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Paragon hooa[JENK] hooa
VS BR 167

KDR: 0.74

Score: 69m

Last Seen: Oct 18th, 2019 1:21 PM
- OFFLINE - 93.1 hour(s)

Prestige 1, Battle Rank 100 (167 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 Skorpios VE-S Canis Darkstar Proximity Mine H-V45 C-4 ARX Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-33,777 MLG Score: -27
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.297%14.457%32233119937,6970.6960050.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.999%0.212C++-0.986D---2.223F--HEAD (~3.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.234C++12.70.112C+44.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.144%5.455%2112315517301700.031791932%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.707F-3.59M**-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1128.9-5.965T*238.7-3.489T*890.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.771%2.962%52512271,28336283640.353638352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.118%0.071C+0.277C*0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++4.60.633B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.78%5.057%81812242,09627797150.753957293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.469%-0.502D0.137C++-0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
223.1-0.854D--68.7-0.706D-154.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.031%90.821%8111231207383810.0539343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.762B++1.536A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.50.207C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.882%9.097%81312295,8484841151.20801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.625%-0.559D-1.102D*0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.011C+4.50.066C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69m457.2%269 (16.1k)218 (13.1k)0.73905372,57598,2000.835167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232177613.288%9.839%13103:1333

46% Combat Medic25% Engineer17% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:35 PMMay 29th, 2016 3:19 PMOct 19th, 2019 7:31 AM (91d) (PST)Oct 18th, 2019 11:14 AM (91d) (PST)Oct 18th, 2019 9:21 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
225209160.2300.3110.0231.1460.021-27

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,50112,5139881419169113,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5267.3h/219.5d 9,422 7,141 48,300 362.3k 9,910 12,733 6,655 71.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C++
Kills:772
Deaths:927
KDR:0.833
Accuracy:22.774% C++
HSR:22.280% D
NSX-P Naginata
C**
Kills:692
Deaths:718
KDR:0.964
Accuracy:24.442% C**
HSR:24.856% C--
Ursa
D*
Kills:168
Deaths:299
