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Champion hargelblarg[KAIN] hargelblarg
NC BR 198

KDR: 2.75

Score: 105.4m

Last Seen: Mar 14th, 2017 11:20 PM
- OFFLINE - 203 hour(s)

Rank 198 (106) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 107): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor M30 Mustang AH Breaker Rocket Pods Vortek Rotary M20 Mustang NC6A GODSAW AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,492,443 MLG Score: 1193
Fun Score: N/A
Cheeseburgers Flipped: 938TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.577%20.438%5023689346,0822.501060.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.831%0.798B++0.122C+-0.864D--HEAD ++ (~8.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.424B10.70.238C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.36%1.117%1063592421,7552389122529.10632178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.139%-0.462D-0.539D-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.20.265C*37.40.257C*74.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.818%2.612%25489215,742220228542.60645201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.804%-1.239D*-0.222C0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.7-0.291C14.1-0.117C+36.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.518%2.668%140119182,736181513781.50661198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.319%-0.821D--0.399C--0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.526B+13.60.605B+37.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.322%67.05%14039269,4872102494.51332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.097%1.014B**-0.02C+0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.458B+2.10.301C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.475%10.462%14059243,6611608372.27533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.327%0.45B+-0.699D0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.504B+30.368C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
105.4m347.6%626 (37.6k)571 (34.3k)2.74515117,86342,9353.29023198 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929609822.953%15.279%35104:1836

9% Combat Medic44% Engineer18% Heavy Assault8% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:00 PMSep 1st, 2013 5:21 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 14th, 2017 7:25 PM (8d) (PST)Mar 14th, 2017 7:20 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9421667760.6390.2330.0982.6590.1261193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,5179,95446,56338146160834,256

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3075.9h/128.2d 23,403 18,008 31,119 490.7k 3,609 9,801 23,282 173.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:7,543
Deaths:2,816
KDR:2.679
Accuracy:26.975% B++
HSR:22.445% C+
NC6A GODSAW
B**
Kills:2,828
Deaths:659
KDR:4.291
Accuracy:30.988% B**
HSR:25.813% C++
GD-22S
C
Kills:2,243
Deaths:654
KDR:3.430
Accuracy:19.431% C--
HSR:19.929% C
NC6 Gauss SAW
B*
Kills:1,506
Deaths:534
KDR:2.820
Accuracy:23.173% B*
HSR:18.858% C--
EM6
C
Kills:1,269
Deaths:651
KDR:1.949
Accuracy:18.799% C-
HSR:20.095% C
NC6S Gauss SAW S
B+
Kills:1,241
Deaths:475
KDR:2.613
Accuracy:24.554% B+
HSR:19.903% C
NS-15M AE
C*
Kills:1,223
Deaths:430
KDR:2.844
Accuracy:25.414% C*
HSR:22.568% C
NS-15MP
C+
