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Centurion hederway[SATA] hederway
VS BR 53

KDR: 0.61

Score: 31.7m

Last Seen: Feb 15th, 2019 8:27 PM
- OFFLINE - 5 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Cobalt - Outfit Member of 300 Spartans[SATA] 300 Spartans
VS outfit on Cobalt

Members: 142
Level Progress (to 54): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC NS-7G PDW Proximity Mine L100 Python AP MANA Anti-Vehicle Turret Saron HRB NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753 MLG Score: 3
Fun Score: N/A
Cheeseburgers Flipped: 1514TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.317%15.123%2321410083,9410.355590.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.227%-1.128D*-0.845D---0.273CHEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.1-1.423D**27.6-0.942D--152.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.661%1.738%202710155,870373437631.57204156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.277%-0.409C---0.559D0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.211C++11.20.107C+19.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.612%2.486%74910131,850242711800.761944157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.037%-0.803D--0.489D-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.8-0.381C-45.2-0.141C118.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
300 Spartans[SATA] 300 Spartans
VS outfit on Cobalt

Members: 142
31.7m842.9%202 (12.1k)186 (11.2k)0.61118218,63830,4951.0003953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102243110.936%5.87%6405:373

79% Engineer7% Heavy Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 9:00 PMFeb 1st, 2019 8:25 PMFeb 17th, 2019 6:33 PM (2d) (PST)Feb 15th, 2019 6:02 PM (4d) (PST)Feb 15th, 2019 4:27 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3841102740.1090.1780.0061.2930.0443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0296,60316,426711078311,146

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2847.5h/118.6d 11,869 1,094 14,192 220.8k 2,463 10,135 7,559 65.6m

