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gunnner10[PPSE] gunnner10
VS BR 166

KDR: 0.74

Score: 67.8m

Last Seen: Jul 19th, 2019 5:17 AM
- OFFLINE - 58.1 hour(s)

Battle Rank 120 (166 total) - Vanu Sovereignty on Emerald - Outfit Member of Purple Pulse[PPSE] Purple Pulse
VS outfit on Emerald

Members: 45
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 NS-15M1 NS-11C SVA-88 Proximity Mine NS Decimator Betelgeuse 54-A Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-23,769 MLG Score: -19
Fun Score: N/A
Cheeseburgers Flipped: 437TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.12%17.898%41427118743,9830.852913-0.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.383%0.382C**-0.452D-0.363C-HEAD ++ (~6.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.168C++14.3-0.004C+47.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.716%5.806%162121231023782960.130307104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.636%-0.172C3.894M**-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.3-0.923D--110.8-1.091D*199.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.274%3.711%162121248556772780.0854324174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.473%1.189B**0.746B++-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.719B++5.80.539B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.524%3.908%751212023,122476016730.655882186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.886%-0.34C--0.133C0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
292.1-1.443D**95-1.38D**197.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.908%71.958%7511213189569910.0331579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.163C0.317C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.055C+3.5-0.112C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.468%11.838%7521212566338620.16711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.558%-0.255C-0.552D-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.032C+4.9-0.01C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Pulse[PPSE] Purple Pulse
VS outfit on Emerald

Members: 45
67.8m412.6%292 (17.5k)252 (15.1k)0.73970271,59596,7890.904917166 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214138016.125%12.882%20802:4722

6% Combat Medic47% Engineer40% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 10:23 PMOct 11th, 2016 5:53 AMJul 20th, 2019 9:11 AM (1d) (PST)Jul 19th, 2019 2:53 AM (2d) (PST)Jul 19th, 2019 1:17 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4122032090.2660.3600.0341.2900.046-19

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,71412,18612,5281622277315,125

