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horus1444[XXDE] horus1444
VS BR 185

KDR: 0.7

Score: 88.7m

Last Seen: Sep 19th, 2017 6:41 PM
- OFFLINE - 52.6 hour(s)

Rank 185 (120) of the Vanu Sovereignty, Leader of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Tank Mine Eclipse VE3A Proximity Mine Solstice SF Sticky Grenade VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-91,323 MLG Score: -73
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.868%16.713%3823791142,9070.4909830.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.194%0.407B-0.533D-1.169D*HEAD + (~5.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.188C++140.012C+47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.78%0.592%2029463382816780.120028428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.34%1.137B**-0.993D---0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.7B+22.70.558B+23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.636%1.746%146894010,1931069242070.953241242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.055%0.304C*-0.754D-1.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.595B+6.80.456B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.932%2.44%72159334,057770517850.526473227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.879%0.309C*-0.462D0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.413B25.40.296C*39.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.056%81.147%7219471,5701188650.132088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.899A++0.952B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.491B+2.30.25C++2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.742%10.704%7259436,4744545671.42411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.758%0.303C*-0.684D0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.367C**3.70.226C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
88.7m259.3%310 (18.6k)253 (15.2k)0.699621128,237183,2950.839074185 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS948155620.044%8.855%17701:5536

33% Engineer6% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:26 PMJan 13th, 2016 7:17 PMSep 21st, 2017 8:20 AM (10h) (PST)Sep 19th, 2017 4:06 PM (2d) (PST)Sep 19th, 2017 2:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4973231740.3660.5230.0321.0980.057-73

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,84419,38210,4622231266315,190

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5837.2h/243.2d 25,561 11,356 38,913 384.4k 10,996 19,389 19,996 174.2m

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:2,746
Deaths:5,171
KDR:0.531
Accuracy:37.212% C+
HSR:12.782% C-
Sirius SX12
C--
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% C--
HSR:11.717% D-
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D--
NS-7 PDW
C
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% C
HSR:13.629% D
MKV Suppressed
C
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C
HSR:15.633% C-
Deimos VA29
