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Primarch Primarch hellohellohh[ZYCN] hellohellohh
VS BR 99

KDR: 1.67

Score: 38.3m

Last Seen: Nov 10th, 2018 9:21 AM
- OFFLINE - 69.7 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Connery - Outfit Member of ZYCN[ZYCN] ZYCN
VS outfit on Connery

Members: 42
Level Progress (to 100): 20%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 NS-15M2 Ursa Flare VE6 SVA-GG Orion VS54 Supernova FPC C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $406,575 MLG Score: 325
Fun Score: N/A
Cheeseburgers Flipped: 272TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.637%29.34%5763398111,9191.255420.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.098%-0.53D1.374A-0.954D--HEAD ++ (~19.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.178C++10.90.21C++44.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.304%1.152%382410101,5624197393.72792211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.576%-0.954D---0.784D--0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.5-0.34C-57-0.156C137.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.897%0.798%389410102,2578917832.53027288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.003%0.298C*-1.192D*-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++4.50.64B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.302%2.252%49410104446165080.72077987%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.163%-1.568F-0.588D0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133-0.134C25.70.342C**107.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.517%68.193%49610081,267880221.43814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.474%-0.848D--0.042C+-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.17C3.3-0.067C+8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.084%18.655%49410101,710886351.92785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.551%-0.865D--0.759B++0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.12C+4.50.056C+10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZYCN[ZYCN] ZYCN
VS outfit on Connery

Members: 42
38.3m683%430 (25.8k)385 (23.1k)1.6680730,14718,0732.0069299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1014156615.287%18.028%27605:306

53% Engineer17% Heavy Assault17% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2017 11:10 AMAug 12th, 2018 1:08 PMNov 11th, 2018 7:49 PM (1d) (PST)Nov 10th, 2018 5:34 AM (3d) (PST)Nov 10th, 2018 5:21 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
421973240.3030.1820.0552.3930.048325

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2545,83119,42318113144323,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1659.3h/69.1d 6,124 5,435 46,210 238.2k 2,507 2,510 4,731 41.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,304
Deaths:1,159
KDR:1.125
Accuracy:17.591% D*
HSR:29.525% B+
Ursa
B*
Kills:1,176
Deaths:763
KDR:1.541
Accuracy:21.669% C+
HSR:29.082% B*
Flare VE6
