Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,054)players online:
Faber0ne (23)  AlexWhite (9)  Sekerus (7)  UrsuakNC (5)  MarauderLive (5)  Swearing_Nebula (3) 52
stats.dasanfall.com
Primus Paragon holzzlatte[VSSP] holzzlatte
VS BR 49

KDR: 3.7

Score: 46.5m

Last Seen: Aug 21st, 2019 5:06 PM
- ONLINE NOW

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Sovereignty Specialized[VSSP] Vanu Sovereignty Specialized
VS outfit on Cobalt

Members: 1
Level Progress (to 50): 64%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS NS-11A Betelgeuse 54-A Serpent VE92 H-V45 Supernova PC NS-11C C-4 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:holzzlatte



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,721,376 MLG Score: 1376
Fun Score: N/A
Cheeseburgers Flipped: 273TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.26%24.287%61347116763,0294.01766-0.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.203%0.773B++0.437B-0.966D--HEAD ++ (~11.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.462B+100.295C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.3%1.89%509312112,11661514313.43507148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.102%0.523B+0.278C*0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.70.165C++57-0.075C+77.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.731%2.319%1437812065,735555271510.3333211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.581%-0.125C-0.142C0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.554B+6.80.454B+10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.16%2.676%210612087104876461.45492110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.854%0.451B+-0.437C---0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.53B+23.20.422B33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.078%72.608%210712076,6771042176.40173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.738%0.618B+0.354C**-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.402B2.30.273C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.727%13.982%210512095,2641206614.36123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.457%0.003C+-0.145C0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.369C**3.50.289C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Sovereignty Specialized[VSSP] Vanu Sovereignty Specialized
VS outfit on Cobalt

Members: 1
46.5m192.7%239 (14.3k)223 (13.4k)3.70019101,15227,3374.098449 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214654522.482%22.548%50707:3855

21% Combat Medic23% Engineer17% Heavy Assault20% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:53 PMSep 16th, 2014 4:47 PMAug 21st, 2019 10:02 PM (2d) (PST)Aug 21st, 2019 4:11 PM (2d) (PST)Aug 21st, 2019 1:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5071183890.4850.1310.1091.0380.0531376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3937,05223,341298762313,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3474.6h/144.8d 10,886 22,808 29,460 216.4k 5,807 19,066 11,127 105.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:3,402
Deaths:983
KDR:3.461
Accuracy:24.230% C--
HSR:33.333% C**
Orion VS54
C**
Kills:1,686
Deaths:597
KDR:2.824
Accuracy:22.529% C**
HSR:21.708% C-