B*
Kills:1,165
Deaths:1,992
KDR:0.585
Accuracy:69.758% B*
HSR:10.215% D-
Eridani SX5
C+
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C+
HSR:13.006% D-
Thanatos VE70
A+
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A+
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D*
NS-11A
B*
Kills:685
Deaths:1,612
KDR:0.425
Accuracy:27.253% B*
HSR:15.766% D
H-V45
C
Kills:542
Deaths:1,240
KDR:0.437
Accuracy:21.196% C
HSR:14.760% D
Corvus VA55
C++
Kills:277
Deaths:724
KDR:0.383
Accuracy:24.212% C++
HSR:11.913% D**
Chaos
C++
Kills:245
Deaths:446
KDR:0.549
Accuracy:52.803% C++
HSR:12.653% C
Pulsar VS1
D-
Kills:226
Deaths:221
KDR:1.023
Accuracy:18.066% D--
HSR:13.717% D-
NS-11P
C**
Kills:195
Deaths:525
KDR:0.371
Accuracy:23.617% C**
HSR:15.897% C
NSX Tengu
C++
Kills:175
Deaths:361
KDR:0.485
Accuracy:37.434% C++
HSR:14.286% D-
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Kills:15,163
Deaths (as Combat Medic):29,630
Deaths (to Combat Medics):20,583
KDR:0.51174
Kill Difference:14,467
Playtime:317.684 hours
Usage:5%
Score:5.756m
Score/min:302
Accuracy (listed only):34.077%
HSR (listed only):12.781%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:5,102
Deaths:11,130
KDR:0.458
Accuracy:26.033% C+
HSR:14.779% D-
Solstice SF
B+
Kills:4,157
Deaths:7,133
KDR:0.583
Accuracy:25.411% B+
HSR:6.639% F
Pandora VX25
C+
Kills:2,746
Deaths:5,171
KDR:0.531
Accuracy:37.212% C+
HSR:12.782% C-
NS-11C
C
Kills:2,289
Deaths:4,881
KDR:0.469
Accuracy:22.123% C
HSR:14.329% D
Serpent VE92
C+
Kills:2,102
Deaths:3,840
KDR:0.547
Accuracy:22.586% C+
HSR:15.509% D
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D--
NSX Tanto
A
Kills:1,250
Deaths:2,314
KDR:0.540
Accuracy:33.193% A
HSR:21.040% C--
Zenith VX-5
C+
Kills:1,213
Deaths:2,867
KDR:0.423
Accuracy:24.890% C+
HSR:12.284% D**
Solstice VE3
B
Kills:1,167
Deaths:2,641
KDR:0.442
Accuracy:24.143% B
HSR:15.596% D
Deimos VA29
B*
Kills:1,165
Deaths:1,992
KDR:0.585
Accuracy:69.758% B*
HSR:10.215% D-
Thanatos VE70
A+
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A+
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D*
VX6-7
B*
Kills:740
Deaths:1,271
KDR:0.582
Accuracy:27.882% B*
HSR:14.460% D--
Chaos
C++
Kills:245
Deaths:446
KDR:0.549
Accuracy:52.803% C++
HSR:12.653% C
Pulsar C
C**
Kills:192
Deaths:438
KDR:0.438
Accuracy:25.421% C**
HSR:13.542% F
Eidolon VE33
B**
Kills:127
Deaths:360
KDR:0.353
Accuracy:33.889% B**
HSR:17.323% D--
Kills:26,256
Deaths (as Engineer):50,468
Deaths (to Engineers):32,760
KDR:0.52025
Kill Difference:24,212
Playtime:1,922.278 hours
Usage:33%
Score:31.107m
Score/min:270
Accuracy (listed only):36.350%
HSR (listed only):12.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:5,102
Deaths:11,130
KDR:0.458
Accuracy:26.033% C+
HSR:14.779% D-
Solstice SF
B+
Kills:4,157
Deaths:7,133
KDR:0.583
Accuracy:25.411% B+
HSR:6.639% F
Pandora VX25
C+
Kills:2,746
Deaths:5,171
KDR:0.531
Accuracy:37.212% C+
HSR:12.782% C-
NS-11C
C
Kills:2,289
Deaths:4,881
KDR:0.469
Accuracy:22.123% C
