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Maj. General hotshotENC[O0] hotshotENC
NC BR 84

KDR: 5.3

Score: 7m

Last Seen: Sep 2nd, 2019 10:38 PM
- OFFLINE - 24.4 hour(s)

Battle Rank 84 - New Conglomerate on Emerald - Outfit Member of Recursion[O0] Recursion
NC outfit on Emerald

Members: 17
Level Progress (to 85): 58%
Level 100 Progress: 37% 427h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor L100 Python HESH NS-15MB NS-15M2 GD-22S NS-15M1 NS-15MG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,600,174 MLG Score: 7674
Fun Score: N/A
Cheeseburgers Flipped: 151TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.391%36.023%102315119910,7714.753310.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.17%1.423A2.252A*-0.624DHEAD ++ (~21.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.554B+9.50.338C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.883%0.683%24761121373262711.61919150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.445A**-0.877D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.949B*4.90.907B*3.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.72%0.544%3790112131,83710316517.83491107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.934A++-1.308D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.913B*20.836B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.464%21.762%220112131936682.924242144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.367D**4.233S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.621B+100.757B++36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.454%84.628%220112133,7473151211.8952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.376A1.142B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.70.475B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.432%17.262%2201121316822700.740088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.367A*0.64B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.782B++20.586B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0] Recursion
NC outfit on Emerald

Members: 17
7m248%463 (27.8k)411 (24.7k)5.3042421,7584,1025.5202384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214224630.397%35.904%109104:098

