Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 46 (16,721)players online:
AhornFPS (36)  ModestMitchell (18)  Siglyonak (7)  Lokinamna (2)  ObliKzZzLip (2)  Tushkorr (1) 66
stats.dasanfall.com
Maverick hargelblarg[KAIN] hargelblarg
NC BR 197

KDR: 2.75

Score: 104.9m

Last Seen: Jan 18th, 2017 10:23 PM
- OFFLINE - 16.9 hour(s)

Rank 197 (105) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 106): 73%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor M30 Mustang AH Breaker Rocket Pods Vortek Rotary M20 Mustang NC6A GODSAW AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:hargelblarg



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,481,184 MLG Score: 1184
Fun Score: N/A
Cheeseburgers Flipped: 938TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.558%20.427%5023688345,8762.520940.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.853%0.819B++0.143C++-0.882D--HEAD ++ (~8.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.426B10.70.237C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.354%1.12%1065591421,6922378122269.12195177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.147%-0.458D-0.538D-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.30.255C*37.50.247C++74.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.825%2.597%25689115,737218528512.62443201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.817%-1.228D*-0.231C0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.6-0.295C14.1-0.126C36.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.532%2.69%140119082,714179813561.50862200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.32%-0.799D--0.384C-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.518B+13.60.593B+37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.45%67.023%14039169,1732054464.46592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.119%1.022B**-0.034C+0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.455B+2.10.297C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.453%10.428%14059143,6441596372.28178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.363%0.449B-0.692D0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.501B+30.365C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
104.9m348.3%628 (37.7k)573 (34.4k)2.75255117,01942,5133.30024197 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919604722.948%15.127%34704:1936

9% Combat Medic44% Engineer18% Heavy Assault7% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:00 PMSep 1st, 2013 5:21 PMJan 19th, 2017 5:32 PM (16h) (PST)Jan 18th, 2017 7:31 PM (2d) (PST)Jan 18th, 2017 6:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9441667780.6390.2320.0972.6650.1271184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,6539,93946,71438146160834,355

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3053h/127.2d 23,284 17,701 30,795 488.3k 3,576 9,739 23,182 173m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:7,542
Deaths:2,814
KDR:2.680
Accuracy:26.975% B++
HSR:22.448% C+
NC6A GODSAW
B**
Kills:2,808
Deaths:641
KDR:4.381
Accuracy:30.855% B**
HSR:25.926% C*
GD-22S
C
Kills:2,243
Deaths:654
KDR:3.430
Accuracy:19.431% C-
HSR:19.929% C
NC6 Gauss SAW
B*
Kills:1,506
Deaths:534
KDR:2.820
Accuracy:23.173% B*
HSR:18.858% C--
EM6
C
Kills:1,269
Deaths:651
KDR:1.949
Accuracy:18.799% C-
HSR:20.095% C
NC6S Gauss SAW S
B+
