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Ascendant Skirmisher h0lomorphic[KOTV] h0lomorphic
VS BR 45

KDR: 1.36

Score: 34m

Last Seen: Oct 5th, 2019 9:38 AM
- OFFLINE - 18.9 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 113
Level Progress (to 46): 67%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Phaseshift VX-S V10 Eridani SX5 Pulsar C Betelgeuse 54-A Ghost Revenant Nyx VX31
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,174,689 MLG Score: 939
Fun Score: N/A
Cheeseburgers Flipped: 500TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.721%30.225%80846117039,8511.339980.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.63%1.081B**1.431A-1.298D**HEAD ++ (~16.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.534B+9.30.352C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.854%0.262%131412121,909141911281.34531169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.521%-1.006D*-1.222D*-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.9-0.521D69-0.289C178.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.095%2.156%234121260322434460.268836135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.204%-1.641F-0.258C2.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.4-1.554F23.7-0.897D--74.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.321%2.015%243121339716531630.240169242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.165%-0.735D--0.598D1.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.781B++7.40.815B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.901%70.219%249120713,5893627573.74662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.624%1.191B**0.205C++-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.70.162C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.428%18.843%24412121,210163260.740968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.958%0.074C+0.833B++0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**3.50.287C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 113
34m224.4%298 (17.9k)266 (16k)1.3551870,30051,8751.4865345 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216251121.878%32.708%71602:2832

18% Engineer21% Heavy Assault44% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 12:32 PMMay 20th, 2013 2:53 PMOct 13th, 2019 2:47 AM (1d) (PST)Oct 5th, 2019 7:10 AM (9d) (PST)Oct 5th, 2019 5:38 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5252412840.5500.4060.1801.3170.037939

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,47514,46817,00733241179215,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2129.7h/88.7d 6,814 22,994 18,569 168.3k 2,620 7,425 4,706 67m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:1,399
Deaths:1,150
KDR:1.217
Accuracy:22.638% D-
HSR:31.451% C++
SVA-88
B+
Kills:1,206
Deaths:1,146
KDR:1.052
Accuracy:20.359% D
HSR:29.934% B+
Flare VE6
B++
Kills:1,181
Deaths:1,095
KDR:1.079
Accuracy:20.904% C
HSR:29.043% B++
VE-H Maw
C**
Kills:1,177
Deaths:996
KDR:1.182
Accuracy:26.917% C**
HSR:28.972% C**