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:26.099% C+
HSR:27.461% C+
NC05 Jackhammer
B+
Kills:1,096
Deaths:571
KDR:1.919
Accuracy:47.084% B+
HSR:13.686% C+
EM1
C--
Kills:282
Deaths:303
KDR:0.931
Accuracy:18.136% C--
HSR:14.184% D--
NS-15M2
B+
Kills:110
Deaths:24
KDR:4.583
Accuracy:24.219% C**
HSR:27.273% B+
NS-15M1
D
Kills:63
Deaths:52
KDR:1.212
Accuracy:17.932% D
HSR:15.873% D
Kills:20,562
Deaths (as Heavy Assault):7,401
Deaths (to Heavy Assaults):10,769
KDR:2.77827
Kill Difference:13,161
Playtime:557.196 hours
Usage:18%
Score:19.068m
Score/min:570
Accuracy (listed only):25.234%
HSR (listed only):20.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:2,748
Deaths:949
KDR:2.896
Accuracy:20.934% C
HSR:8.624% F
AC-X11
A+
Kills:2,190
Deaths:709
KDR:3.089
Accuracy:31.412% A+
HSR:19.224% C
AF-19 Mercenary
B*
Kills:2,114
Deaths:899
KDR:2.352
Accuracy:25.886% B*
HSR:20.246% C+
GD-7F
C
Kills:1,421
Deaths:1,564
KDR:0.909
Accuracy:20.669% D
HSR:16.538% C
GD-66 Claw
C++
Kills:1,338
Deaths:873
KDR:1.533
Accuracy:59.045% C++
HSR:9.641% D
NS-11C
C-
Kills:1,283
Deaths:1,079
KDR:1.189
Accuracy:20.698% C--
HSR:15.433% C-
NS-11CP
C++
Kills:1,166
Deaths:325
KDR:3.588
Accuracy:28.316% C++
HSR:21.098% C+
NS Baron G5AE
B+
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:50.232% B+
HSR:13.460% C+
AF-57 Piston
C++
Kills:974
Deaths:731
KDR:1.332
Accuracy:40.164% C++
HSR:10.267% D-
LA39 Bruiser
B*
Kills:882
Deaths:376
KDR:2.346
Accuracy:69.699% B*
HSR:10.771% C-
19A Fortuna
C*
Kills:739
Deaths:333
KDR:2.219
Accuracy:26.849% C++
HSR:20.568% C*
AF-4A Bandit
C*
Kills:333
Deaths:184
KDR:1.810
Accuracy:25.629% C*
HSR:18.919% C-
Mauler S6
B**
Kills:239
Deaths:134
KDR:1.784
Accuracy:50.440% B**
HSR:11.297% D
NC12 Sweeper
C**
Kills:228
Deaths:211
KDR:1.081
Accuracy:32.877% D-
HSR:14.035% C**
Razor GD-23
C**
Kills:176
Deaths:148
KDR:1.189
Accuracy:24.710% C**
HSR:15.909% D
Kills:16,990
Deaths (as Engineer):8,974
Deaths (to Engineers):10,388
KDR:1.89325
Kill Difference:8,016
Playtime:1,349.473 hours
Usage:44%
Score:43.348m
Score/min:535
Accuracy (listed only):35.171%
HSR (listed only):15.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:2,791
Deaths:1,611
KDR:1.732
Accuracy:24.692% C+
HSR:19.706% B+
Gauss Compact S
C
Kills:2,748
Deaths:949
KDR:2.896
Accuracy:20.934% C
HSR:8.624% F
AC-X11
A+
Kills:2,190
Deaths:709
KDR:3.089
Accuracy:31.412% A+
HSR:19.224% C
AF-19 Mercenary
B*
Kills:2,114
Deaths:899
KDR:2.352
Accuracy:25.886% B*
HSR:20.246% C+
GD-7F
C
Kills:1,421
Deaths:1,564
KDR:0.909
Accuracy:20.669% D
HSR:16.538% C
Blitz GD-10
B*
Kills:1,387
Deaths:599
KDR:2.316
Accuracy:27.823% B*
HSR:15.934% C++
GD-66 Claw
C++
Kills:1,338
Deaths:873
KDR:1.533
Accuracy:59.045% C++
HSR:9.641% D
NS-11C
C-
Kills:1,283
Deaths:1,079
KDR:1.189
Accuracy:20.698% C--
HSR:15.433% C-
MKV Suppressed
B
Kills:1,222
Deaths:482
KDR:2.535
Accuracy:27.094% B
HSR:17.758% C+
NS-11CP
C++
Kills:1,166
Deaths:325
KDR:3.588
Accuracy:28.316% C++
HSR:21.098% C+
NS Baron G5AE
B+
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:50.232% B+
HSR:13.460% C+
NS-7 PDW
B+
Kills:1,139
Deaths:426
KDR:2.674
Accuracy:26.997% B+
HSR:18.964% B+
AF-57 Piston
C++
Kills:974
Deaths:731
KDR:1.332
Accuracy:40.164% C++
HSR:10.267% D-
LA39 Bruiser
B*
Kills:882
Deaths:376
KDR:2.346
Accuracy:69.699% B*
HSR:10.771% C-
19A Fortuna
C*
