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Deputy Director h1ppieHunter[SBW] h1ppieHunter
NC BR 89

KDR: 3.47

Score: 11.7m

Last Seen: May 23rd, 2020 1:38 AM
- OFFLINE - 46.7 hour(s)

Battle Rank 89 - New Conglomerate on Emerald - Outfit Leader of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 36
Level Progress (to 90): 20%
Level 100 Progress: 62% 238h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC6A GODSAW SAS-R AC-X11 GD-22S EM6 NC6S Gauss SAW S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,762,906 MLG Score: 5406
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.754%35.428%94821126228,7434.84378-1.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.829%1.039B**2.111A*-1.388D**HEAD ++ (~22.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.585B+8.10.426B22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.053%83.284%0212812,03470342.89331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.762%1.62A+1.035B**2.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.646B+1.60.497B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 36
11.7m149.4%504 (30.2k)410 (24.6k)3.4736734,1089,8193.5988489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283299926.392%35.528%93802:548

7% Combat Medic72% Heavy Assault6% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 9:45 PMMar 20th, 2016 8:02 PMMay 24th, 2020 6:14 PM (68m) (PST)May 22nd, 2020 9:39 PM (2d) (PST)May 22nd, 2020 9:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8202515691.1980.3450.4261.8290.0265406

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,20115,03834,163722126110224,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
474.4h/19.8d 1,229 12,118 8,209 52k 534 1,781 736 23.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:11,098
Deaths:2,203
KDR:5.038
Accuracy:28.441% B+
HSR:39.998% A++
NC6 Gauss SAW
B
Kills:3,405
Deaths:1,417
KDR:2.403
Accuracy:22.454% B
HSR:23.495% C+
NC6A GODSAW
A++
Kills:3,172
Deaths:512
KDR:6.195
Accuracy:29.775% C++
HSR:42.528% A++
GD-22S
C+
Kills:1,297
Deaths:602
KDR:2.154
Accuracy:21.966% C
HSR:24.364% C+
EM6
B+
Kills:1,228
Deaths:419
KDR:2.931
Accuracy:21.981% C+
HSR:28.013% B+
NC6S Gauss SAW S
B*
Kills:1,158
Deaths:296
KDR:3.912
Accuracy:26.998% B+
HSR:31.261% B*
NS-15M2
A*
Kills:91
Deaths:23
KDR:3.957
Accuracy:24.820% C+
HSR:45.055% A*
Kills:21,449
Deaths (as Heavy Assault):5,472
Deaths (to Heavy Assaults):3,196
KDR:3.91977
Kill Difference:15,977
Playtime:341.456 hours
Usage:72%
Score:8.764m
Score/min:428
Accuracy (listed only):25.205%
HSR (listed only):33.531%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:1,376
Deaths:396
KDR:3.475
Accuracy:27.821% B+
HSR:29.142% A
GD-7F
M
Kills:821
Deaths:246
KDR:3.337
Accuracy:29.815% B**
HSR:36.541% M
Gauss Compact Burst
A*
Kills:788
Deaths:103
KDR:7.650
Accuracy:31.369% B++
HSR:40.482% A*
AF-19 Mercenary
B**
Kills:418
Deaths:185
KDR:2.259
Accuracy:24.828% B+
HSR:28.469% B**
AF-4 Cyclone
M
Kills:349
Deaths:85
KDR:4.106
Accuracy:31.209% B**
HSR:37.536% M
MGR-S1 Gladius
A*
Kills:109
Deaths:19
KDR:5.737
Accuracy:34.905% A
