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Maj. General hotshotENC[O0] hotshotENC
NC BR 84

KDR: 5.24

Score: 7.1m

Last Seen: Dec 17th, 2019 1:27 AM
- OFFLINE - 217 hour(s)

Battle Rank 84 - New Conglomerate on Emerald
Level Progress (to 85): 31%
Level 100 Progress: 38% 422h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor L100 Python HESH NS-15MB NS-15M2 NS-15M1 GD-22S NS-15MG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,572,652 MLG Score: 7652
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.36%36.097%102415126810,9624.704720.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.173%1.383A2.275A*-0.205CHEAD ++ (~21.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.549B+9.50.336C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.923%0.678%24551128273764711.51569213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.503A**-0.83D--1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.951B*4.90.908B*3.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.781%0.533%3697112821,87710816917.37961104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.914A++-1.28D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.913B*20.837B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.463%21.65%214112821946892.852941940%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.363D**4.158S-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.616B+9.90.754B++36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.433%84.668%214112823,7833281211.5335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.277A1.137B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.70.479B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.496%17.262%2141128216822800.733625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.216A*0.486B+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.777B++20.587B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.1m246.7%464 (27.8k)411 (24.7k)5.2370722,0694,2145.4492284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283226930.361%35.919%109104:068

61% Heavy Assault24% Infiltrator6% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2018 11:28 PMJul 13th, 2018 12:39 AMJan 15th, 2020 11:34 AM (135d) (PST)Dec 16th, 2019 9:29 PM (165d) (PST)Dec 16th, 2019 9:27 PM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8822396431.2780.2440.4593.2390.0357652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,91714,33838,579771528194224,690

