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Primus hiboy[PLA] hiboy
VS BR 47

KDR: 1.57

Score: 38.1m

Last Seen: Mar 6th, 2019 2:25 PM
- OFFLINE - 1196.3 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Connery
Level Progress (to 48): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Eridani SX5 Eidolon VE33 M40 Fury-F Saron HRB Proximity Mine VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.778%18.346%4361310229,9530.9205510.646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.722%0.522B+-0.365C--0.623DHEAD ++ (~6.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.275C*12.90.098C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.021%3.307%63310325147425060.692722101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.569%-1.198D*1.571A+-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
335-1.077D*87.2-0.644D247.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.236%1.679%12264103118,343268483486.8342220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.474%1.004B**-0.592D-1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++40.677B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.317%1.191%143610291,931190919961.0115297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.198%0.384C**-0.804D-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.503B+23.80.398B35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.755%16.463%1431103416492830.176724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.092D*-3.315T*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.956D--5.4-0.687D14

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.1m296.2%382 (22.9k)354 (21.2k)1.5670142,95827,4142.2997747 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035117515.551%5.508%8603:559

72% Engineer18% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:57 AMAug 9th, 2014 6:41 AMMar 24th, 2019 11:47 PM (31d) (PST)Mar 6th, 2019 10:28 AM (50d) (PST)Mar 6th, 2019 10:25 AM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8911087830.3990.2550.0221.5900.138169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,4356,46446,9712415195821,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1794.7h/74.8d 20,088 2,366 14,676 171.3k 2,616 4,217 14,863 95.9m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:2,422
Deaths:3,485
KDR:0.695
Accuracy:26.098% C
HSR:22.007% C--
Solstice SF
C+
Kills:352
Deaths:284
KDR:1.239
Accuracy:18.697% D--
HSR:16.761% C+
Solstice VE3
C
Kills:154
Deaths:3
KDR:51.333
Accuracy:13.179% F-
HSR:18.182% C
Pulsar C
D
Kills:91
Deaths:199
KDR:0.457
Accuracy:17.848% D*
HSR:19.780% D
NS Baron G5AE
C
Kills:68
Deaths:111
KDR:0.613
Accuracy:32.426% D**
HSR:13.235% C
Kills:3,087
Deaths (as Engineer):4,082
Deaths (to Engineers):8,784
KDR:0.75625
Kill Difference:995
Playtime:1,298.560 hours
Usage:72%
Score:29.873m
Score/min:383
Accuracy (listed only):21.650%
HSR (listed only):17.993%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:257
