Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 23 (19,553)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (56 days). The data shown below may not be accurate.

Director General httpswww[BLHR] httpswww
NC BR 99

KDR: 2.82

Score: 16.4m

Last Seen: Feb 8th, 2020 11:51 AM
- OFFLINE - 25.2 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 96%
Level 100 Progress: 87% 84h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS GD-7F AF-4 Cyclone NC6 Gauss SAW GD-22S EM6 AF-19 Mercenary NS-11C M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:httpswww



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,948,607 MLG Score: 2357
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.383%18.988%59631124521,9823.13357-0.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.154%1.97A++-0.309C-0.192CHEAD (~3.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.566B+10.10.292C*22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.037%1.353%1095512714,50759022747.62606198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.747%0.399B-0.204C0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.70.349C**43.40.185C++62.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.754%0.943%31112751065791200.18307488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.748B++-1.015D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.734B++50.601B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.792%1.345%325612701,1905489852.16758121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.85%0.607B+-0.768D-0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.9B*5.10.873B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.462%68.236%325512713,589654315.47939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.619%1.281A0.078C+-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.505B+2.10.331C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.137%12.833%3252127460041961.43198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.465%1.029B**-0.378C--0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.571B+3.10.372C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m196.9%490 (29.4k)396 (23.8k)2.8201136,57412,9693.1138199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1276285928.366%19.167%54403:1216

6% Combat Medic30% Engineer22% Heavy Assault16% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2014 7:16 PMFeb 5th, 2020 7:57 PMFeb 8th, 2020 9:06 AM (56d) (PST)Feb 8th, 2020 7:55 AM (56d) (PST)Feb 8th, 2020 7:51 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9991858140.8830.3130.1691.9630.1132357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,93311,11748,816531910118723,749

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
690h/28.8d 3,809 7,010 9,569 81.2k 642 1,901 4,684 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,530
Deaths:504
KDR:3.036
Accuracy:26.302% B**
HSR:22.222% C
GD-22S
A
Kills:1,349
Deaths:474
KDR:2.846
Accuracy:30.118% A
HSR:22.165% C
EM6
A
Kills:1,323
Deaths:437
KDR:3.027
Accuracy:29.719% A
HSR:21.164% C-
EM1