Kills:1,241
Deaths:475
KDR:2.613
Accuracy:24.554% B+
HSR:19.903% C
NS-15M AE
C*
Kills:1,223
Deaths:430
KDR:2.844
Accuracy:25.414% C*
HSR:22.568% C
NS-15MP
C+
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:26.099% C+
HSR:27.461% C+
NC05 Jackhammer
B+
Kills:1,091
Deaths:568
KDR:1.921
Accuracy:47.094% B+
HSR:13.566% C+
EM1
C-
Kills:282
Deaths:303
KDR:0.931
Accuracy:18.136% C-
HSR:14.184% D--
NS-15M2
B+
Kills:110
Deaths:24
KDR:4.583
Accuracy:24.219% B
HSR:27.273% B+
NS-15M1
D
Kills:63
Deaths:52
KDR:1.212
Accuracy:17.932% D
HSR:15.873% D
Kills:20,536
Deaths (as Heavy Assault):7,378
Deaths (to Heavy Assaults):10,657
KDR:2.78341
Kill Difference:13,158
Playtime:555.680 hours
Usage:18%
Score:19.038m
Score/min:571
Accuracy (listed only):25.223%
HSR (listed only):20.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:2,736
Deaths:942
KDR:2.904
Accuracy:20.908% C
HSR:8.589% F
AC-X11
A+
Kills:2,174
Deaths:690
KDR:3.151
Accuracy:31.440% A+
HSR:19.365% C
AF-19 Mercenary
B*
Kills:2,095
Deaths:892
KDR:2.349
Accuracy:25.883% B*
HSR:20.239% C+
GD-7F
C
Kills:1,421
Deaths:1,564
KDR:0.909
Accuracy:20.669% D
HSR:16.538% C
GD-66 Claw
C++
Kills:1,338
Deaths:873
KDR:1.533
Accuracy:59.045% C++
HSR:9.641% D
NS-11C
C-
Kills:1,283
Deaths:1,079
KDR:1.189
Accuracy:20.698% C-
HSR:15.433% C-
NS-11CP
C++
Kills:1,166
Deaths:325
KDR:3.588
Accuracy:28.316% C++
HSR:21.098% C+
NS Baron G5AE
B+
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:50.232% B+
HSR:13.460% C+
AF-57 Piston
C++
Kills:973
Deaths:729
KDR:1.335
Accuracy:40.179% C++
HSR:10.278% D-
LA39 Bruiser
B*
Kills:866
Deaths:369
KDR:2.347
Accuracy:69.925% B*
HSR:10.624% C-
19A Fortuna
C**
Kills:735
Deaths:330
KDR:2.227
Accuracy:26.848% C*
HSR:20.544% C**
AF-4A Bandit
C*
Kills:333
Deaths:184
KDR:1.810
Accuracy:25.629% C*
HSR:18.919% C
Mauler S6
B**
Kills:239
Deaths:134
KDR:1.784
Accuracy:50.440% B**
HSR:11.297% D
NC12 Sweeper
B
Kills:228
Deaths:211
KDR:1.081
Accuracy:32.877% D-
HSR:14.035% B
Razor GD-23
C**
Kills:176
Deaths:148
KDR:1.189
Accuracy:24.710% C**
HSR:15.909% D
Kills:16,922
Deaths (as Engineer):8,929
Deaths (to Engineers):10,326
KDR:1.89517
Kill Difference:7,993
Playtime:1,344.152 hours
Usage:44%
Score:43.236m
Score/min:536
Accuracy (listed only):35.187%
HSR (listed only):15.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:2,784
Deaths:1,591
KDR:1.750
Accuracy:24.742% C+
HSR:19.612% B+
Gauss Compact S
C
Kills:2,736
Deaths:942
KDR:2.904
Accuracy:20.908% C
HSR:8.589% F
AC-X11
A+
Kills:2,174
Deaths:690
KDR:3.151
Accuracy:31.440% A+
HSR:19.365% C
AF-19 Mercenary
B*
Kills:2,095
Deaths:892
KDR:2.349
Accuracy:25.883% B*
HSR:20.239% C+
GD-7F
C
Kills:1,421
Deaths:1,564
KDR:0.909
Accuracy:20.669% D
HSR:16.538% C
Blitz GD-10
B*
Kills:1,370
Deaths:590
KDR:2.322
Accuracy:27.861% B*
HSR:16.058% C**
GD-66 Claw
C++
Kills:1,338
Deaths:873
KDR:1.533
Accuracy:59.045% C++
HSR:9.641% D
NS-11C
C-
Kills:1,283
Deaths:1,079
KDR:1.189
Accuracy:20.698% C-
HSR:15.433% C-
MKV Suppressed
B
Kills:1,200
Deaths:471
KDR:2.548
Accuracy:27.038% B
HSR:17.417% C+
NS-11CP
C++
Kills:1,166
Deaths:325
KDR:3.588
Accuracy:28.316% C++
HSR:21.098% C+
NS Baron G5AE
B+
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:50.232% B+
HSR:13.460% C+
NS-7 PDW
B+
Kills:1,139
Deaths:426
KDR:2.674
Accuracy:26.997% B+
HSR:18.964% B+
AF-57 Piston
C++
Kills:973
Deaths:729
KDR:1.335
Accuracy:40.179% C++
