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Archon Immortal i0S[] i0S
VS BR 76

KDR: 2.7

Score: 16.8m

Last Seen: Aug 2nd, 2020 10:12 PM
- OFFLINE - 19.5 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Connery
Level Progress (to 77): 59%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python AP VE-S Canis C-4 M12 Kobalt Pulsar C Tank Mine Proximity Mine Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $502,902 MLG Score: 402
Fun Score: N/A
Cheeseburgers Flipped: 390TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.934%15.219%3641613339,0351.577891.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.125%0.519B+-0.885D---0.168CHEAD (~3.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.37C**11.20.218C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.275%1.138%553413451,7572923396.01712517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.763%-1.159D*-0.396C---0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.80.293C*30.20.433B84.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.548%0.316%866113482,2184269185.20657241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.63B+-1.412D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++3.40.724B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.736%13.909%539513441,9343364945.75595391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.555%-0.876D--2.267A*-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.8-0.221C39.30.025C+107.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.812%76.248%539313461,082262164.12977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.319%-0.325C0.592B+-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.06C+3.10.04C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.8m576.9%210 (12.6k)196 (11.8k)2.6979929,74811,0263.1354176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349187422.067%9.997%22107:4512

31% Engineer18% Infiltrator43% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2017 10:32 PMAug 19th, 2019 5:52 AMAug 3rd, 2020 9:18 PM (8d) (PST)Aug 2nd, 2020 9:22 PM (9d) (PST)Aug 2nd, 2020 6:12 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
447723750.3470.1290.0352.3190.055402

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,7934,32622,4672182139311,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1429.1h/59.5d 4,823 2,974 10,243 198.8k 1,324 5,066 4,712 38.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:92
Deaths:41
KDR:2.244
Accuracy:17.396% F
HSR:19.565% D--
Orion VS54
D
Kills:81
Deaths:66
KDR:1.227
Accuracy:20.481% D
HSR:18.519% D*
VE-H Maw
D--
Kills:62
Deaths:64
KDR:0.969
Accuracy:23.552% D--
HSR:20.968% D*
SVA-GG
F
Kills:60
Deaths:36
KDR:1.667
Accuracy:21.372% F-
HSR:18.333% F
Kills:295
Deaths (as Heavy Assault):207
Deaths (to Heavy Assaults):3,044
KDR:1.42512
Kill Difference:88
Playtime:47.156 hours
Usage:3%
Score:0.361m
Score/min:128
Accuracy (listed only):20.700%
HSR (listed only):19.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:2,043
Deaths:1,336
KDR:1.529
Accuracy:27.433% D
HSR:7.930% F
Pulsar C
D-
Kills:1,490
