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Primus Paragon herosheep1[DHMR] herosheep1
VS BR 46

KDR: 2.08

Score: 45.6m

Last Seen: Jun 16th, 2019 8:49 PM
- OFFLINE - 245.1 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Cobalt - Outfit Leader of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
Level Progress (to 47): 82%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Ghost NS-44 Commissioner Betelgeuse 54-A Pulsar C Serpent VE92 SVA-88 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,124,198 MLG Score: 1698
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.927%28.013%72646116773,1422.54098-0.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.211%0.929B*1.087B**-0.969D--HEAD ++ (~15.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.515B+9.40.344C**26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.082%0.536%522121137312131540.307249241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.822%1.129B**-0.975D---1.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.804B++15.20.713B++16.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.523%1.22%253121032818852340.174005140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%-0.042C+-0.873D--1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.492B+7.90.366C**11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.223%1.818%1247120699013206420.75154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.418%1.01B**-0.638D0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.597B+22.50.431B25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.785%73.505%1245120813,1122848474.60393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.551%1.473A+0.41B-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+20.376C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.148%12.276%124512085,254269181.95171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.368%0.967B*-0.462D0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.658B+2.40.506B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
45.6m184.7%356 (21.4k)286 (17.2k)2.07897105,27350,6372.1622346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1213654023.033%29.856%68803:0943

16% Combat Medic6% Engineer32% Heavy Assault19% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 3:56 PMJul 20th, 2014 9:35 PMJun 25th, 2019 4:05 PM (1d) (PST)Jun 16th, 2019 6:01 PM (10d) (PST)Jun 16th, 2019 4:49 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4922112810.6610.3180.1971.2620.0231698

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,49012,67016,82040191276117,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2655.7h/110.7d 4,216 31,430 28,181 201.1k 3,312 11,703 3,607 78.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:13,319
Deaths:5,207
KDR:2.558
Accuracy:23.816% B+
HSR:31.219% B*
Betelgeuse 54-A
C+
Kills:4,458
Deaths:1,397
KDR:3.191
Accuracy:25.844% C+
HSR:30.215% C+
SVA-88
C++
Kills:2,791
Deaths:1,302