HSR:10.278% D-
LA39 Bruiser
B*
Kills:866
Deaths:369
KDR:2.347
Accuracy:69.925% B*
HSR:10.624% C-
19A Fortuna
C**
Kills:735
Deaths:330
KDR:2.227
Accuracy:26.848% C*
HSR:20.544% C**
AF-4A Bandit
C*
Kills:333
Deaths:184
KDR:1.810
Accuracy:25.629% C*
HSR:18.919% C
Mauler S6
B**
Kills:239
Deaths:134
KDR:1.784
Accuracy:50.440% B**
HSR:11.297% D
NC12 Sweeper
B
Kills:228
Deaths:211
KDR:1.081
Accuracy:32.877% D-
HSR:14.035% B
Razor GD-23
C**
Kills:176
Deaths:148
KDR:1.189
Accuracy:24.710% C**
HSR:15.909% D
Tempest
D
Kills:111
Deaths:53
KDR:2.094
Accuracy:23.752% D
HSR:14.414% D-
Kills:23,526
Deaths (as Light Assault):12,060
Deaths (to Light Assaults):9,156
KDR:1.95075
Kill Difference:11,466
Playtime:526.225 hours
Usage:17%
Score:21.019m
Score/min:666
Accuracy (listed only):32.909%
HSR (listed only):15.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:2,784
Deaths:1,591
KDR:1.750
Accuracy:24.742% C+
HSR:19.612% B+
Blitz GD-10
B*
Kills:1,370
Deaths:590
KDR:2.322
Accuracy:27.861% B*
HSR:16.058% C**
GD-66 Claw
C++
Kills:1,338
Deaths:873
KDR:1.533
Accuracy:59.045% C++
HSR:9.641% D
Carnage AR
C++
Kills:1,267
Deaths:787
KDR:1.610
Accuracy:22.438% C+
HSR:18.864% C++
GR-22
C
Kills:1,214
Deaths:1,143
KDR:1.062
Accuracy:17.930% D*
HSR:14.745% C
MKV Suppressed
B
Kills:1,200
Deaths:471
KDR:2.548
Accuracy:27.038% B
HSR:17.417% C+
NC1 Gauss Rifle
B+
Kills:1,189
Deaths:673
KDR:1.767
Accuracy:23.263% B
HSR:22.035% B+
NS Baron G5AE
B+
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:50.232% B+
HSR:13.460% C+
NS-11P
B*
Kills:1,158
Deaths:457
KDR:2.534
Accuracy:24.565% B+
HSR:22.366% B*
Reaper DMR
B
Kills:1,158
Deaths:329
KDR:3.520
Accuracy:26.275% B
HSR:20.725% C
NC9 A-Tross
B
Kills:1,156
Deaths:383
KDR:3.018
Accuracy:25.927% B
HSR:22.491% C++
NS-7 PDW
B+
Kills:1,139
Deaths:426
KDR:2.674
Accuracy:26.997% B+
HSR:18.964% B+
AF-57 Piston
C++
Kills:973
Deaths:729
KDR:1.335
Accuracy:40.179% C++
HSR:10.278% D-
LA39 Bruiser
B*
Kills:866
Deaths:369
KDR:2.347
Accuracy:69.925% B*
HSR:10.624% C-
Gauss Prime
B+
Kills:458
Deaths:115
KDR:3.983
Accuracy:27.844% B+
HSR:19.214% C
Mauler S6
B**
Kills:239
Deaths:134
KDR:1.784
Accuracy:50.440% B**
HSR:11.297% D
NC12 Sweeper
B
Kills:228
Deaths:211
KDR:1.081
Accuracy:32.877% D-
HSR:14.035% B
Tempest
D
Kills:111
Deaths:53
KDR:2.094
Accuracy:23.752% D
HSR:14.414% D-
Kills:19,007
Deaths (as Combat Medic):9,793
Deaths (to Combat Medics):4,041
KDR:1.94088
Kill Difference:9,214
Playtime:289.813 hours
Usage:9%
Score:11.193m
Score/min:644
Accuracy (listed only):33.407%
HSR (listed only):16.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:7,958
Deaths:1,430
KDR:5.565
Accuracy:43.140% B++
HSR:65.858% C++
AF-4 Cyclone
B+
Kills:2,784
Deaths:1,591
KDR:1.750
Accuracy:24.742% C+
HSR:19.612% B+
NS-44 Commissioner
C*
Kills:1,969
Deaths:1,805
KDR:1.091
Accuracy:36.170% C*
HSR:18.233% C
Blitz GD-10
B*
Kills:1,370
Deaths:590
KDR:2.322
Accuracy:27.861% B*
HSR:16.058% C**
MKV Suppressed
B
Kills:1,200
Deaths:471
KDR:2.548
Accuracy:27.038% B
HSR:17.417% C+
NS-7 PDW
B+
Kills:1,139
Deaths:426
KDR:2.674
Accuracy:26.997% B+
HSR:18.964% B+
EM4 Longshot
B
Kills:967
Deaths:175
KDR:5.526
Accuracy:42.200% B
HSR:79.938% C**
NS-44L Blackhand
B+
Kills:362
Deaths:192
KDR:1.885
Accuracy:46.752% B+
HSR:21.271% D**
NC14 Bolt Driver
D
Kills:248
Deaths:93
KDR:2.667
Accuracy:31.897% D
HSR:54.032% F-
