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Legate Immortal iHacks[0O] iHacks
VS BR 72

KDR: 7.43

Score: 72.4m

Last Seen: May 25th, 2020 5:05 AM
- OFFLINE - 66.2 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Connery
Level Progress (to 73): 65%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C VX6-7 NS-44 Commissioner Plasma Grenade C-4 Eclipse VE3A Orion VS54 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,524,765 MLG Score: 6015
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 30.2%MEDKIT per DEATH: 1.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.647%23.669%725111272101,09111.605-4.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.906%1.827A++0.399B-0.756D-HEAD ++ (~8.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.619B+8.70.394B19.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.869%5.882%281128251322450.158385111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.353A0.333C**-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.3-0.19C72.9-0.81D-70.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.414%78.622%282128142173700.570461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.07%0.675B+0.744B++-0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.70.482B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.4m280.3%1143 (68.6k)1023 (61.4k)7.42571108,40814,5997.5107972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12831319930.231%22.634%68404:5110

96% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 7:39 AMMay 3rd, 2020 3:41 AMMay 25th, 2020 2:00 AM (3d) (PST)May 25th, 2020 2:35 AM (3d) (PST)May 25th, 2020 1:05 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9651897761.5310.2060.3474.3730.0296015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,93011,31346,617921221262261,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1180h/49.2d 1,242 24,537 34,444 309.6k 2,311 4,352 2,076 68.4m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:85,605
Deaths:7,948
KDR:10.771
Accuracy:30.703% B**
HSR:23.773% C+
VX6-7
B++
Kills:6,867
Deaths:547
KDR:12.554
Accuracy:29.323% B++
HSR:22.717% C++
Eclipse VE3A
B*
Kills:1,398
Deaths:129
KDR:10.837
Accuracy:31.148% B*
HSR:19.743% C+
Serpent VE92
B**
Kills:1,205
Deaths:89
KDR:13.539
Accuracy:30.839% B**
HSR:16.432% D
Solstice SF
A++
Kills:1,179
Deaths:114
KDR:10.342
Accuracy:34.152% A++
HSR:21.120% B++
Solstice Burst
B++
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:31.073% B++
HSR:22.069% C
Eridani SX5
B+
Kills:877
Deaths:117
KDR:7.496
Accuracy:29.941% B+
HSR:22.235% C++
NSX Tanto
A++
Kills:104
Deaths:20
KDR:5.200
Accuracy:36.815% A++
HSR:25% C+
Solstice VE3
A*
Kills:68
Deaths:10
KDR:6.800
Accuracy:35.130% A*
HSR:20.588% C+
Kills:98,463
Deaths (as Light Assault):9,082
Deaths (to Light Assaults):4,334
KDR:10.84155
Kill Difference:89,381
Playtime:1,135.379 hours
Usage:96%
Score:70.422m
Score/min:1,034
Accuracy (listed only):32.125%
HSR (listed only):21.520%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,396
Deaths:163
KDR:8.564
Accuracy:27.119% B**
HSR:43.553% A*
Kills:1,396
Deaths (as Heavy Assault):163
Deaths (to Heavy Assaults):4,114
KDR:8.56442
Kill Difference:1,233
Playtime:20.314 hours
Usage:2%
Score:1.200m
Score/min:985
Accuracy (listed only):27.119%
HSR (listed only):43.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:85,605
Deaths:7,948
KDR:10.771
Accuracy:30.703% B**
HSR:23.773% C+
VX6-7
B++
Kills:6,867
Deaths:547
KDR:12.554
Accuracy:29.323% B++
HSR:22.717% C++
Eclipse VE3A
B*
Kills:1,398
Deaths:129
KDR:10.837
Accuracy:31.148% B*
HSR:19.743% C+
Serpent VE92
B**
Kills:1,205
Deaths:89
KDR:13.539
Accuracy:30.839% B**
HSR:16.432% D
Solstice SF
A++
Kills:1,179
Deaths:114
KDR:10.342
Accuracy:34.152% A++
HSR:21.120% B++
Solstice Burst
B++
