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Maj. General Grouchy hawkstriker2k[RGTE] hawkstriker2k
TR BR 82

KDR: 1.2

Score: 34.8m

Last Seen: Feb 25th, 2019 6:04 PM
- OFFLINE - 517.5 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Cobalt - Outfit Leader of Republican Guard Terran[RGTE] Republican Guard Terran
TR outfit on Cobalt

Members: 23
Level Progress (to 83): 79%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP LC2 Lynx NS-30 Vandal NS-15M2 T1 Cycler TRAC-5 Tank Mine M1 Heavy Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 511TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.525%23.743%53517100811,6120.8106670.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.657%0.283C*0.47B+-2.772F**HEAD ++ (~12.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.8-0.093C+18.4-0.289C63.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.687%1.139%109210237907742241.01936351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.06%-0.708D--0.427C---0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.7-0.308C64.6-0.221C146

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.468%2.053%472410216,285202727233.10064231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.142%0.291C*-0.361C-2.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.52B+8.20.35C**10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.437%8.815%1961010153,02915938321.90144364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.274%-0.624D1.124B**0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174-0.469D51.2-0.299C122.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.696%53.985%196310221,4932801370.532834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.784%-0.951D---0.864D---0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.957D--5.6-0.744D-13.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.006%16.461%19611024243908160.267327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.368C-0.384C**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.8-0.876D--9.2-0.888D--15.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Republican Guard Terran[RGTE] Republican Guard Terran
TR outfit on Cobalt

Members: 23
34.8m409.3%216 (13k)189 (11.3k)1.1980338,38632,0411.5289282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1025192415.844%12.802%20305:436

10% Combat Medic45% Engineer12% Heavy Assault27% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2015 8:46 PMNov 2nd, 2017 6:25 PMMar 16th, 2019 9:54 AM (3d) (PST)Feb 25th, 2019 2:50 PM (21d) (PST)Feb 25th, 2019 2:04 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
401983030.2090.1750.0271.0360.044130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0885,86918,2191310262311,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3058.3h/127.4d 10,602 4,914 27,746 190k 4,588 7,458 8,047 73.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,764
Deaths:2,672
