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Executor Jolly halospud[H] halospud
NC BR 196

KDR: 1.53

Score: 102.8m

Last Seen: Oct 19th, 2019 12:12 PM
- OFFLINE - 3 hour(s)

Prestige 1, Battle Rank 100 (196 total) - New Conglomerate on Cobalt - Outfit Leader of Hydra[H] Hydra
NC outfit on Cobalt

Members: 35
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S NC6 Gauss SAW EM6 NC05 Jackhammer AF-4 Cyclone C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,889,010 MLG Score: 1510
Fun Score: N/A
Cheeseburgers Flipped: 906TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.188%31.19%1035581158128,8191.93841-0.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.97%2.297A*1.545A+-1.528FHEAD ++ (~14.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.622B+9.30.351C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.708%1.273%463121394324362560.38711367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.528%-0.384C--0.292C0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.30.44B30.40.426B59.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.702%2.405%83312131,663427414110.389006118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.232%1.915A++-0.1C+0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++5.80.539B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.662%6.53%3551911978,331358127702.3258301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.469%0.69B+0.514B+0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.784B++11.30.717B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.308%78.393%355412123,235684890.472332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.369%1.552A+0.735B++0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+20.376C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.776%12.959%355512115,9424599511.29202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.064%1.513A+-0.331C-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+3.60.268C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 35
102.8m354.7%566 (34k)440 (26.4k)1.53394181,073118,0441.65516196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216860425.957%26.58%69001:5977

10% Combat Medic30% Engineer39% Heavy Assault8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 4:24 PMJul 9th, 2018 8:26 PMOct 19th, 2019 9:10 AM (2d) (PST)Oct 19th, 2019 9:28 AM (2d) (PST)Oct 19th, 2019 8:12 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7003063940.7740.5050.2062.9340.0531510

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,97218,35323,619463012176326,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3897.6h/162.4d 14,309 48,130 52,393 686k 5,864 12,661 12,342 163.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:27,532
Deaths:13,693
KDR:2.011
Accuracy:33.991% A++
HSR:34.277% B**
NC6A GODSAW
A
Kills:19,773
Deaths:9,576
KDR:2.065
Accuracy:36.304% A
HSR:35.235% B**
GD-22S
A++
Kills:10,201
Deaths:5,303
KDR:1.924
Accuracy:33.222% A++
HSR:35.369% A+
NC6 Gauss SAW
A*
Kills:4,176
Deaths:2,748
KDR:1.520
Accuracy:31.366% A*
HSR:28.640% B*
EM6
A
Kills:3,385
Deaths:2,538
KDR:1.334
Accuracy:29.460% A
HSR:26.913% B+
NS-15M AE
B++
Kills:1,900
Deaths:1,323
KDR:1.436
Accuracy:29.574% B++
HSR:29.421% C*
NC6S Gauss SAW S
B+
Kills:1,258
Deaths:1,039
KDR:1.211
Accuracy:26.978% B+
HSR:21.542% C
MGR-L1 Promise AE
M
Kills:1,228
Deaths:517
KDR:2.375
Accuracy:39.866% M
HSR:39.495% A+
NS-15M2
A++
Kills:1,224
Deaths:520
KDR:2.354
Accuracy:34.065% A++
HSR:35.049% B**
EM1
A
Kills:1,215
Deaths:916
KDR:1.326
Accuracy:28.540% A
HSR:30.617% A
NS-15MP
A++
Kills:1,205
Deaths:492
KDR:2.449
Accuracy:36.562% A++
HSR:39.585% B**
NSX Naginata
M
Kills:1,203
Deaths:500
KDR:2.406
Accuracy:35.776% M
HSR:42.560% A*
NSX-P Naginata
A**
Kills:1,184
Deaths:492
KDR:2.407
Accuracy:35.638% A**
HSR:39.443% A
MGR-L1 Promise
M++
Kills:1,174
Deaths:500
KDR:2.348
Accuracy:39.494% M++
HSR:33.986% A
Kills:76,658
Deaths (as Heavy Assault):40,157
