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Archon iAmJimster[BWAE] iAmJimster
VS BR 79

KDR: 2.05

Score: 6.8m

Last Seen: May 13th, 2019 2:56 PM
- OFFLINE - 280.5 hour(s)

Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 80): 9%
Level 100 Progress: 36% 603h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS Decimator SVA-88 NS-15M2 VE-H Maw Pulsar LSW Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,723,878 MLG Score: 1378
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.768%32.36%80115118210,8532.79428-0.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.337%0.712B++1.779A++0.385C**HEAD ++ (~19.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.46B+100.301C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.387%2.597%721119677198450.386935167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.212B**0.003C+-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+70.445B6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.221%16.206%86211952532081221.21053206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.183%-1.48F2.953M+-1.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.80.279C*17.30.563B+68.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.718%77.308%862119563952831.20794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.293%-1.096D*0.666B+0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.204C++2.20.315C*5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.727%29.73%86111967440010.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.605B+3.006M++-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.60.255C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
6.8m302.5%334 (20k)272 (16.3k)2.0501614,8377,2372.2635179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119788220.201%28.975%58503:277

10% Combat Medic16% Engineer59% Heavy Assault8% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2018 3:15 AMMar 1st, 2019 9:06 PMMay 24th, 2019 8:08 AM (18h) (PST)May 13th, 2019 11:06 AM (12d) (PST)May 13th, 2019 10:56 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5291823470.5950.2900.1721.9130.0371378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,72610,91520,811361710115216,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
415.5h/17.3d 1,544 4,299 4,661 47.7k 752 1,266 924 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,757
Deaths:817
KDR:2.151
Accuracy:22.831% B+
HSR:31.303% B**
Betelgeuse 54-A
C++
Kills:1,383
Deaths:472
KDR:2.930
Accuracy:26.713% C++
HSR:29.140% C+
SVA-88
A+
Kills:1,177
Deaths:430
KDR:2.737
Accuracy:25.197% B+
HSR:36.109% A+
NS-15M2
B*
Kills:1,176
Deaths:551
KDR:2.134
Accuracy:23.910% C+
HSR:32.058% B*
VE-H Maw
B**
Kills:1,175
Deaths:517
KDR:2.273
Accuracy:24.171% C
HSR:34.894% B**
Pulsar LSW
A
Kills:1,175
Deaths:410
KDR:2.866
Accuracy:26.103% B+
HSR:33.787% A
Flare VE6
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:25.640% N/A
HSR:30% N/A
Kills:7,893
Deaths (as Heavy Assault):3,228
Deaths (to Heavy Assaults):2,131
KDR:2.44517
Kill Difference:4,665
Playtime:246.312 hours
Usage:59%
Score:4.533m
Score/min:307
Accuracy (listed only):24.938%
