Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,952)players online:
WOLF1617 (6)  LadySabotage (4)  VobileGaming (2)  elzortheblargh (2)  MoarBassPLZ (2)  d1ng0ateurbaby_ (2) 18
stats.dasanfall.com
Ascendant Skirmisher h0lomorphic[KOTV] h0lomorphic
VS BR 42

KDR: 1.36

Score: 33.7m

Last Seen: Jul 5th, 2019 8:59 AM
- OFFLINE - 9.1 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
Level Progress (to 43): 62%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Phaseshift VX-S V10 Eridani SX5 Pulsar C Betelgeuse 54-A Ghost Revenant Nyx VX31
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:h0lomorphic



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,180,944 MLG Score: 944
Fun Score: N/A
Cheeseburgers Flipped: 497TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.704%30.249%80845116939,6611.349790.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.671%1.081B**1.431A-1.298D**HEAD ++ (~16.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.534B+9.30.352C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.816%0.266%131412101,878139811091.34239169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.514%-1.006D*-1.222D*-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.6-0.521D68.3-0.289C177.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.087%2.159%234121060222264450.270319135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.209%-1.641F-0.258C2.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.5-1.554F23.7-0.897D--74.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.245%2.025%243121139516431620.240268242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.208%-0.735D--0.598D1.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.781B++7.40.815B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.906%70.237%249120513,4833582573.76305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.625%1.191B**0.205C++-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.70.162C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.426%18.859%24412101,209160960.750932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.969%0.074C+0.833B++0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**3.50.287C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
33.7m224.1%298 (17.9k)267 (16k)1.359169,68151,2701.4904442 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214248821.852%32.738%71502:2832

18% Engineer21% Heavy Assault44% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 12:32 PMMay 20th, 2013 2:53 PMJul 17th, 2019 8:20 AM (2d) (PST)Jul 5th, 2019 5:50 AM (14d) (PST)Jul 5th, 2019 4:59 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5252412840.5500.4050.1801.3160.037944

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,47014,44917,02133241179215,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2109.8h/87.9d 6,734 22,812 18,361 166.6k 2,597 7,352 4,651 66.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:1,390
Deaths:1,124
KDR:1.237
Accuracy:22.630% D-
HSR:31.439% C++
SVA-88
