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Preceptor heika8891[DUM] heika8891
VS BR 16

KDR: 1.68

Score: 70.1m

Last Seen: Oct 26th, 2018 1:14 PM
- OFFLINE - 618.9 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Connery
Level Progress (to 17): 85%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Hornet Missiles SVA-88 Tank Mine NS-7 PDW Orion VS54 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 1415TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.73%20.555%4262699617,5721.361330.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.554%-0.067C+-0.019C+-0.507DHEAD ++ (~10.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.285C*11.10.223C++42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.876%1.788%335510178,278232778133.55737106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.326%-1.109D*0.169C++-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
341.4-1.12D*91.7-0.733D-249.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.677%1.621%101610162,529233318581.08355136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.939%-1.385D**-0.64D1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.4-0.254C12.9-0.031C+35.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.54%1.853%1681310092,807173012571.62161223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%-0.614D-0.638D0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.47B+18.50.529B+44.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.669%71.454%16821020564113530.496916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.021%0.546B+0.283C*3.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.28C*2.70.136C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.448%11.327%168410183,496963403.62656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.892%0.335C**-0.637D-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.366C**3.80.216C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.1m428.3%404 (24.2k)387 (23.2k)1.67654,21732,3492.3344516 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022119219.952%9.241%18405:3516

55% Engineer19% Heavy Assault10% Infiltrator7% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 5:48 PMFeb 24th, 2013 11:30 AMNov 25th, 2018 9:31 AM (88d) (PST)Oct 26th, 2018 9:18 AM (118d) (PST)Oct 26th, 2018 9:14 AM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6371065310.3000.1790.0281.7510.109276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2286,33031,89818112105723,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3016.7h/125.7d 21,300 5,010 14,565 317k 2,923 5,846 19,802 115.3m

EngineerCLASS DETAILS: Engineer
Nova
C
Kills:1,359
Deaths:1,126
KDR:1.207
Accuracy:42.381% C
HSR:11.700% D
Phobos VX86
D--
Kills:1,262
Deaths:1,112
KDR:1.135
Accuracy:46.984% D--
HSR:10.063% D--
Serpent VE92
D
Kills:1,232
