Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (35)  MadSTVru (33)  d1ng0ateurbaby_ (12)  Dark_link21 (5)  SaitisGames (4)  匚丁連線逾時 (4) 93
stats.dasanfall.com
Paragon hooa[JENK] hooa
VS BR 162

KDR: 0.73

Score: 63.9m

Last Seen: Jul 21st, 2019 11:37 PM
- OFFLINE - 1.9 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Vanu Sovereignty on Connery - Outfit Leader of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 34
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 Skorpios Darkstar Proximity Mine VE-S Canis H-V45 Sticky Grenade C-4 ARX
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:hooa



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-37,530 MLG Score: -30
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.911%14.332%31431118334,9840.6882550.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.111%0.133C++-1.015D*-2.407F*HEAD (~3.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.222C++12.70.114C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.973%5.556%2112135416391690.032946932%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.728F-3.663M**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.5-6.005T*237.1-3.474T*893.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.476%3.12%51512091,21834933420.348697355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.172%0.048C+0.36C**0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.709B++4.70.628B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.679%5.095%77812061,94326246670.740191291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.552%-0.614D0.122C+-0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.7-0.831D-65.5-0.621D155.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.452%91.304%7711213184359210.0512249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.837B++1.574A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.346C**2.60.175C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.519%8.953%77212125,5514528131.22566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.9%-0.583D-1.122D*0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.003C+4.60.061C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 34
63.9m447.7%267 (16k)216 (13k)0.72800667,22792,3440.817454162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214158112.91%9.73%12603:1233

48% Combat Medic24% Engineer17% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:35 PMMay 29th, 2016 3:19 PMJul 21st, 2019 7:35 PM (16h) (PST)Jul 21st, 2019 8:04 PM (15h) (PST)Jul 21st, 2019 7:37 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
223209140.2280.3130.0221.1100.020-30