KDR:0.660
Accuracy:18.994% D-
HSR:25.624% C+
T7 Mini-Chaingun
B++
Kills:389
Deaths:584
KDR:0.666
Accuracy:20.439% B++
HSR:12.082% C
MG-H1 Watchman
D--
Kills:248
Deaths:333
KDR:0.745
Accuracy:16.842% D*
HSR:17.742% D--
T9 CARV
C++
Kills:192
Deaths:559
KDR:0.343
Accuracy:14.763% D-
HSR:23.438% C++
Kills:2,593
Deaths (as Heavy Assault):4,148
Deaths (to Heavy Assaults):7,596
KDR:0.62512
Kill Difference:1,555
Playtime:370.915 hours
Usage:12%
Score:3.591m
Score/min:161
Accuracy (listed only):17.759%
HSR (listed only):19.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:1,940
Deaths:3,325
KDR:0.583
Accuracy:22.313% C+
HSR:20.258% C+
TRAC-5
C++
Kills:1,213
Deaths:2,606
KDR:0.465
Accuracy:21.079% C+
HSR:19.373% C++
FA1 Barrage
C*
Kills:243
Deaths:403
KDR:0.603
Accuracy:37.006% C
HSR:16.461% C*
NSX-P Tanto
C+
Kills:151
Deaths:242
KDR:0.624
Accuracy:24.692% C+
HSR:23.179% C
MG-HBR1 Dragoon
C
Kills:121
Deaths:79
KDR:1.532
Accuracy:28.960% D
HSR:25.620% C
Kills:3,668
Deaths (as Engineer):6,655
Deaths (to Engineers):6,284
KDR:0.55116
Kill Difference:2,987
Playtime:1,368.234 hours
Usage:45%
Score:17.113m
Score/min:208
Accuracy (listed only):26.810%
HSR (listed only):20.978%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C+
Kills:1,940
Deaths:3,325
KDR:0.583
Accuracy:22.313% C+
HSR:20.258% C+
TRAC-5
C++
Kills:1,213
Deaths:2,606
KDR:0.465
Accuracy:21.079% C+
HSR:19.373% C++
SMG-46 Armistice
C*
Kills:852
Deaths:1,042
KDR:0.818
Accuracy:26.838% C*
HSR:14.671% C
MG-S1 Jackal
C+
Kills:359
Deaths:503
KDR:0.714
Accuracy:25.624% C+
HSR:15.042% D
FA1 Barrage
C*
Kills:243
Deaths:403
KDR:0.603
Accuracy:37.006% C
HSR:16.461% C*
NSX-P Tanto
C+
Kills:151
Deaths:242
KDR:0.624
Accuracy:24.692% C+
HSR:23.179% C
Kills:4,758
Deaths (as Light Assault):8,121
Deaths (to Light Assaults):4,668
KDR:0.58589
Kill Difference:3,363
Playtime:131.309 hours
Usage:4%
Score:0.981m
Score/min:125
Accuracy (listed only):26.259%
HSR (listed only):18.164%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A+
Kills:1,896
Deaths:1,301
KDR:1.457
Accuracy:33.923% C++
HSR:38.133% A+
SMG-46 Armistice
C*
Kills:852
Deaths:1,042
KDR:0.818
Accuracy:26.838% C*
HSR:14.671% C
99SV
C++
Kills:831
Deaths:647
KDR:1.284
Accuracy:29.085% C
HSR:36.462% C++
T4 AMP
B**
Kills:483
Deaths:806
KDR:0.599
Accuracy:33.215% B*
HSR:25.052% B**
MG-S1 Jackal
C+
Kills:359
Deaths:503
KDR:0.714
Accuracy:25.624% C+
HSR:15.042% D
SR-7
C--
Kills:348
Deaths:497
KDR:0.700
Accuracy:24.940% F--
HSR:74.425% C--
RAMS .50M
C+
Kills:314
Deaths:182
KDR:1.725
Accuracy:32.042% D--
HSR:77.707% C+
KSR-35
B
Kills:262
Deaths:270
KDR:0.970
Accuracy:27.761% D*
HSR:31.298% B
NSX Tomoe
D
Kills:247
Deaths:391
KDR:0.632
Accuracy:26.449% D
HSR:28.340% D
NS-61 Emissary
B+
Kills:204
Deaths:368
KDR:0.554
Accuracy:32.118% B+
HSR:11.765% D-
TX1 Repeater
B*
Kills:188
Deaths:554
KDR:0.339
Accuracy:26.145% C**
HSR:27.128% B*
Soldier Soaker
D-
Kills:130