B+
Kills:1,206
Deaths:1,146
KDR:1.052
Accuracy:20.359% D
HSR:29.934% B+
Flare VE6
B++
Kills:1,181
Deaths:1,095
KDR:1.079
Accuracy:20.904% C
HSR:29.043% B++
VE-H Maw
C**
Kills:1,177
Deaths:996
KDR:1.182
Accuracy:26.917% C**
HSR:28.972% C**
VX29 Polaris
B*
Kills:1,176
Deaths:1,149
KDR:1.024
Accuracy:25.871% B+
HSR:29.762% B*
NS-15M2
B*
Kills:1,176
Deaths:987
KDR:1.191
Accuracy:22.644% C
HSR:33.078% B*
NS-15M AE
B
Kills:1,162
Deaths:930
KDR:1.249
Accuracy:26.551% C++
HSR:30.637% B
Orion VS54
A
Kills:1,157
Deaths:983
KDR:1.177
Accuracy:21.447% C++
HSR:33.881% A
Pulsar LSW
B+
Kills:1,156
Deaths:1,001
KDR:1.155
Accuracy:21.574% C
HSR:28.720% B+
NSX Naginata
A++
Kills:587
Deaths:499
KDR:1.176
Accuracy:24.821% B+
HSR:39.864% A++
VE-H Maw AE
C++
Kills:436
Deaths:376
KDR:1.160
Accuracy:25.642% C--
HSR:29.587% C++
NSX-P Naginata
B*
Kills:134
Deaths:112
KDR:1.196
Accuracy:27.121% B*
HSR:35.821% B*
Kills:11,938
Deaths (as Heavy Assault):10,398
Deaths (to Heavy Assaults):14,130
KDR:1.14811
Kill Difference:1,540
Playtime:446.635 hours
Usage:21%
Score:7.989m
Score/min:298
Accuracy (listed only):23.873%
HSR (listed only):31.728%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:3,381
Deaths:1,481
KDR:2.283
Accuracy:44.093% B**
HSR:59.154% D--
V10
B++
Kills:2,849
Deaths:957
KDR:2.977
Accuracy:44.919% B++
HSR:75.570% C
Eridani SX5
B*
Kills:2,593
Deaths:1,898
KDR:1.366
Accuracy:27.859% C**
HSR:25.877% B*
Ghost
B
Kills:1,376
Deaths:551
KDR:2.497
Accuracy:41.337% B
HSR:69.549% C++
Nyx VX31
C+
Kills:1,209
Deaths:950
KDR:1.273
Accuracy:34.130% C+
HSR:20.761% D--
NS-30 Vandal
C*
Kills:1,174
Deaths:747
KDR:1.572
Accuracy:32.760% C+
HSR:28.194% C*
NS-357 Underboss
B++
Kills:1,173
Deaths:1,236
KDR:0.949
Accuracy:42.796% B++
HSR:27.110% B++
NS-44 Commissioner
A+
Kills:1,171
Deaths:1,252
KDR:0.935
Accuracy:43.020% B*
HSR:32.195% A+
Parsec VX3-A
C
Kills:1,169
Deaths:277
KDR:4.220
Accuracy:40.751% C
HSR:73.225% D-
Phantom VA23
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:34.368% C+
HSR:27.335% C
Skorpios
B**
Kills:1,167
Deaths:959
KDR:1.217
Accuracy:31.721% B**
HSR:25.450% B+
Parallax VX3
B++
Kills:1,166
Deaths:292
KDR:3.993
Accuracy:43.930% B++
HSR:79.931% C**
MKV Suppressed
B**
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:31.801% B**
HSR:24.613% B*
Parallax VX3-AE
B+
Kills:1,161
Deaths:340
KDR:3.415
Accuracy:45.164% B+
HSR:76.141% D
NS-44L Blackhand
A++
Kills:1,160
Deaths:596
KDR:1.946
Accuracy:55.216% A+
HSR:66.983% A++
Sirius SX12
B**
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:30.414% B**
HSR:22.606% B++
NS-7 PDW
A++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:27.615% B+
HSR:28.695% A++
XM98
B*
Kills:1,156
Deaths:252
KDR:4.587
Accuracy:42.732% B*
HSR:75.692% C++
Eridani SX5G
B*
Kills:1,154
Deaths:763
KDR:1.512
Accuracy:29.915% B
HSR:28.943% B*
Artemis VX26
A
Kills:1,150
Deaths:758
KDR:1.517
Accuracy:27.620% C++
HSR:31.739% A
VA39 Spectre
B++
Kills:705
Deaths:121
KDR:5.826
Accuracy:36.313% B++
HSR:44.397% B+
NSX Daimyo
B**