KDR:2.144
Accuracy:22.158% C
HSR:26.586% C++
NS-15M2
A++
Kills:1,864
Deaths:614
KDR:3.036
Accuracy:28.273% B*
HSR:40.826% A++
NS-15M1
C**
Kills:1,581
Deaths:1,197
KDR:1.321
Accuracy:20.929% C
HSR:24.921% C**
Pulsar LSW
C++
Kills:1,319
Deaths:1,310
KDR:1.007
Accuracy:19.506% D
HSR:25.019% C++
NSX Naginata
A++
Kills:1,162
Deaths:374
KDR:3.107
Accuracy:25.224% B+
HSR:40.361% A++
VX29 Polaris
C++
Kills:1,160
Deaths:559
KDR:2.075
Accuracy:24.307% C++
HSR:22.241% C+
VE-H Maw
A++
Kills:492
Deaths:155
KDR:3.174
Accuracy:28.156% B+
HSR:42.073% A++
Ursa
C--
Kills:192
Deaths:155
KDR:1.239
Accuracy:17.334% D--
HSR:20.833% C--
Flare VE6
B++
Kills:169
Deaths:75
KDR:2.253
Accuracy:24.247% C**
HSR:29.586% B++
Kills:28,507
Deaths (as Heavy Assault):12,345
Deaths (to Heavy Assaults):14,108
KDR:2.30919
Kill Difference:16,162
Playtime:854.788 hours
Usage:32%
Score:15.538m
Score/min:303
Accuracy (listed only):23.618%
HSR (listed only):30.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:3,382
Deaths:1,162
KDR:2.911
Accuracy:27.003% B+
HSR:30.751% A
Serpent VE92
B*
Kills:2,956
Deaths:1,278
KDR:2.313
Accuracy:27.338% B++
HSR:24.560% B*
NS-11C
A
Kills:2,467
Deaths:1,014
KDR:2.433
Accuracy:26.891% B+
HSR:25.821% A
Phobos VX86
B+
Kills:2,202
Deaths:1,407
KDR:1.565
Accuracy:63.308% B+
HSR:10.445% D-
VX6-7
B
Kills:1,602
Deaths:937
KDR:1.710
Accuracy:23.813% C+
HSR:22.971% B
MKV Suppressed
C++
Kills:1,586
Deaths:688
KDR:2.305
Accuracy:26.667% C++
HSR:18.979% C+
Deimos VA29
B
Kills:1,519
Deaths:1,013
KDR:1.500
Accuracy:65.018% B
HSR:12.113% D
Zenith VX-5
B+
Kills:1,516
Deaths:651
KDR:2.329
Accuracy:26.756% C**
HSR:24.274% B+
Sirius SX12
B
Kills:1,367
Deaths:868
KDR:1.575
Accuracy:26.349% B
HSR:16.240% C
Eridani SX5
B+
Kills:1,215
Deaths:426
KDR:2.852
Accuracy:29.448% B+
HSR:16.296% C--
NS-7 PDW
C+
Kills:1,175
Deaths:1,153
KDR:1.019
Accuracy:23.988% C+
HSR:16.766% C+
NSX Tanto
A+
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:30.318% B++
HSR:35.064% A+
Solstice VE3
B++
Kills:1,172
Deaths:519
KDR:2.258
Accuracy:26.383% B++
HSR:17.406% C-
NS Baron G5
B++
Kills:1,166
Deaths:736
KDR:1.584
Accuracy:50.563% B++
HSR:15.609% C*
Nova
C++
Kills:873
Deaths:583
KDR:1.497
Accuracy:45.039% C+
HSR:15.579% C++
Thanatos VE70
B
Kills:511
Deaths:575
KDR:0.889
Accuracy:43.075% B
HSR:15.656% C+
Pandora VX25
C
Kills:149
Deaths:107
KDR:1.393
Accuracy:36.749% C
HSR:10.067% D*
Solstice SF
C**
Kills:125
Deaths:124
KDR:1.008
Accuracy:22.923% C
HSR:18.400% C**
Eclipse VE3A
C-
Kills:97
Deaths:46
KDR:2.109
Accuracy:25.011% C-
HSR:16.495% D
Solstice Burst
A
Kills:68
Deaths:17
KDR:4
Accuracy:33.122% A
HSR:25% C++
Kills:26,323
Deaths (as Light Assault):13,660
Deaths (to Light Assaults):10,870
KDR:1.92701
Kill Difference:12,663
Playtime:639.164 hours
Usage:24%
Score:10.516m
Score/min:274
Accuracy (listed only):33.988%
HSR (listed only):19.425%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:2,624
Deaths:1,351
KDR:1.942