LA3 Desperado
A
Kills:206
Deaths:247
KDR:0.834
Accuracy:21.419% D--
HSR:25.243% A
NC4 Mag-Shot
C+
Kills:176
Deaths:262
KDR:0.672
Accuracy:14.767% F
HSR:18.182% C+
NS-357 Underboss
C+
Kills:131
Deaths:139
KDR:0.942
Accuracy:19.371% F-
HSR:17.557% C+
Tempest
D
Kills:111
Deaths:53
KDR:2.094
Accuracy:23.752% D
HSR:14.414% D-
NS-30 Vandal
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:32.227% N/A
HSR:8% N/A
Kills:18,671
Deaths (as Infiltrator):7,512
Deaths (to Infiltrators):5,400
KDR:2.48549
Kill Difference:11,159
Playtime:223.089 hours
Usage:7%
Score:6.677m
Score/min:499
Accuracy (listed only):29.881%
HSR (listed only):28.199%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:898
Deaths:277
KDR:3.242
Accuracy:16.606% D**
HSR:13.809% C++
AF-41 Hacksaw
C++
Kills:895
Deaths:277
KDR:3.231
Accuracy:17.705% D*
HSR:14.637% C++
AF-34 Mattock
B
Kills:560
Deaths:122
KDR:4.590
Accuracy:33.019% C+
HSR:16.429% B
AF-34 Mattock
B++
Kills:528
Deaths:122
KDR:4.328
Accuracy:36.569% C++
HSR:19.508% B++
NS-10 Burster
C
Kills:291
Deaths:180
KDR:1.617
Accuracy:24.934% D
HSR:4.811% C
NS-10 Burster
D
Kills:261
Deaths:180
KDR:1.450
Accuracy:24.970% D
HSR:3.448% D-
NCM3 Raven
C++
Kills:177
Deaths:126
KDR:1.405
Accuracy:38.944% C++
HSR:1.695% D-
NCM3 Raven
C++
Kills:171
Deaths:126
KDR:1.357
Accuracy:38.972% C++
HSR:1.170% D*
AF-23 Grinder
C+
Kills:150
Deaths:54
KDR:2.778
Accuracy:34.079% C+
HSR:14% C+
NCM1 Scattercannon
B**
Kills:123
Deaths:33
KDR:3.727
Accuracy:49.027% B**
HSR:8.943% D**
Kills:4,054
Deaths (as MAX Suit):748.500
Deaths (to MAX Suits):2,776
KDR:5.41617
Kill Difference:3,305.500
Playtime:117.478 hours
Usage:4%
Score:3.722m
Score/min:528
Accuracy (listed only):31.482%
HSR (listed only):9.845%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:6,781
V. Kills:1,246 N/A
Deaths:588
KDR:11.532
Accuracy:54.258% C+
KPH:79.600 A
VKPH:14.600 A**
Breaker Rocket Pods
B+
Kills:5,597
V. Kills:799 N/A
Deaths:298
KDR:18.782
Accuracy:46.795% C
KPH:124.500 B+
VKPH:17.800 B
Vortek Rotary
A+
Kills:5,034
V. Kills:5,475 92%
Deaths:1,617
KDR:3.113
Accuracy:30.526% C++
KPH:17.700 B**
VKPH:19.200 A+
M20 Mustang
A++
Kills:2,917
V. Kills:3,072 95%
Deaths:717
KDR:4.068
Accuracy:31.202% C++
KPH:20.400 A+
VKPH:21.500 A++
Coyote Missiles
C++
Kills:467
V. Kills:315 148%
Deaths:57
KDR:8.193
Accuracy:43.521% D**
KPH:42.600 C++
VKPH:28.800 C+
Hornet Missiles
B**
Kills:248
V. Kills:181 136%
Deaths:22
KDR:11.273
Accuracy:62.687% C**
KPH:88.300 B+
VKPH:64.400 B**
Tomcat A2AM Pods
C**
Kills:207
V. Kills:217 95%
Deaths:30
KDR:6.900
Accuracy:77.876% C**
KPH:35.600 C+
VKPH:37.300 C
M20 Kestrel
B++
Kills:54
V. Kills:58 92%
Deaths:17
KDR:3.176
Accuracy:26.495% D
KPH:19.100 B+
VKPH:20.500 B++
Kills:21,305 (14,786 + 0)
Deaths:3,346
KDR:6.367
VKDR:3.396
Vehicle Kills:11,363
Kill Difference:17,959
Playtime:580.584 hours
Usage:19%
Score:18.221m
Score/min:523
Piloting Accuracy:26.495%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:1,363
V. Kills:1,410 97%
Deaths:503
KDR:2.710
Accuracy:44.064% C++
KPH:10.300 B++
VKPH:10.700 B++
L105 Zepher
A++
Kills:848
V. Kills:80 N/A
Deaths:32
KDR:26.500
Accuracy:51.938% B**
KPH:108.600 A++
VKPH:10.200 B*
C150 Dalton
B++
Kills:580
V. Kills:568 102%
Deaths:79
KDR:7.342
Accuracy:30.776% D-
KPH:31.900 C**
VKPH:31.200 B++
AP30 Shredder
B**
Kills:68
V. Kills:64 105%
Deaths:11
KDR:6.182
Accuracy:23.665% C