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4485.1h/186.9d 15,991 9,223 39,530 347.1k 11,187 13,475 12,512 110.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:7,339
Deaths:10,243
KDR:0.716
Accuracy:24.000% C+
HSR:20.670% D
NS-15M1
C+
Kills:6,668
Deaths:8,298
KDR:0.804
Accuracy:22.717% C+
HSR:17.801% D
SVA-88
C
Kills:4,026
Deaths:4,868
KDR:0.827
Accuracy:21.827% C
HSR:21.883% C--
Betelgeuse 54-A
D--
Kills:2,718
Deaths:3,366
KDR:0.807
Accuracy:22.174% D--
HSR:21.376% D*
Flare VE6
C++
Kills:2,031
Deaths:2,838
KDR:0.716
Accuracy:23.450% C++
HSR:19.842% D
Orion VS54
C-
Kills:1,771
Deaths:2,258
KDR:0.784
Accuracy:18.537% C-
HSR:17.335% D--
NSX Naginata
B+
Kills:1,757
Deaths:2,577
KDR:0.682
Accuracy:24.797% B+
HSR:22.140% D-
Ursa
C+
Kills:1,425
Deaths:1,602
KDR:0.890
Accuracy:21.566% C+
HSR:14.947% D*
VX29 Polaris
D
Kills:1,330
Deaths:1,586
KDR:0.839
Accuracy:19.186% D
HSR:17.895% D
Pulsar LSW
D
Kills:1,222
Deaths:1,298
KDR:0.941
Accuracy:19.756% D
HSR:16.612% D--
NSX-P Naginata
C+
Kills:763
Deaths:1,446
KDR:0.528
Accuracy:22.997% C+
HSR:20.970% D--
Kills:31,050
Deaths (as Heavy Assault):40,380
Deaths (to Heavy Assaults):28,226
KDR:0.76895
Kill Difference:9,330
Playtime:1,802.965 hours
Usage:40%
Score:28.903m
Score/min:267
Accuracy (listed only):21.910%
HSR (listed only):19.225%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:4,163
Deaths:7,297
KDR:0.571
Accuracy:21.575% C--
HSR:11.122% D**
Solstice VE3
B+
Kills:1,503
Deaths:3,100
KDR:0.485
Accuracy:25.276% B+
HSR:17.432% C-
Serpent VE92
C
Kills:1,180
Deaths:1,916
KDR:0.616
Accuracy:22.093% C
HSR:12.966% D*
Solstice SF
C+
Kills:1,155
Deaths:2,716
KDR:0.425
Accuracy:19.362% D-
HSR:15.844% C+
NSX-P Tanto
B*
Kills:706
Deaths:1,694
KDR:0.417
Accuracy:30.398% B*
HSR:22.238% C-
Thanatos VE70
C
Kills:423
Deaths:689
KDR:0.614
Accuracy:37.265% C
HSR:9.693% D**
Deimos VA29
C**
Kills:143
Deaths:271
KDR:0.528
Accuracy:44.500% D**
HSR:18.182% C**
NSX Tanto
A
Kills:112
Deaths:250
KDR:0.448
Accuracy:33.076% A
HSR:14.286% F
Pulsar C
B++
Kills:56
Deaths:134
KDR:0.418
Accuracy:28.372% B++
HSR:23.214% C+
Kills:9,441
Deaths (as Engineer):18,067
Deaths (to Engineers):21,193
KDR:0.52255
Kill Difference:8,626
Playtime:2,110.976 hours
Usage:47%
Score:30.148m
Score/min:238
Accuracy (listed only):29.102%
HSR (listed only):16.108%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C--
Kills:4,163
Deaths:7,297
KDR:0.571
Accuracy:21.575% C--
HSR:11.122% D**
Solstice VE3
B+
Kills:1,503
Deaths:3,100
KDR:0.485
Accuracy:25.276% B+
HSR:17.432% C-
NS-7 PDW
B**
Kills:1,237
Deaths:1,795
KDR:0.689
Accuracy:30.050% B**
HSR:11.399% D--
Serpent VE92
C
Kills:1,180
Deaths:1,916
KDR:0.616
Accuracy:22.093% C
HSR:12.966% D*