Deaths:143
KDR:0.909
Accuracy:23.897% D*
HSR:10% D-
NS-AM7 Archer
B*
Kills:59
Deaths:69
KDR:0.855
Accuracy:65.589% B*
HSR:10.170% D
Kills:6,173
Deaths (as Infiltrator):6,773
Deaths (to Infiltrators):6,570
KDR:0.91141
Kill Difference:600
Playtime:828.614 hours
Usage:27%
Score:7.938m
Score/min:160
Accuracy (listed only):31.356%
HSR (listed only):30.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C-
Kills:1,433
Deaths:2,418
KDR:0.593
Accuracy:19.173% D
HSR:18.563% C-
SMG-46 Armistice
C*
Kills:852
Deaths:1,042
KDR:0.818
Accuracy:26.838% C*
HSR:14.671% C
MG-S1 Jackal
C+
Kills:359
Deaths:503
KDR:0.714
Accuracy:25.624% C+
HSR:15.042% D
FA1 Barrage
C*
Kills:243
Deaths:403
KDR:0.603
Accuracy:37.006% C
HSR:16.461% C*
T1S Cycler
C+
Kills:183
Deaths:286
KDR:0.640
Accuracy:21.861% C-
HSR:20.765% C+
Kills:3,070
Deaths (as Combat Medic):4,652
Deaths (to Combat Medics):2,418
KDR:0.65993
Kill Difference:1,582
Playtime:292.479 hours
Usage:10%
Score:4.272m
Score/min:243
Accuracy (listed only):26.100%
HSR (listed only):17.100%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:1,103
Deaths:669
KDR:1.649
Accuracy:14.386% C++
HSR:19.583% B+
M2 Mutilator
C+
Kills:998
Deaths:494
KDR:2.020
Accuracy:14.285% C+
HSR:18.337% C+
M3 Pounder HEG
C+
Kills:74
Deaths:175
KDR:0.423
Accuracy:38.726% C+
HSR:2.703% C
Kills:2,175
Deaths (as MAX Suit):669
Deaths (to MAX Suits):1,306
KDR:3.25112
Kill Difference:1,506
Playtime:64.010 hours
Usage:2%
Score:0.864m
Score/min:225
Accuracy (listed only):22.466%
HSR (listed only):13.541%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:682
V. Kills:114 N/A
Deaths:211
KDR:3.232
Accuracy:38.668% D--
KPH:40.100 D
VKPH:6.700 D-
M18 Needler
D-
Kills:108
V. Kills:106 101%
Deaths:616
KDR:0.175
Accuracy:27.184% D-
KPH:1.700 D--
VKPH:1.600 D*
Kills:790 (108 + 0)
Deaths:827
KDR:0.955
VKDR:0.266
Vehicle Kills:220
Kill Difference:37
Playtime:81.589 hours
Usage:3%
Score:0.270m
Score/min:55
Piloting Accuracy:27.184%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:753
V. Kills:329 228%
Deaths:76
KDR:9.908
Accuracy:65.155% B**
KPH:35.300 B+
VKPH:15.400 C
LB00 Python AP
C++
Kills:195
V. Kills:63 305%
Deaths:10
KDR:19.500
Accuracy:60.236% C++
KPH:49.500 C+
VKPH:16 D
C75 Viper
D
Kills:164
V. Kills:63 256%
Deaths:152
KDR:1.079
Accuracy:34.903% C
KPH:14.400 D-
VKPH:5.500 D
Skyguard
B
Kills:68
V. Kills:29 227%
Deaths:7
KDR:9.714
Accuracy:25.389% D
KPH:15.700 B
VKPH:6.700 D
Kills:1,180 (1,180 + 0)
Deaths:245
KDR:4.816
VKDR:1.976
Vehicle Kills:484
Kill Difference:935
Playtime:40.976 hours
Usage:1%
Score:0.433m
Score/min:176
Driving Accuracy:25.389%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:4,438
V. Kills:1,931 230%
Deaths:724
KDR:6.130
Accuracy:47.845% C*
KPH:33.300 B
VKPH:14.500 C-
P2-120 HEAT
B
Kills:1,026
V. Kills:370 277%
Deaths:164
KDR:6.256
Accuracy:45.305% B
KPH:28.800 C**
VKPH:10.400 C++
E540 Halberd
B++
Kills:170
V. Kills:67 250%