KPH:27.900 C+
VKPH:26.300 B**
Kills:2,859 (1,363 + 1,496)
Deaths:625
KDR:4.574
VKDR:3.395
Vehicle Kills:2,122
Kill Difference:2,234
Playtime:160.531 hours
Usage:5%
Score:3.872m
Score/min:402
Piloting Accuracy:44.064%
Gunner Accuracy:23.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B+
Kills:1,143
V. Kills:98 N/A
Deaths:83
KDR:13.771
Accuracy:42.681% D
KPH:60.900 B+
VKPH:5.200 C-
L100 Python HEAT
B**
Kills:653
V. Kills:200 325%
Deaths:60
KDR:10.883
Accuracy:44.732% D
KPH:42.800 B**
VKPH:13.100 B*
L100 Python AP
B
Kills:502
V. Kills:404 124%
Deaths:97
KDR:5.175
Accuracy:47.320% D
KPH:24.900 C++
VKPH:20.100 B
Skyguard
C*
Kills:429
V. Kills:396 108%
Deaths:94
KDR:4.564
Accuracy:25.003% D
KPH:10.200 C++
VKPH:9.400 C*
C75 Viper
B
Kills:399
V. Kills:47 N/A
Deaths:30
KDR:13.300
Accuracy:29.095% D-
KPH:36.300 B
VKPH:4.300 D
Kills:3,126 (3,126 + 0)
Deaths:364
KDR:8.588
VKDR:3.146
Vehicle Kills:1,145
Kill Difference:2,762
Playtime:107.386 hours
Usage:4%
Score:2.092m
Score/min:325
Driving Accuracy:29.095%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,728
V. Kills:1,415 122%
Deaths:282
KDR:6.128
Accuracy:39.692% D--
KPH:22.800 B++
VKPH:18.600 B*
Titan-150 HEAT
B**
Kills:694
V. Kills:279 248%
Deaths:43
KDR:16.140
Accuracy:38.591% D
KPH:28 B**
VKPH:11.300 B*
Enforcer ML85
B+
Kills:368
V. Kills:269 136%
Deaths:47
KDR:7.830
Accuracy:36.271% C
KPH:24.700 B+
VKPH:18.100 C*
Titan-150 HE
B*
Kills:189
V. Kills:12 N/A
Deaths:15
KDR:12.600
Accuracy:39.850% D
KPH:52.400 B*
VKPH:3.300 D
M12 Kobalt
C--
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:6.756% F-
KPH:33 D
VKPH:1.100 C--
E540 Halberd
B*
Kills:52
V. Kills:38 133%
Deaths:18
KDR:2.889
Accuracy:40.026% C-
KPH:27.300 C**
VKPH:20 B*
Kills:3,091 (2,611 + 480)
Deaths:406
KDR:7.613
VKDR:4.963
Vehicle Kills:2,015
Kill Difference:2,685
Playtime:122.874 hours
Usage:4%
Score:3.270m
Score/min:444
Driving Accuracy:39.850%
Gunner Accuracy:40.026%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:250
V. Kills:8 N/A
Deaths:13
KDR:19.231
Accuracy:28.926% D*
KPH:88.200 C+
VKPH:2.800 D*
E540 Halberd-H
B+
Kills:110
V. Kills:74 147%
Deaths:15
KDR:7.333
Accuracy:47.164% D--
KPH:34.800 C++
VKPH:23.400 B+
C85 Canister-H
B+
Kills:106
V. Kills:10 N/A
Deaths:7
KDR:15.143
Accuracy:44.740% C*
KPH:98.900 C+
VKPH:9.300 B+
Kills:466 (0 + 466)
Deaths:35
KDR:13.314
VKDR:2.629
Vehicle Kills:92
Kill Difference:431
Playtime:7.069 hours
Usage:0%
Score:0.236m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:44.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:186
V. Kills:12 N/A
Deaths:22
KDR:8.455
Accuracy:28.552% D
KPH:55.600 C**
VKPH:3.600 D*
M12 Kobalt
B**
Kills:171
V. Kills:9 N/A
Deaths:3
KDR:57
Accuracy:14.845% C
KPH:62.200 C++
VKPH:3.300 B**
M40 Fury
B
Kills:154
V. Kills:19 N/A
Deaths:20
KDR:7.700
Accuracy:32.018% C
KPH:64.900 B
VKPH:8 C-
M20 Basilisk
C*
Kills:110
V. Kills:37 289%
Deaths:18
KDR:6.111
Accuracy:29.299% D
KPH:18.200 C*
VKPH:6.100 C
M20 Basilisk
C**
Kills:79
V. Kills:44 176%
Deaths:17
KDR:4.647
Accuracy:29.093% D
KPH:17.500 C+
VKPH:9.700 C**
Kills:700 (0 + 700)
Deaths:80
KDR:8.750
VKDR:1.513
Vehicle Kills:121
Kill Difference:620
Playtime:19.041 hours
Usage:1%
Score:0.523m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:29.093%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:138
V. Kills: N/A
Deaths:55
KDR:2.509
