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Venator Skirmisher h0lomorphic[KOTV] h0lomorphic
VS BR 33

KDR: 1.36

Score: 33.2m

Last Seen: Feb 16th, 2019 10:39 AM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 110
Level Progress (to 34): 91%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Phaseshift VX-S V10 Eridani SX5 Pulsar C Ghost Betelgeuse 54-A Revenant Nyx VX31
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,177,191 MLG Score: 941
Fun Score: N/A
Cheeseburgers Flipped: 494TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.706%30.251%8084597739,4101.35981-0

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.68%1.1B**1.473A+-1.33D**HEAD ++ (~16.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+9.30.352C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.761%0.274%129410181,827137410761.32969170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.525%-1.015D*-1.223D*-0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.1-0.502D67.2-0.268C174.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.03%2.185%234101859522004410.270332135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.197%-1.645F-0.276C2.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.5-1.579F23.9-0.91D--75.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.245%2.025%243101939516291620.24248242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.208%-0.734D--0.594D1.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.779B++7.40.813B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.847%70.371%249101313,2273529533.74703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.625%1.173B**0.213C++-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.70.164C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.448%18.859%24410181,209159060.760377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.073%0.087C+0.863B*0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.382C**3.50.286C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 110
33.2m222.4%297 (17.8k)266 (16k)1.3596768,75350,5661.4907633 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022243921.79%32.746%71402:2931

18% Engineer21% Heavy Assault44% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 12:32 PMMay 20th, 2013 2:53 PMFeb 16th, 2019 3:58 PM (3h) (PST)Feb 16th, 2019 6:51 AM (12h) (PST)Feb 16th, 2019 6:39 AM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5232412820.5500.4040.1801.3040.037941

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,39614,44016,95633241178215,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2083.9h/86.8d 6,629 22,514 18,104 163.1k 2,573 7,267 4,575 65.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:1,338
Deaths:1,049
KDR:1.276
Accuracy:22.682% D-
HSR:31.315% C++
SVA-88
B+
Kills:1,206
Deaths:1,146
KDR:1.052
Accuracy:20.359% D
HSR:29.934% B+
Flare VE6
B++
Kills:1,181
Deaths:1,095
KDR:1.079
Accuracy:20.904% C
HSR:29.043% B++
VE-H Maw
C**
Kills:1,177
Deaths:996
KDR:1.182
Accuracy:26.917% C*