EngineerCLASS DETAILS: Engineer
NS-11C
D**
Kills:480
Deaths:1,653
KDR:0.290
Accuracy:13.007% F--
HSR:10.417% D**
Pulsar C
D*
Kills:428
Deaths:1,553
KDR:0.276
Accuracy:13.081% F-
HSR:16.355% D*
Solstice VE3
B
Kills:171
Deaths:1,339
KDR:0.128
Accuracy:7.717% F**
HSR:21.637% B
Eidolon VE33
C-
Kills:76
Deaths:188
KDR:0.404
Accuracy:18.665% D**
HSR:22.368% C-
Kills:1,155
Deaths (as Engineer):4,733
Deaths (to Engineers):9,514
KDR:0.24403
Kill Difference:3,578
Playtime:2,261.630 hours
Usage:79%
Score:26.277m
Score/min:194
Accuracy (listed only):13.117%
HSR (listed only):17.694%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D*
Kills:312
Deaths:752
KDR:0.415
Accuracy:14.320% D**
HSR:15.385% D*
SVA-88
D**
Kills:86
Deaths:208
KDR:0.413
Accuracy:10.892% F--
HSR:15.116% D**
Orion VS54
F-
Kills:61
Deaths:142
KDR:0.430
Accuracy:11.173% F-
HSR:11.475% F-
Kills:459
Deaths (as Heavy Assault):1,102
Deaths (to Heavy Assaults):6,570
KDR:0.41652
Kill Difference:643
Playtime:187.677 hours
Usage:7%
Score:1.427m
Score/min:127
Accuracy (listed only):12.128%
HSR (listed only):13.992%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C+
Kills:1,235
Deaths:4,258
KDR:0.290
Accuracy:20.255% D
HSR:17.490% C+
NS-11C
D**
Kills:480
Deaths:1,653
KDR:0.290
Accuracy:13.007% F--
HSR:10.417% D**
VE-S Canis
D-
Kills:430
Deaths:945
KDR:0.455
Accuracy:20.982% D--
HSR:12.558% D-
Pulsar C
D*
Kills:428
Deaths:1,553
KDR:0.276
Accuracy:13.081% F-
HSR:16.355% D*
Sirius SX12
F-
Kills:258
Deaths:905
KDR:0.285
Accuracy:11.945% F--
HSR:5.814% F-
Solstice VE3
B
Kills:171
Deaths:1,339
KDR:0.128
Accuracy:7.717% F**
HSR:21.637% B
Eridani SX5
D*
Kills:133
Deaths:447
KDR:0.298
Accuracy:18.510% D**
HSR:11.278% D*
NS-7 PDW
D*
Kills:118
Deaths:469
KDR:0.252
Accuracy:16.399% D**
HSR:10.170% D*
MKV-G Suppressed
D
Kills:93
Deaths:314
KDR:0.296
Accuracy:13.461% D*
HSR:13.979% D
Kills:3,346
Deaths (as Light Assault):11,883
Deaths (to Light Assaults):4,395
KDR:0.28158
Kill Difference:8,537
Playtime:74.692 hours
Usage:3%
Score:0.572m
Score/min:128
Accuracy (listed only):15.040%
HSR (listed only):13.300%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C+
Kills:1,235
Deaths:4,258
KDR:0.290
Accuracy:20.255% D
HSR:17.490% C+
VE-S Canis
D-
Kills:430
Deaths:945
KDR:0.455
Accuracy:20.982% D--
HSR:12.558% D-
Sirius SX12
F-
Kills:258
Deaths:905
KDR:0.285
Accuracy:11.945% F--
HSR:5.814% F-
Eridani SX5
D*
Kills:133
Deaths:447
KDR:0.298
Accuracy:18.510% D**
HSR:11.278% D*
NS-7 PDW
D*
Kills:118
Deaths:469
KDR:0.252
Accuracy:16.399% D**
HSR:10.170% D*
MKV-G Suppressed
D
Kills:93
Deaths:314
KDR:0.296
Accuracy:13.461% D*
HSR:13.979% D
NS-44L Blackhand
B+
Kills:60
Deaths:371
KDR:0.162
Accuracy:22.952% F-
HSR:48.333% B+
Kills:2,327
Deaths (as Infiltrator):7,709
Deaths (to Infiltrators):5,258
KDR:0.30185
Kill Difference:5,382
Playtime:101.842 hours
Usage:4%
Score:0.870m
Score/min:142
Accuracy (listed only):17.786%
HSR (listed only):17.089%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
C+
Kills:1,235
Deaths:4,258
KDR:0.290
Accuracy:20.255% D
HSR:17.490% C+
VE-S Canis
D-
Kills:430
Deaths:945
KDR:0.455
Accuracy:20.982% D--
HSR:12.558% D-
Sirius SX12
F-