Solstice SF
C+
Kills:1,155
Deaths:2,716
KDR:0.425
Accuracy:19.362% D-
HSR:15.844% C+
Eridani SX5
B+
Kills:1,121
Deaths:2,081
KDR:0.539
Accuracy:28.655% B+
HSR:14.987% D
NSX Tengu
C++
Kills:859
Deaths:1,737
KDR:0.495
Accuracy:34.324% C
HSR:21.653% C++
NSX-P Tanto
B*
Kills:706
Deaths:1,694
KDR:0.417
Accuracy:30.398% B*
HSR:22.238% C-
Thanatos VE70
C
Kills:423
Deaths:689
KDR:0.614
Accuracy:37.265% C
HSR:9.693% D**
MKV Suppressed
B+
Kills:327
Deaths:663
KDR:0.493
Accuracy:28.564% B+
HSR:17.431% C
Deimos VA29
C**
Kills:143
Deaths:271
KDR:0.528
Accuracy:44.500% D**
HSR:18.182% C**
NSX Tanto
A
Kills:112
Deaths:250
KDR:0.448
Accuracy:33.076% A
HSR:14.286% F
Sirius SX12
C*
Kills:78
Deaths:119
KDR:0.655
Accuracy:25.458% C*
HSR:15.385% C-
VE-S Canis
A+
Kills:73
Deaths:170
KDR:0.429
Accuracy:36.321% A+
HSR:10.959% D*
Pulsar C
B++
Kills:56
Deaths:134
KDR:0.418
Accuracy:28.372% B++
HSR:23.214% C+
Kills:13,136
Deaths (as Light Assault):24,632
Deaths (to Light Assaults):14,307
KDR:0.53329
Kill Difference:11,496
Playtime:81.099 hours
Usage:2%
Score:1.076m
Score/min:221
Accuracy (listed only):29.686%
HSR (listed only):15.786%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,237
Deaths:1,795
KDR:0.689
Accuracy:30.050% B**
HSR:11.399% D--
NS-11P
C
Kills:1,194
Deaths:1,846
KDR:0.647
Accuracy:21.054% C
HSR:12.144% D*
Eridani SX5
B+
Kills:1,121
Deaths:2,081
KDR:0.539
Accuracy:28.655% B+
HSR:14.987% D
NSX Tengu
C++
Kills:859
Deaths:1,737
KDR:0.495
Accuracy:34.324% C
HSR:21.653% C++
NS-11A
B+
Kills:791
Deaths:1,381
KDR:0.573
Accuracy:26.317% B+
HSR:13.022% D*
CME
B+
Kills:478
Deaths:1,151
KDR:0.415
Accuracy:28.573% B+
HSR:19.875% C
Thanatos VE70
C
Kills:423
Deaths:689
KDR:0.614
Accuracy:37.265% C
HSR:9.693% D**
MKV Suppressed
B+
Kills:327
Deaths:663
KDR:0.493
Accuracy:28.564% B+
HSR:17.431% C
Corvus VA55
C+
Kills:274
Deaths:756
KDR:0.362
Accuracy:24.555% C+
HSR:19.343% D
Terminus VX-9
C++
Kills:169
Deaths:425
KDR:0.398
Accuracy:24.692% C
HSR:27.219% C++
Deimos VA29
C**
Kills:143
Deaths:271
KDR:0.528
Accuracy:44.500% D**
HSR:18.182% C**
Sirius SX12
C*
Kills:78
Deaths:119
KDR:0.655
Accuracy:25.458% C*
HSR:15.385% C-
VE-S Canis
A+
Kills:73
Deaths:170
KDR:0.429
Accuracy:36.321% A+
HSR:10.959% D*
Kills:7,167
Deaths (as Combat Medic):13,084
Deaths (to Combat Medics):10,969
KDR:0.54777
Kill Difference:5,917
Playtime:268.379 hours
Usage:6%
Score:4.585m
Score/min:285
Accuracy (listed only):30.025%
HSR (listed only):16.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,237
Deaths:1,795
KDR:0.689
Accuracy:30.050% B**
HSR:11.399% D--
Eridani SX5
B+
Kills:1,121
Deaths:2,081
KDR:0.539
Accuracy:28.655% B+
HSR:14.987% D
NSX Tengu
C++
Kills:859
