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horus1444[XXDE] horus1444
VS BR 184

KDR: 0.7

Score: 88.1m

Last Seen: Jul 13th, 2017 5:18 PM
- OFFLINE - 241.6 hour(s)

Rank 184 (120) of the Vanu Sovereignty, Leader of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
, on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Tank Mine Proximity Mine Eclipse VE3A Solstice SF Sticky Grenade VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-91,323 MLG Score: -73
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.848%16.724%3823790142,6940.4922180.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.204%0.418B-0.521D-1.174D*HEAD + (~5.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.189C++140.011C+47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.78%0.592%2129363382805780.120499428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.34%1.135B**-1.015D*-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.7B++22.70.559B+23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.738%1.767%145893010,0751063041400.947789243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.059%0.326C**-0.753D-1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.603B+6.80.465B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.889%2.421%72159234,007761617670.526129227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.88%0.325C**-0.476D1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.413B25.50.294C*40.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.056%81.147%7219371,5701180650.132983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.892A++0.959B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.487B+2.30.246C++2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.716%10.712%7259336,4514513671.42911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.764%0.301C*-0.671D0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.365C**3.70.224C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
88.1m259.5%310 (18.6k)253 (15.2k)0.698873127,227182,0460.838101184 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS938153520%8.882%17801:5536

33% Engineer6% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:26 PMJan 13th, 2016 7:17 PMJul 22nd, 2017 5:30 PM (20h) (PST)Jul 13th, 2017 2:34 PM (10d) (PST)Jul 13th, 2017 1:18 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4973231740.3660.5230.0321.0970.057-73

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,84319,40510,4382231266315,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5798.9h/241.6d 25,346 11,300 38,566 381.6k 10,934 19,287 19,809 173.1m

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:2,735
Deaths:5,161
KDR:0.530
Accuracy:37.177% C+
HSR:12.797% C-
Sirius SX12
C--
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% C--
HSR:11.717% D-
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D--
NS-7 PDW
C
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% C
HSR:13.629% D
MKV Suppressed
C