Kills:520
Deaths:322
KDR:1.615
Accuracy:47.637% B**
HSR:96.154% B+
NSX Tomoe
A++
Kills:401
Deaths:287
KDR:1.397
Accuracy:33.291% B*
HSR:56.858% A++
Cerberus
B*
Kills:391
Deaths:456
KDR:0.857
Accuracy:37.918% B*
HSR:30.946% B*
NS-44 Commissioner AE
B**
Kills:363
Deaths:441
KDR:0.823
Accuracy:46.145% B+
HSR:36.915% B**
Beamer VS3
A+
Kills:232
Deaths:414
KDR:0.560
Accuracy:24.276% C-
HSR:34.052% A+
Manticore SX40
B**
Kills:201
Deaths:212
KDR:0.948
Accuracy:26.808% C
HSR:29.851% B**
VE-S Canis
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:35.589% A
HSR:30% B**
Artemis VX26 AE
B**
Kills:104
Deaths:90
KDR:1.156
Accuracy:33.861% B++
HSR:37.500% B**
Soldier Soaker
A*
Kills:72
Deaths:72
KDR:1
Accuracy:53.448% A*
HSR:19.444% B*
Kills:31,953
Deaths (as Infiltrator):19,347
Deaths (to Infiltrators):9,890
KDR:1.65157
Kill Difference:12,606
Playtime:930.638 hours
Usage:44%
Score:13.680m
Score/min:245
Accuracy (listed only):37.581%
HSR (listed only):43.863%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:2,231
Deaths:1,830
KDR:1.219
Accuracy:25.880% C**
HSR:28.732% B*
Revenant
C**
Kills:1,268
Deaths:755
KDR:1.679
Accuracy:35.084% C**
HSR:27.129% C
Solstice VE3
A++
Kills:1,171
Deaths:1,299
KDR:0.901
Accuracy:25.987% B+
HSR:29.718% A++
Solstice Burst
B+
Kills:1,156
Deaths:913
KDR:1.266
Accuracy:26.919% C++
HSR:27.768% B+
Eidolon VE33
C+
Kills:1,149
Deaths:1,105
KDR:1.040
Accuracy:26.627% C+
HSR:26.023% C+
VE-LR Obelisk
A+
Kills:683
Deaths:369
KDR:1.851
Accuracy:42.012% A+
HSR:38.360% B++
Pandora VX25
B++
Kills:487
Deaths:487
KDR:1
Accuracy:39.030% C+
HSR:18.275% B++
Serpent VE92
B*
Kills:465
Deaths:594
KDR:0.783
Accuracy:24.104% C++
HSR:24.516% B*
NS Baron G5AE
B+
Kills:437
Deaths:438
KDR:0.998
Accuracy:53.100% B+
HSR:16.476% C++
NS-11C
A++
Kills:368
Deaths:286
KDR:1.287
Accuracy:25.045% C*
HSR:28.533% A++
Thanatos VE70
C+
Kills:347
Deaths:366
KDR:0.948
Accuracy:39.144% C+
HSR:15.562% C+
NSX Tanto
B
Kills:329
Deaths:285
KDR:1.154
Accuracy:28.050% B
HSR:26.140% C++
Deimos VA29
B++
Kills:196
Deaths:252
KDR:0.778
Accuracy:68.655% B++
HSR:15.816% C+
Phobos VX86
A*
Kills:179
Deaths:203
KDR:0.882
Accuracy:48.856% D-
HSR:30.168% A*
Kills:10,466
Deaths (as Engineer):9,182
Deaths (to Engineers):9,620
KDR:1.13984
Kill Difference:1,284
Playtime:383.041 hours
Usage:18%
Score:5.888m
Score/min:256
Accuracy (listed only):36.321%
HSR (listed only):25.230%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:2,593
Deaths:1,898
KDR:1.366
Accuracy:27.859% C**
HSR:25.877% B*
Pulsar C
B*
Kills:2,231
Deaths:1,830
KDR:1.219
Accuracy:25.880% C**
HSR:28.732% B*
Solstice VE3
A++
Kills:1,171
Deaths:1,299
KDR:0.901
Accuracy:25.987% B+
HSR:29.718% A++
Skorpios
B**
Kills:1,167
Deaths:959
KDR:1.217
Accuracy:31.721% B**
HSR:25.450% B+
MKV Suppressed
B**
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:31.801% B**
HSR:24.613% B*
Sirius SX12
B**
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:30.414% B**
HSR:22.606% B++
NS-7 PDW
A++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:27.615% B+