Deaths:1,737
KDR:0.495
Accuracy:34.324% C
HSR:21.653% C++
MKV Suppressed
B+
Kills:327
Deaths:663
KDR:0.493
Accuracy:28.564% B+
HSR:17.431% C
NS-44 Commissioner
B+
Kills:234
Deaths:332
KDR:0.705
Accuracy:35.953% C+
HSR:26.068% B+
Parallax VX3
D
Kills:189
Deaths:213
KDR:0.887
Accuracy:33.908% D
HSR:71.958% D
Sirius SX12
C*
Kills:78
Deaths:119
KDR:0.655
Accuracy:25.458% C*
HSR:15.385% C-
VE-S Canis
A+
Kills:73
Deaths:170
KDR:0.429
Accuracy:36.321% A+
HSR:10.959% D*
Kills:4,118
Deaths (as Infiltrator):7,110
Deaths (to Infiltrators):14,158
KDR:0.57918
Kill Difference:2,992
Playtime:151.077 hours
Usage:3%
Score:2.232m
Score/min:246
Accuracy (listed only):31.654%
HSR (listed only):23.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:234
Deaths:197
KDR:1.188
Accuracy:13.981% D--
HSR:17.521% D
Comet VM2
C
Kills:212
Deaths:380
KDR:0.558
Accuracy:40.415% C
HSR:2.830% D
Quasar VM1
C++
Kills:183
Deaths:170
KDR:1.076
Accuracy:11.098% D--
HSR:19.126% C++
Quasar VM1
A
Kills:96
Deaths:54
KDR:1.778
Accuracy:11.475% D**
HSR:27.083% A
NS-10 Burster
B**
Kills:91
Deaths:131
KDR:0.695
Accuracy:36.556% B**
HSR:9.890% B+
NS-10 Burster
B**
Kills:88
Deaths:117
KDR:0.752
Accuracy:37.276% B**
HSR:4.545% C
Comet VM2
B+
Kills:56
Deaths:81
KDR:0.691
Accuracy:40.085% D
HSR:5.357% B+
Kills:960
Deaths (as MAX Suit):565
Deaths (to MAX Suits):5,193
KDR:1.69912
Kill Difference:395
Playtime:54.788 hours
Usage:1%
Score:0.891m
Score/min:271
Accuracy (listed only):27.269%
HSR (listed only):12.336%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:220
V. Kills:142 154%
Deaths:838
KDR:0.263
Accuracy:34.919% B++
KPH:3.300 D-
VKPH:2.100 D*
Photon A2A Missile Pods
C
Kills:106
V. Kills:118 89%
Deaths:53
KDR:2
Accuracy:73.730% D
KPH:29.800 D
VKPH:33.200 C
Dual Photon Pods
D
Kills:90
V. Kills:23 375%
Deaths:49
KDR:1.837
Accuracy:48.033% C-
KPH:34.500 D
VKPH:8.800 D
Kills:416 (220 + 0)
Deaths:940
KDR:0.443
VKDR:0.301
Vehicle Kills:283
Kill Difference:524
Playtime:73.666 hours
Usage:2%
Score:0.395m
Score/min:89
Piloting Accuracy:34.919%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:127
V. Kills:87 144%
Deaths:51
KDR:2.490
Accuracy:40.675% C*
KPH:14.800 D--
VKPH:10.100 D*
L105 Zephyr
D-
Kills:63
V. Kills:12 N/A
Deaths:28
KDR:2.250
Accuracy:35.646% D-
KPH:20.800 D--
VKPH:4 D-
Kills:190 (0 + 190)
Deaths:79
KDR:2.405
VKDR:1.253
Vehicle Kills:99
Kill Difference:111
Playtime:11.630 hours
Usage:0%
Score:0.131m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:35.646%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:431
V. Kills:159 269%
Deaths:194
KDR:2.222
Accuracy:51.672% C+
KPH:25.900 C
VKPH:9.600 C-
L100 Python AP
A+
Kills:54
V. Kills:66 81%
Deaths:49