NS-15M2
B*
Kills:1,176
Deaths:987
KDR:1.191
Accuracy:22.644% C
HSR:33.078% B*
VX29 Polaris
B*
Kills:1,176
Deaths:1,149
KDR:1.024
Accuracy:25.871% B+
HSR:29.762% B*
NS-15M AE
B
Kills:1,162
Deaths:930
KDR:1.249
Accuracy:26.551% C++
HSR:30.637% B
Orion VS54
A
Kills:1,157
Deaths:983
KDR:1.177
Accuracy:21.447% C++
HSR:33.881% A
Pulsar LSW
B+
Kills:1,156
Deaths:1,001
KDR:1.155
Accuracy:21.574% C
HSR:28.720% B+
VE-H Maw AE
C++
Kills:676
Deaths:613
KDR:1.103
Accuracy:25.105% D
HSR:29.142% C++
NSX Naginata
A++
Kills:587
Deaths:499
KDR:1.176
Accuracy:24.821% B+
HSR:39.864% A++
NSX-P Naginata
B*
Kills:134
Deaths:112
KDR:1.196
Accuracy:27.121% B*
HSR:35.821% B*
Kills:12,187
Deaths (as Heavy Assault):10,661
Deaths (to Heavy Assaults):14,291
KDR:1.14314
Kill Difference:1,526
Playtime:453.813 hours
Usage:21%
Score:8.126m
Score/min:298
Accuracy (listed only):23.829%
HSR (listed only):31.692%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:3,487
Deaths:1,528
KDR:2.282
Accuracy:44.045% B**
HSR:59.421% D--
V10
B++
Kills:2,849
Deaths:957
KDR:2.977
Accuracy:44.919% B++
HSR:75.570% C
Eridani SX5
B*
Kills:2,593
Deaths:1,898
KDR:1.366
Accuracy:27.859% C**
HSR:25.877% B*
Ghost
B+
Kills:1,376
Deaths:551
KDR:2.497
Accuracy:41.337% B+
HSR:69.549% C++
Nyx VX31
C+
Kills:1,209
Deaths:950
KDR:1.273
Accuracy:34.130% C+
HSR:20.761% D--
Skorpios
B**
Kills:1,198
Deaths:993
KDR:1.206
Accuracy:31.790% B**
HSR:25.376% B+
NS-30 Vandal
C++
Kills:1,174
Deaths:747
KDR:1.572
Accuracy:32.760% C+
HSR:28.194% C++
NS-357 Underboss
B++
Kills:1,173
Deaths:1,236
KDR:0.949
Accuracy:42.796% B++
HSR:27.110% B+
NS-44 Commissioner
A
Kills:1,171
Deaths:1,252
KDR:0.935
Accuracy:43.020% B*
HSR:32.195% A
Parsec VX3-A
C
Kills:1,169
Deaths:277
KDR:4.220
Accuracy:40.751% C
HSR:73.225% D-
Phantom VA23
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:34.368% C+
HSR:27.335% C
Parallax VX3
B++
Kills:1,166
Deaths:292
KDR:3.993
Accuracy:43.930% B++
HSR:79.931% C**
MKV Suppressed
B**
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:31.801% B**
HSR:24.613% B*
Parallax VX3-AE
B+
Kills:1,161
Deaths:340
KDR:3.415
Accuracy:45.164% B+
HSR:76.141% D
NS-44L Blackhand
A++
Kills:1,160
Deaths:596
KDR:1.946
Accuracy:55.216% A+
HSR:66.983% A++
Sirius SX12
B**
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:30.414% B**
HSR:22.606% B++
NS-7 PDW
A++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:27.615% B+
HSR:28.695% A++
XM98
B*
Kills:1,156
Deaths:252
KDR:4.587
Accuracy:42.732% B*
HSR:75.692% C++
Eridani SX5G
B**
Kills:1,154
Deaths:763
KDR:1.512
Accuracy:29.915% B+
HSR:28.943% B**
Artemis VX26
A
Kills:1,150
Deaths:758
KDR:1.517
Accuracy:27.620% C++
HSR:31.739% A
VA39 Spectre
B++
Kills:705
Deaths:121
KDR:5.826
Accuracy:36.313% B++
HSR:44.397% B+
NSX Daimyo
B**
Kills:520
Deaths:322
KDR:1.615
Accuracy:47.637% B**
HSR:96.154% B+
Cerberus
B*
Kills:420
Deaths:516
KDR:0.814
Accuracy:37.418% B*
HSR:31.429% B*
NSX Tomoe
A++
Kills:401
Deaths:287
KDR:1.397
Accuracy:33.291% B*
HSR:56.858% A++
NS-44 Commissioner AE