Kills:739
Deaths:333
KDR:2.219
Accuracy:26.849% C++
HSR:20.568% C*
AF-4A Bandit
C*
Kills:333
Deaths:184
KDR:1.810
Accuracy:25.629% C*
HSR:18.919% C-
Mauler S6
B**
Kills:239
Deaths:134
KDR:1.784
Accuracy:50.440% B**
HSR:11.297% D
NC12 Sweeper
C**
Kills:228
Deaths:211
KDR:1.081
Accuracy:32.877% D-
HSR:14.035% C**
Razor GD-23
C**
Kills:176
Deaths:148
KDR:1.189
Accuracy:24.710% C**
HSR:15.909% D
Tempest
D
Kills:126
Deaths:60
KDR:2.100
Accuracy:23.549% D
HSR:15.873% D
Kills:23,655
Deaths (as Light Assault):12,152
Deaths (to Light Assaults):9,252
KDR:1.94659
Kill Difference:11,503
Playtime:529.521 hours
Usage:17%
Score:21.097m
Score/min:664
Accuracy (listed only):32.886%
HSR (listed only):15.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:2,791
Deaths:1,611
KDR:1.732
Accuracy:24.692% C+
HSR:19.706% B+
Blitz GD-10
B*
Kills:1,387
Deaths:599
KDR:2.316
Accuracy:27.823% B*
HSR:15.934% C++
GD-66 Claw
C++
Kills:1,338
Deaths:873
KDR:1.533
Accuracy:59.045% C++
HSR:9.641% D
Carnage AR
C++
Kills:1,267
Deaths:787
KDR:1.610
Accuracy:22.438% C
HSR:18.864% C++
MKV Suppressed
B
Kills:1,222
Deaths:482
KDR:2.535
Accuracy:27.094% B
HSR:17.758% C+
GR-22
C
Kills:1,214
Deaths:1,143
KDR:1.062
Accuracy:17.930% D*
HSR:14.745% C
NC1 Gauss Rifle
B+
Kills:1,190
Deaths:675
KDR:1.763
Accuracy:23.267% C**
HSR:22.017% B+
NS Baron G5AE
B+
Kills:1,159
Deaths:459
KDR:2.525
Accuracy:50.232% B+
HSR:13.460% C+
Reaper DMR
B
Kills:1,158
Deaths:329
KDR:3.520
Accuracy:26.275% B
HSR:20.725% C
NS-11P
B*
Kills:1,158
Deaths:457
KDR:2.534
Accuracy:24.565% B+
HSR:22.366% B*
NC9 A-Tross
B
Kills:1,156
Deaths:383
KDR:3.018
Accuracy:25.927% B
HSR:22.491% C+
NS-7 PDW
B+
Kills:1,139
Deaths:426
KDR:2.674
Accuracy:26.997% B+
HSR:18.964% B+
AF-57 Piston
C++
Kills:974
Deaths:731
KDR:1.332
Accuracy:40.164% C++
HSR:10.267% D-
LA39 Bruiser
B*
Kills:882
Deaths:376
KDR:2.346
Accuracy:69.699% B*
HSR:10.771% C-
Gauss Prime
B+
Kills:460
Deaths:118
KDR:3.898
Accuracy:27.832% B+
HSR:19.130% C
Mauler S6
B**
Kills:239
Deaths:134
KDR:1.784
Accuracy:50.440% B**
HSR:11.297% D
NC12 Sweeper
C**
Kills:228
Deaths:211
KDR:1.081
Accuracy:32.877% D-
HSR:14.035% C**
Tempest
D
Kills:126
Deaths:60
KDR:2.100
Accuracy:23.549% D
HSR:15.873% D
Kills:19,088
Deaths (as Combat Medic):9,854
Deaths (to Combat Medics):4,069
KDR:1.93708
Kill Difference:9,234
Playtime:291.009 hours
Usage:9%
Score:11.214m
Score/min:642
Accuracy (listed only):33.380%
HSR (listed only):16.558%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:8,269
Deaths:1,542
KDR:5.363
Accuracy:42.951% B+
HSR:65.921% C+
AF-4 Cyclone
B+
Kills:2,791
Deaths:1,611
KDR:1.732
Accuracy:24.692% C+
HSR:19.706% B+
NS-44 Commissioner
C++
Kills:2,010
Deaths:1,836
KDR:1.095
Accuracy:36.235% C++
HSR:18.508% C
Blitz GD-10
B*
Kills:1,387
Deaths:599
KDR:2.316
Accuracy:27.823% B*
HSR:15.934% C++
MKV Suppressed
B
Kills:1,222
Deaths:482
KDR:2.535
Accuracy:27.094% B
HSR:17.758% C+
NS-7 PDW
B+
Kills:1,139
Deaths:426
KDR:2.674
Accuracy:26.997% B+
HSR:18.964% B+
EM4 Longshot
B+
Kills:970
Deaths:176
KDR:5.511
Accuracy:42.263% B+
HSR:80% B
NS-44L Blackhand
B+
Kills:362
Deaths:192
KDR:1.885
Accuracy:46.752% B+
HSR:21.271% D**
NC14 Bolt Driver
D
Kills:248
Deaths:93
KDR:2.667
Accuracy:31.897% D
HSR:54.032% F-
NC4 Mag-Shot
C++
Kills:217
Deaths:292
KDR:0.743
Accuracy:15.838% F
HSR:19.355% C++
LA3 Desperado
A
