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Guardsman Champion hargelblarg[KAIN] hargelblarg
NC BR 27

KDR: 2.72

Score: 106.4m

Last Seen: Jun 9th, 2018 7:20 PM
- OFFLINE - 366.8 hour(s)

Prestige 1, Battle Rank 27 - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 28): 25%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor M30 Mustang AH Breaker Rocket Pods Vortek Rotary M20 Mustang NC6A GODSAW AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,488,690 MLG Score: 1190
Fun Score: N/A
Cheeseburgers Flipped: 944TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.594%20.493%5043995846,8792.473040.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.705%0.724B++0.024C+-0.778D-HEAD ++ (~8.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.416B10.80.242C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.458%1.1%1061599222,0942439124119.05863178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.082%-0.437C---0.494D-0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.30.291C*37.60.281C*74.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.813%2.598%24989895,774226028782.55374201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.789%-1.269D**-0.094C+0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.1-0.328C-14.2-0.139C36.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.577%2.683%139119862,758184513831.49485199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.326%-0.881D---0.413C--0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.551B+13.80.638B+38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.178%67.049%13939949,6692189524.41507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.058%1.051B**-0.013C+0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.475B+2.10.316C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.48%10.46%13959923,6711646372.23025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.329%0.44B-0.779D-0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.511B+30.379C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
106.4m347.7%623 (37.4k)567 (34k)2.72041119,61943,9713.2602227 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997616922.973%15.327%35204:1636

10% Combat Medic44% Engineer18% Heavy Assault8% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:00 PMSep 1st, 2013 5:21 PMJun 24th, 2018 12:45 AM (20h) (PST)Jun 9th, 2018 3:22 PM (15d) (PST)Jun 9th, 2018 3:20 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9381667720.6370.2340.0982.6510.1261190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2579,98546,27238146159833,996

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3130h/130.4d 23,736 18,334 31,873 497.9k 3,682 9,988 23,578 176.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:7,681
Deaths:2,887
KDR:2.661
Accuracy:26.889% B+
HSR:22.458% C
NC6A GODSAW
B+
Kills:2,901
Deaths:706
KDR:4.109
Accuracy:30.776% B+
HSR:25.784% C+
GD-22S
C--
Kills:2,284
Deaths:673
KDR:3.394
Accuracy:19.503% D
HSR:20.053% C--
NC6 Gauss SAW
B++
Kills:1,506
Deaths:534
KDR:2.820
Accuracy:23.173% B++
HSR:18.858% D
EM6
C--
Kills:1,269
Deaths:651
KDR:1.949
Accuracy:18.799% D
HSR:20.095% C--
NC6S Gauss SAW S
C*
Kills:1,241
Deaths:475
KDR:2.613
Accuracy:24.554% C*
HSR:19.903% D
NS-15M AE
C++
Kills:1,223
Deaths:430
KDR:2.844
Accuracy:25.414% C++
HSR:22.568% C-
NS-15MP
C+
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:26.099% C
HSR:27.461% C+
NC05 Jackhammer
B+
Kills:1,149
Deaths:605
