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Legate hederway[SCTE] hederway
VS BR 72

KDR: 0.64

Score: 34m

Last Seen: Aug 11th, 2019 6:15 PM
- OFFLINE - 112 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt
Level Progress (to 73): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC NS-7G PDW Proximity Mine L100 Python AP Saron HRB MANA Anti-Vehicle Turret NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,255 MLG Score: 5
Fun Score: N/A
Cheeseburgers Flipped: 1589TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.561%15.372%2391511994,3520.369440.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.089%-1.093D*-0.841D---0.158CHEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.8-1.386D**27.7-0.934D--150.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.035%1.603%216712076,677400941741.6655160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.98%-0.385C--0.602D0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.239C++10.90.132C++18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.344%2.366%79912052,071258713170.800541157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.019%-0.727D--0.517D-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.5-0.354C-45.8-0.149C115.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.835%62.5%791121356235100.0238196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.979F--0.298C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.81D-3.9-0.228C14

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34m850.1%203 (12.2k)187 (11.2k)0.63637520,61632,3961.0370172 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121448011.26%5.772%6505:373

79% Engineer7% Heavy Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 9:00 PMAug 11th, 2019 6:52 PMAug 11th, 2019 11:54 PM (11d) (PST)Aug 11th, 2019 4:32 PM (11d) (PST)Aug 11th, 2019 2:15 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3971082890.1130.1780.0071.3510.0465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8176,49017,327711081311,211

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3031.4h/126.3d 12,979 1,190 15,688 245.7k 2,598 10,693 8,286 72.2m

