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Praetor hooa[JENK] hooa
VS BR 86

KDR: 0.7

Score: 57.5m

Last Seen: Feb 17th, 2019 8:19 PM
- OFFLINE - 48.2 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Connery - Outfit Leader of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 21
Level Progress (to 87): 46%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 Skorpios Darkstar Proximity Mine VE-S Canis H-V45 Frag Grenade C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-37,530 MLG Score: -30
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.508%13.629%2932899432,1440.711056-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.444%0.081C+-1.087D*-1.16D*HEAD (~2.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.215C++12.60.116C+46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.027%5.556%3110215415161690.0356232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.724F-3.632M**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1127.1-6T*237-3.476T*890.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.305%3.24%52510171,17332743370.358277347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.136%0.041C+0.399B0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.702B++4.80.621B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.721%3.839%67810141,58924005890.661808269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.7%-0.69D-0.127C-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.5-0.983D--67.1-0.711D-166.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.255%8.802%67210205,3854029131.33623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.474%-0.596D-1.14D*0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.022C+4.60.048C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 21
57.5m451%258 (15.5k)210 (12.6k)0.7049258,31182,7200.79295286 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022126712.247%8.923%10903:1827

52% Combat Medic22% Engineer17% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:35 PMMay 29th, 2016 3:19 PMFeb 17th, 2019 4:11 PM (2d) (PST)Feb 17th, 2019 5:49 PM (2d) (PST)Feb 17th, 2019 4:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
218206120.2140.3030.0191.0530.020-30

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,06512,3517141318163112,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4551.4h/189.6d 7,282 5,203 35,687 287.6k 8,653 10,899 5,461 59.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C--
Kills:170
Deaths:339
KDR:0.501
Accuracy:21.668% C--
HSR:2.941% D
Ursa
D--
Kills:168
Deaths:299
KDR:0.562
Accuracy:14.021% D**
HSR:16.667% D--
Orion VS54
D--
Kills:124
Deaths:159
KDR:0.780