KDR:1.899
Accuracy:46.836% B+
HSR:13.925% C+
EM1
D
Kills:282
Deaths:303
KDR:0.931
Accuracy:18.136% D
HSR:14.184% D*
NS-15M2
B
Kills:110
Deaths:24
KDR:4.583
Accuracy:24.219% C*
HSR:27.273% B
NS-15M1
D
Kills:75
Deaths:56
KDR:1.339
Accuracy:19.099% D
HSR:17.333% D
MGR-L1 Promise
B+
Kills:62
Deaths:39
KDR:1.590
Accuracy:25.464% B+
HSR:17.742% D--
Kills:20,941
Deaths (as Heavy Assault):7,615
Deaths (to Heavy Assaults):10,997
KDR:2.74997
Kill Difference:13,326
Playtime:569.934 hours
Usage:18%
Score:19.260m
Score/min:563
Accuracy (listed only):25.305%
HSR (listed only):20.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C-
Kills:2,754
Deaths:962
KDR:2.863
Accuracy:20.980% C-
HSR:8.606% D**
AC-X11
A
Kills:2,213
Deaths:732
KDR:3.023
Accuracy:31.344% A
HSR:19.250% C
AF-19 Mercenary
B*
Kills:2,116
Deaths:900
KDR:2.351
Accuracy:25.893% B*
HSR:20.274% C+
GD-7F
C--
Kills:1,428
Deaths:1,568
KDR:0.911
Accuracy:20.670% D
HSR:16.597% C--
GD-66 Claw
C++
Kills:1,338
Deaths:873
KDR:1.533
Accuracy:59.045% C++
HSR:9.641% D
NS-11C
D
Kills:1,284
Deaths:1,081
KDR:1.188
Accuracy:20.705% D
HSR:15.421% D
NS-11CP
C+
Kills:1,166
Deaths:325
KDR:3.588
Accuracy:28.316% C+
HSR:21.098% C
NS Baron G5AE
B+
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:50.232% B+
HSR:13.460% C
AF-57 Piston
C+
Kills:975
Deaths:732
KDR:1.332
Accuracy:40.137% C+
HSR:10.256% D-
LA39 Bruiser
B*
Kills:891
Deaths:385
KDR:2.314
Accuracy:69.698% B*
HSR:10.774% D
19A Fortuna
C++
Kills:762
Deaths:358
KDR:2.128
Accuracy:26.752% C++
HSR:20.341% C+
AF-4A Bandit
C++
Kills:333
Deaths:184
KDR:1.810
Accuracy:25.629% C++
HSR:18.919% D
Mauler S6
B**
Kills:239
Deaths:134
KDR:1.784
Accuracy:50.440% B**
HSR:11.297% D
NC12 Sweeper
C*
Kills:228
Deaths:211
KDR:1.081
Accuracy:32.877% D-
HSR:14.035% C*
Razor GD-23
C++
Kills:176
Deaths:148
KDR:1.189
Accuracy:24.710% C++
HSR:15.909% D-
NSX Tanto
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:21.507% N/A
HSR:34% N/A
Kills:17,112
Deaths (as Engineer):9,080
Deaths (to Engineers):10,586
KDR:1.88458
Kill Difference:8,032
Playtime:1,369.013 hours
Usage:44%
Score:43.796m
Score/min:533
Accuracy (listed only):34.308%
HSR (listed only):16.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C*
Kills:2,803
Deaths:1,621
KDR:1.729
Accuracy:24.697% C+
HSR:19.693% C*
Gauss Compact S
C-
Kills:2,754
Deaths:962
KDR:2.863
Accuracy:20.980% C-
HSR:8.606% D**
AC-X11
A
Kills:2,213
Deaths:732
KDR:3.023
Accuracy:31.344% A
HSR:19.250% C
AF-19 Mercenary
B*
Kills:2,116
Deaths:900
KDR:2.351
Accuracy:25.893% B*
HSR:20.274% C+
GD-7F
C--
Kills:1,428
Deaths:1,568
KDR:0.911
Accuracy:20.670% D
HSR:16.597% C--
Blitz GD-10
B*
Kills:1,412
Deaths:619
KDR:2.281
Accuracy:27.983% B*
HSR:16.006% C+
GD-66 Claw
C++
Kills:1,338
Deaths:873
KDR:1.533
Accuracy:59.045% C++
HSR:9.641% D
NS-11C
D
Kills:1,284
Deaths:1,081
KDR:1.188
Accuracy:20.705% D
HSR:15.421% D
MKV Suppressed
C**
Kills:1,228
Deaths:488
KDR:2.516
Accuracy:27.117% C**
HSR:17.752% C+
NS-11CP
C+
Kills:1,166
Deaths:325
KDR:3.588
Accuracy:28.316% C+
HSR:21.098% C
NS Baron G5AE
B+
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:50.232% B+
HSR:13.460% C
NS-7 PDW
B+
Kills:1,139
Deaths:426
KDR:2.674
Accuracy:26.997% B+
HSR:18.964% C**
AF-57 Piston
C+
Kills:975
Deaths:732
KDR:1.332
Accuracy:40.137% C+
HSR:10.256% D-
LA39 Bruiser
B*
Kills:891
Deaths:385
KDR:2.314
Accuracy:69.698% B*
HSR:10.774% D
19A Fortuna
C++
Kills:762
Deaths:358
KDR:2.128
Accuracy:26.752% C++
HSR:20.341% C+
