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horus1444[XXDE] horus1444
VS BR 185

KDR: 0.7

Score: 89.5m

Last Seen: Feb 28th, 2018 7:16 PM
- OFFLINE - 59.7 hour(s)

Rank 185 (120) of the Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Tank Mine Eclipse VE3A Proximity Mine Solstice SF Sticky Grenade VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-91,323 MLG Score: -73
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.902%16.704%3833893743,2900.4885230.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.157%0.397B-0.551D-1.143D*HEAD + (~5.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.185C++140.012C+47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.78%0.592%2029733382846780.118763428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.34%1.154B**-0.972D---0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.702B++22.70.561B+23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.774%1.747%146896710,3011079342700.954327241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.06%0.307C*-0.701D-1.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.594B+6.80.453B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.05%2.424%72159604,125780818170.528304227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.891%0.3C*-0.475D0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.424B25.50.313C*39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.033%81.107%7219741,5721209350.129982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.909A++0.937B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.495B+2.30.254C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.796%10.695%7259706,4894612671.40698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.74%0.301C*-0.707D-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.367C**3.70.226C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
89.5m258.6%309 (18.5k)253 (15.2k)0.699523129,851185,6280.839001185 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS975158120.105%8.829%17801:5537

33% Engineer6% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:26 PMJan 13th, 2016 7:17 PMMar 1st, 2018 12:07 AM (52d) (PST)Feb 28th, 2018 5:02 PM (52d) (PST)Feb 28th, 2018 3:16 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4973231740.3670.5240.0321.0960.057-73

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,82819,35810,4702231266315,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5903.3h/246d 25,891 11,465 39,401 388.3k 11,097 19,591 20,281 176.1m

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:2,758
Deaths:5,188
KDR:0.532
Accuracy:37.332% C
HSR:12.763% C--
Sirius SX12
D
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% D
HSR:11.717% D-
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D*
NS-7 PDW
D
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% D
HSR:13.629% D
MKV Suppressed
C--
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C--
HSR:15.633% C--
Deimos VA29
B++
Kills:1,168
Deaths:1,996
KDR:0.585
Accuracy:69.772% B++