Deaths (to Heavy Assaults):32,702
KDR:1.90896
Kill Difference:36,501
Playtime:1,539.233 hours
Usage:39%
Score:40.442m
Score/min:438
Accuracy (listed only):33.631%
HSR (listed only):33.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:2,644
Deaths:2,050
KDR:1.290
Accuracy:29.011% B++
HSR:15.734% C-
AF-4AE Cyclone
A+
Kills:1,818
Deaths:935
KDR:1.944
Accuracy:36.176% A+
HSR:30.088% B++
AC-X11
B*
Kills:1,600
Deaths:1,667
KDR:0.960
Accuracy:29.326% B*
HSR:20.250% C
Blitz GD-10
B**
Kills:1,246
Deaths:1,162
KDR:1.072
Accuracy:29.382% B**
HSR:12.681% D
LA39 Bruiser
B**
Kills:1,218
Deaths:1,049
KDR:1.161
Accuracy:73.555% B**
HSR:11.412% D
GD-66 Claw
B**
Kills:1,213
Deaths:1,176
KDR:1.031
Accuracy:72.122% B**
HSR:10.800% D
AF-19 Mercenary
B+
Kills:1,208
Deaths:1,386
KDR:0.872
Accuracy:24.953% B+
HSR:19.040% C-
AF-4A Bandit AE
A*
Kills:1,208
Deaths:590
KDR:2.047
Accuracy:36.765% A*
HSR:32.947% B**
Gauss Compact Burst
M
Kills:1,204
Deaths:625
KDR:1.926
Accuracy:40.815% M
HSR:37.625% A++
NSX-P Tanto
A**
Kills:1,186
Deaths:651
KDR:1.822
Accuracy:37.863% A**
HSR:35.582% A+
NSX Tanto
A*
Kills:1,183
Deaths:610
KDR:1.939
Accuracy:38.344% A*
HSR:36.856% A++
NS-11CP
C**
Kills:1,183
Deaths:927
KDR:1.276
Accuracy:30.198% C**
HSR:18.935% D
Tempest
B
Kills:1,183
Deaths:1,029
KDR:1.150
Accuracy:28.200% B
HSR:16.822% D
AF-57 Piston
A++
Kills:1,179
Deaths:655
KDR:1.800
Accuracy:59.624% A++
HSR:16.964% B*
Gauss Compact S
A**
Kills:1,179
Deaths:819
KDR:1.440
Accuracy:36.149% A**
HSR:32.061% A*
MGR-S1 Gladius
M+
Kills:1,175
Deaths:499
KDR:2.355
Accuracy:42.402% M+
HSR:26.638% B++
NC12 Sweeper
A++
Kills:1,172
Deaths:850
KDR:1.379
Accuracy:59.890% A++
HSR:15.102% B+
AF-4A Bandit
B+
Kills:1,172
Deaths:1,234
KDR:0.950
Accuracy:27.633% B+
HSR:21.672% C+
GD-7F
B+
Kills:1,169
Deaths:1,599
KDR:0.731
Accuracy:24.384% C+
HSR:22.926% B+
NS-11C
B++
Kills:1,162
Deaths:1,241
KDR:0.936
Accuracy:27.354% B++
HSR:22.117% B+
NS-7 PDW
B++
Kills:1,161
Deaths:1,264
KDR:0.919
Accuracy:28.058% B++
HSR:11.886% D--
MKV Suppressed
C+
Kills:1,161
Deaths:1,368
KDR:0.849
Accuracy:25.540% C+
HSR:15.159% D
Mauler S6
B*
Kills:1,160
Deaths:1,255
KDR:0.924
Accuracy:49.044% B*
HSR:10.604% D--
19A Fortuna
B**
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:27.500% C*
HSR:26.598% B**
NS Baron G5AE
B++
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:53.402% B++
HSR:12.608% C--
Razor GD-23
A++
Kills:1,158
Deaths:1,105
KDR:1.048
Accuracy:32.093% A+
HSR:29.793% A++
MGR-C1 Charger
A++
Kills:800
Deaths:528
KDR:1.515
Accuracy:36.633% A++
HSR:33.250% A
Kills:34,058
Deaths (as Light Assault):28,272
Deaths (to Light Assaults):19,920
KDR:1.20465
Kill Difference:5,786
Playtime:189.349 hours
Usage:5%
Score:4.376m
Score/min:385
Accuracy (listed only):38.386%
HSR (listed only):22.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:2,644
Deaths:2,050
KDR:1.290
Accuracy:29.011% B++
HSR:15.734% C-
Reaper DMR
A+
Kills:1,881
Deaths:1,471
KDR:1.279
Accuracy:33.440% A+
HSR:28.230% B+
AF-4AE Cyclone
A+
Kills:1,818
Deaths:935
KDR:1.944
Accuracy:36.176% A+
HSR:30.088% B++
Gauss Rifle Burst
A++
Kills:1,359
Deaths:946
KDR:1.437
Accuracy:36.391% A++
HSR:32.082% B+
Blitz GD-10
B**
Kills:1,246
Deaths:1,162
KDR:1.072
Accuracy:29.382% B**
HSR:12.681% D
Gauss Rifle S
M++
Kills:1,225
Deaths:812
KDR:1.509
Accuracy:40.522% M++
HSR:38.612% A**
LA39 Bruiser
B**
Kills:1,218
Deaths:1,049
KDR:1.161
Accuracy:73.555% B**
HSR:11.412% D
GD-66 Claw
B**
Kills:1,213
Deaths:1,176
KDR:1.031
Accuracy:72.122% B**
HSR:10.800% D
Gauss Prime
A**
Kills:1,190
Deaths:784
KDR:1.518
Accuracy:36.169% A**
HSR:33.109% A
GR-22
A*
Kills:1,188
Deaths:712
KDR:1.669
Accuracy:34.905% A*
HSR:28.704% A
Tempest
B
Kills:1,183
Deaths:1,029
KDR:1.150
Accuracy:28.200% B
HSR:16.822% D
NS-11A "Heatwave"
A*
Kills:1,179
Deaths:613
KDR:1.923
Accuracy:38.172% A*
HSR:34.690% B**
AF-57 Piston
A++
Kills:1,179
Deaths:655
KDR:1.800
Accuracy:59.624% A++
HSR:16.964% B*
NC1 Gauss Rifle
A