AF-4A Bandit
C++
Kills:333
Deaths:184
KDR:1.810
Accuracy:25.629% C++
HSR:18.919% D
Mauler S6
B**
Kills:239
Deaths:134
KDR:1.784
Accuracy:50.440% B**
HSR:11.297% D
NC12 Sweeper
C*
Kills:228
Deaths:211
KDR:1.081
Accuracy:32.877% D-
HSR:14.035% C*
Razor GD-23
C++
Kills:176
Deaths:148
KDR:1.189
Accuracy:24.710% C++
HSR:15.909% D-
Tempest
D
Kills:131
Deaths:66
KDR:1.985
Accuracy:23.703% D-
HSR:16.031% D
MGR-S1 Gladius
B+
Kills:86
Deaths:65
KDR:1.323
Accuracy:24.577% C
HSR:26.744% B+
NSX Tanto
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:21.507% N/A
HSR:34% N/A
Kills:23,911
Deaths (as Light Assault):12,365
Deaths (to Light Assaults):9,439
KDR:1.93376
Kill Difference:11,546
Playtime:532.398 hours
Usage:17%
Score:21.145m
Score/min:662
Accuracy (listed only):32.000%
HSR (listed only):17.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:2,803
Deaths:1,621
KDR:1.729
Accuracy:24.697% C+
HSR:19.693% C*
Blitz GD-10
B*
Kills:1,412
Deaths:619
KDR:2.281
Accuracy:27.983% B*
HSR:16.006% C+
Carnage AR
C+
Kills:1,375
Deaths:879
KDR:1.564
Accuracy:22.496% C
HSR:19.055% C+
GD-66 Claw
C++
Kills:1,338
Deaths:873
KDR:1.533
Accuracy:59.045% C++
HSR:9.641% D
MKV Suppressed
C**
Kills:1,228
Deaths:488
KDR:2.516
Accuracy:27.117% C**
HSR:17.752% C+
GR-22
D
Kills:1,214
Deaths:1,143
KDR:1.062
Accuracy:17.930% D*
HSR:14.745% D
NC1 Gauss Rifle
C*
Kills:1,196
Deaths:680
KDR:1.759
Accuracy:23.289% C*
HSR:22.074% C*
NS Baron G5AE
B+
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:50.232% B+
HSR:13.460% C
Reaper DMR
C++
Kills:1,158
Deaths:329
KDR:3.520
Accuracy:26.275% C++
HSR:20.725% C--
NS-11P
B+
Kills:1,158
Deaths:457
KDR:2.534
Accuracy:24.565% B+
HSR:22.366% B+
NC9 A-Tross
C*
Kills:1,156
Deaths:383
KDR:3.018
Accuracy:25.927% C*
HSR:22.491% C+
NS-7 PDW
B+
Kills:1,139
Deaths:426
KDR:2.674
Accuracy:26.997% B+
HSR:18.964% C**
AF-57 Piston
C+
Kills:975
Deaths:732
KDR:1.332
Accuracy:40.137% C+
HSR:10.256% D-
LA39 Bruiser
B*
Kills:891
Deaths:385
KDR:2.314
Accuracy:69.698% B*
HSR:10.774% D
Gauss Prime
C*
Kills:489
Deaths:155
KDR:3.155
Accuracy:27.267% C*
HSR:19.018% D
Mauler S6
B**
Kills:239
Deaths:134
KDR:1.784
Accuracy:50.440% B**
HSR:11.297% D
NC12 Sweeper
C*
Kills:228
Deaths:211
KDR:1.081
Accuracy:32.877% D-
HSR:14.035% C*
Tempest
D
Kills:131
Deaths:66
KDR:1.985
Accuracy:23.703% D-
HSR:16.031% D
MGR-S1 Gladius
B+
Kills:86
Deaths:65
KDR:1.323
Accuracy:24.577% C
HSR:26.744% B+
Kills:19,375
Deaths (as Combat Medic):10,105
Deaths (to Combat Medics):4,178
KDR:1.91737
Kill Difference:9,270
Playtime:299.251 hours
Usage:10%
Score:11.377m
Score/min:634
Accuracy (listed only):32.908%
HSR (listed only):17.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:8,444
Deaths:1,628
KDR:5.187
Accuracy:42.772% B+
HSR:65.929% C+
AF-4 Cyclone
C*
Kills:2,803
Deaths:1,621
KDR:1.729
Accuracy:24.697% C+
HSR:19.693% C*
NS-44 Commissioner
C++
Kills:2,094
Deaths:1,936
KDR:1.082
Accuracy:36.318% C++
HSR:18.672% C
Blitz GD-10
B*
Kills:1,412
Deaths:619
KDR:2.281
Accuracy:27.983% B*
HSR:16.006% C+
MKV Suppressed
C**
Kills:1,228
Deaths:488
KDR:2.516
Accuracy:27.117% C**
HSR:17.752% C+
NS-7 PDW
B+
Kills:1,139
Deaths:426
KDR:2.674
Accuracy:26.997% B+
HSR:18.964% C**
EM4 Longshot
B+
Kills:977
Deaths:178
KDR:5.489
Accuracy:42.182% B+
HSR:80.041% C*
NS-44L Blackhand
B+
Kills:362
Deaths:192
KDR:1.885
Accuracy:46.752% B+
HSR:21.271% D**
NC14 Bolt Driver
C--
Kills:248
Deaths:93
KDR:2.667
Accuracy:31.897% C--
HSR:54.032% F--
NC4 Mag-Shot
