Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,182)players online:
stats.dasanfall.com
hai50[Z3rk] hai50
TR BR 126

KDR: 4.09

Score: 33.7m

Last Seen: Nov 16th, 2019 3:18 PM
- OFFLINE - 5.5 hour(s)

Battle Rank 120 (126 total) - Terran Republic on Cobalt - Outfit Member of BearZerk[Z3rk] BearZerk
TR outfit on Cobalt

Members: 20
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M P2-120 HEAT P2-120 AP Hellfire Rocket Pods L100 Python AP C75 Viper Skyguard Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:hai50



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,144,665 MLG Score: 915
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.767%10.86%150312164420.1516813.934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.368%-1.479F-1.506F-1.069D*HEAD + (~3.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
299-3.143T-41.2-1.93F-257.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.618%0.126%382112182,3778424772.82304497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.41B**28.71B**45.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.975%2.493%10136121324,74622211505711.1418164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.288%-1.486F0.089C+-0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.2-0.692D16.4-0.34C-46.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.778%2.165%2951214693137913580.50217451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.905%-1.88F--0.61D-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.2-8.536T*174.5-3.53T*865.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.574%83.539%292121716,88291724218.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.191%0.66B+1.06B**3.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.253C*2.90.085C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BearZerk[Z3rk] BearZerk
TR outfit on Cobalt

Members: 20
33.7m224.8%137 (8.2k)128 (7.7k)4.086152,77212,9155.66821126 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219375322.233%28.195%62720:247

94% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2014 1:43 PMFeb 6th, 2016 2:19 PMNov 16th, 2019 12:51 PM (1d) (PST)Nov 16th, 2019 2:30 PM (1d) (PST)Nov 16th, 2019 11:18 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
669156540.2000.0490.0560.6170.074915

