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gunnner10[PPSE] gunnner10
VS BR 165

KDR: 0.74

Score: 66.7m

Last Seen: Apr 16th, 2019 5:13 PM
- OFFLINE - 16.2 hour(s)

Battle Rank 120 (165 total) - Vanu Sovereignty on Emerald - Outfit Member of Purple Pulse[PPSE] Purple Pulse
VS outfit on Emerald

Members: 26
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 NS-15M1 NS-11C SVA-88 Proximity Mine NS Decimator Betelgeuse 54-A Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-22,518 MLG Score: -18
Fun Score: N/A
Cheeseburgers Flipped: 434TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.101%17.869%41326100943,6780.857929-0.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.556%0.389C**-0.438C---0.544DHEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.171C++14.3-0.001C+47.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.716%5.806%162103331023592960.131356104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.636%-0.178C3.881M**-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.3-0.931D--110.8-1.097D*199.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.232%3.719%162103348456342770.0858918174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.492%1.2B**0.714B++-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++5.80.54B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.323%3.918%741210233,063470616490.650733186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.878%-0.37C--0.128C0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
293.4-1.469F94.8-1.385D**198.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.105%71.658%7411034187564010.033156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.133C0.297C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.05C+3.5-0.113C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.468%11.838%7421033566333120.169868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.558%-0.244C-0.565D-0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.034C+4.9-0.011C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Pulse[PPSE] Purple Pulse
VS outfit on Emerald

Members: 26
66.7m406%291 (17.5k)252 (15.1k)0.741270,87895,6260.906479165 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035136516.115%12.879%20802:4622

6% Combat Medic47% Engineer40% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 10:23 PMOct 11th, 2016 5:53 AMApr 16th, 2019 7:26 PM (2d) (PST)Apr 16th, 2019 2:48 PM (2d) (PST)Apr 16th, 2019 1:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4142042100.2670.3610.0341.2760.047-18