61% Heavy Assault24% Infiltrator6% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2018 11:28 PMJul 13th, 2018 12:39 AMSep 20th, 2019 2:40 PM (1d) (PST)Sep 2nd, 2019 7:24 PM (19d) (PST)Sep 2nd, 2019 6:38 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8822386441.2770.2410.4583.2540.0357674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,90614,26838,638771427195224,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
284.1h/11.8d 886 7,812 5,075 55.5k 278 1,535 601 15m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:2,415
Deaths:509
KDR:4.745
Accuracy:28.720% B++
HSR:35.611% A
NS-15MB
B*
Kills:1,483
Deaths:243
KDR:6.103
Accuracy:27.284% C++
HSR:37.829% B*
NS-15M2
A++
Kills:1,299
Deaths:306
KDR:4.245
Accuracy:28.780% B*
HSR:40.108% A++
GD-22S
A++
Kills:1,194
Deaths:226
KDR:5.283
Accuracy:28.480% B**
HSR:36.935% A++
NS-15M1
A+
Kills:1,187
Deaths:228
KDR:5.206
Accuracy:28.834% B**
HSR:34.709% A+
NS-15MG
B**
Kills:1,179
Deaths:199
KDR:5.925
Accuracy:28.496% B+
HSR:39.440% B**
NC6A GODSAW
B++
Kills:275
Deaths:74
KDR:3.716
Accuracy:26.984% C
HSR:32.364% B++
Kills:9,032
Deaths (as Heavy Assault):1,785
Deaths (to Heavy Assaults):1,206
KDR:5.05994
Kill Difference:7,247
Playtime:172.399 hours
Usage:61%
Score:4.197m
Score/min:406
Accuracy (listed only):28.225%
HSR (listed only):36.714%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:746
Deaths:176
KDR:4.239
Accuracy:27.575% B++
HSR:29.089% A++
Blitz GD-10
A*
Kills:209
Deaths:72
KDR:2.903
Accuracy:28.557% B*
HSR:30.144% A*
LA39 Bruiser
B+
Kills:168
Deaths:71
KDR:2.366
Accuracy:68.432% B+
HSR:17.262% B+
AF-19 Mercenary
A++
Kills:167
Deaths:54
KDR:3.093
Accuracy:27.999% B**
HSR:31.737% A++
GD-7F
A*
Kills:129
Deaths:50
KDR:2.580
Accuracy:29.670% B**
HSR:33.333% A*
Kills:1,419
Deaths (as Light Assault):423
Deaths (to Light Assaults):752
KDR:3.35461
Kill Difference:996
Playtime:17.837 hours
Usage:6%
Score:0.348m
Score/min:325
Accuracy (listed only):36.447%
HSR (listed only):28.313%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:746
Deaths:176
KDR:4.239
Accuracy:27.575% B++
HSR:29.089% A++
LA39 Bruiser
B+
Kills:168
Deaths:71
KDR:2.366
Accuracy:68.432% B+
HSR:17.262% B+
AF-19 Mercenary
A++
Kills:167
Deaths:54
KDR:3.093
Accuracy:27.999% B**
HSR:31.737% A++
GD-7F
A*
Kills:129
Deaths:50
KDR:2.580
Accuracy:29.670% B**
HSR:33.333% A*
Kills:1,210
Deaths (as Engineer):351
Deaths (to Engineers):471
KDR:3.44729
Kill Difference:859
Playtime:4.044 hours
Usage:1%
Score:0.135m
Score/min:555
Accuracy (listed only):38.419%
HSR (listed only):27.855%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,747
Deaths:564
KDR:6.644
Accuracy:43.454% B++
HSR:84.628% A++
NS-357 Underboss
A+
Kills:232
Deaths:121
KDR:1.917
Accuracy:37.652% C++
HSR:33.621% A+
Blitz GD-10
A*
Kills:209
Deaths:72
KDR:2.903
Accuracy:28.557% B*
HSR:30.144% A*
NS-44P Commissioner
A+
Kills:110
Deaths:74
KDR:1.486
Accuracy:42.139% C*
HSR:40.909% A+
NS-61 Emissary
C+
Kills:89
Deaths:37
KDR:2.405
Accuracy:26.995% C+
HSR:15.730% C+
NC4 Mag-Shot
A++
Kills:57
Deaths:30
KDR:1.900
Accuracy:26.389% C+
HSR:31.579% A++
Kills:4,444
Deaths (as Infiltrator):898
Deaths (to Infiltrators):618
KDR:4.94878
Kill Difference:3,546
Playtime:69.233 hours
Usage:24%
Score:1.503m
Score/min:362
Accuracy (listed only):34.198%
HSR (listed only):39.435%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:876
Deaths:200
KDR:4.380
Accuracy:40.264% B++
HSR:17.352% C*
AF-34 Mattock
A
Kills:836
Deaths:200
KDR:4.180
Accuracy:47.889% A
HSR:20.096% B+
AF-41 Hacksaw
A++
Kills:570
Deaths:140
KDR:4.071
Accuracy:45.501% A
HSR:20.877% A++
AF-41 Hacksaw
A++
Kills:531
Deaths:140
KDR:3.793
Accuracy:51.872% A++
HSR:21.657% A++
Kills:2,813
Deaths (as MAX Suit):340
