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Executor Jolly halospud[H] halospud
NC BR 200

KDR: 1.56

Score: 108.7m

Last Seen: Jul 3rd, 2020 6:45 PM
- OFFLINE - 505.4 hour(s)

Prestige 1, Battle Rank 100 (200 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S NC6 Gauss SAW AF-4AE Cyclone EM6 NC05 Jackhammer AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,112,939 MLG Score: 1689
Fun Score: N/A
Cheeseburgers Flipped: 906TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.608%31.555%1060591290142,9391.95125-0.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.96%2.392A*1.57A+-1.47FHEAD ++ (~14.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.631B+9.20.356C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.708%1.273%433134694325742560.366214367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.528%-0.373C--0.272C0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.30.444B30.40.428B59.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.702%2.405%79313461,663448714110.370544118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.232%1.905A++-0.061C+0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++5.80.537B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.446%7.533%3601913309,199379228922.42526318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.539%0.575B+0.727B++0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.777B++11.40.717B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.308%78.399%360413453,236760990.42523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.317%1.559A+0.73B++0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+20.377C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.924%12.912%360513446,0335106561.18132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.101%1.495A+-0.371C-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.549B+3.50.27C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
108.7m333.1%565 (33.9k)440 (26.4k)1.56003202,040129,5101.67806200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349990426.687%26.953%71901:5583

10% Combat Medic29% Engineer37% Heavy Assault7% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 4:24 PMJul 9th, 2018 8:26 PMJul 4th, 2020 9:21 AM (87d) (PST)Jul 3rd, 2020 3:22 PM (88d) (PST)Jul 3rd, 2020 2:45 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7273204070.8170.5240.2202.9050.0551689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,64919,19324,456493113174326,400

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4119.3h/171.6d 15,285 54,456 56,607 718k 6,102 13,419 13,478 179.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:30,000
Deaths:14,928
KDR:2.010
Accuracy:34.218% A
HSR:34.387% B+
NC6A GODSAW
B++
Kills:20,000
Deaths:9,686
KDR:2.065
Accuracy:36.346% B++
HSR:35.215% B+
GD-22S
A+
Kills:15,004
Deaths:7,790
KDR:1.926
Accuracy:34.617% A+
HSR:34.591% B++
NC6 Gauss SAW
A+
Kills:6,106
Deaths:3,660
KDR:1.668
Accuracy:33.305% A+
HSR:29.823% B+
EM6
B+
Kills:3,385
Deaths:2,538
KDR:1.334
Accuracy:29.460% B+
HSR:26.913% C+
NS-15M AE
C*
Kills:1,900
Deaths:1,323
KDR:1.436
Accuracy:29.574% C*
HSR:29.421% C
NC6S Gauss SAW S
C+
Kills:1,258
Deaths:1,039
KDR:1.211
Accuracy:26.978% C+
HSR:21.542% D
MGR-L1 Promise AE
A*
Kills:1,228
Deaths:517
KDR:2.375
Accuracy:39.866% A*
HSR:39.495% B*
NS-15M2
A
Kills:1,224
Deaths:520
KDR:2.354
Accuracy:34.065% A
HSR:35.049% B+
EM1
B+
Kills:1,215
Deaths:916
KDR:1.326
Accuracy:28.540% B+
HSR:30.617% B+
NS-15MP
A+
Kills:1,205
Deaths:492
KDR:2.449
Accuracy:36.562% A+
HSR:39.585% B++
NSX Naginata
A++
Kills:1,203
Deaths:500
KDR:2.406
Accuracy:35.776% A++
HSR:42.560% A
NSX "Networked" Naginata
A++
Kills:1,198
Deaths:560
KDR:2.139
Accuracy:37.471% A++
HSR:38.063% B
NSX-P Naginata
A++
Kills:1,184
Deaths:492
KDR:2.407
Accuracy:35.638% A++
HSR:39.443% B++
MGR-L1 Promise
A*
Kills:1,174
Deaths:500
KDR:2.348
Accuracy:39.494% A*
HSR:33.986% B+
Kills:87,284
Deaths (as Heavy Assault):45,461
Deaths (to Heavy Assaults):32,702
KDR:1.91998
Kill Difference:41,823
Playtime:1,539.233 hours
Usage:37%
Score:40.442m
Score/min:438
Accuracy (listed only):34.127%