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:31.073% B++
HSR:22.069% C
NSX Tanto
A++
Kills:104
Deaths:20
KDR:5.200
Accuracy:36.815% A++
HSR:25% C+
Solstice VE3
A*
Kills:68
Deaths:10
KDR:6.800
Accuracy:35.130% A*
HSR:20.588% C+
Kills:97,586
Deaths (as Engineer):8,965
Deaths (to Engineers):2,190
KDR:10.88522
Kill Difference:88,621
Playtime:6.691 hours
Usage:1%
Score:0.279m
Score/min:695
Accuracy (listed only):32.398%
HSR (listed only):21.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:2,226
Deaths:675
KDR:3.298
Accuracy:48.586% A
HSR:18.329% D
Eridani SX5
B+
Kills:877
Deaths:117
KDR:7.496
Accuracy:29.941% B+
HSR:22.235% C++
Ghost
B++
Kills:361
Deaths:66
KDR:5.470
Accuracy:39.868% C+
HSR:77.839% B++
Beamer VS3
B**
Kills:185
Deaths:38
KDR:4.868
Accuracy:34.299% B**
HSR:18.919% D
Parallax VX3
B++
Kills:60
Deaths:7
KDR:8.571
Accuracy:36.842% C--
HSR:83.333% B++
Kills:3,709
Deaths (as Infiltrator):903
Deaths (to Infiltrators):1,701
KDR:4.10742
Kill Difference:2,806
Playtime:12.471 hours
Usage:1%
Score:0.473m
Score/min:633
Accuracy (listed only):37.907%
HSR (listed only):44.131%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:51
V. Kills:28 176%
Deaths:7
KDR:7.286
Accuracy:50.869% A
KPH:42.500 A+
VKPH:23.300 A**
Kills:51 (0 + 51)
Deaths:7
KDR:7.286
VKDR:4
Vehicle Kills:28
Kill Difference:44
Playtime:1.200 hours
Usage:0%
Score:0.038m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:50.869%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 86,54585,6057,94810.771S3.3530.703%B**23.773%C+142M**1.6A*689602.7h8.7B*28.3B*
VX6-7 6,9326,86754712.554S5.1329.323%B++22.717%C++145.5M++1.4B**56947.2h9.6B+32.6B++
NS-44 Commissioner 2,2372,2266753.298A++4.1348.586%A18.329%D106.5A*N/A55720.9h2.9B*6.1B*
Plasma Grenade 1,8521,84011840N/A1,832.5745.861%C+N/A525.7C+3.4D28193.5h3.1B6.8C**
C-4 2,1311,7163155.448A**1.9828.774%B+N/A99.8C*24.1C107917.2h1B*3.5B*
Eclipse VE3A 1,4031,39812910.837M*3.4131.148%B*19.743%C+141.2M+N/A5699.9h10.1B+32.5B++
Orion VS54 1,4031,3961638.564M+1.1427.119%B**43.553%A*136.9M*N/A146310.2h8A29.6C*
Serpent VE92 1,2081,2058913.539S6.1130.839%B**16.432%D156.5M**N/A7347.7h9.5B*30.9B*
Solstice SF 1,1801,17911410.342S2.9234.152%A++21.12%B++138.7SN/A4768.5h9.9B+28.9B++
Solstice Burst 1,1611,16010810.741S3.3231.073%B++22.069%C154.7M++N/A5217.5h9.9B*32B*
Eridani SX5 8908771177.496S0.0729.941%B+22.235%C++99.7A++1.5A*5878.8h10.5B+35.1B+
Ghost 361361665.47B++1.9639.868%C+77.839%B++64.5B+N/A3815.6h1.7B*4.2B+
Force-Blade 3203002,5150.119M7.3154.009%A++N/A1.3B+N/A7223.1h1.6B*3B++
Rocklet Rifle 430242425.762S1.6653.171%C+N/A73.3M+57A**7883.3h27.5B*51.7B+
Beamer VS3 187185384.868S2.5634.299%B**18.919%D102.8M1.1B+6801.8h7.2B++20.9B*
NS Decimator 283161533.038A++4.3946.204%F-N/A31C-23.5B++7745.2h5.7D12.4F
Proximity Mine 1331331133U125.5751.852%B*N/A190B**N/A14210.7h2.3D*4.5C+
Auraxium Force-Blade 1241184,7010.025C7.4040.783%B++N/A0.4C-N/A1311.3h1.5B**3.7B+
Spear Anti-Vehicle Phalanx Turret 149115619.167A+11.7456.477%B**7.826%A*104.5M+30.9B++11061.1h4.3B**7.7B**
Damascus Edge 1631066,1080.017C-7.4144.556%B**2.83%D0.2CN/A1510h4.6T10.3C+
NSX Tanto 107104205.2S2.2336.815%A++25%C+148.6M**4.3S7360.7h10.5B++28.4B*
Tank Mine 14597197U89.57157.087%SN/A323.3S160M++43790.3h4.1T*2.6A++
Solstice VE3 6968106.8S0.6335.13%A*20.588%C+75.6A**1.1A+33510.9h11.7B++33.3C**
Parallax VX3 606078.571A1.1536.842%C--83.333%B++54.5B**N/A4141.1h1.6B**4.4B+
M20 Basilisk 795177.286A+0.1450.869%A5.882%C++42.5A+23.3A**5341.2h72.9B+143.3B**

Consumables
  Name Deaths Consumed Time Equipped
Twin-Saron LC01090h
Nano-Armor Kit1342,8542.3h
Spawn Beacon88,8805.9h
Motion Spotter23050.3h
Medical Kit4,10527,241356h
Medical Applicator13220h

Check the help document for the dictionary if you want to learn more about words used here.


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