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Imperator griffdog1106[ZIP] griffdog1106
NC BR 118

KDR: 1.48

Score: 28.3m

Last Seen: May 18th, 2019 4:28 AM
- OFFLINE - 7.2 hour(s)

Battle Rank 119 (118 total) - New Conglomerate on Emerald - Outfit Member of ZipZapZoop[ZIP] ZipZapZoop
NC outfit on Emerald

Members: 6
Level Progress (to 120): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H E540 Halberd-H SAS-R GD-7F Sticky Grenade Razor GD-23 Carnage AR C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $654,273 MLG Score: 523
Fun Score: N/A
Cheeseburgers Flipped: 516TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.37%26.592%70131116617,9681.061560.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.255%1.022B**0.885B*-1.004D*HEAD ++ (~13.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.457B+10.70.252C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.129%1.877%267511923,037132017992.29902169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.292%-0.447C--0.26C*0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.30.297C*37.50.292C*75.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.542%4.512%64411931,08621056670.515914163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.375%-0.526D1.243B**-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.729B++3.70.703B++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.447%6.992%5151511827,523170926114.39942288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.594%-0.253C0.64B+0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.815B++7.40.814B++14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.308%78.346%515511924,9832522241.97581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.84%0.647B+0.733B++-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+1.90.408B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.935%15.142%515311942,536972342.60905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%0.37C**0.109C+-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.368C**3.80.211C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZipZapZoop[ZIP] ZipZapZoop
NC outfit on Emerald

Members: 6
28.3m246%325 (19.5k)271 (16.3k)1.4831855,05137,1171.70078118 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1197273116.37%19.19%31402:4921

7% Combat Medic53% Engineer6% Heavy Assault14% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:45 PMDec 6th, 2018 12:35 AMMay 26th, 2019 10:43 AM (16h) (PST)May 18th, 2019 1:04 AM (9d) (PST)May 18th, 2019 12:28 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6541994550.5270.3550.1011.4970.082523

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,22111,93327,2883221690516,278

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1741.6h/72.6d 8,077 10,564 17,630 156.4k 1,463 4,110 8,523 68.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:726
Deaths:743
KDR:0.977
Accuracy:20.158% C+
HSR:25.069% C**
GD-22S
C*
Kills:453
Deaths:354
KDR:1.280
Accuracy:22.536% C+
HSR:25.166% C*
NC05 Jackhammer
C*
Kills:284
Deaths:247
KDR:1.150
Accuracy:44.873% C++
HSR:15.845% C*
NS-15M1
B++
Kills:188
Deaths:142
KDR:1.324
Accuracy:22.795% C++
HSR:27.128% B++
EM1
B
Kills:182
Deaths:215
KDR:0.847