HSR (listed only):34.046%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:4,257
Deaths:2,199
KDR:1.936
Accuracy:36.783% B**
HSR:29.528% C++
AF-4 Cyclone
C++
Kills:2,644
Deaths:2,050
KDR:1.290
Accuracy:29.011% C++
HSR:15.734% D-
AC-X11
C++
Kills:1,600
Deaths:1,667
KDR:0.960
Accuracy:29.326% C++
HSR:20.250% D
AF-4A Bandit AE
A+
Kills:1,377
Deaths:684
KDR:2.013
Accuracy:36.681% A+
HSR:31.808% B+
LA39 Bruiser
B++
Kills:1,309
Deaths:1,102
KDR:1.188
Accuracy:73.830% B++
HSR:11.306% D
Blitz GD-10
B
Kills:1,246
Deaths:1,162
KDR:1.072
Accuracy:29.382% B
HSR:12.681% D-
AF-4A Bandit
C+
Kills:1,221
Deaths:1,269
KDR:0.962
Accuracy:27.943% C+
HSR:21.867% C--
GD-66 Claw
B*
Kills:1,213
Deaths:1,176
KDR:1.031
Accuracy:72.122% B*
HSR:10.800% D
AF-19 Mercenary
C+
Kills:1,209
Deaths:1,386
KDR:0.872
Accuracy:24.953% C+
HSR:19.024% D
MGR-S1 Gladius
A*
Kills:1,205
Deaths:519
KDR:2.322
Accuracy:42.558% A*
HSR:26.888% C++
Gauss Compact Burst
A*
Kills:1,204
Deaths:625
KDR:1.926
Accuracy:40.815% A*
HSR:37.625% A
NSX-P Tanto
A+
Kills:1,186
Deaths:651
KDR:1.822
Accuracy:37.863% A+
HSR:35.582% B*
NSX Tengu
A+
Kills:1,185
Deaths:648
KDR:1.829
Accuracy:50.025% A+
HSR:25.570% C*
Tempest
C+
Kills:1,183
Deaths:1,029
KDR:1.150
Accuracy:28.200% C+
HSR:16.822% D-
NSX Tanto
A++
Kills:1,183
Deaths:610
KDR:1.939
Accuracy:38.344% A++
HSR:36.856% B**
NS-11CP
C+
Kills:1,183
Deaths:927
KDR:1.276
Accuracy:30.198% C+
HSR:18.935% D--
AF-57 Piston
A++
Kills:1,179
Deaths:655
KDR:1.800
Accuracy:59.624% A++
HSR:16.964% B+
Gauss Compact S
A++
Kills:1,179
Deaths:819
KDR:1.440
Accuracy:36.149% A++
HSR:32.061% A++
NC12 Sweeper
A++
Kills:1,172
Deaths:850
KDR:1.379
Accuracy:59.890% A++
HSR:15.102% B+
GD-7F
C+
Kills:1,169
Deaths:1,599
KDR:0.731
Accuracy:24.384% D
HSR:22.926% C+
NS-11C
C++
Kills:1,162
Deaths:1,241
KDR:0.936
Accuracy:27.354% C++
HSR:22.117% C++
MKV Suppressed
D
Kills:1,161
Deaths:1,368
KDR:0.849
Accuracy:25.540% D
HSR:15.159% D-
NS-7 PDW
C+
Kills:1,161
Deaths:1,264
KDR:0.919
Accuracy:28.058% C+
HSR:11.886% D--
Mauler S6
B+
Kills:1,160
Deaths:1,255
KDR:0.924
Accuracy:49.044% B+
HSR:10.604% D-
Razor GD-23
B**
Kills:1,158
Deaths:1,105
KDR:1.048
Accuracy:32.093% B*
HSR:29.793% B**
NS Baron G5AE
C**
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:53.402% C**
HSR:12.608% D
19A Fortuna
B++
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:27.500% C+
HSR:26.598% B++
MGR-C1 Charger
A
Kills:898
Deaths:625
KDR:1.437
Accuracy:36.810% A
HSR:32.405% B++
NS-66 Punisher
A++
Kills:391
Deaths:207
KDR:1.889
Accuracy:37.991% A++
HSR:28.133% C+
NSX-P Tengu
A
Kills:131
Deaths:62
KDR:2.113
Accuracy:49.420% A
HSR:25.954% C*
Kills:38,642
Deaths (as Light Assault):30,752
Deaths (to Light Assaults):21,577
KDR:1.25657
Kill Difference:7,890
Playtime:191.639 hours
Usage:5%
Score:4.430m
Score/min:385
Accuracy (listed only):39.176%
HSR (listed only):22.453%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:4,257
Deaths:2,199
KDR:1.936
Accuracy:36.783% B**
HSR:29.528% C++
AF-4 Cyclone
C++
Kills:2,644
Deaths:2,050
KDR:1.290
Accuracy:29.011% C++
HSR:15.734% D-
Reaper DMR
B*
Kills:1,891
Deaths:1,486
KDR:1.273
Accuracy:33.425% B*
HSR:28.186% C+
Gauss Rifle Burst
A
Kills:1,359
Deaths:946
KDR:1.437
Accuracy:36.391% A
HSR:32.082% C++
GR-22AE
B**
Kills:1,339
Deaths:774
KDR:1.730
Accuracy:35.578% B**
HSR:25.317% C--
LA39 Bruiser
B++
Kills:1,309
Deaths:1,102
KDR:1.188
Accuracy:73.830% B++
HSR:11.306% D
Blitz GD-10
B
Kills:1,246
Deaths:1,162
KDR:1.072
Accuracy:29.382% B
HSR:12.681% D-
Gauss Rifle S
A*
Kills:1,225
Deaths:812
KDR:1.509
Accuracy:40.522% A*
HSR:38.612% A+
GD-66 Claw
B*
Kills:1,213
Deaths:1,176
KDR:1.031
Accuracy:72.122% B*
HSR:10.800% D
MGR-S1 Gladius
A*
Kills:1,205
Deaths:519
KDR:2.322
Accuracy:42.558% A*
HSR:26.888% C++
Gauss Prime
A++
Kills:1,190
Deaths:784
KDR:1.518
Accuracy:36.169% A++
HSR:33.109% B*
GR-22
A+
Kills:1,188
Deaths:712
KDR:1.669
Accuracy:34.905% A+
HSR:28.704% B+
NSX Tengu
A+
Kills:1,185
Deaths:648
KDR:1.829
Accuracy:50.025% A+
HSR:25.570% C*
Tempest
C+
Kills:1,183
Deaths:1,029
KDR:1.150
Accuracy:28.200% C+
HSR:16.822% D-
NC1 Gauss Rifle
B+
Kills:1,183
Deaths:991
KDR:1.194
Accuracy:29.530% B+
HSR:30.093% B+