HSR:14.329% D
Serpent VE92
C+
Kills:2,102
Deaths:3,840
KDR:0.547
Accuracy:22.586% C+
HSR:15.509% D
Sirius SX12
C--
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% C--
HSR:11.717% D-
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D--
NSX Tanto
A
Kills:1,250
Deaths:2,314
KDR:0.540
Accuracy:33.193% A
HSR:21.040% C--
NS-7 PDW
C
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% C
HSR:13.629% D
Zenith VX-5
C+
Kills:1,213
Deaths:2,867
KDR:0.423
Accuracy:24.890% C+
HSR:12.284% D**
MKV Suppressed
C
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C
HSR:15.633% C-
Solstice VE3
B
Kills:1,167
Deaths:2,641
KDR:0.442
Accuracy:24.143% B
HSR:15.596% D
Deimos VA29
B*
Kills:1,165
Deaths:1,992
KDR:0.585
Accuracy:69.758% B*
HSR:10.215% D-
Eridani SX5
C+
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C+
HSR:13.006% D-
Thanatos VE70
A+
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A+
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D*
VX6-7
B*
Kills:740
Deaths:1,271
KDR:0.582
Accuracy:27.882% B*
HSR:14.460% D--
Chaos
C++
Kills:245
Deaths:446
KDR:0.549
Accuracy:52.803% C++
HSR:12.653% C
Pulsar C
C**
Kills:192
Deaths:438
KDR:0.438
Accuracy:25.421% C**
HSR:13.542% F
NSX Tengu
C++
Kills:175
Deaths:361
KDR:0.485
Accuracy:37.434% C++
HSR:14.286% D-
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Kills:31,450
Deaths (as Light Assault):61,823
Deaths (to Light Assaults):24,855
KDR:0.50871
Kill Difference:30,373
Playtime:446.388 hours
Usage:8%
Score:7.149m
Score/min:267
Accuracy (listed only):33.173%
HSR (listed only):13.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,570
Deaths:1,617
KDR:0.971
Accuracy:48.056% A
HSR:81.147% B+
Sirius SX12
C--
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% C--
HSR:11.717% D-
NS-7 PDW
C
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% C
HSR:13.629% D
MKV Suppressed
C
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C
HSR:15.633% C-
Eridani SX5
C+
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C+
HSR:13.006% D-
NS-44L Blackhand
B
Kills:251
Deaths:805
KDR:0.312
Accuracy:45.062% B
HSR:36.653% C
NS-30 Vandal
C++
Kills:243
Deaths:579
KDR:0.420
Accuracy:33.540% C++
HSR:19.342% D
NS-61 Emissary
C++
Kills:195
Deaths:531
KDR:0.367
Accuracy:28.997% C++
HSR:16.410% C++
NS-44 Commissioner
D
Kills:184
Deaths:762
KDR:0.241
Accuracy:29.882% D
HSR:14.130% D--
NSX Tengu
C++
Kills:175
Deaths:361
KDR:0.485
Accuracy:37.434% C++
HSR:14.286% D-
NSX Tomoe
C
Kills:162
Deaths:280
KDR:0.579
Accuracy:25.598% D
HSR:32.716% C
NS-357 Underboss
B**
Kills:117
Deaths:310
KDR:0.377
Accuracy:43.674% B**
HSR:17.949% C+
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Phantom VA23
C+
Kills:77
Deaths:196
KDR:0.393
Accuracy:33.673% C+
HSR:9.091% F--
NS-AM7 Archer
A
Kills:61
Deaths:323
KDR:0.189
Accuracy:65.134% A
HSR:13.115% D--
Cerberus
B
Kills:55
Deaths:143
KDR:0.385
Accuracy:33.555% B
HSR:18.182% C
Kills:8,236
Deaths (as Infiltrator):17,261
Deaths (to Infiltrators):27,025