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,11990339,21612333747,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4397.6h/183.2d 20,433 14,879 16,692 162.7k 1,733 7,927 19,634 176.4m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):5,295
KDR:0
Kill Difference:UNR
Playtime:111.647 hours
Usage:3%
Score:1.039m
Score/min:155
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D**
Kills:65
Deaths:394
KDR:0.165
Accuracy:4.664% F**
HSR:13.846% D**
Kills:65
Deaths (as Heavy Assault):394
Deaths (to Heavy Assaults):1,630
KDR:0.16497
Kill Difference:329
Playtime:124.891 hours
Usage:3%
Score:0.678m
Score/min:91
Accuracy (listed only):4.664%
HSR (listed only):13.846%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:16,583
Deaths:4,155
KDR:3.991
Accuracy:40.377% C*
HSR:84.068% B++
NS-61 Emissary
D**
Kills:314
Deaths:737
KDR:0.426
Accuracy:16.405% F-
HSR:8.599% D**
TSAR-42
D**
Kills:299
Deaths:546
KDR:0.548
Accuracy:22.867% F--
HSR:54.181% D**
TS2 Inquisitor
C+
Kills:63
Deaths:181
KDR:0.348
Accuracy:16.254% F-
HSR:19.048% C+
Kills:17,259
Deaths (as Infiltrator):5,619
Deaths (to Infiltrators):2,323
KDR:3.07154
Kill Difference:11,640
Playtime:4,115.356 hours
Usage:94%
Score:31.848m
Score/min:129
Accuracy (listed only):23.976%
HSR (listed only):41.474%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):256
KDR:0
Kill Difference:UNR
Playtime:27.390 hours
Usage:1%
Score:0.160m
Score/min:98
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:2,377
V. Kills:438 N/A
Deaths:164
KDR:14.494
Accuracy:38.618% D*
KPH:49.300 C-
VKPH:9.100 C--
M18 Locust
D--
Kills:749
V. Kills:511 146%
Deaths:502
KDR:1.492
Accuracy:25.223% D--
KPH:4.400 D--
VKPH:3 D*
Kills:3,126 (749 + 0)
Deaths:666
KDR:4.694
VKDR:1.425
Vehicle Kills:949
Kill Difference:2,460
Playtime:219.967 hours
Usage:5%
Score:0.871m
Score/min:66
Piloting Accuracy:25.223%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,453
V. Kills:734 198%
Deaths:124
KDR:11.718
Accuracy:42.069% F
KPH:32.800 C+
VKPH:16.600 C
C75 Viper
D*
Kills:1,333
V. Kills:434 306%
Deaths:623
KDR:2.140
Accuracy:16.929% F--
KPH:9.200 D*
VKPH:3 D*
Skyguard
D
Kills:983
V. Kills:656 150%
Deaths:177
KDR:5.554
Accuracy:22.154% D*
KPH:8.900 D
VKPH:5.900 D-
L100 Python HEAT
D--
Kills:128
V. Kills:73 173%
Deaths:69
KDR:1.855
Accuracy:29.992% F--
KPH:12.200 D*
VKPH:7 D--
Kills:3,897 (3,897 + 0)
Deaths:993
KDR:3.924
VKDR:1.910
Vehicle Kills:1,897
Kill Difference:2,904
Playtime:309.438 hours
Usage:7%
Score:1.599m
Score/min:86
Driving Accuracy:29.992%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:15,776
V. Kills:9,562 165%
Deaths:1,847
KDR:8.541
Accuracy:31.035% D*
KPH:20 C-
VKPH:12.100 B+
P2-120 AP
D
Kills:5,073
V. Kills:3,594 141%
Deaths:784
KDR:6.471
Accuracy:29.420% F-
KPH:19.800 D-
VKPH:14 D
G40-F Ranger
D*
Kills:777
V. Kills:764 102%
Deaths:122
KDR:6.369
Accuracy:19.407% D**
KPH:9.900 D*
VKPH:9.700 D*
E540 Halberd
D--
Kills:167
V. Kills:87 190%
Deaths:77
KDR:2.169
Accuracy:24.755% F--
KPH:14.700 D--
VKPH:7.600 D--
MR11 Gatekeeper
D-
Kills:159
V. Kills:133 119%
Deaths:75
KDR:2.120
Accuracy:23.167% F--
KPH:10.600 D--
VKPH:8.900 D-
G30 Walker
D--
Kills:143
V. Kills:181 79%
Deaths:56
KDR:2.554
Accuracy:15.504% F
KPH:4.400 D*
VKPH:5.600 D--
G30 Vulcan
D*
Kills:100
V. Kills:64 154%
Deaths:80
KDR:1.250
Accuracy:11.627% F-
KPH:7.800 D*
VKPH:5 D*
Kills:22,195 (20,849 + 1,346)
Deaths:3,041
KDR:7.299
VKDR:4.730
Vehicle Kills:14,385
Kill Difference:19,154
Playtime:1,194.638 hours
Usage:27%
Score:9.753m
Score/min:136
Driving Accuracy:29.420%
Gunner Accuracy:11.627%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:213
V. Kills:108 195%
Deaths:74
KDR:2.878