NS-15M1
B++
Kills:1,676
Deaths:477
KDR:3.514
Accuracy:26.216% B++
HSR:24.403% C*
NSX Naginata
B*
Kills:1,222
Deaths:273
KDR:4.476
Accuracy:26.583% B*
HSR:31.751% B+
Flare VE6
C+
Kills:1,191
Deaths:345
KDR:3.452
Accuracy:22.457% C+
HSR:24.685% C+
Pulsar LSW
D-
Kills:1,185
Deaths:14
KDR:84.643
Accuracy:18.728% D-
HSR:15.443% D*
NS-15M2
C+
Kills:1,158
Deaths:280
KDR:4.136
Accuracy:21.556% C-
HSR:24.352% C+
SVA-88
D
Kills:1,158
Deaths:393
KDR:2.947
Accuracy:19.427% D-
HSR:20.553% D
VX29 Polaris
C++
Kills:1,157
Deaths:287
KDR:4.031
Accuracy:21.789% C
HSR:23.768% C++
Ursa
B++
Kills:1,150
Deaths:335
KDR:3.433
Accuracy:22.736% C+
HSR:28.957% B++
NSX-P Naginata
C++
Kills:195
Deaths:59
KDR:3.305
Accuracy:23.606% C++
HSR:28.718% C+
Kills:15,180
Deaths (as Heavy Assault):4,043
Deaths (to Heavy Assaults):8,195
KDR:3.75464
Kill Difference:11,137
Playtime:585.356 hours
Usage:17%
Score:8.287m
Score/min:236
Accuracy (listed only):22.714%
HSR (listed only):25.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,329
Deaths:796
KDR:2.926
Accuracy:27.560% B*
HSR:25.805% B**
NS-11C
B**
Kills:1,910
Deaths:514
KDR:3.716
Accuracy:25.611% B
HSR:25.183% B**
Solstice SF
C**
Kills:1,557
Deaths:547
KDR:2.846
Accuracy:25.667% C**
HSR:16.827% C+
NS Baron G5
B+
Kills:1,353
Deaths:478
KDR:2.831
Accuracy:44.031% C+
HSR:16.482% B+
Pulsar C
B*
Kills:1,269
Deaths:288
KDR:4.406
Accuracy:22.832% C
HSR:28.526% B*
Eridani SX5
C++
Kills:1,263
Deaths:655
KDR:1.928
Accuracy:27.023% C++
HSR:13.064% D--
Solstice VE3
C+
Kills:1,239
Deaths:14
KDR:88.500
Accuracy:23.180% C+
HSR:15.739% D
NSX Tengu
B**
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:43.992% B**
HSR:23.550% B+
NS-7 PDW
C*
Kills:1,167
Deaths:294
KDR:3.969
Accuracy:25.622% C*
HSR:16.367% C
Pandora VX25
D-
Kills:1,167
Deaths:378
KDR:3.087
Accuracy:31.648% D-
HSR:11.311% D--
Solstice Burst
B**
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:29.084% B+
HSR:31.020% B**
NSX Tanto
B+
Kills:1,166
Deaths:289
KDR:4.035
Accuracy:29.318% B+
HSR:27.959% B+
Nova
B++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:44.941% C+
HSR:18.229% B++
Eclipse VE3A
B+
Kills:1,163
Deaths:355
KDR:3.276
Accuracy:23.384% D
HSR:22.872% B+
VX6-7
A+
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:29.147% B*
HSR:29.974% A+
Skorpios
C++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:25.147% D
HSR:22.155% C++
Thanatos VE70
C+
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:38.490% C+
HSR:14.571% C
MKV Suppressed
C++
Kills:1,152
Deaths:326
KDR:3.534
Accuracy:24.602% C
HSR:20.573% C++
Sirius SX12
C++
Kills:1,150
Deaths:354
KDR:3.249
Accuracy:24.882% C++
HSR:18.783% C++
Phobos VX86
C++
Kills:1,149
Deaths:472
KDR:2.434
Accuracy:60.731% C++
HSR:10.096% D--
Zenith VX-5
C--
Kills:1,146
Deaths:409
KDR:2.802
Accuracy:22.975% C--
HSR:16.405% D-
Chaos
B*
Kills:632
Deaths:232
KDR:2.724
Accuracy:59.893% B*
HSR:17.089% C*
Kills:27,788
Deaths (as Light Assault):8,255
Deaths (to Light Assaults):5,709
KDR:3.3662
Kill Difference:19,533
Playtime:627.711 hours
Usage:18%
Score:8.344m
Score/min:222
Accuracy (listed only):32.262%
HSR (listed only):20.117%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:1,333
Deaths:616
KDR:2.164
Accuracy:37.590% C++
HSR:21.680% C+
Eridani SX5