Accuracy:19.629% C
HSR:23.626% B
Kills:1,833
Deaths (as Heavy Assault):1,701
Deaths (to Heavy Assaults):9,824
KDR:1.0776
Kill Difference:132
Playtime:96.955 hours
Usage:6%
Score:1.432m
Score/min:246
Accuracy (listed only):25.998%
HSR (listed only):23.367%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,408
Deaths:1,544
KDR:0.912
Accuracy:23.106% C
HSR:24.361% B*
Razor GD-23
A**
Kills:1,292
Deaths:961
KDR:1.344
Accuracy:27.717% B++
HSR:33.746% A**
Gauss Compact S
D
Kills:1,193
Deaths:2,207
KDR:0.541
Accuracy:20.509% D
HSR:11.987% D--
NS-11C
A
Kills:1,192
Deaths:889
KDR:1.341
Accuracy:27.738% B*
HSR:26.426% A
LA39 Bruiser
C
Kills:1,189
Deaths:902
KDR:1.318
Accuracy:57.866% C
HSR:12.111% C-
AF-19 Mercenary
A
Kills:1,181
Deaths:814
KDR:1.451
Accuracy:26.931% B**
HSR:28.789% A
Mauler S6
B++
Kills:1,166
Deaths:1,351
KDR:0.863
Accuracy:42.194% C++
HSR:18.954% B++
19A Fortuna
B
Kills:411
Deaths:584
KDR:0.704
Accuracy:27.790% B
HSR:20.925% C++
Warden
B+
Kills:273
Deaths:331
KDR:0.825
Accuracy:29.903% B+
HSR:24.908% C++
NS Baron G5
C**
Kills:229
Deaths:243
KDR:0.942
Accuracy:46.736% C**
HSR:13.537% C+
NC12 Sweeper
C+
Kills:181
Deaths:318
KDR:0.569
Accuracy:42.260% C+
HSR:10.497% D
Kills:9,715
Deaths (as Engineer):10,144
Deaths (to Engineers):9,074
KDR:0.95771
Kill Difference:429
Playtime:927.884 hours
Usage:53%
Score:14.880m
Score/min:267
Accuracy (listed only):33.886%
HSR (listed only):20.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:1,408
Deaths:1,544
KDR:0.912
Accuracy:23.106% C
HSR:24.361% B*
Razor GD-23
A**
Kills:1,292
Deaths:961
KDR:1.344
Accuracy:27.717% B++
HSR:33.746% A**
Blitz GD-10
C++
Kills:1,205
Deaths:1,405
KDR:0.858
Accuracy:22.747% C
HSR:17.178% C++
Gauss Compact S
D
Kills:1,193
Deaths:2,207
KDR:0.541
Accuracy:20.509% D
HSR:11.987% D--
NS-11C
A
Kills:1,192
Deaths:889
KDR:1.341
Accuracy:27.738% B*
HSR:26.426% A
LA39 Bruiser
C
Kills:1,189
Deaths:902
KDR:1.318
Accuracy:57.866% C
HSR:12.111% C-
AF-19 Mercenary
A
Kills:1,181
Deaths:814
KDR:1.451
Accuracy:26.931% B**
HSR:28.789% A
Mauler S6
B++
Kills:1,166
Deaths:1,351
KDR:0.863
Accuracy:42.194% C++
HSR:18.954% B++
MKV Suppressed
A
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:31.591% B**
HSR:26.943% A
NS-7 PDW
B*
Kills:1,154
Deaths:947
KDR:1.219
Accuracy:27.597% B+
HSR:22.444% B*
AF-4 Cyclone
B++
Kills:1,152
Deaths:1,065
KDR:1.082
Accuracy:28.711% B++
HSR:22.135% B+
19A Fortuna
B
Kills:411
Deaths:584
KDR:0.704
Accuracy:27.790% B
HSR:20.925% C++
NS Baron G5
C**
Kills:229
Deaths:243
KDR:0.942
Accuracy:46.736% C**
HSR:13.537% C+
NC12 Sweeper
C+
Kills:181
Deaths:318
KDR:0.569
Accuracy:42.260% C+
HSR:10.497% D
Tempest
B*
Kills:162
Deaths:202
KDR:0.802
Accuracy:27.806% C*
HSR:25.926% B*
Kills:14,273
Deaths (as Light Assault):14,086
Deaths (to Light Assaults):6,100
KDR:1.01328
Kill Difference:187
Playtime:282.328 hours
Usage:16%
Score:4.404m
Score/min:260
Accuracy (listed only):32.086%
HSR (listed only):21.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B**
Kills:1,232
Deaths:1,013
KDR:1.216
Accuracy:29.824% B**
HSR:23.701% B+
Blitz GD-10
C++
Kills:1,205
Deaths:1,405
KDR:0.858
Accuracy:22.747% C
HSR:17.178% C++
LA39 Bruiser
C
Kills:1,189
Deaths:902