HSR:28.695% A++
Solstice Burst
B+
Kills:1,156
Deaths:913
KDR:1.266
Accuracy:26.919% C++
HSR:27.768% B+
Eridani SX5G
B*
Kills:1,154
Deaths:763
KDR:1.512
Accuracy:29.915% B
HSR:28.943% B*
Pandora VX25
B++
Kills:487
Deaths:487
KDR:1
Accuracy:39.030% C+
HSR:18.275% B++
Serpent VE92
B*
Kills:465
Deaths:594
KDR:0.783
Accuracy:24.104% C++
HSR:24.516% B*
NS Baron G5AE
B+
Kills:437
Deaths:438
KDR:0.998
Accuracy:53.100% B+
HSR:16.476% C++
NS-11C
A++
Kills:368
Deaths:286
KDR:1.287
Accuracy:25.045% C*
HSR:28.533% A++
Thanatos VE70
C+
Kills:347
Deaths:366
KDR:0.948
Accuracy:39.144% C+
HSR:15.562% C+
NSX Tanto
B
Kills:329
Deaths:285
KDR:1.154
Accuracy:28.050% B
HSR:26.140% C++
Deimos VA29
B++
Kills:196
Deaths:252
KDR:0.778
Accuracy:68.655% B++
HSR:15.816% C+
Phobos VX86
A*
Kills:179
Deaths:203
KDR:0.882
Accuracy:48.856% D-
HSR:30.168% A*
VE-S Canis
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:35.589% A
HSR:30% B**
Kills:15,868
Deaths (as Light Assault):13,537
Deaths (to Light Assaults):8,338
KDR:1.17219
Kill Difference:2,331
Playtime:221.308 hours
Usage:10%
Score:3.833m
Score/min:289
Accuracy (listed only):34.427%
HSR (listed only):24.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:2,593
Deaths:1,898
KDR:1.366
Accuracy:27.859% C**
HSR:25.877% B*
Skorpios
B**
Kills:1,167
Deaths:959
KDR:1.217
Accuracy:31.721% B**
HSR:25.450% B+
MKV Suppressed
B**
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:31.801% B**
HSR:24.613% B*
Sirius SX12
B**
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:30.414% B**
HSR:22.606% B++
NS-7 PDW
A++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:27.615% B+
HSR:28.695% A++
Eridani SX5G
B*
Kills:1,154
Deaths:763
KDR:1.512
Accuracy:29.915% B
HSR:28.943% B*
Corvus VA55
A
Kills:498
Deaths:511
KDR:0.975
Accuracy:24.967% C++
HSR:31.727% A
Pandora VX25
B++
Kills:487
Deaths:487
KDR:1
Accuracy:39.030% C+
HSR:18.275% B++
NS Baron G5AE
B+
Kills:437
Deaths:438
KDR:0.998
Accuracy:53.100% B+
HSR:16.476% C++
Thanatos VE70
C+
Kills:347
Deaths:366
KDR:0.948
Accuracy:39.144% C+
HSR:15.562% C+
Deimos VA29
B++
Kills:196
Deaths:252
KDR:0.778
Accuracy:68.655% B++
HSR:15.816% C+
Terminus VX-9
B
Kills:191
Deaths:222
KDR:0.860
Accuracy:23.966% C
HSR:29.319% B
Phobos VX86
A*
Kills:179
Deaths:203
KDR:0.882
Accuracy:48.856% D-
HSR:30.168% A*
Equinox VE2 Burst
C*
Kills:161
Deaths:190
KDR:0.847
Accuracy:28.664% C*
HSR:26.087% C
VE-S Canis
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:35.589% A
HSR:30% B**
NS-11P
A*
Kills:100
Deaths:115
KDR:0.870
Accuracy:24.678% B
HSR:33% A*
Pulsar VS1
A*
Kills:63
Deaths:62
KDR:1.016
Accuracy:24.239% C++
HSR:34.921% A*
NSX Yumi
A
Kills:62
Deaths:67
KDR:0.925
Accuracy:33.097% A
HSR:27.419% C++
Kills:11,223
Deaths (as Combat Medic):9,497
Deaths (to Combat Medics):5,864
KDR:1.18174
Kill Difference:1,726
Playtime:55.491 hours
Usage:3%
Score:1.170m
Score/min:351
Accuracy (listed only):34.628%
HSR (listed only):25.831%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:980