KDR:0.47715
Kill Difference:9,025
Playtime:362.049 hours
Usage:6%
Score:4.303m
Score/min:198
Accuracy (listed only):33.506%
HSR (listed only):21.417%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M++
Kills:173
V. Kills:47 360%
Deaths:24
KDR:7.208
Accuracy:55.363% B+
KPH:203.800 A**
VKPH:55.400 M++
Light PPA
C+
Kills:165
V. Kills:13 N/A
Deaths:403
KDR:0.409
Accuracy:40.260% C+
KPH:9.600 D*
VKPH:0.800 D*
Kills:338 (165 + 0)
Deaths:427
KDR:0.792
VKDR:0.141
Vehicle Kills:60
Kill Difference:89
Playtime:18.050 hours
Usage:0%
Score:0.233m
Score/min:215
Piloting Accuracy:40.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
U
Kills:711
V. Kills:62 N/A
Deaths:166
KDR:4.283
Accuracy:44.727% C*
KPH:2,559,600 U
VKPH:223,200 U
C150 Dalton
U
Kills:207
V. Kills:88 233%
Deaths:52
KDR:3.981
Accuracy:47.521% B*
KPH:745,200 U
VKPH:316,800 U
Kills:918 (0 + 918)
Deaths:218
KDR:4.211
VKDR:0.688
Vehicle Kills:150
Kill Difference:700
Playtime:0.001 hours
Usage:0%
Score:0.328m
Score/min:6,553,120
Piloting Accuracy:N/A%
Gunner Accuracy:47.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,172
V. Kills:193 N/A
Deaths:695
KDR:3.125
Accuracy:58.439% A
KPH:47 C+
VKPH:4.200 D-
L100 Python HEAT
C**
Kills:1,030
V. Kills:399 258%
Deaths:488
KDR:2.111
Accuracy:65.101% A+
KPH:29.500 C*
VKPH:11.400 C**
C75 Viper
B**
Kills:588
V. Kills:81 N/A
Deaths:211
KDR:2.787
Accuracy:47.402% B**
KPH:33 C++
VKPH:4.500 D
L100 Python AP
C+
Kills:237
V. Kills:189 125%
Deaths:187
KDR:1.267
Accuracy:68.681% A+
KPH:22.400 C+
VKPH:17.900 C+
Skyguard
C++
Kills:157
V. Kills:119 131%
Deaths:133
KDR:1.180
Accuracy:29.986% C++
KPH:8 C--
VKPH:6.100 D--
Kills:4,184 (4,184 + 0)
Deaths:1,714
KDR:2.441
VKDR:0.572
Vehicle Kills:981
Kill Difference:2,470
Playtime:129.149 hours
Usage:2%
Score:1.599m
Score/min:206
Driving Accuracy:29.986%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,730
V. Kills:2,587 105%
Deaths:1,377
KDR:1.983
Accuracy:59.068% B*
KPH:15.400 C--
VKPH:14.600 C+
Supernova VPC
B+
Kills:2,132
V. Kills:191 N/A
Deaths:446
KDR:4.780
Accuracy:54.696% B+
KPH:47 C**
VKPH:4.200 D
Supernova PC
B*
Kills:1,147
V. Kills:448 255%
Deaths:406
KDR:2.825
Accuracy:60.197% A
KPH:26.800 B++
VKPH:10.500 B*
Saron HRB
D
Kills:601
V. Kills:522 115%
Deaths:283
KDR:2.124
Accuracy:43.550% C++
KPH:13.700 D--
VKPH:11.900 D
Proton II PPA
C
Kills:217
V. Kills:18 N/A
Deaths:49
KDR:4.429
Accuracy:24.720% B
KPH:32.100 D-
VKPH:2.700 C
E540 Halberd
D*
Kills:192
V. Kills:151 126%
Deaths:87
KDR:2.207
Accuracy:46.311% C
KPH:13 D**
VKPH:10.200 D*
Kills:7,019 (6,009 + 1,010)
Deaths:2,648
KDR:2.651
VKDR:1.479
Vehicle Kills:3,917
Kill Difference:4,371
Playtime:330.175 hours
Usage:6%
Score:4.647m
Score/min:235
Driving Accuracy:60.197%
Gunner Accuracy:46.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:265
V. Kills:57 457%
Deaths:123
KDR:2.154
Accuracy:71.474% M**
KPH:114 B+
VKPH:24.500 A*
Saron HRB-H
D
Kills:208
V. Kills:245 85%
Deaths:151
KDR:1.377
Accuracy:61.046% B++
KPH:15.700 D*