HSR:28.972% C**
NS-15M2
B**
Kills:1,176
Deaths:987
KDR:1.191
Accuracy:22.644% C
HSR:33.078% B**
VX29 Polaris
B*
Kills:1,176
Deaths:1,149
KDR:1.024
Accuracy:25.871% B+
HSR:29.762% B*
NS-15M AE
B
Kills:1,162
Deaths:930
KDR:1.249
Accuracy:26.551% C*
HSR:30.637% B
Orion VS54
A
Kills:1,157
Deaths:983
KDR:1.177
Accuracy:21.447% C++
HSR:33.881% A
Pulsar LSW
B+
Kills:1,156
Deaths:1,001
KDR:1.155
Accuracy:21.574% C
HSR:28.720% B+
NSX Naginata
A++
Kills:587
Deaths:499
KDR:1.176
Accuracy:24.821% B+
HSR:39.864% A++
Lasher X2
C+
Kills:367
Deaths:537
KDR:0.683
Accuracy:18.979% D-
HSR:3.815% C+
VE-H Maw AE
B+
Kills:246
Deaths:220
KDR:1.118
Accuracy:25.160% D
HSR:32.927% B+
NSX-P Naginata
B*
Kills:134
Deaths:112
KDR:1.196
Accuracy:27.121% B*
HSR:35.821% B++
Lasher X2 AE
N/A
Kills:50
Deaths:56
KDR:0.893
Accuracy:12.296% N/A
HSR:10% N/A
Kills:12,113
Deaths (as Heavy Assault):10,760
Deaths (to Heavy Assaults):13,910
KDR:1.12574
Kill Difference:1,353
Playtime:438.448 hours
Usage:21%
Score:7.809m
Score/min:297
Accuracy (listed only):22.666%
HSR (listed only):28.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:3,125
Deaths:1,383
KDR:2.260
Accuracy:43.992% B**
HSR:58.816% D--
V10
B++
Kills:2,849
Deaths:957
KDR:2.977
Accuracy:44.919% B++
HSR:75.570% C
Eridani SX5
B*
Kills:2,593
Deaths:1,898
KDR:1.366
Accuracy:27.859% C**
HSR:25.877% B*
Ghost
B
Kills:1,376
Deaths:551
KDR:2.497
Accuracy:41.337% B
HSR:69.549% C++
Nyx VX31
C+
Kills:1,209
Deaths:950
KDR:1.273
Accuracy:34.130% C+
HSR:20.761% D-
NS-30 Vandal
C*
Kills:1,174
Deaths:747
KDR:1.572
Accuracy:32.760% C+
HSR:28.194% C*
NS-357 Underboss
B++
Kills:1,173
Deaths:1,236
KDR:0.949
Accuracy:42.796% B++
HSR:27.110% B++
NS-44 Commissioner
A+
Kills:1,171
Deaths:1,252
KDR:0.935
Accuracy:43.020% B*
HSR:32.195% A+
Parsec VX3-A
C
Kills:1,169
Deaths:277
KDR:4.220
Accuracy:40.751% C
HSR:73.225% D-
Phantom VA23
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:34.368% C+
HSR:27.335% C
Parallax VX3
B++
Kills:1,166
Deaths:292
KDR:3.993
Accuracy:43.930% B++
HSR:79.931% C**
MKV Suppressed
B**
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:31.801% B**
HSR:24.613% B*
Parallax VX3-AE
B+
Kills:1,161
Deaths:340
KDR:3.415
Accuracy:45.164% B+
HSR:76.141% D
NS-44L Blackhand
A++
Kills:1,160
Deaths:596
KDR:1.946
Accuracy:55.216% A+
HSR:66.983% A++
Sirius SX12
B**
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:30.414% B**
HSR:22.606% B*
NS-7 PDW
A++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:27.615% B+
HSR:28.695% A++
XM98
B*
Kills:1,156
Deaths:252
KDR:4.587
Accuracy:42.732% B*
HSR:75.692% C++
Eridani SX5G
B**
Kills:1,154
Deaths:763
KDR:1.512
Accuracy:29.915% B
HSR:28.943% B**
Artemis VX26
A
Kills:1,150
Deaths:758
KDR:1.517
Accuracy:27.620% C++
HSR:31.739% A
Skorpios
B**
Kills:1,142
Deaths:925
KDR:1.235
Accuracy:31.881% B**
HSR:25.657% B++
VA39 Spectre
B++
Kills:705
Deaths:121
KDR:5.826
Accuracy:36.313% B++
HSR:44.397% B+
NSX Daimyo
B*
Kills:520
Deaths:322
KDR:1.615
Accuracy:47.657% B*
HSR:96.154% B+
