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Maj. General hainan6K1[iHoP] hainan6K1
NC BR 83

KDR: 1.41

Score: 8.3m

Last Seen: Sep 2nd, 2018 3:25 PM
- OFFLINE - 1078 hour(s)

Battle Rank 83 - New Conglomerate on Connery
Level Progress (to 84): 40%
Level 100 Progress: 44% 523h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S LA1 Anchor GD-22S EM1 NC6 Gauss SAW NC05 Jackhammer NC6A GODSAW Blitz GD-10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,077,111 MLG Score: 861
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.265%22.037%5571699713,3641.71509-0.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.402%0.837B++0.235C++0.332C**HEAD ++ (~9.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.421B110.231C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.455%0.837%99210114785332440.89681195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.97%-0.634D-0.718D-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.10.11C+44.70.15C++97.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.176%1.925%373410092,4428054593.03354531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.061%-0.55D-0.478D1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.314C*9.30.255C*17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.58%8.589%69410093266051440.537954225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.955%0.044C+1.123B**-1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.814B++80.795B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.164%71.218%6911012813101160.80336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.764B++0.267C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.10.332C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.645%19.403%691101220151760.388031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.224D*1.003B**-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.293C4.60.062C+12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.3m185.2%338 (20.3k)273 (16.4k)1.4134120,91714,7991.5875483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1013115424.137%18.875%45602:039

23% Engineer61% Heavy Assault8% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 2:48 AMJul 17th, 2016 11:25 PMOct 1st, 2018 9:59 PM (15d) (PST)Sep 2nd, 2018 11:36 AM (45d) (PST)Sep 2nd, 2018 11:25 AM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7532435100.6910.4890.1301.3960.063861