Accuracy:41.767% C+
KPH:60 C**
VKPH:0 D**
M40 Fury-F
C
Kills:110
V. Kills:17 N/A
Deaths:130
KDR:0.846
Accuracy:33.779% D*
KPH:18.200 C
VKPH:2.800 D
Kills:248 (248 + 0)
Deaths:185
KDR:1.341
VKDR:0.092
Vehicle Kills:17
Kill Difference:63
Playtime:8.350 hours
Usage:0%
Score:0.085m
Score/min:169
Driving Accuracy:33.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,0037,9581,4305.565B**2.8143.14%B++65.858%C++77.2A*N/A278103.1h2.1B+4.9B+
LA1 Anchor 7,5697,5422,8142.68C*0.0726.975%B++22.448%C+65.2B*N/A332115.7h9.8C*36.2B+
M30 Mustang AH 8,0276,78158811.532B**8.7854.258%C+1.15%C--79.6A14.6A**59885.2h7.3C**13.5C**
Breaker Rocket Pods 6,3965,59729818.782A16.0346.795%CN/A124.4B+17.8B80945h10.8B*23.2B+
Vortek Rotary 10,5095,0341,6173.113B+0.3630.526%C++1.192%D--17.7B**19.2A+411285h69.1B+226.5B+
M20 Mustang 5,9892,9177174.068A+1.3231.202%C++1.68%D20.4A+21.5A++543143h99.3B+318.2B+
NC6A GODSAW 2,8372,8086414.381A1.6330.855%B**25.926%C*89.4AN/A49831.4h8.8C28.6B+
AF-4 Cyclone 2,8032,7841,5911.75B+1.0024.742%C+19.612%B+38.3B+N/A19072.7h10.8C*43.5C*
Gauss Compact S 2,8232,7369422.904A*0.1520.908%C8.589%F22.9BN/A104119.3h6.7A32.1B++
GD-22S 2,2692,2436543.43A+0.6819.431%C-19.929%C38.1C*N/A20758.8h10.7C*55C++
AC-X11 2,1942,1746903.151A**0.4031.44%A+19.365%C69.9A**N/A32631.1h9.1B+28.8B++
AF-19 Mercenary 2,1152,0958922.349A++0.4025.883%B*20.239%C+32.6AN/A20164.2h12.1B+46.6B+
NS-44 Commissioner 1,9871,9691,8051.091C*1.6636.17%C*18.233%C45.4B++N/A22543.4h3.4B+9.5B+
C-4 2,4221,8057802.314B*0.4423.643%C++N/A103.1A35.3B+138117.5h1.1B**4.8B++
Titan-150 AP 3,1431,7282826.128B3.3839.692%D--3.704%C+22.8B++18.6B*41975.9h4.5B++11.2C*
NC6 Gauss SAW 1,5131,5065342.82A+0.0723.173%B*18.858%C--54A+N/A35627.9h9.1B+39.3B+
GD-7F 1,4291,4211,5640.909C+1.8420.669%D16.538%C13.6DN/A73104.7h14.8C71.5C+
Sticky Grenade 1,3851,37511375N/A1,372.2557.236%B+N/A1718.8B**12.5A91260.8h1.3B++2.2B++
Blitz GD-10 1,3721,3705902.322B**0.4327.861%B*16.058%C**72.5MN/A42118.9h12C**43.1B++
CAS30 Tank Buster 2,7731,3635032.71B**0.0444.064%C++N/A10.3B++10.7B++256132.1h47.4B+107.5B+
GD-66 Claw 1,3571,3388731.533C**1.2259.045%C++9.641%D46.8B+N/A31228.6h2.2B+3.7B+
NS-11C 1,2921,2831,0791.189C**1.5620.698%C-15.433%C-20.8C+N/A10861.6h14.6C+70.6C+
EM6 1,2731,2696511.949B+0.8018.799%C-20.095%C46.7B+N/A29427.2h10.6C**56.5C++
Carnage AR 1,2781,2677871.61C**1.1422.438%C+18.864%C++35.2B+N/A24136h13.3C++59.3C++
NC6S Gauss SAW S 1,2471,2414752.613A0.1424.554%B+19.903%C59.7B++N/A26220.8h10.8C++44C**
NS-15M AE 1,2261,2234302.844B+0.0925.414%C*22.568%C75.5B*N/A43216.2h11.1C**43.7B
GR-22 1,2271,2141,1431.062C+1.6917.93%D*14.745%C19.2C--N/A9763.2h14.9C-83.3D
NS Decimator 1,6801,2148461.435B++1.3258.5%C+2.801%C+38.8B**14.9C++45931.3h4.5B+7.7B+
MKV Suppressed 1,2051,2004712.548A++0.2027.038%B17.417%C+65.9A++N/A38218.2h14C++51.7C**
NC1 Gauss Rifle 1,1971,1896731.767B*0.9923.263%B22.035%B+39.6AN/A26130h11.9B51.2B+
NS-11CP 1,1831,1663253.588A++0.8428.316%C++21.098%C+74.3B*1.1B*26315.7h13.2C46.7C+
NS Baron G5AE 1,1661,1594592.525B**0.2350.232%B+13.46%C+89.2A++N/A31413h3.6B++7.2C+
NS-11P 1,1711,1584572.534A0.2224.565%B+22.366%B*56.2A++N/A23220.6h13.3B54.2B+
NS-15MP 1,1681,1582324.991A+2.2426.099%C+27.461%C+93.4B**N/A33712.4h11.7C44.9C+
Reaper DMR 1,1761,1583293.52A0.7726.275%B20.725%C74.7A*1.2M*47415.5h9.2B35B+
NC9 A-Tross 1,1681,1563833.018A++0.2725.927%B22.491%C++69.6A*N/A56616.6h9.3B35.7B+