B++
Kills:1,170
Deaths:448
KDR:2.612
Accuracy:25.638% B++
HSR:24.957% C++
SVA-GG
B++
Kills:1,167
Deaths:392
KDR:2.977
Accuracy:27.648% B
HSR:32.648% B++
Orion VS54
A
Kills:1,157
Deaths:952
KDR:1.215
Accuracy:18.727% C
HSR:32.844% A
Lasher X2
D
Kills:370
Deaths:380
KDR:0.974
Accuracy:20.032% D
HSR:2.162% D--
NS-15MB
B**
Kills:148
Deaths:53
KDR:2.792
Accuracy:29.219% B+
HSR:39.865% B**
Pulsar LSW
B++
Kills:75
Deaths:60
KDR:1.250
Accuracy:14.813% D**
HSR:29.333% B++
VE-H Maw
C+
Kills:59
Deaths:51
KDR:1.157
Accuracy:15.514% F
HSR:25.424% C+
Kills:6,626
Deaths (as Heavy Assault):4,258
Deaths (to Heavy Assaults):5,237
KDR:1.55613
Kill Difference:2,368
Playtime:290.164 hours
Usage:17%
Score:3.452m
Score/min:198
Accuracy (listed only):21.206%
HSR (listed only):27.315%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:1,351
Deaths:1,599
KDR:0.845
Accuracy:30.099% D-
HSR:18.653% B*
VE-LR Obelisk
A+
Kills:429
Deaths:99
KDR:4.333
Accuracy:24.791% D--
HSR:44.522% A+
NS-11C
D
Kills:218
Deaths:316
KDR:0.690
Accuracy:17.964% D*
HSR:14.679% D
Eidolon VE33
B**
Kills:213
Deaths:109
KDR:1.954
Accuracy:22.569% D-
HSR:33.803% B**
Deimos VA29
B+
Kills:194
Deaths:195
KDR:0.995
Accuracy:52.052% D
HSR:19.588% B+
Solstice SF
B**
Kills:185
Deaths:236
KDR:0.784
Accuracy:17.947% D*
HSR:22.703% B**
NS Baron G5
C+
Kills:116
Deaths:125
KDR:0.928
Accuracy:0.242% T*
HSR:13.793% C+
Pulsar C
M
Kills:92
Deaths:86
KDR:1.070
Accuracy:20.787% D
HSR:38.044% M
Thanatos VE70
B*
Kills:85
Deaths:111
KDR:0.766
Accuracy:28.638% D*
HSR:20% B*
Phobos VX86
C+
Kills:80
Deaths:72
KDR:1.111
Accuracy:58.228% C+
HSR:15% C+
Serpent VE92
A
Kills:77
Deaths:73
KDR:1.055
Accuracy:19.085% D-
HSR:27.273% A
Solstice VE3
B*
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.669% D*
HSR:23.944% B*
Kills:3,111
Deaths (as Engineer):3,114
Deaths (to Engineers):3,329
KDR:0.99904
Kill Difference:3
Playtime:886.439 hours
Usage:53%
Score:28.626m
Score/min:538
Accuracy (listed only):25.756%
HSR (listed only):24.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:1,351
Deaths:1,599
KDR:0.845
Accuracy:30.099% D-
HSR:18.653% B*
VE-S Canis
B+
Kills:645
Deaths:475
KDR:1.358
Accuracy:26.140% C+
HSR:25.271% B+
Eridani SX5
A
Kills:631
Deaths:560
KDR:1.127
Accuracy:23.069% D
HSR:28.209% A
NS-7 PDW
A++
Kills:303
Deaths:262
KDR:1.156
Accuracy:22.105% C-
HSR:29.043% A++
Sirius SX12
A+
Kills:267
Deaths:288
KDR:0.927
Accuracy:21.774% C--
HSR:26.592% A+
NS-11C
D
Kills:218
Deaths:316
KDR:0.690
Accuracy:17.964% D*
HSR:14.679% D
Deimos VA29
B+
Kills:194
Deaths:195
KDR:0.995
Accuracy:52.052% D
HSR:19.588% B+
Solstice SF
B**
Kills:185
Deaths:236
KDR:0.784
Accuracy:17.947% D*
HSR:22.703% B**
NSX Tengu
B**
Kills:157
Deaths:161
KDR:0.975
Accuracy:22.988% F-
HSR:28.026% B**
NS Baron G5
C+
Kills:116
Deaths:125
KDR:0.928
Accuracy:0.242% T*
HSR:13.793% C+
Pulsar C
M
Kills:92
Deaths:86
KDR:1.070
Accuracy:20.787% D
HSR:38.044% M
Thanatos VE70
B*
Kills:85
Deaths:111
KDR:0.766
Accuracy:28.638% D*