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:590
Deaths:1,912
KDR:0.309
Accuracy:14.103% F-
HSR:12.203% D*
Pulsar C
D*
Kills:435
Deaths:1,558
KDR:0.279
Accuracy:13.083% F--
HSR:16.552% D*
Solstice VE3
C**
Kills:171
Deaths:1,339
KDR:0.128
Accuracy:7.717% F**
HSR:21.637% C**
Eidolon VE33
C--
Kills:77
Deaths:188
KDR:0.410
Accuracy:18.747% D**
HSR:22.078% C--
Kills:1,273
Deaths (as Engineer):4,997
Deaths (to Engineers):10,109
KDR:0.25475
Kill Difference:3,724
Playtime:2,387.794 hours
Usage:79%
Score:28.051m
Score/min:196
Accuracy (listed only):13.412%
HSR (listed only):18.118%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D*
Kills:314
Deaths:753
KDR:0.417
Accuracy:14.211% D**
HSR:15.924% D*
SVA-88
D**
Kills:86
Deaths:208
KDR:0.413
Accuracy:10.892% F--
HSR:15.116% D**
NS-15M1
D
Kills:80
Deaths:203
KDR:0.394
Accuracy:14.125% F
HSR:17.500% D
Orion VS54
F-
Kills:61
Deaths:143
KDR:0.427
Accuracy:11.059% F-
HSR:11.475% F-
Kills:541
Deaths (as Heavy Assault):1,307
Deaths (to Heavy Assaults):6,978
KDR:0.41393
Kill Difference:766
Playtime:201.801 hours
Usage:7%
Score:1.543m
Score/min:127
Accuracy (listed only):12.571%
HSR (listed only):15.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C+
Kills:1,387
Deaths:4,659
KDR:0.298
Accuracy:20.153% D
HSR:17.520% C+
NS-11C
D*
Kills:590
Deaths:1,912
KDR:0.309
Accuracy:14.103% F-
HSR:12.203% D*
VE-S Canis
D--
Kills:487
Deaths:1,080
KDR:0.451
Accuracy:20.773% D--
HSR:12.115% D--
Pulsar C
D*
Kills:435
Deaths:1,558
KDR:0.279
Accuracy:13.083% F--
HSR:16.552% D*
Sirius SX12
F-
Kills:258
Deaths:905
KDR:0.285
Accuracy:11.935% F--
HSR:5.814% F-
Solstice VE3
C**
Kills:171
Deaths:1,339
KDR:0.128
Accuracy:7.717% F**
HSR:21.637% C**
Eridani SX5
D*
Kills:133
Deaths:447
KDR:0.298
Accuracy:18.510% F
HSR:11.278% D*
NS-7 PDW
D*
Kills:118
Deaths:469
KDR:0.252
Accuracy:16.399% F
HSR:10.170% D*
MKV-G Suppressed
D
Kills:93
Deaths:314
KDR:0.296
Accuracy:13.461% D**
HSR:13.979% D
Kills:3,672
Deaths (as Light Assault):12,683
Deaths (to Light Assaults):4,652
KDR:0.28952
Kill Difference:9,011
Playtime:99.015 hours
Usage:3%
Score:0.782m
Score/min:132
Accuracy (listed only):15.126%
HSR (listed only):13.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C+
Kills:1,387
Deaths:4,659
KDR:0.298
Accuracy:20.153% D
HSR:17.520% C+
VE-S Canis
D--
Kills:487
Deaths:1,080
KDR:0.451
Accuracy:20.773% D--
HSR:12.115% D--
Sirius SX12
F-
Kills:258
Deaths:905
KDR:0.285
Accuracy:11.935% F--
HSR:5.814% F-
Eridani SX5
D*
Kills:133
Deaths:447
KDR:0.298
Accuracy:18.510% F
HSR:11.278% D*
NS-7 PDW
D*
Kills:118
Deaths:469
KDR:0.252
Accuracy:16.399% F
HSR:10.170% D*
MKV-G Suppressed
D
Kills:93
Deaths:314
KDR:0.296
Accuracy:13.461% D**
HSR:13.979% D
NS-44L Blackhand
B+
Kills:62
Deaths:381
KDR:0.163
Accuracy:22.318% F--
HSR:48.387% B+
Parallax VX3
F-
Kills:56
Deaths:71
KDR:0.789
Accuracy:21.835% F*
HSR:62.500% F-
Kills:2,594
Deaths (as Infiltrator):8,326
Deaths (to Infiltrators):5,528
KDR:0.31155
Kill Difference:5,732
Playtime:109.121 hours
Usage:4%
Score:0.921m
Score/min:141
Accuracy (listed only):18.173%
HSR (listed only):22.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
C+
Kills:1,387
Deaths:4,659
KDR:0.298
Accuracy:20.153% D
HSR:17.520% C+
VE-S Canis
D--
Kills:487
Deaths:1,080
KDR:0.451
Accuracy:20.773% D--
HSR:12.115% D--
Sirius SX12
F-
Kills:258
Deaths:905
KDR:0.285
Accuracy:11.935% F--
