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Signifer hiboy[PLA] hiboy
VS BR 58

KDR: 1.58

Score: 39.7m

Last Seen: Jul 28th, 2019 12:44 PM
- OFFLINE - 491 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Connery - Outfit Member of PLA[PLA] PLA
VS outfit on Connery

Members: 19
Level Progress (to 59): 64%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Eridani SX5 Eidolon VE33 M40 Fury-F VE-S Canis Saron HRB Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.895%18.313%43813120110,3640.926350.651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.648%0.533B+-0.387C--0.564DHEAD ++ (~6.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.275C*12.90.096C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.021%3.307%62312115147515060.683511101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.569%-1.195D*1.587A+-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
335-1.076D*87.2-0.645D247.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.339%1.643%12204121018,870277986536.79021218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.458%1.006B**-0.591D-1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++40.678B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.488%1.172%140612081,962198220270.98990997%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.197%0.397B-0.808D-0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.507B+23.90.402B35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.755%16.463%1401121316495430.171728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.088D*-3.288T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.951D--5.4-0.684D14

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PLA[PLA] PLA
VS outfit on Connery

Members: 19
39.7m299.5%389 (23.3k)360 (21.6k)1.5773644,55428,2462.3045758 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214122615.615%5.485%8603:539

72% Engineer18% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:57 AMAug 9th, 2014 6:41 AMAug 16th, 2019 11:06 PM (20h) (PST)Jul 28th, 2019 8:49 AM (20d) (PST)Jul 28th, 2019 8:44 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8991097900.4050.2570.0221.6290.139171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,9456,52447,4212415198821,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1835.1h/76.5d 20,541 2,444 15,125 179.4k 2,648 4,352 15,346 99m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:2,422
Deaths:3,486
KDR:0.695
Accuracy:26.098% C
HSR:22.007% C--
Solstice SF
C+
Kills:352
Deaths:284
KDR:1.239
Accuracy:18.697% D--
HSR:16.761% C+
Solstice VE3
C+
Kills:178
Deaths:40
KDR:4.450
Accuracy:14.618% F
HSR:19.663% C+
Pulsar C
D
Kills:91
Deaths:199
KDR:0.457
Accuracy:17.848% D*
HSR:19.780% D
NS Baron G5AE
C-
Kills:68
Deaths:111
KDR:0.613
Accuracy:32.426% D**
HSR:13.235% C-
Kills:3,111
Deaths (as Engineer):4,120
Deaths (to Engineers):9,003
KDR:0.7551
Kill Difference:1,009
Playtime:1,322.328 hours
Usage:72%
Score:30.908m