AF-57 Piston
A++
Kills:1,179
Deaths:655
KDR:1.800
Accuracy:59.624% A++
HSR:16.964% B+
NS-11A "Heatwave"
A+
Kills:1,179
Deaths:613
KDR:1.923
Accuracy:38.172% A+
HSR:34.690% B+
NC12 Sweeper
A++
Kills:1,172
Deaths:850
KDR:1.379
Accuracy:59.890% A++
HSR:15.102% B+
NC9 A-Tross
B++
Kills:1,169
Deaths:929
KDR:1.258
Accuracy:31.090% B++
HSR:30.710% B+
MKV Suppressed
D
Kills:1,161
Deaths:1,368
KDR:0.849
Accuracy:25.540% D
HSR:15.159% D-
NS-7 PDW
C+
Kills:1,161
Deaths:1,264
KDR:0.919
Accuracy:28.058% C+
HSR:11.886% D--
Carnage AR
C**
Kills:1,161
Deaths:981
KDR:1.183
Accuracy:29.348% C**
HSR:22.136% C
Mauler S6
B+
Kills:1,160
Deaths:1,255
KDR:0.924
Accuracy:49.044% B+
HSR:10.604% D-
NS Baron G5AE
C**
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:53.402% C**
HSR:12.608% D
NS-11P
B+
Kills:1,157
Deaths:1,012
KDR:1.143
Accuracy:30.413% B+
HSR:25.583% C+
NS-11A
B+
Kills:1,157
Deaths:882
KDR:1.312
Accuracy:29.727% B+
HSR:27.226% C++
MGR-A1 Vanquisher
A**
Kills:583
Deaths:409
KDR:1.425
Accuracy:44.352% A**
HSR:33.791% B++
NS-66 Punisher
A++
Kills:391
Deaths:207
KDR:1.889
Accuracy:37.991% A++
HSR:28.133% C+
NSX-P Tengu
A
Kills:131
Deaths:62
KDR:2.113
Accuracy:49.420% A
HSR:25.954% C*
Kills:37,536
Deaths (as Combat Medic):27,754
Deaths (to Combat Medics):15,977
KDR:1.35245
Kill Difference:9,782
Playtime:405.320 hours
Usage:10%
Score:9.704m
Score/min:399
Accuracy (listed only):40.500%
HSR (listed only):23.310%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:1,600
Deaths:1,667
KDR:0.960
Accuracy:29.326% C++
HSR:20.250% D
AF-4A Bandit AE
A+
Kills:1,377
Deaths:684
KDR:2.013
Accuracy:36.681% A+
HSR:31.808% B+
Warden
B**
Kills:1,334
Deaths:1,251
KDR:1.066
Accuracy:39.058% B**
HSR:34.333% B*
LA39 Bruiser
B++
Kills:1,309
Deaths:1,102
KDR:1.188
Accuracy:73.830% B++
HSR:11.306% D
AF-4A Bandit
C+
Kills:1,221
Deaths:1,269
KDR:0.962
Accuracy:27.943% C+
HSR:21.867% C--
GD-66 Claw
B*
Kills:1,213
Deaths:1,176
KDR:1.031
Accuracy:72.122% B*
HSR:10.800% D
AF-19 Mercenary
C+
Kills:1,209
Deaths:1,386
KDR:0.872
Accuracy:24.953% C+
HSR:19.024% D
Gauss Compact Burst
A*
Kills:1,204
Deaths:625
KDR:1.926
Accuracy:40.815% A*
HSR:37.625% A
NSX-P Tanto
A+
Kills:1,186
Deaths:651
KDR:1.822
Accuracy:37.863% A+
HSR:35.582% B*
MGR-M1 Bishop
M
Kills:1,184
Deaths:771
KDR:1.536
Accuracy:54.031% M
HSR:52.618% A*
NSX Tanto
A++
Kills:1,183
Deaths:610
KDR:1.939
Accuracy:38.344% A++
HSR:36.856% B**
NS-11CP
C+
Kills:1,183
Deaths:927
KDR:1.276
Accuracy:30.198% C+
HSR:18.935% D--
AF-57 Piston
A++
Kills:1,179
Deaths:655
KDR:1.800
Accuracy:59.624% A++
HSR:16.964% B+
Gauss Compact S
A++
Kills:1,179
Deaths:819
KDR:1.440
Accuracy:36.149% A++
HSR:32.061% A++
GD Guardian
A++
Kills:1,178
Deaths:661
KDR:1.782
Accuracy:44.511% A++
HSR:47.963% A+
NC12 Sweeper
A++
Kills:1,172
Deaths:850
KDR:1.379
Accuracy:59.890% A++
HSR:15.102% B+
GD-7F
C+
Kills:1,169
Deaths:1,599
KDR:0.731
Accuracy:24.384% D
HSR:22.926% C+
NS-11C
C++
Kills:1,162
Deaths:1,241
KDR:0.936
Accuracy:27.354% C++
HSR:22.117% C++
Mauler S6
B+
Kills:1,160
Deaths:1,255
KDR:0.924
Accuracy:49.044% B+
HSR:10.604% D-
Razor GD-23
B**
Kills:1,158
Deaths:1,105
KDR:1.048
Accuracy:32.093% B*
HSR:29.793% B**
NS Baron G5AE
C**
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:53.402% C**
HSR:12.608% D
19A Fortuna
B++
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:27.500% C+
HSR:26.598% B++
MGR-C1 Charger
A
Kills:898
Deaths:625
KDR:1.437
Accuracy:36.810% A
HSR:32.405% B++
Kills:27,774
Deaths (as Engineer):22,927
Deaths (to Engineers):20,489
KDR:1.21141
Kill Difference:4,847
Playtime:1,192.369 hours
Usage:29%
Score:33.510m
Score/min:468
Accuracy (listed only):41.562%
HSR (listed only):26.093%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:4,257
Deaths:2,199
KDR:1.936
Accuracy:36.783% B**
HSR:29.528% C++
AF-4 Cyclone
C++
Kills:2,644
Deaths:2,050
KDR:1.290
Accuracy:29.011% C++
HSR:15.734% D-
Blitz GD-10
B
Kills:1,246
Deaths:1,162
KDR:1.072
Accuracy:29.382% B
HSR:12.681% D-
NS-44 Commissioner
B++
Kills:1,240
Deaths:1,404
KDR:0.883
Accuracy:46.256% B++
HSR:17.500% D-
MGR-S1 Gladius
A*
Kills:1,205
Deaths:519
KDR:2.322
Accuracy:42.558% A*
HSR:26.888% C++