KDR:1.318
Accuracy:57.866% C
HSR:12.111% C-
Mauler S6
B++
Kills:1,166
Deaths:1,351
KDR:0.863
Accuracy:42.194% C++
HSR:18.954% B++
MKV Suppressed
A
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:31.591% B**
HSR:26.943% A
NS-7 PDW
B*
Kills:1,154
Deaths:947
KDR:1.219
Accuracy:27.597% B+
HSR:22.444% B*
AF-4 Cyclone
B++
Kills:1,152
Deaths:1,065
KDR:1.082
Accuracy:28.711% B++
HSR:22.135% B+
Reaper DMR
A+
Kills:458
Deaths:368
KDR:1.245
Accuracy:29.022% B++
HSR:34.498% A+
NS-11A
B
Kills:264
Deaths:379
KDR:0.697
Accuracy:23.578% C+
HSR:23.864% B
NS Baron G5
C**
Kills:229
Deaths:243
KDR:0.942
Accuracy:46.736% C**
HSR:13.537% C+
Gauss Rifle Burst
B++
Kills:229
Deaths:217
KDR:1.055
Accuracy:29.652% B+
HSR:32.751% B++
NC1 Gauss Rifle
A*
Kills:193
Deaths:180
KDR:1.072
Accuracy:23.962% C*
HSR:35.233% A*
NC12 Sweeper
C+
Kills:181
Deaths:318
KDR:0.569
Accuracy:42.260% C+
HSR:10.497% D
Tempest
B*
Kills:162
Deaths:202
KDR:0.802
Accuracy:27.806% C*
HSR:25.926% B*
NS-11P
C
Kills:160
Deaths:260
KDR:0.615
Accuracy:20.534% C--
HSR:17.500% C
Kills:10,132
Deaths (as Combat Medic):9,504
Deaths (to Combat Medics):3,625
KDR:1.06608
Kill Difference:628
Playtime:117.138 hours
Usage:7%
Score:2.481m
Score/min:353
Accuracy (listed only):32.272%
HSR (listed only):22.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,423
Deaths:774
KDR:1.839
Accuracy:38.353% C+
HSR:72.172% B+
Blitz GD-10
C++
Kills:1,205
Deaths:1,405
KDR:0.858
Accuracy:22.747% C
HSR:17.178% C++
EM4 Longshot
B+
Kills:1,161
Deaths:394
KDR:2.947
Accuracy:41.513% B
HSR:82.860% B+
MKV Suppressed
A
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:31.591% B**
HSR:26.943% A
NS-7 PDW
B*
Kills:1,154
Deaths:947
KDR:1.219
Accuracy:27.597% B+
HSR:22.444% B*
NS-44 Commissioner
A+
Kills:1,154
Deaths:1,384
KDR:0.834
Accuracy:31.854% C--
HSR:32.582% A+
AF-4 Cyclone
B++
Kills:1,152
Deaths:1,065
KDR:1.082
Accuracy:28.711% B++
HSR:22.135% B+
NC14 Bolt Driver
B
Kills:1,151
Deaths:502
KDR:2.293
Accuracy:37.547% B
HSR:77.150% B
LA80
B++
Kills:882
Deaths:343
KDR:2.571
Accuracy:40.916% C+
HSR:83.220% B++
NS-30 Vandal
A+
Kills:599
Deaths:332
KDR:1.804
Accuracy:36.034% B+
HSR:38.397% A+
NS-357 Underboss
B+
Kills:522
Deaths:575
KDR:0.908
Accuracy:32.633% C-
HSR:25.671% B+
AF-8 RailJack
B+
Kills:366
Deaths:123
KDR:2.976
Accuracy:40% B+
HSR:80.055% B+
AF-18 Stalker
A+
Kills:244
Deaths:189
KDR:1.291
Accuracy:34.564% A+
HSR:22.951% B+
NC4 Mag-Shot
B*
Kills:242
Deaths:385
KDR:0.629
Accuracy:24.174% C-
HSR:25.207% B*
Tempest
B*
Kills:162
Deaths:202
KDR:0.802
Accuracy:27.806% C*
HSR:25.926% B*
LA3 Desperado
B+
Kills:147
Deaths:173
KDR:0.850
Accuracy:28.992% C++
HSR:23.129% B+
NS-AM7 Archer
B+
Kills:122
Deaths:403
KDR:0.303
Accuracy:45.354% F-
HSR:21.312% B+
NS-44L Blackhand
A*
Kills:109
Deaths:74
KDR:1.473
Accuracy:47.128% B+
HSR:73.395% A*
NS-61 Emissary
B+
Kills:80
Deaths:116
KDR:0.690
Accuracy:21.706% D--
HSR:20% B+
NS-44 Commissioner AE
A+
Kills:76
Deaths:82
KDR:0.927
Accuracy:35.333% D
HSR:36.842% A+
Kills:13,109
Deaths (as Infiltrator):10,122
Deaths (to Infiltrators):5,457
KDR:1.2951
Kill Difference:2,987
Playtime:246.592 hours
Usage:14%
Score:4.001m
Score/min:270
Accuracy (listed only):33.728%