Score/min:390
Accuracy (listed only):21.937%
HSR (listed only):18.289%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:257
Deaths:301
KDR:0.854
Accuracy:17.274% D*
HSR:24.903% C+
Orion VS54
C*
Kills:176
Deaths:81
KDR:2.173
Accuracy:14.845% D*
HSR:26.136% C*
NS-15M AE
C
Kills:66
Deaths:85
KDR:0.776
Accuracy:17.118% F
HSR:24.242% C
Kills:499
Deaths (as Heavy Assault):467
Deaths (to Heavy Assaults):7,339
KDR:1.06852
Kill Difference:32
Playtime:69.009 hours
Usage:4%
Score:0.951m
Score/min:230
Accuracy (listed only):16.412%
HSR (listed only):25.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:3,248
Deaths:4,132
KDR:0.786
Accuracy:28.472% B+
HSR:16.164% D
VE-S Canis
C
Kills:1,699
Deaths:1,964
KDR:0.865
Accuracy:24.873% C
HSR:15.951% C--
NS-7 PDW
C
Kills:704
Deaths:1,564
KDR:0.450
Accuracy:20.207% D-
HSR:16.335% C
Solstice SF
C+
Kills:352
Deaths:284
KDR:1.239
Accuracy:18.697% D--
HSR:16.761% C+
Sirius SX12
C*
Kills:304
Deaths:462
KDR:0.658
Accuracy:22.117% C-
HSR:19.408% C*
Solstice VE3
C+
Kills:178
Deaths:40
KDR:4.450
Accuracy:14.618% F
HSR:19.663% C+
Pulsar C
D
Kills:91
Deaths:199
KDR:0.457
Accuracy:17.848% D*
HSR:19.780% D
NS Baron G5AE
C-
Kills:68
Deaths:111
KDR:0.613
Accuracy:32.426% D**
HSR:13.235% C-
Kills:6,644
Deaths (as Light Assault):8,756
Deaths (to Light Assaults):3,635
KDR:0.75879
Kill Difference:2,112
Playtime:38.835 hours
Usage:2%
Score:0.615m
Score/min:264
Accuracy (listed only):22.407%
HSR (listed only):17.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:3,248
Deaths:4,132
KDR:0.786
Accuracy:28.472% B+
HSR:16.164% D
VE-S Canis
C
Kills:1,699
Deaths:1,964
KDR:0.865
Accuracy:24.873% C
HSR:15.951% C--
NS-7 PDW
C
Kills:704
Deaths:1,564
KDR:0.450
Accuracy:20.207% D-
HSR:16.335% C
NS-44 Commissioner
D
Kills:378
Deaths:601
KDR:0.629
Accuracy:31.521% D
HSR:15.873% D-
Sirius SX12
C*
Kills:304
Deaths:462
KDR:0.658
Accuracy:22.117% C-
HSR:19.408% C*
VA39 Spectre
D
Kills:164
Deaths:146
KDR:1.123
Accuracy:27.755% D
HSR:16.463% F-
Soldier Soaker
D
Kills:81
Deaths:105
KDR:0.771
Accuracy:28.640% D
HSR:7.407% D*
Kills:6,578
Deaths (as Infiltrator):8,974
Deaths (to Infiltrators):3,278
KDR:0.73301
Kill Difference:2,396
Playtime:327.406 hours
Usage:18%
Score:5.347m
Score/min:272
Accuracy (listed only):26.226%
HSR (listed only):15.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:3,248
Deaths:4,132
KDR:0.786
Accuracy:28.472% B+
HSR:16.164% D
VE-S Canis
C
Kills:1,699
Deaths:1,964
KDR:0.865
Accuracy:24.873% C
HSR:15.951% C--
NS-7 PDW
C
Kills:704
Deaths:1,564
KDR:0.450
Accuracy:20.207% D-
HSR:16.335% C
CME
C
Kills:566
Deaths:999
KDR:0.567
Accuracy:20.037% D*
HSR:19.965% C
Sirius SX12
C*
Kills:304
Deaths:462
KDR:0.658
Accuracy:22.117% C-
HSR:19.408% C*
NS-11P
D
Kills:275
Deaths:454
KDR:0.606
Accuracy:18.048% D--
HSR:15.636% D
NS Baron G5AE
C-
Kills:68
Deaths:111
KDR:0.613
Accuracy:32.426% D**
HSR:13.235% C-
Kills:6,864
Deaths (as Combat Medic):9,686
Deaths (to Combat Medics):2,180