C++
Kills:1,263
Deaths:655
KDR:1.928
Accuracy:27.023% C++
HSR:13.064% D--
Artemis VX26
C*
Kills:1,183
Deaths:360
KDR:3.286
Accuracy:28.243% C*
HSR:15.638% D--
NSX Tengu
B**
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:43.992% B**
HSR:23.550% B+
XM98
B**
Kills:1,171
Deaths:135
KDR:8.674
Accuracy:44.728% B**
HSR:80.871% B++
NS-7 PDW
C*
Kills:1,167
Deaths:294
KDR:3.969
Accuracy:25.622% C*
HSR:16.367% C
Ghost
C-
Kills:1,166
Deaths:102
KDR:11.431
Accuracy:36.046% C-
HSR:61.664% D
NSX Tomoe
B**
Kills:1,164
Deaths:240
KDR:4.850
Accuracy:33.991% B**
HSR:29.381% D
NS-30 Vandal
C+
Kills:1,161
Deaths:202
KDR:5.748
Accuracy:31.073% C
HSR:25.065% C+
VA39 Spectre
A
Kills:1,160
Deaths:110
KDR:10.546
Accuracy:36.683% B++
HSR:52.069% A
Skorpios
C++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:25.147% D
HSR:22.155% C++
Nyx VX31
C
Kills:1,158
Deaths:215
KDR:5.386
Accuracy:30.608% D
HSR:27.548% C
NS-44L Blackhand
C++
Kills:1,158
Deaths:188
KDR:6.160
Accuracy:39.425% C
HSR:43.782% C++
Parsec VX3-A
C++
Kills:1,158
Deaths:33
KDR:35.091
Accuracy:39.095% D
HSR:79.966% C++
NS-357 Underboss
B*
Kills:1,157
Deaths:452
KDR:2.560
Accuracy:43.565% B*
HSR:21.435% C+
Phantom VA23
C--
Kills:1,157
Deaths:317
KDR:3.650
Accuracy:31.802% C--
HSR:23.596% D
V10
B++
Kills:1,154
Deaths:50
KDR:23.080
Accuracy:42.052% C**
HSR:82.929% B++
MKV Suppressed
C++
Kills:1,152
Deaths:326
KDR:3.534
Accuracy:24.602% C
HSR:20.573% C++
Sirius SX12
C++
Kills:1,150
Deaths:354
KDR:3.249
Accuracy:24.882% C++
HSR:18.783% C++
Beamer VS3
B*
Kills:909
Deaths:286
KDR:3.178
Accuracy:33.073% B*
HSR:27.833% B++
Phaseshift VX-S
B**
Kills:605
Deaths:36
KDR:16.806
Accuracy:43.319% B**
HSR:76.198% C++
Parallax VX3
A+
Kills:263
Deaths:3
KDR:87.667
Accuracy:37.257% C
HSR:88.973% A+
NS-AM7 Archer
C++
Kills:259
Deaths:75
KDR:3.453
Accuracy:53.828% D
HSR:17.761% C++
NS CandyCannon 3000
B++
Kills:164
Deaths:81
KDR:2.025
Accuracy:44.200% B++
HSR:45.732% B+
NS-61 Emissary
C+
Kills:93
Deaths:42
KDR:2.214
Accuracy:28.252% C+
HSR:16.129% C+
Kills:24,637
Deaths (as Infiltrator):5,779
Deaths (to Infiltrators):4,263
KDR:4.26319
Kill Difference:18,858
Playtime:701.405 hours
Usage:20%
Score:8.986m
Score/min:214
Accuracy (listed only):35.444%
HSR (listed only):38.110%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,329
Deaths:796
KDR:2.926
Accuracy:27.560% B*
HSR:25.805% B**
NS-11C
B**
Kills:1,910
Deaths:514
KDR:3.716
Accuracy:25.611% B
HSR:25.183% B**
Solstice SF
C**
Kills:1,557
Deaths:547
KDR:2.846
Accuracy:25.667% C**
HSR:16.827% C+
NS Baron G5
B+
Kills:1,353
Deaths:478
KDR:2.831
Accuracy:44.031% C+
HSR:16.482% B+
Pulsar C
B*
Kills:1,269
Deaths:288
KDR:4.406
Accuracy:22.832% C
HSR:28.526% B*
Solstice VE3
C+
Kills:1,239
Deaths:14
KDR:88.500
Accuracy:23.180% C+
HSR:15.739% D
Pandora VX25
D-
Kills:1,167
Deaths:378
KDR:3.087
Accuracy:31.648% D-
HSR:11.311% D--
Solstice Burst
B**
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:29.084% B+
HSR:31.020% B**
NSX Tanto
B+
Kills:1,166
Deaths:289
KDR:4.035
Accuracy:29.318% B+
HSR:27.959% B+
Nova
B++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:44.941% C+
HSR:18.229% B++
Eclipse VE3A
B+
Kills:1,163
Deaths:355
KDR:3.276
Accuracy:23.384% D
HSR:22.872% B+
VX6-7
A+
