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Lt. Colonel Specialist iBigzera[ADRE] iBigzera
TR BR 70

KDR: 2.71

Score: 5.4m

Last Seen: Jul 28th, 2020 9:33 PM
- OFFLINE - 34.8 hour(s)

Battle Rank 70 - Terran Republic on Emerald
Level Progress (to 71): 42%
Level 100 Progress: 29% 1554h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS G30 Walker TSAR-42 NS-357 Underboss M12 Kobalt-H G20 Vulcan-H P2-120 AP RAMS .50M MG-S1 Jackal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $566,703 MLG Score: 453
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.767%25.514%632613432,0931.614971.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.78%0.68B+0.662B+-0.633DHEAD ++ (~13.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.404B10.90.233C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.96%68.989%0313461,306186157.0215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.496%-1.207D*0.125C+0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.03C+2.80.136C++7.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m496.6%144 (8.6k)142 (8.5k)2.709048,3333,0763.1700370 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134958120.234%19.849%40212:300

64% Engineer6% Heavy Assault30% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 24th, 2019 4:20 PMOct 25th, 2019 2:10 PMJul 28th, 2020 11:01 PM (59d) (PST)Jul 28th, 2020 11:24 PM (59d) (PST)Jul 28th, 2020 5:33 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
415373780.2170.0800.0431.2450.034453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8942,20622,68813537528,500