Deaths:1,227
KDR:1.004
Accuracy:18.356% D--
HSR:15.747% D
Solstice SF
D
Kills:810
Deaths:1,091
KDR:0.742
Accuracy:18.595% D--
HSR:12.469% D
Deimos VA29
C+
Kills:797
Deaths:573
KDR:1.391
Accuracy:59.144% C+
HSR:12.045% D
Solstice VE3
D
Kills:584
Deaths:35
KDR:16.686
Accuracy:15.387% D**
HSR:16.438% D
Zenith VX-5
C-
Kills:433
Deaths:403
KDR:1.074
Accuracy:23.215% C-
HSR:16.628% D
Pulsar C
B
Kills:344
Deaths:279
KDR:1.233
Accuracy:22.035% C-
HSR:25% B
Eidolon VE33
D-
Kills:311
Deaths:237
KDR:1.312
Accuracy:22.396% D-
HSR:16.399% D*
NS-11C
C+
Kills:116
Deaths:81
KDR:1.432
Accuracy:23.419% C+
HSR:12.069% D*
NS Baron G5AE
C*
Kills:99
Deaths:62
KDR:1.597
Accuracy:48.641% C*
HSR:13.131% C
Thanatos VE70
B+
Kills:78
Deaths:47
KDR:1.660
Accuracy:43% B
HSR:17.949% B+
Kills:7,425
Deaths (as Engineer):6,273
Deaths (to Engineers):10,454
KDR:1.18364
Kill Difference:1,152
Playtime:1,667.837 hours
Usage:55%
Score:45.290m
Score/min:453
Accuracy (listed only):31.963%
HSR (listed only):14.970%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:1,999
Deaths:1,497
KDR:1.335
Accuracy:19.014% D-
HSR:25.963% C++
Orion VS54
D-
Kills:1,451
Deaths:1,122
KDR:1.293
Accuracy:15.331% D--
HSR:18.470% D-
Flare VE6
A++
Kills:1,172
Deaths:796
KDR:1.472
Accuracy:21.986% C+
HSR:36.775% A++
Ursa
B**
Kills:702
Deaths:479
KDR:1.466
Accuracy:22.643% C+
HSR:31.909% B**
NSX Naginata
B*
Kills:665
Deaths:397
KDR:1.675
Accuracy:19.638% C-
HSR:33.684% B*
VX29 Polaris
A
Kills:589
Deaths:455
KDR:1.295
Accuracy:19.984% D
HSR:32.767% A
Pulsar LSW
A+
Kills:306
Deaths:220
KDR:1.391
Accuracy:21.683% C
HSR:35.621% A+
NS-15M1
C
Kills:270
Deaths:230
KDR:1.174
Accuracy:19.787% C--
HSR:19.630% C
Kills:7,154
Deaths (as Heavy Assault):5,196
Deaths (to Heavy Assaults):8,809
KDR:1.37683
Kill Difference:1,958
Playtime:586.909 hours
Usage:19%
Score:9.259m
Score/min:263
Accuracy (listed only):20.008%
HSR (listed only):29.352%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,628
Deaths:990
KDR:1.644
Accuracy:24.954% C++
HSR:13.759% D
Nova
C
Kills:1,359
Deaths:1,126
KDR:1.207
Accuracy:42.381% C
HSR:11.700% D
Sirius SX12
C+
Kills:1,358
Deaths:1,079
KDR:1.259
Accuracy:23.341% C+
HSR:14.507% D
Phobos VX86
D--
Kills:1,262
Deaths:1,112
KDR:1.135
Accuracy:46.984% D--
HSR:10.063% D--
Serpent VE92
D
Kills:1,232
Deaths:1,227
KDR:1.004
Accuracy:18.356% D--
HSR:15.747% D
Solstice SF
D
Kills:810
Deaths:1,091
KDR:0.742
Accuracy:18.595% D--
HSR:12.469% D
Deimos VA29
C+
Kills:797
Deaths:573
KDR:1.391
Accuracy:59.144% C+
HSR:12.045% D
MKV Suppressed
C+
Kills:782
Deaths:639
KDR:1.224
Accuracy:25.319% C+
HSR:15.985% C--
Solstice VE3
D
Kills:584
Deaths:35
KDR:16.686
Accuracy:15.387% D**
HSR:16.438% D
Zenith VX-5
C-
Kills:433
Deaths:403
KDR:1.074
Accuracy:23.215% C-
HSR:16.628% D
Eridani SX5
C--
Kills:373
Deaths:360
KDR:1.036
Accuracy:23.698% C--
