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Maj. General hawkstriker2k[RGTE] hawkstriker2k
TR BR 85

KDR: 1.22

Score: 35.4m

Last Seen: May 10th, 2019 1:02 PM
- OFFLINE - 1086.2 hour(s)

Prestige 1, Battle Rank 85 - Terran Republic on Cobalt
Level Progress (to 86): 9%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP NS-30 Vandal LC2 Lynx NS-15M2 T1 Cycler TRAC-5 Tank Mine M1 Heavy Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 519TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.521%23.814%53617119311,8000.8103280.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.607%0.271C*0.459B+-2.703F**HEAD ++ (~12.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.4-0.091C+18.3-0.284C63.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.696%1.107%112212088137812301.04097352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.988%-0.703D--0.449C---0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.6-0.281C63.4-0.197C143.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.702%1.958%455412066,845209129593.27199231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.283%-0.121C+-0.398C--1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.345C**100.198C++15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.41%9.014%1961012003,07316098381.9087366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.204%-0.627D1.141B**0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.4-0.455D51-0.283C122.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.586%52.596%196312071,6182853410.567122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.759%-0.964D---0.944D---0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-1.011D*5.7-0.786D-14.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.006%16.461%19611209243924160.262987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.373C-0.369C**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.8-0.878D--9.2-0.886D--15.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.4m407.5%215 (12.9k)188 (11.3k)1.2206439,77132,5821.5592385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210198716.012%12.723%20405:476

9% Combat Medic44% Engineer12% Heavy Assault28% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2015 8:46 PMNov 2nd, 2017 6:25 PMJun 6th, 2019 10:16 PM (18d) (PST)May 10th, 2019 9:04 AM (45d) (PST)May 10th, 2019 9:02 AM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
410973130.2110.1730.0271.0420.045136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,6135,81918,7941310263311,297

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3138.1h/130.8d 11,032 5,060 28,261 196.2k 4,735 7,669 8,382 77.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,775
Deaths:2,689
KDR:0.660
Accuracy:19.102% D--
HSR:25.634% C+
MG-H1 Watchman
D--
Kills:248
Deaths:333
KDR:0.745
Accuracy:16.842% D*
HSR:17.742% D--
T9 CARV
C++
Kills:192