Deaths:299
KDR:0.860
Accuracy:17.274% D*
HSR:24.903% C+
Orion VS54
C*
Kills:176
Deaths:81
KDR:2.173
Accuracy:14.845% D*
HSR:26.136% C*
NS-15M AE
C
Kills:66
Deaths:85
KDR:0.776
Accuracy:17.118% F
HSR:24.242% C
Kills:499
Deaths (as Heavy Assault):465
Deaths (to Heavy Assaults):7,123
KDR:1.07312
Kill Difference:34
Playtime:68.797 hours
Usage:4%
Score:0.945m
Score/min:229
Accuracy (listed only):16.413%
HSR (listed only):25.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:3,238
Deaths:4,118
KDR:0.786
Accuracy:28.527% B+
HSR:16.183% C--
VE-S Canis
C--
Kills:1,369
Deaths:1,588
KDR:0.862
Accuracy:24.132% C--
HSR:16.070% C--
NS-7 PDW
C
Kills:704
Deaths:1,564
KDR:0.450
Accuracy:20.207% D-
HSR:16.335% C
Solstice SF
C+
Kills:352
Deaths:284
KDR:1.239
Accuracy:18.697% D--
HSR:16.761% C+
Sirius SX12
C*
Kills:304
Deaths:462
KDR:0.658
Accuracy:22.117% C-
HSR:19.408% C*
Solstice VE3
C
Kills:154
Deaths:3
KDR:51.333
Accuracy:13.179% F-
HSR:18.182% C
Pulsar C
D
Kills:91
Deaths:199
KDR:0.457
Accuracy:17.848% D*
HSR:19.780% D
NS Baron G5AE
C
Kills:68
Deaths:111
KDR:0.613
Accuracy:32.426% D**
HSR:13.235% C
Kills:6,280
Deaths (as Light Assault):8,329
Deaths (to Light Assaults):3,500
KDR:0.75399
Kill Difference:2,049
Playtime:36.169 hours
Usage:2%
Score:0.546m
Score/min:252
Accuracy (listed only):22.142%
HSR (listed only):16.994%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:3,238
Deaths:4,118
KDR:0.786
Accuracy:28.527% B+
HSR:16.183% C--
VE-S Canis
C--
Kills:1,369
Deaths:1,588
KDR:0.862
Accuracy:24.132% C--
HSR:16.070% C--
NS-7 PDW
C
Kills:704
Deaths:1,564
KDR:0.450
Accuracy:20.207% D-
HSR:16.335% C
NS-44 Commissioner
D
Kills:374
Deaths:594
KDR:0.630
Accuracy:31.669% D
HSR:16.043% D-
Sirius SX12
C*
Kills:304
Deaths:462
KDR:0.658
Accuracy:22.117% C-
HSR:19.408% C*
VA39 Spectre
D
Kills:164
Deaths:146
KDR:1.123
Accuracy:27.755% D
HSR:16.463% F-
Soldier Soaker
D
Kills:81
Deaths:105
KDR:0.771
Accuracy:28.640% D
HSR:7.407% D*
Kills:6,234
Deaths (as Infiltrator):8,577
Deaths (to Infiltrators):3,188
KDR:0.72683
Kill Difference:2,343
Playtime:317.191 hours
Usage:18%
Score:5.022m
Score/min:264
Accuracy (listed only):26.150%
HSR (listed only):15.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:3,238
Deaths:4,118
KDR:0.786
Accuracy:28.527% B+
HSR:16.183% C--
VE-S Canis
C--
Kills:1,369
Deaths:1,588
KDR:0.862
Accuracy:24.132% C--
HSR:16.070% C--
NS-7 PDW
C
Kills:704
Deaths:1,564
KDR:0.450
Accuracy:20.207% D-
HSR:16.335% C
CME
C-
Kills:523
Deaths:920
KDR:0.568
Accuracy:19.906% D*
HSR:19.121% C-
Sirius SX12
C*
Kills:304
Deaths:462
KDR:0.658
Accuracy:22.117% C-
HSR:19.408% C*
NS-11P
D
Kills:275
Deaths:454
KDR:0.606
Accuracy:18.048% D--
HSR:15.636% D
NS Baron G5AE
C
Kills:68
Deaths:111
KDR:0.613
Accuracy:32.426% D**
HSR:13.235% C
Kills:6,481
Deaths (as Combat Medic):9,217
Deaths (to Combat Medics):2,098
KDR:0.70316
Kill Difference:2,736