HSR (listed only):32.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:844
Deaths:506
KDR:1.668
Accuracy:25.691% B+
HSR:29.384% A++
Solstice VE3
C++
Kills:154
Deaths:161
KDR:0.957
Accuracy:23.086% C+
HSR:20.130% C++
Thanatos VE70
M+
Kills:74
Deaths:38
KDR:1.947
Accuracy:48.727% B**
HSR:29.730% M+
Kills:1,072
Deaths (as Light Assault):705
Deaths (to Light Assaults):1,153
KDR:1.52057
Kill Difference:367
Playtime:30.750 hours
Usage:7%
Score:0.404m
Score/min:219
Accuracy (listed only):32.501%
HSR (listed only):26.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:276
Deaths:185
KDR:1.492
Accuracy:22.457% C
HSR:29.710% A
Pulsar VS1
C++
Kills:181
Deaths:189
KDR:0.958
Accuracy:22.747% C+
HSR:20.995% C++
Thanatos VE70
M+
Kills:74
Deaths:38
KDR:1.947
Accuracy:48.727% B**
HSR:29.730% M+
Kills:531
Deaths (as Combat Medic):412
Deaths (to Combat Medics):841
KDR:1.28883
Kill Difference:119
Playtime:40.718 hours
Usage:10%
Score:0.551m
Score/min:226
Accuracy (listed only):31.310%
HSR (listed only):26.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:844
Deaths:506
KDR:1.668
Accuracy:25.691% B+
HSR:29.384% A++
VE-LR Obelisk
A*
Kills:476
Deaths:166
KDR:2.867
Accuracy:27.523% D
HSR:48.950% A*
Solstice VE3
C++
Kills:154
Deaths:161
KDR:0.957
Accuracy:23.086% C+
HSR:20.130% C++
Eidolon VE33
C+
Kills:87
Deaths:46
KDR:1.891
Accuracy:26.385% C
HSR:24.138% C+
Thanatos VE70
M+
Kills:74
Deaths:38
KDR:1.947
Accuracy:48.727% B**
HSR:29.730% M+
Kills:1,635
Deaths (as Engineer):917
Deaths (to Engineers):1,095
KDR:1.78299
Kill Difference:718
Playtime:65.203 hours
Usage:16%
Score:0.932m
Score/min:238
Accuracy (listed only):30.283%
HSR (listed only):30.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:677
Deaths:445
KDR:1.521
Accuracy:31.540% C--
HSR:32.053% A+
XM98
B+
Kills:378
Deaths:162
KDR:2.333
Accuracy:25.631% F-
HSR:78.836% B+
Ghost
B++
Kills:261
Deaths:75
KDR:3.480
Accuracy:32.116% D--
HSR:75.096% B++
NS-357 Underboss
B+
Kills:225
Deaths:127
KDR:1.772
Accuracy:30.256% D
HSR:24.889% B+
Beamer VS3
B+
Kills:90
Deaths:112
KDR:0.804
Accuracy:25.117% C
HSR:26.667% B+
Kills:1,631
Deaths (as Infiltrator):921
Deaths (to Infiltrators):984
KDR:1.7709
Kill Difference:710
Playtime:32.725 hours
Usage:8%
Score:0.366m
Score/min:186
Accuracy (listed only):28.932%
HSR (listed only):47.508%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:77
V. Kills:30 248%
Deaths:20
KDR:3.850
Accuracy:53.387% C*
KPH:34.600 B
VKPH:13.500 B+
Kills:77 (77 + 0)
Deaths:20
KDR:3.850
VKDR:1.500
Vehicle Kills:30
Kill Difference:57
Playtime:2.226 hours
Usage:1%
Score:0.028m
Score/min:212
Driving Accuracy:53.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:53
V. Kills:24 212%
Deaths:7
KDR:7.571
Accuracy:65.441% B**
KPH:43.500 C+
VKPH:19.700 C
Kills:53 (0 + 53)
Deaths:7
KDR:7.571
VKDR:3.429
Vehicle Kills:24
Kill Difference:46
Playtime:1.219 hours
Usage:0%
Score:0.019m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:65.441%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:160
V. Kills:5 N/A
Deaths:5
KDR:32
Accuracy:21.734% B+
KPH:57.700 C+
VKPH:1.800 D
M12 Kobalt
C+
Kills:93
V. Kills:5 N/A
Deaths:3
KDR:31
Accuracy:18.388% C++
KPH:60.200 C
VKPH:3.200 C+