Kills:206
Deaths:247
KDR:0.834
Accuracy:21.419% D--
HSR:25.243% A
NS-357 Underboss
C+
Kills:131
Deaths:139
KDR:0.942
Accuracy:19.371% F-
HSR:17.557% C+
Tempest
D
Kills:126
Deaths:60
KDR:2.100
Accuracy:23.549% D
HSR:15.873% D
NS-30 Vandal
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:32.227% N/A
HSR:8% N/A
Kills:19,128
Deaths (as Infiltrator):7,733
Deaths (to Infiltrators):5,489
KDR:2.47355
Kill Difference:11,395
Playtime:234.427 hours
Usage:8%
Score:6.915m
Score/min:492
Accuracy (listed only):29.936%
HSR (listed only):28.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:898
Deaths:277
KDR:3.242
Accuracy:16.606% D**
HSR:13.809% C+
AF-41 Hacksaw
C++
Kills:895
Deaths:277
KDR:3.231
Accuracy:17.705% D*
HSR:14.637% C++
AF-34 Mattock
C**
Kills:567
Deaths:123
KDR:4.610
Accuracy:33.083% C+
HSR:16.226% C**
AF-34 Mattock
B*
Kills:533
Deaths:123
KDR:4.333
Accuracy:36.651% C++
HSR:20.075% B*
NS-10 Burster
C
Kills:291
Deaths:180
KDR:1.617
Accuracy:24.934% D
HSR:4.811% C
NS-10 Burster
D
Kills:261
Deaths:180
KDR:1.450
Accuracy:24.970% D
HSR:3.448% D-
NCM3 Raven
C++
Kills:177
Deaths:126
KDR:1.405
Accuracy:38.944% C++
HSR:1.695% D-
NCM3 Raven
C++
Kills:171
Deaths:126
KDR:1.357
Accuracy:38.972% C++
HSR:1.170% D*
AF-23 Grinder
C+
Kills:150
Deaths:54
KDR:2.778
Accuracy:34.079% C+
HSR:14% C+
NCM1 Scattercannon
B**
Kills:123
Deaths:33
KDR:3.727
Accuracy:49.027% B**
HSR:8.943% D**
Kills:4,066
Deaths (as MAX Suit):749.500
Deaths (to MAX Suits):2,787
KDR:5.42495
Kill Difference:3,316.500
Playtime:117.527 hours
Usage:4%
Score:3.725m
Score/min:528
Accuracy (listed only):31.497%
HSR (listed only):9.881%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:6,801
V. Kills:1,249 N/A
Deaths:591
KDR:11.508
Accuracy:54.201% C+
KPH:79.400 A
VKPH:14.600 A**
Breaker Rocket Pods
B++
Kills:5,631
V. Kills:803 N/A
Deaths:299
KDR:18.833
Accuracy:46.812% C
KPH:125.200 B++
VKPH:17.800 C**
Vortek Rotary
A+
Kills:5,039
V. Kills:5,485 92%
Deaths:1,619
KDR:3.112
Accuracy:30.522% C++
KPH:17.700 B**
VKPH:19.200 A+
M20 Mustang
A*
Kills:2,918
V. Kills:3,076 95%
Deaths:718
KDR:4.064
Accuracy:31.203% C++
KPH:20.400 A++
VKPH:21.500 A*
Coyote Missiles
C*
Kills:467
V. Kills:315 148%
Deaths:57
KDR:8.193
Accuracy:43.521% D**
KPH:42.600 C*
VKPH:28.800 C++
Hornet Missiles
B**
Kills:248
V. Kills:181 136%
Deaths:22
KDR:11.273
Accuracy:62.902% B
KPH:88 B+
VKPH:64.200 B**
Tomcat A2AM Pods
C*
Kills:208
V. Kills:219 95%
Deaths:30
KDR:6.933
Accuracy:77.938% C*
KPH:35.700 C+
VKPH:37.600 C
M20 Kestrel
B+
Kills:58
V. Kills:61 94%
Deaths:19
KDR:3.053
Accuracy:26.923% C--
KPH:18.800 B+
VKPH:19.800 B+
Kills:21,370 (14,816 + 0)
Deaths:3,355
KDR:6.370
VKDR:3.395
Vehicle Kills:11,389
Kill Difference:18,015
Playtime:581.868 hours
Usage:19%
Score:18.247m
Score/min:523
Piloting Accuracy:26.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:1,366
V. Kills:1,413 97%
Deaths:505
KDR:2.705
Accuracy:44.080% C+
KPH:10.300 B*
VKPH:10.700 B*
L105 Zepher
A++
Kills:848
V. Kills:80 N/A
Deaths:32
KDR:26.500
Accuracy:51.801% B**
KPH:108.400 A++
VKPH:10.200 B++
C150 Dalton
B++
Kills:580
V. Kills:568 102%
Deaths:79
KDR:7.342
Accuracy:30.697% D-
KPH:31.900 B
VKPH:31.200 B++
AP30 Shredder
B**
Kills:68
V. Kills:64 105%
Deaths:11
KDR:6.182
Accuracy:23.665% C
KPH:27.900 C+
VKPH:26.300 B**
Kills:2,862 (1,366 + 1,496)
Deaths:627
KDR:4.565