Accuracy:13.900% D*
HSR:17.742% D--
Kills:462
Deaths (as Heavy Assault):797
Deaths (to Heavy Assaults):24,694
KDR:0.57967
Kill Difference:335
Playtime:69.610 hours
Usage:2%
Score:0.588m
Score/min:141
Accuracy (listed only):16.530%
HSR (listed only):12.450%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:4,388
Deaths:7,713
KDR:0.569
Accuracy:32.883% D
HSR:8.933% D**
Pulsar C
D
Kills:1,225
Deaths:1,450
KDR:0.845
Accuracy:20.301% D
HSR:15.429% D*
Eclipse VE3A
C+
Kills:1,194
Deaths:2,302
KDR:0.519
Accuracy:26.345% C+
HSR:15.327% D-
NS-11C
B
Kills:1,175
Deaths:1,792
KDR:0.656
Accuracy:25.798% B
HSR:20.340% C*
VX6-7
C
Kills:1,165
Deaths:1,979
KDR:0.589
Accuracy:23.211% C
HSR:19.313% C
Zenith VX-5
D-
Kills:1,161
Deaths:1,618
KDR:0.718
Accuracy:21.572% D-
HSR:13.178% D**
Solstice VE3
C+
Kills:1,158
Deaths:1,664
KDR:0.696
Accuracy:22.887% C+
HSR:17.012% C-
Phobos VX86
D
Kills:997
Deaths:2,086
KDR:0.478
Accuracy:51.194% D
HSR:8.225% D*
NSX Tanto
C+
Kills:276
Deaths:403
KDR:0.685
Accuracy:26.108% C+
HSR:15.217% D**
Solstice SF
D*
Kills:116
Deaths:480
KDR:0.242
Accuracy:13.714% F-
HSR:10.345% D*
VE-LR Obelisk
C*
Kills:93
Deaths:146
KDR:0.637
Accuracy:33.954% C*
HSR:23.656% D--
Kills:12,948
Deaths (as Engineer):21,633
Deaths (to Engineers):16,431
KDR:0.59853
Kill Difference:8,685
Playtime:982.084 hours
Usage:22%
Score:13.266m
Score/min:225
Accuracy (listed only):27.088%
HSR (listed only):15.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:4,388
Deaths:7,713
KDR:0.569
Accuracy:32.883% D
HSR:8.933% D**
Skorpios
D
Kills:4,215
Deaths:5,645
KDR:0.747
Accuracy:24.704% D
HSR:14.828% D-
VE-S Canis
B**
Kills:2,376
Deaths:2,123
KDR:1.119
Accuracy:34.464% B**
HSR:7.492% D**
Sirius SX12
D--
Kills:1,276
Deaths:3,000
KDR:0.425
Accuracy:19.346% D--
HSR:7.367% F
Pulsar C
D
Kills:1,225
Deaths:1,450
KDR:0.845
Accuracy:20.301% D
HSR:15.429% D*
Eclipse VE3A
C+
Kills:1,194
Deaths:2,302
KDR:0.519
Accuracy:26.345% C+
HSR:15.327% D-
NS-11C
B
Kills:1,175
Deaths:1,792
KDR:0.656
Accuracy:25.798% B
HSR:20.340% C*
VX6-7
C
Kills:1,165
Deaths:1,979
KDR:0.589
Accuracy:23.211% C
HSR:19.313% C
Eridani SX5
D
Kills:1,161
Deaths:1,717
KDR:0.676
Accuracy:22.439% D
HSR:11.886% D--
NS-7 PDW
C--
Kills:1,161
Deaths:2,353
KDR:0.493
Accuracy:21.980% C--
HSR:9.388% D**
Zenith VX-5
D-
Kills:1,161
Deaths:1,618
KDR:0.718
Accuracy:21.572% D-
HSR:13.178% D**
Solstice VE3
C+
Kills:1,158
Deaths:1,664
KDR:0.696
Accuracy:22.887% C+
HSR:17.012% C-
MKV Suppressed
D
Kills:1,155
Deaths:1,660
KDR:0.696
Accuracy:22.070% D
HSR:12.208% D*
Phobos VX86
D
Kills:997
Deaths:2,086
KDR:0.478
Accuracy:51.194% D
HSR:8.225% D*
NSX Tengu
B++
Kills:397
Deaths:427
KDR:0.930
