Online: daguest  
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Centurion Immortal iHacks[HAX1] iHacks
VS BR 52

KDR: 7.5

Score: 70.6m

Last Seen: Aug 3rd, 2019 1:28 AM
- OFFLINE - 1149.7 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Connery
Level Progress (to 53): 92%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C VX6-7 NS-44 Commissioner Frag Grenade C-4 Eclipse VE3A Orion VS54 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,462,215 MLG Score: 5965
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 30.4%MEDKIT per DEATH: 1.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.648%23.679%72611120397,03511.722-4.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.947%1.851A++0.424B-0.769D-HEAD ++ (~8.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.621B+8.70.394B19.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.869%5.882%291121351314450.161905111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.357A0.354C**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.3-0.199C72.9-0.827D-70.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.444%78.571%292121242068500.612245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.083%0.67B+0.746B++-0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.70.48B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.6m272.9%1151 (69.1k)1029 (61.7k)7.50461104,07413,8687.5823552 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12141266530.199%22.662%68404:5710

96% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 7:39 AMSep 2nd, 2017 12:14 AMAug 26th, 2019 2:50 AM (25d) (PST)Aug 2nd, 2019 9:29 PM (48d) (PST)Aug 2nd, 2019 9:28 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9531857681.5180.2020.3444.2160.0275965