VKDR:3.389
Vehicle Kills:2,125
Kill Difference:2,235
Playtime:161.084 hours
Usage:5%
Score:3.875m
Score/min:401
Piloting Accuracy:44.080%
Gunner Accuracy:23.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B+
Kills:1,143
V. Kills:98 N/A
Deaths:83
KDR:13.771
Accuracy:42.681% D
KPH:60.900 B+
VKPH:5.200 C-
L100 Python HEAT
B**
Kills:653
V. Kills:200 325%
Deaths:60
KDR:10.883
Accuracy:44.732% D
KPH:42.800 B**
VKPH:13.100 B*
L100 Python AP
B
Kills:505
V. Kills:406 124%
Deaths:99
KDR:5.101
Accuracy:47.157% D-
KPH:24.800 C++
VKPH:20 B
Skyguard
C*
Kills:430
V. Kills:397 108%
Deaths:94
KDR:4.574
Accuracy:24.994% D
KPH:10.200 C++
VKPH:9.400 C*
C75 Viper
B+
Kills:399
V. Kills:47 N/A
Deaths:30
KDR:13.300
Accuracy:29.095% D-
KPH:36.300 B+
VKPH:4.300 D
Kills:3,130 (3,130 + 0)
Deaths:366
KDR:8.552
VKDR:3.137
Vehicle Kills:1,148
Kill Difference:2,764
Playtime:107.616 hours
Usage:3%
Score:2.095m
Score/min:324
Driving Accuracy:29.095%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,729
V. Kills:1,415 122%
Deaths:283
KDR:6.110
Accuracy:39.699% D--
KPH:22.800 B++
VKPH:18.600 B*
Titan-150 HEAT
B**
Kills:694
V. Kills:279 248%
Deaths:43
KDR:16.140
Accuracy:38.591% D
KPH:28 B**
VKPH:11.300 B*
Enforcer ML85
B+
Kills:373
V. Kills:276 135%
Deaths:48
KDR:7.771
Accuracy:36.546% C
KPH:24.600 B+
VKPH:18.200 C**
Titan-150 HE
B*
Kills:189
V. Kills:12 N/A
Deaths:15
KDR:12.600
Accuracy:39.850% D
KPH:52.400 B*
VKPH:3.300 D-
M12 Kobalt
C--
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:6.756% F--
KPH:33 D
VKPH:1.100 C--
E540 Halberd
B*
Kills:52
V. Kills:38 133%
Deaths:18
KDR:2.889
Accuracy:40.026% C--
KPH:27.300 C**
VKPH:20 B*
Kills:3,097 (2,612 + 485)
Deaths:408
KDR:7.591
VKDR:4.956
Vehicle Kills:2,022
Kill Difference:2,689
Playtime:123.240 hours
Usage:4%
Score:3.278m
Score/min:443
Driving Accuracy:39.850%
Gunner Accuracy:40.026%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:250
V. Kills:8 N/A
Deaths:13
KDR:19.231
Accuracy:28.926% D*
KPH:88.200 C++
VKPH:2.800 D*
E540 Halberd-H
C**
Kills:112
V. Kills:75 147%
Deaths:19
KDR:5.895
Accuracy:47.823% D-
KPH:33.900 C++
VKPH:22.700 C**
C85 Canister-H
B+
Kills:106
V. Kills:10 N/A
Deaths:7
KDR:15.143
Accuracy:44.740% C*
KPH:98.900 C+
VKPH:9.300 B+
Kills:468 (0 + 468)
Deaths:39
KDR:12
VKDR:2.385
Vehicle Kills:93
Kill Difference:429
Playtime:7.213 hours
Usage:0%
Score:0.237m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:44.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:196
V. Kills:12 N/A
Deaths:23
KDR:8.522
Accuracy:28.230% D
KPH:55.800 C**
VKPH:3.400 D*
M12 Kobalt
B*
Kills:171
V. Kills:9 N/A
Deaths:3
KDR:57
Accuracy:14.828% C
KPH:61.700 C+
VKPH:3.200 B*
M40 Fury
B
Kills:160
V. Kills:19 N/A
Deaths:20
KDR:8
Accuracy:31.118% C--
KPH:64.500 B
VKPH:7.700 D
M20 Basilisk
C++
Kills:111
V. Kills:37 292%
Deaths:18
KDR:6.167
Accuracy:29.255% D
KPH:18.200 C++
VKPH:6.100 C
M20 Basilisk
C**
Kills:79
V. Kills:45 172%
Deaths:17
KDR:4.647
Accuracy:29.088% D
KPH:17.400 C+
VKPH:9.900 C**
Kills:717 (0 + 717)
Deaths:81
KDR:8.852
VKDR:1.506
Vehicle Kills:122
Kill Difference:636
Playtime:19.385 hours
Usage:1%
Score:0.527m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:29.088%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:138
V. Kills: N/A
Deaths:57
KDR:2.421
Accuracy:41.767% C+
KPH:58.100 C*
VKPH:0 F
M40 Fury-F
C
Kills:110
