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Imperator griffdog1106[ZIP] griffdog1106
NC BR 117

KDR: 1.48

Score: 27.7m

Last Seen: Dec 12th, 2018 10:38 PM
- OFFLINE - 70.2 hour(s)

Battle Rank 118 (117 total) - New Conglomerate on Emerald - Outfit Member of ZipZapZoop[ZIP] ZipZapZoop
NC outfit on Emerald

Members: 4
Level Progress (to 119): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H SAS-R GD-7F E540 Halberd-H Sticky Grenade Razor GD-23 Carnage AR C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $646,767 MLG Score: 517
Fun Score: N/A
Cheeseburgers Flipped: 516TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.362%26.651%7033199117,9021.088860.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.254%1.043B**0.937B*-1.029D*HEAD ++ (~13.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.458B+10.70.251C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.148%1.886%267510173,023131117932.30412169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.297%-0.452D0.251C*0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.40.294C*37.60.289C*75.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.486%4.562%64410181,07420766600.517092162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.408%-0.524D1.231B**-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.727B++3.70.701B++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.021%6.901%5211510077,332167525814.37731284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.623%-0.196C0.656B+0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.822B++7.10.818B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.296%78.247%521510174,7582449221.94283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.883%0.637B+0.729B++-0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+1.90.402B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.771%14.911%521310192,079942302.20467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.378%0.533B+0.086C+-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B3.60.258C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZipZapZoop[ZIP] ZipZapZoop
NC outfit on Emerald

Members: 4
27.7m246.5%324 (19.4k)270 (16.2k)1.4791553,60936,2431.69823117 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022266316.325%19.157%31302:4920

7% Combat Medic53% Engineer6% Heavy Assault14% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:45 PMDec 6th, 2018 12:35 AMDec 15th, 2018 10:10 AM (5h) (PST)Dec 12th, 2018 9:04 PM (3d) (PST)Dec 12th, 2018 6:38 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6551984570.5230.3540.1001.4910.082517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,32111,90227,4193121689516,210

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1708.1h/71.2d 7,940 10,270 17,208 152.8k 1,433 4,035 8,394 67.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:723
Deaths:738
KDR:0.980
Accuracy:20.173% C++
HSR:25.173% B
GD-22S
C++
Kills:451
Deaths:349
KDR:1.292
Accuracy:22.586% C+
HSR:25.055% C++
NC05 Jackhammer
C**
Kills:284
Deaths:247
KDR:1.150
Accuracy:44.873% C++
HSR:15.845% C**
NS-15M1
B++
Kills:188
Deaths:142
KDR:1.324
Accuracy:22.795% C++
HSR:27.128% B++
EM1
C**
Kills:182