Accuracy:25.010% C*
HSR:27.210% B*
Terminus VX-9
C++
Kills:2,245
Deaths:1,226
KDR:1.831
Accuracy:26.086% C++
HSR:26.192% C+
Phobos VX86
B+
Kills:2,202
Deaths:1,407
KDR:1.565
Accuracy:63.308% B+
HSR:10.445% D-
MKV Suppressed
C++
Kills:1,586
Deaths:688
KDR:2.305
Accuracy:26.667% C++
HSR:18.979% C+
Deimos VA29
B
Kills:1,519
Deaths:1,013
KDR:1.500
Accuracy:65.018% B
HSR:12.113% D
Sirius SX12
B
Kills:1,367
Deaths:868
KDR:1.575
Accuracy:26.349% B
HSR:16.240% C
NS-11P
A++
Kills:1,362
Deaths:662
KDR:2.057
Accuracy:27.165% B*
HSR:30.470% A++
Eridani SX5
B+
Kills:1,215
Deaths:426
KDR:2.852
Accuracy:29.448% B+
HSR:16.296% C--
NS-7 PDW
C+
Kills:1,175
Deaths:1,153
KDR:1.019
Accuracy:23.988% C+
HSR:16.766% C+
NS Baron G5
B++
Kills:1,166
Deaths:736
KDR:1.584
Accuracy:50.563% B++
HSR:15.609% C*
CME
B+
Kills:1,166
Deaths:439
KDR:2.656
Accuracy:28.593% B+
HSR:26.329% B+
NS-11A
C
Kills:1,163
Deaths:1,016
KDR:1.145
Accuracy:22.910% C
HSR:19.776% C
Pulsar VS1
B++
Kills:1,158
Deaths:569
KDR:2.035
Accuracy:26.782% B++
HSR:20.725% C+
Nova
C++
Kills:873
Deaths:583
KDR:1.497
Accuracy:45.039% C+
HSR:15.579% C++
Thanatos VE70
B
Kills:511
Deaths:575
KDR:0.889
Accuracy:43.075% B
HSR:15.656% C+
Corvus VA55
C++
Kills:276
Deaths:196
KDR:1.408
Accuracy:24.530% C++
HSR:23.913% C++
Pandora VX25
C
Kills:149
Deaths:107
KDR:1.393
Accuracy:36.749% C
HSR:10.067% D*
Darkstar
B**
Kills:58
Deaths:16
KDR:3.625
Accuracy:29.373% B+
HSR:31.035% B**
Kills:21,815
Deaths (as Combat Medic):13,031
Deaths (to Combat Medics):6,391
KDR:1.67408
Kill Difference:8,784
Playtime:435.087 hours
Usage:16%
Score:8.213m
Score/min:315
Accuracy (listed only):34.481%
HSR (listed only):19.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:9,150
Deaths:1,760
KDR:5.199
Accuracy:45.805% B**
HSR:73.519% B+
NS-44 Commissioner
B*
Kills:4,809
Deaths:3,448
KDR:1.395
Accuracy:43.662% B*
HSR:24.371% B
MKV Suppressed
C++
Kills:1,586
Deaths:688
KDR:2.305
Accuracy:26.667% C++
HSR:18.979% C+
Sirius SX12
B
Kills:1,367
Deaths:868
KDR:1.575
Accuracy:26.349% B
HSR:16.240% C
Eridani SX5
B+
Kills:1,215
Deaths:426
KDR:2.852
Accuracy:29.448% B+
HSR:16.296% C--
NS-30 Vandal
B+
Kills:1,194
Deaths:618
KDR:1.932
Accuracy:34.654% C**
HSR:31.323% B+
NS-7 PDW
C+
Kills:1,175
Deaths:1,153
KDR:1.019
Accuracy:23.988% C+
HSR:16.766% C+
XM98
A
Kills:1,168
Deaths:415
KDR:2.814
Accuracy:46.323% A
HSR:68.322% D
Artemis VX26
A**
Kills:1,165
Deaths:351
KDR:3.319
Accuracy:30.730% B++
HSR:39.828% A**
Parallax VX3
C*
Kills:1,163
Deaths:237
KDR:4.907
Accuracy:38.665% C+
HSR:79.450% C*
Nyx VX31
A+
Kills:1,163
Deaths:286
KDR:4.066
Accuracy:42.958% A+
HSR:33.620% B+
Phantom VA23
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:43.769% A+
HSR:24.527% D
NSX Tomoe
B+
Kills:1,161
Deaths:302
KDR:3.844
Accuracy:29.470% C++
HSR:42.980% B+
V10
B+
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:43.398% B+
HSR:70.517% D-
NS-357 Underboss
B+
Kills:946
Deaths:880
KDR:1.075
Accuracy:41.209% B+