HSR (listed only):41.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:529
Deaths:373
KDR:1.418
Accuracy:33.532% C-
HSR:19.282% B*
NCM1 Scattercannon
B**
Kills:463
Deaths:159
KDR:2.912
Accuracy:32.132% C-
HSR:19.223% B**
NCM3 Raven
C++
Kills:280
Deaths:222
KDR:1.261
Accuracy:31.687% D--
HSR:2.857% C++
AF-23 Grinder
C+
Kills:237
Deaths:198
KDR:1.197
Accuracy:32.275% C-
HSR:14.346% C+
NCM3 Raven
B++
Kills:208
Deaths:222
KDR:0.937
Accuracy:32.577% D-
HSR:3.846% B++
NCM2 Falcon
C++
Kills:192
Deaths:131
KDR:1.466
Accuracy:37.570% C
HSR:5.208% C++
AF-41 Hacksaw
C+
Kills:190
Deaths:53
KDR:3.585
Accuracy:31.800% C+
HSR:13.158% D
AF-41 Hacksaw
B+
Kills:189
Deaths:53
KDR:3.566
Accuracy:29.656% C
HSR:15.873% B+
NCM2 Falcon
B+
Kills:103
Deaths:74
KDR:1.392
Accuracy:42.289% C++
HSR:5.825% B+
AF-23 Grinder
A**
Kills:93
Deaths:43
KDR:2.163
Accuracy:30.569% D-
HSR:25.807% A**
Kills:2,484
Deaths (as MAX Suit):764
Deaths (to MAX Suits):2,410
KDR:3.25131
Kill Difference:1,720
Playtime:64.656 hours
Usage:4%
Score:1.151m
Score/min:297
Accuracy (listed only):33.409%
HSR (listed only):12.542%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,091
V. Kills:146 N/A
Deaths:221
KDR:4.937
Accuracy:48.679% C+
KPH:75.600 C+
VKPH:10.100 C-
M20 Mustang
B
Kills:620
V. Kills:591 105%
Deaths:551
KDR:1.125
Accuracy:28.204% C--
KPH:12.300 C+
VKPH:11.800 B
M30 Mustang AH
C+
Kills:322
V. Kills:41 N/A
Deaths:121
KDR:2.661
Accuracy:50.284% D
KPH:36 C
VKPH:4.600 C+
Vortek Rotary
C+
Kills:228
V. Kills:215 106%
Deaths:298
KDR:0.765
Accuracy:24.560% D*
KPH:9.900 C
VKPH:9.300 C+
Hornet Missiles
C
Kills:173
V. Kills:91 188%
Deaths:40
KDR:4.325
Accuracy:46.461% D**
KPH:51.400 C
VKPH:27 C-
Kills:2,434 (1,170 + 0)
Deaths:1,231
KDR:1.977
VKDR:0.881
Vehicle Kills:1,084
Kill Difference:1,203
Playtime:100.027 hours
Usage:6%
Score:1.277m
Score/min:213
Piloting Accuracy:24.560%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,223
V. Kills:1,195 102%
Deaths:364
KDR:3.360
Accuracy:25.932% D*
KPH:34.300 C++
VKPH:33.500 B*
CAS30 Tank Buster
B+
Kills:776
V. Kills:795 97%
Deaths:691
KDR:1.123
Accuracy:48.648% B+
KPH:8.600 C++
VKPH:8.800 B+
L105 Zephyr
C+
Kills:228
V. Kills:37 N/A
Deaths:41
KDR:5.561
Accuracy:38.943% C
KPH:50.700 C+
VKPH:8.200 C+
Dual-75 Duster
C
Kills:126
V. Kills:9 N/A
Deaths:14
KDR:9
Accuracy:40.188% C++
KPH:53.900 C-
VKPH:3.800 C
Kills:2,353 (776 + 1,577)
Deaths:1,110
KDR:2.120
VKDR:1.834
Vehicle Kills:2,036
Kill Difference:1,243
Playtime:133.063 hours
Usage:8%
Score:1.493m
Score/min:187
Piloting Accuracy:48.648%
Gunner Accuracy:40.188%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:169
V. Kills:25 N/A
Deaths:27
KDR:6.259
Accuracy:32.142% D
KPH:31.600 C++
VKPH:4.700 D
L100 Python AP
D
Kills:142
V. Kills:94 149%
Deaths:48
KDR:2.958
Accuracy:31.621% F*
KPH:21.700 D
VKPH:14.400 D
L100 Python HESH
C+
Kills:68
V. Kills:10 N/A
Deaths:14
KDR:4.857
Accuracy:47.129% C+
KPH:36.600 D
VKPH:5.400 D
Kills:379 (379 + 0)
Deaths:89
KDR:4.258
VKDR:1.449
Vehicle Kills:129
Kill Difference:290
Playtime:13.748 hours
Usage:1%
Score:0.193m
Score/min:234
Driving Accuracy:47.129%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:602
V. Kills:417 144%
Deaths:89
KDR:6.764
Accuracy:36.561% F