HSR:14.745% D
Pulsar C
B
Kills:344
Deaths:279
KDR:1.233
Accuracy:22.035% C-
HSR:25% B
NS-11C
C+
Kills:116
Deaths:81
KDR:1.432
Accuracy:23.419% C+
HSR:12.069% D*
NS Baron G5AE
C*
Kills:99
Deaths:62
KDR:1.597
Accuracy:48.641% C*
HSR:13.131% C
Thanatos VE70
B+
Kills:78
Deaths:47
KDR:1.660
Accuracy:43% B
HSR:17.949% B+
Kills:11,255
Deaths (as Light Assault):9,104
Deaths (to Light Assaults):4,435
KDR:1.23627
Kill Difference:2,151
Playtime:219.970 hours
Usage:7%
Score:4.315m
Score/min:327
Accuracy (listed only):30.564%
HSR (listed only):14.816%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,628
Deaths:990
KDR:1.644
Accuracy:24.954% C++
HSR:13.759% D
Sirius SX12
C+
Kills:1,358
Deaths:1,079
KDR:1.259
Accuracy:23.341% C+
HSR:14.507% D
Nyx VX31
C++
Kills:1,183
Deaths:684
KDR:1.730
Accuracy:34.669% C++
HSR:16.822% D*
NS-44 Commissioner
D
Kills:838
Deaths:870
KDR:0.963
Accuracy:31.346% D
HSR:11.695% D**
MKV Suppressed
C+
Kills:782
Deaths:639
KDR:1.224
Accuracy:25.319% C+
HSR:15.985% C--
Parallax VX3
B**
Kills:488
Deaths:135
KDR:3.615
Accuracy:46.673% B**
HSR:80.123% C**
NS-30 Vandal
C
Kills:439
Deaths:265
KDR:1.657
Accuracy:30.581% C
HSR:12.073% F
Eridani SX5
C--
Kills:373
Deaths:360
KDR:1.036
Accuracy:23.698% C--
HSR:14.745% D
Manticore SX40
D-
Kills:178
Deaths:198
KDR:0.899
Accuracy:24.121% D-
HSR:11.798% D*
NSX Tomoe
B*
Kills:93
Deaths:87
KDR:1.069
Accuracy:33.581% B*
HSR:31.183% C--
VA39 Spectre
C-
Kills:76
Deaths:46
KDR:1.652
Accuracy:29.643% C-
HSR:15.790% F-
NS-357 Underboss
D*
Kills:66
Deaths:119
KDR:0.555
Accuracy:15.714% F--
HSR:12.121% D*
Kills:7,502
Deaths (as Infiltrator):5,472
Deaths (to Infiltrators):3,840
KDR:1.37098
Kill Difference:2,030
Playtime:289.501 hours
Usage:10%
Score:6.142m
Score/min:354
Accuracy (listed only):28.637%
HSR (listed only):20.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,628
Deaths:990
KDR:1.644
Accuracy:24.954% C++
HSR:13.759% D
Nova
C
Kills:1,359
Deaths:1,126
KDR:1.207
Accuracy:42.381% C
HSR:11.700% D
Sirius SX12
C+
Kills:1,358
Deaths:1,079
KDR:1.259
Accuracy:23.341% C+
HSR:14.507% D
Phobos VX86
D--
Kills:1,262
Deaths:1,112
KDR:1.135
Accuracy:46.984% D--
HSR:10.063% D--
Deimos VA29
C+
Kills:797
Deaths:573
KDR:1.391
Accuracy:59.144% C+
HSR:12.045% D
MKV Suppressed
C+
Kills:782
Deaths:639
KDR:1.224
Accuracy:25.319% C+
HSR:15.985% C--
Eridani SX5
C--
Kills:373
Deaths:360
KDR:1.036
Accuracy:23.698% C--
HSR:14.745% D
Pulsar VS1
C
Kills:244
Deaths:175
KDR:1.394
Accuracy:21.633% C
HSR:13.525% D--
H-V45
D
Kills:216
Deaths:233
KDR:0.927
Accuracy:18.182% D*
HSR:16.667% D
NS Baron G5AE
C*
Kills:99
Deaths:62
KDR:1.597
Accuracy:48.641% C*
HSR:13.131% C
Thanatos VE70
B+
Kills:78
Deaths:47
KDR:1.660
Accuracy:43% B
HSR:17.949% B+
Kills:8,196
Deaths (as Combat Medic):6,396
Deaths (to Combat Medics):2,499
KDR:1.28143
Kill Difference:1,800