HSR:20.930% C+
Beamer VS3
A
Kills:623
Deaths:448
KDR:1.391
Accuracy:35.069% A
HSR:30.979% B**
Spiker
B*
Kills:496
Deaths:335
KDR:1.481
Accuracy:35.175% B*
HSR:18.750% C
Parsec VX3-A
C+
Kills:471
Deaths:67
KDR:7.030
Accuracy:42.044% C+
HSR:78.769% C+
NS-45 Pilot
B+
Kills:228
Deaths:111
KDR:2.054
Accuracy:33.301% C**
HSR:31.140% B+
Soldier Soaker
A
Kills:96
Deaths:38
KDR:2.526
Accuracy:46.047% A
HSR:10.417% D
Cerberus
C+
Kills:77
Deaths:86
KDR:0.895
Accuracy:31.342% C+
HSR:18.182% D
NS-44L Blackhand
C+
Kills:53
Deaths:28
KDR:1.893
Accuracy:42.105% C+
HSR:16.981% F-
Kills:31,628
Deaths (as Infiltrator):13,226
Deaths (to Infiltrators):7,737
KDR:2.39135
Kill Difference:18,402
Playtime:513.326 hours
Usage:19%
Score:8.195m
Score/min:266
Accuracy (listed only):36.917%
HSR (listed only):35.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:3,382
Deaths:1,162
KDR:2.911
Accuracy:27.003% B+
HSR:30.751% A
Serpent VE92
B*
Kills:2,956
Deaths:1,278
KDR:2.313
Accuracy:27.338% B++
HSR:24.560% B*
NS-11C
A
Kills:2,467
Deaths:1,014
KDR:2.433
Accuracy:26.891% B+
HSR:25.821% A
Phobos VX86
B+
Kills:2,202
Deaths:1,407
KDR:1.565
Accuracy:63.308% B+
HSR:10.445% D-
VX6-7
B
Kills:1,602
Deaths:937
KDR:1.710
Accuracy:23.813% C+
HSR:22.971% B
Deimos VA29
B
Kills:1,519
Deaths:1,013
KDR:1.500
Accuracy:65.018% B
HSR:12.113% D
Zenith VX-5
B+
Kills:1,516
Deaths:651
KDR:2.329
Accuracy:26.756% C**
HSR:24.274% B+
Eidolon VE33
A+
Kills:1,272
Deaths:348
KDR:3.655
Accuracy:35.423% A
HSR:35.849% A+
NSX Tanto
A+
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:30.318% B++
HSR:35.064% A+
Solstice VE3
B++
Kills:1,172
Deaths:519
KDR:2.258
Accuracy:26.383% B++
HSR:17.406% C-
NS Baron G5
B++
Kills:1,166
Deaths:736
KDR:1.584
Accuracy:50.563% B++
HSR:15.609% C*
Nova
C++
Kills:873
Deaths:583
KDR:1.497
Accuracy:45.039% C+
HSR:15.579% C++
Thanatos VE70
B
Kills:511
Deaths:575
KDR:0.889
Accuracy:43.075% B
HSR:15.656% C+
VE-LR Obelisk
A*
Kills:456
Deaths:125
KDR:3.648
Accuracy:38.248% B**
HSR:50.439% A*
Pandora VX25
C
Kills:149
Deaths:107
KDR:1.393
Accuracy:36.749% C
HSR:10.067% D*
Solstice SF
C**
Kills:125
Deaths:124
KDR:1.008
Accuracy:22.923% C
HSR:18.400% C**
Eclipse VE3A
C-
Kills:97
Deaths:46
KDR:2.109
Accuracy:25.011% C-
HSR:16.495% D
Solstice Burst
A
Kills:68
Deaths:17
KDR:4
Accuracy:33.122% A
HSR:25% C++
Kills:22,708
Deaths (as Engineer):10,998
Deaths (to Engineers):8,287
KDR:2.06474
Kill Difference:11,710
Playtime:166.481 hours
Usage:6%
Score:2.612m
Score/min:261
Accuracy (listed only):35.943%
HSR (listed only):22.583%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:268
Deaths:220
KDR:1.218
Accuracy:14.329% D
HSR:14.552% D--
Blueshift VM5
B*
Kills:204
Deaths:91
KDR:2.242
Accuracy:23.260% B*
HSR:23.529% B+
Blueshift VM5
B*
Kills:190
Deaths:91
KDR:2.088
Accuracy:23.738% B*
HSR:21.579% C++
Comet VM2
B+
Kills:174
Deaths:256
KDR:0.680
Accuracy:47.831% B+
HSR:4.598% C*
Comet VM2
M++
Kills:54
Deaths:39
KDR:1.385