Deaths:215
KDR:0.847
Accuracy:19.629% C
HSR:23.626% C**
Kills:1,828
Deaths (as Heavy Assault):1,691
Deaths (to Heavy Assaults):9,590
KDR:1.08102
Kill Difference:137
Playtime:95.780 hours
Usage:6%
Score:1.420m
Score/min:247
Accuracy (listed only):26.011%
HSR (listed only):23.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,402
Deaths:1,540
KDR:0.910
Accuracy:23.070% C
HSR:24.465% B*
Razor GD-23
M
Kills:1,292
Deaths:961
KDR:1.344
Accuracy:27.717% B++
HSR:33.746% M
Gauss Compact S
D
Kills:1,193
Deaths:2,207
KDR:0.541
Accuracy:20.509% D
HSR:11.987% D--
NS-11C
A
Kills:1,192
Deaths:889
KDR:1.341
Accuracy:27.738% B*
HSR:26.426% A
LA39 Bruiser
C
Kills:1,189
Deaths:902
KDR:1.318
Accuracy:57.866% C
HSR:12.111% C-
AF-19 Mercenary
A
Kills:1,181
Deaths:814
KDR:1.451
Accuracy:26.931% B**
HSR:28.789% A
Mauler S6
B**
Kills:709
Deaths:845
KDR:0.839
Accuracy:43.183% B
HSR:20.733% B**
19A Fortuna
B
Kills:407
Deaths:582
KDR:0.699
Accuracy:27.839% B
HSR:21.130% C++
Warden
B+
Kills:273
Deaths:330
KDR:0.827
Accuracy:29.976% B+
HSR:24.908% C++
NS Baron G5
B
Kills:229
Deaths:243
KDR:0.942
Accuracy:46.736% B
HSR:13.537% C+
NC12 Sweeper
C+
Kills:181
Deaths:318
KDR:0.569
Accuracy:42.260% C+
HSR:10.497% D
Kills:9,248
Deaths (as Engineer):9,631
Deaths (to Engineers):8,934
KDR:0.96023
Kill Difference:383
Playtime:913.618 hours
Usage:53%
Score:14.555m
Score/min:266
Accuracy (listed only):33.984%
HSR (listed only):20.757%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:1,402
Deaths:1,540
KDR:0.910
Accuracy:23.070% C
HSR:24.465% B*
Razor GD-23
M
Kills:1,292
Deaths:961
KDR:1.344
Accuracy:27.717% B++
HSR:33.746% M
Blitz GD-10
C++
Kills:1,205
Deaths:1,405
KDR:0.858
Accuracy:22.747% C
HSR:17.178% C++
Gauss Compact S
D
Kills:1,193
Deaths:2,207
KDR:0.541
Accuracy:20.509% D
HSR:11.987% D--
NS-11C
A
Kills:1,192
Deaths:889
KDR:1.341
Accuracy:27.738% B*
HSR:26.426% A
LA39 Bruiser
C
Kills:1,189
Deaths:902
KDR:1.318
Accuracy:57.866% C
HSR:12.111% C-
AF-19 Mercenary
A
Kills:1,181
Deaths:814
KDR:1.451
Accuracy:26.931% B**
HSR:28.789% A
MKV Suppressed
A
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:31.591% B**
HSR:26.943% A
NS-7 PDW
B*
Kills:1,154
Deaths:947
KDR:1.219
Accuracy:27.597% B+
HSR:22.444% B*
AF-4 Cyclone
B++
Kills:1,152
Deaths:1,065
KDR:1.082
Accuracy:28.711% B++
HSR:22.135% B+
Mauler S6
B**
Kills:709
Deaths:845
KDR:0.839
Accuracy:43.183% B
HSR:20.733% B**
19A Fortuna
B
Kills:407
Deaths:582
KDR:0.699
Accuracy:27.839% B
HSR:21.130% C++
NS Baron G5
B
Kills:229
Deaths:243
KDR:0.942
Accuracy:46.736% B
HSR:13.537% C+
NC12 Sweeper
C+
Kills:181
Deaths:318
KDR:0.569
Accuracy:42.260% C+
HSR:10.497% D
Tempest
B++
Kills:162
Deaths:202
KDR:0.802
Accuracy:27.806% C**
HSR:25.926% B++
Kills:13,806
Deaths (as Light Assault):13,574
Deaths (to Light Assaults):5,953
KDR:1.01709
Kill Difference:232
Playtime:272.853 hours
Usage:16%
Score:4.227m
Score/min:258
Accuracy (listed only):32.153%
HSR (listed only):21.203%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B**
Kills:1,232
Deaths:1,013
KDR:1.216
Accuracy:29.824% B**
HSR:23.701% B+
Blitz GD-10
C++
Kills:1,205
Deaths:1,405
KDR:0.858
Accuracy:22.747% C
HSR:17.178% C++
LA39 Bruiser
C
Kills:1,189