B**
Kills:366
Deaths:442
KDR:0.828
Accuracy:46.185% B+
HSR:36.612% B**
Beamer VS3
A+
Kills:233
Deaths:415
KDR:0.561
Accuracy:24.266% C-
HSR:33.906% A+
Manticore SX40
B**
Kills:201
Deaths:212
KDR:0.948
Accuracy:26.808% C-
HSR:29.851% B**
VE-S Canis
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:35.589% A
HSR:30% B**
Artemis VX26 AE
B**
Kills:104
Deaths:90
KDR:1.156
Accuracy:33.861% B++
HSR:37.500% B**
Soldier Soaker
A*
Kills:74
Deaths:77
KDR:0.961
Accuracy:52.993% A*
HSR:18.919% B*
Eridani SX5-AE
B++
Kills:72
Deaths:70
KDR:1.029
Accuracy:32.607% B++
HSR:18.056% D-
Kills:32,197
Deaths (as Infiltrator):19,565
Deaths (to Infiltrators):10,016
KDR:1.64564
Kill Difference:12,632
Playtime:936.419 hours
Usage:44%
Score:13.758m
Score/min:245
Accuracy (listed only):37.392%
HSR (listed only):43.021%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:2,231
Deaths:1,830
KDR:1.219
Accuracy:25.880% C**
HSR:28.732% B**
Revenant
C**
Kills:1,290
Deaths:776
KDR:1.662
Accuracy:35.072% C**
HSR:27.132% C
Solstice VE3
A++
Kills:1,171
Deaths:1,299
KDR:0.901
Accuracy:25.987% B+
HSR:29.718% A++
Solstice Burst
B+
Kills:1,156
Deaths:913
KDR:1.266
Accuracy:26.919% C++
HSR:27.768% B+
Eidolon VE33
C++
Kills:1,149
Deaths:1,105
KDR:1.040
Accuracy:26.627% C+
HSR:26.023% C++
VE-LR Obelisk
A+
Kills:683
Deaths:369
KDR:1.851
Accuracy:42.012% A+
HSR:38.360% B++
Pandora VX25
B++
Kills:487
Deaths:487
KDR:1
Accuracy:39.030% C+
HSR:18.275% B++
Serpent VE92
B*
Kills:474
Deaths:617
KDR:0.768
Accuracy:24.083% C++
HSR:24.895% B*
NS Baron G5AE
B+
Kills:437
Deaths:441
KDR:0.991
Accuracy:53.097% B+
HSR:16.476% C++
NS-11C
A+
Kills:368
Deaths:286
KDR:1.287
Accuracy:25.045% C*
HSR:28.533% A+
Thanatos VE70
C+
Kills:347
Deaths:366
KDR:0.948
Accuracy:39.144% C+
HSR:15.562% C+
NSX Tanto
B
Kills:329
Deaths:285
KDR:1.154
Accuracy:28.050% B
HSR:26.140% C++
Deimos VA29
B++
Kills:197
Deaths:253
KDR:0.779
Accuracy:68.608% B++
HSR:15.736% C+
Phobos VX86
A*
Kills:179
Deaths:203
KDR:0.882
Accuracy:48.856% D-
HSR:30.168% A*
Kills:10,498
Deaths (as Engineer):9,230
Deaths (to Engineers):9,716
KDR:1.13738
Kill Difference:1,268
Playtime:387.377 hours
Usage:18%
Score:5.939m
Score/min:256
Accuracy (listed only):36.315%
HSR (listed only):25.251%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:2,593
Deaths:1,898
KDR:1.366
Accuracy:27.859% C**
HSR:25.877% B*
Pulsar C
B**
Kills:2,231
Deaths:1,830
KDR:1.219
Accuracy:25.880% C**
HSR:28.732% B**
Skorpios
B**
Kills:1,198
Deaths:993
KDR:1.206
Accuracy:31.790% B**
HSR:25.376% B+
Solstice VE3
A++
Kills:1,171
Deaths:1,299
KDR:0.901
Accuracy:25.987% B+
HSR:29.718% A++
MKV Suppressed
B**
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:31.801% B**
HSR:24.613% B*
Sirius SX12
B**
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:30.414% B**
HSR:22.606% B++
NS-7 PDW
A++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:27.615% B+
HSR:28.695% A++
Solstice Burst
B+
Kills:1,156
Deaths:913
KDR:1.266
Accuracy:26.919% C++
HSR:27.768% B+
Eridani SX5G
B**
Kills:1,154
Deaths:763
