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Paragon Arcanus hanaza[OPYN] hanaza
VS BR 98

KDR: 1.35

Score: 18m

Last Seen: Jul 27th, 2018 5:21 AM
- OFFLINE - 2417.4 hour(s)

Battle Rank 100 (98 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 68%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Flare VE6 NS-15M2 Pulsar LSW VX29 Polaris C-4 Orion VS54 Nemesis VSH9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.955%18.11%30717101816,8031.58999-0.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.601%-0.806D--0.399C--0.192C++HEAD ++ (~9.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.3-0.033C+13.10.083C+64.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.049%1.383%163310329406285941.49681158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.099%-0.669D-0.201C-0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
265.7-0.649D82.5-0.557D183.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.536%1.667%273103230011461900.26178157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.754%-1.108D*-0.604D1.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.4-1.983F-34.1-1.717F-81.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
10.724%11.644%7210331467532610.19363456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.424%-2.36F--1.827A++-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.8-0.363C-17.30.561B+144.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.217%50.765%721033327108570.301105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.306%0.179C++-1.072D*0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.136C4.1-0.278C7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.319%13.131%711034792104660.756447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.925D---0.281C-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.209C4.80.004C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m246.7%209 (12.5k)192 (11.5k)1.3463328,35921,0641.6186498 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103582516.505%13.174%21704:287