Kills:1,176
Deaths:988
KDR:1.190
Accuracy:29.429% A
HSR:30.102% A
MGR-S1 Gladius
M+
Kills:1,175
Deaths:499
KDR:2.355
Accuracy:42.402% M+
HSR:26.638% B++
GR-22AE
A+
Kills:1,174
Deaths:712
KDR:1.649
Accuracy:35.233% A+
HSR:25.213% C+
NC12 Sweeper
A++
Kills:1,172
Deaths:850
KDR:1.379
Accuracy:59.890% A++
HSR:15.102% B+
NC9 A-Tross
B**
Kills:1,169
Deaths:929
KDR:1.258
Accuracy:31.090% B**
HSR:30.710% B*
Carnage AR
B*
Kills:1,161
Deaths:981
KDR:1.183
Accuracy:29.348% B*
HSR:22.136% C++
NS-7 PDW
B++
Kills:1,161
Deaths:1,264
KDR:0.919
Accuracy:28.058% B++
HSR:11.886% D--
MKV Suppressed
C+
Kills:1,161
Deaths:1,368
KDR:0.849
Accuracy:25.540% C+
HSR:15.159% D
Mauler S6
B*
Kills:1,160
Deaths:1,255
KDR:0.924
Accuracy:49.044% B*
HSR:10.604% D--
NS Baron G5AE
B++
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:53.402% B++
HSR:12.608% C--
NS-11P
A+
Kills:1,157
Deaths:1,012
KDR:1.143
Accuracy:30.413% A+
HSR:25.583% B**
NS-11A
B**
Kills:1,157
Deaths:882
KDR:1.312
Accuracy:29.727% B**
HSR:27.226% B++
Kills:32,504
Deaths (as Combat Medic):25,011
Deaths (to Combat Medics):14,487
KDR:1.29959
Kill Difference:7,493
Playtime:394.724 hours
Usage:10%
Score:9.479m
Score/min:400
Accuracy (listed only):39.650%
HSR (listed only):22.516%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,600
Deaths:1,667
KDR:0.960
Accuracy:29.326% B*
HSR:20.250% C
Warden
A*
Kills:1,334
Deaths:1,251
KDR:1.066
Accuracy:39.058% A*
HSR:34.333% A+
LA39 Bruiser
B**
Kills:1,218
Deaths:1,049
KDR:1.161
Accuracy:73.555% B**
HSR:11.412% D
GD-66 Claw
B**
Kills:1,213
Deaths:1,176
KDR:1.031
Accuracy:72.122% B**
HSR:10.800% D
AF-19 Mercenary
B+
Kills:1,208
Deaths:1,386
KDR:0.872
Accuracy:24.953% B+
HSR:19.040% C-
AF-4A Bandit AE
A*
Kills:1,208
Deaths:590
KDR:2.047
Accuracy:36.765% A*
HSR:32.947% B**
Gauss Compact Burst
M
Kills:1,204
Deaths:625
KDR:1.926
Accuracy:40.815% M
HSR:37.625% A++
NSX-P Tanto
A**
Kills:1,186
Deaths:651
KDR:1.822
Accuracy:37.863% A**
HSR:35.582% A+
NSX Tanto
A*
Kills:1,183
Deaths:610
KDR:1.939
Accuracy:38.344% A*
HSR:36.856% A++
NS-11CP
C**
Kills:1,183
Deaths:927
KDR:1.276
Accuracy:30.198% C**
HSR:18.935% D
AF-57 Piston
A++
Kills:1,179
Deaths:655
KDR:1.800
Accuracy:59.624% A++
HSR:16.964% B*
Gauss Compact S
A**
Kills:1,179
Deaths:819
KDR:1.440
Accuracy:36.149% A**
HSR:32.061% A*
GD Guardian
A*
Kills:1,178
Deaths:661
KDR:1.782
Accuracy:44.511% A*
HSR:47.963% A*
NC12 Sweeper
A++
Kills:1,172
Deaths:850
KDR:1.379
Accuracy:59.890% A++
HSR:15.102% B+
AF-4A Bandit
B+
Kills:1,172
Deaths:1,234
KDR:0.950
Accuracy:27.633% B+
HSR:21.672% C+
GD-7F
B+
Kills:1,169
Deaths:1,599
KDR:0.731
Accuracy:24.384% C+
HSR:22.926% B+
NS-11C
B++
Kills:1,162
Deaths:1,241
KDR:0.936
Accuracy:27.354% B++
HSR:22.117% B+
Mauler S6
B*
Kills:1,160
Deaths:1,255
KDR:0.924
Accuracy:49.044% B*
HSR:10.604% D--
19A Fortuna
B**
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:27.500% C*
HSR:26.598% B**
NS Baron G5AE
B++
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:53.402% B++
HSR:12.608% C--
Razor GD-23
A++
Kills:1,158
Deaths:1,105
KDR:1.048
Accuracy:32.093% A+
HSR:29.793% A++
MGR-C1 Charger
A++
Kills:800
Deaths:528
KDR:1.515
Accuracy:36.633% A++
HSR:33.250% A
MGR-M1 Bishop
M*
Kills:404
Deaths:213
KDR:1.897
Accuracy:54.326% M*
HSR:43.564% A++
Kills:26,586
Deaths (as Engineer):22,090
Deaths (to Engineers):19,199
KDR:1.20353
Kill Difference:4,496
Playtime:1,170.474 hours
Usage:30%
Score:32.861m
Score/min:468
Accuracy (listed only):41.545%
HSR (listed only):25.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:2,644
Deaths:2,050
KDR:1.290
Accuracy:29.011% B++
HSR:15.734% C-
AF-4AE Cyclone
A+
Kills:1,818
Deaths:935
KDR:1.944
Accuracy:36.176% A+
HSR:30.088% B++
Blitz GD-10
B**
Kills:1,246
Deaths:1,162
KDR:1.072
Accuracy:29.382% B**
HSR:12.681% D
NS-44 Commissioner
A
Kills:1,240
Deaths:1,404
KDR:0.883
Accuracy:46.256% A
HSR:17.500% D
Tempest
B
Kills:1,183
Deaths:1,029
KDR:1.150
Accuracy:28.200% B
HSR:16.822% D
