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Adherent Paragon holzzlatte[VSSP] holzzlatte
VS BR 28

KDR: 3.73

Score: 44.7m

Last Seen: Jan 13th, 2019 3:08 PM
- OFFLINE - 2461.4 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Cobalt
Level Progress (to 29): 63%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS NS-11A Betelgeuse 54-A H-V45 Supernova PC C-4 NS-11C Orion VS54 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,673,838 MLG Score: 1338
Fun Score: N/A
Cheeseburgers Flipped: 273TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.126%23.725%59647102059,9024.04115-0.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.21%0.785B++0.46B+-0.978D--HEAD ++ (~11.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.464B+10.10.296C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.3%1.89%517310642,11660514313.49175148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.102%0.516B+0.267C*0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.70.165C++57-0.075C+77.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.697%2.34%1460810595,642537267510.5065211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.578%-0.119C+-0.168C0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.555B+6.80.456B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.068%2.676%216610617104716441.50424110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.888%0.454B+-0.432C---0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.528B+23.10.418B33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.099%72.528%216710606,643986176.7305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.706%0.613B+0.354C**-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.401B2.30.272C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.575%13.904%216510625,2001134614.5815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.497%0.011C+-0.129C0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.37C**3.50.288C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m189.3%234 (14k)220 (13.2k)3.7341197,37826,0784.144828 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1067617922.381%22.209%49707:4955

20% Combat Medic23% Engineer17% Heavy Assault21% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:53 PMSep 16th, 2014 4:47 PMFeb 12th, 2019 10:12 AM (73d) (PST)Jan 13th, 2019 12:25 PM (102d) (PST)Jan 13th, 2019 11:08 AM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051163890.4790.1280.1061.0070.0541338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,2726,95523,317298660313,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3391.6h/141.3d 10,710 21,627 28,299 205k 5,770 18,457 10,944 102.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:2,978
Deaths:841
KDR:3.541
Accuracy:24.026% C--
HSR:32.203% C*
Orion VS54
B
Kills:1,667
Deaths:595
KDR:2.802
Accuracy:22.519% B
HSR:21.656% C-
NS-15M1
B++
Kills:1,664
Deaths:470
KDR:3.540
Accuracy:26.255% B++
HSR:24.219% C*
NSX Naginata
B*
Kills:1,222
Deaths:273
KDR:4.476
Accuracy:26.583% B*
HSR:31.751% B+
Flare VE6
C++
Kills:1,191
Deaths:345
KDR:3.452
Accuracy:22.457% C+
HSR:24.685% C++
Pulsar LSW
D-
Kills:1,185
Deaths:14
KDR:84.643
Accuracy:18.728% D-
HSR:15.443% D*
SVA-88
D
Kills:1,158