NSX Tomoe
A++
Kills:401
Deaths:287
KDR:1.397
Accuracy:33.291% B*
HSR:56.858% A++
NS-44 Commissioner AE
B**
Kills:357
Deaths:427
KDR:0.836
Accuracy:46.281% B+
HSR:36.695% B**
Cerberus
B**
Kills:307
Deaths:364
KDR:0.843
Accuracy:38.314% B**
HSR:30.619% B*
Beamer VS3
A+
Kills:232
Deaths:414
KDR:0.560
Accuracy:24.276% C-
HSR:34.052% A+
Manticore SX40
B**
Kills:201
Deaths:212
KDR:0.948
Accuracy:26.808% C-
HSR:29.851% B**
VE-S Canis
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:35.589% A
HSR:30% B**
Artemis VX26 AE
B**
Kills:104
Deaths:90
KDR:1.156
Accuracy:33.861% B++
HSR:37.500% B**
Soldier Soaker
A*
Kills:69
Deaths:69
KDR:1
Accuracy:53.444% A*
HSR:20.290% B++
Kills:31,579
Deaths (as Infiltrator):19,106
Deaths (to Infiltrators):9,768
KDR:1.65283
Kill Difference:12,473
Playtime:920.051 hours
Usage:44%
Score:13.494m
Score/min:244
Accuracy (listed only):37.602%
HSR (listed only):43.868%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:2,231
Deaths:1,830
KDR:1.219
Accuracy:25.880% C**
HSR:28.732% B**
Revenant
C*
Kills:1,218
Deaths:735
KDR:1.657
Accuracy:35.198% C*
HSR:27.258% C
Solstice VE3
A++
Kills:1,171
Deaths:1,299
KDR:0.901
Accuracy:25.987% B+
HSR:29.718% A++
Solstice Burst
B+
Kills:1,156
Deaths:913
KDR:1.266
Accuracy:26.919% C+
HSR:27.768% B+
Eidolon VE33
C++
Kills:1,149
Deaths:1,105
KDR:1.040
Accuracy:26.627% C+
HSR:26.023% C++
VE-LR Obelisk
A+
Kills:682
Deaths:368
KDR:1.853
Accuracy:42.017% A+
HSR:38.270% B++
Pandora VX25
B*
Kills:487
Deaths:487
KDR:1
Accuracy:39.030% C+
HSR:18.275% B*
Serpent VE92
B++
Kills:435
Deaths:557
KDR:0.781
Accuracy:23.946% C++
HSR:23.908% B++
NS Baron G5AE
B++
Kills:425
Deaths:431
KDR:0.986
Accuracy:53.507% B++
HSR:16.471% C*
NS-11C
A++
Kills:366
Deaths:282
KDR:1.298
Accuracy:25.037% C*
HSR:28.689% A++
Thanatos VE70
C+
Kills:347
Deaths:366
KDR:0.948
Accuracy:39.144% C+
HSR:15.562% C+
NSX Tanto
B
Kills:329
Deaths:285
KDR:1.154
Accuracy:28.050% B
HSR:26.140% C++
Deimos VA29
B++
Kills:196
Deaths:252
KDR:0.778
Accuracy:69.093% B++
HSR:15.816% C+
Phobos VX86
A*
Kills:179
Deaths:203
KDR:0.882
Accuracy:48.856% D-
HSR:30.168% A*
Kills:10,371
Deaths (as Engineer):9,113
Deaths (to Engineers):9,515
KDR:1.13804
Kill Difference:1,258
Playtime:377.120 hours
Usage:18%
Score:5.789m
Score/min:256
Accuracy (listed only):36.378%
HSR (listed only):25.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:2,593
Deaths:1,898
KDR:1.366
Accuracy:27.859% C**
HSR:25.877% B*
Pulsar C
B**
Kills:2,231
Deaths:1,830
KDR:1.219
Accuracy:25.880% C**
HSR:28.732% B**
Solstice VE3
A++
Kills:1,171
Deaths:1,299
KDR:0.901
Accuracy:25.987% B+
HSR:29.718% A++
MKV Suppressed
B**
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:31.801% B**
HSR:24.613% B*
Sirius SX12
B**
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:30.414% B**
HSR:22.606% B*
NS-7 PDW
A++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:27.615% B+
HSR:28.695% A++
Solstice Burst
B+
Kills:1,156
Deaths:913
KDR:1.266
Accuracy:26.919% C+
HSR:27.768% B+
