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hai50[Z3rk] hai50
TR BR 124

KDR: 4

Score: 32.5m

Last Seen: Jul 18th, 2019 2:56 PM
- OFFLINE - 12.9 hour(s)

Battle Rank 118 (124 total) - Terran Republic on Cobalt - Outfit Member of BearZerk[Z3rk] BearZerk
TR outfit on Cobalt

Members: 20
Level Progress (to 119): 68%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M P2-120 HEAT P2-120 AP Hellfire Rocket Pods C75 Viper L100 Python AP Skyguard Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,100,880 MLG Score: 880
Fun Score: N/A
Cheeseburgers Flipped: 181TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.585%11.005%149312114180.1473393.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.356%-1.479F-1.506F-1.069D*HEAD + (~4.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
304.9-3.143T-41.4-1.93F-263.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.868%2.571%10306120823,88520991468411.3792163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.187%-1.486F0.089C+-0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.2-0.692D16.4-0.34C-46.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.854%1.97%2651209609131612910.46241547%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.102%-1.88F--0.61D-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1137.7-8.536T*180.4-3.53T*957.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.43%83.431%262121216,00089722517.8372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.152%0.66B+1.06B**3.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.253C*2.90.085C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BearZerk[Z3rk] BearZerk
TR outfit on Cobalt

Members: 20
32.5m225.3%137 (8.2k)128 (7.7k)3.9993649,68412,4235.5646124 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214354321.709%28.396%61620:246

94% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2014 1:43 PMFeb 6th, 2016 2:19 PMJul 18th, 2019 1:05 PM (2d) (PST)Jul 18th, 2019 12:24 PM (2d) (PST)Jul 18th, 2019 10:56 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
657156420.1950.0490.0550.6070.074880