Deaths:393
KDR:2.947
Accuracy:19.427% D
HSR:20.553% D
NS-15M2
C+
Kills:1,158
Deaths:280
KDR:4.136
Accuracy:21.556% C-
HSR:24.352% C+
VX29 Polaris
C++
Kills:1,157
Deaths:287
KDR:4.031
Accuracy:21.789% C
HSR:23.768% C++
Ursa
B++
Kills:1,150
Deaths:335
KDR:3.433
Accuracy:22.736% C++
HSR:28.957% B++
Lasher X2
B+
Kills:205
Deaths:64
KDR:3.203
Accuracy:30.155% B+
HSR:2.439% D-
NSX-P Naginata
C++
Kills:195
Deaths:59
KDR:3.305
Accuracy:23.606% C++
HSR:28.718% C+
Kills:14,930
Deaths (as Heavy Assault):3,956
Deaths (to Heavy Assaults):7,804
KDR:3.77401
Kill Difference:10,974
Playtime:573.399 hours
Usage:17%
Score:8.084m
Score/min:235
Accuracy (listed only):23.320%
HSR (listed only):23.229%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,814
Deaths:487
KDR:3.725
Accuracy:25.401% C**
HSR:25.083% B**
Solstice SF
B
Kills:1,557
Deaths:547
KDR:2.846
Accuracy:25.667% B
HSR:16.827% C+
Serpent VE92
B++
Kills:1,333
Deaths:524
KDR:2.544
Accuracy:27.289% B++
HSR:18.755% C+
Eridani SX5
C++
Kills:1,263
Deaths:655
KDR:1.928
Accuracy:27.023% C++
HSR:13.064% D--
Pulsar C
B*
Kills:1,262
Deaths:286
KDR:4.413
Accuracy:22.796% C
HSR:28.288% B*
Solstice VE3
C++
Kills:1,239
Deaths:14
KDR:88.500
Accuracy:23.180% C++
HSR:15.739% D
NSX Tengu
B**
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:43.992% B**
HSR:23.550% B+
NS Baron G5
B
Kills:1,168
Deaths:400
KDR:2.920
Accuracy:45.481% C*
HSR:16.010% B
Solstice Burst
B**
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:29.084% B+
HSR:31.020% B**
Pandora VX25
D
Kills:1,167
Deaths:378
KDR:3.087
Accuracy:31.648% D
HSR:11.311% D--
NS-7 PDW
C*
Kills:1,167
Deaths:294
KDR:3.969
Accuracy:25.622% C*
HSR:16.367% C
NSX Tanto
B+
Kills:1,166
Deaths:289
KDR:4.035
Accuracy:29.318% B+
HSR:27.959% B+
Nova
B*
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:44.941% C+
HSR:18.229% B*
VX6-7
A+
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:29.147% B*
HSR:29.974% A+
Skorpios
C++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:25.147% D
HSR:22.155% C++
Eclipse VE3A
B+
Kills:1,157
Deaths:353
KDR:3.278
Accuracy:23.371% D
HSR:22.904% B+
Thanatos VE70
C+
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:38.490% C+
HSR:14.571% C
MKV Suppressed
C*
Kills:1,152
Deaths:326
KDR:3.534
Accuracy:24.602% C+
HSR:20.573% C*
Sirius SX12
C++
Kills:1,150
Deaths:354
KDR:3.249
Accuracy:24.882% C++
HSR:18.783% C++
Zenith VX-5
C--
Kills:1,146
Deaths:409
KDR:2.802
Accuracy:22.975% C--
HSR:16.405% D-
Phobos VX86
C++
Kills:1,138
Deaths:464
KDR:2.453
Accuracy:60.768% C++
HSR:9.754% D--
Chaos
B**
Kills:579
Deaths:204
KDR:2.838
Accuracy:60.177% B**
HSR:17.271% C**
Kills:26,434
Deaths (as Light Assault):7,838
Deaths (to Light Assaults):5,419
KDR:3.37254
Kill Difference:18,596
Playtime:600.901 hours
Usage:18%
Score:7.666m
Score/min:213
Accuracy (listed only):32.318%
HSR (listed only):19.754%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,263
Deaths:655
KDR:1.928
Accuracy:27.023% C++
HSR:13.064% D--
NS-44 Commissioner
C++
Kills:1,186
Deaths:520
KDR:2.281
Accuracy:37.308% C++
HSR:20.826% C+
Artemis VX26
C*
Kills:1,177
Deaths:359
KDR:3.279
Accuracy:28.191% C*
HSR:15.633% D--
NSX Tengu
B**
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:43.992% B**