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,19214,57630,6164129884416,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
504.9h/21d 2,577 3,948 5,096 42.3k 808 1,568 1,919 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B+
Kills:1,387
Deaths:977
KDR:1.420
Accuracy:26.183% B+
HSR:22.350% C+
LA1 Anchor
C*
Kills:1,379
Deaths:862
KDR:1.600
Accuracy:25.599% C*
HSR:20.885% D
GD-22S
B+
Kills:1,257
Deaths:862
KDR:1.458
Accuracy:25.735% B+
HSR:21.162% C
EM1
B+
Kills:1,236
Deaths:936
KDR:1.321
Accuracy:24.469% B+
HSR:22.654% C++
NC6 Gauss SAW
B*
Kills:1,235
Deaths:887
KDR:1.392
Accuracy:24.099% B*
HSR:18.866% D
NC05 Jackhammer
B++
Kills:1,179
Deaths:900
KDR:1.310
Accuracy:48.729% B++
HSR:15.776% C*
NC6A GODSAW
C
Kills:1,176
Deaths:931
KDR:1.263
Accuracy:25.424% C-
HSR:24.915% C
EM6
B*
Kills:1,157
Deaths:770
KDR:1.503
Accuracy:25.764% B*
HSR:21.694% C
NSX Naginata
B
Kills:1,143
Deaths:889
KDR:1.286
Accuracy:23.678% B
HSR:23.447% D
Kills:11,149
Deaths (as Heavy Assault):8,014
Deaths (to Heavy Assaults):4,501
KDR:1.39119
Kill Difference:3,135
Playtime:309.177 hours
Usage:61%
Score:5.394m
Score/min:291
Accuracy (listed only):27.742%
HSR (listed only):21.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C+
Kills:778
Deaths:488
KDR:1.594
Accuracy:26.506% C+
HSR:23.393% C+
AF-19 Mercenary
B*
Kills:683
Deaths:640
KDR:1.067
Accuracy:25.159% B++
HSR:26.208% B*
AF-4A Bandit
C+
Kills:218
Deaths:193
KDR:1.130
Accuracy:24.980% C+
HSR:22.018% C+
Mauler S6
B*
Kills:201
Deaths:168
KDR:1.196
Accuracy:26.645% D**
HSR:19.403% B*
Kills:1,880
Deaths (as Engineer):1,489
Deaths (to Engineers):3,208
KDR:1.26259
Kill Difference:391
Playtime:116.674 hours
Usage:23%
Score:1.703m
Score/min:243
Accuracy (listed only):25.822%
HSR (listed only):22.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:1,174
Deaths:790
KDR:1.486
Accuracy:26.093% B+
HSR:19.336% B+
Gauss Compact Burst
C+
Kills:778
Deaths:488
KDR:1.594
Accuracy:26.506% C+
HSR:23.393% C+
AF-19 Mercenary
B*
Kills:683
Deaths:640
KDR:1.067
Accuracy:25.159% B++
HSR:26.208% B*
AF-4A Bandit
C+
Kills:218
Deaths:193
KDR:1.130
Accuracy:24.980% C+
HSR:22.018% C+
Mauler S6
B*
Kills:201
Deaths:168
KDR:1.196
Accuracy:26.645% D**
HSR:19.403% B*
AF-4 Cyclone
B**
Kills:102
Deaths:74
KDR:1.378
Accuracy:22.809% C-
HSR:25.490% B**
Kills:3,156
Deaths (as Light Assault):2,353
Deaths (to Light Assaults):2,311
KDR:1.34127
Kill Difference:803
Playtime:32.391 hours
Usage:6%
Score:0.517m
Score/min:266
Accuracy (listed only):25.365%
HSR (listed only):22.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,174
Deaths:790
KDR:1.486
Accuracy:26.093% B+
HSR:19.336% B+
SAS-R
B
Kills:813
Deaths:353
KDR:2.303
Accuracy:40.164% C*
HSR:71.218% B
NC4 Mag-Shot
B*
Kills:172
Deaths:230
KDR:0.748
Accuracy:31.951% B++
HSR:25% B*
NS-357 Underboss
C++
Kills:134
Deaths:175
KDR:0.766
Accuracy:31.291% C--
HSR:21.642% C++
NS-61 Emissary
C+
Kills:133
Deaths:143
KDR:0.930
Accuracy:20.301% D*
HSR:16.541% C+
AF-4 Cyclone
B**
Kills:102
Deaths:74
KDR:1.378
Accuracy:22.809% C-
HSR:25.490% B**
NC14 Bolt Driver
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:39.130% N/A
HSR:78% N/A
Kills:2,578
Deaths (as Infiltrator):1,790
Deaths (to Infiltrators):2,320
KDR:1.44022
Kill Difference:788
Playtime:39.157 hours
Usage:8%
Score:0.580m
Score/min:247
Accuracy (listed only):30.248%
HSR (listed only):36.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:67
Deaths:61
KDR:1.098
Accuracy:27.368% D--
HSR:22.388% A+
Kills:67
Deaths (as MAX Suit):30.500
Deaths (to MAX Suits):907
KDR:2.19672
Kill Difference:36.500
Playtime:3.075 hours
Usage:1%
Score:0.038m
Score/min:207
Accuracy (listed only):27.368%
HSR (listed only):22.388%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:360
V. Kills:75 474%
Deaths:120
KDR:3
Accuracy:48.281% C+
KPH:83.600 C+
VKPH:17.400 C*
M20 Mustang
C
Kills:118
V. Kills:128 91%
Deaths:404
KDR:0.292
Accuracy:28.567% C
KPH:7 D
VKPH:7.600 C
Kills:478 (118 + 0)
Deaths:524
KDR:0.912
VKDR:0.387
Vehicle Kills:203
Kill Difference:46
Playtime:21.183 hours
Usage:4%
Score:0.248m
Score/min:196
Piloting Accuracy:28.567%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,115
V. Kills:154 N/A
Deaths:282
KDR:3.954
Accuracy:36.009% C+
KPH:55.900 A+
VKPH:7.700 C++
L100 Python HESH
B+
Kills:1,092
V. Kills:141 N/A
Deaths:247
KDR:4.421
Accuracy:51.281% B+
KPH:61.900 B
VKPH:8 C+
L100 Python AP
B*
Kills:151
V. Kills:85 176%
Deaths:52
KDR:2.904
Accuracy:55.822% C++
KPH:40.100 B*
VKPH:22.500 B++
Skyguard
A*
Kills:84
V. Kills:55 150%
Deaths:69
KDR:1.217
Accuracy:30.371% C*