Playtime:67.633 hours
Usage:4%
Score:1.715m
Score/min:423
Accuracy (listed only):23.623%
HSR (listed only):16.570%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:265
V. Kills:239 110%
Deaths:269
KDR:0.985
Accuracy:24.947% D--
KPH:6.900 D
VKPH:6.200 D
Photon A2A Missile Pods
C+
Kills:211
V. Kills:206 102%
Deaths:23
KDR:9.174
Accuracy:65.530% F--
KPH:40.400 C
VKPH:39.400 C+
Dual Photon Pods
D
Kills:150
V. Kills:33 441%
Deaths:27
KDR:5.556
Accuracy:45.669% D
KPH:35.400 D
VKPH:7.800 D-
Light PPA
B
Kills:99
V. Kills:4 N/A
Deaths:35
KDR:2.829
Accuracy:42.386% C*
KPH:56 B
VKPH:2.300 C--
Kills:725 (364 + 0)
Deaths:354
KDR:2.048
VKDR:1.362
Vehicle Kills:482
Kill Difference:371
Playtime:49.537 hours
Usage:3%
Score:0.462m
Score/min:156
Piloting Accuracy:42.386%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:74
V. Kills:9 N/A
Deaths:17
KDR:4.353
Accuracy:36.600% D
KPH:35.300 C--
VKPH:4.300 D
Kills:74 (0 + 74)
Deaths:17
KDR:4.353
VKDR:0.529
Vehicle Kills:9
Kill Difference:57
Playtime:2.099 hours
Usage:0%
Score:0.033m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:36.600%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:224
V. Kills:165 135%
Deaths:66
KDR:3.394
Accuracy:59.616% B
KPH:29.500 C+
VKPH:21.700 B++
L100 Python HESH
C**
Kills:151
V. Kills:18 N/A
Deaths:26
KDR:5.808
Accuracy:51.403% C**
KPH:48.200 C+
VKPH:5.800 D
L100 Python HEAT
A++
Kills:69
V. Kills:23 288%
Deaths:13
KDR:5.308
Accuracy:51.634% C+
KPH:52.800 A++
VKPH:17.600 A
Kills:444 (444 + 0)
Deaths:105
KDR:4.229
VKDR:1.962
Vehicle Kills:206
Kill Difference:339
Playtime:12.043 hours
Usage:1%
Score:0.354m
Score/min:490
Driving Accuracy:51.634%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:9,749
V. Kills:6,861 142%
Deaths:2,393
KDR:4.074
Accuracy:49.783% C-
KPH:26.300 C++
VKPH:18.500 B++
Supernova VPC
B+
Kills:7,180
V. Kills:826 N/A
Deaths:344
KDR:20.872
Accuracy:55.905% B+
KPH:47.300 C*
VKPH:5.400 D
Saron HRB
A
Kills:1,448
V. Kills:1,684 86%
Deaths:309
KDR:4.686
Accuracy:46.981% B+
KPH:22.800 C+
VKPH:26.500 A
Supernova PC
B+
Kills:1,263
V. Kills:438 288%
Deaths:25
KDR:50.520
Accuracy:49.548% C+
KPH:26 B+
VKPH:9 C++
Proton II PPA
C+
Kills:173
V. Kills:4 N/A
Deaths:23
KDR:7.522
Accuracy:21.358% C-
KPH:52.300 C+
VKPH:1.200 D*
E540 Halberd
C
Kills:77
V. Kills:35 214%
Deaths:14
KDR:5.500
Accuracy:43.177% D
KPH:28.100 C
VKPH:12.800 D
M20 Basilisk
C*
Kills:54
V. Kills:9 N/A
Deaths:11
KDR:4.909
Accuracy:19.277% D**
KPH:20.200 C*
VKPH:3.400 D--
Kills:19,944 (18,192 + 1,752)
Deaths:3,119
KDR:6.394
VKDR:3.160
Vehicle Kills:9,857
Kill Difference:16,825
Playtime:642.976 hours
Usage:36%
Score:11.531m
Score/min:299
Driving Accuracy:49.548%
Gunner Accuracy:19.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:106
V. Kills:96 109%
Deaths:36
KDR:2.944
Accuracy:56.434% C++
KPH:29.500 C-
VKPH:26.700 C*
Aphelion VEX-4H
C-
Kills:60
V. Kills:37 158%
Deaths:32
KDR:1.875
Accuracy:41.991% C-