Accuracy:41.461% B++
HSR:16.373% D
NSX Tanto
C+
Kills:276
Deaths:403
KDR:0.685
Accuracy:26.108% C+
HSR:15.217% D**
Solstice SF
D*
Kills:116
Deaths:480
KDR:0.242
Accuracy:13.714% F-
HSR:10.345% D*
Kills:24,596
Deaths (as Light Assault):38,412
Deaths (to Light Assaults):14,339
KDR:0.64032
Kill Difference:13,816
Playtime:341.063 hours
Usage:7%
Score:4.271m
Score/min:209
Accuracy (listed only):26.499%
HSR (listed only):13.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:4,388
Deaths:7,713
KDR:0.569
Accuracy:32.883% D
HSR:8.933% D**
Skorpios
D
Kills:4,215
Deaths:5,645
KDR:0.747
Accuracy:24.704% D
HSR:14.828% D-
Darkstar
D*
Kills:3,103
Deaths:4,387
KDR:0.707
Accuracy:22.369% D*
HSR:12.375% F
VE-S Canis
B**
Kills:2,376
Deaths:2,123
KDR:1.119
Accuracy:34.464% B**
HSR:7.492% D**
H-V45
D**
Kills:2,175
Deaths:5,864
KDR:0.371
Accuracy:15.976% F
HSR:10.115% D**
Sirius SX12
D--
Kills:1,276
Deaths:3,000
KDR:0.425
Accuracy:19.346% D--
HSR:7.367% F
Corvus VA55
D--
Kills:1,243
Deaths:2,311
KDR:0.538
Accuracy:18.844% D--
HSR:13.677% D*
Pulsar VS1
D*
Kills:1,162
Deaths:1,865
KDR:0.623
Accuracy:16.460% D**
HSR:12.134% D*
Eridani SX5
D
Kills:1,161
Deaths:1,717
KDR:0.676
Accuracy:22.439% D
HSR:11.886% D--
NS-7 PDW
C--
Kills:1,161
Deaths:2,353
KDR:0.493
Accuracy:21.980% C--
HSR:9.388% D**
Terminus VX-9
D*
Kills:1,160
Deaths:1,321
KDR:0.878
Accuracy:19.961% D*
HSR:14.052% F
NS-11A
D**
Kills:1,159
Deaths:2,757
KDR:0.420
Accuracy:16.295% F
HSR:10.095% D**
MKV Suppressed
D
Kills:1,155
Deaths:1,660
KDR:0.696
Accuracy:22.070% D
HSR:12.208% D*
Phobos VX86
D
Kills:997
Deaths:2,086
KDR:0.478
Accuracy:51.194% D
HSR:8.225% D*
NSX Tengu
B++
Kills:397
Deaths:427
KDR:0.930
Accuracy:41.461% B++
HSR:16.373% D
Kills:27,128
Deaths (as Combat Medic):45,229
Deaths (to Combat Medics):9,782
KDR:0.59979
Kill Difference:18,101
Playtime:2,349.033 hours
Usage:52%
Score:29.869m
Score/min:212
Accuracy (listed only):25.363%
HSR (listed only):11.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
D
Kills:4,215
Deaths:5,645
KDR:0.747
Accuracy:24.704% D
HSR:14.828% D-
VE-S Canis
B**
Kills:2,376
Deaths:2,123
KDR:1.119
Accuracy:34.464% B**
HSR:7.492% D**
Sirius SX12
D--
Kills:1,276
Deaths:3,000
KDR:0.425
Accuracy:19.346% D--
HSR:7.367% F
NS-30 Vandal
C+
Kills:1,181
Deaths:1,196
KDR:0.987
Accuracy:31.971% C+
HSR:19.221% D-
Eridani SX5
D
Kills:1,161
Deaths:1,717
KDR:0.676
Accuracy:22.439% D
HSR:11.886% D--
NS-7 PDW
C--
Kills:1,161
Deaths:2,353
KDR:0.493
Accuracy:21.980% C--
HSR:9.388% D**
MKV Suppressed
D
Kills:1,155
Deaths:1,660
KDR:0.696
Accuracy:22.070% D
HSR:12.208% D*
NS-357 Underboss
C+
Kills:1,064
Deaths:1,877
KDR:0.567
Accuracy:34.744% C+