Deaths:1,358
KDR:1.097
Accuracy:21.873% D*
HSR:20.269% D-
VE-C Horizon
C--
Kills:1,182
Deaths:928
KDR:1.274
Accuracy:34.074% C--
HSR:11.506% F-
Serpent VE92
D
Kills:1,174
Deaths:1,046
KDR:1.122
Accuracy:23.756% D
HSR:14.992% D*
Zenith VX-5
D
Kills:1,171
Deaths:1,038
KDR:1.128
Accuracy:24.793% D
HSR:16.140% D*
VX6-7
D
Kills:1,170
Deaths:711
KDR:1.646
Accuracy:22.940% D-
HSR:18.547% D
Eclipse VE3A
D*
Kills:479
Deaths:359
KDR:1.334
Accuracy:21.638% D**
HSR:13.988% D*
Solstice VE3
C-
Kills:259
Deaths:194
KDR:1.335
Accuracy:22.490% D
HSR:18.533% C-
NSX "Networked" Tengu
D**
Kills:68
Deaths:40
KDR:1.700
Accuracy:33.395% D**
HSR:13.235% F-
Kills:9,036
Deaths (as Light Assault):7,010
Deaths (to Light Assaults):1,921
KDR:1.28902
Kill Difference:2,026
Playtime:610.369 hours
Usage:43%
Score:7.220m
Score/min:197
Accuracy (listed only):25.821%
HSR (listed only):15.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:1,490
Deaths:1,358
KDR:1.097
Accuracy:21.873% D*
HSR:20.269% D-
VE-C Horizon
C--
Kills:1,182
Deaths:928
KDR:1.274
Accuracy:34.074% C--
HSR:11.506% F-
Serpent VE92
D
Kills:1,174
Deaths:1,046
KDR:1.122
Accuracy:23.756% D
HSR:14.992% D*
Zenith VX-5
D
Kills:1,171
Deaths:1,038
KDR:1.128
Accuracy:24.793% D
HSR:16.140% D*
VX6-7
D
Kills:1,170
Deaths:711
KDR:1.646
Accuracy:22.940% D-
HSR:18.547% D
Eclipse VE3A
D*
Kills:479
Deaths:359
KDR:1.334
Accuracy:21.638% D**
HSR:13.988% D*
Solstice VE3
C-
Kills:259
Deaths:194
KDR:1.335
Accuracy:22.490% D
HSR:18.533% C-
Kills:6,925
Deaths (as Engineer):5,634
Deaths (to Engineers):1,953
KDR:1.22914
Kill Difference:1,291
Playtime:445.011 hours
Usage:31%
Score:5.940m
Score/min:222
Accuracy (listed only):24.509%
HSR (listed only):16.282%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:2,043
Deaths:1,336
KDR:1.529
Accuracy:27.433% D
HSR:7.930% F
Phaseshift VX-S
B*
Kills:578
Deaths:12
KDR:48.167
Accuracy:34.981% D
HSR:89.446% B*
NS-44 Commissioner
D-
Kills:302
Deaths:236
KDR:1.280
Accuracy:32.997% D-
HSR:18.543% D-
Ghost
B
Kills:302
Deaths:12
KDR:25.167
Accuracy:29.733% F-
HSR:76.159% B
NS-357 Underboss
D-
Kills:268
Deaths:241
KDR:1.112
Accuracy:33.230% D-
HSR:12.687% D**
VA39 Spectre
C+
Kills:202
Deaths:11
KDR:18.364
Accuracy:32.832% C
HSR:38.614% C+
NS-61 Emissary
D
Kills:163
Deaths:126
KDR:1.294
Accuracy:21.182% D*
HSR:14.724% D
Beamer VS3
C
Kills:161
Deaths:136
KDR:1.184
Accuracy:26.068% C
HSR:16.770% D-
NSX "Networked" Daimyo
D*
Kills:82
Deaths:1
KDR:82
Accuracy:36.879% D*
HSR:90.244% D*
NSX "Networked" Tengu
D**
Kills:68
Deaths:40
KDR:1.700
Accuracy:33.395% D**
HSR:13.235% F-
NSX "Networked" Tomoe
F
Kills:60
Deaths:67
KDR:0.896
Accuracy:21.404% F*
HSR:28.333% F
Kills:4,229
Deaths (as Infiltrator):2,218
Deaths (to Infiltrators):1,104
KDR:1.90667
Kill Difference:2,011
Playtime:256.887 hours
Usage:18%
Score:2.361m
Score/min:153
Accuracy (listed only):30.012%
HSR (listed only):36.971%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:2,043
Deaths:1,336
KDR:1.529
Accuracy:27.433% D
HSR:7.930% F
NSX "Networked" Tengu
D**
Kills:68
Deaths:40
KDR:1.700
Accuracy:33.395% D**
