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Executor halospud[H] halospud
NC BR 190

KDR: 1.48

Score: 94.9m

Last Seen: Dec 9th, 2018 10:38 PM
- OFFLINE - 54.6 hour(s)

Prestige 1, Battle Rank 100 (190 total) - New Conglomerate on Cobalt - Outfit Leader of Hydra[H] Hydra
NC outfit on Cobalt

Members: 43
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S NC6 Gauss SAW NC05 Jackhammer AF-4 Cyclone EM6 C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,517,463 MLG Score: 1213
Fun Score: N/A
Cheeseburgers Flipped: 895TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.432%30.3%98355967107,5411.85713-0.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.091%2.231A*1.503A+-1.646FHEAD ++ (~14.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.616B+9.30.346C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.708%1.273%503101994322452560.419858367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.528%-0.393C---0.311C0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.30.438B30.40.424B59.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.692%2.413%88310191,658398114090.416374118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.231%1.937A++-0.147C0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++5.80.538B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.609%6.534%3801910038,310333727632.49026301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.487%0.695B+0.563B+0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.782B++11.20.713B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.725%77.289%380310193,047584490.521389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.485%1.452A+0.666B+-1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+20.383C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.527%12.714%380510175,4274009371.3537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.151%1.512A+-0.354C-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+3.50.276C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 43
94.9m384.2%564 (33.8k)438 (26.3k)1.48209154,151104,0091.61032190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022699424.719%25.192%62302:0569

11% Combat Medic31% Engineer41% Heavy Assault8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 4:24 PMJul 9th, 2018 8:26 PMDec 10th, 2018 8:11 PM (1d) (PST)Dec 9th, 2018 7:02 PM (2d) (PST)Dec 9th, 2018 6:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6692893800.7120.4800.1792.9370.0531213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,13217,33322,799432911176326,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3609.9h/150.4d 13,337 38,833 47,073 636.1k 5,614 11,605 11,397 144.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:22,014
Deaths:10,928
KDR:2.014
Accuracy:33.403% A++
HSR:34.678% A
NC6A GODSAW
B**
Kills:10,861
Deaths:5,726
KDR:1.897
Accuracy:34.444% B**
HSR:34.601% B**
GD-22S
A*
Kills:10,031
Deaths:5,213
KDR:1.924
Accuracy:33.150% A*
HSR:35.370% A++
NC6 Gauss SAW
A*
Kills:3,924
Deaths:2,627
KDR:1.494
Accuracy:31.047% A*
HSR:28.084% B*
NC05 Jackhammer
B**
Kills:2,806
Deaths:2,320
KDR:1.209
Accuracy:51.392% B**
HSR:13.934% C+
EM6
B**
Kills:2,454
Deaths:2,124
KDR:1.155
Accuracy:27.093% B**
HSR:23.187% C+
NS-15M AE
B*
Kills:1,900
Deaths:1,323
KDR:1.436
Accuracy:29.574% B*
HSR:29.421% C**
NC6S Gauss SAW S
B++
Kills:1,258
Deaths:1,039
KDR:1.211
Accuracy:26.978% B++
HSR:21.542% C
NS-15M2
A*
Kills:1,224
Deaths:520
KDR:2.354
Accuracy:34.065% A*
HSR:35.049% A
EM1
A
Kills:1,215
Deaths:916
KDR:1.326
Accuracy:28.540% A
HSR:30.617% A
MGR-L1 Promise
M++
Kills:1,174
Deaths:500
KDR:2.348
Accuracy:39.494% M++
HSR:33.986% A
NC05 Jackhammer AE
B++
Kills:1,169
Deaths:805
KDR:1.452
Accuracy:53.882% B++
HSR:14.970% C
MGR-L1 Promise AE
M+
Kills:285
Deaths:97
KDR:2.938
Accuracy:42.014% M+
HSR:42.105% A+
