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Operant Paragon herosheep1[DHMR] herosheep1
VS BR 31

KDR: 2.04

Score: 44.3m

Last Seen: Feb 18th, 2019 11:55 AM
- OFFLINE - 120.5 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Cobalt - Outfit Leader of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 9
Level Progress (to 32): 93%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Ghost NS-44 Commissioner Betelgeuse 54-A Serpent VE92 SVA-88 Pulsar C NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,007,855 MLG Score: 1605
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.844%27.727%7174597770,6792.50475-0.461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.259%0.931B*1.082B**-1.02D*HEAD ++ (~14.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.514B+9.40.342C**27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.082%0.536%522102037311981540.311352241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.822%1.122B**-0.982D---1.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.804B++15.20.713B++16.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.523%1.22%253101932818612330.176155140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%-0.036C+-0.896D--1.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.493B+7.90.367C**11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.122%1.861%1227101596713056360.740429152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.398%1.017B**-0.636D0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.595B+22.60.426B25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.742%73.23%1225101711,9052750424.32909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.556%1.459A+0.399B-0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.549B+20.373C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.149%12.121%122510175,206263461.97646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.387%0.975B*-0.48D0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.66B+2.40.508B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 9
44.3m184.9%353 (21.2k)284 (17k)2.04335101,43049,6392.1262531 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022620722.908%29.193%66903:0943

17% Combat Medic6% Engineer32% Heavy Assault19% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 3:56 PMJul 20th, 2014 9:35 PMFeb 22nd, 2019 4:06 PM (14h) (PST)Feb 18th, 2019 7:56 AM (5d) (PST)Feb 18th, 2019 7:55 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4862102760.6500.3180.1901.2440.0231605

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,16012,60716,55339191175117,039

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2601.3h/108.4d 4,115 29,610 27,234 194.1k 3,257 11,508 3,563 75.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:12,705
Deaths:5,047
KDR:2.517
Accuracy:23.747% B+
HSR:30.752% B*
Betelgeuse 54-A
C+
Kills:4,458
Deaths:1,397
KDR:3.191
Accuracy:25.844% C+
HSR:30.215% C+
SVA-88
C*