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C
HSR:15.633% C-
Deimos VA29
B*
Kills:1,165
Deaths:1,992
KDR:0.585
Accuracy:69.758% B*
HSR:10.215% D-
Eridani SX5
C+
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C+
HSR:13.006% D-
Thanatos VE70
A+
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A+
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D*
NS-11A
B*
Kills:685
Deaths:1,612
KDR:0.425
Accuracy:27.253% B*
HSR:15.766% D
H-V45
C-
Kills:534
Deaths:1,224
KDR:0.436
Accuracy:21.108% C-
HSR:14.420% D
Corvus VA55
C++
Kills:277
Deaths:724
KDR:0.383
Accuracy:24.212% C++
HSR:11.913% D**
Chaos
C++
Kills:233
Deaths:434
KDR:0.537
Accuracy:52.661% C++
HSR:12.876% C
Pulsar VS1
D-
Kills:226
Deaths:221
KDR:1.023
Accuracy:18.066% D--
HSR:13.717% D-
NS-11P
C*
Kills:189
Deaths:510
KDR:0.371
Accuracy:23.309% C*
HSR:15.344% C-
NSX Tengu
C+
Kills:110
Deaths:229
KDR:0.480
Accuracy:37.077% C+
HSR:18.182% C
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Kills:15,061
Deaths (as Combat Medic):29,445
Deaths (to Combat Medics):20,447
KDR:0.5115
Kill Difference:14,384
Playtime:315.949 hours
Usage:5%
Score:5.722m
Score/min:302
Accuracy (listed only):34.022%
HSR (listed only):12.972%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:5,023
Deaths:10,989
KDR:0.457
Accuracy:25.975% C+
HSR:14.872% D
Solstice SF
B
Kills:4,131
Deaths:7,097
KDR:0.582
Accuracy:25.330% B
HSR:6.584% F
Pandora VX25
C+
Kills:2,735
Deaths:5,161
KDR:0.530
Accuracy:37.177% C+
HSR:12.797% C-
NS-11C
C
Kills:2,289
Deaths:4,881
KDR:0.469
Accuracy:22.123% C
HSR:14.329% D
Serpent VE92
C+
Kills:2,101
Deaths:3,838
KDR:0.547
Accuracy:22.577% C+
HSR:15.516% D
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D--
Zenith VX-5
C+
Kills:1,213
Deaths:2,867
KDR:0.423
Accuracy:24.890% C+
HSR:12.284% D**
NSX Tanto
A
Kills:1,212
Deaths:2,238
KDR:0.542
Accuracy:33.389% A
HSR:21.287% C-
Solstice VE3
B
Kills:1,167
Deaths:2,641
KDR:0.442
Accuracy:24.143% B
HSR:15.596% D
Deimos VA29
B*
Kills:1,165
Deaths:1,992
KDR:0.585
Accuracy:69.758% B*
HSR:10.215% D-
Thanatos VE70
A+
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A+
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D*
VX6-7
B*
Kills:740
Deaths:1,271
KDR:0.582
Accuracy:27.882% B*
HSR:14.460% D--
Chaos
C++
Kills:233
Deaths:434
KDR:0.537
Accuracy:52.661% C++
HSR:12.876% C
Pulsar C
B
Kills:192
Deaths:438
KDR:0.438
Accuracy:25.421% B
HSR:13.542% F
Eidolon VE33
B**
Kills:127
Deaths:360
KDR:0.353
Accuracy:33.889% B**
HSR:17.323% D--
Kills:26,089
Deaths (as Engineer):50,191
Deaths (to Engineers):32,760
KDR:0.51979
Kill Difference:24,102
Playtime:1,922.278 hours
Usage:33%
Score:31.107m
Score/min:270
Accuracy (listed only):36.342%
HSR (listed only):12.958%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:5,023
Deaths:10,989
KDR:0.457
Accuracy:25.975% C+
HSR:14.872% D
Solstice SF
B
Kills:4,131
Deaths:7,097
KDR:0.582
Accuracy:25.330% B
HSR:6.584% F
Pandora VX25
C+
Kills:2,735
Deaths:5,161
KDR:0.530
Accuracy:37.177% C+
HSR:12.797% C-