KDR:0.70865
Kill Difference:2,822
Playtime:70.935 hours
Usage:4%
Score:1.832m
Score/min:431
Accuracy (listed only):23.740%
HSR (listed only):16.671%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:265
V. Kills:239 110%
Deaths:269
KDR:0.985
Accuracy:24.947% D--
KPH:6.900 D
VKPH:6.200 D
Photon A2A Missile Pods
C+
Kills:211
V. Kills:206 102%
Deaths:23
KDR:9.174
Accuracy:65.500% F-
KPH:40.400 C
VKPH:39.400 C+
Dual Photon Pods
D
Kills:150
V. Kills:33 441%
Deaths:27
KDR:5.556
Accuracy:45.669% D
KPH:35.400 D
VKPH:7.800 D-
Light PPA
C**
Kills:99
V. Kills:4 N/A
Deaths:35
KDR:2.829
Accuracy:42.386% C*
KPH:56 C**
VKPH:2.300 C--
Kills:725 (364 + 0)
Deaths:354
KDR:2.048
VKDR:1.362
Vehicle Kills:482
Kill Difference:371
Playtime:49.537 hours
Usage:3%
Score:0.464m
Score/min:156
Piloting Accuracy:42.386%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:74
V. Kills:9 N/A
Deaths:17
KDR:4.353
Accuracy:36.600% D
KPH:35.300 C--
VKPH:4.300 D
Kills:74 (0 + 74)
Deaths:17
KDR:4.353
VKDR:0.529
Vehicle Kills:9
Kill Difference:57
Playtime:2.099 hours
Usage:0%
Score:0.033m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:36.600%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:311
V. Kills:209 148%
Deaths:87
KDR:3.575
Accuracy:59.924% B+
KPH:33 C++
VKPH:22.200 B++
L100 Python HESH
C**
Kills:151
V. Kills:18 N/A
Deaths:26
KDR:5.808
Accuracy:51.403% C**
KPH:48.200 C+
VKPH:5.800 D
L100 Python HEAT
A+
Kills:132
V. Kills:44 293%
Deaths:30
KDR:4.400
Accuracy:51.111% C+
KPH:52.300 A+
VKPH:17.400 B**
Kills:594 (594 + 0)
Deaths:143
KDR:4.154
VKDR:1.895
Vehicle Kills:271
Kill Difference:451
Playtime:15.088 hours
Usage:1%
Score:0.432m
Score/min:477
Driving Accuracy:51.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:10,261
V. Kills:7,095 145%
Deaths:2,437
KDR:4.211
Accuracy:49.965% C-
KPH:27.100 C++
VKPH:18.800 B++
Supernova VPC
B+
Kills:7,195
V. Kills:826 N/A
Deaths:345
KDR:20.855
Accuracy:55.915% B+
KPH:47.400 C*
VKPH:5.400 D
Saron HRB
A
Kills:1,478
V. Kills:1,702 87%
Deaths:312
KDR:4.737
Accuracy:47.167% B+
KPH:23 C+
VKPH:26.500 A
Supernova PC
C**
Kills:1,263
V. Kills:438 288%
Deaths:25
KDR:50.520
Accuracy:49.548% C+
KPH:26 C**
VKPH:9 C++
Proton II PPA
C+
Kills:173
V. Kills:4 N/A
Deaths:23
KDR:7.522
Accuracy:21.358% C-
KPH:52.300 C+
VKPH:1.200 D*
E540 Halberd
C+
Kills:101
V. Kills:48 206%
Deaths:17
KDR:5.941
Accuracy:44.985% C
KPH:32 C+
VKPH:15.200 C+
M20 Basilisk
C*
Kills:54
V. Kills:9 N/A
Deaths:11
KDR:4.909
Accuracy:19.248% F
KPH:20.200 C*
VKPH:3.400 D--
Kills:20,525 (18,719 + 1,806)
Deaths:3,170
KDR:6.475
VKDR:3.193
Vehicle Kills:10,122
Kill Difference:17,355
Playtime:652.085 hours
Usage:36%
Score:11.963m
Score/min:306
Driving Accuracy:49.548%
Gunner Accuracy:19.248%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:107
V. Kills:96 110%
Deaths:36
KDR:2.972
Accuracy:56.312% C++
KPH:28.500 D
VKPH:25.500 C*
Aphelion VEX-4H
C-
Kills:61
V. Kills:37 161%
Deaths:32
KDR:1.906
Accuracy:42.016% C-