KDR:0.562
Accuracy:14.021% D**
HSR:16.667% D*
Orion VS54
D--
Kills:124
Deaths:159
KDR:0.780
Accuracy:13.900% D*
HSR:17.742% D--
Kills:1,756
Deaths (as Heavy Assault):2,103
Deaths (to Heavy Assaults):29,245
KDR:0.835
Kill Difference:347
Playtime:145.074 hours
Usage:3%
Score:1.745m
Score/min:201
Accuracy (listed only):18.784%
HSR (listed only):20.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:4,626
Deaths:7,972
KDR:0.580
Accuracy:33.234% D
HSR:9.036% D**
VE-C Horizon
B**
Kills:1,232
Deaths:1,414
KDR:0.871
Accuracy:41.000% B**
HSR:12.094% F
Pulsar C
D
Kills:1,225
Deaths:1,450
KDR:0.845
Accuracy:20.301% D
HSR:15.429% D*
NSX Tanto
C+
Kills:1,215
Deaths:1,736
KDR:0.700
Accuracy:25.947% C+
HSR:19.753% D-
Eclipse VE3A
C+
Kills:1,194
Deaths:2,302
KDR:0.519
Accuracy:26.345% C+
HSR:15.327% D-
NS-11C
B
Kills:1,175
Deaths:1,792
KDR:0.656
Accuracy:25.798% B
HSR:20.340% C++
VX6-7
C
Kills:1,165
Deaths:1,979
KDR:0.589
Accuracy:23.211% C
HSR:19.313% C
Phobos VX86
D
Kills:1,163
Deaths:2,370
KDR:0.491
Accuracy:52.399% D
HSR:9.028% D*
Zenith VX-5
D
Kills:1,161
Deaths:1,618
KDR:0.718
Accuracy:21.572% D
HSR:13.178% D**
Solstice VE3
C+
Kills:1,158
Deaths:1,664
KDR:0.696
Accuracy:22.887% C+
HSR:17.012% C--
Serpent VE92
B
Kills:619
Deaths:773
KDR:0.801
Accuracy:25.669% B
HSR:16.317% D
Solstice SF
C*
Kills:303
Deaths:829
KDR:0.366
Accuracy:18.515% D--
HSR:18.152% C*
NS Baron G5
C+
Kills:128
Deaths:252
KDR:0.508
Accuracy:43.618% C+
HSR:10.156% D--
VE-LR Obelisk
C*
Kills:96
Deaths:164
KDR:0.585
Accuracy:33.510% C*
HSR:22.917% D--
NSX-P Tanto
B**
Kills:59
Deaths:89
KDR:0.663
Accuracy:30.858% B**
HSR:16.949% D*
Deimos VA29
C+
Kills:59
Deaths:115
KDR:0.513
Accuracy:58.667% C+
HSR:15.254% C
Kills:16,578
Deaths (as Engineer):26,519
Deaths (to Engineers):18,713
KDR:0.62514
Kill Difference:9,941
Playtime:1,331.859 hours
Usage:25%
Score:19.449m
Score/min:243
Accuracy (listed only):31.471%
HSR (listed only):15.641%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:4,626
Deaths:7,972
KDR:0.580
Accuracy:33.234% D
HSR:9.036% D**
Skorpios
D
Kills:4,215
Deaths:5,645
KDR:0.747
Accuracy:24.704% D
HSR:14.828% D--
VE-S Canis
B**
Kills:3,254
Deaths:3,038
KDR:1.071
Accuracy:34.255% B**
HSR:8.636% D**
Sirius SX12
D--
Kills:1,276
Deaths:3,000
KDR:0.425
Accuracy:19.346% D--
HSR:7.367% F
VE-C Horizon
B**
Kills:1,232
Deaths:1,414
KDR:0.871
Accuracy:41.000% B**
HSR:12.094% F
Pulsar C
D
Kills:1,225
Deaths:1,450
KDR:0.845
Accuracy:20.301% D
HSR:15.429% D*
NSX Tanto
C+
Kills:1,215
Deaths:1,736
KDR:0.700
Accuracy:25.947% C+
HSR:19.753% D-
NSX Tengu
C++
Kills:1,198
Deaths:1,657
KDR:0.723
Accuracy:37.437% C++
HSR:16.444% D
Eclipse VE3A
C+
Kills:1,194
Deaths:2,302
KDR:0.519
Accuracy:26.345% C+
HSR:15.327% D-
NS-11C
B
Kills:1,175
Deaths:1,792