VKPH:18.500 D
Proton II PPA-H
C
Kills:181
V. Kills:16 N/A
Deaths:61
KDR:2.967
Accuracy:40.846% B**
KPH:49 D-
VKPH:4.300 C
E540 Halberd-H
D**
Kills:79
V. Kills:61 127%
Deaths:47
KDR:1.681
Accuracy:56.847% C+
KPH:11.400 D**
VKPH:8.800 D**
Kills:733 (0 + 733)
Deaths:382
KDR:1.919
VKDR:0.992
Vehicle Kills:379
Kill Difference:351
Playtime:26.189 hours
Usage:0%
Score:0.426m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:56.847%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:405
V. Kills:72 N/A
Deaths:126
KDR:3.214
Accuracy:42.877% B++
KPH:31 D
VKPH:5.500 D
M20 Basilisk
C+
Kills:320
V. Kills:145 219%
Deaths:187
KDR:1.711
Accuracy:37.342% C+
KPH:11.300 D
VKPH:5.100 D
M40 Fury
D
Kills:219
V. Kills:45 476%
Deaths:87
KDR:2.517
Accuracy:41.084% B+
KPH:32.300 D-
VKPH:6.600 D
M60-G Bulldog
B++
Kills:203
V. Kills:31 N/A
Deaths:80
KDR:2.538
Accuracy:41.357% B++
KPH:16 D-
VKPH:2.400 D-
M12 Kobalt
C
Kills:200
V. Kills:12 N/A
Deaths:56
KDR:3.571
Accuracy:21.446% B*
KPH:34.800 D
VKPH:2.100 C
M20 Basilisk
C+
Kills:151
V. Kills:77 194%
Deaths:93
KDR:1.624
Accuracy:36.511% C+
KPH:10.100 D-
VKPH:5.200 D-
M60-G Bulldog
D
Kills:123
V. Kills:28 424%
Deaths:43
KDR:2.860
Accuracy:42.027% B+
KPH:21.300 D-
VKPH:4.800 D
M12 Kobalt
C+
Kills:61
V. Kills: N/A
Deaths:15
KDR:4.067
Accuracy:16.801% C+
KPH:30.100 D--
VKPH:0 D**
Kills:1,682 (0 + 1,682)
Deaths:687
KDR:2.448
VKDR:0.597
Vehicle Kills:410
Kill Difference:995
Playtime:89.441 hours
Usage:2%
Score:0.802m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:16.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:14 N/A
Deaths:212
KDR:0.340
Accuracy:41.133% D
KPH:5.800 D--
VKPH:1.100 D*
Kills:72 (72 + 0)
Deaths:212
KDR:0.340
VKDR:0.066
Vehicle Kills:14
Kill Difference:140
Playtime:12.517 hours
Usage:0%
Score:0.035m
Score/min:47
Driving Accuracy:41.133%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:136
V. Kills:9 N/A
Deaths:31
KDR:4.387
Accuracy:29.824% C+
KPH:36.300 D-
VKPH:2.400 D
Kills:136 (0 + 136)
Deaths:31
KDR:4.387
VKDR:0.290
Vehicle Kills:9
Kill Difference:105
Playtime:3.744 hours
Usage:0%
Score:0.020m
Score/min:91
Piloting Accuracy:N/A%
Gunner Accuracy:29.824%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 13,11012,93720,9180.618C-0.0837.135%A++2.644%D28.8C+N/A88449.8h19.4C++52.2B++
Betelgeuse 54-A 7,7037,58312,2220.62D0.0821.688%D-18.502%D*24.3D*N/A72312.6h13.6F62.9D**
Tank Mine 12,3686,7227,4930.897D0.2021.006%D--N/A50.9D--42.8D694132h0.8A*4A
Eclipse VE3A 5,2065,10211,1300.458C-0.2426.033%C+14.779%D-16.6D-N/A43306.6h13.7C-52.6C+
Proximity Mine 5,0755,0733,6741.381D-0.6862.107%A*N/A106.8CN/A34247.5h0.8M++1.4A*
Solstice SF 4,2694,1577,1330.583C0.1225.411%B+6.639%F21.4C++N/A64194.5h8.9B+35B++
Sticky Grenade 3,8803,86613866N/A3,865.3060.535%B**N/A1171.5B+4.2D32783.3h1.7B+2.8B++
VX29 Polaris 3,4933,4664,8770.711D0.0122.8%C+18.205%C--21.6DN/A87160.3h13.2C+57.8C++
Flare VE6 2,9262,8803,4520.834C-0.1319.54%C19.688%D16.5D-N/A77174.3h12.4C-63.6C+