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,85512,24312,6121622277315,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4416.3h/184d 15,805 9,128 38,374 338k 10,998 13,301 12,388 109.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:7,339
Deaths:10,243
KDR:0.716
Accuracy:24.000% C+
HSR:20.670% D
NS-15M1
C++
Kills:6,599
Deaths:8,188
KDR:0.806
Accuracy:22.713% C++
HSR:17.791% D
SVA-88
C
Kills:4,026
Deaths:4,868
KDR:0.827
Accuracy:21.827% C
HSR:21.883% C--
Betelgeuse 54-A
D--
Kills:2,718
Deaths:3,366
KDR:0.807
Accuracy:22.174% D--
HSR:21.376% D*
Flare VE6
C*
Kills:2,031
Deaths:2,838
KDR:0.716
Accuracy:23.450% C*
HSR:19.842% D
Orion VS54
C-
Kills:1,771
Deaths:2,258
KDR:0.784
Accuracy:18.537% C-
HSR:17.335% D--
NSX Naginata
B+
Kills:1,757
Deaths:2,577
KDR:0.682
Accuracy:24.797% B+
HSR:22.140% D
Ursa
C+
Kills:1,425
Deaths:1,602
KDR:0.890
Accuracy:21.566% C+
HSR:14.947% D*
VX29 Polaris
D
Kills:1,330
Deaths:1,586
KDR:0.839
Accuracy:19.186% D
HSR:17.895% D
Pulsar LSW
D
Kills:1,222
Deaths:1,298
KDR:0.941
Accuracy:19.756% D
HSR:16.612% D--
NSX-P Naginata
C++
Kills:604
Deaths:1,140
KDR:0.530
Accuracy:23.207% C++
HSR:22.020% D--
Lasher X2
B*
Kills:217
Deaths:320
KDR:0.678
Accuracy:31.410% B*
HSR:5.530% B*
Kills:31,039
Deaths (as Heavy Assault):40,284
Deaths (to Heavy Assaults):27,866
KDR:0.7705
Kill Difference:9,245
Playtime:1,780.511 hours
Usage:40%
Score:28.622m
Score/min:268
Accuracy (listed only):22.719%
HSR (listed only):18.170%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:4,163
Deaths:7,297
KDR:0.571
Accuracy:21.575% C-
HSR:11.122% D**
Solstice VE3
B+
Kills:1,503
Deaths:3,100
KDR:0.485
Accuracy:25.276% B+
HSR:17.432% C
Serpent VE92
C
Kills:1,180
Deaths:1,916
KDR:0.616
Accuracy:22.093% C
HSR:12.966% D*
Solstice SF
C
Kills:1,155
Deaths:2,716
KDR:0.425
Accuracy:19.362% D-
HSR:15.844% C
NSX-P Tanto
B*
Kills:678
Deaths:1,636
KDR:0.414
Accuracy:30.379% B*
HSR:22.124% C-
Thanatos VE70
C
Kills:423
Deaths:689
KDR:0.614
Accuracy:37.265% C
HSR:9.693% D*
Deimos VA29
C**
Kills:143
Deaths:271
KDR:0.528
Accuracy:44.500% D**
HSR:18.182% C**
NSX Tanto
A++
Kills:74
Deaths:157
KDR:0.471
Accuracy:36.445% A++
HSR:13.514% F
Kills:9,319
Deaths (as Engineer):17,782
Deaths (to Engineers):20,999
KDR:0.52407
Kill Difference:8,463
Playtime:2,083.001 hours
Usage:47%
Score:29.626m
Score/min:237
Accuracy (listed only):29.612%
HSR (listed only):15.109%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C-
Kills:4,163
Deaths:7,297
KDR:0.571
Accuracy:21.575% C-
HSR:11.122% D**
Solstice VE3
B+
Kills:1,503
Deaths:3,100
KDR:0.485
Accuracy:25.276% B+
HSR:17.432% C
NS-7 PDW
B**
Kills:1,237
Deaths:1,795
KDR:0.689
Accuracy:30.050% B**
HSR:11.399% D--
Serpent VE92
C
Kills:1,180
Deaths:1,916
KDR:0.616
Accuracy:22.093% C