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,35812,5478111419167112,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4925h/205.2d 8,260 6,541 41,912 328k 9,378 12,001 6,027 65.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B
Kills:690
Deaths:714
KDR:0.966
Accuracy:24.430% B
HSR:24.638% C--
NSX Naginata
C*
Kills:605
Deaths:713
KDR:0.849
Accuracy:23.147% C*
HSR:22.314% D
Ursa
D--
Kills:168
Deaths:299
KDR:0.562
Accuracy:14.021% D**
HSR:16.667% D--
Orion VS54
D--
Kills:124
Deaths:159
KDR:0.780
Accuracy:13.900% D**
HSR:17.742% D--
Kills:1,587
Deaths (as Heavy Assault):1,885
Deaths (to Heavy Assaults):27,571
KDR:0.84191
Kill Difference:298
Playtime:130.701 hours
Usage:3%
Score:1.539m
Score/min:196
Accuracy (listed only):18.875%
HSR (listed only):20.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:4,388
Deaths:7,713
KDR:0.569
Accuracy:32.883% D
HSR:8.933% F
VE-C Horizon
B**
Kills:1,227
Deaths:1,402
KDR:0.875
Accuracy:41.078% B**
HSR:11.980% F
Pulsar C
D-
Kills:1,225
Deaths:1,450
KDR:0.845
Accuracy:20.301% D-
HSR:15.429% D**
NSX Tanto
C+
Kills:1,215
Deaths:1,736
KDR:0.700
Accuracy:25.947% C+
HSR:19.753% D-
Eclipse VE3A
C+
Kills:1,194
Deaths:2,302
KDR:0.519
Accuracy:26.345% C+
HSR:15.327% D-
NS-11C
B
Kills:1,175
Deaths:1,792
KDR:0.656
Accuracy:25.798% B
HSR:20.340% C*
VX6-7
C
Kills:1,165
Deaths:1,979
KDR:0.589
Accuracy:23.211% C
HSR:19.313% C
Phobos VX86
D
Kills:1,163
Deaths:2,370
KDR:0.491
Accuracy:52.399% D
HSR:9.028% D*
Zenith VX-5
D-
Kills:1,161
Deaths:1,618
KDR:0.718
Accuracy:21.572% D-
HSR:13.178% D**
Solstice VE3
C+
Kills:1,158
Deaths:1,664
KDR:0.696
Accuracy:22.887% C+
HSR:17.012% C--
NS Baron G5
C+
Kills:128
Deaths:252
KDR:0.508
Accuracy:43.618% C+
HSR:10.156% D--
Solstice SF
D--
Kills:116
Deaths:480
KDR:0.242
Accuracy:13.714% F-
HSR:10.345% D--
VE-LR Obelisk
C**
Kills:93
Deaths:148
KDR:0.628
Accuracy:33.575% C**
HSR:23.656% D--
Serpent VE92
C++
Kills:71
Deaths:93
KDR:0.763
Accuracy:24.463% C++
HSR:16.901% D
Kills:15,479
Deaths (as Engineer):24,999
Deaths (to Engineers):17,845
KDR:0.61918
Kill Difference:9,520
Playtime:1,191.043 hours
Usage:24%
Score:17.200m
Score/min:241
Accuracy (listed only):29.128%
HSR (listed only):15.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:4,388
Deaths:7,713
KDR:0.569
Accuracy:32.883% D
HSR:8.933% F
Skorpios
D
Kills:4,215
Deaths:5,645
KDR:0.747
Accuracy:24.704% D
HSR:14.828% D--
VE-S Canis
B**
Kills:2,390
Deaths:2,150
KDR:1.112
Accuracy:34.483% B**
HSR:7.531% D**
Sirius SX12
D--
Kills:1,276
Deaths:3,000
KDR:0.425
Accuracy:19.346% D--
HSR:7.367% F
VE-C Horizon
B**
Kills:1,227
Deaths:1,402
KDR:0.875
Accuracy:41.078% B**
HSR:11.980% F