KDR:1.512
Accuracy:29.915% B+
HSR:28.943% B**
Pandora VX25
B++
Kills:487
Deaths:487
KDR:1
Accuracy:39.030% C+
HSR:18.275% B++
Serpent VE92
B*
Kills:474
Deaths:617
KDR:0.768
Accuracy:24.083% C++
HSR:24.895% B*
NS Baron G5AE
B+
Kills:437
Deaths:441
KDR:0.991
Accuracy:53.097% B+
HSR:16.476% C++
NS-11C
A+
Kills:368
Deaths:286
KDR:1.287
Accuracy:25.045% C*
HSR:28.533% A+
Thanatos VE70
C+
Kills:347
Deaths:366
KDR:0.948
Accuracy:39.144% C+
HSR:15.562% C+
NSX Tanto
B
Kills:329
Deaths:285
KDR:1.154
Accuracy:28.050% B
HSR:26.140% C++
Deimos VA29
B++
Kills:197
Deaths:253
KDR:0.779
Accuracy:68.608% B++
HSR:15.736% C+
Phobos VX86
A*
Kills:179
Deaths:203
KDR:0.882
Accuracy:48.856% D-
HSR:30.168% A*
VE-S Canis
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:35.589% A
HSR:30% B**
Eridani SX5-AE
B++
Kills:72
Deaths:70
KDR:1.029
Accuracy:32.607% B++
HSR:18.056% D-
Kills:15,981
Deaths (as Light Assault):13,668
Deaths (to Light Assaults):8,439
KDR:1.16923
Kill Difference:2,313
Playtime:222.803 hours
Usage:10%
Score:3.851m
Score/min:288
Accuracy (listed only):34.331%
HSR (listed only):24.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:2,593
Deaths:1,898
KDR:1.366
Accuracy:27.859% C**
HSR:25.877% B*
Skorpios
B**
Kills:1,198
Deaths:993
KDR:1.206
Accuracy:31.790% B**
HSR:25.376% B+
MKV Suppressed
B**
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:31.801% B**
HSR:24.613% B*
Sirius SX12
B**
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:30.414% B**
HSR:22.606% B++
NS-7 PDW
A++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:27.615% B+
HSR:28.695% A++
Eridani SX5G
B**
Kills:1,154
Deaths:763
KDR:1.512
Accuracy:29.915% B+
HSR:28.943% B**
Corvus VA55
A
Kills:498
Deaths:511
KDR:0.975
Accuracy:24.967% C++
HSR:31.727% A
Pandora VX25
B++
Kills:487
Deaths:487
KDR:1
Accuracy:39.030% C+
HSR:18.275% B++
NS Baron G5AE
B+
Kills:437
Deaths:441
KDR:0.991
Accuracy:53.097% B+
HSR:16.476% C++
Thanatos VE70
C+
Kills:347
Deaths:366
KDR:0.948
Accuracy:39.144% C+
HSR:15.562% C+
Deimos VA29
B++
Kills:197
Deaths:253
KDR:0.779
Accuracy:68.608% B++
HSR:15.736% C+
Terminus VX-9
B
Kills:191
Deaths:222
KDR:0.860
Accuracy:23.966% C
HSR:29.319% B
Phobos VX86
A*
Kills:179
Deaths:203
KDR:0.882
Accuracy:48.856% D-
HSR:30.168% A*
Equinox VE2 Burst
C**
Kills:161
Deaths:190
KDR:0.847
Accuracy:28.664% C**
HSR:26.087% C+
VE-S Canis
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:35.589% A
HSR:30% B**
NS-11P
A*
Kills:100
Deaths:115
KDR:0.870
Accuracy:24.678% B
HSR:33% A*
Pulsar VS1
A++
Kills:77
Deaths:80
KDR:0.963
Accuracy:24.378% C++
HSR:33.766% A++
Eridani SX5-AE
B++
Kills:72
Deaths:70
KDR:1.029
Accuracy:32.607% B++
HSR:18.056% D-
NSX Yumi
A
Kills:62
Deaths:67
KDR:0.925
Accuracy:33.097% A
HSR:27.419% C++
Kills:11,341
Deaths (as Combat Medic):9,623
Deaths (to Combat Medics):5,931
KDR:1.17853
Kill Difference:1,718
Playtime:56.107 hours
Usage:3%
Score:1.184m
Score/min:352
Accuracy (listed only):34.530%
HSR (listed only):25.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:987
