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Maj. General hotshotENC[x00x] hotshotENC
NC BR 82

KDR: 5.51

Score: 6.3m

Last Seen: Jun 13th, 2019 1:03 AM
- OFFLINE - 938.5 hour(s)

Battle Rank 82 - New Conglomerate on Emerald
Level Progress (to 83): 31%
Level 100 Progress: 34% 453h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R LA1 Anchor L100 Python HESH NS-15MB GD-22S NS-15M1 NS-15MG NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,655,218 MLG Score: 7718
Fun Score: N/A
Cheeseburgers Flipped: 144TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.464%35.636%10141511999,8304.967150.539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.736%1.423A2.252A*-0.624DHEAD ++ (~21.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.554B+9.50.338C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.504%0.639%23671121362655511.178610433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.445A**-0.877D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.949B*50.907B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.9%0.53%3889112131,6979315618.24731081%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.934A++-1.308D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.913B*20.836B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.402%21.605%206112131625972.745762025%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.367D**4.233S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.621B+9.70.757B++35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.134%84.664%206112133,3062751112.0218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.376A1.142B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.70.475B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.046%17.881%2061121315119400.77835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.367A*0.64B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.782B++20.586B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m256.7%462 (27.7k)411 (24.7k)5.5064119,7683,5905.7348282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214207730.487%35.472%108104:187

61% Heavy Assault24% Infiltrator6% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2018 11:28 PMJul 13th, 2018 12:39 AMJul 11th, 2019 9:27 AM (11d) (PST)Jun 12th, 2019 9:46 PM (39d) (PST)Jun 12th, 2019 9:03 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8882366521.2840.2330.4553.3870.0367718

