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Primarch Hater hhhq2vs[] hhhq2vs
VS BR 99

KDR: 4.39

Score: 13.4m

Last Seen: Aug 25th, 2018 8:47 PM
- OFFLINE - 72.1 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 57%
Level 100 Progress: 71% 199h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C NS-15M AE Ghost NS-11C Orion VS54 NS-15M2 NSX Tanto
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,552,534 MLG Score: 10034
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.3%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.521%41.977%15332999336,8465.51917-1.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.691%3.032M++3.313M*-0.615DHEAD ++ (~23.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.693B+8.40.411B14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.02%91.765%0410183,64359476.12269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.21%2.397A*1.619A+-0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.696B+1.50.519B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.4m162.7%456 (27.4k)375 (22.5k)4.3876343,4779,9094.4822999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022483736.104%43.876%158403:3721

52% Heavy Assault14% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2016 4:27 PMSep 12th, 2016 4:27 PMSep 1st, 2018 4:51 PM (102d) (PST)Aug 25th, 2018 5:43 PM (109d) (PST)Aug 25th, 2018 4:47 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7832165671.2130.2770.5322.0190.02710034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,00912,97734,032731732121222,487

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
597.3h/24.9d 938 19,076 10,368 72.3k 447 3,097 984 28.1m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:4,507
Deaths:731
KDR:6.166
Accuracy:36.899% A**
HSR:34.302% A*
NS-11C
A*
Kills:1,344
Deaths:184
KDR:7.304
Accuracy:35.418% A*
HSR:29.167% A++
NSX Tanto
A*
Kills:1,228
Deaths:187
KDR:6.567
Accuracy:38.138% A*
HSR:39.251% A*
VE-S Canis
A**
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:42.105% A**
HSR:30.991% A
VX6-7
A**
Kills:1,179
Deaths:220
KDR:5.359
Accuracy:34.995% A*
HSR:34.521% A**
Serpent VE92
M++
Kills:1,175
Deaths:218
KDR:5.390
Accuracy:34.021% A*
HSR:36.936% M++
Solstice VE3
M+
Kills:1,164
Deaths:177
KDR:6.576
Accuracy:37.457% M+
HSR:32.388% A*
Zenith VX-5
A*
Kills:1,161
Deaths:195
KDR:5.954
Accuracy:36.454% A*
HSR:32.558% A++
Eclipse VE3A
A**
Kills:511
Deaths:148
KDR:3.453
Accuracy:35.705% A*
HSR:33.072% A**
Eridani SX5
A*
Kills:495
Deaths:110
KDR:4.500
Accuracy:36.189% A*
HSR:33.535% A*
NSX-P Tanto
A**
Kills:424
Deaths:76
KDR:5.579
Accuracy:37.760% A**
HSR:42.453% A**
NSX Tengu
M**
Kills:189
Deaths:43
KDR:4.395
Accuracy:48.454% A++
HSR:46.032% M**
Solstice Burst
A**
Kills:106
Deaths:22
KDR:4.818
Accuracy:38.487% A**
HSR:33.962% A+
Kills:14,664
Deaths (as Light Assault):2,525
Deaths (to Light Assaults):2,547
KDR:5.80752
Kill Difference:12,139
Playtime:175.319 hours
Usage:29%
Score:4.093m
Score/min:389
Accuracy (listed only):37.852%
HSR (listed only):35.321%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:7,988
Deaths:1,768
KDR:4.518
Accuracy:34.844% A*
HSR:50.150% M
NS-15M AE
M
Kills:2,000
Deaths:384
KDR:5.208
Accuracy:34.765% A++
HSR:50.450% M
Orion VS54
M**
Kills:1,259
Deaths:251
KDR:5.016
Accuracy:37.855% M**
