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Paragon A.S.P. Operative hellohellohh[TShy] hellohellohh
VS BR 137

KDR: 1.72

Score: 41.4m

Last Seen: Jan 17th, 2019 1:52 AM
- OFFLINE - 86 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Pandora VX25 NS-15M2 SVA-GG C-4 Ursa Flare VE6 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $490,392 MLG Score: 392
Fun Score: N/A
Cheeseburgers Flipped: 287TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.216%29.16%5904099514,6981.311390.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.879%-0.172C1.294A-1.464FHEAD ++ (~19.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.28C*10.90.239C++42.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.925%1.08%361410311,7604928113.56998217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.684%-0.892D---0.479D-0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.3-0.192C55.6-0.049C+136.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.187%0.676%443410312,81198110142.86544277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.872%0.318C*-1.237D*-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++4.60.634B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.668%2.141%46410314677065290.66147388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.116%-1.531F-0.566D0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.8-0.084C+25.30.36C**103.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.802%68.987%46610291,7961029231.74369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.147%-0.634D0.122C+-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.011C+3.10.033C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.346%18.808%46410312,0471064361.92207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.731%-0.757D-0.844B*1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.037C+4.10.154C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.4m666%426 (25.6k)381 (22.9k)1.7193536,37821,1582.04717137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035195415.869%18.805%29805:088

52% Engineer18% Heavy Assault17% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2017 11:10 AMDec 29th, 2018 6:17 AMJan 16th, 2019 10:32 PM (96d) (PST)Jan 17th, 2019 12:06 AM (96d) (PST)Jan 16th, 2019 9:52 PM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4491033460.3350.1950.0632.5590.049392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9276,20020,72720124154322,881

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1809.7h/75.4d 6,936 6,841 47,854 277.8k 2,793 2,854 5,338 48.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,304
Deaths:1,159
KDR:1.125
Accuracy:17.591% D*
HSR:29.525% B+
SVA-GG
B
Kills:1,291
Deaths:466
KDR:2.770
Accuracy:26.736% C++
HSR:32.843% B
Ursa
B++
Kills:1,234
Deaths:798
KDR:1.546
Accuracy:21.756% C+
HSR:28.525% B++
Flare VE6
B+
Kills:1,193
Deaths:458
KDR:2.605
Accuracy:25.635% B+
HSR:25.314% C++
Orion VS54
B**
Kills:1,164
Deaths:958
KDR:1.215
Accuracy:18.710% C-
HSR:32.818% B**
Betelgeuse 54-A
C++
Kills:420
Deaths:247
KDR:1.700
Accuracy:21.671% D--
HSR:31.429% C++
Lasher X2
D
Kills:372
Deaths:381
KDR:0.976
Accuracy:20.004% D