HSR:10.188% D--
Eridani SX5
C
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C
HSR:13.006% D-
Thanatos VE70
A
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D*
NS-11A
B+
Kills:685
Deaths:1,612
KDR:0.425
Accuracy:27.253% B+
HSR:15.766% D
H-V45
D
Kills:542
Deaths:1,240
KDR:0.437
Accuracy:21.196% D
HSR:14.760% D-
Corvus VA55
C+
Kills:277
Deaths:724
KDR:0.383
Accuracy:24.212% C+
HSR:11.913% F
Chaos
C+
Kills:245
Deaths:446
KDR:0.549
Accuracy:52.627% C+
HSR:12.653% C-
Pulsar VS1
D-
Kills:226
Deaths:221
KDR:1.023
Accuracy:18.066% D*
HSR:13.717% D-
NS-11P
C++
Kills:224
Deaths:600
KDR:0.373
Accuracy:23.781% C++
HSR:15.179% D
NSX Tengu
C+
Kills:204
Deaths:416
KDR:0.490
Accuracy:37.489% C+
HSR:13.726% D--
VE-S Canis
C++
Kills:96
Deaths:218
KDR:0.440
Accuracy:29.384% C++
HSR:9.375% D**
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Kills:15,332
Deaths (as Combat Medic):29,999
Deaths (to Combat Medics):20,828
KDR:0.51108
Kill Difference:14,667
Playtime:320.568 hours
Usage:5%
Score:5.809m
Score/min:302
Accuracy (listed only):33.826%
HSR (listed only):12.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:5,148
Deaths:11,259
KDR:0.457
Accuracy:26.060% C
HSR:14.724% D-
Solstice SF
C*
Kills:4,178
Deaths:7,202
KDR:0.580
Accuracy:25.416% C*
HSR:6.678% F
Pandora VX25
C
Kills:2,758
Deaths:5,188
KDR:0.532
Accuracy:37.332% C
HSR:12.763% C--
NS-11C
C
Kills:2,289
Deaths:4,881
KDR:0.469
Accuracy:22.123% C
HSR:14.329% D-
Serpent VE92
C
Kills:2,102
Deaths:3,840
KDR:0.547
Accuracy:22.586% C
HSR:15.509% D
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D*
NSX Tanto
B**
Kills:1,265
Deaths:2,356
KDR:0.537
Accuracy:33.100% B**
HSR:20.870% D
Zenith VX-5
C+
Kills:1,213
Deaths:2,867
KDR:0.423
Accuracy:24.890% C+
HSR:12.284% D**
Deimos VA29
B++
Kills:1,168
Deaths:1,996
KDR:0.585
Accuracy:69.772% B++
HSR:10.188% D--
Solstice VE3
C*
Kills:1,167
Deaths:2,641
KDR:0.442
Accuracy:24.143% C*
HSR:15.596% D
Thanatos VE70
A
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D*
VX6-7
B+
Kills:740
Deaths:1,271
KDR:0.582
Accuracy:27.882% B+
HSR:14.460% D--
Chaos
C+
Kills:245
Deaths:446
KDR:0.549
Accuracy:52.627% C+
HSR:12.653% C-
Pulsar C
C++
Kills:192
Deaths:438
KDR:0.438
Accuracy:25.421% C++
HSR:13.542% F
Eidolon VE33
B*
Kills:127
Deaths:366
KDR:0.347
Accuracy:33.626% B*
HSR:17.323% D*
Kills:26,353
Deaths (as Engineer):50,735
Deaths (to Engineers):32,760
KDR:0.51942
Kill Difference:24,382
Playtime:1,922.278 hours
Usage:33%
Score:31.107m
Score/min:270
Accuracy (listed only):36.327%
HSR (listed only):12.910%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C
Kills:5,148
Deaths:11,259
KDR:0.457
Accuracy:26.060% C
HSR:14.724% D-
Solstice SF
C*
Kills:4,178
Deaths:7,202
KDR:0.580
Accuracy:25.416% C*
HSR:6.678% F
Pandora VX25
C
Kills:2,758
Deaths:5,188
KDR:0.532
Accuracy:37.332% C
HSR:12.763% C--
NS-11C
C
Kills:2,289
Deaths:4,881
KDR:0.469
Accuracy:22.123% C
HSR:14.329% D-
Serpent VE92
C
Kills:2,102
Deaths:3,840
KDR:0.547
Accuracy:22.586% C
HSR:15.509% D
Sirius SX12
D