KDR:1.102
Accuracy:61.494% B+
KPH:22.200 D
VKPH:27.200 A+
C75 Viper
N/A
Kills:50
V. Kills:17 278%
Deaths:41
KDR:1.220
Accuracy:42.658% N/A
KPH:18.200 N/A
VKPH:6.200 N/A
Kills:535 (535 + 0)
Deaths:284
KDR:1.884
VKDR:0.852
Vehicle Kills:242
Kill Difference:251
Playtime:21.821 hours
Usage:0%
Score:0.383m
Score/min:292
Driving Accuracy:42.658%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:382
V. Kills:279 136%
Deaths:161
KDR:2.373
Accuracy:44.801% C++
KPH:18 D
VKPH:13.200 C
Proton II PPA
C
Kills:142
V. Kills:11 N/A
Deaths:25
KDR:5.680
Accuracy:23.672% C+
KPH:40.500 D
VKPH:3.100 C
E540 Halberd
D-
Kills:83
V. Kills:48 169%
Deaths:42
KDR:1.976
Accuracy:40.490% D--
KPH:18.800 D*
VKPH:10.900 D-
M20 Basilisk
D
Kills:71
V. Kills:23 296%
Deaths:42
KDR:1.690
Accuracy:25.906% D
KPH:12 D
VKPH:3.900 D
Aphelion VEX-4
B+
Kills:53
V. Kills:38 136%
Deaths:16
KDR:3.313
Accuracy:36.815% C**
KPH:28 C*
VKPH:20.100 B+
Kills:731 (0 + 731)
Deaths:286
KDR:2.556
VKDR:1.395
Vehicle Kills:399
Kill Difference:445
Playtime:36.898 hours
Usage:1%
Score:0.426m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:36.815%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:86
V. Kills:51 165%
Deaths:29
KDR:2.966
Accuracy:45.040% C+
KPH:33.300 C
VKPH:19.800 D
E540 Halberd-H
D*
Kills:79
V. Kills:44 176%
Deaths:32
KDR:2.469
Accuracy:47.115% D*
KPH:20.300 D*
VKPH:11.300 D*
Proton II PPA-H
D-
Kills:66
V. Kills:6 N/A
Deaths:16
KDR:4.125
Accuracy:33.026% C--
KPH:32.800 D*
VKPH:3 D-
M40 Fury-H
D-
Kills:52
V. Kills:5 N/A
Deaths:9
KDR:5.778
Accuracy:26.164% F
KPH:44 D--
VKPH:4.200 D-
Kills:283 (0 + 283)
Deaths:86
KDR:3.291
VKDR:1.233
Vehicle Kills:106
Kill Difference:197
Playtime:9.674 hours
Usage:0%
Score:0.140m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:26.164%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:1,514
V. Kills:580 261%
Deaths:734
KDR:2.063
Accuracy:43.130% B+
KPH:26.600 B+
VKPH:10.200 B++
G30 Walker
C+
Kills:403
V. Kills:324 124%
Deaths:201
KDR:2.005
Accuracy:26.381% C-
KPH:11.300 C--
VKPH:9.100 C+
G40-F Ranger
B
Kills:92
V. Kills:60 151%
Deaths:71
KDR:1.296
Accuracy:34.387% B
KPH:11.700 D
VKPH:7.600 D-
M60-G Bulldog
D--
Kills:89
V. Kills:16 N/A
Deaths:44
KDR:2.023
Accuracy:24.125% D*
KPH:13.800 D--
VKPH:2.500 D--
G30 Walker
D-
Kills:74
V. Kills:58 125%
Deaths:47
KDR:1.574
Accuracy:17.675% F-
KPH:7 D*
VKPH:5.500 D-
Kills:2,172 (0 + 2,172)
Deaths:1,097
KDR:1.980
VKDR:0.946
Vehicle Kills:1,038
Kill Difference:1,075
Playtime:117.368 hours
Usage:3%
Score:1.069m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:17.675%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:55
V. Kills:9 N/A
Deaths:11
KDR:5
Accuracy:30.198% C--