HSR:2.151% D--
NS-15MB
B+
Kills:366
Deaths:243
KDR:1.506
Accuracy:22.845% D
HSR:36.612% B+
NS-15 Gallows
B+
Kills:229
Deaths:128
KDR:1.789
Accuracy:21.529% D**
HSR:34.935% B+
Pulsar LSW
B*
Kills:79
Deaths:60
KDR:1.317
Accuracy:14.862% D**
HSR:30.380% B*
VE-H Maw
C+
Kills:59
Deaths:51
KDR:1.157
Accuracy:15.514% F-
HSR:25.424% C+
Kills:7,711
Deaths (as Heavy Assault):4,949
Deaths (to Heavy Assaults):6,341
KDR:1.55809
Kill Difference:2,762
Playtime:321.394 hours
Usage:18%
Score:4.120m
Score/min:214
Accuracy (listed only):20.623%
HSR (listed only):28.178%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:1,423
Deaths:1,650
KDR:0.862
Accuracy:30.452% D-
HSR:18.833% B*
NS-11C
B*
Kills:835
Deaths:713
KDR:1.171
Accuracy:21.360% C--
HSR:23.593% B*
Solstice SF
B**
Kills:446
Deaths:411
KDR:1.085
Accuracy:21.363% C--
HSR:23.094% B**
Deimos VA29
B+
Kills:441
Deaths:342
KDR:1.289
Accuracy:59.958% C+
HSR:19.274% B+
VE-LR Obelisk
A
Kills:437
Deaths:102
KDR:4.284
Accuracy:24.541% D--
HSR:44.165% A
Eidolon VE33
A
Kills:216
Deaths:113
KDR:1.912
Accuracy:22.627% D-
HSR:34.259% A
Pulsar C
A
Kills:175
Deaths:122
KDR:1.434
Accuracy:23.117% C
HSR:30.857% A
Serpent VE92
B**
Kills:163
Deaths:124
KDR:1.315
Accuracy:21.541% C-
HSR:25.767% B**
NS Baron G5
C
Kills:122
Deaths:130
KDR:0.938
Accuracy:0.252% T*
HSR:13.115% C
Phobos VX86
C++
Kills:98
Deaths:85
KDR:1.153
Accuracy:59.563% C++
HSR:15.306% C+
Thanatos VE70
B*
Kills:85
Deaths:111
KDR:0.766
Accuracy:28.638% D*
HSR:20% B*
Solstice VE3
B++
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.650% D*
HSR:23.944% B++
VX6-7
B**
Kills:51
Deaths:28
KDR:1.821
Accuracy:29.767% B**
HSR:17.647% D
Kills:4,563
Deaths (as Engineer):4,024
Deaths (to Engineers):3,770
KDR:1.13395
Kill Difference:539
Playtime:945.950 hours
Usage:52%
Score:29.744m
Score/min:524
Accuracy (listed only):27.679%
HSR (listed only):23.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:1,423
Deaths:1,650
KDR:0.862
Accuracy:30.452% D-
HSR:18.833% B*
NS-11C
B*
Kills:835
Deaths:713
KDR:1.171
Accuracy:21.360% C--
HSR:23.593% B*
Eridani SX5
B*
Kills:811
Deaths:648
KDR:1.252
Accuracy:23.866% C-
HSR:25.524% B*
VE-S Canis
B+
Kills:661
Deaths:486
KDR:1.360
Accuracy:26.238% C+
HSR:25.114% B+
Solstice SF
B**
Kills:446
Deaths:411
KDR:1.085
Accuracy:21.363% C--
HSR:23.094% B**
Deimos VA29
B+
Kills:441
Deaths:342
KDR:1.289
Accuracy:59.958% C+
HSR:19.274% B+
NS-7 PDW
A++
Kills:310
Deaths:267
KDR:1.161
Accuracy:22.175% C-
HSR:29.355% A++
Sirius SX12
A
Kills:276
Deaths:301
KDR:0.917
Accuracy:21.782% C--
HSR:26.449% A
NSX Tengu
B+
Kills:191
Deaths:180
KDR:1.061
Accuracy:23.913% F-
HSR:24.084% B+
Pulsar C
A
Kills:175
Deaths:122
KDR:1.434
Accuracy:23.117% C
HSR:30.857% A
Serpent VE92
B**
Kills:163
Deaths:124
KDR:1.315
Accuracy:21.541% C-
HSR:25.767% B**
NS Baron G5
C
Kills:122
Deaths:130
KDR:0.938
Accuracy:0.252% T*
HSR:13.115% C
Phobos VX86
C++
Kills:98
Deaths:85
KDR:1.153
Accuracy:59.563% C++
HSR:15.306% C+
Thanatos VE70
B*
Kills:85
Deaths:111
KDR:0.766
Accuracy:28.638% D*
HSR:20% B*
Solstice VE3
B++
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.650% D*
HSR:23.944% B++
VX6-7
B**
Kills:51
Deaths:28
KDR:1.821