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:29.147% B*
HSR:29.974% A+
Eidolon VE33
C*
Kills:1,154
Deaths:263
KDR:4.388
Accuracy:29.192% C*
HSR:21.837% D
Thanatos VE70
C+
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:38.490% C+
HSR:14.571% C
Phobos VX86
C++
Kills:1,149
Deaths:472
KDR:2.434
Accuracy:60.731% C++
HSR:10.096% D--
Zenith VX-5
C--
Kills:1,146
Deaths:409
KDR:2.802
Accuracy:22.975% C--
HSR:16.405% D-
Revenant
C+
Kills:751
Deaths:151
KDR:4.974
Accuracy:33.043% C+
HSR:24.900% D
Chaos
B*
Kills:632
Deaths:232
KDR:2.724
Accuracy:59.893% B*
HSR:17.089% C*
Kills:22,629
Deaths (as Engineer):6,433
Deaths (to Engineers):4,635
KDR:3.51764
Kill Difference:16,196
Playtime:797.169 hours
Usage:23%
Score:9.589m
Score/min:200
Accuracy (listed only):33.374%
HSR (listed only):20.824%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:4,236
Deaths:936
KDR:4.526
Accuracy:26.390% B+
HSR:25.331% B+
H-V45
B+
Kills:2,320
Deaths:893
KDR:2.598
Accuracy:26.410% B+
HSR:21.810% C++
Corvus VA55
B++
Kills:1,668
Deaths:594
KDR:2.808
Accuracy:24.568% C+
HSR:28.058% B++
Darkstar
C
Kills:1,487
Deaths:505
KDR:2.945
Accuracy:21.927% D*
HSR:22.798% C
Terminus VX-9
C+
Kills:1,466
Deaths:471
KDR:3.113
Accuracy:22.817% D
HSR:26.398% C+
NS Baron G5
B+
Kills:1,353
Deaths:478
KDR:2.831
Accuracy:44.031% C+
HSR:16.482% B+
Eridani SX5
C++
Kills:1,263
Deaths:655
KDR:1.928
Accuracy:27.023% C++
HSR:13.064% D--
NSX Tengu
B**
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:43.992% B**
HSR:23.550% B+
NS-7 PDW
C*
Kills:1,167
Deaths:294
KDR:3.969
Accuracy:25.622% C*
HSR:16.367% C
Pandora VX25
D-
Kills:1,167
Deaths:378
KDR:3.087
Accuracy:31.648% D-
HSR:11.311% D--
NS-11P
B++
Kills:1,163
Deaths:333
KDR:3.492
Accuracy:22.465% C+
HSR:23.646% B++
Nova
B++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:44.941% C+
HSR:18.229% B++
Skorpios
C++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:25.147% D
HSR:22.155% C++
CME
C++
Kills:1,158
Deaths:413
KDR:2.804
Accuracy:23.512% D
HSR:23.057% C++
NSX Yumi
C+
Kills:1,157
Deaths:262
KDR:4.416
Accuracy:26.759% C+
HSR:20.225% D
Equinox VE2 Burst
C
Kills:1,156
Deaths:366
KDR:3.158
Accuracy:23.269% D
HSR:25.173% C
Pulsar VS1
C++
Kills:1,154
Deaths:505
KDR:2.285
Accuracy:24.216% C++
HSR:14.211% D--
Thanatos VE70
C+
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:38.490% C+
HSR:14.571% C
Equinox VE2
C*
Kills:1,153
Deaths:402
KDR:2.868
Accuracy:23.028% C--
HSR:22.810% C*
MKV Suppressed
C++
Kills:1,152
Deaths:326
KDR:3.534
Accuracy:24.602% C
HSR:20.573% C++
Sirius SX12
C++
Kills:1,150
Deaths:354
KDR:3.249
Accuracy:24.882% C++
HSR:18.783% C++
Phobos VX86
C++
Kills:1,149
Deaths:472
KDR:2.434
Accuracy:60.731% C++
HSR:10.096% D--
Chaos
B*
Kills:632
Deaths:232
KDR:2.724
Accuracy:59.893% B*
HSR:17.089% C*
Kills:31,799
Deaths (as Combat Medic):10,188
Deaths (to Combat Medics):3,406
KDR:3.12122
Kill Difference:21,611
Playtime:723.837 hours
Usage:21%
Score:10.759m
Score/min:248
Accuracy (listed only):31.146%
HSR (listed only):19.817%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:805
Deaths:134
KDR:6.007
Accuracy:18.656% B+
HSR:18.012% C+
Cosmos VM3
B+
Kills:607
Deaths:111
KDR:5.468
Accuracy:18.983% B+
HSR:17.463% C
NS-10 Burster
B+
Kills:56
Deaths:14
KDR:4