KPH:28.100 D--
VKPH:4.600 C--
M20 Wyvern
C-
Kills:54
V. Kills:30 174%
Deaths:30
KDR:1.800
Accuracy:31.605% D
KPH:17.900 C-
VKPH:9.900 C-
Kills:109 (0 + 109)
Deaths:41
KDR:2.659
VKDR:0.951
Vehicle Kills:39
Kill Difference:68
Playtime:4.976 hours
Usage:0%
Score:0.037m
Score/min:125
Piloting Accuracy:N/A%
Gunner Accuracy:31.605%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 7,4757,33910,2430.716C-0.0224%C+20.67%D24.2DN/A65302.7h13.9C57.8C++
NS-15M1 6,7636,6688,2980.804C--0.0622.717%C+17.801%D22.2DN/A68300h13.5C+59.4C++
NS-11C 4,2194,1637,2970.571C-0.1721.575%C--11.122%D**9.9DN/A29419.6h16.8C77.9C
SVA-88 4,0924,0264,8680.827C-0.0921.827%C21.883%C--25.1DN/A77160.7h13.7D62.6C
Proximity Mine 3,3133,3133329.979A++9.2443.079%C++N/A230.1A*N/A66714.4h1.7B+4B+
NS Decimator 5,7743,1956,7100.476D0.2665.419%B+1.534%C--27.4C-22.2B++279116.4h6.3D-9.7C-
Betelgeuse 54-A 2,7532,7183,3660.807D0.0722.174%D--21.376%D*26.3D*N/A77103.5h14F63.2D*
Flare VE6 2,0772,0312,8380.716D0.0223.45%C++19.842%D25.7DN/A8078.9h12.2C52.2C++
Orion VS54 1,7781,7712,2580.784C0.0418.537%C-17.335%D--20.3C--N/A10187.2h12.6C*67.9C+
NSX Naginata 1,8061,7572,5770.682D0.0624.797%B+22.14%D-21.7DN/A5681h14.2C57.1C++
MANA Anti-Vehicle Turret 3,2051,7141,9130.896D0.1654.712%C3.326%C+17140U14910U37117100.1h8.5C*15.5C**
Tank Mine 2,5521,6012326.901A*6.1623.86%DN/A184A++109.3A++15928.7h1.5B++6.1C++
M20 Basilisk 2,0941,5147342.063C-1.3243.13%B+5.878%C++26.6B+10.2B++16257h94.1C*218.2B+
Solstice VE3 1,5431,5033,1000.485C0.2525.276%B+17.432%C-8.4DN/A36179.9h17.7C70.1C++
Ursa 1,4361,4251,6020.89C0.1521.566%C+14.947%D*31CN/A10746h11C*51.1C*
C-4 2,4911,3801,1171.235C+0.5030.961%B**N/A89.6C*72.1M++130515.4h2.2D*7.1C
VX29 Polaris 1,3361,3301,5860.839C--0.1019.186%D17.895%D24.3DN/A7154.8h12.1C*62.9C+
NS-7 PDW 1,2511,2371,7950.689C0.0530.05%B**11.399%D--13.2DN/A4593.4h14.6C*48.5B+
Pulsar LSW 1,2251,2221,2980.941C-0.2019.756%D16.612%D--26.5DN/A8346.2h12.3C++62.5C+
NS-11P 1,2051,1941,8460.647C-0.0921.054%C12.144%D*18.5C--N/A5464.6h15C+71.3C+
Serpent VE92 1,1821,1801,9160.616C0.1222.093%C12.966%D*10.4D-N/A38114h14C+63.5C+
Solstice SF 1,1691,1552,7160.425D0.3119.362%D-15.844%C+7D-N/A21164.8h15.8C81.6D
Eridani SX5 1,1711,1212,0810.539D0.2028.655%B+14.987%D9.7D--N/A31115.3h20F-69.7D
Nemesis VSH9 2,0651,0802,2090.489C0.2567.065%B+2.778%C++16.2C+14.7C++24366.8h8C++11.9B+
NSX Tengu 8928591,7370.495D0.2434.324%C21.653%C++15.1D-N/A3956.7h17.5D51C
NS-11A 8157911,3810.573C-0.1726.317%B+13.022%D*14.9D-N/A4553.1h16.1D61.2C+
NSX-P Naginata 7897631,4460.528D0.2122.997%C+20.97%D--13.4D--N/A4157h16.4D-71.4C
NSX-P Tanto 7537061,6940.417D0.3230.398%B*22.238%C-8.2D-N/A2586.2h19.3D63.6C++