AF-18 Stalker AE
A+
Kills:1,178
Deaths:614
KDR:1.919
Accuracy:36.683% B**
HSR:42.105% A+
MGR-S1 Gladius
M+
Kills:1,175
Deaths:499
KDR:2.355
Accuracy:42.402% M+
HSR:26.638% B++
AF-18 Stalker
A*
Kills:1,168
Deaths:605
KDR:1.931
Accuracy:36.736% A++
HSR:35.788% A*
NS-357 Underboss
A
Kills:1,165
Deaths:970
KDR:1.201
Accuracy:47.543% A
HSR:20.172% C
LA3 Desperado
M*
Kills:1,165
Deaths:988
KDR:1.179
Accuracy:36.659% A
HSR:40.429% M*
LA8 Rebel
A*
Kills:1,165
Deaths:849
KDR:1.372
Accuracy:44.740% A++
HSR:38.455% A*
AF-8 RailJack
B**
Kills:1,163
Deaths:756
KDR:1.538
Accuracy:44.401% B**
HSR:76.870% C*
SAS-R
B**
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:45.689% B**
HSR:74.182% B+
Impetus
A++
Kills:1,161
Deaths:876
KDR:1.325
Accuracy:44.683% A++
HSR:37.554% B**
NS-7 PDW
B++
Kills:1,161
Deaths:1,264
KDR:0.919
Accuracy:28.058% B++
HSR:11.886% D--
MKV Suppressed
C+
Kills:1,161
Deaths:1,368
KDR:0.849
Accuracy:25.540% C+
HSR:15.159% D
NS-30 Vandal
A++
Kills:1,159
Deaths:882
KDR:1.314
Accuracy:44.122% A++
HSR:28.128% C++
AF-6 Shadow
A+
Kills:1,159
Deaths:1,086
KDR:1.067
Accuracy:42.941% A+
HSR:19.672% D--
NS-45 Pilot
A++
Kills:888
Deaths:772
KDR:1.150
Accuracy:41.840% A++
HSR:36.036% B**
LA80
B+
Kills:722
Deaths:285
KDR:2.533
Accuracy:43.829% B+
HSR:82.964% B+
NS-44 Commissioner AE
B++
Kills:702
Deaths:695
KDR:1.010
Accuracy:47.089% B++
HSR:19.516% D
NS-44L Blackhand
B**
Kills:378
Deaths:416
KDR:0.909
Accuracy:49.850% B**
HSR:34.921% C--
NS-AM7 Archer
A*
Kills:359
Deaths:679
KDR:0.529
Accuracy:65.820% B**
HSR:34.540% A*
NSX Daimyo
A++
Kills:188
Deaths:65
KDR:2.892
Accuracy:53.986% A++
HSR:96.277% B++
Soldier Soaker
A+
Kills:110
Deaths:66
KDR:1.667
Accuracy:47.282% A+
HSR:20% B**
Kills:26,620
Deaths (as Infiltrator):21,092
Deaths (to Infiltrators):17,331
KDR:1.26209
Kill Difference:5,528
Playtime:300.648 hours
Usage:8%
Score:7.336m
Score/min:407
Accuracy (listed only):41.557%
HSR (listed only):35.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:1,196
Deaths:596
KDR:2.007
Accuracy:43.955% B+
HSR:15.719% C
AF-23 Grinder
B+
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:41.026% B+
HSR:13.495% C
NCM2 Falcon
B**
Kills:812
Deaths:668
KDR:1.216
Accuracy:50.229% B**
HSR:5.542% C**
AF-34 Mattock
B*
Kills:775
Deaths:255
KDR:3.039
Accuracy:41.436% B*
HSR:17.032% C++
AF-34 Mattock
B*
Kills:741
Deaths:255
KDR:2.906
Accuracy:44.975% B*
HSR:18.219% C++
NCM2 Falcon
B**
Kills:477
Deaths:667
KDR:0.715
Accuracy:53.808% B**
HSR:4.612% C+
AF-41 Hacksaw
A++
Kills:83
Deaths:34
KDR:2.441
Accuracy:50.771% A++
HSR:15.663% B
AF-41 Hacksaw
A*
Kills:69
Deaths:34
KDR:2.029
Accuracy:55.114% A*
HSR:17.391% B+
Kills:5,309
Deaths (as MAX Suit):1,552.500
Deaths (to MAX Suits):6,766
KDR:3.41965
Kill Difference:3,756.500
Playtime:113.512 hours
Usage:3%
Score:3.621m
Score/min:532
Accuracy (listed only):47.664%
HSR (listed only):13.459%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:486
V. Kills:55 N/A
Deaths:60
KDR:8.100
Accuracy:60.734% A+
KPH:197.500 A
VKPH:22.400 B+
M30 Mustang AH
C+
Kills:367
V. Kills:20 N/A
Deaths:325
KDR:1.129
Accuracy:55.269% C+
KPH:26.100 D
VKPH:1.400 D--
M20 Mustang
D
Kills:90
V. Kills:130 69%
Deaths:337
KDR:0.267
Accuracy:28.840% C
KPH:3.600 D-
VKPH:5.100 D
Kills:943 (457 + 0)
Deaths:722
KDR:1.306
VKDR:0.284
Vehicle Kills:205
Kill Difference:221
Playtime:41.806 hours
Usage:1%
Score:0.491m
Score/min:196
Piloting Accuracy:28.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:139
V. Kills:73 188%
Deaths:48
KDR:2.896
Accuracy:54.120% A+
KPH:24.100 C--
VKPH:12.600 D-
AP30 Shredder
C
Kills:93
V. Kills:42 216%
Deaths:22
KDR:4.227
Accuracy:26.091% D
KPH:25.700 C
VKPH:11.600 D-
Kills:232 (0 + 232)
Deaths:70
KDR:3.314
VKDR:1.643
Vehicle Kills:115
Kill Difference:162
Playtime:9.389 hours
Usage:0%
Score:0.337m
Score/min:599
Piloting Accuracy:N/A%
Gunner Accuracy:26.091%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:242
V. Kills:101 237%
Deaths:75
KDR:3.227