HSR:23.550% B+
XM98
B**
Kills:1,171
Deaths:135
KDR:8.674
Accuracy:44.728% B**
HSR:80.871% B++
NS-7 PDW
C*
Kills:1,167
Deaths:294
KDR:3.969
Accuracy:25.622% C*
HSR:16.367% C
Ghost
C-
Kills:1,166
Deaths:102
KDR:11.431
Accuracy:36.046% C-
HSR:61.664% D
NSX Tomoe
B**
Kills:1,164
Deaths:240
KDR:4.850
Accuracy:33.991% B**
HSR:29.381% D
NS-30 Vandal
C+
Kills:1,161
Deaths:202
KDR:5.748
Accuracy:31.073% C
HSR:25.065% C+
VA39 Spectre
B**
Kills:1,160
Deaths:110
KDR:10.546
Accuracy:36.683% B++
HSR:52.069% B**
Skorpios
C++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:25.147% D
HSR:22.155% C++
Parsec VX3-A
C++
Kills:1,158
Deaths:33
KDR:35.091
Accuracy:39.095% D
HSR:79.966% C++
NS-44L Blackhand
C++
Kills:1,158
Deaths:188
KDR:6.160
Accuracy:39.425% C
HSR:43.782% C++
Nyx VX31
C
Kills:1,158
Deaths:215
KDR:5.386
Accuracy:30.608% C--
HSR:27.548% C
NS-357 Underboss
B*
Kills:1,157
Deaths:452
KDR:2.560
Accuracy:43.565% B*
HSR:21.435% C+
Phantom VA23
C--
Kills:1,157
Deaths:317
KDR:3.650
Accuracy:31.802% C--
HSR:23.596% D
V10
B++
Kills:1,154
Deaths:50
KDR:23.080
Accuracy:42.052% C**
HSR:82.929% B++
MKV Suppressed
C*
Kills:1,152
Deaths:326
KDR:3.534
Accuracy:24.602% C+
HSR:20.573% C*
Sirius SX12
C++
Kills:1,150
Deaths:354
KDR:3.249
Accuracy:24.882% C++
HSR:18.783% C++
Beamer VS3
B*
Kills:890
Deaths:274
KDR:3.248
Accuracy:33.087% B*
HSR:27.753% B++
Phaseshift VX-S
B*
Kills:605
Deaths:36
KDR:16.806
Accuracy:43.319% B*
HSR:76.198% C++
Parallax VX3
A+
Kills:229
Deaths:3
KDR:76.333
Accuracy:37.813% C+
HSR:89.083% A+
NS-AM7 Archer
C
Kills:216
Deaths:64
KDR:3.375
Accuracy:53.864% D
HSR:14.352% C
NS CandyCannon 3000
B*
Kills:164
Deaths:81
KDR:2.025
Accuracy:44.200% B*
HSR:45.732% B++
NS-61 Emissary
C+
Kills:93
Deaths:42
KDR:2.214
Accuracy:28.252% C+
HSR:16.129% C+
Kills:24,388
Deaths (as Infiltrator):5,659
Deaths (to Infiltrators):4,054
KDR:4.3096
Kill Difference:18,729
Playtime:695.455 hours
Usage:21%
Score:8.872m
Score/min:213
Accuracy (listed only):35.455%
HSR (listed only):37.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,814
Deaths:487
KDR:3.725
Accuracy:25.401% C**
HSR:25.083% B**
Solstice SF
B
Kills:1,557
Deaths:547
KDR:2.846
Accuracy:25.667% B
HSR:16.827% C+
Serpent VE92
B++
Kills:1,333
Deaths:524
KDR:2.544
Accuracy:27.289% B++
HSR:18.755% C+
Pulsar C
B*
Kills:1,262
Deaths:286
KDR:4.413
Accuracy:22.796% C
HSR:28.288% B*
Solstice VE3
C++
Kills:1,239
Deaths:14
KDR:88.500
Accuracy:23.180% C++
HSR:15.739% D
NS Baron G5
B
Kills:1,168
Deaths:400
KDR:2.920
Accuracy:45.481% C*
HSR:16.010% B
Solstice Burst
B**
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:29.084% B+
HSR:31.020% B**
Pandora VX25
D
Kills:1,167
Deaths:378
KDR:3.087
Accuracy:31.648% D
HSR:11.311% D--
NSX Tanto
B+
Kills:1,166
Deaths:289
KDR:4.035
Accuracy:29.318% B+
HSR:27.959% B+
Nova
B*
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:44.941% C+
HSR:18.229% B*
VX6-7
A+
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:29.147% B*
HSR:29.974% A+
Eclipse VE3A
B+
Kills:1,157
Deaths:353
KDR:3.278
Accuracy:23.371% D
HSR:22.904% B+
Eidolon VE33
C*
Kills:1,154
Deaths:263
KDR:4.388
Accuracy:29.192% C*
HSR:21.837% C--
Thanatos VE70
C+
