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h0ks[ROWN] h0ks
TR BR 209

KDR: 3.49

Score: 121.8m

Last Seen: Feb 8th, 2019 4:32 PM
- OFFLINE - 3851.2 hour(s)

Battle Rank 120 (209 total) - Terran Republic on Miller
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M1 LC3 Jaguar M14 Banshee P2-120 AP SMG-46 Armistice TSAR-42 P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,356,884 MLG Score: 1884
Fun Score: N/A
Cheeseburgers Flipped: 1930TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.7%24.703%66045116967,5313.121230.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.751%1.08B**0.586B+-1.356D**HEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.47B+10.50.262C*28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.57%1.158%9255120913,467171056567.87084238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%-0.398C---0.398C---0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.90.139C++46.60.12C+92.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.054%3%9928120615,067197047287.64822319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.899%-0.382C-0.283C*1.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.527B+6.80.459B+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.716%5.264%5021312017,65615328174.99413936%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.703%-0.691D0.201C++1.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.67B+11.30.716B++28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.731%74.825%502712079,9862195394.54736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.146%0.563B+0.503B+0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.325C**2.60.187C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.611%16.159%502412102,0671453111.4216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.162%0.089C+0.3C*-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.396B3.40.302C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
121.8m329.7%789 (47.3k)619 (37.1k)3.48865153,53944,0113.90346209 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214899224.635%18.363%45204:2852

8% Combat Medic31% Engineer20% Heavy Assault17% Infiltrator17% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2013 3:36 PMDec 12th, 2015 4:31 PMMar 8th, 2019 11:20 AM (132d) (PST)Feb 8th, 2019 12:58 PM (160d) (PST)Feb 8th, 2019 12:32 PM (160d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9661837830.7800.2240.1432.8940.0971884

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,97110,95547,01647139174637,143

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3279.1h/136.6d 18,256 28,194 46,730 569.3k 4,091 11,355 19,126 190.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:8,859
Deaths:2,983
KDR:2.970
Accuracy:26.256% B++
HSR:25.951% C*
NS-15M1
B**
Kills:8,811
Deaths:2,583
KDR:3.411
Accuracy:27.243% B*
HSR:30.087% B**
T9 CARV
B**
Kills:3,400
Deaths:1,283
KDR:2.650
Accuracy:24.409% B**
HSR:22.647% C+
T9A "Butcher"
C**
Kills:1,926
Deaths:634
KDR:3.038
Accuracy:26.004% C**
HSR:24.507% C-
TMG-50
B+
Kills:1,475
Deaths:619
KDR:2.383
Accuracy:24.480% B+
HSR:25.017% C*
T32 Bull
C+
Kills:1,190
Deaths:562
KDR:2.117
Accuracy:23.263% C+
HSR:20.084% D
NS-15M2
A
Kills:1,182
Deaths:328
KDR:3.604
Accuracy:28.584% B*
HSR:36.294% A
NSX Naginata
B**
Kills:475
Deaths:157
KDR:3.025
Accuracy:27.503% B**
HSR:36% B**
T16 Rhino
C++
Kills:212
Deaths:112
KDR:1.893
Accuracy:21.513% C++
HSR:18.868% C--
MG-H1 Watchman
B**
Kills:115
Deaths:54
KDR:2.130
Accuracy:28.730% B**
HSR:34.783% B**
Kills:27,645
Deaths (as Heavy Assault):9,315
Deaths (to Heavy Assaults):13,214
KDR:2.96779
Kill Difference:18,330
Playtime:648.441 hours
Usage:20%
Score:20.202m
Score/min:519