Accuracy:66.998% A++
KPH:47.200 B**
VKPH:19.700 A++
L100 Python AP
B**
Kills:58
V. Kills:52 109%
Deaths:23
KDR:2.522
Accuracy:67.117% A
KPH:27.500 C
VKPH:24.600 B**
Kills:300 (300 + 0)
Deaths:98
KDR:3.061
VKDR:1.561
Vehicle Kills:153
Kill Difference:202
Playtime:7.242 hours
Usage:0%
Score:0.305m
Score/min:701
Driving Accuracy:67.117%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,312
V. Kills:1,179 111%
Deaths:488
KDR:2.689
Accuracy:61.000% A
KPH:24.700 C+
VKPH:22.200 A++
E540 Halberd
A+
Kills:952
V. Kills:620 153%
Deaths:147
KDR:6.476
Accuracy:56.365% A+
KPH:34.700 B+
VKPH:22.600 A+
Enforcer ML85
A+
Kills:721
V. Kills:571 126%
Deaths:115
KDR:6.270
Accuracy:51.977% A
KPH:32.500 B**
VKPH:25.800 A+
C85 Canister
C*
Kills:207
V. Kills:13 N/A
Deaths:16
KDR:12.938
Accuracy:41.479% C*
KPH:62.800 C+
VKPH:3.900 C
Titan-150 HEAT
D-
Kills:109
V. Kills:53 202%
Deaths:52
KDR:2.096
Accuracy:46.636% C+
KPH:12.200 D--
VKPH:5.900 D-
Kills:3,301 (1,421 + 1,880)
Deaths:818
KDR:4.035
VKDR:2.978
Vehicle Kills:2,436
Kill Difference:2,483
Playtime:114.923 hours
Usage:3%
Score:3.607m
Score/min:523
Driving Accuracy:46.636%
Gunner Accuracy:41.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,403
V. Kills:117 N/A
Deaths:170
KDR:14.135
Accuracy:54.180% C**
KPH:138 B+
VKPH:6.700 C
M96 Mjolnir-H
A
Kills:1,224
V. Kills:1,259 97%
Deaths:231
KDR:5.299
Accuracy:70.450% A**
KPH:47.700 C+
VKPH:49 A
E540 Halberd-H
B
Kills:1,183
V. Kills:680 174%
Deaths:216
KDR:5.477
Accuracy:66.421% A
KPH:40.500 C+
VKPH:23.300 B
M12 Kobalt-H
B++
Kills:328
V. Kills:17 N/A
Deaths:16
KDR:20.500
Accuracy:29.863% A+
KPH:125.800 C*
VKPH:6.500 B++
M20 Basilisk-H
B++
Kills:314
V. Kills:50 N/A
Deaths:29
KDR:10.828
Accuracy:47.376% C++
KPH:90.300 B++
VKPH:14.400 C+
M40 Fury-H
B++
Kills:278
V. Kills:59 463%
Deaths:26
KDR:10.692
Accuracy:59.454% A*
KPH:99 C**
VKPH:21 B++
Enforcer ML65-H
C++
Kills:209
V. Kills:175 119%
Deaths:59
KDR:3.542
Accuracy:65.491% B*
KPH:35.400 C+
VKPH:29.700 C++
Kills:5,939 (0 + 5,939)
Deaths:747
KDR:7.950
VKDR:3.155
Vehicle Kills:2,357
Kill Difference:5,192
Playtime:87.097 hours
Usage:2%
Score:2.258m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:65.491%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:418
V. Kills:59 N/A
Deaths:88
KDR:4.750
Accuracy:44.512% B**
KPH:58.400 B+
VKPH:8.200 C+
M40 Fury
A++
Kills:294
V. Kills:50 N/A
Deaths:63
KDR:4.667
Accuracy:51.546% A++
KPH:47.500 C+
VKPH:8.100 C-
M20 Basilisk
C*
Kills:167
V. Kills:68 242%
Deaths:75
KDR:2.227
Accuracy:41.643% B+
KPH:19.800 C+
VKPH:8.100 C*
M12 Kobalt
A+
Kills:156
V. Kills:2 N/A
Deaths:16
KDR:9.750
Accuracy:25.604% A+
KPH:79.800 B+
VKPH:1 D--
M60-G Bulldog
B++
Kills:123
V. Kills:32 373%
Deaths:41
KDR:3
Accuracy:49.048% A++
KPH:33.200 C**
VKPH:8.600 B++
M20 Basilisk
C+
Kills:101
V. Kills:42 235%
Deaths:49
KDR:2.061
Accuracy:39.997% C*
KPH:20 C+
VKPH:8.300 C+
M12 Kobalt
C**
Kills:76
V. Kills:3 N/A
Deaths:10
KDR:7.600
Accuracy:23.698% A
KPH:76.400 C*
VKPH:3 C**
Kills:1,335 (0 + 1,335)
Deaths:342
KDR:3.904
VKDR:0.749
Vehicle Kills:256
Kill Difference:993
Playtime:33.476 hours
Usage:1%
Score:0.764m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:23.698%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:63
V. Kills:4 N/A
Deaths:55
KDR:1.145
Accuracy:35.769% D
KPH:13.200 D*
VKPH:0.800 D-
M40 Fury-F
B**
Kills:60
V. Kills:7 N/A
Deaths:88
KDR:0.682
Accuracy:61.410% B**
KPH:15.200 C-
VKPH:1.800 D--
Kills:123 (123 + 0)
Deaths:143
KDR:0.860
VKDR:0.077
Vehicle Kills:11
Kill Difference:20
Playtime:8.727 hours
Usage:0%
Score:0.054m
Score/min:104
Driving Accuracy:61.410%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:133
V. Kills:7 N/A
Deaths:12
KDR:11.083
Accuracy:33.596% C++
KPH:76.700 C*
VKPH:4 D
Kills:133 (0 + 133)
Deaths:12
KDR:11.083
VKDR:0.583
Vehicle Kills:7
Kill Difference:121
Playtime:1.734 hours
Usage:0%
Score:0.049m
Score/min:468
Piloting Accuracy:N/A%