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:38.490% C+
HSR:14.571% C
Zenith VX-5
C--
Kills:1,146
Deaths:409
KDR:2.802
Accuracy:22.975% C--
HSR:16.405% D-
Phobos VX86
C++
Kills:1,138
Deaths:464
KDR:2.453
Accuracy:60.768% C++
HSR:9.754% D--
Chaos
B**
Kills:579
Deaths:204
KDR:2.838
Accuracy:60.177% B**
HSR:17.271% C**
Revenant
C+
Kills:526
Deaths:122
KDR:4.311
Accuracy:32.870% C+
HSR:24.335% D
Kills:21,050
Deaths (as Engineer):5,987
Deaths (to Engineers):4,478
KDR:3.51595
Kill Difference:15,063
Playtime:787.976 hours
Usage:23%
Score:9.406m
Score/min:199
Accuracy (listed only):33.433%
HSR (listed only):20.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B
Kills:3,877
Deaths:807
KDR:4.804
Accuracy:26.245% B
HSR:24.194% B
H-V45
B+
Kills:2,144
Deaths:810
KDR:2.647
Accuracy:26.262% B+
HSR:20.662% C+
Darkstar
C
Kills:1,402
Deaths:470
KDR:2.983
Accuracy:21.801% D*
HSR:21.826% C
Terminus VX-9
C+
Kills:1,370
Deaths:433
KDR:3.164
Accuracy:22.468% D
HSR:25.912% C+
Eridani SX5
C++
Kills:1,263
Deaths:655
KDR:1.928
Accuracy:27.023% C++
HSR:13.064% D--
Corvus VA55
B+
Kills:1,257
Deaths:456
KDR:2.757
Accuracy:23.499% C+
HSR:26.014% B+
NSX Tengu
B**
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:43.992% B**
HSR:23.550% B+
NS Baron G5
B
Kills:1,168
Deaths:400
KDR:2.920
Accuracy:45.481% C*
HSR:16.010% B
Pandora VX25
D
Kills:1,167
Deaths:378
KDR:3.087
Accuracy:31.648% D
HSR:11.311% D--
NS-7 PDW
C*
Kills:1,167
Deaths:294
KDR:3.969
Accuracy:25.622% C*
HSR:16.367% C
Nova
B*
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:44.941% C+
HSR:18.229% B*
NS-11P
B++
Kills:1,163
Deaths:333
KDR:3.492
Accuracy:22.465% C+
HSR:23.646% B++
Skorpios
C++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:25.147% D
HSR:22.155% C++
CME
C++
Kills:1,158
Deaths:413
KDR:2.804
Accuracy:23.512% D
HSR:23.057% C++
NSX Yumi
C+
Kills:1,157
Deaths:262
KDR:4.416
Accuracy:26.759% C+
HSR:20.225% D
Equinox VE2 Burst
C
Kills:1,156
Deaths:366
KDR:3.158
Accuracy:23.269% D-
HSR:25.173% C
Pulsar VS1
C++
Kills:1,154
Deaths:505
KDR:2.285
Accuracy:24.216% C++
HSR:14.211% D-
Thanatos VE70
C+
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:38.490% C+
HSR:14.571% C
Equinox VE2
C*
Kills:1,153
Deaths:402
KDR:2.868
Accuracy:23.028% D
HSR:22.810% C*
MKV Suppressed
C*
Kills:1,152
Deaths:326
KDR:3.534
Accuracy:24.602% C+
HSR:20.573% C*
Sirius SX12
C++
Kills:1,150
Deaths:354
KDR:3.249
Accuracy:24.882% C++
HSR:18.783% C++
Phobos VX86
C++
Kills:1,138
Deaths:464
KDR:2.453
Accuracy:60.768% C++
HSR:9.754% D--
Chaos
B**
Kills:579
Deaths:204
KDR:2.838
Accuracy:60.177% B**
HSR:17.271% C**
Kills:30,423
Deaths (as Combat Medic):9,651
Deaths (to Combat Medics):3,243
KDR:3.15232
Kill Difference:20,772
Playtime:694.942 hours
Usage:20%
Score:10.117m
Score/min:243
Accuracy (listed only):31.143%
HSR (listed only):19.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:805
Deaths:134
KDR:6.007
Accuracy:18.656% B++
HSR:18.012% C+
Cosmos VM3
B+
Kills:607
Deaths:111
KDR:5.468
Accuracy:18.983% B+
HSR:17.463% C-
NS-10 Burster
B+
Kills:56
Deaths:14
KDR:4
Accuracy:32.858% B+
HSR:0% F
Kills:1,468
Deaths (as MAX Suit):129.500
Deaths (to MAX Suits):711
KDR:11.33591
Kill Difference:1,338.500
Playtime:34.172 hours
