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Signifer hederway[SATA] hederway
VS BR 59

KDR: 0.62

Score: 32.3m

Last Seen: Mar 21st, 2019 6:08 PM
- OFFLINE - 19.2 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt
Level Progress (to 60): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC NS-7G PDW Proximity Mine L100 Python AP MANA Anti-Vehicle Turret Saron HRB NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753 MLG Score: 3
Fun Score: N/A
Cheeseburgers Flipped: 1528TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.417%14.87%2291510204,1090.3633070.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.147%-1.107D*-0.898D---0.205CHEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.3-1.385D**27.5-0.924D--150.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.748%1.685%207710286,111379238901.61113157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.225%-0.406C---0.588D0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.222C++11.10.118C+19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.709%2.433%74910261,891247512120.763732156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.041%-0.785D--0.493D-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.2-0.382C-45.5-0.149C118.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.426%63.636%741103455228300.0240806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.893F--0.228C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.61D3.6-0.121C+12.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.3m840.5%202 (12.1k)186 (11.2k)0.61893719,20531,0291.0111559 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103544011.02%5.795%6405:353

79% Engineer7% Heavy Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 9:00 PMFeb 1st, 2019 8:25 PMMar 24th, 2019 3:44 AM (32d) (PST)Mar 21st, 2019 4:26 PM (35d) (PST)Mar 21st, 2019 2:08 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881102780.1110.1790.0061.3070.0453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3066,58216,724711078311,170

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2892.9h/120.5d 12,170 1,113 14,457 226.8k 2,501 10,287 7,779 67.4m

EngineerCLASS DETAILS: Engineer
NS-11C
F
Kills:500
Deaths:1,686
KDR:0.297
Accuracy:13.218% F-
HSR:10.400% F
Pulsar C
D*
Kills:428
Deaths:1,553
KDR:0.276
Accuracy:13.081% F-
HSR:16.355% D*
Solstice VE3
B
Kills:171
Deaths:1,339
KDR:0.128
Accuracy:7.717% F**
HSR:21.637% B
Eidolon VE33
C-
Kills:77
Deaths:188
KDR:0.410
Accuracy:18.773% D**
HSR:22.078% C-
Kills:1,176
Deaths (as Engineer):4,766
Deaths (to Engineers):9,657
KDR:0.24675
Kill Difference:3,590
Playtime:2,288.757 hours
Usage:79%
Score:26.713m
Score/min:195
Accuracy (listed only):13.197%
HSR (listed only):17.618%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D*
Kills:312
Deaths:752
KDR:0.415
Accuracy:14.320% D**
HSR:15.385% D*
SVA-88
D**
Kills:86
Deaths:208
KDR:0.413
Accuracy:10.892% F--
HSR:15.116% D**
Orion VS54
F-
Kills:61
Deaths:142
KDR:0.430
Accuracy:11.173% F-
HSR:11.475% F-
NS-15M1
F
Kills:51
Deaths:147
KDR:0.347
Accuracy:13.052% F