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,44290338,53912333647,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4240.6h/176.7d 19,445 14,108 15,869 154.5k 1,662 7,561 18,892 167.3m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):5,064
KDR:0
Kill Difference:UNR
Playtime:103.834 hours
Usage:2%
Score:0.949m
Score/min:152
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D**
Kills:65
Deaths:394
KDR:0.165
Accuracy:4.664% F**
HSR:13.846% D**
Kills:65
Deaths (as Heavy Assault):394
Deaths (to Heavy Assaults):1,574
KDR:0.16497
Kill Difference:329
Playtime:122.379 hours
Usage:3%
Score:0.665m
Score/min:91
Accuracy (listed only):4.664%
HSR (listed only):13.846%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:15,701
Deaths:3,852
KDR:4.076
Accuracy:40.267% C*
HSR:83.988% B++
TSAR-42
D**
Kills:299
Deaths:546
KDR:0.548
Accuracy:22.867% F--
HSR:54.181% D**
NS-61 Emissary
D**
Kills:293
Deaths:678
KDR:0.432
Accuracy:16.264% F-
HSR:8.532% D**
TS2 Inquisitor
C+
Kills:60
Deaths:157
KDR:0.382
Accuracy:16.313% F-
HSR:20% C+
Kills:16,353
Deaths (as Infiltrator):5,233
Deaths (to Infiltrators):2,259
KDR:3.12498
Kill Difference:11,120
Playtime:3,972.478 hours
Usage:94%
Score:30.705m
Score/min:129
Accuracy (listed only):23.928%
HSR (listed only):41.675%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):253
KDR:0
Kill Difference:UNR
Playtime:22.720 hours
Usage:1%
Score:0.122m
Score/min:89
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C--
Kills:1,703
V. Kills:348 488%
Deaths:159
KDR:10.711
Accuracy:36.959% D*
KPH:44.600 D
VKPH:9.100 C--
M18 Locust
D--
Kills:611
V. Kills:426 143%
Deaths:483
KDR:1.265
Accuracy:24.489% D*
KPH:4.100 D--
VKPH:2.900 D*
Kills:2,314 (611 + 0)
Deaths:642
KDR:3.604
VKDR:1.206
Vehicle Kills:774
Kill Difference:1,672
Playtime:185.987 hours
Usage:4%
Score:0.708m
Score/min:63
Piloting Accuracy:24.489%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:1,333
V. Kills:434 306%
Deaths:623
KDR:2.140
Accuracy:16.929% F--
KPH:9.200 D*
VKPH:3 D*
L100 Python AP
C+
Kills:1,077
V. Kills:579 186%
Deaths:122
KDR:8.828
Accuracy:41.313% F
KPH:29.900 C+
VKPH:16.100 C
Skyguard
D
Kills:897
V. Kills:611 147%
Deaths:176
KDR:5.097
Accuracy:21.909% D*
KPH:8.600 D
VKPH:5.900 D-
L100 Python HEAT
D--
Kills:128
V. Kills:73 173%
Deaths:69
KDR:1.855
Accuracy:29.992% F--
KPH:12.200 D*
VKPH:7 D--
Kills:3,435 (3,435 + 0)
Deaths:990
KDR:3.470
VKDR:1.714
Vehicle Kills:1,697
Kill Difference:2,445
Playtime:294.435 hours
Usage:7%
Score:1.466m
Score/min:83
Driving Accuracy:29.992%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:15,587
V. Kills:9,481 164%
Deaths:1,844
KDR:8.453
Accuracy:30.997% D*
KPH:19.900 C--
VKPH:12.100 B+
P2-120 AP
D
Kills:4,863
V. Kills:3,504 139%
Deaths:780
KDR:6.235
Accuracy:29.296% F-
KPH:19.400 D-
VKPH:14 D
G40-F Ranger
D*
Kills:754
V. Kills:751 100%
Deaths:122
KDR:6.180
Accuracy:19.379% D**
KPH:9.700 D*
VKPH:9.700 D*
E540 Halberd
D--
Kills:167
V. Kills:87 190%
Deaths:76
KDR:2.197
Accuracy:24.658% F--
KPH:14.800 D--
VKPH:7.700 D--
MR11 Gatekeeper
D-
Kills:159
V. Kills:133 119%
Deaths:75
KDR:2.120
Accuracy:23.188% F--
KPH:10.600 D--
VKPH:8.900 D-
G30 Walker
D--
Kills:143
V. Kills:181 79%
Deaths:56
KDR:2.554
Accuracy:15.509% F
KPH:4.400 D*
VKPH:5.600 D--
G30 Vulcan
D*
Kills:100
V. Kills:64 154%
Deaths:80
KDR:1.250
Accuracy:11.629% F-
KPH:7.800 D*
VKPH:5 D*
Kills:21,773 (20,450 + 1,323)
Deaths:3,033
KDR:7.179
VKDR:4.682
Vehicle Kills:14,201
Kill Difference:18,740
Playtime:1,182.507 hours
Usage:28%
Score:9.622m
Score/min:136
Driving Accuracy:29.296%
Gunner Accuracy:11.629%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:130