KDR:0.656
Accuracy:25.798% B
HSR:20.340% C++
VX6-7
C
Kills:1,165
Deaths:1,979
KDR:0.589
Accuracy:23.211% C
HSR:19.313% C
Phobos VX86
D
Kills:1,163
Deaths:2,370
KDR:0.491
Accuracy:52.399% D
HSR:9.028% D*
NS-7 PDW
D
Kills:1,161
Deaths:2,353
KDR:0.493
Accuracy:21.980% D
HSR:9.388% D**
Eridani SX5
D-
Kills:1,161
Deaths:1,717
KDR:0.676
Accuracy:22.439% D-
HSR:11.886% D*
Zenith VX-5
D
Kills:1,161
Deaths:1,618
KDR:0.718
Accuracy:21.572% D
HSR:13.178% D**
Solstice VE3
C+
Kills:1,158
Deaths:1,664
KDR:0.696
Accuracy:22.887% C+
HSR:17.012% C--
MKV Suppressed
D
Kills:1,155
Deaths:1,660
KDR:0.696
Accuracy:22.070% D
HSR:12.208% D*
Serpent VE92
B
Kills:619
Deaths:773
KDR:0.801
Accuracy:25.669% B
HSR:16.317% D
Solstice SF
C*
Kills:303
Deaths:829
KDR:0.366
Accuracy:18.515% D--
HSR:18.152% C*
NS Baron G5
C+
Kills:128
Deaths:252
KDR:0.508
Accuracy:43.618% C+
HSR:10.156% D--
NSX-P Tanto
B**
Kills:59
Deaths:89
KDR:0.663
Accuracy:30.858% B**
HSR:16.949% D*
Deimos VA29
C+
Kills:59
Deaths:115
KDR:0.513
Accuracy:58.667% C+
HSR:15.254% C
Kills:29,902
Deaths (as Light Assault):45,425
Deaths (to Light Assaults):17,099
KDR:0.65827
Kill Difference:15,523
Playtime:420.718 hours
Usage:8%
Score:5.385m
Score/min:213
Accuracy (listed only):29.648%
HSR (listed only):14.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:4,626
Deaths:7,972
KDR:0.580
Accuracy:33.234% D
HSR:9.036% D**
Skorpios
D
Kills:4,215
Deaths:5,645
KDR:0.747
Accuracy:24.704% D
HSR:14.828% D--
VE-S Canis
B**
Kills:3,254
Deaths:3,038
KDR:1.071
Accuracy:34.255% B**
HSR:8.636% D**
Darkstar
D--
Kills:3,182
Deaths:4,470
KDR:0.712
Accuracy:22.435% D--
HSR:12.539% F
H-V45
F
Kills:2,175
Deaths:5,864
KDR:0.371
Accuracy:15.976% F
HSR:10.115% F
Sirius SX12
D--
Kills:1,276
Deaths:3,000
KDR:0.425
Accuracy:19.346% D--
HSR:7.367% F
Corvus VA55
D--
Kills:1,243
Deaths:2,311
KDR:0.538
Accuracy:18.844% D--
HSR:13.677% D**
NSX Tengu
C++
Kills:1,198
Deaths:1,657
KDR:0.723
Accuracy:37.437% C++
HSR:16.444% D
Phobos VX86
D
Kills:1,163
Deaths:2,370
KDR:0.491
Accuracy:52.399% D
HSR:9.028% D*
Pulsar VS1
D*
Kills:1,162
Deaths:1,866
KDR:0.623
Accuracy:16.460% D**
HSR:12.134% D*
NS-7 PDW
D
Kills:1,161
Deaths:2,353
KDR:0.493
Accuracy:21.980% D
HSR:9.388% D**
Eridani SX5
D-
Kills:1,161
Deaths:1,717
KDR:0.676
Accuracy:22.439% D-
HSR:11.886% D*
Terminus VX-9
D*
Kills:1,160
Deaths:1,321
KDR:0.878
Accuracy:19.961% D*
HSR:14.052% F
NS-11A
F
Kills:1,159
Deaths:2,757
KDR:0.420
Accuracy:16.295% F
HSR:10.095% F
MKV Suppressed
D
Kills:1,155
Deaths:1,660
KDR:0.696
Accuracy:22.070% D
HSR:12.208% D*
CME
C+
Kills:929
Deaths:1,388
KDR:0.669
Accuracy:26.419% C+
HSR:19.053% C--
NS Baron G5
C+
Kills:128
Deaths:252
KDR:0.508
Accuracy:43.618% C+
HSR:10.156% D--
Deimos VA29
C+
Kills:59
Deaths:115
KDR:0.513