NSX Naginata
A*
Kills:120
Deaths:67
KDR:1.791
Accuracy:32.873% A*
HSR:35% B**
Kills:60,435
Deaths (as Heavy Assault):34,205
Deaths (to Heavy Assaults):31,375
KDR:1.76685
Kill Difference:26,230
Playtime:1,482.631 hours
Usage:41%
Score:38.817m
Score/min:436
Accuracy (listed only):35.568%
HSR (listed only):29.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:2,644
Deaths:2,050
KDR:1.290
Accuracy:29.011% B++
HSR:15.734% C-
AC-X11
B*
Kills:1,502
Deaths:1,600
KDR:0.939
Accuracy:28.823% B*
HSR:19.374% C-
Blitz GD-10
B**
Kills:1,246
Deaths:1,162
KDR:1.072
Accuracy:29.382% B**
HSR:12.681% D
LA39 Bruiser
B**
Kills:1,218
Deaths:1,049
KDR:1.161
Accuracy:73.555% B**
HSR:11.412% D
GD-66 Claw
B**
Kills:1,213
Deaths:1,176
KDR:1.031
Accuracy:72.122% B**
HSR:10.800% D
AF-4A Bandit AE
A*
Kills:1,208
Deaths:590
KDR:2.047
Accuracy:36.765% A*
HSR:32.947% B*
Gauss Compact Burst
M
Kills:1,204
Deaths:625
KDR:1.926
Accuracy:40.815% M
HSR:37.625% A++
AF-4AE Cyclone
A+
Kills:1,204
Deaths:578
KDR:2.083
Accuracy:35.260% A+
HSR:29.070% B+
NSX-P Tanto
A**
Kills:1,186
Deaths:651
KDR:1.822
Accuracy:37.863% A**
HSR:35.582% A+
NS-11CP
B
Kills:1,183
Deaths:927
KDR:1.276
Accuracy:30.198% B
HSR:18.935% D
Tempest
B
Kills:1,183
Deaths:1,029
KDR:1.150
Accuracy:28.200% B
HSR:16.822% D
Gauss Compact S
A**
Kills:1,179
Deaths:819
KDR:1.440
Accuracy:36.149% A**
HSR:32.061% A*
AF-19 Mercenary
B+
Kills:1,177
Deaths:1,365
KDR:0.862
Accuracy:24.782% B+
HSR:18.522% C-
MGR-S1 Gladius
M+
Kills:1,175
Deaths:499
KDR:2.355
Accuracy:42.402% M+
HSR:26.638% B++
NC12 Sweeper
A++
Kills:1,172
Deaths:850
KDR:1.379
Accuracy:59.890% A++
HSR:15.102% B+
GD-7F
B+
Kills:1,169
Deaths:1,599
KDR:0.731
Accuracy:24.384% C+
HSR:22.926% B+
AF-4A Bandit
B+
Kills:1,164
Deaths:1,219
KDR:0.955
Accuracy:27.574% B+
HSR:21.564% C+
NS-11C
B++
Kills:1,162
Deaths:1,241
KDR:0.936
Accuracy:27.354% B++
HSR:22.117% B+
MKV Suppressed
C+
Kills:1,161
Deaths:1,368
KDR:0.849
Accuracy:25.540% C+
HSR:15.159% D
NS-7 PDW
B++
Kills:1,161
Deaths:1,264
KDR:0.919
Accuracy:28.058% B++
HSR:11.886% D--
Mauler S6
B**
Kills:1,160
Deaths:1,255
KDR:0.924
Accuracy:49.044% B**
HSR:10.604% D--
Razor GD-23
A++
Kills:1,158
Deaths:1,105
KDR:1.048
Accuracy:32.093% A+
HSR:29.793% A++
NS Baron G5AE
B++
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:53.402% B++
HSR:12.608% C--
19A Fortuna
B**
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:27.500% C**
HSR:26.598% B**
AF-57 Piston
A++
Kills:664
Deaths:376
KDR:1.766
Accuracy:57.820% A++
HSR:18.072% B**
Kills:30,809
Deaths (as Light Assault):26,395
Deaths (to Light Assaults):17,822
KDR:1.16723
Kill Difference:4,414
Playtime:189.199 hours
Usage:5%
Score:4.374m
Score/min:385
Accuracy (listed only):38.319%
HSR (listed only):20.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:2,644
Deaths:2,050
KDR:1.290
Accuracy:29.011% B++
HSR:15.734% C-
Reaper DMR
A+
Kills:1,718
Deaths:1,366
KDR:1.258
Accuracy:32.674% A+
HSR:27.416% B+
Blitz GD-10
B**
Kills:1,246
Deaths:1,162
KDR:1.072
Accuracy:29.382% B**
HSR:12.681% D
LA39 Bruiser
B**
Kills:1,218
Deaths:1,049
KDR:1.161
Accuracy:73.555% B**
HSR:11.412% D
GD-66 Claw
B**
Kills:1,213
Deaths:1,176
KDR:1.031
Accuracy:72.122% B**
HSR:10.800% D
AF-4AE Cyclone
A+
Kills:1,204
Deaths:578
KDR:2.083
Accuracy:35.260% A+
HSR:29.070% B+
Gauss Prime
A**
Kills:1,190
Deaths:784
KDR:1.518
Accuracy:36.169% A**
HSR:33.109% A
GR-22
A*
Kills:1,188
Deaths:712
KDR:1.669
Accuracy:34.905% A*
HSR:28.704% A
Tempest
B
Kills:1,183
Deaths:1,029
KDR:1.150
Accuracy:28.200% B
HSR:16.822% D
NS-11A "Heatwave"
A*
Kills:1,179
Deaths:613
KDR:1.923
Accuracy:38.172% A*
HSR:34.690% B**
Gauss Rifle Burst
A++
Kills:1,178
Deaths:853
KDR:1.381
Accuracy:35.968% A++
HSR:31.494% B+
MGR-S1 Gladius
M+
Kills:1,175
Deaths:499
KDR:2.355
Accuracy:42.402% M+
HSR:26.638% B++
GR-22AE
A+