HSR:20% B*
Phobos VX86
C+
Kills:80
Deaths:72
KDR:1.111
Accuracy:58.228% C+
HSR:15% C+
Serpent VE92
A
Kills:77
Deaths:73
KDR:1.055
Accuracy:19.085% D-
HSR:27.273% A
Solstice VE3
B*
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.669% D*
HSR:23.944% B*
Kills:4,472
Deaths (as Light Assault):4,652
Deaths (to Light Assaults):2,787
KDR:0.96131
Kill Difference:180
Playtime:110.879 hours
Usage:7%
Score:1.394m
Score/min:209
Accuracy (listed only):25.186%
HSR (listed only):23.388%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:714
Deaths:720
KDR:0.992
Accuracy:30.484% D
HSR:24.370% B+
VE-S Canis
B+
Kills:645
Deaths:475
KDR:1.358
Accuracy:26.140% C+
HSR:25.271% B+
Eridani SX5
A
Kills:631
Deaths:560
KDR:1.127
Accuracy:23.069% D
HSR:28.209% A
NSX Tomoe
C++
Kills:323
Deaths:265
KDR:1.219
Accuracy:23.852% D--
HSR:37.461% C++
NSX Daimyo
C++
Kills:312
Deaths:121
KDR:2.579
Accuracy:32.197% D*
HSR:94.231% C++
NS-7 PDW
A++
Kills:303
Deaths:262
KDR:1.156
Accuracy:22.105% C-
HSR:29.043% A++
Phaseshift VX-S
D
Kills:272
Deaths:72
KDR:3.778
Accuracy:30.917% D
HSR:57.721% D*
Sirius SX12
A+
Kills:267
Deaths:288
KDR:0.927
Accuracy:21.774% C--
HSR:26.592% A+
Artemis VX26 AE
B+
Kills:266
Deaths:213
KDR:1.249
Accuracy:21.249% F-
HSR:32.707% B+
Ghost
F
Kills:229
Deaths:139
KDR:1.647
Accuracy:27.637% F
HSR:45.415% F--
Parallax VX3
C+
Kills:220
Deaths:64
KDR:3.438
Accuracy:32.598% D--
HSR:77.727% C+
Spiker
B+
Kills:206
Deaths:272
KDR:0.757
Accuracy:3.019% T*
HSR:24.757% B+
NS-44L Blackhand
C++
Kills:197
Deaths:146
KDR:1.349
Accuracy:41.936% C++
HSR:44.162% C++
NS-357 Underboss
B++
Kills:174
Deaths:177
KDR:0.983
Accuracy:26.976% D--
HSR:26.437% B++
NSX Tengu
B**
Kills:157
Deaths:161
KDR:0.975
Accuracy:22.988% F-
HSR:28.026% B**
V10
B++
Kills:125
Deaths:32
KDR:3.906
Accuracy:30.446% D**
HSR:84% B++
VA39 Spectre
D
Kills:109
Deaths:66
KDR:1.652
Accuracy:24.948% D*
HSR:30.275% D
Soldier Soaker
B**
Kills:80
Deaths:91
KDR:0.879
Accuracy:34.480% C++
HSR:22.500% B**
NS-45 Pilot
C+
Kills:68
Deaths:67
KDR:1.015
Accuracy:14.263% F*
HSR:25% C+
NS-61 Emissary
C
Kills:62
Deaths:111
KDR:0.559
Accuracy:12.939% F--
HSR:14.516% C
NS-AM7 Archer
C++
Kills:53
Deaths:92
KDR:0.576
Accuracy:49.520% D*
HSR:18.868% C++
Kills:5,413
Deaths (as Infiltrator):4,394
Deaths (to Infiltrators):2,498
KDR:1.23191
Kill Difference:1,019
Playtime:283.211 hours
Usage:17%
Score:3.321m
Score/min:195
Accuracy (listed only):26.359%
HSR (listed only):37.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:1,351
Deaths:1,599
KDR:0.845
Accuracy:30.099% D-
HSR:18.653% B*
VE-S Canis
B+
Kills:645
Deaths:475
KDR:1.358
Accuracy:26.140% C+
HSR:25.271% B+
Eridani SX5
A
Kills:631
Deaths:560
KDR:1.127
Accuracy:23.069% D
HSR:28.209% A
NS-7 PDW
A++
Kills:303
Deaths:262
KDR:1.156
Accuracy:22.105% C-
HSR:29.043% A++
Sirius SX12
A+
Kills:267
Deaths:288
KDR:0.927
Accuracy:21.774% C--
HSR:26.592% A+
Deimos VA29
B+
Kills:194
Deaths:195
KDR:0.995
Accuracy:52.052% D
HSR:19.588% B+
NSX Tengu
