Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,308)players online:
ZugieMac (15)  VTG1ne (7)  HEKOMIn (5)  zhaulted (2)  RighteousSilence1080p (1) 30
stats.dasanfall.com
Archon Loyal Soldier iFLuBzZVS[KRBR] iFLuBzZVS
VS BR 81

KDR: 4.84

Score: 14.8m

Last Seen: Nov 4th, 2018 9:13 PM
- OFFLINE - 202.2 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
Level Progress (to 82): 46%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd-H Light PPA VE-S Canis VX29 Polaris VE-H Maw NS-15MP Orion VS54 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:iFLuBzZVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,461,866 MLG Score: 4366
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.973%30.768%10152199311,6295.25486-0.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.087%2.343A*1.59A+-1.659F-HEAD ++ (~14.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.65B+8.60.394B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.765%1.069%2504410102,90014564620448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.846%-0.179C-0.502D0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.621B+21.70.588B+39

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.053%2.399%1104210121,3342536155.25197217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2%1.88A++-0.167C-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.90.689B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.242%0.657%2060410102,43524185510.1037284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.081%2.056A*-0.947D---0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.931B*4.70.878B*3.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.009%83.776%20602101271531102.29167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.956%2.093A*1.096B**1.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.676B+1.60.508B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
14.8m611.5%1120 (67.2k)961 (57.7k)4.838221,5304,4505.4215781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014177126.313%20.441%53803:289

40% Engineer36% Heavy Assault6% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2013 11:01 PMMay 2nd, 2018 7:56 PMNov 11th, 2018 5:53 PM (1d) (PST)Nov 4th, 2018 5:26 PM (8d) (PST)Nov 4th, 2018 5:13 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4731781,2951.4000.2890.2869.5940.1684366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,40710,67677,7318417175761057,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.2h/10.7d 2,596 4,401 4,652 147.5k 265 696 2,589 22.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
A*
Kills:1,171
Deaths:233
KDR:5.026
Accuracy:34.646% A*
HSR:34.927% A++
VE-H Maw
A+
Kills:1,167
Deaths:187
KDR:6.241
Accuracy:33.550% A+
HSR:38.303% A+
NS-15MP
A+
Kills:1,167
Deaths:204
KDR:5.721
Accuracy:34.669% A+
HSR:38.732% B**
Orion VS54
A
Kills:1,163
Deaths:341
KDR:3.411
Accuracy:26.392% A
HSR:18.745% D-
SVA-88
A+
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:30.769% A+
HSR:25% C+
Pulsar LSW
A*
Kills:1,158
Deaths:234
KDR:4.949
Accuracy:33.264% A*
HSR:25.561% C*
NS-15M AE
A++
Kills:418
Deaths:84
KDR:4.976
Accuracy:33.954% A++
HSR:39.952% A+
Betelgeuse 54-A
A*
Kills:399
Deaths:64
KDR:6.234
Accuracy:31.693% A+