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% D
HSR:11.717% D-
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D*
NSX Tanto
B**
Kills:1,265
Deaths:2,356
KDR:0.537
Accuracy:33.100% B**
HSR:20.870% D
NS-7 PDW
D
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% D
HSR:13.629% D
Zenith VX-5
C+
Kills:1,213
Deaths:2,867
KDR:0.423
Accuracy:24.890% C+
HSR:12.284% D**
MKV Suppressed
C--
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C--
HSR:15.633% C--
Deimos VA29
B++
Kills:1,168
Deaths:1,996
KDR:0.585
Accuracy:69.772% B++
HSR:10.188% D--
Solstice VE3
C*
Kills:1,167
Deaths:2,641
KDR:0.442
Accuracy:24.143% C*
HSR:15.596% D
Eridani SX5
C
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C
HSR:13.006% D-
Thanatos VE70
A
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D*
VX6-7
B+
Kills:740
Deaths:1,271
KDR:0.582
Accuracy:27.882% B+
HSR:14.460% D--
Chaos
C+
Kills:245
Deaths:446
KDR:0.549
Accuracy:52.627% C+
HSR:12.653% C-
NSX Tengu
C+
Kills:204
Deaths:416
KDR:0.490
Accuracy:37.489% C+
HSR:13.726% D--
Pulsar C
C++
Kills:192
Deaths:438
KDR:0.438
Accuracy:25.421% C++
HSR:13.542% F
VE-S Canis
C++
Kills:96
Deaths:218
KDR:0.440
Accuracy:29.384% C++
HSR:9.375% D**
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Kills:31,672
Deaths (as Light Assault):62,357
Deaths (to Light Assaults):25,149
KDR:0.50791
Kill Difference:30,685
Playtime:455.811 hours
Usage:8%
Score:7.254m
Score/min:265
Accuracy (listed only):32.999%
HSR (listed only):12.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,572
Deaths:1,619
KDR:0.971
Accuracy:48.033% B**
HSR:81.107% B+
Sirius SX12
D
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% D
HSR:11.717% D-
NS-7 PDW
D
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% D
HSR:13.629% D
MKV Suppressed
C--
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C--
HSR:15.633% C--
Eridani SX5
C
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C
HSR:13.006% D-
NS-44L Blackhand
C*
Kills:254
Deaths:819
KDR:0.310
Accuracy:45.063% C*
HSR:37.008% C
NS-30 Vandal
C+
Kills:243
Deaths:579
KDR:0.420
Accuracy:33.540% C+
HSR:19.342% D-
NS-61 Emissary
C+
Kills:212
Deaths:596
KDR:0.356
Accuracy:28.792% C+
HSR:15.094% C
NSX Tengu
C+
Kills:204
Deaths:416
KDR:0.490
Accuracy:37.489% C+
HSR:13.726% D--
NS-44 Commissioner
D-
Kills:184
Deaths:762
KDR:0.241
Accuracy:29.882% D-
HSR:14.130% D--
NSX Tomoe
C-
Kills:162
Deaths:281
KDR:0.577
Accuracy:25.406% D-
HSR:32.716% C-
NS-357 Underboss
B*
Kills:117
Deaths:311
KDR:0.376
Accuracy:43.690% B*
HSR:17.949% C
VE-S Canis
C++
Kills:96
Deaths:218
KDR:0.440
Accuracy:29.384% C++
HSR:9.375% D**
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Phantom VA23
C
Kills:77
Deaths:196
KDR:0.393
Accuracy:33.673% C
HSR:9.091% F--
NS-AM7 Archer
B**
Kills:62
Deaths:334
KDR:0.186
Accuracy:65.036% B**
HSR:12.903% D
Cerberus
C*
Kills:55
Deaths:143
KDR:0.385
Accuracy:33.555% C*
HSR:18.182% C-
Kills:8,384
Deaths (as Infiltrator):17,628
Deaths (to Infiltrators):27,464
KDR:0.47561
Kill Difference:9,244
