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gunnner10[PPSE] gunnner10
VS BR 164

KDR: 0.74

Score: 65.6m

Last Seen: Feb 18th, 2019 6:16 AM
- OFFLINE - 3.7 hour(s)

Battle Rank 120 (164 total) - Vanu Sovereignty on Emerald - Outfit Member of Purple Pulse[PPSE] Purple Pulse
VS outfit on Emerald

Members: 30
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 NS-15M1 NS-11C SVA-88 Proximity Mine NS Decimator Betelgeuse 54-A Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-21,267 MLG Score: -17
Fun Score: N/A
Cheeseburgers Flipped: 429TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.055%17.829%4112599743,1260.864647-0.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.602%0.387C**-0.44C---0.541DHEAD ++ (~6.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.171C++14.3-0.001C+47.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.714%5.825%172102030923092950.133824104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.638%-0.179C3.884M**-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.1-0.932D--111.1-1.098D*200

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.922%3.782%162102047655622750.0855807172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.633%1.172B**0.749B++-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.719B++5.70.542B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.104%3.914%731210103,015463916300.649785185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.92%-0.376C--0.116C+0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
293.9-1.481F94.4-1.393D**199.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.16%71.658%7311021187551710.0338891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.131C0.296C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.05C+3.5-0.114C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.489%11.702%7321020564325520.173219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.684%-0.244C-0.563D-0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.036C+4.9-0.009C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Pulse[PPSE] Purple Pulse
VS outfit on Emerald

Members: 30
65.6m400%292 (17.5k)253 (15.2k)0.74408169,76593,7600.909844164 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022133616.096%12.847%20702:4622

48% Engineer40% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 10:23 PMOct 11th, 2016 5:53 AMFeb 21st, 2019 10:20 AM (4h) (PST)Feb 18th, 2019 5:06 AM (3d) (PST)Feb 18th, 2019 2:16 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4172042130.2690.3610.0351.2620.047-17

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,01512,26912,7461622276315,154