B*
Kills:1,200
Deaths:425
KDR:2.824
Accuracy:26.363% B*
HSR:18.917% C--
NS-15M1
A
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:30.513% A
HSR:22.107% C+
NC6A GODSAW
B++
Kills:612
Deaths:196
KDR:3.122
Accuracy:34.034% B++
HSR:23.203% D
LA1 Anchor
B**
Kills:221
Deaths:72
KDR:3.069
Accuracy:30.564% B**
HSR:22.624% C-
MGR-L1 Promise
B**
Kills:153
Deaths:47
KDR:3.255
Accuracy:30.609% B**
HSR:29.412% B+
Kills:7,546
Deaths (as Heavy Assault):2,528
Deaths (to Heavy Assaults):3,457
KDR:2.98497
Kill Difference:5,018
Playtime:151.782 hours
Usage:22%
Score:3.520m
Score/min:387
Accuracy (listed only):29.778%
HSR (listed only):22.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:1,720
Deaths:627
KDR:2.743
Accuracy:33.980% A++
HSR:15.698% D-
AF-4 Cyclone
A+
Kills:1,530
Deaths:540
KDR:2.833
Accuracy:33.123% A+
HSR:17.386% C
AF-19 Mercenary
A
Kills:1,315
Deaths:570
KDR:2.307
Accuracy:29.038% A
HSR:16.654% D-
NS-11C
A++
Kills:1,298
Deaths:506
KDR:2.565
Accuracy:33.796% A++
HSR:17.488% C
AC-X11
A
Kills:1,186
Deaths:429
KDR:2.765
Accuracy:32.544% A
HSR:19.562% C--
Razor GD-23
A+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:33.177% A+
HSR:17.905% D
Blitz GD-10
A++
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:33.237% A++
HSR:15% C
MGR-S1 Gladius
A
Kills:659
Deaths:205
KDR:3.215
Accuracy:34.976% A
HSR:17.299% D
NS-7 PDW
B**
Kills:344
Deaths:177
KDR:1.944
Accuracy:31.449% B**
HSR:17.733% C+
Mauler S6
B**
Kills:338
Deaths:141
KDR:2.397
Accuracy:51.148% B**
HSR:10.059% D--
AF-4A Bandit
A
Kills:325
Deaths:107
KDR:3.037
Accuracy:31.773% A
HSR:17.846% D-
GD-66 Claw
C**
Kills:262
Deaths:118
KDR:2.220
Accuracy:60.950% C++
HSR:16.412% C**
19A Fortuna
A+
Kills:258
Deaths:96
KDR:2.688
Accuracy:33.012% A+
HSR:13.178% D**
Kills:11,599
Deaths (as Light Assault):4,322
Deaths (to Light Assaults):2,646
KDR:2.68371
Kill Difference:7,277
Playtime:169.043 hours
Usage:24%
Score:4.517m
Score/min:445
Accuracy (listed only):36.323%
HSR (listed only):16.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,720
Deaths:627
KDR:2.743
Accuracy:33.980% A++
HSR:15.698% D-
AF-19 Mercenary
A
Kills:1,315
Deaths:570
KDR:2.307
Accuracy:29.038% A
HSR:16.654% D-
NS-11C
A++
Kills:1,298
Deaths:506
KDR:2.565
Accuracy:33.796% A++
HSR:17.488% C
AC-X11
A
Kills:1,186
Deaths:429
KDR:2.765
Accuracy:32.544% A
HSR:19.562% C--
Razor GD-23
A+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:33.177% A+
HSR:17.905% D
Mauler S6
B**
Kills:338
Deaths:141
KDR:2.397
Accuracy:51.148% B**
HSR:10.059% D--
AF-4A Bandit
A
Kills:325
Deaths:107
KDR:3.037
Accuracy:31.773% A
HSR:17.846% D-
GD-66 Claw
C**
Kills:262
Deaths:118
KDR:2.220
Accuracy:60.950% C++
HSR:16.412% C**
19A Fortuna
A+
Kills:258
Deaths:96
KDR:2.688
Accuracy:33.012% A+
HSR:13.178% D**
Warden
A**
Kills:121
Deaths:24
KDR:5.042
Accuracy:42.883% A**
HSR:33.058% B**
MGR-M1 Bishop
B+
Kills:97
Deaths:57
KDR:1.702
Accuracy:37.035% B+
HSR:32.990% C*
Kills:8,104
Deaths (as Engineer):3,063
Deaths (to Engineers):2,611
KDR:2.64577
Kill Difference:5,041
Playtime:210.291 hours