NSX Tengu
A+
Kills:1,185
Deaths:648
KDR:1.829
Accuracy:50.025% A+
HSR:25.570% C*
Tempest
C+
Kills:1,183
Deaths:1,029
KDR:1.150
Accuracy:28.200% C+
HSR:16.822% D-
AF-18 Stalker AE
A+
Kills:1,178
Deaths:614
KDR:1.919
Accuracy:36.683% B*
HSR:42.105% A+
NS-45 Pilot
A
Kills:1,168
Deaths:973
KDR:1.200
Accuracy:42.187% A
HSR:35.360% B+
AF-18 Stalker
A+
Kills:1,168
Deaths:605
KDR:1.931
Accuracy:36.736% A+
HSR:35.788% A+
NS-44 Commissioner AE
B++
Kills:1,165
Deaths:1,149
KDR:1.014
Accuracy:48.756% B++
HSR:33.219% B++
LA8 Rebel
A*
Kills:1,165
Deaths:849
KDR:1.372
Accuracy:44.740% A+
HSR:38.455% A*
LA3 Desperado
A**
Kills:1,165
Deaths:988
KDR:1.179
Accuracy:36.659% B*
HSR:40.429% A**
NS-357 Underboss
B*
Kills:1,165
Deaths:970
KDR:1.201
Accuracy:47.543% B*
HSR:20.172% D
AF-8 RailJack
B++
Kills:1,163
Deaths:756
KDR:1.538
Accuracy:44.401% B++
HSR:76.870% C++
SAS-R
B+
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:45.689% B+
HSR:74.182% C++
MKV Suppressed
D
Kills:1,161
Deaths:1,368
KDR:0.849
Accuracy:25.540% D
HSR:15.159% D-
Impetus
A
Kills:1,161
Deaths:876
KDR:1.325
Accuracy:44.683% A
HSR:37.554% B++
NS-7 PDW
C+
Kills:1,161
Deaths:1,264
KDR:0.919
Accuracy:28.058% C+
HSR:11.886% D--
NS-30 Vandal
A
Kills:1,159
Deaths:882
KDR:1.314
Accuracy:44.122% A
HSR:28.128% C+
AF-6 Shadow
B*
Kills:1,159
Deaths:1,086
KDR:1.067
Accuracy:42.941% B*
HSR:19.672% D*
LA80
B+
Kills:722
Deaths:285
KDR:2.533
Accuracy:43.829% C++
HSR:82.964% B+
NS-66 Punisher
A++
Kills:391
Deaths:207
KDR:1.889
Accuracy:37.991% A++
HSR:28.133% C+
NS-44L Blackhand
B++
Kills:378
Deaths:416
KDR:0.909
Accuracy:49.850% B++
HSR:34.921% D
NS-AM7 Archer
A
Kills:361
Deaths:680
KDR:0.531
Accuracy:65.782% B*
HSR:34.626% A
NS-45 "Brass" Pilot
M*
Kills:297
Deaths:287
KDR:1.035
Accuracy:42.062% B*
HSR:51.178% M*
NSX Daimyo
A+
Kills:189
Deaths:69
KDR:2.739
Accuracy:53.778% A+
HSR:96.296% B+
NSX-P Tengu
A
Kills:131
Deaths:62
KDR:2.113
Accuracy:49.420% A
HSR:25.954% C*
Soldier Soaker
B**
Kills:110
Deaths:66
KDR:1.667
Accuracy:47.282% B**
HSR:20% B**
Kills:31,839
Deaths (as Infiltrator):24,240
Deaths (to Infiltrators):19,164
KDR:1.31349
Kill Difference:7,599
Playtime:300.716 hours
Usage:7%
Score:7.336m
Score/min:407
Accuracy (listed only):42.102%
HSR (listed only):35.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C++
Kills:1,196
Deaths:596
KDR:2.007
Accuracy:43.955% C++
HSR:15.719% C-
AF-23 Grinder
C*
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:41.026% C*
HSR:13.495% D
NCM2 Falcon
B*
Kills:848
Deaths:693
KDR:1.224
Accuracy:50.450% B*
HSR:5.307% C++
AF-34 Mattock
B+
Kills:775
Deaths:255
KDR:3.039
Accuracy:41.436% B+
HSR:17.032% C+
AF-34 Mattock
B+
Kills:741
Deaths:255
KDR:2.906
Accuracy:44.975% B+
HSR:18.219% C+
NCM2 Falcon
B*
Kills:492
Deaths:692
KDR:0.711
Accuracy:53.981% B*
HSR:4.675% C++
AF-41 Hacksaw
A++
Kills:83
Deaths:34
KDR:2.441
Accuracy:50.771% A++
HSR:15.663% C++
AF-41 Hacksaw
A++
Kills:69
Deaths:34
KDR:2.029
Accuracy:55.114% A++
HSR:17.391% B+
Kills:5,360
Deaths (as MAX Suit):1,577.500
Deaths (to MAX Suits):6,766
KDR:3.39778
Kill Difference:3,782.500
Playtime:113.512 hours
Usage:3%
Score:3.621m
Score/min:532
Accuracy (listed only):47.714%
HSR (listed only):13.438%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:486
V. Kills:55 N/A
Deaths:60
KDR:8.100
Accuracy:60.734% B**
KPH:197.500 B*
VKPH:22.400 B+
M30 Mustang AH
C
Kills:367
V. Kills:20 N/A
Deaths:325
KDR:1.129
Accuracy:55.269% C
KPH:26.100 D--
VKPH:1.400 D*
M20 Mustang
D--
Kills:90
V. Kills:130 69%
Deaths:337
KDR:0.267
Accuracy:28.840% C
KPH:3.600 D*
VKPH:5.100 D--
Kills:943 (457 + 0)
Deaths:722
KDR:1.306
VKDR:0.284
Vehicle Kills:205
Kill Difference:221
Playtime:41.834 hours
Usage:1%
Score:0.495m
Score/min:197
Piloting Accuracy:28.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:139
V. Kills:73 188%
Deaths:48
KDR:2.896
Accuracy:54.120% A++
KPH:24.100 D-
VKPH:12.600 D--
AP30 Shredder
C-
Kills:93
V. Kills:42 216%
Deaths:22
KDR:4.227
Accuracy:26.091% D
KPH:25.700 C-
VKPH:11.600 D--
Kills:232 (0 + 232)
Deaths:70
KDR:3.314
VKDR:1.643
Vehicle Kills:115
Kill Difference:162
Playtime:9.389 hours
Usage:0%
Score:0.339m
Score/min:602