HSR:16.071% D
NSX Tengu
B++
Kills:397
Deaths:427
KDR:0.930
Accuracy:41.461% B++
HSR:16.373% D
NSX Tomoe
C++
Kills:354
Deaths:331
KDR:1.069
Accuracy:29.757% C++
HSR:28.249% D-
NS-44 Commissioner
D**
Kills:247
Deaths:657
KDR:0.376
Accuracy:23.823% D**
HSR:9.312% F-
NS-44L Blackhand
B+
Kills:126
Deaths:175
KDR:0.720
Accuracy:40.397% C+
HSR:50% B+
NS-357 IA
D*
Kills:87
Deaths:159
KDR:0.547
Accuracy:33.878% D**
HSR:19.540% D*
Ectoblaster
B**
Kills:60
Deaths:114
KDR:0.526
Accuracy:42.135% C**
HSR:13.333% B**
Kills:14,860
Deaths (as Infiltrator):21,434
Deaths (to Infiltrators):10,869
KDR:0.69329
Kill Difference:6,574
Playtime:757.268 hours
Usage:17%
Score:9.363m
Score/min:206
Accuracy (listed only):30.226%
HSR (listed only):16.805%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:138
V. Kills:35 383%
Deaths:41
KDR:3.366
Accuracy:28.071% F**
KPH:32.300 D-
VKPH:8.200 D-
Photon A2A Missile Pods
D-
Kills:66
V. Kills:71 92%
Deaths:33
KDR:2
Accuracy:72.529% D*
KPH:16.400 D--
VKPH:17.600 D-
Maelstrom Turbo Laser
D*
Kills:54
V. Kills:50 106%
Deaths:852
KDR:0.063
Accuracy:21.027% F
KPH:0.700 D*
VKPH:0.700 D*
Kills:258 (54 + 0)
Deaths:926
KDR:0.279
VKDR:0.168
Vehicle Kills:156
Kill Difference:668
Playtime:83.463 hours
Usage:2%
Score:0.235m
Score/min:47
Piloting Accuracy:21.027%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:560
V. Kills:63 N/A
Deaths:86
KDR:6.512
Accuracy:46.743% C
KPH:55.100 C++
VKPH:6.200 C--
L100 Python AP
C+
Kills:234
V. Kills:133 175%
Deaths:60
KDR:3.900
Accuracy:52.590% C-
KPH:26.600 C+
VKPH:15.100 C--
L100 Python HEAT
D*
Kills:159
V. Kills:57 274%
Deaths:68
KDR:2.338
Accuracy:39.641% D*
KPH:10.600 D*
VKPH:3.800 F
C75 Viper
D
Kills:143
V. Kills:29 477%
Deaths:35
KDR:4.086
Accuracy:33.496% D
KPH:15 D
VKPH:3 D*
Kills:1,096 (1,096 + 0)
Deaths:249
KDR:4.402
VKDR:1.133
Vehicle Kills:282
Kill Difference:847
Playtime:43.497 hours
Usage:1%
Score:0.404m
Score/min:155
Driving Accuracy:33.496%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:77
V. Kills:41 183%
Deaths:42
KDR:1.833
Accuracy:34.021% F
KPH:7.900 D*
VKPH:4.200 D*
Kills:77 (77 + 0)
Deaths:42
KDR:1.833
VKDR:0.976
Vehicle Kills:41
Kill Difference:35
Playtime:9.748 hours
Usage:0%
Score:0.080m
Score/min:137
Driving Accuracy:34.021%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:483
V. Kills:85 N/A
Deaths:41
KDR:11.781
Accuracy:30.470% D
KPH:59.200 C*
VKPH:10.400 C+
M60-G Bulldog
C
Kills:407
V. Kills:96 420%
Deaths:97
KDR:4.196
Accuracy:29.441% D
KPH:20.700 C--
VKPH:4.900 C
M20 Basilisk
D
Kills:213
V. Kills:95 222%
Deaths:88
KDR:2.420
Accuracy:38.910% C+
KPH:12.200 D
VKPH:5.400 D
G30 Walker
D
Kills:117
V. Kills:84 138%