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4329.1h/180.4d 15,542 8,963 37,412 327.8k 10,779 13,061 12,191 108.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:7,339
Deaths:10,243
KDR:0.716
Accuracy:24.000% C+
HSR:20.670% D
NS-15M1
C+
Kills:6,335
Deaths:7,786
KDR:0.814
Accuracy:22.602% C+
HSR:17.727% D
SVA-88
C
Kills:4,026
Deaths:4,868
KDR:0.827
Accuracy:21.827% C
HSR:21.883% C-
Betelgeuse 54-A
D-
Kills:2,668
Deaths:3,317
KDR:0.804
Accuracy:22.167% D-
HSR:21.139% D*
Flare VE6
C*
Kills:2,031
Deaths:2,838
KDR:0.716
Accuracy:23.450% C*
HSR:19.842% D
Orion VS54
C-
Kills:1,771
Deaths:2,258
KDR:0.784
Accuracy:18.537% C-
HSR:17.335% D--
NSX Naginata
B+
Kills:1,757
Deaths:2,577
KDR:0.682
Accuracy:24.797% B+
HSR:22.140% D
Ursa
C+
Kills:1,425
Deaths:1,602
KDR:0.890
Accuracy:21.566% C+
HSR:14.947% D*
VX29 Polaris
D
Kills:1,330
Deaths:1,586
KDR:0.839
Accuracy:19.186% D
HSR:17.895% D
Pulsar LSW
D
Kills:1,222
Deaths:1,298
KDR:0.941
Accuracy:19.756% D
HSR:16.612% D--
NSX-P Naginata
C++
Kills:443
Deaths:838
KDR:0.529
Accuracy:23.691% C++
HSR:22.122% D--
Lasher X2
B*
Kills:217
Deaths:320
KDR:0.678
Accuracy:31.410% B*
HSR:5.530% B*
Kills:30,564
Deaths (as Heavy Assault):39,531
Deaths (to Heavy Assaults):27,363
KDR:0.77317
Kill Difference:8,967
Playtime:1,744.193 hours
Usage:40%
Score:28.244m
Score/min:270
Accuracy (listed only):22.749%
HSR (listed only):18.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:4,163
Deaths:7,297
KDR:0.571
Accuracy:21.575% C-
HSR:11.122% D**
Solstice VE3
B+
Kills:1,503
Deaths:3,100
KDR:0.485
Accuracy:25.276% B+
HSR:17.432% C
Serpent VE92
C
Kills:1,180
Deaths:1,916
KDR:0.616
Accuracy:22.093% C
HSR:12.966% D*
Solstice SF
C+
Kills:1,155
Deaths:2,716
KDR:0.425
Accuracy:19.362% D-
HSR:15.844% C+
NSX-P Tanto
B*
Kills:633
Deaths:1,496
KDR:0.423
Accuracy:30.385% B*
HSR:22.275% C
Thanatos VE70
C
Kills:423
Deaths:689
KDR:0.614
Accuracy:37.265% C
HSR:9.693% D*
Deimos VA29
C*
Kills:141
Deaths:255
KDR:0.553
Accuracy:44.857% D*
HSR:17.731% C*
NSX Tanto
A++
Kills:56
Deaths:115
KDR:0.487
Accuracy:36.701% A++
HSR:14.286% F
Kills:9,254
Deaths (as Engineer):17,584
Deaths (to Engineers):20,692
KDR:0.52627
Kill Difference:8,330
Playtime:2,056.367 hours
Usage:48%
Score:29.242m
Score/min:237
Accuracy (listed only):29.689%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C-
Kills:4,163
Deaths:7,297
KDR:0.571
Accuracy:21.575% C-
HSR:11.122% D**
Solstice VE3
B+
Kills:1,503
Deaths:3,100
KDR:0.485
Accuracy:25.276% B+
HSR:17.432% C
NS-7 PDW
B**
Kills:1,237
Deaths:1,795
KDR:0.689
Accuracy:30.050% B**
HSR:11.399% D--