HSR:9.804% F
Kills:510
Deaths (as Heavy Assault):1,249
Deaths (to Heavy Assaults):6,700
KDR:0.40833
Kill Difference:739
Playtime:189.788 hours
Usage:7%
Score:1.442m
Score/min:127
Accuracy (listed only):12.359%
HSR (listed only):12.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C+
Kills:1,274
Deaths:4,342
KDR:0.293
Accuracy:20.391% D
HSR:17.190% C+
NS-11C
F
Kills:500
Deaths:1,686
KDR:0.297
Accuracy:13.218% F-
HSR:10.400% F
VE-S Canis
D--
Kills:487
Deaths:1,079
KDR:0.451
Accuracy:20.773% D--
HSR:12.115% D--
Pulsar C
D*
Kills:428
Deaths:1,553
KDR:0.276
Accuracy:13.081% F-
HSR:16.355% D*
Sirius SX12
F-
Kills:258
Deaths:905
KDR:0.285
Accuracy:11.945% F--
HSR:5.814% F-
Solstice VE3
B
Kills:171
Deaths:1,339
KDR:0.128
Accuracy:7.717% F**
HSR:21.637% B
Eridani SX5
D*
Kills:133
Deaths:447
KDR:0.298
Accuracy:18.510% D**
HSR:11.278% D*
NS-7 PDW
D*
Kills:118
Deaths:469
KDR:0.252
Accuracy:16.399% D**
HSR:10.170% D*
MKV-G Suppressed
D
Kills:93
Deaths:314
KDR:0.296
Accuracy:13.461% D*
HSR:13.979% D
Kills:3,462
Deaths (as Light Assault):12,134
Deaths (to Light Assaults):4,463
KDR:0.28531
Kill Difference:8,672
Playtime:86.796 hours
Usage:3%
Score:0.665m
Score/min:128
Accuracy (listed only):15.055%
HSR (listed only):13.215%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C+
Kills:1,274
Deaths:4,342
KDR:0.293
Accuracy:20.391% D
HSR:17.190% C+
VE-S Canis
D--
Kills:487
Deaths:1,079
KDR:0.451
Accuracy:20.773% D--
HSR:12.115% D--
Sirius SX12
F-
Kills:258
Deaths:905
KDR:0.285
Accuracy:11.945% F--
HSR:5.814% F-
Eridani SX5
D*
Kills:133
Deaths:447
KDR:0.298
Accuracy:18.510% D**
HSR:11.278% D*
NS-7 PDW
D*
Kills:118
Deaths:469
KDR:0.252
Accuracy:16.399% D**
HSR:10.170% D*
MKV-G Suppressed
D
Kills:93
Deaths:314
KDR:0.296
Accuracy:13.461% D*
HSR:13.979% D
NS-44L Blackhand
B+
Kills:60
Deaths:372
KDR:0.161
Accuracy:22.748% F--
HSR:48.333% B+
Parallax VX3
F
Kills:55
Deaths:63
KDR:0.873
Accuracy:22.426% F*
HSR:63.636% F
Kills:2,478
Deaths (as Infiltrator):7,991
Deaths (to Infiltrators):5,340
KDR:0.3101
Kill Difference:5,513
Playtime:103.390 hours
Usage:4%
Score:0.880m
Score/min:142
Accuracy (listed only):18.331%
HSR (listed only):22.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
C+
Kills:1,274
Deaths:4,342
KDR:0.293
Accuracy:20.391% D
HSR:17.190% C+
VE-S Canis
D--
Kills:487
Deaths:1,079
KDR:0.451
Accuracy:20.773% D--
HSR:12.115% D--
Sirius SX12
F-
Kills:258
Deaths:905
KDR:0.285
Accuracy:11.945% F--
HSR:5.814% F-
Eridani SX5
D*
Kills:133
Deaths:447
KDR:0.298
Accuracy:18.510% D**
HSR:11.278% D*
NS-7 PDW
D*
Kills:118
Deaths:469
KDR:0.252
Accuracy:16.399% D**
HSR:10.170% D*
MKV-G Suppressed
D
Kills:93
Deaths:314
KDR:0.296
Accuracy:13.461% D*
HSR:13.979% D
Kills:2,363
Deaths (as Combat Medic):7,556
Deaths (to Combat Medics):2,408
KDR:0.31273
Kill Difference:5,193
Playtime:30.164 hours
Usage:1%
Score:0.329m
Score/min:182
Accuracy (listed only):16.913%
HSR (listed only):11.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:344
Deaths:773
KDR:0.445
Accuracy:32.299% D*
HSR:2.907% D
Cosmos VM3
D**