Usage:1%
Score:0.547m
Score/min:267
Accuracy (listed only):23.499%
HSR (listed only):11.825%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,478
V. Kills:353 418%
Deaths:124
KDR:11.919
Accuracy:58.529% B++
KPH:38.700 D
VKPH:9.200 D
Saron Laser Cannon
C++
Kills:369
V. Kills:405 91%
Deaths:60
KDR:6.150
Accuracy:44.809% A*
KPH:9.400 C
VKPH:10.300 C++
Maelstrom Turbo Laser
C*
Kills:269
V. Kills:434 62%
Deaths:131
KDR:2.053
Accuracy:34.187% B+
KPH:7.600 D
VKPH:12.200 C*
Light PPA
S
Kills:170
V. Kills:80 210%
Deaths:17
KDR:10
Accuracy:57.570% A*
KPH:27.300 D
VKPH:12.800 S
Photon A2A Missile Pods
C++
Kills:82
V. Kills:87 93%
Deaths:4
KDR:20.500
Accuracy:71.450% D**
KPH:43.300 C
VKPH:46 C++
Kills:2,368 (808 + 0)
Deaths:336
KDR:7.048
VKDR:4.045
Vehicle Kills:1,359
Kill Difference:2,032
Playtime:120.916 hours
Usage:4%
Score:1.135m
Score/min:156
Piloting Accuracy:57.570%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:180
V. Kills:76 234%
Deaths:7
KDR:25.714
Accuracy:45.651% B
KPH:26.200 D-
VKPH:11.100 C**
Kills:180 (0 + 180)
Deaths:7
KDR:25.714
VKDR:10.857
Vehicle Kills:76
Kill Difference:173
Playtime:6.858 hours
Usage:0%
Score:0.051m
Score/min:124
Piloting Accuracy:N/A%
Gunner Accuracy:45.651%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:965
V. Kills:383 251%
Deaths:55
KDR:17.546
Accuracy:51.420% C+
KPH:23.700 C
VKPH:9.400 C-
L100 Python AP
C--
Kills:671
V. Kills:598 112%
Deaths:30
KDR:22.367
Accuracy:50.169% D
KPH:16.600 D--
VKPH:14.800 C--
C75 Viper
C+
Kills:404
V. Kills:99 404%
Deaths:6
KDR:67.333
Accuracy:38.986% C+
KPH:23.100 C
VKPH:5.700 C--
L100 Python HESH
C++
Kills:279
V. Kills:72 382%
Deaths:3
KDR:93
Accuracy:48.831% C+
KPH:34.500 D
VKPH:8.900 C++
Skyguard
D
Kills:116
V. Kills:93 123%
Deaths:16
KDR:7.250
Accuracy:29.605% C+
KPH:9 D
VKPH:7.300 D
Kills:2,435 (2,435 + 0)
Deaths:110
KDR:22.136
VKDR:11.318
Vehicle Kills:1,245
Kill Difference:2,325
Playtime:119.519 hours
Usage:4%
Score:0.977m
Score/min:136
Driving Accuracy:29.605%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,974
V. Kills:505 390%
Deaths:18
KDR:109.667
Accuracy:60.168% A
KPH:30.500 B*
VKPH:7.800 C+
Supernova FPC
C
Kills:1,145
V. Kills:909 126%
Deaths:81
KDR:14.136
Accuracy:47.281% D
KPH:17.600 D
VKPH:14 C
Saron HRB
A*
Kills:209
V. Kills:310 67%
Deaths:10
KDR:20.900
Accuracy:48.397% B+
KPH:22.700 C+
VKPH:33.700 A*
Supernova VPC
C
Kills:88
V. Kills:16 N/A
Deaths:2
KDR:44
Accuracy:42.580% D-
KPH:38 C
VKPH:6.900 C
Kills:3,416 (3,207 + 209)
Deaths:111
KDR:30.775
VKDR:15.676
Vehicle Kills:1,740
Kill Difference:3,305
Playtime:141.287 hours
Usage:4%
Score:1.610m
Score/min:190
Driving Accuracy:42.580%
Gunner Accuracy:48.397%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:148
V. Kills:92 159%
Deaths:7
KDR:21.143
Accuracy:51.452% D
KPH:26 D-
VKPH:16.200 D
Kills:148 (0 + 148)
Deaths:7
KDR:21.143
VKDR:13.143
Vehicle Kills:92
Kill Difference:141
Playtime:5.689 hours
Usage:0%
Score:0.078m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:51.452%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:144
V. Kills:23 N/A
Deaths:3
KDR:48
Accuracy:46.296% B**
KPH:28 C+
VKPH:4.500 C-
M20 Basilisk
C
Kills:77
V. Kills:33 226%
Deaths:7
KDR:11
Accuracy:37.343% C+