Serpent VE92
C
Kills:1,180
Deaths:1,916
KDR:0.616
Accuracy:22.093% C
HSR:12.966% D*
Solstice SF
C+
Kills:1,155
Deaths:2,716
KDR:0.425
Accuracy:19.362% D-
HSR:15.844% C+
Eridani SX5
B+
Kills:1,094
Deaths:2,014
KDR:0.543
Accuracy:28.668% B+
HSR:14.808% D
NSX Tengu
C++
Kills:858
Deaths:1,736
KDR:0.494
Accuracy:34.319% C
HSR:21.678% C++
NSX-P Tanto
B*
Kills:633
Deaths:1,496
KDR:0.423
Accuracy:30.385% B*
HSR:22.275% C
Thanatos VE70
C
Kills:423
Deaths:689
KDR:0.614
Accuracy:37.265% C
HSR:9.693% D*
MKV Suppressed
B+
Kills:319
Deaths:651
KDR:0.490
Accuracy:28.370% B+
HSR:17.868% C
Deimos VA29
C*
Kills:141
Deaths:255
KDR:0.553
Accuracy:44.857% D*
HSR:17.731% C*
Sirius SX12
C*
Kills:78
Deaths:119
KDR:0.655
Accuracy:25.458% C*
HSR:15.385% C
VE-S Canis
A+
Kills:73
Deaths:170
KDR:0.429
Accuracy:36.321% A+
HSR:10.959% D*
NSX Tanto
A++
Kills:56
Deaths:115
KDR:0.487
Accuracy:36.701% A++
HSR:14.286% F
Kills:12,913
Deaths (as Light Assault):24,069
Deaths (to Light Assaults):13,758
KDR:0.5365
Kill Difference:11,156
Playtime:72.890 hours
Usage:2%
Score:0.971m
Score/min:222
Accuracy (listed only):30.050%
HSR (listed only):15.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,237
Deaths:1,795
KDR:0.689
Accuracy:30.050% B**
HSR:11.399% D--
NS-11P
C
Kills:1,194
Deaths:1,846
KDR:0.647
Accuracy:21.054% C
HSR:12.144% D*
Eridani SX5
B+
Kills:1,094
Deaths:2,014
KDR:0.543
Accuracy:28.668% B+
HSR:14.808% D
NSX Tengu
C++
Kills:858
Deaths:1,736
KDR:0.494
Accuracy:34.319% C
HSR:21.678% C++
NS-11A
B+
Kills:713
Deaths:1,221
KDR:0.584
Accuracy:26.215% B+
HSR:13.044% D*
CME
B+
Kills:478
Deaths:1,151
KDR:0.415
Accuracy:28.573% B+
HSR:19.875% C
Thanatos VE70
C
Kills:423
Deaths:689
KDR:0.614
Accuracy:37.265% C
HSR:9.693% D*
MKV Suppressed
B+
Kills:319
Deaths:651
KDR:0.490
Accuracy:28.370% B+
HSR:17.868% C
Corvus VA55
C++
Kills:274
Deaths:756
KDR:0.362
Accuracy:24.555% C++
HSR:19.343% C--
Deimos VA29
C*
Kills:141
Deaths:255
KDR:0.553
Accuracy:44.857% D*
HSR:17.731% C*
Sirius SX12
C*
Kills:78
Deaths:119
KDR:0.655
Accuracy:25.458% C*
HSR:15.385% C
VE-S Canis
A+
Kills:73
Deaths:170
KDR:0.429
Accuracy:36.321% A+
HSR:10.959% D*
Kills:6,882
Deaths (as Combat Medic):12,403
Deaths (to Combat Medics):10,699
KDR:0.55487
Kill Difference:5,521
Playtime:237.287 hours
Usage:5%
Score:4.059m
Score/min:285
Accuracy (listed only):30.476%
HSR (listed only):15.327%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,237
Deaths:1,795
KDR:0.689
Accuracy:30.050% B**
HSR:11.399% D--
Eridani SX5
B+
Kills:1,094
Deaths:2,014
KDR:0.543
Accuracy:28.668% B+
HSR:14.808% D
NSX Tengu
C++
Kills:858
Deaths:1,736
KDR:0.494