Accuracy:58.667% C+
HSR:15.254% C
Kills:30,406
Deaths (as Combat Medic):49,756
Deaths (to Combat Medics):11,659
KDR:0.6111
Kill Difference:19,350
Playtime:2,423.940 hours
Usage:46%
Score:31.131m
Score/min:214
Accuracy (listed only):28.141%
HSR (listed only):11.994%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
D
Kills:4,215
Deaths:5,645
KDR:0.747
Accuracy:24.704% D
HSR:14.828% D--
VE-S Canis
B**
Kills:3,254
Deaths:3,038
KDR:1.071
Accuracy:34.255% B**
HSR:8.636% D**
Sirius SX12
D--
Kills:1,276
Deaths:3,000
KDR:0.425
Accuracy:19.346% D--
HSR:7.367% F
NSX Tengu
C++
Kills:1,198
Deaths:1,657
KDR:0.723
Accuracy:37.437% C++
HSR:16.444% D
NS-30 Vandal
C
Kills:1,181
Deaths:1,196
KDR:0.987
Accuracy:31.971% C
HSR:19.221% D--
NSX Tomoe
C*
Kills:1,173
Deaths:1,354
KDR:0.866
Accuracy:29.919% C*
HSR:26.087% D--
NS-7 PDW
D
Kills:1,161
Deaths:2,353
KDR:0.493
Accuracy:21.980% D
HSR:9.388% D**
Eridani SX5
D-
Kills:1,161
Deaths:1,717
KDR:0.676
Accuracy:22.439% D-
HSR:11.886% D*
NS-357 Underboss
C
Kills:1,160
Deaths:2,088
KDR:0.556
Accuracy:34.822% C
HSR:16.897% D
MKV Suppressed
D
Kills:1,155
Deaths:1,660
KDR:0.696
Accuracy:22.070% D
HSR:12.208% D*
NS-44 Commissioner
D*
Kills:374
Deaths:922
KDR:0.406
Accuracy:27.553% D*
HSR:13.904% D*
NSX Daimyo
C+
Kills:207
Deaths:162
KDR:1.278
Accuracy:40.031% C+
HSR:90.821% D-
NS-AM7 Archer
A
Kills:188
Deaths:591
KDR:0.318
Accuracy:67.675% A
HSR:12.234% D
NS-357 IA
D*
Kills:132
Deaths:287
KDR:0.460
Accuracy:37.354% D*
HSR:20.455% D*
NS-44L Blackhand
B+
Kills:126
Deaths:175
KDR:0.720
Accuracy:40.397% C+
HSR:50% B+
Soldier Soaker
A
Kills:110
Deaths:105
KDR:1.048
Accuracy:45.428% A
HSR:5.455% D**
Ectoblaster
B**
Kills:60
Deaths:114
KDR:0.526
Accuracy:42.135% B+
HSR:13.333% B**
Kills:18,131
Deaths (as Infiltrator):26,064
Deaths (to Infiltrators):12,914
KDR:0.69563
Kill Difference:7,933
Playtime:880.037 hours
Usage:17%
Score:11.084m
Score/min:210
Accuracy (listed only):34.089%
HSR (listed only):20.539%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:138
V. Kills:35 383%
Deaths:42
KDR:3.286
Accuracy:28.197% F**
KPH:31.500 D-
VKPH:8 D
Photon A2A Missile Pods
D-
Kills:66
V. Kills:71 92%
Deaths:34
KDR:1.941
Accuracy:72.579% D--
KPH:16.200 D--
VKPH:17.400 D-
Maelstrom Turbo Laser
D--
Kills:55
V. Kills:51 106%
Deaths:859
KDR:0.064
Accuracy:21.144% F
KPH:0.700 D--
VKPH:0.700 D*
Kills:259 (55 + 0)
Deaths:935
KDR:0.277
VKDR:0.168
Vehicle Kills:157
Kill Difference:676
Playtime:84.285 hours
Usage:2%
Score:0.242m
Score/min:48
Piloting Accuracy:21.144%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:668
V. Kills:81 N/A
Deaths:95
KDR:7.032
Accuracy:47.441% C+
KPH:55.300 C*
VKPH:6.700 C-
L100 Python AP
C
Kills:234
V. Kills:133 175%
Deaths:60
KDR:3.900
Accuracy:52.590% C-
KPH:26.600 C