Deaths:559
KDR:0.343
Accuracy:14.763% D-
HSR:23.438% C++
Kills:2,215
Deaths (as Heavy Assault):3,581
Deaths (to Heavy Assaults):7,723
KDR:0.61854
Kill Difference:1,366
Playtime:373.935 hours
Usage:12%
Score:3.614m
Score/min:161
Accuracy (listed only):16.902%
HSR (listed only):22.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:1,948
Deaths:3,333
KDR:0.584
Accuracy:22.271% C
HSR:20.431% C+
TRAC-5
C++
Kills:1,213
Deaths:2,606
KDR:0.465
Accuracy:21.079% C+
HSR:19.373% C++
FA1 Barrage
C*
Kills:243
Deaths:403
KDR:0.603
Accuracy:37.006% C
HSR:16.461% C*
NSX-P Tanto
C+
Kills:151
Deaths:242
KDR:0.624
Accuracy:24.692% C+
HSR:23.179% C
MG-HBR1 Dragoon
C
Kills:133
Deaths:88
KDR:1.511
Accuracy:29.247% C--
HSR:26.316% C
Kills:3,688
Deaths (as Engineer):6,672
Deaths (to Engineers):6,399
KDR:0.55276
Kill Difference:2,984
Playtime:1,384.974 hours
Usage:44%
Score:17.275m
Score/min:208
Accuracy (listed only):26.859%
HSR (listed only):21.152%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C+
Kills:1,948
Deaths:3,333
KDR:0.584
Accuracy:22.271% C
HSR:20.431% C+
TRAC-5
C++
Kills:1,213
Deaths:2,606
KDR:0.465
Accuracy:21.079% C+
HSR:19.373% C++
SMG-46 Armistice
C*
Kills:862
Deaths:1,060
KDR:0.813
Accuracy:26.642% C*
HSR:14.617% C
MG-S1 Jackal
C
Kills:408
Deaths:560
KDR:0.729
Accuracy:24.918% C
HSR:15.196% D
FA1 Barrage
C*
Kills:243
Deaths:403
KDR:0.603
Accuracy:37.006% C
HSR:16.461% C*
NSX-P Tanto
C+
Kills:151
Deaths:242
KDR:0.624
Accuracy:24.692% C+
HSR:23.179% C
Kills:4,825
Deaths (as Light Assault):8,204
Deaths (to Light Assaults):4,728
KDR:0.58813
Kill Difference:3,379
Playtime:135.129 hours
Usage:4%
Score:0.999m
Score/min:123
Accuracy (listed only):26.101%
HSR (listed only):18.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A+
Kills:1,950
Deaths:1,346
KDR:1.449
Accuracy:33.725% C++
HSR:38.154% A+
99SV
C++
Kills:956
Deaths:770
KDR:1.242
Accuracy:28.892% C-
HSR:36.402% C++
SMG-46 Armistice
C*
Kills:862
Deaths:1,060
KDR:0.813
Accuracy:26.642% C*
HSR:14.617% C
T4 AMP
B**
Kills:494
Deaths:820
KDR:0.602
Accuracy:33.102% B**
HSR:25.101% B**
MG-S1 Jackal
C
Kills:408
Deaths:560
KDR:0.729
Accuracy:24.918% C
HSR:15.196% D
SR-7
C--
Kills:348
Deaths:497
KDR:0.700
Accuracy:24.940% F--
HSR:74.425% C--
RAMS .50M
C+
Kills:314
Deaths:182
KDR:1.725
Accuracy:31.958% D--
HSR:77.707% C+
KSR-35
B
Kills:262
Deaths:270
KDR:0.970
Accuracy:27.761% D*
HSR:31.298% B
NSX Tomoe
D
Kills:247
Deaths:391
KDR:0.632
Accuracy:26.437% D
HSR:28.340% D-
NS-61 Emissary
B++
Kills:206
Deaths:372
KDR:0.554
Accuracy:32.248% B++
HSR:11.651% D-
TX1 Repeater
B*
Kills:188
Deaths:554
KDR:0.339
Accuracy:26.145% C**
HSR:27.128% B*
Soldier Soaker
D-
Kills:130
Deaths:143
KDR:0.909
Accuracy:23.897% D*
HSR:10% D-
NS-AM7 Archer
B*
Kills:59
Deaths:72
KDR:0.819
Accuracy:65.108% B*
HSR:10.170% D-
Kills:6,424
Deaths (as Infiltrator):7,037
Deaths (to Infiltrators):6,681
KDR:0.91289