Accuracy:32.858% B+
HSR:0% F
Kills:1,468
Deaths (as MAX Suit):129.500
Deaths (to MAX Suits):727
KDR:11.33591
Kill Difference:1,338.500
Playtime:34.215 hours
Usage:1%
Score:0.550m
Score/min:268
Accuracy (listed only):23.499%
HSR (listed only):11.825%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,478
V. Kills:353 418%
Deaths:124
KDR:11.919
Accuracy:58.529% B++
KPH:38.700 D
VKPH:9.200 D
Saron Laser Cannon
C++
Kills:369
V. Kills:405 91%
Deaths:60
KDR:6.150
Accuracy:44.809% A*
KPH:9.400 C
VKPH:10.300 C++
Maelstrom Turbo Laser
C*
Kills:269
V. Kills:434 62%
Deaths:131
KDR:2.053
Accuracy:34.187% B+
KPH:7.600 D
VKPH:12.200 C*
Light PPA
S
Kills:170
V. Kills:80 210%
Deaths:17
KDR:10
Accuracy:57.570% A*
KPH:27.300 D
VKPH:12.800 S
Photon A2A Missile Pods
C++
Kills:82
V. Kills:87 93%
Deaths:4
KDR:20.500
Accuracy:71.450% D*
KPH:43.300 C
VKPH:46 C++
Kills:2,368 (808 + 0)
Deaths:336
KDR:7.048
VKDR:4.045
Vehicle Kills:1,359
Kill Difference:2,032
Playtime:120.948 hours
Usage:3%
Score:1.137m
Score/min:157
Piloting Accuracy:57.570%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:180
V. Kills:76 234%
Deaths:7
KDR:25.714
Accuracy:45.651% B
KPH:26.200 D-
VKPH:11.100 C*
Kills:180 (0 + 180)
Deaths:7
KDR:25.714
VKDR:10.857
Vehicle Kills:76
Kill Difference:173
Playtime:6.858 hours
Usage:0%
Score:0.051m
Score/min:125
Piloting Accuracy:N/A%
Gunner Accuracy:45.651%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:965
V. Kills:383 251%
Deaths:55
KDR:17.546
Accuracy:51.420% C+
KPH:23.700 C-
VKPH:9.400 C--
L100 Python AP
C--
Kills:742
V. Kills:632 117%
Deaths:30
KDR:24.733
Accuracy:50.115% D
KPH:17.600 D--
VKPH:15 C--
C75 Viper
C+
Kills:426
V. Kills:105 402%
Deaths:6
KDR:71
Accuracy:38.888% C+
KPH:23.700 C
VKPH:5.800 C--
L100 Python HESH
C++
Kills:279
V. Kills:72 382%
Deaths:3
KDR:93
Accuracy:48.831% C+
KPH:34.500 D
VKPH:8.900 C++
Skyguard
D
Kills:116
V. Kills:93 123%
Deaths:16
KDR:7.250
Accuracy:29.605% C+
KPH:9 D-
VKPH:7.300 D
Kills:2,528 (2,528 + 0)
Deaths:110
KDR:22.982
VKDR:11.682
Vehicle Kills:1,285
Kill Difference:2,418
Playtime:121.931 hours
Usage:4%
Score:1.013m
Score/min:138
Driving Accuracy:29.605%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,974
V. Kills:505 390%
Deaths:18
KDR:109.667
Accuracy:60.168% A
KPH:30.500 B++
VKPH:7.800 C
Supernova FPC
C
Kills:1,145
V. Kills:909 126%
Deaths:81
KDR:14.136
Accuracy:47.281% D
KPH:17.600 D
VKPH:14 C
Saron HRB
A*
Kills:209
V. Kills:310 67%
Deaths:10
KDR:20.900
Accuracy:48.397% B+
KPH:22.700 C
VKPH:33.700 A*
Supernova VPC
C
Kills:88
V. Kills:16 N/A
Deaths:2
KDR:44
Accuracy:42.580% D-
KPH:38 C
VKPH:6.900 C
Kills:3,416 (3,207 + 209)
Deaths:111
KDR:30.775
VKDR:15.676
Vehicle Kills:1,740
Kill Difference:3,305
Playtime:141.287 hours
Usage:4%
Score:1.613m
Score/min:190
Driving Accuracy:42.580%
Gunner Accuracy:48.397%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:148
V. Kills:92 159%
Deaths:7
KDR:21.143
Accuracy:51.452% D
KPH:26 D-
VKPH:16.200 D
Kills:148 (0 + 148)
Deaths:7
KDR:21.143
VKDR:13.143
Vehicle Kills:92
Kill Difference:141
Playtime:5.689 hours
Usage:0%
Score:0.078m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:51.452%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:144
V. Kills:23 N/A
Deaths:3
KDR:48
Accuracy:46.296% A