HSR:5.814% F-
Eridani SX5
D*
Kills:133
Deaths:447
KDR:0.298
Accuracy:18.510% F
HSR:11.278% D*
NS-7 PDW
D*
Kills:118
Deaths:469
KDR:0.252
Accuracy:16.399% F
HSR:10.170% D*
MKV-G Suppressed
D
Kills:93
Deaths:314
KDR:0.296
Accuracy:13.461% D**
HSR:13.979% D
Kills:2,476
Deaths (as Combat Medic):7,874
Deaths (to Combat Medics):2,502
KDR:0.31445
Kill Difference:5,398
Playtime:31.038 hours
Usage:1%
Score:0.334m
Score/min:179
Accuracy (listed only):16.872%
HSR (listed only):11.812%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:346
Deaths:773
KDR:0.448
Accuracy:32.289% D*
HSR:2.890% D
Cosmos VM3
D**
Kills:337
Deaths:399
KDR:0.845
Accuracy:10.255% D**
HSR:12.166% D**
Comet VM2
C
Kills:312
Deaths:770
KDR:0.405
Accuracy:33.210% D*
HSR:3.526% C
Cosmos VM3
D-
Kills:265
Deaths:328
KDR:0.808
Accuracy:9.763% F
HSR:15.472% D-
Blueshift VM5
D-
Kills:141
Deaths:193
KDR:0.731
Accuracy:12.434% D**
HSR:16.312% D-
Blueshift VM5
D-
Kills:121
Deaths:125
KDR:0.968
Accuracy:14.116% D*
HSR:16.529% D-
Quasar VM1
F
Kills:113
Deaths:137
KDR:0.825
Accuracy:10.620% F
HSR:9.735% F--
Quasar VM1
D
Kills:110
Deaths:147
KDR:0.748
Accuracy:10.742% D*
HSR:15.455% D
NS-10 Burster
C-
Kills:95
Deaths:133
KDR:0.714
Accuracy:27.246% C-
HSR:2.105% D*
Vortex VM21
D
Kills:60
Deaths:138
KDR:0.435
Accuracy:35.229% D
HSR:1.667% D--
Vortex VM21
C++
Kills:54
Deaths:136
KDR:0.397
Accuracy:36.044% D
HSR:3.704% C++
Kills:1,954
Deaths (as MAX Suit):1,639.500
Deaths (to MAX Suits):1,315
KDR:1.19183
Kill Difference:314.500
Playtime:199.026 hours
Usage:7%
Score:2.353m
Score/min:197
Accuracy (listed only):21.086%
HSR (listed only):9.051%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:864
V. Kills:610 141%
Deaths:611
KDR:1.414
Accuracy:54.160% C
KPH:16.700 D*
VKPH:11.800 D--
C75 Viper
C-
Kills:419
V. Kills:172 242%
Deaths:329
KDR:1.274
Accuracy:35.839% C-
KPH:15.300 D
VKPH:6.300 C-
Skyguard
D
Kills:137
V. Kills:89 152%
Deaths:162
KDR:0.846
Accuracy:25.797% D
KPH:9.600 D
VKPH:6.200 D--
L100 Python HESH
D**
Kills:103
V. Kills:30 332%
Deaths:59
KDR:1.746
Accuracy:30.948% F-
KPH:10 F
VKPH:2.900 D**
Kills:1,523 (1,523 + 0)
Deaths:1,161
KDR:1.312
VKDR:0.776
Vehicle Kills:901
Kill Difference:362
Playtime:103.706 hours
Usage:3%
Score:0.909m
Score/min:146
Driving Accuracy:30.948%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:3,274
V. Kills:2,404 136%
Deaths:2,162
KDR:1.514
Accuracy:49.753% C-
KPH:13.600 D--
VKPH:10 D--
Supernova PC
D--
Kills:1,694
V. Kills:814 208%
Deaths:1,074
KDR:1.577
Accuracy:40.165% D--
KPH:10.900 D--
VKPH:5.200 D--
Saron HRB
C
Kills:648
V. Kills:527 123%
Deaths:370
KDR:1.751
Accuracy:39.641% C-
KPH:15.300 D-
VKPH:12.400 C
E540 Halberd
D*
Kills:338
V. Kills:178 189%
Deaths:137
KDR:2.467
Accuracy:35.093% F
KPH:17.500 D*
VKPH:9.200 D*
Proton II PPA
D--
Kills:196
V. Kills:15 N/A
Deaths:55
KDR:3.564
Accuracy:13.982% F
KPH:24.600 D*
VKPH:1.900 D--
Supernova VPC
D
Kills:186
V. Kills:48 380%
Deaths:70
KDR:2.657
Accuracy:38.815% D*
KPH:20.600 D*
VKPH:5.300 D
M20 Basilisk
C
Kills:61
V. Kills:20 290%
Deaths:72
KDR:0.847
Accuracy:27.221% C
KPH:7.900 D--
VKPH:2.600 D*
Kills:6,397 (5,154 + 1,243)
Deaths:3,940
KDR:1.624
VKDR:1.017
Vehicle Kills:4,006
Kill Difference:2,457
Playtime:482.188 hours
Usage:16%
Score:4.540m
Score/min:157
Driving Accuracy:38.815%
Gunner Accuracy:27.221%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:139