Eridani SX5G
B**
Kills:1,154
Deaths:763
KDR:1.512
Accuracy:29.915% B
HSR:28.943% B**
Skorpios
B**
Kills:1,142
Deaths:925
KDR:1.235
Accuracy:31.881% B**
HSR:25.657% B++
Pandora VX25
B*
Kills:487
Deaths:487
KDR:1
Accuracy:39.030% C+
HSR:18.275% B*
Serpent VE92
B++
Kills:435
Deaths:557
KDR:0.781
Accuracy:23.946% C++
HSR:23.908% B++
NS Baron G5AE
B++
Kills:425
Deaths:431
KDR:0.986
Accuracy:53.507% B++
HSR:16.471% C*
NS-11C
A++
Kills:366
Deaths:282
KDR:1.298
Accuracy:25.037% C*
HSR:28.689% A++
Thanatos VE70
C+
Kills:347
Deaths:366
KDR:0.948
Accuracy:39.144% C+
HSR:15.562% C+
NSX Tanto
B
Kills:329
Deaths:285
KDR:1.154
Accuracy:28.050% B
HSR:26.140% C++
Deimos VA29
B++
Kills:196
Deaths:252
KDR:0.778
Accuracy:69.093% B++
HSR:15.816% C+
Phobos VX86
A*
Kills:179
Deaths:203
KDR:0.882
Accuracy:48.856% D-
HSR:30.168% A*
VE-S Canis
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:35.589% A
HSR:30% B**
Kills:15,799
Deaths (as Light Assault):13,455
Deaths (to Light Assaults):8,221
KDR:1.17421
Kill Difference:2,344
Playtime:220.632 hours
Usage:11%
Score:3.821m
Score/min:289
Accuracy (listed only):34.473%
HSR (listed only):24.869%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:2,593
Deaths:1,898
KDR:1.366
Accuracy:27.859% C**
HSR:25.877% B*
MKV Suppressed
B**
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:31.801% B**
HSR:24.613% B*
Sirius SX12
B**
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:30.414% B**
HSR:22.606% B*
NS-7 PDW
A++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:27.615% B+
HSR:28.695% A++
Eridani SX5G
B**
Kills:1,154
Deaths:763
KDR:1.512
Accuracy:29.915% B
HSR:28.943% B**
Skorpios
B**
Kills:1,142
Deaths:925
KDR:1.235
Accuracy:31.881% B**
HSR:25.657% B++
Corvus VA55
A
Kills:498
Deaths:511
KDR:0.975
Accuracy:24.967% C++
HSR:31.727% A
Pandora VX25
B*
Kills:487
Deaths:487
KDR:1
Accuracy:39.030% C+
HSR:18.275% B*
NS Baron G5AE
B++
Kills:425
Deaths:431
KDR:0.986
Accuracy:53.507% B++
HSR:16.471% C*
Thanatos VE70
C+
Kills:347
Deaths:366
KDR:0.948
Accuracy:39.144% C+
HSR:15.562% C+
Deimos VA29
B++
Kills:196
Deaths:252
KDR:0.778
Accuracy:69.093% B++
HSR:15.816% C+
Terminus VX-9
B+
Kills:191
Deaths:222
KDR:0.860
Accuracy:23.966% C
HSR:29.319% B+
Phobos VX86
A*
Kills:179
Deaths:203
KDR:0.882
Accuracy:48.856% D-
HSR:30.168% A*
Equinox VE2 Burst
C*
Kills:161
Deaths:190
KDR:0.847
Accuracy:28.664% C*
HSR:26.087% C+
VE-S Canis
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:35.589% A
HSR:30% B**
NS-11P
A*
Kills:100
Deaths:115
KDR:0.870
Accuracy:24.678% B
HSR:33% A*
Pulsar VS1
A*
Kills:62
Deaths:58
KDR:1.069
Accuracy:24.432% C++
HSR:35.484% A*
NSX Yumi
A
Kills:62
Deaths:67
KDR:0.925
Accuracy:33.097% A
HSR:27.419% C++
Kills:11,185
Deaths (as Combat Medic):9,452
Deaths (to Combat Medics):5,791
KDR:1.18335
Kill Difference:1,733
Playtime:55.408 hours
Usage:3%
Score:1.167m
Score/min:351
Accuracy (listed only):34.695%
HSR (listed only):25.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:966
Deaths:604
KDR:1.599