Pandora VX25 2,7792,7465,1710.531D0.1737.212%C+12.782%C-20.7DN/A52132.9h4.3C**11.6C*
Supernova FPC 5,3172,7301,3771.983C-1.2859.068%B*2.857%C15.4C--14.6C+219176.8h6.4C+10.9C**
C-4 ARX 3,4072,3353,6020.648D0.0524.095%CN/A51.9D--23.8D43045h1.4C+5.8C+
NS-11C 2,3262,2894,8810.469D0.2322.123%C14.329%D13.4DN/A45171.4h16.7C75.3C+
L100 Python HESH 2,3652,1726953.125D2.4358.439%A1.013%D*47C+4.2D-15846.2h2.5B*4.3B**
Supernova VPC 2,3232,1324464.78C--4.0854.696%B+1.266%D47.1C**4.2D19945.3h2.4B++4.3B++
Serpent VE92 2,1192,1023,8400.547C-0.1522.586%C+15.509%D15.9C--N/A58132.2h14.3C+63.3C++
Frag Grenade 2,0772,06712067N/A2,066.3052.393%B**N/A1476.4M**7.1C*42181.4h1.7A++3.2A+
Parallax VX3 1,5721,5701,6170.971D0.2748.056%A81.147%B+22.4CN/A7770.2h2.3C+4.8B+
Sirius SX12 1,5021,4853,6480.407C--0.2921.351%C--11.717%D-15.2DN/A5697.6h16.6C77.9C+
NS Baron G5 1,4531,4432,5110.575D0.1251.04%B++9.078%D--22.8C-N/A7063.4h4.2B+8.3C+
C-4 1,8651,3491,4670.92C0.2230.513%AN/A61C+23.3C-85322.1h1.3B++4.3B**
NS Decimator 1,8721,2593,2720.385D0.3168.305%B**2.701%C+23C--11.2C-25154.8h5.3C+7.7B+
NSX Tanto 1,2751,2502,3140.54D0.1633.193%A21.04%C--19.1DN/A4465.3h14.6C+44B+
NS-7 PDW 1,2511,2402,5820.48C--0.2222.155%C13.629%D16.5C-N/A6675.3h15.8C+71.3C+
Hades VSH4 2,0501,2342,8480.433C+0.2775.648%B**2.026%C17.2C+11.4C+13971.8h8C**10.6B+
Orion VS54 1,2371,2311,8960.649C-0.0519.938%C+19.171%D19C--N/A14464.8h13.1C++65.8C+
NS-15M1 1,2291,2172,1470.567D0.1318.691%D16.68%D17.3DN/A6870.2h15.9D-85.1C-
Zenith VX-5 1,2201,2132,8670.423D0.2824.89%C+12.284%D**17.8DN/A5868.1h14.4C58C+
Blueshift VM5 1,2031,1918581.388C0.6921.097%B+15.197%D--24.2C--N/A9449.3h15.3C*72.4B+
MKV Suppressed 1,1871,1772,4180.487D0.2123.448%C15.633%C-15.3DN/A6177.1h15.4C+65.8C+
Solstice VE3 1,1781,1672,6410.442C-0.2624.143%B15.596%D12.3CN/A9195.1h15.3C*63.3B
Deimos VA29 1,1831,1651,9920.585C--0.1169.758%B*10.215%D-28.3CN/A7541.1h2.3C**3.2B+
Eridani SX5 1,1761,1612,4530.473D0.2324.775%C+13.006%D-18.7DN/A6662.1h14.5C-58.4C+
Thanatos VE70 1,1711,1601,8100.641C0.0652.686%A+8.448%D**29.1C++N/A11439.8h4B+7.6B*
SVA-88 1,1651,1602,0020.579D0.1221.412%C18.104%D-23.2DN/A8749.9h13.5D63.2C+
Nova 1,1601,1581,6630.696C--0.0052.529%B++8.117%D*31.2C+N/A13937.1h3.4B++6.5B++
Supernova PC 1,5951,1474062.825C2.1360.197%A1.569%D-26.9B++10.5B*24942.7h4.5B+7.4B*
Blueshift VM5 1,1401,1338441.342C-0.6420.69%B+16.328%D23.4DN/A9148.4h15.6C+75.3B
L100 Python HEAT 1,4291,0304882.111C-1.4165.101%A+1.748%D--29.5C*11.4C**21934.9h5.2B+8B*
Anti-Vehicle Grenade 1,1911,00711007N/A1,006.3065.343%A+N/A503.5B+92C+29352h4.4B++6.8B*
NSX Naginata 1,0331,0051,5540.647D0.0525.972%B*22.09%D23.6DN/A7042.5h13.1C+50.5B
S1 1,3528911,7390.512C0.1964.122%B++1.796%D-17D8.8C28452.3h6.5C+10.1C**
Nemesis VSH9 1,3998842,6440.334C--0.3769.888%B*2.149%C--14.6C+8.5C19260.4h7.1B+10.2B*
Ursa 8478311,4150.587D0.1121.34%C+15.885%D--21DN/A6939.5h12.1C+56.9C++
VX6-7 7577401,2710.582C-0.1227.882%B*14.46%D--22.6CN/A12032.8h13.3C+47.9B+
Spear Anti-Vehicle Phalanx Turret 9887151345.336C4.6447.009%B+3.497%D43.9B16.7C--38016.3h6.2B++13.3B*