HSR:12.966% D*
Solstice SF
C
Kills:1,155
Deaths:2,716
KDR:0.425
Accuracy:19.362% D-
HSR:15.844% C
Eridani SX5
B+
Kills:1,121
Deaths:2,081
KDR:0.539
Accuracy:28.655% B+
HSR:14.987% D
NSX Tengu
C++
Kills:859
Deaths:1,737
KDR:0.495
Accuracy:34.324% C
HSR:21.653% C++
NSX-P Tanto
B*
Kills:678
Deaths:1,636
KDR:0.414
Accuracy:30.379% B*
HSR:22.124% C-
Thanatos VE70
C
Kills:423
Deaths:689
KDR:0.614
Accuracy:37.265% C
HSR:9.693% D*
MKV Suppressed
B+
Kills:326
Deaths:660
KDR:0.494
Accuracy:28.443% B+
HSR:17.485% C
Deimos VA29
C**
Kills:143
Deaths:271
KDR:0.528
Accuracy:44.500% D**
HSR:18.182% C**
Sirius SX12
C*
Kills:78
Deaths:119
KDR:0.655
Accuracy:25.458% C*
HSR:15.385% C-
NSX Tanto
A++
Kills:74
Deaths:157
KDR:0.471
Accuracy:36.445% A++
HSR:13.514% F
VE-S Canis
A+
Kills:73
Deaths:170
KDR:0.429
Accuracy:36.321% A+
HSR:10.959% D*
Kills:13,013
Deaths (as Light Assault):24,344
Deaths (to Light Assaults):14,112
KDR:0.53455
Kill Difference:11,331
Playtime:77.728 hours
Usage:2%
Score:1.041m
Score/min:223
Accuracy (listed only):30.010%
HSR (listed only):15.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,237
Deaths:1,795
KDR:0.689
Accuracy:30.050% B**
HSR:11.399% D--
NS-11P
C
Kills:1,194
Deaths:1,846
KDR:0.647
Accuracy:21.054% C
HSR:12.144% D*
Eridani SX5
B+
Kills:1,121
Deaths:2,081
KDR:0.539
Accuracy:28.655% B+
HSR:14.987% D
NSX Tengu
C++
Kills:859
Deaths:1,737
KDR:0.495
Accuracy:34.324% C
HSR:21.653% C++
NS-11A
B+
Kills:791
Deaths:1,381
KDR:0.573
Accuracy:26.317% B+
HSR:13.022% D*
CME
B+
Kills:478
Deaths:1,151
KDR:0.415
Accuracy:28.573% B+
HSR:19.875% C
Thanatos VE70
C
Kills:423
Deaths:689
KDR:0.614
Accuracy:37.265% C
HSR:9.693% D*
MKV Suppressed
B+
Kills:326
Deaths:660
KDR:0.494
Accuracy:28.443% B+
HSR:17.485% C
Corvus VA55
C++
Kills:274
Deaths:756
KDR:0.362
Accuracy:24.555% C++
HSR:19.343% D
Deimos VA29
C**
Kills:143
Deaths:271
KDR:0.528
Accuracy:44.500% D**
HSR:18.182% C**
Sirius SX12
C*
Kills:78
Deaths:119
KDR:0.655
Accuracy:25.458% C*
HSR:15.385% C-
VE-S Canis
A+
Kills:73
Deaths:170
KDR:0.429
Accuracy:36.321% A+
HSR:10.959% D*
Terminus VX-9
B**
Kills:60
Deaths:172
KDR:0.349
Accuracy:28.727% B++
HSR:33.333% B**
Kills:7,057
Deaths (as Combat Medic):12,828
Deaths (to Combat Medics):10,864
KDR:0.55012
Kill Difference:5,771
Playtime:254.810 hours
Usage:6%
Score:4.340m
Score/min:284
Accuracy (listed only):30.326%
HSR (listed only):16.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,237
Deaths:1,795
KDR:0.689
Accuracy:30.050% B**
HSR:11.399% D--
Eridani SX5
B+
Kills:1,121
Deaths:2,081
KDR:0.539
Accuracy:28.655% B+
HSR:14.987% D
NSX Tengu
C++
Kills:859
Deaths:1,737
KDR:0.495
Accuracy:34.324% C