HSR:37.615% A*
Razor GD-23
D*
Kills:88
Deaths:71
KDR:1.239
Accuracy:18.970% D*
HSR:14.773% D*
Kills:3,949
Deaths (as Light Assault):1,105
Deaths (to Light Assaults):2,005
KDR:3.57376
Kill Difference:2,844
Playtime:52.894 hours
Usage:11%
Score:1.146m
Score/min:361
Accuracy (listed only):28.417%
HSR (listed only):32.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:737
Deaths:273
KDR:2.700
Accuracy:27.048% B++
HSR:35.414% A*
Gauss Rifle Burst
A++
Kills:593
Deaths:117
KDR:5.068
Accuracy:30.672% B+
HSR:44.519% A++
Carnage AR
A**
Kills:581
Deaths:142
KDR:4.092
Accuracy:30.622% B**
HSR:39.587% A**
AF-4 Cyclone
M
Kills:349
Deaths:85
KDR:4.106
Accuracy:31.209% B**
HSR:37.536% M
MGR-S1 Gladius
A*
Kills:109
Deaths:19
KDR:5.737
Accuracy:34.905% A
HSR:37.615% A*
GR-22
C++
Kills:100
Deaths:90
KDR:1.111
Accuracy:20.793% D-
HSR:21% C++
MGR-A1 Vanquisher
A++
Kills:52
Deaths:17
KDR:3.059
Accuracy:32.332% B++
HSR:38.462% A++
Kills:2,521
Deaths (as Combat Medic):743
Deaths (to Combat Medics):998
KDR:3.393
Kill Difference:1,778
Playtime:34.293 hours
Usage:7%
Score:0.744m
Score/min:361
Accuracy (listed only):29.654%
HSR (listed only):36.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,376
Deaths:396
KDR:3.475
Accuracy:27.821% B+
HSR:29.142% A
GD-7F
M
Kills:821
Deaths:246
KDR:3.337
Accuracy:29.815% B**
HSR:36.541% M
Gauss Compact Burst
A*
Kills:788
Deaths:103
KDR:7.650
Accuracy:31.369% B++
HSR:40.482% A*
AF-19 Mercenary
B**
Kills:418
Deaths:185
KDR:2.259
Accuracy:24.828% B+
HSR:28.469% B**
Razor GD-23
D*
Kills:88
Deaths:71
KDR:1.239
Accuracy:18.970% D*
HSR:14.773% D*
Kills:3,491
Deaths (as Engineer):1,001
Deaths (to Engineers):1,506
KDR:3.48751
Kill Difference:2,490
Playtime:6.351 hours
Usage:1%
Score:0.097m
Score/min:254
Accuracy (listed only):26.560%
HSR (listed only):29.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,923
Deaths:203
KDR:9.473
Accuracy:47.377% A
HSR:83.567% A+
NS-44 Commissioner
A
Kills:706
Deaths:259
KDR:2.726
Accuracy:44.747% B*
HSR:32.578% A
NS-44 Commissioner AE
B*
Kills:456
Deaths:179
KDR:2.547
Accuracy:48.764% B*
HSR:34.649% B*
AF-4 Cyclone
M
Kills:349
Deaths:85
KDR:4.106
Accuracy:31.209% B**
HSR:37.536% M
NC4 Mag-Shot
B**
Kills:172
Deaths:148
KDR:1.162
Accuracy:17.281% D**
HSR:25.581% B**
NC14 Bolt Driver
B+
Kills:111
Deaths:14
KDR:7.929
Accuracy:33.908% C
HSR:78.378% B+
MGR-S1 Gladius
A*
Kills:109
Deaths:19
KDR:5.737
Accuracy:34.905% A
HSR:37.615% A*
Kills:3,826
Deaths (as Infiltrator):907
Deaths (to Infiltrators):1,539
KDR:4.2183
Kill Difference:2,919
Playtime:29.833 hours
Usage:6%
Score:0.694m
Score/min:388
Accuracy (listed only):36.884%
HSR (listed only):47.129%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:324
Deaths:115
KDR:2.817
Accuracy:48.423% B**
HSR:16.975% B+
NCM1 Scattercannon
B**
Kills:318
Deaths:117
KDR:2.718
Accuracy:52.218% B**
HSR:17.296% B
Kills:642
Deaths (as MAX Suit):116
Deaths (to MAX Suits):456
KDR:5.53448
Kill Difference:526
Playtime:6.328 hours
Usage:1%
Score:0.220m
Score/min:580
Accuracy (listed only):50.320%