Pulsar C
D-
Kills:1,225
Deaths:1,450
KDR:0.845
Accuracy:20.301% D-
HSR:15.429% D**
NSX Tanto
C+
Kills:1,215
Deaths:1,736
KDR:0.700
Accuracy:25.947% C+
HSR:19.753% D-
NSX Tengu
C++
Kills:1,198
Deaths:1,657
KDR:0.723
Accuracy:37.437% C++
HSR:16.444% D
Eclipse VE3A
C+
Kills:1,194
Deaths:2,302
KDR:0.519
Accuracy:26.345% C+
HSR:15.327% D-
NS-11C
B
Kills:1,175
Deaths:1,792
KDR:0.656
Accuracy:25.798% B
HSR:20.340% C*
VX6-7
C
Kills:1,165
Deaths:1,979
KDR:0.589
Accuracy:23.211% C
HSR:19.313% C
Phobos VX86
D
Kills:1,163
Deaths:2,370
KDR:0.491
Accuracy:52.399% D
HSR:9.028% D*
NS-7 PDW
C--
Kills:1,161
Deaths:2,353
KDR:0.493
Accuracy:21.980% C--
HSR:9.388% D**
Zenith VX-5
D-
Kills:1,161
Deaths:1,618
KDR:0.718
Accuracy:21.572% D-
HSR:13.178% D**
Eridani SX5
D
Kills:1,161
Deaths:1,717
KDR:0.676
Accuracy:22.439% D
HSR:11.886% D*
Solstice VE3
C+
Kills:1,158
Deaths:1,664
KDR:0.696
Accuracy:22.887% C+
HSR:17.012% C--
MKV Suppressed
D
Kills:1,155
Deaths:1,660
KDR:0.696
Accuracy:22.070% D
HSR:12.208% D*
NS Baron G5
C+
Kills:128
Deaths:252
KDR:0.508
Accuracy:43.618% C+
HSR:10.156% D--
Solstice SF
D--
Kills:116
Deaths:480
KDR:0.242
Accuracy:13.714% F-
HSR:10.345% D--
Serpent VE92
C++
Kills:71
Deaths:93
KDR:0.763
Accuracy:24.463% C++
HSR:16.901% D
Kills:27,942
Deaths (as Light Assault):43,033
Deaths (to Light Assaults):16,063
KDR:0.64932
Kill Difference:15,091
Playtime:371.898 hours
Usage:8%
Score:4.740m
Score/min:212
Accuracy (listed only):27.834%
HSR (listed only):13.367%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:4,388
Deaths:7,713
KDR:0.569
Accuracy:32.883% D
HSR:8.933% F
Skorpios
D
Kills:4,215
Deaths:5,645
KDR:0.747
Accuracy:24.704% D
HSR:14.828% D--
Darkstar
D--
Kills:3,182
Deaths:4,470
KDR:0.712
Accuracy:22.435% D--
HSR:12.539% F
VE-S Canis
B**
Kills:2,390
Deaths:2,150
KDR:1.112
Accuracy:34.483% B**
HSR:7.531% D**
H-V45
D**
Kills:2,175
Deaths:5,864
KDR:0.371
Accuracy:15.976% F
HSR:10.115% D**
Sirius SX12
D--
Kills:1,276
Deaths:3,000
KDR:0.425
Accuracy:19.346% D--
HSR:7.367% F
Corvus VA55
D--
Kills:1,243
Deaths:2,311
KDR:0.538
Accuracy:18.844% D--
HSR:13.677% D**
NSX Tengu
C++
Kills:1,198
Deaths:1,657
KDR:0.723
Accuracy:37.437% C++
HSR:16.444% D
Phobos VX86
D
Kills:1,163
Deaths:2,370
KDR:0.491
Accuracy:52.399% D
HSR:9.028% D*
Pulsar VS1
D*
Kills:1,162
Deaths:1,866
KDR:0.623
Accuracy:16.460% D**
HSR:12.134% D*
NS-7 PDW
C--
Kills:1,161
Deaths:2,353
KDR:0.493
Accuracy:21.980% C--
HSR:9.388% D**
Eridani SX5
D
Kills:1,161
Deaths:1,717
KDR:0.676
Accuracy:22.439% D
HSR:11.886% D*
Terminus VX-9
D*
Kills:1,160
Deaths:1,321
KDR:0.878
Accuracy:19.961% D*
HSR:14.052% F
NS-11A
F
Kills:1,159