NS-11C
C
Kills:2,289
Deaths:4,881
KDR:0.469
Accuracy:22.123% C
HSR:14.329% D
Serpent VE92
C+
Kills:2,101
Deaths:3,838
KDR:0.547
Accuracy:22.577% C+
HSR:15.516% D
Sirius SX12
C--
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% C--
HSR:11.717% D-
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D--
NS-7 PDW
C
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% C
HSR:13.629% D
Zenith VX-5
C+
Kills:1,213
Deaths:2,867
KDR:0.423
Accuracy:24.890% C+
HSR:12.284% D**
NSX Tanto
A
Kills:1,212
Deaths:2,238
KDR:0.542
Accuracy:33.389% A
HSR:21.287% C-
MKV Suppressed
C
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C
HSR:15.633% C-
Solstice VE3
B
Kills:1,167
Deaths:2,641
KDR:0.442
Accuracy:24.143% B
HSR:15.596% D
Deimos VA29
B*
Kills:1,165
Deaths:1,992
KDR:0.585
Accuracy:69.758% B*
HSR:10.215% D-
Eridani SX5
C+
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C+
HSR:13.006% D-
Thanatos VE70
A+
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A+
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D*
VX6-7
B*
Kills:740
Deaths:1,271
KDR:0.582
Accuracy:27.882% B*
HSR:14.460% D--
Chaos
C++
Kills:233
Deaths:434
KDR:0.537
Accuracy:52.661% C++
HSR:12.876% C
Pulsar C
B
Kills:192
Deaths:438
KDR:0.438
Accuracy:25.421% B
HSR:13.542% F
NSX Tengu
C+
Kills:110
Deaths:229
KDR:0.480
Accuracy:37.077% C+
HSR:18.182% C
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Kills:31,218
Deaths (as Light Assault):61,414
Deaths (to Light Assaults):24,727
KDR:0.50832
Kill Difference:30,196
Playtime:440.349 hours
Usage:8%
Score:7.074m
Score/min:268
Accuracy (listed only):33.150%
HSR (listed only):13.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,570
Deaths:1,617
KDR:0.971
Accuracy:48.056% A
HSR:81.147% B+
Sirius SX12
C--
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% C--
HSR:11.717% D-
NS-7 PDW
C
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% C
HSR:13.629% D
MKV Suppressed
C
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C
HSR:15.633% C-
Eridani SX5
C+
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C+
HSR:13.006% D-
NS-44L Blackhand
B
Kills:251
Deaths:805
KDR:0.312
Accuracy:45.062% B
HSR:36.653% C
NS-30 Vandal
C++
Kills:243
Deaths:579
KDR:0.420
Accuracy:33.540% C++
HSR:19.342% D
NS-44 Commissioner
D
Kills:184
Deaths:762
KDR:0.241
Accuracy:29.882% D
HSR:14.130% D--
NS-61 Emissary
C++
Kills:184
Deaths:510
KDR:0.361
Accuracy:28.709% C++
HSR:16.304% C+
NSX Tomoe
C
Kills:162
Deaths:278
KDR:0.583
Accuracy:25.643% D
HSR:32.716% C
NS-357 Underboss
B**
Kills:117
Deaths:308
KDR:0.380
Accuracy:43.814% B**
HSR:17.949% C+
NSX Tengu
C+
Kills:110
Deaths:229
KDR:0.480
Accuracy:37.077% C+
HSR:18.182% C
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Phantom VA23
C
Kills:77
Deaths:196
KDR:0.393
Accuracy:33.673% C
HSR:9.091% F--
NS-AM7 Archer
A
Kills:59
Deaths:318
KDR:0.186
Accuracy:65.282% A
HSR:13.559% D*
Cerberus
C**
Kills:55
Deaths:143
KDR:0.385
Accuracy:33.555% C**
HSR:18.182% C
Kills:8,158