Playtime:68.641 hours
Usage:2%
Score:1.554m
Score/min:377
Accuracy (listed only):34.298%
HSR (listed only):14.007%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:413
Deaths:247
KDR:1.672
Accuracy:19.744% D**
HSR:4.843% D
NS-10 Burster
D
Kills:362
Deaths:266
KDR:1.361
Accuracy:19.901% D**
HSR:3.867% D
Blueshift VM5
D-
Kills:172
Deaths:58
KDR:2.966
Accuracy:15.095% D-
HSR:12.209% F
Blueshift VM5
C+
Kills:158
Deaths:58
KDR:2.724
Accuracy:15.857% D-
HSR:20.253% C+
Comet VM2
C
Kills:144
Deaths:136
KDR:1.059
Accuracy:33.386% D--
HSR:3.472% C
Comet VM2
D*
Kills:127
Deaths:117
KDR:1.085
Accuracy:34.424% D*
HSR:0.787% F
Quasar VM1
D*
Kills:89
Deaths:35
KDR:2.543
Accuracy:10.528% D*
HSR:11.236% D**
Quasar VM1
C+
Kills:68
Deaths:35
KDR:1.943
Accuracy:11.586% D**
HSR:20.588% C+
Kills:1,533
Deaths (as MAX Suit):476
Deaths (to MAX Suits):1,616
KDR:3.22059
Kill Difference:1,057
Playtime:177.241 hours
Usage:6%
Score:3.533m
Score/min:332
Accuracy (listed only):20.065%
HSR (listed only):9.657%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:3,625
V. Kills:3,625 100%
Deaths:1,884
KDR:1.924
Accuracy:26.675% D-
KPH:14.700 C++
VKPH:14.700 B*
Maelstrom Turbo Laser
C++
Kills:2,994
V. Kills:2,864 105%
Deaths:1,857
KDR:1.612
Accuracy:26.034% D-
KPH:11.800 C
VKPH:11.300 C++
Hornet Missiles
C+
Kills:2,518
V. Kills:1,299 194%
Deaths:673
KDR:3.741
Accuracy:60.455% C+
KPH:38.200 C-
VKPH:19.700 D
Dual Photon Pods
C--
Kills:1,179
V. Kills:358 328%
Deaths:253
KDR:4.660
Accuracy:51.992% C+
KPH:39.300 D
VKPH:11.900 C--
Photon A2A Missile Pods
D
Kills:784
V. Kills:784 100%
Deaths:213
KDR:3.681
Accuracy:74.444% D-
KPH:25.400 D
VKPH:25.400 D
Coyote Missiles
C-
Kills:590
V. Kills:600 98%
Deaths:314
KDR:1.879
Accuracy:52.963% C+
KPH:15.600 D
VKPH:15.800 C-
Light PPA
A++
Kills:361
V. Kills:46 N/A
Deaths:105
KDR:3.438
Accuracy:35.699% D
KPH:56.500 B
VKPH:7.200 A++
Antares LC
C+
Kills:142
V. Kills:134 105%
Deaths:76
KDR:1.868
Accuracy:24.486% D*
KPH:14.200 C
VKPH:13.400 C+
Kills:12,193 (7,122 + 0)
Deaths:5,375
KDR:2.268
VKDR:1.807
Vehicle Kills:9,710
Kill Difference:6,818
Playtime:681.106 hours
Usage:23%
Score:14.617m
Score/min:358
Piloting Accuracy:24.486%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:810
V. Kills:468 173%
Deaths:156
KDR:5.192
Accuracy:44.923% B++
KPH:2,916,000 U
VKPH:1,684,800 U
L105 Zephyr
U
Kills:409
V. Kills:44 N/A
Deaths:52
KDR:7.865
Accuracy:39.533% C
KPH:1,472,400 U
VKPH:158,400 U
CAS30 Tank Buster
D--
Kills:119
V. Kills:136 87%
Deaths:320
KDR:0.372
Accuracy:30.770% D**
KPH:2.300 D--
VKPH:2.600 D--
AP30 Shredder
U
Kills:87
V. Kills:43 198%
Deaths:20
KDR:4.350
Accuracy:17.556% F--
KPH:313,200 U
VKPH:154,800 U
Dual-75 Duster
D
Kills:61
V. Kills:4 N/A
Deaths:8
KDR:7.625
Accuracy:29.196% D*
KPH:35 D--
VKPH:2.300 D
Kills:1,486 (119 + 1,367)
Deaths:556
KDR:2.673
VKDR:1.250