Kill Difference:613
Playtime:879.395 hours
Usage:28%
Score:8.370m
Score/min:159
Accuracy (listed only):31.213%
HSR (listed only):30.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C-
Kills:1,464
Deaths:2,446
KDR:0.599
Accuracy:19.157% D
HSR:18.716% C-
SMG-46 Armistice
C*
Kills:862
Deaths:1,060
KDR:0.813
Accuracy:26.642% C*
HSR:14.617% C
MG-S1 Jackal
C
Kills:408
Deaths:560
KDR:0.729
Accuracy:24.918% C
HSR:15.196% D
FA1 Barrage
C*
Kills:243
Deaths:403
KDR:0.603
Accuracy:37.006% C
HSR:16.461% C*
T1S Cycler
C+
Kills:183
Deaths:286
KDR:0.640
Accuracy:21.861% C-
HSR:20.765% C+
Kills:3,160
Deaths (as Combat Medic):4,755
Deaths (to Combat Medics):2,463
KDR:0.66456
Kill Difference:1,595
Playtime:296.546 hours
Usage:9%
Score:4.317m
Score/min:243
Accuracy (listed only):25.917%
HSR (listed only):17.151%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:1,129
Deaths:677
KDR:1.668
Accuracy:14.358% C+
HSR:19.663% B+
M2 Mutilator
C+
Kills:1,015
Deaths:502
KDR:2.022
Accuracy:14.242% C+
HSR:18.522% C+
M3 Pounder HEG
C+
Kills:74
Deaths:175
KDR:0.423
Accuracy:38.726% C+
HSR:2.703% C
Kills:2,218
Deaths (as MAX Suit):677
Deaths (to MAX Suits):1,321
KDR:3.27622
Kill Difference:1,541
Playtime:64.989 hours
Usage:2%
Score:0.875m
Score/min:224
Accuracy (listed only):22.442%
HSR (listed only):13.629%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:705
V. Kills:119 N/A
Deaths:216
KDR:3.264
Accuracy:38.464% D*
KPH:40.700 D
VKPH:6.900 D
M18 Needler
D-
Kills:108
V. Kills:106 101%
Deaths:616
KDR:0.175
Accuracy:27.184% D-
KPH:1.700 D--
VKPH:1.600 D*
Kills:813 (108 + 0)
Deaths:832
KDR:0.977
VKDR:0.270
Vehicle Kills:225
Kill Difference:19
Playtime:81.910 hours
Usage:3%
Score:0.275m
Score/min:56
Piloting Accuracy:27.184%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,102
V. Kills:462 238%
Deaths:97
KDR:11.361
Accuracy:63.769% B**
KPH:37.500 B+
VKPH:15.700 C
LB00 Python AP
C+
Kills:291
V. Kills:98 294%
Deaths:19
KDR:15.316
Accuracy:58.526% C+
KPH:46.300 C
VKPH:15.600 D
Skyguard
B++
Kills:225
V. Kills:107 208%
Deaths:30
KDR:7.500
Accuracy:28.190% C+
KPH:18.100 B++
VKPH:8.600 C+
C75 Viper
C--
Kills:170
V. Kills:65 258%
Deaths:154
KDR:1.104
Accuracy:34.953% C
KPH:14.800 D-
VKPH:5.600 C--
Kills:1,788 (1,788 + 0)
Deaths:300
KDR:5.960
VKDR:2.440
Vehicle Kills:732
Kill Difference:1,488
Playtime:59.591 hours
Usage:2%
Score:0.589m
Score/min:165
Driving Accuracy:34.953%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:4,489
V. Kills:1,953 230%
Deaths:732
KDR:6.133
Accuracy:47.848% C*
KPH:33.400 C**
VKPH:14.500 C-
P2-120 HEAT
B+
Kills:1,029
V. Kills:371 277%
Deaths:166
KDR:6.199
Accuracy:45.288% B+
KPH:28.800 C**
VKPH:10.400 C++
E540 Halberd
B*
Kills:175
V. Kills:69 250%
Deaths:37
KDR:4.730
Accuracy:42.815% C*
KPH:33.400 B*
VKPH:13.200 C++
MR11 Gatekeeper
C+
Kills:105
V. Kills:66 157%
Deaths:34
KDR:3.088
Accuracy:31.139% D--
KPH:19.400 C+