Deaths:902
KDR:1.318
Accuracy:57.866% C
HSR:12.111% C-
MKV Suppressed
A
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:31.591% B**
HSR:26.943% A
NS-7 PDW
B*
Kills:1,154
Deaths:947
KDR:1.219
Accuracy:27.597% B+
HSR:22.444% B*
AF-4 Cyclone
B++
Kills:1,152
Deaths:1,065
KDR:1.082
Accuracy:28.711% B++
HSR:22.135% B+
Mauler S6
B**
Kills:709
Deaths:845
KDR:0.839
Accuracy:43.183% B
HSR:20.733% B**
Reaper DMR
A+
Kills:457
Deaths:368
KDR:1.242
Accuracy:29.105% B++
HSR:34.573% A+
NS-11A
B
Kills:264
Deaths:379
KDR:0.697
Accuracy:23.578% C+
HSR:23.864% B
NS Baron G5
B
Kills:229
Deaths:243
KDR:0.942
Accuracy:46.736% B
HSR:13.537% C+
Gauss Rifle Burst
B++
Kills:229
Deaths:217
KDR:1.055
Accuracy:29.652% B+
HSR:32.751% B++
NC1 Gauss Rifle
A*
Kills:193
Deaths:180
KDR:1.072
Accuracy:23.962% C**
HSR:35.233% A*
NC12 Sweeper
C+
Kills:181
Deaths:318
KDR:0.569
Accuracy:42.260% C+
HSR:10.497% D
Tempest
B++
Kills:162
Deaths:202
KDR:0.802
Accuracy:27.806% C**
HSR:25.926% B++
NS-11P
C
Kills:160
Deaths:260
KDR:0.615
Accuracy:20.534% C-
HSR:17.500% C
Kills:9,674
Deaths (as Combat Medic):8,998
Deaths (to Combat Medics):3,531
KDR:1.07513
Kill Difference:676
Playtime:112.834 hours
Usage:7%
Score:2.409m
Score/min:356
Accuracy (listed only):32.343%
HSR (listed only):22.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,416
Deaths:771
KDR:1.837
Accuracy:38.332% C+
HSR:72.175% B+
Blitz GD-10
C++
Kills:1,205
Deaths:1,405
KDR:0.858
Accuracy:22.747% C
HSR:17.178% C++
EM4 Longshot
B+
Kills:1,161
Deaths:394
KDR:2.947
Accuracy:41.513% B
HSR:82.860% B+
MKV Suppressed
A
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:31.591% B**
HSR:26.943% A
NS-44 Commissioner
A+
Kills:1,154
Deaths:1,384
KDR:0.834
Accuracy:31.854% C-
HSR:32.582% A+
NS-7 PDW
B*
Kills:1,154
Deaths:947
KDR:1.219
Accuracy:27.597% B+
HSR:22.444% B*
AF-4 Cyclone
B++
Kills:1,152
Deaths:1,065
KDR:1.082
Accuracy:28.711% B++
HSR:22.135% B+
NC14 Bolt Driver
B
Kills:1,151
Deaths:502
KDR:2.293
Accuracy:37.547% B
HSR:77.150% B
LA80
B++
Kills:666
Deaths:262
KDR:2.542
Accuracy:41.276% C+
HSR:84.084% B++
NS-30 Vandal
A+
Kills:599
Deaths:332
KDR:1.804
Accuracy:36.034% B+
HSR:38.397% A+
NS-357 Underboss
B++
Kills:498
Deaths:548
KDR:0.909
Accuracy:32.812% C
HSR:25.703% B++
AF-8 RailJack
B+
Kills:364
Deaths:121
KDR:3.008
Accuracy:40.177% B+
HSR:79.945% B+
AF-18 Stalker
A+
Kills:244
Deaths:189
KDR:1.291
Accuracy:34.564% A+
HSR:22.951% B
NC4 Mag-Shot
B*
Kills:242
Deaths:385
KDR:0.629
Accuracy:24.174% C
HSR:25.207% B*
Tempest
B++
Kills:162
Deaths:202
KDR:0.802
Accuracy:27.806% C**
HSR:25.926% B++
LA3 Desperado
A
Kills:125
Deaths:152
KDR:0.822
Accuracy:27.904% C+
HSR:27.200% A
NS-AM7 Archer
B+
Kills:119
Deaths:402
KDR:0.296
Accuracy:45.293% F-
HSR:21.849% B+
NS-44L Blackhand
A*
Kills:109
Deaths:74
KDR:1.473
Accuracy:47.128% B+
HSR:73.395% A*
NS-61 Emissary
B++
Kills:79
Deaths:116
KDR:0.681
Accuracy:21.732% D--
HSR:20.253% B++
NS-44 Commissioner AE
A
Kills:76
Deaths:82
KDR:0.927
Accuracy:35.333% D
HSR:36.842% A
Kills:12,834
Deaths (as Infiltrator):9,987
Deaths (to Infiltrators):5,295
KDR:1.28507
Kill Difference:2,847
Playtime:242.667 hours
Usage:14%
Score:3.927m
Score/min:270
Accuracy (listed only):33.706%