HSR:13.235% F-
Pulsar VS1
B
Kills:60
Deaths:76
KDR:0.789
Accuracy:22.141% D-
HSR:26.667% B
Kills:2,171
Deaths (as Combat Medic):1,452
Deaths (to Combat Medics):1,179
KDR:1.49518
Kill Difference:719
Playtime:15.592 hours
Usage:1%
Score:0.255m
Score/min:272
Accuracy (listed only):27.656%
HSR (listed only):15.944%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:216
Deaths:87
KDR:2.483
Accuracy:19.809% C-
HSR:15.278% D*
Blueshift VM5
C--
Kills:200
Deaths:88
KDR:2.273
Accuracy:20.086% C--
HSR:17.500% D--
NS-20 Gorgon
D
Kills:194
Deaths:63
KDR:3.079
Accuracy:24.007% D
HSR:13.918% D*
NS-20 Gorgon
C
Kills:194
Deaths:63
KDR:3.079
Accuracy:24.016% D
HSR:20.103% C
NS-10 Burster
D
Kills:131
Deaths:38
KDR:3.447
Accuracy:28.701% D
HSR:2.290% D--
NS-10 Burster
D
Kills:113
Deaths:37
KDR:3.054
Accuracy:29.095% D
HSR:3.540% D
Kills:1,048
Deaths (as MAX Suit):188
Deaths (to MAX Suits):375
KDR:5.57447
Kill Difference:860
Playtime:48.882 hours
Usage:3%
Score:0.652m
Score/min:222
Accuracy (listed only):24.286%
HSR (listed only):12.105%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,204
V. Kills:61 N/A
Deaths:11
KDR:109.454
Accuracy:36.930% D-
KPH:32.600 D
VKPH:1.700 D--
Hornet Missiles
C+
Kills:588
V. Kills:388 151%
Deaths:29
KDR:20.276
Accuracy:48.898% F-
KPH:61.900 C
VKPH:40.900 C+
Saron Laser Cannon
C--
Kills:241
V. Kills:124 193%
Deaths:56
KDR:4.304
Accuracy:26.188% D--
KPH:11 C--
VKPH:5.600 D-
Antares LC
D-
Kills:235
V. Kills:124 188%
Deaths:155
KDR:1.516
Accuracy:21.701% F-
KPH:10.500 D-
VKPH:5.500 D*
V26 Maelstrom Turbo Laser
D-
Kills:230
V. Kills:127 180%
Deaths:182
KDR:1.264
Accuracy:21.027% F-
KPH:8.100 D-
VKPH:4.500 D--
Coyote Missiles
D
Kills:218
V. Kills:106 204%
Deaths:41
KDR:5.317
Accuracy:50.703% D
KPH:26.100 D
VKPH:12.700 D-
Dual Photon Pods
D--
Kills:82
V. Kills:24 328%
Deaths:13
KDR:6.308
Accuracy:41.738% F
KPH:28 D--
VKPH:8.200 D--
Kills:2,798 (1,910 + 0)
Deaths:487
KDR:5.745
VKDR:1.959
Vehicle Kills:954
Kill Difference:2,311
Playtime:130.383 hours
Usage:9%
Score:1.099m
Score/min:140
Piloting Accuracy:21.027%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:2,218
V. Kills:856 259%
Deaths:1
KDR:2,218
Accuracy:47.548% D--
KPH:35.600 C
VKPH:13.700 D*
Skyguard
C**
Kills:68
V. Kills:30 219%
Deaths:
KDR:
Accuracy:24.497% D*
KPH:19.300 C**
VKPH:8.500 D
Kills:2,286 (2,286 + 0)
Deaths:1
KDR:2,286
VKDR:886
Vehicle Kills:886
Kill Difference:2,285
Playtime:65.851 hours
Usage:5%
Score:0.790m
Score/min:200
Driving Accuracy:24.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:70
V. Kills:32 212%
Deaths:8
KDR:8.750
Accuracy:44.345% C
KPH:23.500 C-
VKPH:10.700 D
Supernova FPC
B*
Kills:52
V. Kills:23 217%
Deaths:
KDR:
Accuracy:61.177% B*
KPH:21.700 D-
VKPH:9.600 D**
Kills:122 (52 + 70)
Deaths:8
KDR:15.250
VKDR:6.875
Vehicle Kills:55
Kill Difference:114
Playtime:5.380 hours
Usage:0%
Score:0.104m
Score/min:322
Driving Accuracy:61.177%
Gunner Accuracy:44.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:296
V. Kills:129 228%
Deaths:6
KDR:49.333
Accuracy:57.268% C
KPH:50.400 C+
VKPH:22 C
G40-F Ranger