Kills:1,174
Deaths:712
KDR:1.649
Accuracy:35.233% A+
HSR:25.213% C+
NC1 Gauss Rifle
A+
Kills:1,173
Deaths:979
KDR:1.198
Accuracy:29.419% A
HSR:30.179% A+
NC12 Sweeper
A++
Kills:1,172
Deaths:850
KDR:1.379
Accuracy:59.890% A++
HSR:15.102% B+
NC9 A-Tross
A
Kills:1,169
Deaths:929
KDR:1.258
Accuracy:31.090% A
HSR:30.710% B**
Carnage AR
B**
Kills:1,161
Deaths:981
KDR:1.183
Accuracy:29.348% B**
HSR:22.136% C**
MKV Suppressed
C+
Kills:1,161
Deaths:1,368
KDR:0.849
Accuracy:25.540% C+
HSR:15.159% D
NS-7 PDW
B++
Kills:1,161
Deaths:1,264
KDR:0.919
Accuracy:28.058% B++
HSR:11.886% D--
Mauler S6
B**
Kills:1,160
Deaths:1,255
KDR:0.924
Accuracy:49.044% B**
HSR:10.604% D--
NS Baron G5AE
B++
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:53.402% B++
HSR:12.608% C--
NS-11A
B**
Kills:1,157
Deaths:882
KDR:1.312
Accuracy:29.727% B**
HSR:27.226% B*
NS-11P
A++
Kills:1,157
Deaths:1,012
KDR:1.143
Accuracy:30.413% A++
HSR:25.583% B**
Gauss Rifle S
M*
Kills:715
Deaths:467
KDR:1.531
Accuracy:40.898% M*
HSR:36.504% A*
AF-57 Piston
A++
Kills:664
Deaths:376
KDR:1.766
Accuracy:57.820% A++
HSR:18.072% B**
Kills:30,518
Deaths (as Combat Medic):23,823
Deaths (to Combat Medics):12,764
KDR:1.28103
Kill Difference:6,695
Playtime:380.681 hours
Usage:11%
Score:9.137m
Score/min:400
Accuracy (listed only):39.508%
HSR (listed only):22.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,502
Deaths:1,600
KDR:0.939
Accuracy:28.823% B*
HSR:19.374% C-
Warden
A*
Kills:1,334
Deaths:1,251
KDR:1.066
Accuracy:39.058% A*
HSR:34.333% A+
LA39 Bruiser
B**
Kills:1,218
Deaths:1,049
KDR:1.161
Accuracy:73.555% B**
HSR:11.412% D
GD-66 Claw
B**
Kills:1,213
Deaths:1,176
KDR:1.031
Accuracy:72.122% B**
HSR:10.800% D
AF-4A Bandit AE
A*
Kills:1,208
Deaths:590
KDR:2.047
Accuracy:36.765% A*
HSR:32.947% B*
Gauss Compact Burst
M
Kills:1,204
Deaths:625
KDR:1.926
Accuracy:40.815% M
HSR:37.625% A++
NSX-P Tanto
A**
Kills:1,186
Deaths:651
KDR:1.822
Accuracy:37.863% A**
HSR:35.582% A+
NS-11CP
B
Kills:1,183
Deaths:927
KDR:1.276
Accuracy:30.198% B
HSR:18.935% D
Gauss Compact S
A**
Kills:1,179
Deaths:819
KDR:1.440
Accuracy:36.149% A**
HSR:32.061% A*
GD Guardian
A*
Kills:1,178
Deaths:661
KDR:1.782
Accuracy:44.511% A*
HSR:47.963% A*
AF-19 Mercenary
B+
Kills:1,177
Deaths:1,365
KDR:0.862
Accuracy:24.782% B+
HSR:18.522% C-
NC12 Sweeper
A++
Kills:1,172
Deaths:850
KDR:1.379
Accuracy:59.890% A++
HSR:15.102% B+
GD-7F
B+
Kills:1,169
Deaths:1,599
KDR:0.731
Accuracy:24.384% C+
HSR:22.926% B+
AF-4A Bandit
B+
Kills:1,164
Deaths:1,219
KDR:0.955
Accuracy:27.574% B+
HSR:21.564% C+
NS-11C
B++
Kills:1,162
Deaths:1,241
KDR:0.936
Accuracy:27.354% B++
HSR:22.117% B+
Mauler S6
B**
Kills:1,160
Deaths:1,255
KDR:0.924
Accuracy:49.044% B**
HSR:10.604% D--
Razor GD-23
A++
Kills:1,158
Deaths:1,105
KDR:1.048
Accuracy:32.093% A+
HSR:29.793% A++
NS Baron G5AE
B++
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:53.402% B++
HSR:12.608% C--
19A Fortuna
B**
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:27.500% C**
HSR:26.598% B**
AF-57 Piston
A++
Kills:664
Deaths:376
KDR:1.766
Accuracy:57.820% A++
HSR:18.072% B**
MGR-M1 Bishop
M*
Kills:368
Deaths:185
KDR:1.989
Accuracy:54.442% M*
HSR:44.565% A++
Kills:23,915
Deaths (as Engineer):20,542
Deaths (to Engineers):17,617
KDR:1.1642
Kill Difference:3,373
Playtime:1,136.551 hours
Usage:31%
Score:31.774m
Score/min:466
Accuracy (listed only):41.816%
HSR (listed only):24.929%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:2,644
Deaths:2,050
KDR:1.290
Accuracy:29.011% B++
HSR:15.734% C-
Blitz GD-10
B**
Kills:1,246
Deaths:1,162
KDR:1.072
Accuracy:29.382% B**
HSR:12.681% D
NS-44 Commissioner
A
Kills:1,240
Deaths:1,404
KDR:0.883
Accuracy:46.256% A
HSR:17.500% D
AF-4AE Cyclone
A+
Kills:1,204
Deaths:578
KDR:2.083
Accuracy:35.260% A+
HSR:29.070% B+
Tempest
B
Kills:1,183
Deaths:1,029