Accuracy:29.767% B**
HSR:17.647% D
Kills:6,159
Deaths (as Light Assault):5,691
Deaths (to Light Assaults):3,299
KDR:1.08224
Kill Difference:468
Playtime:138.624 hours
Usage:8%
Score:1.970m
Score/min:237
Accuracy (listed only):26.915%
HSR (listed only):22.622%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:811
Deaths:648
KDR:1.252
Accuracy:23.866% C-
HSR:25.524% B*
NS-44 Commissioner
B+
Kills:743
Deaths:746
KDR:0.996
Accuracy:29.967% D
HSR:24.899% B+
VE-S Canis
B+
Kills:661
Deaths:486
KDR:1.360
Accuracy:26.238% C+
HSR:25.114% B+
Ghost
D*
Kills:440
Deaths:193
KDR:2.280
Accuracy:30.619% D*
HSR:55.909% D*
Parallax VX3
C+
Kills:375
Deaths:87
KDR:4.310
Accuracy:34.097% D
HSR:77.067% C+
Artemis VX26 AE
B++
Kills:374
Deaths:267
KDR:1.401
Accuracy:22.292% F
HSR:33.423% B++
NSX Daimyo
C*
Kills:371
Deaths:139
KDR:2.669
Accuracy:32.138% D**
HSR:94.609% C*
NSX Tomoe
C++
Kills:328
Deaths:270
KDR:1.215
Accuracy:23.789% D*
HSR:37.500% C++
NS-7 PDW
A++
Kills:310
Deaths:267
KDR:1.161
Accuracy:22.175% C-
HSR:29.355% A++
Phaseshift VX-S
D
Kills:284
Deaths:76
KDR:3.737
Accuracy:31.083% D
HSR:58.451% D--
Sirius SX12
A
Kills:276
Deaths:301
KDR:0.917
Accuracy:21.782% C--
HSR:26.449% A
Spiker
B+
Kills:216
Deaths:282
KDR:0.766
Accuracy:3.148% T*
HSR:24.074% B+
NS-44L Blackhand
C++
Kills:206
Deaths:148
KDR:1.392
Accuracy:41.745% C+
HSR:43.204% C++
NS-357 Underboss
B+
Kills:203
Deaths:200
KDR:1.015
Accuracy:27.507% D*
HSR:26.601% B+
NSX Tengu
B+
Kills:191
Deaths:180
KDR:1.061
Accuracy:23.913% F-
HSR:24.084% B+
VA39 Spectre
D
Kills:164
Deaths:78
KDR:2.103
Accuracy:27.251% D-
HSR:31.098% D
V10
B++
Kills:162
Deaths:38
KDR:4.263
Accuracy:32.242% D*
HSR:83.951% B++
NS-44 Commissioner AE
C++
Kills:88
Deaths:67
KDR:1.313
Accuracy:35.547% D-
HSR:27.273% C++
Soldier Soaker
B**
Kills:80
Deaths:91
KDR:0.879
Accuracy:34.480% C+
HSR:22.500% B**
NS-61 Emissary
C+
Kills:73
Deaths:121
KDR:0.603
Accuracy:13.724% F--
HSR:16.438% C+
NS-45 Pilot
C
Kills:72
Deaths:74
KDR:0.973
Accuracy:14.123% F**
HSR:23.611% C
NS-30 Vandal
A+
Kills:61
Deaths:33
KDR:1.848
Accuracy:23.958% D**
HSR:39.344% A+
NS-AM7 Archer
C*
Kills:58
Deaths:100
KDR:0.580
Accuracy:50.660% D*
HSR:18.966% C*
Nyx VX31
D
Kills:56
Deaths:31
KDR:1.806
Accuracy:22.792% F-
HSR:23.214% D
Kills:6,603
Deaths (as Infiltrator):4,923
Deaths (to Infiltrators):2,882
KDR:1.34126
Kill Difference:1,680
Playtime:308.981 hours
Usage:17%
Score:3.856m
Score/min:208
Accuracy (listed only):27.047%
HSR (listed only):37.194%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:1,423
Deaths:1,650
KDR:0.862
Accuracy:30.452% D-
HSR:18.833% B*
Eridani SX5
B*
Kills:811
Deaths:648
KDR:1.252
Accuracy:23.866% C-
HSR:25.524% B*
VE-S Canis
B+
Kills:661
Deaths:486
KDR:1.360
Accuracy:26.238% C+
HSR:25.114% B+
Deimos VA29
B+
Kills:441
Deaths:342
KDR:1.289
Accuracy:59.958% C+
HSR:19.274% B+
NS-7 PDW
A++
Kills:310
Deaths:267
KDR:1.161
Accuracy:22.175% C-
HSR:29.355% A++
Sirius SX12
A
Kills:276
Deaths:301
KDR:0.917
Accuracy:21.782% C--
HSR:26.449% A
NSX Tengu
B+
Kills:191
Deaths:180
KDR:1.061
Accuracy:23.913% F-
HSR:24.084% B+
H-V45
C+
Kills:167
Deaths:283
KDR:0.590
Accuracy:16.422% D**
HSR:21.557% C+