HSR (listed only):17.135%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,17411,0982,2035.038B*1.5628.441%B+39.998%A++94A+N/A271118.1h8B**28.2B++
NC6 Gauss SAW 3,4343,4051,4172.403B++1.0722.454%B23.495%C+54B*N/A17863.1h8.7B+38.7B+
NC6A GODSAW 3,2033,1725126.195A++2.7229.775%C++42.528%A++120.6A++1.2C**32726.3h6.7C**22.4B++
SAS-R 1,9271,9232039.473A*6.0047.377%A83.567%A+95.7A*N/A23920.1h1.6A3.3B**
AC-X11 1,3881,3763963.475A++0.0027.821%B+29.142%A72.4A++N/A21519h7.8B*27.9B+
GD-22S 1,3061,2976022.154C**1.3221.966%C24.364%C+50.7B+N/A16825.6h10.3B46.9C*
EM6 1,2361,2284192.931B++0.5421.981%C+28.013%B+64.3B++N/A20119.1h9.4B++42.8B+
NC6S Gauss SAW S 1,1661,1582963.912A**0.4426.998%B+31.261%B*82.7AN/A26914h9B++33.4B+
GD-7F 8258212463.337A+0.1429.815%B**36.541%M73.3A+N/A23711.2h10B**33.4B*
Gauss Compact Burst 7957881037.65M++4.1831.369%B++40.482%A*127.1M1.1B*2616.2h8.1B**25.8B*
NC1 Gauss Rifle 7397372732.7B**0.7727.048%B++35.414%A*68.2A*N/A21010.8h9.3A34.4B*
NS-44 Commissioner 7117062592.726A+0.7544.747%B*32.578%A102.3A*N/A3276.9h2.7B**6B*
Gauss Rifle Burst 5955931175.068A*1.5930.672%B+44.519%A++97.2A++N/A2116.1h8.3B**27.2B*
Carnage AR 5855811424.092A++0.6230.622%B**39.587%A**88A**N/A2516.6h9.6A+31.4B**
Shrike 6764963831.295B*2.1856.948%C+3.831%B++27.4C*9.9C-25518.1h6.4C++11.2C*
NS Decimator 6554811543.123A++0.3562.425%C++1.871%C55.3B*20C**4418.7h3.7B+5.8B++
Frag Grenade 4634601460N/A456.5343.788%CN/A460C3D--17571h3.3C**7.5C*
NS-44 Commissioner AE 4584561792.547B**0.9348.764%B*34.649%B*95B**N/A2434.8h2.6B*5.3B*
AF-19 Mercenary 4194181852.259A+1.2124.828%B+28.469%B**58.1A*N/A2767.2h10B++40.3B+
AF-4 Cyclone 350349854.106A++0.6331.209%B**37.536%M75.9A+N/A2714.6h7.8B**25B++
AF-23 Grinder 3253241152.817C++0.6648.423%B**16.975%B+68.9A*N/A2564.7h5.4B++11.3B**
NCM1 Scattercannon 3223181172.718B0.7652.218%B**17.296%B64.9MN/A2434.9h5.6B**10.6B**
C-4 2191871021.833C*1.6423.246%C-N/A110B+18.8D8861.7h1.2B+5.1C**
NC4 Mag-Shot 1741721481.162B+2.3117.281%D**25.581%B**29.7C++N/A1165.8h6.7B+38.5C+
Mag-Cutter 1661648,7800.019C+3.4511.96%D**2.439%D0.4CN/A1373.3h2B+16.4C
NC14 Bolt Driver 111111147.929A*4.4633.908%C78.378%B+42.7B**N/A2232.6h2.1B++6.3B+
MGR-S1 Gladius 113109195.737A**2.2634.905%A37.615%A*121.1A**4.4S5700.9h6.7B**19.3B*
GR-22 100100901.111C+2.3620.793%D-21%C++30.3C+N/A1393.3h15C--72.1C--
NS-15M2 9191233.957B*0.4824.82%C+45.055%A*75.8B+N/A3191.2h8.7B**35B+
Razor GD-23 8888711.239C*2.2318.97%D*14.773%D*38.3B+N/A2842.3h12.5C+66C
Spear Anti-Vehicle Phalanx Turret 9372172S68.5348.968%B+2.778%D120S35A6040.6h3.6A+7.4A
M60-A Bulldog 6759229.5B++26.0350.36%B+1.695%C-49.2B+6.7B**1741.2h4.7B++9.4B++
MGR-A1 Vanquisher 5352173.059B**0.4132.332%B++38.462%A++86.7A+1.7B++2090.6h6.8A+21.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32090.2h
AE Nano-Armor Kit11,4030.1h
AE Medical Applicator56,8870.6h
Medical Kit9508,00311.1h
Medical Applicator137,1660.4h
Motion Spotter24660.3h
G40-F Ranger2510h
Recon Detection Device2780.1h
Nano-Armor Kit49,8920.5h

Check the help document for the dictionary if you want to learn more about words used here.


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