Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 23 (17,181)players online:
wintergaming (352)  ZugieMac (15)  kabei (5)  dbo7_ (5)  Maddoogg (3)  MattyC2450 (2) 382
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (26 days). The data shown below may not be accurate.

horus1444[XXDE] horus1444
VS BR 185

KDR: 0.7

Score: 89m

Last Seen: Oct 27th, 2017 10:47 AM
- OFFLINE - 40.5 hour(s)

Rank 185 (120) of the Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Tank Mine Eclipse VE3A Proximity Mine Solstice SF Sticky Grenade VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:horus1444



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-91,323 MLG Score: -73
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.872%16.705%3823792243,0170.4898150.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.193%0.401B-0.541D-1.168D*HEAD + (~5.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.187C++140.013C+47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.78%0.592%2029573382824780.119688428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.34%1.144B**-0.985D---0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.701B++22.70.559B+23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.721%1.744%146895110,2631072442480.957012242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.058%0.308C*-0.736D-1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.595B+6.80.455B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.93%2.424%72159444,085773917960.527778227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.886%0.3C*-0.47D0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.42B25.40.307C*39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.056%81.147%7219581,5701194950.131381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.907A++0.948B*-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.493B+2.30.252C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.802%10.695%7259546,4894570671.41991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.74%0.306C*-0.695D0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.368C**3.70.226C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
89m259.2%310 (18.6k)253 (15.2k)0.699486128,823184,1680.839022185 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS959156520.071%8.849%17801:5536

33% Engineer6% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:26 PMJan 13th, 2016 7:17 PMOct 28th, 2017 10:49 PM (24d) (PST)Oct 27th, 2017 7:29 AM (26d) (PST)Oct 27th, 2017 6:47 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4973231740.3660.5230.0321.0970.057-73

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,83519,35910,4762231266315,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5865.6h/244.4d 25,698 11,399 39,099 386k 11,045 19,453 20,109 175m

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:2,758
Deaths:5,188
KDR:0.532
Accuracy:37.332% C+
HSR:12.763% C-
Sirius SX12
D
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% D
HSR:11.717% D-
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D--