D*
Kills:100
V. Kills:57 172%
Deaths:7
KDR:14.286
Accuracy:23.091% F-
KPH:23.700 D*
VKPH:13.500 D*
Kills:396 (0 + 396)
Deaths:13
KDR:30.462
VKDR:14.308
Vehicle Kills:186
Kill Difference:383
Playtime:10.081 hours
Usage:1%
Score:0.163m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:23.091%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:1,556
V. Kills:66 N/A
Deaths:61
KDR:25.508
Accuracy:19.203% C+
KPH:36.500 D*
VKPH:1.500 D--
G40-F Ranger
C+
Kills:148
V. Kills:82 178%
Deaths:8
KDR:18.500
Accuracy:34.210% C+
KPH:15 D*
VKPH:8.300 D**
G30 Walker
B+
Kills:100
V. Kills:42 233%
Deaths:5
KDR:20
Accuracy:35.831% B+
KPH:12.600 D
VKPH:5.300 D*
M20 Basilisk
D
Kills:60
V. Kills:16 353%
Deaths:6
KDR:10
Accuracy:35.665% D-
KPH:15.300 D
VKPH:4.100 D*
Kills:1,864 (0 + 1,864)
Deaths:80
KDR:23.300
VKDR:2.575
Vehicle Kills:206
Kill Difference:1,784
Playtime:64.418 hours
Usage:5%
Score:0.396m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:35.665%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,0742,21812218U2,215.3047.548%D--N/A35.6C13.7D*19862.3h3.4B**7.2C**
VE-S Canis 2,0832,0431,3361.529C+1.1727.433%D7.93%F18.6D--N/A53110h11C+40.2C+
C-4 2,2871,7021,0171.674C+1.0224.397%C--N/A105.7C+36.3C**62216.1h1.1B+4.5C++
M12 Kobalt 1,6221,5566125.508C++22.8119.203%C+16.517%D36.4D*1.5D--9942.7h18.8C97.8C+
Pulsar C 1,5041,4901,3581.097C1.6021.873%D*20.269%D-14.3D-N/A45104.3h11.4C52.3C--
Tank Mine 1,8311,30412910.109M*7.4118.093%D**N/A157.1B+63.5C+8918.3h1.1A5.9C
Proximity Mine 1,2821,2801986.465B+3.7737.975%DN/A79.5D--N/A24916.1h1.8C++4.8C
Light PPA 1,2651,20411109.455U106.7636.93%D-1.329%C**32.6D1.7D--9836.9h10.9C*29.4C++
VE-C Horizon 1,2061,1829281.274C1.4234.074%C--11.506%F-17.9D--N/A6166.1h13.5C+39.7C+
Serpent VE92 1,1901,1741,0461.122C1.5823.756%D14.992%D*16D-N/A4773.5h12.9C54.3C
Zenith VX-5 1,1821,1711,0381.128C1.5724.793%D16.14%D*16.1D-N/A5472.8h12.7C51.3C
VX6-7 1,1791,1707111.646C+1.0522.94%D-18.547%D20.7DN/A7156.6h11C*47.9C+
Hornet Missiles 9765882920.276A17.5848.898%F-N/A61.9C40.8C+4469.5h10.2C++20.8C-
Phaseshift VX-S 5805781248.167U45.4734.981%D89.446%B*20.9D-N/A6227.7h2.1B+5.9B
Plasma Grenade 5415221522N/A519.3050.378%C++N/A522C--19C*18591h3.4C6.8C+
Eclipse VE3A 4944793591.334C+1.3621.638%D**13.988%D*12.7D--N/A3937.8h10.9C*50.3C--
Rocklet Rifle 5683232331.386B++1.3136.17%F-N/A17.7D--13.4D--20418.3h43.1D-119.1D--
NS-44 Commissioner 3023022361.28C+1.4232.997%D-18.543%D-8.6D*N/A3435.3h3.9C11.8C
Ghost 3033021225.167S22.4729.733%F-76.159%B22D*N/A7413.7h2.4D8.1D**
E540 Halberd-H 425296649.333A+46.6457.268%CN/A50.2C21.9C3065.9h7.1D-12.3D-
NS-357 Underboss 2682682411.112C+1.5933.23%D-12.687%D**22.9D-N/A9211.7h3.6C**10.9C+
Solstice VE3 2632591941.335C**1.3622.49%D18.533%C-10.3DN/A4125.2h13.2C++58.9C+
Saron Laser Cannon 365241564.304C**1.6126.188%D--N/A11C--5.6D-13422h78.1B+298.3B
Antares LC 3592351551.516C--1.1821.701%F-N/A10.5D-5.5D*8522.4h71.9B+331.3C+
V26 Maelstrom Turbo Laser 3572301821.264C1.4321.027%F-N/A8.1D-4.5D--11328.3h80.9C*384.6C--
Coyote Missiles 324218415.317B2.6250.703%DN/A26D12.6D-2008.4h31.6B+62.4B+