Accuracy:31.415% F-
KPH:31.400 D
VKPH:15.900 D--
MR11 Gatekeeper-H
F
Kills:122
V. Kills:97 124%
Deaths:20
KDR:6.100
Accuracy:26.183% T-
KPH:10.800 F
VKPH:8.600 F-
Kills:335 (0 + 335)
Deaths:94
KDR:3.564
VKDR:2.181
Vehicle Kills:205
Kill Difference:241
Playtime:18.047 hours
Usage:0%
Score:0.281m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:26.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:70
V. Kills:44 156%
Deaths:54
KDR:1.296
Accuracy:18.756% F--
KPH:5.300 D**
VKPH:3.300 D*
Kills:70 (0 + 70)
Deaths:54
KDR:1.296
VKDR:0.815
Vehicle Kills:44
Kill Difference:16
Playtime:13.289 hours
Usage:0%
Score:0.067m
Score/min:84
Driving Accuracy:N/A%
Gunner Accuracy:18.756%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 16,82416,5834,1553.991C**0.1040.377%C*84.068%B++9.4D*N/A241768.1h2.9D-7.1C
P2-120 HEAT 25,33815,7761,8478.541B+4.4531.035%D*2.89%C+20C-12.1B+124788.6h11.4D**36.7F--
P2-120 AP 8,6675,0737846.471C+2.3829.42%F-2.779%C+19.8D-14D179255.9h9.6D--32.6F--
Hellfire Rocket Pods 2,8152,37716414.494B*10.4138.618%D*N/A49.3C-9.1C--18748.2h28.7C74.4C-
L100 Python AP 2,1871,45312411.718B**7.6342.069%FN/A32.8C+16.6C18644.3h6.5C+15.5D--
C75 Viper 1,7671,3336232.14C-1.9516.929%F--N/A9.2D*3D*51144.3h20.6D-121.5T*
Skyguard 1,6399831775.554A1.4722.154%D*N/A8.9D5.9D-86110.4h142.4C642.8D-
Spear Anti-Vehicle Phalanx Turret 1,6259691098.89B4.8029.275%D**2.477%D-15.2D**10.3D--11863.6h15.1D**51.4F*
Claymore 8628621764.898C0.8118.096%D**N/A47.4D**N/A11518.2h1.2C++6.4D*
G40-F Ranger 1,5417771226.369C++2.2819.407%D**N/A9.9D*9.7D*12078.7h143.7D*740.5F-
M18 Locust 1,2607495021.492C+2.5925.223%D--N/A4.4D--3D*32171.7h441.2D**1749.3F**
NS-61 Emissary 3413147370.426C--3.6616.405%F-8.599%D**2.5D*N/A9123.6h45.6T*277.7T*
TSAR-42 3002995460.548C-3.5422.867%F--54.181%D**3.4D**N/A1087.6h4.3T-19T*
Aspis Anti-Aircraft Phalanx Turret 635281713.958C++0.1316.273%D**N/A3.9D**4.9D*7871.8h228.9F-1406.9F--
G20 Vulcan-H 321213742.878C+1.2131.415%F-2.347%C31.3D15.9D--4566.8h114C362.8D**
E540 Halberd 254167772.169D1.9224.755%F--2.395%C-14.6D--7.6D--20911.4h8D**32.4T
MR11 Gatekeeper 292159752.12C--1.9723.167%F--1.887%C+10.6D--8.9D-16715h80.1F345.7T*
G30 Walker 324143562.554C1.5315.504%F1.399%D4.4D*5.6D--9332.2h475.7T*3068.4T*
Spear Anti-Vehicle Phalanx Tower 215134267A++62.9137.789%D*N/A17D-10.3D-1417.9h15.9D--42F-
L100 Python HEAT 201128691.855D2.2329.992%F--1.563%D12.2D*7D--14710.5h8.6D*28.5T-
T2 Striker 207122931.312A++2.7724.185%F**N/A3.7D-2.5D--6633.4h70.4D**290.9T*
MR11 Gatekeeper-H 219122206.1B2.0126.183%T-N/A10.8F8.6F-14111.3h99.4F-379.5T*
G30 Vulcan 164100801.25C--2.8411.627%F-1%D*7.8D*5D*10712.8h164.6F1416T*
Tank Mine 1158599.444M**5.36264.286%UN/A77.3D27.3D*13121.1h4.8T*1.8A**
C-4 9971171U66.91221.053%UN/A710U280U175710.1h1.2B+0.5A++
M20 Basilisk 11470541.296D2.7918.756%F--4.286%D5.3D**3.3D*8413.3h154.9D**825.7T*
T9 CARV 65653940.165D3.924.664%F**13.846%D**2.8D*N/A3023.1h21.2F453.9T*
TS2 Inquisitor 66631810.348D3.7416.254%F-19.048%C+2.3D**N/A727.4h39.9T*245.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51260.7h
Nano-Armor Kit67207,25914.7h
P525 Marauder-H1690.1h
Rocklet Rifle02180.1h
Medical Applicator02720h
Spitfire Auto-Turret13860.6h
MRC3 Mercy05270.4h
Motion Spotter11160.2h
Hoplon Anti-Aircraft Phalanx Tower0790h
Ammunition Package149801.1h
M3 Pounder HEG0940.2h
M6 Onslaught0910h
Anti-Infantry MANA Turret2530.3h
NS-45 Pilot01170.1h
MG-S1 Jackal02020.1h
M4-F Pillager0810h
Recon Detection Device16810,35329.5h
M18 Needler66301.1h
A30 Walker01270.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.72s
Server spent 4.71s on queries, 3.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.