Vehicle Kills:695
Kill Difference:930
Playtime:53.169 hours
Usage:2%
Score:1.771m
Score/min:555
Piloting Accuracy:30.770%
Gunner Accuracy:29.196%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:779
V. Kills:712 109%
Deaths:250
KDR:3.116
Accuracy:52.167% C--
KPH:19.300 D-
VKPH:17.600 C+
L100 Python HESH
C--
Kills:248
V. Kills:30 N/A
Deaths:31
KDR:8
Accuracy:40.690% D-
KPH:39.400 C--
VKPH:4.800 D-
Skyguard
C+
Kills:199
V. Kills:169 117%
Deaths:69
KDR:2.884
Accuracy:20.821% D**
KPH:10.900 C-
VKPH:9.200 C+
Kills:1,226 (1,226 + 0)
Deaths:350
KDR:3.503
VKDR:2.603
Vehicle Kills:911
Kill Difference:876
Playtime:65.056 hours
Usage:2%
Score:1.552m
Score/min:398
Driving Accuracy:20.821%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:906
V. Kills:849 107%
Deaths:246
KDR:3.683
Accuracy:54.225% C++
KPH:18 D
VKPH:16.900 B+
Supernova VPC
D*
Kills:264
V. Kills:39 N/A
Deaths:54
KDR:4.889
Accuracy:40.255% D*
KPH:21.100 D*
VKPH:3.100 D*
Saron HRB
C+
Kills:248
V. Kills:160 154%
Deaths:47
KDR:5.277
Accuracy:38.353% D
KPH:24.500 C+
VKPH:15.800 C+
Proton II PPA
C*
Kills:138
V. Kills:10 N/A
Deaths:12
KDR:11.500
Accuracy:16.901% D*
KPH:54.700 C+
VKPH:4 C*
Supernova PC
D
Kills:133
V. Kills:47 277%
Deaths:39
KDR:3.410
Accuracy:41.799% D-
KPH:15.100 D
VKPH:5.300 D-
Kills:1,689 (1,303 + 386)
Deaths:398
KDR:4.244
VKDR:2.776
Vehicle Kills:1,105
Kill Difference:1,291
Playtime:84.331 hours
Usage:3%
Score:2.315m
Score/min:457
Driving Accuracy:41.799%
Gunner Accuracy:16.901%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C-
Kills:155
V. Kills:10 N/A
Deaths:7
KDR:22.143
Accuracy:24.814% F-
KPH:70.400 C-
VKPH:4.500 D-
Proton II PPA-H
C
Kills:155
V. Kills:4 N/A
Deaths:8
KDR:19.375
Accuracy:32.850% C--
KPH:77.400 C
VKPH:2 D*
E540 Halberd-H
D-
Kills:74
V. Kills:59 123%
Deaths:23
KDR:3.217
Accuracy:47.451% D*
KPH:18.200 D*
VKPH:14.500 D-
Saron HRB-H
D--
Kills:52
V. Kills:37 137%
Deaths:11
KDR:4.727
Accuracy:46.073% D*
KPH:19.800 D--
VKPH:14.100 D--
Kills:436 (0 + 436)
Deaths:49
KDR:8.898
VKDR:2.245
Vehicle Kills:110
Kill Difference:387
Playtime:10.896 hours
Usage:0%
Score:0.273m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:46.073%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:267
V. Kills:165 161%
Deaths:56
KDR:4.768
Accuracy:30.870% D-
KPH:7.200 D*
VKPH:4.400 D-
M20 Basilisk
D*
Kills:136
V. Kills:89 151%
Deaths:46
KDR:2.957
Accuracy:31.694% D
KPH:5 D**
VKPH:3.300 D*
M60-G Bulldog
C+
Kills:100
V. Kills:7 N/A
Deaths:11
KDR:9.091
Accuracy:25.166% D--
KPH:28.500 C+
VKPH:2 D--
M12 Kobalt
D
Kills:63
V. Kills:3 N/A
Deaths:11
KDR:5.727
Accuracy:12.341% D*
KPH:40.300 D
VKPH:1.900 D
M40 Fury
C
Kills:61
V. Kills:9 N/A
Deaths:16
KDR:3.813
Accuracy:20.551% F
KPH:34.500 C
VKPH:5.100 D-
Kills:627 (0 + 627)
Deaths:140
KDR:4.479
VKDR:1.950
Vehicle Kills:273
Kill Difference:487