Deaths:615
KDR:1.594
Accuracy:15.049% D-
HSR:23.571% B+
Blueshift VM5
C*
Kills:511
Deaths:340
KDR:1.503
Accuracy:15.677% D-
HSR:22.309% C*
Quasar VM1
B+
Kills:476
Deaths:331
KDR:1.438
Accuracy:13.197% D
HSR:21.849% B+
NS-10 Burster
C++
Kills:65
Deaths:89
KDR:0.730
Accuracy:23.506% D-
HSR:7.692% C++
Kills:2,032
Deaths (as MAX Suit):687.500
Deaths (to MAX Suits):2,362
KDR:2.95564
Kill Difference:1,344.500
Playtime:62.207 hours
Usage:3%
Score:1.178m
Score/min:316
Accuracy (listed only):16.857%
HSR (listed only):18.855%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,092
V. Kills:735 148%
Deaths:980
KDR:1.114
Accuracy:26.375% D-
KPH:13.100 C+
VKPH:8.800 C
Saron Laser Cannon
C+
Kills:325
V. Kills:279 116%
Deaths:440
KDR:0.739
Accuracy:28.904% C-
KPH:10.200 C
VKPH:8.700 C+
Light PPA
C+
Kills:271
V. Kills:13 N/A
Deaths:142
KDR:1.908
Accuracy:41.118% C+
KPH:32.400 C-
VKPH:1.600 D
Hornet Missiles
C+
Kills:193
V. Kills:139 138%
Deaths:43
KDR:4.488
Accuracy:56.263% D
KPH:49.400 C
VKPH:35.600 C+
Dual Photon Pods
C--
Kills:190
V. Kills:71 264%
Deaths:103
KDR:1.845
Accuracy:44.790% D-
KPH:30.400 D-
VKPH:11.400 C--
Kills:2,071 (1,688 + 0)
Deaths:1,708
KDR:1.213
VKDR:0.724
Vehicle Kills:1,237
Kill Difference:363
Playtime:133.875 hours
Usage:6%
Score:1.074m
Score/min:134
Piloting Accuracy:41.118%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:274
V. Kills:221 123%
Deaths:99
KDR:2.768
Accuracy:59.457% B
KPH:21.600 D
VKPH:17.400 C+
L100 Python HESH
B*
Kills:79
V. Kills:24 316%
Deaths:13
KDR:6.077
Accuracy:48.830% C+
KPH:38.700 C--
VKPH:11.700 B*
Skyguard
D*
Kills:59
V. Kills:55 105%
Deaths:36
KDR:1.639
Accuracy:20.580% D**
KPH:6 D*
VKPH:5.600 D*
Kills:412 (412 + 0)
Deaths:148
KDR:2.784
VKDR:2.027
Vehicle Kills:300
Kill Difference:264
Playtime:24.570 hours
Usage:1%
Score:0.266m
Score/min:180
Driving Accuracy:20.580%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:216
V. Kills:8 N/A
Deaths:4
KDR:54
Accuracy:20.546% D
KPH:86.600 B**
VKPH:3.200 C
Supernova PC
D
Kills:190
V. Kills:68 275%
Deaths:87
KDR:2.184
Accuracy:44.241% D
KPH:14.900 D
VKPH:5.300 D--
Saron HRB
B++
Kills:67
V. Kills:26 248%
Deaths:11
KDR:6.091
Accuracy:31.313% D**
KPH:31.600 B++
VKPH:12.300 C
Supernova FPC
D--
Kills:60
V. Kills:56 105%
Deaths:41
KDR:1.463
Accuracy:50.891% C
KPH:11.500 D*
VKPH:10.700 D--
Kills:533 (250 + 283)
Deaths:143
KDR:3.727
VKDR:1.105
Vehicle Kills:158
Kill Difference:390
Playtime:22.574 hours
Usage:1%
Score:0.302m
Score/min:223
Driving Accuracy:50.891%
Gunner Accuracy:31.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:112
V. Kills:52 211%
Deaths:18
KDR:6.222
Accuracy:56.433% C+
KPH:39.500 C
VKPH:18.300 C
Kills:112 (0 + 112)
Deaths:18
KDR:6.222
VKDR:2.889
Vehicle Kills:52
Kill Difference:94
Playtime:2.837 hours
Usage:0%
Score:0.045m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:56.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:407
V. Kills:18 N/A
Deaths:266
KDR:1.530
Accuracy:46.348% B+
KPH:22.500 D-
VKPH:1 D