KPH:24.700 A+
VKPH:16.200 A*
Kills:2,442 (2,442 + 0)
Deaths:650
KDR:3.757
VKDR:0.669
Vehicle Kills:435
Kill Difference:1,792
Playtime:44.739 hours
Usage:9%
Score:0.540m
Score/min:201
Driving Accuracy:30.371%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C+
Kills:78
V. Kills:66 116%
Deaths:30
KDR:2.600
Accuracy:35.827% D
KPH:18.500 C--
VKPH:15.700 C+
C85 Canister
B*
Kills:67
V. Kills:1 N/A
Deaths:3
KDR:22.333
Accuracy:32.762% D
KPH:106.100 B*
VKPH:1.600 D
E540 Halberd
B**
Kills:55
V. Kills:36 149%
Deaths:9
KDR:6.111
Accuracy:42.112% C
KPH:31.400 C**
VKPH:20.500 B**
Kills:200 (0 + 200)
Deaths:42
KDR:4.762
VKDR:2.452
Vehicle Kills:103
Kill Difference:158
Playtime:6.589 hours
Usage:1%
Score:0.082m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:42.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:126
V. Kills:8 N/A
Deaths:28
KDR:4.500
Accuracy:37.655% D*
KPH:119.100 C*
VKPH:7.600 C+
Kills:126 (0 + 126)
Deaths:28
KDR:4.500
VKDR:0.286
Vehicle Kills:8
Kill Difference:98
Playtime:1.058 hours
Usage:0%
Score:0.019m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:37.655%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 1,4181,3879771.42C+0.0126.183%B+22.35%C+52.9B1.2A++12126.2h10.5C*40.2B
LA1 Anchor 1,3921,3798621.6C+0.1925.599%C*20.885%D56.5B+N/A13524.4h9.9C*38.5B
GD-22S 1,2761,2578621.458C+0.0425.735%B+21.162%C58.5B**N/A17521.5h11.2C++43.7B+
EM1 1,2651,2369361.321C++0.0924.469%B+22.654%C++49.4B+1.2A*12425h12.4C++50.6B+
NC6 Gauss SAW 1,2521,2358871.392C*0.0224.099%B*18.866%D58.5A+N/A19621.1h9.6B39.7B+
NC05 Jackhammer 1,1921,1799001.31C++0.1048.729%B++15.776%C*48.1C**N/A11624.5h5.1C+10.5B
NC6A GODSAW 1,1941,1769311.263C0.1525.424%C-24.915%C52.5C+N/A12222.4h8.9C++34.8C++
Blitz GD-10 1,1911,1747901.486B+0.0726.093%B+19.336%B+55.4A+N/A13021.2h13B+49.7B+
EM6 1,1761,1577701.503C+0.0925.764%B*21.694%C65.7B**1.1A++14417.6h10.4B+40.3B+
NSX Naginata 1,1661,1438891.286C+0.1323.678%B23.447%D52.7B+1.1B++17621.7h12.4C++52.4C**
C75 Viper 1,2691,1152823.954C+2.5436.009%C+1.345%C+56A+7.7C++20919.9h8B**22.1B*
L100 Python HESH 1,2331,0922474.421D3.0151.281%B+1.923%C**62B+8C+17017.6h3.1C**6B+
SAS-R 8198133532.303C+0.8940.164%C*71.218%B49.6B+N/A12516.4h2.1B+5.3B+
Gauss Compact Burst 7917784881.594C+0.1826.506%C+23.393%C+44C**N/A9617.7h12.2C+46.1C++
AF-19 Mercenary 6986836401.067B0.3525.159%B++26.208%B*23.2BN/A7229.5h13.1C*52.1B+
Shrike 7354907070.693C+0.7266.309%B**1.837%D32.7B++16.3B+24815h6.2C**9.3B++
Breaker Rocket Pods 4353601203C--1.5948.281%C+N/A83.7C+17.4C*3344.3h13.3B+27.6B+
AF-4A Bandit 2232181931.13C+0.2824.98%C+22.018%C+33C+N/A896.6h11.4C+45.5C++
NS-R3 Swarm 4742115250.402C1.0160.586%DN/A6.6C+8.3B+8731.8h33.6C55.5C-
Mauler S6 2072011681.196B+0.2226.645%D**19.403%B*33.5B1B**1416h4.6B+17.1C
NC4 Mag-Shot 1761722300.748C++0.6731.951%B++25%B*27.3C++N/A826.3h7.4B+23.1C++
L100 Python AP 236151522.904C1.4955.822%C++5.96%A++39.7B*22.4B++2823.8h5.2B+9.4B++
NS-357 Underboss 1371341750.766C+0.6531.291%C--21.642%C++32.7C+N/A824.1h4.3C+13.6C+
NS-61 Emissary 1351331430.93C*0.4820.301%D*16.541%C+39.1B++N/A1103.4h11.2B+55C++
Anti-Vehicle Grenade 1611301130N/A128.5952.611%C++N/A325C77.5C21820.4h5.1B+9.7B+
C85 Canister-H 134126284.5C3.0937.655%D*11.111%C+114.5C++7.3C+2991.1h6C*16C+
M20 Mustang 2461184040.292C--1.1228.567%C1.695%C7D7.6C16016.9h140.3C491.3C
Bouncing Betty 104104452.311D0.9044.57%C++N/A130C++N/A3960.8h1.9C++4.3C**
AF-4 Cyclone 104102741.378C*0.0422.809%C-25.49%B**46.4B++N/A2052.2h9.2B++40.5B
NS Annihilator 190871740.5C0.9179.05%CN/A9.8C+11.6B*1568.9h10.7B13.6C**
Skyguard 13984691.217D0.2030.371%C*2.381%C*24.7A+16.2A*2273.4h116.5C**383.6B+
Enforcer ML85 14478302.6C-1.1935.827%D1.282%D18.6C--15.7C+1894.2h15.4C--43D
Frag Grenade 7676176N/A74.5956.746%A+N/A760B**N/A26420.1h3.8C++6.6B+
NCM1 Scattercannon 7067611.098C0.3227.368%D--22.388%A+26.8C**1.2M+922.5h6.6B+24.1C+
C85 Canister 6867322.333B+20.9232.762%D17.911%B**111.7B**1.7D2290.6h4.9B*14.8B+
C-4 7958173.412A+2.0042.675%M*N/A193.3M70M+26940.3h1.2B+2.7C**
E540 Halberd 915596.111C+4.7042.112%C1.818%D30.6C*20B**2411.8h5.7C++13.6C+
NC14 Bolt Driver 5050252C++0.5939.13%B+78%B+38.5B**N/A2281.3h2.3B+6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102790.5h
Spawn Beacon0600.1h
Medical Kit1242,1272.4h
Spitfire Auto-Turret153551h
M12 Kobalt0610.1h
Ammunition Package136230.3h
Nano-Armor Kit120117,2049.9h
Anti-Infantry MANA Turret3730.1h
Medical Applicator216,9610.5h
Shield Recharging Field5600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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