Deaths:37
KDR:4.595
Accuracy:42.705% C*
KPH:32.700 B++
VKPH:12.900 C+
MR11 Gatekeeper
C
Kills:103
V. Kills:65 156%
Deaths:34
KDR:3.029
Accuracy:31.147% D--
KPH:19.300 C
VKPH:12.200 D
Kills:5,737 (5,464 + 273)
Deaths:959
KDR:5.982
VKDR:2.537
Vehicle Kills:2,433
Kill Difference:4,778
Playtime:179.324 hours
Usage:6%
Score:2.113m
Score/min:196
Driving Accuracy:45.305%
Gunner Accuracy:31.147%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
B+
Kills:414
V. Kills:345 120%
Deaths:96
KDR:4.313
Accuracy:57.980% B+
KPH:34.300 C*
VKPH:28.600 C+
P525 Marauder-H
C+
Kills:383
V. Kills:25 N/A
Deaths:45
KDR:8.511
Accuracy:25.239% D*
KPH:103.300 C+
VKPH:6.700 C+
G20 Vulcan-H
C
Kills:170
V. Kills:127 133%
Deaths:84
KDR:2.024
Accuracy:51.110% B+
KPH:30.800 D
VKPH:23 C
Kills:967 (0 + 967)
Deaths:225
KDR:4.298
VKDR:2.209
Vehicle Kills:497
Kill Difference:742
Playtime:21.296 hours
Usage:1%
Score:0.508m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:51.110%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:984
V. Kills:75 N/A
Deaths:35
KDR:28.114
Accuracy:15.446% C
KPH:67.100 C++
VKPH:5.100 B++
M20 Basilisk
B*
Kills:350
V. Kills:110 315%
Deaths:53
KDR:6.604
Accuracy:37.081% C+
KPH:30.700 B*
VKPH:9.600 B+
M40 Fury
C
Kills:344
V. Kills:87 391%
Deaths:149
KDR:2.309
Accuracy:30.673% D
KPH:35.300 D
VKPH:8.900 C
M20 Basilisk
B*
Kills:311
V. Kills:130 237%
Deaths:55
KDR:5.655
Accuracy:43.544% B+
KPH:32.200 B*
VKPH:13.500 B*
G30 Walker
C
Kills:162
V. Kills:90 178%
Deaths:77
KDR:2.104
Accuracy:22.109% D--
KPH:13.300 C
VKPH:7.400 C-
M12 Kobalt
C++
Kills:96
V. Kills:3 N/A
Deaths:4
KDR:24
Accuracy:15.807% C
KPH:76 C++
VKPH:2.400 C-
M40 Fury
C-
Kills:59
V. Kills:20 281%
Deaths:17
KDR:3.471
Accuracy:41.996% B*
KPH:20.300 D--
VKPH:6.900 C-
Kills:2,306 (0 + 2,306)
Deaths:390
KDR:5.913
VKDR:1.321
Vehicle Kills:515
Kill Difference:1,916
Playtime:61.781 hours
Usage:2%
Score:0.641m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:41.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:401
V. Kills:26 N/A
Deaths:279
KDR:1.437
Accuracy:41.208% C+
KPH:21 D-
VKPH:1.400 C
Kills:401 (401 + 0)
Deaths:279
KDR:1.437
VKDR:0.093
Vehicle Kills:26
Kill Difference:122
Playtime:19.095 hours
Usage:1%
Score:0.077m
Score/min:67
Driving Accuracy:41.208%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,3694,4387246.13C+4.9347.845%C*2.163%D33.3B14.5C-189133.2h6.8B14.3B+
LC2 Lynx 2,0361,9403,3250.583C-0.6222.313%C+20.258%C+6.3D--N/A21306.4h22.6D**101.2D
NS-30 Vandal 1,9481,8961,3011.457C+0.2633.923%C++38.133%A+15.9D--N/A45119.2h9.1F-26.7D-
NS-15M2 1,8241,7642,6720.66C-0.5418.994%D-25.624%C+13.5D--N/A41130.2h17.7D*93.1D-
T1 Cycler 1,4881,4332,4180.593C0.6119.173%D18.563%C-10.8D-N/A35132.2h19.2D*100D
TRAC-5 1,2761,2132,6060.465C-0.7321.079%C+19.373%C++6.5DN/A28186.9h24.5D**116.1D
Tank Mine 1,7121,1304612.451C+1.2521.595%D-N/A64.6D-33.3D--46717.5h1.9C++8.6D*