NS-7 PDW
C-
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% C-
HSR:13.629% D
MKV Suppressed
C-
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C-
HSR:15.633% C--
Deimos VA29
B*
Kills:1,168
Deaths:1,996
KDR:0.585
Accuracy:69.772% B*
HSR:10.188% D--
Eridani SX5
C
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C
HSR:13.006% D-
Thanatos VE70
A
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D**
NS-11A
B++
Kills:685
Deaths:1,612
KDR:0.425
Accuracy:27.253% B++
HSR:15.766% D
H-V45
C--
Kills:542
Deaths:1,240
KDR:0.437
Accuracy:21.196% C--
HSR:14.760% D
Corvus VA55
C++
Kills:277
Deaths:724
KDR:0.383
Accuracy:24.212% C++
HSR:11.913% D**
Chaos
C+
Kills:245
Deaths:446
KDR:0.549
Accuracy:52.803% C+
HSR:12.653% C
Pulsar VS1
D-
Kills:226
Deaths:221
KDR:1.023
Accuracy:18.066% D--
HSR:13.717% D-
NS-11P
C*
Kills:197
Deaths:529
KDR:0.372
Accuracy:23.680% C*
HSR:15.736% C-
NSX Tengu
C+
Kills:175
Deaths:361
KDR:0.485
Accuracy:37.434% C+
HSR:14.286% D-
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Kills:15,180
Deaths (as Combat Medic):29,655
Deaths (to Combat Medics):20,677
KDR:0.51189
Kill Difference:14,475
Playtime:317.889 hours
Usage:5%
Score:5.761m
Score/min:302
Accuracy (listed only):34.088%
HSR (listed only):12.769%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:5,127
Deaths:11,187
KDR:0.458
Accuracy:26.057% C+
HSR:14.726% D-
Solstice SF
B
Kills:4,157
Deaths:7,133
KDR:0.583
Accuracy:25.411% B
HSR:6.639% F
Pandora VX25
C+
Kills:2,758
Deaths:5,188
KDR:0.532
Accuracy:37.332% C+
HSR:12.763% C-
NS-11C
C
Kills:2,289
Deaths:4,881
KDR:0.469
Accuracy:22.123% C
HSR:14.329% D
Serpent VE92
C+
Kills:2,102
Deaths:3,840
KDR:0.547
Accuracy:22.586% C+
HSR:15.509% D
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D--
NSX Tanto
A
Kills:1,265
Deaths:2,356
KDR:0.537
Accuracy:33.108% A
HSR:20.870% D
Zenith VX-5
C+
Kills:1,213
Deaths:2,867
KDR:0.423
Accuracy:24.890% C+
HSR:12.284% D**
Deimos VA29
B*
Kills:1,168
Deaths:1,996
KDR:0.585
Accuracy:69.772% B*
HSR:10.188% D--
Solstice VE3
C**
Kills:1,167
Deaths:2,641
KDR:0.442
Accuracy:24.143% C**
HSR:15.596% D
Thanatos VE70
A
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D**
VX6-7
B++
Kills:740
Deaths:1,271
KDR:0.582
Accuracy:27.882% B++
HSR:14.460% D--
Chaos
C+
Kills:245
Deaths:446
KDR:0.549
Accuracy:52.803% C+
HSR:12.653% C
Pulsar C
C**
Kills:192
Deaths:438
KDR:0.438
Accuracy:25.421% C**
HSR:13.542% F
Eidolon VE33
B**
Kills:127
Deaths:360
KDR:0.353
Accuracy:33.889% B**
HSR:17.323% D*
Kills:26,311
Deaths (as Engineer):50,588
Deaths (to Engineers):32,760
KDR:0.5201
Kill Difference:24,277
Playtime:1,922.278 hours
Usage:33%
Score:31.107m
Score/min:270
Accuracy (listed only):36.355%
HSR (listed only):12.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:5,127
Deaths:11,187
KDR:0.458
Accuracy:26.057% C+
HSR:14.726% D-
Solstice SF
B
Kills:4,157
Deaths:7,133
KDR:0.583
Accuracy:25.411% B
HSR:6.639% F
Pandora VX25
C+
Kills:2,758
Deaths:5,188
KDR:0.532
Accuracy:37.332% C+
HSR:12.763% C-
NS-11C
C
Kills:2,289