Deaths:616
KDR:1.602
Accuracy:15.062% D-
HSR:23.607% B+
Blueshift VM5
C++
Kills:515
Deaths:341
KDR:1.510
Accuracy:15.673% D-
HSR:22.330% C++
Quasar VM1
B+
Kills:476
Deaths:331
KDR:1.438
Accuracy:13.197% D
HSR:21.849% B+
NS-10 Burster
C++
Kills:65
Deaths:89
KDR:0.730
Accuracy:23.506% D-
HSR:7.692% C++
Kills:2,043
Deaths (as MAX Suit):688.500
Deaths (to MAX Suits):2,380
KDR:2.96732
Kill Difference:1,354.500
Playtime:62.678 hours
Usage:3%
Score:1.180m
Score/min:314
Accuracy (listed only):16.859%
HSR (listed only):18.870%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:1,092
V. Kills:735 148%
Deaths:980
KDR:1.114
Accuracy:26.375% D-
KPH:13.100 C
VKPH:8.800 C
Saron Laser Cannon
C+
Kills:355
V. Kills:298 119%
Deaths:443
KDR:0.801
Accuracy:28.932% C-
KPH:10.300 C
VKPH:8.700 C+
Light PPA
C++
Kills:272
V. Kills:13 N/A
Deaths:143
KDR:1.902
Accuracy:41.215% C++
KPH:32.500 C-
VKPH:1.600 D-
Hornet Missiles
C+
Kills:195
V. Kills:140 138%
Deaths:43
KDR:4.535
Accuracy:56.212% D
KPH:49.900 C
VKPH:35.900 C+
Dual Photon Pods
C--
Kills:190
V. Kills:71 264%
Deaths:103
KDR:1.845
Accuracy:44.790% D-
KPH:30.400 D-
VKPH:11.400 C--
Kills:2,104 (1,719 + 0)
Deaths:1,712
KDR:1.229
VKDR:0.734
Vehicle Kills:1,257
Kill Difference:392
Playtime:136.298 hours
Usage:6%
Score:1.086m
Score/min:133
Piloting Accuracy:41.215%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:275
V. Kills:222 123%
Deaths:99
KDR:2.778
Accuracy:59.427% B
KPH:21.500 D
VKPH:17.400 C+
L100 Python HESH
B*
Kills:79
V. Kills:24 316%
Deaths:13
KDR:6.077
Accuracy:48.830% C+
KPH:38.700 C--
VKPH:11.700 B*
Skyguard
D--
Kills:59
V. Kills:55 105%
Deaths:36
KDR:1.639
Accuracy:20.580% D**
KPH:6 D*
VKPH:5.600 D--
Kills:413 (413 + 0)
Deaths:148
KDR:2.791
VKDR:2.034
Vehicle Kills:301
Kill Difference:265
Playtime:24.636 hours
Usage:1%
Score:0.267m
Score/min:180
Driving Accuracy:20.580%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:216
V. Kills:8 N/A
Deaths:4
KDR:54
Accuracy:20.546% D
KPH:86.600 B**
VKPH:3.200 C
Supernova PC
D
Kills:190
V. Kills:68 275%
Deaths:87
KDR:2.184
Accuracy:44.241% D
KPH:14.900 D
VKPH:5.300 D--
Saron HRB
B++
Kills:67
V. Kills:26 248%
Deaths:11
KDR:6.091
Accuracy:31.313% D**
KPH:31.600 B++
VKPH:12.300 C
Supernova FPC
D-
Kills:60
V. Kills:56 105%
Deaths:41
KDR:1.463
Accuracy:50.891% C
KPH:11.500 D*
VKPH:10.700 D-
Kills:533 (250 + 283)
Deaths:143
KDR:3.727
VKDR:1.105
Vehicle Kills:158
Kill Difference:390
Playtime:22.574 hours
Usage:1%
Score:0.303m
Score/min:224
Driving Accuracy:50.891%
Gunner Accuracy:31.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:114
V. Kills:53 211%
Deaths:18
KDR:6.333
Accuracy:56.279% C+
KPH:39.100 C
VKPH:18.200 C
Kills:114 (0 + 114)
Deaths:18
KDR:6.333
VKDR:2.944
Vehicle Kills:53
Kill Difference:96
Playtime:2.913 hours
Usage:0%
Score:0.045m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:56.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:410
V. Kills:18 N/A
Deaths:267
KDR:1.536
Accuracy:46.416% B+
KPH:22.400 D-
VKPH:1 D
M40 Fury-F
C++
Kills:310