Deaths:25
KDR:4.680
Accuracy:22.118% D--
KPH:8.200 D--
VKPH:5.900 D
G30 Walker
C
Kills:114
V. Kills:72 156%
Deaths:15
KDR:7.600
Accuracy:27.603% C-
KPH:13 C
VKPH:8.200 C
M20 Basilisk
D-
Kills:105
V. Kills:53 194%
Deaths:63
KDR:1.667
Accuracy:34.337% C--
KPH:10 D--
VKPH:5 D-
M12 Kobalt
B**
Kills:81
V. Kills:3 N/A
Deaths:8
KDR:10.125
Accuracy:23.780% B**
KPH:52.400 C--
VKPH:1.900 D
M40 Fury
D
Kills:69
V. Kills:8 N/A
Deaths:19
KDR:3.632
Accuracy:30.243% D
KPH:20.300 D--
VKPH:2.400 D**
Kills:1,589 (0 + 1,589)
Deaths:356
KDR:4.463
VKDR:1.393
Vehicle Kills:496
Kill Difference:1,233
Playtime:83.874 hours
Usage:2%
Score:0.634m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:30.243%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:260
V. Kills:56 456%
Deaths:388
KDR:0.670
Accuracy:36.678% D--
KPH:6.900 D--
VKPH:1.500 D--
Kills:260 (260 + 0)
Deaths:388
KDR:0.670
VKDR:0.144
Vehicle Kills:56
Kill Difference:128
Playtime:37.854 hours
Usage:1%
Score:0.075m
Score/min:33
Driving Accuracy:36.678%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 4,3944,3887,7130.569D0.1432.883%D8.933%D**11.6D--N/A35379.3h5C15.3C
Skorpios 4,2274,2155,6450.747C--0.0424.704%D14.828%D-21.7D-N/A49194h11.1C++45C+
Darkstar 3,1433,1034,3870.707D0.0022.369%D*12.375%F17.3D*N/A44178.9h14.4D64.3D-
Proximity Mine 2,7312,7291,1302.415C-1.7152.459%AN/A124.6C++N/A37221.9h1.8B3.4B**
VE-S Canis 2,3882,3762,1231.119C+0.4134.464%B**7.492%D**31CN/A10376.6h9.6B++27.7B++
H-V45 2,2082,1755,8640.371C--0.3315.976%F10.115%D**4.6D--N/A14475.3h16.5D--103.2F
Frag Grenade 1,7011,69511695N/A1,694.3045.13%C+N/A458.1C+1.6D13593.7h3.4B+7.6B+
C-4 2,6441,6742,0860.802C0.1020.463%D-N/A50.1D29C+53133.4h1.5C++7.1C+
C-4 ARX 2,5051,6101,0231.574C0.8720.377%FN/A78.5D43.7B+55820.5h1.3C+6.3D-
Sirius SX12 1,2911,2763,0000.425C--0.2819.346%D--7.367%F6.3D--N/A25201.5h17.5C90.5C-
Tank Mine 1,9511,2595442.314C+1.6126.86%C--N/A103.2C+56.7C+79412.2h1.6B+5.8B
Corvus VA55 1,2531,2432,3110.538D0.1718.844%D--13.677%D*8.5D--N/A32145.8h13.3C70.4C--
Pulsar C 1,2481,2251,4500.845C0.1420.301%D15.429%D*15.2DN/A4280.6h11.4C**56C+
Eclipse VE3A 1,2331,1942,3020.519D0.1926.345%C+15.327%D-12.7D--N/A3794.2h15.6D--59.1D
Sticky Grenade 1,2211,19111191N/A1,190.3055.441%B+N/A794C20B*21231.5h2.4C+4.3C*
NS-30 Vandal 1,1861,1811,1960.987C-0.2831.971%C+19.221%D-22.9DN/A5151.6h5.1B+15.9B
NS-11C 1,1951,1751,7920.656C0.0525.798%B20.34%C*16C-N/A4173.6h13.4B52.1B+
VX6-7 1,1811,1651,9790.589C-0.1223.211%C19.313%C16.8DN/A4269.5h12.9C++55.6C++
Pulsar VS1 1,1651,1621,8650.623C0.0816.46%D**12.134%D*9.5D-N/A54122.7h14.1C**85.9C--
Eridani SX5 1,1781,1611,7170.676C-0.0322.439%D11.886%D--18.3DN/A5263.4h13.1C+58.2C+