V. Kills:21 N/A
Deaths:36
KDR:3.861
Accuracy:20.839% F-
KPH:28.500 D*
VKPH:4.300 D
Saron HRB-H
D
Kills:109
V. Kills:111 97%
Deaths:87
KDR:1.253
Accuracy:49.269% D
KPH:15.300 D*
VKPH:15.600 D
Kills:248 (0 + 248)
Deaths:123
KDR:2.016
VKDR:1.073
Vehicle Kills:132
Kill Difference:125
Playtime:12.011 hours
Usage:0%
Score:0.152m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:49.269%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:332
V. Kills:130 253%
Deaths:263
KDR:1.262
Accuracy:29.393% D
KPH:23.800 D-
VKPH:9.300 C+
M20 Basilisk
D
Kills:194
V. Kills:92 209%
Deaths:224
KDR:0.866
Accuracy:31.438% D-
KPH:11 D-
VKPH:5.200 D
M20 Basilisk
D-
Kills:89
V. Kills:40 217%
Deaths:115
KDR:0.774
Accuracy:31.681% D
KPH:10.400 D--
VKPH:4.700 D-
G30 Walker
D-
Kills:74
V. Kills:55 132%
Deaths:98
KDR:0.755
Accuracy:20.517% D*
KPH:6.700 D*
VKPH:5 D-
M40 Fury
C
Kills:51
V. Kills:21 232%
Deaths:53
KDR:0.962
Accuracy:31.043% D
KPH:22.200 D*
VKPH:9.100 C
Kills:740 (0 + 740)
Deaths:753
KDR:0.983
VKDR:0.449
Vehicle Kills:338
Kill Difference:13
Playtime:53.612 hours
Usage:2%
Score:0.414m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:31.043%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,6783,2742,1621.514D0.8849.753%C-N/A13.6D--10D--161240.1h7.5D*15.1D*
Supernova PC 2,5081,6941,0741.577D0.9440.165%D--2.952%B+10.9D--5.2D--110155.7h6.4C--15.9D-
NS-7G PDW 1,4691,3874,6590.298D0.3420.153%D17.52%C+3.6D--N/A13382.1h33.2T*164.7F-
Proximity Mine 9089072353.86C+3.2241.504%C+N/A87.2DN/A32610.4h1.9C++4.5C*
L100 Python AP 1,4748646111.414D0.7854.16%C1.62%C--16.7D*11.8D--16651.7h8.1D14.9D
Saron HRB 1,1756483701.751D1.1139.641%C-N/A15.2D--12.4C26342.5h32.3D**81.4D*
MANA Anti-Vehicle Turret 1,1486176021.025C--0.3939.155%D*3.404%C+6170S5310S1091930.1h9.9C25.2D--
NS-11C 6135901,9120.309D0.3314.103%F-12.203%D*3.8D--N/A16154.8h27.5F*194.9T-
VE-S Canis 4974871,0800.451D0.1920.773%D--12.115%D--5.9D--N/A1983.1h23.9F*115.1F
Pulsar C 4584351,5580.279C--0.3613.083%F--16.552%D*3.2D--N/A13137.8h24.9T-190.6T*
C75 Viper 5914193291.274D0.6435.839%C-1.432%C+15.3D6.3C-13627.4h19.5D-54.4D
Comet VM2 6553467730.448C--0.1932.289%D*2.89%D3.9D*3.4C5689.8h49.9F--154.5F--
E540 Halberd 5163381372.467D1.8335.093%F3.846%B*17.4D*9.2D*28919.4h7.6D*21.7F--
Cosmos VM3 3433373990.845D0.2110.255%D**12.166%D**11.3D*N/A4829.8h17.2D-167.8D
M40 Fury 4623322631.262D-0.6329.393%D1.506%C23.7D-9.3C+17214h19.5D66.4D-
Ursa 3173147530.417D-0.2214.211%D**15.924%D*7.3D*N/A2942.8h19.5F--137.5F--
Comet VM2 5523127700.405D0.2333.21%D*3.526%C3.5D**2.7D*4688.9h56.5F-170.2F--
Spear Anti-Vehicle Phalanx Turret 6662941432.056D1.4237.589%D2.381%D-11.7D**14.8D22325.2h20.2F*53.7F--
MANA Anti-Personnel Turret 3062903720.78N/A0.147.731%UN/A2900U160U6727600.1h41.4T*535.6T*
Tank Mine 4292711841.473D0.8439.318%B+N/A61.6D-35.9D-8424.4h2.4D6.2C++
Cosmos VM3 2692653280.808D0.179.763%F15.472%D-10.3D**N/A4325.8h16.9D--172.6F
Sirius SX12 2642589050.285D0.3511.935%F--5.814%F-3.4D*N/A1775.1h27F--225.9T*
Proton II PPA 211196553.564D2.9313.982%F1.02%D--24.5D*1.9D--1088h12.5D89.7F-
M20 Basilisk 2861942240.866D--0.2331.438%D-7.217%B+11D-5.2D11017.7h124.1C-394.7D-
Supernova VPC 234186702.657D2.0238.815%D*N/A20.7D*5.3D2079h4.2D-10.9D*
Solstice VE3 1791711,3390.128D--0.517.717%F**21.637%C**1.6D--N/A13107.2h37.1T*480.1T*
C-4 2511442550.565D0.0733.088%AN/A20.9D**15.5D--5116.9h2.2D*6.6C+