V. Kills:72 425%
Deaths:270
KDR:1.148
Accuracy:50.373% C++
KPH:19.200 C+
VKPH:4.500 C-
Kills:720 (720 + 0)
Deaths:537
KDR:1.341
VKDR:0.168
Vehicle Kills:90
Kill Difference:183
Playtime:34.393 hours
Usage:2%
Score:0.134m
Score/min:65
Driving Accuracy:50.373%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 3,5173,4871,5282.282C0.9344.045%B**59.421%D--46.1B*N/A11475.7h3.6C8.1C*
V10 2,8492,8499572.977C+1.6244.919%B++75.57%C30.2CN/A8194.4h2.3C+5.2C**
Eridani SX5 2,6092,5931,8981.366C*0.0127.859%C**25.877%B*30.2C+N/A8685.9h10.1B++36.2B+
Pulsar C 2,2392,2311,8301.219C++0.1425.88%C**28.732%B**34.9C**N/A12664h9.6B++37B+
Betelgeuse 54-A 1,4151,3991,1501.217C-0.1422.638%D-31.451%C++41.4DN/A11933.8h12.3D54.2D
Ghost 1,3851,3765512.497C+1.1441.337%B+69.549%C++40.6C++N/A14633.9h2.1B+5.1B+
Revenant 1,3031,2907761.662C0.3135.072%C**27.132%C51.4C*N/A11425.1h6.5B+18.6B+
Nyx VX31 1,2091,2099501.273C0.0834.13%C+20.761%D--42.3C++N/A12128.6h4.4B*12.9B+
SVA-88 1,2151,2061,1461.052C0.3020.359%D29.934%B+41.2C+N/A13429.3h11.2B55.1C++
Skorpios 1,2061,1989931.206C+0.1531.79%B**25.376%B+42.9C+N/A10527.9h9.4B**29.6B**
Flare VE6 1,1881,1811,0951.079C0.2820.904%C29.043%B++32.4CN/A10936.4h9.6B+46.2C**
VE-H Maw 1,1951,1779961.182C0.1726.917%C**28.972%C**49.9C+N/A12923.6h10.8C++40.3C**
NS-15M2 1,1831,1769871.191C+0.1622.644%C33.078%B*38.3C+N/A12330.7h11.8B52C*
VX29 Polaris 1,2011,1761,1491.023C0.3325.871%B+29.762%B*44C++N/A11626.7h13.4C+51.7C*
NS-30 Vandal 1,1821,1747471.572C+0.2232.76%C+28.194%C++46.4BN/A13225.3h4.7B*14.4B+
NS-357 Underboss 1,1781,1731,2360.949C+0.4142.796%B++27.11%B+43.6C++N/A11026.9h3.8B+8.8B+
NS-44 Commissioner 1,1761,1711,2520.935C+0.4243.02%B*32.195%A51.6B++N/A18822.7h2.8B**6.5B*
Solstice VE3 1,1811,1711,2990.901C**0.4525.987%B+29.718%A++18.6C+N/A9362.8h13.5B+51.8B
Parsec VX3-A 1,1741,1692774.22C+2.8640.751%C73.225%D-46.9C+N/A11524.9h2C5C
Phantom VA23 1,1701,1676591.771C+0.4234.368%C+27.335%C49.9B+N/A11823.4h3.9B++11.4B+
Parallax VX3 1,1681,1662923.993C**2.6443.93%B++79.931%C**42.4B*N/A14627.5h1.9B++4.4B++
NS-15M AE 1,1791,1629301.249C0.1126.551%C++30.637%B45.7CN/A14025.4h11.4C*43C**
MKV Suppressed 1,1671,1628651.343B+0.0131.801%B**24.613%B*42.4B+N/A11027.4h11B*34.6B++
Parallax VX3-AE 1,1641,1613403.415C+2.0645.164%B+76.141%D48C+N/A10724.2h2.1C4.6C++
NS-44L Blackhand 1,1611,1605961.946B++0.5955.216%A+66.983%A++28.4C*N/A7640.8h3.3B*6.1B*
Sirius SX12 1,1611,1598831.313C*0.0430.414%B**22.606%B++48.9B**N/A17923.7h10.4B**34.3B*
Orion VS54 1,1671,1579831.177C+0.1821.447%C++33.881%A44.7B+N/A27425.9h9.5B**44.4C*
NS-7 PDW 1,1661,1571,1331.021C++0.3327.615%B+28.695%A++38.2B+N/A15230.3h12.1B++43.7B+
XM98 1,1621,1562524.587A+3.2342.732%B*75.692%C++45.7B*N/A15025.3h2.2B+5B++
Pulsar LSW 1,1671,1561,0011.155C0.2021.574%C28.72%B+42.5C+N/A11727.2h11.4B+52.9C*
Solstice Burst 1,1681,1569131.266C+0.0926.919%C++27.768%B+34.6C+N/A8733.4h12.9C**47.9C**
Eridani SX5G 1,1551,1547631.512C++0.1629.915%B+28.943%B**36.9CN/A10931.3h9.3B*31B+
Artemis VX26 1,1581,1507581.517C++0.1627.62%C++31.739%A51.6B*N/A19822.3h10.2B*37.1B+