C+
Kills:217
Deaths:292
KDR:0.743
Accuracy:15.838% F
HSR:19.355% C+
LA3 Desperado
B**
Kills:209
Deaths:250
KDR:0.836
Accuracy:21.593% D--
HSR:24.880% B**
Tempest
D
Kills:131
Deaths:66
KDR:1.985
Accuracy:23.703% D-
HSR:16.031% D
NS-357 Underboss
C
Kills:131
Deaths:139
KDR:0.942
Accuracy:19.371% F-
HSR:17.557% C
MGR-S1 Gladius
B+
Kills:86
Deaths:65
KDR:1.323
Accuracy:24.577% C
HSR:26.744% B+
NSX Tomoe
B++
Kills:51
Deaths:28
KDR:1.821
Accuracy:28.399% C+
HSR:43.137% B++
NS-30 Vandal
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:32.227% N/A
HSR:8% N/A
Kills:19,582
Deaths (as Infiltrator):8,059
Deaths (to Infiltrators):5,667
KDR:2.42983
Kill Difference:11,523
Playtime:244.262 hours
Usage:8%
Score:7.092m
Score/min:484
Accuracy (listed only):29.526%
HSR (listed only):29.254%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:898
Deaths:277
KDR:3.242
Accuracy:16.606% D**
HSR:13.809% C+
AF-41 Hacksaw
C+
Kills:895
Deaths:277
KDR:3.231
Accuracy:17.705% D**
HSR:14.637% C+
AF-34 Mattock
C++
Kills:570
Deaths:125
KDR:4.560
Accuracy:32.971% C+
HSR:16.140% C++
AF-34 Mattock
B+
Kills:534
Deaths:125
KDR:4.272
Accuracy:36.554% C+
HSR:20.037% B+
NS-10 Burster
C
Kills:291
Deaths:180
KDR:1.617
Accuracy:24.997% D
HSR:4.811% C
NS-10 Burster
D
Kills:268
Deaths:180
KDR:1.489
Accuracy:25.048% D
HSR:3.358% D
NCM3 Raven
C+
Kills:177
Deaths:127
KDR:1.394
Accuracy:38.874% C+
HSR:1.695% D
NCM3 Raven
C+
Kills:171
Deaths:127
KDR:1.346
Accuracy:38.914% C+
HSR:1.170% D*
AF-23 Grinder
C+
Kills:150
Deaths:54
KDR:2.778
Accuracy:34.079% C+
HSR:14% C
NCM1 Scattercannon
B**
Kills:123
Deaths:33
KDR:3.727
Accuracy:49.027% B**
HSR:8.943% D**
Kills:4,077
Deaths (as MAX Suit):752.500
Deaths (to MAX Suits):2,814
KDR:5.41794
Kill Difference:3,324.500
Playtime:118.238 hours
Usage:4%
Score:3.736m
Score/min:527
Accuracy (listed only):31.477%
HSR (listed only):9.860%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:6,827
V. Kills:1,252 N/A
Deaths:598
KDR:11.416
Accuracy:54.074% C
KPH:79 B**
VKPH:14.500 M
Breaker Rocket Pods
B+
Kills:5,698
V. Kills:810 N/A
Deaths:302
KDR:18.868
Accuracy:46.823% C
KPH:126.200 B+
VKPH:17.900 C++
Vortek Rotary
A
Kills:5,122
V. Kills:5,532 93%
Deaths:1,642
KDR:3.119
Accuracy:30.582% C+
KPH:17.800 B+
VKPH:19.200 A
M20 Mustang
A++
Kills:3,078
V. Kills:3,173 97%
Deaths:750
KDR:4.104
Accuracy:31.447% C++
KPH:20.900 B*
VKPH:21.600 A++
Coyote Missiles
C++
Kills:475
V. Kills:321 148%
Deaths:59
KDR:8.051
Accuracy:43.720% D**
KPH:42.800 C+
VKPH:28.900 C++
Hornet Missiles
B*
Kills:254
V. Kills:186 136%
Deaths:22
KDR:11.546
Accuracy:62.953% B
KPH:90.100 B+
VKPH:66 B*
Tomcat A2AM Pods
C+
Kills:208
V. Kills:219 95%
Deaths:30
KDR:6.933
Accuracy:77.921% C+
KPH:35.700 C
VKPH:37.600 C+
M20 Kestrel
B+
Kills:58
V. Kills:61 94%
Deaths:19
KDR:3.053
Accuracy:26.923% C--
KPH:18.800 C+
VKPH:19.800 B+
Kills:21,720 (15,085 + 0)
Deaths:3,422
KDR:6.347
VKDR:3.376
Vehicle Kills:11,554
Kill Difference:18,298
Playtime:588.897 hours
Usage:19%
Score:18.360m
Score/min:520
Piloting Accuracy:26.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:1,369
V. Kills:1,418 96%
Deaths:507
KDR:2.700
Accuracy:44.064% C+
KPH:10.300 B+
VKPH:10.600 B*
L105 Zephyr
A++
Kills:848
V. Kills:80 N/A
Deaths:32
KDR:26.500
Accuracy:51.786% B**
KPH:108.400 A++
VKPH:10.200 B+
C150 Dalton
B++
Kills:580
V. Kills:568 102%
Deaths:79
KDR:7.342
Accuracy:30.644% D-
KPH:31.800 C++
VKPH:31.100 B++
AP30 Shredder
B++
Kills:68
V. Kills:64 105%
Deaths:11
