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Director General Bounty Hunter hunbai[HHCN] hunbai
NC BR 99

KDR: 1.09

Score: 13.1m

Last Seen: Nov 26th, 2018 3:48 PM
- OFFLINE - 40.1 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 1%
Level 100 Progress: 70% 341h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS EM6 NC6 Gauss SAW MGR-L1 Promise LA1 Anchor MGR-S1 Gladius NS-15M AE AF-4 Cyclone NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.923%26.427%6062499815,3971.44573-0.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.652%0.37C**0.902B*0.15C++HEAD ++ (~14.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.401B10.30.279C*34.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.583%72.749%03101983392660.898598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.894%-0.52D0.367C**-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.339C**2.10.352C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.621%13.201%0210205531255130.440637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.532%-0.229C-0.257C-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.472B+2.70.445B4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m382.4%280 (16.8k)226 (13.6k)1.0936920,66218,8921.22399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102271012.019%24.364%29303:058

17% Combat Medic12% Engineer58% Heavy Assault6% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2017 2:31 PMDec 30th, 2017 11:11 AMDec 5th, 2018 6:04 AM (10d) (PST)Nov 26th, 2018 11:49 AM (18d) (PST)Nov 26th, 2018 11:48 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3032031000.3550.3240.0861.4330.020153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,20112,2055,9962119586113,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
970.4h/40.4d 2,443 5,034 13,243 83.4k 2,137 2,511 1,151 17.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B++
Kills:1,972
Deaths:1,617
KDR:1.220
Accuracy:21.508% C+
HSR:27.536% B++
NC6 Gauss SAW
C**
Kills:1,609
Deaths:1,720
KDR:0.935
Accuracy:19.006% C+
HSR:24.798% C**
MGR-L1 Promise
C*
Kills:1,506
Deaths:1,201
KDR:1.254
Accuracy:23.180% C+
HSR:26.096% C*
LA1 Anchor
C**
Kills:1,401
Deaths:1,025
KDR:1.367
Accuracy:25.518% C*
HSR:26.838% C**
NS-15M AE
C*
Kills:1,219
Deaths:1,016
KDR:1.200
Accuracy:24.764% C+
HSR:28.466% C*
NS-15M2
B*
Kills:1,175
Deaths:956
KDR:1.229
Accuracy:21.238% C-
HSR:31.149% B*
NS-15M1
B+
Kills:879
Deaths:608
KDR:1.446
Accuracy:25.366% B+
HSR:26.849% B+
NC6A GODSAW
C**
Kills:395
Deaths:345
KDR:1.145
Accuracy:29.697% C**
HSR:28.101% C*
GD-22S
B**
Kills:369
Deaths:296
KDR:1.247
Accuracy:24.008% C*
HSR:31.707% B**
NC6S Gauss SAW S
B
Kills:119
Deaths:93
KDR:1.280
Accuracy:23.386% C+
HSR:26.050% B
NSX Naginata
A+
Kills:58
Deaths:55
KDR:1.055
Accuracy:19.731% C-
HSR:39.655% A+
Kills:10,702
Deaths (as Heavy Assault):8,932
Deaths (to Heavy Assaults):5,931
KDR:1.19816
Kill Difference:1,770
Playtime:565.444 hours