Kills:318
Deaths:382
KDR:0.832
Accuracy:10.092% D**
HSR:12.579% D**
Comet VM2
C
Kills:312
Deaths:770
KDR:0.405
Accuracy:33.224% D*
HSR:3.526% C
Cosmos VM3
D-
Kills:265
Deaths:328
KDR:0.808
Accuracy:9.763% F
HSR:15.472% D-
Blueshift VM5
D
Kills:122
Deaths:175
KDR:0.697
Accuracy:12.499% D**
HSR:18.033% D
Blueshift VM5
D-
Kills:115
Deaths:124
KDR:0.927
Accuracy:14.314% D*
HSR:16.522% D-
Quasar VM1
F
Kills:111
Deaths:134
KDR:0.828
Accuracy:10.625% F
HSR:9.009% F--
Quasar VM1
D
Kills:108
Deaths:144
KDR:0.750
Accuracy:10.704% D--
HSR:15.741% D
NS-10 Burster
C-
Kills:87
Deaths:127
KDR:0.685
Accuracy:27.034% C-
HSR:2.299% D--
Vortex VM21
C--
Kills:59
Deaths:129
KDR:0.457
Accuracy:35.747% C--
HSR:1.695% D--
Vortex VM21
C++
Kills:52
Deaths:127
KDR:0.409
Accuracy:36.327% D
HSR:3.846% C++
Kills:1,893
Deaths (as MAX Suit):1,606.500
Deaths (to MAX Suits):1,285
KDR:1.17834
Kill Difference:286.500
Playtime:191.370 hours
Usage:7%
Score:2.283m
Score/min:199
Accuracy (listed only):21.148%
HSR (listed only):9.239%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:695
V. Kills:525 132%
Deaths:548
KDR:1.268
Accuracy:55.641% C+
KPH:15.300 D*
VKPH:11.600 D--
C75 Viper
C--
Kills:390
V. Kills:155 250%
Deaths:323
KDR:1.207
Accuracy:35.327% C-
KPH:14.900 D
VKPH:5.900 C--
Skyguard
D
Kills:127
V. Kills:85 148%
Deaths:154
KDR:0.825
Accuracy:25.379% D
KPH:9.300 D
VKPH:6.200 D-
L100 Python HESH
D**
Kills:103
V. Kills:30 332%
Deaths:59
KDR:1.746
Accuracy:30.948% F-
KPH:10 F
VKPH:2.900 D**
Kills:1,315 (1,315 + 0)
Deaths:1,084
KDR:1.213
VKDR:0.733
Vehicle Kills:795
Kill Difference:231
Playtime:95.611 hours
Usage:3%
Score:0.815m
Score/min:142
Driving Accuracy:30.948%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:2,994
V. Kills:2,259 132%
Deaths:2,044
KDR:1.465
Accuracy:49.686% C--
KPH:13.100 D*
VKPH:9.900 D*
Supernova PC
D--
Kills:1,629
V. Kills:786 207%
Deaths:1,060
KDR:1.537
Accuracy:40.391% D--
KPH:10.700 D--
VKPH:5.100 D--
Saron HRB
C-
Kills:534
V. Kills:468 114%
Deaths:337
KDR:1.585
Accuracy:39.569% C-
KPH:14.200 D--
VKPH:12.400 C-
E540 Halberd
D*
Kills:322
V. Kills:169 189%
Deaths:131
KDR:2.458
Accuracy:35.099% F
KPH:17.400 D*
VKPH:9.100 D*
Proton II PPA
D--
Kills:194
V. Kills:14 N/A
Deaths:54
KDR:3.593
Accuracy:13.957% F
KPH:24.500 D--
VKPH:1.800 D--
Supernova VPC
D
Kills:173
V. Kills:43 393%
Deaths:66
KDR:2.621
Accuracy:39.206% D*
KPH:20.100 D*
VKPH:5 D
M20 Basilisk
C-
Kills:60
V. Kills:20 286%
Deaths:70
KDR:0.857
Accuracy:27.009% C-
KPH:7.900 D*
VKPH:2.600 D*
Kills:5,906 (4,796 + 1,110)
Deaths:3,762
KDR:1.570
VKDR:0.999
Vehicle Kills:3,759
Kill Difference:2,144
Playtime:461.553 hours
Usage:16%
Score:4.295m
Score/min:155
Driving Accuracy:39.206%
Gunner Accuracy:27.009%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:132
V. Kills:20 N/A
Deaths:33
KDR:4
Accuracy:20.071% F-
KPH:28.300 D*
VKPH:4.300 D
Saron HRB-H
D-
Kills:107
V. Kills:109 97%
Deaths:83
KDR:1.289
Accuracy:49.417% D
KPH:15.400 D*
VKPH:15.700 D-
Kills:239 (0 + 239)
Deaths:116
KDR:2.060
VKDR:1.112
Vehicle Kills:129
Kill Difference:123