Deaths (as Infiltrator):17,099
Deaths (to Infiltrators):26,840
KDR:0.4771
Kill Difference:8,941
Playtime:360.610 hours
Usage:6%
Score:4.290m
Score/min:198
Accuracy (listed only):33.487%
HSR (listed only):21.681%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M++
Kills:173
V. Kills:47 360%
Deaths:24
KDR:7.208
Accuracy:55.363% B+
KPH:203.800 A**
VKPH:55.400 M++
Light PPA
C+
Kills:165
V. Kills:13 N/A
Deaths:403
KDR:0.409
Accuracy:40.260% C+
KPH:9.600 D*
VKPH:0.800 D*
Kills:338 (165 + 0)
Deaths:427
KDR:0.792
VKDR:0.141
Vehicle Kills:60
Kill Difference:89
Playtime:18.050 hours
Usage:0%
Score:0.232m
Score/min:214
Piloting Accuracy:40.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
U
Kills:710
V. Kills:62 N/A
Deaths:165
KDR:4.303
Accuracy:44.800% C*
KPH:2,556,000 U
VKPH:223,200 U
C150 Dalton
U
Kills:207
V. Kills:88 233%
Deaths:52
KDR:3.981
Accuracy:47.521% B++
KPH:745,200 U
VKPH:316,800 U
Kills:917 (0 + 917)
Deaths:217
KDR:4.226
VKDR:0.691
Vehicle Kills:150
Kill Difference:700
Playtime:0.001 hours
Usage:0%
Score:0.327m
Score/min:6,549,640
Piloting Accuracy:N/A%
Gunner Accuracy:47.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,172
V. Kills:193 N/A
Deaths:695
KDR:3.125
Accuracy:58.439% A
KPH:47 C+
VKPH:4.200 D-
L100 Python HEAT
C**
Kills:1,023
V. Kills:396 258%
Deaths:481
KDR:2.127
Accuracy:65.015% A+
KPH:29.400 C*
VKPH:11.400 C**
C75 Viper
B**
Kills:588
V. Kills:81 N/A
Deaths:211
KDR:2.787
Accuracy:47.402% B**
KPH:33 C++
VKPH:4.500 D
L100 Python AP
A+
Kills:237
V. Kills:189 125%
Deaths:187
KDR:1.267
Accuracy:68.681% A+
KPH:22.400 C+
VKPH:17.900 C+
Skyguard
C++
Kills:153
V. Kills:115 132%
Deaths:132
KDR:1.159
Accuracy:29.945% C++
KPH:7.900 C--
VKPH:5.900 D--
Kills:4,173 (4,173 + 0)
Deaths:1,706
KDR:2.446
VKDR:0.571
Vehicle Kills:974
Kill Difference:2,467
Playtime:128.745 hours
Usage:2%
Score:1.593m
Score/min:206
Driving Accuracy:29.945%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,623
V. Kills:2,527 104%
Deaths:1,358
KDR:1.932
Accuracy:59.207% B*
KPH:15.200 C
VKPH:14.600 C+
Supernova VPC
B+
Kills:2,132
V. Kills:191 N/A
Deaths:445
KDR:4.791
Accuracy:54.687% B+
KPH:47 C**
VKPH:4.200 D
Supernova PC
B**
Kills:1,147
V. Kills:448 255%
Deaths:406
KDR:2.825
Accuracy:60.197% A
KPH:26.800 B++
VKPH:10.500 B**
Saron HRB
D
Kills:600
V. Kills:521 115%
Deaths:283
KDR:2.120
Accuracy:43.498% C++
KPH:13.800 D--
VKPH:12 D
Proton II PPA
C-
Kills:217
V. Kills:18 N/A
Deaths:49
KDR:4.429
Accuracy:24.720% B
KPH:32.100 D-
VKPH:2.700 C-
E540 Halberd
D*
Kills:182
V. Kills:146 124%
Deaths:86
KDR:2.116
Accuracy:46.258% C
KPH:12.700 D**
VKPH:10.200 D*
Kills:6,901 (5,902 + 999)
Deaths:2,627
KDR:2.627
VKDR:1.466
Vehicle Kills:3,851
Kill Difference:4,274
Playtime:325.783 hours
Usage:6%
Score:4.604m
Score/min:236
Driving Accuracy:60.197%
Gunner Accuracy:46.258%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:265
V. Kills:57 457%
Deaths:123
KDR:2.154
Accuracy:71.474% M**
KPH:114 B+
VKPH:24.500 A*
Saron HRB-H
D
Kills:202
V. Kills:242 83%