Usage:30%
Score:4.726m
Score/min:375
Accuracy (listed only):38.121%
HSR (listed only):19.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,530
Deaths:540
KDR:2.833
Accuracy:33.123% A+
HSR:17.386% C
Blitz GD-10
A++
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:33.237% A++
HSR:15% C
LA80
C**
Kills:1,172
Deaths:253
KDR:4.632
Accuracy:43.636% C**
HSR:75.171% C
SAS-R
B*
Kills:1,169
Deaths:349
KDR:3.350
Accuracy:45.352% B*
HSR:63.473% D
NS-44 Commissioner
B++
Kills:884
Deaths:590
KDR:1.498
Accuracy:43.096% B++
HSR:23.190% C++
NC14 Bolt Driver
B**
Kills:723
Deaths:189
KDR:3.825
Accuracy:43.931% B**
HSR:69.295% D
MGR-S1 Gladius
A
Kills:659
Deaths:205
KDR:3.215
Accuracy:34.976% A
HSR:17.299% D
AF-8 RailJack
B+
Kills:442
Deaths:133
KDR:3.323
Accuracy:40.427% B+
HSR:69.457% D
NS-7 PDW
B**
Kills:344
Deaths:177
KDR:1.944
Accuracy:31.449% B**
HSR:17.733% C+
LA3 Desperado
A
Kills:269
Deaths:179
KDR:1.503
Accuracy:36.607% A
HSR:16.729% D
AF-18 Stalker
A
Kills:250
Deaths:95
KDR:2.632
Accuracy:34.732% A
HSR:13.600% D*
Impetus
B
Kills:225
Deaths:80
KDR:2.813
Accuracy:37.454% B
HSR:18.222% D**
LA8 Rebel
A+
Kills:140
Deaths:83
KDR:1.687
Accuracy:42.068% A+
HSR:25% B+
NC4 Mag-Shot
B+
Kills:117
Deaths:65
KDR:1.800
Accuracy:31.273% B+
HSR:14.530% D
Gauss SPR
B+
Kills:83
Deaths:23
KDR:3.609
Accuracy:37.318% B+
HSR:21.687% D**
NC08 Mag-Scatter
B++
Kills:57
Deaths:30
KDR:1.900
Accuracy:60.916% B++
HSR:12.281% D
Kills:9,244
Deaths (as Infiltrator):3,409
Deaths (to Infiltrators):1,987
KDR:2.71165
Kill Difference:5,835
Playtime:107.029 hours
Usage:16%
Score:2.480m
Score/min:386
Accuracy (listed only):39.350%
HSR (listed only):30.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:1,530
Deaths:540
KDR:2.833
Accuracy:33.123% A+
HSR:17.386% C
Blitz GD-10
A++
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:33.237% A++
HSR:15% C
Carnage AR
B**
Kills:790
Deaths:348
KDR:2.270
Accuracy:30.865% B**
HSR:15.570% D
MGR-S1 Gladius
A
Kills:659
Deaths:205
KDR:3.215
Accuracy:34.976% A
HSR:17.299% D
NC1 Gauss Rifle
B*
Kills:391
Deaths:210
KDR:1.862
Accuracy:27.382% B*
HSR:15.857% D-
NS-7 PDW
B**
Kills:344
Deaths:177
KDR:1.944
Accuracy:31.449% B**
HSR:17.733% C+
Mauler S6
B**
Kills:338
Deaths:141
KDR:2.397
Accuracy:51.148% B**
HSR:10.059% D--
GD-66 Claw
C**
Kills:262
Deaths:118
KDR:2.220
Accuracy:60.950% C++
HSR:16.412% C**
NC9 A-Tross
A+
Kills:82
Deaths:40
KDR:2.050
Accuracy:32.654% A+
HSR:17.073% D*
NS-11P
B++
Kills:71
Deaths:36
KDR:1.972
Accuracy:27.406% B++
HSR:23.944% B
MGR-A1 Vanquisher
B++
Kills:56
Deaths:17
KDR:3.294
Accuracy:32.294% B++
HSR:14.286% D**
Kills:5,703
Deaths (as Combat Medic):2,250
Deaths (to Combat Medics):1,277
KDR:2.53467
Kill Difference:3,453
Playtime:41.884 hours
Usage:6%
Score:0.941m
Score/min:375
Accuracy (listed only):35.953%
HSR (listed only):16.420%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:194
Deaths:62
KDR:3.129
Accuracy:45.228% B+
HSR:13.918% C
AF-34 Mattock
B**
Kills:137
Deaths:29
KDR:4.724
Accuracy:39.037% B+
HSR:21.168% B**
AF-23 Grinder
B+
Kills:119