B**
Kills:157
Deaths:161
KDR:0.975
Accuracy:22.988% F-
HSR:28.026% B**
H-V45
B+
Kills:133
Deaths:255
KDR:0.522
Accuracy:16.173% F
HSR:23.308% B+
CME
A++
Kills:120
Deaths:144
KDR:0.833
Accuracy:18.897% D**
HSR:34.167% A++
NS Baron G5
C+
Kills:116
Deaths:125
KDR:0.928
Accuracy:0.242% T*
HSR:13.793% C+
Equinox VE2 Burst
C
Kills:112
Deaths:108
KDR:1.037
Accuracy:19.831% D**
HSR:24.107% C
NSX Yumi
D*
Kills:109
Deaths:169
KDR:0.645
Accuracy:16.949% F-
HSR:13.762% D*
Terminus VX-9
B+
Kills:101
Deaths:123
KDR:0.821
Accuracy:18.435% D**
HSR:28.713% B+
Thanatos VE70
B*
Kills:85
Deaths:111
KDR:0.766
Accuracy:28.638% D*
HSR:20% B*
Phobos VX86
C+
Kills:80
Deaths:72
KDR:1.111
Accuracy:58.228% C+
HSR:15% C+
Pulsar VS1
D
Kills:79
Deaths:123
KDR:0.642
Accuracy:20.152% D
HSR:10.127% D**
Kills:4,483
Deaths (as Combat Medic):4,770
Deaths (to Combat Medics):1,594
KDR:0.93983
Kill Difference:287
Playtime:62.727 hours
Usage:4%
Score:0.969m
Score/min:257
Accuracy (listed only):24.736%
HSR (listed only):22.397%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:228
Deaths:145
KDR:1.572
Accuracy:15.813% C--
HSR:21.491% C*
Nebula VM20
A*
Kills:221
Deaths:151
KDR:1.464
Accuracy:15.920% C
HSR:31.222% A*
Vortex VM21
D
Kills:89
Deaths:66
KDR:1.348
Accuracy:35.256% D
HSR:2.247% D
Vortex VM21
D
Kills:84
Deaths:68
KDR:1.235
Accuracy:34.530% D
HSR:1.190% D*
NS-10 Burster
C-
Kills:58
Deaths:35
KDR:1.657
Accuracy:23.608% D-
HSR:5.172% C-
Kills:680
Deaths (as MAX Suit):232.500
Deaths (to MAX Suits):597
KDR:2.92473
Kill Difference:447.500
Playtime:34.118 hours
Usage:2%
Score:0.577m
Score/min:282
Accuracy (listed only):25.025%
HSR (listed only):12.265%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:874
V. Kills:457 191%
Deaths:364
KDR:2.401
Accuracy:28.205% D
KPH:20.800 B*
VKPH:10.900 C**
Antares LC
B+
Kills:306
V. Kills:164 185%
Deaths:112
KDR:2.732
Accuracy:28.389% D
KPH:25.100 B+
VKPH:13.400 C+
Hornet Missiles
C
Kills:300
V. Kills:187 160%
Deaths:48
KDR:6.250
Accuracy:58.566% C-
KPH:43.700 C
VKPH:27.200 C-
Maelstrom Turbo Laser
B+
Kills:267
V. Kills:140 189%
Deaths:124
KDR:2.153
Accuracy:30.158% C+
KPH:20.600 B+
VKPH:10.800 C++
Dual Photon Pods
C+
Kills:231
V. Kills:30 N/A
Deaths:42
KDR:5.500
Accuracy:42.730% D--
KPH:69.700 C+
VKPH:9.100 D
Light PPA
B++
Kills:190
V. Kills:19 N/A
Deaths:45
KDR:4.222
Accuracy:39.938% C+
KPH:51.700 C*
VKPH:5.200 B++
Photon A2A Missile Pods
C**
Kills:151
V. Kills:68 219%
Deaths:23
KDR:6.565
Accuracy:82.049% C**
KPH:55.500 C++
VKPH:25 D
Coyote Missiles
D-
Kills:70
V. Kills:32 212%
Deaths:37
KDR:1.892
Accuracy:39.191% F-
KPH:18.500 D-
VKPH:8.500 D--
Kills:2,389 (1,637 + 0)
Deaths:795
KDR:3.005
VKDR:1.380
Vehicle Kills:1,097
Kill Difference:1,594
Playtime:87.442 hours
Usage:5%
Score:0.887m
Score/min:169
Piloting Accuracy:39.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C++
Kills:147
V. Kills:12 N/A
Deaths:16
KDR:9.188
Accuracy:34.543% D
KPH:33 C++
VKPH:2.700 C+
C150 Dalton
C+
Kills:113