Deaths:149
KDR:1.356
Accuracy:61.055% B++
KPH:15.400 D*
VKPH:18.500 D
Proton II PPA-H
C
Kills:181
V. Kills:16 N/A
Deaths:61
KDR:2.967
Accuracy:40.846% B**
KPH:49 D-
VKPH:4.300 C
E540 Halberd-H
C+
Kills:79
V. Kills:61 127%
Deaths:47
KDR:1.681
Accuracy:56.847% C+
KPH:11.400 D**
VKPH:8.800 D**
Kills:727 (0 + 727)
Deaths:380
KDR:1.913
VKDR:0.989
Vehicle Kills:376
Kill Difference:347
Playtime:26.053 hours
Usage:0%
Score:0.423m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:56.847%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:405
V. Kills:72 N/A
Deaths:126
KDR:3.214
Accuracy:42.877% B++
KPH:31 D
VKPH:5.500 D
M20 Basilisk
C++
Kills:313
V. Kills:144 216%
Deaths:184
KDR:1.701
Accuracy:37.171% C++
KPH:11.100 D
VKPH:5.100 D
M40 Fury
D
Kills:219
V. Kills:45 476%
Deaths:87
KDR:2.517
Accuracy:41.101% B+
KPH:32.300 D-
VKPH:6.600 D
M60-G Bulldog
B++
Kills:194
V. Kills:31 N/A
Deaths:79
KDR:2.456
Accuracy:41.082% B++
KPH:15.300 D-
VKPH:2.500 D-
M12 Kobalt
C
Kills:188
V. Kills:12 N/A
Deaths:54
KDR:3.481
Accuracy:21.447% B*
KPH:33.100 D-
VKPH:2.100 C
M20 Basilisk
C+
Kills:148
V. Kills:75 195%
Deaths:90
KDR:1.644
Accuracy:36.536% C+
KPH:10 D
VKPH:5.100 D-
M60-G Bulldog
D
Kills:122
V. Kills:28 421%
Deaths:43
KDR:2.837
Accuracy:41.893% B+
KPH:21.100 D-
VKPH:4.800 D
M12 Kobalt
C+
Kills:61
V. Kills: N/A
Deaths:15
KDR:4.067
Accuracy:16.801% C+
KPH:30.100 D--
VKPH:0 D**
Kills:1,650 (0 + 1,650)
Deaths:678
KDR:2.434
VKDR:0.600
Vehicle Kills:407
Kill Difference:972
Playtime:89.012 hours
Usage:2%
Score:0.794m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:16.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:72
V. Kills:14 N/A
Deaths:212
KDR:0.340
Accuracy:41.133% C--
KPH:5.800 D--
VKPH:1.100 D*
Kills:72 (72 + 0)
Deaths:212
KDR:0.340
VKDR:0.066
Vehicle Kills:14
Kill Difference:140
Playtime:12.517 hours
Usage:0%
Score:0.035m
Score/min:47
Driving Accuracy:41.133%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:127
V. Kills:9 N/A
Deaths:30
KDR:4.233
Accuracy:29.527% C+
KPH:34.500 D--
VKPH:2.400 D
Kills:127 (0 + 127)
Deaths:30
KDR:4.233
VKDR:0.300
Vehicle Kills:9
Kill Difference:97
Playtime:3.678 hours
Usage:0%
Score:0.018m
Score/min:82
Piloting Accuracy:N/A%
Gunner Accuracy:29.527%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 12,96912,79920,7080.618C-0.0837.063%A++2.649%D28.6C+N/A88446.8h19.4C++52.3B++
Betelgeuse 54-A 7,6877,56812,1900.621D0.0821.683%D-18.486%D*24.3D*N/A72311.5h13.6F-62.9D*
Tank Mine 12,2226,6217,4170.893D0.1921.002%D--N/A50.6D--42.8D696130.8h0.8A*4A+
Proximity Mine 5,0555,0533,6611.38D-0.6862.146%A*N/A107.1CN/A34447.2h0.8M++1.4A*
Eclipse VE3A 5,1275,02310,9890.457D0.2425.975%C+14.872%D16.6D-N/A43302.2h13.7C--52.7C+
Solstice SF 4,2424,1317,0970.582C0.1225.33%B6.584%F21.4C++N/A64193.4h8.9B+35B++
Sticky Grenade 3,8623,84813848N/A3,847.3060.708%B**N/A1166.1B4.2C-32913.3h1.7B+2.8B+
VX29 Polaris 3,4933,4664,8770.711D0.0122.8%C+18.205%C--21.6DN/A87160.3h13.2C+57.8C++