Accuracy:56.092% B**
HSR:11.111% M++
Kills:890
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):2,588
KDR:2.5538
Kill Difference:541.500
Playtime:32.664 hours
Usage:1%
Score:0.550m
Score/min:281
Accuracy (listed only):33.050%
HSR (listed only):15.074%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:219
V. Kills:6 N/A
Deaths:51
KDR:4.294
Accuracy:46.661% B++
KPH:41.800 C+
VKPH:1.100 D--
Dual Photon Pods
C+
Kills:154
V. Kills:28 N/A
Deaths:40
KDR:3.850
Accuracy:48.986% C
KPH:77.500 C+
VKPH:14.100 C
Saron Laser Cannon
D
Kills:93
V. Kills:98 94%
Deaths:204
KDR:0.456
Accuracy:26.475% D-
KPH:4.500 D-
VKPH:4.700 D
Hornet Missiles
C*
Kills:58
V. Kills:38 149%
Deaths:9
KDR:6.444
Accuracy:63.561% C*
KPH:45.900 C
VKPH:30.100 C
Kills:524 (312 + 0)
Deaths:304
KDR:1.724
VKDR:0.559
Vehicle Kills:170
Kill Difference:220
Playtime:29.330 hours
Usage:1%
Score:0.245m
Score/min:139
Piloting Accuracy:26.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:152
V. Kills:101 149%
Deaths:40
KDR:3.800
Accuracy:44.647% B+
KPH:21.900 D
VKPH:14.600 D
Kills:152 (0 + 152)
Deaths:40
KDR:3.800
VKDR:2.525
Vehicle Kills:101
Kill Difference:112
Playtime:6.936 hours
Usage:0%
Score:0.114m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:44.647%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:111
V. Kills:113 97%
Deaths:28
KDR:3.964
Accuracy:55.876% C+
KPH:20.300 D-
VKPH:20.700 B+
C75 Viper
D
Kills:95
V. Kills:29 317%
Deaths:52
KDR:1.827
Accuracy:35.296% C-
KPH:16.300 D
VKPH:5 D
Kills:206 (206 + 0)
Deaths:80
KDR:2.575
VKDR:1.775
Vehicle Kills:142
Kill Difference:126
Playtime:11.287 hours
Usage:0%
Score:0.136m
Score/min:201
Driving Accuracy:35.296%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:358
V. Kills:329 108%
Deaths:54
KDR:6.630
Accuracy:56.557% A+
KPH:20.800 C
VKPH:19.100 B+
Proton II PPA
A
Kills:200
V. Kills:11 N/A
Deaths:17
KDR:11.765
Accuracy:32.085% A
KPH:76.700 B++
VKPH:4.200 C*
Supernova PC
D-
Kills:122
V. Kills:32 370%
Deaths:49
KDR:2.490
Accuracy:33.185% F-
KPH:13.400 D-
VKPH:3.500 D**
Kills:680 (122 + 558)
Deaths:120
KDR:5.667
VKDR:3.100
Vehicle Kills:372
Kill Difference:560
Playtime:28.921 hours
Usage:1%
Score:0.433m
Score/min:249
Driving Accuracy:33.185%
Gunner Accuracy:32.085%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:142
V. Kills:4 N/A
Deaths:21
KDR:6.762
Accuracy:33.241% C--
KPH:86.800 C+
VKPH:2.400 D--
Aphelion VEX-4H
A*
Kills:97
V. Kills:64 149%
Deaths:17
KDR:5.706
Accuracy:63.467% A*
KPH:59.800 B**
VKPH:39.400 B**
Saron HRB-H
C**
Kills:55
V. Kills:63 86%
Deaths:12
KDR:4.583
Accuracy:65.918% A
KPH:23.500 D-
VKPH:26.900 C**
Kills:294 (0 + 294)
Deaths:50
KDR:5.880
VKDR:2.620
Vehicle Kills:131
Kill Difference:244
Playtime:5.600 hours
Usage:0%
Score:0.107m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:65.918%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:102
V. Kills:17 N/A
Deaths:27
KDR:3.778
Accuracy:36.126% C++
KPH:23.100 C
VKPH:3.900 D
M20 Basilisk