HSR:49.087% M**
NS-15M2
A*
Kills:1,232
Deaths:265
KDR:4.649
Accuracy:34.907% A*
HSR:42.370% A*
Flare VE6
S
Kills:1,188
Deaths:204
KDR:5.824
Accuracy:38.865% M++
HSR:52.273% S
SVA-88
M++
Kills:1,181
Deaths:208
KDR:5.678
Accuracy:39.123% M++
HSR:46.486% M++
VE-H Maw
A**
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:35.205% A++
HSR:47.815% A**
VX29 Polaris
M*
Kills:1,162
Deaths:238
KDR:4.882
Accuracy:37.755% M
HSR:47.160% M*
Pulsar LSW
M++
Kills:1,160
Deaths:243
KDR:4.774
Accuracy:37.041% M
HSR:46.810% M++
NSX Naginata
A*
Kills:160
Deaths:39
KDR:4.103
Accuracy:31.149% A++
HSR:44.375% A*
Kills:18,497
Deaths (as Heavy Assault):3,807
Deaths (to Heavy Assaults):2,862
KDR:4.85868
Kill Difference:14,690
Playtime:312.177 hours
Usage:52%
Score:7.151m
Score/min:382
Accuracy (listed only):36.151%
HSR (listed only):47.698%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:1,468
Deaths:146
KDR:10.055
Accuracy:49.942% A++
HSR:88.488% A*
NSX Daimyo
A++
Kills:1,204
Deaths:111
KDR:10.847
Accuracy:54.033% A++
HSR:97.591% B**
VE-S Canis
A**
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:42.105% A**
HSR:30.991% A
NS-44 Commissioner
A*
Kills:1,164
Deaths:641
KDR:1.816
Accuracy:53.811% A*
HSR:34.021% A++
NS-357 Underboss
A**
Kills:938
Deaths:439
KDR:2.137
Accuracy:56.061% A**
HSR:32.303% A+
XM98
A++
Kills:785
Deaths:82
KDR:9.573
Accuracy:48.828% A++
HSR:90.828% A++
Eridani SX5
A*
Kills:495
Deaths:110
KDR:4.500
Accuracy:36.189% A*
HSR:33.535% A*
NSX Tengu
M**
Kills:189
Deaths:43
KDR:4.395
Accuracy:48.454% A++
HSR:46.032% M**
Phaseshift VX-S
A++
Kills:186
Deaths:20
KDR:9.300
Accuracy:49.091% A++
HSR:83.871% B++
NSX Tomoe
A*
Kills:165
Deaths:48
KDR:3.438
Accuracy:33.624% B**
HSR:58.182% A*
NS-30 Vandal
A*
Kills:95
Deaths:20
KDR:4.750
Accuracy:45.725% A*
HSR:33.684% B*
Soldier Soaker
A++
Kills:56
Deaths:39
KDR:1.436
Accuracy:51.361% A++
HSR:12.500% C-
Kills:7,926
Deaths (as Infiltrator):1,913
Deaths (to Infiltrators):1,541
KDR:4.14323
Kill Difference:6,013
Playtime:80.710 hours
Usage:14%
Score:1.695m
Score/min:350
Accuracy (listed only):47.435%
HSR (listed only):53.502%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:42.105% A**
HSR:30.991% A
Pulsar VS1
M*
Kills:1,165
Deaths:286
KDR:4.073
Accuracy:36.412% M
HSR:43.090% M*
Eridani SX5
A*
Kills:495
Deaths:110
KDR:4.500
Accuracy:36.189% A*
HSR:33.535% A*
Terminus VX-9
M
Kills:274
Deaths:59
KDR:4.644
Accuracy:35.780% A*
HSR:46.715% M
NSX Tengu
M**
Kills:189
Deaths:43
KDR:4.395
Accuracy:48.454% A++
HSR:46.032% M**
Kills:3,304
Deaths (as Combat Medic):712
Deaths (to Combat Medics):1,251
KDR:4.64045
Kill Difference:2,592
Playtime:22.549 hours
Usage:4%
Score:0.467m
Score/min:345
Accuracy (listed only):39.788%
HSR (listed only):40.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,0257,9881,7684.518B+0.1334.844%A*50.15%M84.4B++N/A22594.6h8.6A24.7A
Pulsar C 4,5284,5077316.166M++1.7836.899%A**34.302%A*106.3M**N/A26242.4h7.9B**21.3B*
NS-15M AE 2,0052,0003845.208A++0.8234.765%A++50.45%M94.8AN/A22721.1h8.5A24.6B**
Ghost 1,4711,46814610.055A*5.6749.942%A++88.488%A*79.4A++N/A22318.5h1.5A+2.9A
NS-11C 1,3491,3441847.304S2.9235.418%A*29.167%A++109.3SN/A25212.3h9.1A25.7B**
Orion VS54 1,2621,2592515.016A**0.6337.855%M**49.087%M**79.7A*N/A23615.8h9.4B**24.8B+