VKPH:15.100 D
L100 Python HEAT
D*
Kills:159
V. Kills:57 274%
Deaths:68
KDR:2.338
Accuracy:39.641% D*
KPH:10.600 D**
VKPH:3.800 F
C75 Viper
D
Kills:143
V. Kills:29 477%
Deaths:35
KDR:4.086
Accuracy:33.496% D
KPH:15 D
VKPH:3 D*
LB00 Python AP
D**
Kills:78
V. Kills:41 186%
Deaths:2
KDR:39
Accuracy:50.072% D--
KPH:23.300 F
VKPH:12.200 D**
Kills:1,282 (1,282 + 0)
Deaths:260
KDR:4.931
VKDR:1.312
Vehicle Kills:341
Kill Difference:1,022
Playtime:48.747 hours
Usage:1%
Score:0.497m
Score/min:170
Driving Accuracy:50.072%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:79
V. Kills:42 184%
Deaths:43
KDR:1.837
Accuracy:34.747% D**
KPH:8 D*
VKPH:4.300 D*
Kills:79 (79 + 0)
Deaths:43
KDR:1.837
VKDR:0.977
Vehicle Kills:42
Kill Difference:36
Playtime:9.836 hours
Usage:0%
Score:0.086m
Score/min:145
Driving Accuracy:34.747%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:530
V. Kills:128 411%
Deaths:105
KDR:5.048
Accuracy:33.467% C+
KPH:24.900 C
VKPH:6 C+
M40 Fury
C**
Kills:485
V. Kills:85 N/A
Deaths:41
KDR:11.829
Accuracy:30.435% D
KPH:58.900 C**
VKPH:10.300 C+
M12 Kobalt
A
Kills:290
V. Kills:27 N/A
Deaths:15
KDR:19.333
Accuracy:28.194% A*
KPH:73.200 C++
VKPH:6.800 A
M20 Basilisk
C-
Kills:287
V. Kills:117 243%
Deaths:91
KDR:3.154
Accuracy:39.485% C+
KPH:15 C-
VKPH:6.100 C-
G30 Walker
D
Kills:158
V. Kills:101 155%
Deaths:25
KDR:6.320
Accuracy:23.918% D-
KPH:9.700 D-
VKPH:6.200 D
M20 Basilisk
D-
Kills:139
V. Kills:67 204%
Deaths:66
KDR:2.106
Accuracy:37.338% C
KPH:11.500 D-
VKPH:5.500 D-
G30 Walker
C
Kills:138
V. Kills:85 160%
Deaths:18
KDR:7.667
Accuracy:31.345% C++
KPH:12.900 D
VKPH:7.900 C
M40 Fury
D
Kills:69
V. Kills:8 N/A
Deaths:19
KDR:3.632
Accuracy:30.800% D
KPH:20.100 D-
VKPH:2.300 D**
Kills:2,096 (0 + 2,096)
Deaths:380
KDR:5.516
VKDR:1.626
Vehicle Kills:618
Kill Difference:1,716
Playtime:95.236 hours
Usage:2%
Score:0.773m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:30.800%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:261
V. Kills:56 458%
Deaths:389
KDR:0.671
Accuracy:36.982% D--
KPH:6.900 D-
VKPH:1.500 D--
Kills:261 (261 + 0)
Deaths:389
KDR:0.671
VKDR:0.144
Vehicle Kills:56
Kill Difference:128
Playtime:37.982 hours
Usage:1%
Score:0.076m
Score/min:33
Driving Accuracy:36.982%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:69
V. Kills:6 N/A
Deaths:5
KDR:13.800
Accuracy:26.013% D*
KPH:32.300 D-
VKPH:2.800 D--
Kills:69 (0 + 69)
Deaths:5
KDR:13.800
VKDR:1.200
Vehicle Kills:6
Kill Difference:64
Playtime:2.138 hours
Usage:0%
Score:0.014m
Score/min:106
Piloting Accuracy:N/A%
Gunner Accuracy:26.013%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 4,6334,6267,9720.58D0.1633.234%D9.036%D**12D-N/A37385.5h5C15.1C
Skorpios 4,2274,2155,6450.747C-0.0124.704%D14.828%D--21.7D--N/A49194h11.1C++45C+