Playtime:368.768 hours
Usage:6%
Score:4.351m
Score/min:197
Accuracy (listed only):33.238%
HSR (listed only):20.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M+
Kills:173
V. Kills:47 360%
Deaths:24
KDR:7.208
Accuracy:55.363% C**
KPH:203.800 A*
VKPH:55.400 M+
Light PPA
D*
Kills:165
V. Kills:13 N/A
Deaths:403
KDR:0.409
Accuracy:40.260% C+
KPH:9.600 D*
VKPH:0.800 D*
Kills:338 (165 + 0)
Deaths:427
KDR:0.792
VKDR:0.141
Vehicle Kills:60
Kill Difference:89
Playtime:18.050 hours
Usage:0%
Score:0.233m
Score/min:216
Piloting Accuracy:40.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:751
V. Kills:78 N/A
Deaths:175
KDR:4.291
Accuracy:44.909% C++
KPH:2,703,600 U
VKPH:280,800 U
C150 Dalton
U
Kills:207
V. Kills:88 233%
Deaths:52
KDR:3.981
Accuracy:47.521% B*
KPH:745,200 U
VKPH:316,800 U
Kills:958 (0 + 958)
Deaths:227
KDR:4.220
VKDR:0.731
Vehicle Kills:166
Kill Difference:731
Playtime:0.001 hours
Usage:0%
Score:0.337m
Score/min:6,738,920
Piloting Accuracy:N/A%
Gunner Accuracy:47.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,172
V. Kills:193 N/A
Deaths:695
KDR:3.125
Accuracy:58.439% B**
KPH:47 C
VKPH:4.200 D--
L100 Python HEAT
C++
Kills:1,031
V. Kills:399 258%
Deaths:491
KDR:2.100
Accuracy:65.097% A+
KPH:29.400 C+
VKPH:11.400 C++
C75 Viper
B*
Kills:588
V. Kills:81 N/A
Deaths:211
KDR:2.787
Accuracy:47.402% B*
KPH:33 C+
VKPH:4.500 D
L100 Python AP
C+
Kills:240
V. Kills:190 126%
Deaths:188
KDR:1.277
Accuracy:68.689% A+
KPH:22.600 C
VKPH:17.900 C+
Skyguard
C+
Kills:157
V. Kills:119 131%
Deaths:133
KDR:1.180
Accuracy:29.986% C+
KPH:8 D
VKPH:6.100 D--
Kills:4,188 (4,188 + 0)
Deaths:1,718
KDR:2.438
VKDR:0.572
Vehicle Kills:982
Kill Difference:2,470
Playtime:129.290 hours
Usage:2%
Score:1.605m
Score/min:207
Driving Accuracy:29.986%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,819
V. Kills:2,642 107%
Deaths:1,400
KDR:2.014
Accuracy:59.320% B*
KPH:15.700 D
VKPH:14.700 C+
Supernova VPC
B+
Kills:2,147
V. Kills:198 N/A
Deaths:448
KDR:4.792
Accuracy:54.804% B+
KPH:47.100 C++
VKPH:4.300 D-
Supernova PC
B+
Kills:1,147
V. Kills:448 255%
Deaths:406
KDR:2.825
Accuracy:60.197% A
KPH:26.800 B+
VKPH:10.500 B+
Saron HRB
D
Kills:610
V. Kills:526 116%
Deaths:286
KDR:2.133
Accuracy:43.834% C+
KPH:13.800 D--
VKPH:11.900 D
Proton II PPA
C-
Kills:218
V. Kills:19 N/A
Deaths:49
KDR:4.449
Accuracy:24.753% C++
KPH:32 D-
VKPH:2.800 C-
E540 Halberd
D*
Kills:192
V. Kills:151 126%
Deaths:87
KDR:2.207
Accuracy:46.311% C
KPH:13 F
VKPH:10.200 D*
Kills:7,133 (6,113 + 1,020)
Deaths:2,676
KDR:2.666
VKDR:1.489
Vehicle Kills:3,984
Kill Difference:4,457
Playtime:334.051 hours
Usage:6%
Score:4.686m
Score/min:234
Driving Accuracy:60.197%
Gunner Accuracy:46.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:265
V. Kills:57 457%
Deaths:123
KDR:2.154
Accuracy:71.474% M**
KPH:114 B
VKPH:24.500 B**
Saron HRB-H
D
Kills:209
V. Kills:246 85%
Deaths:152
KDR:1.375
Accuracy:61.087% B+
KPH:15.800 D*
VKPH:18.600 D
Proton II PPA-H
C
Kills:189
V. Kills:18 N/A
Deaths:64
KDR:2.953
Accuracy:42.053% B++