Kills:2,791
Deaths:1,300
KDR:2.147
Accuracy:22.160% C
HSR:26.586% C*
NS-15M2
A++
Kills:1,796
Deaths:591
KDR:3.039
Accuracy:28.237% B*
HSR:41.091% A++
NS-15M1
C**
Kills:1,581
Deaths:1,197
KDR:1.321
Accuracy:20.929% C
HSR:24.921% C**
Pulsar LSW
C++
Kills:1,319
Deaths:1,310
KDR:1.007
Accuracy:19.506% D
HSR:25.019% C++
Lasher X2
A*
Kills:1,166
Deaths:599
KDR:1.947
Accuracy:32.170% B*
HSR:7.719% A*
NSX Naginata
A++
Kills:1,162
Deaths:374
KDR:3.107
Accuracy:25.224% B+
HSR:40.361% A++
VX29 Polaris
C++
Kills:1,160
Deaths:559
KDR:2.075
Accuracy:24.307% C++
HSR:22.241% C+
VE-H Maw
A++
Kills:476
Deaths:148
KDR:3.216
Accuracy:28.282% B+
HSR:42.437% A++
Ursa
C-
Kills:192
Deaths:155
KDR:1.239
Accuracy:17.334% D-
HSR:20.833% C-
Flare VE6
B++
Kills:169
Deaths:75
KDR:2.253
Accuracy:24.247% B
HSR:29.586% B++
Kills:28,975
Deaths (as Heavy Assault):12,752
Deaths (to Heavy Assaults):13,832
KDR:2.27219
Kill Difference:16,223
Playtime:842.462 hours
Usage:32%
Score:15.227m
Score/min:301
Accuracy (listed only):24.332%
HSR (listed only):28.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:2,937
Deaths:1,265
KDR:2.322
Accuracy:27.337% B++
HSR:24.583% B*
Pulsar C
B**
Kills:2,612
Deaths:970
KDR:2.693
Accuracy:26.348% B+
HSR:29.671% B**
NS-11C
A
Kills:2,467
Deaths:1,014
KDR:2.433
Accuracy:26.891% B+
HSR:25.821% A
Phobos VX86
B+
Kills:2,202
Deaths:1,407
KDR:1.565
Accuracy:63.308% B+
HSR:10.445% D--
VX6-7
B+
Kills:1,602
Deaths:937
KDR:1.710
Accuracy:23.813% C+
HSR:22.971% B+
MKV Suppressed
C*
Kills:1,586
Deaths:688
KDR:2.305
Accuracy:26.667% C*
HSR:18.979% C+
Deimos VA29
B
Kills:1,517
Deaths:1,013
KDR:1.498
Accuracy:64.991% B
HSR:12.063% D
Zenith VX-5
B+
Kills:1,516
Deaths:651
KDR:2.329
Accuracy:26.756% C**
HSR:24.274% B+
Sirius SX12
C**
Kills:1,194
Deaths:820
KDR:1.456
Accuracy:25.924% C**
HSR:14.824% C--
NSX Tanto
A+
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:30.318% B++
HSR:35.064% A+
NS-7 PDW
C+
Kills:1,175
Deaths:1,153
KDR:1.019
Accuracy:23.988% C+
HSR:16.766% C+
Eridani SX5
B+
Kills:1,175
Deaths:406
KDR:2.894
Accuracy:29.494% B+
HSR:16.511% C-
Solstice VE3
B++
Kills:1,172
Deaths:519
KDR:2.258
Accuracy:26.383% B++
HSR:17.406% C
NS Baron G5
B++
Kills:1,166
Deaths:736
KDR:1.584
Accuracy:50.563% B++
HSR:15.609% C*
Nova
C+
Kills:827
Deaths:563
KDR:1.469
Accuracy:44.638% C+
HSR:14.873% C+
Thanatos VE70
B
Kills:511
Deaths:575
KDR:0.889
Accuracy:43.075% B
HSR:15.656% C+
Pandora VX25
C
Kills:149
Deaths:107
KDR:1.393
Accuracy:36.749% C
HSR:10.067% D*
Solstice SF
C**
Kills:125
Deaths:124
KDR:1.008
Accuracy:22.923% C+
HSR:18.400% C**
Eclipse VE3A
C-
Kills:97
Deaths:46
KDR:2.109
Accuracy:25.011% C-
HSR:16.495% D
Solstice Burst
A
Kills:68
Deaths:17
KDR:4
Accuracy:33.122% A
HSR:25% C++
Kills:25,273
Deaths (as Light Assault):13,367
Deaths (to Light Assaults):10,631
KDR:1.8907
Kill Difference:11,906
Playtime:624.744 hours
Usage:24%
Score:10.181m
Score/min:272
Accuracy (listed only):33.915%