Accuracy:34.319% C
HSR:21.678% C++
MKV Suppressed
B+
Kills:319
Deaths:651
KDR:0.490
Accuracy:28.370% B+
HSR:17.868% C
NS-44 Commissioner
B+
Kills:227
Deaths:325
KDR:0.698
Accuracy:36.006% C+
HSR:25.551% B+
Parallax VX3
D
Kills:187
Deaths:206
KDR:0.908
Accuracy:34.160% D
HSR:71.658% D
Sirius SX12
C*
Kills:78
Deaths:119
KDR:0.655
Accuracy:25.458% C*
HSR:15.385% C
VE-S Canis
A+
Kills:73
Deaths:170
KDR:0.429
Accuracy:36.321% A+
HSR:10.959% D*
Kills:4,073
Deaths (as Infiltrator):7,016
Deaths (to Infiltrators):13,637
KDR:0.58053
Kill Difference:2,943
Playtime:149.521 hours
Usage:3%
Score:2.211m
Score/min:246
Accuracy (listed only):31.669%
HSR (listed only):23.663%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:230
Deaths:193
KDR:1.192
Accuracy:13.973% D--
HSR:17.826% C--
Comet VM2
C
Kills:211
Deaths:373
KDR:0.566
Accuracy:40.589% C
HSR:2.844% D
Quasar VM1
C++
Kills:183
Deaths:170
KDR:1.076
Accuracy:11.098% D--
HSR:19.126% C++
Quasar VM1
A
Kills:96
Deaths:54
KDR:1.778
Accuracy:11.475% D**
HSR:27.083% A
NS-10 Burster
B**
Kills:88
Deaths:130
KDR:0.677
Accuracy:36.504% B**
HSR:10.227% B++
NS-10 Burster
B**
Kills:87
Deaths:116
KDR:0.750
Accuracy:37.336% B**
HSR:4.598% C-
Comet VM2
B+
Kills:56
Deaths:81
KDR:0.691
Accuracy:40.085% C--
HSR:5.357% B+
Kills:951
Deaths (as MAX Suit):558.500
Deaths (to MAX Suits):5,111
KDR:1.70278
Kill Difference:392.500
Playtime:53.733 hours
Usage:1%
Score:0.878m
Score/min:272
Accuracy (listed only):27.294%
HSR (listed only):12.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:219
V. Kills:141 154%
Deaths:838
KDR:0.261
Accuracy:34.916% B++
KPH:3.200 D--
VKPH:2.100 D*
Photon A2A Missile Pods
C
Kills:106
V. Kills:118 89%
Deaths:52
KDR:2.038
Accuracy:73.688% D--
KPH:29.900 D
VKPH:33.300 C
Dual Photon Pods
C-
Kills:90
V. Kills:23 375%
Deaths:49
KDR:1.837
Accuracy:48.033% C-
KPH:34.500 D
VKPH:8.800 D
Kills:415 (219 + 0)
Deaths:939
KDR:0.442
VKDR:0.300
Vehicle Kills:282
Kill Difference:524
Playtime:73.543 hours
Usage:2%
Score:0.393m
Score/min:89
Piloting Accuracy:34.916%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:121
V. Kills:85 141%
Deaths:48
KDR:2.521
Accuracy:41.413% B
KPH:14.700 D--
VKPH:10.300 D--
L105 Zephyr
D-
Kills:63
V. Kills:12 N/A
Deaths:28
KDR:2.250
Accuracy:35.581% D-
KPH:21.200 D--
VKPH:4 D-
Kills:184 (0 + 184)
Deaths:76
KDR:2.421
VKDR:1.276
Vehicle Kills:97
Kill Difference:108
Playtime:11.221 hours
Usage:0%
Score:0.128m
Score/min:190
Piloting Accuracy:N/A%
Gunner Accuracy:35.581%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:422
V. Kills:156 269%
Deaths:192
KDR:2.198
Accuracy:51.218% C+
KPH:25.600 C