CME 4944781,1510.415D-0.3228.573%B+19.875%C12.1D--N/A3939.4h18.4D*64.2C
Spear Anti-Vehicle Phalanx Turret 7574721563.026D2.2940.621%C-3.814%C+35C+21.1C+36313.5h7.7B+18.9C**
L100 Python HEAT 5904311942.222D1.4851.672%C+3.712%B*26C9.6C-18216.6h5.3B+10.2B+
Thanatos VE70 4244236890.614C0.1337.265%C9.693%D**18.9C--N/A8422.4h5.3C+14.2C+
G30 Walker 7274032012.005D1.2726.381%C-3.474%C11.4C--9.1C+17035.5h257.2D974.9C--
Saron HRB 6613821612.373D1.6344.801%C++1.047%C--18D13.2C22121.2h23.8C+53.2C++
MANA Anti-Personnel Turret 3753562691.323N/A0.5814.254%UN/A3560U190U7594700.1h26.1T*183.3T*
Frag Grenade 3443311331N/A330.2645.356%C+N/A367.8D14.4B++15360.9h4.7D10.3C
MKV Suppressed 3443276630.493D0.2528.564%B+17.431%C10.5D--N/A3531.2h18.9D-66.3C+
Force-Blade 39930469,0640.004D0.7439.169%B++2.632%D0.1DN/A02709.3h3.3C8.5C**
Anti-Vehicle Grenade 3722821282N/A281.2650.775%C+N/A282C-90C+18661h6C+11.9C++
S1 5292768600.321D0.4266.562%B**2.174%C16.4D15.1C**43716.8h7.7C11.6C*
Corvus VA55 2792747560.362D-0.3824.555%C+19.343%D9.9D--N/A4327.7h15.7D*63.7C
NS-44 Commissioner 2352343320.705C0.0335.953%C+26.068%B+30C+N/A1457.8h4.1C+11.5C++
Nebula VM20 2412341971.188C-0.4513.981%D--17.521%D21.7DN/A7410.8h19.9D-142.6D
Maelstrom Turbo Laser 3622208380.263C--0.4834.919%B++7.273%M+3.3D-2.1D*4967.5h143.4C410.7C+
Lasher X2 2172173200.678C0.0631.406%B++5.53%B*18.2DN/A9611.9h10.9A++34.8B**
Comet VM2 2872123800.558C0.1840.415%C2.83%D8.1D2.9D9526.2h20.8C**51.4C*
Hades VSH4 3442015150.39C0.3567.659%C+N/A17.6C+12.5C+21111.4h8.3C*12.2C**
Parallax VX3 1901892130.887D0.1533.908%D71.958%D17DN/A7611.1h3.5F-10.4D**
Quasar VM1 1851831701.076C0.3411.098%D--19.126%C++12.9D-N/A7214.2h16.2C+146C
Terminus VX-9 1781694250.398C--0.3424.692%C27.219%C++8.7D*N/A3919.5h16.4D*66.2D
Deimos VA29 1441432710.528D0.2144.5%D**18.182%C**14.2D--N/A5810.1h3.7F-8.4D**
Proton II PPA 153142255.68C-4.9423.672%C+1.408%D40.6D3.1C1403.5h10.7C+45.2C+
C-4 ARX 203133881.511C0.7728.121%B+N/A95C50B*6501.4h1.6D--5.7D
C150 Dalton 214127512.49C--1.7540.675%C*N/A14.8D--10.1D*1988.6h8.1F--19.8D**
NS Annihilator 2371213170.382D0.3673.195%F-N/A6.6D-6.3D-15918.4h11.6C++15.9C
Aspis Anti-Aircraft Phalanx Turret 235114701.629D0.8930.734%B*N/A8.2C--8.7C-20213.9h181.4D590.3C*
NSX Tanto 1201122500.448D0.2933.076%A14.286%F6.5D--N/A2817.2h22.5D*68.1C+
NS-TMC-01 "His Regards" 10910716,8890.006D0.7343.695%A+N/A0.2C-N/A1510.4h2.3C++5.3B+
Photon A2A Missile Pods 224106532D1.2673.73%DN/A29.4D32.8C5273.6h8.8C+11.9C
M60-A Bulldog 121105254.2C-3.4633.282%D*1.905%C15.9D-2.4D1006.6h6.2C+18.5D
NSX Masamune 1681032950.349D0.3960.152%C**N/A16.9D10.7C1296.1h20D33.2C-
M60-A Bulldog 112102263.923C-3.1839.384%DN/A17.3D-1.7D915.9h6.1C++15.6C+