Flare VE6 2,9262,8803,4520.834C-0.1419.54%C19.688%C--16.5D-N/A77174.3h12.4C-63.6C+
Pandora VX25 2,7682,7355,1610.53D0.1737.177%C+12.797%C-20.6DN/A52132.6h4.3C*11.6C*
Supernova FPC 5,1502,6231,3581.932C1.2359.207%B*2.974%C15.2C14.6C+220173.1h6.5C+11B+
C-4 ARX 3,3502,2923,5400.647D0.0524.119%CN/A51.6D--23.8D43244.4h1.4C++5.8C++
NS-11C 2,3262,2894,8810.469D0.2322.123%C14.329%D13.4DN/A45171.4h16.7C75.3C+
L100 Python HESH 2,3652,1726953.125D2.4358.439%A1.013%D*47C+4.2D-15846.2h2.5B*4.3B**
Supernova VPC 2,3232,1324454.791C--4.0954.687%B+1.266%D47.1C**4.2D19845.3h2.4B++4.3B++
Serpent VE92 2,1182,1013,8380.547C-0.1522.577%C+15.516%D15.9C--N/A58132.1h14.3C+63.3C++
Frag Grenade 2,0652,05512055N/A2,054.3052.187%B**N/A1467.9M**7.1C*42521.4h1.7A++3.2A+
Parallax VX3 1,5721,5701,6170.971D0.2748.056%A81.147%B+22.4CN/A7770.2h2.3C+4.8B+
Sirius SX12 1,5021,4853,6480.407C--0.2921.351%C--11.717%D-15.2DN/A5697.6h16.6C77.9C+
NS Baron G5 1,4531,4432,5110.575D0.1251.04%B++9.078%D--22.8C-N/A7063.4h4.2B8.3C+
C-4 1,8621,3471,4670.918C0.2230.496%AN/A61C+23.3C-85122.1h1.3B++4.3B**
NS Decimator 1,8681,2563,2520.386D0.3168.321%B**2.707%C+23C-11.2C25254.6h5.2C++7.7B+
NS-7 PDW 1,2511,2402,5820.48C--0.2222.155%C13.629%D16.5C-N/A6675.3h15.8C+71.3C+
Hades VSH4 2,0501,2342,8480.433C0.2775.648%B**2.026%C17.2C+11.4C++13971.8h8B10.6B+
Orion VS54 1,2371,2311,8960.649C-0.0519.938%C+19.171%D19C--N/A14464.8h13.1C+65.8C+
NS-15M1 1,2291,2172,1470.567D0.1318.691%D16.68%D17.3DN/A6870.2h15.9D-85.1C-
Zenith VX-5 1,2201,2132,8670.423D0.2824.89%C+12.284%D**17.8DN/A5868.1h14.4C58C+
NSX Tanto 1,2351,2122,2380.542D0.1633.389%A21.287%C-19.3DN/A4562.9h14.6C+43.7B+
Blueshift VM5 1,1941,1828501.391C0.6921.068%B+15.228%D--24.2C--N/A9448.9h15.2C*72.2B+
MKV Suppressed 1,1871,1772,4180.487D0.2123.448%C15.633%C-15.3DN/A6177.1h15.4C+65.8C+
Solstice VE3 1,1781,1672,6410.442C-0.2624.143%B15.596%D12.3CN/A9195.1h15.3C*63.3B
Deimos VA29 1,1831,1651,9920.585D0.1169.758%B*10.215%D-28.3CN/A7541.1h2.3C**3.2B+
Eridani SX5 1,1761,1612,4530.473D0.2324.775%C+13.006%D-18.7DN/A6662.1h14.5C--58.4C+
SVA-88 1,1651,1602,0020.579D0.1221.412%C18.104%D-23.2DN/A8749.9h13.5D63.2C+
Thanatos VE70 1,1711,1601,8100.641C0.0652.686%A+8.448%D**29.1C++N/A11439.8h4B+7.6B*
Nova 1,1601,1581,6630.696C--0.0052.529%B++8.117%D*31.2C+N/A13937.1h3.4B++6.5B*
Supernova PC 1,5951,1474062.825C2.1360.197%A1.569%D-26.9B++10.5B**24942.7h4.5B+7.4B*
Blueshift VM5 1,1251,1188361.337C-0.6420.645%B+16.458%D23.3DN/A9148h15.6C+75.6B
L100 Python HEAT 1,4191,0234812.127C-1.4365.015%A+1.76%D--29.4C*11.4C**21934.8h5.2B+8B*
Anti-Vehicle Grenade 1,1911,00711007N/A1,006.3065.362%A+N/A503.5B+92C+29392h4.4B+6.8B*
NSX Naginata 9769501,4710.646D0.0526.107%B*22.526%D23.6DN/A7140.2h13.2C50.6C**
S1 1,3528911,7390.512C0.1964.122%B++1.796%D-17C--8.8C28452.3h6.5C++10.1B
Nemesis VSH9 1,3998842,6440.334C--0.3669.888%B*2.149%D14.6C+8.5C19260.4h7.1B+10.2B*
Ursa 8478311,4150.587D0.1121.34%C+15.885%D*21DN/A6939.5h12.1C+56.9C++
VX6-7 7577401,2710.582C-0.1227.882%B*14.46%D--22.6CN/A12032.8h13.3C+47.9B