Deaths:4,881
KDR:0.469
Accuracy:22.123% C
HSR:14.329% D
Serpent VE92
C+
Kills:2,102
Deaths:3,840
KDR:0.547
Accuracy:22.586% C+
HSR:15.509% D
Sirius SX12
D
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% D
HSR:11.717% D-
NS Baron G5
B++
Kills:1,443
Deaths:2,511
KDR:0.575
Accuracy:51.040% B++
HSR:9.078% D--
NSX Tanto
A
Kills:1,265
Deaths:2,356
KDR:0.537
Accuracy:33.108% A
HSR:20.870% D
NS-7 PDW
C-
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% C-
HSR:13.629% D
Zenith VX-5
C+
Kills:1,213
Deaths:2,867
KDR:0.423
Accuracy:24.890% C+
HSR:12.284% D**
MKV Suppressed
C-
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C-
HSR:15.633% C--
Deimos VA29
B*
Kills:1,168
Deaths:1,996
KDR:0.585
Accuracy:69.772% B*
HSR:10.188% D--
Solstice VE3
C**
Kills:1,167
Deaths:2,641
KDR:0.442
Accuracy:24.143% C**
HSR:15.596% D
Eridani SX5
C
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C
HSR:13.006% D-
Thanatos VE70
A
Kills:1,160
Deaths:1,810
KDR:0.641
Accuracy:52.686% A
HSR:8.448% D**
Nova
B++
Kills:1,158
Deaths:1,663
KDR:0.696
Accuracy:52.529% B++
HSR:8.117% D**
VX6-7
B++
Kills:740
Deaths:1,271
KDR:0.582
Accuracy:27.882% B++
HSR:14.460% D--
Chaos
C+
Kills:245
Deaths:446
KDR:0.549
Accuracy:52.803% C+
HSR:12.653% C
Pulsar C
C**
Kills:192
Deaths:438
KDR:0.438
Accuracy:25.421% C**
HSR:13.542% F
NSX Tengu
C+
Kills:175
Deaths:361
KDR:0.485
Accuracy:37.434% C+
HSR:14.286% D-
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Kills:31,505
Deaths (as Light Assault):61,943
Deaths (to Light Assaults):24,951
KDR:0.50861
Kill Difference:30,438
Playtime:452.291 hours
Usage:8%
Score:7.216m
Score/min:266
Accuracy (listed only):33.177%
HSR (listed only):13.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,570
Deaths:1,617
KDR:0.971
Accuracy:48.056% A
HSR:81.147% B+
Sirius SX12
D
Kills:1,485
Deaths:3,648
KDR:0.407
Accuracy:21.351% D
HSR:11.717% D-
NS-7 PDW
C-
Kills:1,240
Deaths:2,582
KDR:0.480
Accuracy:22.155% C-
HSR:13.629% D
MKV Suppressed
C-
Kills:1,177
Deaths:2,418
KDR:0.487
Accuracy:23.448% C-
HSR:15.633% C--
Eridani SX5
C
Kills:1,161
Deaths:2,453
KDR:0.473
Accuracy:24.775% C
HSR:13.006% D-
NS-44L Blackhand
B
Kills:254
Deaths:819
KDR:0.310
Accuracy:45.063% B
HSR:37.008% C
NS-30 Vandal
C++
Kills:243
Deaths:579
KDR:0.420
Accuracy:33.540% C++
HSR:19.342% D
NS-61 Emissary
C++
Kills:203
Deaths:570
KDR:0.356
Accuracy:28.926% C++
HSR:15.764% C+
NS-44 Commissioner
D
Kills:184
Deaths:762
KDR:0.241
Accuracy:29.882% D
HSR:14.130% D--
NSX Tengu
C+
Kills:175
Deaths:361
KDR:0.485
Accuracy:37.434% C+
HSR:14.286% D-
NSX Tomoe
C
Kills:162
Deaths:281
KDR:0.577
Accuracy:25.406% D-
HSR:32.716% C
NS-357 Underboss
B**
Kills:117
Deaths:311
KDR:0.376
Accuracy:43.690% B**
HSR:17.949% C
Skorpios
D
Kills:83
Deaths:253
KDR:0.328
Accuracy:19.767% F-
HSR:15.663% D
Phantom VA23
C
Kills:77
Deaths:196
KDR:0.393
Accuracy:33.673% C
HSR:9.091% F--
NS-AM7 Archer
B**
Kills:61
Deaths:332
KDR:0.184
Accuracy:65.074% B**
HSR:13.115% D-
Cerberus
C*
Kills:55
Deaths:143
KDR:0.385
Accuracy:33.555% C*
HSR:18.182% C-
Kills:8,247