KDR:6.182
Accuracy:23.613% D
KPH:27.900 C+
VKPH:26.200 B++
Kills:2,865 (1,369 + 1,496)
Deaths:629
KDR:4.555
VKDR:3.386
Vehicle Kills:2,130
Kill Difference:2,236
Playtime:161.766 hours
Usage:5%
Score:3.882m
Score/min:400
Piloting Accuracy:44.064%
Gunner Accuracy:23.613%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,143
V. Kills:98 N/A
Deaths:83
KDR:13.771
Accuracy:42.681% D
KPH:60.900 C**
VKPH:5.200 D
L100 Python HEAT
B*
Kills:653
V. Kills:200 325%
Deaths:61
KDR:10.705
Accuracy:44.692% D
KPH:42.700 B*
VKPH:13.100 B+
L100 Python AP
B
Kills:508
V. Kills:408 124%
Deaths:100
KDR:5.080
Accuracy:47.035% D-
KPH:24.800 C
VKPH:19.900 B
Skyguard
C++
Kills:443
V. Kills:407 109%
Deaths:95
KDR:4.663
Accuracy:25.023% D
KPH:10.300 C-
VKPH:9.500 C++
C75 Viper
B
Kills:399
V. Kills:47 N/A
Deaths:30
KDR:13.300
Accuracy:29.095% D--
KPH:36.300 B
VKPH:4.300 D-
Kills:3,146 (3,146 + 0)
Deaths:369
KDR:8.526
VKDR:3.144
Vehicle Kills:1,160
Kill Difference:2,777
Playtime:108.551 hours
Usage:3%
Score:2.111m
Score/min:324
Driving Accuracy:29.095%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,745
V. Kills:1,427 122%
Deaths:286
KDR:6.101
Accuracy:39.734% D*
KPH:22.800 C++
VKPH:18.700 B*
Titan-150 HEAT
B*
Kills:694
V. Kills:279 248%
Deaths:43
KDR:16.140
Accuracy:38.591% D-
KPH:28 B*
VKPH:11.300 B++
Enforcer ML85
C*
Kills:377
V. Kills:277 136%
Deaths:49
KDR:7.694
Accuracy:36.606% C--
KPH:24.300 C*
VKPH:17.900 C*
Titan-150 HESH
B++
Kills:189
V. Kills:12 N/A
Deaths:15
KDR:12.600
Accuracy:39.850% D-
KPH:52.400 B++
VKPH:3.300 D*
M12 Kobalt
D
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:6.756% F-
KPH:33 D
VKPH:1.100 D
E540 Halberd
B*
Kills:54
V. Kills:38 138%
Deaths:18
KDR:3
Accuracy:40.075% D
KPH:27.600 C+
VKPH:19.400 B*
Kills:3,119 (2,628 + 491)
Deaths:412
KDR:7.570
VKDR:4.939
Vehicle Kills:2,035
Kill Difference:2,707
Playtime:124.093 hours
Usage:4%
Score:3.295m
Score/min:442
Driving Accuracy:39.850%
Gunner Accuracy:40.075%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:250
V. Kills:8 N/A
Deaths:13
KDR:19.231
Accuracy:28.926% D*
KPH:88.200 C++
VKPH:2.800 D--
E540 Halberd-H
C*
Kills:113
V. Kills:76 147%
Deaths:21
KDR:5.381
Accuracy:47.899% D--
KPH:33.700 C
VKPH:22.600 C*
C85 Canister-H
B
Kills:106
V. Kills:10 N/A
Deaths:7
KDR:15.143
Accuracy:44.740% C
KPH:98.900 C+
VKPH:9.300 B
Kills:469 (0 + 469)
Deaths:41
KDR:11.439
VKDR:2.293
Vehicle Kills:94
Kill Difference:428
Playtime:7.264 hours
Usage:0%
Score:0.238m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:44.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:197
V. Kills:12 N/A
Deaths:23
KDR:8.565
Accuracy:28.026% D-
KPH:55.400 B
VKPH:3.400 D*
M12 Kobalt
B++
Kills:177
V. Kills:9 N/A
Deaths:3
KDR:59
Accuracy:14.741% D
KPH:62.600 C+
VKPH:3.200 B++
M40 Fury
B
Kills:160
V. Kills:19 N/A
Deaths:20
KDR:8
Accuracy:31.096% C--
KPH:64.500 B
VKPH:7.700 C--
M20 Basilisk
C+
Kills:112
V. Kills:37 295%
Deaths:18
KDR:6.222
Accuracy:29.120% D--
KPH:18.100 C+
VKPH:6 C-
M20 Basilisk
C*
Kills:87
V. Kills:47 181%
Deaths:18
KDR:4.833
Accuracy:29.635% D-
KPH:18.800 C+
VKPH:10.200 C*
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:2
KDR:25
Accuracy:14.060% N/A
KPH:36.800 N/A
VKPH:1.500 N/A
Kills:783 (0 + 783)
Deaths:84
KDR:9.321
VKDR:1.500
Vehicle Kills:126
Kill Difference:699
Playtime:21.026 hours
Usage:1%
Score:0.551m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:14.060%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:139
V. Kills: N/A