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
287.9h/12d 894 7,927 5,161 55.9k 279 1,563 609 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:2,446
Deaths:521
KDR:4.695
Accuracy:28.742% B++
HSR:35.609% A
NS-15MB
B++
Kills:1,555
Deaths:276
KDR:5.634
Accuracy:27.163% C+
HSR:38.071% B++
NS-15M2
A+
Kills:1,299
Deaths:306
KDR:4.245
Accuracy:28.780% B++
HSR:40.108% A+
NS-15M1
A
Kills:1,225
Deaths:241
KDR:5.083
Accuracy:28.817% B*
HSR:34.776% A
GD-22S
A++
Kills:1,194
Deaths:226
KDR:5.283
Accuracy:28.480% B*
HSR:36.935% A++
NS-15MG
B*
Kills:1,179
Deaths:199
KDR:5.925
Accuracy:28.496% B
HSR:39.440% B*
NC6A GODSAW
B*
Kills:296
Deaths:79
KDR:3.747
Accuracy:27.068% C
HSR:34.460% B*
Kills:9,194
Deaths (as Heavy Assault):1,848
Deaths (to Heavy Assaults):1,236
KDR:4.97511
Kill Difference:7,346
Playtime:175.091 hours
Usage:61%
Score:4.268m
Score/min:406
Accuracy (listed only):28.221%
HSR (listed only):37.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:758
Deaths:185
KDR:4.097
Accuracy:27.511% B+
HSR:28.892% A+
Blitz GD-10
A*
Kills:212
Deaths:72
KDR:2.944
Accuracy:28.468% B++
HSR:29.717% A*
AF-19 Mercenary
A++
Kills:172
Deaths:54
KDR:3.185
Accuracy:28.256% B**
HSR:32.558% A++
LA39 Bruiser
B+
Kills:168
Deaths:72
KDR:2.333
Accuracy:68.496% B+
HSR:17.262% B+
GD-7F
A*
Kills:134
Deaths:52
KDR:2.577
Accuracy:29.287% B*
HSR:33.582% A*
Kills:1,444
Deaths (as Light Assault):435
Deaths (to Light Assaults):769
KDR:3.31954
Kill Difference:1,009
Playtime:18.213 hours
Usage:6%
Score:0.355m
Score/min:325
Accuracy (listed only):36.404%
HSR (listed only):28.402%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:758
Deaths:185
KDR:4.097
Accuracy:27.511% B+
HSR:28.892% A+
AF-19 Mercenary
A++
Kills:172
Deaths:54
KDR:3.185
Accuracy:28.256% B**
HSR:32.558% A++
LA39 Bruiser
B+
Kills:168
Deaths:72
KDR:2.333
Accuracy:68.496% B+
HSR:17.262% B+
GD-7F
A*
Kills:134
Deaths:52
KDR:2.577
Accuracy:29.287% B*
HSR:33.582% A*
Kills:1,232
Deaths (as Engineer):363
Deaths (to Engineers):487
KDR:3.39394
Kill Difference:869
Playtime:4.050 hours
Usage:1%
Score:0.135m
Score/min:555
Accuracy (listed only):38.387%
HSR (listed only):28.073%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:3,783
Deaths:569
KDR:6.649
Accuracy:43.433% B+
HSR:84.668% A+
NS-357 Underboss
B**
Kills:236
Deaths:126
KDR:1.873
Accuracy:37.702% C+
HSR:33.475% B**
Blitz GD-10
A*
Kills:212
Deaths:72
KDR:2.944
Accuracy:28.468% B++
HSR:29.717% A*
NS-44P Commissioner
A+
Kills:110
Deaths:74
KDR:1.486
Accuracy:42.139% C++
HSR:40.909% A+
NS-61 Emissary
C
Kills:89
Deaths:37
KDR:2.405
Accuracy:26.995% C
HSR:15.730% C
NC4 Mag-Shot
A++
Kills:57
Deaths:30
KDR:1.900
Accuracy:26.389% C+
HSR:31.579% A++
Kills:4,487
Deaths (as Infiltrator):908
Deaths (to Infiltrators):643
KDR:4.94163
Kill Difference:3,579
Playtime:69.876 hours
Usage:24%
Score:1.518m
Score/min:362
Accuracy (listed only):34.188%
HSR (listed only):39.346%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:876
Deaths:200
KDR:4.380
Accuracy:40.264% B+
HSR:17.352% C++
AF-34 Mattock
B**
Kills:836
Deaths:200
KDR:4.180
Accuracy:47.889% B**
HSR:20.096% B+
AF-41 Hacksaw
A++
Kills:578
Deaths:143
KDR:4.042
Accuracy:45.490% B**
HSR:20.761% A++
AF-41 Hacksaw
A++
Kills:538
Deaths:143
KDR:3.762
Accuracy:51.842% A+
HSR:21.747% A++
Kills:2,828
Deaths (as MAX Suit):343
Deaths (to MAX Suits):132
KDR:8.2449
Kill Difference:2,485
Playtime:19.064 hours
Usage:7%
Score:0.832m
Score/min:728
Accuracy (listed only):46.371%
HSR (listed only):19.989%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:737
V. Kills:7 N/A