HSR:21.653% C++
MKV Suppressed
B+
Kills:326
Deaths:660
KDR:0.494
Accuracy:28.443% B+
HSR:17.485% C
NS-44 Commissioner
B+
Kills:230
Deaths:330
KDR:0.697
Accuracy:35.977% C+
HSR:25.652% B+
Parallax VX3
D
Kills:187
Deaths:210
KDR:0.890
Accuracy:34.105% D
HSR:71.658% D
Sirius SX12
C*
Kills:78
Deaths:119
KDR:0.655
Accuracy:25.458% C*
HSR:15.385% C-
VE-S Canis
A+
Kills:73
Deaths:170
KDR:0.429
Accuracy:36.321% A+
HSR:10.959% D*
Kills:4,111
Deaths (as Infiltrator):7,102
Deaths (to Infiltrators):13,965
KDR:0.57885
Kill Difference:2,991
Playtime:150.502 hours
Usage:3%
Score:2.226m
Score/min:246
Accuracy (listed only):31.667%
HSR (listed only):23.647%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:230
Deaths:194
KDR:1.186
Accuracy:13.964% D--
HSR:17.826% C--
Comet VM2
C
Kills:211
Deaths:379
KDR:0.557
Accuracy:40.497% C
HSR:2.844% D
Quasar VM1
C++
Kills:183
Deaths:170
KDR:1.076
Accuracy:11.098% D--
HSR:19.126% C++
Quasar VM1
A
Kills:96
Deaths:54
KDR:1.778
Accuracy:11.475% D**
HSR:27.083% A
NS-10 Burster
B**
Kills:88
Deaths:130
KDR:0.677
Accuracy:36.504% B**
HSR:10.227% B++
NS-10 Burster
B**
Kills:87
Deaths:116
KDR:0.750
Accuracy:37.336% B**
HSR:4.598% C
Comet VM2
B+
Kills:56
Deaths:81
KDR:0.691
Accuracy:40.085% C--
HSR:5.357% B+
Kills:951
Deaths (as MAX Suit):562
Deaths (to MAX Suits):5,169
KDR:1.69217
Kill Difference:389
Playtime:54.315 hours
Usage:1%
Score:0.884m
Score/min:271
Accuracy (listed only):27.280%
HSR (listed only):12.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:220
V. Kills:142 154%
Deaths:838
KDR:0.263
Accuracy:34.919% B++
KPH:3.300 D-
VKPH:2.100 D*
Photon A2A Missile Pods
C
Kills:106
V. Kills:118 89%
Deaths:53
KDR:2
Accuracy:73.730% D--
KPH:29.800 D
VKPH:33.200 C
Dual Photon Pods
D
Kills:90
V. Kills:23 375%
Deaths:49
KDR:1.837
Accuracy:48.033% C-
KPH:34.500 D
VKPH:8.800 D
Kills:416 (220 + 0)
Deaths:940
KDR:0.443
VKDR:0.301
Vehicle Kills:283
Kill Difference:524
Playtime:73.644 hours
Usage:2%
Score:0.394m
Score/min:89
Piloting Accuracy:34.919%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:127
V. Kills:87 144%
Deaths:51
KDR:2.490
Accuracy:40.675% C**
KPH:14.800 D--
VKPH:10.100 D*
L105 Zephyr
D
Kills:63
V. Kills:12 N/A
Deaths:28
KDR:2.250
Accuracy:35.581% D-
KPH:21.200 D--
VKPH:4 D
Kills:190 (0 + 190)
Deaths:79
KDR:2.405
VKDR:1.253
Vehicle Kills:99
Kill Difference:111
Playtime:11.572 hours
Usage:0%
Score:0.130m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:35.581%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:430
V. Kills:158 270%
Deaths:193
KDR:2.228
Accuracy:51.618% C+
KPH:25.800 C
VKPH:9.500 C-
L100 Python AP
A++
Kills:54
V. Kills:66 81%
Deaths:49