Kills:258
Deaths:905
KDR:0.285
Accuracy:11.945% F--
HSR:5.814% F-
Eridani SX5
D*
Kills:133
Deaths:447
KDR:0.298
Accuracy:18.510% D**
HSR:11.278% D*
NS-7 PDW
D*
Kills:118
Deaths:469
KDR:0.252
Accuracy:16.399% D**
HSR:10.170% D*
MKV-G Suppressed
D
Kills:93
Deaths:314
KDR:0.296
Accuracy:13.461% D*
HSR:13.979% D
Kills:2,267
Deaths (as Combat Medic):7,338
Deaths (to Combat Medics):2,361
KDR:0.30894
Kill Difference:5,071
Playtime:29.608 hours
Usage:1%
Score:0.323m
Score/min:182
Accuracy (listed only):16.925%
HSR (listed only):11.881%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:344
Deaths:773
KDR:0.445
Accuracy:32.299% D*
HSR:2.907% D
Cosmos VM3
D*
Kills:312
Deaths:376
KDR:0.830
Accuracy:10.141% D*
HSR:12.500% D**
Comet VM2
C
Kills:312
Deaths:770
KDR:0.405
Accuracy:33.224% D*
HSR:3.526% C
Cosmos VM3
D-
Kills:265
Deaths:328
KDR:0.808
Accuracy:9.763% F
HSR:15.472% D-
Blueshift VM5
D-
Kills:115
Deaths:124
KDR:0.927
Accuracy:14.314% D*
HSR:16.522% D-
Blueshift VM5
C-
Kills:114
Deaths:169
KDR:0.675
Accuracy:12.696% D**
HSR:18.421% C-
Quasar VM1
F
Kills:111
Deaths:134
KDR:0.828
Accuracy:10.625% F
HSR:9.009% F--
Quasar VM1
D
Kills:108
Deaths:144
KDR:0.750
Accuracy:10.704% D--
HSR:15.741% D
NS-10 Burster
C-
Kills:87
Deaths:126
KDR:0.690
Accuracy:27.031% C-
HSR:2.299% D--
Vortex VM21
C-
Kills:56
Deaths:125
KDR:0.448
Accuracy:36.048% C-
HSR:1.786% D--
Kills:1,824
Deaths (as MAX Suit):1,534.500
Deaths (to MAX Suits):1,272
KDR:1.18866
Kill Difference:289.500
Playtime:189.637 hours
Usage:7%
Score:2.269m
Score/min:199
Accuracy (listed only):19.684%
HSR (listed only):9.818%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:631
V. Kills:489 129%
Deaths:526
KDR:1.200
Accuracy:55.944% C+
KPH:14.600 D*
VKPH:11.300 D*
C75 Viper
C-
Kills:382
V. Kills:151 251%
Deaths:319
KDR:1.197
Accuracy:35.273% C-
KPH:14.700 D
VKPH:5.800 C-
Skyguard
D
Kills:123
V. Kills:83 146%
Deaths:152
KDR:0.809
Accuracy:25.466% D
KPH:9.100 D
VKPH:6.200 D-
L100 Python HESH
D**
Kills:103
V. Kills:30 332%
Deaths:59
KDR:1.746
Accuracy:30.948% F-
KPH:10 F
VKPH:2.900 D**
Kills:1,239 (1,239 + 0)
Deaths:1,056
KDR:1.173
VKDR:0.713
Vehicle Kills:753
Kill Difference:183
Playtime:93.061 hours
Usage:3%
Score:0.775m
Score/min:139
Driving Accuracy:30.948%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:2,829
V. Kills:2,174 130%
Deaths:1,987
KDR:1.424
Accuracy:49.948% C-
KPH:12.800 D--
VKPH:9.800 D*
Supernova PC
D--
Kills:1,629
V. Kills:786 207%
Deaths:1,060
KDR:1.537
Accuracy:40.391% D--
KPH:10.700 D--
VKPH:5.100 D--
Saron HRB
C-
Kills:528
V. Kills:464 114%
Deaths:335
KDR:1.576
Accuracy:39.528% C--
KPH:14.100 D--
VKPH:12.400 C-
E540 Halberd
D*
Kills:315
V. Kills:166 189%
Deaths:128
KDR:2.461
Accuracy:34.901% F
KPH:17.200 D*
VKPH:9.100 D*
Proton II PPA
D--
Kills:186
V. Kills:13 N/A
Deaths:52
KDR:3.577
Accuracy:13.820% F
KPH:24.700 D--
VKPH:1.700 D--
Supernova VPC
D
Kills:173
V. Kills:43 393%
Deaths:66
KDR:2.621
Accuracy:39.341% D*
KPH:20.200 D*
VKPH:5 D
M20 Basilisk
C-
Kills:56
V. Kills:18 295%
Deaths:69
KDR:0.812
Accuracy:26.487% C-
KPH:7.500 D*
VKPH:2.400 D*
Kills:5,716 (4,631 + 1,085)
Deaths:3,697
KDR:1.546
VKDR:0.991
Vehicle Kills:3,664