Deaths:28
KDR:4.250
Accuracy:41.284% B+
HSR:15.966% C*
AF-34 Mattock
B+
Kills:95
Deaths:15
KDR:6.333
Accuracy:39.961% C**
HSR:20% B+
Kills:545
Deaths (as MAX Suit):67
Deaths (to MAX Suits):501
KDR:8.13433
Kill Difference:478
Playtime:6.052 hours
Usage:1%
Score:0.202m
Score/min:558
Accuracy (listed only):41.378%
HSR (listed only):17.763%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:1,227
V. Kills:1,050 117%
Deaths:453
KDR:2.709
Accuracy:36.314% B**
KPH:20.400 B++
VKPH:17.500 A
M30 Mustang AH
A*
Kills:1,213
V. Kills:196 N/A
Deaths:170
KDR:7.135
Accuracy:62.940% B*
KPH:81.300 B*
VKPH:13.100 A*
Breaker Rocket Pods
M
Kills:1,117
V. Kills:218 N/A
Deaths:45
KDR:24.822
Accuracy:65.876% A*
KPH:239.500 A++
VKPH:46.700 M
Vortek Rotary
A++
Kills:739
V. Kills:605 122%
Deaths:233
KDR:3.172
Accuracy:41.894% A*
KPH:28.800 B**
VKPH:23.600 A++
Kills:4,296 (3,179 + 0)
Deaths:901
KDR:4.768
VKDR:2.296
Vehicle Kills:2,069
Kill Difference:3,395
Playtime:105.254 hours
Usage:15%
Score:1.890m
Score/min:299
Piloting Accuracy:41.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:753
V. Kills:649 116%
Deaths:104
KDR:7.240
Accuracy:31.899% D
KPH:51.700 B*
VKPH:44.600 A+
CAS30 Tank Buster
C+
Kills:211
V. Kills:197 107%
Deaths:132
KDR:1.598
Accuracy:60.983% A++
KPH:7 C+
VKPH:6.600 C+
Kills:964 (211 + 753)
Deaths:236
KDR:4.085
VKDR:3.585
Vehicle Kills:846
Kill Difference:728
Playtime:44.602 hours
Usage:6%
Score:0.706m
Score/min:264
Piloting Accuracy:60.983%
Gunner Accuracy:31.899%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:195
V. Kills:109 177%
Deaths:18
KDR:10.833
Accuracy:49.920% B++
KPH:38.100 B++
VKPH:21.300 A
Titan-150 HEAT
B**
Kills:106
V. Kills:52 200%
Deaths:24
KDR:4.417
Accuracy:48.754% C**
KPH:28 B+
VKPH:13.700 B**
Enforcer ML85
C+
Kills:55
V. Kills:40 134%
Deaths:11
KDR:5
Accuracy:44.613% B+
KPH:21.500 C
VKPH:15.700 C+
Kills:356 (106 + 250)
Deaths:53
KDR:6.717
VKDR:3.792
Vehicle Kills:201
Kill Difference:303
Playtime:11.469 hours
Usage:2%
Score:0.200m
Score/min:291
Driving Accuracy:48.754%
Gunner Accuracy:44.613%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:71
V. Kills:55 127%
Deaths:6
KDR:11.833
Accuracy:48.866% C+
KPH:52 C++
VKPH:40.300 B++
Enforcer ML65-H
M++
Kills:58
V. Kills:61 94%
Deaths:10
KDR:5.800
Accuracy:72.776% A++
KPH:58.400 A+
VKPH:61.400 M++
Kills:129 (0 + 129)
Deaths:16
KDR:8.063
VKDR:7.250
Vehicle Kills:116
Kill Difference:113
Playtime:2.359 hours
Usage:0%
Score:0.078m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:72.776%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:73
V. Kills:13 N/A
Deaths:6
KDR:12.167
Accuracy:41.285% B++
KPH:55.500 C*
VKPH:9.900 C++
M40 Fury
B**
Kills:56
V. Kills:5 N/A
Deaths:3
KDR:18.667
Accuracy:45.641% B**
KPH:81.900 B*
VKPH:7.300 D
Kills:129 (0 + 129)
Deaths:9
KDR:14.333
VKDR:2
Vehicle Kills:18
Kill Difference:120
Playtime:1.999 hours
Usage:0%
Score:0.056m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:45.641%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
M
Kills:439
V. Kills:144 303%
Deaths:1
KDR:439