KDR:1.102
Accuracy:61.494% B+
KPH:22.200 D
VKPH:27.200 A++
C75 Viper
N/A
Kills:50
V. Kills:17 278%
Deaths:41
KDR:1.220
Accuracy:42.658% N/A
KPH:18.200 N/A
VKPH:6.200 N/A
Kills:534 (534 + 0)
Deaths:283
KDR:1.887
VKDR:0.852
Vehicle Kills:241
Kill Difference:251
Playtime:21.812 hours
Usage:0%
Score:0.380m
Score/min:290
Driving Accuracy:42.658%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:378
V. Kills:278 135%
Deaths:161
KDR:2.348
Accuracy:44.884% C++
KPH:17.900 D
VKPH:13.200 C
Proton II PPA
C
Kills:142
V. Kills:11 N/A
Deaths:24
KDR:5.917
Accuracy:23.702% C+
KPH:40.500 C--
VKPH:3.100 C
E540 Halberd
D-
Kills:83
V. Kills:48 169%
Deaths:42
KDR:1.976
Accuracy:40.684% D--
KPH:19.200 D*
VKPH:11.100 D-
M20 Basilisk
D
Kills:71
V. Kills:23 296%
Deaths:42
KDR:1.690
Accuracy:25.906% D
KPH:12 D
VKPH:3.900 D-
Aphelion VEX-4
N/A
Kills:50
V. Kills:37 132%
Deaths:16
KDR:3.125
Accuracy:36.699% N/A
KPH:27.700 N/A
VKPH:20.500 N/A
Kills:724 (0 + 724)
Deaths:285
KDR:2.540
VKDR:1.393
Vehicle Kills:397
Kill Difference:439
Playtime:36.632 hours
Usage:1%
Score:0.421m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:36.699%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:85
V. Kills:50 167%
Deaths:29
KDR:2.931
Accuracy:45.605% C+
KPH:34.100 C
VKPH:20 D
E540 Halberd-H
D*
Kills:79
V. Kills:44 176%
Deaths:31
KDR:2.548
Accuracy:46.962% D*
KPH:20.300 D*
VKPH:11.300 D*
Proton II PPA-H
D-
Kills:66
V. Kills:6 N/A
Deaths:16
KDR:4.125
Accuracy:33.026% C--
KPH:32.800 D*
VKPH:3 D-
M40 Fury-H
D-
Kills:52
V. Kills:5 N/A
Deaths:9
KDR:5.778
Accuracy:26.164% F
KPH:44 D--
VKPH:4.200 D-
Kills:282 (0 + 282)
Deaths:85
KDR:3.318
VKDR:1.235
Vehicle Kills:105
Kill Difference:197
Playtime:9.574 hours
Usage:0%
Score:0.139m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:26.164%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:1,476
V. Kills:568 259%
Deaths:721
KDR:2.047
Accuracy:42.924% B+
KPH:26.400 B+
VKPH:10.200 B++
G30 Walker
C+
Kills:403
V. Kills:324 124%
Deaths:201
KDR:2.005
Accuracy:26.381% C-
KPH:11.300 C--
VKPH:9.100 C+
M60-G Bulldog
D-
Kills:89
V. Kills:16 N/A
Deaths:44
KDR:2.023
Accuracy:24.125% D--
KPH:13.800 D-
VKPH:2.500 D-
G40-F Ranger
C*
Kills:78
V. Kills:51 150%
Deaths:59
KDR:1.322
Accuracy:33.817% C*
KPH:11.100 D-
VKPH:7.300 D-
G30 Walker
D-
Kills:71
V. Kills:57 122%
Deaths:47
KDR:1.511
Accuracy:17.628% F-
KPH:6.800 D--
VKPH:5.400 D-
Kills:2,117 (0 + 2,117)
Deaths:1,072
KDR:1.975
VKDR:0.948
Vehicle Kills:1,016
Kill Difference:1,045
Playtime:115.351 hours
Usage:3%
Score:1.047m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:17.628%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:54
V. Kills:30 174%