Eidolon VE33 1,1601,1491,1051.04C+0.3226.627%C+26.023%C++27.7C*N/A7841.5h8.1B+30.6B
Maelstrom Turbo Laser 1,8271,0929801.114C0.2426.375%D-N/A13.1C8.8C11083.5h74.7B+283.2B+
Blueshift VM5 9999876161.602C0.2515.062%D-23.607%B+26.1C-N/A8637.8h14.1B++93.7C+
Lumine Edge 9139132,9130.313B++1.0433.926%B++18.62%B+5.8C+N/A17156.3h1.2B+3.6B+
NS Decimator 1,4188961,5540.577D0.7865.127%B+2.009%C+27.7C--16.1C+26432.4h5.7D8.7C+
VA39 Spectre 7077051215.826M*4.4736.313%B++44.397%B+25.8C*N/A13027.3h5.2B+14.2B++
VE-LR Obelisk 6916833691.851C++0.5042.012%A+38.36%B++49.1B++N/A11413.9h5.3B++12.5B*
VE-H Maw AE 6886766131.103C--0.2525.105%D29.142%C++46.6CN/A15914.5h10.6C+42.2C+
Proximity Mine 6646631723.855C+2.5048.161%B++N/A147.3B+N/A4974.5h1.9C++3.9B++
NSX Naginata 5985874991.176C+0.1824.821%B+39.864%A++46.2C++N/A15712.7h11.4C**45.9B+
C-4 8165225240.996C0.3626.024%C+N/A66.1C37.2B+8667.9h1.8C--6.8C+
NSX Daimyo 5205203221.615C-0.2647.637%B**96.154%B+47.7C+N/A13010.9h2.2B+4.6B++
Blueshift VM5 5265153411.51C0.1515.673%D-22.33%C++27.7CN/A9718.6h15.8C**100.9C+
Corvus VA55 5004985110.975C+0.3824.967%C++31.727%A25.3C+N/A11619.7h10.5B++42.1B+
Pandora VX25 4894874871C+0.3639.03%C+18.275%B++18.2DN/A6226.7h4.2C**10.8C**
Quasar VM1 4824763311.438C+0.0813.197%D21.849%B+19.9CN/A7523.9h12.6B*95.8C*
Serpent VE92 4784746170.768C0.5924.083%C++24.895%B*22.8CN/A9620.8h11.2B+46.3B+
Frag Grenade 4394381438N/A436.6445.808%C+N/A486.7C+1.1D-20470.9h3.5B7.6B
NS Baron G5AE 4404374410.991C0.3653.097%B+16.476%C++41.2C+N/A12710.6h4B+7.5C++
Cerberus 4254205160.814C+0.5437.418%B*31.429%B*56.8B++N/A1667.4h5.5B+14.6B++
S12 Renegade 4284102671.536C0.1846.416%B+1.951%D--22.4D-1D5818.3h3.2C**6.9B+
NSX Tomoe 4024012871.397C+0.0433.291%B*56.858%A++45.1C**N/A1868.9h10.4B**31.2B*
MANA Anti-Vehicle Turret 6293842891.329D0.0348.602%D3.906%B+3840A*2450A++8505430.1h7.8C**16C++
Lasher X2 3743705490.674C0.6818.967%D--3.784%C+28.5C+N/A11013h19.3C*101.5C
NS-11C 3723682861.287B0.0725.045%C*28.533%A+34.7BN/A15110.6h12.2B+48.6B+
NS-44 Commissioner AE 3683664420.828C0.5346.185%B+36.612%B**56.3C++N/A1596.5h3.1B+6.8B+
Saron Laser Cannon 6533554430.801C0.5528.932%C-N/A10.3C8.7C+12634.3h117.9C**407.4C*
Thanatos VE70 3473473660.948C++0.4139.144%C+15.562%C+34BN/A15710.2h3.2A8.1B*
NSX Tanto 3303292851.154C+0.2028.05%B26.14%C++36.6C*N/A899h13C**46.2C*
M40 Fury-F 3823102701.148C+0.2150.373%C++N/A19.3C+4.5C-7416.1h8.7B+17.3B+
Force-Blade 28528527,5100.01C1.3541.906%B**1.754%D0.3C-N/A1989.4h2.1B+5B+
L100 Python AP 497275992.778C-1.4259.427%B1.818%C21.5D17.3C+20812.8h8.1D13.7C
Light PPA 2852721431.902C0.5541.215%C++N/A32.4C-1.5D-1538.4h10.6B+25.7B+
Sticky Grenade 2712691269N/A267.6457.637%B+N/A1345B*10C46510.2h1.8B+3.1B+
The Slasher 23323316,5100.014D1.3441.618%B+4.292%D-0.4DN/A1553.2h2.1C**5.1C*
Beamer VS3 2342334150.561C+0.7924.266%C-33.906%A+15DN/A6615.5h8.1B+33.3C++
Proton II PPA 224216454A**52.6420.546%D2.315%C**86.4B**3.2C2622.5h6.1B**29.5B*
Tank Mine 3282131531.392D0.0432.612%C+N/A92.6C50C9532.3h2.2C-6.7C+