KPH:30.100 D
VKPH:18.200 D-
Kills:168 (0 + 168)
Deaths:68
KDR:2.471
VKDR:1.956
Vehicle Kills:133
Kill Difference:100
Playtime:5.790 hours
Usage:0%
Score:0.171m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:42.016%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:76
V. Kills:26 281%
Deaths:28
KDR:2.714
Accuracy:34.073% D
KPH:18.600 C+
VKPH:6.400 C
Kills:76 (0 + 76)
Deaths:28
KDR:2.714
VKDR:0.929
Vehicle Kills:26
Kill Difference:48
Playtime:4.088 hours
Usage:0%
Score:0.056m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:34.073%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:1,969
V. Kills:1,058 186%
Deaths:1,920
KDR:1.026
Accuracy:66.926% A+
KPH:30.900 B+
VKPH:16.600 A*
V30-F Starfall
B**
Kills:574
V. Kills:389 147%
Deaths:582
KDR:0.986
Accuracy:71.111% B**
KPH:33.700 B+
VKPH:22.800 B**
S12 Renegade
B++
Kills:197
V. Kills:6 N/A
Deaths:110
KDR:1.791
Accuracy:36.028% D
KPH:73.400 B++
VKPH:2.200 C++
Kills:2,740 (2,740 + 0)
Deaths:2,612
KDR:1.049
VKDR:0.556
Vehicle Kills:1,453
Kill Difference:128
Playtime:83.501 hours
Usage:5%
Score:0.959m
Score/min:191
Driving Accuracy:36.028%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 17,35610,2612,4374.211C2.6349.965%C-2.212%C+27.1C++18.8B++313378.1h5C**10C++
Supernova VPC 8,0217,19534520.855B++19.2855.915%B+N/A47.4C*5.4D198151.8h2.7B++4.8B++
Eridani SX5 3,3393,2484,1320.786C0.7928.472%B+16.164%D27.7CN/A69117.4h14.8D51.9C+
Eidolon VE33 2,4832,4223,4860.695C0.8826.098%C22.007%C--14.3C--N/A43169.6h9C*34.5C++
M40 Fury-F 3,0271,9691,9201.026C0.5566.926%A+N/A30.9B+16.6A*18063.8h18.8D-28.1C+
VE-S Canis 1,7661,6991,9640.865C0.7124.873%C15.951%C--28.1C1.1B*8360.4h13.1C+52.6C+
Saron HRB 3,1801,4783124.737C+3.1647.167%B+N/A23C+26.5A61664.3h20.7C**43.9B+
Proximity Mine 1,4511,4495062.864C1.2930.373%D**N/A149.4B+N/A4139.7h1.6B*5.4C
Supernova PC 1,7011,2632550.52S48.9449.548%C+N/A25.9C**9C++16648.7h3.8B*7.7B*
Tank Mine 1,2107102742.591C+1.0136.069%C*N/A107.6C+75.8B+10196.6h2.3D6.2C++
NS-7 PDW 7227041,5640.45D1.1320.207%D-16.335%C10.7D-N/A3466h16.9C83.5C
Sticky Grenade 6406341634N/A632.4250.153%CN/A1056.7C*10C42740.6h1.5B*3.1B+
V30-F Starfall 9635745820.986C0.5971.111%B**N/A33.8B++22.9B**23017h22.2D-31.2C
CME 5785669990.567D1.0120.037%D*19.965%C19.4DN/A5529.2h15.8C--79D-
Damascus Edge 41040311,5470.035C+1.5432.417%BN/A1.1C+N/A3358.9h2C**6.2B+
NS-44 Commissioner 3903786010.629C0.9531.521%D15.873%D-43B1.4A*1388.8h4C+12.8C+
C-4 5523704140.894C0.6819.644%D--N/A97.4B47.9A15323.8h1.5C++7.4C
Solstice SF 3593522841.239C**0.3418.697%D--16.761%C+8.3D-N/A5942.5h14.3C+76.7C--
MANA Anti-Vehicle Turret 5973502651.321C--0.2659.508%B2.571%D3500M**2470A++4816720.1h9C15.1C**
Spear Anti-Vehicle Phalanx Turret 557330665C3.4251.826%B++2.727%D37.1C+25.5B4168.9h11.5C--22.2C++
L100 Python AP 520311873.575C2.0059.924%B+N/A33.1C++22.2B++4629.4h6.6C+11C++
Sirius SX12 3143044620.658C0.9222.117%C-19.408%C*27.4C+N/A9511.1h15.6C+70.5C+