HSR (listed only):19.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:2,466
Deaths:1,304
KDR:1.891
Accuracy:24.788% C++
HSR:26.561% B++
Terminus VX-9
C++
Kills:2,245
Deaths:1,226
KDR:1.831
Accuracy:26.086% C++
HSR:26.192% C+
Phobos VX86
B+
Kills:2,202
Deaths:1,407
KDR:1.565
Accuracy:63.308% B+
HSR:10.445% D--
MKV Suppressed
C*
Kills:1,586
Deaths:688
KDR:2.305
Accuracy:26.667% C*
HSR:18.979% C+
Deimos VA29
B
Kills:1,517
Deaths:1,013
KDR:1.498
Accuracy:64.991% B
HSR:12.063% D
NS-11P
A++
Kills:1,362
Deaths:662
KDR:2.057
Accuracy:27.165% B*
HSR:30.470% A++
Sirius SX12
C**
Kills:1,194
Deaths:820
KDR:1.456
Accuracy:25.924% C**
HSR:14.824% C--
NS-7 PDW
C+
Kills:1,175
Deaths:1,153
KDR:1.019
Accuracy:23.988% C+
HSR:16.766% C+
Eridani SX5
B+
Kills:1,175
Deaths:406
KDR:2.894
Accuracy:29.494% B+
HSR:16.511% C-
NS Baron G5
B++
Kills:1,166
Deaths:736
KDR:1.584
Accuracy:50.563% B++
HSR:15.609% C*
CME
B+
Kills:1,166
Deaths:439
KDR:2.656
Accuracy:28.593% B+
HSR:26.329% B+
NS-11A
C
Kills:1,163
Deaths:1,016
KDR:1.145
Accuracy:22.910% C
HSR:19.776% C
Pulsar VS1
B++
Kills:1,158
Deaths:569
KDR:2.035
Accuracy:26.782% B++
HSR:20.725% C+
Nova
C+
Kills:827
Deaths:563
KDR:1.469
Accuracy:44.638% C+
HSR:14.873% C+
Thanatos VE70
B
Kills:511
Deaths:575
KDR:0.889
Accuracy:43.075% B
HSR:15.656% C+
Corvus VA55
C++
Kills:276
Deaths:196
KDR:1.408
Accuracy:24.530% C++
HSR:23.913% C++
Pandora VX25
C
Kills:149
Deaths:107
KDR:1.393
Accuracy:36.749% C
HSR:10.067% D*
Darkstar
B**
Kills:58
Deaths:16
KDR:3.625
Accuracy:29.373% B+
HSR:31.035% B**
Kills:21,396
Deaths (as Combat Medic):12,896
Deaths (to Combat Medics):6,294
KDR:1.65912
Kill Difference:8,500
Playtime:430.163 hours
Usage:17%
Score:8.106m
Score/min:314
Accuracy (listed only):34.424%
HSR (listed only):19.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,972
Deaths:1,607
KDR:4.961
Accuracy:45.874% B**
HSR:73.118% B+
NS-44 Commissioner
B*
Kills:4,699
Deaths:3,399
KDR:1.382
Accuracy:43.557% B*
HSR:24.175% C**
MKV Suppressed
C*
Kills:1,586
Deaths:688
KDR:2.305
Accuracy:26.667% C*
HSR:18.979% C+
Sirius SX12
C**
Kills:1,194
Deaths:820
KDR:1.456
Accuracy:25.924% C**
HSR:14.824% C--
NS-7 PDW
C+
Kills:1,175
Deaths:1,153
KDR:1.019
Accuracy:23.988% C+
HSR:16.766% C+
Eridani SX5
B+
Kills:1,175
Deaths:406
KDR:2.894
Accuracy:29.494% B+
HSR:16.511% C-
XM98
A
Kills:1,168
Deaths:415
KDR:2.814
Accuracy:46.323% A
HSR:68.322% D
Artemis VX26
A**
Kills:1,165
Deaths:351
KDR:3.319
Accuracy:30.730% B++
HSR:39.828% A**
Parallax VX3
C*
Kills:1,163
Deaths:237
KDR:4.907
Accuracy:38.665% C+
HSR:79.450% C*
Nyx VX31
A+
Kills:1,163
Deaths:286
KDR:4.066
Accuracy:42.958% A+
HSR:33.620% B+
Phantom VA23
A
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:43.769% A
HSR:24.527% D
NSX Tomoe
B+
Kills:1,161
Deaths:302
KDR:3.844
Accuracy:29.470% C++
HSR:42.980% B+
NS-30 Vandal
B+
Kills:1,160
Deaths:609
KDR:1.905
Accuracy:34.546% C**
HSR:30.431% B+
V10
B+