Deaths:2,757
KDR:0.420
Accuracy:16.295% F
HSR:10.095% F
MKV Suppressed
D
Kills:1,155
Deaths:1,660
KDR:0.696
Accuracy:22.070% D
HSR:12.208% D*
NS Baron G5
C+
Kills:128
Deaths:252
KDR:0.508
Accuracy:43.618% C+
HSR:10.156% D--
Kills:28,316
Deaths (as Combat Medic):47,106
Deaths (to Combat Medics):10,986
KDR:0.60111
Kill Difference:18,790
Playtime:2,355.475 hours
Usage:48%
Score:29.995m
Score/min:212
Accuracy (listed only):26.333%
HSR (listed only):11.274%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
D
Kills:4,215
Deaths:5,645
KDR:0.747
Accuracy:24.704% D
HSR:14.828% D--
VE-S Canis
B**
Kills:2,390
Deaths:2,150
KDR:1.112
Accuracy:34.483% B**
HSR:7.531% D**
Sirius SX12
D--
Kills:1,276
Deaths:3,000
KDR:0.425
Accuracy:19.346% D--
HSR:7.367% F
NSX Tengu
C++
Kills:1,198
Deaths:1,657
KDR:0.723
Accuracy:37.437% C++
HSR:16.444% D
NS-30 Vandal
C+
Kills:1,181
Deaths:1,196
KDR:0.987
Accuracy:31.971% C+
HSR:19.221% D-
NSX Tomoe
C*
Kills:1,173
Deaths:1,354
KDR:0.866
Accuracy:29.919% C*
HSR:26.087% D--
NS-7 PDW
C--
Kills:1,161
Deaths:2,353
KDR:0.493
Accuracy:21.980% C--
HSR:9.388% D**
Eridani SX5
D
Kills:1,161
Deaths:1,717
KDR:0.676
Accuracy:22.439% D
HSR:11.886% D*
NS-357 Underboss
C
Kills:1,160
Deaths:2,087
KDR:0.556
Accuracy:34.817% C
HSR:16.897% D
MKV Suppressed
D
Kills:1,155
Deaths:1,660
KDR:0.696
Accuracy:22.070% D
HSR:12.208% D*
NS-44 Commissioner
D*
Kills:338
Deaths:850
KDR:0.398
Accuracy:26.932% D*
HSR:12.130% D**
NSX Daimyo
C+
Kills:184
Deaths:145
KDR:1.269
Accuracy:40.452% C+
HSR:91.304% D
NS-357 IA
D*
Kills:128
Deaths:270
KDR:0.474
Accuracy:36.981% D*
HSR:20.313% D*
NS-44L Blackhand
B+
Kills:126
Deaths:175
KDR:0.720
Accuracy:40.397% C+
HSR:50% B+
NS-AM7 Archer
B**
Kills:85
Deaths:279
KDR:0.305
Accuracy:67.269% B**
HSR:15.294% C
Ectoblaster
A
Kills:60
Deaths:114
KDR:0.526
Accuracy:42.135% C**
HSR:13.333% A
Kills:16,991
Deaths (as Infiltrator):24,652
Deaths (to Infiltrators):12,130
KDR:0.68923
Kill Difference:7,661
Playtime:820.025 hours
Usage:17%
Score:10.318m
Score/min:210
Accuracy (listed only):33.333%
HSR (listed only):21.514%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:138
V. Kills:35 383%
Deaths:42
KDR:3.286
Accuracy:28.155% F**
KPH:31.500 D-
VKPH:8 D-
Photon A2A Missile Pods
D-
Kills:66
V. Kills:71 92%
Deaths:33
KDR:2
Accuracy:72.529% D--
KPH:16.400 D-
VKPH:17.600 D-
Maelstrom Turbo Laser
D--
Kills:54
V. Kills:50 106%
Deaths:855
KDR:0.063
Accuracy:20.973% F-
KPH:0.700 D--
VKPH:0.700 D*
Kills:258 (54 + 0)
Deaths:930
KDR:0.277
VKDR:0.168
Vehicle Kills:156
Kill Difference:672
Playtime:83.717 hours
Usage:2%
Score:0.237m
Score/min:47