Gunner Accuracy:33.596%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 27,89627,53213,6932.011C+0.4833.991%A++34.277%B**76.1B**1B**226361.6h9.2B+27.1B++
NC6A GODSAW 20,11319,7739,5762.065C+0.5336.304%A35.235%B**90.5B**1.6A261218.6h7.9C++21.9B++
GD-22S 10,29210,2015,3031.924C**0.3933.222%A++35.369%A+71AN/A263143.7h9.3B*28B*
NC6 Gauss SAW 4,2184,1762,7481.52B0.0131.366%A*28.64%B*58.1AN/A32171.9h8.4B++26.6B*
EM6 3,4253,3852,5381.334C+0.2029.46%A26.913%B+55.5B+N/A20561h9.9B+33.7B++
NC05 Jackhammer 2,8162,8062,3201.209C+0.3251.392%B*13.934%C37.4C+N/A21875.1h4.3B+8.3B+
AF-4 Cyclone 2,6562,6442,0501.29C++0.2429.011%B++15.734%C-38.6C*N/A19268.5h9.6B+33.2B+
C85 Canister-H 2,5202,40317014.135C*12.6054.18%C**13.941%B*138.1B+6.7C39117.4h4.3B*7.9B**
NS-15M AE 1,9151,9001,3231.436C0.1029.574%B++29.421%C*57.9C++N/A23832.8h11.6C++39.2B+
Reaper DMR 1,9091,8811,4711.279C+0.2533.44%A+28.23%B+51.3B++N/A19936.7h9.2B27.4B*
AF-4AE Cyclone 1,8381,8189351.944B0.4136.176%A+30.088%B++90.4B*1B++24020.1h9.4C*26.1B+
AC-X11 1,6071,6001,6670.96C+0.5729.326%B*20.25%C36BN/A25444.5h9.7C**33.2B+
Sticky Grenade 1,4201,41411414N/A1,412.4765.862%A+N/A1414B*6D77561h1.5B++2.3B++
Gauss Rifle Burst 1,3831,3599461.437C+0.1036.391%A++32.082%B+50.9C**N/A14326.7h10.3B+28.3B*
Warden 1,3511,3341,2511.066C++0.4739.058%A*34.333%A+27.6BN/A9748.3h7.9B++20.4B*
Titan-150 AP 2,4911,3124882.689C1.1661%A2.363%C+24.7C+22.2A++58153.1h6D9.8C++
MANA Anti-Personnel Turret 1,3061,3005742.265N/A0.7329.25%UN/A13000U60U46131300.1h18.1T*61.9T*
NS "Heatwave" Decimator 1,9561,2887341.755C++0.2264.895%B1.242%C--56.7B+29.4B*32122.7h3.5B++5.4B++
NC6S Gauss SAW S 1,2761,2581,0391.211C0.3226.978%B+21.542%C49.7C*N/A24125.3h11.3C+42C**
Blitz GD-10 1,2471,2461,1621.072C++0.4629.382%B**12.681%D34.9C**N/A24335.7h12.6B++42.8B++
NS-44 Commissioner 1,2421,2401,4040.883C+0.6546.256%A17.5%D38.5C++N/A18632.2h3.4B+7.3B++
MGR-L1 Promise AE 1,2501,2285172.375C*0.8439.866%M39.495%A+105A+1.9A32411.7h10.3B*25.8B**
Gauss Rifle S 1,2641,2258121.509B0.0240.522%M++38.612%A**72.9A**2.3A21316.8h10.2B+25.1B**
M96 Mjolnir-H 2,4831,2242315.299B+3.7770.45%A**N/A47.6C+49A55425.7h39C++55.3B*
NS-15M2 1,2351,2245202.354B+0.8234.065%A++35.049%B**78.5B**N/A25515.6h11.1B+32.5B*
LA39 Bruiser 1,2251,2181,0491.161C+0.3773.555%B**11.412%D33.7CN/A19636.1h2.5C+3.3B+
EM1 1,2171,2159161.326C++0.2128.54%A30.617%A47.5B+N/A18025.6h11.3C**39.7B++
GD-66 Claw 1,2191,2131,1761.031C+0.5072.122%B**10.8%D40C+N/A21230.3h2.7C+3.7B+
Frag Grenade 1,2311,21111211N/A1,209.4757.257%A+N/A637.4B++10.5B33191.9h3.2B++5.6B*
AF-19 Mercenary 1,2101,2081,3860.872C++0.6624.953%B+19.04%C-21.1C++N/A18057.3h11.3B+45.2B+
AF-4A Bandit AE 1,2231,2085902.047B+0.5136.765%A*32.947%B**88.8A++1.1B+21713.6h9B++24.4B**
NS-15MP 1,2271,2054922.449C++0.9236.562%A++39.585%B**106.6B**1.9A++43511.3h10.1B+27.8B++
Gauss Compact Burst 1,2391,2046251.926C++0.3940.815%M37.625%A++68.4B**2M++26017.6h10.9C*26.7B+
NSX Naginata 1,2431,2035002.406B**0.8735.776%M42.56%A*98.6A*3.3S24512.2h9.7B++27.2B*
AF-23 Grinder 1,2061,1965962.007C+0.4743.955%B+15.719%C28.8CN/A15441.5h8.6D19.6C++
Gauss Prime 1,2241,1907841.518C+0.0236.169%A**33.109%A74.8A+2.1M**20515.9h9.7B++26.8A
GR-22 1,2221,1887121.669C**0.1434.905%A*28.704%A67.1A++1.9M**30817.7h10.8B**31B**
NSX-P Tanto 1,2031,1866511.822B**0.2937.863%A**35.582%A+63.4A++N/A17718.7h11.3B*29.9B**
NSX-P Naginata 1,2081,1844922.407B*0.8735.638%A**39.443%A107.6A*2.2A+33211h10B*28.2B**
NSX Tanto 1,2041,1836101.939B*0.4138.344%A*36.856%A++74.9A++1.3A++19415.8h11.9B+31B+
NS-11CP 1,1921,1839271.276C0.2630.198%C**18.935%D42.6CN/A11727.8h11.5C**38.2B
E540 Halberd-H 1,8631,1832165.477C+3.9466.421%A1.437%C40.5C+23.3B35029.2h6.4C+9.6B+
Tempest 1,1921,1831,0291.15C0.3828.2%B16.822%D51.9C*N/A26722.8h10.4C+37C*
NS-11A "Heatwave" 1,1991,1796131.923B0.3938.172%A*34.69%B**79.7A1.4B++28314.8h11.7B++30.5B**
AF-57 Piston 1,2021,1796551.8B++0.2759.624%A++16.964%B*115.6M*2.3M**41010.2h4.1B+6.8B++
Gauss Compact S 1,2021,1798191.44B+0.0936.149%A**32.061%A*49.7A++1A15723.7h10.2C**28.2B++