Deaths (as Infiltrator):17,325
Deaths (to Infiltrators):27,197
KDR:0.47602
Kill Difference:9,078
Playtime:366.729 hours
Usage:6%
Score:4.332m
Score/min:197
Accuracy (listed only):33.487%
HSR (listed only):21.398%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M+
Kills:173
V. Kills:47 360%
Deaths:24
KDR:7.208
Accuracy:55.363% B
KPH:203.800 A*
VKPH:55.400 M+
Light PPA
D*
Kills:165
V. Kills:13 N/A
Deaths:403
KDR:0.409
Accuracy:40.260% C+
KPH:9.600 D*
VKPH:0.800 D*
Kills:338 (165 + 0)
Deaths:427
KDR:0.792
VKDR:0.141
Vehicle Kills:60
Kill Difference:89
Playtime:18.050 hours
Usage:0%
Score:0.233m
Score/min:215
Piloting Accuracy:40.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:727
V. Kills:68 N/A
Deaths:172
KDR:4.227
Accuracy:44.395% C++
KPH:2,617,200 U
VKPH:244,800 U
C150 Dalton
U
Kills:207
V. Kills:88 233%
Deaths:52
KDR:3.981
Accuracy:47.521% B*
KPH:745,200 U
VKPH:316,800 U
Kills:934 (0 + 934)
Deaths:224
KDR:4.170
VKDR:0.696
Vehicle Kills:156
Kill Difference:710
Playtime:0.001 hours
Usage:0%
Score:0.331m
Score/min:6,629,880
Piloting Accuracy:N/A%
Gunner Accuracy:47.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,172
V. Kills:193 N/A
Deaths:695
KDR:3.125
Accuracy:58.439% B**
KPH:47 C+
VKPH:4.200 D--
L100 Python HEAT
C*
Kills:1,030
V. Kills:399 258%
Deaths:489
KDR:2.106
Accuracy:65.116% A+
KPH:29.500 C++
VKPH:11.400 C*
C75 Viper
B**
Kills:588
V. Kills:81 N/A
Deaths:211
KDR:2.787
Accuracy:47.402% B**
KPH:33 C++
VKPH:4.500 D
L100 Python AP
C+
Kills:237
V. Kills:189 125%
Deaths:187
KDR:1.267
Accuracy:68.681% A+
KPH:22.400 C
VKPH:17.900 C+
Skyguard
C+
Kills:157
V. Kills:119 131%
Deaths:133
KDR:1.180
Accuracy:29.986% C+
KPH:8 D
VKPH:6.100 D--
Kills:4,184 (4,184 + 0)
Deaths:1,715
KDR:2.440
VKDR:0.572
Vehicle Kills:981
Kill Difference:2,469
Playtime:129.171 hours
Usage:2%
Score:1.601m
Score/min:207
Driving Accuracy:29.986%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,785
V. Kills:2,621 106%
Deaths:1,389
KDR:2.005
Accuracy:59.204% B*
KPH:15.600 D
VKPH:14.700 C+
Supernova VPC
B+
Kills:2,147
V. Kills:198 N/A
Deaths:448
KDR:4.792
Accuracy:54.804% B+
KPH:47.100 C*
VKPH:4.300 D
Supernova PC
B++
Kills:1,147
V. Kills:448 255%
Deaths:406
KDR:2.825
Accuracy:60.197% A
KPH:26.800 B+
VKPH:10.500 B++
Saron HRB
D
Kills:601
V. Kills:522 115%
Deaths:283
KDR:2.124
Accuracy:43.559% C++
KPH:13.700 D--
VKPH:11.900 D
Proton II PPA
C
Kills:218
V. Kills:19 N/A
Deaths:49
KDR:4.449
Accuracy:24.753% C**
KPH:32 D-
VKPH:2.800 C
E540 Halberd
D*
Kills:192
V. Kills:151 126%
Deaths:87
KDR:2.207
Accuracy:46.311% C
KPH:13 D**
VKPH:10.200 D*
Kills:7,090 (6,079 + 1,011)
Deaths:2,662
KDR:2.663
VKDR:1.487
Vehicle Kills:3,959
Kill Difference:4,428
Playtime:332.381 hours
Usage:6%
Score:4.670m
Score/min:234
Driving Accuracy:60.197%
Gunner Accuracy:46.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A
Kills:265
V. Kills:57 457%
Deaths:123
KDR:2.154
Accuracy:71.474% M**
KPH:114 B+
VKPH:24.500 A
Saron HRB-H
D
Kills:209
V. Kills:246 85%
Deaths:152
KDR:1.375
Accuracy:61.074% B++
KPH:15.800 D*