Playtime:71.168 hours
Usage:2%
Score:0.655m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:20.551%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:171
V. Kills:27 N/A
Deaths:176
KDR:0.972
Accuracy:30.824% F
KPH:7.900 D-
VKPH:1.200 D*
Kills:171 (171 + 0)
Deaths:176
KDR:0.972
VKDR:0.153
Vehicle Kills:27
Kill Difference:5
Playtime:21.643 hours
Usage:1%
Score:0.072m
Score/min:55
Driving Accuracy:30.824%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 7,2503,6251,8841.924C++0.2526.675%D-1.434%D14.7C++14.7B*355246.1h112B+419.9C*
Maelstrom Turbo Laser 5,8582,9941,8571.612C+0.0626.034%D-2.472%C+11.8C11.3C++254254.1h105.4C*404.7C+
Hornet Missiles 3,8172,5186733.741C+2.0760.455%C+1.43%C+38.3C-19.7D48565.8h7.6B+12.6B+
SVA-88 2,0161,9991,4971.335C+0.3419.014%D-25.963%C++33.9CN/A13058.9h12.1C+63.8C+
Tank Mine 3,2141,7554443.953B++2.2817.904%D*N/A58.7D--48.8C-116129.9h1.5B++8.2D-
NS-7 PDW 1,6361,6289901.644B**0.0324.954%C++13.759%D40.6B++N/A21840.1h12.3B++49.2B+
Orion VS54 1,4791,4511,1221.293C+0.3815.331%D--18.47%D-16.9DN/A10486.1h13C++84.9C+
C-4 2,3961,4421,2891.119C+0.5619.637%D--N/A39.7D-26.3C+77336.3h1.3B+6.8C+
Nova 1,3781,3591,1261.207C+0.4742.381%C11.7%D18.7DN/A6572.7h5.5C--13.1C
Sirius SX12 1,3641,3581,0791.259C*0.4223.341%C+14.507%D30.2C++N/A14444.9h13B+55.8B
Phobos VX86 1,2791,2621,1121.135C+0.5446.984%D--10.063%D--22.5DN/A11056.1h2.9C--6.1C-
Proximity Mine 1,2431,2432924.257C++2.5841.826%C+N/A96.4C--N/A41012.9h1.6B**3.9B++
Serpent VE92 1,2461,2321,2271.004C+0.6718.356%D--15.747%D11.7DN/A59105h14C+76.1C
Nyx VX31 1,1871,1836841.73C+0.0534.669%C++16.822%D*44.3C*N/A19126.7h4.7B+13.5B+
Dual Photon Pods 1,5371,1792534.66C+2.9851.992%C+1.527%B39.3D11.9C--38930h18.9B+36.4B+
Flare VE6 1,1731,1727961.472C++0.2021.986%C+36.775%A++47.3C**N/A12024.8h9.5B+43.4B
Supernova FPC 1,7559062463.683C2.0154.225%C++1.766%C-18D16.9B+47950.3h5.2C**9.6B
NS-44 Commissioner 8438388700.963C+0.7131.346%D11.695%D**34.8C++N/A14924.1h3.5B+11.1C*
Solstice SF 8308101,0910.742C0.9318.595%D--12.469%D9DN/A4890.3h14.8C79.5D
C150 Dalton 1,2788101565.192C+3.5244.923%B++N/A8100U4680U104738100.1h4.3C++9.6B+
Deimos VA29 8017975731.391C++0.2959.144%C+12.045%D34.1CN/A18923.4h2.4C++4C++
Photon A2A Missile Pods 1,5687842133.681C+2.0174.444%D-N/A25.5D25.5D78230.8h6.1B**8.2B**
MKV Suppressed 7967826391.224C*0.4525.319%C+15.985%C--33.6C++N/A17523.3h13.3C**52.7C**
L100 Python AP 1,4917792503.116C1.4452.167%C--1.926%C--19.3D-17.6C+46640.4h6.8C++13C+
Force-Blade 74372318,9360.038B+1.6434.016%BN/A0.6C+N/A31168.1h2.4C**7.2B+
Ursa 7077024791.466C**0.2122.643%C+31.909%B**37.7C+N/A12718.6h10.7B47.3B
NSX Naginata 6686653971.675C**0.0019.638%C-33.684%B*44.6C++N/A18914.9h10.7B+54.6C*
Coyote Missiles 1,1905903141.879C0.2052.963%C+N/A15.6D15.8C-42037.9h43.9C++82.8C++
VX29 Polaris 5925894551.295C+0.3819.984%D32.767%A35.1CN/A9416.8h11.1B+55.4C++