Accuracy:15.043% D-
HSR:23.603% B+
Blueshift VM5
C*
Kills:500
Deaths:329
KDR:1.520
Accuracy:15.673% D-
HSR:22.200% C*
Quasar VM1
B++
Kills:476
Deaths:331
KDR:1.438
Accuracy:13.197% C--
HSR:21.849% B++
NS-10 Burster
C++
Kills:65
Deaths:89
KDR:0.730
Accuracy:23.506% D-
HSR:7.692% C++
Kills:2,007
Deaths (as MAX Suit):676.500
Deaths (to MAX Suits):2,348
KDR:2.96674
Kill Difference:1,330.500
Playtime:61.823 hours
Usage:3%
Score:1.162m
Score/min:313
Accuracy (listed only):16.855%
HSR (listed only):18.836%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,092
V. Kills:735 148%
Deaths:980
KDR:1.114
Accuracy:26.375% D-
KPH:13.100 C+
VKPH:8.800 C
Saron Laser Cannon
C+
Kills:276
V. Kills:246 112%
Deaths:395
KDR:0.699
Accuracy:28.874% C--
KPH:9.600 C
VKPH:8.600 C+
Light PPA
C+
Kills:269
V. Kills:13 N/A
Deaths:142
KDR:1.894
Accuracy:41.194% C+
KPH:32.500 C-
VKPH:1.600 D-
Hornet Missiles
C+
Kills:191
V. Kills:138 137%
Deaths:43
KDR:4.442
Accuracy:56.249% D
KPH:48.900 C
VKPH:35.300 C+
Dual Photon Pods
D
Kills:190
V. Kills:71 264%
Deaths:103
KDR:1.845
Accuracy:44.790% D-
KPH:30.400 D-
VKPH:11.400 D
Kills:2,018 (1,637 + 0)
Deaths:1,663
KDR:1.213
VKDR:0.723
Vehicle Kills:1,203
Kill Difference:355
Playtime:130.610 hours
Usage:6%
Score:1.053m
Score/min:134
Piloting Accuracy:41.194%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:267
V. Kills:217 122%
Deaths:97
KDR:2.753
Accuracy:59.384% B
KPH:21.700 D
VKPH:17.600 C+
L100 Python HESH
B**
Kills:79
V. Kills:24 316%
Deaths:13
KDR:6.077
Accuracy:48.830% C+
KPH:38.700 C--
VKPH:11.700 B**
Skyguard
D--
Kills:59
V. Kills:55 105%
Deaths:36
KDR:1.639
Accuracy:20.580% D**
KPH:6 D*
VKPH:5.600 D--
Kills:405 (405 + 0)
Deaths:146
KDR:2.774
VKDR:2.027
Vehicle Kills:296
Kill Difference:259
Playtime:24.181 hours
Usage:1%
Score:0.262m
Score/min:181
Driving Accuracy:20.580%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:216
V. Kills:8 N/A
Deaths:4
KDR:54
Accuracy:20.546% C--
KPH:86.600 B**
VKPH:3.200 C
Supernova PC
C--
Kills:190
V. Kills:68 275%
Deaths:87
KDR:2.184
Accuracy:44.241% C--
KPH:14.900 D
VKPH:5.300 D-
Saron HRB
B++
Kills:67
V. Kills:26 248%
Deaths:11
KDR:6.091
Accuracy:31.313% D**
KPH:31.600 B++
VKPH:12.300 C-
Supernova FPC
D-
Kills:60
V. Kills:56 105%
Deaths:41
KDR:1.463
Accuracy:50.891% C
KPH:11.500 D*
VKPH:10.700 D-
Kills:533 (250 + 283)
Deaths:143
KDR:3.727
VKDR:1.105
Vehicle Kills:158
Kill Difference:390
Playtime:22.574 hours
Usage:1%
Score:0.300m
Score/min:222
Driving Accuracy:50.891%
Gunner Accuracy:31.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:112
V. Kills:52 211%
Deaths:18
KDR:6.222
Accuracy:56.433% C+
KPH:39.500 C+
VKPH:18.300 C
Kills:112 (0 + 112)
Deaths:18
KDR:6.222
VKDR:2.889
Vehicle Kills:52
Kill Difference:94
Playtime:2.837 hours
Usage:0%
Score:0.045m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:56.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:405
V. Kills:18 N/A
Deaths:261
KDR:1.552
Accuracy:46.499% B+
KPH:22.700 D-
VKPH:1 D
M40 Fury-F
C++
Kills:310