C--
Kills:75
V. Kills:35 208%
Deaths:36
KDR:2.083
Accuracy:44.342% B+
KPH:12.600 D
VKPH:5.900 C--
M40 Fury
C*
Kills:58
V. Kills:11 N/A
Deaths:5
KDR:11.600
Accuracy:38.430% C*
KPH:37.800 C
VKPH:7.200 C-
Kills:235 (0 + 235)
Deaths:68
KDR:3.456
VKDR:0.926
Vehicle Kills:63
Kill Difference:167
Playtime:11.888 hours
Usage:0%
Score:0.128m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:38.430%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 13,36613,3195,2072.558B++0.4823.816%B+31.219%B*49.7B++N/A188268.1h9.6B**40.5C**
Ghost 9,1949,1501,7605.199B*3.1245.805%B**73.519%B+63.2B**N/A154144.7h1.9B++4.2B++
NS-44 Commissioner 4,8204,8093,4481.395B+0.6843.662%B*24.371%B49B+N/A14698.2h3.2B++7.3B*
Betelgeuse 54-A 4,4814,4581,3973.191C++1.1125.844%C+30.215%C+64C+N/A20469.7h9.5B++36.7B+
Pulsar C 3,3973,3821,1622.91A0.8327.003%B+30.751%A55B**N/A18261.5h9B*33.5B++
Serpent VE92 2,9722,9561,2782.313B**0.2327.338%B++24.56%B*44B++N/A15867.2h10.6B++38.9B++
SVA-88 2,7962,7911,3022.144C++0.0722.158%C26.586%C++41.5C+N/A14767.2h10.3B+46.7C**
H-V45 2,6402,6241,3511.942B0.1425.01%C*27.21%B*37.8C**N/A13869.4h10.6B**42.3B++
NS-11C 2,4802,4671,0142.433A++0.3526.891%B+25.821%A40.3B++N/A12561.2h11B*40.9B++
Terminus VX-9 2,2502,2451,2261.831C*0.2526.086%C++26.192%C+43.8C*N/A14451.3h10.4B*39.9B+
Phobos VX86 2,2022,2021,4071.565C*0.5163.308%B+10.445%D-38C+N/A13558h1.9B**3B+
NS-15M2 1,8761,8646143.036B*0.9628.273%B*40.826%A++73.4B**N/A18425.4h9.3B**32.9B*
VX6-7 1,6031,6029371.71B0.3723.813%C+22.971%B30C+N/A10553.4h10.5B+44.3B+
MKV Suppressed 1,5861,5866882.305A+0.2326.667%C++18.979%C+50.8B*N/A14731.2h11.8B++44.4B+
NS-15M1 1,5941,5811,1971.321C+0.7620.929%C24.921%C**27.9C-N/A11056.7h12.2C*58.1C++
C-4 2,1821,5749321.689C*0.3927.643%BN/A77.5C+30C++82220.3h1.3B+4.8B+
Deimos VA29 1,5241,5191,0131.5C*0.5865.018%B12.113%D36.3CN/A11441.9h2B++3B+
Zenith VX-5 1,5171,5166512.329B**0.2526.756%C**24.274%B+40.5C**N/A13237.4h10.8B*40.3B+
NS Decimator 1,9721,4511,2291.181C++0.9057.002%C-2.757%B+29.1C10.4D24749.9h4.7C++8.2C+
Sirius SX12 1,3731,3678681.575B+0.5026.349%B16.24%C32.2C*N/A11242.4h12B++45.7B+
NS-11P 1,3701,3626622.057B*0.0227.165%B*30.47%A++40.8B++N/A18833.4h10.8B**39.9B*
Pulsar LSW 1,3291,3191,3101.007C1.0719.506%D25.019%C++24.7DN/A9253.5h11.8C**60.6C+
Eidolon VE33 1,2821,2723483.655A*1.5835.423%A35.849%A+81.5M++N/A20415.6h5.7A16.2B**
Eridani SX5 1,2151,2154262.852A++0.7729.448%B+16.296%C--51.7B++N/A17223.5h10.4B+35.4B+
NS-30 Vandal 1,2011,1946181.932C++0.1534.654%C**31.323%B+35.1C+N/A9934h4.7B*13.7B+
NS-7 PDW 1,1801,1751,1531.019C++1.0623.988%C+16.766%C+17.7C-N/A6166.5h13.4B+56B
NSX Tanto 1,1811,1753563.301A*1.2230.318%B++35.064%A+72.5A+N/A16416.2h10.4B++34.3B+
Solstice VE3 1,1741,1725192.258A*0.1826.383%B++17.406%C-36.7B**N/A19931.9h11.7B++44.5B+
Lasher X2 1,1761,1686001.947A0.1332.195%B*7.705%A*57AN/A16820.5h12.7A+39.5B**
XM98 1,1691,1684152.814B+0.7446.323%A68.322%D38.5B++N/A9730.3h2.2B+4.8B*