NS-11A
B++
Kills:162
Deaths:76
KDR:2.132
Accuracy:23.612% C+
HSR:27.161% B++
Terminus VX-9
C+
Kills:126
Deaths:165
KDR:0.764
Accuracy:17.390% F
HSR:26.191% C+
NS Baron G5
C
Kills:122
Deaths:130
KDR:0.938
Accuracy:0.252% T*
HSR:13.115% C
CME
A++
Kills:120
Deaths:144
KDR:0.833
Accuracy:18.890% D**
HSR:34.167% A++
Equinox VE2 Burst
C
Kills:112
Deaths:110
KDR:1.018
Accuracy:19.782% D**
HSR:24.107% C
NSX Yumi
D*
Kills:109
Deaths:169
KDR:0.645
Accuracy:16.942% F-
HSR:13.762% D*
Phobos VX86
C++
Kills:98
Deaths:85
KDR:1.153
Accuracy:59.563% C++
HSR:15.306% C+
Thanatos VE70
B*
Kills:85
Deaths:111
KDR:0.766
Accuracy:28.638% D*
HSR:20% B*
Pulsar VS1
D
Kills:79
Deaths:123
KDR:0.642
Accuracy:20.152% D
HSR:10.127% D**
Kills:5,293
Deaths (as Combat Medic):5,270
Deaths (to Combat Medics):1,848
KDR:1.00436
Kill Difference:23
Playtime:71.624 hours
Usage:4%
Score:1.111m
Score/min:258
Accuracy (listed only):25.296%
HSR (listed only):22.007%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:228
Deaths:145
KDR:1.572
Accuracy:15.828% D
HSR:21.491% C*
Nebula VM20
A*
Kills:222
Deaths:151
KDR:1.470
Accuracy:15.930% C-
HSR:31.081% A*
Vortex VM21
D
Kills:89
Deaths:67
KDR:1.328
Accuracy:35.258% D
HSR:2.247% D
Vortex VM21
D
Kills:84
Deaths:69
KDR:1.217
Accuracy:34.560% D
HSR:1.190% D*
NS-10 Burster
D
Kills:68
Deaths:39
KDR:1.744
Accuracy:25.291% D
HSR:4.412% D
Blueshift VM5
M++
Kills:55
Deaths:16
KDR:3.438
Accuracy:18.609% C
HSR:38.182% M++
Kills:746
Deaths (as MAX Suit):243.500
Deaths (to MAX Suits):724
KDR:3.06366
Kill Difference:502.500
Playtime:35.889 hours
Usage:2%
Score:0.609m
Score/min:283
Accuracy (listed only):24.246%
HSR (listed only):16.434%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:984
V. Kills:513 191%
Deaths:415
KDR:2.371
Accuracy:27.804% D
KPH:21.300 B++
VKPH:11.100 C**
Hornet Missiles
C
Kills:361
V. Kills:222 162%
Deaths:59
KDR:6.119
Accuracy:60.134% C
KPH:46 C
VKPH:28.300 C
Antares LC
B+
Kills:342
V. Kills:182 187%
Deaths:124
KDR:2.758
Accuracy:28.074% D
KPH:25.100 B+
VKPH:13.400 C+
Maelstrom Turbo Laser
B+
Kills:272
V. Kills:142 190%
Deaths:131
KDR:2.076
Accuracy:29.804% C
KPH:20.700 B+
VKPH:10.800 C+
Light PPA
B+
Kills:264
V. Kills:22 N/A
Deaths:57
KDR:4.632
Accuracy:39.548% C+
KPH:56.100 B
VKPH:4.700 B+
Dual Photon Pods
C+
Kills:240
V. Kills:33 N/A
Deaths:44
KDR:5.455
Accuracy:42.962% D--
KPH:68.800 C+
VKPH:9.500 D
Photon A2A Missile Pods
C**
Kills:160
V. Kills:72 219%
Deaths:27
KDR:5.926
Accuracy:82.154% C**
KPH:55.300 C++
VKPH:24.900 D
Coyote Missiles
D-
Kills:70
V. Kills:32 212%
Deaths:38
KDR:1.842
Accuracy:39.146% F-
KPH:18.500 D-
VKPH:8.400 D--
Kills:2,693 (1,862 + 0)
Deaths:895
KDR:3.009
VKDR:1.361
Vehicle Kills:1,218
Kill Difference:1,798
Playtime:95.636 hours
Usage:5%
Score:0.994m
Score/min:173
Piloting Accuracy:39.548%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:156
V. Kills:12 N/A
Deaths:17
KDR:9.176
Accuracy:33.367% D-
KPH:30.900 C+
VKPH:2.400 C+
C150 Dalton
C
Kills:118
V. Kills:91 128%
Deaths:17
KDR:6.941
Accuracy:32.496% D
KPH:28.200 C
VKPH:21.700 C
Kills:274 (156 + 118)
Deaths:34
KDR:8.059
VKDR:3.029
Vehicle Kills:103
Kill Difference:240
Playtime:9.245 hours