M1 Heavy Cycler 1,1401,1036691.649B0.4514.386%C++19.583%B+18.2C+N/A5760.6h21.7D151.1C++
P2-120 HEAT 1,3961,0261646.256C++5.0645.305%B2.437%C28.8C**10.4C++16935.6h8.5C18.7C++
M2 Mutilator 1,0299984942.02C*0.8214.285%C+18.337%C+19.5DN/A6251.1h21.6D--150.9C+
Frag Grenade 1,0449951995N/A993.8043.973%C+N/A414.6C20.4A*12732.4h4.1C+9.4C+
M12 Kobalt 1,0599843528.114B**26.9215.446%C17.48%C+66.9C++5.1B++17314.7h20C+129.4C+
SMG-46 Armistice 8728521,0420.818C0.3826.838%C*14.671%C9.9D--N/A3985.9h19.5D--72.7C+
99SV 8608316471.284C+0.0929.085%C36.462%C++15.1C--N/A4955.2h7.3D-24.9C--
L100 Python AP 1,082753769.908A8.7165.155%B**N/A35.4B+15.4C18821.3h7.3C11.2C**
Hellfire Rocket Pods 7966822113.232C-2.0338.668%D--N/A40.1D6.7D-15117h28.8C74.4C
Spear Anti-Vehicle Phalanx Tower 9886112524.44C++23.2447.768%C+6.383%B**44.9C**27.7C**29613.6h7B++14.6B++
MANA Anti-Personnel Turret 6176056310.959N/A0.2417.689%UN/A6050U120U10860300.1h39.7T*224.7T*
Xiphos Anti-Personnel Phalanx Tower 570531866.375C**65.1831.666%C**N/A171.3C+12.6B++5053.1h18.1C*57.1C**
M12 Kobalt 5174881925.684C+24.4918.962%C--17.418%C+81.3C-4.8C+2036h24.5D129.3D
T4 AMP 5014838060.599C0.6033.215%B*25.052%B**5.3D--N/A1890.7h25F-75.1C
Orbital Strike Uplink 6064221422N/A420.80818.519%UN/A844U368U31320.5h1.6T*0.2T*
MR11 Gatekeeper-H 759414964.313C+3.1157.98%B+1.449%C34.2C*28.5C+40312.1h78.7D135.8C
S12 Renegade 4274012791.437C0.2441.208%C+6.484%C*21D-1.4C6719.1h4.5D-11C--
T7 Mini-Chaingun 4283895840.666C0.5320.439%B++12.082%C11.6D--1.2A4233.6h51.6T*252.6F
P525 Marauder-H 408383458.511C-7.3125.239%D*1.567%B**103.5C+6.8C+2713.7h6.6C*26.3C-
MG-S1 Jackal 3673595030.714C0.4825.624%C+15.042%D8.7D--N/A2941.3h17.2D67.1C-
M20 Basilisk 5193543211.063B9.8651.278%C+3.672%C-54.5B+25.4B+3356.5h100.8B+196.5B
M20 Basilisk 460350536.604A+5.4137.081%C+5.714%C+30.7B*9.6B+18311.4h74.1B+199.7B+
SR-7 3533484970.7D-0.5024.94%F--74.425%C--11.5D*N/A2830.2h3.6F-14.3F**
M40 Fury 4313441492.309D1.1130.673%D1.453%C35.5D9C1649.7h22.8D**74.4F
Claymore 323323555.873C+4.6716.909%FN/A41.4FN/A1217.8h1.4D**8.1F--
RAMS .50M 3173141821.725C0.5332.042%D--77.707%C+13.5D-N/A4223.3h3.2D**10.1D*
M20 Basilisk 441311555.655B**4.4643.544%B+6.431%C**32.1B*13.4B*2049.7h97.7C++224.4B+
T2 Striker 6612958890.332C--0.8746.488%D1.017%C+6.8D8.4D9343.4h70.3D*151.3D--
ML-7 4602877460.385C--0.8147.283%D--3.136%C*10.9D--6.6D-12126.3h9.7D*20.6D**
C-4 3772743160.867C0.3326.48%C++N/A27.7D*10.4D*3129.9h2.4D**9D-
KSR-35 2702622700.97C--0.2327.761%D*31.298%B12.1D**N/A2821.7h6.3D**22.7D**
MG-H1 Watchman 2552483330.745C0.4516.842%D*17.742%D--8D*N/A2830.9h22.6D**134.3D*
NSX Tomoe 2552473910.632D0.5726.449%D28.34%D8.3D*N/A2529.6h21D**79.5D--
FA1 Barrage 2592434030.603C0.6037.006%C16.461%C*10D--N/A4324.3h9.2F*24.8D*
Spear Anti-Vehicle Phalanx Turret 349210504.2C-3.0037.394%D3.333%C-35.6C+23.6C**2825.9h8.4C++22.5C+
NS-61 Emissary 2132043680.554C0.6432.118%B+11.765%D-3.6D*N/A1557.2h18.7C-58.2C+