V. Kills:17 N/A
Deaths:130
KDR:0.846
Accuracy:33.779% D*
KPH:18.200 C
VKPH:2.800 D
Kills:248 (248 + 0)
Deaths:187
KDR:1.326
VKDR:0.091
Vehicle Kills:17
Kill Difference:61
Playtime:8.427 hours
Usage:0%
Score:0.085m
Score/min:168
Driving Accuracy:33.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,3178,2691,5425.363B**2.6242.951%B+65.921%C+75.2A*N/A267110h2.1B+4.9B+
LA1 Anchor 7,5707,5432,8162.679C**0.0726.975%B++22.445%C+65.2B*N/A332115.7h9.8C*36.2B+
M30 Mustang AH 8,0506,80159111.508B**8.7654.201%C+1.147%C--79.4A14.6A**59585.7h7.3B13.5C**
Breaker Rocket Pods 6,4345,63129918.833A+16.0946.812%CN/A125.1B++17.8C**81045h10.8B*23.1B+
Vortek Rotary 10,5245,0391,6193.112B++0.3730.522%C++1.191%D--17.7B**19.2A+411285.4h69.2B+226.7B+
M20 Mustang 5,9942,9187184.064A+1.3231.203%C++1.679%D20.4A++21.5A*543143.1h99.4B+318.6B++
NC6A GODSAW 2,8622,8286594.291A1.5530.988%B**25.813%C++88.1B**1.1A++48932.1h9C+29.1B+
AF-4 Cyclone 2,8102,7911,6111.732B+1.0124.692%C+19.706%B+38.1B+N/A18973.3h10.8C*43.6C*
Gauss Compact S 2,8362,7489492.896M0.1520.934%C8.624%F22.9BN/A104119.9h6.7A32.1B++
GD-22S 2,2692,2436543.43A0.6819.431%C--19.929%C38.1C*N/A20758.8h10.7C*55C++
AC-X11 2,2122,1907093.089A**0.3431.412%A+19.224%C68.7A**N/A32131.9h9.1B+29B++
AF-19 Mercenary 2,1342,1148992.352A++0.3925.886%B*20.246%C+32.8B**N/A20164.5h12B+46.5B+
NS-44 Commissioner 2,0282,0101,8361.095C*1.6536.235%C++18.508%C45.9B++N/A22543.8h3.4B+9.5B+
C-4 2,4331,8147852.311B*0.4323.7%C++N/A103.1A35.2B+137717.6h1.1B**4.8B*
Titan-150 AP 3,1441,7292836.11B3.3639.699%D--3.702%C22.8B++18.6B*41976h4.5B++11.2C**
NC6 Gauss SAW 1,5131,5065342.82A++0.0723.173%B*18.858%C--54A+N/A35627.9h9.1B+39.3B+
GD-7F 1,4291,4211,5640.909C+1.8420.669%D16.538%C13.6DN/A73104.7h14.8C71.5C+
Blitz GD-10 1,3891,3875992.316A0.4327.823%B*15.934%C++72.2MN/A41619.2h12C**43B++
Sticky Grenade 1,3851,37511375N/A1,372.2557.249%B+N/A1718.8A12.5A91090.8h1.3B*2.2B++
CAS30 Tank Buster 2,7791,3665052.705B**0.0444.08%C+N/A10.3B*10.7B*256132.6h47.5B+107.7B+
GD-66 Claw 1,3571,3388731.533C**1.2159.045%C++9.641%D46.8B+N/A31228.6h2.2B+3.7B+
NS-11C 1,2921,2831,0791.189C*1.5620.698%C--15.433%C-20.8C+N/A10861.6h14.6C+70.6C+
EM6 1,2731,2696511.949B+0.8018.799%C-20.095%C46.7B+N/A29427.2h10.6C**56.5C++
Carnage AR 1,2781,2677871.61B1.1422.438%C18.864%C++35.2B+N/A24136h13.3C++59.3C++
NC6S Gauss SAW S 1,2471,2414752.613A0.1324.554%B+19.903%C59.7B++N/A26220.8h10.8C++44C**
NS-15M AE 1,2261,2234302.844B+0.1025.414%C*22.568%C75.5B*N/A43216.2h11.1C**43.7B
MKV Suppressed 1,2291,2224822.535A++0.2127.094%B17.758%C+64.7A++N/A37218.9h14.1C++52C**
GR-22 1,2271,2141,1431.062C+1.6817.93%D*14.745%C19.2C--N/A9763.2h14.9C-83.3D
NS Decimator 1,6801,2148461.435B++1.3158.527%C+2.801%C+38.8B*14.9C++45931.3h4.5B+7.8B+
NC1 Gauss Rifle 1,1981,1906751.763B++0.9823.267%C**22.017%B+39.7AN/A26230h11.9B+51.2B+
NS-11CP 1,1831,1663253.588A+0.8428.316%C++21.098%C+74.3B++1.1B*26315.7h13.2C46.7C+
NS Baron G5AE 1,1661,1594592.525B**0.2250.232%B+13.46%C+89.2A++N/A31413h3.6B++7.2C+
Reaper DMR 1,1761,1583293.52B**0.7726.275%B20.725%C74.7A*1.2M++47415.5h9.2B35B+
NS-11P 1,1711,1584572.534A0.2124.565%B+22.366%B*56.2A++N/A23220.6h13.3B54.2B+
NS-15MP 1,1681,1582324.991A2.2526.099%C+27.461%C+93.4B**N/A33712.4h11.7C44.9C+
NC9 A-Tross 1,1681,1563833.018A++0.2725.927%B22.491%C+69.6A*N/A56716.6h9.3B35.7B+