VE-S Canis 3,2733,2543,0381.071C+0.3334.255%B**8.636%D**29.7CN/A94109.4h10B+29.3B+
Darkstar 3,2233,1824,4700.712D0.0322.435%D--12.539%F17.6D--N/A45181.3h14.3C-63.9D
Proximity Mine 3,0733,0701,2602.437C-1.7051.953%B**N/A126.3C++N/A37724.3h1.8B3.5B*
H-V45 2,2082,1755,8640.371C--0.3715.976%F10.115%F4.6D*N/A15475.3h16.5D--103.2D**
C-4 ARX 3,1552,1311,4461.474C0.7321.558%D**N/A82D39.4B54226h1.3C+6D-
Sticky Grenade 2,0371,98511985N/A1,984.2656.112%B+N/A863C+22.6B++24012.3h2.2C*3.9B
C-4 2,6841,7102,0860.82C-0.0820.664%D-N/A51.2D29.2C+54833.4h1.4C*7C
Plasma Grenade 1,7071,70011700N/A1,699.2645.087%C+N/A459.5C+1.9D13963.7h3.4B+7.6B
Tank Mine 2,4851,6436572.501C+1.7625.939%DN/A111.8C++57.3C+80714.7h1.5B++5.9C*
Sirius SX12 1,2911,2763,0000.425D0.3119.346%D--7.367%F6.3D--N/A26201.5h17.5C-90.5C-
Corvus VA55 1,2531,2432,3110.538D0.2018.844%D--13.677%D**8.5D--N/A32146h13.3C+70.4C--
VE-C Horizon 1,2611,2321,4140.871C0.1341%B**12.094%F32.9CN/A7737.4h17.9C43.7C**
Pulsar C 1,2481,2251,4500.845C+0.1120.301%D15.429%D*15.1DN/A4381h11.4C**56C+
NSX Tanto 1,2591,2151,7360.7C0.0425.947%C+19.753%D-20C-N/A5860.6h14.8C+56.9C++
NSX Tengu 1,2191,1981,6570.723C-0.0237.437%C++16.444%D23.1C--N/A6451.9h13.7C++36.5C*
Eclipse VE3A 1,2331,1942,3020.519C0.2226.345%C+15.327%D-12.6D--N/A3794.6h15.6D--59.1C--
NS-30 Vandal 1,1861,1811,1960.987C0.2531.971%C19.221%D--22.9DN/A5151.6h5.1B+15.9B
NS-11C 1,1951,1751,7920.656C0.0825.798%B20.34%C++15.9C--N/A4273.7h13.4B52.1B+
NSX Tomoe 1,1851,1731,3540.866C-0.1329.919%C*26.087%D--25.4DN/A6046.1h14.3C++47.7C*
VX6-7 1,1811,1651,9790.589C--0.1523.211%C19.313%C16.8DN/A4369.5h12.9C++55.6C++
Phobos VX86 1,1701,1632,3700.491D0.2552.399%D9.028%D*11.1D*N/A30105.2h2.8C-5.3C+
Pulsar VS1 1,1651,1621,8660.623C0.1216.46%D**12.134%D*9.3D-N/A55124.4h14.1C**85.9C-
NS-7 PDW 1,1691,1612,3530.493D0.2521.98%D9.388%D**9.7D-N/A34119.6h14.8C++67.2C+
Eridani SX5 1,1781,1611,7170.676C-0.0622.439%D-11.886%D*18.3DN/A5363.4h13.1C+58.2C
Zenith VX-5 1,1811,1611,6180.718C-0.0221.572%D13.178%D**14.7DN/A3879.2h13.3C++61.8C+
NS-357 Underboss 1,1621,1602,0880.556C-0.1834.822%C16.897%D26.1C--N/A6944.5h3.6B++10.4B+
Terminus VX-9 1,1621,1601,3210.878C0.1419.961%D*14.052%F26.2C--N/A8344.3h12C**60.2C
Force-Blade 1,1631,15956,2240.021C+0.7234.384%BN/A0.4CN/A12633.1h1.9B+5.6B+
NS-11A 1,1761,1592,7570.42D0.3216.295%F10.095%F7.9D*N/A24146.8h16.3D99.8D*
Solstice VE3 1,1791,1581,6640.696C+0.0422.887%C+17.012%C--12.4CN/A5593.1h13.2B+57.8C*
MKV Suppressed 1,1721,1551,6600.696C--0.0422.07%D12.208%D*19DN/A4560.9h13.9C*63C+
CME 9649291,3880.669D0.0726.419%C+19.053%C--18.8DN/A4949.4h14.9C+56.6C+
NSX Naginata 7867729270.833C-0.0922.774%C++22.28%D26.2DN/A6629.5h11.7C**51.6C**
NSX-P Naginata 7036927180.964C0.2224.442%C**24.856%C--32.6C-N/A11021.2h11.1B+45.6B+