Blueshift VM5 220216872.483C+0.2119.809%C-15.278%D*24D--N/A749h14.2C**71.7C++
Spear Anti-Vehicle Phalanx Turret 299213542.6M**39.9051.26%C++1.408%D*34.9D14.1D--2286.1h8.3C+16.2C++
VA39 Spectre 2152021118.364S15.6732.832%C38.614%C+18D1.2A+6111.2h6.9D--21D
Blueshift VM5 204200882.273C0.4220.086%C--17.5%D--22.5D--N/A628.9h15.9C+78.9C+
NS-20 Gorgon 202194633.079B**0.3824.007%D13.918%D*17.6C--N/A6511h22.3C*92.8B+
NS-20 Gorgon 204194633.079B*0.3824.016%D20.103%C17.3C--N/A6411.2h22.4B+93.2B+
NS-61 Emissary 1631631261.294C**1.4021.182%D*14.724%D12.1D-N/A5213.5h11.3C*53.3C+
The Slasher 1621613,9130.041C2.6610.959%F8.696%C+0.4C--N/A1396.1h2.3C21.3F
Beamer VS3 1611611361.184C**1.5126.068%C16.77%D-20.1DN/A608h7.5B+28.9C*
G40-F Ranger 230148818.5C++15.8034.21%C+N/A14.9D*8.3D**1399.9h123.3D*360.5D*
C-4 ARX 178144542.667C++0.0327.605%C+N/A80D18.9D--4041.8h1B+3.8C**
NS-10 Burster 199131383.447A*0.7528.701%D2.29%D--5.6C--2.9D--4923.3h130.9C++456.1C+
NS-10 Burster 167113373.054B**0.3629.095%D3.54%D4.9D-2.3F4423.2h150.2C516.3C--
Fatestealer 1011011020.99U1.7126.573%D--17.822%C14.6C-N/A296.9h2.3C8.5D
G30 Walker 142100520A*17.3035.831%B+6%B++12.7D5.3D*857.9h220.9C616.4C*
G40-F Ranger 157100714.286C11.5923.091%F-N/A23.8D*13.6D*2174.2h64.4C++278.8D**
SVA-88 9292412.244C+0.4517.396%F19.565%D--15.3D*N/A586h13.1D--75.2D**
NSX "Networked" Daimyo 8382182U79.3036.879%D*90.244%D*16.7FN/A394.9h3.9T-10.5T
Dual Photon Pods 10682136.308C3.6141.738%F1.22%C*28.3D--8.3D--2592.9h30.8D*73.8F
Orion VS54 8281661.227C1.4720.481%D18.519%D*18.4D--N/A1994.4h12.6C61.6C+
NS Annihilator 12478145.571U2.8776.664%D*N/A7.2D--4.2F8210.9h12C15.6D
Saron HRB 1027088.75B6.0544.345%C1.429%C+23.3C-10.7D2053h27.5D--62D--
Skyguard 9868168S65.3024.497%D*N/A19.4C**8.6D2313.5h79.5B**324.7B+
NSX "Networked" Tengu 7168401.7C+1.0033.395%D**13.235%F-17D**N/A384h13.3D--39.9D*
VE-H Maw 6262640.969D1.7323.552%D--20.968%D*17.2D*N/A1223.6h10C+42.3C
SVA-GG 6060361.667C--1.0321.372%F-18.333%F24D*N/A672.5h11.3D-52.7D**
M60-G Bulldog 8160160C+57.3063.889%B+N/A75C-26.3C**3330.8h6.5C*10.2B
M20 Basilisk 7660610A**7.3035.665%D-6.667%C*15.4D4.1D*903.9h73.8B206.8C++
Pulsar VS1 6260760.789D1.9122.141%D-26.667%B12.2D--N/A1044.9h15.6D-70.4D
NSX "Networked" Tomoe 6060670.896D--1.8021.404%F*28.333%F11.1FN/A335.4h23.2T*108.5T*
NS Decimator-G 8058232.522C*0.1824.771%T*N/A10.4F-3.9D--635.6h3.7C+15T*
Supernova FPC 7552152M**49.3061.177%B*N/A21.7D-9.6D**4672.4h4B+6.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit169268,75417.9h
Spawn Beacon53950.6h
Ordnance Dampener1970.3h
Repair Module0661.2h
Turret AI Module0521h
Nanite Revive Grenade02520.1h
Motion Spotter11430.4h
Welding Device011,4930.8h
WLT-Mandible Mining Laser127,11631.3h
Spitfire Auto-Turret142,1862.3h
Recon Detection Device107,30419h
Ammunition Package31,5850.5h
Medical Applicator1016,7481.6h
Solid Wall2892h
Nano-Repair Grenade06250.2h
Flail Targeting Dart61632.6h

Check the help document for the dictionary if you want to learn more about words used here.


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