Accuracy (listed only):25.799%
HSR (listed only):27.424%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:7,843
Deaths:3,107
KDR:2.524
Accuracy:27.907% B*
HSR:23.397% B+
NS-11C
C*
Kills:1,859
Deaths:988
KDR:1.882
Accuracy:25.095% C*
HSR:20.226% C*
LC2 Lynx
C
Kills:1,415
Deaths:910
KDR:1.555
Accuracy:22.142% C
HSR:17.244% D
TRAC-5 S
B++
Kills:1,320
Deaths:838
KDR:1.575
Accuracy:23.298% C++
HSR:20.303% B++
HC1 Cougar
B**
Kills:1,169
Deaths:517
KDR:2.261
Accuracy:29.663% B**
HSR:27.117% B*
AS16 NightHawk
B++
Kills:1,163
Deaths:558
KDR:2.084
Accuracy:38.149% C+
HSR:16.939% B++
T5 AMC
B+
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:23.966% C++
HSR:22.002% B+
AMR-66
B++
Kills:868
Deaths:391
KDR:2.220
Accuracy:31.233% B++
HSR:22.120% C
FA1 Barrage
A+
Kills:632
Deaths:232
KDR:2.724
Accuracy:54.029% A+
HSR:14.557% C+
NSX Tanto
B+
Kills:395
Deaths:140
KDR:2.821
Accuracy:29.527% B+
HSR:28.101% B+
TRAC-5 Burst
B**
Kills:243
Deaths:105
KDR:2.314
Accuracy:26.028% C++
HSR:30.041% B**
NS Baron G5
C**
Kills:194
Deaths:89
KDR:2.180
Accuracy:46.962% C**
HSR:15.979% C**
TRS-12 Uppercut
B
Kills:190
Deaths:119
KDR:1.597
Accuracy:50.463% D
HSR:17.368% B
TRAC-5
B++
Kills:147
Deaths:92
KDR:1.598
Accuracy:25.016% B++
HSR:21.088% B
TAS-16 Blackjack
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:57.143% C
HSR:14.634% C+
MG-HBR1 Dragoon
A++
Kills:73
Deaths:40
KDR:1.825
Accuracy:45.104% A++
HSR:17.808% D*
TRAC-Shot
C+
Kills:59
Deaths:55
KDR:1.073
Accuracy:25.574% C+
HSR:15.254% D
Kills:18,811
Deaths (as Engineer):8,874
Deaths (to Engineers):8,524
KDR:2.11979
Kill Difference:9,937
Playtime:1,025.922 hours
Usage:31%
Score:40.935m
Score/min:665
Accuracy (listed only):34.194%
HSR (listed only):20.246%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:7,843
Deaths:3,107
KDR:2.524
Accuracy:27.907% B*
HSR:23.397% B+
SMG-46 Armistice
B+
Kills:4,619
Deaths:1,747
KDR:2.644
Accuracy:28.304% B+
HSR:18.511% B
NS-7 PDW
B+
Kills:1,998
Deaths:893
KDR:2.237
Accuracy:26.785% B+
HSR:20.370% B+
NS-11C
C*
Kills:1,859
Deaths:988
KDR:1.882
Accuracy:25.095% C*
HSR:20.226% C*
LC2 Lynx
C
Kills:1,415
Deaths:910
KDR:1.555
Accuracy:22.142% C
HSR:17.244% D
MKV Suppressed
C++
Kills:1,409
Deaths:544
KDR:2.590
Accuracy:26.293% C++
HSR:20.369% C++
TRAC-5 S
B++
Kills:1,320
Deaths:838
KDR:1.575
Accuracy:23.298% C++
HSR:20.303% B++
NS-7B PDW
B
Kills:1,214
Deaths:601
KDR:2.020
Accuracy:27.137% B
HSR:18.863% C++
HC1 Cougar
B**
Kills:1,169
Deaths:517
KDR:2.261
Accuracy:29.663% B**
HSR:27.117% B*
AS16 NightHawk
B++
Kills:1,163
Deaths:558
KDR:2.084
Accuracy:38.149% C+
HSR:16.939% B++
T5 AMC
B+
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:23.966% C++
HSR:22.002% B+
FA1 Barrage
A+
Kills:632
Deaths:232
KDR:2.724
Accuracy:54.029% A+
HSR:14.557% C+
NSX Tanto
B+
Kills:395
Deaths:140
KDR:2.821
Accuracy:29.527% B+
HSR:28.101% B+
Shuriken
C++
Kills:349
Deaths:124
KDR:2.815
Accuracy:27.209% C+
HSR:19.198% C++
TRAC-5 Burst
B**
Kills:243
Deaths:105
KDR:2.314
Accuracy:26.028% C++
HSR:30.041% B**
NS Baron G5
C**
Kills:194
Deaths:89
KDR:2.180
Accuracy:46.962% C**
HSR:15.979% C**
TRS-12 Uppercut
B
Kills:190
Deaths:119
KDR:1.597
Accuracy:50.463% D
HSR:17.368% B
TRAC-5
B++
Kills:147
Deaths:92
KDR:1.598
Accuracy:25.016% B++
HSR:21.088% B
NSX Tengu
B*
Kills:130
Deaths:55
KDR:2.364
Accuracy:42.249% B*
HSR:20% C+
PDW-16 Hailstorm
A
Kills:84
Deaths:33
KDR:2.545
Accuracy:23.142% C+
HSR:23.810% A
TAS-16 Blackjack
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:57.143% C
HSR:14.634% C+
TRAC-Shot
C+
Kills:59
Deaths:55
KDR:1.073
Accuracy:25.574% C+
HSR:15.254% D
Kills:27,673
Deaths (as Light Assault):12,440
Deaths (to Light Assaults):8,375
KDR:2.22452
Kill Difference:15,233
Playtime:552.632 hours