Deaths:47
KDR:15.681
Accuracy:60.923% B+
KPH:92.700 B**
VKPH:0.900 D*
Kills:737 (737 + 0)
Deaths:47
KDR:15.681
VKDR:0.149
Vehicle Kills:7
Kill Difference:690
Playtime:7.951 hours
Usage:3%
Score:0.118m
Score/min:247
Piloting Accuracy:60.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,877
V. Kills:138 N/A
Deaths:46
KDR:40.804
Accuracy:60.781% A
KPH:128.400 M+
VKPH:9.400 C**
Kills:1,877 (1,877 + 0)
Deaths:46
KDR:40.804
VKDR:3
Vehicle Kills:138
Kill Difference:1,831
Playtime:14.624 hours
Usage:5%
Score:0.308m
Score/min:351
Driving Accuracy:60.781%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:194
V. Kills:1 N/A
Deaths:3
KDR:64.667
Accuracy:21.463% B+
KPH:229 S
VKPH:1.200 D--
Kills:194 (0 + 194)
Deaths:3
KDR:64.667
VKDR:0.333
Vehicle Kills:1
Kill Difference:191
Playtime:0.848 hours
Usage:0%
Score:0.036m
Score/min:717
Driving Accuracy:N/A%
Gunner Accuracy:21.463%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,7953,7835696.649A1.4143.433%B+84.668%A+71.6B**N/A20652.8h1.7B**3.8B*
LA1 Anchor 2,4782,4465214.695B++0.5428.742%B++35.609%A84.3B**1.1B**25029h8.4B*29.3B++
L100 Python HESH 2,0151,8774640.804M35.5760.781%AN/A128.6M+9.5C**35114.6h2A3.3B**
NS-15MB 1,5841,5552765.634M+0.4027.163%C+38.071%B++85B+1.6A+18318.3h9.8B+36.2B+
NS-15M2 1,3101,2993064.245B**0.9928.78%B++40.108%A+77.8B++N/A30216.7h10.3B++35.7B+
NS-15M1 1,2541,2252415.083A*0.1528.817%B*34.776%A70.8B++1.7A**18817.3h11.1B+38.7B+
GD-22S 1,2241,1942265.283A++0.0528.48%B*36.935%A++79.6A+2M*18915h8.8B*30.7B*
NS-15MG 1,1971,1791995.925A*0.6928.496%B39.44%B*80.2C**1.2C**20214.7h9.7B+34B+
AF-34 Mattock 8898762004.38C*0.8640.264%B+17.352%C++76.8A+1.1B**23511.4h3.8B**9.5B**
AF-34 Mattock 8468362004.18C**1.0647.889%B**20.096%B+73.3A++N/A23311.4h4.8B*10B**
NS-11C 7647581854.097A**1.1427.511%B+28.892%A+69.5AN/A18410.9h12.1B+44B+
M30 Mustang AH 7447374715.681B**10.4460.923%B+N/A92.1B**N/A2478h4.9B++8B++
AF-41 Hacksaw 5795781434.042B+1.2045.49%B**20.761%A++86.3M++N/A2496.7h4.9B*10.7B**
AF-41 Hacksaw 5415381433.762B+1.4851.842%A+21.747%A++80.3M++N/A2386.7h6.1B+11.7B**
NS Decimator 4703591113.234A++2.0058.964%C3.621%A46B14.2C2827.8h4C**6.8C**
NC6A GODSAW 299296793.747B++1.4927.068%C34.46%B*75.9BN/A2573.9h8.1C++29.8C**
NS-357 Underboss 2362361261.873B++3.3637.702%C+33.475%B**56.2C*N/A1574.2h3.4B++8.9B+
Blitz GD-10 212212722.944A++2.2928.468%B++29.717%A*55.8B**N/A1883.8h11.2B*39.2B++
M12 Kobalt 195194364.667M**59.4321.463%B+21.65%B++242.5S1.3D-7160.8h9.9A++46.2B*
Frag Grenade 1791741174N/A168.7652.067%B++N/A580C*16.7B**19130.3h3.4C*6.5B+
AF-19 Mercenary 173172543.185A**2.0528.256%B**32.558%A++57.3A*N/A2973h9.7B*34.3B*
LA39 Bruiser 168168722.333B**2.9068.496%B+17.262%B+50.9C**N/A1683.3h2B++2.9B+
GD-7F 135134522.577B*2.6629.287%B*33.582%A*78.8A++N/A2951.7h10.5B*35.8B++
Shrike 158120235.217S0.0255.294%C+2.5%C+46.2A++14.6C**3222.6h5.1B++9.2B+
NS-44P Commissioner 110110741.486C++3.7542.139%C++40.909%A+55C+N/A1932h3C**7.1B+
NS "Heatwave" Decimator 11492243.833A++1.4066.098%C**5.435%S70.8B+16.9C3131.3h3.4B+5.1B+
NS-61 Emissary 8989372.405A*2.8326.995%C15.73%C80.9A*N/A2431.1h8.7B++32.4B+
NC4 Mag-Shot 5857301.9A+3.3426.389%C+31.579%A++38B+N/A1341.5h5.7B*21.5B+
C-4 6457232.478B+2.7656.738%SN/A190A++23.3C-19660.3h1.4C++2.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit48,9500.4h
Spawn Beacon0840.2h
Medical Kit3724,30915.6h
Medical Applicator0500h
Recon Detection Device111,8282.3h

Check the help document for the dictionary if you want to learn more about words used here.


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