V. Kills:72 425%
Deaths:270
KDR:1.148
Accuracy:50.373% C++
KPH:19.200 C
VKPH:4.500 C
Kills:715 (715 + 0)
Deaths:531
KDR:1.347
VKDR:0.169
Vehicle Kills:90
Kill Difference:184
Playtime:33.988 hours
Usage:2%
Score:0.134m
Score/min:66
Driving Accuracy:50.373%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 3,1513,1251,3832.26C0.9043.992%B**58.816%D--47.1B++N/A11666.4h3.6C8.2C*
V10 2,8492,8499572.977C+1.6244.919%B++75.57%C30.2C+N/A8194.4h2.3C+5.2B
Eridani SX5 2,6092,5931,8981.366C*0.0127.859%C**25.877%B*30.2C+N/A8685.9h10.1B++36.2B+
Pulsar C 2,2392,2311,8301.219C+0.1425.88%C**28.732%B**34.9C**N/A12664h9.6B++37B+
Ghost 1,3851,3765512.497C+1.1441.337%B69.549%C++40.6C++N/A14533.9h2.1B+5.1B+
Betelgeuse 54-A 1,3521,3381,0491.276C-0.0822.682%D-31.315%C++41.9DN/A11831.9h12.2D53.6D
Revenant 1,2311,2187351.657C0.3035.198%C*27.258%C51.6C*N/A11323.6h6.5B+18.5B+
Nyx VX31 1,2091,2099501.273C0.0934.13%C+20.761%D-42.3C++N/A12128.6h4.4B++12.9B+
SVA-88 1,2151,2061,1461.052C0.3120.359%D29.934%B+41.2C+N/A13429.3h11.2B55.1C++
Flare VE6 1,1881,1811,0951.079C0.2820.904%C29.043%B++32.5CN/A10936.3h9.6B+46.2C**
VE-H Maw 1,1951,1779961.182C0.1826.917%C*28.972%C**49.9C+N/A12923.6h10.8C++40.3C**
NS-15M2 1,1831,1769871.191C+0.1722.644%C33.078%B**38.3C+N/A12230.7h11.8B52C*
VX29 Polaris 1,2011,1761,1491.023C0.3425.871%B+29.762%B*44C+N/A11526.7h13.4C51.7C*
NS-30 Vandal 1,1821,1747471.572C+0.2132.76%C+28.194%C*46.4BN/A13225.3h4.7B*14.4B+
NS-357 Underboss 1,1781,1731,2360.949C+0.4142.796%B++27.11%B++43.6C++N/A11026.9h3.8B+8.8B++
Solstice VE3 1,1811,1711,2990.901C*0.4625.987%B+29.718%A++18.6C+N/A9262.8h13.5B+51.8B
NS-44 Commissioner 1,1761,1711,2520.935C+0.4243.02%B*32.195%A+51.6B++N/A18722.7h2.8B**6.5B*
Parsec VX3-A 1,1741,1692774.22C+2.8640.751%C73.225%D-46.9C+N/A11524.9h2C5C
Phantom VA23 1,1701,1676591.771C+0.4134.368%C+27.335%C49.9C*N/A11823.4h3.9B++11.4B+
Parallax VX3 1,1681,1662923.993C**2.6343.93%B++79.931%C**42.4B*N/A14527.5h1.9B++4.4B++
NS-15M AE 1,1791,1629301.249C0.1126.551%C*30.637%B45.7CN/A14025.4h11.4C*43C**
MKV Suppressed 1,1671,1628651.343B0.0231.801%B**24.613%B*42.4B+N/A11027.4h11B++34.6B++
Parallax VX3-AE 1,1641,1613403.415C2.0645.164%B+76.141%D48C+N/A10724.2h2.1C4.6C++
NS-44L Blackhand 1,1611,1605961.946B++0.5955.216%A+66.983%A++28.4C**N/A7640.8h3.3B*6.1B*
Sirius SX12 1,1611,1598831.313C**0.0530.414%B**22.606%B*48.9B**N/A17823.7h10.4B**34.3B*
NS-7 PDW 1,1661,1571,1331.021C++0.3427.615%B+28.695%A++38.2B+N/A15230.3h12.1B++43.7B++
Orion VS54 1,1671,1579831.177C+0.1821.447%C++33.881%A44.7B+N/A27025.9h9.5B**44.4C*
Pulsar LSW 1,1671,1561,0011.155C0.2021.574%C28.72%B+42.5C+N/A11727.2h11.4B+52.9C**
Solstice Burst 1,1681,1569131.266C+0.0926.919%C+27.768%B+34.6C+N/A8733.4h12.9C**47.9C**
XM98 1,1621,1562524.587A3.2342.732%B*75.692%C++45.7B++N/A15025.3h2.2B+5B++
Eridani SX5G 1,1551,1547631.512C++0.1529.915%B28.943%B**36.9CN/A10931.3h9.3B++31B+
Artemis VX26 1,1581,1507581.517C*0.1627.62%C++31.739%A51.6B*N/A19822.3h10.2B++37.1B+