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:43.398% B+
HSR:70.517% D-
NS-357 Underboss
B+
Kills:896
Deaths:852
KDR:1.052
Accuracy:41.276% B+
HSR:19.643% C+
Beamer VS3
B**
Kills:623
Deaths:448
KDR:1.391
Accuracy:35.069% B**
HSR:30.979% B**
Spiker
B*
Kills:496
Deaths:335
KDR:1.481
Accuracy:35.175% B*
HSR:18.750% C
Parsec VX3-A
C+
Kills:442
Deaths:61
KDR:7.246
Accuracy:42.081% C+
HSR:78.959% C+
Soldier Soaker
A
Kills:96
Deaths:38
KDR:2.526
Accuracy:46.047% A
HSR:10.417% D
Cerberus
C+
Kills:77
Deaths:86
KDR:0.895
Accuracy:31.342% C+
HSR:18.182% C--
NS-44L Blackhand
C+
Kills:53
Deaths:28
KDR:1.893
Accuracy:42.105% C+
HSR:16.981% F-
Kills:29,786
Deaths (as Infiltrator):12,802
Deaths (to Infiltrators):7,547
KDR:2.32667
Kill Difference:16,984
Playtime:492.336 hours
Usage:19%
Score:7.670m
Score/min:260
Accuracy (listed only):37.069%
HSR (listed only):35.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:2,937
Deaths:1,265
KDR:2.322
Accuracy:27.337% B++
HSR:24.583% B*
Pulsar C
B**
Kills:2,612
Deaths:970
KDR:2.693
Accuracy:26.348% B+
HSR:29.671% B**
NS-11C
A
Kills:2,467
Deaths:1,014
KDR:2.433
Accuracy:26.891% B+
HSR:25.821% A
Phobos VX86
B+
Kills:2,202
Deaths:1,407
KDR:1.565
Accuracy:63.308% B+
HSR:10.445% D--
VX6-7
B+
Kills:1,602
Deaths:937
KDR:1.710
Accuracy:23.813% C+
HSR:22.971% B+
Deimos VA29
B
Kills:1,517
Deaths:1,013
KDR:1.498
Accuracy:64.991% B
HSR:12.063% D
Zenith VX-5
B+
Kills:1,516
Deaths:651
KDR:2.329
Accuracy:26.756% C**
HSR:24.274% B+
Eidolon VE33
A+
Kills:1,272
Deaths:348
KDR:3.655
Accuracy:35.423% A
HSR:35.849% A+
NSX Tanto
A+
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:30.318% B++
HSR:35.064% A+
Solstice VE3
B++
Kills:1,172
Deaths:519
KDR:2.258
Accuracy:26.383% B++
HSR:17.406% C
NS Baron G5
B++
Kills:1,166
Deaths:736
KDR:1.584
Accuracy:50.563% B++
HSR:15.609% C*
Nova
C+
Kills:827
Deaths:563
KDR:1.469
Accuracy:44.638% C+
HSR:14.873% C+
Thanatos VE70
B
Kills:511
Deaths:575
KDR:0.889
Accuracy:43.075% B
HSR:15.656% C+
VE-LR Obelisk
A**
Kills:273
Deaths:83
KDR:3.289
Accuracy:39.551% B**
HSR:52.747% A**
Pandora VX25
C
Kills:149
Deaths:107
KDR:1.393
Accuracy:36.749% C
HSR:10.067% D*
Solstice SF
C**
Kills:125
Deaths:124
KDR:1.008
Accuracy:22.923% C+
HSR:18.400% C**
Eclipse VE3A
C-
Kills:97
Deaths:46
KDR:2.109
Accuracy:25.011% C-
HSR:16.495% D
Solstice Burst
A
Kills:68
Deaths:17
KDR:4
Accuracy:33.122% A
HSR:25% C++
Kills:21,688
Deaths (as Engineer):10,731
Deaths (to Engineers):8,177
KDR:2.02106
Kill Difference:10,957
Playtime:165.043 hours
Usage:6%
Score:2.589m
Score/min:261
Accuracy (listed only):35.955%
HSR (listed only):22.611%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:268
Deaths:220
KDR:1.218
Accuracy:14.329% C-
HSR:14.552% D--
Blueshift VM5
B*
Kills:204
Deaths:91
KDR:2.242
Accuracy:23.260% B*
HSR:23.529% B+
Blueshift VM5
B*
Kills:190
Deaths:91
KDR:2.088
Accuracy:23.738% B*
HSR:21.579% C++
Comet VM2
B+
Kills:174
Deaths:256
KDR:0.680
Accuracy:47.831% B+
HSR:4.598% C++
