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Praetor Ascendant iAllHailFish[HIVE] iAllHailFish
VS BR 83

KDR: 4.63

Score: 8.4m

Last Seen: Dec 8th, 2018 2:54 AM
- OFFLINE - 5 hour(s)

Battle Rank 83 - Vanu Sovereignty on Connery - Outfit Member of The Hive[HIVE] The Hive
VS outfit on Connery

Members: 8
Level Progress (to 84): 68%
Level 100 Progress: 45% 465h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Ursa SVA-88 Flare VE6 Orion VS54 VE-S Canis Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,660,775 MLG Score: 4525
Fun Score: N/A
Cheeseburgers Flipped: 251TIME WITH MEDKIT: 5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.044%35.07%94816100616,6845.5355-0.901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.067%1.176B**2.241A*-0.891D--HEAD ++ (~21.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.553B+9.10.365C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.841%83.348%0110212,34243965.33485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.719B++1.065B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.70.448B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Hive[HIVE] The Hive
VS outfit on Connery

Members: 8
8.4m176.3%374 (22.4k)308 (18.5k)4.6348825,0845,4124.8268783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022237626.685%34.373%91705:038

75% Heavy Assault13% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 8:00 PMJan 21st, 2018 3:30 AMDec 13th, 2018 8:14 PM (2d) (PST)Dec 8th, 2018 1:30 AM (8d) (PST)Dec 7th, 2018 10:54 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6222104120.9180.1980.3161.6680.0284525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,29312,57824,715551219100218,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
455.3h/19d 1,039 8,622 6,582 45.6k 563 2,203 771 17m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:7,543
Deaths:1,288
KDR:5.856
Accuracy:26.498% C++
HSR:37.452% B**
Ursa
B**
Kills:1,372
Deaths:300
KDR:4.573
Accuracy:26.611% B++
HSR:30.612% B**
SVA-88
A+
Kills:1,298
Deaths:248
KDR:5.234
Accuracy:27.023% B*
HSR:36.364% A+
Flare VE6
A
Kills:1,286
Deaths:246
KDR:5.228
Accuracy:27.432% B*
HSR:32.426% A
Orion VS54
A
Kills:1,265
Deaths:358
KDR:3.534
Accuracy:24.545% B*
HSR:33.281% A
Pulsar LSW
A
Kills:1,175
Deaths:240
KDR:4.896
Accuracy:27.422% B*
HSR:33.872% A
Lasher X2
A++
Kills:319
Deaths:79
KDR:4.038
Accuracy:38.606% A++
HSR:4.389% C*
Kills:14,258
Deaths (as Heavy Assault):2,759
Deaths (to Heavy Assaults):1,655
KDR:5.16781
Kill Difference:11,499
Playtime:339.645 hours
Usage:75%
Score:6.194m
Score/min:304
Accuracy (listed only):28.305%
HSR (listed only):29.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:1,208
Deaths:199
KDR:6.070
Accuracy:30.335% B+
HSR:40.232% A*
Solstice VE3
B**
Kills:219
Deaths:72
KDR:3.042
Accuracy:28.682% B**
HSR:21.005% C*
Kills:1,427
Deaths (as Light Assault):271
Deaths (to Light Assaults):1,001
KDR:5.26568
Kill Difference:1,156
Playtime:7.308 hours
Usage:2%
Score:0.073m
Score/min:165
Accuracy (listed only):29.508%