Playtime:11.623 hours
Usage:0%
Score:0.148m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:49.417%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:332
V. Kills:130 253%
Deaths:262
KDR:1.267
Accuracy:29.249% D
KPH:23.800 D-
VKPH:9.300 C+
M20 Basilisk
D
Kills:166
V. Kills:82 200%
Deaths:208
KDR:0.798
Accuracy:30.824% D-
KPH:10.100 D-
VKPH:5 D
M20 Basilisk
D-
Kills:86
V. Kills:38 221%
Deaths:112
KDR:0.768
Accuracy:30.756% D-
KPH:10.400 D-
VKPH:4.600 D--
G30 Walker
D-
Kills:65
V. Kills:52 123%
Deaths:91
KDR:0.714
Accuracy:20.030% D**
KPH:6.100 D*
VKPH:4.900 D-
M40 Fury
C
Kills:51
V. Kills:21 232%
Deaths:53
KDR:0.962
Accuracy:31.189% D
KPH:22.300 D*
VKPH:9.200 C
Kills:700 (0 + 700)
Deaths:726
KDR:0.964
VKDR:0.445
Vehicle Kills:323
Kill Difference:26
Playtime:51.620 hours
Usage:2%
Score:0.398m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:31.189%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,2532,9942,0441.465D0.8549.686%C--N/A13.1D*9.9D*159228.5h7.6D*15.4D*
Supernova PC 2,4151,6291,0601.537D0.9240.391%D--3.069%B+10.7D--5.1D--108152.7h6.4C-15.9D-
NS-7G PDW 1,3501,2744,3420.293D0.3320.391%D17.19%C+3.6D*N/A13358.1h33.3T*163.4F
Proximity Mine 8988972323.866C+3.2541.583%C+N/A87.1DN/A32610.3h1.9C++4.5C*
L100 Python AP 1,2206955481.268D0.6555.641%C+1.727%D15.3D*11.6D--16445.4h8.8D-15.8D
MANA Anti-Vehicle Turret 1,1376115971.023D0.4038.652%D*3.437%C+6110B*5260B*11898080.1h9.7D25.1D--
Saron HRB 1,0025343371.585D0.9739.569%C-N/A14.2D--12.4C-27437.7h34.5F87.2D**
NS-11C 5185001,6860.297D0.3213.218%F-10.4%F3.7D--N/A15136.6h26.8F--202.6T-
VE-S Canis 4974871,0790.451D0.1720.773%D--12.115%D--5.9D--N/A1983.1h23.9F--115F
Pulsar C 4504281,5530.276D0.3413.081%F-16.355%D*3.1D--N/A13137.6h25.3T193.1T*
C75 Viper 5453903231.207D0.5935.327%C-1.538%C*14.9D5.9C--13226.2h19.6D55.5D
Comet VM2 6513447730.445C--0.1732.299%D*2.907%D3.8D*3.4C5689.6h50.1F--155F--
M40 Fury 4623322621.267D-0.6529.249%D1.506%C23.9D-9.4C+17213.9h19.3D66.1D
E540 Halberd 4913221312.458D1.8435.099%F4.037%B**17.4D*9.1D*29318.5h7.7D*21.9F--
Cosmos VM3 3243183820.832C--0.2110.092%D**12.579%D**11.2D*N/A4828.3h16.8D166.9D*
Comet VM2 5523127700.405D0.2133.224%D*3.526%C3.5D**2.7D*4688.7h56.4F-169.7F--
Ursa 3153127520.415D-0.2014.32%D**15.385%D*7.3D*N/A2942.6h19.6F--136.8F-
MANA Anti-Personnel Turret 3062903710.782N/A0.167.731%UN/A2900U160U6722700.1h41.4T*535.6T*
Spear Anti-Vehicle Phalanx Turret 6532861432D1.3837.464%D2.448%D-11.4D**14.6D22025.1h20.6F**55F*
Cosmos VM3 2692653280.808D0.199.763%F15.472%D-10.3D**N/A4325.8h16.9D-172.6D**
Sirius SX12 2642589050.285D0.3311.945%F--5.814%F-3.4D*N/A1775.1h27F--225.7T-
Tank Mine 4032521801.4D0.7838.69%BN/A58.6D--35.1D--8314.3h2.5D-6.4C+
Proton II PPA 208194543.593D2.9713.957%F1.031%D--24.6D--1.8D--1077.9h12.6D89.9F-
Supernova VPC 216173662.621D2.0039.206%D*N/A20.1D*5D1958.6h4.3D-10.9D*
Solstice VE3 1791711,3390.128D-0.497.717%F**21.637%B1.6D--N/A13107h37.1T-480.1T*
M20 Basilisk 2481662080.798D-0.1830.824%D-7.831%B*10.1D-5D10816.5h125.1D405.9D-
Eridani SX5 1361334470.298D0.3218.51%D**11.278%D*3.4D*N/A1738.7h29T*156.5T-