Usage:58%
Score:7.378m
Score/min:217
Accuracy (listed only):23.400%
HSR (listed only):28.840%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C+
Kills:1,350
Deaths:1,349
KDR:1.001
Accuracy:22.852% D
HSR:22.148% C+
AF-4 Cyclone
B**
Kills:1,202
Deaths:1,124
KDR:1.069
Accuracy:24.878% C+
HSR:25.541% B**
LA39 Bruiser
D--
Kills:335
Deaths:322
KDR:1.040
Accuracy:43.172% F
HSR:9.254% D--
GD-7F
B+
Kills:294
Deaths:340
KDR:0.865
Accuracy:22.317% C
HSR:23.129% B+
Gauss Compact S
C++
Kills:275
Deaths:341
KDR:0.806
Accuracy:24.238% C++
HSR:14.545% D
AF-57 Piston
A+
Kills:218
Deaths:310
KDR:0.703
Accuracy:36.011% C
HSR:19.266% A+
AF-4A Bandit
A+
Kills:126
Deaths:120
KDR:1.050
Accuracy:21.998% D
HSR:30.952% A+
NS-7 PDW
A+
Kills:93
Deaths:70
KDR:1.329
Accuracy:26.288% B
HSR:26.882% A+
Kills:3,893
Deaths (as Light Assault):3,976
Deaths (to Light Assaults):3,084
KDR:0.97912
Kill Difference:83
Playtime:70.863 hours
Usage:7%
Score:0.935m
Score/min:220
Accuracy (listed only):27.719%
HSR (listed only):21.465%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,350
Deaths:1,349
KDR:1.001
Accuracy:22.852% D
HSR:22.148% C+
AF-4 Cyclone
B**
Kills:1,202
Deaths:1,124
KDR:1.069
Accuracy:24.878% C+
HSR:25.541% B**
LA39 Bruiser
D--
Kills:335
Deaths:322
KDR:1.040
Accuracy:43.172% F
HSR:9.254% D--
NC1 Gauss Rifle
C**
Kills:294
Deaths:428
KDR:0.687
Accuracy:23.488% C++
HSR:22.789% C**
GR-22
B++
Kills:281
Deaths:400
KDR:0.703
Accuracy:26.217% B+
HSR:24.199% B++
AF-57 Piston
A+
Kills:218
Deaths:310
KDR:0.703
Accuracy:36.011% C
HSR:19.266% A+
NC9 A-Tross
C+
Kills:190
Deaths:216
KDR:0.880
Accuracy:24.831% C+
HSR:23.684% C+
NS-7 PDW
A+
Kills:93
Deaths:70
KDR:1.329
Accuracy:26.288% B
HSR:26.882% A+
Gauss Rifle S
C+
Kills:62
Deaths:151
KDR:0.411
Accuracy:24.682% C+
HSR:14.516% D-
NS-11A
B++
Kills:56
Deaths:120
KDR:0.467
Accuracy:18.657% D*
HSR:26.786% B++
Kills:4,081
Deaths (as Combat Medic):4,490
Deaths (to Combat Medics):1,994
KDR:0.90891
Kill Difference:409
Playtime:161.438 hours
Usage:17%
Score:3.033m
Score/min:313
Accuracy (listed only):27.108%
HSR (listed only):21.506%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
D--
Kills:335
Deaths:322
KDR:1.040
Accuracy:43.172% F
HSR:9.254% D--
GD-7F
B+
Kills:294
Deaths:340
KDR:0.865
Accuracy:22.317% C
HSR:23.129% B+
Gauss Compact S
C++
Kills:275
Deaths:341
KDR:0.806
Accuracy:24.238% C++
HSR:14.545% D
AF-57 Piston
A+
Kills:218
Deaths:310
KDR:0.703
Accuracy:36.011% C
HSR:19.266% A+
MGR-M1 Bishop
C-
Kills:147
Deaths:142
KDR:1.035
Accuracy:29.209% D
HSR:26.531% C-
AF-4A Bandit
A+
Kills:126
Deaths:120
KDR:1.050
Accuracy:21.998% D
HSR:30.952% A+
Warden
N/A
Kills:50
Deaths:86
KDR:0.581
Accuracy:20.784% N/A
HSR:22% N/A
Kills:1,445
Deaths (as Engineer):1,661
Deaths (to Engineers):2,449
KDR:0.86996
Kill Difference:216
Playtime:112.106 hours
Usage:12%
Score:1.107m
Score/min:165
Accuracy (listed only):28.247%