Comet VM2
M*
Kills:54
Deaths:39
KDR:1.385
Accuracy:56.092% B**
HSR:11.111% M*
Kills:890
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):2,568
KDR:2.5538
Kill Difference:541.500
Playtime:32.664 hours
Usage:1%
Score:0.550m
Score/min:281
Accuracy (listed only):33.050%
HSR (listed only):15.074%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:219
V. Kills:6 N/A
Deaths:51
KDR:4.294
Accuracy:46.661% B++
KPH:41.800 C+
VKPH:1.100 D--
Dual Photon Pods
C+
Kills:154
V. Kills:28 N/A
Deaths:40
KDR:3.850
Accuracy:48.986% C
KPH:77.500 C+
VKPH:14.100 C
Saron Laser Cannon
D
Kills:93
V. Kills:98 94%
Deaths:204
KDR:0.456
Accuracy:26.475% D-
KPH:4.500 D-
VKPH:4.700 D
Hornet Missiles
C++
Kills:58
V. Kills:38 149%
Deaths:9
KDR:6.444
Accuracy:63.561% C++
KPH:45.900 C
VKPH:30.100 C
Kills:524 (312 + 0)
Deaths:304
KDR:1.724
VKDR:0.559
Vehicle Kills:170
Kill Difference:220
Playtime:29.330 hours
Usage:1%
Score:0.244m
Score/min:139
Piloting Accuracy:26.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:152
V. Kills:101 149%
Deaths:40
KDR:3.800
Accuracy:44.647% B++
KPH:21.900 D
VKPH:14.600 D
Kills:152 (0 + 152)
Deaths:40
KDR:3.800
VKDR:2.525
Vehicle Kills:101
Kill Difference:112
Playtime:6.936 hours
Usage:0%
Score:0.114m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:44.647%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:111
V. Kills:113 97%
Deaths:28
KDR:3.964
Accuracy:55.876% C+
KPH:20.300 D
VKPH:20.700 B+
C75 Viper
D
Kills:95
V. Kills:29 317%
Deaths:52
KDR:1.827
Accuracy:35.296% C-
KPH:16.300 D
VKPH:5 D
Kills:206 (206 + 0)
Deaths:80
KDR:2.575
VKDR:1.775
Vehicle Kills:142
Kill Difference:126
Playtime:11.286 hours
Usage:0%
Score:0.135m
Score/min:200
Driving Accuracy:35.296%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:347
V. Kills:325 106%
Deaths:52
KDR:6.673
Accuracy:56.263% A+
KPH:20.500 C
VKPH:19.200 B+
Proton II PPA
A
Kills:200
V. Kills:11 N/A
Deaths:17
KDR:11.765
Accuracy:32.085% A
KPH:76.700 B++
VKPH:4.200 C**
Supernova PC
D-
Kills:122
V. Kills:32 370%
Deaths:49
KDR:2.490
Accuracy:33.185% F
KPH:13.400 D-
VKPH:3.500 D**
Kills:669 (122 + 547)
Deaths:118
KDR:5.669
VKDR:3.119
Vehicle Kills:368
Kill Difference:551
Playtime:28.649 hours
Usage:1%
Score:0.429m
Score/min:250
Driving Accuracy:33.185%
Gunner Accuracy:32.085%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:133
V. Kills:4 N/A
Deaths:20
KDR:6.650
Accuracy:33.177% C-
KPH:85.400 C+
VKPH:2.600 D--
Aphelion VEX-4H
A
Kills:89
V. Kills:62 141%
Deaths:16
KDR:5.563
Accuracy:63.801% A*
KPH:59.300 B**
VKPH:41.300 A
Saron HRB-H
C**
Kills:55
V. Kills:63 86%
Deaths:12
KDR:4.583
Accuracy:65.918% A
KPH:23.500 D-
VKPH:26.900 C**
Kills:277 (0 + 277)
Deaths:48
KDR:5.771
VKDR:2.688
Vehicle Kills:129
Kill Difference:229
Playtime:5.399 hours
Usage:0%
Score:0.104m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:65.918%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:102
V. Kills:17 N/A
Deaths:27
KDR:3.778