KDR:1.150
Accuracy:28.200% B
HSR:16.822% D
AF-18 Stalker AE
A++
Kills:1,178
Deaths:614
KDR:1.919
Accuracy:36.683% A
HSR:42.105% A++
MGR-S1 Gladius
M+
Kills:1,175
Deaths:499
KDR:2.355
Accuracy:42.402% M+
HSR:26.638% B++
AF-18 Stalker
A*
Kills:1,168
Deaths:605
KDR:1.931
Accuracy:36.736% A++
HSR:35.788% A*
LA8 Rebel
A*
Kills:1,165
Deaths:849
KDR:1.372
Accuracy:44.740% A++
HSR:38.455% A*
NS-357 Underboss
A+
Kills:1,165
Deaths:970
KDR:1.201
Accuracy:47.543% A+
HSR:20.172% C+
LA3 Desperado
M*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:36.657% A
HSR:40.413% M*
AF-8 RailJack
B**
Kills:1,163
Deaths:756
KDR:1.538
Accuracy:44.401% B**
HSR:76.870% C*
SAS-R
B**
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:45.689% B**
HSR:74.182% B+
MKV Suppressed
C+
Kills:1,161
Deaths:1,368
KDR:0.849
Accuracy:25.540% C+
HSR:15.159% D
NS-7 PDW
B++
Kills:1,161
Deaths:1,264
KDR:0.919
Accuracy:28.058% B++
HSR:11.886% D--
Impetus
A++
Kills:1,161
Deaths:876
KDR:1.325
Accuracy:44.683% A++
HSR:37.554% B**
NS-30 Vandal
A++
Kills:1,159
Deaths:882
KDR:1.314
Accuracy:44.122% A++
HSR:28.128% C*
AF-6 Shadow
A+
Kills:1,159
Deaths:1,086
KDR:1.067
Accuracy:42.941% A+
HSR:19.672% D-
LA80
B+
Kills:722
Deaths:285
KDR:2.533
Accuracy:43.788% B+
HSR:82.964% B+
NS-44 Commissioner AE
B++
Kills:702
Deaths:695
KDR:1.010
Accuracy:47.089% B++
HSR:19.516% D
NS-44L Blackhand
B*
Kills:378
Deaths:416
KDR:0.909
Accuracy:49.850% B*
HSR:34.921% C--
NS-AM7 Archer
A++
Kills:359
Deaths:679
KDR:0.529
Accuracy:65.820% B**
HSR:34.540% A++
Soldier Soaker
A+
Kills:110
Deaths:66
KDR:1.667
Accuracy:47.282% A+
HSR:20% B++
Kills:24,928
Deaths (as Infiltrator):19,896
Deaths (to Infiltrators):14,993
KDR:1.25292
Kill Difference:5,032
Playtime:296.390 hours
Usage:8%
Score:7.253m
Score/min:408
Accuracy (listed only):40.962%
HSR (listed only):32.642%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:1,196
Deaths:596
KDR:2.007
Accuracy:43.955% B++
HSR:15.719% C+
AF-23 Grinder
B++
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:41.026% B++
HSR:13.495% C
NCM2 Falcon
B**
Kills:812
Deaths:668
KDR:1.216
Accuracy:50.229% B**
HSR:5.542% C**
AF-34 Mattock
B**
Kills:675
Deaths:232
KDR:2.909
Accuracy:42.302% B**
HSR:16.296% C+
AF-34 Mattock
B**
Kills:657
Deaths:232
KDR:2.832
Accuracy:45.748% B**
HSR:18.113% C++
NCM2 Falcon
B**
Kills:477
Deaths:667
KDR:0.715
Accuracy:53.808% B**
HSR:4.612% C+
AF-41 Hacksaw
A*
Kills:83
Deaths:34
KDR:2.441
Accuracy:50.771% A*
HSR:15.663% C**
AF-41 Hacksaw
A*
Kills:69
Deaths:34
KDR:2.029
Accuracy:55.114% A*
HSR:17.391% B+
Kills:5,125
Deaths (as MAX Suit):1,529.500
Deaths (to MAX Suits):6,628
KDR:3.35077
Kill Difference:3,595.500
Playtime:112.116 hours
Usage:3%
Score:3.579m
Score/min:532
Accuracy (listed only):47.869%
HSR (listed only):13.354%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:486
V. Kills:55 N/A
Deaths:60
KDR:8.100
Accuracy:60.734% A+
KPH:197.500 A++
VKPH:22.400 B++
M30 Mustang AH
C+
Kills:367
V. Kills:20 N/A
Deaths:325
KDR:1.129
Accuracy:55.269% C+
KPH:26.100 D
VKPH:1.400 D--
M20 Mustang
D
Kills:90
V. Kills:130 69%
Deaths:337
KDR:0.267
Accuracy:28.840% C
KPH:3.600 D-
VKPH:5.100 D
Kills:943 (457 + 0)
Deaths:722
KDR:1.306
VKDR:0.284
Vehicle Kills:205
Kill Difference:221
Playtime:41.806 hours
Usage:1%
Score:0.486m
Score/min:194
Piloting Accuracy:28.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:139
V. Kills:73 188%
Deaths:48
KDR:2.896
Accuracy:54.120% A
KPH:24.100 C-
VKPH:12.600 D-
AP30 Shredder
C+
Kills:93
V. Kills:42 216%
Deaths:22
KDR:4.227
Accuracy:26.091% C--
KPH:25.700 C+
VKPH:11.600 D
Kills:232 (0 + 232)
Deaths:70
KDR:3.314
VKDR:1.643
Vehicle Kills:115
Kill Difference:162
Playtime:9.389 hours
Usage:0%
Score:0.336m
Score/min:597
Piloting Accuracy:N/A%
Gunner Accuracy:26.091%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:242
