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Commander hhmmmmm[NE0N] hhmmmmm
TR BR 51

KDR: 4.43

Score: 2.4m

Last Seen: Dec 12th, 2019 7:04 PM
- OFFLINE - 18.3 hour(s)

Battle Rank 51 - Terran Republic on Connery - Outfit Member of Neon Grind[NE0N] Neon Grind
TR outfit on Connery

Members: 20
Level Progress (to 52): 31%
Level 100 Progress: 13% 375h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 MG-H1 Watchman AE NS-357 Underboss NS-44G Commissioner NS Decimator-G T9 CARV TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,210,458 MLG Score: 12958
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.128%35.493%1211612215,0014.90775-0.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.016%2.464A**2.199A*-2.136F--HEAD ++ (~18.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.665B+8.30.409B16

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.028%71.869%0112261,10295611.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.377A*0.342C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.80.423B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Neon Grind[NE0N] Neon Grind
TR outfit on Connery

Members: 20
2.4m167.4%730 (43.8k)639 (38.3k)4.432187,1891,6224.4932251 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR122783833.896%39.435%133702:221

79% Heavy Assault19% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2019 4:35 PMDec 5th, 2019 12:19 AMDec 13th, 2019 3:55 AM (3h) (PST)Dec 12th, 2019 3:45 PM (16h) (PST)Dec 12th, 2019 3:04 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1333188151.8790.4240.7413.2080.03612958

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,99919,08748,9121132544192238,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
63.8h/2.7d 99 2,835 2,012 12.3k 51 249 138 4.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:3,991
Deaths:759
KDR:5.258
Accuracy:33.589% A*
HSR:35.705% A+
MG-H1 Watchman AE
A+
Kills:617
Deaths:119
KDR:5.185
Accuracy:33.172% A+
HSR:35.819% B**
T9 CARV
M
Kills:151
Deaths:39
KDR:3.872
Accuracy:32.959% M
HSR:35.762% A++
Kills:4,759
Deaths (as Heavy Assault):917
Deaths (to Heavy Assaults):589
KDR:5.18975
Kill Difference:3,842
Playtime:50.110 hours
Usage:79%
Score:1.910m
Score/min:635
Accuracy (listed only):33.240%
HSR (listed only):35.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A**
Kills:144
Deaths:26
KDR:5.538
Accuracy:34.724% A**
HSR:30.556% A*
SMG-46AE Armistice
B+
Kills:60
Deaths:15
KDR:4
Accuracy:30.538% C*
HSR:28.333% B+
Kills:204
Deaths (as Light Assault):41
Deaths (to Light Assaults):288
KDR:4.97561
Kill Difference:163
Playtime:0.937 hours
Usage:1%
Score:0.041m
Score/min:724
Accuracy (listed only):32.631%
HSR (listed only):29.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
B+
Kills:60
Deaths:15
KDR:4
Accuracy:30.538% C*
HSR:28.333% B+
Kills:60
Deaths (as Combat Medic):15
Deaths (to Combat Medics):209
KDR:4
Kill Difference:45
Playtime:0.370 hours
Usage:1%
Score:0.008m
Score/min:367
Accuracy (listed only):30.538%
HSR (listed only):28.333%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,102
Deaths:176
KDR:6.261
Accuracy:51.028% A++
HSR:71.869% B
NS-357 Underboss
A+
Kills:369
Deaths:158
KDR:2.335
Accuracy:49.169% A+
HSR:34.688% A+
NS-44G Commissioner
A+
Kills:286
Deaths:87
KDR:3.287
Accuracy:54.638% A+
HSR:37.413% A
SMG-46AE Armistice
B+
Kills:60
Deaths:15
KDR:4
Accuracy:30.538% C*
HSR:28.333% B+
Kills:1,817
Deaths (as Infiltrator):436
Deaths (to Infiltrators):213
KDR:4.16743
Kill Difference:1,381
Playtime:11.973 hours
Usage:19%
Score:0.486m
Score/min:677
Accuracy (listed only):46.343%
HSR (listed only):43.076%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,0303,9917595.258A0.8333.589%A*35.705%A+134.4M**1.3A++41029.7h9A26.8B**
TSAR-42 1,1081,1021766.261B+1.8351.028%A++71.869%B121.1M**N/A3429.1h1.8B*3.6B**
MG-H1 Watchman AE 6306171195.185M++0.7533.172%A+35.819%B**150.5M+3.2A**4344.1h10.3B**31.1B**
NS-357 Underboss 3693691582.335A2.1049.169%A+34.688%A+160.4M**N/A4842.3h3.2B**6.5B**
NS-44G Commissioner 286286873.287A+1.1554.638%A+37.413%A158.9A++N/A4441.8h3B+5.5B++
NS Decimator-G 236165414.024M+0.4169.79%B*1.818%C--86.8A++37.4A+4451.9h3B++4.3B*
T9 CARV 153151393.872A++0.5632.959%M35.762%A++151S2M*5791h9.9B**30.1B**
TRAC-5 144144265.538S1.1134.724%A**30.556%A*180SN/A6890.8h9.5A27.5B**
Hexedge 89881,1650.076A4.3652.489%A+1.136%D-2.5B+N/A834.7h1.3A2.5B*
SMG-46AE Armistice 6060154A**0.4330.538%C*28.333%B+100B**N/A2710.6h11B+36B+
Chainblade 59574650.123M*4.3156.291%A*N/A2.1A*N/A627.3h1.5B**2.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34350.4h
Motion Spotter11,0460.6h
Medical Applicator03780h
Nano-Armor Kit01360h
Medical Kit1811,7347h

Check the help document for the dictionary if you want to learn more about words used here.


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