LB00 Python AP 2581951019.5B++18.3060.236%C++1.538%B+50C++16.2D2283.9h5.2C8.7C+
T9 CARV 2001925590.343C-0.8614.763%D-23.438%C++8.9D--N/A7221.6h22.9F-155.1D*
TX1 Repeater 1961885540.339C--0.8626.145%C**27.128%B*5.6D--N/A2533.7h19D-72.8C
T1S Cycler 1931832860.64C--0.5621.861%C-20.765%C+9.1D*N/A3320.2h18.7F-85.6D*
Hoplon Anti-Aircraft Phalanx Tower 362181445.25M*44.0541.106%A*N/A82.3C+82.3C+6232.2h54.4C++132.3C**
E540 Halberd 237170374.595C3.4042.705%C*6.471%A+32.7B++12.9C+5605.2h5.9C++13.8B
G20 Vulcan-H 297170842.024C-0.8351.11%B+6.471%A*30.9D23.1C4715.5h188.8F--369.4D**
C75 Viper 2271641521.079D0.1234.903%CN/A14.4D-5.5D14311.4h24.8D**71D**
G30 Walker 252162772.104D-0.9122.109%D--6.173%B*13.3C7.4C-12112.2h196.8C*890.1C
NSX-P Tanto 1561512420.624C0.5724.692%C+23.179%C4.3D--N/A2235.4h19.9D80.7C
Soldier Soaker 1351301430.909C0.2923.897%D*10%D-7.9D*N/A3716.4h7.2D30.3D*
The Slasher 17512410,5680.012D1.194.278%F--15.323%B+0.1C--N/A01004.9h2.9D67.9T*
MG-HBR1 Dragoon 125121791.532C*0.3328.96%D25.62%C7.9D--N/A3415.3h7.4C++25.5C+
M18 Needler 2141086160.175C--1.0227.184%D-2.778%B+1.7D--1.6D*3064.6h291.2D*1071D**
MR11 Gatekeeper 168103343.029C1.8331.147%D--1.942%C+19.4C+12.3D2205.3h45.8B+147.2C+
M12 Kobalt 9996424B+22.8015.807%C11.458%F73.8C++2.3C-3771.3h15.8B+100C**
Chainblade 848115,9830.005C--1.198.652%F28.395%M++0.1DN/A0962.2h2.4B28.1D*
M3 Pounder HEG 91741750.423D0.7838.726%C+2.703%C7.8D--1.8D-589.5h20.3C52.4C+
Skyguard 976879.714M*8.5225.389%D2.941%B+15.8B6.7D1524.3h102.2B+402.5B
M40 Fury 7959173.471C-2.2741.996%B*1.695%C+20.3D--6.9C-1892.9h38.5T*91.7F
NS-AM7 Archer 8759690.855B**0.3465.589%B*10.17%D4.3D2.1C4413.6h26.1C39.8C+
Spear Anti-Vehicle Phalanx Turret 8554413.5C-12.3053.417%B+9.259%A++36C++20.7C**1891.5h10.3B19.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7213,38413.2h
M4-F Pillager03000.2h
Nano-Armor Kit1,3481,452,247124.4h
Snowman Soldier163260.5h
Flail Targeting Dart741,00911.5h
The Flail11280.5h
Routing Spire0690.1h
Spawn Beacon252,3463.4h
Turret AI Module41,1194.3h
Structure Shield Module68333.2h
Repair Module71,0593.3h
Cortium Silo24581.3h
Skywall Shield Emitter05322.4h
Nanite Revive Grenade04,7881.3h
Medical Applicator1,441431,01854.3h
Welding Device215,8711.5h
Spear Anti-Vehicle Tower06282.6h
Spitfire Auto-Turret192,2382.3h
Rampart Wall231,0638.1h
Xiphos Anti-Personnel Tower36182.9h
Hoplon Anti-Aircraft Phalanx Tower16902.6h
Shield Recharging Field515,7002.7h
Medical Kit701,6284h
Anti-Infantry MANA Turret491,8944.4h
Spear Anti-Vehicle Turret0790.4h
Alarm Module11670.4h
Light Vehicle Terminal11451.3h
Elysium Spawn Tube24001.2h
Infantry Tower01461.4h
Vehicle Gate11031h
Router43700.5h
Nano-Repair Grenade02,4940.7h
Orbital Strike Target Designator661709.8h
Recon Detection Device389033.3h
Ammunition Package7510,0399.8h
L-30R Vektor1530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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