VKPH:18.600 D
Proton II PPA-H
C
Kills:188
V. Kills:18 N/A
Deaths:64
KDR:2.938
Accuracy:42.138% B*
KPH:49.600 D-
VKPH:4.700 C
E540 Halberd-H
C+
Kills:79
V. Kills:61 127%
Deaths:47
KDR:1.681
Accuracy:56.620% C+
KPH:11.300 D**
VKPH:8.700 D**
Aphelion VEX-4H
C-
Kills:56
V. Kills:54 102%
Deaths:34
KDR:1.647
Accuracy:55.425% A
KPH:25.300 D
VKPH:24.400 C-
Kills:797 (0 + 797)
Deaths:420
KDR:1.898
VKDR:1.038
Vehicle Kills:436
Kill Difference:377
Playtime:28.560 hours
Usage:0%
Score:0.478m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:55.425%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:405
V. Kills:72 N/A
Deaths:126
KDR:3.214
Accuracy:42.877% B++
KPH:31 D
VKPH:5.500 D
M20 Basilisk
C+
Kills:322
V. Kills:145 221%
Deaths:189
KDR:1.704
Accuracy:37.306% C+
KPH:11.300 D
VKPH:5.100 D
M40 Fury
D
Kills:219
V. Kills:45 476%
Deaths:87
KDR:2.517
Accuracy:41.084% B+
KPH:32.300 D-
VKPH:6.600 D
M60-G Bulldog
B++
Kills:203
V. Kills:31 N/A
Deaths:80
KDR:2.538
Accuracy:41.357% B++
KPH:16 D-
VKPH:2.400 D--
M12 Kobalt
C
Kills:201
V. Kills:12 N/A
Deaths:56
KDR:3.589
Accuracy:21.316% B++
KPH:34.300 D-
VKPH:2 C
M20 Basilisk
C+
Kills:151
V. Kills:77 194%
Deaths:93
KDR:1.624
Accuracy:36.556% C+
KPH:10.100 D-
VKPH:5.200 D-
M60-G Bulldog
D
Kills:123
V. Kills:28 424%
Deaths:43
KDR:2.860
Accuracy:42.027% B+
KPH:21.300 D-
VKPH:4.800 D
M12 Kobalt
C+
Kills:61
V. Kills: N/A
Deaths:15
KDR:4.067
Accuracy:16.780% C+
KPH:30.100 D--
VKPH:0 D**
Kills:1,685 (0 + 1,685)
Deaths:689
KDR:2.446
VKDR:0.595
Vehicle Kills:410
Kill Difference:996
Playtime:89.668 hours
Usage:2%
Score:0.803m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:16.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:14 N/A
Deaths:212
KDR:0.340
Accuracy:41.133% D
KPH:5.800 D--
VKPH:1.100 D*
Kills:72 (72 + 0)
Deaths:212
KDR:0.340
VKDR:0.066
Vehicle Kills:14
Kill Difference:140
Playtime:12.517 hours
Usage:0%
Score:0.035m
Score/min:47
Driving Accuracy:41.133%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:138
V. Kills:9 N/A
Deaths:31
KDR:4.452
Accuracy:29.981% C
KPH:36.200 D--
VKPH:2.400 D-
Kills:138 (0 + 138)
Deaths:31
KDR:4.452
VKDR:0.290
Vehicle Kills:9
Kill Difference:107
Playtime:3.808 hours
Usage:0%
Score:0.021m
Score/min:91
Piloting Accuracy:N/A%
Gunner Accuracy:29.981%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 13,20413,03021,0790.618C-0.0837.153%A++2.64%D28.8C+N/A88452h19.4C++52.1B++
Betelgeuse 54-A 7,7037,58312,2220.62D0.0821.688%D--18.502%D*24.3D*N/A72312.6h13.6F62.9D**
Tank Mine 12,4056,7447,5150.897D0.2020.988%D--N/A51D--42.8D694132.3h0.8A*4A
Eclipse VE3A 5,2325,12711,1870.458C0.2426.057%C+14.726%D-16.6DN/A42308.5h13.7C-52.7C+
Proximity Mine 5,0825,0803,6961.374D-0.6762.016%A*N/A105.8CN/A33948h0.8M++1.4A*
Solstice SF 4,2694,1577,1330.583C0.1225.411%B6.639%F21.4C++N/A64194.5h8.9B+35B++
Sticky Grenade 3,8823,86813868N/A3,867.3060.51%B**N/A1172.1B4.2D32723.3h1.7B+2.8B+
VX29 Polaris 3,4933,4664,8770.711D-0.0122.8%C+18.205%D21.6DN/A87160.3h13.2C+57.8C++
Flare VE6 2,9262,8803,4520.834C-0.1319.54%C-19.688%D16.5D-N/A77174.3h12.4C-63.6C+