Accuracy:36.147% C++
KPH:23.100 C
VKPH:3.900 D
M20 Basilisk
D
Kills:72
V. Kills:33 212%
Deaths:36
KDR:2
Accuracy:44.331% B+
KPH:12.200 D
VKPH:5.600 D
M40 Fury
C*
Kills:58
V. Kills:11 N/A
Deaths:5
KDR:11.600
Accuracy:38.430% C*
KPH:37.800 C
VKPH:7.200 C-
Kills:232 (0 + 232)
Deaths:68
KDR:3.412
VKDR:0.897
Vehicle Kills:61
Kill Difference:164
Playtime:11.862 hours
Usage:0%
Score:0.127m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:38.430%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 12,75112,7055,0472.517B*0.4723.747%B+30.752%B*48.7B*N/A186261h9.6B**40.5C**
Ghost 8,0117,9721,6074.961B++2.9245.874%B**73.118%B+61.1B*N/A145130.5h1.9B++4.2B++
NS-44 Commissioner 4,7094,6993,3991.382B+0.6643.557%B*24.175%C**48.6B+N/A14596.7h3.2B++7.3B++
Betelgeuse 54-A 4,4814,4581,3973.191C++1.1525.844%C+30.215%C+64C+N/A20269.7h9.5B++36.7B+
Serpent VE92 2,9532,9371,2652.322A0.2827.337%B++24.583%B*44B++N/A15866.8h10.6B++38.8B++
SVA-88 2,7962,7911,3002.147C**0.1022.16%C26.586%C*41.5C+N/A14767.2h10.3B++46.6B
Pulsar C 2,6252,6129702.693B**0.6526.348%B+29.671%B**50B**N/A17252.2h9B*34.1B+
NS-11C 2,4802,4671,0142.433A++0.3926.891%B+25.821%A40.3B++N/A12461.2h11B*40.9B++
H-V45 2,4822,4661,3041.891C**0.1524.788%C++26.561%B++36.8C*N/A13767h10.6B**42.9B++
Terminus VX-9 2,2502,2451,2261.831B+0.2126.086%C++26.192%C+43.8C**N/A14351.3h10.4B*39.9B+
Phobos VX86 2,2022,2021,4071.565C**0.4863.308%B+10.445%D--38C+N/A13558h1.9B*3B+
NS-15M2 1,8071,7965913.039B*1.0028.237%B*41.091%A++73.9B**N/A18624.3h9.3B**32.9B*
VX6-7 1,6031,6029371.71B0.3323.813%C+22.971%B+30C+N/A10453.4h10.5B++44.3B+
MKV Suppressed 1,5861,5866882.305A+0.2626.667%C*18.979%C+50.8B*N/A14731.2h11.8B+44.4B+
NS-15M1 1,5941,5811,1971.321C+0.7220.929%C24.921%C**27.9CN/A11056.7h12.2C**58.1C*
C-4 2,1801,5729321.687C*0.3627.62%BN/A77.4C+30C++82020.3h1.3B+4.8B+
Deimos VA29 1,5221,5171,0131.498C*0.5564.991%B12.063%D36.2C+N/A11441.9h2B++3B+
Zenith VX-5 1,5171,5166512.329B**0.2926.756%C**24.274%B+40.5C**N/A13237.4h10.8B*40.3B+
NS Decimator 1,9721,4511,2291.181C*0.8656.988%C-2.757%B+29.1C10.4D24649.9h4.7C++8.2C++
NS-11P 1,3701,3626622.057B*0.0127.165%B*30.47%A++40.8B++N/A18833.4h10.8B**39.9B*
Pulsar LSW 1,3291,3191,3101.007C1.0419.506%D25.019%C++24.7DN/A9153.5h11.8C**60.6C++
Eidolon VE33 1,2821,2723483.655A*1.6135.423%A35.849%A+81.5M++N/A20315.6h5.7A16.2B**
Sirius SX12 1,2001,1948201.456B+0.5925.924%C**14.824%C--29.2C++N/A10440.9h12.4B++48B+
NSX Tanto 1,1811,1753563.301A*1.2630.318%B++35.064%A+72.5A++N/A16216.2h10.4B++34.3B+
NS-7 PDW 1,1801,1751,1531.019C++1.0223.988%C+16.766%C+17.7C-N/A6166.5h13.4B+56B
Eridani SX5 1,1751,1754062.894A++0.8529.494%B+16.511%C-51.1B++N/A17123h10.5B+35.6B+
Solstice VE3 1,1741,1725192.258A*0.2126.383%B++17.406%C36.7B**N/A19631.9h11.7B++44.5B+
XM98 1,1691,1684152.814B0.7746.323%A68.322%D38.5B+N/A9630.3h2.2B+4.8B*
NS Baron G5 1,1691,1667361.584B++0.4650.563%B++15.609%C*33.9C++N/A10134.4h4B+7.8C++