Accuracy:57.810% A++
KPH:130.400 M
VKPH:42.800 A**
Kills:439 (0 + 439)
Deaths:1
KDR:439
VKDR:144
Vehicle Kills:144
Kill Difference:438
Playtime:3.367 hours
Usage:0%
Score:0.219m
Score/min:1,085
Piloting Accuracy:N/A%
Gunner Accuracy:57.810%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 1,7481,7206272.743B**0.0833.98%A++15.698%D-61B**1B**18628.2h12.1B+35.5B++
AF-4 Cyclone 1,5461,5305402.833B**0.0133.123%A+17.386%C71.8AN/A22821.3h9.5B+28.7B+
NC6 Gauss SAW 1,5401,5305043.036B**0.2226.302%B**22.222%C69.9A+N/A23221.9h7.9B++30B++
GD-22S 1,3611,3494742.846B+0.0330.118%A22.165%C77.1AN/A20817.5h9.4B++31.4B*
EM6 1,3451,3234373.027B++0.2129.719%A21.164%C-62.4B++1B*15621.2h9.9B+33.3B++
AF-19 Mercenary 1,3291,3155702.307A+0.5129.038%A16.654%D-41.6B**N/A13031.6h10.4B++35.7B++
NS-11C 1,3141,2985062.565A+0.2633.796%A++17.488%C78.7A++1A19416.5h12.3B+36.4B*
M20 Mustang 2,2771,2274532.709C*0.1136.314%B**1.63%C20.5B++17.5A23360h91.5B252.1B+
M30 Mustang AH 1,4091,2131707.135C++4.3162.94%B*1.484%C**81.4B*13.2A*31714.9h7.7C**12.2B
EM1 1,2091,2004252.824A0.0026.363%B*18.917%C--73.2AN/A21216.4h11.5B+43.5B+
AC-X11 1,2001,1864292.765A0.0632.544%A19.562%C--70.2A++N/A18516.9h8.9B+27.3B+
Razor GD-23 1,2081,1843883.052A++0.2333.177%A+17.905%D81.7M1.7M*28014.5h10.4C*31.4B+
Blitz GD-10 1,1991,1804182.823A++0.0033.237%A++15%C65.2A+1A++20018.1h14.1C**42.3B++
LA80 1,1831,1722534.632B+1.8143.636%C**75.171%C82.5A++N/A21314.2h2B4.5B+
SAS-R 1,1761,1693493.35C*0.5345.352%B*63.473%D72.6B**N/A19016.1h2.1C**4.6B+
NS-15M1 1,1751,1583733.105B**0.2830.513%A22.107%C+83.3A1.2A++20213.9h10.3B*33.9B++
Breaker Rocket Pods 1,3351,1174524.822A++22.0065.876%A*N/A237.7A++46.4M10034.7h11.7B++17.8B*
NS-44 Commissioner 8948845901.498B+1.3243.096%B++23.19%C++64.5B*N/A18913.7h3.2B++7.3B++
Carnage AR 8027903482.27B+0.5530.865%B**15.57%D58.5B**N/A16213.5h13.2C++42.8B+
C150 Dalton 1,4027531047.24C+4.4231.899%DN/A51.6B*44.5A+61414.6h2.6B**8.2B++
Vortek Rotary 1,3447392333.172B+0.3541.894%A*1.624%C-28.8B**23.5A++31625.7h59.4B+141.7B++
NC14 Bolt Driver 7327231893.825B++1.0043.931%B**69.295%D64A**N/A18711.3h2.3B+5.2B++
MGR-S1 Gladius 6776592053.215B**0.3934.976%A17.299%D82.4A2.3M++2168h8.6B+24.7B++
NC6A GODSAW 6206121963.122B+0.3034.034%B++23.203%D79.5B+1C+2177.7h9.8C+28.8B
AF-8 RailJack 4464421333.323C**0.5040.427%B+69.457%D48.6A++N/A1239.1h2.2C**5.4B+
Pelter Rocket Pod 5834391439U436.1857.81%A++N/A129.1M42.4A**10853.4h13.4B**23.2B**
NC1 Gauss Rifle 3943912101.862B+0.9627.382%B*15.857%D-46.5B**N/A1648.4h10.7B++38.9B++
Shrike 6143793641.041B+1.7860.005%B+2.902%C++29.4B+18.2B*28012.9h6.5C++10.9C**
NS-7 PDW 3463441771.944B*0.8831.449%B**17.733%C+60.4AN/A1855.7h12.4B+39.4B++
Mauler S6 3413381412.397A+0.4251.148%B**10.059%D--82.4A**N/A2864.1h3.6B**7B*
Frag Grenade 3303271327N/A324.1844.049%CN/A467.1C4.3D-14760.7h3.5C++8C++
AF-4A Bandit 3313251073.037A0.2231.773%A17.846%D-85.5A+1.6A*2303.8h10.3C*32.3B+
LA3 Desperado 2742691791.503B++1.3236.607%A16.729%D58.5B*1.1A1474.6h8B+21.8B++
GD-66 Claw 2652621182.22B+0.6060.95%C++16.412%C**67.2B*N/A1843.9h2.4C*3.9C**