Solstice VE3 5925843516.686U15.0115.387%D**16.438%D15.1CN/A11538.8h14.3B92.8C+
Parallax VX3 4904881353.615C*1.9446.673%B**80.123%C**28.4C+N/A9017.2h2B+4.3B++
Nemesis VSH9 1,0074655670.82C**0.8653.469%D*N/A7.7D9C+31660.5h7.4B+13.8C+
NS-30 Vandal 4424392651.657C+0.0230.581%C12.073%F36.9C+N/A17211.9h5.2B+17.1C*
Zenith VX-5 4404334031.074C+0.6023.215%C-16.628%D29.7C+N/A15114.6h12.9C*55.7C++
NS-10 Burster 7194132471.672A0.0019.744%D**4.843%D5C3.7C++14283.3h98.4B**498.6C++
NS Decimator 7834106850.599C--1.0856.822%C-1.463%D13.7D*12.4C25330h7.3D**12.8D**
L105 Zephyr 453409527.865C+6.1939.533%C1.467%B*4090U440U17487800.1h4.4A11.2B++
Eridani SX5 3753733601.036C+0.6423.698%C--14.745%D23.9CN/A10015.6h12.1C++50.9C++
NS-10 Burster 6653622661.361B+0.3219.901%D**3.867%D4.3D3.6C+13485h112.5B*565.2C+
Light PPA 4073611053.438C+1.7635.699%DN/A56.4B7.2A++4666.4h11.9B33.3C*
Pulsar C 3463442791.233C+0.4422.035%C-25%B25.7C+N/A12113.4h12.2C++55.4C+
Eidolon VE33 3143112371.312C*0.3622.396%D-16.399%D*14.6C-N/A7921.3h8.1B+36.1C++
Pulsar LSW 3073062201.391C+0.2921.683%C35.621%A+43.1C++N/A1907.1h11.1B+51.2C**
NS-15M1 2732702301.174C+0.5019.787%C--19.63%C22.9DN/A12111.8h13.6C+68.9C+
M20 Basilisk 432267564.768B*3.0930.87%D-1.498%F7.2D*4.4D-14637.3h76.6B+248.1C*
Supernova VPC 303264544.889D3.2140.255%D*N/A21.1D*3.1D*17312.5h3.2C*8C
Saron HRB 408248475.277C++3.6038.353%DN/A24.6C+15.8C+83910.1h16.9B*44.1B+
L100 Python HESH 278248318C6.3240.69%D-1.21%C39.4C--4.8D-2906.3h3.1B+7.6C++
Pulsar VS1 2462441751.394B+0.2821.633%C13.525%D--33B+N/A2427.4h12.1B*55.7B+
MANA Anti-Vehicle Turret 6252412151.121D0.5649.727%D--1.245%D*2410C+3840B+21937750.1h12.5C++25.1C+
H-V45 2192162330.927C0.7518.182%D*16.667%D20.4C-N/A14310.6h15.2D83.4D-
Skyguard 368199692.884C++1.2120.821%D**1.508%C-10.9C-9.2C+28518.3h102.8B++493.7C+
Manticore SX40 1791781980.899C+0.7824.121%D-11.798%D*20.7CN/A748.6h8.7C+36C-
Blueshift VM5 175172582.966C**1.2915.095%D-12.209%F24.6C--N/A1217h13.2B*87.6C++
M40 Fury-F 1981711760.972C0.7030.824%F1.754%B**7.9D-1.3D*5521.6h8.3B+26.9C+
M60-A Bulldog 191165503.3C1.6233.358%CN/A1650U260U14676000.1h5.5B16.5C*
Blueshift VM5 158158582.724C*1.0515.857%D-20.253%C+22.6DN/A1077h14.9B+93.8C+
NSX Masamune 2981573290.477C--1.2055.886%CN/A11.3D*10.1C10513.9h21.6D--38.6D-
M40 Fury-H 165155722.143B++20.4724.814%F-N/A70.5C-4.5D-3282.2h4.7B*19.1C*
Proton II PPA-H 159155819.375B++17.7032.85%C--3.226%A+77.5C2D*3892h6.4B**19.6B++
NS Annihilator 3211531720.89B++0.7973.366%F-N/A7.9C--8.7C++25019.4h8.9B**12.2B++
Comet VM2 2391441361.059C*0.6233.386%D--3.472%C8.8C5.8B*19216.4h17.6B+52.7C*
Antares LC 276142761.868C++0.1924.486%D*N/A14.2C13.4C+52510h108.6C**443.5C+
Proton II PPA 1481381211.5C+9.8216.901%D*1.449%D55.2C+4C*3402.5h6.4B**37.6B+
M20 Basilisk 225136462.957C++1.2831.694%D5.147%C+5D**3.3D*14627h96.7C**305.2C+