Usage:1%
Score:0.114m
Score/min:206
Piloting Accuracy:33.367%
Gunner Accuracy:32.496%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:829
V. Kills:118 N/A
Deaths:74
KDR:11.203
Accuracy:35.969% D**
KPH:44.100 C
VKPH:6.300 D
L100 Python HEAT
C+
Kills:304
V. Kills:86 349%
Deaths:32
KDR:9.500
Accuracy:49.154% C
KPH:27 C+
VKPH:7.600 D-
Skyguard
C+
Kills:96
V. Kills:52 181%
Deaths:19
KDR:5.053
Accuracy:23.488% D--
KPH:13.800 C+
VKPH:7.500 D
Kills:1,229 (1,229 + 0)
Deaths:125
KDR:9.832
VKDR:2.048
Vehicle Kills:256
Kill Difference:1,104
Playtime:37.036 hours
Usage:2%
Score:0.304m
Score/min:137
Driving Accuracy:23.488%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,425
V. Kills:657 217%
Deaths:184
KDR:7.745
Accuracy:46.811% D-
KPH:23.700 C+
VKPH:10.900 D-
Supernova VPC
D
Kills:253
V. Kills:56 444%
Deaths:36
KDR:7.028
Accuracy:43.766% D-
KPH:22.600 D--
VKPH:5 D
Saron HRB
C*
Kills:202
V. Kills:117 171%
Deaths:41
KDR:4.927
Accuracy:45.442% C*
KPH:21.500 C
VKPH:12.500 C
Kills:1,880 (1,678 + 202)
Deaths:261
KDR:7.203
VKDR:3.180
Vehicle Kills:830
Kill Difference:1,619
Playtime:80.824 hours
Usage:4%
Score:0.749m
Score/min:154
Driving Accuracy:43.766%
Gunner Accuracy:45.442%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:210
V. Kills:16 N/A
Deaths:11
KDR:19.091
Accuracy:27.279% D*
KPH:77.100 C
VKPH:5.900 C+
E540 Halberd-H
C++
Kills:136
V. Kills:56 239%
Deaths:6
KDR:22.667
Accuracy:49.189% D--
KPH:47.300 C++
VKPH:19.500 C
Aphelion VEX-4H
C+
Kills:130
V. Kills:66 194%
Deaths:16
KDR:8.125
Accuracy:35.798% D*
KPH:36.900 C+
VKPH:18.700 D
Saron HRB-H
C
Kills:84
V. Kills:46 179%
Deaths:12
KDR:7
Accuracy:47.394% D--
KPH:31 C
VKPH:17 D
Kills:560 (0 + 560)
Deaths:45
KDR:12.444
VKDR:4.089
Vehicle Kills:184
Kill Difference:515
Playtime:11.826 hours
Usage:1%
Score:0.171m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:47.394%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
C+
Kills:78
V. Kills:48 159%
Deaths:5
KDR:15.600
Accuracy:23.998% D*
KPH:17 C+
VKPH:10.400 C
M20 Basilisk
B**
Kills:64
V. Kills:32 194%
Deaths:13
KDR:4.923
Accuracy:25.979% D**
KPH:23.800 C**
VKPH:11.900 B**
G30 Walker
D*
Kills:57
V. Kills:46 121%
Deaths:4
KDR:14.250
Accuracy:15.262% F--
KPH:4.200 D**
VKPH:3.400 D*
Kills:199 (0 + 199)
Deaths:22
KDR:9.045
VKDR:5.727
Vehicle Kills:126
Kill Difference:177
Playtime:21.006 hours
Usage:1%
Score:0.104m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:15.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C++
Kills:306
V. Kills:170 179%
Deaths:163
KDR:1.877
Accuracy:63.585% C++
KPH:28.500 C+
VKPH:15.800 C+
S12 Renegade
C+
Kills:297
V. Kills:19 N/A
Deaths:202
KDR:1.470
Accuracy:30.148% D**
KPH:28.900 D
VKPH:1.900 C+
M40 Fury-F
C+
Kills:75
V. Kills:33 221%
Deaths:91
KDR:0.824
Accuracy:34.786% D*
KPH:15 C--
VKPH:6.600 C+
Kills:678 (678 + 0)
Deaths:456
KDR:1.487
VKDR:0.487
Vehicle Kills:222
Kill Difference:222
Playtime:26.029 hours
Usage:1%
Score:0.225m
Score/min:144
Driving Accuracy:34.786%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,0821,4251847.745B6.0346.811%D-N/A23.6C+10.9D-14660.3h5.4C++11.6C+
Pandora VX25 1,4511,4231,6500.862C0.8630.452%D-18.833%B*14.1D-N/A36100.6h4.7C+15.5C