NS-15M2 1,2341,2322654.649A+0.2634.907%A*42.37%A*70.4B**N/A16517.5h9.7B**27.7B**
NSX Tanto 1,2321,2281876.567S2.1838.138%A*39.251%A*105M++N/A23511.7h8.9B**23.2B++
NSX Daimyo 1,2051,20411110.847A**6.4654.033%A++97.591%B**81.4AN/A26314.8h1.6A3A
Flare VE6 1,1931,1882045.824S1.4438.865%M++52.273%S94.3A*N/A22212.6h8.7B*22.4B**
SVA-88 1,1911,1812085.678A*1.2939.123%M++46.486%M++91.6A++N/A38712.9h10B++25.6B**
VE-S Canis 1,1941,1812145.519M**1.1342.105%A**30.991%A112.5A**1.2A25110.5h8.6B**20.4B*
VX6-7 1,1831,1792205.359M+0.9734.995%A*34.521%A**105.3M++N/A24611.2h8.3A23.8B**
Serpent VE92 1,1901,1752185.39S1.0034.021%A*36.936%M++106.8M**1.4M+24511h8.5A25.1B**
VE-H Maw 1,1681,1672075.638M+1.2535.205%A++47.815%A**94.9A+N/A27712.3h7.5A21.3B*
Pulsar VS1 1,1701,1652864.073M*0.3136.412%M43.09%M*83.8M**N/A20413.9h9.3A++25.4A+
Solstice VE3 1,1671,1641776.576S2.1937.457%M+32.388%A*123.8SN/A3519.4h8.7B**23.1B++
NS-44 Commissioner 1,1681,1646411.816B*2.5753.811%A*34.021%A++79.2A++N/A21114.7h2.7B**5.1B**
VX29 Polaris 1,1701,1622384.882M++0.4937.755%M47.16%M*82.4A++N/A19214.1h10.2B*27B*
Zenith VX-5 1,1681,1611955.954S1.5736.454%A*32.558%A++110.6M*N/A24110.5h8.7A23.8B**
Pulsar LSW 1,1711,1602434.774M0.3937.041%M46.81%M++72.5AN/A17416h10.3B++27.8B**
NS-357 Underboss 9399384392.137A2.2556.061%A**32.303%A+105.4A**N/A2748.9h3.4B*6.1B*
NS Decimator 1,3968873222.755A*1.6360.658%C+1.466%D38.2C**21.9B++27323.2h4.3B+7.1B+
XM98 786785829.573M**5.1948.828%A++90.828%A++73.4M++N/A17310.7h1.4A++2.9A
Eclipse VE3A 5155111483.453B*0.9335.705%A*33.072%A**85.2A++N/A2096h8.4A23.7A
Eridani SX5 4974951104.5M*0.1136.189%A*33.535%A*93.4MN/A2505.3h8.8B**24.3B*
Force-Blade 4954849,9040.049B*4.3413.665%D*4.752%C0.8C++N/A2583.8h1.7B*12.1C+
NSX-P Tanto 432424765.579S1.1937.76%A**42.453%A**108.7S2.1A++2893.9h9.1A24A
Frag Grenade 3843791379N/A374.6141.984%C-N/A379C-5C-9971h4.2C9.9C+
Terminus VX-9 275274594.644A*0.2635.78%A*46.715%M88.4A*N/A2493.1h8.3A++23.1A
NSX Tengu 189189434.395M++0.0148.454%A++46.032%M**85.9A*N/A2232.2h8A16.4B**
Phaseshift VX-S 188186209.3A*4.9149.091%A++83.871%B++77.5M+N/A1732.4h1.7B*3.5B*
NSX Tomoe 167165483.438B**0.9533.624%B**58.182%A*66AN/A1942.5h9.8A29.2B**
NSX Naginata 161160394.103A**0.2831.149%A++44.375%A*66.7B**N/A2182.4h8.8B**28.1B*
Solstice Burst 106106224.818M0.4338.487%A**33.962%A+88.3A++N/A2041.2h9.8B**25.4B**
NS-30 Vandal 9595204.75A++0.3645.725%A*33.684%B*73.1A++N/A2141.3h4.1A8.9B**
Proximity Mine 7878515.6M**11.2152.722%AN/A52D**N/A1851.5h2.4D**4.5C*
C-4 11073135.615M++1.2333.453%A+N/A66.4C33.6C**7471.1h1.3B+3.8B*
Eidolon VE33 7373154.867M*0.4838.146%A++43.836%A**48.7A+N/A1741.5h5.9B**15.4B**
Spear Anti-Vehicle Phalanx Turret 10471171U66.6162.662%A++4.225%C+101.4M**47.1A**6860.7h5.4B**8.7A
Rocklet Rifle 14565341.912A**2.4846.429%D4.615%S16.3D-20C-2114h55.1D*118.7D--
Blackheart 6161212.905A++1.4850%B+62.295%A*38.1B+N/A801.6h2.2B4.5B+
Soldier Soaker 5656391.436C**2.9551.361%A++12.5%C-70B++N/A2850.8h5.4B+10.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter73,8392.3h
Spawn Beacon21200.3h
Nano-Armor Kit01,6360.1h
Medical Kit1,11711,52367.8h
Medical Applicator149,4540.8h
Recon Detection Device01570.3h

Check the help document for the dictionary if you want to learn more about words used here.


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