KPH:49.700 D-
VKPH:4.700 C
E540 Halberd-H
C+
Kills:90
V. Kills:66 134%
Deaths:50
KDR:1.800
Accuracy:57.201% C+
KPH:12.400 D**
VKPH:9.100 D**
Aphelion VEX-4H
C-
Kills:59
V. Kills:57 102%
Deaths:35
KDR:1.686
Accuracy:54.905% B**
KPH:25.700 D
VKPH:24.800 C-
Kills:812 (0 + 812)
Deaths:424
KDR:1.915
VKDR:1.047
Vehicle Kills:444
Kill Difference:388
Playtime:28.913 hours
Usage:0%
Score:0.483m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:54.905%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:405
V. Kills:72 N/A
Deaths:126
KDR:3.214
Accuracy:42.877% B++
KPH:31 D
VKPH:5.500 D-
M20 Basilisk
C+
Kills:327
V. Kills:147 221%
Deaths:190
KDR:1.721
Accuracy:37.422% C+
KPH:11.300 D
VKPH:5.100 D
M40 Fury
D
Kills:219
V. Kills:45 476%
Deaths:87
KDR:2.517
Accuracy:41.084% B+
KPH:32.300 D-
VKPH:6.600 D
M60-G Bulldog
B+
Kills:203
V. Kills:31 N/A
Deaths:80
KDR:2.538
Accuracy:41.357% B+
KPH:16 D-
VKPH:2.400 D-
M12 Kobalt
C-
Kills:201
V. Kills:12 N/A
Deaths:56
KDR:3.589
Accuracy:21.307% B+
KPH:34.100 D-
VKPH:2 C-
M20 Basilisk
D-
Kills:152
V. Kills:77 195%
Deaths:93
KDR:1.634
Accuracy:36.667% C+
KPH:10.200 D--
VKPH:5.200 D-
M60-G Bulldog
D
Kills:123
V. Kills:28 424%
Deaths:43
KDR:2.860
Accuracy:42.027% B
KPH:21.300 D--
VKPH:4.800 D
M12 Kobalt
C
Kills:61
V. Kills: N/A
Deaths:15
KDR:4.067
Accuracy:16.780% C
KPH:30 D*
VKPH:0 D*
Kills:1,691 (0 + 1,691)
Deaths:690
KDR:2.451
VKDR:0.597
Vehicle Kills:412
Kill Difference:1,001
Playtime:90.099 hours
Usage:2%
Score:0.806m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:16.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:14 N/A
Deaths:212
KDR:0.340
Accuracy:41.133% D
KPH:5.800 D--
VKPH:1.100 D*
Kills:72 (72 + 0)
Deaths:212
KDR:0.340
VKDR:0.066
Vehicle Kills:14
Kill Difference:140
Playtime:12.517 hours
Usage:0%
Score:0.035m
Score/min:47
Driving Accuracy:41.133%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:142
V. Kills:9 N/A
Deaths:31
KDR:4.581
Accuracy:30.166% C--
KPH:35.500 D-
VKPH:2.300 D--
Kills:142 (0 + 142)
Deaths:31
KDR:4.581
VKDR:0.290
Vehicle Kills:9
Kill Difference:111
Playtime:3.995 hours
Usage:0%
Score:0.021m
Score/min:88
Piloting Accuracy:N/A%
Gunner Accuracy:30.166%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 13,39513,21621,3810.618D0.0837.183%A+2.633%D29C+N/A88456.4h19.4C+52.1B++
Betelgeuse 54-A 7,7247,60412,2570.62D0.0821.693%D--18.556%D**24.3D*N/A72313.5h13.6F-62.9D**
Tank Mine 12,5856,8717,5960.905D0.2121.002%D--N/A51.4D--42.8D692133.6h0.8A++4A
Eclipse VE3A 5,2545,14811,2590.457C-0.2426.06%C14.724%D-16.6D-N/A42310h13.7C--52.8C
Proximity Mine 5,0915,0893,7101.372D-0.6762.001%A*N/A105.8C-N/A33948.1h0.8M++1.4A*
Solstice SF 4,2944,1787,2020.58C-0.1225.416%C*6.678%F21.3C+N/A63196.2h8.9B+35.2B++
Sticky Grenade 3,8983,88413884N/A3,883.3060.464%B*N/A1142.4C*4.1D32593.4h1.7B+2.8B+
VX29 Polaris 3,4933,4664,8770.711D-0.0122.8%C+18.205%D21.6D-N/A87160.3h13.2C57.8C+
Flare VE6 2,9262,8803,4520.834D0.1319.54%D19.688%D16.5D--N/A77174.3h12.4D63.6C