VKPH:9.500 C
L100 Python AP
A++
Kills:54
V. Kills:66 81%
Deaths:49
KDR:1.102
Accuracy:61.494% B+
KPH:22.200 D
VKPH:27.200 A++
C75 Viper
N/A
Kills:50
V. Kills:17 278%
Deaths:41
KDR:1.220
Accuracy:42.658% N/A
KPH:18.200 N/A
VKPH:6.200 N/A
Kills:526 (526 + 0)
Deaths:282
KDR:1.865
VKDR:0.848
Vehicle Kills:239
Kill Difference:244
Playtime:21.679 hours
Usage:1%
Score:0.374m
Score/min:288
Driving Accuracy:42.658%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:378
V. Kills:278 135%
Deaths:161
KDR:2.348
Accuracy:44.985% C++
KPH:18.100 D
VKPH:13.300 C
Proton II PPA
C
Kills:142
V. Kills:11 N/A
Deaths:24
KDR:5.917
Accuracy:23.702% C+
KPH:40.500 C--
VKPH:3.100 C
E540 Halberd
D-
Kills:82
V. Kills:48 167%
Deaths:42
KDR:1.952
Accuracy:40.730% D--
KPH:19 D*
VKPH:11.100 D-
M20 Basilisk
D
Kills:70
V. Kills:23 292%
Deaths:41
KDR:1.707
Accuracy:25.798% D
KPH:11.900 D
VKPH:3.900 D-
Aphelion VEX-4
N/A
Kills:50
V. Kills:37 132%
Deaths:16
KDR:3.125
Accuracy:36.699% N/A
KPH:27.700 N/A
VKPH:20.500 N/A
Kills:722 (0 + 722)
Deaths:284
KDR:2.542
VKDR:1.398
Vehicle Kills:397
Kill Difference:438
Playtime:36.419 hours
Usage:1%
Score:0.420m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:36.699%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:80
V. Kills:47 167%
Deaths:27
KDR:2.963
Accuracy:45.427% C+
KPH:36.900 C+
VKPH:21.700 C--
E540 Halberd-H
D*
Kills:78
V. Kills:44 173%
Deaths:30
KDR:2.600
Accuracy:47.069% D*
KPH:20.400 D*
VKPH:11.500 D*
Proton II PPA-H
D--
Kills:66
V. Kills:6 N/A
Deaths:16
KDR:4.125
Accuracy:33.026% C--
KPH:32.800 D*
VKPH:3 D--
M40 Fury-H
D-
Kills:52
V. Kills:5 N/A
Deaths:9
KDR:5.778
Accuracy:26.164% F
KPH:44 D--
VKPH:4.200 D-
Kills:276 (0 + 276)
Deaths:82
KDR:3.366
VKDR:1.244
Vehicle Kills:102
Kill Difference:194
Playtime:9.196 hours
Usage:0%
Score:0.136m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:26.164%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:1,446
V. Kills:559 258%
Deaths:707
KDR:2.045
Accuracy:42.583% B+
KPH:26.400 B+
VKPH:10.200 B++
G30 Walker
C+
Kills:403
V. Kills:324 124%
Deaths:201
KDR:2.005
Accuracy:26.381% C-
KPH:11.300 C--
VKPH:9.100 C+
M60-G Bulldog
D-
Kills:89
V. Kills:16 N/A
Deaths:44
KDR:2.023
Accuracy:24.125% D*
KPH:13.800 D--
VKPH:2.500 D-
G30 Walker
D-
Kills:71
V. Kills:57 122%
Deaths:46
KDR:1.543
Accuracy:17.450% F-
KPH:6.800 D--
VKPH:5.400 D-
G40-F Ranger
C**
Kills:69
V. Kills:45 150%
Deaths:50
KDR:1.380
Accuracy:33.884% C**
KPH:10.700 D-
VKPH:7 D-
Kills:2,078 (0 + 2,078)
Deaths:1,048
KDR:1.983
VKDR:0.955
Vehicle Kills:1,001
Kill Difference:1,030
Playtime:113.677 hours
Usage:3%