Deaths:30
KDR:1.800
Accuracy:31.612% D
KPH:17.900 C
VKPH:10 C-
CAS 14-E
N/A
Kills:50
V. Kills:8 N/A
Deaths:11
KDR:4.545
Accuracy:30.136% N/A
KPH:27.100 N/A
VKPH:4.300 N/A
Kills:104 (0 + 104)
Deaths:41
KDR:2.537
VKDR:0.927
Vehicle Kills:38
Kill Difference:63
Playtime:4.859 hours
Usage:0%
Score:0.036m
Score/min:125
Piloting Accuracy:N/A%
Gunner Accuracy:30.136%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 7,4757,33910,2430.716C-0.0324%C+20.67%D24.2DN/A65302.7h13.9C+57.8C++
NS-15M1 6,6876,5998,1880.806C-0.0622.713%C++17.791%D22.3DN/A68296.3h13.4C+59.2C++
NS-11C 4,2194,1637,2970.571C-0.1721.575%C-11.122%D**9.9DN/A29419.5h16.8C77.9C+
SVA-88 4,0924,0264,8680.827C-0.0921.827%C21.883%C--25.1DN/A77160.7h13.7C--62.6C+
Proximity Mine 3,2803,2803319.909A++9.1743.102%C++N/A229.4A*N/A66614.3h1.7B++4B+
NS Decimator 5,7323,1686,6800.474D0.2765.447%B+1.515%D27.4C-22.2B++279115.6h6.3D-9.7C-
Betelgeuse 54-A 2,7532,7183,3660.807D0.0722.174%D--21.376%D*26.3D*N/A76103.5h14F63.2D*
Flare VE6 2,0772,0312,8380.716D0.0323.45%C*19.842%D25.7C--N/A8078.9h12.2C52.2C++
Orion VS54 1,7781,7712,2580.784C0.0418.537%C-17.335%D--20.3C--N/A10187.2h12.6C**67.9C++
NSX Naginata 1,8061,7572,5770.682D0.0624.797%B+22.14%D21.7DN/A5681h14.2C57.1C*
MANA Anti-Vehicle Turret 3,1981,7101,9110.895D0.1554.703%C+3.333%C+17100S14880S55572900.1h8.5C15.5C+
Tank Mine 2,4961,5632306.796A*6.0524.093%DN/A183.9A++109.8A++16028.5h1.5B++6.1C*
Solstice VE3 1,5431,5033,1000.485C0.2625.276%B+17.432%C8.4DN/A36179.6h17.7C+70.1C*
M20 Basilisk 2,0441,4767212.047C1.3142.924%B+5.894%C++26.4B+10.2B++16155.9h93.8C*218.4B+
Ursa 1,4361,4251,6020.89C0.1521.566%C+14.947%D*31CN/A10746h11C*51.1C*
C-4 2,4911,3801,1171.235C+0.4930.961%B*N/A89.6C*72.1M+130315.4h2.2D*7.1C
VX29 Polaris 1,3361,3301,5860.839C--0.1019.186%D17.895%D24.3DN/A7154.8h12.1C*62.9C+
NS-7 PDW 1,2511,2371,7950.689C0.0530.05%B**11.399%D--13.2DN/A4593.4h14.6C*48.5B+
Pulsar LSW 1,2251,2221,2980.941C-0.2019.756%D16.612%D--26.5DN/A8346.2h12.3C++62.5C+
NS-11P 1,2051,1941,8460.647C-0.0921.054%C12.144%D*18.5C--N/A5464.6h15C+71.3C+
Serpent VE92 1,1821,1801,9160.616C0.1322.093%C12.966%D*10.4DN/A38114h14C+63.5C+
Solstice SF 1,1691,1552,7160.425D0.3219.362%D-15.844%C7D-N/A21164.8h15.8C81.6D
Eridani SX5 1,1711,1212,0810.539C--0.2028.655%B+14.987%D9.7D--N/A31115.3h20F-69.7C--
Nemesis VSH9 2,0651,0802,2090.489C0.2567.065%B+2.778%C++16.2C+14.7B++24366.8h8C++11.9B+
NSX Tengu 8928591,7370.495D0.2534.324%C21.653%C++15.2D-N/A3956.6h17.5D51C
NS-11A 8157911,3810.573D0.1726.317%B+13.022%D*14.9DN/A4553.1h16.1D61.2C++
NSX-P Tanto 7236781,6360.414D0.3330.379%B*22.124%C-8.3D-N/A2581.2h19.3D63.5C++