Deaths (to MAX Suits):128
KDR:8.27353
Kill Difference:2,473
Playtime:18.971 hours
Usage:7%
Score:0.827m
Score/min:726
Accuracy (listed only):46.381%
HSR (listed only):19.995%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:732
V. Kills:7 N/A
Deaths:47
KDR:15.575
Accuracy:60.883% B++
KPH:92.700 A
VKPH:0.900 D*
Kills:732 (732 + 0)
Deaths:47
KDR:15.574
VKDR:0.149
Vehicle Kills:7
Kill Difference:685
Playtime:7.893 hours
Usage:3%
Score:0.117m
Score/min:248
Piloting Accuracy:60.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,837
V. Kills:134 N/A
Deaths:46
KDR:39.935
Accuracy:60.720% A
KPH:127.800 M++
VKPH:9.300 C**
Kills:1,837 (1,837 + 0)
Deaths:46
KDR:39.935
VKDR:2.913
Vehicle Kills:134
Kill Difference:1,791
Playtime:14.375 hours
Usage:5%
Score:0.301m
Score/min:349
Driving Accuracy:60.720%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:193
V. Kills:1 N/A
Deaths:3
KDR:64.333
Accuracy:21.464% B++
KPH:229.500 S
VKPH:1.200 D-
Kills:193 (0 + 193)
Deaths:3
KDR:64.333
VKDR:0.333
Vehicle Kills:1
Kill Difference:190
Playtime:0.841 hours
Usage:0%
Score:0.036m
Score/min:719
Driving Accuracy:N/A%
Gunner Accuracy:21.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,7593,7475646.644A+1.3443.454%B++84.628%A++71.6A+N/A20752.3h1.7B**3.8B**
LA1 Anchor 2,4462,4155094.745B**0.5628.72%B++35.611%A84.1A1.1A24928.7h8.4B*29.4B++
L100 Python HESH 1,9711,8374639.935M+34.6360.72%AN/A127.6M++9.3C**34914.4h2A3.4A
NS-15MB 1,5101,4832436.103M**0.8027.284%C++37.829%B*85.2B++1.6A++18317.4h9.8B++36B+
NS-15M2 1,3101,2993064.245A+1.0628.78%B*40.108%A++78.3AN/A30316.6h10.3B++35.7B++
GD-22S 1,2241,1942265.283A*0.0228.48%B**36.935%A++79.6A++2M**18815h8.8B**30.7B*
NS-15M1 1,2161,1872285.206M+0.1028.834%B**34.709%A+70.2B**1.7M++18716.9h11.2B+38.7B++
NS-15MG 1,1971,1791995.925M**0.6228.496%B+39.44%B**80.2B+1.2B*20214.7h9.7B+34B+
AF-34 Mattock 8898762004.38B+0.9240.264%B++17.352%C*76.8A++1.1B**23511.4h3.8A9.5B**
AF-34 Mattock 8468362004.18B+1.1247.889%A20.096%B+73.3A++N/A23311.4h4.8B**10B**
NS-11C 7527461764.239M**1.0727.575%B++29.089%A++69.7A*N/A18510.7h12.1B+43.9B+
M30 Mustang AH 7397324715.574A10.2760.883%B++N/A92.7AN/A2487.9h4.9B++8B++
AF-41 Hacksaw 5715701404.071B+1.2345.501%A20.877%A++86.4M**N/A2486.6h4.9B*10.8B**
AF-41 Hacksaw 5345311403.793B+1.5151.872%A++21.657%A++80.5M*N/A2386.6h6.1B+11.7B**
NS Decimator 4703591113.234M2.0758.964%C3.621%B**46B++14.2C2827.8h4B+6.8B+
NC6A GODSAW 278275743.716B++1.5926.984%C32.364%B++72.4B+N/A2533.8h8.1C++29.8C**
NS-357 Underboss 2322321211.917B**3.3937.652%C++33.621%A+56.6B+N/A1574.1h3.3B**8.8B++
Blitz GD-10 209209722.903A*2.4028.557%B*30.144%A*55AN/A1883.8h11.1B**39B++
M12 Kobalt 194193364.333S59.0321.464%B++21.762%B++241.3S1.3D-7170.8h10A++46.4B*
Frag Grenade 1791741174N/A168.7052.025%B*N/A580B+16.7A+19080.3h3.4B+6.5B++
LA39 Bruiser 168168712.366B**2.9468.432%B+17.262%B+50.9B+N/A1683.3h2B*2.9B++
AF-19 Mercenary 168167543.093M+2.2127.999%B**31.737%A++57.6A*N/A2962.9h9.8B*34.8B*
GD-7F 130129502.58A++2.7229.67%B**33.333%A*80.6A*N/A2991.6h10.6B*35.7B++
Shrike 158120235.217S0.0955.294%C+2.5%C+46.2A++14.6C**3182.6h5.1B*9.2B++
NS-44P Commissioner 110110741.486C**3.8242.139%C*40.909%A+55C+N/A1932h3B+7.1B+
NS-61 Emissary 8989372.405A*2.9026.995%C+15.73%C+80.9M+N/A2431.1h8.7B++32.4B++
NS "Heatwave" Decimator 10179174.647A*0.6667.866%B+3.797%A*71.8B**20C+3321.1h3.3B*4.9B++
NC4 Mag-Shot 5857301.9A++3.4026.389%C+31.579%A++38B++N/A1331.5h5.7B*21.5B+
C-4 6154202.7B*2.6057.664%SN/A180A*23.3C20730.3h1.5C++2.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840.2h
Nano-Armor Kit48,8370.4h
Medical Kit3604,24715.4h
Medical Applicator0500h
Recon Detection Device101,7962.2h

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