KPH:25.600 C*
VKPH:17.700 B+
Titan-150 HEAT
C*
Kills:274
V. Kills:82 330%
Deaths:51
KDR:5.373
Accuracy:34.575% D*
KPH:23.100 C*
VKPH:6.900 D
Enforcer ML85
A+
Kills:177
V. Kills:109 161%
Deaths:33
KDR:5.364
Accuracy:33.908% D-
KPH:36.400 A+
VKPH:22.400 B*
E540 Halberd
B+
Kills:82
V. Kills:48 167%
Deaths:9
KDR:9.111
Accuracy:34.392% D**
KPH:28.600 C+
VKPH:16.700 B+
Kills:1,135 (876 + 259)
Deaths:182
KDR:6.236
VKDR:3.604
Vehicle Kills:656
Kill Difference:953
Playtime:43.150 hours
Usage:2%
Score:0.701m
Score/min:271
Driving Accuracy:34.575%
Gunner Accuracy:34.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:2,664
V. Kills:129 N/A
Deaths:155
KDR:17.187
Accuracy:55.917% B+
KPH:179.700 A
VKPH:8.700 C*
E540 Halberd-H
B**
Kills:1,433
V. Kills:670 214%
Deaths:172
KDR:8.331
Accuracy:53.590% C
KPH:64.600 B**
VKPH:30.200 B**
M40 Fury-H
B++
Kills:323
V. Kills:31 N/A
Deaths:24
KDR:13.458
Accuracy:39.552% C+
KPH:113.500 B++
VKPH:10.900 C+
Enforcer ML65-H
B++
Kills:102
V. Kills:78 129%
Deaths:25
KDR:4.080
Accuracy:53.191% C-
KPH:46.700 B++
VKPH:35.700 B+
M96 Mjolnir-H
B++
Kills:82
V. Kills:70 115%
Deaths:34
KDR:2.412
Accuracy:50.604% C++
KPH:47.200 C+
VKPH:40.300 B++
Kills:4,604 (0 + 4,604)
Deaths:410
KDR:11.229
VKDR:2.385
Vehicle Kills:978
Kill Difference:4,194
Playtime:43.767 hours
Usage:3%
Score:0.991m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:50.604%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:554
V. Kills:18 N/A
Deaths:14
KDR:39.571
Accuracy:20.366% B+
KPH:100.600 B**
VKPH:3.300 B+
M40 Fury
A
Kills:336
V. Kills:45 N/A
Deaths:29
KDR:11.586
Accuracy:32.249% C
KPH:80.500 A
VKPH:10.800 B
M40 Fury
B*
Kills:228
V. Kills:36 N/A
Deaths:22
KDR:10.364
Accuracy:31.976% C-
KPH:76.100 B*
VKPH:12 C*
M12 Kobalt
A*
Kills:118
V. Kills:7 N/A
Deaths:6
KDR:19.667
Accuracy:21.618% B*
KPH:94.800 B++
VKPH:5.600 A*
M20 Basilisk
B**
Kills:70
V. Kills:14 467%
Deaths:25
KDR:2.800
Accuracy:35.752% C
KPH:32 B**
VKPH:6.400 C--
M60-G Bulldog
B
Kills:62
V. Kills:4 N/A
Deaths:13
KDR:4.769
Accuracy:24.170% D--
KPH:35.100 B
VKPH:2.300 D--
M20 Basilisk
C+
Kills:55
V. Kills:12 423%
Deaths:19
KDR:2.895
Accuracy:34.362% C
KPH:18.200 C+
VKPH:4 D--
Kills:1,423 (0 + 1,423)
Deaths:128
KDR:11.117
VKDR:1.063
Vehicle Kills:136
Kill Difference:1,295
Playtime:20.896 hours
Usage:1%
Score:0.395m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:34.362%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:327
V. Kills:76 425%
Deaths:343
KDR:0.953
Accuracy:40.108% D
KPH:24.200 C++
VKPH:5.600 C+
S12 Renegade
C*
Kills:272
V. Kills:13 N/A
Deaths:167
KDR:1.629
Accuracy:44.176% C*
KPH:49.100 C+
VKPH:2.300 C*
M12 Kobalt-F
A+
Kills:196
V. Kills:19 N/A
Deaths:144
KDR:1.361
Accuracy:23.262% C*
KPH:27.100 C+
VKPH:2.600 A+
Kills:795 (795 + 0)
Deaths:654
KDR:1.216
VKDR:0.165
Vehicle Kills:108
Kill Difference:141
Playtime:26.271 hours
Usage:2%
Score:0.180m
Score/min:114
Driving Accuracy:23.262%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:379
V. Kills:15 N/A
Deaths:29
KDR:13.069
Accuracy:31.423% C
KPH:106.400 B**
VKPH:4.200 D
M20 Wyvern
C+
Kills:54
V. Kills:31 169%
Deaths:15
KDR:3.600
Accuracy:28.788% D*
KPH:22.500 C
VKPH:12.900 C+
Kills:433 (0 + 433)
Deaths:44