V. Kills:101 237%
Deaths:75
KDR:3.227
Accuracy:66.998% A++
KPH:47.200 B**
VKPH:19.700 A++
L100 Python AP
B**
Kills:58
V. Kills:52 109%
Deaths:23
KDR:2.522
Accuracy:67.117% A+
KPH:27.500 C+
VKPH:24.600 B**
Kills:300 (300 + 0)
Deaths:98
KDR:3.061
VKDR:1.561
Vehicle Kills:153
Kill Difference:202
Playtime:7.242 hours
Usage:0%
Score:0.299m
Score/min:687
Driving Accuracy:67.117%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,307
V. Kills:1,177 111%
Deaths:487
KDR:2.684
Accuracy:60.988% A
KPH:24.600 C++
VKPH:22.200 A++
E540 Halberd
A+
Kills:952
V. Kills:620 153%
Deaths:147
KDR:6.476
Accuracy:56.365% A+
KPH:34.700 B+
VKPH:22.600 A+
Enforcer ML85
A+
Kills:721
V. Kills:571 126%
Deaths:115
KDR:6.270
Accuracy:51.977% A
KPH:32.500 B**
VKPH:25.800 A+
C85 Canister
C+
Kills:207
V. Kills:13 N/A
Deaths:16
KDR:12.938
Accuracy:41.479% B
KPH:62.800 C
VKPH:3.900 C+
Titan-150 HEAT
D-
Kills:109
V. Kills:53 202%
Deaths:52
KDR:2.096
Accuracy:46.636% C+
KPH:12.200 D--
VKPH:5.900 D-
Kills:3,296 (1,416 + 1,880)
Deaths:817
KDR:4.034
VKDR:2.979
Vehicle Kills:2,434
Kill Difference:2,479
Playtime:114.918 hours
Usage:3%
Score:3.597m
Score/min:522
Driving Accuracy:46.636%
Gunner Accuracy:41.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,400
V. Kills:117 N/A
Deaths:170
KDR:14.118
Accuracy:54.090% B+
KPH:138 B+
VKPH:6.700 C
M96 Mjolnir-H
A
Kills:1,224
V. Kills:1,259 97%
Deaths:231
KDR:5.299
Accuracy:70.450% A**
KPH:47.700 C+
VKPH:49 A
E540 Halberd-H
C**
Kills:1,181
V. Kills:680 173%
Deaths:216
KDR:5.468
Accuracy:66.415% A
KPH:40.500 C+
VKPH:23.300 C**
M12 Kobalt-H
B++
Kills:328
V. Kills:17 N/A
Deaths:16
KDR:20.500
Accuracy:29.863% A+
KPH:125.800 C++
VKPH:6.500 B++
M20 Basilisk-H
B+
Kills:314
V. Kills:50 N/A
Deaths:29
KDR:10.828
Accuracy:47.376% C++
KPH:90.300 B+
VKPH:14.400 C+
M40 Fury-H
B*
Kills:278
V. Kills:59 463%
Deaths:26
KDR:10.692
Accuracy:59.454% A*
KPH:99 C**
VKPH:21 B*
Enforcer ML65-H
C++
Kills:209
V. Kills:175 119%
Deaths:59
KDR:3.542
Accuracy:65.491% B*
KPH:35.400 C++
VKPH:29.700 C++
Kills:5,934 (0 + 5,934)
Deaths:747
KDR:7.944
VKDR:3.155
Vehicle Kills:2,357
Kill Difference:5,187
Playtime:87.061 hours
Usage:2%
Score:2.249m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:65.491%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:418
V. Kills:59 N/A
Deaths:88
KDR:4.750
Accuracy:44.512% B**
KPH:58.400 B+
VKPH:8.200 C+
M40 Fury
A++
Kills:294
V. Kills:50 N/A
Deaths:63
KDR:4.667
Accuracy:51.546% A++
KPH:47.500 C
VKPH:8.100 C-
M12 Kobalt
A++
Kills:156
V. Kills:2 N/A
Deaths:15
KDR:10.400
Accuracy:25.672% A++
KPH:80.300 B+
VKPH:1 D--
M20 Basilisk
C+
Kills:154
V. Kills:62 244%
Deaths:74
KDR:2.081
Accuracy:40.973% B+
KPH:18.700 C+
VKPH:7.500 C+
M60-G Bulldog
B++
Kills:123
V. Kills:32 373%
Deaths:41
KDR:3
Accuracy:49.048% A+
KPH:33.200 C*
VKPH:8.600 B++
M20 Basilisk
C**
Kills:99
V. Kills:42 230%
Deaths:49
KDR:2.020
Accuracy:40.103% C**
KPH:19.600 C+
VKPH:8.300 C+
M12 Kobalt
B+
Kills:75
V. Kills:3 N/A
Deaths:9
KDR:8.333
Accuracy:23.318% A
KPH:79.600 C**
VKPH:3.200 B+
Kills:1,319 (0 + 1,319)
Deaths:339
KDR:3.891
VKDR:0.737
Vehicle Kills:250
Kill Difference:980
Playtime:33.237 hours
Usage:1%
Score:0.750m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:23.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:63
V. Kills:4 N/A
Deaths:55
KDR:1.145
Accuracy:35.714% D
KPH:13.300 D-
VKPH:0.800 D-
M40 Fury-F
B**
Kills:60
V. Kills:7 N/A
Deaths:88
KDR:0.682
Accuracy:61.410% B**
KPH:15.200 C-
VKPH:1.800 D--
Kills:123 (123 + 0)
Deaths:143
KDR:0.860
VKDR:0.077
Vehicle Kills:11
Kill Difference:20
Playtime:8.699 hours
Usage:0%
Score:0.054m
Score/min:103
Driving Accuracy:61.410%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:131
V. Kills:7 N/A
Deaths:11
KDR:11.909
Accuracy:33.615% C+
KPH:77.300 C++
VKPH:4.100 D
Kills:131 (0 + 131)
Deaths:11