HSR (listed only):41.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:529
Deaths:373
KDR:1.418
Accuracy:33.532% C
HSR:19.282% B*
NCM1 Scattercannon
B**
Kills:463
Deaths:159
KDR:2.912
Accuracy:32.132% C
HSR:19.223% B**
NCM3 Raven
C++
Kills:280
Deaths:222
KDR:1.261
Accuracy:31.687% D--
HSR:2.857% C++
AF-23 Grinder
C+
Kills:237
Deaths:198
KDR:1.197
Accuracy:32.275% C
HSR:14.346% C+
NCM3 Raven
B++
Kills:208
Deaths:222
KDR:0.937
Accuracy:32.577% D-
HSR:3.846% B++
NCM2 Falcon
C++
Kills:192
Deaths:131
KDR:1.466
Accuracy:37.570% C
HSR:5.208% C++
AF-41 Hacksaw
C**
Kills:185
Deaths:52
KDR:3.558
Accuracy:29.239% C+
HSR:15.676% C**
AF-41 Hacksaw
C+
Kills:183
Deaths:52
KDR:3.519
Accuracy:31.130% C+
HSR:13.115% D
NCM2 Falcon
B+
Kills:103
Deaths:74
KDR:1.392
Accuracy:42.289% C+
HSR:5.825% B+
AF-23 Grinder
A**
Kills:93
Deaths:43
KDR:2.163
Accuracy:30.569% D
HSR:25.807% A**
Kills:2,473
Deaths (as MAX Suit):763
Deaths (to MAX Suits):2,375
KDR:3.24115
Kill Difference:1,710
Playtime:64.589 hours
Usage:4%
Score:1.148m
Score/min:296
Accuracy (listed only):33.300%
HSR (listed only):12.518%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,091
V. Kills:146 N/A
Deaths:220
KDR:4.959
Accuracy:48.676% C+
KPH:75.800 C+
VKPH:10.100 C--
M20 Mustang
C**
Kills:620
V. Kills:591 105%
Deaths:551
KDR:1.125
Accuracy:28.204% C
KPH:12.300 C+
VKPH:11.800 C**
M30 Mustang AH
C+
Kills:322
V. Kills:41 N/A
Deaths:121
KDR:2.661
Accuracy:50.284% D
KPH:36 C
VKPH:4.600 C+
Vortek Rotary
C+
Kills:216
V. Kills:210 102%
Deaths:289
KDR:0.747
Accuracy:24.535% D--
KPH:9.500 C
VKPH:9.300 C+
Hornet Missiles
C
Kills:164
V. Kills:86 189%
Deaths:40
KDR:4.100
Accuracy:46.664% D**
KPH:48.700 C
VKPH:25.500 C--
Kills:2,413 (1,158 + 0)
Deaths:1,221
KDR:1.976
VKDR:0.880
Vehicle Kills:1,074
Kill Difference:1,192
Playtime:99.572 hours
Usage:6%
Score:1.269m
Score/min:212
Piloting Accuracy:24.535%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,212
V. Kills:1,190 102%
Deaths:361
KDR:3.357
Accuracy:25.905% D*
KPH:34.500 C++
VKPH:33.800 B*
CAS30 Tank Buster
B+
Kills:774
V. Kills:794 97%
Deaths:691
KDR:1.120
Accuracy:48.664% B+
KPH:8.600 C*
VKPH:8.800 B+
L105 Zephyr
C+
Kills:227
V. Kills:37 N/A
Deaths:39
KDR:5.821
Accuracy:39.078% C
KPH:50.800 C+
VKPH:8.300 C+
Dual-75 Duster
C
Kills:65
V. Kills:6 N/A
Deaths:11
KDR:5.909
Accuracy:36.078% C
KPH:43.300 D
VKPH:4 C
Kills:2,278 (774 + 1,504)
Deaths:1,102
KDR:2.067
VKDR:1.839
Vehicle Kills:2,027
Kill Difference:1,176
Playtime:131.541 hours
Usage:8%
Score:1.479m
Score/min:187
Piloting Accuracy:48.664%
Gunner Accuracy:36.078%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:169
V. Kills:25 N/A
Deaths:27
KDR:6.259
Accuracy:32.142% D
KPH:31.600 C++
VKPH:4.700 D
L100 Python AP
D
Kills:134
V. Kills:91 146%
Deaths:47
KDR:2.851
Accuracy:31.404% F**
KPH:20.600 D
VKPH:14 D
L100 Python HESH
C+
Kills:68
V. Kills:10 N/A
Deaths:14
KDR:4.857
Accuracy:47.129% C+
KPH:36.600 D
VKPH:5.400 D
Kills:371 (371 + 0)
Deaths:88
KDR:4.216
VKDR:1.432
Vehicle Kills:126
Kill Difference:283
Playtime:13.710 hours
Usage:1%
Score:0.189m
Score/min:230
Driving Accuracy:47.129%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:598