Deaths:58
KDR:2.397
Accuracy:41.309% C+
KPH:57.600 C++
VKPH:0 D**
M40 Fury-F
C
Kills:110
V. Kills:17 N/A
Deaths:130
KDR:0.846
Accuracy:33.779% D*
KPH:18.200 C
VKPH:2.800 D
Kills:249 (249 + 0)
Deaths:188
KDR:1.324
VKDR:0.090
Vehicle Kills:17
Kill Difference:61
Playtime:8.464 hours
Usage:0%
Score:0.085m
Score/min:167
Driving Accuracy:33.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,4958,4441,6285.187B++2.4742.772%B+65.929%C+73.5A++N/A259114.9h2.1B+5B+
LA1 Anchor 7,7117,6812,8872.661C**0.0626.889%B+22.458%C64.3B++N/A324119.4h9.8C*36.4B+
M30 Mustang AH 8,0796,82759811.416B*8.7054.074%C1.143%C79B**14.5M59186.4h7.3B+13.6B
Breaker Rocket Pods 6,5085,69830218.868A++16.1546.823%CN/A126.1B+17.9C++81145.2h10.8B*23.1B+
Vortek Rotary 10,6545,1221,6423.119B+0.4030.582%C+1.171%D-17.8B+19.2A410287.4h68.8B+225B+
M20 Mustang 6,2513,0787504.104B**1.3831.447%C++1.592%C-20.9B*21.6A++535147.1h97.7B+310.6B+
NC6A GODSAW 2,9392,9017064.109B*1.3930.776%B+25.784%C+85.3B**1.1C*46834h9.1C+29.5B
AF-4 Cyclone 2,8222,8031,6211.729B+0.9924.697%C+19.693%C*38C**N/A18973.7h10.8C*43.6C*
Gauss Compact S 2,8422,7549622.863A*0.1420.98%C-8.606%D**22.8C*N/A103121h6.8A32.2B++
GD-22S 2,3112,2846733.394B**0.6719.503%D20.053%C--38.4C++N/A20759.5h10.7C**54.8C+
AC-X11 2,2372,2137323.023A*0.3031.344%A19.25%C66.9A*N/A31133.1h9.2B+29.3B++
AF-19 Mercenary 2,1362,1169002.351A++0.3725.893%B*20.274%C+32.7B**N/A20164.7h12B+46.5B+
NS-44 Commissioner 2,1132,0941,9361.082C++1.6436.318%C++18.672%C46.1B+N/A22145.4h3.4B+9.5B+
C-4 2,4471,8277992.287B++0.4323.747%C+N/A103.2B+35B+137217.7h1.1B*4.8B+
Titan-150 AP 3,1721,7452866.101C++3.3839.734%D*3.668%C**22.8C++18.7B*41976.5h4.5C*11.2C+
NC6 Gauss SAW 1,5131,5065342.82A+0.1023.173%B++18.858%D54AN/A35727.9h9.1B+39.3B+
GD-7F 1,4361,4281,5680.911C+1.8120.67%D16.597%C--13.6DN/A73104.8h14.8C71.4C+
Blitz GD-10 1,4141,4126192.281A+0.4427.983%B*16.006%C+71.7A*N/A41119.7h12.1B++43.3B++
Carnage AR 1,3881,3758791.564C*1.1622.496%C19.055%C+34.8C*N/A22839.5h13.5C++59.9C+
Sticky Grenade 1,3851,37511375N/A1,372.2857.203%B+N/A1718.8A+12.5C**90550.8h1.3B*2.3B++
CAS30 Tank Buster 2,7871,3695072.7A0.0244.064%C+N/A10.3B+10.6B*255133.3h47.5B107.9B+
GD-66 Claw 1,3571,3388731.533C*1.1959.045%C++9.641%D46.8BN/A31228.6h2.2B+3.7B+
NS-11C 1,2931,2841,0811.188C**1.5320.705%D15.421%D20.8CN/A10861.7h14.6C++70.8C+
EM6 1,2731,2696511.949C**0.7718.799%D20.095%C--46.7C**N/A29427.2h10.6C**56.5C++
NC6S Gauss SAW S 1,2471,2414752.613B**0.1124.554%C*19.903%D59.7B+N/A26220.8h10.8C++44C*
MKV Suppressed 1,2361,2284882.516A++0.2027.117%C**17.752%C+64.3A+N/A36819.1h14.2C++52.2C**
NS-15M AE 1,2261,2234302.844B+0.1225.414%C++22.568%C-75.5B++N/A43216.2h11.1C**43.7C**
NS Decimator 1,6901,2218481.44B++1.2858.429%C2.785%C**38.8B+14.9C+45731.5h4.5C**7.8C*
GR-22 1,2271,2141,1431.062C+1.6617.93%D*14.745%D19.2DN/A9763.2h14.9C-83.3D-
NC1 Gauss Rifle 1,2041,1966801.759B++0.9623.289%C*22.074%C*39.6B**N/A26130.2h11.9B+51.2B+
NS-11CP 1,1831,1663253.588A+0.8728.316%C+21.098%C74.3B+1.1B*26315.7h13.2C46.7C+
NS Baron G5AE 1,1661,1594592.525B**0.2050.232%B+13.46%C89.2A++N/A31513h3.6B*7.2C+
Reaper DMR 1,1761,1583293.52B++0.8026.275%C++20.725%C--74.7A++1.2A*47515.5h9.2B35B+
NS-15MP 1,1681,1582324.991A2.2726.099%C27.461%C+93.4B++N/A33712.4h11.7C44.9C+
NS-11P 1,1711,1584572.534A0.1924.565%B+22.366%B+56.2A+N/A23220.6h13.3B54.2B+
NC9 A-Tross 1,1681,1563833.018A++0.3025.927%C*22.491%C+69.6A++N/A56716.6h9.3B35.7B+