Piloting Accuracy:N/A%
Gunner Accuracy:26.091%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:242
V. Kills:101 237%
Deaths:75
KDR:3.227
Accuracy:66.998% A
KPH:47.200 C++
VKPH:19.700 B*
L100 Python AP
B+
Kills:58
V. Kills:52 109%
Deaths:23
KDR:2.522
Accuracy:67.117% A
KPH:27.500 D-
VKPH:24.600 B+
Kills:300 (300 + 0)
Deaths:98
KDR:3.061
VKDR:1.561
Vehicle Kills:153
Kill Difference:202
Playtime:7.242 hours
Usage:0%
Score:0.312m
Score/min:719
Driving Accuracy:67.117%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,312
V. Kills:1,179 111%
Deaths:488
KDR:2.689
Accuracy:61.000% A
KPH:24.700 D
VKPH:22.200 B*
E540 Halberd
B++
Kills:952
V. Kills:620 153%
Deaths:147
KDR:6.476
Accuracy:56.365% A
KPH:34.700 C+
VKPH:22.600 B++
Enforcer ML85
B*
Kills:721
V. Kills:571 126%
Deaths:115
KDR:6.270
Accuracy:51.977% B**
KPH:32.500 B+
VKPH:25.800 B*
C85 Canister
C-
Kills:207
V. Kills:13 N/A
Deaths:16
KDR:12.938
Accuracy:41.479% C
KPH:62.800 C-
VKPH:3.900 C-
Titan-150 HEAT
D--
Kills:109
V. Kills:53 202%
Deaths:52
KDR:2.096
Accuracy:46.636% C
KPH:12.200 D*
VKPH:5.900 D--
Kills:3,301 (1,421 + 1,880)
Deaths:818
KDR:4.035
VKDR:2.978
Vehicle Kills:2,436
Kill Difference:2,483
Playtime:114.923 hours
Usage:3%
Score:3.615m
Score/min:524
Driving Accuracy:46.636%
Gunner Accuracy:41.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:2,403
V. Kills:117 N/A
Deaths:170
KDR:14.135
Accuracy:54.180% C+
KPH:138 C*
VKPH:6.700 C
M96 Mjolnir-H
B**
Kills:1,224
V. Kills:1,259 97%
Deaths:231
KDR:5.299
Accuracy:70.450% A**
KPH:47.700 C
VKPH:49 B**
E540 Halberd-H
C+
Kills:1,183
V. Kills:680 174%
Deaths:216
KDR:5.477
Accuracy:66.421% B**
KPH:40.500 C--
VKPH:23.300 C+
M12 Kobalt-H
C++
Kills:1,026
V. Kills:38 N/A
Deaths:16
KDR:64.125
Accuracy:30.952% A++
KPH:144.100 C+
VKPH:5.300 C++
Halberd-H SE
B+
Kills:809
V. Kills:242 333%
Deaths:
KDR:
Accuracy:63.283% B
KPH:107.200 B+
VKPH:32.100 C+
Enforcer ML65-H
B**
Kills:370
V. Kills:268 138%
Deaths:59
KDR:6.271
Accuracy:68.098% B**
KPH:49.400 B+
VKPH:35.800 C**
M20 Basilisk-H
C++
Kills:314
V. Kills:50 N/A
Deaths:29
KDR:10.828
Accuracy:47.376% C++
KPH:90.300 C++
VKPH:14.400 C
M40 Fury-H
B
Kills:278
V. Kills:59 463%
Deaths:26
KDR:10.692
Accuracy:59.454% A+
KPH:99 C+
VKPH:21 B
Kills:7,607 (0 + 7,607)
Deaths:747
KDR:10.183
VKDR:3.632
Vehicle Kills:2,713
Kill Difference:6,860
Playtime:100.749 hours
Usage:2%
Score:2.593m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:59.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:418
V. Kills:59 N/A
Deaths:88
KDR:4.750
Accuracy:44.512% B*
KPH:58.400 C+
VKPH:8.200 C
M40 Fury
A++
Kills:294
V. Kills:50 N/A
Deaths:63
KDR:4.667
Accuracy:51.546% A++
KPH:47.500 D
VKPH:8.100 D
M20 Basilisk
C+
Kills:170
V. Kills:69 243%
Deaths:75
KDR:2.267
Accuracy:41.736% C++
KPH:20.100 C
VKPH:8.200 C+
M12 Kobalt
B**
Kills:160
V. Kills:2 N/A
Deaths:16
KDR:10
Accuracy:25.917% B**
KPH:80.300 C+
VKPH:1 D*
M60-G Bulldog
C*
Kills:123
V. Kills:32 373%
Deaths:41
KDR:3
Accuracy:49.048% B**
KPH:33.200 C
VKPH:8.600 C*
M20 Basilisk
C
Kills:101
V. Kills:42 235%
Deaths:49
KDR:2.061
Accuracy:39.976% C+
KPH:19.900 C-
VKPH:8.300 C
M12 Kobalt
C+
Kills:78
V. Kills:3 N/A
Deaths:10
KDR:7.800
Accuracy:23.659% B*
KPH:76.300 C
VKPH:2.900 C+
Kills:1,344 (0 + 1,344)
Deaths:342
KDR:3.930
VKDR:0.751
Vehicle Kills:257
Kill Difference:1,002
Playtime:33.582 hours
Usage:1%
Score:0.773m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:23.659%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:63
V. Kills:4 N/A
Deaths:55
KDR:1.145
Accuracy:35.701% D-
KPH:13.200 D*
VKPH:0.800 D-
M40 Fury-F
B*
Kills:60
V. Kills:7 N/A
Deaths:88
KDR:0.682
Accuracy:61.410% B*
KPH:15.200 D
VKPH:1.800 D--
Kills:123 (123 + 0)
Deaths:143
KDR:0.860
VKDR:0.077
Vehicle Kills:11
Kill Difference:20
Playtime:8.736 hours
Usage:0%
Score:0.055m
Score/min:104
Driving Accuracy:61.410%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:133
V. Kills:7 N/A
Deaths:12
KDR:11.083
Accuracy:33.933% C+
KPH:74.800 C+
VKPH:3.900 D
Kills:133 (0 + 133)
Deaths:12
KDR:11.083
VKDR:0.583
Vehicle Kills:7
Kill Difference:121
Playtime:1.778 hours
Usage:0%
Score:0.050m
Score/min:465
Piloting Accuracy:N/A%