HSR:45.113% A*
Flare VE6
B++
Kills:188
Deaths:77
KDR:2.442
Accuracy:25.964% B++
HSR:21.809% C
Lasher X2
A*
Kills:162
Deaths:63
KDR:2.571
Accuracy:35.807% A+
HSR:8.025% A*
Kills:8,153
Deaths (as Heavy Assault):1,813
Deaths (to Heavy Assaults):1,123
KDR:4.49697
Kill Difference:6,340
Playtime:92.723 hours
Usage:36%
Score:4.501m
Score/min:809
Accuracy (listed only):32.071%
HSR (listed only):29.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:584
Deaths:275
KDR:2.124
Accuracy:32.386% A++
HSR:17.980% C
NS-11CP
A*
Kills:191
Deaths:34
KDR:5.618
Accuracy:38.204% A*
HSR:22.513% C+
Serpent VE92
A*
Kills:171
Deaths:47
KDR:3.638
Accuracy:33.433% A*
HSR:15.205% D-
VX6-7
A*
Kills:167
Deaths:44
KDR:3.795
Accuracy:35.530% A*
HSR:28.144% A
NS-11C
A++
Kills:162
Deaths:59
KDR:2.746
Accuracy:31.736% A++
HSR:22.222% B+
Kills:1,275
Deaths (as Engineer):459
Deaths (to Engineers):882
KDR:2.77778
Kill Difference:816
Playtime:101.955 hours
Usage:40%
Score:7.428m
Score/min:1,214
Accuracy (listed only):34.258%
HSR (listed only):21.213%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:1,175
Deaths:175
KDR:6.714
Accuracy:40.674% A*
HSR:40.085% A*
Eridani SX5G
A+
Kills:753
Deaths:157
KDR:4.796
Accuracy:35.739% A+
HSR:31.740% A
Solstice VE3
A++
Kills:584
Deaths:275
KDR:2.124
Accuracy:32.386% A++
HSR:17.980% C
NS-11CP
A*
Kills:191
Deaths:34
KDR:5.618
Accuracy:38.204% A*
HSR:22.513% C+
Serpent VE92
A*
Kills:171
Deaths:47
KDR:3.638
Accuracy:33.433% A*
HSR:15.205% D-
VX6-7
A*
Kills:167
Deaths:44
KDR:3.795
Accuracy:35.530% A*
HSR:28.144% A
NS-11C
A++
Kills:162
Deaths:59
KDR:2.746
Accuracy:31.736% A++
HSR:22.222% B+
Kills:3,203
Deaths (as Light Assault):791
Deaths (to Light Assaults):785
KDR:4.0493
Kill Difference:2,412
Playtime:40.739 hours
Usage:16%
Score:1.854m
Score/min:759
Accuracy (listed only):35.386%
HSR (listed only):25.413%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,175
Deaths:175
KDR:6.714
Accuracy:40.674% A*
HSR:40.085% A*
Eridani SX5G
A+
Kills:753
Deaths:157
KDR:4.796
Accuracy:35.739% A+
HSR:31.740% A
H-V45 AE
A++
Kills:63
Deaths:20
KDR:3.150
Accuracy:35.298% A++
HSR:25.397% C
Kills:1,991
Deaths (as Combat Medic):352
Deaths (to Combat Medics):493
KDR:5.65625
Kill Difference:1,639
Playtime:3.326 hours
Usage:1%
Score:0.060m
Score/min:298
Accuracy (listed only):37.237%
HSR (listed only):32.407%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A*
Kills:1,175
Deaths:175
KDR:6.714
Accuracy:40.674% A*
HSR:40.085% A*
Eridani SX5G
A+
Kills:753
Deaths:157
KDR:4.796
Accuracy:35.739% A+
HSR:31.740% A
Ghost
A++
Kills:628
Deaths:91
KDR:6.901
Accuracy:50.872% A++
HSR:85.669% A++
NS-44 Commissioner
A*
Kills:146
Deaths:64
KDR:2.281
Accuracy:53.499% A*
HSR:31.507% A+
Beamer VS3
C+
Kills:109
Deaths:85
KDR:1.282
Accuracy:27.417% C+
HSR:17.431% D
Parallax VX3
C++
Kills:87
Deaths:29
KDR:3
Accuracy:39.683% C++
HSR:70.115% D-
NS-44G Commissioner
A+
Kills:62
Deaths:30
KDR:2.067
Accuracy:51.393% A
HSR:37.097% A+
NS-44 Commissioner AE
A++
Kills:55
Deaths:51
KDR:1.078
Accuracy:55.841% A++
HSR:12.727% D**
Kills:3,015
Deaths (as Infiltrator):682
Deaths (to Infiltrators):710
KDR:4.42082
Kill Difference:2,333
Playtime:15.529 hours
Usage:6%
Score:0.827m
Score/min:888
Accuracy (listed only):44.390%