KPH:15.700 C
VKPH:6.700 C
M60-G Bulldog
C
Kills:70
V. Kills:17 389%
Deaths:3
KDR:23.333
Accuracy:49.201% B**
KPH:25.900 D
VKPH:6.300 C
M20 Basilisk
B**
Kills:62
V. Kills:48 127%
Deaths:2
KDR:31
Accuracy:38.992% C+
KPH:19.500 C+
VKPH:15.100 B**
Kills:353 (0 + 353)
Deaths:15
KDR:23.533
VKDR:8.067
Vehicle Kills:121
Kill Difference:338
Playtime:15.932 hours
Usage:0%
Score:0.142m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:38.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 3,9023,8778074.804M++1.0726.245%B24.194%B30.9C+N/A93125.6h10.9B**41.7B++
Betelgeuse 54-A 3,0072,9788413.541C*0.1924.026%C--32.203%C*43.6DN/A12768.3h10.7C++44.5C+
H-V45 2,1552,1448102.647B++1.0926.262%B+20.662%C+28.5C+N/A8575.2h11.1B*42.1B++
Supernova PC 2,4791,97418109.667U105.9360.168%A1.165%D-30.5B*7.8C+14964.8h2.8A+4.6A+
C-4 2,9311,8743205.856M++2.1222.745%C--N/A109B++61.5A*93817.2h1.4C**6.3C+
NS-11C 1,8281,8144873.725M++0.0125.401%C**25.083%B**38B++N/A9647.7h10.7B*41.9B++
Orion VS54 1,6771,6675952.802B**0.9322.519%B21.656%C-29.6C+N/A15256.3h10.4B*46B+
NS-15M1 1,6831,6644703.54A++0.1926.255%B++24.219%C*32.9CN/A9950.6h10.3B*39.1B++
Solstice SF 1,6121,5575472.846A*0.8925.667%B16.827%C+20.7C+N/A5675.3h9.1B+35.5B++
Dual Photon Pods 1,8311,47812411.919B*8.1858.529%B++N/A38.7D9.2D20738.2h15.6B*26.7B++
Darkstar 1,4211,4024702.983A0.7521.801%D*21.826%C30.5DN/A10346h13.6C+62.4D
Terminus VX-9 1,3731,3704333.164A++0.5722.468%D25.912%C+33.8C+N/A9240.5h10.4B*46.2C**
Serpent VE92 1,3591,3335242.544A+1.1927.289%B++18.755%C+20.4CN/A8765.4h12.4B45.3B+
Eridani SX5 1,2991,2636551.928B++1.8127.023%C++13.064%D--17DN/A5174.4h13.6C50.2C++
Pulsar C 1,2701,2622864.413A*0.6822.796%C28.288%B*34.1C**N/A11937h9.5B++41.5B+
Corvus VA55 1,2661,2574562.757A*0.9823.499%C+26.014%B+31.2C*N/A10040.3h11B+46.7B+
Solstice VE3 1,2481,2391488.5U84.7723.18%C++15.739%D20.9C++N/A16059.2h12.4B++53.6B+
NSX Naginata 1,2371,2222734.476M++0.7426.583%B*31.751%B+44C++N/A11127.8h9.6B++36B++
Flare VE6 1,2041,1913453.452A*0.2822.457%C+24.685%C++33.2CN/A9935.9h8.9B*39.7B+
NS-44 Commissioner 1,1921,1865202.281A1.4537.308%C++20.826%C+30.9C+N/A9438.4h3.4B+9.2B+
Pulsar LSW 1,1871,1851484.643U80.9118.728%D-15.443%D*26.9C--N/A16344.1h9.7B**51.7C**
Artemis VX26 1,1881,1773593.279A++0.4628.191%C*15.633%D--28.3CN/A8141.6h10.9B+38.7B+
NSX Tengu 1,1831,1722953.973M0.2443.992%B**23.55%B+46.3B+N/A10625.3h9.1B**20.6B*
XM98 1,1731,1711358.674M++4.9444.728%B**80.871%B++19.9CN/A6958.7h2B*4.6B*
NS Baron G5 1,1771,1684002.92A*0.8145.481%C*16.01%B36C++N/A10432.4h4B+8.7C++
Solstice Burst 1,1761,1672275.141M+1.4129.084%B+31.02%B**44.2BN/A10126.4h9.9B**34B*
Pandora VX25 1,1861,1673783.087A*0.6531.648%D11.311%D--20.7DN/A7856.3h3.9B+12.5C++
NS-7 PDW 1,1711,1672943.969S0.2325.622%C*16.367%C35.9B+N/A12232.5h12.1B++47.2B+
Ghost 1,1691,16610211.431M7.7036.046%C-61.664%D27.7C-N/A8442.1h2.1B+5.7C**
NSX Tanto 1,1791,1662894.035M++0.3029.318%B+27.959%B+36C*N/A9432.4h11B+37.4B+
NSX Tomoe 1,1691,1642404.85A*1.1233.991%B**29.381%D49.3B+N/A11523.6h11.4B*33.5B*
Nova 1,1681,1632724.276A*0.5444.941%C+18.229%B*37.4C++N/A8531.1h3.3B*7.4B+
NS-11P 1,1701,1633333.492A*0.2422.465%C+23.646%B++30.2C++N/A7938.5h12.4B++55.1B+