V. Kills:88 127%
Deaths:17
KDR:6.647
Accuracy:33.387% C--
KPH:29.100 C+
VKPH:22.600 C+
Kills:260 (147 + 113)
Deaths:33
KDR:7.879
VKDR:3.030
Vehicle Kills:100
Kill Difference:227
Playtime:8.346 hours
Usage:1%
Score:0.109m
Score/min:218
Piloting Accuracy:34.543%
Gunner Accuracy:33.387%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:661
V. Kills:94 N/A
Deaths:54
KDR:12.241
Accuracy:35.339% D**
KPH:44.300 C
VKPH:6.300 C-
L100 Python HEAT
C+
Kills:304
V. Kills:86 349%
Deaths:32
KDR:9.500
Accuracy:49.154% C
KPH:27 C+
VKPH:7.600 D-
Skyguard
C+
Kills:82
V. Kills:46 174%
Deaths:17
KDR:4.824
Accuracy:22.354% D*
KPH:13.900 C+
VKPH:7.800 C--
Kills:1,047 (1,047 + 0)
Deaths:103
KDR:10.165
VKDR:2.194
Vehicle Kills:226
Kill Difference:944
Playtime:32.086 hours
Usage:2%
Score:0.261m
Score/min:136
Driving Accuracy:22.354%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,055
V. Kills:470 224%
Deaths:127
KDR:8.307
Accuracy:46.617% D-
KPH:23.200 C+
VKPH:10.300 D--
Supernova VPC
D-
Kills:237
V. Kills:48 484%
Deaths:35
KDR:6.771
Accuracy:43.380% D
KPH:21.700 D--
VKPH:4.400 D-
Saron HRB
C++
Kills:199
V. Kills:116 170%
Deaths:41
KDR:4.854
Accuracy:45.259% C++
KPH:21.700 C
VKPH:12.600 C-
Kills:1,491 (1,292 + 199)
Deaths:203
KDR:7.345
VKDR:3.123
Vehicle Kills:634
Kill Difference:1,288
Playtime:65.525 hours
Usage:4%
Score:0.600m
Score/min:153
Driving Accuracy:43.380%
Gunner Accuracy:45.259%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:206
V. Kills:16 N/A
Deaths:11
KDR:18.727
Accuracy:27.162% D--
KPH:77.100 C
VKPH:6 C+
Aphelion VEX-4H
C+
Kills:129
V. Kills:66 193%
Deaths:16
KDR:8.063
Accuracy:35.757% D*
KPH:36.800 C+
VKPH:18.800 D
E540 Halberd-H
C++
Kills:119
V. Kills:51 229%
Deaths:6
KDR:19.833
Accuracy:49.079% D--
KPH:44.600 C++
VKPH:19.100 C
Saron HRB-H
C-
Kills:79
V. Kills:44 176%
Deaths:11
KDR:7.182
Accuracy:46.576% D--
KPH:29.900 C-
VKPH:16.700 D
Kills:533 (0 + 533)
Deaths:44
KDR:12.114
VKDR:4.023
Vehicle Kills:177
Kill Difference:489
Playtime:11.489 hours
Usage:1%
Score:0.162m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:46.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
C+
Kills:69
V. Kills:44 153%
Deaths:5
KDR:13.800
Accuracy:23.676% D--
KPH:16.900 C+
VKPH:10.800 C
M20 Basilisk
A
Kills:63
V. Kills:32 191%
Deaths:11
KDR:5.727
Accuracy:25.347% D**
KPH:24.700 B+
VKPH:12.500 A
G30 Walker
D*
Kills:56
V. Kills:46 119%
Deaths:4
KDR:14
Accuracy:15.007% F--
KPH:4.100 D**
VKPH:3.400 D*
Kills:188 (0 + 188)
Deaths:20
KDR:9.400
VKDR:6.100
Vehicle Kills:122
Kill Difference:168
Playtime:20.291 hours
Usage:1%
Score:0.097m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:15.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C*
Kills:303
V. Kills:170 177%
Deaths:162
KDR:1.870
Accuracy:64.799% C*
KPH:29.100 C+
VKPH:16.300 C+
S12 Renegade
C+
Kills:294
V. Kills:19 N/A
Deaths:200
KDR:1.470
Accuracy:30.268% D*
KPH:29.200 D
VKPH:1.900 C+
M40 Fury-F
C+
Kills:75
V. Kills:33 221%
Deaths:91
KDR:0.824
Accuracy:34.786% D*