Usage:17%
Score:19.470m
Score/min:587
Accuracy (listed only):32.095%
HSR (listed only):20.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B+
Kills:4,619
Deaths:1,747
KDR:2.644
Accuracy:28.304% B+
HSR:18.511% B
TAR
C**
Kills:2,915
Deaths:1,395
KDR:2.090
Accuracy:25.003% C**
HSR:22.024% C++
NS-7 PDW
B+
Kills:1,998
Deaths:893
KDR:2.237
Accuracy:26.785% B+
HSR:20.370% B+
NS-11A
B+
Kills:1,565
Deaths:606
KDR:2.583
Accuracy:26.765% B+
HSR:23.898% C**
MKV Suppressed
C++
Kills:1,409
Deaths:544
KDR:2.590
Accuracy:26.293% C++
HSR:20.369% C++
T1 Cycler
B**
Kills:1,349
Deaths:513
KDR:2.630
Accuracy:27.696% B**
HSR:23.647% C**
SABR-13
C**
Kills:1,293
Deaths:478
KDR:2.705
Accuracy:27.379% C**
HSR:28.074% C**
NS-7B PDW
B
Kills:1,214
Deaths:601
KDR:2.020
Accuracy:27.137% B
HSR:18.863% C++
Cycler TRV
B+
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:24.723% B
HSR:23.353% B+
AS16 NightHawk
B++
Kills:1,163
Deaths:558
KDR:2.084
Accuracy:38.149% C+
HSR:16.939% B++
FA1 Barrage
A+
Kills:632
Deaths:232
KDR:2.724
Accuracy:54.029% A+
HSR:14.557% C+
Shuriken
C++
Kills:349
Deaths:124
KDR:2.815
Accuracy:27.209% C+
HSR:19.198% C++
NS-11P
A++
Kills:314
Deaths:126
KDR:2.492
Accuracy:28.205% B**
HSR:29.936% A++
NS Baron G5
C**
Kills:194
Deaths:89
KDR:2.180
Accuracy:46.962% C**
HSR:15.979% C**
TRS-12 Uppercut
B
Kills:190
Deaths:119
KDR:1.597
Accuracy:50.463% D
HSR:17.368% B
TORQ-9
C+
Kills:161
Deaths:92
KDR:1.750
Accuracy:21.472% D
HSR:23.603% C+
T1A Unity
B++
Kills:158
Deaths:69
KDR:2.290
Accuracy:27.867% B+
HSR:31.013% B++
NSX Tengu
B*
Kills:130
Deaths:55
KDR:2.364
Accuracy:42.249% B*
HSR:20% C+
NSX Yumi
C+
Kills:105
Deaths:42
KDR:2.500
Accuracy:25.100% C
HSR:24.762% C+
PDW-16 Hailstorm
A
Kills:84
Deaths:33
KDR:2.545
Accuracy:23.142% C+
HSR:23.810% A
TAS-16 Blackjack
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:57.143% C
HSR:14.634% C+
Kills:21,093
Deaths (as Combat Medic):8,875
Deaths (to Combat Medics):4,344
KDR:2.37668
Kill Difference:12,218
Playtime:264.141 hours
Usage:8%
Score:11.675m
Score/min:737
Accuracy (listed only):32.480%
HSR (listed only):21.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:4,619
Deaths:1,747
KDR:2.644
Accuracy:28.304% B+
HSR:18.511% B
TSAR-42
B**
Kills:4,343
Deaths:777
KDR:5.589
Accuracy:45.463% B**
HSR:78.264% B**
NS-44B Commissioner
B*
Kills:2,417
Deaths:1,254
KDR:1.927
Accuracy:44.667% B+
HSR:31.237% B*
NS-7 PDW
B+
Kills:1,998
Deaths:893
KDR:2.237
Accuracy:26.785% B+
HSR:20.370% B+
MKV Suppressed
C++
Kills:1,409
Deaths:544
KDR:2.590
Accuracy:26.293% C++
HSR:20.369% C++
NS-44 Commissioner
B**
Kills:1,275
Deaths:785
KDR:1.624
Accuracy:38.508% C**
HSR:30.196% B**
NS-30 Vandal
C*
Kills:1,272
Deaths:365
KDR:3.485
Accuracy:34.605% C*
HSR:22.484% C--
NS-7B PDW
B
Kills:1,214
Deaths:601
KDR:2.020
Accuracy:27.137% B
HSR:18.863% C++
RAMS .50M
B*
Kills:1,199
Deaths:247
KDR:4.854
Accuracy:43.128% B++
HSR:85.154% B*
M77-B
A
Kills:1,160
Deaths:197
KDR:5.888
Accuracy:46.015% A
HSR:77.328% C++
SR-7
B**
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:48.054% B**
HSR:79.310% C++
TRAP-M1
B+
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:31.745% B+
HSR:27.893% B
NSX Daimyo
C**
Kills:873
Deaths:238
KDR:3.668
Accuracy:42.515% C++
HSR:95.075% C**
Shuriken
C++
Kills:349
Deaths:124
KDR:2.815
Accuracy:27.209% C+
HSR:19.198% C++
SOAS-20
C**
Kills:253
Deaths:97
KDR:2.608
Accuracy:29.132% C*
HSR:22.925% C**
NS-357B Underboss
C+
Kills:206
Deaths:193
KDR:1.067
Accuracy:37.935% C+
HSR:23.786% C+
NSX Tomoe
A+
Kills:162
Deaths:38
KDR:4.263
Accuracy:35.748% A+
HSR:32.099% C-
TX1 Repeater
B*
Kills:161
Deaths:141
KDR:1.142
Accuracy:20.860% D
HSR:26.708% B*
NSX Tengu
B*
Kills:130
Deaths:55
KDR:2.364