NS-30 Vandal 1,1671,1612025.748M2.0131.073%C25.065%C+35.4C+N/A10732.8h5B+16.1B
VX6-7 1,1681,1613083.769A*0.0329.147%B*29.974%A+37.7C**N/A11230.8h9.1B*31.3B*
VA39 Spectre 1,1621,16011010.545S6.8136.683%B++52.069%B**23.8C++N/A7448.8h4.4B*11.9B*
Skorpios 1,1721,1603123.718A0.0225.147%D22.155%C++36.9CN/A8631.4h9.8B++39B
Parsec VX3-A 1,1621,1583335.091S31.3639.095%D79.966%C++42CN/A10927.6h1.7B+4.5C++
CME 1,1701,1584132.804A+0.9323.512%D23.057%C++26.7CN/A6443.3h11.6B++49.3B
NS-44L Blackhand 1,1651,1581886.16S2.4339.425%C43.782%C++32.8B+N/A8035.3h4.1B10.3C**
Nyx VX31 1,1641,1582155.386A*1.6530.608%C--27.548%C35C+N/A10633.1h5B+16.4C*
SVA-88 1,1641,1583932.947B+0.7919.427%D20.553%D37.4CN/A12031h10B++51.7C++
NS-15M2 1,1621,1582804.136A+0.4021.556%C-24.352%C+42.6C+N/A11427.2h9.9B*46.1B+
NS-357 Underboss 1,1611,1574522.56A++1.1743.565%B*21.435%C+38.2C+N/A10130.3h3.6B++8.3B++
Phantom VA23 1,1611,1573173.65B**0.0831.802%C--23.596%D27.9C--N/A6841.5h4.3B13.4C++
VX29 Polaris 1,1611,1572874.031A*0.3021.789%C23.768%C++40C+N/A13528.9h10.9B+49.8C**
NSX Yumi 1,1661,1572624.416A*0.6826.759%C+20.225%D33.5C+N/A7834.5h10.6B+39.6B+
Eclipse VE3A 1,1781,1573533.278B++0.4623.371%D22.904%B+32.3C+N/A8135.8h11.5B49C+
Equinox VE2 Burst 1,1711,1563663.158B*0.5823.269%D-25.173%C30.3C--N/A7138.1h11.5B+49.3C++
Eidolon VE33 1,1701,1542634.388M0.6529.192%C*21.837%C--30.7B+N/A8237.6h6.9B*23.5B++
Pulsar VS1 1,1671,1545052.285A1.4524.216%C++14.211%D-23.9C+N/A8248.2h12.1B*49.8B++
V10 1,1571,1545023.08S19.3542.052%C**82.929%B++42.7B+N/A11027h1.6B**3.9B*
Thanatos VE70 1,1661,1534402.62A*1.1138.49%C+14.571%C28.1C++N/A8441.1h4B++10.4B+
Equinox VE2 1,1631,1534022.868A++0.8723.028%D22.81%C*30.8C+N/A7437.4h11.2B+48.5C*
MKV Suppressed 1,1621,1523263.534M*0.2024.602%C+20.573%C*34.8C++N/A9833.1h12.5B+50.8C**
Sirius SX12 1,1591,1503543.249A*0.4924.882%C++18.783%C++35.1BN/A10232.8h12.8B+51.5B+
Ursa 1,1681,1503353.433M0.3022.736%C++28.957%B++41.5C*N/A12527.7h9.2B++40.6B+
Zenith VX-5 1,1541,1464092.802A++0.9322.975%C--16.405%D-23.9CN/A6748h11.2B++48.7C**
Supernova FPC 2,0541,1458114.136A10.4047.281%D4.279%A17.6D14C19964.9h4.6B+9.8C**
Phobos VX86 1,1531,1384642.453B*1.2860.768%C++9.754%D--28.7C--N/A8939.7h2.3B3.8B
Proximity Mine 1,1131,1134226.5S22.7749.91%B*N/A173.9B**N/A5156.4h1.7B++3.5B*
L100 Python HEAT 1,3489655517.545M++13.8151.42%C+1.762%C--23.7C9.4C-11540.8h3.9B**7.5B**
Beamer VS3 9028902743.248M*0.4933.087%B*27.753%B++30.9C**N/A9828.8h8.7C**26.2C*
Quasar VM1 8198051346.007M++2.2718.656%B++18.012%C+28.1B+N/A12928.6h10.4A55.9B+
L100 Python AP 1,2696713022.367M**18.6350.169%D2.832%C+16.7D--14.8C--15940.3h7.1C+14.1C
Tank Mine 1,3546583518.8S15.0733.648%C+N/A226.9A**240S24892.9h1.5B++4.3B**
Cosmos VM3 6116071115.468A*1.7318.983%B+17.463%C-39.2B*N/A13715.5h9.9A+52B*
Phaseshift VX-S 6086053616.806S13.0743.319%B*76.198%C++45.1B*N/A10313.4h2B++4.7B++
S1 1,4206001933.109S0.6359.575%C**3%C++18.8C-25.7A++31731.9h8.3D14C
Chaos 5885792042.838B**0.9060.177%B**17.271%C**34.1DN/A8117h3.9B6.4B++
Lancer VS22 1,331559965.823S2.0961.041%C+N/A10.5C14.6C*15653h21.7C**35.5C**
Revenant 5315261224.311A0.5832.87%C+24.335%D36.5CN/A7614.4h6.5B+19.8B+
Hunter QCX 4804781293.705S0.0343.717%C+41.841%B**20.7B*N/A6823.1h2.2B+5.1B+