Supernova FPC 5,4062,7851,3892.005C-1.3159.204%B*2.837%C15.6D14.7C+218178.6h6.4C+10.8C*
Pandora VX25 2,7912,7585,1880.532D0.1737.332%C+12.763%C-20.7DN/A52133.2h4.3C*11.6C*
C-4 ARX 3,4512,3703,6260.654D0.0524.147%CN/A52.1D--23.8D42945.5h1.4C+5.7C+
NS-11C 2,3262,2894,8810.469D0.2322.123%C14.329%D13.4DN/A45171.4h16.7C75.3C+
L100 Python HESH 2,3652,1726953.125D2.4358.439%B**1.013%D*47C+4.2D--15846.2h2.5B*4.3B**
Supernova VPC 2,3452,1474484.792D4.0954.804%B+1.258%D47.1C*4.3D19945.6h2.4B++4.3B++
Serpent VE92 2,1192,1023,8400.547C--0.1522.586%C+15.509%D15.9C--N/A58132.2h14.3C+63.3C+
Frag Grenade 2,0882,07812078N/A2,077.3052.422%B**N/A1484.3S7.1B41831.4h1.7A++3.2A
Parallax VX3 1,5721,5701,6170.971C--0.2748.056%A81.147%B+22.4CN/A7770.2h2.3C+4.8B+
Sirius SX12 1,5021,4853,6480.407C--0.2921.351%D11.717%D-15.2DN/A5697.6h16.6C77.9C+
NS Baron G5 1,4531,4432,5110.575D0.1251.04%B++9.078%D--22.8C--N/A7063.4h4.2B8.3C+
C-4 1,8701,3531,4670.922C0.2230.513%B**N/A61.2C23.4C-85422.1h1.3B+4.3B*
NS Decimator 1,8921,2733,3120.384D0.3268.356%B**2.671%C+23D11.2C-25055.4h5.3C+7.7B
NSX Tanto 1,2901,2652,3560.537D0.1633.108%A20.87%D18.8DN/A4467.2h14.7C+44.4B+
NS-7 PDW 1,2511,2402,5820.48D0.2222.155%C-13.629%D16.5C--N/A6675.3h15.8C+71.3C+
Hades VSH4 2,0501,2342,8480.433C0.2775.648%B**2.026%C-17.2C+11.4C+13971.8h8C**10.6B+
Orion VS54 1,2371,2311,8960.649C-0.0519.938%C+19.171%D19C--N/A14464.8h13.1C++65.8C+
NS-15M1 1,2291,2172,1470.567D0.1318.691%D16.68%D17.3DN/A6870.2h15.9D-85.1C-
Zenith VX-5 1,2201,2132,8670.423D0.2824.89%C+12.284%D**17.8DN/A5868.1h14.4C58C+
Blueshift VM5 1,2031,1918591.386C-0.6921.1%B15.197%D--24.2C--N/A9449.3h15.3C*72.5B+
MKV Suppressed 1,1871,1772,4180.487D0.2123.448%C-15.633%C--15.3DN/A6177.1h15.4C+65.8C+
Deimos VA29 1,1861,1681,9960.585D0.1169.772%B*10.188%D--28.3C-N/A7541.2h2.3C*3.2B+
Solstice VE3 1,1781,1672,6410.442C-0.2624.143%C**15.596%D12.3CN/A9195.1h15.3C++63.3B
Eridani SX5 1,1761,1612,4530.473D0.2324.775%C13.006%D-18.7DN/A6662.1h14.5C-58.4C+
Thanatos VE70 1,1711,1601,8100.641C0.0652.686%A8.448%D**29.1C++N/A11439.8h4B+7.6B++
SVA-88 1,1651,1602,0020.579D0.1221.412%C18.104%D-23.2DN/A8749.9h13.5D63.2C+
Nova 1,1601,1581,6630.696C--0.0052.529%B++8.117%D**31.2C+N/A13937.1h3.4B++6.5B*
Supernova PC 1,5951,1474062.825C2.1360.197%A1.569%D-26.9B+10.5B++24942.7h4.5B+7.4B*
Blueshift VM5 1,1411,1348451.342C-0.6420.677%B16.402%D23.4DN/A9148.4h15.6C+75.3B
NSX Naginata 1,0901,0621,6490.644D0.0625.574%B++21.94%D23.5DN/A6845.2h13.1C+51.3C**
L100 Python HEAT 1,4291,0304892.106C--1.4165.116%A+1.748%D--29.5C++11.4C*21934.9h5.2B+8B*
Anti-Vehicle Grenade 1,1911,00711007N/A1,006.3065.258%A+N/A503.5B+92C+29302h4.4B++6.8B*
S1 1,3528911,7390.512C0.1964.122%B++1.796%D-17D8.8C-28552.3h6.5C+10.1C**
Nemesis VSH9 1,3998842,6440.334D0.3769.888%B*2.149%C-14.6C+8.5C19260.4h7.1B+10.2B++
Ursa 8478311,4150.587D0.1121.34%C+15.885%D*21DN/A6939.5h12.1C+56.9C+
VX6-7 7577401,2710.582C--0.1227.882%B++14.46%D--22.6CN/A12032.8h13.3C+47.9B
L105 Zephyr 7957271724.227C-3.5344.395%C++N/A7270U680U17430300.1h5.6B+12.7B+