VKPH:12.200 C--
Kills:5,798 (5,518 + 280)
Deaths:969
KDR:5.983
VKDR:2.538
Vehicle Kills:2,459
Kill Difference:4,829
Playtime:180.781 hours
Usage:6%
Score:2.138m
Score/min:197
Driving Accuracy:45.288%
Gunner Accuracy:31.139%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
B+
Kills:414
V. Kills:345 120%
Deaths:96
KDR:4.313
Accuracy:57.975% B+
KPH:34.300 C*
VKPH:28.600 C+
P525 Marauder-H
C++
Kills:383
V. Kills:25 N/A
Deaths:45
KDR:8.511
Accuracy:25.246% D*
KPH:103.200 C+
VKPH:6.700 C++
G20 Vulcan-H
C
Kills:170
V. Kills:127 133%
Deaths:84
KDR:2.024
Accuracy:51.110% B+
KPH:30.800 D
VKPH:23 C
Kills:967 (0 + 967)
Deaths:225
KDR:4.298
VKDR:2.209
Vehicle Kills:497
Kill Difference:742
Playtime:21.300 hours
Usage:1%
Score:0.511m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:51.110%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,005
V. Kills:75 N/A
Deaths:35
KDR:28.714
Accuracy:15.486% C
KPH:66.900 C++
VKPH:5 B*
M20 Basilisk
B*
Kills:355
V. Kills:111 317%
Deaths:53
KDR:6.698
Accuracy:37.141% C+
KPH:30.600 B*
VKPH:9.600 B+
M40 Fury
C
Kills:344
V. Kills:87 391%
Deaths:149
KDR:2.309
Accuracy:31.030% D
KPH:35.200 D
VKPH:8.900 C
M20 Basilisk
B*
Kills:311
V. Kills:130 237%
Deaths:55
KDR:5.655
Accuracy:43.570% B+
KPH:32.100 B*
VKPH:13.400 B*
G30 Walker
C-
Kills:162
V. Kills:90 178%
Deaths:77
KDR:2.104
Accuracy:22.109% D--
KPH:13.300 C-
VKPH:7.400 C--
M12 Kobalt
C**
Kills:109
V. Kills:6 N/A
Deaths:4
KDR:27.250
Accuracy:16.927% C+
KPH:75.600 C++
VKPH:4.200 C**
M40 Fury
C--
Kills:59
V. Kills:20 281%
Deaths:17
KDR:3.471
Accuracy:42.230% B*
KPH:20.100 D--
VKPH:6.800 C--
Kills:2,345 (0 + 2,345)
Deaths:390
KDR:6.013
VKDR:1.331
Vehicle Kills:519
Kill Difference:1,955
Playtime:62.616 hours
Usage:2%
Score:0.652m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:42.230%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:401
V. Kills:26 N/A
Deaths:280
KDR:1.432
Accuracy:41.129% C+
KPH:20.900 D-
VKPH:1.400 C
Kills:401 (401 + 0)
Deaths:280
KDR:1.432
VKDR:0.093
Vehicle Kills:26
Kill Difference:121
Playtime:19.198 hours
Usage:1%
Score:0.077m
Score/min:67
Driving Accuracy:41.129%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,4424,4897326.133C+4.9147.848%C*2.139%D33.4C**14.5C-189134.3h6.8C*14.3B+
NS-30 Vandal 2,0021,9501,3461.449C+0.2333.725%C++38.154%A+15.7D--N/A44124.5h9F--26.7D-
LC2 Lynx 2,0441,9483,3330.584C-0.6422.271%C20.431%C+6.3D--N/A21308.1h22.5F101.2D
NS-15M2 1,8351,7752,6890.66C-0.5619.102%D--25.634%C+13.5D--N/A40131.4h17.8D*93.2D--
T1 Cycler 1,5211,4642,4460.599C0.6219.157%D18.716%C-10.8D-N/A35135h19D*99.3D-
TRAC-5 1,2761,2132,6060.465C-0.7621.079%C+19.373%C++6.5D-N/A28186.9h24.5F116.1D
Tank Mine 1,7361,1494632.482C+1.2621.77%D-N/A65.3D-33.4D--46817.6h1.9C++8.6D*
M1 Heavy Cycler 1,1681,1296771.668C**0.4514.358%C+19.663%B+18.3CN/A5761.6h21.7D150.8C+
L100 Python AP 1,5641,1029711.361A10.1463.769%B**N/A37.5B+15.7C18329.4h6.5C+10.3C**