NSX-P Naginata 6266041,1400.53D0.2123.207%C++22.02%D--14.2D--N/A4242.6h16.3D70.1C+
CME 4944781,1510.415D-0.3328.573%B+19.875%C12.1D--N/A3939.4h18.4D*64.2C
Spear Anti-Vehicle Phalanx Turret 7574721553.045D2.3040.593%C3.814%C+35.2C+21.3C+36313.4h7.7B+18.9B+
L100 Python HEAT 5884301932.228D1.4951.618%C+3.721%B*25.9C9.5C-18116.6h5.3B+10.2B+
Thanatos VE70 4244236890.614C0.1337.265%C9.693%D*18.9C-N/A8422.4h5.3C+14.2C+
G30 Walker 7274032012.005D1.2626.381%C-3.474%C11.4C-9.1C+16935.5h257.2C--974.9C-
Saron HRB 6563781612.348C--1.6144.884%C++1.058%C--17.9D13.2C22021.1h24C+53.4C++
MANA Anti-Personnel Turret 3743552691.32N/A0.5814.257%UN/A3550U190U7499200.1h26.2T*183.8T*
Frag Grenade 3443311331N/A330.2645.369%C+N/A367.8C-14.4B++15320.9h4.7D10.3C
MKV Suppressed 3433266600.494D0.2528.443%B+17.485%C10.6D--N/A3530.9h18.8D66C+
Force-Blade 39930468,6050.004D0.7439.366%B*2.632%D0.1DN/A02687h3.3C8.5B
Anti-Vehicle Grenade 3722821282N/A281.2650.775%C+N/A282C90C+18661h6C+11.9C++
S1 5292768600.321D0.4266.562%B**2.174%C16.4D15.1C**43416.8h7.7C11.6C*
Corvus VA55 2792747560.362D-0.3824.555%C++19.343%D9.9D--N/A4327.7h15.7D*63.7C
Nebula VM20 2372301941.186C-0.4413.964%D--17.826%C--21.7DN/A7410.6h20D143.1D
NS-44 Commissioner 2312303300.697C0.0435.977%C+25.652%B+29.9C+N/A1457.7h4.2C+11.6C++
Maelstrom Turbo Laser 3622208380.263C--0.4834.919%B++7.273%M+3.3D-2.1D*4967.5h143.4C410.7C+
Lasher X2 2172173200.678C0.0631.41%B*5.53%B*18.2DN/A9611.9h10.9A++34.8B**
Comet VM2 2852113790.557C0.1840.497%C2.844%D8.2C--2.9D9525.8h20.7B51.1C**
Parallax VX3 1881872100.89D0.1534.105%D71.658%D17.2DN/A7610.9h3.5F-10.4D**
Quasar VM1 1851831701.076C0.3311.098%D--19.126%C++12.9D-N/A7214.2h16.2C+146C
Hades VSH4 3051784740.376C0.3768.26%C++N/A17.5C+12.5C++21010.2h8.3C**12.1B
Deimos VA29 1441432710.528D0.2144.5%D**18.182%C**14.2D--N/A5810.1h3.7F-8.4D**
Proton II PPA 153142245.917C-5.1823.702%C+1.408%D40.6C--3.1C1403.5h10.7C+45.2C++
C150 Dalton 214127512.49C--1.7540.675%C**N/A14.8D--10.1D*1978.6h8.1F-19.8D*
C-4 ARX 184121751.613C0.8728.244%B+N/A100.8C+52.5B**7231.2h1.5C--5.4C
NS Annihilator 2341193120.381C--0.3673.097%F--N/A6.5D-6.3D16018.2h11.6C++15.9C
Aspis Anti-Aircraft Phalanx Turret 235114701.629D0.8930.716%B*N/A8.2C-8.7C-20213.9h181.2D589.9C**
Photon A2A Missile Pods 224106532D1.2673.73%D--N/A29.4D32.8C5273.6h8.8C+11.9C
NS-TMC-01 "His Regards" 10710516,3430.006D0.7444.343%A+N/A0.2CN/A1488.6h2.3C++5.2B+
M60-A Bulldog 121105254.2C--3.4633.282%D*1.905%C15.9D2.4D1006.6h6.2C++18.5C--
M60-A Bulldog 112102263.923C-3.1839.459%DN/A17.3D1.7D-915.9h6.1C++15.6C+
NSX Masamune 1641012810.359D0.3859.77%C*N/A17.7D11.1C1315.7h19D31.9C
Quasar VM1 9796541.778C+1.0411.475%D**27.083%A17.8D--N/A595.4h13.9C++121D