Accuracy:42.249% B*
HSR:20% C+
NS-AM7 Archer
M
Kills:118
Deaths:83
KDR:1.422
Accuracy:61.776% B+
HSR:40.678% M
Bighorn .50M
A+
Kills:93
Deaths:20
KDR:4.650
Accuracy:33.774% D**
HSR:88.172% A+
NS-357 Underboss
B**
Kills:90
Deaths:71
KDR:1.268
Accuracy:40.360% B+
HSR:30% B**
PDW-16 Hailstorm
A
Kills:84
Deaths:33
KDR:2.545
Accuracy:23.142% C+
HSR:23.810% A
Kills:25,743
Deaths (as Infiltrator):9,086
Deaths (to Infiltrators):5,594
KDR:2.83326
Kill Difference:16,657
Playtime:542.159 hours
Usage:17%
Score:17.939m
Score/min:551
Accuracy (listed only):36.322%
HSR (listed only):40.540%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:3,582
Deaths:776
KDR:4.616
Accuracy:44.672% B++
HSR:3.881% B+
M3 Pounder HEG
B**
Kills:2,995
Deaths:770
KDR:3.890
Accuracy:46.856% B++
HSR:4.641% B**
MRC3 Mercy
B*
Kills:1,897
Deaths:490
KDR:3.871
Accuracy:20.606% B*
HSR:24.143% B+
MRC3 Mercy
B*
Kills:1,744
Deaths:488
KDR:3.574
Accuracy:21.111% B*
HSR:23.853% B+
M6 Onslaught
B+
Kills:1,313
Deaths:462
KDR:2.842
Accuracy:17.231% C+
HSR:22.239% B+
M6 Onslaught
B+
Kills:1,301
Deaths:460
KDR:2.828
Accuracy:16.861% C+
HSR:22.214% B+
NS-10 Burster
B*
Kills:529
Deaths:210
KDR:2.519
Accuracy:33.748% B*
HSR:3.025% D-
NS-10 Burster
B++
Kills:486
Deaths:210
KDR:2.314
Accuracy:33.624% B++
HSR:5.144% C+
MR1 Fracture
B+
Kills:227
Deaths:176
KDR:1.290
Accuracy:42.260% B+
HSR:3.965% C++
M2 Mutilator
A
Kills:219
Deaths:71
KDR:3.085
Accuracy:19.798% A
HSR:22.831% B*
MR1 Fracture
B++
Kills:199
Deaths:176
KDR:1.131
Accuracy:42.981% B++
HSR:4.523% B
M2 Mutilator
A
Kills:179
Deaths:71
KDR:2.521
Accuracy:20.018% A
HSR:22.905% B**
Kills:14,671
Deaths (as MAX Suit):2,180
Deaths (to MAX Suits):2,937
KDR:6.72982
Kill Difference:12,491
Playtime:241.765 hours
Usage:7%
Score:11.577m
Score/min:798
Accuracy (listed only):29.980%
HSR (listed only):13.614%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:5,603
V. Kills:274 N/A
Deaths:624
KDR:8.979
Accuracy:28.653% C+
KPH:106 A*
VKPH:5.200 B*
M18 Needler
A++
Kills:3,204
V. Kills:3,098 103%
Deaths:1,221
KDR:2.624
Accuracy:32.732% C++
KPH:20 B++
VKPH:19.300 A++
Hellfire Rocket Pods
A++
Kills:2,854
V. Kills:432 N/A
Deaths:170
KDR:16.788
Accuracy:56.857% B**
KPH:192.500 A++
VKPH:29.100 A+
M18 Rotary
B**
Kills:1,125
V. Kills:1,087 103%
Deaths:452
KDR:2.489
Accuracy:33.275% B
KPH:18.600 B+
VKPH:18 B**
Hornet Missiles
M
Kills:938
V. Kills:563 166%
Deaths:56
KDR:16.750
Accuracy:68.986% B**
KPH:180.600 A**
VKPH:108.400 M
Coyote Missiles
A+
Kills:469
V. Kills:377 124%
Deaths:66
KDR:7.106
Accuracy:54.708% C++
KPH:59.300 B+
VKPH:47.700 A+
M18 Locust
A++
Kills:366
V. Kills:303 120%
Deaths:95
KDR:3.853
Accuracy:35.091% B+
KPH:36.300 B**
VKPH:30.100 A++
Tomcat A2AM Pods
A++
Kills:187
V. Kills:202 92%
Deaths:12
KDR:15.583
Accuracy:82.492% B+
KPH:89.700 B*
VKPH:96.900 A++
Kills:14,746 (10,298 + 0)
Deaths:2,696
KDR:5.470
VKDR:2.350
Vehicle Kills:6,336
Kill Difference:12,050
Playtime:313.538 hours
Usage:10%
Score:11.545m
Score/min:614
Piloting Accuracy:35.091%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:681
V. Kills:563 121%
Deaths:376
KDR:1.811
Accuracy:44.109% C+
KPH:11.400 B+
VKPH:9.400 B
AP30 Shredder
A*
Kills:651
V. Kills:150 431%
Deaths:53
KDR:12.283
Accuracy:21.305% D*
KPH:59.600 A*
VKPH:13.700 D
L105 Zephyr
A*
Kills:257
V. Kills:14 N/A
Deaths:12
KDR:21.417
Accuracy:46.735% B+
KPH:105.900 A*
VKPH:5.800 D
C150 Dalton
C
Kills:83
V. Kills:45 180%
Deaths:26
KDR:3.192
Accuracy:35.163% D
KPH:28.900 C
VKPH:15.600 D
Kills:1,672 (681 + 991)
Deaths:467
KDR:3.580
VKDR:1.653
Vehicle Kills:772
Kill Difference:1,205
Playtime:75.864 hours
Usage:2%
Score:1.752m
Score/min:385
Piloting Accuracy:44.109%
Gunner Accuracy:35.163%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:1,789