KPH:28 C+
VKPH:4.500 C-
M20 Basilisk
C
Kills:77
V. Kills:33 226%
Deaths:7
KDR:11
Accuracy:37.592% C+
KPH:15.600 C-
VKPH:6.700 C
M60-G Bulldog
C
Kills:70
V. Kills:17 389%
Deaths:3
KDR:23.333
Accuracy:49.201% B**
KPH:25.900 D
VKPH:6.300 C
M20 Basilisk
B**
Kills:62
V. Kills:48 127%
Deaths:2
KDR:31
Accuracy:38.992% C+
KPH:19.500 C+
VKPH:15.100 B**
Kills:353 (0 + 353)
Deaths:15
KDR:23.533
VKDR:8.067
Vehicle Kills:121
Kill Difference:338
Playtime:15.981 hours
Usage:0%
Score:0.143m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:38.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 4,2674,2369364.526A*0.8326.39%B+25.331%B+31.8C+N/A94133.2h10.9B**41.4B++
Betelgeuse 54-A 3,4423,4029833.461C*0.2424.23%C--33.333%C**44.6DN/A13176.3h10.6C++43.8C+
Serpent VE92 2,3672,3297962.926A++0.7727.56%B*25.805%B**28.2C+N/A11782.6h11.1B+40.3B+
H-V45 2,3312,3208932.598B++1.1026.41%B+21.81%C++29.3C+N/A9379.3h11.1B*42B++
Supernova PC 2,4791,97418109.667U105.9760.168%A1.165%D-30.5B++7.8C14964.8h2.8A+4.6A+
NS-11C 1,9291,9105143.716M++0.0225.611%B25.183%B**38.5B+N/A9949.6h10.7B*41.7B++
C-4 2,9391,8793205.872M++2.1722.769%C--N/A109.2B+61.6A*94317.2h1.4C*6.3C+
Orion VS54 1,6961,6865972.824B*0.8822.529%C**21.708%C-29.8C+N/A15656.5h10.3B*45.9C*
NS-15M1 1,6951,6764773.514A+0.1926.216%B++24.403%C*32.9CN/A9951h10.3B*39.4B++
Corvus VA55 1,6811,6685942.808A*0.8924.568%C+28.058%B++34.5C**N/A12048.4h10.5B++42.7B+
Solstice SF 1,6121,5575472.846A*0.8525.667%C**16.827%C+20.7C+N/A5675.3h9.1B+35.5B++
Darkstar 1,5091,4875052.945B**0.7621.927%D*22.798%C31.2DN/A10347.6h13.5C+61.4D
Dual Photon Pods 1,8311,47812411.919B*8.2258.529%B++N/A38.7D9.2D20738.2h15.6B*26.7B*
Terminus VX-9 1,4721,4664713.113B*0.5922.817%D26.398%C+34.1C+N/A9243h10.4B*45.5C**
NS Baron G5 1,3651,3534782.831A*0.8744.031%C+16.482%B+37.5C*N/A10836.1h3.9B++8.9C+
NS-44 Commissioner 1,3401,3336162.164B**1.5437.59%C++21.68%C+32.8C+N/A10340.7h3.4B+9.1B+
Pulsar C 1,2771,2692884.406A++0.7122.832%C28.526%B*34.2C*N/A12037.1h9.5B++41.5B+
Eridani SX5 1,2991,2636551.928B++1.7727.023%C++13.064%D--17DN/A5174.4h13.6C50.2C++
Solstice VE3 1,2481,2391488.5U84.8023.18%C+15.739%D20.9C++N/A16159.3h12.4B++53.6C**
NSX Naginata 1,2371,2222734.476M++0.7826.583%B*31.751%B+44C++N/A11227.8h9.6B++36B++
Flare VE6 1,2041,1913453.452A*0.2522.457%C+24.685%C+33.2CN/A9935.9h8.9B++39.7B+
Pulsar LSW 1,1871,1851484.643U80.9418.728%D-15.443%D*26.9DN/A16344.1h9.7B**51.7C**
Artemis VX26 1,1941,1833603.286A++0.4128.243%C*15.638%D--28.3CN/A8141.8h10.9B+38.7B+
NSX Tengu 1,1831,1722953.973M+0.2743.992%B**23.55%B+46.3B+N/A10725.3h9.1B**20.6B*
XM98 1,1731,1711358.674M**4.9744.728%B**80.871%B++19.9CN/A7058.7h2B*4.6B*
NS-7 PDW 1,1711,1672943.969M**0.2725.622%C*16.367%C35.9B+N/A12332.5h12.1B++47.2B+
Pandora VX25 1,1861,1673783.087A++0.6131.648%D-11.311%D--20.7DN/A7956.3h3.9B+12.5C++
Solstice Burst 1,1761,1672275.141M1.4429.084%B+31.02%B**44.2C*N/A10126.4h9.9B**34B++
Ghost 1,1691,16610211.431M+7.7336.046%C-61.664%D27.7C-N/A8542.1h2.1B+5.7C*
NSX Tanto 1,1791,1662894.035M++0.3329.318%B+27.959%B+36C++N/A9532.4h11B+37.4B
NSX Tomoe 1,1691,1642404.85A*1.1533.991%B**29.381%D49.3B+N/A11623.6h11.4B*33.5B*
NS-11P 1,1701,1633333.492A*0.2122.465%C+23.646%B++30.2C++N/A7938.5h12.4B+55.1B+