Supernova FPC 5,4612,8191,4002.014C--1.3159.32%B*2.838%C+15.7D14.7C+217180h6.4C10.8C++
Pandora VX25 2,7912,7585,1880.532D0.1737.332%C12.763%C--20.7DN/A52133.2h4.3C++11.6C++
C-4 ARX 3,5182,4223,6740.659D0.0424.23%CN/A52.4D*23.7D42746.2h1.4C5.7C
NS-11C 2,3262,2894,8810.469D0.2322.123%C14.329%D-13.4DN/A45171.4h16.7C-75.3C
L100 Python HESH 2,3652,1726953.125D-2.4358.439%B**1.013%D-47C4.2D--15946.2h2.5B++4.3B*
Supernova VPC 2,3452,1474484.792D4.0954.804%B+1.258%C--47.1C++4.3D-19945.6h2.4B*4.3B*
Frag Grenade 2,1272,11512115N/A2,114.3052.583%B*N/A1510.7S8.6C*41261.4h1.7A++3.2A
Serpent VE92 2,1192,1023,8400.547C--0.1522.586%C15.509%D15.9DN/A58132.2h14.3C63.3C+
Parallax VX3 1,5741,5721,6190.971D0.2748.033%B**81.107%B+22.4C-N/A7770.3h2.3C+4.8B+
Sirius SX12 1,5021,4853,6480.407D0.2921.351%D11.717%D-15.2DN/A5697.6h16.6C77.9C
NS Baron G5 1,4531,4432,5110.575D0.1251.04%B++9.078%D*22.8DN/A7063.4h4.2C**8.3C+
C-4 1,8731,3551,4670.924C0.2230.531%B**N/A61.3C23.4C-85822.1h1.3B+4.3B++
NS Decimator 1,9561,3163,4050.386D-0.3168.333%B**2.66%C++23.1D11.2C--24856.9h5.3C+7.7C*
NSX Tanto 1,2901,2652,3560.537D0.1633.1%B**20.87%D18.8DN/A4467.2h14.7C+44.4B
NS-7 PDW 1,2511,2402,5820.48D0.2222.155%D13.629%D16.5DN/A6675.3h15.8C71.3C+
Hades VSH4 2,0501,2342,8480.433C0.2775.648%B**2.026%C17.2C+11.4C+13971.8h8C++10.6B+
Orion VS54 1,2371,2311,8960.649C--0.0519.938%C+19.171%D19DN/A14464.8h13.1C+65.8C++
NS-15M1 1,2291,2172,1470.567D0.1318.691%D16.68%D17.3D-N/A6870.2h15.9D--85.1D
Zenith VX-5 1,2201,2132,8670.423D-0.2824.89%C+12.284%D**17.8DN/A5968.1h14.4C-58C+
Blueshift VM5 1,2081,1968621.387C-0.6921.094%C*15.134%D--24.2DN/A9449.4h15.3C++72.3B
MKV Suppressed 1,1871,1772,4180.487D0.2123.448%C--15.633%C--15.3D-N/A6177.1h15.4C65.8C+
Deimos VA29 1,1861,1681,9960.585D0.1169.772%B++10.188%D--28.3DN/A7541.2h2.3C++3.2B+
Solstice VE3 1,1781,1672,6410.442D0.2624.143%C*15.596%D12.3C-N/A9295.1h15.3C++63.3C*
Eridani SX5 1,1761,1612,4530.473D0.2324.775%C13.006%D-18.7DN/A6662.1h14.5D58.4C
NSX Naginata 1,1901,1611,8290.635D0.0625.588%B+21.964%D-23.5D-N/A6749.3h13.4C-52.2C++
SVA-88 1,1651,1602,0020.579D0.1221.412%C-18.104%D--23.2D-N/A8749.9h13.5D63.2C
Thanatos VE70 1,1711,1601,8100.641C0.0652.686%A8.448%D**29.1C+N/A11439.8h4B+7.6B++
Nova 1,1601,1581,6630.696D0.0052.529%B++8.117%D*31.2CN/A13937.1h3.4B++6.5B++
Supernova PC 1,5951,1474062.825C2.1360.197%A1.569%D26.9B+10.5B+25042.7h4.5B7.4B*
Blueshift VM5 1,1421,1358481.338C-0.6420.665%C**16.388%D-23.4DN/A9148.5h15.6C+75.4C**
L100 Python HEAT 1,4301,0314912.1D1.4065.097%A+1.746%D-29.5C+11.4C++21935h5.2B8B*
Anti-Vehicle Grenade 1,1911,00711007N/A1,006.3065.221%A+N/A503.5B+92C+29292h4.4B+6.8B*
S1 1,3528911,7390.512C0.1964.122%B++1.796%D17D8.8D28652.3h6.5C+10.1B
Nemesis VSH9 1,3998842,6440.334D0.3769.888%B*2.149%C-14.6C+8.5C19260.4h7.1B+10.2B++
Ursa 8478311,4150.587D0.1121.34%C15.885%D*21DN/A6939.5h12.1C56.9C+
L105 Zephyr 8297511754.291C--3.5944.909%C++N/A7510U780U17975500.1h5.8B13B+
VX6-7 7577401,2710.582C--0.1227.882%B+14.46%D--22.6CN/A12032.8h13.3C+47.9C**