V. Kills:114 N/A
Deaths:55
KDR:32.527
Accuracy:51.662% B
KPH:114.900 M
VKPH:7.300 C
C75 Viper
M**
Kills:1,489
V. Kills:123 N/A
Deaths:59
KDR:25.237
Accuracy:38.422% C+
KPH:96.500 M**
VKPH:8 C+
L100 Python AP
A++
Kills:1,063
V. Kills:573 185%
Deaths:104
KDR:10.221
Accuracy:59.690% B+
KPH:51.400 A+
VKPH:27.700 A++
L100 Python HEAT
M++
Kills:587
V. Kills:109 N/A
Deaths:47
KDR:12.489
Accuracy:56.541% B+
KPH:75.900 M++
VKPH:14.100 B+
Skyguard
A
Kills:202
V. Kills:166 121%
Deaths:39
KDR:5.179
Accuracy:31.687% B
KPH:18.200 B+
VKPH:15 A
Kills:5,130 (5,130 + 0)
Deaths:304
KDR:16.875
VKDR:3.569
Vehicle Kills:1,085
Kill Difference:4,826
Playtime:70.517 hours
Usage:2%
Score:2.425m
Score/min:573
Driving Accuracy:31.687%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:5,466
V. Kills:3,196 171%
Deaths:384
KDR:14.234
Accuracy:41.483% C--
KPH:52.800 A++
VKPH:30.900 A*
P2-120 HESH
A**
Kills:3,294
V. Kills:182 N/A
Deaths:85
KDR:38.753
Accuracy:31.377% D*
KPH:103.300 A**
VKPH:5.700 D
P2-120 HEAT
M*
Kills:1,177
V. Kills:265 442%
Deaths:65
KDR:18.108
Accuracy:30.682% D*
KPH:65 M*
VKPH:14.600 B**
P525 Marauder
A+
Kills:103
V. Kills:2 N/A
Deaths:3
KDR:34.333
Accuracy:23.565% B
KPH:121.100 A+
VKPH:2.400 D
E540 Halberd
B*
Kills:88
V. Kills:51 169%
Deaths:11
KDR:8
Accuracy:47.270% B++
KPH:30 B
VKPH:17.400 B*
Kills:10,128 (9,937 + 191)
Deaths:548
KDR:18.482
VKDR:6.745
Vehicle Kills:3,696
Kill Difference:9,580
Playtime:157.337 hours
Usage:5%
Score:6.987m
Score/min:740
Driving Accuracy:30.682%
Gunner Accuracy:47.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:4,003
V. Kills:109 N/A
Deaths:100
KDR:40.030
Accuracy:32.851% C
KPH:245.600 M++
VKPH:6.700 C+
G20 Vulcan-H
S
Kills:60
V. Kills:61 97%
Deaths:11
KDR:5.455
Accuracy:72.055% M++
KPH:78.400 A++
VKPH:79.700 S
E540 Halberd-H
C
Kills:57
V. Kills:38 146%
Deaths:5
KDR:11.400
Accuracy:60.133% B
KPH:30.800 D
VKPH:20.500 C
Kills:4,120 (0 + 4,120)
Deaths:116
KDR:35.517
VKDR:1.793
Vehicle Kills:208
Kill Difference:4,004
Playtime:18.919 hours
Usage:1%
Score:1.008m
Score/min:888
Driving Accuracy:N/A%
Gunner Accuracy:60.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:866
V. Kills:17 N/A
Deaths:24
KDR:36.083
Accuracy:21.838% B*
KPH:161.300 M+
VKPH:3.200 C+
M40 Fury
S
Kills:726
V. Kills:81 N/A
Deaths:49
KDR:14.816
Accuracy:40.611% B+
KPH:148.400 S
VKPH:16.600 A+
M12 Kobalt
A+
Kills:530
V. Kills:9 N/A
Deaths:25
KDR:21.200
Accuracy:18.662% C**
KPH:127 A+
VKPH:2.200 C--
M40 Fury
A+
Kills:173
V. Kills:31 N/A
Deaths:18
KDR:9.611
Accuracy:40.606% B+
KPH:91.200 A+
VKPH:16.300 B*
M60-G Bulldog
A+
Kills:88
V. Kills:12 N/A
Deaths:13
KDR:6.769
Accuracy:45.209% B**
KPH:54.800 A+
VKPH:7.500 B+
M20 Basilisk
B+
Kills:74
V. Kills:13 N/A
Deaths:12
KDR:6.167
Accuracy:30.876% D-
KPH:26.500 B+
VKPH:4.700 D-
G40-F Ranger
A*
Kills:53
V. Kills:35 147%
Deaths:7
KDR:7.571
Accuracy:45.607% A++
KPH:39.900 A*
VKPH:26.300 A*
Kills:2,510 (0 + 2,510)
Deaths:148
KDR:16.959
VKDR:1.338
Vehicle Kills:198
Kill Difference:2,362
Playtime:22.053 hours
Usage:1%
Score:0.873m
Score/min:660
Driving Accuracy:N/A%
Gunner Accuracy:45.607%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,9318,8592,9832.97B+0.5226.256%B++25.951%C*63.4B*N/A239139.7h10.3B++39.2B++
NS-15M1 8,9098,8112,5833.411A+0.0827.243%B*30.087%B**65B*N/A244135.6h11B+40.5B++
LC3 Jaguar 7,9247,8433,1072.524B++0.9627.907%B*23.397%B+44.4B++N/A160176.8h11.5B+41.3B++
M14 Banshee 5,8775,6036248.979B5.4928.653%C+N/A105.9A*5.2B*54052.9h13.4B++46.9B++
P2-120 AP 8,6625,46638414.234B**10.7541.483%C--4.885%B*52.8A++30.8A*756103.6h6.5B15.6C++
SMG-46 Armistice 4,6354,6191,7472.644A+0.8428.304%B+18.511%B45.9B*N/A215100.6h11.6B*41B+