Nova 1,1681,1632724.276A*0.5844.941%C+18.229%B++37.4C++N/A8531.1h3.3B*7.4B++
Eclipse VE3A 1,1841,1633553.276B*0.4223.384%D22.872%B+32.4CN/A8135.9h11.5B49.1C+
NS-30 Vandal 1,1671,1612025.748M2.0531.073%C25.065%C+35.4C+N/A10832.8h5B+16.1B
VX6-7 1,1681,1613083.769A++0.0729.147%B*29.974%A+37.7C++N/A11330.8h9.1B*31.3B*
VA39 Spectre 1,1621,16011010.545S6.8436.683%B++52.069%A23.8C++N/A7548.8h4.4B*11.9B*
Skorpios 1,1721,1603123.718A+0.0225.147%D22.155%C++36.9CN/A8631.4h9.8B++39C**
Nyx VX31 1,1641,1582155.386A*1.6930.608%D27.548%C35C+N/A10633.1h5B+16.4C*
NS-15M2 1,1621,1582804.136A+0.4421.556%C-24.352%C+42.6C+N/A11627.2h9.9B*46.1B+
NS-44L Blackhand 1,1651,1581886.16M**2.4639.425%C43.782%C++32.8B+N/A8035.3h4.1B10.3C**
Parsec VX3-A 1,1621,1583335.091S31.3939.095%D79.966%C++42CN/A10927.6h1.7B+4.5C++
CME 1,1701,1584132.804A++0.9023.512%D23.057%C++26.7CN/A6543.3h11.6B++49.3C**
SVA-88 1,1641,1583932.947B+0.7519.427%D-20.553%D37.4CN/A12131h10B++51.7C++
NSX Yumi 1,1661,1572624.416A*0.7226.759%C+20.225%D33.5C+N/A7834.5h10.6B+39.6B+
NS-357 Underboss 1,1611,1574522.56A++1.1443.565%B*21.435%C+38.2C+N/A10130.3h3.6B++8.3B++
VX29 Polaris 1,1611,1572874.031A*0.3321.789%C23.768%C++40C+N/A13528.9h10.9B+49.8C**
Phantom VA23 1,1611,1573173.65B**0.0531.802%C--23.596%D27.9C--N/A6841.5h4.3B13.4C++
Equinox VE2 Burst 1,1711,1563663.158B++0.5423.269%D25.173%C30.3C--N/A7138.1h11.5B+49.3C++
Pulsar VS1 1,1671,1545052.285A+1.4224.216%C++14.211%D--23.9C+N/A8348.2h12.1B*49.8B+
Eidolon VE33 1,1701,1542634.388M+0.6929.192%C*21.837%D30.7BN/A8237.6h6.9B*23.5B++
V10 1,1571,1545023.08S19.3842.052%C**82.929%B++42.7B+N/A11027h1.6B**3.9B*
Thanatos VE70 1,1661,1534402.62A*1.0838.49%C+14.571%C28.1C+N/A8541.1h4B++10.4B+
Equinox VE2 1,1631,1534022.868A+0.8323.028%C--22.81%C*30.8C+N/A7437.4h11.2B+48.5C*
MKV Suppressed 1,1621,1523263.534M++0.1724.602%C20.573%C++34.8C++N/A9833.1h12.5B+50.8C**
Ursa 1,1681,1503353.433A*0.2722.736%C+28.957%B++41.5C++N/A12627.7h9.2B++40.6B+
Sirius SX12 1,1591,1503543.249A*0.4524.882%C++18.783%C++35.1BN/A10332.8h12.8B+51.5B+
Phobos VX86 1,1641,1494722.434B*1.2760.731%C++10.096%D--28.8DN/A9139.9h2.3B3.8B
Zenith VX-5 1,1541,1464092.802A++0.9022.975%C--16.405%D-23.9CN/A6748h11.2B++48.7C**
Supernova FPC 2,0541,1458114.136B**10.4447.281%D4.279%A17.6D14C19964.9h4.6B+9.8C*
Proximity Mine 1,1141,1144325.907S22.2149.898%B*N/A166.3B**N/A4956.7h1.7B+3.5B*
L100 Python HEAT 1,3489655517.545M++13.8451.42%C+1.762%C--23.7C-9.4C--11540.8h3.9B**7.5B**
Beamer VS3 9219092863.178M*0.5233.073%B*27.833%B++31.2C*N/A10029.1h8.7B26.2C*
Quasar VM1 8198051346.007M++2.3118.656%B+18.012%C+28.1BN/A13028.6h10.4A55.9B+
Revenant 7577511514.974B++1.2733.043%C+24.9%D42C+N/A10017.9h6.4B+19.4B+
L100 Python AP 1,3747423024.733S21.0350.115%D2.695%C++17.5D--14.9D16242.3h6.7C+13.4C
Tank Mine 1,3656653519S15.3033.552%C+N/A229.3A**241.4S24882.9h1.5B++4.4B**
Chaos 6416322322.724B**0.9859.893%B*17.089%C*34.5DN/A8818.3h3.9B+6.5B++
Cosmos VM3 6116071115.468A*1.7718.983%B+17.463%C39.2B+N/A13815.5h9.9A+52B*
Phaseshift VX-S 6086053616.806S13.1143.319%B**76.198%C++45.1B**N/A10313.4h2B*4.7B++
S1 1,4206001933.109S0.5959.575%C**3%C++18.8C-25.7A++31831.9h8.3D14C
Lancer VS22 1,336562965.854S2.1561.019%C+N/A10.6C14.6C++15753h21.6C*35.4C*
