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Legate httpsclipstwitchtvConcerne[VS0K] httpsclipstwitchtvConcerne
VS BR 71

KDR: 2.23

Score: 5.8m

Last Seen: May 25th, 2019 11:14 AM
- OFFLINE - 11.6 hour(s)

Battle Rank 71 - Vanu Sovereignty on Connery - Outfit Member of Independent combat team[VS0K] Independent combat team
VS outfit on Soltech

Members: 2
Level Progress (to 72): 31%
Level 100 Progress: 31% 492h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw NS-15M2 NS-44 Commissioner Orion VS54 Flare VE6 Pulsar LSW SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,630,751 MLG Score: 4501
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.467%41.229%121514118315,0333.01262-0.779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.109%1.625A+3.121M++-0.174CHEAD ++ (~26.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.6B+8.80.384C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.237%1.818%48111965594310.585106172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.489F0.206C++-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
359.9-1.231D*83.6-0.578D276.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.872%79.283%01119625152120.480843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.732B++0.794B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+20.374C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.016%55.814%01119625854310.474265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.211C++8.162S-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.634B+2.10.563B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Independent combat team[VS0K] Independent combat team
VS outfit on Soltech

Members: 2
5.8m173.4%444 (26.6k)364 (21.8k)2.2332917,3377,7632.2979571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1197153927.772%38.323%106402:038

89% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 1:24 AMApr 21st, 2019 4:00 PMMay 25th, 2019 12:55 PM (17h) (PST)May 25th, 2019 8:05 AM (22h) (PST)May 25th, 2019 7:14 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8013424591.0920.4890.4181.9750.0474501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,07020,53827,532662925119321,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
264.6h/11d 502 6,644 4,364 31.4k 184 706 747 12.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:4,924
Deaths:1,586
KDR:3.105
Accuracy:30.355% B**
HSR:41.856% A+
VE-H Maw
A+
Kills:1,944
Deaths:770
KDR:2.525
Accuracy:29.019% B++
HSR:39.969% A+
NS-15M2
A*
Kills:1,278
Deaths:398
KDR:3.211
Accuracy:28.184% B*
HSR:41.158% A*
Orion VS54
M+
Kills:1,232
Deaths:559
KDR:2.204
Accuracy:27.196% A
HSR:44.318% M+
Flare VE6
M
Kills:1,198
Deaths:387
KDR:3.096
Accuracy:28.730% B**
HSR:42.738% M
Pulsar LSW
A*
Kills:1,190
Deaths:398
KDR:2.990
Accuracy:29.569% A
HSR:39.916% A*
SVA-88
A++
Kills:1,185
Deaths:470
KDR:2.521
Accuracy:27.923% B**
HSR:38.819% A++
Lasher X2
B**
Kills:105
Deaths:50
KDR:2.100
Accuracy:33.363% B**
HSR:2.857% D
Kills:13,056
Deaths (as Heavy Assault):4,618
Deaths (to Heavy Assaults):2,586
KDR:2.8272
Kill Difference:8,438
Playtime:235.151 hours
Usage:89%
Score:5.323m
Score/min:377
Accuracy (listed only):29.292%
HSR (listed only):36.454%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
S
Kills:258
Deaths:95
KDR:2.716
Accuracy:44.016% D*
HSR:55.814% S
Sirius SX12
S
Kills:158
Deaths:69
KDR:2.290
Accuracy:29.118% B*
HSR:43.038% S
Serpent VE92
M+
Kills:150
Deaths:50
KDR:3
Accuracy:31.362% A++
HSR:35.333% M+
Solstice VE3
A*
Kills:62
Deaths:46
KDR:1.348
Accuracy:30.646% A+
HSR:32.258% A*
Kills:628
Deaths (as Light Assault):260
Deaths (to Light Assaults):1,421
KDR:2.41538
Kill Difference:368
Playtime:3.992 hours
Usage:2%
Score:0.073m
Score/min:305
Accuracy (listed only):33.785%
HSR (listed only):41.611%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:312
Deaths:110
KDR:2.836
Accuracy:28.743% B**
HSR:36.539% A*
Phobos VX86
S
Kills:258
Deaths:95
KDR:2.716
Accuracy:44.016% D*
HSR:55.814% S
Sirius SX12
S
Kills:158
Deaths:69
KDR:2.290
Accuracy:29.118% B*
HSR:43.038% S
Corvus VA55
M**
Kills:92
Deaths:40
KDR:2.300
Accuracy:35.351% A*
HSR:47.826% M**
Kills:820
Deaths (as Combat Medic):314
Deaths (to Combat Medics):1,091
KDR:2.61146
Kill Difference:506
Playtime:9.057 hours
Usage:3%
Score:0.159m
Score/min:292
Accuracy (listed only):34.307%
HSR (listed only):45.804%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M
Kills:1,242
Deaths:973
KDR:1.276
Accuracy:43.410% B*
HSR:41.304% M
Ghost
B**
Kills:251
Deaths:86
KDR:2.919
Accuracy:39.872% C++
HSR:79.283% B**
Sirius SX12
S
Kills:158
Deaths:69
KDR:2.290
Accuracy:29.118% B*
HSR:43.038% S
Kills:1,651
Deaths (as Infiltrator):1,128
Deaths (to Infiltrators):1,121
KDR:1.46365
Kill Difference:523
Playtime:6.904 hours
Usage:3%
Score:0.090m
Score/min:218
Accuracy (listed only):37.467%
HSR (listed only):54.542%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
S
Kills:258
Deaths:95
KDR:2.716
Accuracy:44.016% D*
HSR:55.814% S
Serpent VE92
M+
Kills:150
Deaths:50
KDR:3
Accuracy:31.362% A++
HSR:35.333% M+
Eidolon VE33
A**
Kills:66
Deaths:21
KDR:3.143
Accuracy:33.451% B**
HSR:43.939% A**
Solstice VE3
A*
Kills:62
Deaths:46
KDR:1.348
Accuracy:30.646% A+
HSR:32.258% A*
Kills:536
Deaths (as Engineer):212
Deaths (to Engineers):864
KDR:2.5283
Kill Difference:324
Playtime:8.609 hours
Usage:3%
Score:0.129m
Score/min:250
Accuracy (listed only):34.869%
HSR (listed only):41.836%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:55
V. Kills:31 172%
Deaths:64
KDR:0.859
Accuracy:23.237% D**
KPH:13.100 C+
VKPH:7.400 C
Kills:55 (55 + 0)
Deaths:64
KDR:0.859
VKDR:0.484
Vehicle Kills:31
Kill Difference:9
Playtime:4.188 hours
Usage:2%
Score:0.023m
Score/min:90
Piloting Accuracy:23.237%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,9744,9241,5863.105C++0.8730.355%B**41.856%A+93.6B*1B+24952.6h9.2B*30.3B*
VE-H Maw 1,9591,9447702.525B*0.2929.019%B++39.969%A+80.7B**N/A22324.1h8.3B*28.6B++
NS-15M2 1,2911,2783983.211B*0.9828.184%B*41.158%A*82.5A+N/A19115.5h9.9B*35.2B++
NS-44 Commissioner 1,2521,2429731.276B0.9643.41%B*41.304%M73.1A++N/A18517h3.1B*7.2B*
Orion VS54 1,2411,2325592.204B+0.0327.196%A44.318%M+60.1AN/A21420.5h10.2B*37.6B
Flare VE6 1,2021,1983873.096A++0.8628.73%B**42.738%M65.5B*N/A15818.3h8.2B**28.6B*
Pulsar LSW 1,1981,1903982.99A0.7629.569%A39.916%A*90.8A++N/A21613.1h9.5B**32.2B*
SVA-88 1,1981,1854702.521B+0.2927.923%B**38.819%A++65.5B*N/A15918.1h10B++35.9B++
NS Decimator 1,1467493162.37A+0.1464.521%B+1.869%C57.2A+30.3A++26013.1h3.7B++5.7B*
Force-Blade 3663377,7250.044B++2.1926.417%C4.451%C1.5B++N/A4229.5h2B+7.4B
H-V45 3143121102.836B**0.6028.743%B**36.539%A*65A++N/A1684.8h10.7B**37.3B*
Phobos VX86 259258952.716B**0.4844.016%D*55.814%S92.1A++N/A3302.8h2.1B++4.8C+
Ghost 252251862.919C++0.6939.872%C++79.283%B**58.4B*N/A1784.3h2B+5B+
Sirius SX12 159158692.29B**0.0629.118%B*43.038%S83.2M+N/A2371.9h11.5B*39.4B++
Serpent VE92 153150503A++0.7731.362%A++35.333%M+75A*1.5M++2412h9.8B**31.3B*
Lasher X2 107105502.1A++0.1333.363%B**2.857%D75A*1.4B++1791.4h14.4B**43.1B*
S1 14994571.649A++0.5863.041%B++N/A55.3A*32.4M5661.7h5.4B++8.6B++
Corvus VA55 9392402.3A+0.0735.351%A*47.826%M**92M**1A+2201h7.6A++21.6A+
Anti-Vehicle Grenade 12081181N/A78.7745.735%DN/A405C++195A18260.2h4.8B+10.4C**
Eidolon VE33 6766213.143A++0.9133.451%B**43.939%A**82.5M*1.3A++2600.8h5.7A17.1B**
Solstice VE3 6462461.348B*0.8930.646%A+32.258%A*29.5B++1A*2162.1h15.1C*49.2B+
Saron Laser Cannon 8655640.859C1.3723.237%D**1.818%C13.1C+7.4C904.2h83.6B++359.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon27730.6h
Medical Applicator44,3260.3h
Motion Spotter21610.1h
Xiphos Anti-Personnel Phalanx Tower0620.1h
Deconstruction Tool03450h
Nano-Armor Kit1125,6711.5h
Medical Kit1,0216,43414.4h
Nano-Repair Grenade0870h

Check the help document for the dictionary if you want to learn more about words used here.


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