TSAR-42 4,3664,3437775.589B+2.1045.463%B**78.264%B**60.9B**N/A22171.3h1.7B**3.8B**
P525 Marauder-H 4,1124,00310040.03A*36.5432.851%CN/A245.6M++6.7C+84616.3h5.5B++16.8B+
M3 Pounder HEG 4,1363,5827764.616A*1.1344.672%B++3.881%B+42.2M+6.5A++28884.8h13.1B++29.3B++
T9 CARV 3,4253,4001,2832.65B**0.8424.409%B**22.647%C+62A++N/A39254.8h10.5B**43.2B++
P2-120 HESH 3,4763,2948538.753A*35.2631.377%D*N/A103.3A**5.7D55131.9h3.8B*12.1C++
M18 Needler 6,3023,2041,2212.624C**0.8632.732%C++1.529%C20B++19.3A++480160.2h112.5B+343.7B+
M3 Pounder HEG 3,4762,9957703.89A+0.4046.856%B++4.641%B**35.5A*5.7B**23384.4h16.4B35.1B+
TAR 2,9362,9151,3952.09B+1.4025.003%C**22.024%C++37.5C*N/A21077.8h12B+47.8B+
Hellfire Rocket Pods 3,2862,85417016.788A13.3056.857%B**1.226%C**192.8A++29.2A+135614.8h15.2B+26.8B+
NS-44B Commissioner 2,4262,4171,2541.927B++1.5644.667%B+31.237%B*79.8B*N/A22830.3h2.8B*6.3B++
NS-7 PDW 2,0041,9988932.237A++1.2526.785%B+20.37%B+35.9B+N/A21655.7h12B++44.9B+
C-4 2,4821,9838922.223B+1.2725.429%C+N/A58.5C--14.7D--71733.9h1.2B+4.9B+
T9A "Butcher" 1,9401,9266343.038B++0.4526.004%C**24.507%C-80.6B*N/A37523.9h10.4B+40.1B+
MRC3 Mercy 1,9181,8974903.871B++0.3820.606%B*24.143%B+61.2A**N/A28131h13.7A+66.7B*
NS-11C 1,8681,8599881.882B**1.6125.095%C*20.226%C*37.8B+N/A19449.2h11.7B++46.7B+
L100 Python HESH 1,9031,7895532.527A++29.0451.662%B1.286%C114.7M7.3C47215.6h2.3B**4.4B**
MRC3 Mercy 1,7631,7444883.574B+0.0921.111%B*23.853%B+57A*N/A25930.6h15.5B**73.5B*
Sticky Grenade 1,6011,59511595N/A1,591.5160.799%B**N/A1772.2A++6.7D101150.9h1.2B**2B*
NS-11A 1,5871,5656062.583B*0.9126.765%B+23.898%C**52B**N/A27230.1h12.3B+46.1B+
C75 Viper 1,6121,4895925.237S21.7538.422%C+1.007%D96.7M**8C+65015.4h5.2A13.6A
TMG-50 1,4811,4756192.383B**1.1124.48%B+25.017%C*48.8B++N/A30530.2h9.5B++38.7B+
Anti-Vehicle Grenade 1,5681,47011470N/A1,466.5165.669%A++N/A1225M**81.7C+86971.2h2.4A++3.6A+
LC2 Lynx 1,4171,4159101.555B+1.9322.142%C17.244%D20.6CN/A13568.6h12.9B+58.1B+
MKV Suppressed 1,4191,4095442.59A*0.9026.293%C++20.369%C++55B**N/A24425.6h12.1B+46.1B+
T1 Cycler 1,3661,3495132.63A+0.8627.696%B**23.647%C**51.9A++N/A31926h11.1B**40.1B**
TRAC-5 S 1,3371,3208381.575B*1.9123.298%C++20.303%B++20.6C+N/A12664.2h12.2C++52.2C**
M6 Onslaught 1,3181,3134622.842B0.6517.231%C+22.239%B+40.9B+N/A20332.1h16.6B++96.4B+
M6 Onslaught 1,3111,3014602.828B0.6616.861%C+22.214%B+41B+N/A20631.7h16.1B++95.5B+
SABR-13 1,3051,2934782.705B+0.7827.379%C**28.074%C**53.2B**N/A40224.3h10.3B++37.8B+
NS-44 Commissioner 1,2781,2757851.624B+1.8638.508%C**30.196%B**43.7B+N/A25129.2h2.9B**7.5B++
NS-30 Vandal 1,2861,2723653.485B**0.0034.605%C*22.484%C--62.4B**N/A21120.4h4.7B*13.7B+
Frag Grenade 1,2761,26911269N/A1,265.5153.278%B**N/A906.4A++5D51201.4h2.4A4.5B**
NS-7B PDW 1,2231,2146012.02B++1.4727.137%B18.863%C++38.5BN/A23731.5h11.5B*42.4B+
RAMS .50M 1,2001,1992474.854B+1.3743.128%B++85.154%B*42.1B*N/A24028.5h1.9B++4.4B+
T32 Bull 1,1921,1905622.117B+1.3723.263%C+20.084%D41.3C+N/A25828.8h11.2B+48.3B
NS-15M2 1,1961,1823283.604B**0.1228.584%B*36.294%A89.5A++1.1B**43013.2h10.8B+37.9B++
P2-120 HEAT 1,4421,1776518.108A++14.6230.682%D*3.738%B+65M*14.6B**77018.1h4.2A13.5B++
NS Decimator 1,5161,1726701.749B*1.7464.358%B+2.474%C*46.7B++13.7C51925.1h3.7B++5.8B*
Cycler TRV 1,1761,1695132.279B**1.2124.723%B23.353%B+53.6B**N/A35221.8h11.2B*45.4B+
HC1 Cougar 1,1811,1695172.261B**1.2329.663%B**27.117%B*46.8B*N/A22725h11.1B+37.4B+
AS16 NightHawk 1,1701,1635582.084B*1.4038.149%C+16.939%B++44.2B+N/A20326.3h3.8B++10B+
M77-B 1,1631,1601975.888M++2.4046.015%A77.328%C++58.9A*N/A30419.7h1.7A3.6B**
SR-7 1,1611,1601627.16A3.6748.054%B**79.31%C++70.3A++N/A34816.5h1.7B*3.5B*
T5 AMC 1,1661,1596471.791B*1.7023.966%C++22.002%B+15.2C-N/A10476.3h11.9B*49.8B+