The Slasher 53845514,8300.031C-3.7052.294%A3.077%D-0.3C-N/A11676.3h3.3D*6.2C**
C75 Viper 503404667.333U63.6038.986%C+1.238%C+23.1C5.7C--13017.5h10.3B++26.3B++
Frag Grenade 3953921392N/A388.2729.216%F-N/A1306.7M*10C*34440.3h1.5A*5.2B*
NS Decimator 587372517.294S3.5657.275%C-N/A44.3B++25.6B**3398.4h3.7B++6.4B+
Saron Laser Cannon 774369606.15A2.4244.809%A*5.691%A*9.4C10.3C++9639.2h154.8C+345.4B+
Spear Anti-Vehicle Phalanx Turret 587342568.4S64.6752.069%B++5.556%B*50.3B++36A5426.8h8.4B16B+
Rocklet Rifle 6263152512.6U8.8760.392%B*N/A55.3A*54.6A**5455.7h26B**43B*
L100 Python HESH 351279393S89.2748.831%C+5.018%M*34.4D8.9C++1618.1h4C8.3C+
Maelstrom Turbo Laser 7032691312.053C++1.6834.187%B+2.23%C+7.6D12.3C*14335.4h150.2C-439.5C+
Parallax VX3 229229376.333U72.6037.813%C+89.083%A+34.7B+N/A1146.6h1.6B**4.2B++
NS-AM7 Archer 319216643.375S0.3653.864%D14.352%C6.4C+3C**4533.9h20.1C++37.3C++
Saron HRB 5192091020.9M++17.1748.397%B+1.914%B22.7C+33.7A*4179.2h17.2B*35.5B**
Lasher X2 208205643.203M**0.5330.155%B+2.439%D-36.6BN/A1575.6h17.6B+58.3B+
NSX-P Naginata 199195593.305A+0.4323.606%C++28.718%C+31C-N/A746.3h10.7B+45.5B+
L105 Zephyr 256180725.714A++21.9845.651%BN/A26.1D-11C**1246.9h7.5C16.4C++
MANA Anti-Personnel Turret 183178237.739N/A4.0030.737%UN/A1780U50U3981700.1h43.8T*142.5T*
Light PPA 2501701710B**6.2757.57%A*N/A27.4D12.9S2586.2h22.4D38.9C++
NS CandyCannon 3000 164164812.025A*1.7144.2%B*45.732%B++14.9CN/A3411h4.5C*10.3B+
Nemesis VSH9 264149285.321S1.5964.847%C**1.342%D11C8.5C16313.5h8C++12.3B
E540 Halberd-H 240148721.143A17.4151.452%D4.054%A+26D-16.1D2285.7h5B++9.8B+
MANA Anti-Vehicle Turret 247148236.435A*2.7051.905%CN/A1480C--990D2752300.1h8.1C+15.6C+
M60-G Bulldog 167144348U44.2746.296%B**N/A28.2C+4.5C-1185.1h5.9B++12.8B**
Aspis Anti-Aircraft Phalanx Turret 259125525S21.2729.856%B++N/A24.5M26.3M++3965.1h102.2A342.4B**
Skyguard 209116167.25A++3.5229.605%C+3.448%A9.1D7.3D12612.8h118.8C*401.3B
NSX Masamune 16299253.96S0.2353.385%C--N/A20.2D12.9C+1354.9h16.1C30.1C
NS-61 Emissary 9393422.214A*1.5228.252%C+16.129%C+37.2B++N/A2322.5h13.3C*47.1B
Supernova VPC 10488244M++40.2742.58%D-1.136%C-38.3C7C1932.3h2.7B++6.4C*
Photon A2A Missile Pods 16982420.5M+16.7771.45%D**N/A43.2C45.8C++3041.9h5.8A8.1B**
M20 Basilisk 11077711M*7.2737.343%C+5.195%C15.7C6.7C1544.9h82.6B+221.3B+
Force-Blade 273717,4430.01C3.7255.2%A*N/A0.1DN/A0886.4h19.4T*35.2F-
M60-G Bulldog 8770323.333S19.6049.201%B**2.857%C+25.9D6.3C1182.7h6.6C**13.4B++
Lumine Edge 6868720.944M**2.7938.421%B**10.294%D-7.9C**N/A248.6h1.1B++2.8B+
M20 Basilisk 11062231U27.2738.992%C+3.226%D-19.4C+15B**2163.2h70.2B*180.1B*
NS-10 Burster 7156144S0.2732.858%B+N/A6C++1.6D*1199.3h100.5B*305.8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret29300.8h
Motion Spotter2322,50111.8h
Spawn Beacon5930.9h
Nano-Armor Kit141491,48540.9h
Nanite Revive Grenade07370.2h
Medical Applicator193418,40825.8h
M12 Kobalt-F01230.2h
Ammunition Package152,1971.7h
Medical Kit771,97311.2h
Anti-Infantry MANA Turret111,1173h
Recon Detection Device22,8914.2h
Shield Recharging Field78380.3h

Check the help document for the dictionary if you want to learn more about words used here.


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