M40 Fury-F
C++
Kills:310
V. Kills:72 425%
Deaths:270
KDR:1.148
Accuracy:50.373% C++
KPH:19.200 C
VKPH:4.500 C-
Kills:717 (717 + 0)
Deaths:536
KDR:1.338
VKDR:0.168
Vehicle Kills:90
Kill Difference:181
Playtime:34.217 hours
Usage:2%
Score:0.134m
Score/min:65
Driving Accuracy:50.373%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 3,4113,3811,4812.283C0.9244.093%B**59.154%D--46.4B**N/A11572.9h3.6C8.2C*
V10 2,8492,8499572.977C+1.6244.919%B++75.57%C30.2C+N/A8194.4h2.3C+5.2B
Eridani SX5 2,6092,5931,8981.366C*0.0127.859%C**25.877%B*30.2C+N/A8685.9h10.1B++36.2B+
Pulsar C 2,2392,2311,8301.219C+0.1425.88%C**28.732%B*34.9C**N/A12664h9.6B++37B+
Betelgeuse 54-A 1,4051,3901,1241.237C-0.1222.63%D-31.439%C++41.6DN/A11933.4h12.2D54.1D
Ghost 1,3851,3765512.497C+1.1441.337%B69.549%C++40.6C++N/A14533.9h2.1B+5.1B+
Revenant 1,2811,2687551.679C0.3235.084%C**27.129%C52C**N/A11524.4h6.5B+18.5B+
Nyx VX31 1,2091,2099501.273C0.0934.13%C+20.761%D--42.3C++N/A12128.6h4.4B++12.9B+
SVA-88 1,2151,2061,1461.052C0.3120.359%D29.934%B+41.2C+N/A13429.3h11.2B55.1C+
Flare VE6 1,1881,1811,0951.079C0.2820.904%C29.043%B++32.4CN/A10936.4h9.6B+46.2C**
VE-H Maw 1,1951,1779961.182C0.1826.917%C**28.972%C**49.9C+N/A12923.6h10.8C++40.3C**
VX29 Polaris 1,2011,1761,1491.023C0.3425.871%B+29.762%B*44C+N/A11626.7h13.4C51.7C*
NS-15M2 1,1831,1769871.191C+0.1722.644%C33.078%B*38.3C+N/A12230.7h11.8B52C*
NS-30 Vandal 1,1821,1747471.572C+0.2132.76%C+28.194%C*46.4BN/A13225.3h4.7B*14.4B+
NS-357 Underboss 1,1781,1731,2360.949C+0.4142.796%B++27.11%B++43.6C++N/A11026.9h3.8B+8.8B++
NS-44 Commissioner 1,1761,1711,2520.935C+0.4243.02%B*32.195%A+51.6B++N/A18722.7h2.8B**6.5B*
Solstice VE3 1,1811,1711,2990.901C*0.4625.987%B+29.718%A++18.6C+N/A9362.8h13.5B+51.8B
Parsec VX3-A 1,1741,1692774.22C+2.8640.751%C73.225%D-46.9C+N/A11524.9h2C5C
Phantom VA23 1,1701,1676591.771C+0.4134.368%C+27.335%C49.9B+N/A11823.4h3.9B++11.4B+
Skorpios 1,1741,1679591.217C+0.1431.721%B**25.45%B+42.9C+N/A10627.2h9.4B*29.7B**
Parallax VX3 1,1681,1662923.993C**2.6343.93%B++79.931%C**42.4B*N/A14527.5h1.9B++4.4B++
NS-15M AE 1,1791,1629301.249C0.1126.551%C++30.637%B45.7CN/A14025.4h11.4C*43C**
MKV Suppressed 1,1671,1628651.343B0.0231.801%B**24.613%B*42.4B+N/A11027.4h11B*34.6B++
Parallax VX3-AE 1,1641,1613403.415C+2.0645.164%B+76.141%D48C+N/A10724.2h2.1C4.6C++
NS-44L Blackhand 1,1611,1605961.946B+0.5955.216%A+66.983%A++28.4C*N/A7640.8h3.3B*6.1B*
Sirius SX12 1,1611,1598831.313C**0.0530.414%B**22.606%B++48.9B**N/A17923.7h10.4B**34.3B*
Orion VS54 1,1671,1579831.177C+0.1821.447%C++33.881%A44.7B+N/A27325.9h9.5B**44.4C*
NS-7 PDW 1,1661,1571,1331.021C++0.3427.615%B+28.695%A++38.2B+N/A15230.3h12.1B++43.7B++
Pulsar LSW 1,1671,1561,0011.155C0.2021.574%C28.72%B+42.5C+N/A11727.2h11.4B+52.9C*
XM98 1,1621,1562524.587A+3.2342.732%B*75.692%C++45.7B**N/A15025.3h2.2B+5B++
Solstice Burst 1,1681,1569131.266C+0.0926.919%C++27.768%B+34.6C+N/A8733.4h12.9C*47.9C**
Eridani SX5G 1,1551,1547631.512C++0.1529.915%B28.943%B*36.9CN/A10931.3h9.3B++31B+