TRAP-M1 1,1661,1584212.751B*0.7431.745%B+27.893%B45.8B+N/A15725.3h8.6B27.1B+
M18 Rotary 2,2121,1254522.489B+1.0033.275%B1.067%D-18.6B+18B**53160.4h111.7B335.6B+
L100 Python AP 1,6361,06310410.221B**6.7359.69%B+5.456%A++51.4A+27.7A++64020.7h5.3C**8.9B+
ML-7 1,2771,0235891.737A++1.7563.418%B*6.061%A++40.3A+10C50025.4h4.2A6.7A
Claymore 1,0051,0057613.224B**9.7436.66%B+N/A193.3B*N/A9475.2h1.2C++3.3B+
Hornet Missiles 1,5019385616.75A+13.2668.986%B**1.279%C180.4A**108.3M24445.2h8B+11.6B*
NSX Daimyo 8758732383.668C*0.1842.515%C++95.075%C**57.4C*N/A21015.2h2.3B+5.3B+
AMR-66 8938683912.22A+1.2731.233%B++22.12%C28.9B+N/A10430h6.5B**20.8B*
M12 Kobalt 8838662436.083A+32.5921.838%B*22.517%B*160.4M+3.1C+5815.4h13.1B**60B++
M40 Fury 8077264914.816B**11.3340.611%B+1.791%C+148.2S16.5A+9244.9h9.6B*23.6B*
MANA Anti-Vehicle Turret 9937032093.364B**0.1257.13%B5.974%B**61.7A++25.4C+77011.4h5.5B*9.6B**
CAS30 Tank Buster 1,2446813761.811C*1.6844.109%C+1.028%C11.4B+9.4B27959.6h33.7B*76.5B++
AP30 Shredder 8016515312.283C++8.7921.305%D*2.304%C++59.7A*13.8D67710.9h27.8A130.6B**
FA1 Barrage 6356322322.724A+0.7654.029%A+14.557%C+68.7A*N/A2589.2h3A+5.5B**
Orbital Strike Uplink 8956161616N/A612.511375%UN/A1026.7U465U57520.6h1T*0.1T*
L100 Python HEAT 6965874712.489A9.0056.541%B+3.578%B++76.2M++14.2B+4527.7h4.5B+8B*
ASP-30 Grounder 8185353521.52A+1.9767.569%B++4.86%B**18.8C++10C+34828.4h7B+10.4B++
M12 Kobalt 5395302521.2C**17.7118.662%C**22.642%B*126.2A+2.1C--5644.2h13.6B*73.1B+
NS-10 Burster 1,0015292102.519A*0.9733.748%B*3.025%D-8.2A+7.3M+25264.3h149.8C++443.9B+
NS-10 Burster 9194862102.314A1.1733.624%B++5.144%C+7.6B**6.7A*22664.3h162.9C++484.4B+
NSX Naginata 4824751573.025A++0.4627.503%B**36%B**65.1B*1B+1857.3h9.9B++36B++
Coyote Missiles 846469667.106A3.6254.708%C++N/A59.4B+47.7A+14847.9h36.1B+66.1B+
Tank Mine 642419874.816B**1.3352.437%A+N/A113.2C++60.3C+18873.7h2.4D4.7B*
MANA Anti-Personnel Turret 4224181293.24N/A0.2523.374%UN/A4180U40U15149900.1h19T*81.2T*
NSX Tanto 4023951402.821A++0.6729.527%B+28.101%B+70.5A+1.3A++1725.6h11.3B+38.3B
M18 Locust 669366953.853B*0.3635.091%B+1.913%C++36.2B**30A++44310.1h94.5C**269.4B+
Shuriken 3503491242.815A+0.6727.209%C+19.198%C++56.3B+N/A1516.2h13C++47.7C++
NS-11P 3213141262.492A1.0028.205%B**29.936%A++55.1A+1.2A*2405.7h11.9B*42.1B*
Spear Anti-Vehicle Phalanx Turret 395286319.226B+5.7453.116%B**6.643%A+65A++24.8B9344.4h6B++11.3B**
L105 Zephyr 2712571221.417B*17.9346.735%B+N/A107.1A*5.8D9542.4h4.1A8.7B**
SOAS-20 253253972.608B*0.8829.132%C*22.925%C**42.2B+N/A2556h11.3B38.9B+
TRAC-5 Burst 2452431052.314C*1.1726.028%C++30.041%B**38C+N/A1346.4h10.6B++40.6B+
MR1 Fracture 3982271761.29B*2.2042.26%B+3.965%C++10.6B+8A+20721.4h56.9C+134.6C*
M2 Mutilator 220219713.085B**0.4019.798%A22.831%B*68.4M**N/A4893.2h9.9A*50.2B**
T16 Rhino 2142121121.893B++1.6021.513%C++18.868%C--34.8C++N/A5076.1h12.7C**58.9B
NS-357B Underboss 2062061931.067C+2.4237.935%C+23.786%C+68.7B+N/A2313h3.4B++9.1B+
Skyguard 368202395.179B**1.6931.687%B1.485%C-18.2B+15A56711.1h144.8C456.8C+
MR1 Fracture 3651991761.131B++2.3642.981%B++4.523%B9.3B7.8A++19121.4h66C153.7C++
Auraxium Chainblade 20219812,1850.016C-3.4718.458%D-4.545%C0.3DN/A1677.7h1.6B**8.6C++
T7 Mini-Chaingun 1971961391.41B+2.0817.547%C++14.796%B+40BN/A6974.9h13B+74.3B+
NS Baron G5 196194892.18A+1.3146.962%C**15.979%C**69.3A++N/A3182.8h4B+8.5C+
TRS-12 Uppercut 1911901191.597B1.8950.463%D17.368%B24.4DN/A1537.8h2.6C++5.1C+
Tomcat A2AM Pods 3891871215.583M++12.0982.492%B+N/A89B*96.2A++28252.1h7.9B+9.5B++
M2 Mutilator 179179712.521B+0.9720.018%A22.905%B**55.9A**N/A3733.2h12.5A+62.6B*
M40 Fury 204173189.611C**6.1240.606%B+N/A91.1A+16.3B*7951.9h15.3C37.8C*