Score:1.033m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:33.884%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:52
V. Kills:29 173%
Deaths:29
KDR:1.793
Accuracy:31.497% D-
KPH:18 C
VKPH:10 C-
Kills:52 (0 + 52)
Deaths:29
KDR:1.793
VKDR:1
Vehicle Kills:29
Kill Difference:23
Playtime:2.895 hours
Usage:0%
Score:0.024m
Score/min:136
Piloting Accuracy:N/A%
Gunner Accuracy:31.497%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 7,4757,33910,2430.716C-0.0324%C+20.67%D24.2DN/A65302.7h13.9C57.8C++
NS-15M1 6,4026,3357,7860.814C-0.0722.602%C+17.727%D22.6DN/A69280.8h13.4C+59.3C++
NS-11C 4,2194,1637,2970.571C-0.1721.575%C-11.122%D**9.9DN/A28419.5h16.8C77.9C+
SVA-88 4,0924,0264,8680.827C--0.0821.827%C21.883%C-25.1DN/A77160.7h13.7C--62.6C+
Proximity Mine 3,2383,2383279.902A*9.1643.176%C++N/A229.6A*N/A66614.1h1.7B++4B+
NS Decimator 5,6343,1076,5880.472D0.2765.499%B+1.545%D27.4C22.3B++281113.4h6.4D-9.7C
Betelgeuse 54-A 2,7032,6683,3170.804D0.0622.167%D-21.139%D*26.3D*N/A77101.4h14F63.2D*
Flare VE6 2,0772,0312,8380.716D0.0323.45%C*19.842%D25.7C--N/A8078.9h12.2C52.2C++
Orion VS54 1,7781,7712,2580.784C0.0418.537%C-17.335%D--20.3C--N/A10087.2h12.6C*67.9C+
NSX Naginata 1,8061,7572,5770.682D0.0624.797%B+22.14%D21.7DN/A5681h14.2C57.1C*
MANA Anti-Vehicle Turret 3,1891,7041,9030.895D-0.1554.648%D3.345%C*17040S14850S36985500.1h8.5B+15.5B+
Solstice VE3 1,5431,5033,1000.485C0.2625.276%B+17.432%C8.4DN/A36179.5h17.7C+70.1C++
Tank Mine 2,4081,5032276.621A*5.8824.487%DN/A181.1A++109A++16078.3h1.5B++6.1C*
M20 Basilisk 2,0051,4467072.045C1.3042.583%B+5.878%C+26.4B+10.2B++16254.8h92.8C*218B+
Ursa 1,4361,4251,6020.89C0.1521.566%C+14.947%D*31CN/A10746h11C*51.1C*
C-4 2,4911,3801,1171.235C+0.4930.961%B**N/A89.6C**72.1M+130015.4h2.2D*7.1C+
VX29 Polaris 1,3361,3301,5860.839C--0.0919.186%D17.895%D24.3DN/A7054.8h12.1C*62.9C+
NS-7 PDW 1,2511,2371,7950.689C0.0630.05%B**11.399%D--13.2DN/A4593.4h14.6C*48.5B+
Pulsar LSW 1,2251,2221,2980.941C-0.2019.756%D16.612%D--26.5DN/A8346.2h12.3C++62.5C+
NS-11P 1,2051,1941,8460.647C-0.1021.054%C12.144%D*18.5C--N/A5464.6h15C+71.3C+
Serpent VE92 1,1821,1801,9160.616C0.1322.093%C12.966%D*10.4D-N/A38114h14C+63.5C+
Solstice SF 1,1691,1552,7160.425D0.3219.362%D-15.844%C+7D-N/A21164.8h15.8C81.6D
Eridani SX5 1,1421,0942,0140.543D0.2028.668%B+14.808%D9.9D--N/A31111h20F-69.7C--
Nemesis VSH9 2,0651,0802,2000.491C0.2567.092%B++2.778%C++16.2C+14.8B*24366.6h7.9C*11.8B+
NSX Tengu 8908581,7360.494D0.2534.319%C21.678%C++15.2DN/A3956.3h17.5D51C
NS-11A 7357131,2210.584C-0.1626.215%B+13.044%D*15.4DN/A4846.2h16D61.1C++
NSX-P Tanto 6756331,4960.423D0.3230.385%B*22.275%C8.5D-N/A2574.6h19.3D63.4C++