V. Kills:416 143%
Deaths:89
KDR:6.719
Accuracy:36.519% F
KPH:25.400 C*
VKPH:17.700 B++
Titan-150 HEAT
C*
Kills:274
V. Kills:82 330%
Deaths:51
KDR:5.373
Accuracy:34.575% D**
KPH:23.100 C*
VKPH:6.900 D
Enforcer ML85
A+
Kills:173
V. Kills:107 160%
Deaths:32
KDR:5.406
Accuracy:33.989% D-
KPH:36.200 A+
VKPH:22.400 B*
E540 Halberd
B
Kills:80
V. Kills:48 163%
Deaths:8
KDR:10
Accuracy:34.192% D**
KPH:28 C+
VKPH:16.800 B
Kills:1,125 (872 + 253)
Deaths:180
KDR:6.250
VKDR:3.628
Vehicle Kills:653
Kill Difference:945
Playtime:43.023 hours
Usage:3%
Score:0.692m
Score/min:268
Driving Accuracy:34.575%
Gunner Accuracy:34.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:2,662
V. Kills:129 N/A
Deaths:155
KDR:17.174
Accuracy:55.915% B++
KPH:179.700 A
VKPH:8.700 C++
E540 Halberd-H
B**
Kills:1,397
V. Kills:655 213%
Deaths:167
KDR:8.365
Accuracy:53.428% C
KPH:64 B**
VKPH:30 B**
M40 Fury-H
B+
Kills:322
V. Kills:30 N/A
Deaths:24
KDR:13.417
Accuracy:39.437% C+
KPH:113.400 B+
VKPH:10.600 C+
Enforcer ML65-H
B++
Kills:102
V. Kills:78 129%
Deaths:25
KDR:4.080
Accuracy:53.191% C--
KPH:46.700 B++
VKPH:35.700 B+
M96 Mjolnir-H
B+
Kills:76
V. Kills:67 112%
Deaths:34
KDR:2.235
Accuracy:50.107% C++
KPH:45.400 C+
VKPH:40 B+
Kills:4,559 (0 + 4,559)
Deaths:405
KDR:11.257
VKDR:2.368
Vehicle Kills:959
Kill Difference:4,154
Playtime:43.337 hours
Usage:3%
Score:0.978m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:50.107%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:447
V. Kills:16 N/A
Deaths:12
KDR:37.250
Accuracy:19.595% B+
KPH:91.600 B*
VKPH:3.300 B+
M40 Fury
A+
Kills:336
V. Kills:45 N/A
Deaths:29
KDR:11.586
Accuracy:32.249% C
KPH:80.500 A+
VKPH:10.800 B
M40 Fury
B*
Kills:217
V. Kills:31 N/A
Deaths:21
KDR:10.333
Accuracy:31.664% C-
KPH:74 B*
VKPH:10.600 C+
M12 Kobalt
A*
Kills:109
V. Kills:7 N/A
Deaths:5
KDR:21.800
Accuracy:21.719% B**
KPH:93.500 B++
VKPH:6 A*
M20 Basilisk
B*
Kills:66
V. Kills:14 440%
Deaths:23
KDR:2.870
Accuracy:35.321% C
KPH:31.900 B*
VKPH:6.800 C-
M60-G Bulldog
B
Kills:62
V. Kills:4 N/A
Deaths:13
KDR:4.769
Accuracy:24.170% D--
KPH:35.100 B
VKPH:2.300 D-
M20 Basilisk
C
Kills:51
V. Kills:12 392%
Deaths:17
KDR:3
Accuracy:34.309% C
KPH:17.200 C
VKPH:4.100 D-
Kills:1,288 (0 + 1,288)
Deaths:120
KDR:10.733
VKDR:1.075
Vehicle Kills:129
Kill Difference:1,168
Playtime:19.949 hours
Usage:1%
Score:0.360m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:34.309%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:327
V. Kills:76 425%
Deaths:343
KDR:0.953
Accuracy:40.108% D
KPH:24.200 C++
VKPH:5.600 C+
S12 Renegade
B+
Kills:270
V. Kills:13 N/A
Deaths:166
KDR:1.627
Accuracy:44.178% C**
KPH:49.900 C+
VKPH:2.400 B+
M12 Kobalt-F
A+
Kills:193
V. Kills:19 N/A
Deaths:141
KDR:1.369
Accuracy:23.237% C*
KPH:26.900 C+
VKPH:2.600 A+
Kills:790 (790 + 0)
Deaths:650
KDR:1.215
VKDR:0.166
Vehicle Kills:108
Kill Difference:140
Playtime:26.085 hours
Usage:2%
Score:0.179m
Score/min:114
Driving Accuracy:23.237%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:363
V. Kills:14 N/A
Deaths:28
KDR:12.964
Accuracy:31.256% C
KPH:104.100 B*
VKPH:4 D
M20 Wyvern
C
Kills:54
V. Kills:31 169%
Deaths:15
KDR:3.600
Accuracy:28.813% D*
KPH:22.700 C
VKPH:13 C