L105 Zepher 7737111664.283C-3.5844.727%C*N/A7110U620U17046500.1h5.5B+12.3B+
Nebula VM20 6976886601.042D0.3416.942%C+15.698%D22.8DN/A7730.2h17.5C103.5C+
NS-11A 6986851,6120.425D0.2727.253%B*15.766%D13.9D-N/A5349.4h15.9D58.2C*
NS-15M2 6466301,0980.574C--0.1322.853%C+13.81%D**22DN/A8928.7h13.4C+58.6C++
Saron HRB 1,1236012832.124D1.4243.55%C++1.664%C+13.7D--11.9D31943.8h27.7D-63.7C-
C75 Viper 6695882112.787C2.0947.402%B**N/A33C++4.6D26517.8h8.5B*17.9B*
Cosmos VM3 5915834691.243C0.5417.88%B11.321%F18.7DN/A8231.2h13.5C**75.3C++
Cosmos VM3 5725664631.222C0.5217.07%C*14.664%D--18.5D-N/A9030.6h13.1C**76.9B
H-V45 5445421,2400.437D0.2621.196%C14.76%D13.2D-N/A6941.2h13.6C+64C+
MANA Anti-Personnel Turret 5525414911.102N/A0.4021.095%UN/A5410U110U15470200.1h30.1T*142.9T*
Quasar VM1 4264194650.901C0.2014.408%C+12.888%D*12.6D-N/A9133.3h18.5D-128.2C+
M40 Fury 4774051263.214C--2.5142.877%B++N/A30.9D5.5D18813.1h11.9B27.8B++
Nebula VM20 4074003601.111C--0.4119.793%C**16.5%D26CN/A10015.4h16.3C+82.4C**
Pulsar LSW 3703675020.731D0.0318.48%D16.621%D-14.7D--N/A10425h15.8D--85.5D
Force-Blade 40432782,2980.004D0.7043.322%B**N/A0.1DN/A12328.9h3.5C8.2C*
M20 Basilisk 4653201871.711C1.0137.342%C+4.375%D11.3D5.1D12828.4h96.1C*257.5B
Lumine Edge 31128652,7000.005C--0.6925.013%C+17.133%C*0.2DN/A11238.2h1.7C6.9C++
Corvus VA55 2792777240.383D0.3224.212%C++11.913%D**14.1DN/A7719.7h12.7C+52.6C*
M40 Fury-H 3222651232.154D-1.4571.474%M**N/A115.2B+24.8A*4822.3h16.8F*23.5C
Comet VM2 4052604620.563C0.1443.606%C++1.923%D*7D3.9C+13036.9h24.9C57C+
NS-44L Blackhand 2562518050.312D0.3945.062%B36.653%C9.7D-N/A3025.8h6.9D*15.3C
Chaos 2482454460.549D0.1552.803%C++12.653%C24D--N/A6710.2h4.5D8.5C
NS-30 Vandal 2462435790.42D0.2833.54%C++19.342%D16.5D--N/A8214.7h6.5C--19.3C+
L100 Python AP 4262371871.267D0.5768.681%A+2.954%D22.4C+17.8C+40010.6h7.1C*10.3B+
Pulsar VS1 2282262211.023C++0.3218.066%D--13.717%D-9D-N/A14425.2h16.3C90.2D
M40 Fury 264219872.517D1.8241.084%B+N/A32.2D-6.6D2426.8h13.6C+33.2C**
Proton II PPA 235217494.429D3.7324.72%B1.843%C31.9D-2.6C-1776.8h12.7D*51.4C
NS Annihilator 4782158220.262D0.4475.007%D*1.395%B**6.2C-7.6C13734.5h12.9C++17.2C+
M60-A Bulldog 232209385.5C4.8048.591%C**2.871%B+14.7D-1.6D-8714.2h6C++12.4B
Saron HRB-H 4532081511.377D0.6861.046%B++1.923%C*15.8D*18.6D28213.2h42D**68.7D-
C150 Dalton 295207523.981C+3.2847.521%B*N/A2070U880U15719100.1h4.6C**9.6B*
NSX Masamune 3092056100.336D0.3657.276%C+N/A21.1D10.7C1509.7h11.7C+20.4C++
M60-G Bulldog 234203802.538C--1.8441.357%B++2.956%C+16D-2.4D-12212.7h7.4C++17.9B+
M12 Kobalt 212200563.571D2.8721.446%B*13%D--35.1D2.1C1255.7h21.3C99.4B
NS-61 Emissary 1971955310.367D0.3328.997%C++16.41%C++9.4D-N/A3020.8h14.1C++48.6C++
NS-11P 1991955250.371D0.3323.617%C**15.897%C12.9D-N/A6015.1h16.4D69.5C+
Pulsar C 1951924380.438C-0.2625.421%C**13.542%F11.9DN/A14416.1h14.9D58.5C+
E540 Halberd 343192872.207C--1.5146.311%C1.563%D--13D**10.2D*27214.8h8D*17.3D