Artemis VX26 1,1581,1507581.517C++0.1627.62%C++31.739%A51.6B*N/A19822.3h10.2B*37.1B+
Eidolon VE33 1,1601,1491,1051.04C+0.3226.627%C+26.023%C+27.7C*N/A7741.5h8.1B+30.6B
Maelstrom Turbo Laser 1,8271,0929801.114C+0.2526.375%D-N/A13.1C+8.8C11083.5h74.7B+283.2B+
Blueshift VM5 9929806151.593C0.2315.049%D-23.571%B+26.2C-N/A8637.4h14.1B+93.7C+
Lumine Edge 9139132,9080.314B*1.0533.947%B++18.62%B5.8C+N/A17156.1h1.2B+3.6B+
NS Decimator 1,3688621,5240.566D0.7965.211%B+2.088%C+27.2C--16C+26331.7h5.8D8.8C+
VA39 Spectre 7077051215.826M*4.4736.313%B++44.397%B+25.8C*N/A13027.3h5.2B+14.2B++
VE-LR Obelisk 6916833691.851C++0.4942.012%A+38.36%B++49.1B++N/A11413.9h5.3B++12.5B*
Proximity Mine 6646631723.855C+2.5048.161%B++N/A147.3B+N/A4974.5h1.9C+3.9B+
NSX Naginata 5985874991.176C+0.1824.821%B+39.864%A++46.2C++N/A15712.7h11.4C**45.9B+
NSX Daimyo 5205203221.615C-0.2647.637%B**96.154%B+47.7C+N/A13010.9h2.2B+4.6B++
C-4 8075165170.998C0.3626.055%C++N/A66.2C37.3B+8647.8h1.8C--6.8C+
Blueshift VM5 5225113401.503C0.1415.677%D-22.309%C*28.1CN/A9918.2h15.8C++100.5C+
Corvus VA55 5004985110.975C+0.3824.967%C++31.727%A25.3C+N/A11619.7h10.5B++42.1B+
Pandora VX25 4894874871C+0.3639.03%C+18.275%B++18.2DN/A6226.7h4.2B10.8C**
Quasar VM1 4824763311.438C+0.0813.197%D21.849%B+19.9CN/A7523.9h12.6B++95.8C++
Serpent VE92 4694655940.783C0.5824.104%C++24.516%B*23.1CN/A9820.1h11.2B+46.4B+
NS Baron G5AE 4404374380.998C0.3653.1%B+16.476%C++41.2C+N/A12710.6h4B+7.5C++
VE-H Maw AE 4444363761.16C-0.2025.642%C--29.587%C++48.4CN/A1849h10.7C+41.9C+
Frag Grenade 4294281428N/A426.6445.702%C+N/A475.6C+1.1D-20500.9h3.5B7.6B
S12 Renegade 4254072661.53C0.1746.348%B+1.966%D--22.5D-1D5818.1h3.2C**6.9B+
NSX Tomoe 4024012871.397C+0.0433.291%B*56.858%A++45.1C**N/A1868.9h10.4B**31.2B*
Cerberus 3953914560.857C+0.5037.918%B*30.946%B*61.1B*N/A1826.4h5.4B+14.3B++
MANA Anti-Vehicle Turret 6293842891.329C-0.0348.602%D3.906%C**3840A++2450B**8505430.1h7.8C**16C*
Lasher X2 3743705490.674C0.6918.967%D--3.784%C+28.5C+N/A11013h19.3C++101.5C
NS-11C 3723682861.287B0.0725.045%C*28.533%A++34.7B+N/A15110.6h12.2B+48.6B+
NS-44 Commissioner AE 3653634410.823C0.5446.145%B+36.915%B**55.8C++N/A1596.5h3.1B+6.8B+
Thanatos VE70 3473473660.948C++0.4139.144%C+15.562%C+34C**N/A15710.2h3.2A8.1B*
NSX Tanto 3303292851.154C+0.2128.05%B26.14%C++36.6C*N/A899h13C**46.2C*
Saron Laser Cannon 6043254400.739C0.6228.904%C-N/A10.2C8.7C+13031.9h118C**408.1C*
M40 Fury-F 3823102701.148C+0.2150.373%C++N/A19.3C4.5C-7416.1h8.7B+17.3B+
Force-Blade 28528527,4790.01C1.3541.906%B**1.754%D0.3C-N/A1988.4h2.1B+5B+
L100 Python AP 495274992.768C1.4159.457%B1.825%C-21.6D17.4C+20912.7h8.1D13.7C
Light PPA 2842711421.908C0.5541.118%C+N/A32.3C-1.5D-1538.4h10.6B+25.7B+
Sticky Grenade 2702681268N/A266.6457.888%B++N/A1340B*10C47400.2h1.8B+3.1B+
Beamer VS3 2332324140.56C0.8024.276%C-34.052%A+15DN/A6615.5h8.1B+33.3C++
The Slasher 22922915,9850.014D1.3541.513%B+4.367%D0.4C-N/A1539.6h2.2C++5.2C++
Proton II PPA 224216454A*52.6420.546%D2.315%C**86.4B**3.2C2622.5h6.1B**29.5B++