Gunner Accuracy:33.933%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 30,43030,00014,9282.01C0.4534.218%A34.387%B+77.9C*1.1C*228385h9.2C++26.9B+
NC6A GODSAW 20,35120,0009,6862.065C0.5036.346%B++35.215%B+90.6C*1.6C++261220.7h8C++21.9B+
GD-22S 15,21215,0047,7901.926C+0.3734.617%A+34.591%B++79.9B+1.1B+279187.7h9.3C**26.9B+
NC6 Gauss SAW 6,2326,1063,6601.668C+0.1133.305%A+29.823%B+68C**1.4B+31289.8h8.2C**24.7B+
AF-4AE Cyclone 4,3254,2572,1991.936C**0.3836.783%B**29.528%C++107.2C**1.7B+27939.7h9.4C25.6B
EM6 3,4253,3852,5381.334C0.2329.46%B+26.913%C+55.5CN/A20761h9.9C++33.7B
NC05 Jackhammer 2,8162,8062,3201.209C0.3551.392%B+13.934%C-37.4DN/A21975.1h4.3C++8.3B+
AF-4 Cyclone 2,6562,6442,0501.29C0.2729.011%C++15.734%D-38.6C-N/A19468.5h9.6C++33.2C*
C85 Canister-H 2,5202,40317014.135C+12.5754.18%C+13.941%B*138.1C*6.7C39317.4h4.3B*7.9B*
NS-15M AE 1,9151,9001,3231.436C--0.1229.574%C*29.421%C57.9C-N/A24032.8h11.6C-39.2C+
Reaper DMR 1,9191,8911,4861.273C0.2933.425%B*28.186%C+51.1C+N/A20037h9.2C+27.4B+
AC-X11 1,6071,6001,6670.96C0.6029.326%C++20.25%D36CN/A25744.5h9.7C33.2C+
Sticky Grenade 1,4211,41511415N/A1,413.4465.812%AN/A1415B++6D-77621h1.5B++2.3B++
AF-4A Bandit AE 1,3981,3776842.013C+0.4536.681%A+31.808%B+91.2B+1.4B+22015.1h9B+24.5B**
Gauss Rifle Burst 1,3831,3599461.437C0.1236.391%A32.082%C++50.9CN/A14526.7h10.3C+28.3B+
GR-22AE 1,3651,3397741.73C+0.1735.578%B**25.317%C--62.3C1.2C++16321.5h11.2C+31.5B+
Warden 1,3511,3341,2511.066C-0.4939.058%B**34.333%B*27.6CN/A9848.3h7.9C++20.4B+
Titan-150 AP 2,4911,3124882.689D1.1361%A2.363%C++24.7D22.2B*58253.1h6F9.8C-
LA39 Bruiser 1,3211,3091,1021.188C+0.3773.83%B++11.306%D35.1DN/A19937.3h2.5D3.3C*
MANA Anti-Personnel Turret 1,3061,3005742.265N/A0.7029.25%UN/A13000U60U46410400.1h18.1T*61.9T*
NS "Heatwave" Decimator 1,9561,2887341.755C0.1964.895%C+1.242%C--56.7C+29.4C++32122.7h3.5C++5.4C++
NC6S Gauss SAW S 1,2761,2581,0391.211D0.3526.978%C+21.542%D49.7CN/A24325.3h11.3D-42C+
Blitz GD-10 1,2471,2461,1621.072C0.4929.382%B12.681%D-34.9CN/A24635.7h12.6C*42.8C*
NS-44 Commissioner 1,2421,2401,4040.883C0.6846.256%B++17.5%D-38.5CN/A18932.2h3.4C++7.3B+
MGR-L1 Promise AE 1,2501,2285172.375C+0.8139.866%A*39.495%B*105B+1.9B+32711.7h10.3B+25.8B*
Gauss Rifle S 1,2641,2258121.509C+0.0540.522%A*38.612%A+72.9B**2.3A++21516.8h10.2C+25.1B+
NS-15M2 1,2351,2245202.354C+0.7934.065%A35.049%B+78.5C*N/A26515.6h11.1C++32.5B+
M96 Mjolnir-H 2,4831,2242315.299C+3.7470.45%A**N/A47.6C49B**55525.7h39C55.3B+
AF-4A Bandit 1,2361,2211,2690.962D0.6027.943%C+21.867%C--34.5DN/A18535.4h11D39.4C+
Frag Grenade 1,2391,21911219N/A1,217.4457.242%B**N/A641.6C++10.5C34251.9h3.2C++5.6B+
EM1 1,2171,2159161.326C0.2328.54%B+30.617%B+47.5CN/A18325.6h11.3C++39.7B
GD-66 Claw 1,2191,2131,1761.031C0.5372.122%B*10.8%D40C--N/A21430.3h2.7D3.7C++
AF-19 Mercenary 1,2111,2091,3860.872C0.6924.953%C+19.024%D21.1CN/A18757.3h11.3C++45.2C++
MGR-S1 Gladius 1,2201,2055192.322C++0.7642.558%A*26.888%C++111.6B**1.4B+42110.8h8.6C++20.2B+
NS-15MP 1,2271,2054922.449C+0.8936.562%A+39.585%B++106.6B+1.9B*43911.3h10.1C++27.8B+
Gauss Compact Burst 1,2391,2046251.926C+0.3740.815%A*37.625%A68.4C++2A*26117.6h10.9C26.7B++
NSX Naginata 1,2431,2035002.406B0.8535.776%A++42.56%A98.6B++3.3M24912.2h9.7B+27.2B++
NSX "Networked" Naginata 1,2361,1985602.139C+0.5837.471%A++38.063%B117.5B+3.7A27010.2h10.2C++27.2B++
AF-23 Grinder 1,2061,1965962.007C0.4543.955%C++15.719%C-28.8DN/A15541.5h8.6D-19.6C
Gauss Prime 1,2241,1907841.518C+0.0436.169%A++33.109%B*74.8B*2.1A+20715.9h9.7B+26.8B*
GR-22 1,2221,1887121.669C+0.1134.905%A+28.704%B+67.1B+1.9A+31417.7h10.8B+31B++
NSX-P Tanto 1,2031,1866511.822C**0.2637.863%A+35.582%B*63.4C**N/A18118.7h11.3C*29.9B++
NSX Tengu 1,2111,1856481.829C++0.2750.025%A+25.57%C*96.3B**2.1B**24512.3h11.1C++22.1B+
MGR-M1 Bishop 1,2071,1847711.536C0.0254.031%M52.618%A*69.2B++1.3B+19617.1h5.3C**9.9B*
NSX-P Naginata 1,2081,1844922.407C*0.8535.638%A++39.443%B++107.6B++2.2B+34011h10C*28.2B+
E540 Halberd-H 1,8631,1832165.477C3.9266.421%B**1.437%C+40.5C--23.3C+35129.2h6.4C+9.6C+
Tempest 1,1921,1831,0291.15D0.4128.2%C+16.822%D-51.9CN/A26722.8h10.4C--37C+