L100 Python HESH 749668957.032C6.2947.441%C+2.695%B**55.2C*6.7C-18112.1h2.7B*5.8B+
Auraxium Force-Blade 64263935,7270.018C0.7223.163%D2.347%D-0.5CN/A11311.1h1.7B*7.2C*
Serpent VE92 6516197730.801C+0.0625.669%B16.317%D19.9C-1B**6931.1h12.6C**49.2C**
M60-G Bulldog 6585301055.048C*4.3133.467%C+1.132%D*24.9C6C+12221.3h8.1C+24.1C++
M40 Fury 5704854111.829B+11.0930.435%D1.649%C59.1C**10.4C+2238.2h11.5B+37.7C*
NS-44 Commissioner 3803749220.406C--0.3327.553%D*13.904%D*19.4DN/A7619.3h4C+14.5C
MANA Anti-Vehicle Turret 5773242841.141D0.4048.966%DN/A3240A+2530M+4301260.1h9.6C19.7D
Solstice SF 3143038290.366D0.3718.515%D--18.152%C*7.8D-N/A3238.9h13.4C+72.5C
NS Decimator 3972966610.448D0.2961.652%C++1.014%D-19D--6.5D*17915.6h5.6C--9.2C
M12 Kobalt 3172901519.333C++18.5928.194%A*16.897%C72.5C++6.8A2224h29.1F103.3C*
M20 Basilisk 404287913.154C++2.4139.485%C+5.575%C+15C-6.1C-12619.1h113.2C286.8C+
M40 Fury-F 3172613890.671C--0.0736.982%D--1.533%B*6.9D-1.5D--3338h12.5C+33.7C-
L100 Python AP 367234603.9C3.1652.59%C-5.983%A*26.6C15.1D2758.8h5.7C**10.9C++
Orbital Strike Uplink 3162192109.5U108.76310.596%UN/A199.1U88.2U10171.1h2.1T*0.7T*
Lasher X2 2132114250.496D0.2422.745%C-5.213%B++13.3D-N/A7215.9h19C**83.6C++
NSX Daimyo 2082071621.278D0.5440.031%C+90.821%D-19.9D--N/A5010.4h2.5C++6.3C++
NS-AM7 Archer 2671885910.318C0.4267.675%A12.234%D3D-1.3D-2362.8h18.9C++28B+
Blueshift VM5 1821811731.046D0.3117.163%D14.365%D*16.6D--N/A6810.9h21.4D**124.6D
Blueshift VM5 1701701730.983D0.2417.705%C-18.235%D15.6D--N/A6610.9h23.7F-133.7D-
Ursa 1691682990.562D0.1814.021%D**16.667%D*9.7D--N/A4617.3h11.9C+84.9D
Anti-Vehicle Grenade 1941591159N/A158.2645.983%DN/A318C70C21430.5h4.8B+10.5C**
L100 Python HEAT 216159682.338D1.6039.641%D*1.258%D-10.6D**3.8F10115h5.3B+13.3C+
G30 Walker 259158256.32B**5.5823.918%D-7.595%A9.6D-6.2D11116.4h231.3C966.9D
G30 Walker 230154438.5S37.7645.892%B+2.597%C32.1C15.8C4014.8h277.1D-603.9C-
C75 Viper 172143354.086C+3.3533.496%D1.399%C+15.1D3.1D*1549.5h10.5B++31.5B
Spear Anti-Vehicle Phalanx Turret 218142294.897C4.1636.965%D5.634%B*25.8D13.8D2405.5h7.7B+20.9C++
M20 Basilisk 206139662.106C-1.3737.338%C5.036%C11.5D-5.5D-12512.1h128.3C-343.6C
Dual Photon Pods 173138423.286C-2.5528.197%F**N/A31.4D-8D2924.4h28.7C--101.8F-
G30 Walker 223138187.667B*6.9331.345%C++3.623%C12.9D7.9C12410.7h274.2D*874.7D
NS-357 IA 1331322870.46D0.2837.354%D*20.455%D*35.7C+N/A943.7h3.1B+8.4C+
NS Baron G5 1311282520.508D0.2343.618%C+10.156%D--26.1CN/A1194.9h4.4C**10C+
Rocklet Rifle 2231261450.869B+0.1348.586%C-N/A21.7C-16.7D2645.8h37.6C++77.5C+
NS-44L Blackhand 1261261750.72C0.0240.397%C+50%B+8.9D-N/A2314.2h3.9B+9.6B
Orion VS54 1241241590.78C0.0413.9%D*17.742%D--13.3DN/A3779.3h12.5C**90.3C+
