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Major hhmmmmm[NE0N] hhmmmmm
TR BR 61

KDR: 4.14

Score: 3.9m

Last Seen: Jul 7th, 2020 8:18 AM
- OFFLINE - 110.2 hour(s)

Battle Rank 61 - Terran Republic on Connery
Level Progress (to 62): 15%
Level 100 Progress: 20% 324h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 MG-H1 Watchman AE NS-44G Commissioner NS-357 Underboss T9 CARV NS Decimator-G NS-357G Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,711,207 MLG Score: 14957
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.627%35.487%1229813416,9354.130430.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.498%2.589A**2.161A*-1.852F-HEAD ++ (~18.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.684B+8.10.432B15.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.723%71.563%0113482,8661581118.1392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.526A**0.29C*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.80.434B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m173.5%771 (46.3k)676 (40.6k)4.1383111,5792,7984.2012161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349127134.535%42.378%146402:032

68% Heavy Assault29% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2019 4:35 PMDec 5th, 2019 12:19 AMAug 3rd, 2020 9:42 PM (57d) (PST)Jul 7th, 2020 4:31 AM (85d) (PST)Jul 7th, 2020 4:18 AM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2303578732.0240.4890.8583.5850.04214957

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,81821,41852,4001212951215340,561

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
95.3h/4d 176 4,907 3,308 20.5k 75 391 242 7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:5,279
Deaths:995
KDR:5.306
Accuracy:33.867% A
HSR:35.689% B++
MG-H1 Watchman AE
B**
Kills:996
Deaths:212
KDR:4.698
Accuracy:33.947% B**
HSR:35.341% B+
T9 CARV
A*
Kills:275
Deaths:62
KDR:4.435
Accuracy:35.388% A*
HSR:36% B**
NS-15M AE
B**
Kills:56
Deaths:14
KDR:4
Accuracy:34.289% B**
HSR:39.286% B++
Kills:6,606
Deaths (as Heavy Assault):1,283
Deaths (to Heavy Assaults):984
KDR:5.14887
Kill Difference:5,323
Playtime:65.208 hours
Usage:68%
Score:2.646m
Score/min:676
Accuracy (listed only):34.373%
HSR (listed only):36.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:182
Deaths:30
KDR:6.067
Accuracy:35.141% A++
HSR:30.220% A+
SMG-46AE Armistice
B+
Kills:87
Deaths:19
KDR:4.579
Accuracy:31.889% C+
HSR:31.035% B+
Kills:269
Deaths (as Light Assault):49
Deaths (to Light Assaults):502
KDR:5.4898
Kill Difference:220
Playtime:1.129 hours
Usage:1%
Score:0.055m
Score/min:806
Accuracy (listed only):33.515%
HSR (listed only):30.627%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
B+
Kills:87
Deaths:19
KDR:4.579
Accuracy:31.889% C+
HSR:31.035% B+
Kills:87
Deaths (as Combat Medic):19
Deaths (to Combat Medics):356
KDR:4.57895
Kill Difference:68
Playtime:0.620 hours
Usage:1%
Score:0.016m
Score/min:440
Accuracy (listed only):31.889%
HSR (listed only):31.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,866
Deaths:626
KDR:4.578
Accuracy:51.723% A+
HSR:71.563% C+
NS-44G Commissioner
B*
Kills:475
Deaths:147
KDR:3.231
Accuracy:54.520% B*
HSR:36.421% B+
NS-357 Underboss
B**
Kills:378
Deaths:164
KDR:2.305
Accuracy:48.973% B**
HSR:34.392% B*
NS-357G Underboss
B*
Kills:203
Deaths:99
KDR:2.051
Accuracy:49.806% B*
HSR:34.975% C+
SMG-46AE Armistice
B+
Kills:87
Deaths:19
KDR:4.579
Accuracy:31.889% C+
HSR:31.035% B+
Kills:4,009
Deaths (as Infiltrator):1,055
Deaths (to Infiltrators):367
KDR:3.8
Kill Difference:2,954
Playtime:27.469 hours
Usage:29%
Score:1.136m
Score/min:689
Accuracy (listed only):47.382%
HSR (listed only):41.677%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:182
Deaths:30
KDR:6.067
Accuracy:35.141% A++
HSR:30.220% A+
Kills:182
Deaths (as Engineer):30
Deaths (to Engineers):307
KDR:6.06667
Kill Difference:152
Playtime:0.535 hours
Usage:1%
Score:0.014m
Score/min:437
Accuracy (listed only):35.141%
HSR (listed only):30.220%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,3385,2799955.306B*1.1733.867%A35.689%B++140.8A*1.6B**43137.5h8.9B**26.3B*
TSAR-42 2,8772,8666264.578C*0.4451.723%A+71.563%C+133.3A*N/A35321.5h1.8B+3.5B++
MG-H1 Watchman AE 1,0189962124.698B**0.5633.947%B**35.341%B+163.3A++3.6M4516.1h10.2B++30.1B*
NS-44G Commissioner 4754751473.231B**0.9154.52%B*36.421%B+182.7AN/A5322.6h2.9C*5.4B+
NS-357 Underboss 3783781642.305B*1.8348.973%B**34.392%B*157.5A*N/A4862.4h3.2B*6.6B*
T9 CARV 280275624.435A0.3035.388%A*36%B**161.8M++2.9M+5621.7h9.5B*26.8B++
NS Decimator-G 378262584.517A+0.3871.06%B++1.145%D--84.5B*37.4B+3903.1h2.9B+4.1B++
NS-357G Underboss 206203992.051B+2.0949.806%B*34.975%C+203A+3M++5241h3.2C+6.3B++
TRAC-5 184182306.067S1.9335.141%A++30.22%A+202.2S2.2M+7280.9h10.1B+28.7B++
Hexedge 1111091,4760.074B++4.0645.886%B*N/A2.5C+N/A743.6h1.3A2.9B*
Chainblade 1021007010.143M++4.0051.961%A++3%D2.9A*N/A934h1.6B++3.1B++
Frag Grenade 10096196N/A91.8649.655%C*N/A480C-20B++13590.2h3.8D7.6C+
NSX Amaterasu 104966310.152B**3.9945.354%A+6.25%D*6.3C*N/A1615.3h2.1C*4.7B+
SMG-46AE Armistice 8787194.579M+0.4431.889%C+31.035%B+124.3B*N/A3260.7h10.7B+33.4B
NS-15M AE 5756144B+0.1434.289%B**39.286%B++80C+1.4B+2360.7h10.7C+31.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45140.6h
Motion Spotter52,0771.5h
Medical Applicator04550h
Nano-Armor Kit11,6640.1h
Medical Kit3072,7419.5h

Check the help document for the dictionary if you want to learn more about words used here.


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