KDR:11.909
VKDR:0.636
Vehicle Kills:7
Kill Difference:120
Playtime:1.694 hours
Usage:0%
Score:0.048m
Score/min:472
Piloting Accuracy:N/A%
Gunner Accuracy:33.615%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 22,24422,01410,9282.014C+0.5333.403%A++34.678%A71.1B**N/A213309.6h9.1B+27.3B++
NC6A GODSAW 10,99110,8615,7261.897C+0.4134.444%B**34.601%B**80.3B*1C++269135.2h8C++23.2B++
GD-22S 10,11810,0315,2131.924B0.4433.15%A*35.37%A++70.7A+N/A261141.9h9.3B*28.1B*
NC6 Gauss SAW 3,9573,9242,6271.494B0.0131.047%A*28.084%B*56.1AN/A31069.9h8.4B++27.1B*
NC05 Jackhammer 2,8162,8062,3201.209C+0.2751.392%B**13.934%C+37.4C+N/A21675.1h4.3B+8.3B+
AF-4 Cyclone 2,6562,6442,0501.29C++0.1929.011%B++15.734%C-38.6C**N/A18968.5h9.6B+33.2B+
EM6 2,4652,4542,1241.155C+0.3327.093%B**23.187%C+46.1C**N/A19453.2h10.1B+37.4B+
C85 Canister-H 2,5172,40017014.118C++12.6454.09%B+13.958%B++137.9B+6.7C39017.4h4.3B*7.9B*
NS-15M AE 1,9151,9001,3231.436C0.0529.574%B*29.421%C**57.9C*N/A23632.8h11.6C++39.2B+
Reaper DMR 1,7381,7181,3661.258C+0.2232.674%A+27.416%B+49.5B++N/A19534.7h9B+27.7B++
AC-X11 1,5071,5021,6000.939C+0.5428.823%B*19.374%C-34.9B+N/A25443h9.7C**33.5B+
Sticky Grenade 1,4201,41411414N/A1,412.5265.862%A+N/A1414B*6D77321h1.5B++2.3B++
Warden 1,3511,3341,2511.066C++0.4239.058%A*34.333%A+27.6B+N/A9548.3h7.9B+20.4B*
Titan-150 AP 2,4841,3074872.684C1.2060.988%A2.372%C24.6C++22.2A++57953.1h6C9.9C++
MANA Anti-Personnel Turret 1,3031,2975682.283N/A0.8028.956%UN/A12970U60U45720500.1h17.8T*61.6T*
NS "Heatwave" Decimator 1,9561,2887331.757C++0.2764.894%B1.242%C--57B++29.6B**32122.6h3.5B+5.4B+
NC6S Gauss SAW S 1,2761,2581,0391.211C+0.2726.978%B++21.542%C49.7C*N/A23925.3h11.3C+42C**
Blitz GD-10 1,2471,2461,1621.072C++0.4129.382%B**12.681%D34.9BN/A23735.7h12.6B++42.8B++
NS-44 Commissioner 1,2421,2401,4040.883C+0.6046.256%A17.5%D38.5C**N/A18032.2h3.4B+7.3B++
NS-15M2 1,2351,2245202.354B+0.8734.065%A*35.049%A78.5A+N/A23815.6h11.1B+32.5B*
M96 Mjolnir-H 2,4831,2242315.299B+3.8270.45%A**N/A47.6C+49A55325.7h39C+55.3B++
LA39 Bruiser 1,2251,2181,0491.161C+0.3273.555%B**11.412%D33.7CN/A19236.1h2.5C+3.3B+
EM1 1,2171,2159161.326C++0.1628.54%A30.617%A47.5B+N/A17625.6h11.3C**39.7B++
GD-66 Claw 1,2191,2131,1761.031C+0.4572.122%B**10.8%D40C+N/A21130.3h2.7C+3.7B+
AF-4A Bandit AE 1,2231,2085902.047B+0.5636.765%A*32.947%B*88.8A++1.1B++21613.6h9B++24.4B**
Gauss Compact Burst 1,2391,2046251.926C++0.4440.815%M37.625%A++68.4B**2M*25817.6h10.9C*26.7B+
AF-4AE Cyclone 1,2121,2045782.083B+0.6035.26%A+29.07%B+81.4B++N/A21114.8h9.4C*26.5B+
AF-23 Grinder 1,2061,1965962.007C+0.5243.955%B++15.719%C+28.8CN/A15441.5h8.6D-19.6C++
Gauss Prime 1,2241,1907841.518C+0.0436.169%A**33.109%A74.8A+2.1M**20315.9h9.7B++26.8B**
GR-22 1,2221,1887121.669B0.1934.905%A*28.704%A67.5A++1.9S30017.6h10.8B**31B**
NSX-P Tanto 1,2031,1866511.822B**0.3437.863%A**35.582%A+63.4A++N/A17018.7h11.3B*29.9B**
NS-11CP 1,1921,1839271.276C0.2130.198%B18.935%D42.6CN/A11527.8h11.5C*38.2B
Tempest 1,1921,1831,0291.15C0.3328.2%B16.822%D51.9C*N/A26622.8h10.4C+37C++
E540 Halberd-H 1,8611,1812165.468C+3.9966.415%A1.439%C-40.4C+23.3C**34929.2h6.4C+9.6B+
NS-11A "Heatwave" 1,1991,1796131.923C**0.4438.172%A*34.69%B**79.7A++1.4B**28114.8h11.7B++30.5B**
Gauss Compact S 1,2021,1798191.44B+0.0436.149%A**32.061%A*49.7A*1A15423.7h10.2C**28.2B++
Gauss Rifle Burst 1,1941,1788531.381C+0.1035.968%A++31.494%B+47.1C*N/A13725h10.4B+29B*
AF-18 Stalker AE 1,1921,1786141.919C+0.4436.683%A42.105%A++82.4B**1B+17914.3h10.1B*27.6B**
GD Guardian 1,1991,1786611.782C+0.3044.511%A*47.963%A*71.8B*1.3A*15516.4h5.9B*13.2A
AF-19 Mercenary 1,1781,1771,3650.862C++0.6224.782%B+18.522%C-20.7C++N/A16756.8h11.3B+45.5B+
MGR-S1 Gladius 1,1891,1754992.355B++0.8742.402%M+26.638%B++110.8M+1.3A++38010.6h8.5B++20.2B**
GR-22AE 1,1901,1747121.649C+0.1735.233%A+25.213%C+58.4BN/A15120.1h11.3B+32B*