Tank Mine 3282131501.42D0.0632.584%C+N/A92.6C50C-9622.3h2.2C-6.7C+
Manticore SX40 2032012120.948C+0.4126.808%C29.851%B**29.1C+N/A826.9h6.5B+24.4B+
Deimos VA29 1981962520.778C-0.5868.655%B++15.816%C+29.7C--N/A1296.6h2.8C--4C++
Hornet Missiles 332193434.488C+3.1356.263%DN/A49.5C35.6C+3873.9h12.8C+22.8C
Terminus VX-9 1931912220.86C0.5023.966%C29.319%B29.4CN/A1076.5h14.8D61.8C-
Dual Photon Pods 2611901031.845D0.4944.79%D-N/A30.6D-11.5C--2896.2h29C--64.7D
Supernova PC 258190872.184C-0.8244.241%D2.632%C*15D5.4D-13412.7h4.2B++9.5B+
Phobos VX86 1811792030.882C0.4848.856%D-30.168%A*35.8CN/A1015h2.7C5.6C
Spear Anti-Vehicle Phalanx Turret 282171247.125C+5.7738.132%D3.509%C26.7D17.3C2736.4h9.5C+25C+
Equinox VE2 Burst 1621611900.847C-0.5128.664%C*26.087%C39.3CN/A954.1h14.3C50C++
Lancer AE 3041363480.391D0.9759.672%CN/A7.3D--9D*14218.6h65F-108.9F-
NSX-P Naginata 1361341121.196C+0.1627.121%B*35.821%B*53.6C**N/A1452.5h11.2B+41.2B++
S1 2071292860.451C-0.9162.5%B+3.101%C*17.7D10.7C3297.3h7.4C+11.9C++
E540 Halberd-H 164112186.222C+4.8656.433%C+N/A40C18.6C2662.8h7.4C--13.1C-
VE-S Canis 110110831.325C++0.0335.589%A30%B**44C++N/A1642.5h10.1B+28.5B+
Artemis VX26 AE 104104901.156C-0.2033.861%B++37.5%B**41.6CN/A882.5h10.9B32.2B+
NS-11P 1021001150.87C0.4924.678%B33%A*27C+N/A1273.7h13B+52.7B+
NSX Masamune 139921920.479C--0.8859.671%C*1.087%D26.3C+13.4C+1743.5h18.9D31.8C
NS Annihilator 181851880.452C0.9177.029%D--N/A6.1D--6.9D12513.9h15.2D--19.7D*
L100 Python HESH 10379136.077C4.7248.83%C+1.266%C39.5C-12B**2662h4.2C--8.7C
Aspis Anti-Aircraft Phalanx Turret 15778174.588B+3.2319.928%D-2.564%B10.1C+10.3C+1917.7h122.7B*615.6C++
Hunter QCX 77771110.694C+0.6750.657%B+55.844%A*11.5CN/A486.7h3.5B+6.9B+
Nemesis VSH9 135721550.465C0.8964.498%C**N/A7.9C-6.9C1879.1h10.9D--16.9D
Soldier Soaker 7272721C+0.3653.448%A*19.444%B*80B**N/A2100.9h6.5C+12.1B*
Saron HRB 9367116.091C*4.7331.313%D**2.985%A31.9B++12.4C4772.1h11.6A++37.2B*
NS-10 Burster 10265890.73C0.6323.506%D-7.692%C++4.8C-2.7D8113.6h122B518.8C+
Pulsar VS1 6563621.016C++0.3424.239%C++34.921%A*30C**1A4652.1h13.4B+55.3B+
Anti-Vehicle Grenade 6462162N/A60.6445.76%DN/A310C10D--22340.2h4.2B*9.1B+
NSX Yumi 6362670.925C0.4333.097%A27.419%C++28.2CN/A742.2h12.1C++36.5B+
Supernova FPC 11660411.463D0.1050.891%CN/A11.5D*10.8D--3215.2h7.6D*15D*
Skyguard 11459361.639D0.2820.58%D**3.39%B**6D*5.6D*1269.8h185.1D**899.6F--
Lasher X2 AE 5050560.893C0.4712.296%F--10%M+21.7D-N/A562.3h17.9C**145.6F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret361,0512.4h
Nano-Armor Kit350265,55524h
AE Nano-Armor Kit200200,36019.3h
AE Medical Applicator5925,4141.9h
Nanite Revive Grenade03340.1h
Medical Applicator22661,4586.2h
Restoration Kit1911,8412.1h
Motion Spotter316,0152.9h
Smoke Grenade0730h
Shield Recharging Field124060.2h
Ammunition Package832,6172.4h
Medical Kit2753,4384.4h
Recon Detection Device26030,90045.9h
Hardlight Barrier1510.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 2.43s on queries, 1.84s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.