HSR (listed only):40.796%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:84
Deaths:26
KDR:3.231
Accuracy:25.100% A*
HSR:19.048% C+
Quasar VM1
A+
Kills:67
Deaths:32
KDR:2.094
Accuracy:22.235% A+
HSR:14.925% D
Kills:151
Deaths (as MAX Suit):29
Deaths (to MAX Suits):172
KDR:5.2069
Kill Difference:122
Playtime:1.967 hours
Usage:1%
Score:0.098m
Score/min:834
Accuracy (listed only):23.668%
HSR (listed only):16.987%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M*
Kills:1,359
V. Kills:37 N/A
Deaths:92
KDR:14.772
Accuracy:47.874% B**
KPH:150.900 M*
VKPH:4.100 C*
Dual Photon Pods
M
Kills:1,018
V. Kills:164 N/A
Deaths:39
KDR:26.103
Accuracy:63.078% A
KPH:209.800 M
VKPH:33.800 A
Saron Laser Cannon
A++
Kills:262
V. Kills:288 91%
Deaths:86
KDR:3.047
Accuracy:28.496% C--
KPH:18.100 B+
VKPH:19.900 A++
Maelstrom Turbo Laser
B**
Kills:261
V. Kills:151 172%
Deaths:72
KDR:3.625
Accuracy:32.925% C**
KPH:27.600 B**
VKPH:16 B*
Kills:2,900 (1,882 + 0)
Deaths:289
KDR:10.035
VKDR:2.215
Vehicle Kills:640
Kill Difference:2,611
Playtime:37.769 hours
Usage:15%
Score:1.614m
Score/min:712
Piloting Accuracy:32.925%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M*
Kills:677
V. Kills:155 434%
Deaths:34
KDR:19.912
Accuracy:63.484% A+
KPH:88.700 A**
VKPH:20.300 M*
Supernova FPC
A++
Kills:657
V. Kills:430 152%
Deaths:83
KDR:7.916
Accuracy:57.829% B+
KPH:35 A
VKPH:22.900 A++
E540 Halberd
S
Kills:434
V. Kills:179 241%
Deaths:18
KDR:24.111
Accuracy:59.453% A+
KPH:82.100 S
VKPH:33.900 M
Saron HRB
A*
Kills:182
V. Kills:126 143%
Deaths:14
KDR:13
Accuracy:50.297% B++
KPH:45.400 A*
VKPH:31.400 A++
Kills:1,950 (1,334 + 616)
Deaths:149
KDR:13.087
VKDR:5.973
Vehicle Kills:890
Kill Difference:1,801
Playtime:35.721 hours
Usage:14%
Score:2.079m
Score/min:970
Driving Accuracy:57.829%
Gunner Accuracy:50.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:1,689
V. Kills:502 336%
Deaths:26
KDR:64.962
Accuracy:64.099% B*
KPH:119.900 M**
VKPH:35.600 A+
Proton II PPA-H
S
Kills:130
V. Kills:7 N/A
Deaths:3
KDR:43.333
Accuracy:53.441% A*
KPH:360 S
VKPH:19.400 M**
Kills:1,819 (0 + 1,819)
Deaths:29
KDR:62.724
VKDR:17.552
Vehicle Kills:509
Kill Difference:1,790
Playtime:14.450 hours
Usage:6%
Score:0.583m
Score/min:673
Driving Accuracy:N/A%
Gunner Accuracy:53.441%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:258
V. Kills:2 N/A
Deaths:28
KDR:9.214
Accuracy:58.044% A++
KPH:250.200 S
VKPH:1.900 C+
Kills:258 (258 + 0)
Deaths:28
KDR:9.214
VKDR:0.071
Vehicle Kills:2
Kill Difference:230
Playtime:1.031 hours
Usage:0%
Score:0.078m
Score/min:1,255
Driving Accuracy:58.044%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,1911,6892664.962S60.1264.099%B*N/A119.8M**35.6A+66614.1h3.4A5.3A+
Light PPA 1,3961,3599214.772B**9.9347.874%B**N/A151M*4.1C*6549h7.6B++16B++
VE-S Canis 1,1831,1751756.714S1.8840.674%A*40.085%A*209.8S1.4A++4725.6h7.8B**19.3B**
VX29 Polaris 1,1831,1712335.026M++0.1934.646%A*34.927%A++162.6S1.7A*3737.2h8.8A25.5B*
VE-H Maw 1,1751,1671876.241M++1.4033.55%A+38.303%A+171.6S1.2B*5876.8h7.3A21.9B*
NS-15MP 1,1751,1672045.721A++0.8834.669%A+38.732%B**204.7S1.4A8195.7h8.5B**24.6B**
Orion VS54 1,1661,1633413.411A+1.4326.392%A18.745%D-90.9M++N/A41712.8h9A34.2B