The Slasher 63755316,0880.034C3.6751.847%A3.436%D-0.3C-N/A11755h3.1D--5.9C++
Hunter QCX 4804781293.705S0.0043.717%C+41.841%B**20.7B++N/A6823.1h2.2B+5.1B+
C75 Viper 531426671U67.3038.888%C+1.174%C23.7C5.8C--13318h10.2B++26.2B+
NS Decimator 670422607.033S3.3357.2%C-N/A44.4B+26.1A3479.5h3.7B++6.5B+
Frag Grenade 4134081408N/A404.3029.928%F-N/A1360M**16.7B*36460.3h1.5A*5.1B**
Saron Laser Cannon 774369606.15A2.4544.809%A*5.691%A**9.4C10.3C++9739.2h154.8C+345.4B+
Rocklet Rifle 7053603012U8.3059.319%B++N/A53.7A*51.5A*5476.7h26.5B**44.6B*
Spear Anti-Vehicle Phalanx Turret 594347569.4S65.7052.282%B*5.476%B*50.3B++35.8A5486.9h8.4C**16B+
L100 Python HESH 351279393S89.3048.831%C+5.018%M++34.4D8.9C++1628.1h4C8.3C+
Maelstrom Turbo Laser 7032691312.053C*1.6534.187%B+2.23%C+7.6D12.3C*14335.4h150.2C--439.5C+
Parallax VX3 263263387.667U83.9737.257%C88.973%A+35.5B+N/A1187.4h1.6B**4.3B++
NS-AM7 Archer 366259753.453S0.2553.828%D17.761%C++7.2C+3C**4836h18.1C**33.5C*
Saron HRB 5192091020.9M++17.2048.397%B+1.914%C**22.7C33.7A*4179.2h17.2B*35.5B**
Lasher X2 208205643.203M++0.5030.155%B+2.439%D-36.6C**N/A1615.6h17.6B+58.3B+
NSX-P Naginata 199195593.305A+0.4023.606%C++28.718%C+31C--N/A816.3h10.7B++45.5B+
L105 Zephyr 256180725.714A*22.0145.651%BN/A26.1D-11C++1256.9h7.5C16.4C++
MANA Anti-Personnel Turret 183178237.739N/A4.0430.737%UN/A1780U50U4025000.1h43.8T*142.5T*
Light PPA 2501701710B**6.3057.57%A*N/A27.4D12.9S2606.2h22.4D38.9C++
NS CandyCannon 3000 164164812.025A*1.6844.2%B++45.732%B+14.9CN/A3411h4.5C*10.3B+
MANA Anti-Vehicle Turret 255153246.375A*2.6752.189%CN/A1530B**1020C**5643150.1h7.9B+15.2C*
Nemesis VSH9 266150285.357S1.6665.147%B1.333%D10.9C8.5C+16313.7h8.1C++12.4B
E540 Halberd-H 240148721.143B**17.4451.452%D4.054%A+26D-16.1D2285.7h5B+9.8B
M60-G Bulldog 167144348U44.3046.296%AN/A27.7C+4.4C-1205.2h5.9B++12.8B*
Aspis Anti-Aircraft Phalanx Turret 261126525.2S21.5029.891%B++N/A24.2M26M++3945.2h103A344.7B*
Skyguard 209116167.25A++3.5529.605%C+3.448%A9.1D-7.3D12612.8h118.8C++401.3C**
NSX Masamune 16299273.667M**0.0353.222%DN/A19.4D12.4C+1335.1h16.7C31.4C
NS-61 Emissary 9393422.214A*1.4928.252%C+16.129%C+37.2B+N/A2372.5h13.3C*47.1B
Supernova VPC 10488244M+40.3042.58%D-1.136%C38.3C7C2012.3h2.7B++6.4C*
Photon A2A Missile Pods 16982420.5M++16.8071.45%D*N/A43.2C45.8C++3061.9h5.8A8.1A
M20 Basilisk 11077711M**7.3037.592%C+5.195%C+15.7C-6.7C1544.9h84C**223.4B+
Force-Blade 273717,4430.01C3.6955.2%A*N/A0.1DN/A0886.9h19.4T*35.2F--
M60-G Bulldog 8770323.333S19.6349.201%B**2.857%C+25.9D6.3C1182.7h6.6B13.4B++
Lumine Edge 6868720.944M++2.7638.421%B**10.294%D-7.9C*N/A258.6h1.1B++2.8B+
M20 Basilisk 11062231U27.3038.992%C+3.226%D-19.4C+15B**2163.2h70.2B*180.1B*
NS-10 Burster 7156144S0.3032.858%B+N/A6C++1.6D*1209.3h100.5B*305.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon5930.9h
Anti-Vehicle MANA Turret39480.9h
Nano-Armor Kit144496,77341.2h
Nanite Revive Grenade07530.2h
Medical Applicator201429,29726.4h
Motion Spotter2322,66111.9h
Shield Recharging Field78380.3h
Recon Detection Device33,0094.3h
Ammunition Package182,3112h
Medical Kit1572,46319.2h
Anti-Infantry MANA Turret111,1193h
M12 Kobalt-F01230.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.46s on queries, 1.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.