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
640.2h/26.7d 1,418 1,654 4,074 47.8k 408 837 1,295 15.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:64
Deaths:58
KDR:1.103
Accuracy:15.967% F-
HSR:25% C--
Kills:64
Deaths (as Heavy Assault):58
Deaths (to Heavy Assaults):630
KDR:1.10345
Kill Difference:6
Playtime:36.077 hours
Usage:6%
Score:0.213m
Score/min:98
Accuracy (listed only):15.967%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
D--
Kills:409
Deaths:64
KDR:6.391
Accuracy:18.935% F--
HSR:22.249% D--
LC2 Lynx
C-
Kills:173
Deaths:211
KDR:0.820
Accuracy:24.457% C-
HSR:18.497% D-
Kills:582
Deaths (as Engineer):275
Deaths (to Engineers):667
KDR:2.11636
Kill Difference:307
Playtime:407.918 hours
Usage:64%
Score:3.966m
Score/min:162
Accuracy (listed only):21.696%
HSR (listed only):20.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C++
Kills:459
Deaths:627
KDR:0.732
Accuracy:26.975% C--
HSR:24.837% C++
LC2 Lynx
C-
Kills:173
Deaths:211
KDR:0.820
Accuracy:24.457% C-
HSR:18.497% D-
Kills:632
Deaths (as Light Assault):838
Deaths (to Light Assaults):469
KDR:0.75418
Kill Difference:206
Playtime:14.497 hours
Usage:2%
Score:0.117m
Score/min:134
Accuracy (listed only):25.716%
HSR (listed only):21.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C--
Kills:705
Deaths:213
KDR:3.310
Accuracy:26.438% F--
HSR:67.660% C--
NS-357 Underboss
C**
Kills:625
Deaths:425
KDR:1.471
Accuracy:30.800% D*
HSR:28.640% C**
RAMS .50M
D
Kills:501
Deaths:116
KDR:4.319
Accuracy:31.970% D**
HSR:75.649% D
MG-S1 Jackal
C++
Kills:459
Deaths:627
KDR:0.732
Accuracy:26.975% C--
HSR:24.837% C++
NS-61 Emissary
A
Kills:363
Deaths:326
KDR:1.114
Accuracy:27.011% C
HSR:28.099% A
99SV
B**
Kills:100
Deaths:28
KDR:3.571
Accuracy:22.006% F-
HSR:45% B**
Kills:2,753
Deaths (as Infiltrator):1,735
Deaths (to Infiltrators):630
KDR:1.58674
Kill Difference:1,018
Playtime:189.414 hours
Usage:30%
Score:1.130m
Score/min:99
Accuracy (listed only):27.533%
HSR (listed only):44.981%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:111
V. Kills:38 285%
Deaths:
KDR:
Accuracy:36.596% F--
KPH:26.900 D-
VKPH:9.200 F-
Kills:111 (111 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:38
Kill Difference:111
Playtime:4.127 hours
Usage:1%
Score:0.029m
Score/min:117
Driving Accuracy:36.596%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:521
V. Kills:196 264%
Deaths:
KDR:
Accuracy:32.406% F-
KPH:24.900 D-
VKPH:9.400 F
P2-120 HEAT
D-
Kills:120
V. Kills:49 240%
Deaths:
KDR:
Accuracy:39.106% D
KPH:18.200 D--
VKPH:7.400 D-
Kills:641 (641 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:245
Kill Difference:641
Playtime:27.534 hours
Usage:4%
Score:0.170m
Score/min:103
Driving Accuracy:39.106%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
B**
Kills:866
V. Kills:215 401%
Deaths:
KDR:
Accuracy:28.650% D*
KPH:46.600 B**
VKPH:11.600 D-
M12 Kobalt-H
C
Kills:577
V. Kills:26 N/A
Deaths:
KDR:
Accuracy:14.267% F-
KPH:96.300 D
VKPH:4.300 C
G20 Vulcan-H
C
Kills:564
V. Kills:280 201%
Deaths:
KDR:
Accuracy:46.574% C--
KPH:46.700 C
VKPH:23.200 C--
E540 Halberd-H
B
Kills:57
V. Kills:13 407%
Deaths:
KDR:
Accuracy:42.317% F--
KPH:63.600 B
VKPH:14.500 D--
Kills:2,064 (0 + 2,064)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:534
Kill Difference:2,064
Playtime:37.536 hours
Usage:6%
Score:0.482m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:42.317%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Walker 1,0818661866U863.2928.65%D*4.503%B*46.6B**11.6D-16518.6h113.4B++395.7C**
TSAR-42 7107052133.31C+0.6026.438%F--67.66%C--21.5D--N/A5132.8h2.6D*9.8F--
NS-357 Underboss 6256254251.471C++1.2430.8%D*28.64%C**16.6D--N/A4037.6h3.8C++12.5C--
M12 Kobalt-H 6035771577U574.2914.267%F-16.984%C96.2D4.3C2156h18.4D--128.9D**
G20 Vulcan-H 8445641564U561.2946.574%C--1.773%D46.6C23.1C--28312.1h104.1C223.5C
P2-120 AP 7175211521U518.2932.406%F-N/A24.9D-9.4F10220.9h5.7C*17.5D
RAMS .50M 5095011164.319C+1.6131.97%D**75.649%D12.7D*N/A3139.5h2.3C-7.1D-
MG-S1 Jackal 4744596270.732D1.9826.975%C--24.837%C++10.1D*N/A3445.6h19.3F**71.5D**
MG-HBR1 Dragoon 425409646.391M**3.6818.935%F--22.249%D--25.6D1C+6616h8.2D43.3F--
NS-61 Emissary 3663633261.113C+1.6027.011%C28.099%A13.3D-N/A3727.2h11.4C*42.1C*
Tank Mine 451306339.273M+6.5619.87%D*N/A235.4A++111.5A+10701.3h1.1A5.5C+
LC2 Lynx 1761732110.82C--1.8924.457%C-18.497%D-7.7D--N/A2122.5h19.1F77.9D
G30 Walker 1961291129M**126.2928.847%D--2.326%D23.9D*12.4D*3235.4h176C++610.2C
P2-120 HEAT 1691201120U117.2939.106%D2.5%C18.2D--7.4D-1086.6h12.8F-32.6F--
L100 Python AP 1491111111S108.2936.596%F--N/A27.1D-9.3F-1174.1h4.4C*12D
99SV 102100283.571B*0.8622.006%F-45%B**18.5DN/A545.4h6.3D-28.8F
Orbital Strike Uplink 9872172N/A69.29355.263%UN/A240U86.7U6220.3h1.9T*0.5T*
MSW-R 6564581.103C-1.6115.967%F-25%C--13.9D*N/A534.6h13.1D--82.3D**
Claymore 5858134.462C-1.7514.31%F--N/A52.7FN/A1381.1h1.4F10T*
E540 Halberd-H 7057157M**54.2942.317%F--N/A63.3B14.4D--2810.9h2.9B++7B+
Frag Grenade 5251151N/A48.2940.506%D--N/A255D*5D--7870.2h5F-12.4F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit514321,85820.8h
Structure Shield Module0520.1h
Skywall Shield Emitter0920.4h
Repair Module01740.8h
Sunderer Garage0660.8h
Rampart Wall01432.1h
Turret AI Module02031.1h
Cortium Silo02220.9h
Xiphos Anti-Personnel Tower01170.8h
Motion Spotter171,8462.1h
Welding Device114,8252h
Spear Anti-Vehicle Tower01230.8h
WLT-Mandible Mining Laser012,377134.3h
Hoplon Anti-Aircraft Phalanx Tower01080.8h
Spitfire Auto-Turret91,1671.2h
Recon Detection Device21610.4h
Ammunition Package33681.9h
Pain Spire01541.4h
Solid Wall01812.9h
Nano-Repair Grenade02130.1h
Flail Targeting Dart61152.2h
Orbital Strike Target Designator13712.6h
Vehicle Gate11542h
IPC Targeting Dart0560.7h
Alarm Module0510.2h
Elysium Spawn Tube0680.3h

Check the help document for the dictionary if you want to learn more about words used here.


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