Quasar VM1 9796541.778C+1.0411.475%D**27.083%A17.8D--N/A595.4h13.9C+121D
G40-F Ranger 15292711.296D*0.5634.387%B1.087%C11.8D7.7D-1217.8h170.4D-495.6C
NS-10 Burster 153911310.695C0.0436.556%B**9.89%B+5.1C3.5C+10717.9h179.2D-490.1C++
Dual Photon Pods 11390491.837D1.1048.033%C-2.222%A+34.6D8.8D5332.6h31.2D65D
M20 Basilisk 13689194.684D3.9461.653%B**5.618%B+42.4C+22.4C*3652.1h135.4C+219.6C++
M60-G Bulldog 10589442.023D1.2824.125%D*1.124%D*13.9D--2.5D--956.4h7.7C++32.1C--
NS-10 Burster 150881170.752C-0.0137.276%B**4.545%C5.3C+3.7C+10316.6h179.1D480.5C*
Aphelion VEX-4H 13786292.966C2.2345.04%C+1.163%D*33.1C-19.6D2952.6h49B+108.8B+
E540 Halberd 13183421.976D1.2440.49%D--2.41%C+18.9D*10.9D-2004.4h7D-17.2D--
Rocklet Rifle 14281940.862C**0.1255.321%C**N/A35.2B+26.5C++7592.3h23A41.5B*
E540 Halberd-H 12379322.469C--1.7347.115%D*1.266%C20.3D*11.3D*2763.9h6.9C14.7D-
Sirius SX12 82781190.655C0.0825.458%C*15.385%C-16.6DN/A2394.7h17.1C67.1C+
G30 Walker 13274471.574D-0.8317.675%F-1.351%D*7D*5.5D-9710.6h200.1C++1132D*
VE-S Canis 75731700.429D0.3136.321%A+10.959%D*8.8D--N/A718.3h19.3F53C+
M20 Basilisk 9471421.69C--0.9525.906%D5.634%C*12D3.9D895.9h82.2C++317.2C+
Proton II PPA-H 7266164.125D3.3933.026%C--3.03%A33D*3D-1452h10.9C+32.9C+
L105 Zephyr 7563282.25D1.5135.646%D-N/A21D--4D-1563h7.7C-21.5D
A30 Walker 10863551.145C--0.4121.728%D--N/A7.5C5.4D788.4h166.4B++766C++
Comet VM2 8356810.691C0.0540.085%D5.357%B+8.1D3.9D1686.9h25.3C**63C++
Pulsar C 58561340.418C-0.3228.372%B++23.214%C+10D-N/A2225.6h15.9D-56.1C+
CAS 14-E 6455115D4.2630.198%C--1.818%C++27.5D--4.5C--1082h60.5F-200.3F
L100 Python AP 12054491.102D0.3661.494%B+3.704%B++22.5D27.5A++7522.4h9.8D*15.9D
M20 Wyvern 8454301.8C--1.0631.605%DN/A18C-10C-1363h84.3C+266.8C
Aphelion VEX-4 9153163.313C2.5736.815%C**N/A27.9C*20B+2761.9h53.5C**145.2B+
M40 Fury-H 575295.778C--5.0426.164%FN/A43.3D--4.2D-1771.2h6.3B+24C
C75 Viper 6750411.22D0.4842.658%C**N/A18.5D6.3C5532.7h15.9C37.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon192,9342.3h
Nano-Armor Kit2,8872,699,745187.9h
Medical Applicator1,245353,33227.9h
Nanite Revive Grenade09900.3h
Anti-Vehicle MANA Turret2483,81913.3h
Xiphos Anti-Personnel Tower0590.3h
Hoplon Anti-Aircraft Phalanx Tower1650.3h
Rampart Wall3640.7h
Structure Shield Module1600.3h
Repair Module0760.3h
Cortium Silo0650.4h
Turret AI Module11020.5h
Motion Spotter66410.3h
Deconstruction Tool05400h
Spitfire Auto-Turret241,7281.9h
Ammunition Package1818,6574.5h
Anti-Infantry MANA Turret604082.8h
Nano-Repair Grenade0550h
V30-F Starfall0600.1h
Recon Detection Device1346,45510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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