Spear Anti-Vehicle Phalanx Turret 9887151345.336C4.6446.986%B+3.497%D43.9B+16.7C--38016.3h6.2B+13.2B*
L105 Zepher 7727101654.303C-3.6044.8%C*N/A7100U620U17029100.1h5.5B+12.3B+
Nebula VM20 6976886601.042D0.3416.942%C+15.698%D-22.8DN/A7730.2h17.5C103.5C+
NS-11A 6986851,6120.425D0.2727.253%B*15.766%D13.9D-N/A5349.4h15.9D58.2C*
NS-15M2 6466301,0980.574C--0.1222.853%C+13.81%D*22DN/A8828.7h13.4C+58.6C++
Saron HRB 1,1216002832.12D1.4243.498%C++1.667%C+13.8D--12D31943.5h27.5D63.2C
C75 Viper 6695882112.787C2.0947.402%B**N/A33C++4.6D26417.8h8.5B*17.9B*
Cosmos VM3 5915834691.243C0.5417.88%B11.321%F18.7DN/A8231.2h13.5C**75.3C++
Cosmos VM3 5725664631.222C0.5217.07%C*14.664%D--18.5D-N/A9030.6h13.1C*76.9B
MANA Anti-Personnel Turret 5465354851.103N/A0.4021.037%UN/A5350U110U15411600.1h30.2T*143.6T*
H-V45 5365341,2240.436D0.2621.108%C-14.42%D13.1D-N/A6940.8h13.5C+64.1C+
Quasar VM1 4264194650.901C0.2014.408%C+12.888%D*12.6D-N/A9033.3h18.5D--128.2C+
M40 Fury 4774051263.214C--2.5242.877%B++N/A30.9D5.5D18713.1h11.9C*27.8B++
Nebula VM20 4074003601.111C--0.4119.793%B16.5%D26CN/A10015.4h16.3C+82.4C**
Pulsar LSW 3703675020.731D0.0318.48%D16.621%D-14.7D--N/A10325h15.8D--85.5D
Force-Blade 40432782,2980.004D0.6943.322%B**N/A0.1DN/A12328.9h3.5C-8.2C**
M20 Basilisk 4573131841.701C1.0037.171%C++4.153%D-11.1D5.1D12828.2h96.9C*260.6B
Lumine Edge 30427952,2640.005C--0.6924.987%C+16.488%C++0.2DN/A11229.8h1.8C7C++
Corvus VA55 2792777240.383D0.3224.212%C++11.913%D**14.1DN/A7719.7h12.7C+52.6C*
M40 Fury-H 3222651232.154D-1.4671.474%M**N/A115.2B+24.8A*4822.3h16.8F**23.5C
Comet VM2 4052604620.563C0.1443.606%C++1.923%D*7D3.9C+12936.9h24.9C+57C+
NS-44L Blackhand 2562518050.312D0.3945.062%B36.653%C9.8D-N/A3025.7h6.9D**15.3C-
NS-30 Vandal 2462435790.42D0.2833.54%C++19.342%D16.5D--N/A8214.7h6.5C--19.3C+
L100 Python AP 4262371871.267D0.5768.681%A+2.954%D22.4C+17.8C+39910.6h7.1B10.3B*
Chaos 2362334340.537D0.1652.661%C++12.876%C23.8D--N/A679.8h4.5D-8.5C
Pulsar VS1 2282262211.023C++0.3218.066%D--13.717%D-9D-N/A14325.2h16.3C-90.2D
M40 Fury 264219872.517D1.8241.101%B+N/A32.2D-6.6D2426.8h13.6C+33.2C**
Proton II PPA 235217494.429D3.7324.72%B1.843%C31.9D-2.6C--1776.8h12.7D*51.4C
NS Annihilator 4782158220.262D0.4475.007%D--1.395%B**6.2C7.6C13634.5h12.9B17.2C++
M60-A Bulldog 232209385.5C-4.8048.591%C**2.871%B14.7D-1.6D-8714.2h6C++12.4B
C150 Dalton 295207523.981C+3.2847.521%B++N/A2070U880U15719100.1h4.6B+9.6B*
Saron HRB-H 4442021491.356D0.6661.055%B++1.98%C*15.4D*18.5D28213.1h42.7D*69.9D
M60-G Bulldog 225194792.456D1.7641.082%B++3.093%C+15.4D-2.5D-12112.6h7.6C+18.4B+
Pulsar C 1951924380.438C--0.2625.421%B13.542%F11.9DN/A14416.1h14.9D58.5C+
NS-11P 1931895100.371D0.3323.309%C*15.344%C-12.9D-N/A6114.6h16.2D69.3C+
M12 Kobalt 200188543.481D2.7821.447%B*13.298%D-33D-2.1C1235.7h22.1C--103.2C**
NS-44 Commissioner 1911847620.241D0.4629.882%D14.13%D--9.3D-N/A6119.7h7F*23.4F
NS-61 Emissary 1851845100.361D0.3428.709%C++16.304%C+9.2D-N/A2919.9h14.2C+49.6C++