Dual Photon Pods 11390491.837D1.1048.033%C-2.222%A+34.6D8.8D5322.6h31.2D65C--
M20 Basilisk 13689194.684D3.9461.85%B**5.618%B+44.5C++23.5B3602h130.8C+211.4C*
M60-G Bulldog 10589442.023D1.2824.125%D--1.124%D*13.9D-2.5D-956.4h7.7C++32.1C-
NS-10 Burster 149881300.677C0.0636.504%B**10.227%B++4.9C3.4C+10617.8h184.1D-504.2C++
NS-10 Burster 149871160.75C-0.0137.336%B**4.598%C5.3C+3.8C+10516.3h179.5D480.9C**
Aphelion VEX-4H 13585292.931C2.1945.605%C+1.176%D*34C20D3022.5h48.8B+107.1B+
E540 Halberd 13183421.976D1.2340.684%D--2.41%C+19.3D*11.2D-2044.3h6.7D16.6D-
E540 Halberd-H 12379312.548C--1.8146.962%D*1.266%C-20.3D*11.3D*2753.9h6.8C+14.6D
Sirius SX12 82781190.655C0.0925.458%C*15.385%C-16.6DN/A2384.7h17.1C67.1C++
G40-F Ranger 12978591.322D--0.5833.817%C*1.282%C+11.1D-7.3D-1177h176.8D-522.8C-
NSX Tanto 80741570.471D0.2736.445%A++13.514%F8.2D--N/A399h19.8D54.4C*
Rocklet Rifle 13074830.892B+0.1555.596%C**N/A37B++28C**7902h22.8A40.9B**
VE-S Canis 75731700.429D0.3136.321%A+10.959%D*8.8D--N/A708.3h19.3D**53C+
M20 Basilisk 9471421.69D0.9525.906%D5.634%C**12D3.9D-875.9h82.2C+317.2C+
G30 Walker 12871471.511D--0.7717.628%F-1.408%D*6.8D--5.4D-9710.5h207.1C++1174.8D*
Proton II PPA-H 7266164.125D3.3833.026%C--3.03%A33D*3D-1442h10.9C+32.9C+
L105 Zephyr 7563282.25D1.5135.581%D-N/A21D--4D1593h7.5C21.2D
A30 Walker 10863551.145C--0.4021.511%D--N/A7.6C+5.4D788.3h161.7B**751.9C**
Terminus VX-9 62601720.349D-0.3928.727%B++33.333%B**7.5D*N/A588h19.8F--68.8D
Comet VM2 8356810.691C0.0540.085%C--5.357%B+8.1D3.9D1686.9h25.3C**63C++
L100 Python AP 12054491.102D0.3661.494%B+3.704%B+22.5D27.5A++7442.4h9.8D*15.9D
M20 Wyvern 8454301.8C--1.0631.612%DN/A18C10C-1363h84.3C+266.7C
M40 Fury-H 575295.778C--5.0426.164%FN/A43.3D--4.2D-1741.2h6.3B+24C
CAS 14-E 5850114.545D3.8030.136%D2%C**27.8D--4.4D1061.8h62.1F-206F
C75 Viper 6750411.22D0.4842.658%C**N/A18.5D6.3C5502.7h15.9C+37.3C++
Aphelion VEX-4 8750163.125C2.3836.699%C**N/A27.8C++20.6B+2761.8h54.7C**149.2B+

Consumables
  Name Deaths Consumed Time Equipped
V30-F Starfall0600.1h
Motion Spotter66410.3h
Nano-Armor Kit2,8512,668,884185.7h
Anti-Vehicle MANA Turret2463,79913.2h
Spawn Beacon182,8332.3h
Turret AI Module11010.5h
Repair Module0750.3h
Structure Shield Module1600.3h
Cortium Silo0650.4h
Nanite Revive Grenade09570.3h
Medical Applicator1,206339,20526.7h
Spitfire Auto-Turret241,6511.8h
Deconstruction Tool05400h
Rampart Wall3640.7h
Hoplon Anti-Aircraft Phalanx Tower1640.3h
Xiphos Anti-Personnel Tower0580.3h
Ammunition Package1778,4094.3h
Anti-Infantry MANA Turret604062.8h
Recon Detection Device1346,43710.1h

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