Kills:253 (0 + 253)
Deaths:8
KDR:31.625
VKDR:1.250
Vehicle Kills:10
Kill Difference:245
Playtime:4.317 hours
Usage:1%
Score:0.058m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:18.388%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,7791,7578172.151B+0.1022.831%B+31.303%B**40.6B+N/A12843.3h11.1B+48.7C*
Betelgeuse 54-A 1,4011,3834722.93C+0.8826.713%C++29.14%C+68.8C++N/A20620.1h10.2B38.4B
NS Decimator 1,6551,2334352.834A*0.7853.974%D-1.946%C41.1B+14.1C+23230h3.7B++6.8B+
SVA-88 1,1931,1774302.737B+0.6925.197%B+36.109%A+68.8B*N/A27017.1h10.5B+41.6B+
NS-15M2 1,1971,1765512.134B0.0823.91%C+32.058%B*42C+N/A14528h12.3C*51.3C**
VE-H Maw 1,1911,1755172.273B+0.2224.171%C34.894%B**52C++N/A12622.6h9.4B+38.9B
Pulsar LSW 1,1871,1754102.866B**0.8226.103%B+33.787%A63.2B*N/A18218.6h10.6B++40.6B+
Serpent VE92 8598445061.668B+0.3825.691%B+29.384%A++29.8C++N/A8328.3h11.7B+45.7B+
NS-44 Commissioner 6846774451.521B+0.5331.54%C--32.053%A+40.1C**N/A12516.9h3.1B*9.9B+
VE-LR Obelisk 4794761662.867B++0.8227.523%D48.95%A*37.2C*N/A10912.8h5.1B*18.7B+
XM98 3803781622.333C++0.2825.631%F-78.836%B+30.7BN/A8212.3h2.3B+9D
H-V45 2842761851.492C++0.5622.457%C29.71%A32.5C++N/A1188.5h10.9B**48.5B+
Ghost 261261753.48C**1.4332.116%D--75.096%B++43.5C**N/A1416h2B+6.2C++
MANA Anti-Personnel Turret 2632601062.453N/A0.4024.113%UN/A2600U30U4340200.1h17.9T*74.3T*
NS-357 Underboss 2252251271.772B*0.2830.256%D24.889%B+44.1C++N/A1275.1h3.7B+12.1C++
Pulsar VS1 1871811890.958C+1.0922.747%C+20.995%C++19.7CN/A719.2h13.1B+57.8B
M12 Kobalt 1771741017.4C--15.3524.694%B+16.667%C+87C1.5D*3622h16.9C**68.5B+
C-4 1781671001.67C*0.3835.013%A++N/A83.5C++5.5F5482h1.6C+4.6B++
M12 Kobalt 165160532A++29.9521.734%B+15.625%C--57.1C1.8D2082.8h16.2B+74.3B+
Solstice VE3 1581541610.957C*1.0923.086%C+20.13%C++19C+N/A718.1h14.8C*64C*
M12 Kobalt 9893331B++28.9518.388%C++17.204%C+62C3.3C+2551.5h19.4C+105.5C*
Beamer VS3 95901120.804C++1.2525.117%C26.667%B+20.9C1.2B*734.3h7.8B+30.9C++
Force-Blade 93897,0260.013C2.0419.757%D-2.247%D0.3CN/A1348.7h2.4C**12C+
Eidolon VE33 9287461.891B++0.1626.385%C24.138%C+30B+1.7M902.9h8B+30.5B
Frag Grenade 9186186N/A83.9541.488%C--N/A286.7D-16.7B**9570.3h5.2D*12.5D-
L100 Python HEAT 10777203.85C+1.8053.387%C*2.597%C+35B+13.6B+2122.2h7C13C+
Thanatos VE70 7574381.947A0.1048.727%B**29.73%M+46.3B**N/A1331.6h3.6B**7.4B*
S1 10974551.345B**0.7147.588%D--N/A29.6B+14C*2862.5h6.8C++14.3C
Rocklet Rifle 10763551.145B*0.9139.271%D**N/A21.7C--15.2D-2652.9h36.9C++94C
E540 Halberd-H 775377.571C+5.5265.441%B**N/A44.2C++20C+2541.2h6.7C+10.3C**
Lancer VS22 7852301.733A0.3246.399%F-N/A23.6A11.8C2502.2h6.4B*13.9B++
Flare VE6 5150311.613C**0.4425.64%B+30%B*38.5C+N/A2111.3h10.4C*40.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102,3211.6h
Nano-Armor Kit7489,0706h
Proton II PPA-H0600h
Nanite Revive Grenade05790.2h
Medical Applicator15199,0097.1h
Motion Spotter32330.1h
G40-F Ranger01180h
Ammunition Package83020.2h
Medical Kit5233,70420.3h
Anti-Infantry MANA Turret126991.1h
Recon Detection Device75860.9h

Check the help document for the dictionary if you want to learn more about words used here.


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