NSX Tanto 1,2041,1836101.939B0.3838.344%A++36.856%B**74.9B+1.3B++19615.8h11.9C++31B+
NC1 Gauss Rifle 1,1941,1839911.194C+0.3729.53%B+30.093%B+38.7C+N/A23730.6h10.1B+34.3B+
NS-11CP 1,1921,1839271.276D0.2830.198%C+18.935%D--42.6DN/A11727.8h11.5C+38.2C+
AF-57 Piston 1,2021,1796551.8C**0.2459.624%A++16.964%B+115.6A+2.3A*41610.2h4.1C+6.8B++
NS-11A "Heatwave" 1,1991,1796131.923C+0.3638.172%A+34.69%B+79.7B1.4C++28314.8h11.7C+30.5B++
Gauss Compact S 1,2021,1798191.44C**0.1236.149%A++32.061%A++49.7B+1C*16123.7h10.2C+28.2B+
AF-18 Stalker AE 1,1921,1786141.919C0.3636.683%B*42.105%A+82.4C*1C*18014.3h10.1B27.6B+
GD Guardian 1,1991,1786611.782C0.2244.511%A++47.963%A+71C++1.3B*15416.6h5.9B+13.2B**
NC05-P Jackhammer 1,1901,1746901.701C0.1464.683%A*16.78%C+139.8B**1.9B+3418.4h4.3D6.7B++
MGR-L1 Promise 1,1811,1745002.348B0.7939.494%A*33.986%B+95.4B+N/A47812.3h10.9B27.7B+
NC12 Sweeper 1,1841,1728501.379C++0.1859.89%A++15.102%B+63B*N/A24018.6h4.3C+7.1B++
NC05 Jackhammer AE 1,1841,1698051.452C0.1153.882%B14.97%C52.2DN/A12922.4h4.5C8.3C++
GD-7F 1,1721,1691,5990.731C--0.8324.384%D22.926%C+15.2D-N/A10576.9h13.7D56.2C-
NC9 A-Tross 1,1821,1699291.258C0.3031.09%B++30.71%B+49.5C+N/A14823.6h8.4B+27.2B+
NS-45 Pilot 1,1761,1689731.2C0.3642.187%A35.36%B+137.4B**N/A3548.5h5.8B+13.8B++
AF-18 Stalker 1,1821,1686051.931C+0.3736.736%A+35.788%A+54.1C**N/A15521.6h11.2C*30.5B+
NS-44 Commissioner AE 1,1751,1651,1491.014C0.5548.756%B++33.219%B++55CN/A13621.2h3.4C+7C**
LA8 Rebel 1,1681,1658491.372C++0.1944.74%A+38.455%A*86.3AN/A25013.5h5.2B+11.5B++
LA3 Desperado 1,1701,1659881.179C+0.3836.659%B*40.429%A**69.3B+N/A20416.8h7.6B+20.7B+
NS-357 Underboss 1,1701,1659701.201C+0.3647.543%B*20.172%D55C+N/A19121.2h3.3B++6.8B++
AF-8 RailJack 1,1641,1637561.538D--0.0244.401%B++76.87%C++30.6C+N/A16738h1.9B+4.4B+
SAS-R 1,1671,1627771.495D0.0745.689%B+74.182%C++46.1CN/A30025.2h1.9C**4.2B+
NS-11C 1,1661,1621,2410.936C0.6227.354%C++22.117%C++19DN/A12861.1h13.4C+48.9C++
MKV Suppressed 1,1621,1611,3680.849D0.7125.54%D15.159%D-34.1C-N/A16134h14.6C57C
Impetus 1,1681,1618761.325C--0.2444.683%A37.554%B++35.6DN/A13832.6h4.3C+9.7B+
NS-7 PDW 1,1631,1611,2640.919C0.6428.058%C+11.886%D--38.4C+N/A23630.2h13.8C+49.3C++
Carnage AR 1,1701,1619811.183C0.3829.348%C**22.136%C43.3C+N/A25526.8h12.1C+41.4C**
Mauler S6 1,1631,1601,2550.924C0.6449.044%B+10.604%D-24.5DN/A14447.3h4.4C++9B+
NS-30 Vandal 1,1711,1598821.314C0.2544.122%A28.128%C+49.3CN/A25123.5h5.1C++11.6B+
AF-6 Shadow 1,1601,1591,0861.067D-0.4942.941%B*19.672%D*31.6D-N/A20236.7h5.1C+11.9B+
Razor GD-23 1,1761,1581,1051.048C0.5132.093%B*29.793%B**28.6CN/A16140.5h10.6C*32.9B+
NS Baron G5AE 1,1661,1588771.32C0.2453.402%C**12.608%D48.3CN/A14524h4.2C7.9C+
19A Fortuna 1,1701,1581,1211.033C-0.5327.5%C+26.598%B++48.3C+N/A22224h10.4D37.9C
NS-11P 1,1681,1571,0121.143C0.4230.413%B+25.583%C+47.2C+N/A19124.5h12C++39.5B+
NS-11A 1,1661,1578821.312C0.2529.727%B+27.226%C++49C+N/A18923.6h10.7B+36B+
AF-23 Grinder 1,1641,1565961.94C0.3841.026%C*13.495%D27.9DN/A15441.5h8.3D-20.3C
M12 Kobalt-H 1,0641,0261664.125A*62.5630.952%A++19.103%C++144.5C+5.4C*3647.1h13.9C*45B+
Hawk GD-68 1,6431,0191,8980.537D1.0276.244%A++3.435%B17.8C+10.9C+24557.1h7.6C+9.9B+
NS Decimator 1,3879771,8480.529D1.0371.569%B**2.149%C++31.2D13.1D48731.3h4.8C6.7C++
C-4 1,3569687371.313C0.2525.043%C-N/A41.7D--16.7D-73723.2h1.4C5.5C+
E540 Halberd 1,5729521476.476C4.9256.365%A2.311%C34.6C+22.5B++46827.5h5.8D10.2B
NSX Masamune 1,3979169520.962C+0.6075.107%A++1.419%D46.5B+24.4B++27919.7h9.4C**12.5B+
MGR-C1 Charger 9238986251.437C+0.1236.81%A32.405%B++70.7B2B**34512.7h11.7C+31.8B+
NCM2 Falcon 1,1848486931.224C0.3450.45%B*5.307%C++19.4C+7.7B**20343.7h7.3B+14.5B*
Halberd-H SE 1,0518091809U807.4463.283%BN/A107.9B+32.3C+3847.5h2.8A4.4A
AF-34 Mattock 7877752553.039C1.4841.436%B+17.032%C+57C**N/A26713.6h5.9C*14.2B+
AF-34 Mattock 7547412552.906C1.3544.975%B+18.219%C+54.5C**1B+26313.6h6.7C*14.8B+
LA80 7257222852.533D0.9743.829%C++82.964%B+35.9DN/A12420.1h2C+4.6C+
Enforcer ML85 1,2927211156.27C+4.7151.977%B**2.08%C++32.5B+25.7B*51222.2h11.2C*21.6B++
Anti-Vehicle Grenade 7936771677N/A675.4461.256%B**N/A483.6C**82.9C32151.4h4.4B+7.2B++