Eidolon VE33 1,1601,1491,1051.04C+0.3226.627%C+26.023%C++27.7C**N/A7741.5h8.1B+30.6B
Skorpios 1,1491,1429251.235C+0.1231.881%B**25.657%B++43.3C+N/A10626.4h9.4B*29.4B**
Maelstrom Turbo Laser 1,8271,0929801.114C+0.2526.375%D-N/A13.1C+8.8C11083.5h74.7B+283.2B+
Blueshift VM5 9779666041.599C0.2415.043%D-23.603%B+26.1CN/A8637h14.1B+93.4C+
Lumine Edge 9139132,9080.314B*1.0533.947%B++18.62%B5.8C+N/A17156.1h1.2B+3.6B+
NS Decimator 1,3258301,4920.556D0.8065.224%B+2.048%C+26.8C-16C+25931h5.8D9C+
VA39 Spectre 7077051215.826M+4.4736.313%B++44.397%B+25.8C*N/A12927.3h5.2B+14.2B+
VE-LR Obelisk 6906823681.853C++0.4942.017%A+38.27%B++49.1B++N/A11313.9h5.3B++12.5B*
Proximity Mine 6646631723.855C+2.5048.161%B++N/A147.3B+N/A4974.5h1.9C++3.9B++
NSX Naginata 5985874991.176C+0.1824.821%B+39.864%A++46.2C*N/A15612.7h11.4C**45.9B+
NSX Daimyo 5205203221.615C--0.2647.657%B*96.154%B+47.7C+N/A13010.9h2.2B+4.6B++
C-4 8055145150.998C0.3626.066%C++N/A65.9C37.3B+8637.8h1.8C-6.8C+
Blueshift VM5 5105003291.52C0.1615.673%D-22.2%C*28.1CN/A9617.8h15.6C*99.5C+
Corvus VA55 5004985110.975C+0.3824.967%C++31.727%A25.3C+N/A11619.7h10.5B++42.1B+
Pandora VX25 4894874871C+0.3639.03%C+18.275%B*18.2DN/A6126.7h4.2C**10.8C**
Quasar VM1 4824763311.438C+0.0813.197%C--21.849%B++19.9CN/A7523.9h12.6B++95.8C*
Serpent VE92 4384355570.781C0.5823.946%C++23.908%B++22.9CN/A9819h11.1B+46.5B+
NS Baron G5AE 4284254310.986C0.3753.507%B++16.471%C*40.9C+N/A12310.4h4.1B7.6C+
Frag Grenade 4204191419N/A417.6445.519%C++N/A465.6C+1.1D-20320.9h3.5B7.7B
S12 Renegade 4234052611.552C0.1946.499%B+1.975%D--22.6D-1D5817.9h3.2C**6.9B+
NSX Tomoe 4024012871.397C+0.0433.291%B*56.858%A++45.1C*N/A1868.9h10.4B**31.2B*
MANA Anti-Vehicle Turret 6263822881.326D0.0348.49%D--3.927%B++3820C++2440C+3171460.1h7.8B+16B
Lasher X2 3713675370.683C0.6818.979%D-3.815%C+28.9C+N/A11112.7h19.2C*101.2C+
NS-11C 3703662821.298B+0.0625.037%C*28.689%A++34.9B+N/A15210.5h12.1B++48.4B+
NS-44 Commissioner AE 3593574270.836C0.5246.281%B+36.695%B**56.7C++N/A1626.3h3.1B+6.8B+
Thanatos VE70 3473473660.948C++0.4139.144%C+15.562%C+34BN/A15710.2h3.2A8.1B*
NSX Tanto 3303292851.154C+0.2128.05%B26.14%C++36.6C*N/A889h13C**46.2C*
M40 Fury-F 3823102701.148C+0.2150.373%C++N/A19.3C+4.5C7416.1h8.7B+17.3B+
Cerberus 3113073640.843C+0.5238.314%B**30.619%B*60.2B++N/A1775.1h5.6B+14.6B++
Force-Blade 28528527,4620.01C1.3541.906%B**1.754%D0.3CN/A1987.9h2.1B+5B++
Saron Laser Cannon 5222763950.699C0.6628.874%C--N/A9.6C8.6C+13328.7h119.1B412.4C**
Light PPA 2822691421.894C0.5341.194%C+N/A32.4C-1.6D-1538.3h10.5B+25.6B+
L100 Python AP 484267972.753C1.3959.384%B1.873%D21.7D17.6C+21212.3h8.2C--13.7C+
Sticky Grenade 2602581258N/A256.6457.557%B++N/A1290B++10C+47460.2h1.8B+3.1B+
VE-H Maw AE 2512462201.118C-0.2425.16%D32.927%B+55.9C+1.1C+2374.4h10.5C+41.9C+
Beamer VS3 2332324140.56C0.8024.276%C-34.052%A+15C--N/A6615.5h8.1B+33.3C++
The Slasher 22522515,3740.015D1.3441.291%B+4.444%D0.4DN/A1519.5h2.2C++5.2B
Proton II PPA 224216454M52.6420.546%C--2.315%C*86.4B**3.2C2622.5h6.1B**29.5B++