MGR-L1 Promise 1,1811,1745002.348B++0.8739.494%M++33.986%A95.4A*N/A41412.3h10.9B*27.7B**
NC1 Gauss Rifle 1,1841,1739791.198C*0.2829.419%A30.179%A+38.7B**N/A21630.3h10.1B**34.2B**
NC12 Sweeper 1,1841,1728501.379C**0.1059.89%A++15.102%B+63AN/A23818.6h4.3C**7.1B*
GD-7F 1,1721,1691,5990.731C0.7524.384%C+22.926%B+15.2DN/A10076.9h13.7C++56.2C++
NC9 A-Tross 1,1821,1699291.258C+0.2231.09%A30.71%B**49.5B++N/A14323.6h8.4B*27.2B*
NC05 Jackhammer AE 1,1841,1698051.452C+0.0353.882%B++14.97%C52.2C+N/A12822.4h4.5C++8.3B+
AF-18 Stalker 1,1821,1686051.931B++0.4536.736%A++35.788%A*54.1B**N/A15221.6h11.2B+30.5B*
LA8 Rebel 1,1681,1658491.372B+0.1144.74%A++38.455%A*86.9MN/A24713.4h5.2B++11.5C*
NS-357 Underboss 1,1701,1659701.201C**0.2847.543%A+20.172%C+55B+N/A18621.2h3.3B**6.8B*
AF-4A Bandit 1,1781,1641,2190.955C0.5327.574%B+21.564%C+34.1C+N/A18434.1h10.9C++39.7B
LA3 Desperado 1,1681,1639861.18C**0.3036.657%A40.413%M*69.2A+N/A20116.8h7.6B++20.7C**
AF-8 RailJack 1,1641,1637561.538C0.0644.401%B**76.87%C*30.6B+N/A16538h1.9B*4.4B*
SAS-R 1,1671,1627771.495C0.0145.689%B**74.182%B+46.1B+N/A27725.2h1.9B++4.2B*
NS-11C 1,1661,1621,2410.936C+0.5527.354%B++22.117%B+19CN/A12561.1h13.4B48.9B+
Carnage AR 1,1701,1619811.183C+0.3029.348%B**22.136%C**43.3B++N/A24426.8h12.1B+41.4B++
MKV Suppressed 1,1621,1611,3680.849C0.6325.54%C+15.159%D34.1C++N/A15934h14.6C++57C++
NS-7 PDW 1,1631,1611,2640.919C+0.5628.058%B++11.886%D--38.4B+N/A23130.2h13.8B49.3B+
Impetus 1,1681,1618761.325C0.1644.683%A++37.554%B**35.6C+N/A13732.6h4.3B+9.7B*
Mauler S6 1,1631,1601,2550.924C++0.5649.044%B**10.604%D--24.5C+N/A13947.3h4.4B+9B++
NS-30 Vandal 1,1711,1598821.314C0.1744.122%A++28.128%C*49.3B+N/A24523.5h5.1B+11.6B*
AF-6 Shadow 1,1601,1591,0861.067C--0.4242.941%A+19.672%D-31.6CN/A20136.7h5.1B+11.9B*
Razor GD-23 1,1761,1581,1051.048C++0.4332.093%A+29.793%A++28.7C**N/A15640.4h10.6B++32.9B++
NS Baron G5AE 1,1661,1588771.32C+0.1653.402%B++12.608%C--48.3C*N/A14424h4.2C*7.9C++
19A Fortuna 1,1701,1581,1211.033C0.4527.5%C**26.598%B**48.3B+N/A21924h10.4C+37.9C++
NS-11A 1,1661,1578821.312C++0.1729.727%B**27.226%B*49B**N/A18023.6h10.7B**36B**
NS-11P 1,1681,1571,0121.143C+0.3430.413%A++25.583%B**47.2B**N/A18724.5h12B++39.5B*
AF-23 Grinder 1,1641,1565961.94C+0.4641.026%B++13.495%C27.9CN/A15441.5h8.3D--20.3C+
Hawk GD-68 1,6431,0191,8980.537C0.9576.244%A++3.435%B17.8C++10.9C++24357.1h7.6C**9.9B*
Frag Grenade 1,0291,01611016N/A1,014.5256.917%A+N/A635B++8.1C++33311.6h3.2B+5.7B*
NS Decimator 1,3819711,8480.525D0.9671.569%A2.163%C+31C+13.1C47031.3h4.8C++6.7B+
E540 Halberd 1,5729521476.476C+4.9956.365%A+2.311%C--34.6B+22.5A+46627.5h5.8C++10.2B++
C-4 1,3179377291.285C+0.2024.52%C+N/A41.6D-16.9D-72622.5h1.4C*5.6C**
NCM2 Falcon 1,1438126681.216C++0.2750.229%B**5.542%C**18.9B++7.7A20242.9h7.4B*14.8B*
LA80 7257222852.533C1.0543.788%B+82.964%B+35.9C+N/A12320.1h2B4.6B+
Enforcer ML85 1,2927211156.27B4.7951.977%A2.08%C+32.5B**25.7A+51222.2h11.2B+21.6B**
Gauss Rifle S 7417154671.531B+0.0540.898%M*36.504%A*69.4A*2.5S21210.3h10.4B+25.3B**
NS-44 Commissioner AE 7067026951.01C+0.4747.089%B++19.516%D44.2C+N/A11015.9h3.3C**6.9B+
AF-34 Mattock 6856752322.909C+1.4342.302%B**16.296%C+54.9B++N/A27412.3h6.1C+14.4B+
AF-57 Piston 6736643761.766B+0.2857.82%A++18.072%B**91M1.2B++3517.3h4.1B+7.1B++
AF-34 Mattock 6676572322.832C+1.3545.748%B**18.113%C++53.4B*N/A27112.3h6.8C+14.8B+
Breaker Rocket Pods 541486608.1C++6.6260.734%A+1.44%B+194.4A++22B++13252.5h11.8B++19.5B++
NCM2 Falcon 7174776670.715C0.7753.808%B**4.612%C+11.1C+5.6C*13842.8h13.5B25.1B++
Anti-Vehicle Grenade 5154691469N/A467.5265.946%A++N/A521.1B++51.1D43050.9h4.1B*6.2B**
M40 Fury 477418884.75C3.2744.512%B**N/A58.1B+8.2C+4887.2h10.3B+23.2B*
Shrike 6384103531.161B*0.3265.377%B**N/A38A21.1A83910.8h6.2C**9.5B+
NS-44L Blackhand 3843784160.909C+0.5749.85%B*34.921%C--32.6B+N/A14911.6h4.4C++8.8B+