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,16911,11846,051911221253261,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1142.8h/47.6d 1,078 23,585 33,128 289.1k 2,221 4,212 1,859 65.3m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:81,722
Deaths:7,473
KDR:10.936
Accuracy:30.710% A
HSR:23.788% C++
VX6-7
B**
Kills:6,843
Deaths:545
KDR:12.556
Accuracy:29.330% B**
HSR:22.709% C**
Eclipse VE3A
B**
Kills:1,398
Deaths:129
KDR:10.837
Accuracy:31.148% B**
HSR:19.743% C+
Serpent VE92
A+
Kills:1,205
Deaths:89
KDR:13.539
Accuracy:30.839% A+
HSR:16.432% D
Solstice SF
A++
Kills:1,179
Deaths:114
KDR:10.342
Accuracy:34.152% A++
HSR:21.120% B++
Solstice Burst
B*
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:31.073% B*
HSR:22.069% C
Eridani SX5
B++
Kills:877
Deaths:117
KDR:7.496
Accuracy:29.941% B++
HSR:22.235% C**
NSX Tanto
A*
Kills:104
Deaths:20
KDR:5.200
Accuracy:36.815% A*
HSR:25% C+
Solstice VE3
A*
Kills:68
Deaths:10
KDR:6.800
Accuracy:35.130% A*
HSR:20.588% C++
Kills:94,556
Deaths (as Light Assault):8,605
Deaths (to Light Assaults):4,145
KDR:10.9885
Kill Difference:85,951
Playtime:1,097.566 hours
Usage:96%
Score:68.590m
Score/min:1,042
Accuracy (listed only):32.127%
HSR (listed only):21.520%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:1,390
Deaths:162
KDR:8.580
Accuracy:27.143% A
HSR:43.453% M
Kills:1,390
Deaths (as Heavy Assault):162
Deaths (to Heavy Assaults):3,932
KDR:8.58025
Kill Difference:1,228
Playtime:20.223 hours
Usage:2%
Score:1.197m
Score/min:987
Accuracy (listed only):27.143%
HSR (listed only):43.453%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:81,722
Deaths:7,473
KDR:10.936
Accuracy:30.710% A
HSR:23.788% C++
VX6-7
B**
Kills:6,843
Deaths:545
KDR:12.556
Accuracy:29.330% B**
HSR:22.709% C**
Eclipse VE3A
B**
Kills:1,398
Deaths:129
KDR:10.837
Accuracy:31.148% B**
HSR:19.743% C+
Serpent VE92
A+
Kills:1,205
Deaths:89
KDR:13.539
Accuracy:30.839% A+
HSR:16.432% D
Solstice SF
A++
Kills:1,179
Deaths:114
KDR:10.342
Accuracy:34.152% A++
HSR:21.120% B++
Solstice Burst
B*
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:31.073% B*
HSR:22.069% C
NSX Tanto
A*
Kills:104
Deaths:20
KDR:5.200
Accuracy:36.815% A*
HSR:25% C+
Solstice VE3
A*
Kills:68
Deaths:10
KDR:6.800
Accuracy:35.130% A*
HSR:20.588% C++
Kills:93,679
Deaths (as Engineer):8,488
Deaths (to Engineers):2,105
KDR:11.03664
Kill Difference:85,191
Playtime:6.691 hours
Usage:1%
Score:0.279m
Score/min:695
Accuracy (listed only):32.400%
HSR (listed only):21.431%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:2,083
Deaths:618
KDR:3.371
Accuracy:48.907% A+
HSR:18.195% D
Eridani SX5
B++
Kills:877
Deaths:117
KDR:7.496
Accuracy:29.941% B++
HSR:22.235% C**
Ghost
B*
Kills:360
Deaths:66
KDR:5.455
Accuracy:39.906% C++
HSR:77.778% B*
Beamer VS3
B**
Kills:185
Deaths:38
KDR:4.868
Accuracy:34.299% B**
HSR:18.919% C-
Parallax VX3
B++
Kills:60
Deaths:7
KDR:8.571
Accuracy:36.842% C
HSR:83.333% B++
Kills:3,565
Deaths (as Infiltrator):846
Deaths (to Infiltrators):1,587
KDR:4.21395
Kill Difference:2,719
Playtime:12.431 hours
Usage:1%
Score:0.473m
Score/min:634
Accuracy (listed only):37.979%
HSR (listed only):44.092%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:51
V. Kills:28 176%
Deaths:7
KDR:7.286
Accuracy:50.869% A
KPH:42.500 A++
VKPH:23.300 M+
Kills:51 (0 + 51)
Deaths:7
KDR:7.286
VKDR:4
Vehicle Kills:28
Kill Difference:44
Playtime:1.200 hours
Usage:0%
Score:0.038m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:50.869%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 82,51481,7227,47310.936S3.4330.71%A23.788%C++141.6S1.4A**696577.3h8.7B**28.2B*
VX6-7 6,9086,84354512.556S5.0529.33%B**22.709%C**145.6S1.4A++56847h9.6B*32.6B*
NS-44 Commissioner 2,0912,0836183.371A*4.1348.907%A+18.195%D104.7MN/A55519.9h2.9B**6B**
Frag Grenade 1,7431,73411734N/A1,726.5045.845%C+N/A525.5C++2.7D28613.3h3.1B++6.8B+
C-4 2,1291,7143125.494M+2.0128.691%B+N/A99.7B+24.1C107717.2h1B**3.5B*
Eclipse VE3A 1,4031,39812910.837S3.3331.148%B**19.743%C+141.2M**N/A5699.9h10.1B++32.5B*
Orion VS54 1,3971,3901628.58S1.0827.143%A43.453%M136.3SN/A145810.2h8A+29.6B+
Serpent VE92 1,2081,2058913.539U6.0330.839%A+16.432%D156.5SN/A7297.7h9.5B**30.9B*
Solstice SF 1,1801,17911410.342S2.8434.152%A++21.12%B++138.7SN/A4758.5h9.9B28.9B*
Solstice Burst 1,1611,16010810.741S3.2431.073%B*22.069%C154.7M**N/A5217.5h9.9B**32B*
Eridani SX5 8908771177.496S0.0129.941%B++22.235%C**99.7M1.5M+5858.8h10.5B+35.1B+
Ghost 360360665.455B**2.0539.906%C++77.778%B*64.3B**N/A3755.6h1.7B**4.2B++
Force-Blade 3203002,5150.119M++7.3954.009%A*N/A1.3B++N/A7223.1h1.6B*3B*
Beamer VS3 187185384.868S2.6434.299%B**18.919%C-102.8M**1.1B++6781.8h7.2B+20.9C**
Rocklet Rifle 289161305.367S2.1459.233%B++N/A67.1M++53.3A**7742.4h27.4B*46.2B++
NS Decimator 280159533A**4.5046.359%F-N/A30.6C23.3B*7665.2h5.8D12.5D**
Proximity Mine 1331331133U125.5051.852%B**N/A190AN/A14190.7h2.3D*4.5C*
Spear Anti-Vehicle Phalanx Turret 145112522.4A*14.9056.577%A8.036%A*101.8M**30B*10871.1h4.3A7.7A
Auraxium Force-Blade 1181124,4690.025C7.4839.808%B++N/A0.4C+N/A1300.6h1.5B**3.7B+
Damascus Edge 1631066,1070.017C-7.4944.556%A2.83%D0.2CN/A1509.8h4.6F**10.3C++
NSX Tanto 107104205.2S2.3036.815%A*25%C+148.6S4.3S7070.7h10.5B++28.4B+
Tank Mine 14093193U85.50153.937%SN/A310S156.7M*43470.3h4.2T*2.7A*
Solstice VE3 6968106.8S0.7035.13%A*20.588%C++75.6M*1.1A++32530.9h11.7B*33.3B+
Parallax VX3 606078.571A+1.0736.842%C83.333%B++54.5A++N/A4131.1h1.6B**4.4B++
M20 Basilisk 795177.286A*0.2250.869%A5.882%C++42.5A++23.3M+5341.2h72.9B++143.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon88,7375.7h
Nano-Armor Kit1342,8542.3h
Motion Spotter23030.3h
Medical Kit3,92126,005347h
Medical Applicator13220h

Check the help document for the dictionary if you want to learn more about words used here.


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