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,25014,15439,096771427203224,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.6h/10.7d 820 7,012 4,561 52.1k 260 1,396 548 13.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:2,291
Deaths:462
KDR:4.959
Accuracy:28.785% B++
HSR:35.661% A
NS-15MB
B++
Kills:1,228
Deaths:187
KDR:6.567
Accuracy:27.332% C*
HSR:36.889% B++
GD-22S
A++
Kills:1,194
Deaths:226
KDR:5.283
Accuracy:28.480% B**
HSR:36.935% A++
NS-15M1
A+
Kills:1,187
Deaths:228
KDR:5.206
Accuracy:28.834% B**
HSR:34.709% A+
NS-15MG
B**
Kills:1,179
Deaths:199
KDR:5.925
Accuracy:28.496% B+
HSR:39.440% B**
NS-15M2
A+
Kills:1,105
Deaths:253
KDR:4.368
Accuracy:29.136% B**
HSR:38.190% A+
NC6A GODSAW
C*
Kills:90
Deaths:26
KDR:3.462
Accuracy:25.459% D
HSR:28.889% C*
Kills:8,274
Deaths (as Heavy Assault):1,581
Deaths (to Heavy Assaults):1,040
KDR:5.2334
Kill Difference:6,693
Playtime:156.955 hours
Usage:61%
Score:3.801m
Score/min:404
Accuracy (listed only):28.074%
HSR (listed only):35.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:682
Deaths:153
KDR:4.458
Accuracy:27.588% B++
HSR:28.446% A++
Blitz GD-10
A*
Kills:201
Deaths:64
KDR:3.141
Accuracy:28.703% B*
HSR:29.353% A*
AF-19 Mercenary
A*
Kills:161
Deaths:53
KDR:3.038
Accuracy:28.013% B**
HSR:32.919% A*
LA39 Bruiser
B*
Kills:151
Deaths:59
KDR:2.559
Accuracy:70.046% B*
HSR:17.881% B+
GD-7F
A*
Kills:56
Deaths:26
KDR:2.154
Accuracy:27.154% B+
HSR:32.143% A*
Kills:1,251
Deaths (as Light Assault):355
Deaths (to Light Assaults):651
KDR:3.52394
Kill Difference:896
Playtime:15.500 hours
Usage:6%
Score:0.286m
Score/min:307
Accuracy (listed only):36.301%
HSR (listed only):28.148%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:682
Deaths:153
KDR:4.458
Accuracy:27.588% B++
HSR:28.446% A++
AF-19 Mercenary
A*
Kills:161
Deaths:53
KDR:3.038
Accuracy:28.013% B**
HSR:32.919% A*
LA39 Bruiser
B*
Kills:151
Deaths:59
KDR:2.559
Accuracy:70.046% B*
HSR:17.881% B+
GD-7F
A*
Kills:56
Deaths:26
KDR:2.154
Accuracy:27.154% B+
HSR:32.143% A*
Kills:1,050
Deaths (as Engineer):291
Deaths (to Engineers):419
KDR:3.60825
Kill Difference:759
Playtime:3.728 hours
Usage:1%
Score:0.121m
Score/min:541
Accuracy (listed only):38.200%
HSR (listed only):27.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,306
Deaths:479
KDR:6.902
Accuracy:44.134% B*
HSR:84.664% A++
NS-357 Underboss
A+
Kills:230
Deaths:121
KDR:1.901
Accuracy:37.710% C++
HSR:33.478% A+
Blitz GD-10
A*
Kills:201
Deaths:64
KDR:3.141
Accuracy:28.703% B*
HSR:29.353% A*
NS-61 Emissary
C+
Kills:88
Deaths:36
KDR:2.444
Accuracy:26.948% C+
HSR:14.773% C
NS-44P Commissioner
A++
Kills:81
Deaths:44
KDR:1.841
Accuracy:46.796% B++
HSR:43.210% A++
NC4 Mag-Shot
A++
Kills:57
Deaths:29
KDR:1.966
Accuracy:26.230% C+
HSR:31.579% A++
Kills:3,963
Deaths (as Infiltrator):773
Deaths (to Infiltrators):550
KDR:5.12678
Kill Difference:3,190
Playtime:60.904 hours
Usage:24%
Score:1.332m
Score/min:364
Accuracy (listed only):35.087%
HSR (listed only):39.510%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:876
Deaths:200
KDR:4.380
Accuracy:40.264% B++
HSR:17.352% C*
AF-34 Mattock
A
Kills:836
Deaths:200
KDR:4.180
Accuracy:47.889% A
HSR:20.096% B+
AF-41 Hacksaw
A++
Kills:511
Deaths:119
KDR:4.294
Accuracy:43.689% B**
HSR:20.744% A++
AF-41 Hacksaw
A*
Kills:454
Deaths:119
KDR:3.815
Accuracy:50.647% A++
HSR:22.247% A*
Kills:2,677
Deaths (as MAX Suit):319
Deaths (to MAX Suits):108
KDR:8.39185
Kill Difference:2,358
Playtime:18.028 hours