P2-120 HEAT 1,4001,0291666.199C++4.9845.288%B+2.43%C28.7C**10.4C++17035.8h8.5C18.8C++
M2 Mutilator 1,0461,0155022.022C*0.8014.242%C+18.522%C+19.5DN/A6152h21.6D*152C
M12 Kobalt 1,0801,0053528.714B**27.4915.486%C17.612%C+67C++5B*17315h20.1C129.6C+
Frag Grenade 1,0531,00411004N/A1,002.7844.047%C+N/A418.3C20.4A*12742.4h4.1C+9.4C+
99SV 9899567701.242C+0.0228.892%C-36.402%C++14.1DN/A4367.8h7.3D--25.1D
SMG-46 Armistice 8838621,0600.813C0.4126.642%C*14.617%C9.8D--N/A3887.9h19.6D--73.4C
Hellfire Rocket Pods 8247052163.264C-2.0438.464%D*N/A40.8D6.9D15217.3h28.5C74.2C-
Spear Anti-Vehicle Phalanx Tower 9956162524.64C++23.4247.768%C+6.331%B**45.3C++27.9C++29813.6h6.9B++14.5B++
MANA Anti-Personnel Turret 6176056310.959N/A0.2617.689%UN/A6050U120U10894100.1h39.7T*224.7T*
M12 Kobalt 6025692028.45C+27.2318.817%C--17.575%C+83.7C4.9C+2036.8h23.1D123D
Xiphos Anti-Personnel Phalanx Tower 570531866.375C**65.1531.666%C**N/A171.3C+12.6B++5053.1h18.1C*57.1C**
T4 AMP 5124948200.602C0.6233.102%B**25.101%B**5.4D*N/A1892.1h24.8F-74.8C
Orbital Strike Uplink 6124261426N/A424.78815.854%UN/A852U372U31370.5h1.6T*0.2T*
MR11 Gatekeeper-H 759414964.313C+3.0957.975%B+1.449%C34.2C*28.5C+40312.1h78.7D-135.8C
MG-S1 Jackal 4204085600.729C0.4924.918%C15.196%D8.4D--N/A2748.5h16.7D66.9C-
S12 Renegade 4274012801.432C0.2141.129%C+6.484%C*20.9D-1.4C6719.2h4.5D--11D
T7 Mini-Chaingun 4283895860.664C-0.5620.511%B++12.082%C11.5D*1.2A4233.7h51.9T*253.1F-
P525 Marauder-H 408383458.511C-7.2925.246%D*1.567%B**103.5C++6.8C++2733.7h6.6C*26.3C-
M20 Basilisk 466355536.698A+5.4837.141%C+6.197%C++30.6B*9.6B+18411.6h74.2B+199.8B+
M20 Basilisk 5193543211.063C**9.8451.278%C+3.672%C54.5B+25.4B+3356.5h100.8B196.5B
Claymore 352352645.5C+4.2816.771%FN/A42.4FN/A1228.3h1.4D**8.1F--
SR-7 3533484970.7D0.5224.94%F--74.425%C--11.5D*N/A2830.2h3.6F--14.3T
M40 Fury 4313441492.309D1.0931.03%D1.453%C35.1D8.9C1649.8h23.2F74.9F
RAMS .50M 3173141821.725C0.5031.958%D--77.707%C+13.4D--N/A4223.4h3.3F10.2D*
M20 Basilisk 441311555.655B**4.4343.57%B+6.431%C**32.1B*13.4B*2059.7h98C++225B+
T2 Striker 6632968910.332C--0.8946.497%D1.014%C+6.8D-8.4D9343.6h70.5D**151.6D*
C-4 3992923210.91C0.3126.677%C*N/A28.9D*10.6D*31810.1h2.3D**8.6D
LB00 Python AP 3892911915.316C**14.1058.526%C+1.375%B+46.2C15.6D2036.3h5.3D9.1C-
ML-7 4642897460.387C--0.8347.425%D--3.114%C++10.9D*6.6D-12226.4h9.8D*20.6F
KSR-35 2702622700.97C-0.2527.761%D*31.298%B12.1D**N/A2821.7h6.3F22.7D**
MG-H1 Watchman 2552483330.745C0.4816.842%D*17.742%D--8D*N/A2831h22.6D**134.3D*
NSX Tomoe 2552473910.632C--0.5926.437%D28.34%D-8.3D*N/A2529.6h21F79.5D--
FA1 Barrage 2592434030.603C0.6237.006%C16.461%C*10D--N/A4424.3h9.2F*24.8D**
Skyguard 332225307.5A*6.2828.19%C+1.778%C18.1B++8.6C+11712.4h98.1B+348.1B+
Spear Anti-Vehicle Phalanx Turret 355214504.28C-3.0637.688%D3.271%C-35.1C23.1C*2806.1h8.4C++22.4C+