KPH:15 C-
VKPH:6.600 C+
Kills:672 (672 + 0)
Deaths:453
KDR:1.483
VKDR:0.490
Vehicle Kills:222
Kill Difference:219
Playtime:25.506 hours
Usage:2%
Score:0.223m
Score/min:146
Driving Accuracy:34.786%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,3791,3511,5990.845C0.8230.099%D-18.653%B*13.6D-N/A3399.5h4.8C+15.9C
NS-15M2 1,3281,3041,1591.125C+0.5417.591%D*29.525%B+20.6DN/A5463.2h12.2C**69.2C
Ursa 1,2191,1767631.541B0.1321.669%C+29.082%B*32.4C+1.2A++6836.3h10.8C**49.7C**
Flare VE6 1,1801,1704482.612B**0.9425.638%B++24.957%C++48.5BN/A10224.1h8.9B++34.9B+
SVA-GG 1,1751,1673922.977B*1.3127.648%B32.648%B++76.3B+N/A16515.3h9.4B++34.1B+
Orion VS54 1,1811,1579521.215C+0.4518.727%C32.844%A30.9C+N/A8737.4h12.3B65.4C+
Supernova FPC 1,5251,0551278.307B+6.6446.617%D-N/A23.2C+10.4D--14745.4h5.3C*11.4C+
C-4 1,1329805861.672C*0.0027.566%B+N/A101B+15.7D-4389.7h1.1B*4.1C++
Saron Laser Cannon 1,3318743642.401C*0.7328.205%D1.373%D20.9B*10.9C**14241.9h73.6B*260.8B++
Lumine Edge 83682312,2970.067C+1.6012.322%D*24.544%A1C--N/A2814.6h1.3B10.2C
NS-44 Commissioner 7237147200.992C++0.6830.484%D24.37%B+19.3C--N/A4536.9h3.8C*12.3C+
L100 Python HESH 7556615412.241C++10.5735.339%D**N/A44.4C6.3C-16314.9h3.1C*8.6C
VE-S Canis 6526454751.358C++0.3126.14%C+25.271%B+43C++N/A10815h10.6B+40.6B
Eridani SX5 6396315601.127C+0.5423.069%D28.209%A29.6C+N/A9521.3h11B+47.8C++
VE-LR Obelisk 433429994.333A+2.6624.791%D--44.522%A+37C*N/A8911.6h5.3B++21.5C*
Lasher X2 3793703800.974C++0.6920.032%D2.162%D--23.6CN/A7115.7h21.7C108.5C
NS Decimator 5263682651.389B+0.2857.839%C1.359%D29C12.4C20912.7h4.6C*7.9C*
NSX Tomoe 3293232651.219C+0.4523.852%D--37.461%C++27.1C--N/A7311.9h14.3C++60.2C
NSX Daimyo 3133121212.579C+0.9132.197%D*94.231%C++32.8DN/A719.5h2.6C++8.1C-
Antares LC 4703061122.732B+1.0628.389%D1.307%D25.1B+13.4C+16612.2h67.9B++239.3B++
L100 Python HEAT 390304329.5A7.8349.154%C2.961%C*26.9C+7.6D-9811.3h5.4B+10.9B+
NS-7 PDW 3063032621.156C**0.5122.105%C-29.043%A++28.9C++N/A6910.5h12.9B+58.4C**
V30-F Starfall 4733031621.87C++0.2064.799%C*N/A29.1C+16.3C+25710.4h13.1B+20.2B+
Hornet Missiles 487300486.25C*4.5858.566%C-N/A43.5C27.1C-2676.9h9.9C++16.9C*
S12 Renegade 3132942001.47C0.2030.268%D*2.381%D-29.1D1.9C+6210.1h3.6C+11.8D
Phaseshift VX-S 286272723.778B2.1130.917%D57.721%D*24.5C1.3M**6211.1h4.8D-15.5D-
Maelstrom Turbo Laser 4072671242.153C++0.4830.158%C+1.124%D-20.5B+10.8C++15313h67.4B++223.3B++
Sirius SX12 2722672880.927C+0.7421.774%C--26.592%A+35.1B+N/A997.6h12.9B+59C**
Artemis VX26 AE 2672662131.249C0.4221.249%F-32.707%B+28.9DN/A579.2h11.4C++53.8D
Frag Grenade 2582501250N/A248.3352.242%B*N/A625B+20A*17830.4h3.1B++5.9B++
Proximity Mine 245243613.984C++2.3240.767%C+N/A110.5CN/A2742.2h1.9C+4.7C++
Supernova VPC 285237356.771C5.1043.38%D1.266%C21.7D--4.4D-9110.9h4.1D9.3D
Tank Mine 350234593.966B*2.3041.61%B+N/A65D-32.2D--5243.6h2.9D**6.9C+
Dual Photon Pods 261231425.5C+3.8342.73%D--N/A70C+9.1D2773.3h18.1B+42.4C*
Ghost 2322291391.647C0.0227.637%F45.415%F--20.8DN/A5511h3D--10.9D**