Tank Mine 3262121501.413D0.0532.694%C+N/A92.2C49.6C-9642.3h2.2C6.6C+
Manticore SX40 2032012120.948C+0.4126.808%C-29.851%B**29.1C+N/A826.9h6.5B++24.4B+
Deimos VA29 1981962520.778C0.5869.093%B++15.816%C+29.7C-N/A1296.6h2.8C--4C++
Hornet Missiles 329191434.442C+3.0856.249%DN/A49C35.4C+3853.9h12.9C+23C+
Terminus VX-9 1931912220.86C0.5023.966%C29.319%B+29.4CN/A1066.5h14.8D61.8C
Dual Photon Pods 2611901031.845D0.4944.79%D-N/A30.6D-11.5D2896.2h29C--64.7C--
Supernova PC 258190872.184C-0.8244.241%C--2.632%C*15D5.4D-13312.7h4.2B++9.5B+
Phobos VX86 1811792030.882C0.4848.856%D-30.168%A*35.8CN/A1015h2.7C5.6C
Spear Anti-Vehicle Phalanx Turret 277168247C+5.6437.748%D3.571%C26.7D17.3C2716.3h9.5C+25.2C+
Equinox VE2 Burst 1621611900.847C-0.5128.664%C*26.087%C+39.3C+N/A954.1h14.3C50C++
Lancer AE 3041363450.394D0.9759.651%CN/A7.4D--9.1D--14218.5h64.6D**108.3D**
NSX-P Naginata 1361341121.196C+0.1627.121%B*35.821%B++53.6BN/A1422.5h11.2B+41.2B+
S1 2071292860.451C-0.9162.5%B+3.101%C++17.7C--10.7C3277.3h7.4C11.9C++
E540 Halberd-H 164112186.222C+4.8656.433%C+N/A40C+18.6C2652.8h7.4C13.1C
VE-S Canis 110110831.325C++0.0335.589%A30%B**44C++N/A1582.5h10.1B+28.5B++
Artemis VX26 AE 104104901.156C-0.2033.861%B++37.5%B**41.6C+N/A882.5h10.9B32.2B+
NS-11P 1021001150.87C0.4924.678%B33%A*27C+N/A1273.7h13B+52.7B+
NSX Masamune 139921920.479C--0.8859.671%C*1.087%D26.3C13.4C+1743.5h18.9D31.8C-
NS Annihilator 174811800.45C0.9177.253%D-N/A6D--6.9D12613.5h15.3D--19.9D*
L100 Python HESH 10379136.077C4.7248.83%C+1.266%C39.5C--12B**2632h4.2C--8.7C
Hunter QCX 77771110.694C+0.6750.657%B+55.844%A*11.5CN/A486.7h3.5B6.9B+
Aspis Anti-Aircraft Phalanx Turret 15275174.412B+3.0519.819%D-2.667%B+9.7C+10C+1897.7h125.8B++634.9C++
Nemesis VSH9 135721550.465C0.8964.498%C**N/A7.9D6.9D1869.1h10.9D--16.9D
Soldier Soaker 6969691C+0.3653.444%A*20.29%B++86.3AN/A2050.8h6.5C12.2B*
Saron HRB 9367116.091C*4.7331.313%D**2.985%A31.9B++12.4C-4752.1h11.6A++37.2B*
NS-10 Burster 10265890.73C0.6323.506%D-7.692%C++4.8C2.7D8113.6h122B+518.8C+
Pulsar VS1 6462581.069C++0.2924.432%C++35.484%A*31B+1A+4802h12.8B++52.5B+
NSX Yumi 6362670.925C0.4333.097%A27.419%C++28.2CN/A742.2h12.1C++36.5B+
Anti-Vehicle Grenade 6462162N/A60.6445.76%DN/A310C10D*22340.2h4.2B*9.1B+
Supernova FPC 11660411.463D0.1050.891%CN/A11.5D*10.8D-3175.2h7.6D*15D--
Skyguard 11459361.639C--0.2820.58%D**3.39%B**6D*5.6D--1259.8h185.1D*899.6F-
Lasher X2 AE 5050560.893C0.4712.296%F--10%A*21.7D-N/A562.3h17.9C*145.6F-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1791,7531.9h
Motion Spotter316,0152.9h
Nano-Armor Kit350265,55524h
Anti-Vehicle MANA Turret361,0442.4h
AE Medical Applicator5925,3441.9h
AE Nano-Armor Kit193197,32018.4h
Nanite Revive Grenade03320.1h
Medical Applicator22661,4586.2h
Ammunition Package832,5522.4h
Medical Kit2733,4174.4h
Shield Recharging Field124040.2h
Recon Detection Device25730,36845.1h
Smoke Grenade0730h

Check the help document for the dictionary if you want to learn more about words used here.


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