NS Baron G5 1,1691,1667361.584B++0.4950.563%B++15.609%C*33.9C+N/A10134.4h4B+7.8C+
CME 1,1801,1664392.656A+0.5828.593%B+26.329%B+55B**N/A16821.2h10.3B**36.2B*
Artemis VX26 1,1691,1653513.319A++1.2430.73%B++39.828%A**63A+N/A16718.5h10.3B++33.5B++
Force-Blade 1,2241,16432,8690.035B2.0435.84%B+1.804%D0.7C+N/A31577h2.1B+5.8B
Parallax VX3 1,1641,1632374.907B+2.8338.665%C+79.45%C*40.7B++N/A12128.6h1.8B*4.8B+
NS-11A 1,1641,1631,0161.145C+0.9322.91%C19.776%C20.9C--N/A7955.6h12.5B+54.6C**
Nyx VX31 1,1711,1632864.066B*1.9942.958%A+33.62%B+75.5A+N/A17415.4h4.2B*9.8B**
NSX Naginata 1,1721,1623743.107A++1.0325.224%B+40.361%A++68B**N/A15717.1h9.5B*37.5B++
Phantom VA23 1,1721,1623533.292B*1.2143.769%A+24.527%D62.1B**N/A13918.7h3.8B++8.6B*
NSX Tomoe 1,1671,1613023.844B**1.7729.47%C++42.98%B+63.4B**N/A13918.3h11.6B++39.4B+
VX29 Polaris 1,1601,1605592.075B+0.0024.307%C++22.241%C+50.7BN/A17522.9h10.5B++43B+
V10 1,1611,1603283.537C++1.4643.398%B+70.517%D-34.3C+N/A8833.8h2.3C+5.2B
Pulsar VS1 1,1641,1585692.035B**0.0426.782%B++20.725%C+43.7B**N/A16626.5h11.3B**42.3B*
NS-357 Underboss 9549468801.075C++1.0041.209%B+20.93%C+36.2C+N/A11126.1h3.8B+9.3B+
Nova 8758735831.497C++0.5845.039%C+15.579%C++32.8C+N/A13326.6h3.4B*7.6B+
Beamer VS3 6246234481.391B*0.6935.069%A30.979%B**45.1B*N/A14713.8h7.3B++20.9B
Auraxium Force-Blade 52251611,2370.046C*2.0332.826%C*2.132%D-1C+N/A3534.8h1.8B+5.5B+
Thanatos VE70 5125115750.889C+1.1943.075%B15.656%C+20.1C-N/A10225.4h3.7B*8.5B++
Spiker 5024963351.481B+0.6035.175%B*18.75%C53.3B++N/A1429.3h7.5B+21.4B++
VE-H Maw 4974921553.174A1.1028.156%B+42.073%A++74.5B*N/A2606.6h8.2B**29B++
Parsec VX3-A 471471677.03B++4.9542.044%C+78.769%C+61.2B+N/A1447.7h1.9C+4.4C++
VE-LR Obelisk 4604561253.648B**1.5738.248%B**50.439%A*76A++N/A1906h4.5B**11.7B**
Frag Grenade 4264231423N/A420.9249.484%B+N/A528.8C*3.8D24520.8h3.3B+6.6B+
Saron HRB 687358546.63C**4.5556.557%A+1.955%B20.8C19.1B+30617.2h24.2C42.8B+
S1 4262913950.737C++1.3456.099%C+2.406%C20.1C9.3C--28314.5h6.9C+12.2C++
Corvus VA55 2782761961.408B+0.6724.53%C++23.913%C++27.9C+N/A1669.9h10.9B+44.3B+
Cosmos VM3 2732682201.218C0.8614.329%D14.552%D--18.1D-N/A7114.8h15.5C107.9C+
NS-45 Pilot 2302281112.054B+0.0233.301%C**31.14%B+65.1B+N/A2153.5h6B++18.1B++
Light PPA 225219514.294C+2.2246.661%B++N/A42.1C+1.2D--1645.2h9.8B+20.9B+
Blueshift VM5 204204912.242C+0.1623.26%B*23.529%B+41.6B+N/A2584.9h15.1C*64.9B+
Proton II PPA 2112001711.765C+9.6932.085%A1%D--76.9B++4.2C*3032.6h5.4A16.8A
Tank Mine 3571981161.707C-0.3726.466%C--N/A63.9D-51.3C12473.1h1.7B+6.4C+
Ursa 1931921551.239C+0.8417.334%D--20.833%C--23.7DN/A1478.1h11.8C+67.9C
Blueshift VM5 190190912.088C+0.0123.738%B*21.579%C++38.8C**N/A2014.9h16.5C+69.5B+
Comet VM2 2101742560.68C1.4047.831%B+4.598%C*10.1C2.1D--8117.2h14.9B*31.1B++
Proximity Mine 171171374.622C*2.5450.643%B*N/A53.4D**N/A3213.2h2.3D--4.5C++
Flare VE6 169169752.253B*0.1724.247%C**29.586%B++54.5B+N/A5563.1h8.9B++36.8B+