Spear Anti-Vehicle Phalanx Turret 1,0007231355.356C4.6647.103%C**3.458%C--44.1C*16.9C--38116.4h6.2B++13.2B*
Nebula VM20 6976886601.042D0.3416.942%C15.698%D-22.8DN/A7730.2h17.5C-103.5C+
NS-11A 6986851,6120.425D0.2727.253%B+15.766%D13.9D-N/A5349.4h15.9D58.2C++
NS-15M2 6466301,0980.574C--0.1322.853%C13.81%D**22D-N/A8928.7h13.4C58.6C+
Saron HRB 1,1366102862.133D1.4343.834%C+1.639%C+13.8D--11.9D31844.1h27.9D-63.6D
C75 Viper 6695882112.787C2.0947.402%B*N/A33C+4.6D26617.8h8.5B*17.9B**
Cosmos VM3 5915834691.243C0.5417.88%C*11.321%F18.7DN/A8331.2h13.5C*75.3B
Cosmos VM3 5725664631.222C-0.5217.07%C++14.664%D--18.5D-N/A9030.6h13.1C*76.9C**
H-V45 5445421,2400.437D0.2621.196%D14.76%D-13.2D-N/A6941.2h13.6C+64C
MANA Anti-Personnel Turret 5535424971.091N/A0.3921.068%UN/A5420U110U15525100.1h30.2T*143.4T*
Quasar VM1 4264194650.901C-0.2014.408%C12.888%D*12.6D--N/A9133.3h18.5D--128.2C
M40 Fury 4774051263.214D2.5142.877%B++N/A30.9D5.5D-18813.1h11.9B+27.8B+
Nebula VM20 4074003601.111D0.4119.793%C*16.5%D26C--N/A10015.4h16.3C+82.4C*
Pulsar LSW 3703675020.731D0.0318.48%D-16.621%D--14.7D--N/A10425h15.8D*85.5D-
Lumine Edge 39136553,7940.007C--0.6925.565%C+19.178%B+0.3DN/A11262.1h1.6C6.4C++
M20 Basilisk 4743271901.721C-1.0237.422%C+4.281%D11.3D5.1D12828.9h96.1C++256.7C*
Force-Blade 40432782,2980.004D0.7043.322%B**N/A0.1CN/A12329h3.5D8.2C**
Corvus VA55 2792777240.383D0.3224.212%C+11.913%F14.1D-N/A7719.7h12.7C+52.6C++
M40 Fury-H 3222651232.154D-1.4571.474%M**N/A115.2B24.8B**4822.3h16.8F*23.5C
Comet VM2 4052604620.563C-0.1443.606%C++1.923%D*7D-3.9C13036.9h24.9C+57C+
NS-44L Blackhand 2592548190.31D-0.3945.063%C*37.008%C9.7D-N/A3026.2h7F15.4D
Chaos 2482454460.549D0.1552.627%C+12.653%C-24D*N/A6710.2h4.5D8.5C--
NS-30 Vandal 2462435790.42D0.2833.54%C+19.342%D-16.5D--N/A8214.7h6.5D19.3C
L100 Python AP 4302401881.277D0.5868.689%A+2.917%C22.6C17.9C+40210.6h7C++10.2B++
Pulsar VS1 2282262211.023C+0.3218.066%D*13.717%D-9D-N/A14425.2h16.3C--90.2D
NS-11P 2282246000.373D0.3323.781%C++15.179%D13.3D-N/A5816.9h16.3D68.7C+
M40 Fury 264219872.517D1.8241.084%B+N/A32.2D-6.6D2426.8h13.6C+33.2C**
Proton II PPA 237218494.449C--3.7524.753%C++1.835%C32.1D-2.8C-1796.8h12.8D*51.6C
NSX Masamune 3232156300.341D-0.3657.585%C+N/A21.5D10.8C15110h11.5C+20C+
NS Annihilator 4782158220.262D0.4475.007%D**1.395%A6.2D7.6C13734.5h12.9C+17.2C
NS-61 Emissary 2152125960.356D0.3428.792%C+15.094%C8.8D-N/A2724.2h14.6C+50.6C++
M60-A Bulldog 232209385.5C-4.8048.591%C*2.871%B+14.7D-1.6D8714.2h6C++12.4C**
Saron HRB-H 4552091521.375D0.6861.087%B+1.914%C**15.7D*18.5D28213.3h41.9F68.6D*
C150 Dalton 295207523.981C+3.2847.521%B*N/A2070U880U15719100.1h4.6C++9.6B++
NSX Tengu 2092044160.49D-0.2137.489%C+13.726%D--19.2DN/A4610.6h16.5D-44C
M60-G Bulldog 234203802.538D1.8441.357%B+2.956%C+16D-2.4D-12312.7h7.4C+17.9B+
M12 Kobalt 213201563.589D-2.8921.307%B+12.935%D*34.1D-2C-1245.9h21.4C-100.3C*
Pulsar C 1951924380.438C--0.2625.421%C++13.542%F11.9DN/A14516.1h14.9D58.5C+
E540 Halberd 343192872.207D1.5146.311%C1.563%D-13F10.2D*27214.8h8D**17.3D--