NS-7 PDW 1,1691,1612,3530.493C--0.2121.98%C--9.388%D**9.7D-N/A34119.6h14.8C++67.2C++
Zenith VX-5 1,1811,1611,6180.718C-0.0121.572%D-13.178%D**14.7DN/A3779.2h13.3C++61.8C+
Terminus VX-9 1,1621,1601,3210.878C0.1719.961%D*14.052%F26.2C--N/A8144.3h12C*60.2C
NS-11A 1,1761,1592,7570.42D0.2816.295%F10.095%D**7.9D*N/A24146.8h16.3D99.8D*
Force-Blade 1,1631,15956,2240.021C+0.6834.384%BN/A0.4CN/A12631h1.9B++5.6B+
Solstice VE3 1,1791,1581,6640.696C+0.0122.887%C+17.012%C-12.7CN/A5191.4h13.2B+57.8C**
MKV Suppressed 1,1721,1551,6600.696C-0.0122.07%D12.208%D*19DN/A4460.9h13.9C*63C+
NS-357 Underboss 1,0661,0641,8770.567C-0.1434.744%C+16.071%D26C-N/A6741h3.6B++10.4B+
Phobos VX86 1,0049972,0860.478D0.2351.194%D8.225%D*10.3D*N/A2897.2h2.8C5.5C
L100 Python HESH 623560866.512C5.8146.743%C3.214%A+54.9C++6.2C--17810.2h2.7B++5.8B+
Auraxium Force-Blade 54954620,4940.027C+0.6825.344%C2.564%D0.7CN/A2794.7h1.7B++6.7B
M40 Fury 5684834111.78B++11.0830.47%D1.656%C58.9C*10.4C+2238.2h11.4C**37.6C*
M60-G Bulldog 503407974.196C+3.4929.441%D1.474%D-20.7C--4.9C10919.7h7.3C*24.9C+
NSX Tengu 4013974270.93C0.2341.461%B++16.373%D28CN/A6514.2h11.8B+28.6B+
NSX Tomoe 3593543311.069C0.3629.757%C++28.249%D-32.5CN/A6910.9h14.1C++47.5C*
MANA Anti-Vehicle Turret 5533092771.116D-0.4148.771%D--N/A3090C+2440C+1464240.1h9.6B19.6C++
NSX Tanto 2882764030.685C-0.0226.108%C+15.217%D**17.9DN/A5815.4h16.5C63.2C+
M40 Fury-F 3162603880.67C-0.0336.678%D--1.538%B++6.9D--1.5D--3337.9h12.3C+33.5C
NS-44 Commissioner 2532476570.376C--0.3323.823%D**9.312%F-17.5DN/A7914.1h4.2C+17.5D-
L100 Python AP 367234603.9C+3.2052.59%C-5.983%A++26.6C+15.1C--2428.8h5.7B+10.9C**
M20 Basilisk 308213882.42C+1.7238.91%C+5.634%C+12.2D5.4D11317.5h130.7D335.9C
Lasher X2 1701703390.501D0.2021.668%C--2.941%D11.9D-N/A6414.3h18.3B84.5C++
Ursa 1691682990.562D0.1414.021%D**16.667%D--9.9D--N/A4416.9h11.9C+84.9D
L100 Python HEAT 216159682.338C--1.6339.641%D*1.258%D-10.6D*3.8F9715h5.3B+13.3C+
Orbital Strike Uplink 217151275.5U74.80280%UN/A215.7U94.3U11100.7h1.9T*0.7T*
C75 Viper 172143354.086C+3.3833.496%D1.399%C+15.1D3.1D*1409.5h10.5B++31.5B
Dual Photon Pods 173138413.366C2.6628.071%F**N/A32.1D-8.1D-2904.3h28.2C100.6F
Blueshift VM5 1311301261.032D0.3313.01%D*14.615%D*15.7D--N/A708.3h16.4C+126.1D
Blueshift VM5 1291291261.024D0.3213.634%D*18.605%C-15.5D--N/A668.3h17.4C127.9D
Spear Anti-Vehicle Phalanx Turret 195126255.04C4.3435.796%D-6.349%B**24.7D13.5D2345.1h7.7B+21.6C++
NS-44L Blackhand 1261261750.72C0.0240.397%C+50%B+8.9D-N/A2214.1h3.9B+9.6B
Orion VS54 1241241590.78C0.0813.9%D*17.742%D--13.3D-N/A3159.3h12.5C*90.3C+
G30 Walker 201117254.68B+3.9822.118%D--5.983%B*8.2D--5.9D10614.3h240.7C1088.4D