CME 4944781,1510.415D-0.3328.573%B+19.875%C12.1D--N/A3939.4h18.4D*64.2C
Spear Anti-Vehicle Phalanx Turret 7574721553.045D2.3040.589%C3.814%C+35.2C+21.3C+36313.4h7.6B+18.8B+
NSX-P Naginata 4604438380.529D0.2223.691%C++22.122%D--14.4D--N/A4630.8h16.9D--71.1C
Thanatos VE70 4244236890.614C0.1337.265%C9.693%D*18.9C-N/A8422.4h5.3C+14.2C+
L100 Python HEAT 5784221922.198C--1.4551.218%C+3.791%B*25.6C9.5C18116.5h5.2B+10.2B+
G30 Walker 7274032012.005D1.2626.381%C-3.474%C11.4C--9.1C+16935.5h257.2C--974.9C-
Saron HRB 6563781612.348D1.6044.985%C++1.058%C--18.1D13.3C22120.9h23.9C+53.2C++
MANA Anti-Personnel Turret 3703522651.328N/A0.5814.21%UN/A3520U180U7465900.1h26.1T*183.4T*
Frag Grenade 3423291329N/A328.2645.264%C+N/A365.6C--14.4A15190.9h4.7D10.3C
MKV Suppressed 3353196510.49D0.2528.37%B+17.868%C10.6D--N/A3530.2h18.8D66.3C+
Force-Blade 39930467,8840.004D0.7439.549%B*2.632%D0.1DN/A02655.9h3.3C8.5B
Anti-Vehicle Grenade 3722821282N/A281.2650.775%C+N/A282C-90C+18601h6C+11.9C++
S1 5292768600.321D0.4266.562%B**2.174%C16.4D15.1B43316.8h7.7C11.6C*
Corvus VA55 2792747560.362D-0.3824.555%C++19.343%C--9.9D-N/A4327.7h15.7D--63.7C
Nebula VM20 2372301931.192C-0.4513.973%D--17.826%C--21.7DN/A7510.6h20D-143D
NS-44 Commissioner 2282273250.698C0.0536.006%C+25.551%B+30.3C+N/A1467.5h4.2C+11.5C++
Maelstrom Turbo Laser 3602198380.261C--0.4834.916%B++7.306%M+3.2D--2.1D*4967.4h144C412.3C+
Lasher X2 2172173200.678C0.0731.41%B*5.53%B*18.2C--N/A9511.9h10.9A++34.8B**
Comet VM2 2852113730.566C0.1840.589%C2.844%D8.3C--2.9D9725.3h20.6C**50.8C*
Parallax VX3 1881872060.908D0.1634.16%D71.658%D17.5DN/A7710.7h3.5F-10.3D**
Quasar VM1 1851831701.076C0.3311.098%D--19.126%C++12.9D-N/A7214.2h16.2C+146C
Hades VSH4 2541454150.349C0.4068.399%C++N/A16.5C+12.4C+2208.8h8.9C++13C++
Proton II PPA 153142245.917C--5.1723.702%C+1.408%D40.6C--3.1C1403.5h10.7C+45.2C++
Deimos VA29 1421412550.553D0.1944.857%D*17.731%C*14.4D--N/A599.8h3.7F-8.2D**
C150 Dalton 206121482.521C--1.7841.413%BN/A14.8D--10.4D--2018.2h8.1F-19.5D*
NS Annihilator 2291163080.377C--0.3773.071%F-N/A6.4D-6.2D-15818.1h11.8C++16.2C
Aspis Anti-Aircraft Phalanx Turret 235114701.629D0.8830.721%B*N/A8.2C--8.7C-20313.9h181.1D589.7C**
Photon A2A Missile Pods 224106522.038D1.2973.688%D--N/A30.3D33.7C5273.5h8.7C++11.9C
M60-A Bulldog 121105244.375C-3.6333.247%D*1.905%C16.2D2.5C-1006.5h6.1C++18.3C-
NS-TMC-01 "His Regards" 10610415,3870.007D0.7444.841%A+N/A0.2C-N/A1454.2h2.3C++5.1B+
M60-A Bulldog 112102263.923C-3.1839.558%DN/A17.6D1.7D925.8h6.1C++15.5C+
NSX Masamune 1641012810.359D0.3959.77%C*N/A17.7D11.1C1315.7h19D31.9C-