Piloting Accuracy:20.973%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:605
V. Kills:68 N/A
Deaths:93
KDR:6.505
Accuracy:47.164% C+
KPH:56 C*
VKPH:6.300 C--
L100 Python AP
C
Kills:234
V. Kills:133 175%
Deaths:60
KDR:3.900
Accuracy:52.590% C-
KPH:26.600 C
VKPH:15.100 C--
L100 Python HEAT
D*
Kills:159
V. Kills:57 274%
Deaths:68
KDR:2.338
Accuracy:39.641% D*
KPH:10.600 D**
VKPH:3.800 F
C75 Viper
D
Kills:143
V. Kills:29 477%
Deaths:35
KDR:4.086
Accuracy:33.496% D
KPH:15 D-
VKPH:3 D*
Kills:1,141 (1,141 + 0)
Deaths:256
KDR:4.457
VKDR:1.121
Vehicle Kills:287
Kill Difference:885
Playtime:44.135 hours
Usage:1%
Score:0.421m
Score/min:159
Driving Accuracy:33.496%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:77
V. Kills:41 183%
Deaths:42
KDR:1.833
Accuracy:34.021% F
KPH:7.900 D**
VKPH:4.200 D*
Kills:77 (77 + 0)
Deaths:42
KDR:1.833
VKDR:0.976
Vehicle Kills:41
Kill Difference:35
Playtime:9.748 hours
Usage:0%
Score:0.083m
Score/min:142
Driving Accuracy:34.021%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:510
V. Kills:121 418%
Deaths:105
KDR:4.857
Accuracy:32.943% C+
KPH:24.300 C
VKPH:5.800 C+
M40 Fury
C**
Kills:483
V. Kills:85 N/A
Deaths:41
KDR:11.781
Accuracy:30.445% D
KPH:59.200 C**
VKPH:10.400 C+
M20 Basilisk
C--
Kills:248
V. Kills:107 230%
Deaths:91
KDR:2.725
Accuracy:39.022% C+
KPH:13.700 D
VKPH:5.900 C--
M12 Kobalt
B**
Kills:244
V. Kills:19 N/A
Deaths:15
KDR:16.267
Accuracy:27.440% A++
KPH:77.400 C*
VKPH:6 B**
G30 Walker
D
Kills:137
V. Kills:94 144%
Deaths:25
KDR:5.480
Accuracy:22.985% D--
KPH:8.900 D-
VKPH:6.100 D
G30 Walker
C
Kills:129
V. Kills:80 159%
Deaths:16
KDR:8.063
Accuracy:28.975% C
KPH:12.800 C--
VKPH:8 C
M20 Basilisk
D
Kills:123
V. Kills:60 202%
Deaths:65
KDR:1.892
Accuracy:36.666% C
KPH:10.800 D-
VKPH:5.300 D
M40 Fury
D
Kills:69
V. Kills:8 N/A
Deaths:19
KDR:3.632
Accuracy:30.112% D
KPH:20.200 D--
VKPH:2.300 D**
Kills:1,943 (0 + 1,943)
Deaths:377
KDR:5.154
VKDR:1.523
Vehicle Kills:574
Kill Difference:1,566
Playtime:90.647 hours
Usage:2%
Score:0.728m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:30.112%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:261
V. Kills:56 458%
Deaths:389
KDR:0.671
Accuracy:36.982% D*
KPH:6.900 D--
VKPH:1.500 D--
Kills:261 (261 + 0)
Deaths:389
KDR:0.671
VKDR:0.144
Vehicle Kills:56
Kill Difference:128
Playtime:37.982 hours
Usage:1%
Score:0.076m
Score/min:33
Driving Accuracy:36.982%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:61
V. Kills:5 N/A
Deaths:5
KDR:12.200
Accuracy:26.867% D--
KPH:34.200 D-
VKPH:2.800 D--
Kills:61 (0 + 61)
Deaths:5
KDR:12.200
VKDR:1
Vehicle Kills:5
Kill Difference:56
Playtime:1.784 hours
Usage:0%