L100 Python HE 1,2411,1438313.771B+11.0342.681%D1.662%D60.8B+5.2C-27818.8h2.8B+6.6C*
NS-7 PDW 1,1411,1394262.674A*0.0726.997%B+18.964%B+71.2MN/A59416h13.2C**48.9B+
Anti-Vehicle Grenade 1,1871,10711107N/A1,104.2564.114%AN/A691.9A50D49851.6h3.3B**5.1B**
NC05 Jackhammer 1,1001,0965711.919B+0.8347.084%B+13.686%C+68.1AN/A39716.1h4.3B+9.1B+
AF-57 Piston 9789747311.332C*1.4140.164%C++10.267%D-36.3C**N/A16326.8h4.4C*10.9B
EM4 Longshot 9719701765.511B*2.7742.263%B+80%B57.7A++N/A23216.8h2B+4.8B+
Bouncing Betty 9469461526.224B++3.4845.315%C+N/A215A++N/A8024.4h1.1A**2.4A+
AF-41 Hacksaw 8998982773.242C**0.5016.606%D**13.809%C+28.4C+N/A14031.6h5.5B+33D
MANA Anti-Vehicle Turret 1,7548964042.218C0.5349.122%D1.563%D8960A++8580S6898310.1h7.9C+16.1C
AF-41 Hacksaw 9008952773.231B0.4917.705%D*14.637%C++28.3C+N/A13931.6h5.9B+33.4D
LA39 Bruiser 8908823762.346B**0.4069.699%B*10.771%C-85.6A**N/A41110.3h1.9B**2.8B++
Mag-Cutter 92585321,5210.04B+2.7140.539%B*N/A0.8C**N/A41018.5h2.1B+5.2B+
L105 Zepher 9288483226.5A+23.7551.801%B**N/A108.7A++10.3B++9387.8h4.4B**8.5B**
Frag Grenade 7797761776N/A773.2541.638%C-N/A862.2A+3.3C-40890.9h2.2A+5.3B*
Tank Mine 1,3567522373.173B+0.4326.871%C--N/A121.3B++97.4B*22416.2h1.4B**5.1B*
19A Fortuna 7487393332.219B*0.5326.849%C++20.568%C*52B*N/A24814.2h10.3C+38.4C++
Titan-150 HEAT 9736944316.14A++13.3938.591%D2.738%C-28.1B**11.3B*33224.7h3.5B*9.1B+
L100 Python HEAT 8536536010.883B**8.1444.732%D2.297%D42.7B**13.1B*39415.3h3.7B**8.3B++
Shrike 9916452822.287M0.4655.385%C+3.566%C*27.6B+14.8B++42823.4h6C**10.9C**
C150 Dalton 1,148580797.342B+4.6030.697%D-N/A31.9B31.2B++105318.2h4.9C*15.9C
AF-34 Mattock 5735671234.61B+1.8633.083%C+16.226%C**66.7A++N/A4748.5h5.4C**16.5C**
AF-34 Mattock 5365331234.333B+1.5936.651%C++20.075%B*62.7A+N/A4428.5h6.4C++17.5C**
L100 Python AP 911505995.101B+2.3647.157%D-3.168%C--24.9C++20B38020.3h6.1B+12.9C**
Coyote Missiles 782467578.193A*5.4543.521%D**N/A42.8C*28.9C*80110.9h32.2B*74.1B+
Gauss Prime 4644601183.898A++1.1527.832%B+19.13%C65.7AN/A6657h12D43C+
Skyguard 827430944.574A++1.8324.994%D1.163%D--10.2C++9.4C*28442.3h135.6B++542.4C*
Hardlight Dagger 42140211,3260.035C++2.7114.971%D--4.229%C0.8C+N/A4502.4h2.1C**14C
C75 Viper 4463993013.3A++10.5529.095%D-2.005%B+36.3B+4.3D35911h8.1B*27.7B+
Enforcer ML85 649373487.771B++5.0336.546%C1.072%D--24.5B+18.2C**71015.2h12.3C*33.6C++
NS-44L Blackhand 3643621921.885B++0.8646.752%B+21.271%D**100.6SN/A2363.6h2.9B**6.3B*
AF-4A Bandit 3373331841.81B+0.9425.629%C*18.919%C-28.7C+N/A15811.6h11.8C46.1C++
NS-10 Burster 5242911801.617B**1.1324.934%D4.811%C7A+5.6A+16541.8h129.9B**520.8B+
EM1 2842823030.931C1.8118.136%C--14.184%D--24.1C-N/A20011.7h13.1C++72.4C++
MANA Anti-Personnel Turret 279277813.42N/A0.6714.797%UN/A2770U20U10532200.1h19.7T*133.3T*
Hawk GD-68 4492672021.322A+1.4255.675%D--2.622%C15.1C++10.3C++42817.7h7.8B14C++
NS-10 Burster 4852611801.45A1.3024.97%D3.448%D-6.2B**5.4A16741.8h145.3B+581.9C*
M40 Fury-H 2582501319.231C**16.4928.926%D*N/A89.3C++2.9D*3732.8h4.1A14B*
Hornet Missiles 4292482211.273A+8.5362.902%BN/A88.6B+64.6B**15472.8h10.2C*16.3B
NC14 Bolt Driver 248248932.667B+0.0831.897%D54.032%F-18.9C+N/A16413.1h3.1C-9.8C
Mauler S6 2412391341.784B**0.9650.44%B**11.297%D82.4M++N/A7032.9h3.1A6.2B**
NC12 Sweeper 2322282111.081C+1.6632.877%D-14.035%C**22.1CN/A10310.3h6.1D--18.6D--