L100 Python HE 1,2411,1438313.771B+11.0242.681%D1.662%D60.8B+5.2C-27818.8h2.8B+6.6C*
NS-7 PDW 1,1411,1394262.674A*0.0826.997%B+18.964%B+71.2M+N/A59316h13.2C**48.9B+
Anti-Vehicle Grenade 1,1861,10611106N/A1,103.2564.152%AN/A691.3A50D49871.6h3.3B**5.1B**
NC05 Jackhammer 1,0951,0915681.921B+0.8347.094%B+13.566%C+68.2AN/A39716h4.3B+9.1B+
AF-57 Piston 9779737291.335C**1.4240.179%C++10.278%D-36.3BN/A16326.8h4.4C*10.9B
EM4 Longshot 9689671755.526B*2.7742.2%B79.938%C**57.9A++N/A23216.7h2B+4.8B+
Bouncing Betty 9439431516.245B++3.4945.298%C+N/A214.3A++N/A8034.4h1.1A*2.4A+
AF-41 Hacksaw 8998982773.242C**0.4916.606%D**13.809%C++28.4C+N/A14031.6h5.5B+33D
AF-41 Hacksaw 9008952773.231C**0.4817.705%D*14.637%C++28.3C+N/A13931.6h5.9B+33.4D
MANA Anti-Vehicle Turret 1,7498924042.208C++0.5449.129%B+1.57%F8920M++8570S8729610.1h7.9C++16.1B+
LA39 Bruiser 8748663692.347B**0.4169.925%B*10.624%C-86.6A**N/A41810h1.9B*2.8B++
L105 Zepher 9288483226.5A23.7551.938%B**N/A108.7A++10.3B*9397.8h4.4B**8.5B**
Mag-Cutter 92084821,4060.04B+2.7141.19%B*N/A0.8C++N/A41013h2.1B+5.1B+
Frag Grenade 7717681768N/A765.2541.503%C-N/A853.3A+3.3C-41590.9h2.2A5.3B*
Tank Mine 1,3347392353.145B+0.3926.875%C--N/A121.1B++97.5B*22536.1h1.4B**5.1B*
19A Fortuna 7447353302.227B*0.5326.848%C*20.544%C**52.1B*N/A24914.1h10.3C+38.4C++
Titan-150 HEAT 9736944316.14A++13.3938.591%D2.738%C-28.1B**11.3B*33224.7h3.5B*9.1B+
L100 Python HEAT 8536536010.883B**8.1344.732%D2.297%D42.7B**13.1B*39315.3h3.7B*8.3B++
Shrike 9916452822.287M0.4755.385%C+3.566%C*27.6B+14.8B++42823.4h6C**10.9C**
C150 Dalton 1,148580797.342B+4.5930.776%D-N/A31.9C**31.2B++105418.2h4.9C*15.8C
AF-34 Mattock 5665601224.59B+1.8433.019%C+16.429%B65.9A+N/A4758.5h5.4C**16.5C**
AF-34 Mattock 5315281224.328B+1.5836.569%C++19.508%B++62.1A+N/A4438.5h6.4C++17.5C**
L100 Python AP 906502975.175B+2.4247.32%D2.988%D25C++20.1B38320.1h6.1B+12.8C**
Coyote Missiles 782467578.193A*5.4443.521%D**N/A42.8C++28.9C+80110.9h32.2B++74.1B+
Gauss Prime 4624581153.983A++1.2327.844%B+19.214%C66.4AN/A6706.9h12D43.1C+
Skyguard 825429944.564A+1.8125.003%D1.166%D--10.2C++9.4C*28442.2h135.8B++543C*
Hardlight Dagger 41840011,2590.036C++2.7215.07%D--4%C0.8C+N/A4499.5h2.1B13.9C+
C75 Viper 4463993013.3A++10.5529.095%D-2.005%B+36.3B4.3D35911h8.1B*27.7B+
Enforcer ML85 637368477.83B++5.0836.271%C1.087%D--24.7B+18.1C*72014.9h12.2C*33.5C++
NS-44L Blackhand 3643621921.885B++0.8746.752%B+21.271%D**100.6SN/A2353.6h2.9B**6.3B*
AF-4A Bandit 3373331841.81B+0.9425.629%C*18.919%C28.7C+N/A15811.6h11.8C46.1C++
NS-10 Burster 5242911801.617B**1.1424.934%D4.811%C7A5.6A16541.8h129.9B**520.8B+
EM1 2842823030.931C1.8218.136%C-14.184%D--24.1C-N/A19911.7h13.1C++72.4C++
MANA Anti-Personnel Turret 267266723.694N/A0.9414.664%UN/A2660U10U10368300.1h19.9T*135.8T*
Hawk GD-68 4482662001.33A++1.4255.636%D--2.632%C15.1C++10.3C**42817.6h7.8B14C++
NS-10 Burster 4852611801.45A1.3024.97%D3.448%D-6.2B*5.4A16741.8h145.3B+581.9C++
M40 Fury-H 2582501319.231C**16.4828.926%D*N/A89.3C++2.9D*3732.8h4.1B**14B*
NC14 Bolt Driver 248248932.667B+0.0931.897%D54.032%F-18.9C+N/A16413.1h3.1C--9.8C-
Hornet Missiles 4292482211.273A+8.5262.687%C**N/A88.6B+64.6B**15522.8h10.1C*16.1B
Mauler S6 2412391341.784B++0.9750.44%B**11.297%D82.4M++N/A7022.9h3.1A6.2B**
NC12 Sweeper 2322282111.081C+1.6732.877%D-14.035%B22.1CN/A10310.3h6.1D--18.6D-