Usage:7%
Score:0.782m
Score/min:723
Accuracy (listed only):45.622%
HSR (listed only):20.109%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:626
V. Kills:5 N/A
Deaths:47
KDR:13.319
Accuracy:60.504% B++
KPH:86.500 B**
VKPH:0.700 D*
Kills:626 (626 + 0)
Deaths:47
KDR:13.319
VKDR:0.106
Vehicle Kills:5
Kill Difference:579
Playtime:7.235 hours
Usage:3%
Score:0.104m
Score/min:239
Piloting Accuracy:60.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,697
V. Kills:126 N/A
Deaths:46
KDR:36.891
Accuracy:60.900% A+
KPH:126.800 M++
VKPH:9.400 C**
Kills:1,697 (1,697 + 0)
Deaths:46
KDR:36.891
VKDR:2.739
Vehicle Kills:126
Kill Difference:1,651
Playtime:13.385 hours
Usage:5%
Score:0.271m
Score/min:337
Driving Accuracy:60.900%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:162
V. Kills:1 N/A
Deaths:3
KDR:54
Accuracy:21.402% B++
KPH:222.300 S
VKPH:1.400 D
Kills:162 (0 + 162)
Deaths:3
KDR:54
VKDR:0.333
Vehicle Kills:1
Kill Difference:159
Playtime:0.729 hours
Usage:0%
Score:0.027m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:21.402%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,3173,3064796.902A++1.4044.134%B*84.664%A++71.9A+N/A20846h1.7B**3.8B**
LA1 Anchor 2,3192,2914624.959B**0.5528.785%B++35.661%A85.2A1B**25026.9h8.4B*29.1B++
L100 Python HESH 1,8231,6974636.891M31.3860.9%A+N/A126.6M++9.4C**33713.4h2A3.4A
NS-15MB 1,2531,2281876.567S1.0627.332%C*36.889%B++87.7B*1.8A*17914h9.7B++35.6B+
GD-22S 1,2241,1942265.283A*0.2228.48%B**36.935%A++79.6A++2M**18715h8.8B**30.7B*
NS-15M1 1,2161,1872285.206M+0.3028.834%B**34.709%A+70.2B**1.7M++18716.9h11.2B+38.7B++
NS-15MG 1,1971,1791995.925M**0.4228.496%B+39.44%B**80.2B+1.2B*20214.7h9.7B+34B+
NS-15M2 1,1111,1052534.368A+1.1429.136%B**38.19%A+78.9AN/A31314h10.2B++35B++
AF-34 Mattock 8898762004.38B+1.1340.264%B++17.352%C*76.8A++1.1B**23511.4h3.8A9.5B**
AF-34 Mattock 8468362004.18B+1.3347.889%A20.096%B+73.3A++N/A23311.4h4.8B**10B**
NS-11C 6886821534.458M**1.0527.588%B++28.446%A++70.3A*N/A1849.7h12.1B+43.8B+
M30 Mustang AH 6316264713.319B**7.8160.504%B++N/A86.9B**N/A2397.2h5B++8.2B++
AF-41 Hacksaw 5125111194.294B++1.2143.689%B**20.744%A++89.6M**N/A2575.7h4.3B**9.8A
AF-41 Hacksaw 4574541193.815B+1.6950.647%A++22.247%A*79.6M*N/A2345.7h5.7B++11.2B**
NS Decimator 4643551093.257M2.2558.979%C3.662%B**46.1B++14.2C+2817.7h4B+6.7B+
NS-357 Underboss 2302301211.901B**3.6137.71%C++33.478%A+56.1B+N/A1574.1h3.3B**8.8B++
Blitz GD-10 201201643.141A*2.3728.703%B*29.353%A*55.8AN/A1913.6h11B**38.3B++
Frag Grenade 1711661166N/A160.4951.693%B*N/A553.3B16.7A+17940.3h3.5B+6.8B+
M12 Kobalt 163162354M**48.4921.402%B++21.605%B++231.4S1.4D6080.7h9.7A++45.3B*
AF-19 Mercenary 162161533.038M+2.4728.013%B**32.919%A*57.5A*N/A2882.8h9.9B*35.3B*
LA39 Bruiser 151151592.559A2.9570.046%B*17.881%B+52.1B+N/A1722.9h2B*2.9B++
Shrike 157119235.174S0.3355.596%C+2.521%C+45.8A++14.6C**3122.6h5.1B*9.2B++
NC6A GODSAW 9190263.462B+2.0425.459%D28.889%C*64.3C++N/A3751.4h7.7C++30.3C**
NS-61 Emissary 8888362.444A*3.0626.948%C+14.773%C80MN/A2361.1h8.6B*32.1B++
NS-44P Commissioner 8181441.841B+3.6746.796%B++43.21%A++67.5BN/A2501.2h3B+6.4B++
NC4 Mag-Shot 5857291.966A++3.5426.23%C+31.579%A++38B++N/A1281.5h5.6B**21.4B+
GD-7F 5656262.154B**3.3527.154%B+32.143%A*70A++N/A3590.8h10B**36.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0680.2h
Nano-Armor Kit08,0560.4h
Medical Kit3043,83113.8h
Medical Applicator0500h
Recon Detection Device91,5542h

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