Kills:417 (0 + 417)
Deaths:43
KDR:9.698
VKDR:1.047
Vehicle Kills:45
Kill Difference:374
Playtime:5.865 hours
Usage:0%
Score:0.076m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:28.813%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 2,7912,66215517.174C*15.6955.915%B++12.547%B179.9A8.7C++40714.8h4.5B++8B*
SAS-R 1,4291,4167711.837C0.3638.332%C+72.175%B+59.7B**N/A15123.7h2B+5.2B+
GD-7F 1,4201,4021,5400.91C+0.5723.07%C24.465%B*21.9CN/A6664h14.8C64C+
E540 Halberd-H 2,0521,3971678.365C*6.8953.428%C1.36%C--64.1B**30B**33821.8h4.7B+8.9B+
Sticky Grenade 1,3261,32211322N/A1,320.5262.989%B**N/A1652.5A5D43910.8h1.4B*2.1B++
Razor GD-23 1,3151,2929611.344B+0.1427.717%B++33.746%M46AN/A13928.1h10.8B+39B+
Carnage AR 1,2471,2321,0131.216C+0.2629.824%B**23.701%B+53.3B**N/A13223.1h11.6B++38.9B*
C150 Dalton 2,4021,2123613.357C1.8825.905%D*N/A34.4C++33.8B*37435.2h3.1B*12C*
C-4 1,5431,2068301.453C++0.0321.51%DN/A84.3C++23.6C52914.3h1B**4.4B+
Blitz GD-10 1,2181,2051,4050.858C+0.6222.747%C17.178%C++27.3C+N/A8344.2h14.7C*64.5C*
Gauss Compact S 1,2211,1932,2070.541C0.9420.509%D11.987%D--13.8C-N/A4386.2h9.5B+46.4C*
NS-11C 1,2051,1928891.341B+0.1427.738%B*26.426%A49.7AN/A16124h11.8B++42.5B++
LA39 Bruiser 1,2021,1899021.318C++0.1657.866%C12.111%C-49.5BN/A12524h2.5C+4.2C++
AF-19 Mercenary 1,2061,1818141.451B*0.0326.931%B**28.789%A47.1A*1A*19125.1h10.5B++39B++
EM4 Longshot 1,1621,1613942.947C+1.4741.513%B82.86%B+58.3A++N/A20219.9h1.7B*4.2B++
MKV Suppressed 1,1641,1586541.771B*0.2931.591%B**26.943%A74.7A*N/A16815.5h10.3B*32.5B++
NS-44 Commissioner 1,1691,1541,3840.834C+0.6531.854%C-32.582%A+38.7C**N/A10329.8h3.8C*11.8C++
NS-7 PDW 1,1671,1549471.219B0.2627.597%B+22.444%B*46B**N/A12125.1h12.3B++44.5B+
AF-4 Cyclone 1,1691,1521,0651.082C+0.4028.711%B++22.135%B+37.2C*N/A10331h9.9B+34.5B+
NC14 Bolt Driver 1,1541,1515022.293C**0.8137.547%B77.15%B44.1A+N/A12926.1h2B*5.4B++
Breaker Rocket Pods 1,2371,0912204.959C3.4848.676%C+N/A75.8C+10.1C--30614.4h11.6B++23.9B+
MANA Anti-Vehicle Turret 1,3099634682.058A+0.5849.318%A++6.127%M9630M++3460M**1554210.1h4.1A8.2A
CAS30 Tank Buster 1,5687746911.12C+0.3648.664%B+1.55%B8.6C*8.8B+11090.4h39.8C*81.8B+
NC6 Gauss SAW 7337237380.98C+0.5020.173%C++25.173%B36.2BN/A17820h9.5B47B
Mauler S6 7267098450.839C+0.6443.183%B20.733%B**34.3BN/A10520.7h5.1C+11.8C**
LA80 6716662622.542C1.0641.276%C+84.084%B++53.7B++N/A21212.4h1.8B++4.3B+
Frag Grenade 6426401640N/A638.5254.023%B**N/A711.1B**2.2D--24410.9h2.6B**4.8B**
M20 Mustang 1,2116205511.125C+0.3528.204%C3.387%B*12.4C+11.8C**18950.2h83.5B+295.9B+
NS-30 Vandal 6055993321.804C++0.3236.034%B+38.397%A+61.8B**N/A1419.7h4.7B*13.1B++
Titan-150 AP 1,014598896.719C*5.2436.519%F4.682%B**25.4C*17.7B++29223.5h3.8B10.4C+
Tank Mine 8525422552.125C+0.6536.699%C*N/A108.4C++62C+9825h1.7B+4.5B**
NCM1 Scattercannon 5365293731.418C+0.0633.532%C19.282%B*25.3C++N/A8020.9h8.8C26.3C+
NS-357 Underboss 5024985480.909C+0.5732.812%C25.703%B++42.2C++N/A13511.8h3.9B+11.9C++
Bouncing Betty 4874872561.902D0.4254.044%B**N/A135.3C**N/A3953.6h1.2A*2.3A++
NCM1 Scattercannon 4674631592.912C*1.4332.132%C19.223%B**52.6B**N/A1398.8h5.1B+16B
Reaper DMR 4644573681.242C+0.2429.105%B++34.573%A+50.8B*N/A1259h8.8B+30.1B++