GD Guardian 1,1991,1786611.782C+0.2544.511%A*47.963%A*71.8B+1.3A++15616.4h5.9B++13.2B**
AF-18 Stalker AE 1,1921,1786141.919C+0.3936.683%B**42.105%A+82.4B**1B+18014.3h10.1B++27.6B*
NC1 Gauss Rifle 1,1871,1769881.19C*0.3429.429%A30.102%A38.7B*N/A22930.4h10.1B**34.3B**
MGR-S1 Gladius 1,1891,1754992.355B++0.8242.402%M+26.638%B++110.8M1.3A+40710.6h8.5B+20.2B*
GR-22AE 1,1901,1747121.649C+0.1235.233%A+25.213%C+58.4C*N/A15520.1h11.3B+32B*
MGR-L1 Promise 1,1811,1745002.348B*0.8139.494%M++33.986%A95.4A*N/A45212.3h10.9B*27.7B**
NC12 Sweeper 1,1841,1728501.379C*0.1559.89%A++15.102%B+63A+N/A24018.6h4.3C**7.1B*
AF-4A Bandit 1,1861,1721,2340.95C0.5827.633%B+21.672%C+34.2C+N/A18534.3h11C++39.7B
GD-7F 1,1721,1691,5990.731C0.8024.384%C+22.926%B+15.2DN/A10376.9h13.7C++56.2C++
NC9 A-Tross 1,1821,1699291.258C+0.2831.09%B**30.71%B*49.5B++N/A14723.6h8.4B*27.2B*
NC05 Jackhammer AE 1,1841,1698051.452C+0.0853.882%B++14.97%C52.2C+N/A12922.4h4.5C++8.3B
AF-18 Stalker 1,1821,1686051.931B+0.4036.736%A++35.788%A*54.1B**N/A15321.6h11.2B+30.5B*
NS-357 Underboss 1,1701,1659701.201C*0.3347.543%A20.172%C55B+N/A18921.2h3.3B**6.8B*
LA3 Desperado 1,1701,1659881.179C**0.3536.659%A40.429%M*69.3A+N/A20216.8h7.6B++20.7B*
LA8 Rebel 1,1681,1658491.372B+0.1644.74%A++38.455%A*86.9MN/A24913.4h5.2B++11.5B*
AF-8 RailJack 1,1641,1637561.538C0.0044.401%B**76.87%C*30.6B+N/A16738h1.9B*4.4B*
NS-11C 1,1661,1621,2410.936C+0.6027.354%B++22.117%B+19CN/A12761.1h13.4B48.9B+
SAS-R 1,1671,1627771.495C0.0445.689%B**74.182%B+46.1C**N/A29225.2h1.9B++4.2B*
Carnage AR 1,1701,1619811.183C+0.3529.348%B*22.136%C++43.3B+N/A25126.8h12.1B+41.4B++
Impetus 1,1681,1618761.325C0.2144.683%A++37.554%B**35.6C+N/A13732.6h4.3B+9.7B++
NS-7 PDW 1,1631,1611,2640.919C+0.6128.058%B++11.886%D--38.4B+N/A23430.2h13.8B49.3B+
MKV Suppressed 1,1621,1611,3680.849C0.6825.54%C+15.159%D34.1C++N/A16034h14.6C++57C*
Mauler S6 1,1631,1601,2550.924C+0.6149.044%B*10.604%D--24.5C+N/A14247.3h4.4B+9B++
NS-30 Vandal 1,1711,1598821.314C0.2244.122%A++28.128%C++49.3B+N/A24823.5h5.1B+11.6B*
AF-6 Shadow 1,1601,1591,0861.067C--0.4742.941%A+19.672%D--31.6CN/A20236.7h5.1B+11.9B*
19A Fortuna 1,1701,1581,1211.033C0.5027.5%C*26.598%B**48.3B+N/A22124h10.4C+37.9C++
NS Baron G5AE 1,1661,1588771.32C+0.2153.402%B++12.608%C--48.3C++N/A14424h4.2C*7.9C+
Razor GD-23 1,1761,1581,1051.048C++0.4932.093%A+29.793%A++28.7C*N/A15840.4h10.6B++32.9B++
NS-11P 1,1681,1571,0121.143C+0.3930.413%A+25.583%B**47.2B**N/A18724.5h12B*39.5B*
NS-11A 1,1661,1578821.312C++0.2229.727%B**27.226%B++49B*N/A18623.6h10.7B**36B**
AF-23 Grinder 1,1641,1565961.94C+0.4141.026%B+13.495%C27.9CN/A15441.5h8.3D20.3C+
Hawk GD-68 1,6431,0191,8980.537C1.0076.244%A*3.435%B+17.8C**10.9C++24457.1h7.6B9.9B*
NS Decimator 1,3829721,8480.526D1.0171.569%A2.16%C+31.1C13.1C47931.3h4.8C+6.7B+
E540 Halberd 1,5729521476.476C+4.9456.365%A+2.311%C34.6B+22.5A+46727.5h5.8C+10.2B++
C-4 1,3339517291.305C+0.2324.881%C+N/A42.3D-17D-74522.5h1.4C*5.5C*
NS-45 Pilot 8938887721.15C+0.3841.84%A++36.036%B**132.5A*N/A3496.7h5.8B++13.8B**
NCM2 Falcon 1,1438126681.216C++0.3250.229%B**5.542%C**18.9B++7.7A+20342.9h7.4B*14.8B*
MGR-C1 Charger 8248005281.515B+0.0236.633%A++33.25%A74.8A+2.2A**37810.7h11.5B+31.4B*
AF-34 Mattock 7877752553.039C+1.5141.436%B*17.032%C++57B*N/A26513.6h5.9C*14.2B+
AF-34 Mattock 7547412552.906C+1.3744.975%B*18.219%C++54.5B*1B*26113.6h6.7C++14.8B+
LA80 7257222852.533C1.0043.829%B+82.964%B+35.9C+N/A12320.1h2B+4.6B+
Enforcer ML85 1,2927211156.27C**4.7451.977%A2.08%C+32.5B**25.7A+51222.2h11.2B+21.6B**
NS-44 Commissioner AE 7067026951.01C+0.5247.089%B++19.516%D44.2C+N/A11215.9h3.3C**6.9B+
Shrike 9576114971.229B**0.3065.139%B**N/A39.9A22.6A+71315.3h6.3C**9.7B+
NSX Masamune 8585755741.002C*0.5374.395%A++1.565%C46B**22.6B++28412.5h9.8B+13.2B++
Anti-Vehicle Grenade 5965331533N/A531.4763.343%A+N/A533B*63C38441h4.2B*6.6B**
Breaker Rocket Pods 541486608.1C*6.5760.734%A+1.44%B++194.4B**22B+13372.5h11.8B++19.5B++