Proton II PPA-H 152132334D3.3820.071%F-2.273%B+28.1D*4.3D1214.7h15.4D*76.6F*
Skyguard 2121271540.825D-0.2125.379%D2.362%B9.3D6.3D-11613.6h151.4C--596.5D
C-4 2161232310.532D0.0933.373%AN/A19.5D**14.8D--5226.3h2.3D*6.8C+
Blueshift VM5 1251221750.697D0.0812.499%D**18.033%D12.1D*N/A3610.1h26.6T212.9F--
NS-7 PDW 1201184690.252D-0.3716.399%D**10.17%D*3.6D*N/A2032.4h29.3F**178.8F--
Blueshift VM5 1161151240.927D0.3114.314%D*16.522%D-13.9D*N/A458.3h22.3F155.8D*
Quasar VM1 1121111340.828D0.2110.625%F9.009%F--8.3FN/A2613.3h19.8F-186.5F--
Quasar VM1 1091081440.75C--0.1310.704%D--15.741%D7.6D*N/A3514.3h21.2D**198.2D
Saron HRB-H 216107831.289D0.6749.417%DN/A15.3D*15.6D-2747h49.9F*101F*
L100 Python HESH 133103591.746D-1.1330.948%F-2.913%A10F2.9D**10610.3h5.3D**17.1F*
MKV-G Suppressed 96933140.296C0.3213.461%D*13.979%D3D--N/A1531.2h20.1C+149.4D
NS-10 Burster 150871270.685C--0.0727.034%C-2.299%D--3.4D--2.5D--5925.4h198.4D--733.8D
SVA-88 87862080.413D0.2110.892%F--15.116%D**7.7D**N/A4411.2h20.7F**190.1T*
M20 Basilisk 124861120.768D*0.1530.756%D-3.488%D-10.4D-4.6D--958.3h118.5C385.1D
Eidolon VE33 78771880.41C--0.2118.773%D**22.078%C-3.8D--N/A2120.4h21T-112T*
M20 Basilisk 10571282.536D--1.9238.463%D**4.225%C+23.7D11.3D--1413h104.3C**271.1C
NS Annihilator 141663140.21D-0.4178.327%DN/A3.5D**4D*9818.8h20.4F**26.1F**
G30 Walker 11765910.714D*0.1020.03%D**3.077%C-6.1D*4.9D-10110.6h246C1228.1D*
Force-Blade 646416,6170.004D0.6116.111%D*4.688%C0DN/A01295.4h3.1C19.2D
Orion VS54 61611420.43D0.1911.173%F-11.475%F-7.2D--N/A1378.5h18.8D**168F-
NS-44L Blackhand 60603720.161D-0.4622.748%F--48.333%B+1.7D*N/A634.8h6.8D*30F--
M20 Basilisk 8060700.857D*0.2427.009%C-6.667%B++7.9D*2.6D*677.6h122.1D**452D*
Vortex VM21 89591290.457C--0.1635.747%C--1.695%D--2.7D*1.4F3322.1h159.8T447.1F-
Parallax VX3 5555630.873D0.2522.426%F*63.636%F6.3D*N/A468.7h3.6F-15.9T-
Hades VSH4 92542370.228D0.3958.537%D*N/A5.3D3.8D13610.1h14.2F24.3F--
Vortex VM21 76521270.409D0.2136.327%D3.846%C++2.4D*1.1F-3321.4h180.2T*495.9F**
NS-15M1 52511470.347D-0.2713.052%F9.804%F7.3D*N/A457h22.6F**173.1F*
M40 Fury 7251530.962D--0.3431.189%DN/A22.2D*9.1C2502.3h23.3D*74.7D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret633573.6h
NS Patriot Flare Gun186941.5h
Restoration Kit26760.7h
Nano-Armor Kit2,3722,028,839204.7h
Spawn Beacon51580.2h
Turret AI Module1800.7h
Repair Module31150.9h
Skywall Shield Emitter1560.4h
Structure Shield Module0760.7h
Deconstruction Tool02,2740.7h
Welding Device01700.1h
Spear Anti-Vehicle Tower1760.7h
Spitfire Auto-Turret331,2392.2h
Xiphos Anti-Personnel Phalanx Tower01260h
Xiphos Anti-Personnel Tower2580.5h
Hoplon Anti-Aircraft Phalanx Tower1530.4h
Nova0950.3h
Ammunition Package521,9993h
Shield Recharging Field164150.5h
Anti-Infantry MANA Turret721322.5h
Medical Applicator40882,43713.1h
Lumifiber Rampart Wall5641.2h
Orbital Strike Target Designator4540.8h
Recon Detection Device771,1536.7h
Dual-75 Duster3590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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