HSR (listed only):30.618%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,208
Deaths:199
KDR:6.070
Accuracy:30.335% B+
HSR:40.232% A*
Pulsar VS1
A+
Kills:88
Deaths:21
KDR:4.190
Accuracy:31.066% A+
HSR:19.318% C+
H-V45
A++
Kills:74
Deaths:21
KDR:3.524
Accuracy:27.853% B*
HSR:33.784% A++
Corvus VA55
A++
Kills:55
Deaths:26
KDR:2.115
Accuracy:32.629% A++
HSR:30.909% A
Kills:1,425
Deaths (as Combat Medic):267
Deaths (to Combat Medics):555
KDR:5.33708
Kill Difference:1,158
Playtime:6.995 hours
Usage:2%
Score:0.149m
Score/min:356
Accuracy (listed only):30.471%
HSR (listed only):31.061%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:219
Deaths:72
KDR:3.042
Accuracy:28.682% B**
HSR:21.005% C*
Kills:219
Deaths (as Engineer):72
Deaths (to Engineers):630
KDR:3.04167
Kill Difference:147
Playtime:7.172 hours
Usage:2%
Score:0.071m
Score/min:164
Accuracy (listed only):28.682%
HSR (listed only):21.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,342
Deaths:177
KDR:13.232
Accuracy:39.841% C++
HSR:83.348% A+
VE-S Canis
A*
Kills:1,208
Deaths:199
KDR:6.070
Accuracy:30.335% B+
HSR:40.232% A*
NS-44 Commissioner
B**
Kills:630
Deaths:378
KDR:1.667
Accuracy:42.562% B*
HSR:29.048% B**
NS-357 Underboss
C++
Kills:182
Deaths:109
KDR:1.670
Accuracy:36.522% C++
HSR:20.879% C+
NS-44L Blackhand
B+
Kills:106
Deaths:46
KDR:2.304
Accuracy:46.530% B+
HSR:36.793% C
NS-61 Emissary
A+
Kills:101
Deaths:71
KDR:1.423
Accuracy:28.329% C+
HSR:24.753% A+
Beamer VS3
B+
Kills:82
Deaths:78
KDR:1.051
Accuracy:27.529% C+
HSR:26.829% B+
Kills:4,651
Deaths (as Infiltrator):1,058
Deaths (to Infiltrators):891
KDR:4.39603
Kill Difference:3,593
Playtime:60.946 hours
Usage:13%
Score:0.950m
Score/min:260
Accuracy (listed only):35.950%
HSR (listed only):37.411%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,084
Deaths:173
KDR:6.266
Accuracy:24.108% B**
HSR:22.140% C**
Blueshift VM5
B**
Kills:1,010
Deaths:162
KDR:6.235
Accuracy:24.788% B**
HSR:21.881% C*
Quasar VM1
A++
Kills:403
Deaths:69
KDR:5.841
Accuracy:24.298% A++
HSR:22.333% B++
Quasar VM1
A+
Kills:331
Deaths:58
KDR:5.707
Accuracy:24.571% A+
HSR:23.263% B+
Nebula VM20
A+
Kills:173
Deaths:27
KDR:6.407
Accuracy:25.709% A+
HSR:24.278% B++
Nebula VM20
A++
Kills:156
Deaths:27
KDR:5.778
Accuracy:25.973% A++
HSR:23.718% B++
Comet VM2
B**
Kills:67
Deaths:15
KDR:4.467
Accuracy:54.964% B**
HSR:0% F-
Comet VM2
A
Kills:63
Deaths:15
KDR:4.200
Accuracy:53.782% A
HSR:3.175% D
Kills:3,287
Deaths (as MAX Suit):273
Deaths (to MAX Suits):196
KDR:12.04029
Kill Difference:3,014
Playtime:31.493 hours
Usage:7%
Score:0.990m
Score/min:524
Accuracy (listed only):32.274%
HSR (listed only):17.598%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:66
V. Kills: N/A
Deaths:
KDR:
Accuracy:24.370% B**
KPH:95.100 B*
VKPH:0 D**
Kills:66 (0 + 66)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:66
Playtime:0.694 hours
Usage:0%
Score:0.014m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:24.370%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,6177,5431,2885.856B**1.2226.498%C++37.452%B**64.6C++N/A163116.8h9.3B*34.9B+