Score:0.012m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:26.867%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 4,3944,3887,7130.569C--0.1632.883%D8.933%F11.6D--N/A35379.3h5C15.3C
Skorpios 4,2274,2155,6450.747C--0.0224.704%D14.828%D--21.7D-N/A49194h11.1C++45C+
Darkstar 3,2233,1824,4700.712D0.0222.435%D--12.539%F17.6D*N/A45181.3h14.3C--63.9D
Proximity Mine 2,9512,9481,2152.426C-1.7052.358%B**N/A126C++N/A37723.4h1.8B3.4B**
VE-S Canis 2,4022,3902,1501.112C+0.3834.483%B**7.531%D**30.7CN/A10477.8h9.6B++27.8B++
H-V45 2,2082,1755,8640.371C--0.3615.976%F10.115%D**4.6D*N/A15475.3h16.5D--103.2D**
Sticky Grenade 2,0331,98111981N/A1,980.2756.158%B+N/A861.3C+22.6B**24172.3h2.2C++3.9C**
C-4 ARX 2,8721,9061,2841.484C0.7621.135%D**N/A79.7D40.4C**54423.9h1.3C+6.1D-
C-4 2,6731,7012,0860.815C0.0920.588%D-N/A50.9D29.1C+54133.4h1.4C*7C
Frag Grenade 1,7011,69511695N/A1,694.2745.138%C+N/A458.1C+1.6D-13913.7h3.4B+7.6B
Tank Mine 2,1951,4346012.386C+1.6626.32%DN/A107.8C+57.2C+80913.3h1.5B++5.8C**
Sirius SX12 1,2911,2763,0000.425C--0.3019.346%D--7.367%F6.3D--N/A26201.5h17.5C-90.5C--
Corvus VA55 1,2531,2432,3110.538D0.1918.844%D--13.677%D**8.5D--N/A32145.8h13.3C70.4D
VE-C Horizon 1,2561,2271,4020.875C0.1541.078%B**11.98%F33.3CN/A7736.8h17.9C43.7C**
Pulsar C 1,2481,2251,4500.845C+0.1220.301%D-15.429%D**15.2DN/A4380.7h11.4C**56C+
NSX Tanto 1,2591,2151,7360.7C-0.0325.947%C+19.753%D-20C--N/A5860.6h14.8C+56.9C++
NSX Tengu 1,2191,1981,6570.723C-0.0137.437%C++16.444%D23.1C--N/A6351.9h13.7C++36.5C*
Eclipse VE3A 1,2331,1942,3020.519C0.2126.345%C+15.327%D-12.6D--N/A3794.6h15.6D--59.1C--
NS-30 Vandal 1,1861,1811,1960.987C-0.2631.971%C+19.221%D-22.9DN/A5151.6h5.1B+15.9B
NS-11C 1,1951,1751,7920.656C0.0725.798%B20.34%C*16C--N/A4273.6h13.4B52.1B+
NSX Tomoe 1,1851,1731,3540.866C-0.1429.919%C*26.087%D--25.4DN/A6046.1h14.3C++47.7C*
VX6-7 1,1811,1651,9790.589C-0.1423.211%C19.313%C16.8DN/A4269.5h12.9C++55.6C++
Phobos VX86 1,1701,1632,3700.491D0.2452.399%D9.028%D*11.1D*N/A30105.2h2.8C5.3C+
Pulsar VS1 1,1651,1621,8660.623C0.1116.46%D**12.134%D*9.5D-N/A55122.7h14.1C**85.9C--
NS-7 PDW 1,1691,1612,3530.493C--0.2421.98%C--9.388%D**9.7D-N/A34119.6h14.8C++67.2C+
Zenith VX-5 1,1811,1611,6180.718C-0.0121.572%D-13.178%D**14.7DN/A3879.2h13.3C+61.8C+
Eridani SX5 1,1781,1611,7170.676C-0.0522.439%D11.886%D*18.3DN/A5263.4h13.1C+58.2C+
NS-357 Underboss 1,1621,1602,0870.556C-0.1734.817%C16.897%D26.1C--N/A6844.5h3.6B++10.4B+
Terminus VX-9 1,1621,1601,3210.878C0.1519.961%D*14.052%F26.2C--N/A8344.3h12C*60.2C
Force-Blade 1,1631,15956,2240.021C+0.7134.384%BN/A0.4CN/A12632.3h1.9B+5.6B+
NS-11A 1,1761,1592,7570.42D0.3116.295%F10.095%F7.9D*N/A24146.8h16.3D99.8D**