Kill Difference:2,019
Playtime:453.037 hours
Usage:16%
Score:4.170m
Score/min:153
Driving Accuracy:39.341%
Gunner Accuracy:26.487%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:132
V. Kills:20 N/A
Deaths:33
KDR:4
Accuracy:20.071% F-
KPH:28.300 D*
VKPH:4.300 D
Saron HRB-H
D-
Kills:90
V. Kills:97 92%
Deaths:79
KDR:1.139
Accuracy:49.092% D
KPH:13.900 D*
VKPH:14.900 D-
Kills:222 (0 + 222)
Deaths:112
KDR:1.982
VKDR:1.045
Vehicle Kills:117
Kill Difference:110
Playtime:11.157 hours
Usage:0%
Score:0.139m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:49.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:332
V. Kills:130 253%
Deaths:262
KDR:1.267
Accuracy:29.249% D
KPH:23.800 D-
VKPH:9.300 C+
M20 Basilisk
D-
Kills:155
V. Kills:75 204%
Deaths:203
KDR:0.764
Accuracy:30.876% D-
KPH:9.800 D-
VKPH:4.700 D-
M20 Basilisk
D-
Kills:82
V. Kills:36 222%
Deaths:110
KDR:0.745
Accuracy:30.536% D-
KPH:10.200 D-
VKPH:4.500 D--
G30 Walker
D--
Kills:64
V. Kills:51 123%
Deaths:90
KDR:0.711
Accuracy:20.050% D**
KPH:6.100 D*
VKPH:4.800 D--
M40 Fury
C
Kills:51
V. Kills:21 232%
Deaths:53
KDR:0.962
Accuracy:31.189% D
KPH:22.300 D*
VKPH:9.200 C
Kills:684 (0 + 684)
Deaths:718
KDR:0.953
VKDR:0.436
Vehicle Kills:313
Kill Difference:34
Playtime:50.744 hours
Usage:2%
Score:0.390m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:31.189%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,0032,8291,9871.424D0.8149.948%C-N/A12.8D--9.8D*157221h7.7D*15.4D--
Supernova PC 2,4151,6291,0601.537C--0.9340.391%D--3.069%B+10.7D--5.1D--108152.7h6.4C-15.9D-
NS-7G PDW 1,3091,2354,2580.29D0.3220.255%D17.49%C+3.5D--N/A13352.7h33.2T*163.8F--
Proximity Mine 8978962323.862C+3.2541.587%C+N/A87DN/A32610.3h1.8B4.4C**
L100 Python AP 1,1206315261.2D0.5955.944%C+1.743%D14.6D*11.3D*16043.3h9D-16.1D
MANA Anti-Vehicle Turret 1,1376115961.025D-0.4138.644%F3.437%B6110B*5260B**11897580.1h9.7B25.1C+
Saron HRB 9925283351.576D0.9639.528%C--N/A14.1D--12.4C-27137.4h34.4F87D**
NS-11C 4974801,6530.29D0.3213.007%F--10.417%D**3.6D--N/A15133.1h26.7F--205.6T-
VE-S Canis 4384309450.455D0.1620.982%D--12.558%D-5.7D--N/A1875.8h24.6F*117.2F
Pulsar C 4504281,5530.276D0.3413.081%F-16.355%D*3.1D--N/A13137.6h25.3T193.1T*
C75 Viper 5333823191.197D0.5935.273%C-1.571%C++14.7D5.8C-13026h19.7D-55.8D
Comet VM2 6513447730.445C--0.1732.299%D*2.907%D3.8D*3.4C5689.6h50.1F--155F--
M40 Fury 4623322621.267D-0.6629.249%D1.506%C23.9D-9.4C+17213.9h19.3C-66.1D-
E540 Halberd 4813151282.461D1.8534.901%F4.127%B**17.2D*9.1D*29118.3h7.7D*22.1F--
Cosmos VM3 3183123760.83D0.2210.141%D*12.5%D**11.3D*N/A4827.6h16.7D165D
Comet VM2 5523127700.405D0.2133.224%D*3.526%C3.5D**2.7D*4688.7h56.4F--169.7F*
Ursa 3153127520.415D-0.2014.32%D**15.385%D*7.3D*N/A2942.6h19.6F*136.8F--
MANA Anti-Personnel Turret 3062903670.79N/A0.187.746%UN/A2900U160U6719200.1h41.4T*534T*
Spear Anti-Vehicle Phalanx Turret 6492841422D1.3937.328%D2.465%D-11.4D**14.6D22025h20.6F**55.2F**
Cosmos VM3 2692653280.808D0.209.763%F15.472%D-10.3D**N/A4325.8h16.9D-172.6D**
Sirius SX12 2642589050.285D0.3311.945%F--5.814%F-3.4D*N/A1775.1h27F--225.7T*
Tank Mine 3962471791.38D0.7738.322%BN/A58.8D--35.5D-8254.2h2.5D-6.5C+