19A Fortuna 264258962.688A0.1333.012%A+13.178%D**66.2B**1.5A++1663.9h11.1C--33.7B
NC05 Jackhammer 2562551032.476A0.3450.5%B+15.686%C++94.4A++N/A3212.7h4.2B+8.2B+
AF-18 Stalker 252250952.632B*0.1934.732%A13.6%D*83.3A*N/A2173h11.4B+32.9B++
Impetus 226225802.813B+0.0137.454%B18.222%D**83.3A+N/A2012.7h4B+10.8B+
LA1 Anchor 223221723.069C*0.2530.564%B**22.624%C-50.2C+N/A2024.4h9.6C**31.5B+
CAS30 Tank Buster 4082111321.598C++1.2260.983%A++N/A7C+6.6C+9430h80.1D--131.4C++
E540 Halberd 3041951810.833C**8.0149.92%B++3.59%B38.2B++21.4A3545.1h4.8B++9.6B*
NCM1 Scattercannon 195194623.129B++0.3145.228%B+13.918%C46.2A++N/A1504.2h6.2B*13.7B++
C-4 258182941.936C**0.8831.484%B*N/A107.1B+44.7B**9961.7h1.2B+4B++
MGR-L1 Promise 157153473.255A0.4330.609%B**29.412%B+76.5B**2A++3752h14C++45.7B+
LA8 Rebel 143140831.687B*1.1342.068%A+25%B+56B**1.2A1592.5h5.5B+13.1B*
NS-TMC-01 "His Regards" 1541385,2180.026C+2.7931.523%B+5.072%C0.7CN/A2187.6h2.1C*6.8B+
Mag-Cutter 1551386,5540.021C+2.8024.143%C2.899%C--0.5C+N/A2282.8h2.4C**9.9C*
AF-34 Mattock 138137294.724B1.9039.037%B+21.168%B**76.1A++N/A2031.8h8.5D21.8C+
Warden 122121245.042M2.2242.883%A**33.058%B**75.6MN/A3171.6h6B**13.9B**
AF-23 Grinder 119119284.25B+1.4341.284%B+15.966%C*62.6A*N/A2301.9h4.9B*11.9B**
NC4 Mag-Shot 119117651.8A1.0231.273%B+14.53%D65A++1.1B++2721.8h6.5B++20.9B+
Titan-150 HEAT 158106244.417C+1.6048.754%C**N/A27.9B+13.7B**2303.8h5C+10.2C*
MGR-M1 Bishop 10097571.702C*1.1237.035%B+32.99%C*69.3A++2.1M+1951.4h5.7B+15.5B+
AF-34 Mattock 9695156.333B*3.5139.961%C**20%B+79.2A*N/A2081.2h8.7C21.7C+
Rocklet Rifle 16590741.216B*1.6068.436%A++N/A34.6B+28.8B+4842.6h55D**80.4C+
Gauss SPR 8383233.609B**0.7937.318%B+21.687%D**75.5A*N/A2261.1h4B**10.8B*
NC9 A-Tross 8382402.05B++0.7732.654%A+17.073%D*51.3B++N/A1501.6h8.6B++26.3B*
NS Decimator 11279382.079B*0.7462.552%C++2.532%C**46.5B+19.4B4481.7h3.8B+6.1B+
M40 Fury 8673612.167B++9.3541.285%B++1.37%C56.2C*10C*3941.3h10.4B+25.2B++
NS-11P 7171361.972B+0.8527.406%B++23.944%B59.2B**N/A2301.2h12.2B+44.4B++
M96 Mjolnir-H 12671611.833A++9.0148.866%C+N/A50.7C++39.3B+4701.4h30.3B+62.1B+
Tank Mine 10959262.269C0.5563.669%A*N/A53.6D*45.5D7211.1h3F-4.7B++
Enforcer ML65-H 11958105.8B2.9872.776%A++1.724%C+58A+61M++6651h21D28.9C+
NC08 Mag-Scatter 5757301.9B*0.9260.916%B++12.281%D81.4A++N/A1870.7h3B**5B**
M40 Fury 6156318.667A15.8545.641%B**1.786%C+80B*7.1D6010.7h9.9B+21.7B*
MGR-A1 Vanquisher 5756173.294A0.4732.294%B++14.286%D**70B*1.3C*1950.8h9.4B+29.2B++
Enforcer ML85 9555115C+2.1844.613%B+1.818%C21.2C15.4C+2552.6h12.3C++27.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit370310,55333.4h
Medical Kit7254,21313.6h
Medical Applicator10451,0853.3h
Spawn Beacon173870.6h
Motion Spotter91,2010.6h
Spitfire Auto-Turret0620h
Recon Detection Device101,7172h
Ammunition Package167790.4h
Anti-Infantry MANA Turret41860.2h
Xiphos Anti-Personnel Phalanx Turret0540h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.01s
Server spent 4.41s on queries, 3.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.