Lasher X2 1,1741,1665991.947A++0.1032.17%B*7.719%A*56.9B**N/A16620.5h12.7A+39.5B**
CME 1,1801,1664392.656A0.6128.593%B+26.329%B+55B*N/A16821.2h10.3B**36.2B*
Artemis VX26 1,1691,1653513.319A++1.2830.73%B++39.828%A**63A+N/A16718.5h10.3B++33.5B++
Force-Blade 1,2241,16432,8690.035B+2.0135.84%B+1.804%D0.7C+N/A31576.9h2.1B+5.8B+
NS-11A 1,1641,1631,0161.145C+0.9022.91%C19.776%C20.9C--N/A7955.6h12.5B+54.6C**
Parallax VX3 1,1641,1632374.907B+2.8638.665%C+79.45%C*40.7B*N/A12128.6h1.8B*4.8B+
Nyx VX31 1,1711,1632864.066B*2.0242.958%A+33.62%B+75.5A+N/A17415.4h4.2B++9.8B**
Phantom VA23 1,1721,1623533.292C*1.2543.769%A24.527%D62.1B+N/A13918.7h3.8B++8.6B++
NSX Naginata 1,1721,1623743.107A++1.0625.224%B+40.361%A++68B**N/A15517.1h9.5B++37.5B+
NSX Tomoe 1,1671,1613023.844A+1.8029.47%C++42.98%B+63.4B**N/A13818.3h11.6B++39.4B+
NS-30 Vandal 1,1671,1606091.905C++0.1434.546%C**30.431%B+34.9C+N/A9933.2h4.7B*13.5B+
VX29 Polaris 1,1601,1605592.075B+0.0324.307%C++22.241%C+50.7C**N/A17522.9h10.5B++43B+
V10 1,1611,1603283.537C*1.4943.398%B+70.517%D-34.3C+N/A8833.8h2.3C+5.2B
Pulsar VS1 1,1641,1585692.035B**0.0126.782%B++20.725%C+43.7B**N/A16426.5h11.3B**42.3B*
NS-357 Underboss 9048968521.052C++0.9941.276%B+19.643%C+36.7C+N/A11024.4h3.8B+9.2B+
Nova 8278275631.469C++0.5744.638%C+14.873%C+31.8C+N/A13226h3.4B++7.6B+
Beamer VS3 6246234481.391B*0.6535.069%B**30.979%B**45.1B**N/A14713.8h7.3B++20.9B
Thanatos VE70 5125115750.889C+1.1543.075%B15.656%C+20.1CN/A10125.4h3.7B*8.5B++
Spiker 5024963351.481B+0.5635.175%B*18.75%C53.3B+N/A1429.3h7.5B+21.4B++
Auraxium Force-Blade 48347710,2370.047C**2.0032.6%C*2.306%D1C+N/A3482.7h1.8B+5.6B+
VE-H Maw 4804761483.216A1.1728.282%B+42.437%A++75.6B*N/A2616.3h8.2B**28.9B++
Parsec VX3-A 442442617.246B++5.2042.081%C+78.959%C+61.4B++N/A1447.2h1.9C+4.4C*
Frag Grenade 4164141414N/A411.9649.578%B+N/A517.5C++2.5D--24760.8h3.3B+6.6B+
Saron HRB 672347526.673B+4.6356.263%A+2.017%B+20.4C-19.1B+30817h24.2C+43B+
Corvus VA55 2782761961.408B+0.6424.53%C++23.913%C++27.9C+N/A1659.9h10.9B+44.3B+
VE-LR Obelisk 275273833.289B**1.2539.551%B**52.747%A**78A*N/A1853.5h4.3B**10.9B**
Cosmos VM3 2732682201.218C0.8314.329%C-14.552%D--18.1DN/A7114.8h15.5C107.9C+
S1 3872623760.697C+1.3555.859%C+2.672%C+19C9.1C--28213.8h7C+12.4C+
Light PPA 225219514.294C+2.2546.661%B++N/A42.1C+1.2D--1635.2h9.8B+20.9B+
Blueshift VM5 204204912.242C+0.2023.26%B*23.529%B+41.6B+N/A2574.9h15.1C**64.9B+
Proton II PPA 2112001711.765C+9.7232.085%A1%D--76.9B++4.2C**3032.6h5.4A16.8A
Tank Mine 3571981161.707C-0.3426.307%C--N/A63.9D-51.3C12453.1h1.7B+6.4C++
Ursa 1931921551.239C+0.8017.334%D-20.833%C-23.7C--N/A1458.1h11.8C+67.9C
Blueshift VM5 190190912.088C+0.0423.738%B*21.579%C++38.8BN/A2004.9h16.5C+69.5B+
Comet VM2 2101742560.68C1.3647.831%B+4.598%C++10.1C+2.1D--8117.2h14.9B*31.1B++
Proximity Mine 171171374.622C**2.5850.257%B**N/A53.4D**N/A3163.2h2.3D--4.5C*
Flare VE6 169169752.253B*0.2124.247%B29.586%B++54.5B+N/A5503.1h8.9B++36.8B+