Spear Anti-Vehicle Phalanx Turret 344223336.758C+4.0135.794%C-5.381%C**37.2C++20.2C+6216h8.3C++23.3C+
Tomcat A2AM Pods 424207306.9B++4.1577.876%C**N/A35.7C+37.4C11315.8h7.2B+9.3B++
LA3 Desperado 2122062470.834C+1.9221.419%D--25.243%A21C-N/A1059.8h9.2C+43C-
Titan-150 HE 2011891512.6B+9.8539.85%D2.116%C-52.5B*3.3D3423.6h2.8B+7C++
M40 Fury 198186228.455C++5.7028.552%D2.151%B56.4C**3.6D*6733.3h9B++31.6B+
NS Annihilator 3861841950.944A++1.8178.309%C+N/A9.8B**10.7B++35418.8h10.3B**13.2B**
NCM3 Raven 3421771261.405B+1.3538.944%C++1.695%D-10.4C++9.6A27217.1h34.2D-87.9C
NC4 Mag-Shot 1811762620.672C+2.0814.767%F18.182%C+18CN/A1449.8h9.6C65.3D
Razor GD-23 1761761481.189B+1.5624.71%C**15.909%D22.3C++N/A3727.9h13.3C+53.9C*
M12 Kobalt 180171357S54.2514.845%C16.959%C+61.1C+3.2B*3692.8h20.1C+135.4C+
NCM3 Raven 3191711261.357B+1.4038.972%C++1.17%D*9.9C++8.6B**25417.3h35.2D90.3C
M60-A Bulldog 193170724.286C**21.5343.359%C2.941%B+37C+5B+3144.6h5.7C+13.1C++
M40 Fury 173154207.7C+4.9532.018%C1.948%C++64.2C**7.9C--6712.4h11.2C**34.9C++
AF-23 Grinder 152150542.778C*0.0334.079%C+14%C+20.5DN/A1587.3h10.4F--30.4D*
S12 Renegade 138138552.509C+0.2441.767%C+3.623%D60C**N/A2672.3h2.8B+6.6B+
M60-A Bulldog 152138623C**20.2541.12%C-2.174%C+31.4C+3.2C+3034.4h5.3B12.9C*
NS-357 Underboss 1331311390.942C++1.8119.371%F-17.557%C+25.7CN/A1645.1h4.9D25.3F-
M60-A Bulldog 145130196.842B4.0934.63%C+N/A44.8B+5.2C+7782.9h4.8B++13.8B+
NCM1 Scattercannon 123123333.727B*0.9749.027%B**8.943%D**19.5C+N/A2436.3h14.3F--29.3C
Aspis Anti-Aircraft Phalanx Turret 247119274.407B+1.6524.496%C+1.681%C12.4B+13.3B+5479.6h131.1B++535B+
Tempest 112111532.094B+0.6623.752%D14.414%D-52.9BN/A4252.1h11.8D--49.6D-
NS-15M2 113110244.583A*1.8324.219%B27.273%B+91.7A*2.5S7201.2h12.1C*49.8B
M40 Fury-F 1271101300.846C1.9133.779%D*N/A18C2.8D1326.1h7.1B+21.1C*
M20 Basilisk 147110186.111A**3.3629.299%D3.636%D--18.3C*6.2C3586h83.3B+284.3C*
E540 Halberd-H 184110157.333C*4.5847.164%D--N/A34.4C++23.1B6553.2h5.7B+12.2C*
C85 Canister-H 116106715.143C*12.3944.74%C*8.491%D*96.4C+9.1B+7441.1h6.8D--15.2C
NC15 Phoenix 213921100.836C+1.9250.588%CN/A8.8C-11.5C36810.5h13.1C25.9C-
M20 Basilisk 12379174.647A1.8929.093%D6.329%C+17.6C+9.8B3724.5h99.3C++341.2C+
AP30 Shredder 13268116.182C*3.4323.665%CN/A28.3C+26.7B**17002.4h87.6C+370C
NS-15M1 6363521.212C+1.5417.932%D15.873%D33.2C+N/A6681.9h12.5C*69.8C+
M12 Kobalt 6260160M*57.256.756%F-8.333%D*33.3D1.1C--1611.8h17.6C*259.8D**
M20 Kestrel 11254173.176A0.4226.495%D1.852%C-19.3B+20.7B++6902.8h92.5B+349B
E540 Halberd 9052182.889C--0.1440.026%C-3.846%C27.4C**20B*11701.9h6C++14.9C+
NS-30 Vandal 5050381.316C+1.4432.227%C+8%F--38.5C++N/A4431.3h6.6D20.5C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit651,0441.3h
Motion Spotter217,4123h
Spawn Beacon272,1662h
Anti-Vehicle MANA Turret508776.5h
NS-TMC-01 "His Regards"40842.3h
Medical Applicator1,107323,54937.3h
Medical Kit90310,10622h
Nanite Revive Grenade02,8810.8h
Nanite Healing Grenade01530h
NSX Amaterasu1381775.7h
Spitfire Auto-Turret1630.1h
Anti-Infantry MANA Turret141,5882.6h
Recon Detection Device182,1402.9h
Ammunition Package242,4471.4h
Nano-Armor Kit7641,235,75999.6h
Shield Recharging Field129100.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.88s
Server spent 2.27s on queries, 1.39s on processing.
This script was last changed on Jan 23, 2016 8:00 PM.
This page requires 0 (Global) access to view.