Solstice VE3 1,1791,1581,6640.696C+0.0322.887%C+17.012%C--12.5C-N/A5492.7h13.2B+57.8C*
MKV Suppressed 1,1721,1551,6600.696C-0.0322.07%D12.208%D*19DN/A4560.9h13.9C*63C+
NSX-P Naginata 7016907140.966C0.2424.43%B24.638%C--32.7C-N/A10921.1h11.1B+45.5B+
NSX Naginata 6156057130.849C--0.1223.147%C*22.314%D28.7C--N/A6921.1h11.4C**49.3B
L100 Python HESH 673605936.505C5.7847.164%C+2.975%A56C*6.3C--18010.8h2.7B+5.7B+
Auraxium Force-Blade 55455129,9840.018C-0.7122.45%D2.722%D0.5C+N/A11088.2h1.7B*7.5C*
M60-G Bulldog 6315101054.857C++4.1332.943%C+1.176%D*24.3C5.8C+12121h7.9C+24.1C++
M40 Fury 5684834111.78B++11.0530.445%D1.656%C+58.9C**10.4C+2238.2h11.4B+37.6C*
NS-44 Commissioner 3443388500.398C--0.3326.932%D*12.13%D**19.4DN/A7717.4h4C+15C-
MANA Anti-Vehicle Turret 5663182821.128D0.4048.737%DN/A3180A2480B**10525250.1h9.5C++19.5C+
M40 Fury-F 3172613890.671C-0.0636.982%D*1.533%B*6.9D--1.5D--3338h12.5C+33.7C--
NS Decimator 3462586010.429D0.3061.009%C+N/A19.4D--6.6D--18213.3h5.8D9.5C
M20 Basilisk 355248912.725C+2.0039.022%C+6.048%C++13.7D5.9C--12218.1h120.3C--308.3C
M12 Kobalt 2632441516.267C++15.5427.44%A++19.262%C*76.3C++5.9B**2363.2h27.3D*99.6C**
L100 Python AP 367234603.9C+3.1752.59%C-5.983%A*26.6C15.1C--2518.8h5.7C**10.9C++
NSX Daimyo 1851841451.269D0.5440.452%C+91.304%D23.3D--N/A587.9h2.6C+6.5C+
Lasher X2 1771763540.497D0.2322.12%C--2.841%D11.9D--N/A6814.8h19.3C++87.2C+
Ursa 1691682990.562D0.1714.021%D**16.667%D--9.7D--N/A4517.3h11.9C+84.9D-
L100 Python HEAT 216159682.338C--1.6139.641%D*1.258%D-10.6D**3.8F9915h5.3B+13.3C+
Orbital Strike Uplink 228158279U78.27279.13%UN/A197.5U87.5U10640.8h2T*0.7T*
C75 Viper 172143354.086C+3.3633.496%D1.399%C+15.1D-3.1D--1449.5h10.5B++31.5B
Dual Photon Pods 173138423.286C-2.5628.155%F**N/A31.4D-8D-2874.4h28.6C--101.4F-
G30 Walker 231137255.48B*4.7522.985%D--6.569%B**8.9D-6.1D10915.4h237.5C1033.3D
Blueshift VM5 1311301261.032D0.3013.01%D**14.615%D*15.7D*N/A738.3h16.4C+126.1D
Anti-Vehicle Grenade 1581301130N/A129.2746.639%C--N/A325C70C21570.4h5.1B11C*
G30 Walker 209129168.063B**7.3328.975%C3.876%C+12.8C--7.9C12410.1h244.7C--844.4C
Blueshift VM5 1291291261.024D0.3013.634%D*18.605%C--15.5D*N/A718.3h17.4C127.9D
NS Baron G5 1311282520.508D0.2243.618%C+10.156%D--26.1CN/A1144.9h4.4C**10C+
Spear Anti-Vehicle Phalanx Turret 197128284.571C3.8435.982%D-6.25%A24.2D-13D-2325.3h8B22.3C+
NS-357 IA 1291282700.474D0.2536.981%D*20.313%D*36.6CN/A973.5h3.1B+8.3C+
NS-44L Blackhand 1261261750.72C0.0140.397%C+50%B+8.9D-N/A2314.2h3.9B+9.6B
Orion VS54 1241241590.78C0.0513.9%D**17.742%D--13.3D-N/A3629.3h12.5C*90.3C
M20 Basilisk 183123651.892C--1.1636.666%C4.878%C10.8D-5.3D12411.4h131.9D359.7C--