Ghost 2,3482,34217713.232M*8.6039.841%C++83.348%A+58.6B**N/A14140h1.7B**4.4B++
Ursa 1,3851,3723004.573M**0.0626.611%B++30.612%B**56B*N/A12524.5h9.5B++35.5B+
SVA-88 1,3061,2982485.234A++0.6027.023%B*36.364%A+68.3B**N/A15719h9.7B*36B++
Flare VE6 1,2971,2862465.228M**0.5927.432%B*32.426%A59B++N/A13721.8h8.9B++32.3B++
Orion VS54 1,2721,2653583.534A+1.1024.545%B*33.281%A42.2B+N/A11830h9.8B**40.1C**
VE-S Canis 1,2151,2081996.07S1.4430.335%B+40.232%A*80.5AN/A19115h8.5B**27.9B++
Pulsar LSW 1,1921,1752404.896M+0.2627.422%B*33.872%A57.6B++N/A16720.4h10.2B*37.3B++
Blueshift VM5 1,1011,0841736.266A++1.6324.108%B**22.14%C**54.7A+N/A13919.8h12A49.8B*
Blueshift VM5 1,0251,0101626.235A++1.6024.788%B**21.881%C*54AN/A13818.7h12.1A48.6B**
NS Decimator 1,1768491655.145S0.5155.413%DN/A45.9B*17.7C*24618.5h3.3B**6B++
NS-44 Commissioner 6356303781.667B++2.9742.562%B*29.048%B**56.8B**N/A17211.1h3.2B++7.5B++
Quasar VM1 407403695.841M+1.2124.298%A++22.333%B++53MN/A1597.6h10.4A42.9B++
Quasar VM1 336331585.707A++1.0724.571%A+23.263%B+51.7AN/A1676.4h10.9B*44.5B*
Lasher X2 329319794.038S0.6038.606%A++4.389%C*60.2A++1.9A1495.3h13.2A+34.1B**
S1 4163141152.73M**1.9056.467%C+1.274%D--38.3B**12.4C+2198.2h4.1A7.3B**
The Slasher 2972973,1780.093B*4.5412.983%F8.081%C1.2CN/A3254.1h1.6B*12C
Solstice VE3 220219723.042M*1.5928.682%B**21.005%C*33.7B**N/A1446.5h10.8B*37.7B+
NS-357 Underboss 1841821091.67B++2.9636.522%C++20.879%C+38.7C+N/A1244.7h3.5B*9.5B+
Nebula VM20 173173276.407A*1.7725.709%A+24.278%B++72.1A**N/A1802.4h11.9A46.3B**
Force-Blade 1671671,8890.088A*4.5519.809%D-9.581%B+1.2BN/A6141.9h1.6B*8.1C*
Nebula VM20 157156275.778A++1.1425.973%A++23.718%B++65A*N/A1642.4h13.6B++52.2B*
Frag Grenade 1391391139N/A134.3740.464%DN/A347.5DN/A11240.4h4.5D11.2C--
NS-44L Blackhand 107106462.304B**2.3346.53%B+36.793%C42.4B**N/A992.5h2.8B**6B*
NS-61 Emissary 104101711.423B*3.2128.329%C+24.753%A+27.3C++N/A1063.7h11.5B+40.8B+
Pulsar VS1 9288214.19M*0.4431.066%A+19.318%C+48.9A+2.2S2671.8h11.1B**35.6B**
Beamer VS3 8482781.051B+3.5827.529%C+26.829%B+41B*1B+1452h8.7C**31.6C++
H-V45 7574213.524A1.1127.853%B*33.784%A++41.1B+N/A2571.8h11.6B++41.7B++
Comet VM2 7767154.467S0.1754.964%B**N/A26.8M4C--1802.5h13.7B**25B**
M12 Kobalt 6666166S61.3724.37%B**27.273%A*94.3B*N/A3410.7h18.2C*74.6B+
Comet VM2 7763154.2M**0.4353.782%A3.175%D25.2A**5.6B+1712.5h14.3B*26.7B*
Tank Mine 7760320S15.3789.437%SN/A54.5D--15.5F3491.1h2.1C2.4A*
Corvus VA55 5755262.115A2.5232.629%A++30.909%A34.4B1.3A*1511.6h12.9C+39.6B++

Consumables
  Name Deaths Consumed Time Equipped
NSX-P Tanto0990h
Snowman Soldier2500.1h
Spawn Beacon53880.5h
Medical Applicator158,7630.7h
Welding Device04470h
M40 Fury0600h
Nano-Armor Kit46,2280.6h
Medical Kit7165,54422.7h
NS-10 Burster0570.1h
Recon Detection Device91,7623.7h
Ammunition Package0710h

Check the help document for the dictionary if you want to learn more about words used here.


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