Spear Anti-Vehicle Phalanx Turret 352227336.879C+4.1335.888%C-5.286%C**37.8C++20.8C+6236h8.3C++23.1C+
NC4 Mag-Shot 2232172920.743C++2.0015.838%F19.355%C++21.3C+N/A14810.2h9C+56.6C-
Tomcat A2AM Pods 427208306.933B++4.1977.938%C*N/A35.9C+37.8C+11355.8h7.3B+9.3B++
LA3 Desperado 2122062470.834C+1.9121.419%D--25.243%A21C--N/A1059.8h9.2C+43C-
M40 Fury 208196238.522C++5.7828.23%D2.041%C**56C**3.4D*6493.5h9B++32B+
Titan-150 HE 2011891512.6B+9.8539.85%D2.116%C-52.5B*3.3D-3423.6h2.8B+7C*
NS Annihilator 3861841950.944A++1.8078.309%C+N/A9.8B*10.7B+35418.8h10.3B**13.2B**
NCM3 Raven 3421771261.405B+1.3438.944%C++1.695%D-10.4C++9.6B**27217.1h34.2D-87.9C
Razor GD-23 1761761481.189B+1.5624.71%C**15.909%D22.3C++N/A3727.9h13.3C+53.9C*
M60-A Bulldog 195172724.571B21.8342.882%C2.907%B+36.6C++4.9B+3044.7h5.7C++13.3C++
M12 Kobalt 180171357S54.2514.828%C16.959%C+61.1C+3.2B*3702.8h20.1C+135.9C+
NCM3 Raven 3191711261.357B++1.3938.972%C++1.17%D*9.9C++8.6B**25417.3h35.2D90.3C
M40 Fury 179160208C++5.2531.118%C--1.875%C+64C**7.6D6502.5h11C**35.3C++
AF-23 Grinder 152150542.778C**0.0334.079%C+14%C+20.5DN/A1587.3h10.4F-30.4D*
S12 Renegade 138138572.421C+0.3241.767%C+3.623%C--57.5C++N/A2582.4h2.8B+6.6B+
M60-A Bulldog 152138623C**20.2541.074%C2.174%C+31.4C+3.2C+3044.4h5.3B+12.9C*
NS-357 Underboss 1331311390.942C++1.8019.371%F-17.557%C+25.7CN/A1645.1h4.9D25.3F-
M60-A Bulldog 145130196.842B4.1034.63%C+N/A44.8B+5.2C+7782.9h4.8B++13.8B+
Tempest 127126602.1B+0.6523.549%D15.873%D54.8B+N/A3942.3h11.2D-47.6D
NCM1 Scattercannon 123123333.727B**0.9849.027%B**8.943%D**19.5C+N/A2446.3h14.3F--29.3C
Aspis Anti-Aircraft Phalanx Turret 247119274.407B+1.6624.496%C+1.681%C12.4B+13.3B5479.6h131.1B++535B+
E540 Halberd-H 187112195.895C+3.1547.823%D-N/A33.9C++22.7C**6333.3h6B+12.5C*
M20 Basilisk 148111186.167A**3.4229.255%D3.604%D--18.2C++6.1C3586.1h83.1B+284C*
NS-15M2 113110244.583A++1.8424.219%C**27.273%B+91.7A*2.5S7241.2h12.1C*49.8B
M40 Fury-F 1271101300.846C1.9033.779%D*N/A18C2.8D1326.1h7.1B+21.1C*
C85 Canister-H 116106715.143C*12.4044.74%C*8.491%D*96.4C9.1B+7451.1h6.8D--15.2C
NC15 Phoenix 213921100.836C+1.9150.588%CN/A8.8C11.5C36910.5h13.1C25.9C-
M20 Basilisk 12479174.647A+1.9029.088%D6.329%C+17.6C+10B3734.5h99.6C++342.3C+
AP30 Shredder 13268116.182B+3.4423.665%CN/A28.3C++26.7B**17082.4h87.6C+370C
NS-15M1 6363521.212C+1.5317.932%D15.873%D33.2C+N/A6681.9h12.5C*69.8C+
M12 Kobalt 6260160M**57.256.756%F--8.333%D*33.3D1.1C--1621.8h17.6C*259.8D**
M20 Kestrel 11958193.053B**0.3126.923%C--1.724%C-18.7B+19.7B+6463.1h95B+353B+
E540 Halberd 9052182.889C-0.1440.026%C--3.846%C27.4C**20B*11711.9h6C++14.9C+
NS-30 Vandal 5050381.316C+1.4332.227%C+8%F--38.5C++N/A4461.3h6.6D20.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter248,0523.2h
Restoration Kit661,0461.4h
Spawn Beacon272,2062h
Nano-Armor Kit7671,241,810100.2h
Anti-Vehicle MANA Turret508966.5h
NS-TMC-01 "His Regards"40842.3h
Medical Applicator1,111324,63337.4h
Medical Kit92210,33522.2h
Nanite Revive Grenade02,8870.8h
Nanite Healing Grenade01530h
NSX Amaterasu1381775.7h
Spitfire Auto-Turret1670.1h
Anti-Infantry MANA Turret151,5972.6h
Recon Detection Device182,1402.9h
Ammunition Package242,4721.4h
Shield Recharging Field129100.4h

Check the help document for the dictionary if you want to learn more about words used here.


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