24% Engineer55% Heavy Assault13% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 4:53 AMMay 2nd, 2018 2:33 PMJul 28th, 2018 1:05 AM (264d) (PST)Jul 27th, 2018 4:53 AM (265d) (PST)Jul 27th, 2018 1:21 AM (265d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341402940.3010.2240.0400.8640.049201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0348,42617,6081813252311,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1568h/65.3d 5,736 3,736 8,682 81.3k 2,467 4,126 4,593 40.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:3,257
Deaths:3,043
KDR:1.070
Accuracy:18.220% F-
HSR:21.676% D*
Flare VE6
D-
Kills:2,818
Deaths:2,027
KDR:1.390
Accuracy:13.945% D**
HSR:18.311% D-
NS-15M2
D-
Kills:2,714
Deaths:2,082
KDR:1.304
Accuracy:19.074% D-
HSR:19.123% D-
Pulsar LSW
D*
Kills:2,095
Deaths:1,894
KDR:1.106
Accuracy:15.231% D**
HSR:14.988% D*
VX29 Polaris
D-
Kills:1,787
Deaths:1,409
KDR:1.268
Accuracy:16.583% D*
HSR:17.236% D-
Orion VS54
D--
Kills:1,180
Deaths:887
KDR:1.330
Accuracy:15.523% D--
HSR:18.136% D--
VE-H Maw
C--
Kills:172
Deaths:219
KDR:0.785
Accuracy:16.464% F
HSR:21.512% C--
Kills:14,023
Deaths (as Heavy Assault):11,561
Deaths (to Heavy Assaults):6,178
KDR:1.21296
Kill Difference:2,462
Playtime:867.168 hours
Usage:55%
Score:10.356m
Score/min:199
Accuracy (listed only):16.435%
HSR (listed only):18.712%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D
Kills:792
Deaths:710
KDR:1.115
Accuracy:30.319% D--
HSR:13.131% D
Serpent VE92
C
Kills:629
Deaths:636
KDR:0.989
Accuracy:22.092% C
HSR:16.693% D
Solstice VE3
D
Kills:357
Deaths:410
KDR:0.871
Accuracy:17.004% D--
HSR:15.966% D
Eidolon VE33
D*
Kills:77
Deaths:93
KDR:0.828
Accuracy:18.757% D**
HSR:16.883% D*
Kills:1,855
Deaths (as Engineer):1,849
Deaths (to Engineers):4,776
KDR:1.00324
Kill Difference:6
Playtime:378.106 hours
Usage:24%
Score:4.467m
Score/min:197
Accuracy (listed only):22.043%
HSR (listed only):15.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:862
Deaths:742
KDR:1.162
Accuracy:17.916% D*
HSR:14.385% D
Thanatos VE70
D
Kills:792
Deaths:710
KDR:1.115
Accuracy:30.319% D--
HSR:13.131% D
Serpent VE92
C
Kills:629
Deaths:636
KDR:0.989
Accuracy:22.092% C
HSR:16.693% D
Solstice VE3
D
Kills:357
Deaths:410
KDR:0.871
Accuracy:17.004% D--
HSR:15.966% D
Kills:2,640
Deaths (as Light Assault):2,498
Deaths (to Light Assaults):3,497
KDR:1.05685
Kill Difference:142
Playtime:42.040 hours
Usage:3%
Score:0.576m
Score/min:228
Accuracy (listed only):21.833%
HSR (listed only):15.044%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:862
Deaths:742
KDR:1.162
Accuracy:17.916% D*
HSR:14.385% D
Artemis VX26
D
Kills:252
Deaths:189
KDR:1.333
Accuracy:24.259% D
HSR:16.667% D-
Ghost
D-
Kills:204
Deaths:94
KDR:2.170
Accuracy:32.991% D-
HSR:43.137% F--
NS-61 Emissary
D
Kills:158
Deaths:104
KDR:1.519
Accuracy:22.213% D-
HSR:12.658% D
NS-44 Commissioner
D**
Kills:154
Deaths:157
KDR:0.981
Accuracy:24.269% D**
HSR:11.039% D**
Beamer VS3
C++
Kills:135
Deaths:194
KDR:0.696
Accuracy:17.461% D**
HSR:22.963% C++
Phaseshift VX-S
B+
Kills:123
Deaths:54
KDR:2.278
Accuracy:39.514% B+
HSR:63.415% D
Nyx VX31
D*
Kills:73
Deaths:68
KDR:1.074
Accuracy:20.109% F--
HSR:17.808% D*
Kills:1,961
Deaths (as Infiltrator):1,602
Deaths (to Infiltrators):2,883
KDR:1.22409
Kill Difference:359
Playtime:201.727 hours
Usage:13%
Score:1.470m
Score/min:121
Accuracy (listed only):24.842%
HSR (listed only):25.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:862
Deaths:742
KDR:1.162
Accuracy:17.916% D*
HSR:14.385% D
Thanatos VE70
D
Kills:792
Deaths:710
KDR:1.115
Accuracy:30.319% D--
HSR:13.131% D
Pulsar VS1
F-
Kills:83
Deaths:72
KDR:1.153
Accuracy:14.492% F-
HSR:8.434% F-
Kills:1,737
Deaths (as Combat Medic):1,524
Deaths (to Combat Medics):1,872
KDR:1.13976
Kill Difference:213
Playtime:17.304 hours
Usage:1%
Score:0.224m
Score/min:216
Accuracy (listed only):20.909%