Solstice SF 1181164800.242D0.4613.714%F-10.345%D*5D--N/A3123.4h13.1C+95.2D--
G30 Walker 186114157.6B**6.9027.603%C-3.509%C13.1C8.3C1278.7h226.7C+821.4C+
Hunter QCX 1971094640.235D0.4756.467%B*1.835%F7.5D6B+8014.6h35.1F--62.2D*
M20 Basilisk 158105631.667D0.9634.337%C--5.714%C+10D--5D-11810.5h126C-367C--
G30 Walker 15198424.5M+23.8046.505%B++2.041%D31.6C+17.1C+4873.1h284.3D-611.3C
VE-LR Obelisk 94931460.637D0.0733.954%C*23.656%D--10.7D--N/A448.7h8.4D24.8C+
NS-357 IA 88871590.547C--0.1633.878%D**19.54%D*37.8C+N/A1012.3h2.9B++8.4C+
Xiphos Anti-Personnel Phalanx Tower 8683183B+82.3037.991%B*N/A207.5C+7.5C6880.4h19.7C++51.8C**
M12 Kobalt 8481810.125C9.4223.78%B**18.519%C++54C-2D1681.5h25.8D*108.6C++
Supernova PC 11877421.833C--1.1334.021%F2.597%C*7.9D*4.2D*1379.7h4.7B+13.9C-
M60-A Bulldog 8672282.571D1.8732.984%D*1.389%D8.2D*1.6D608.8h8.8D--26.5F
M40 Fury 7769193.632C-2.9330.243%D4.348%M++20.3D--2.4D**1453.4h12.8C**42.4C++
Photon A2A Missile Pods 13766332D1.3072.529%D*N/A16.5D--17.8D-3134h8.6C++11.8C
M60-A Bulldog 6862411.512D0.8131.566%D**4.839%A++6.9D*N/A509h8.4D-26.5F
Ectoblaster 60601140.526C0.1842.135%C**13.333%B**40B+N/A1031.5h12.6B+30B++
M20 Basilisk 895769.5B+8.8056.573%B+5.263%C**33.5C18.8C2391.7h157.9C--279.2C
NS Decimator 85561660.337D-0.3753.659%D-N/A11.9D*6.2D--2414.7h7.5F13.9F
Maelstrom Turbo Laser 104548520.063D0.6421.027%F5.556%A++0.7D*N/A1975.2h237F1127.1F*
MANA Anti-Personnel Turret 5251421.214N/A0.5113.649%UN/A510U10U2498000.1h22T*160.9T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21624,56713.1h
Nano-Armor Kit1,2271,097,08976h
Pain Spire01230.7h
Routing Spire0840.3h
Spawn Beacon793,1947h
Anti-Vehicle MANA Turret1352,4976.1h
Turret AI Module02011.2h
Repair Module03101.1h
Skywall Shield Emitter02160.7h
Structure Shield Module02130.8h
Cortium Silo12271.3h
Blast Wall0610.5h
Nanite Revive Grenade014,5034.2h
Medical Applicator6,6691,629,373181.8h
Welding Device02,3620.2h
Deconstruction Tool15550.1h
Spear Anti-Vehicle Tower11811h
Spitfire Auto-Turret2847,6838.9h
Rampart Wall12363h
Xiphos Anti-Personnel Tower11781.1h
Hoplon Anti-Aircraft Phalanx Tower41731.2h
Ammunition Package12511,8135.6h
Medical Kit2062,4962.9h
Anti-Infantry MANA Turret212371h
Alarm Module0960.3h
Pillbox11671.4h
Elysium Spawn Tube11680.6h
WLT-Howler Mining Laser472,66249.2h
Vehicle Gate0971.1h
Router52200.6h
Nano-Repair Grenade06710.2h
Orbital Strike Target Designator351031.5h
Hardlight Barrier151320.3h
Shield Recharging Field36414,0907.3h
Smoke Grenade01950.1h
Recon Detection Device23510,07020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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