NS-11P 2782754540.606C--0.9718.048%D--15.636%D19C--N/A10514.5h15.2C84.2C--
Maelstrom Turbo Laser 5042652690.985C0.5924.947%D--5.283%A++6.9D6.2D9438.3h153.4C--615D-
SVA-88 2682573010.854C-0.7217.274%D*24.903%C+26D1.1A+979.9h11.9C++68.7C-
Force-Blade 2632567,4410.034B1.5427.129%C1.172%D-0.7C+N/A2348.9h2.6C++9.6C*
Photon A2A Missile Pods 417211239.174B*7.6065.5%F-N/A40.6C39.6C+4165.2h7B*10.7C*
S12 Renegade 2031971101.791C0.2136.028%D5.584%C++73B++2.2C++2072.7h3.1B+8.7C+
Solstice VE3 181178404.45S2.8714.618%F19.663%C+5.5D-N/A8132.3h15.4C++105.2C
Orion VS54 176176812.173B+0.6014.845%D*26.136%C*17.1DN/A18510.3h13.3C+89.5C
Proton II PPA 177173237.522C5.9421.358%C-2.312%C**52.4C+1.2D*3103.3h7.9B+37B+
VA39 Spectre 1671641461.123C+0.4527.755%D16.463%F-23.1C+N/A847.1h5.4B+19.3C++
L100 Python HESH 169151265.808C-4.2351.403%C**N/A48.7C+5.8D4283.1h3.4C++6.6B
Frag Grenade 1521501150N/A148.4238.412%D--N/A500C++6.7C20790.3h3.2B+8.2C*
Dual Photon Pods 183150275.556C+3.9845.669%DN/A35.7D7.9D-3304.2h22C*48.3C+
Nemesis VSH9 2561452640.549C1.0363.631%C++N/A10.8C8.3C+17613.4h7.7C**12.1B+
Hades VSH4 2581412920.483C+1.0969.938%C**N/A11.5C9.5C+14112.3h11.2D16C--
Orbital Strike Uplink 2011321132U130.42717.647%UN/A1320U690U92770.1h0.9T*0.1T*
L100 Python HEAT 176132304.4C+2.8251.111%C+N/A52.8A++17.6B**5912.5h5.2B+10.2B+
Saron HRB-H 203107362.972C1.3956.312%C++N/A28.2D25.3C++5393.8h39.6D**70.3D*
E540 Halberd 149101175.941C4.3644.985%CN/A31.6C+15C6453.2h4.6B**10.2B++
Light PPA 10399352.829C1.2542.386%C*2.02%A55C**2.2D3031.8h8.6B+20.2B+
Pulsar C 93911990.457C-1.1217.848%D*19.78%D11.5DN/A927.9h15.2D85D-
Soldier Soaker 81811050.771C0.8128.64%D7.407%D*81B**N/A3451h6.6C+23.1C
M20 Basilisk 10276282.714C+1.1434.073%D1.316%F-18.5C+6.3C2304.1h98.4C++288.9C+
L105 Zephyr 8374174.353C--2.7836.6%D1.351%B++35.2C--4.3D2642.1h7.6C20.8C-
NS Baron G5AE 69681110.613D0.9632.426%D**13.235%C-21.3DN/A1473.2h6.1F18.9C
NS-15M AE 6966850.776C--0.8017.118%F24.242%C16.1D*N/A824.1h14.5D-85D*
Aphelion VEX-4H 9861321.906C0.3342.016%C-3.279%C++30.5D18.5D4012h77.2C-183.8D
MANA Anti-Personnel Turret 6057481.188N/A0.3919.48%UN/A570U30U1971400.1h30.5T*156.4T*
Aspis Anti-Aircraft Phalanx Turret 9954143.857C++2.2822.469%C--1.852%C+8.9C7.4D1566.1h154.2C+686.4C+
M20 Basilisk 6354114.909B**3.3319.248%F7.407%B**20C*3.3D--1442.7h47.5A246.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,0130.9h
Anti-Vehicle MANA Turret351,8972.7h
Nano-Armor Kit1,1551,315,652114.5h
Nanite Revive Grenade02080.1h
Medical Applicator523124,73012.1h
Spitfire Auto-Turret1302,2833.3h
Motion Spotter678,8374.8h
G40-F Ranger0650h
Welding Device04370h
Deconstruction Tool09970.2h
Ammunition Package968,6324.5h
Shield Recharging Field92020.1h
Anti-Infantry MANA Turret121,6382.3h
Nano-Repair Grenade0700h
Recon Detection Device21160.3h
M20 Drake0600.3h

Check the help document for the dictionary if you want to learn more about words used here.


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