Spear Anti-Vehicle Phalanx Turret 249133334.03C-2.3542.152%C+1.504%D*31.7C27.6B+6044.2h9.6C+22.8C++
Supernova PC 180133393.41C1.7341.799%D-1.504%D15.1D5.3D-3358.8h4.4B+10.5C**
Comet VM2 2111271171.085C++0.5934.424%D*N/A9.8C6.5B*20213h18B*52.2B+
S1 2531261091.156B*0.5247.158%D--3.175%C*9.5D--9.6C-28013.2h8.4D17.9D-
M60-A Bulldog 140125148.929C7.2540.393%C--N/A35.7C++4.3C+3013.5h4.4B++11B+
CAS30 Tank Buster 2551193200.372D1.3030.77%D**1.681%B2.3D--2.6D--12151.4h94.8D--308.1F
NS-11C 117116811.432B+0.2423.419%C+12.069%D*14.3DN/A1128.1h13.3B+56.7B
Aspis Anti-Aircraft Phalanx Turret 246113167.063A+5.3916.541%D**N/A8.4C-9.9C+30813.5h132.3B+799.9C
Sticky Grenade 1061061106N/A104.3247.955%C-N/A530D-N/A38910.2h2.4C+5.1C+
Frag Grenade 1051041104N/A102.3224.914%F*N/A1040A**10B+40300.1h2.1A+8.4C*
M60-G Bulldog 107100119.091A++7.4225.166%D--1%D*28.6C+2D--2053.5h5.3B*21.1C**
NS Baron G5AE 9999621.597C*0.0848.641%C*13.131%C70.7B**N/A5801.4h3.4B**7.1C+
NSX Tomoe 9493871.069C0.6133.581%B*31.183%C--33.2CN/A1462.8h16.5C-49.2C++
M60-A Bulldog 9891910.111C+8.4442.304%CN/A33.7C+2.6C--2682.7h5.4B12.8C**
Quasar VM1 9089352.543B++0.8710.528%D*11.236%D**14.1DN/A1126.3h12.7B++120.9C+
AP30 Shredder 13087204.35C+2.6717.556%F--2.299%C*870U430U15070200.1h37.1A+211.1B++
MAX Punch 86864860.177B+1.5043.125%CN/A0.8CN/A3110.4h2.4C+5.6C++
Lancer VS22 228821810.453C1.2251.948%D*1.22%C+5.1D--9.1D23716.1h44.4D85.5D-
Thanatos VE70 7878471.66B**0.0243%B17.949%B+70.9A*N/A6581.1h3.3B**7.7B*
VA39 Spectre 7776461.652C++0.0229.643%C-15.79%F-11.3DN/A866.7h7.3C-24.7C
E540 Halberd-H 13374233.217C-1.5447.451%D*2.703%B+18D*14.4D-3554.1h6.5C+13.8C--
Quasar VM1 6968351.943C+0.2711.586%D**20.588%C+15.1D*N/A704.5h13.2C**114D
Anti-Vehicle Grenade 8966166N/A64.3243.096%D-N/A220D76.7C28450.3h7.4D17.2D
NS-357 Underboss 66661190.555C-1.1215.714%F--12.121%D*15.3D-N/A884.3h4.5C+28.6F--
M12 Kobalt 6663115.727D4.0512.341%D*25.397%A++39.4D1.9D2371.6h19.2C++155.9C
Dual-75 Duster 656187.625C5.9529.196%D*N/A35.9D--2.4D2261.7h4.7B++16.1C++
M40 Fury 7061163.813C-2.1420.551%FN/A33.9C-5D-2411.8h7.7B++37.5C**
Lumine Edge 64613,7890.016C1.665.318%F-13.115%C-0.3DN/A3207h1.8D33.3T*
Saron HRB-H 8952114.727C+3.0546.073%D*N/A20D--14.2D--6092.6h23.5C**50.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6595111.6h
Nanite Revive Grenade03370.1h
Motion Spotter918,36014.4h
Nano-Armor Kit7201,342,729196.6h
Spawn Beacon341,1263.9h
Medical Applicator22760,00315.1h
Spitfire Auto-Turret31850.3h
Deconstruction Tool06350.1h
Ammunition Package182,1001.8h
Medical Kit2083,3815.8h
Anti-Infantry MANA Turret23561h
Shield Recharging Field1900.1h
Recon Detection Device8010,29422.6h
L-30R Vektor1560.2h

Check the help document for the dictionary if you want to learn more about words used here.


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