Nebula VM20 2302281451.572C0.1015.813%C--21.491%C*24.5C--N/A699.3h16.6C++105C+
Nebula VM20 2242211511.464C0.2015.92%C31.222%A*23.5DN/A709.4h17.6C110.6C+
Parallax VX3 220220643.438C++1.7732.598%D--77.727%C+31.4C*N/A777h2.2C*6.6C+
NS-11C 2332183160.69C0.9817.964%D*14.679%D8.1D-N/A3126.9h25.6F--142.6F-
Eidolon VE33 2172131091.954B++0.2922.569%D-33.803%B**30B+N/A867.1h8.5B37.6C++
Spiker 2062062720.757C0.913.019%T*24.757%B+5.9D--N/A1635.1h8.6C*285.1T*
Proton II PPA-H 2222061118.727B+17.0627.162%D--1.456%C76.3C5.9C+2032.7h11.7C43D
Saron HRB 315199414.854C+3.1945.259%C++N/A21.6C12.6C-2539.2h24.7C54.6C+
NS-44L Blackhand 2001971461.349C++0.3241.936%C++44.162%C++27C*N/A707.3h3.5B+8.3B+
Deimos VA29 1981941950.995C+0.6752.052%D19.588%B+31.8CN/A1006.1h2.3C**4.4C+
Spear Anti-Vehicle Phalanx Turret 335192364A++62.3347.946%D6.771%B**30C22.3C+2156.4h11.6C++24.2C+
Light PPA 209190454.222C+2.5539.938%C+1.053%C51.4C*5.1B++1383.7h13.5C++33.7C*
Solstice SF 1861852360.784C+0.8817.947%D*22.703%B**17.5C+N/A5010.6h13.8C+76.9C--
NS-357 Underboss 1771741770.983C+0.6926.976%D--26.437%B++21.2DN/A538.2h4B14.8C+
NSX Tengu 1591571610.975C0.6922.988%F-28.026%B**15.5D-N/A4110.1h16.5D71.6D*
Rocklet Rifle 2651531670.916B+0.7548.962%C-N/A33.3B+24.3C+3584.6h27.6B*56.3B+
Photon A2A Missile Pods 219151236.565C++4.9082.049%C**N/A55.9C++25.2D4092.7h6.4B*7.8B**
NS-15MB 153148532.792B++1.1229.219%B+39.865%B**87.1B*2.9S3051.7h10.6B+36.4C**
L-24R Spur 159147169.188B+7.5234.543%D2.041%C+32.7C++2.7C+674.5h25.1C*72.6C*
The Slasher 1471478950.164A**1.5022.679%D-21.088%B*4C+N/A936.8h2.4C+10.8C+
NS Annihilator 231144761.895M*0.2379.093%CN/A16.7A10.1B+1618.6h9B*11.3B*
H-V45 1391332550.522C-1.1516.173%F23.308%B+9D--N/A3514.7h18.7F-115.9F-
Aphelion VEX-4H 195129168.063B+6.3935.757%D*1.55%D-36.9C+18.9D2723.5h45.4B+127.1C**
V10 126125323.906C**2.2430.446%D**84%B++41.7B+N/A953h1.9B++6.3C+
CME 1271201440.833C-0.8418.897%D**34.167%A++22.2D1.3A*555.4h17.6D*93.2D*
E540 Halberd-H 170119619.833B**18.1649.079%D--N/A44.1C+18.9C2242.7h7.8C--16D--
M12 Kobalt 121118429.5C++27.8319.481%C-19.492%B+51.3D--1.3D*1372.3h32.9F169.1D**
NS Baron G5 1161161250.928C+0.740.242%T*13.793%C+0.8FN/A3143.1h6.1D--2528.2T*
C150 Dalton 201113176.647C++4.9833.387%C--N/A29C+22.6C+3913.9h3.7B+11.1B
Equinox VE2 Burst 1141121081.037C0.6319.831%D**24.107%C26.7DN/A624.2h18.9F-95.3F-
NSX Yumi 1161091690.645C--1.0216.949%F-13.762%D*13.5D--N/A378.1h18.3F107.8F--
VA39 Spectre 112109661.652C*0.0224.948%D*30.275%D22.7C++N/A874.8h6.6C+26.4C--
Terminus VX-9 1051011230.821C0.8518.435%D**28.713%B+10.5D*N/A339.6h15.4D--83.6D**
Pulsar C 9492861.07C+0.6020.787%D38.044%M26.3C+N/A1113.5h11.5C**55.3C++
Hunter QCX 102911280.711C+0.9620.498%D**16.484%D7.8C--N/A2911.7h9.3C+45.5D-
Auraxium Force-Blade 90891,5670.057B+1.6116.667%D--16.854%A++1.5C*N/A360.4h2.3C+13.8C
Vortex VM21 16789661.348C++0.3235.256%D2.247%D5.7D5C-6915.7h40.9C++116.1C++