NC05 Jackhammer 1,1531,1496051.899B+0.8246.836%B+13.925%C+68.4B**N/A38816.8h4.3B+9.1B+
L100 Python HESH 1,2411,1438313.771C**11.0542.681%D1.662%C+60.8C**5.2D27918.8h2.8B+6.6C*
NS-7 PDW 1,1411,1394262.674A*0.0526.997%B+18.964%C**71.2A**N/A59416h13.2B+48.9B+
Anti-Vehicle Grenade 1,1991,11611116N/A1,113.2863.869%A+N/A697.5A51.9D49441.6h3.3B**5.1B**
EM4 Longshot 9789771785.489B++2.7742.182%B+80.041%C*57.1A++N/A22817.1h2B+4.8B+
AF-57 Piston 9799757321.332C*1.3940.137%C+10.256%D-36.2C++N/A16326.9h4.4C*10.9C*
Bouncing Betty 9499491556.123B++3.4045.327%C++N/A210.9A++N/A7884.5h1.1A**2.4A+
MANA Anti-Vehicle Turret 1,7809134072.243B+0.4849.255%D*N/A9130U8670U43870470.1h7.9B+16.1C+
AF-41 Hacksaw 8998982773.242C**0.5216.606%D**13.809%C+28.4C+N/A14031.6h5.5B+33D
AF-41 Hacksaw 9008952773.231C**0.5117.705%D**14.637%C+28.3C+N/A13931.6h5.9B+33.4D
LA39 Bruiser 8998913852.314B**0.4169.698%B*10.774%D85.7A++N/A40810.4h1.9B**2.8B++
Mag-Cutter 94287021,8080.04B+2.6840.04%B**N/A0.8C++N/A41030.2h2.1B+5.2B+
L105 Zephyr 9288483226.5A+23.7851.786%B**N/A108.7A*10.3B+9387.8h4.4B**8.6B**
Frag Grenade 8017981798N/A795.2842.057%C-N/A798A3D-40501h2.2A+5.3B*
Tank Mine 1,3797682443.148B0.4326.893%C--N/A120B+95.5B**22176.4h1.4B**5.1B++
19A Fortuna 7727623582.128B++0.5926.752%C++20.341%C+50.5B++N/A23715.1h10.5C39.1C+
Titan-150 HEAT 9736944316.14A*13.4238.591%D-2.738%C28.1B*11.3B++33324.7h3.5B**9.1B+
Shrike 1,0006542892.263M0.4655.389%C+3.517%B27.6C**14.6B+42423.7h6C**10.9C**
L100 Python HEAT 8536536110.705B**7.9844.692%D2.297%C42.7B*13.1B+39315.3h3.7B**8.3B++
C150 Dalton 1,148580797.342C*4.6230.644%D-N/A31.9C++31.2B++105118.2h4.9C+15.9C-
AF-34 Mattock 5765701254.56B+1.8432.971%C+16.14%C++66.3AN/A4718.6h5.4C**16.5C**
AF-34 Mattock 5375341254.272B+1.5536.554%C+20.037%B+62.1AN/A4398.6h6.4C++17.5C**
L100 Python AP 9165081005.08B2.3647.035%D-3.15%C+24.8C19.9B37920.5h6.1C**12.9C+
Gauss Prime 4944891553.155A0.4327.267%C*19.018%D62.7B**N/A6007.8h12D44C+
Coyote Missiles 796475598.051A*5.3343.72%D**N/A42.8C+28.9C++79611.1h32.2B++73.6C**
Skyguard 850443954.663B**1.9425.023%D1.129%D-10.3C-9.5C++28443h134C+535.7C
Hardlight Dagger 42540611,5780.035C+2.6914.789%D--4.187%C-0.8CN/A4513.1h2.1C*14.3C+
C75 Viper 4463993013.3A+10.5829.095%D--2.005%B+36.3B4.3D-36111h8.1B*27.7B+
Enforcer ML85 654377497.694B++4.9736.606%C--1.061%D-24.3C*17.9C*69915.5h12.3C*33.7C+
NS-44L Blackhand 3643621921.885B++0.8446.752%B+21.271%D**100.6SN/A2363.6h2.9B**6.3B*
AF-4A Bandit 3373331841.81B+0.9125.629%C++18.919%D28.7CN/A15911.6h11.8C46.1C++
NS-10 Burster 5242911801.617B*1.1024.997%D4.811%C6.9B*5.5A16442.1h131.2B*524.7C**
Hawk GD-68 4802872121.354A+1.3755.381%D--2.439%C15.6C+10.5C++41718.4h7.6C**13.7C+
EM1 2842823030.931C1.7918.136%D14.184%D*24.1C-N/A20111.7h13.1C*72.4C+
MANA Anti-Personnel Turret 279277813.42N/A0.7014.797%UN/A2770U20U10575800.1h19.7T*133.3T*
NS-10 Burster 4942681801.489B*1.2325.048%D3.358%D6.4B+5.4B**16842.2h143B+570.9C++
Hornet Missiles 4402542211.545A8.8262.953%BN/A90.7B+66.4B*15752.8h10.1C**16.1B+
M40 Fury-H 2582501319.231B+16.5128.926%D*N/A89.3C++2.9D--3732.8h4.1B**14B*
NC14 Bolt Driver 248248932.667B+0.0531.897%C--54.032%F--18.9CN/A16513.1h3.1C--9.8C-
Mauler S6 2412391341.784B++0.9450.44%B**11.297%D82.4M+N/A7072.9h3.1A6.2B**
Spear Anti-Vehicle Phalanx Turret 367235337.121C+4.4036.333%D5.106%B+38.5C+21.6C+6246.1h8.2C++22.6C+
NC12 Sweeper 2322282111.081C+1.6432.877%D-14.035%C*22.1CN/A10310.3h6.1D--18.6D--
NC4 Mag-Shot 2232172920.743C++1.9815.838%F19.355%C+21.3C+N/A14910.2h9C+56.6C