GD-22S 4604513491.292C+0.1922.586%C+25.055%C++44.7BN/A17510.1h11C++48.8C*
M12 Kobalt 4634471237.25A*35.7719.595%B+19.911%B91.2B*3.3B+2864.9h15.7B++79.9B+
M60-A Bulldog 4934421431.571B+30.0954.548%B*2.036%C+81.9A++9.4A++2775.4h4.6B+8.4B*
19A Fortuna 4184075820.699C--0.7827.839%B21.13%C++16.2D-N/A4725.2h11.7D42C+
AF-8 RailJack 3643641213.008C*1.5340.177%B+79.945%B+51.3A*N/A1777.1h1.9B*4.7B++
CAS 14-E 3773632812.964C+11.4831.256%C1.928%C++103.7B*4D2463.5h16.9B**54.2B**
M40 Fury 3813362911.586B**10.1132.249%C1.786%C+80A10.7B4144.2h8.6B*26.5B++
M40 Fury-F 4033273430.953C0.5340.108%DN/A24.2C++5.6C+11913.5h9.1B+22.7C*
M30 Mustang AH 3633221212.661C1.1850.284%D1.863%B++35.8C4.6C+1919h7.4B+14.8C**
M40 Fury-H 3523222413.417C+11.9439.437%C+N/A115B+10.7C+3752.8h6.5B+16.6B+
NC05 Jackhammer 2892842471.15C+0.3344.873%C++15.845%C**42.4C++N/A1666.7h5.3C+11.8C++
NCM3 Raven 3992802221.261B+0.2231.687%D--2.857%C++13B++5.5C9121.5h17B**53.5B++
Titan-150 HEAT 356274515.373C*3.8934.575%D**4.015%B+23C*6.9D16111.9h3.1A8.9B++
Warden 2802733300.827C+0.6529.976%B+24.908%C++19.6C+N/A6413.9h9.9C+33.1B
S12 Renegade 2832701661.627C0.1544.178%C**2.593%D50C+2.4B+1465.4h2.9B+6.6B+
NS-11A 2692643790.697C-0.7823.578%C+23.864%B25.6CN/A7310.3h17D-72.2C
AF-18 Stalker 2472441891.291C+0.1934.564%A+22.951%B61A+N/A1514h10.1B**29.2B*
NC4 Mag-Shot 2452423850.629C+0.8524.174%C25.207%B*31.4B+N/A1077.7h8.4C++34.9C+
AF-23 Grinder 2372371981.197C0.2832.275%C14.346%C+23DN/A8610.3h9.5F29.5D*
MANA Anti-Personnel Turret 2402361441.639N/A0.1621.55%UN/A2360U40U5552500.1h18.7T*86.6T*
NS Decimator 3652333890.599C--0.8841.505%F--1.288%D22D12.5C25310.6h4.2B+10.2D
NS Baron G5 2352292430.942C+0.5446.736%B13.537%C+27.9CN/A878.2h4.5C*9.6C+
Gauss Rifle Burst 2302292171.055C0.4229.652%B+32.751%B++45.8C++N/A1765h11.6C+39.1C**
L105 Zephyr 264227395.821C4.3439.078%CN/A50.4C+8.2C+2794.5h5.4B+13.9C**
Mag-Cutter 23322410,4450.021C+1.4625.542%CN/A0.6C+N/A2367.3h2.4C**9.3C**
M40 Fury 2482172110.333B+8.8531.664%C-2.304%B+74.8B*10.7C+3792.9h10.7B+33.9C**
Vortek Rotary 4262162890.747C0.7324.535%D--5.556%A*9.6C9.3C+18822.6h74C*301.8C+
NCM3 Raven 3252082220.937C++0.5432.577%D-3.846%B++9.7C++5.4C8221.5h23.5B++72C**
Shrike 2772025870.344D1.1441.5%F6.436%A*17D6.3D-19511.9h4.3B**10.4B+
NC1 Gauss Rifle 1971931801.072C++0.4123.962%C**35.233%A*39.4B**N/A2604.9h12.8C++53.4B
M12 Kobalt-F 2121931411.369C+0.1123.237%C*8.29%C26.8C+2.6A+817.2h18.2C+78.4C*
NCM2 Falcon 2491921311.466B0.0137.57%C5.208%C++21.6B**6.4B*1238.9h7B*18.5B+
NS-15M1 1911881421.324C+0.1622.795%C++27.128%B++57B++N/A2103.3h12.2C**53.4C**
AF-41 Hacksaw 185185523.558B+2.0829.239%C+15.676%C**47.4B**N/A1433.9h5.3B++18.2B+
AF-41 Hacksaw 186183523.519B+2.0431.13%C+13.115%D46.9B**N/A1433.9h5.7B++18.4B+
EM1 1921822150.847C0.6319.629%C23.626%C**26.8C1.5M1326.8h13.9C+71C+
NC12 Sweeper 1811813180.569C--0.9142.26%C+10.497%D18.5C--N/A519.8h5.3C-12.6C+
Spear Anti-Vehicle Phalanx Turret 240173208.65C**7.1734.336%D-2.312%D--45.5B+17.6C4703.8h5.7B++16.5B+
Enforcer ML85 280173325.406C++3.9333.989%D-1.734%C36A+22.3B*4244.8h9.4B*27.6B+
C75 Viper 194169276.259B+4.7832.142%DN/A31.9C++4.7D2085.3h8.6B*26.8B+