Shrike 9576114971.229C*0.3365.139%B*N/A39.9B++22.6B*72615.3h6.3C+9.7C*
MGR-A1 Vanquisher 6175834091.425C0.1444.352%A**33.791%B++79.9B+4.7M**1997.3h8.6B19.4B++
NCM2 Falcon 7334926920.711D0.8553.981%B*4.675%C++11.3D5.5C++13743.6h13.5C++25B+
Breaker Rocket Pods 541486608.1C6.5460.734%B**1.44%B**194.4B*22B13472.5h11.8C**19.5B+
M40 Fury 477418884.75D3.1944.512%B*N/A58.1C+8.2C4887.2h10.3B+23.2B++
NS-66 Punisher 3983912071.889C*0.3337.991%A++28.133%C+126.1A2.3A*3103.1h10.7C*28.3B++
NS-44L Blackhand 3843784160.909C--0.6549.85%B++34.921%D32.6CN/A15311.6h4.4C8.8C++
Enforcer ML65-H 638370596.271C+4.7168.098%B**1.622%C++49.3B+35.7C**4977.5h12.2B+17.9B++
M30 Mustang AH 3873673251.129D0.4355.269%C1.09%C+26D--1.4D*14414.1h6.4B11.6C**
NS-AM7 Archer 4123616800.531C+1.0365.782%B*34.626%A14.4B++2C10625h9.3B++14.2B*
Tank Mine 6113434140.829D*0.7370.397%A++N/A47D*36.7D--11417.3h3.5F*4.9B
M20 Basilisk-H 3643142910.828C9.2747.376%C++7.006%C+89.7C++14.3C4243.5h33B+69.7B+
Mag-Cutter 54330836,6590.008C--1.5545.001%B**2.922%C--0.3DN/A21179.7h5.2F**11.6C+
Bouncing Betty 2982981152.591D-1.0373.57%A**N/A99.3DN/A6983h2.2D-2.9B*
NS-45 "Brass" Pilot 3002972871.035C--0.5342.062%B*51.178%M*135B+1.4B+4302.2h5.7B++13.6B*
M40 Fury 344294634.667D3.1151.546%A++N/A47.4D8.1D4626.2h11.5C++22.2B*
M40 Fury-H 3372782610.692C9.1359.454%A+1.079%C+99.3C+21.1B4102.8h9.7C16.3B+
MANA Anti-Vehicle Turret 4352483490.711U0.8556.41%UN/A2480U1870U11984600.1h8.6T*15.2T*
L100 Python HEAT 343242753.227D1.6766.998%A2.066%C47.5C*19.8B*6295.1h5C+7.5B+
C85 Canister 2202071612.938C11.3841.479%C8.696%D*62.7C-3.9C-4353.3h7.5C++18C++
NSX Daimyo 189189692.739C1.1853.778%A+96.296%B+65.2C+N/A2452.9h2.6C4.8B
M20 Basilisk 239170752.267D0.7141.736%C++4.118%D-20.2C8.2C+2898.4h72.4B173.5B+
M60-A Bulldog 190169344.971C-3.4137.482%C+N/A34.5C4.3D3924.9h4.7B+12.5B+
M12 Kobalt 1621601610D8.4425.917%B**13.125%D**80C+1D*4092h14B*53.8B*
Hardlight Dagger 16815142,6790.004D-1.5626.56%C2.649%D-0.1CN/A01211.4h2.4D9.1C++
C150 Dalton 212139482.896D-1.3454.12%A++N/A24D-12.6D--6125.8h7.2F--13.4D
CAS 14-E 1401331211.083C9.5233.933%C+N/A73.9C+3.9D4651.8h24.4B71.9B
NSX-P Tengu 138131622.113B0.5549.42%A25.954%C*119.1A6.4S5591.1h10.1C**20.4B+
Spear Anti-Vehicle Phalanx Turret 204125333.788D-2.2341.64%D3.2%C29.8D-18.8D6384.2h7.3C++17.6C+
M60-G Bulldog 155123413D-1.4449.048%B**1.626%D33.2C8.6C*3803.7h6.3C++12.8B++
Soldier Soaker 110110661.667C++0.1147.282%B**20%B**100B*N/A4121.1h5.2B++11B*
Titan-150 HEAT 162109522.096D0.5446.636%C3.67%B++12.2D*6D-4188.9h4.6C+10C+
Carver 11410436,0710.003C1.5635.176%B2.885%F-0.1DN/A1785.9h2D**5.7C++
M20 Basilisk 143101492.061D-0.5039.976%C+3.96%D19.8C-8.2C2865.1h74.4B+186.2B+
AP30 Shredder 13593224.227C2.6726.091%D5.376%M+25.8C-11.7D--5863.6h65.8B252.1C+
M20 Mustang 220903370.267D-1.2928.84%C1.111%C3.6D*5.1D--11525.3h228.9F**793.7T
M60-A Bulldog 9688165.5C-3.9447.839%C+4.545%A**18.7D1.7D1694.7h5.5C++11.6C++
AF-41 Hacksaw 8483342.441C+0.8850.771%A++15.663%C++51.9B*N/A5441.6h9.1C--18B
NS Annihilator 165802270.352D*1.2182.549%B+N/A9.2D9.8C++3468.7h11.2C+13.5C+
M12 Kobalt 8178107.8D-6.2423.659%B*16.667%D78C+3C+4001h17.8C+75.3B+
AF-41 Hacksaw 6969342.029C0.4755.114%A++17.391%B+43.1C**N/A5691.6h11.9D*21.5C++
S12 Renegade 6763551.145D0.4235.701%D-3.175%D13.1D*N/A764.8h3C**8.3C+
MAX Punch 91631,6200.039C-1.5245.882%C++N/A0.6C--N/A4103.4h3.1C+6.7C+
M60-A Bulldog 6860183.333C--1.7751.961%C++5%M+12.2D--1.6D1194.9h8D**15.3D
M40 Fury-F 6760880.682D0.8861.41%B*1.667%A15D1.8D--1394h10.5C+17B
L100 Python AP 11058232.522D0.9667.117%AN/A27.6D-24.8B+9342.1h7.7F-11.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,155848,45159h
Spawn Beacon3435,55219.5h
Anti-Vehicle MANA Turret1238196.7h
AE Nano-Armor Kit536630,37653h
AE Medical Applicator530182,46213.3h
Nanite Revive Grenade01,4570.4h
Medical Kit3,48436,997138.9h
Medical Applicator17244,7054.2h
Motion Spotter636,3843.1h
Restoration Kit3464,36910.9h
Deconstruction Tool0530h
Recon Detection Device42030.4h
Shield Recharging Field822,1344.3h
Ammunition Package2507,13911.8h
Anti-Infantry MANA Turret1222,9324.7h
Snowman Soldier5680.3h
Hardlight Barrier6530.1h

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