Dual Photon Pods 182154403.85C1.7748.986%CN/A77C+14C5842h22.9C++46.8C++
C150 Dalton 253152403.8C1.7244.647%B+N/A22D14.6D2756.9h5C11.2C*
Pandora VX25 1491491071.393C**0.6936.749%C10.067%D*33.1C+N/A2304.5h3.8B+10.3B
Lancer VS22 3171482060.718C+1.3659.946%C1.351%C+10.7C12.2C+19513.8h19.4C**32.4C**
Proton II PPA-H 146142216.762C4.6833.241%C--N/A88.8C+2.5D--2781.6h7.6B++22.8B+
The Slasher 1391381,3550.102A1.9846.52%B*N/A1.8CN/A576.9h1.8B++4C++
Solstice SF 1261251241.008C+1.0722.923%C18.4%C**19.8C+N/A1376.3h9.7B+42.4B+
Lumine Edge 1251243,7030.033C2.0525.17%C+5.645%F0.7C--N/A2171.3h1.5C+5.9C++
Supernova PC 154122492.49C0.4133.185%F-1.639%C--13.4D-3.5D**1279.1h3.7B*11C++
L100 Python AP 224111283.964C+1.8955.876%C+N/A20.2D-20.5B+2405.5h8.9D--15.9D
Spear Anti-Vehicle Phalanx Turret 159102195.368C3.2948.431%B+2.941%D44.3B24.8C**4942.3h8.3C*17.2B+
M60-G Bulldog 119102273.778C+1.7036.126%C++1.961%D23.2C3.9D1854.4h6B++16.5B+
Hunter QCX 1011012050.493C1.5936.332%C25.743%C+7.5DN/A4113.5h3.1B+8.6B
Aphelion VEX-4H 16197175.706C++3.6363.467%A*1.031%D*60.6B**40B**4071.6h49.6B+78.2B*
Eclipse VE3A 9797462.109C**0.0325.011%C-16.495%D33.4C+N/A1492.9h12C++47.9C++
Soldier Soaker 9696382.526A0.4546.047%A10.417%D120A*N/A3000.8h5.2B++11.2B**
C75 Viper 12495521.827C-0.2535.296%C-1.053%C--16.4D5D1655.8h12.3B34.9C++
Saron Laser Cannon 191932040.456C1.6226.475%D-N/A4.5D-4.7D7020.8h174.6C659.4D
Sticky Grenade 9088188N/A85.9260.372%B*N/A880C+20B++38430.1h2.2C++3.7B
Cerberus 7777860.895C+1.1831.342%C+18.182%D22C--N/A973.5h5.8C**18.5C**
M60-A Bulldog 8575237.5B*35.4253.376%B++N/A30C4C+2412.5h5.6C**10.5B+
M20 Basilisk 11075362.083C0.0044.342%B+5.333%C+12.7D5.9C--1425.9h115.6C260.6C++
Solstice Burst 6968174A++1.9233.122%A25%C++61.8B*N/A2081.1h10.7B*32.4B*
MANA Anti-Personnel Turret 6261411.488N/A0.5912.685%UN/A610U10U3296000.1h22.3T*176T*
Hornet Missiles 965896.444C**4.3763.561%C*N/A44.6C29.2C4781.3h13.2C+20.7C+
M40 Fury 6958511.6B*9.5238.43%C*1.724%C+38.7C7.3C-3081.5h11.3B+29.4B+
Darkstar 6058163.625A+1.5529.373%B+31.035%B**72.5B**2.5M*3040.8h10.8B**36.9B*
Saron HRB-H 11855124.583C+2.5065.918%A1.818%C**23.9D-27.4B2872.3h27.7C+42.1C**
M60-A Bulldog 645569.167C7.0938.645%D1.818%C13.4D--2.2D1264.1h5.3B+13.7C++
Comet VM2 6554391.385B+0.6956.092%B**11.111%M++17.4B*3.5D-1983.1h14.4B**25.7B**
NS-44L Blackhand 5353281.893B+0.1942.105%C+16.981%F-75.7M+N/A2480.7h2.7A6.5B*
Anti-Vehicle Grenade 5752152N/A49.9243.506%D-N/A260D25D-27260.2h5.3C*12.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon604,9874.4h
Anti-Vehicle MANA Turret61680.4h
Nano-Armor Kit223266,01720.1h
Nanite Revive Grenade01,0760.3h
Medical Applicator740326,96728.4h
Motion Spotter8917,65310.7h
Restoration Kit611,1961.1h
Ammunition Package322390.3h
Medical Kit2,09121,05264h
Anti-Infantry MANA Turret143140.8h
Recon Detection Device321,4553.1h

Check the help document for the dictionary if you want to learn more about words used here.


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