NSX Tomoe 164162384.263A++0.7735.748%A+32.099%C-62.3B**N/A1922.6h13.1B+36.6B++
TX1 Repeater 1621611411.142B+2.3520.86%D26.708%B*40.3B+N/A3694h9.6B*46.1B+
TORQ-9 161161921.75B+1.7421.472%D23.603%C+27.8CN/A4645.8h16.5C76.8C
T1A Unity 165158692.29A1.2027.867%B+31.013%B++47.9C**2.1M1833.3h13.4C--48C++
M9 SKEP Launcher 2171541281.203A2.2969.281%C*4.545%A+25.7B+10.5C+5096h5.6A8A
TRAC-5 147147921.598B**1.8925.016%B++21.088%B19.9C++N/A6567.4h13.7B+54.9B+
NSX Tengu 132130552.364A1.1242.249%B*20%C+48.1B+N/A1362.7h10.8B++25.7B+
MAX Punch 1281232,1880.056C3.4344.394%C++N/A0.5C--N/A3236.4h2.4C+5.4C++
NS-AM7 Archer 133118831.422A*2.0761.776%B+40.678%M15.1A++1.9C--1057.8h8.5B**13.7B**
MG-H1 Watchman 119115542.13B+1.3628.73%B**34.783%B**41.1C+1.4A1842.8h16.7C+58.1B
T2 Striker 2311091340.813B++2.6852.31%C++N/A7.7C--8.7C35314.1h53.1C-101.5C
NSX Yumi 105105422.5B*0.9925.1%C24.762%C+70A+N/A2951.5h9.5B*38B+
Rocklet Rifle 188104801.3B**2.1958.44%B++N/A19.6D15.8D2735.3h53D*90.6C-
P525 Marauder 105103334.333A30.8423.565%BN/A114.4A2.2D6500.9h7.3C30.9C**
Bighorn .50M 9493204.65C+1.1633.774%D**88.172%A+38.8C--N/A1232.4h1.9C+5.7D--
NS-357 Underboss 9290711.268C**2.2240.36%B+30%B**28.1C-N/A1313.2h3.5B*8.6B++
M60-G Bulldog 10088136.769B+3.2845.209%B**1.136%D*55A+7.5B+6301.6h5.9B++13B*
Xiphos Anti-Personnel Phalanx Tower 8888188B+84.5113.333%D**2.273%C**880MN/A43460.1h1B+7.7B+
E540 Halberd 13988118C*4.5147.27%B++5.682%A30.3B17.6B*20892.9h6.6C-13.9C*
Chainblade 1068714,0710.006C--3.4828.837%C+2.299%D0.1DN/A1878.1h2.7C++9.3C**
PDW-16 Hailstorm 8684332.545A++0.9423.142%C+23.81%A38.2B+N/A6882.2h12.3B++53.3B+
C150 Dalton 12883263.192C--0.3035.163%D2.41%A**28.6C15.5D9902.9h4.9C+14C
TAS-16 Blackjack 8282461.783B+1.7157.143%C14.634%C+34.2C+N/A2782.4h2.1B++3.8B
Ripper 81795,3170.015C--3.475.104%F-7.595%D*0.3C-N/A2251.2h1.6C+31C
M20 Basilisk 8774126.167B**2.6830.876%D-9.459%A+26.4B+4.6D-5442.8h53.7B**174B++
G30 Walker 10574174U70.5145.821%B*1.351%D-82.2M**34.4A*6830.9h125.9B**274.7A
MG-HBR1 Dragoon 7373401.825B+1.6645.104%A++17.808%D*27C+N/A1112.7h7.7C+17.1B+
Striker AE 12973491.49A++2.0048.223%CN/A11.8C9D1736.2h52.8C109.5C
The Slasher 74705,2110.013D3.4818.973%D*2.857%D-0.2C-N/A1290.6h1.9B+10C+
NSX Masamune 10268511.333B++2.1661.424%B+2.941%B*32.4C*16.2C**2622.1h17C27.7C+
G20 Vulcan-H 12160115.455B+1.9772.055%M++5%A+75A+76.3S27790.8h186.4F--258.7C
TRAC-Shot 6159551.073C+2.4225.574%C+15.254%D13.1D--N/A1274.5h13C-51C+
E540 Halberd-H 9557511.4B+7.9160.133%B1.754%C+30D20C4731.9h9.5D--15.8D--
Spear Anti-Vehicle Phalanx Tower 9155155A51.5166.856%A++N/A110A**72A**8350.5h4.3B**6.4A
G40-F Ranger 885377.571B+4.0845.607%A++N/A40.8A*26.9A*3861.3h102.8B+225.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,5171h
TS2 Inquisitor0940.1h
Anti-Vehicle MANA Turret242,2593.8h
Nano-Armor Kit8091,379,954119.7h
Skywall Shield Emitter1810.3h
Structure Shield Module11730.5h
Repair Module42190.6h
Cortium Silo01010.5h
Turret AI Module02130.7h
Nanite Revive Grenade01,8790.5h
Nanite Healing Grenade0500h
Medical Applicator385247,56618.2h
Spitfire Auto-Turret34970.6h
Motion Spotter7336,57120h
Restoration Kit1051,5332.4h
Hoplon Anti-Aircraft Phalanx Tower11000.3h
Xiphos Anti-Personnel Tower11250.5h
Rampart Wall1710.5h
Spear Anti-Vehicle Tower01040.4h
Welding Device16,2100.6h
Shield Recharging Field395,0082.3h
Recon Detection Device183,8395.8h
Smoke Grenade01690h
Medical Kit72712,91423.2h
Ammunition Package387,6383.2h
Anti-Infantry MANA Turret341,4552.8h
Flail Targeting Dart91501.1h
Pain Spire1750.5h
Router12610.4h
Nano-Repair Grenade01,0240.3h
Orbital Strike Target Designator342354h
IPC Targeting Dart1880.4h
Hardlight Barrier141700.2h
Elysium Spawn Tube11010.3h

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