Blueshift VM5 1441411930.731D0.0912.434%D**16.312%D-11.8D*N/A3811.9h27T-217F*
Proton II PPA-H 160139363.861D3.2220.839%F-2.158%B+28.4D*4.3D1224.9h15.9D*76.3F*
Skyguard 2261371620.846D-0.2125.797%D2.19%C*9.6D6.2D--11814.3h150.5D583.2D
Eridani SX5 1361334470.298D-0.3418.51%F11.278%D*3.4D*N/A1738.7h29T*156.5T-
Blueshift VM5 1231211250.968D0.3314.116%D*16.529%D-14.1D*N/A488.6h21.8D**154.3D**
NS-7 PDW 1201184690.252D-0.3816.399%F10.17%D*3.6D*N/A2032.4h29.3T178.8F**
Quasar VM1 1141131370.825D0.1910.62%F9.735%F--8.4D**N/A2613.5h19.9F-187.3F--
Quasar VM1 1111101470.748C--0.1110.742%D*15.455%D7.5D*N/A3514.6h21.3D**198.3D-
Saron HRB-H 220109871.253D0.6249.269%DN/A15.4D*15.6D2717.1h49.8F--101.1F*
L100 Python HESH 133103591.746D-1.1130.948%F-2.913%A10F2.9D**11210.3h5.3D-17.1F--
NS-10 Burster 163951330.714C--0.0827.246%C-2.105%D*3.5D-2.5D-5927.3h194.5D--713.7D
MKV-G Suppressed 96933140.296C0.3413.461%D**13.979%D3D--N/A1531.2h20.1C+149.4D*
NS Annihilator 178893380.263D-0.3778.578%DN/A4.2D**4.2D**10221.1h18F-22.9F-
M20 Basilisk 129891150.774D--0.1431.681%D3.371%D-10.3D--4.7D-998.6h125.6C396.4D
SVA-88 87862080.413D0.2210.892%F--15.116%D**7.7D**N/A4511.2h20.7T-190.1T*
NS-15M1 82802030.394D0.2414.125%F17.5%D8.2D*N/A429.8h26.1T*184.4T-
Eidolon VE33 78771880.41D0.2318.747%D**22.078%C--3.8D*N/A2120.4h21T*112.2T*
M20 Basilisk 11577302.567D*1.9338.889%D**3.896%C24.8D12.3D-1483.1h101.2B260.1C+
G30 Walker 12974980.755D*0.1220.517%D*4.054%C+6.7D*5D-10211h233.8C1139.7D--
Force-Blade 656517,2260.004D0.6315.635%D*4.615%C0DN/A01340.7h3.1C19.9D
Rocklet Rifle 115631300.485C-0.1545.343%D-N/A12.6D*10.4D*2595h40C+88.1C
Hades VSH4 109632720.232D0.4059.629%D--N/A5.3C-3.9C12711.9h15.3F-25.6F*
NS-44L Blackhand 62623810.163D-0.4722.318%F--48.387%B+1.7D*N/A636.3h6.7D*30.1F--
M20 Basilisk 8161720.847D-0.2127.221%C6.557%B+7.9D--2.6D*677.7h124.5D**457.3D*
Orion VS54 61611430.427D0.2111.059%F-11.475%F-7.1D--N/A1408.6h18.8D**170D--
Vortex VM21 90601380.435C--0.2035.229%D1.667%D--2.4D*1.2F2925.5h182.1T*516.8F*
Spear Anti-Vehicle Phalanx Tower 8758124.833D--4.2046.114%C-N/A24.2D12.1D-2182.4h12.4C-26.8D
M12 Kobalt 6956105.6D*4.9615.993%D*5.357%F--56D-13M1571h25D-156.4D*
Parallax VX3 5656710.789D0.1521.835%F*62.5%F-5.6D**N/A4110h3.9F--17.9T*
Vortex VM21 78541360.397D0.2436.044%D3.704%C++2.2D*1F-2924.9h203.9T*565.8T*
M40 Fury 7251530.962D-0.3331.043%DN/A22.2D*9.1C2492.3h23.3D*75D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62150.3h
Anti-Vehicle MANA Turret633703.6h
Nano-Armor Kit2,4612,113,361211.8h
Skywall Shield Emitter1590.4h
Structure Shield Module0790.7h
Repair Module31191h
Turret AI Module1840.8h
Spitfire Auto-Turret401,4002.5h
Restoration Kit26760.7h
NS Patriot Flare Gun186941.5h
Hoplon Anti-Aircraft Phalanx Tower1550.4h
Xiphos Anti-Personnel Tower2600.5h
Xiphos Anti-Personnel Phalanx Tower01260h
Spear Anti-Vehicle Tower2790.8h
Deconstruction Tool02,2740.7h
Welding Device01700.1h
Shield Recharging Field164270.5h
Ammunition Package532,0593.1h
Nova0950.5h
Anti-Infantry MANA Turret721352.5h
Medical Applicator41484,22613.4h
Orbital Strike Target Designator4540.8h
Dual-75 Duster3590.1h
Recon Detection Device771,1536.7h
Lumifiber Rampart Wall5641.2h

Check the help document for the dictionary if you want to learn more about words used here.


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