HSR (listed only):20.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:1,350
Deaths:1,349
KDR:1.001
Accuracy:22.852% D
HSR:22.148% C+
AF-4 Cyclone
B**
Kills:1,202
Deaths:1,124
KDR:1.069
Accuracy:24.878% C+
HSR:25.541% B**
EM4 Longshot
C+
Kills:450
Deaths:171
KDR:2.632
Accuracy:31.833% D*
HSR:77.556% C+
NS-44 Commissioner
C*
Kills:336
Deaths:436
KDR:0.771
Accuracy:22.295% F
HSR:23.214% C*
SAS-R
C+
Kills:267
Deaths:132
KDR:2.023
Accuracy:32.518% D--
HSR:67.416% C+
NS-357 Underboss
B+
Kills:252
Deaths:295
KDR:0.854
Accuracy:24.499% D**
HSR:24.603% B+
NC14 Bolt Driver
D-
Kills:116
Deaths:60
KDR:1.933
Accuracy:29.136% D--
HSR:66.379% D-
NS-7 PDW
A+
Kills:93
Deaths:70
KDR:1.329
Accuracy:26.288% B
HSR:26.882% A+
LA3 Desperado
C++
Kills:74
Deaths:93
KDR:0.796
Accuracy:14.615% F--
HSR:20.270% C++
Kills:4,140
Deaths (as Infiltrator):3,730
Deaths (to Infiltrators):2,403
KDR:1.10992
Kill Difference:410
Playtime:60.091 hours
Usage:6%
Score:0.571m
Score/min:158
Accuracy (listed only):25.435%
HSR (listed only):39.334%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:166
Deaths:89
KDR:1.865
Accuracy:31.445% C++
HSR:14.458% C+
AF-41 Hacksaw
C*
Kills:144
Deaths:89
KDR:1.618
Accuracy:34.208% C*
HSR:15.278% C+
Kills:310
Deaths (as MAX Suit):89
Deaths (to MAX Suits):707
KDR:3.48315
Kill Difference:221
Playtime:5.308 hours
Usage:1%
Score:0.108m
Score/min:341
Accuracy (listed only):32.826%
HSR (listed only):14.868%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:141
V. Kills:31 441%
Deaths:43
KDR:3.279
Accuracy:41.962% D--
KPH:21.300 D
VKPH:4.700 D**
Kills:141 (141 + 0)
Deaths:43
KDR:3.279
VKDR:0.721
Vehicle Kills:31
Kill Difference:98
Playtime:6.610 hours
Usage:1%
Score:0.032m
Score/min:80
Driving Accuracy:41.962%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 2,0091,9721,6171.22C+0.1321.508%C+27.536%B++29CN/A7768h11.1C++51.5C*
NC6 Gauss SAW 1,6371,6091,7200.935C+0.1619.006%C+24.798%C**24.1CN/A7566.9h10.3C++54.2C*
MGR-L1 Promise 1,5391,5061,2011.254C+0.1623.18%C+26.096%C*28.9C-N/A8652.1h12.2B+52.5B+
LA1 Anchor 1,4221,4011,0251.367C0.2725.518%C*26.838%C**31C--N/A7545.2h9.3B+36.6B+
MGR-S1 Gladius 1,3691,3501,3491.001C+0.0922.852%D22.148%C+23.6C-N/A8857.2h7.9B*34.7B+
NS-15M AE 1,2491,2191,0161.2C0.1124.764%C+28.466%C*28.4DN/A7442.9h11.7C++47.3C++
AF-4 Cyclone 1,2281,2021,1241.069C+0.0224.878%C+25.541%B**20.5C--N/A5058.6h9.9B+39.7B
NS-15M2 1,1931,1759561.229C+0.1421.238%C-31.149%B*25.2DN/A8146.7h12.1C**57.2C++
NS-15M1 8998796081.446C+0.3525.366%B+26.849%B+30.2CN/A8429.1h11.1B+43.7B+
C-4 6365274991.056C0.0423.662%CN/A77.5C+16D-4776.8h1.3B+5.6C**
EM4 Longshot 4544501712.632C+1.5431.833%D*77.556%C+27.1C+N/A6816.6h1.9B+6.1C+
NC6A GODSAW 4083953451.145C-0.0529.697%C**28.101%C*23.2D*N/A8017h12.9C43.3C
GD-22S 3753692961.247C+0.1524.008%C*31.707%B**29.5CN/A9112.5h10.1B+41.9B+
NS Decimator 5063592611.375B+0.2854.812%D2.507%C++34.2C+14C+24710.5h4.2B+7.7C*