KPH:31.200 C-
VKPH:19.200 D
Kills:166 (0 + 166)
Deaths:68
KDR:2.441
VKDR:1.956
Vehicle Kills:133
Kill Difference:98
Playtime:5.521 hours
Usage:0%
Score:0.168m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:41.991%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:76
V. Kills:26 281%
Deaths:28
KDR:2.714
Accuracy:34.028% D
KPH:18.700 C+
VKPH:6.400 C
Kills:76 (0 + 76)
Deaths:28
KDR:2.714
VKDR:0.929
Vehicle Kills:26
Kill Difference:48
Playtime:4.064 hours
Usage:0%
Score:0.056m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:34.028%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:1,969
V. Kills:1,058 186%
Deaths:1,920
KDR:1.026
Accuracy:66.926% A+
KPH:30.900 B+
VKPH:16.600 A*
V30-F Starfall
B*
Kills:498
V. Kills:337 147%
Deaths:478
KDR:1.042
Accuracy:69.634% B**
KPH:35.900 B+
VKPH:24.300 B*
S12 Renegade
B++
Kills:197
V. Kills:6 N/A
Deaths:110
KDR:1.791
Accuracy:36.028% D
KPH:73.400 B++
VKPH:2.200 C*
Kills:2,664 (2,664 + 0)
Deaths:2,508
KDR:1.062
VKDR:0.559
Vehicle Kills:1,401
Kill Difference:156
Playtime:80.346 hours
Usage:4%
Score:0.907m
Score/min:188
Driving Accuracy:36.028%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,6109,7492,3934.074C2.5149.783%C-2.308%C+26.3C++18.5B++304370.4h5.1C**10.2C++
Supernova VPC 8,0067,18034420.872B**19.3055.905%B+N/A47.3C*5.4D197151.7h2.7B++4.8B++
Eridani SX5 3,3293,2384,1180.786C0.7828.527%B+16.183%C--27.7CN/A69116.9h14.8C--51.9C+
Eidolon VE33 2,4832,4223,4850.695C0.8726.098%C22.007%C--14.3C--N/A43169.6h9C*34.5C*
M40 Fury-F 3,0271,9691,9201.026C0.5466.926%A+N/A30.9B+16.6A*18063.8h18.8D-28.1C+
Saron HRB 3,1321,4483094.686C+3.1246.981%B+N/A22.8C+26.5A60463.6h20.7B44.1B+
Proximity Mine 1,4161,4155032.813C1.2530.491%D*N/A147.4B+N/A4009.6h1.7B++5.4C
VE-S Canis 1,4221,3691,5880.862C0.7124.132%C--16.07%C--26.9C1B++6950.9h13.2C+54.7C+
Supernova PC 1,7011,2632550.52S48.9549.548%C+N/A25.9B+9C++16448.7h3.8B**7.7B*
NS-7 PDW 7227041,5640.45D1.1220.207%D-16.335%C10.7DN/A3466h16.9C83.5C
Tank Mine 1,1977012662.635C+1.0735.848%C++N/A107.8C++76.3B+10106.5h2.2C6.2C++
Sticky Grenade 6316251625N/A623.4350.156%C+N/A1041.7C**10C42980.6h1.5B*3.1B+
CME 5345239200.568D1.0019.906%D*19.121%C-19.2DN/A5227.3h15.9C--79.8D-
V30-F Starfall 8354984781.042C0.5369.634%B**N/A35.8B+24.2B*22013.9h21D30.2C
NS-44 Commissioner 3853745940.63C0.9431.669%D16.043%D-42.5B1.3A*1348.8h4.1C+12.8C+
Damascus Edge 36636010,9130.033C+1.5331.394%C++N/A1.1C+N/A3340.7h2C**6.5B
Solstice SF 3593522841.239C**0.3318.697%D--16.761%C+8.3DN/A5942.5h14.3C+76.7C-
C-4 5253513980.882C0.6919.557%D*N/A97.5B+48.3A15143.6h1.5C++7.5C
MANA Anti-Vehicle Turret 5973502631.331C--0.2459.544%C*2.571%D3500C++2470C+4752620.1h9C15C++
Spear Anti-Vehicle Phalanx Turret 555329645.141C3.5751.776%B++2.736%D37C+25.4B+4098.9h11.5C-22.2C++
Sirius SX12 3143044620.658C0.9122.117%C-19.408%C*27.4C+N/A9511.1h15.6C+70.5C+
NS-11P 2782754540.606C--0.9618.048%D--15.636%D19C-N/A10514.5h15.2C+84.2C-