HSR (listed only):11.983%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:283
Deaths:137
KDR:2.066
Accuracy:11.664% D-
HSR:17.668% C+
Cosmos VM3
C
Kills:282
Deaths:154
KDR:1.831
Accuracy:11.527% D*
HSR:17.731% C
Comet VM2
C
Kills:185
Deaths:183
KDR:1.011
Accuracy:34.937% D-
HSR:3.784% C
Comet VM2
D
Kills:171
Deaths:183
KDR:0.934
Accuracy:35.428% D--
HSR:2.924% D
Cosmos VM3
C+
Kills:59
Deaths:32
KDR:1.844
Accuracy:10.670% D*
HSR:18.644% C+
Kills:980
Deaths (as MAX Suit):344.500
Deaths (to MAX Suits):1,169
KDR:2.8447
Kill Difference:635.500
Playtime:54.860 hours
Usage:3%
Score:0.942m
Score/min:286
Accuracy (listed only):20.845%
HSR (listed only):12.150%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:707
V. Kills:265 266%
Deaths:157
KDR:4.503
Accuracy:42.847% D--
KPH:30.100 D-
VKPH:11.300 D
Maelstrom Turbo Laser
D
Kills:161
V. Kills:162 99%
Deaths:234
KDR:0.688
Accuracy:26.963% D
KPH:5.400 D
VKPH:5.400 D
Saron Laser Cannon
D-
Kills:72
V. Kills:96 74%
Deaths:238
KDR:0.303
Accuracy:31.385% C+
KPH:2.700 D--
VKPH:3.600 D-
Kills:940 (233 + 0)
Deaths:629
KDR:1.494
VKDR:0.831
Vehicle Kills:523
Kill Difference:311
Playtime:79.962 hours
Usage:5%
Score:0.485m
Score/min:101
Piloting Accuracy:31.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:78
V. Kills:14 N/A
Deaths:11
KDR:7.091
Accuracy:33.464% D*
KPH:40.700 C
VKPH:7.300 C
Kills:78 (0 + 78)
Deaths:11
KDR:7.091
VKDR:1.273
Vehicle Kills:14
Kill Difference:67
Playtime:1.916 hours
Usage:0%
Score:0.024m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:33.464%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:70
V. Kills:31 219%
Deaths:25
KDR:2.800
Accuracy:53.262% C++
KPH:22.200 C--
VKPH:9.800 C
C75 Viper
C--
Kills:61
V. Kills:17 339%
Deaths:35
KDR:1.743
Accuracy:26.093% D**
KPH:19.300 C--
VKPH:5.400 D
Skyguard
D
Kills:51
V. Kills:53 94%
Deaths:29
KDR:1.759
Accuracy:27.415% C
KPH:7.200 D--
VKPH:7.500 D
Kills:182 (182 + 0)
Deaths:89
KDR:2.045
VKDR:1.135
Vehicle Kills:101
Kill Difference:93
Playtime:13.352 hours
Usage:1%
Score:0.137m
Score/min:171
Driving Accuracy:27.415%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:179
V. Kills:89 199%
Deaths:57
KDR:3.140
Accuracy:47.144% C
KPH:16.800 C--
VKPH:8.400 C+
Proton II PPA
B**
Kills:59
V. Kills:8 N/A
Deaths:6
KDR:9.833
Accuracy:18.879% D-
KPH:42.300 C-
VKPH:5.700 B**
Kills:238 (179 + 59)
Deaths:63
KDR:3.778
VKDR:1.540
Vehicle Kills:97
Kill Difference:175
Playtime:12.042 hours
Usage:1%
Score:0.110m
Score/min:152
Driving Accuracy:47.144%
Gunner Accuracy:18.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:87
V. Kills:5 N/A
Deaths:6
KDR:14.500
Accuracy:9.196% F-
KPH:30.100 D--
VKPH:1.700 C-
G30 Walker
D-
Kills:60
V. Kills:57 103%
Deaths:15
KDR:4
Accuracy:20.719% D**
KPH:5.400 D*
VKPH:5.100 D-
M20 Basilisk
C
Kills:59
V. Kills:41 140%
Deaths:25
KDR:2.360
Accuracy:40.937% C*
KPH:9.600 D-
VKPH:6.700 C
Kills:206 (0 + 206)
Deaths:46
KDR:4.478
VKDR:2.239
Vehicle Kills:103
Kill Difference:160
Playtime:20.186 hours
Usage:1%
Score:0.134m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:40.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3423,2573,0431.07C--0.2818.22%F-21.676%D*28.3D--N/A84115.1h14.2F78.1F--
Flare VE6 2,8362,8182,0271.39C+0.0413.945%D**18.311%D-21.3DN/A58132.3h10.5C*75.1C--
NS-15M2 2,7682,7142,0821.304C+0.0419.074%D-19.123%D-32CN/A8584.7h13.4C+70.5C
Pulsar LSW 2,1142,0951,8941.106C0.2415.231%D**14.988%D*16D--N/A47130.8h14.1C92.5D-
VX29 Polaris 1,8131,7871,4091.268C+0.0816.583%D*17.236%D-29.1C--N/A8161.5h13.5C+81.5C--
C-4 1,9201,3801,0691.291C+0.0624.175%CN/A73.8C+28.9C+55818.7h1.7C7C+
Orion VS54 1,1901,1808871.33C+0.0215.523%D--18.136%D--25.5CN/A9846.3h12.6C**81.1C+
Nemesis VSH9 1,6179071,1460.791C*0.5661.483%C+N/A15.3C+12C**18059.2h7.7C**12.6C**
Sirius SX12 8738627421.162C++0.1817.916%D*14.385%D16.1DN/A5253.4h14.5C*80.9C
Thanatos VE70 7987927101.115C**0.2330.319%D--13.131%D20.5CN/A5538.6h4.8C*16C