Spear Anti-Vehicle Phalanx Turret 9887151345.336C4.6447.009%B+3.497%D43.9B16.7C--38016.3h6.2B+13.3B*
Nebula VM20 6976886601.042D0.3416.942%C+15.698%D-22.8DN/A7730.2h17.5C103.5C+
NS-11A 6986851,6120.425D0.2727.253%B++15.766%D13.9D-N/A5349.4h15.9D58.2C++
NS-15M2 6466301,0980.574C--0.1322.853%C+13.81%D**22DN/A8928.7h13.4C+58.6C++
Saron HRB 1,1236012832.124D1.4243.559%C++1.664%C+13.7D--11.9D31943.8h27.7D-63.7C-
C75 Viper 6695882112.787C2.0947.402%B**N/A33C++4.6D26517.8h8.5B*17.9B*
Cosmos VM3 5915834691.243C0.5417.88%B11.321%F18.7DN/A8231.2h13.5C**75.3C++
Cosmos VM3 5725664631.222C-0.5217.07%C*14.664%D--18.5D-N/A9030.6h13.1C**76.9B
H-V45 5445421,2400.437D0.2621.196%C--14.76%D13.2D-N/A6941.2h13.6C+64C+
MANA Anti-Personnel Turret 5525414921.1N/A0.4021.095%UN/A5410U110U15483100.1h30.1T*142.9T*
Quasar VM1 4264194650.901C-0.2014.408%C+12.888%D*12.6D-N/A9133.3h18.5D-128.2C+
M40 Fury 4774051263.214C--2.5142.877%B++N/A30.9D5.5D18813.1h11.9B27.8B++
Nebula VM20 4074003601.111C--0.4119.793%C**16.5%D26C-N/A10015.4h16.3C+82.4C**
Pulsar LSW 3703675020.731D0.0318.48%D16.621%D-14.7D--N/A10425h15.8D--85.5D
Lumine Edge 36734253,2130.006C-0.6925.254%C+19.006%B+0.3DN/A11250.8h1.7C6.6C++
Force-Blade 40432782,2980.004D0.7043.322%B**N/A0.1C-N/A12329h3.5C-8.2B
M20 Basilisk 4673221891.704C1.0037.306%C+4.348%D11.3D5.1D12828.5h95.7C*256.5C**
Corvus VA55 2792777240.383D-0.3224.212%C++11.913%D**14.1DN/A7719.7h12.7C+52.6C++
M40 Fury-H 3222651232.154D-1.4571.474%M**N/A115.2B+24.8A4822.3h16.8F**23.5C
Comet VM2 4052604620.563C0.1443.606%C++1.923%D*7D3.9C13036.9h24.9C+57C+
NS-44L Blackhand 2592548190.31D0.3945.063%B37.008%C9.7D-N/A3026.2h7D**15.4C-
Chaos 2482454460.549D0.1552.803%C+12.653%C24D--N/A6710.2h4.5D8.5C
NS-30 Vandal 2462435790.42D0.2833.54%C++19.342%D16.5D-N/A8214.7h6.5C--19.3C+
L100 Python AP 4262371871.267D0.5768.681%A+2.954%C--22.4C17.8C+40110.6h7.1C*10.3B+
Pulsar VS1 2282262211.023C+0.3218.066%D--13.717%D-9D-N/A14425.2h16.3C-90.2D
M40 Fury 264219872.517D1.8241.084%B+N/A32.2D-6.6D2426.8h13.6C+33.2B
Proton II PPA 237218494.449D3.7524.753%C**1.835%C32.1D-2.8C1796.8h12.8D*51.6C
NSX Masamune 3232156300.341D-0.3657.585%C+N/A21.5D10.8C15110h11.5C+20C++
NS Annihilator 4782158220.262D0.4475.007%D*1.395%A6.2D7.6C13734.5h12.9C+17.2C
Saron HRB-H 4552091521.375D0.6861.074%B++1.914%B15.7D*18.5D28113.3h41.9D**68.5D-
M60-A Bulldog 232209385.5C4.8048.591%C*2.871%B+14.7D-1.6D-8714.2h6C++12.4B
C150 Dalton 295207523.981C+3.2847.521%B*N/A2070U880U15719100.1h4.6C**9.6B*
M60-G Bulldog 234203802.538C--1.8441.357%B++2.956%C+16D-2.4D--12212.7h7.4C++17.9B+
NS-61 Emissary 2052035700.356D0.3428.926%C++15.764%C+8.9D-N/A2822.9h14.3C+49.6C++
M12 Kobalt 213201563.589D-2.8921.316%B++12.935%D--34.1D-2C1235.9h21.3C100.1C**
NS-11P 2011975290.372D0.3323.68%C*15.736%C-13D-N/A6015.2h16.4D69.2C+
Pulsar C 1951924380.438D0.2625.421%C**13.542%F11.9DN/A14416.1h14.9D58.5C+
E540 Halberd 343192872.207C--1.5146.311%C1.563%D--13D**10.2D*27214.8h8D*17.3D-
Proton II PPA-H 206188642.938D2.2442.138%B*2.128%C++49.5D-4.7C2273.8h13.1D**31.1C+