NS-15M2 1,3281,3041,1591.125C+0.5917.591%D*29.525%B+20.6DN/A5563.3h12.2C**69.2C
SVA-GG 1,3001,2914662.77B+1.0526.736%C++32.843%B68.3C++N/A16118.9h9.5B+35.5B
C-4 1,4531,2516751.853B0.1328.341%B+N/A109.7B++17.7D48711.4h1.1B*3.9B*
Ursa 1,2781,2347981.546B+0.1721.756%C+28.525%B++33C+1.2A++6937.4h10.7B49.3C**
Flare VE6 1,2031,1934582.605A0.8925.635%B+25.314%C++48.5BN/A10424.6h9B++35B+
Orion VS54 1,1891,1649581.215C+0.5018.71%C-32.818%B**30.8C+N/A9137.8h12.2B65.4C++
Saron Laser Cannon 1,4979844152.371C*0.6527.804%D1.321%D21.3B++11.1C**14646.1h73B*262.5B++
Lumine Edge 88386913,3820.065C+1.6512.429%D*25.086%A+1C--N/A3846.4h1.3C**10.1C
NS-11C 8588357131.171C**0.5521.36%C--23.593%B*21.2C+N/A6239.4h15.6C+72.8C+
L100 Python HESH 9478297411.203C+9.4835.969%D**N/A44.1C6.3D15818.8h3.1B+8.6C
Eridani SX5 8198116481.252C++0.4723.866%C-25.524%B*34.7C+N/A12423.4h10.5B+44.2C**
NS-44 Commissioner 7527437460.996C++0.7229.967%D24.899%B+19.5DN/A4738.1h3.7C**12.4C+
VE-S Canis 6686614861.36C++0.3626.238%C+25.114%B+42.9C++N/A11215.4h10.6B+40.5C**
NS Decimator 6484503251.385B+0.3357.37%C1.778%C29C12.8C21515.5h4.5C*7.8C++
Solstice SF 4494464111.085C++0.6321.363%C--23.094%B**27.7B+N/A7616.1h10.3C**48B
Deimos VA29 4464413421.289C++0.4359.958%C+19.274%B+53.1B+N/A2928.3h2B++3.3B+
Ghost 4434401932.28C+0.5630.619%D*55.909%D*28.9CN/A6915.2h2.6C8.4D
VE-LR Obelisk 4414371024.284A+2.5624.541%D--44.165%A37C*N/A9511.8h5.4B++21.8C*
Betelgeuse 54-A 4264202471.7C0.0221.671%D--31.429%C++39.6DN/A16910.6h11.6C53.5D
Parallax VX3 376375874.31B2.5934.097%D77.067%C+39.1B++N/A949.6h2B+5.9C++
Artemis VX26 AE 3763742671.401C0.3222.292%F33.423%B++32.8C--N/A6511.4h11.3C**50.7C-
Lasher X2 3813723810.976C++0.7420.004%D2.151%D--23.4CN/A7315.9h21.9C109.3C
NSX Daimyo 3723711392.669C+0.9532.138%D**94.609%C*33.7DN/A7411h2.6C+8C-
NS-15MB 3773662431.506C0.2122.845%D36.612%B+30.2D-N/A9512.1h12.5C+54.9C+
Hornet Missiles 583361596.119C*4.4060.134%CN/A46.3C28.5C2807.8h10C*16.6C**
Antares LC 5243421242.758B++1.0428.074%D1.17%D25.1B+13.4C+16413.6h69.3B++247B+
NSX Tomoe 3343282701.215C0.5023.789%D*37.5%C++27.1C-N/A7412.1h14.3C++60.3C
NS-7 PDW 3133102671.161B0.5622.175%C-29.355%A++29C++N/A7010.7h12.9B+58.2C**
V30-F Starfall 4763061631.877C++0.1663.585%C++N/A28.3C+15.7C+25010.8h13.2B+20.7B++
L100 Python HEAT 390304329.5A7.7849.154%C2.961%C**26.9C+7.6D-9911.3h5.4B+10.9B+
S12 Renegade 3162972021.47C0.2530.148%D**2.357%D--28.8D1.8C+6210.3h3.6C+11.8D
Phaseshift VX-S 298284763.737C**2.0231.083%D58.451%D--25.1C1.2M++6311.3h4.7D15D
Tank Mine 408282923.065C**1.3542.165%B+N/A70.5D31.5D--5244h2.6D--6.2C++
Sirius SX12 2812763010.917C+0.8021.782%C--26.449%A35.4BN/A1047.8h12.9B+59.2C*
Maelstrom Turbo Laser 4142721312.076C++0.3629.804%C1.103%D-20.8B+10.8C+15813.1h67.1B++225B+
Light PPA 286264574.632C++2.9139.548%C+N/A56.2B4.7B+1514.7h13.3C*33.5C*
Frag Grenade 2662571257N/A255.2852.292%B*N/A642.5B++22.5A+18820.4h3.1B++5.9B++
Supernova VPC 309253367.028C5.3143.766%D-1.186%C22.6D--5D9911.2h4D9.1D
Proximity Mine 250248624C+2.2840.816%C+N/A107.8CN/A2792.3h1.9C++4.7C++
Dual Photon Pods 273240445.455C+3.7442.962%D--N/A68.6C+9.4D2793.5h18.1B+42.1C**