Dual Photon Pods 9727071574.503C3.1642.847%D--1.273%C+30.1D-11.3D17623.5h25.5C+59.5C
Serpent VE92 6466296360.989C+0.3622.092%C16.693%D17C--N/A6036.9h15.5C70C+
Tank Mine 1,0526021095.523A+4.1823.629%DN/A95.6C+71.4C**11396.3h1.4B*5.9C**
Hunter QCX 6145537020.788C++0.5626.149%D--34.358%B+6.1D-N/A2290.1h6.8C++25.8C+
Proximity Mine 421421508.42A+7.0739.039%CN/A91.5DN/A2694.6h1.7B++4.4B
Anti-Vehicle Grenade 6444121412N/A410.6547.732%CN/A274.7C-154.7B+23481.5h6.1C+12.7C+
NS Annihilator 7604083971.028B**0.3281.844%BN/A12.9B+11.1B++16931.7h10.6B+13B+
Solstice VE3 3603574100.871C*0.4817.004%D--15.966%D9.9C--N/A5435.9h16.4C+96.3C
Frag Grenade 2922891289N/A287.6547.093%C*N/A578B+6C20470.5h3.4B+7.2B+
Quasar VM1 2842831372.066B+0.7211.664%D-17.668%C+22.3C+N/A9012.7h13.5B+115.7C+
Cosmos VM3 2842821541.831C+0.4811.527%D*17.731%C21.7DN/A7613h15.1C131.4D
Artemis VX26 2542521891.333C+0.0124.259%D16.667%D-23.8C-N/A7110.6h11.1B+45.7C++
Force-Blade 24724419,4800.013C1.3321.687%D2.869%D0.2DN/A11122h2.4C**11.2C++
Ghost 206204942.17C+0.8232.991%D-43.137%F--21.7DN/A699.4h3D--9.1D-
Comet VM2 2931851831.011C++0.3434.937%D-3.784%C9.8C+5.7B*10818.9h27C77.3C-
Supernova PC 268179573.14C1.7947.144%C1.117%D-16.9C--8.4C+15210.6h5.6C+11.9C+
VE-H Maw 1781722190.785D0.5616.464%F21.512%C--25.7DN/A976.7h11.9C+72.4D
Comet VM2 2851711830.934C+0.4135.428%D--2.924%D8.2D5.5C**9020.8h32.3C91.2C--
Maelstrom Turbo Laser 3231612340.688C0.6626.963%D1.863%C-5.4D5.4D8429.9h214.4D*795.2D**
NS-61 Emissary 1601581041.519B**0.1722.213%D-12.658%D17.4CN/A569.1h12B54.1C++
NS-44 Commissioner 1541541570.981C++0.3724.269%D**11.039%D**11.5D-N/A4013.4h3.8C*15.8D
Beamer VS3 1351351940.696C+0.6517.461%D**22.963%C++6.4D--N/A2421h8.5B48.8C+
Phaseshift VX-S 128123542.278C0.9339.514%B+63.415%D16DN/A447.7h5.8D**14.7D
NS Decimator 1631151210.95C+0.4062.202%C*N/A21.3D-8.9D-2075.4h7.3D**11.7D--
Orbital Strike Uplink 1391031103U101.65391.892%UN/A515U180U15360.2h1.4T*0.4T*
Spear Anti-Vehicle Phalanx Turret 185100185.556C4.2138.015%D1%F27.8C--23.6C*3323.6h12.2D32D
M12 Kobalt 9287614.5C+13.159.196%F-14.943%D30D--1.7C-822.9h21C228.6D*
Pulsar VS1 8483721.153C*0.1914.492%F-8.434%F-15.4C--N/A1145.4h14.6C++100.8D--
M20 Basilisk 10382810.25B+8.9033.598%F-7.317%A39C+10D*1302.1h49.5A147.3B++
L105 Zephyr 9278117.091C+5.7433.464%D*N/A41.1C7.4C2081.9h6.6C++19.7C
Eidolon VE33 8177930.828C+0.5218.757%D**16.883%D*10.1DN/A457.6h11.3C-60.2D--
Nyx VX31 7373681.074C--0.2720.109%F--17.808%D*9.2D*N/A327.9h8.1D**40.3F*
Saron Laser Cannon 168722380.303C1.0431.385%C+1.389%D2.7D--3.6D-5526.6h347.3F-1106.4F-
L100 Python HEAT 10170252.8C1.4553.262%C++1.429%D21.9C--9.7C1963.2h9.2D*17.3D
C75 Viper 7861351.743C--0.4026.093%D**N/A19.1C--5.3D1933.2h14.8C+56.6D-
G30 Walker 11760154C+2.6520.719%D**N/A5.4D*5.1D-11611.1h218C+1052.2D-
Proton II PPA 675969.833C8.4918.879%D-6.78%S42.1C-5.7B**1541.4h11.9C-63.2D
M20 Basilisk 10059252.36C1.0140.937%C*N/A9.5D-6.6C1146.2h155.9D**380.7D
Cosmos VM3 6059321.844C++0.5010.67%D*18.644%C+34.7B+N/A1211.7h12.6B++117.9C
Aspis Anti-Aircraft Phalanx Turret 11555105.5B*4.1519.712%D-3.636%B**10.4C+11.3C++2135.3h124.4B*630.9C*
Skyguard 10451291.759C-0.4127.415%C3.922%A++7.3D--7.6D1497h168.1D-613.1D
M40 Fury 735068.333C6.9941.848%DN/A45.5D20.9C++1951.1h35.8D--85.5F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret43390.7h
Restoration Kit63060.7h
Motion Spotter12030.4h
Welding Device11200h
Spawn Beacon34971h
Repair Module0850.3h
Cortium Silo0580.3h
Medical Applicator8534,7013.9h
Deconstruction Tool03,3370.3h
Rampart Wall41792.3h
Ammunition Package201,3141.7h
Nano-Armor Kit306502,80938.5h
Anti-Infantry MANA Turret163151.8h
Orbital Strike Target Designator12671h
Recon Detection Device814,54511.6h

Check the help document for the dictionary if you want to learn more about words used here.


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