SVA-88 1,1651,1603263.558B*1.2830.769%A+25%C+111.5MN/A30510.4h9.4B**30.4B*
Pulsar LSW 1,1651,1582344.949M+0.1133.264%A*25.561%C*143SN/A3228.1h9B**27B**
Dual Photon Pods 1,1821,0183926.103M++21.2663.078%AN/A207.8A**33.5A24914.9h11.4A18B**
Eridani SX5G 7587531574.796A*0.0435.739%A+31.74%A107.6A++N/A3607h8.8B*24.5B++
Supernova VPC 8326773419.912B*15.0763.484%A+N/A89.1A**20.4M**4317.6h3.2C*5B++
Supernova FPC 1,087657837.916B+3.0857.829%B+4.262%B**34.9B**22.9A++126918.8h4.6B+8B++
Ghost 628628916.901A2.0650.872%A++85.669%A++149.5SN/A5824.2h1.5A3B**
Solstice VE3 5925842752.124A*2.7132.386%A++17.98%C34.4B**N/A17117h11.6B++35.8B+
E540 Halberd 6134341824.111A+19.2759.453%A+N/A81.9S33.8M8025.3h4.2A7A+
NS-15M AE 420418844.976A+0.1433.954%A++39.952%A+181.7SN/A5252.3h8.4A24.7B**
Betelgeuse 54-A 402399646.234B**1.4031.693%A+45.113%A*199.5S1.5A*6072h7.8A++24.6A
Saron Laser Cannon 550262863.047B+1.7928.496%C--1.145%D18.1B+19.9A++43514.5h92.9B+326B+
Frag Grenade 2652621262N/A257.1652.756%B**N/A655B++7.5C+22620.4h3.1B++5.8B*
Maelstrom Turbo Laser 412261723.625B++1.2132.925%C**3.065%C**27.5B**15.9B*2789.5h63.6B*193.1B*
S12 Renegade 260258289.214A4.3858.044%A++6.589%B+258S2C+12521h2.5B*4.2B**
NS-11CP 193191345.618M*0.7838.204%A*22.513%C+159.2M+1.7A++5071.2h9.7B+25.5B**
Flare VE6 189188772.442B**2.4025.964%B++21.809%C98.9A*N/A3681.9h9B++34.6B+
NS Decimator-B 271184473.915A*0.9277.395%A++N/A92A43.5A5032h3.3C*4.3B+
Saron HRB 3081821413A++8.1650.297%B++1.648%C++45.5A*31.5A++8184h16.7B*33.3B**
Serpent VE92 171171473.638A**1.2033.433%A*15.205%D-61.1A++N/A1772.8h10.4B*31.2B*
VX6-7 170167443.795A*1.0435.53%A*28.144%A119.3M**2.1S3301.4h10.5B++29.5B*
NS-11C 162162592.746A*2.0931.736%A++22.222%B+42.6B*N/A2173.8h9.9B**31.2B**
Lasher X2 164162632.571A**2.2735.807%A+8.025%A*95.3M**1.2C++2731.7h11.6A++32.5B**
NS Decimator 258150951.579B++3.2670.762%A2.667%C**50B**36A*5833h5.3C7.4B
NS-44 Commissioner 147146642.281A2.5653.499%A*31.507%A+162.2S1.1A++5000.9h2.5A4.7B**
Proton II PPA-H 137130343.333A**38.4953.441%A*N/A325S17.5M++9320.4h7.1B*13.3B**
S1 163110621.774A++3.0671.483%A++1.818%D57.9M+27.9A*6501.9h5.1B*7.1B**
Beamer VS3 109109851.282B++3.5627.417%C+17.431%D54.5A+N/A2422h6.3B*23.2C*
Parallax VX3 8787293C+1.8439.683%C++70.115%D-58A++N/A2911.5h1.7B*4.3B++
C-4 12086223.909A++0.9327.972%B+N/A172A*68M28620.5h1.4C**5C++
Cosmos VM3 8484263.231B++1.6125.1%A*19.048%C+84SN/A4471h10.4B**41.6B**
The Slasher 83834710.176M4.6676.265%M++N/A5.1C++N/A1016.4h2.4C+3.1B+
Quasar VM1 6767322.094B+2.7422.235%A+14.925%D47.9A*N/A2971.4h14.6C*65.4B+
H-V45 AE 6463203.15B**1.6935.298%A++25.397%C105A++1.7A++2370.6h9.8B*27.7B**
NS-44G Commissioner 6362302.067B++2.7751.393%A37.097%A+124A++2M*3650.5h2.7B++5.2B++
NS-44 Commissioner AE 5555511.078C+3.7655.841%A++12.727%D**42.3CN/A1081.3h3.6C+6.4B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator51,2520.2h
Restoration Kit603211.8h
NS Patriot Flare Gun01060.1h
Nano-Repair Grenade01090h
Nano-Armor Kit3959,3715.3h
Spawn Beacon0940.1h
AE Nano-Armor Kit65133,7629.2h
AE Medical Applicator02740h
Medical Kit3041,9227.4h
Recon Detection Device01080.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 1.07s on queries, 0.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.