MGR-M1 Bishop 3803681851.989C**0.5154.442%M*44.565%A++73.6A*2.4M**2575h6B+11B**
M30 Mustang AH 3873673251.129C-0.3555.269%C+1.09%C26.2D1.4D--13914h6.4B+11.6B+
NS-AM7 Archer 4093596790.529C++0.9565.82%B**34.54%A++14.4A++2C10424.9h9.4B*14.3B**
Tank Mine 5993334140.804D-0.6865.36%A**N/A45.6D*36.4D-11247.3h3.3F--5.1B++
M12 Kobalt-H 3453281620.5C++19.0229.863%A+14.939%C126.2C++6.5B++3242.6h15.5C++51.8B++
M20 Basilisk-H 3643142910.828A9.3547.376%C++7.006%C**89.7B+14.3C+4213.5h33B*69.7B**
Mag-Cutter 54330836,6590.008C-1.4745.001%A2.922%D0.3CN/A21178.8h5.2F11.6C++
M40 Fury 344294634.667C3.1851.546%A++N/A47.4C8.1C-4626.2h11.5B22.2B*
Bouncing Betty 2942941152.557C-1.0769.68%M+N/A98C--N/A6863h2.1C--3B**
MGR-L1 Promise AE 294285972.938B1.4642.014%M+42.105%A+123.9A*3.9M**2492.3h10.5B++25B**
M40 Fury-H 3372782610.692C+9.2159.454%A*1.079%C99.3C**21.1B*4082.8h9.7C16.3B+
MANA Anti-Vehicle Turret 4322463490.705C0.7856.4%U4.472%B+2460C1860B*3401430.1h8.6C++15.2B*
L100 Python HEAT 343242753.227C1.7466.998%A++2.066%C-47.5B**19.8A++6175.1h5B+7.5B**
NSX Masamune 3302332011.159B+0.3272.541%A++N/A44B++18.3B+2595.3h9.9B13.6B+
Enforcer ML65-H 384209593.542C+2.0665.491%B*1.914%C+35.4C++29.7C++4865.9h15.6C*23.9B+
C85 Canister 2202071612.938C+11.4641.479%B8.696%D*62.7C3.9C+4353.3h7.5C++18B
M60-A Bulldog 190169344.971C+3.4937.482%C**N/A34.5C+4.3C-3914.9h4.7B++12.5B++
M12 Kobalt 1581561510.4C+8.9225.672%A++13.462%D--82.1B+1.1D-3821.9h13.8B**53.7B*
M20 Basilisk 216154742.081C0.6040.973%B+4.545%D18.6C+7.5C+2728.3h75.3C**183.7B++
Hardlight Dagger 16214538,7500.004D1.4826.885%C+2.759%D0.1C-N/A01132.4h2.4C+9.1C*
C150 Dalton 212139482.896C-1.4154.12%AN/A24C-12.6D-6095.8h7.2D*13.4C+
CAS 14-E 1381311111.909C+10.4333.615%C+N/A77.1C++4.1D4721.7h24B+71.4B+
Spear Anti-Vehicle Phalanx Turret 204125333.788C--2.3141.602%C+3.2%C--29.8C--18.8C6214.2h7.3B17.5B+
M60-G Bulldog 155123413C1.5249.048%A+1.626%D-33.2C*8.6B++3753.7h6.3B+12.8B*
NSX Naginata 120120671.791B+0.3132.873%A*35%B**57.1B++N/A3262.1h8.9B*27.2B*
Soldier Soaker 110110661.667B+0.1847.282%A+20%B++100A++N/A3901.1h5.2B+11B**
Titan-150 HEAT 162109522.096C-0.6146.636%C+3.67%B+12.2D--6D4128.9h4.6B10B+
M20 Basilisk 14199492.02C-0.5440.103%C**4.04%D19.4C+8.2C+2745.1h75.8C*189.1B+
AP30 Shredder 13593224.227C+2.7426.091%C--5.376%M25.8C+11.7D5783.6h65.8B+252.1C**
M20 Mustang 220903370.267C--1.2228.84%C1.111%D3.6D-5.1D11425.3h228.9D**793.7D**
M60-A Bulldog 9688165.5C4.0247.839%C*4.545%A++18.7D1.7D1694.7h5.5C*11.6B
AF-41 Hacksaw 8483342.441C+0.9650.771%A*15.663%C**51.9A+N/A5081.6h9.1D--18B+
NS Annihilator 165802270.352D1.1382.549%B+N/A9.2C9.8B+3448.7h11.2C*13.5B
M12 Kobalt 787598.333C--6.8523.318%A16%D83.3B+3.3B+4050.9h17B72.9B+
AF-41 Hacksaw 6969342.029C+0.5555.114%A*17.391%B+43.1B*N/A5261.6h11.9F-21.5C**
Carver 796915,3970.004C1.4833.625%B+4.348%F0.2DN/A1392.4h2.2D*6.6C++
S12 Renegade 6763551.145C0.3435.714%D3.175%C--13.4D-N/A754.7h2.9B+8.2C++
M60-A Bulldog 6860183.333C-1.8551.961%B++5%A*12.2D-1.6D1194.9h8D*15.3C+
M40 Fury-F 6760880.682C0.8061.41%B**1.667%B*15C-1.8D--1364h10.5C*17B+
MAX Punch 87591,5570.038C-1.4444.844%C+N/A0.6CN/A4100.6h3.2C+7.1C+
L100 Python AP 11058232.522C-1.0467.117%A+N/A27.6C+24.8B**8552.1h7.7C--11.5C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator17244,7054.2h
Medical Kit1,92222,75997.1h
Nanite Revive Grenade01,4290.4h
Nano-Armor Kit1,155848,45159h
Motion Spotter636,3843.1h
Anti-Vehicle MANA Turret1228126.7h
Spawn Beacon3385,36019.2h
AE Medical Applicator493168,23512.3h
AE Nano-Armor Kit430582,57849.6h
Restoration Kit3464,36910.9h
Deconstruction Tool0530h
Ammunition Package2386,57211.5h
Anti-Infantry MANA Turret1202,9034.5h
Snowman Soldier5540.2h
Shield Recharging Field822,1244h
Recon Detection Device31020.2h

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