Lumine Edge AE 2412408940.268B+1.4523.619%D-20.417%B+6.4CN/A2137.3h1.1B++4.7C+
NS-15 Gallows 2322291281.789C0.0721.529%D**34.935%B+49.8CN/A1684.6h11.3C+52.6D--
Nebula VM20 2302281451.572C0.1515.828%D21.491%C*24.5C--N/A699.3h16.7C++105.3C+
Nebula VM20 2252221511.47C0.2515.93%C-31.081%A*23.4DN/A709.5h17.6C110.5C+
Spiker 2162162820.766C0.953.148%T*24.074%B+6.1D--N/A1735.3h8.6C*273.8T*
Eidolon VE33 2202161131.912B++0.1922.627%D-34.259%A30BN/A877.2h8.5B37.4C+
Proton II PPA-H 2262101119.091B++17.3727.279%D*1.429%C77.8C5.9C+2042.7h11.6C42.4D
NS-44L Blackhand 2092061481.392C*0.3341.745%C+43.204%C++27.8C*N/A727.4h3.4B++8.2B+
Rocklet Rifle 3532031971.03B++0.6949.732%CN/A36.3B++26.8C*3765.6h27.9B*56.1B+
NS-357 Underboss 2062032001.015C+0.7027.507%D*26.601%B+23.6DN/A578.6h3.9B+14.3C
Saron HRB 319202414.927C+3.2145.442%C*N/A21.5C12.4C-2759.4h25C55C+
Spear Anti-Vehicle Phalanx Turret 335192364A*62.2847.946%D6.771%B*30C22.3C+2156.4h11.6B24.2C*
NSX Tengu 1931911801.061C+0.6623.913%F-24.084%B+18.2DN/A6910.5h14.9C+62.5D
Pulsar C 1791751221.434C*0.2923.117%C30.857%A39.8B+N/A2184.4h9.4B++40.6B+
The Slasher 1751751,4960.117A1.6018.719%D*18.857%B*2.6C+N/A967h2.4C+12.8C-
H-V45 1741672830.59C1.1316.422%D**21.557%C+10.4D--N/A3916h17.4D*106D**
VA39 Spectre 167164782.103B+0.3827.251%D-31.098%D28.3B+N/A965.8h6.2C++22.8C+
Serpent VE92 1651631241.315C**0.4021.541%C-25.767%B**17.7C-N/A709.2h13.7C+63.6C+
V10 163162384.263B+2.5432.242%D*83.951%B++42.6B+N/A1003.8h2B+6.2C+
NS-11A 163162762.132B*0.4123.612%C+27.161%B++37.7BN/A1084.3h12.9B+54.7C**
Photon A2A Missile Pods 232160275.926C*4.2182.154%C**N/A55.2C++24.8D4082.9h6.5B**8B**
L-24R Spur 168156179.176C*7.4633.367%D-1.923%C+30.6C+2.4C+645.1h25.5C*76.5C++
NS Annihilator 237148831.783M++0.0679.204%CN/A16.4A9.9B1639h9B**11.4B*
E540 Halberd-H 192136622.667A20.9549.189%D--N/A46.9C++19.3C2342.9h7.4C-15D-
Hunter QCX 1441311650.794C++0.9321.201%D**20.611%C10.2C1C3612.9h7.4C+35C-
Aphelion VEX-4H 196130168.125B6.4135.798%D*1.538%D--37.1C+18.9D2793.5h45.4B+126.7C*
Terminus VX-9 1301261650.764C--0.9617.39%F26.191%C+9.5D*N/A2913.3h15.7D--90.2D*
NS Baron G5 1221221300.938C+0.780.252%T*13.115%C0.9FN/A3143.3h6.1D--2404.6T*
CME 1271201440.833C-0.8918.89%D**34.167%A++22.2D1.3A++565.4h17.6D--93.3D**
M12 Kobalt 122119429.75C++28.0319.372%D20.168%B+51.7D--1.3D*1362.3h32.7F-169F
C150 Dalton 209118176.941C*5.2232.496%DN/A28.1C21.7C3764.2h3.8B11.8C++
Equinox VE2 Burst 1141121101.018C0.7019.782%D**24.107%C26.7DN/A624.2h18.9F-95.6F-
Auraxium Force-Blade 1131111,7150.065B++1.6517.37%D--15.315%A+1.7BN/A2465.2h2.3C+13C
NSX Yumi 1161091690.645C--1.0716.942%F-13.762%D*13.5D-N/A388.1h18.3F107.8F*
Phobos VX86 9998851.153C+0.5759.563%C++15.306%C+30.6C-N/A1073.2h2.2B+3.7B
Skyguard 14896195.053B**3.3323.488%D--N/A13.7C+7.4D1397h92B*391.8B
Vortex VM21 16789671.328C*0.3935.258%D2.247%D5.6D4.9C6915.9h41.3C++117.1C++
NS-44 Commissioner AE 8888671.313C++0.4135.547%D-27.273%C++48.9C+N/A1181.8h3.3C*9.2C+
Spear Anti-Vehicle Phalanx Tower 14986421.5C++19.7851.139%C++3.488%C28.7C--21C2723h11.2C+21.9C+
Thanatos VE70 87851110.766C+0.9528.638%D*20%B*11.8D-N/A607.2h7.2D*25.3D**