NS-44 Commissioner 1911847620.241D0.4629.882%D14.13%D--9.3D-N/A6219.7h7F*23.4F
NSX Tengu 1801753610.485D0.2137.434%C+14.286%D-19.2DN/A469.1h16.7D44.6C+
M60-A Bulldog 189174335.273C-4.5750.497%BN/A16.6D-1.4D-13310.5h5.8C*11.6B+
Dual Photon Pods 220173247.208C++6.5155.363%BN/A216.3A**58.8M++31830.8h28.4C-51.3C+
Light PPA 1781654030.409C-0.2940.26%C+N/A9.6D*N/A6917.2h16.7C41.6C+
NSX Tomoe 1621622810.577D0.1225.406%D-32.716%C24.2DN/A656.7h13.6C*53.6C+
Skyguard 2761571331.18D0.4829.986%C+3.185%B+8D6.1D--13919.6h156.3C++521.2C**
NS-10 Burster 2761562450.637D0.0631.069%C*7.051%C*4.5C3.5C8834.4h150C*482.9B+
M20 Basilisk 228151931.624C--0.9236.556%C+5.96%C+10.1D-5.2D-13714.9h110.9C+303.4C++
NS-R3 Swarm 3621477190.204D0.5061.123%DN/A4.1D6C+6435.9h38C62.2C-
MANA Anti-Vehicle Turret 3141433250.44D*0.2655.963%C5.594%B*1430A**1710B**14269600.1h12.6C22.5C+
CAS 14-E 147138314.452D3.7529.981%C1.449%C36.3D--2.4D-913.8h31.4C104.7C
Comet VM2 2291363470.392D0.3145.288%C+1.471%D**5.9D--4D11223.1h35.5D78.5C
NS-10 Burster 2231352590.521D0.1830.668%C**6.667%C+3.6D2.3D-7837.7h187.7D612C+
Eidolon VE33 1291273600.353D0.3533.889%B**17.323%D*11.9DN/A8210.7h12.8D-37.8C++
M60-G Bulldog 151123432.86C--2.1642.027%B+N/A21.2D-4.8D1885.8h7.8C+18.6C*
NS-357 Underboss 1181173110.376D0.3243.69%B**17.949%C10.5D--N/A4711.1h5.8D**13.3C+
Skorpios 85832530.328D0.3719.767%F-15.663%D10.6D*N/A377.8h17.2F**86.9T-
E540 Halberd-H 14079471.681D0.9856.62%C+N/A11.3D**8.7D**2057h9.8D-17.3D-
Phantom VA23 77771960.393D-0.3133.673%C9.091%F--16D--N/A824.8h5.6D-16.6C-
M40 Fury-F 86722120.34D0.3641.133%D1.389%C+5.8D--1.1D*4712.5h9.3B22.6C*
Rocklet Rifle 175713750.189D*0.5156.072%C*N/A9.5D*13.9D*1607.5h62.9D*112.2D
Lancer VS22 215694970.139D-0.5676.098%A++N/A5.5D--11.7C28012.5h87.2F-114.5D*
Quasar VM1 6867581.155C--0.4620.004%B+17.911%C23.1DN/A1332.9h14.5C72.6C**
NS-AM7 Archer 91613320.184D0.5265.074%B**13.115%D-4.3D2.1C4314.2h29C44.6C+
M12 Kobalt 6161154.067D3.3716.78%C+14.754%D30.5D--N/A1132h13.7B*81.8B+
The Slasher 745611,2180.005D--0.6933.286%C7.143%C--0.2CN/A1256.9h4.1F--12.4D
Aphelion VEX-4H 11056341.647C--0.9555.425%A5.357%A25.5D24.5C-3722.2h85.8D154.9C+
Cerberus 56551430.385D0.3133.555%C*18.182%C-9.3D-N/A555.9h7.3D21.9C+
MAX Punch 74502,8890.017D0.6840.573%CN/A0.3DN/A1185.5h3.4C+8.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit754822.4h
Motion Spotter221,2671.5h
Spawn Beacon2745,46410.1h
Nano-Armor Kit2,9741,664,684164.2h
Nano-Repair Grenade0520h
Anti-Vehicle MANA Turret1617695.6h
Turret AI Module0700.4h
Medical Applicator3,106395,54886.5h
Nanite Revive Grenade03,6281h
Nanite Healing Grenade0530h
Deconstruction Tool01,1620.4h
Spitfire Auto-Turret809872.4h
Xiphos Anti-Personnel Tower3510.6h
Rampart Wall0500.5h
Ammunition Package55311,83519.2h
Shield Recharging Field1485,0762.9h
Medical Kit33501.1h
Anti-Infantry MANA Turret1997666.8h
Recon Detection Device2685,89714.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.13s
Server spent 1.51s on queries, 0.39s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.