KDR:9.841
VKDR:1.045
Vehicle Kills:46
Kill Difference:389
Playtime:5.962 hours
Usage:0%
Score:0.078m
Score/min:218
Piloting Accuracy:N/A%
Gunner Accuracy:28.788%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 2,7932,66415517.187C**15.7055.917%B+12.538%B180A8.7C*40714.8h4.5B*8B*
E540 Halberd-H 2,1031,4331728.331C*6.8553.59%C1.326%C--64.5B**30.2B**34022.2h4.7B++8.8B++
SAS-R 1,4361,4237741.839C0.3638.353%C+72.172%B+59.8B**N/A15223.8h2B+5.2B+
GD-7F 1,4271,4081,5440.912C+0.5723.106%C24.361%B*22CN/A6664.1h14.7C63.8C+
Sticky Grenade 1,3281,32411324N/A1,322.5262.94%B**N/A1655A5D43870.8h1.4B*2.1B*
Razor GD-23 1,3151,2929611.344B+0.1427.717%B++33.746%A**46AN/A14028.1h10.8B++39B+
Carnage AR 1,2471,2321,0131.216C+0.2729.824%B**23.701%B+53.3B**N/A13223.1h11.6B*38.9B*
C150 Dalton 2,4181,2233643.36C-1.8825.932%D*N/A34.4C++33.6B*37135.6h3.1B*12C++
C-4 1,5541,2158311.462C++0.0221.544%DN/A85C++23.7C53414.3h1B**4.4B++
Blitz GD-10 1,2181,2051,4050.858C+0.6322.747%C17.178%C++27.3C+N/A8344.2h14.7C*64.5C*
Gauss Compact S 1,2211,1932,2070.541C0.9420.509%D11.987%D--13.8C-N/A4386.2h9.5B+46.4C*
NS-11C 1,2051,1928891.341B+0.1427.738%B*26.426%A49.7AN/A16224h11.8B++42.5B++
LA39 Bruiser 1,2021,1899021.318C++0.1757.866%C12.111%C-49.5B+N/A12624h2.5C+4.2C++
AF-19 Mercenary 1,2061,1818141.451B*0.0326.931%B**28.789%A47.1A++1A*19425.1h10.5B++39B++
Mauler S6 1,1871,1661,3510.863C+0.6242.194%C++18.954%B++37.3B+N/A10931.3h5C++11.9C**
EM4 Longshot 1,1621,1613942.947C+1.4641.513%B82.86%B+58.3A++N/A20219.9h1.7B**4.2B++
MKV Suppressed 1,1641,1586541.771B*0.2931.591%B**26.943%A74.7A*N/A16815.5h10.3B**32.5B++
NS-7 PDW 1,1671,1549471.219B0.2627.597%B+22.444%B*46B**N/A12125.1h12.3B++44.5B+
NS-44 Commissioner 1,1691,1541,3840.834C+0.6531.854%C--32.582%A+38.7C*N/A10329.8h3.8C*11.8C++
AF-4 Cyclone 1,1691,1521,0651.082C+0.4028.711%B++22.135%B+37.2C*N/A10331h9.9B+34.5B+
NC14 Bolt Driver 1,1541,1515022.293B0.8137.547%B77.15%B44.1A+N/A13026.1h2B**5.4B++
Breaker Rocket Pods 1,2371,0912214.937C3.4548.679%C+N/A75.8C+10.1C-30514.4h11.7B++24B+
MANA Anti-Vehicle Turret 1,3179694682.071A0.5949.326%C6.089%A**9690U3480S3123280.1h4M8.2A++
LA80 8898823432.571C1.0940.916%C+83.22%B++56.9B*N/A20415.5h1.8B*4.3B++
CAS30 Tank Buster 1,5717766911.123C+0.3648.648%B+1.546%B8.6C++8.8B+11090.6h39.8C*81.7B+
NC6 Gauss SAW 7367267430.977C+0.5120.158%C+25.069%C**35.9BN/A17820.2h9.5B46.9B
Frag Grenade 6916881688N/A686.5254.149%AN/A688B*3D-24531h2.6B**4.8B**
M20 Mustang 1,2116205511.125C+0.3628.204%C--3.387%B*12.4C+11.8B18950.2h83.5B+295.9B+
Titan-150 AP 1,019602896.764C++5.2836.561%F4.651%B**25.6C*17.7B+29523.5h3.8B++10.4C+
NS-30 Vandal 6055993321.804C++0.3236.034%B+38.397%A+61.8B**N/A1419.7h4.7B*13.1B++
M12 Kobalt 5725541439.571A*38.0920.366%B+19.314%C*100.7B**3.3B+3185.5h16.5B+81.2B+
Tank Mine 8585462582.116C+0.6336.472%C*N/A107.1C++61.2C+9785.1h1.7B+4.6B**
NCM1 Scattercannon 5365293731.418C+0.0733.532%C-19.282%B*25.3C*N/A8020.9h8.8C26.3C
NS-357 Underboss 5285225750.908C+0.5832.633%C-25.671%B+42.1C++N/A13412.4h4C**12.2C++
Bouncing Betty 4874872581.888D0.4054.174%B**N/A135.3C*N/A3953.6h1.3A++2.3A++
M60-A Bulldog 5224711433.643B+32.1654.793%B*1.911%C82.6A++8.9A+2775.7h4.6B+8.4B*