Vortex VM21 14884691.217B+0.5034.56%D1.19%D*5.3C--4C-5716h43.9B127.1C*
Saron HRB-H 13084127B+5.2847.394%D--N/A31.1C17D2352.7h32.7D69D--
Orbital Strike Uplink 10481181U79.28264.865%UN/A270U76.7U15330.3h2.4T*0.9T*
Soldier Soaker 8080910.879C0.8434.48%C+22.5%B**50C++N/A2231.6h5.3B+15.3B+
Pulsar LSW 8079601.317C+0.4014.862%D**30.38%B*26.3DN/A1703h13.6C91.3D
Pulsar VS1 83791230.642C1.0820.152%D10.127%D**17.2C-N/A1304.6h17.8D88.6D
G40-F Ranger 12678515.6M13.8823.998%D*N/A17C+10.4C1684.6h80.4B**335.1B+
Nemesis VSH9 12875621.21B**0.5149.649%F-N/A11.9C8.4C1396.3h7.5B15.2C
M40 Fury-F 10875910.824C0.9034.786%D*1.333%B+15C--6.6C+845h11.6C++33.3C-
NS-61 Emissary 74731210.603C1.1213.724%F--16.438%C+14.6DN/A455h13.8C++100.6D*
NS-45 Pilot 7272740.973C+0.7514.123%F**23.611%C13.3D-N/A395.4h6.6B+46.4F
Solstice VE3 7371930.763C+0.9616.65%D*23.944%B++9.7DN/A1117.3h16.8C+100.8C
Coyote Missiles 10270381.842C0.1239.146%F-N/A18.4D-8.4D--1233.8h30.1B*76.9C**
NS-10 Burster 10168391.744B**0.0225.291%D4.412%D10.5A*5.1B**756.5h73.6A+291.1B*
S1 7665164.063S2.3455.118%C+13.846%S54.2A**9.2C--10371.2h3.2A++5.9A
M20 Basilisk 9664134.923B*3.2025.979%D**6.25%C*23.7C**11.9B**1442.7h33.7A++129.7B**
NS-30 Vandal 6161331.848C++0.1323.958%D**39.344%A+46.9B+N/A1511.3h4.9B++20.5C+
VE-H Maw 5959511.157C0.5615.514%F-25.424%C+29.5DN/A2252h10.9C++70.6D
NS-AM7 Archer 92581000.58C*1.1450.66%D*18.966%C*3.5D2.1C3516.5h30.4D60.1D-
G30 Walker 10357414.25M**12.5315.262%F--3.509%C4.2D**3.4D*4113.7h109.5A717.6C++
Nyx VX31 5756311.806C+0.0922.792%F-23.214%D32.9C+N/A971.7h6C+26.5D--
Sticky Grenade 5656156N/A54.2864.55%A+N/A560DN/A22240.1h2.2C*3.4B+
Blueshift VM5 5655163.438B+1.7218.609%C38.182%M++61.1A++1.1B**2010.9h9.4A*50.7B*
Lancer VS22 8152570.912C*0.8154.916%D-1.923%C++10.6C5.9D*1794.9h16.3B+29.7B+
Spear Anti-Vehicle Phalanx Turret 8751317A+15.2853.186%B*N/A31.9C22.5C++3191.6h15.5D**29.2C--
VX6-7 5151281.821B+0.1029.767%B**17.647%D51B*N/A3591h10.5B+35.4B++

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart42791.7h
Motion Spotter325,3606h
Nano-Armor Kit236511,41736h
Anti-Vehicle MANA Turret11530.3h
Spawn Beacon92,6392.3h
Turret AI Module22741h
Repair Module13451.2h
Skywall Shield Emitter11830.8h
Structure Shield Module11780.8h
Cortium Silo02190.6h
AE Nano-Armor Kit719,5151h
Nanite Revive Grenade08840.3h
Medical Applicator21479,8548.3h
Blast Wall0810.5h
Spear Anti-Vehicle Tower31140.6h
Spitfire Auto-Turret111,4411.7h
Deconstruction Tool317,5742.1h
Welding Device08250h
Xiphos Anti-Personnel Phalanx Tower0660h
Rampart Wall11452.3h
Hoplon Anti-Aircraft Phalanx Tower01430.7h
Xiphos Anti-Personnel Tower01360.6h
M12 Kobalt1630h
Anti-Infantry MANA Turret21260.5h
Ammunition Package1722,8226.1h
Medical Kit1302,0382.7h
Elysium Spawn Tube01150.4h
Spear Anti-Vehicle Turret21210.9h
Pillbox0880.7h
Orbital Strike Target Designator11821h
IPC Targeting Dart61731.4h
Vehicle Gate0600.6h
WLT-Howler Mining Laser7580,05492.9h
Alarm Module0760.2h
Lumifiber Rampart Wall01661.7h
Nano-Repair Grenade04830.1h
Hardlight Barrier21620.4h
Shield Recharging Field382,4921.1h
Recon Detection Device22450.4h
M20 Drake01630.1h
A30 Walker12550.1h

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