Manticore SX40 2032012120.948C+0.4126.808%C-29.851%B**29.1C+N/A826.9h6.5B+24.4B+
Deimos VA29 1991972530.779C0.5868.608%B++15.736%C+28.6DN/A1246.9h2.8D4C++
Hornet Missiles 335195434.535C+3.1856.212%DN/A50C35.9C+3893.9h12.7C+22.7C
Terminus VX-9 1931912220.86C0.5023.966%C29.319%B29.4CN/A1076.5h14.8D61.8C
Dual Photon Pods 2611901031.845D0.4944.79%D-N/A30.6D-11.5C--2896.2h29C--64.7C--
Supernova PC 258190872.184C-0.8344.241%D2.632%C**15D5.4D-13412.7h4.2B++9.5B+
Phobos VX86 1811792030.882C0.4748.856%D-30.168%A*35.8CN/A1015h2.7C5.6C
Spear Anti-Vehicle Phalanx Turret 282171247.125C+5.7738.01%D3.509%C+26.7D17.3C2726.4h9.6C+25.2C+
Equinox VE2 Burst 1621611900.847C-0.5128.664%C**26.087%C+39.3C+N/A954.1h14.3C50C++
Lancer AE 3041363480.391D0.9659.672%CN/A7.3D--9D*14218.6h65F-108.9F-
NSX-P Naginata 1361341121.196C+0.1627.121%B*35.821%B*53.6C**N/A1482.5h11.2B+41.2B++
S1 2071292860.451C-0.9062.5%B+3.101%C*17.7D10.7C3327.3h7.4C+11.9C++
E540 Halberd-H 167114186.333C4.9856.279%C+N/A39.3C18.3C2602.9h7.4C-13.2C-
VE-S Canis 110110831.325C++0.0335.589%A30%B**44C++N/A1682.5h10.1B+28.5B+
Artemis VX26 AE 104104901.156C-0.2033.861%B++37.5%B**41.6CN/A882.5h10.9B32.2B+
NS-11P 1021001150.87C0.4924.678%B33%A*27C+N/A1283.7h13B+52.7B+
NSX Masamune 139921920.479C-0.8859.671%C*1.087%D26.3C+13.4C+1743.5h18.9C--31.8C
NS Annihilator 183861910.45C0.9177.064%D*N/A6.1D--6.9D12514.1h15.2D*19.7D*
Aspis Anti-Aircraft Phalanx Turret 16080174.706B+3.3520.198%D-2.5%B10.3C+10.3C+1907.8h122.7B*607.4C*
L100 Python HESH 10379136.077C-4.7248.83%C+1.266%C39.5C-12B**2662h4.2C-8.7C+
Hunter QCX 77771110.694C+0.6650.657%B+55.844%A*11.5CN/A486.7h3.5B+6.9B+
Pulsar VS1 7977800.963C+0.3924.378%C++33.766%A++29.6C**N/A4012.6h12.8B++52.7B+
Soldier Soaker 7474770.961C+0.3952.993%A*18.919%B*82.2B**N/A2120.9h6.5C+12.2B*
Nemesis VSH9 135721550.465C0.8964.498%C**N/A7.9D6.9C-1879.1h10.9D--16.9D
Eridani SX5-AE 7372701.029C--0.3332.607%B++18.056%D-36C-N/A1032h11.4C+35.1C**
Saron HRB 9367116.091C*4.7431.313%D**2.985%A+31.9B++12.4C4772.1h11.6A++37.2B*
NS-10 Burster 10265890.73C0.6323.506%D-7.692%C++4.8C2.7C--8113.6h122B518.8C+
NSX Yumi 6362670.925C0.4333.097%A27.419%C++28.2CN/A762.2h12.1C++36.5B+
Anti-Vehicle Grenade 6462162N/A60.6445.76%C--N/A310C10D--22480.2h4.2B*9.1B+
Supernova FPC 11660411.463D0.1150.891%CN/A11.5D*10.8D-3225.2h7.6D*15D*
Skyguard 11459361.639D0.2820.58%D**3.39%B**6D*5.6D--1269.8h185.1D**899.6F--
Lasher X2 AE 5050560.893C0.4612.296%F--10%M+21.7D-N/A572.3h17.9C**145.6F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret361,0512.4h
Nano-Armor Kit350265,55524h
AE Nano-Armor Kit227203,69520h
AE Medical Applicator6326,7552h
Nanite Revive Grenade03490.1h
Medical Applicator22661,4586.2h
Restoration Kit2011,9172.1h
Motion Spotter316,0152.9h
Smoke Grenade0730h
Shield Recharging Field124300.2h
Ammunition Package852,6442.4h
Medical Kit2763,4604.4h
Recon Detection Device26031,25346.3h
Hardlight Barrier2530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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