Maelstrom Turbo Laser 5042652690.985C0.5824.947%D--5.283%A++6.9D6.2D9438.3h153.4C--615D
SVA-88 2682572990.86C-0.7117.274%D*24.903%C+26D1.1A+979.9h11.8C++68.4C
Force-Blade 2632567,4410.034B1.5327.129%C1.172%D-0.7C++N/A2348.8h2.6C++9.6C*
L100 Python AP 389224663.394C1.8359.616%BN/A29.5C+21.7B++4597.6h6.9C+11.6C*
Photon A2A Missile Pods 417211239.174B*7.6165.53%F--N/A40.6C39.6C+4165.2h7B++10.7C++
S12 Renegade 2031971101.791C0.2236.028%D5.584%C++73B++2.2C*2072.7h3.1B8.7C+
Orion VS54 176176812.173B+0.6114.845%D*26.136%C*17.1DN/A17910.3h13.3C++89.5C
Proton II PPA 177173237.522C5.9521.358%C-2.312%C**52.4C+1.2D*3103.3h7.9B++37B+
VA39 Spectre 1671641461.123C+0.4427.755%D16.463%F-23.1C++N/A837.1h5.4B+19.3C*
Solstice VE3 155154351.333U49.7713.179%F-18.182%C5D-N/A8130.5h14.3B+108.8C--
L100 Python HESH 169151265.808C-4.2451.403%C**N/A48.7C+5.8D4203.1h3.4C*6.6B
Dual Photon Pods 183150275.556C+3.9945.669%DN/A35.7D7.9D-3284.2h22C*48.3C++
Frag Grenade 1461441144N/A142.4337.874%D--N/A480C+6.7C+20230.3h3.2B+8.4C*
Hades VSH4 2581412920.483C+1.0869.987%C**N/A11.6C9.6C+14112.2h11.2D16C--
Nemesis VSH9 2491412630.536C1.0363.663%C++N/A10.5C8.1C17313.4h7.8C**12.3B
Saron HRB-H 202106362.944C1.3856.434%C++N/A29.4C-26.7C*5543.6h39.1D**69.2D--
Light PPA 10399352.829C1.2642.386%C*2.02%B**55B2.2C--3011.8h8.6B+20.2B+
Pulsar C 93911990.457C--1.1117.848%D*19.78%D11.5DN/A917.9h15.2D85D
Soldier Soaker 81811050.771C0.8028.64%D7.407%D*81B**N/A3451h6.6C23.1C
E540 Halberd 11277145.5C3.9343.177%DN/A28.5C13D6442.7h4.8B*11B+
M20 Basilisk 10276282.714C+1.1534.028%D1.316%F-18.5C+6.3C2284.1h97.3C++285.9C+
L105 Zephyr 8374174.353C-2.7936.6%D1.351%B++35.2C--4.3D2642.1h7.6C-20.8C--
L100 Python HEAT 9269135.308C*3.7451.634%C+N/A53.1A++17.7A8331.3h5.7B11.1B+
NS Baron G5AE 69681110.613D0.9532.426%D**13.235%C21.3DN/A1473.2h6.1F18.9C
NS-15M AE 6966850.776D0.7917.118%F24.242%C16.1D--N/A814.1h14.5D-85D*
Aphelion VEX-4H 9760321.875C0.3141.991%C-3.333%C++31.6C-19.5D4171.9h75.2C179.2C
MANA Anti-Personnel Turret 6057481.188N/A0.3819.48%UN/A570U30U1956600.1h30.5T*156.4T*
M20 Basilisk 6354114.909A++3.3419.277%D**7.407%B**20C++3.3D--1442.7h47.5A246.3B
Aspis Anti-Aircraft Phalanx Turret 9954143.857C*2.2922.25%C-1.852%C+9C7.5D1566h150.7C++677.4C++
Orbital Strike Uplink 8854154U52.431000%UN/A540U340U90020.1h0.9T*0.1T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret331,8852.7h
Motion Spotter648,5804.7h
Nano-Armor Kit1,1461,280,904112.4h
Spawn Beacon59790.9h
Nanite Revive Grenade01790.1h
Medical Applicator497116,73111.5h
Deconstruction Tool09970.2h
Spitfire Auto-Turret1222,1643.2h
G40-F Ranger0650h
Anti-Infantry MANA Turret121,6382.3h
Ammunition Package968,5024.5h
Shield Recharging Field81580.1h
Nano-Repair Grenade0630h
Recon Detection Device21160.3h
M20 Drake0600.3h

Check the help document for the dictionary if you want to learn more about words used here.


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