Hunter QCX 2111184770.247D0.4957.269%B*1.695%D**7.8D6.2B++8415.1h34.1F--59.6D-
Xiphos Anti-Personnel Phalanx Tower 1161131113B**112.2642.88%AN/A282.5C*7.5C8150.4h18.8C++43.9B
Soldier Soaker 1101101051.048C+0.3145.428%A5.455%D**28.2DN/A663.9h5.6C**12.3B*
VE-LR Obelisk 97961640.585D0.1533.51%C*22.917%D--10.3D--N/A579.3h8.6D25.6C+
Supernova PC 12179431.837C--1.1034.747%D**2.532%C*8.1D*4.3D*1459.8h4.8B13.7C-
LB00 Python AP 11978239A*38.2650.072%D--N/A23.6F12.4D**2073.3h4.5C+8.9D
M60-A Bulldog 9076312.452C--1.7134.004%D*1.316%D-8.3D*1.5D-589.2h9.6F-28.1F-
M60-A Bulldog 8171421.69D0.9535.506%D--4.225%A+7.2D*1D--519.9h10.8F*30.5F--
M40 Fury 7769193.632C-2.8930.8%D4.348%M+20.3D-2.4D*1443.4h13.6C**44C++
CAS 14-E 7569513.8C+13.0626.013%D*1.449%C32.9D-2.9D--1062.1h19.8B*76.2B+
Photon A2A Missile Pods 13766341.941D1.2072.579%D--N/A16.1D--17.3D-3164.1h8.7C++12C
Spear Anti-Vehicle Phalanx Tower 10962162A**61.2657.004%B+N/A88.6A++67.1A**5330.7h4.7B**8.3A
Ectoblaster 60601140.526C0.2142.135%B+13.333%B**40B+N/A1061.5h12.6B+30B++
NSX-P Tanto 6359890.663C0.0830.858%B**16.949%D*13.7DN/A654.3h16.3C+52.7B
Deimos VA29 60591150.513D0.2358.667%C+15.254%C12.3D*N/A924.8h3D-5.1C
M20 Basilisk 895769.5B8.7656.359%C**5.263%B+33.5C18.8C2431.7h158.1C--280.4C
Maelstrom Turbo Laser 106558590.064D0.6821.144%F5.455%A++0.7D--N/A1975.8h238.7F1128.9F*
Hoplon Anti-Aircraft Phalanx Tower 9654154B++53.2632.956%C**N/A135B+105C*7460.4h29.6B+89.9B+
MANA Anti-Personnel Turret 5251421.214N/A0.4713.649%UN/A510U10U2823100.1h22T*160.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1015,7149.4h
Anti-Vehicle MANA Turret1462,8356.7h
Nano-Armor Kit1,5581,461,04197.2h
Skywall Shield Emitter22921h
Structure Shield Module02731.1h
Repair Module04901.8h
Turret AI Module12941.9h
Nanite Revive Grenade015,5254.5h
Medical Applicator6,8901,705,532186.7h
Blast Wall21040.9h
Cortium Silo13411.8h
Spitfire Auto-Turret35510,92112.1h
Motion Spotter25329,62715.7h
Hoplon Anti-Aircraft Phalanx Tower42431.5h
Rampart Wall12653.4h
Sunderer Garage1690.8h
Xiphos Anti-Personnel Tower22441.5h
Deconstruction Tool15550.1h
Welding Device02,7550.3h
Spear Anti-Vehicle Tower22391.4h
Smoke Grenade01950.1h
Shield Recharging Field46018,0219.7h
Ammunition Package16116,9767.3h
Medical Kit3223,5144.4h
Anti-Infantry MANA Turret212381h
Pain Spire02201.3h
Flail Targeting Dart41180.7h
Routing Spire01810.7h
Hardlight Barrier971,1061.8h
Nano-Repair Grenade02,0360.6h
Router115081.3h
Recon Detection Device25311,12322.4h
Pillbox11921.7h
Elysium Spawn Tube12591h
Orbital Strike Target Designator481622.6h
Vehicle Gate01582.1h
WLT-Howler Mining Laser632,66287.5h
Alarm Module01400.5h

Check the help document for the dictionary if you want to learn more about words used here.


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