Proton II PPA 199186523.577D2.9713.82%F1.075%D--24.8D--1.7D--1077.5h12.4D89.7F-
Supernova VPC 216173662.621D2.0139.341%D*N/A20.1D*5D1928.6h4.3D-10.9D*
Solstice VE3 1791711,3390.128D-0.487.717%F**21.637%B1.6D--N/A13106.9h37.1T-480.1T*
M20 Basilisk 2301552030.764D--0.1530.876%D-8.387%B**9.7D-4.7D-10815.9h127.8D414D-
Eridani SX5 1361334470.298D0.3118.51%D**11.278%D*3.4D*N/A1738.7h29T*156.5T
Proton II PPA-H 152132334D3.3920.071%F-2.273%B+28.1D*4.3D1214.7h15.4D*76.6F*
Skyguard 2061231520.809D-0.2025.466%D2.439%C**9.1D6.1D-11513.5h154.8D607.7D
NS-7 PDW 1201184690.252D-0.3616.399%D**10.17%D*3.6D*N/A2032.4h29.3T178.8F*
Blueshift VM5 1161151240.927D0.3214.314%D*16.522%D-13.9D*N/A458.3h22.3F155.8D*
Blueshift VM5 1171141690.675D0.0612.696%D**18.421%C-12.1D*N/A369.4h27T212.7F--
Quasar VM1 1121111340.828D0.2210.625%F9.009%F--8.3FN/A2613.3h19.8F-186.5F--
Quasar VM1 1091081440.75C--0.1410.704%D--15.741%D7.6D*N/A3514.3h21.2D**198.2D
L100 Python HESH 133103591.746D1.1330.948%F-2.913%A10F2.9D**10310.3h5.3D**17.1F*
C-4 173952020.47D0.1434.184%A+N/A16.4D**13.4D--5375.8h2.5F7.4C
MKV-G Suppressed 96933140.296C-0.3213.461%D*13.979%D3D--N/A1531.2h20.1C+149.4D-
Saron HRB-H 18790791.139D0.5349.092%DN/A13.8D**14.9D-2696.5h54.1F**110.1T
NS-10 Burster 150871260.69C--0.0827.031%C-2.299%D--3.4D-2.5D-6025.4h197.8D--731.7D
SVA-88 87862080.413D0.2010.892%F--15.116%D**7.7D*N/A4411.2h20.7T190.1T*
M20 Basilisk 118821100.745D*0.1330.536%D-3.659%D10.1D-4.4D--948.1h117.8C385.9D
Eidolon VE33 77761880.404C--0.2118.665%D**22.368%C-3.7D--N/A2120.4h21T-112.5T-
M20 Basilisk 10470282.5D--1.8938.346%F4.286%C+23.3D-11.3D--1423h103.1B268.9C+
G30 Walker 11564900.711D*0.1020.05%D**3.125%C-6D*4.8D--10010.6h248.5C1239.6D*
Force-Blade 636316,2720.004D0.6116.049%D*4.762%C0DN/A01274.6h3.1C19.3D
NS Annihilator 134623120.199D-0.4178.189%DN/A3.3F3.9F9618.6h21.5T27.4T
Orion VS54 61611420.43D0.1811.173%F-11.475%F-7.2D--N/A1368.5h18.8D**168D--
NS-44L Blackhand 60603710.162D-0.4522.952%F-48.333%B+1.7D*N/A634.7h6.8D*29.7F--
M20 Basilisk 7456690.812D0.2026.487%C-7.143%B*7.6D*2.4D*637.4h124.1F468.6D**
Vortex VM21 84561250.448C--0.1636.048%C-1.786%D--2.6D*1.3F3321.2h162.5T-450.8F-
Hades VSH4 90532310.229D0.3858.473%D*N/A5.5C--3.8C--1389.7h13.9F23.7F--
M40 Fury 7251530.962D-0.3531.189%DN/A22.2D*9.1C2502.3h23.3D--74.7D**

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun186941.5h
Restoration Kit26760.7h
Nano-Armor Kit2,3472,002,342202.8h
Spawn Beacon41460.2h
Anti-Vehicle MANA Turret633553.6h
Turret AI Module1790.7h
Structure Shield Module0750.7h
Repair Module31150.9h
Skywall Shield Emitter1540.4h
Welding Device01700.1h
Deconstruction Tool02,2740.7h
Spear Anti-Vehicle Tower1750.7h
Spitfire Auto-Turret311,2132.2h
Xiphos Anti-Personnel Phalanx Tower01260h
Hoplon Anti-Aircraft Phalanx Tower1530.4h
Xiphos Anti-Personnel Tower2570.5h
Nova0950.3h
Ammunition Package521,9853h
Shield Recharging Field163970.5h
Anti-Infantry MANA Turret721232.5h
Medical Applicator39680,50812.8h
Lumifiber Rampart Wall5641.2h
Orbital Strike Target Designator4540.8h
Recon Detection Device771,1536.7h
Dual-75 Duster3590.1h

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