E540 Halberd 328182862.116C--1.4246.258%C1.648%D--12.7D**10.2D*27514.3h8.3D*17.9D-
NSX Masamune 2741815310.341D0.3656.37%C+1.105%D--21.3D10.9C1558.5h11.2C++19.8C++
Proton II PPA-H 197181612.967D2.2740.846%B**2.21%C++48.9D-4.3C2243.7h12.6F31C+
M60-A Bulldog 189174335.273C-4.5750.598%B+N/A16.7D-1.4D--13310.4h5.8C++11.5B+
Dual Photon Pods 220173247.208C*6.5155.363%B+N/A216.3M58.8M*31610.8h28.4C51.3C+
Light PPA 1781654030.409C-0.2940.26%C+N/A9.6D*N/A6917.2h16.7C41.6C+
NSX Tomoe 1621622780.583D0.1225.643%D32.716%C24.5DN/A656.6h13.5C*52.8C+
NS-10 Burster 2741552430.638C--0.0631.056%C**7.097%C*4.5C3.5C8734.3h150.7C**485.3B+
Skyguard 2681531321.159C--0.4629.945%C++3.268%B+7.9C--5.9D--13919.4h155.9B520.8B+
M20 Basilisk 223148901.644C-0.9536.536%C+6.081%C+9.9D5D-13414.9h112.3C+307.4C++
MANA Anti-Vehicle Turret 3141433250.44C0.2655.963%C++5.594%C++1430S1710A+14256500.1h12.6C**22.5B+
NS-R3 Swarm 3551427080.201D0.5061.218%DN/A4C--6.1C+6535.2h38.9C+63.5C+
Comet VM2 2291363470.392D0.3145.288%C++1.471%D**5.9D--4D11223.1h35.5D78.5C
NS-10 Burster 2231352570.525D0.1730.664%C**6.667%C3.6D2.3D-7837.7h187.4D611.2C+
CAS 14-E 136127304.233D3.5329.527%C+N/A34.3D--2.4D823.7h32.4C109.6C
Eidolon VE33 1291273600.353C--0.3533.889%B**17.323%D--11.9DN/A8210.7h12.8D-37.8C++
M60-G Bulldog 150122432.837D2.1441.893%B+N/A21D-4.8D1885.8h7.8C+18.7C*
NS-357 Underboss 1181173080.38D0.3243.814%B**17.949%C+10.6D--N/A4811h5.8D**13.3C+
NSX Tengu 1121102290.48D0.2237.077%C+18.182%C19DN/A435.8h17.9D--48.4C-
Skorpios 85832530.328D0.3719.767%F-15.663%D10.6D*N/A367.8h17.2T86.9T-
E540 Halberd-H 14079471.681D0.9856.847%C+N/A11.4D**8.8D**2036.9h9.7D-17.1D
Phantom VA23 77771960.393D-0.3133.673%C9.091%F--16D--N/A814.8h5.6D-16.6C
M40 Fury-F 86722120.34D0.3641.133%C--1.389%B5.8D--1.1D*4712.5h9.3C**22.6C*
Lancer VS22 215694970.139D0.5676.098%A*N/A5.5D--11.7C27912.5h87.2F-114.5D*
Quasar VM1 6867581.155C--0.4620.004%B+17.911%C-23.1DN/A1332.9h14.5C72.6C**
M12 Kobalt 6161154.067D3.3716.801%C+14.754%D30.5D--N/A1092h13.7B*81.7B+
NS-AM7 Archer 88593180.186D0.5165.282%A13.559%D*4.3C2.1C+4313.6h29C44.5C+
Cerberus 56551430.385D0.3133.555%C**18.182%C9.3D-N/A555.9h7.3D21.9C+
Rocklet Rifle 143543270.165D-0.5355.355%C++N/A8.4D--13.9D*1656.4h68.5C++123.8C++
The Slasher 725411,2130.005D--0.6934.342%C+7.407%C0.2DN/A1256.7h4.2F-12.2D
MAX Punch 74502,8780.017D0.6840.144%CN/A0.3DN/A1185h3.3C+8.3C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit754822.4h
Motion Spotter191,1381.3h
Turret AI Module0680.4h
Nano-Armor Kit2,9351,648,454162.2h
Anti-Vehicle MANA Turret1617695.6h
Nanite Healing Grenade0530h
Medical Applicator3,097392,98586.1h
Spawn Beacon2675,3809.9h
Nanite Revive Grenade03,5881h
Xiphos Anti-Personnel Tower3500.5h
Spitfire Auto-Turret769432.3h
Deconstruction Tool01,1620.4h
Anti-Infantry MANA Turret1997466.7h
Ammunition Package54311,65418.9h
Shield Recharging Field1465,0502.9h
Medical Kit33501.1h
Recon Detection Device2685,88814.5h

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