G30 Walker 185123430.75S30.0245.336%B+2.439%C-34.2C+17.2C+4593.6h256.8D566.4C+
Solstice SF 1181164800.242D0.4913.714%F-10.345%D--4.9D--N/A3323.5h13.1C+95.2D--
Hunter QCX 2011124690.239D0.4956.787%B*1.786%F7.6D6.1B+8214.7h34.8F*61.3D*
VE-LR Obelisk 94931480.628D0.1033.575%C**23.656%D--10.6D--N/A558.8h8.5D25.2C+
Xiphos Anti-Personnel Phalanx Tower 9289189B+88.2737.991%B*N/A222.5C+7.5C7170.4h18.4C++48.3C**
NS-AM7 Archer 125852790.305C-0.4267.269%B**15.294%C2.4D--1.1D--2034.9h22.8C+33.9C++
Supernova PC 11877421.833C--1.1034.021%F2.597%C*7.9D**4.2D*1429.7h4.7B+13.9C--
M60-A Bulldog 9076312.452C--1.7233.698%D*1.316%D-8.3D*1.5D-589.2h9.3F27.6F-
Serpent VE92 7471930.763C0.0324.463%C++16.901%D15.1DN/A1794.7h12.4C**50.5B
M40 Fury 7769193.632C-2.9030.112%D4.348%M++20.3D--2.4D**1443.4h12.9B42.7C++
Photon A2A Missile Pods 13766332D1.2772.529%D--N/A16.5D-17.8D-3164h8.6C++11.8C
Rocklet Rifle 11665730.89B0.1647.93%DN/A21.7C--17D2873h37.9C++79.2C+
M60-A Bulldog 7265421.548D0.8232.951%D**4.615%A++7D*N/A509.3h9.3F28.2F-
CAS 14-E 6661512.2C+11.4726.867%D--1.639%C+33.9D-2.8D--1091.8h18B**67.2B++
Ectoblaster 60601140.526C0.2042.135%C**13.333%A40B+N/A1051.5h12.6B+30B++
M20 Basilisk 895769.5B+8.7756.396%B+5.263%C**33.5C18.8C+2391.7h157.9D280.1C
Maelstrom Turbo Laser 104548550.063D0.6720.973%F-5.556%A++0.7D--N/A1975.3h237.1F1130.5F**
MANA Anti-Personnel Turret 5251421.214N/A0.4913.649%UN/A510U10U2749900.1h22T*160.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon964,5728.3h
Anti-Vehicle MANA Turret1382,6536.4h
Nano-Armor Kit1,4371,315,81388.1h
Skywall Shield Emitter02340.8h
Structure Shield Module02270.9h
Repair Module03531.3h
Turret AI Module02161.3h
Cortium Silo12531.4h
Nanite Revive Grenade014,6224.2h
Medical Applicator6,7061,638,689182.5h
Blast Wall0750.7h
Spitfire Auto-Turret33310,16711h
Motion Spotter23926,96914.3h
Hoplon Anti-Aircraft Phalanx Tower41851.2h
Xiphos Anti-Personnel Tower11881.2h
Rampart Wall12423h
Welding Device02,3620.2h
Deconstruction Tool15550.1h
Spear Anti-Vehicle Tower11911.1h
Shield Recharging Field36414,0967.3h
Smoke Grenade01950.1h
Ammunition Package15115,8706.7h
Medical Kit2232,7733.3h
Anti-Infantry MANA Turret212381h
Nano-Repair Grenade01,2090.3h
Routing Spire01050.5h
Pain Spire01480.9h
Hardlight Barrier909391.5h
Router72940.8h
Recon Detection Device24810,81521.5h
Elysium Spawn Tube11890.7h
Orbital Strike Target Designator361101.6h
Vehicle Gate01081.4h
Pillbox11751.5h
Alarm Module01040.4h
WLT-Howler Mining Laser582,66257.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 1.28s on queries, 0.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.