Spear Anti-Vehicle Phalanx Tower 14986421.5C++19.8351.139%C++3.488%C28.7C-21C2683h11.2C+21.9C+
Thanatos VE70 87851110.766C+0.9028.638%D*20%B*11.8D-N/A567.2h7.2D**25.3D**
Vortex VM21 14884681.235C**0.4334.53%D1.19%D*5.3D4C--5715.9h43.5B126C*
Skyguard 12882174.824B**3.1622.354%D*N/A13.9C+7.8C--1395.9h86.1B**385B+
Orbital Strike Uplink 10481181U79.33264.384%UN/A270U76.7U15330.3h2.4T*0.9T*
Soldier Soaker 8080910.879C+0.7934.48%C++22.5%B**50C++N/A2231.6h5.3B+15.3B+
Phobos VX86 8180721.111C+0.5658.228%C+15%C+27.6C--N/A622.9h2.3B4C**
Pulsar VS1 83791230.642C1.0320.152%D10.127%D**17.2CN/A1174.6h17.8D88.6D
Saron HRB-H 12379117.182B+5.5146.576%D--N/A30.4C16.9D2312.6h33D70.8D--
Serpent VE92 7877731.055C+0.6119.085%D-27.273%A9.9D-N/A497.8h17.4D-91.1D
M40 Fury-F 10875910.824C0.8434.786%D*1.333%B+15C-6.6C+835h11.6C++33.3C-
Nemesis VSH9 12875621.21B*0.4649.649%F-N/A11.9C8.4C1356.3h7.5B15.2C
Pulsar LSW 7675601.25C+0.4214.813%D**29.333%B++25.9DN/A1362.9h13.7C92.2D-
Solstice VE3 7371930.763C+0.9116.669%D*23.944%B*9.7DN/A997.3h16.8C+100.7C
Coyote Missiles 10270371.892C0.2239.191%F-N/A18.4D-8.4D--1223.8h29.9B++76.3C*
G40-F Ranger 11369513.8S12.1323.676%D--N/A16.8C+10.7C1754.1h79.1B*334B+
NS-45 Pilot 6868671.015C+0.6514.263%F*25%C+13.1D-N/A385.2h6.7B+46.7F
M20 Basilisk 9563115.727A+4.0625.347%D**6.349%C*24.2B+12.3A1412.6h31.6A+124.5B**
NS-61 Emissary 63621110.559C1.1112.939%F--14.516%C12.9DN/A414.8h14.1C++108.8D**
VE-H Maw 5959511.157C0.5115.514%F25.424%C+29.5DN/A2012h10.9C++70.6D
NS-10 Burster 8758351.657B**0.0123.608%D-5.172%C-10.4A*5.2B**705.6h68.3A+289.5B*
G30 Walker 10256414M**12.3315.007%F--3.571%C4.1D**3.4D*4013.7h108.3A721.9C++
NS-AM7 Archer 8653920.576C*1.0949.52%D*18.868%C++3.3D-2.1C3316h31.2D62.9D--
Lancer VS22 7750570.877C*0.7955.037%D-2%C++10.6C5.7D*1724.7h16.5B+30B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter284,8545.6h
Nano-Armor Kit217489,59934.4h
Flail Targeting Dart42751.6h
Anti-Vehicle MANA Turret11490.3h
Spawn Beacon92,1482h
Turret AI Module22731h
Structure Shield Module11770.8h
Repair Module13421.2h
Cortium Silo02170.6h
Skywall Shield Emitter11810.8h
Blast Wall0810.5h
Nanite Revive Grenade08110.2h
Medical Applicator19568,8197.3h
Deconstruction Tool317,5742.1h
Welding Device08250h
Spear Anti-Vehicle Tower31140.6h
Spitfire Auto-Turret101,1291.4h
Rampart Wall11452.3h
Xiphos Anti-Personnel Phalanx Tower0660h
Xiphos Anti-Personnel Tower01360.6h
Hoplon Anti-Aircraft Phalanx Tower01430.7h
M12 Kobalt1630h
Anti-Infantry MANA Turret21160.5h
Ammunition Package821,9085.8h
Medical Kit981,5992.1h
Spear Anti-Vehicle Turret21210.9h
Lumifiber Rampart Wall01651.7h
Alarm Module0760.2h
Pillbox0870.7h
Elysium Spawn Tube01140.4h
A30 Walker12550.1h
WLT-Howler Mining Laser7280,05492.3h
Vehicle Gate0600.6h
Nano-Repair Grenade04360.1h
Orbital Strike Target Designator10811h
IPC Targeting Dart61731.4h
Hardlight Barrier11230.4h
Shield Recharging Field292,0310.9h
Recon Detection Device02010.3h
M20 Drake01630.1h

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