NCM2 Falcon 7174776670.715C0.8253.808%B**4.612%C+11.1C+5.6C**13842.8h13.5B25.1B+
M40 Fury 477418884.75C3.2244.512%B**N/A58.1B+8.2C+4887.2h10.3B+23.2B*
MGR-M1 Bishop 4174042131.897C**0.3654.326%M*43.564%A++73.5A*2.4M**2735.5h5.9B+10.8B**
NS-44L Blackhand 3843784160.909C+0.6249.85%B**34.921%C--32.6B+N/A15111.6h4.4C++8.8B+
M30 Mustang AH 3873673251.129C--0.4055.269%C+1.09%C26.2D1.4D--14214h6.4B+11.6B+
NS-AM7 Archer 4093596790.529C++1.0065.82%B**34.54%A*14.4A+2C-10524.9h9.4B*14.3B**
Tank Mine 6013354140.809D-0.7267.555%A**N/A45.9D*36.4D-11337.3h3.4F--5B++
M12 Kobalt-H 3453281620.5C*18.9729.863%A+14.939%C126.2C*6.5B++3302.6h15.5C++51.8B++
M20 Basilisk-H 3643142910.828B**9.2947.376%C++7.006%C*89.7B++14.3C+4233.5h33B*69.7B**
Mag-Cutter 54330836,6590.008C-1.5345.001%A2.922%D0.3C--N/A21179.3h5.2F-11.6C+
M40 Fury 344294634.667C3.1351.546%A++N/A47.4C8.1C-4626.2h11.5B22.2B*
Bouncing Betty 2942941152.557C-1.0272.311%M*N/A98C--N/A6873h2.1C-3A
M40 Fury-H 3372782610.692C+9.1659.454%A*1.079%C99.3C**21.1B++4092.8h9.7C16.3B+
NC05-P Jackhammer 2492471531.614C+0.0861.379%A16.599%C154.4A*1.3C**4451.6h3.6B**5.9B*
MANA Anti-Vehicle Turret 4322463490.705C--0.8356.4%M4.472%B**2460S1860M**3403610.1h8.6A15.2A*
L100 Python HEAT 343242753.227C1.6966.998%A++2.066%C47.5B**19.8A++6225.1h5B+7.5B**
Enforcer ML65-H 384209593.542C+2.0165.491%B*1.914%C++35.4C+29.7C++4875.9h15.6C++23.9B+
C85 Canister 2202071612.938C+11.4041.479%C*8.696%D*62.7C+3.9C4353.3h7.5C*18B
NSX Daimyo 188188652.892C+1.3653.986%A++96.277%B++67.1B+N/A2372.8h2.5C++4.7B++
M60-A Bulldog 190169344.971C+3.4437.482%C**N/A34.5C+4.3C-3914.9h4.7B*12.5B++
M20 Basilisk 235167752.227C0.6941.643%B+4.192%D19.9C+8.1C*2848.4h72.9B++175B*
M12 Kobalt 158156169.75C8.2225.604%A+13.462%D*78B+1D--3982h13.9B**54.2B*
Hardlight Dagger 16514840,2950.004D1.5326.378%C+2.703%D0.1C+N/A01165.7h2.4C+9.2C++
C150 Dalton 212139482.896C--1.3654.12%A+N/A24C--12.6D-6105.8h7.2D*13.4C+
CAS 14-E 1401331211.083C+9.5533.596%C++N/A78.2C**4.1D4681.7h23.7B+70.6B+
Spear Anti-Vehicle Phalanx Turret 204125333.788C--2.2541.64%C+3.2%C29.8C--18.8C6294.2h7.3B+17.6B+
M60-G Bulldog 155123413C1.4749.048%A++1.626%D-33.2C**8.6B++3753.7h6.3B+12.8B*
Soldier Soaker 110110661.667B+0.1347.282%A+20%B**100A++N/A4121.1h5.2B+11B**
Titan-150 HEAT 162109522.096C-0.5646.636%C+3.67%B+12.2D--6D-4158.9h4.6B+10B+
M20 Basilisk 143101492.061C-0.5339.997%C*3.96%D19.8C+8.2C+2815.1h74.4B++186.1B++
AP30 Shredder 13593224.227C2.6926.091%D5.376%A**25.8C11.7D-5813.6h65.8B+252.1C**
M20 Mustang 220903370.267C--1.2728.84%C1.111%D3.6D-5.1D11425.3h228.9D**793.7F
Carver 1009027,8570.003C1.5333.577%B+3.333%F-0.1DN/A1643.7h2D--6.1C++
M60-A Bulldog 9688165.5C3.9747.839%C*4.545%A++18.7D1.7D1694.7h5.5B11.6B+
AF-41 Hacksaw 8483342.441C+0.9150.771%A++15.663%B51.9A+N/A5291.6h9.1D18B+
NS Annihilator 165802270.352D1.1882.549%B+N/A9.2C9.8B+3458.7h11.2C*13.5B
M12 Kobalt 7976107.6D6.0723.698%A17.105%C76C++3C**3981h18C*76.1B+
AF-41 Hacksaw 6969342.029C+0.5055.114%A*17.391%B+43.1B*N/A5621.6h11.9F21.5B
S12 Renegade 6763551.145C-0.3935.769%D3.175%D13.1D*N/A764.8h3B+8.3C++
MAX Punch 89611,5850.038C-1.5045.368%C+N/A0.6CN/A4102.3h3.1C+6.9C+
M40 Fury-F 6760880.682C-0.8561.41%B**1.667%B*15C-1.8D--1374h10.5C*17B+
M60-A Bulldog 6860183.333C1.8051.961%B++5%A*12.2D-1.6D1194.9h8D--15.3C+
L100 Python AP 11058232.522C-0.9967.117%AN/A27.6C24.8B**8902.1h7.7D11.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1228126.7h
Nano-Armor Kit1,155848,45159h
Spawn Beacon3425,47619.4h
AE Medical Applicator517176,91213h
AE Nano-Armor Kit439592,87550.1h
Nanite Revive Grenade01,4560.4h
Medical Kit2,76830,398120.4h
Medical Applicator17244,7054.2h
Restoration Kit3464,36910.9h
Motion Spotter636,3843.1h
Deconstruction Tool0530h
Shield Recharging Field822,1244h
Ammunition Package2467,04711.7h
Anti-Infantry MANA Turret1222,9324.7h
Snowman Soldier5680.3h
Recon Detection Device42030.4h

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