NS-44 Commissioner 3383364360.771C+0.3222.295%F23.214%C*29.2C+N/A9511.5h3.3B++15C
LA39 Bruiser 3433353221.04C+0.0543.172%F9.254%D--25.8DN/A7813h1.8B**4.2C++
GD-7F 3012943400.865C+0.2322.317%C23.129%B+16.7C--N/A5517.6h12.2B+54.8C*
NC1 Gauss Rifle 2992944280.687C0.4123.488%C++22.789%C**16C--N/A7518.4h9.8B**41.9B++
GR-22 2892814000.703C0.3926.217%B+24.199%B++14.5D-N/A3919.4h10.6B**40.6B++
Gauss Compact S 2842753410.806C+0.2924.238%C++14.545%D15.7CN/A4717.5h9.2B+38B+
SAS-R 2682671322.023C+0.9332.518%D--67.416%C+22.1DN/A6412.1h2.1B+6.4C+
NS-357 Underboss 2532522950.854C+0.2424.499%D**24.603%B+33.6C+N/A937.5h3.5B*14.3C+
Hardlight Dagger 26424812,8640.019C1.0712.2%D*6.855%C+0.4CN/A1556h1.7B*14.1C+
NC15 Phoenix 3272251651.364C**0.2751.079%CN/A13.8C+6.3D13216.3h8.7B+17.1B+
AF-57 Piston 2232183100.703C--0.3936.011%C19.266%A+18.5DN/A7011.8h4.1B+11.2C*
Shrike 3131941781.09B++0.0050.087%DN/A24.9C++15.3B+2487.8h7.4C14.9C--
NC9 A-Tross 1961902160.88C0.2124.831%C+23.684%C+16.5D-N/A4711.5h7.9B**31.9B+
Frag Grenade 1851821182N/A180.9151.524%B++N/A606.7B+10B+26600.3h3B*5.8B*
AF-41 Hacksaw 168166891.865C+0.7731.445%C++14.458%C+33.2C++N/A1165h4.9B*15.6B++
MGR-M1 Bishop 1501471421.035C0.0629.209%D26.531%C-23CN/A616.4h5.3B++18.1B+
AF-41 Hacksaw 148144891.618C0.5234.208%C*15.278%C+28.8C+N/A1045h6.3B+18.3B+
L100 Python HEAT 172141433.279C2.1941.962%D--N/A21.4D4.7D**806.6h6.9C--16.4D-
Carver 1451374,8800.028C1.0728.005%C++18.248%C**0.6C--N/A2228.2h1.6C5.9C++
AF-4A Bandit 1271261201.05C+0.0421.998%D30.952%A+17.7DN/A637.1h8.9B*40.4B
NC6S Gauss SAW S 122119931.28C+0.1923.386%C+26.05%B36.1CN/A1293.3h10.6C*45.4C*
NC14 Bolt Driver 117116601.933C++0.8429.136%D--66.379%D-19.3CN/A696h2.4B+8.1C+
NS Annihilator 166109841.298A++0.2074.977%D**N/A17.3A+9C++1406.3h7.5A10B**
Rocklet Rifle 1911091630.669C+0.4247.005%DN/A21.8C-16.4D2775h30.9B+65.7C**
NS-7 PDW 9793701.329B+0.2426.288%B26.882%A+34.4B+1.5M**1212.7h11.8B*45.1B+
LA3 Desperado 7574930.796C+0.3014.615%F--20.27%C++35.2C++N/A1042.1h7.5B++51.6C
Gauss Rifle S 63621510.411D0.6824.682%C+14.516%D-11.1D--N/A405.6h10B+40.6B+
NSX Naginata 6058551.055C0.0419.731%C-39.655%A+27.6C--1B+1052.1h9.3B*47.4B+
NS-11A 57561200.467D0.6318.657%D*26.786%B++10D--N/A435.6h11.7B++62.5C+
Warden 5350860.581C0.5120.784%D--22%C11.6DN/A664.3h9.4C*45.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12940.3h
Restoration Kit172010.4h
LA8 Rebel0740.2h
Nano-Repair Grenade01800.1h
Spawn Beacon272,3742.3h
Nano-Armor Kit127121,72520.6h
NS CandyCannon 300730.1h
Nanite Revive Grenade01,9750.6h
Medical Kit4845,4816.4h
Spitfire Auto-Turret21160.2h
Ammunition Package136220.3h
Anti-Infantry MANA Turret51360.3h
Medical Applicator427621,97335.6h
WLT-Howler Mining Laser01,9601h
Hardlight Barrier2500.3h
Shield Recharging Field61720.1h
Recon Detection Device121,0771.9h

Check the help document for the dictionary if you want to learn more about words used here.


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