Hornet Missiles 250164404.1C+2.6246.664%D**N/A48.2C25.3C--3823.4h8.2B++17.6C**
Auraxium Mag-Cutter 1671628,9730.018C1.4623.983%C1.852%D-0.6CN/A2257.7h2.4C10.2C++
Tempest 1651622020.802D0.6827.806%C**25.926%B++29.5DN/A845.5h14.7F--52.7D--
NS-11P 1621602600.615C-0.8620.534%C-17.5%C18.4C--N/A718.7h15.3C74.5C+
M60-A Bulldog 181160532B+30.5247.839%C**2.5%C++53.3B++7A2233h5.2B+10.8B+
L100 Python AP 225134472.851C1.3731.404%F**5.224%A20.6D14D2436.5h5.2B+16.6D--
LA3 Desperado 1271251520.822C+0.6627.904%C+27.2%A32.1C+N/A1043.9h8.9C++31.8C++
NS-AM7 Archer 2081194020.296C-1.1845.293%F-21.849%B+2.8D-2.1C2543h16.1B+35.4C++
M12 Kobalt 116109521.8B**20.3221.719%B**23.853%B**90.8B++5.8A*3861.2h20.5C94.2C**
NS-44L Blackhand 110109741.473C**0.0147.128%B+73.395%A*18.8CN/A525.8h3.3B*7B++
NCM2 Falcon 129103741.392B+0.0942.289%C+5.825%B+19.4A4.9C+1035.3h10.2B++24.2B++
Enforcer ML65-H 180102254.08C+2.6053.191%C--2.941%B*46.4B++35.5B+4632.2h11.7B++22B++
M60-A Bulldog 11196244C2.5238.635%B+2.083%B+40C*6.3C++2462.4h5.7C+14.8B+
MAX Punch 96948090.116C*1.3630.547%D--N/A1.6C+N/A460.3h2C++6.6C+
AF-23 Grinder 9393432.163C+0.6830.569%D25.807%A**37.2C**N/A1402.5h5.9B+19.5C++
NS Campion 96855,2280.016D1.4646.538%B*N/A0.6CN/A2145.9h3.4F7.3C**
E540 Halberd 12880810B+8.5234.192%D**5%B*27.6C+16.6B2522.9h5.5C**16C--
NS-61 Emissary 81791160.681C+0.8021.732%D--20.253%B++26.3C+N/A683h12.2B56.3C+
NS-44 Commissioner AE 7676820.927C0.5535.333%D36.842%A44.7C+N/A1111.7h4.2C--11.8C--
M96 Mjolnir-H 14376342.235C--0.7650.107%C++N/A44.7C+39.4B+4931.7h37C++73.9C**
Hunter QCX 8875920.815C++0.6633.038%D16%D20.3B+3.5C*1023.7h3.5B10.5B
L100 Python HESH 7868144.857C--3.3847.129%C+4.412%M35.8D5.3D2451.9h2.9B+6.1B+
M20 Basilisk 8066232.87C+1.3935.321%C3.03%D--31.4B*6.7C-2142.1h59.5B168.5B++
Dual-75 Duster 7165115.909C--4.4336.078%C3.077%M*43.3D4C2251.5h6C+16.6C+
M60-G Bulldog 6662134.769C++3.2924.17%D--4.839%A34.4B2.2D-1741.8h5B**20.9C**
The Slasher 60602170.276S1.2073.672%M+18.333%B+5.9B+N/A910.2h5.3T-7.2C++
M20 Wyvern 8554153.6C2.1228.813%D*11.111%A*22.5C12.9C1692.4h72.9C*253.2C+
Hawk GD-68 7954960.563C0.9255.183%D--1.852%C--13.5C6.3D2404h6.4B*11.6B+
A30 Walker 9752192.737C+1.2625.398%C++N/A14.1B**12.2B*1733.7h166.6B+656B+
Aspis Anti-Aircraft Phalanx Turret 10752114.727B+3.2529.031%B+N/A20.8A++22A*4102.5h88A+303.2B*
M20 Basilisk 6351173C++1.5234.309%C1.961%D**17C4D-1923h105.5C+307.6C
Auraxium Slasher 53503,2450.015C1.4622.243%C--N/A0.4C-N/A1123.1h2.3C++10.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter362,0191.6h
Restoration Kit857651.6h
Nano-Armor Kit587591,61145.4h
Flail Targeting Dart4530.3h
Anti-Vehicle MANA Turret741,9383.4h
Spawn Beacon161,2781.3h
Spitfire Auto-Turret276020.8h
AE Nano-Armor Kit701621,92650.2h
Nanite Revive Grenade07860.2h
Medical Kit6623,1179.8h
Medical Applicator524144,51911.1h
Deconstruction Tool02890.1h
Welding Device13230h
AE Medical Applicator42097,0649h
Recon Detection Device1244,0237h
Shield Recharging Field271,5260.6h
Ammunition Package613,8692.7h
Anti-Infantry MANA Turret253681h
WLT-Howler Mining Laser0650h
Nano-Repair Grenade0540h
Snowman Soldier5700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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