NCM1 Scattercannon 4674631592.912C*1.4332.132%C-19.223%B**52.6B**N/A1398.8h5.1B+16B
Reaper DMR 4654583681.245C+0.2429.022%B++34.498%A+50.3B++N/A1249.1h8.7B+30.1B++
GD-22S 4624533541.28C+0.2022.536%C+25.166%C*44.4BN/A17510.2h11C*48.9C*
19A Fortuna 4224115840.704C--0.7827.79%B20.925%C++16.3D-N/A4725.2h11.6D41.9C+
CAS 14-E 3943792913.069C+11.5931.423%C2.111%C*105.3B*4.2D2523.6h16.7B**53.3B*
AF-8 RailJack 3663661232.976C*1.4940%B+80.055%B+50.8A*N/A1757.2h1.9B*4.7B++
M40 Fury 3813362911.586B**10.1032.249%C1.786%C+80A10.7B4144.2h8.6B*26.5B++
M40 Fury-F 4033273430.953C0.5340.108%DN/A24.2C++5.6C+11913.5h9.1B22.7C*
M40 Fury-H 3543232413.458C++11.9739.552%C+N/A115.4B++11.1C+3802.8h6.6B+16.6B+
M30 Mustang AH 3633221212.661C1.1850.284%D1.863%B++35.8C4.6C+1929h7.4B+14.8C**
NC05 Jackhammer 2892842471.15C+0.3344.873%C++15.845%C*42.4C++N/A1666.7h5.3C+11.8C++
NCM3 Raven 3992802221.261B+0.2231.687%D--2.857%C++13B++5.5C9121.5h17B**53.5B+
Titan-150 HEAT 356274515.373C++3.8934.575%D*4.015%B++23C*6.9D16411.9h3.1A8.9B+
Warden 2802733310.825C+0.6629.903%B+24.908%C++19.5C+N/A6514h9.9C++33.2B
S12 Renegade 2852721671.629C0.1544.176%C*2.574%D-49.5C+2.4C*1445.5h3B+6.7B+
NS-11A 2692643790.697C0.7923.578%C+23.864%B25.6CN/A7410.3h17D-72.2C
AF-18 Stalker 2472441891.291C+0.1934.564%A+22.951%B+61A+N/A1514h10.1B**29.2B**
NC4 Mag-Shot 2452423850.629C+0.8524.174%C-25.207%B*31.4BN/A1087.7h8.4C++34.9C+
MANA Anti-Personnel Turret 2452411471.639N/A0.1621.624%UN/A2410U40U5692300.1h18.6T*86T*
AF-23 Grinder 2372371981.197C0.2932.275%C-14.346%C+23DN/A8610.3h9.5D**29.5D*
NS Decimator 3652333930.593C--0.8941.474%F--1.288%D22D12.5C25210.6h4.2B+10.2D
NS Baron G5 2352292430.942C+0.5446.736%C**13.537%C+27.9CN/A878.2h4.5C*9.6C+
Gauss Rifle Burst 2302292171.055C0.4329.652%B+32.751%B++45.8C++N/A1765h11.6C+39.1C**
Vortek Rotary 4432282980.765C0.7224.56%D*5.263%A++9.9C9.3C+18723h71.5C**291.1C+
M40 Fury 2642282210.364B+8.8831.976%C-2.193%B+76B*12C*4033h10.6B+33.3C**
L105 Zephyr 265228415.561C4.0838.943%CN/A50.7C+8.2C+2794.5h5.4B+13.9C**
Mag-Cutter 23322410,4450.021C+1.4625.542%CN/A0.6C+N/A2367.6h2.4C**9.3C**
NCM3 Raven 3252082220.937C++0.5532.577%D-3.846%B++9.7C++5.4C8221.5h23.5B++72C*
Shrike 2772025870.344D1.1441.5%F-6.436%A**17D6.3D--19711.9h4.3A10.4B+
M12 Kobalt-F 2151961441.361C+0.1223.262%C*8.163%C27.2C+2.6A+817.2h18.1C+77.7C*
NC1 Gauss Rifle 1971931801.072C++0.4123.962%C*35.233%A*39.4B**N/A2644.9h12.8C++53.4B
NCM2 Falcon 2491921311.466B0.0237.57%C5.208%C++21.6B**6.4B*1238.9h7B*18.5B++
AF-41 Hacksaw 193190533.585B+2.1031.8%C+13.158%D47.5B**N/A1444h5.9B+18.4B+
AF-41 Hacksaw 189189533.566B+2.0829.656%C15.873%B+48.5AN/A1433.9h5.5B+18.5B+
NS-15M1 1911881421.324C+0.1622.795%C++27.128%B++57B++N/A2103.3h12.2C**53.4C**
EM1 1921822150.847C0.6419.629%C23.626%B26.8C1.5M+1336.8h13.9C+71C+
NC12 Sweeper 1811813180.569C--0.9142.26%C+10.497%D18.5DN/A519.8h5.3C-12.6C+
Spear Anti-Vehicle Phalanx Turret 247178228.091C++6.6134.765%D-2.247%D--46.8B+18.2C4733.8h5.7B*16.4B+
Enforcer ML85 286177335.364C++3.8833.908%D-1.695%C36.1A+22.2B*4194.9h9.3B**27.5B+
Hornet Missiles 264173404.325C+2.8446.461%D**N/A50.9C26.8C-3973.4h8.1B++17.4C**
C75 Viper 194169276.259B+4.7832.142%DN/A31.9C++4.7D2105.3h8.6B*26.8B+