V. Kills:65 197%
Deaths:58
KDR:2.241
Accuracy:26.490% F*
KPH:29.400 D
VKPH:14.700 D--
MR11 Gatekeeper-H
F
Kills:93
V. Kills:77 119%
Deaths:20
KDR:4.650
Accuracy:24.937% T-
KPH:9.600 F
VKPH:7.900 F-
Kills:223 (0 + 223)
Deaths:78
KDR:2.859
VKDR:1.821
Vehicle Kills:142
Kill Difference:145
Playtime:14.127 hours
Usage:0%
Score:0.245m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:24.937%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:69
V. Kills:44 153%
Deaths:54
KDR:1.278
Accuracy:18.657% F--
KPH:5.300 D**
VKPH:3.400 D*
Kills:69 (0 + 69)
Deaths:54
KDR:1.278
VKDR:0.815
Vehicle Kills:44
Kill Difference:15
Playtime:13.123 hours
Usage:0%
Score:0.064m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:18.657%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 15,92515,7013,8524.076C**0.0840.267%C*83.988%B++9.2D*N/A241713.8h2.9D--7.2C
P2-120 HEAT 25,06815,5871,8448.453B+4.4530.997%D*2.919%C+19.9C--12.1B+124783.2h11.4D**36.9F--
P2-120 AP 8,3674,8637806.235C+2.2429.296%F-2.899%C+19.4D-14D178250.3h9.7D--33.2F--
Hellfire Rocket Pods 2,0511,70315910.711B+6.7136.959%D*N/A44.6D9.1C--18638.2h31.8C86.1D
C75 Viper 1,7671,3336232.14C1.8616.929%F--N/A9.2D*3D*51144.3h20.6D-121.5T*
L100 Python AP 1,6561,0771228.828B++4.8341.313%FN/A29.9C+16.1C18936h6.7C+16.2D--
Skyguard 1,5088971765.097B**1.1021.909%D*N/A8.6D5.9D-85103.7h144.3C658.8D--
Spear Anti-Vehicle Phalanx Turret 1,5228971078.383C**4.3828.607%F2.676%D14.8D**10.3D--11860.6h15D**52.3F**
Claymore 8328321714.865C0.8717.981%D**N/A47.3FN/A11417.6h1.2C++6.5D*
G40-F Ranger 1,5057541226.18C++2.1819.379%D**N/A9.7D*9.7D*11977.7h145.7D*751.7F-
M18 Locust 1,0376114831.265C2.7324.489%D*N/A4.1D--2.9D*32147.8h458.3D**1871.5T
TSAR-42 3002995460.548C-3.4522.867%F--54.181%D**3.4D**N/A1087.6h4.3T-19T*
NS-61 Emissary 3202936780.432C--3.5716.264%F-8.532%D**2.5D*N/A9118.3h46.4T*285.2T*
Aspis Anti-Aircraft Phalanx Turret 624274713.859C++0.1416.204%D**N/A3.8D**4.9D*7871.2h231.5F-1428.5F--
E540 Halberd 254167762.197D1.8024.658%F--2.395%C-14.9D--7.8D--20911.2h7.9D*32T
MR11 Gatekeeper 292159752.12C--1.8823.188%F--1.887%C+10.6D--8.9D-16515h80.1F345.3T*
G30 Walker 324143562.554C1.4515.509%F1.399%D4.4D*5.6D--9332.2h475.3T*3064.4T*
Spear Anti-Vehicle Phalanx Tower 209130265A++61.0037.576%D*N/A17.6D-10.7D-1477.4h14.8D-39.4F
G20 Vulcan-H 195130582.241C1.7626.49%F*2.308%C29.5D14.8D--5984.4h104C+392.7F-
L100 Python HEAT 201128691.855C--2.1429.992%F--1.563%D12.2D*7D--14110.5h8.6D28.5F**
T2 Striker 204120861.395A*2.6023.766%TN/A3.8D-2.6D--6731.7h66.6D*280.2T*
G30 Vulcan 164100801.25C--2.7511.629%F-1%D*7.8D*5D*10612.8h164.6F1415.7T*
MR11 Gatekeeper-H 17093204.65C+0.6524.937%T-1.075%D9.6F7.9F-1489.7h102.4F-410.8T*
Tank Mine 967188.875M*4.88269.784%UN/A71D25D*13461h5.3T*2A**
M20 Basilisk 11369541.278D2.7218.657%F--2.899%D*5.3D**3.4D*8213.1h153.3D**821.8T*
C-4 9165165U61.00210.526%UN/A650U260U171950.1h1.2B+0.6A++
T9 CARV 65653940.165D3.834.664%F**13.846%D**2.8D*N/A3023.1h21.2F453.9T*
TS2 Inquisitor 63601570.382D3.6216.313%F-20%C+2.4D**N/A725.3h39.2T*240.1T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41100.6h
Nano-Armor Kit54197,47413.8h
P525 Marauder-H1690.1h
Rocklet Rifle02180.1h
Medical Applicator02650h
Spitfire Auto-Turret13380.5h
MRC3 Mercy05270.4h
Motion Spotter11160.2h
Hoplon Anti-Aircraft Phalanx Tower0790h
Ammunition Package138991.1h
M3 Pounder HEG0940.2h
M6 Onslaught0910h
NS-45 Pilot01170.1h
MG-S1 Jackal02020.1h
M4-F Pillager0810h
Recon Detection Device1428,93126.6h
M18 Needler66301.1h
A30 Walker01270.1h

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