4821.2h6B**13.9B**
TX1-FB Repeater 85831230.675D1.8631.154%B33.735%A++43.7C1.1A1071.9h12.2C+39.1C++
NS-45 Pilot 7070381.842B+0.6941.095%A+34.286%B**140MN/A3380.5h5.9B++14.4B**
RAMS-AE .50M 6666262.538C--0.0041.509%C+81.818%C++82.5A++N/A1820.8h1.7B++4B+
Chainblade 63631,3250.048B*2.4930.816%C++N/A1.7A++N/A836.5h1.6B**5.3C+
MRC3 Mercy 6361173.588B++1.0532.441%M*45.902%S101.7S3.3S4740.6h12.1A++37.3A
Frag Grenade 5959159N/A56.4651.163%B++N/A590B+N/A27670.1h3.7C++7.3B+
Anti-Vehicle Grenade 7358158N/A55.4648.477%CN/A580B**150B*34310.1h3.3A6.8B*
MRC3 Mercy 5655173.235B+0.7030.371%M++36.364%M++91.7S1.7A**3480.6h12.4A++40.7A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102,0771.9h
Restoration Kit14910.1h
Nano-Armor Kit915,7731.1h
Spawn Beacon32040.2h
Medical Applicator3112,1391.1h
Medical Kit1,85412,46126.4h
Ammunition Package1510h
Recon Detection Device151,5742.3h

Check the help document for the dictionary if you want to learn more about words used here.


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