Auraxium Mag-Cutter 1671628,9730.018C1.4723.983%C1.852%D-0.6CN/A2257.7h2.4C10.2C+
Tempest 1651622020.802D0.6827.806%C*25.926%B*29.5DN/A845.5h14.7F--52.7D*
M60-A Bulldog 181160532B+30.5247.839%C*2.5%C++53.3B*7B**2233h5.2B+10.8B+
NS-11P 1621602600.615C-0.8720.534%C--17.5%C18.4C--N/A718.7h15.3C74.5C+
LA3 Desperado 1491471730.85C+0.6328.992%C++23.129%B+35C++N/A1084.2h9.2C++31.7C*
L100 Python AP 236142482.958C1.4731.621%F*4.93%A21.8D14.5D2496.5h5B+15.9D--
Dual-75 Duster 135126149C7.5240.188%C++1.587%B**54.8C-3.9C2052.3h6.1C+15.2C++
NS-AM7 Archer 2121224030.303C-1.1845.354%F-21.312%B+2.8D--2.1C2543.4h15.8B+34.8C++
M12 Kobalt 125118619.667B*18.1821.618%B*23.729%B**98.3B++5.8A*4121.2h20.4C94.4C**
NS-44L Blackhand 110109741.473C**0.0147.128%B+73.395%A*18.8CN/A525.8h3.3B*7B++
NCM2 Falcon 129103741.392B+0.0942.289%C++5.825%B+19.4A4.9C+1035.3h10.2B*24.2B++
Enforcer ML65-H 180102254.08C+2.6053.191%C-2.941%B*46.4B++35.5B+4632.2h11.7B++22B++
M60-A Bulldog 11196244C2.5238.608%B+2.083%B+40C*6.3C+2462.4h5.7C+14.8B+
MAX Punch 96948100.116B1.3730.547%D--N/A1.6C*N/A460.4h2C++6.6C+
AF-23 Grinder 9393432.163C+0.6830.569%D-25.807%A**37.2C**N/A1402.5h5.9B+19.5C++
NS Campion 96855,2280.016D1.4746.538%B**N/A0.6CN/A2145.9h3.4F7.3B
E540 Halberd 1308299.111C*7.6334.392%D**4.878%B*28.3C+16.6B2592.9h5.4C**15.7C--
M96 Mjolnir-H 15282342.412C-0.9350.604%C++N/A48.2C+41.2B++4891.7h35.8C**70.7B
NS-61 Emissary 82801160.69C+0.7921.706%D--20%B+26.7C+N/A703h12.1B55.7C++
NS-44 Commissioner AE 7676820.927C0.5635.333%D36.842%A+44.7C+N/A1141.7h4.2D11.8C--
Hunter QCX 8875920.815C*0.6733.038%D16%D20.3B++3.5C*1023.7h3.5B10.5C**
M20 Basilisk 8470252.8C+1.3235.752%C2.857%D*31.8B*6.4C--2092.2h61.8B**172.9B*
L100 Python HESH 7868144.857D3.3747.129%C+4.412%M35.8D5.3D2501.9h2.9B+6.1B+
M60-G Bulldog 6662134.769C++3.2924.17%D--4.839%A34.4C**2.2D--1741.8h5B**20.9C**
A30 Walker 10961212.905C++1.4225.635%C++N/A16.1B**12.6B*1833.8h152.5B++594.9B++
The Slasher 60602170.276S1.2173.672%M+18.333%B*5.9B+N/A910.2h5.3T*7.2C++
M20 Basilisk 6755192.895C+1.4134.362%C1.818%D**18.3C+4D--2023h99.8C+290.5C+
Auraxium Slasher 58554,0450.014C1.4721.65%DN/A0.4C--N/A1143.8h2.3C+10.6C+
M20 Wyvern 8554153.6C2.1228.788%D*11.111%A*22.5C12.9C+1672.4h72.9C**253.4C
Hawk GD-68 7954960.563C0.9255.183%D--1.852%C--13.5C6.3D2404h6.4B*11.6B+
Aspis Anti-Aircraft Phalanx Turret 10752124.333B+2.8528.998%B+N/A20A+21.2A++4112.6h88.8A+306.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,3041.4h
Anti-Vehicle MANA Turret741,9433.4h
Nano-Armor Kit587591,61145.4h
AE Medical Applicator433100,3269.3h
AE Nano-Armor Kit721646,61551.9h
Nanite Revive Grenade07860.2h
Medical Kit6803,2329.9h
Medical Applicator524144,51911.1h
Spitfire Auto-Turret276170.8h
Motion Spotter362,0191.6h
Restoration Kit877861.6h
Deconstruction Tool02890.1h
Welding Device15740.1h
Recon Detection Device1244,1027.1h
Shield Recharging Field291,5480.6h
Ammunition Package613,9072.7h
Anti-Infantry MANA Turret253771h
Flail Targeting Dart61200.7h
Snowman Soldier5700.1h
Nano-Repair Grenade0540h
WLT-Howler Mining Laser0650h

Check the help document for the dictionary if you want to learn more about words used here.


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