LA3 Desperado 2162092500.836C+1.8821.593%D--24.88%B**21.3C--N/A1069.8h9.2C+42.8C-
Tomcat A2AM Pods 427208306.933B++4.2177.921%C+N/A35.9C37.8C+11355.8h7.3B+9.3B+
M40 Fury 209197238.565B5.8428.026%D-2.03%C**54.7C**3.3D*6433.6h9.1B*32.6B+
Titan-150 HESH 2011891512.6B9.8839.85%D-2.116%C++52.5B++3.3D*3433.6h2.8B+7C++
NS Annihilator 3861841950.944B**1.7878.336%C--N/A9.8C+10.7B++35618.8h10.3B+13.2B+
M12 Kobalt 186177359S56.2814.741%D16.949%C63.2C+3.2B++3682.8h19.7C+133.8C+
NCM3 Raven 3421771271.394B+1.3338.874%C+1.695%D10.3C+9.6B**27217.2h34.3D88.2C
Razor GD-23 1761761481.189C**1.5324.71%C++15.909%D-22.3C+N/A3737.9h13.3C+53.9C*
M60-A Bulldog 195172821.5C*18.7842.727%C2.907%B+36.6C++4.9B+3034.7h5.7C++13.4C++
NCM3 Raven 3191711271.346B++1.3738.914%C+1.17%D*9.9C++8.6B**25417.3h35.2D90.6C
M40 Fury 179160208C++5.2831.096%C--1.875%C+64B7.6C--6492.5h11B+35.3C*
M60-A Bulldog 165151625.167B22.4541.447%C1.987%C32.8C+3C2984.6h5.2B+12.5C**
AF-23 Grinder 152150542.778C*0.0634.079%C+14%C20.5DN/A1597.3h10.4F--30.4D*
S12 Renegade 139139582.397C+0.3241.309%C+3.597%C57.9C++N/A2562.4h2.8B6.7B+
M60-A Bulldog 149134197.053B4.3334.706%C+N/A46.2B+5.2C+7782.9h4.7B++13.6B+
Tempest 132131661.985B+0.7423.703%D-16.031%D52.4C*N/A3732.5h11.4D-48.3D-
NS-357 Underboss 1331311390.942C+1.7819.371%F-17.557%C25.7CN/A1645.1h4.9D25.3D**
NCM1 Scattercannon 123123333.727B**1.0149.027%B**8.943%D**19.5CN/A2446.3h14.3F--29.3C-
Aspis Anti-Aircraft Phalanx Turret 249120284.286B+1.5724.478%C+1.667%C12.4C++13.3C**5459.7h130.9B+534.9B
E540 Halberd-H 189113215.381C+2.6647.899%D--N/A33.2C22.4C++6243.4h6.1C++12.6C+
M20 Basilisk 149112186.222A++3.5029.12%D--3.571%D-18.1C+6C-3556.2h83.1C*285.4C+
NS-15M2 113110244.583A++1.8624.219%C*27.273%B91.7A++2.5S7341.2h12.1C**49.8B
M40 Fury-F 1271101300.846C1.8733.779%D*N/A18C2.8D1326.1h7.1B++21.1C**
C85 Canister-H 116106715.143C*12.4244.74%C8.491%D-96.4C+9.1C**7501.1h6.8C+15.2C+
NC15 Phoenix 213921100.836C1.8850.588%C-N/A8.8C-11.5C+36910.5h13.1D25.9D
M20 Basilisk 13487184.833B**2.1129.635%D-5.747%C+18.9C+10.2C*3744.6h95C+320.5C+
MGR-S1 Gladius 8986651.323C+1.4024.577%C26.744%B+26.9CN/A743.2h12C-48.7C
NS-15M1 7575561.339C+1.3819.099%D17.333%D35.7C+N/A6142.1h13.1C+68.7C+
AP30 Shredder 13268116.182C++3.4623.613%DN/A28.3C+26.7B*17252.4h87.6C+370.8C-
MGR-L1 Promise 6762391.59C++1.1325.464%B+17.742%D--41.3C+3.3S1211.5h14.6C+57.3C**
M12 Kobalt 6260160M*57.286.756%F-8.333%D*33.3D1.1D1621.8h17.6C*259.8F-
M20 Kestrel 11958193.053B+0.3326.923%C--1.724%C+18.7C+19.7B+6483.1h95C*353C*
E540 Halberd 9254183D0.2840.075%D3.704%C++27C+19B++11532h5.9C+14.7C+
NSX Tomoe 5351281.821C++0.9028.399%C+43.137%B++30C1.2A++751.7h22.2F-78.2D--
NSX Tanto 5350281.786B+0.9321.507%D-34%A41.7B+2.5S1161.2h11.4B++52.8C*
NS-30 Vandal 5050381.316C1.4032.227%C+8%F--38.5C+N/A4471.3h6.6D20.5C+
M12 Kobalt 5250225A22.2814.06%D14%D--35.7D--1.4D2421.4h25.3D--180.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter268,5603.4h
NSX Amaterasu1381775.7h
Anti-Vehicle MANA Turret509336.6h
Nano-Armor Kit8041,264,898102.9h
Medical Kit97610,79822.8h
Medical Applicator1,133333,72238.1h
Spawn Beacon272,2262h
Nanite Revive Grenade03,0080.9h
Nanite Healing Grenade01530h
NS-TMC-01 "His Regards"40842.3h
Spitfire Auto-Turret1760.1h
Restoration Kit681,0571.4h
Recon Detection Device182,2143h
Shield Recharging Field129100.4h
Ammunition Package252,6321.4h
Anti-Infantry MANA Turret151,5982.6h

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