Proton II PPA-H 207189642.953D2.2542.053%B++2.116%C*49.7D-4.7C2273.8h13D*31C+
NS-44 Commissioner 1911847620.241D0.4629.882%D-14.13%D--9.3D--N/A6219.7h7T23.4F-
M60-A Bulldog 189174335.273C-4.5750.497%BN/A16.6D-1.4D-13310.5h5.8C++11.6B
Dual Photon Pods 220173247.208C++6.5155.363%C**N/A216.3A*58.8M++31870.8h28.4D51.3C+
Light PPA 1781654030.409C-0.2940.26%C+N/A9.6D*N/A6917.2h16.7C41.6C+
NSX Tomoe 1621622810.577D0.1225.406%D-32.716%C-24.2DN/A656.7h13.6C++53.6C
Skyguard 2761571331.18D0.4829.986%C+3.185%B++8D6.1D--13919.6h156.3C521.2C+
NS-10 Burster 2761562450.637D0.0631.069%C++7.051%C**4.5C3.5C8834.4h150C*482.9B
M20 Basilisk 229152931.634D0.9336.667%C+5.921%C+10.2D--5.2D-13714.9h110.9C+302.6C+
NS-R3 Swarm 3681507340.204D-0.5061.043%C--N/A4.1D6C6436.3h37.9C--62D
MANA Anti-Vehicle Turret 3141433250.44F--0.2655.963%D--5.594%B*1430M1710B**14269600.1h12.6C+22.5D
CAS 14-E 151142314.581D3.8830.166%C--1.408%C-35.5D-2.3D--884h31.5C+104.4C
Comet VM2 2291363470.392D-0.3145.288%C+1.471%D**5.9D--4D11223.1h35.5D78.5C
NS-10 Burster 2231352590.521D0.1830.668%C++6.667%C+3.6D-2.3D--7837.7h187.7D-612C
Eidolon VE33 1291273660.347D0.3533.626%B*17.323%D*11.7DN/A8110.9h13D*38.6C+
M60-G Bulldog 151123432.86D2.1642.027%BN/A21.2D--4.8D1885.8h7.8C18.6C++
NS-357 Underboss 1181173110.376D0.3243.69%B*17.949%C10.5D--N/A4811.1h5.8F13.3C+
VE-S Canis 102962180.44D-0.2629.384%C++9.375%D**17.1D-1.1B*415.6h23.3F--79.1D*
E540 Halberd-H 15690501.8D1.1057.201%C+N/A12.5D**9.2D**2047.2h9.3D*16.3D--
Skorpios 85832530.328D0.3719.767%F-15.663%D10.6D**N/A377.8h17.2F**86.9T*
Phantom VA23 77771960.393D--0.3133.673%C9.091%F--16D*N/A824.8h5.6D--16.6C--
Rocklet Rifle 184763890.195D--0.5055.851%C**N/A9.5D**13.5D--1608h61.9D**110.8D--
M40 Fury-F 86722120.34D0.3641.133%D1.389%C+5.8D--1.1D*4712.5h9.3B22.6C++
Lancer VS22 215694970.139D-0.5676.098%A*N/A5.5D--11.7C28012.5h87.2F--114.5D**
Quasar VM1 6867581.155D0.4620.004%B+17.911%C-23.1DN/A1332.9h14.5C-72.6C*
NS-AM7 Archer 93623340.186D0.5165.036%B**12.903%D4.3D2.2C4314.3h29C-44.5C
M12 Kobalt 6161154.067C--3.3716.78%C14.754%D30.5D*N/A1132h13.7B*81.8B+
Aphelion VEX-4H 11659351.686C0.9954.905%B**5.085%B**25.7D24.8C-3722.3h83.9D152.9C+
The Slasher 745611,2180.005D--0.6933.286%C7.143%C-0.2DN/A1256.9h4.1F--12.4C--
Cerberus 56551430.385D0.3133.555%C*18.182%C-9.3D--N/A555.9h7.3D21.9C+
MAX Punch 74502,8920.017D0.6840.573%CN/A0.3DN/A1185.5h3.4C+8.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit754832.4h
Motion Spotter241,3171.5h
Medical Applicator3,134398,60687.2h
Nano-Armor Kit2,9951,675,814165.1h
Spawn Beacon2745,50810.1h
Anti-Vehicle MANA Turret1617695.6h
Turret AI Module0700.4h
Nanite Healing Grenade0530h
Deconstruction Tool01,1620.4h
Spitfire Auto-Turret811,0152.5h
Nanite Revive Grenade03,6951h
Rampart Wall0500.5h
Xiphos Anti-Personnel Tower5520.6h
Ammunition Package55711,96219.3h
Shield Recharging Field1525,1803h
Medical Kit33501.1h
Anti-Infantry MANA Turret1997806.8h
Nano-Repair Grenade0770h
Recon Detection Device2685,94114.6h

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