NS-61 Emissary 2162063720.554C0.6732.248%B++11.651%D-3.6D*N/A1657.8h18.8C--58.2C+
T9 CARV 2001925590.343C-0.8814.763%D-23.438%C++8.9D--N/A7321.6h22.9F-155.1D*
TX1 Repeater 1961885540.339C--0.8826.145%C**27.128%B*5.6D--N/A2533.7h19D-72.8C
T1S Cycler 1931832860.64C--0.5821.861%C-20.765%C+9.1D*N/A3320.2h18.7F-85.6D*
Hoplon Anti-Aircraft Phalanx Tower 362181445.25M+44.0341.106%A*N/A82.3C+82.3C+6232.2h54.4C+132.3C**
E540 Halberd 244175374.73C3.5142.815%C*6.286%A+33.7B*13.3C++5665.2h5.8C++13.6B
G20 Vulcan-H 297170842.024C-0.8051.11%B+6.471%A*30.9D23.1C4765.5h188.8F--369.4D**
C75 Viper 2351701541.104D0.1234.953%CN/A14.8D-5.7C--14811.5h24.5F70.1F
G30 Walker 252162772.104D--0.8822.109%D--6.173%B*13.3C-7.4C--12112.2h196.8C++890.1C
NSX-P Tanto 1561512420.624C0.6024.692%C+23.179%C4.3D*N/A2235.5h19.9D-80.7C
MG-HBR1 Dragoon 137133881.511C*0.2929.247%C--26.316%C7.8D--N/A3317h7.4C+25.3C+
Soldier Soaker 1351301430.909C+0.3123.897%D*10%D-7.9D*N/A3716.4h7.2D30.3D*
The Slasher 18312811,0110.012D-1.214.334%F--14.844%B+0.1C--N/A01053.4h2.9D66.7D**
M12 Kobalt 115109427.25B++26.0316.927%C+12.844%D*77.9C*4.3C**3591.4h17.2C*101.7C*
M18 Needler 2141086160.175C--1.0527.184%D-2.778%B+1.7D--1.6D*3064.6h291.2D*1071F
MR11 Gatekeeper 171105343.088C1.8731.139%D--1.905%C+19.4C+12.2C--2185.4h45.5B+146.3C+
Chainblade 848115,9830.005C--1.228.652%F28.395%M++0.1D-N/A0962.2h2.4B28.1D*
M3 Pounder HEG 91741750.423D0.8038.726%C+2.703%C7.8D--1.8D-609.5h20.3C--52.4C+
M40 Fury 7959173.471C-2.2542.23%B*1.695%C+20.3D--6.9C--1892.9h39.4T*93.4F-
NS-AM7 Archer 8759720.819B*0.4065.108%B*10.17%D-4.2D2C-4314h26.7C40.9C+
Spear Anti-Vehicle Phalanx Turret 8554413.5D12.2853.417%C++9.259%A++36C20.7C+1891.5h10.3C*19.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon252,4583.4h
Nano-Armor Kit1,3561,467,097125.7h
Structure Shield Module68333.2h
Repair Module71,0633.3h
Skywall Shield Emitter05342.4h
Turret AI Module41,1254.3h
Cortium Silo24611.3h
Rampart Wall231,0678.1h
Medical Applicator1,458435,17554.8h
Motion Spotter7814,18113.7h
Xiphos Anti-Personnel Tower36192.9h
Hoplon Anti-Aircraft Phalanx Tower16922.6h
Welding Device215,8711.5h
Spitfire Auto-Turret192,3552.4h
Spear Anti-Vehicle Tower06302.6h
Nanite Revive Grenade04,8551.3h
Shield Recharging Field525,7542.7h
Ammunition Package7610,2209.9h
Medical Kit711,6454h
Anti-Infantry MANA Turret491,8944.4h
Recon Detection Device389033.3h
Nano-Repair Grenade02,5980.7h
Router43720.5h
Snowman Soldier163260.5h
Orbital Strike Target Designator671729.8h
Flail Targeting Dart741,01511.7h
The Flail11310.5h
Routing Spire0700.1h
M4-F Pillager03000.2h
L-30R Vektor1530.1h
Spear Anti-Vehicle Turret0790.4h
Alarm Module11680.4h
Vehicle Gate11031h
Elysium Spawn Tube24031.2h
Light Vehicle Terminal11451.3h
Infantry Tower01461.4h

Check the help document for the dictionary if you want to learn more about words used here.


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