NS-44 Commissioner 1911847620.241D0.4629.882%D14.13%D--9.3D-N/A6219.7h7F*23.4F
Proton II PPA-H 197181612.967D2.2740.846%B**2.21%C++48.9D-4.3C2253.7h12.6F31C+
NSX Tengu 1801753610.485D0.2137.434%C++14.286%D-19.2DN/A469.1h16.7D44.6C+
M60-A Bulldog 189174335.273C-4.5750.598%B+N/A16.7D-1.4D-13310.4h5.8C*11.5B+
Dual Photon Pods 220173247.208C*6.5155.363%B+N/A216.3M58.8M*31720.8h28.4C51.3C+
Light PPA 1781654030.409C-0.2940.26%C+N/A9.6D*N/A6917.2h16.7C41.6C+
NSX Tomoe 1621622800.579D0.1225.598%D32.716%C24.5DN/A656.6h13.6C*53.1C+
Skyguard 2761571331.18C--0.4829.986%C++3.185%B+8C--6.1D--13919.6h156.3C*521.2C**
NS-10 Burster 2761562450.637D0.0631.069%C**7.051%C*4.5C3.5C8834.4h150C**482.9B+
M20 Basilisk 228151931.624C--0.9236.511%C+5.96%C+10.1D-5.2D-13714.9h110.7C+303.1C++
NS-R3 Swarm 3621477140.206D0.4961.197%DN/A4.1C--6C+6535.6h37.9C+62C
MANA Anti-Vehicle Turret 3141433250.44D0.2655.963%C++5.594%B+1430C++1710A14269600.1h12.6C++22.5C*
CAS 14-E 145136314.387D3.6929.824%C+1.471%C--36.8D-2.4D913.7h31.2C104.6C+
Comet VM2 2291363470.392D0.3145.288%C++1.471%D**5.9D--4D11223.1h35.5D78.5C
NS-10 Burster 2231352590.521D0.1830.668%C**6.667%C3.6D2.3D-7737.7h187.7D612C+
Eidolon VE33 1291273600.353C--0.3533.889%B**17.323%D--11.9DN/A8210.7h12.8D-37.8C++
M60-G Bulldog 151123432.86D2.1642.027%B+N/A21.2D-4.8D1885.8h7.8C+18.6C**
NS-357 Underboss 1181173100.377D0.3243.674%B**17.949%C+10.5D-N/A4711.1h5.8D**13.3C+
Skorpios 85832530.328D0.3719.767%F-15.663%D10.6D*N/A367.8h17.2F--86.9T-
E540 Halberd-H 14079471.681D0.9856.847%C+N/A11.4D**8.8D**2056.9h9.7D-17.1D
Phantom VA23 77771960.393D-0.3133.673%C+9.091%F--16D--N/A814.8h5.6D16.6C
M40 Fury-F 86722120.34D0.3641.133%D1.389%B+5.8D--1.1D*4712.5h9.3B22.6C*
Lancer VS22 215694970.139D0.5676.098%A*N/A5.5D--11.7C28012.5h87.2F-114.5D**
Quasar VM1 6867581.155C-0.4620.004%B+17.911%C23.1DN/A1332.9h14.5C72.6C**
Rocklet Rifle 162643460.185D--0.5155.995%C*N/A9.3D--14.2D*1636.9h63.8D113.9C
NS-AM7 Archer 91613230.189D0.5165.134%A13.115%D--4.4C-2.2C+4313.8h28.3C43.5C+
M12 Kobalt 6161154.067D3.3716.801%C+14.754%D30.5D--N/A1132h13.7B*81.7B+
Cerberus 56551430.385D0.3133.555%B18.182%C9.3D-N/A555.9h7.3D21.9C+
The Slasher 725411,2130.005D--0.6934.342%C+7.407%C0.2DN/A1256.7h4.2F-12.2C-
MAX Punch 74502,8880.017D0.6840.573%CN/A0.3DN/A1185.4h3.4C+8.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit754822.4h
Motion Spotter191,1751.3h
Spawn Beacon2745,44010h
Nano-Armor Kit2,9491,659,415163.4h
Anti-Vehicle MANA Turret1617695.6h
Turret AI Module0700.4h
Medical Applicator3,105395,08886.4h
Nanite Revive Grenade03,6281h
Nanite Healing Grenade0530h
Deconstruction Tool01,1620.4h
Spitfire Auto-Turret789732.4h
Xiphos Anti-Personnel Tower3510.6h
Rampart Wall0500.5h
Ammunition Package55211,78719.1h
Shield Recharging Field1485,0682.9h
Medical Kit33501.1h
Anti-Infantry MANA Turret1997636.8h
Recon Detection Device2685,88914.5h

Check the help document for the dictionary if you want to learn more about words used here.


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