Dual Photon Pods 182154403.85C1.8148.986%CN/A77C+14C5812h22.9C++46.8C++
C150 Dalton 253152403.8C1.7644.647%B++N/A22D14.6D2756.9h5C11.2C*
Pandora VX25 1491491071.393C*0.6536.749%C10.067%D*33.1C+N/A2284.5h3.8B+10.3B+
Lancer VS22 3031382010.687C+1.3659.906%C1.449%C+10.2C12.2C+19413.5h20.2B33.8C**
The Slasher 1391381,3550.102B**1.9446.52%B*N/A1.8CN/A576.9h1.8B+4B+
Proton II PPA-H 137133206.65C4.6133.177%C-N/A83.1C+2.5D*2771.6h7.5B++22.5B+
Solstice SF 1261251241.008C++1.0422.923%C+18.4%C**19.8C+N/A1366.3h9.7B+42.4B+
Lumine Edge 1251243,7030.033C2.0125.17%C+5.645%F0.7C--N/A2171.2h1.5C+5.9C*
Supernova PC 154122492.49C0.4533.185%F1.639%D13.4D-3.5D**1279.1h3.7B**11C*
L100 Python AP 224111283.964C+1.9255.876%C+N/A20.2D20.5B+2375.5h8.9D-15.9D
M60-G Bulldog 119102273.778C+1.7336.147%C++1.961%D23.2C3.9D1854.4h6B++16.5B++
Hunter QCX 1011012050.493C1.5536.332%C-25.743%C+7.5DN/A4113.5h3.1B+8.6B
Spear Anti-Vehicle Phalanx Turret 15699195.211C3.1748.553%B+3.03%D43B24.8B4922.3h8.5C**17.5B+
Eclipse VE3A 9797462.109B0.0725.011%C-16.495%D33.4C+N/A1492.9h12C++47.9C+
Soldier Soaker 9696382.526A0.4846.047%A10.417%D120A*N/A3000.8h5.2B+11.2B**
C75 Viper 12495521.827C-0.2235.296%C-1.053%C-16.4D5D1655.8h12.3B+34.9C*
Saron Laser Cannon 191932040.456C1.5926.475%D-N/A4.5D-4.7D7020.8h174.6C659.4D
Aphelion VEX-4H 15189165.563C++3.5263.801%A*1.124%D*59.3B**41.3A4201.5h52.2B81.8B*
Sticky Grenade 9088188N/A85.9660.249%B**N/A880C+20B*37880.1h2.2C++3.7B+
Cerberus 7777860.895C+1.1531.342%C+18.182%C--22C-N/A973.5h5.8C**18.5C**
M60-A Bulldog 8575237.5B**35.4653.376%B++N/A30C+4C+2412.5h5.6C**10.5B+
M20 Basilisk 10572362C0.0444.331%B+5.556%C+12.2D5.6D1395.9h119.7C270C++
Solstice Burst 6968174A++1.9633.122%A25%C++61.8B*N/A2011.1h10.7B*32.4B*
MANA Anti-Personnel Turret 6261411.488N/A0.5612.685%UN/A610U10U3215600.1h22.3T*176T*
M40 Fury 6958511.6B**9.5638.43%C*1.724%C+38.7C7.3C-3081.5h11.3B+29.4B+
Darkstar 6058163.625A++1.5829.373%B+31.035%B**72.5A2.5M**3020.8h10.8B**36.9B*
Hornet Missiles 965896.444B4.4063.561%C++N/A44.6C29.2C4761.3h13.2C+20.7C+
Saron HRB-H 11855124.583C+2.5465.918%A1.818%C**23.9D27.4B2862.3h27.7C+42.1B
M60-A Bulldog 645569.167C7.1238.645%D1.818%C13.4D-2.2D1264.1h5.3B+13.7C*
Comet VM2 6554391.385B+0.6656.092%B**11.111%M*17.4B**3.5D1953.1h14.4B**25.7B**
NS-44L Blackhand 5353281.893B++0.1542.105%C+16.981%F-75.7M++N/A2410.7h2.7A6.5B*
Anti-Vehicle Grenade 5651151N/A48.9642.904%D-N/A255D25D--28720.2h5.1B+11.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8516,98310.4h
Restoration Kit611,1961.1h
Nano-Armor Kit222262,75919.9h
Anti-Vehicle MANA Turret61670.4h
Spawn Beacon604,8634.4h
Nanite Revive Grenade01,0650.3h
Medical Applicator737325,47728.2h
Ammunition Package322370.3h
Medical Kit2,02720,03960.5h
Anti-Infantry MANA Turret143140.8h
Recon Detection Device321,4553.1h

Check the help document for the dictionary if you want to learn more about words used here.


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