Quasar VM1 9796541.778C+1.0311.475%D**27.083%A17.8D--N/A595.4h13.9C+121D
C-4 ARX 14095472.021C+1.280.205%T*N/A135.7B+64.3A++9600.7h0M++5.1C+
Dual Photon Pods 11390491.837D1.0948.033%C-2.222%A34.6D8.8D5272.6h31.2D65C--
M60-G Bulldog 10589442.023D1.2824.125%D*1.124%D*13.9D--2.5D-956.4h7.7C++32.1C--
NS-10 Burster 149881300.677C0.0736.504%B**10.227%B++4.9C3.4C+10617.8h184.1D-504.2C++
NS-10 Burster 149871160.75C-0.0137.336%B**4.598%C-5.3C+3.8C+10416.3h179.5D480.9C**
M20 Basilisk 12985194.474D3.7362.698%B**5.882%B+44.7C++23.2C**3711.9h133.5C+212.9C*
E540 Halberd 13082421.952D1.2140.73%D--2.439%C+19.1D*11.2D-2024.3h6.8D16.7D--
Aphelion VEX-4H 12780272.963C+2.2245.427%C+1.25%D*36.4C+21.4C--3362.2h45.3B+99.6B+
Sirius SX12 82781190.655C0.0925.458%C*15.385%C16.6DN/A2374.7h17.1C67.1C++
E540 Halberd-H 12278302.6C--1.8647.069%D*1.282%C-20.5D*11.6D*2733.8h6.8C+14.4D
VE-S Canis 75731700.429D0.3236.321%A+10.959%D*8.8D--N/A678.3h19.3D**53C+
G30 Walker 12871461.543D-0.8017.45%F-1.408%D*6.8D--5.4D-9710.5h203.4C*1165.8D--
M20 Basilisk 9370411.707C-0.9625.798%D5.714%B11.9D3.9D-875.9h82.5C+319.6C+
G40-F Ranger 11469501.38D-0.6433.884%C**1.449%C+10.8D-7D-1136.4h179.4D529.3C
Proton II PPA-H 7266164.125D3.3833.026%C--3.03%A33D*3D--1442h10.9C+32.9C+
Rocklet Rifle 11264740.865B0.1254.594%C*N/A35.6B+26.7C++8011.8h22.3A40.8B*
L105 Zephyr 7563282.25D1.5135.581%D-N/A21D--4D-1583h7.5C21.2D
A30 Walker 10863541.167C--0.4221.413%D--N/A7.7C+5.5D798.2h157.1B**733.5B+
NSX Tanto 59561150.487D0.2636.701%A++14.286%F8.1D--N/A466.9h20.8D-56.7C++
Comet VM2 8356810.691C0.0540.085%C--5.357%B+8.1D3.9D1676.9h25.3C*63C++
L100 Python AP 12054491.102D0.3661.494%B+3.704%B+22.5D27.5A++7312.4h9.8D*15.9D
M20 Wyvern 8152291.793C--1.0531.497%D-N/A17.9C10C-1362.9h86.4C+274.4C
M40 Fury-H 575295.778C--5.0326.164%FN/A43.3D--4.2D-1741.2h6.3B+24C
Aphelion VEX-4 8750163.125C2.3836.699%C**N/A27.8C++20.6B+2761.8h54.7C**149.2B+
C75 Viper 6750411.22D0.4842.658%BN/A18.5D6.3C5372.7h15.9C+37.3C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter66380.3h
V30-F Starfall0600.1h
Nano-Armor Kit2,8122,630,032182.9h
Spawn Beacon172,6912.2h
Anti-Vehicle MANA Turret2463,76013.2h
Turret AI Module11000.5h
Structure Shield Module1590.3h
Repair Module0730.3h
Cortium Silo0630.4h
Nanite Revive Grenade08920.3h
Medical Applicator1,132323,49425.2h
Deconstruction Tool05400h
Spitfire Auto-Turret231,6111.8h
Rampart Wall3630.7h
Xiphos Anti-Personnel Tower0570.3h
Hoplon Anti-Aircraft Phalanx Tower1630.3h
Ammunition Package1708,1834.1h
Anti-Infantry MANA Turret603832.8h
Recon Detection Device1346,41910.1h

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