Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (19,864)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (156 days). The data shown below may not be accurate.

Harbinger iKarBoFos[0K] iKarBoFos
VS BR 91

KDR: 2.91

Score: 29.5m

Last Seen: Feb 7th, 2020 11:35 AM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller
Level Progress (to 92): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT L100 Python AP Quasar VM1 Pulsar C Solstice SF H-V45 VE-LR Obelisk
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:iKarBoFos



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $402,822 MLG Score: 322
Fun Score: N/A
Cheeseburgers Flipped: 1164TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.524%23.336%40923132416,9612.19560.712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.88%-0.723D-0.336C**-0.705D-HEAD ++ (~14.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105-0.417C--18.4-0.289C86.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.172%2.111%24435134221,9281105564419.8443388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.923%-0.569D-0.252C0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.57B+5.80.534B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.245%10.216%119513421,0677942751.34214387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.308%-1.014D*1.379A-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.9-0.42C--43.1-0.071C+127.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.194%65.687%119213451,1571626130.711125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.292%-1.02D*-0.087C+-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.798D-5-0.578D12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.259%20.769%1192134513054310.238971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.589%-0.454D1.16B**1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.123C+5.3-0.1C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.5m291.2%191 (11.5k)166 (10k)2.9071752,80018,1623.6760391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1347342816.111%11.555%18609:4816

8% Combat Medic54% Engineer24% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2016 10:39 AMMar 1st, 2019 12:42 PMFeb 8th, 2020 7:44 AM (155d) (PST)Feb 7th, 2020 7:54 AM (156d) (PST)Feb 7th, 2020 7:35 AM (156d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
548784700.2980.1020.0340.9960.044322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8954,66628,22918626039,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2955.6h/123.2d 13,964 6,101 18,725 176.6k 3,163 12,359 7,838 97.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:1,182
Deaths:775
KDR:1.525
Accuracy:15.425% F
HSR:22.504% C
Orion VS54
C--
Kills:1,179
Deaths:964
KDR:1.223
Accuracy:13.294% F
HSR:22.392% C--
NS-15M2
D
Kills:1,173
Deaths:869
KDR:1.350
Accuracy:17.429% D**
HSR:21.654% D
SVA-88
D
Kills:1,161
Deaths:865
KDR:1.342
Accuracy:17.800% D**
HSR:22.222% D
Flare VE6
D
Kills:1,149
Deaths:932
KDR:1.233
Accuracy:16.883% D*
HSR:20.540% D
Betelgeuse 54-A
D
Kills:451
Deaths:346
KDR:1.303
Accuracy:14.009% T
HSR:26.608% D
Pulsar LSW
C--
Kills:166
Deaths:114
KDR:1.456
Accuracy:14.325% F-
HSR:22.289% C--
VE-H Maw
C
Kills:71
Deaths:45
KDR:1.578
Accuracy:16.367% F-
HSR:26.761% C
Kills:6,532
Deaths (as Heavy Assault):4,910
Deaths (to Heavy Assaults):4,422
KDR:1.33035
Kill Difference:1,622
Playtime:708.854 hours
Usage:24%
Score:5.621m
Score/min:132
Accuracy (listed only):15.691%
HSR (listed only):23.121%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:1,285
Deaths:790
KDR:1.627
Accuracy:19.120% D*
HSR:21.556% C-
Solstice SF
C++
Kills:1,207
Deaths:910
KDR:1.326
Accuracy:18.495% D*
HSR:17.316% C++
Solstice VE3
B+
Kills:1,178
Deaths:800
KDR:1.473
Accuracy:18.340% D--
HSR:23.090% B+
VX6-7
C+
Kills:1,178
Deaths:873
KDR:1.349
Accuracy:17.880% D**
HSR:21.307% C+
NS-11CB
D
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:16.614% F
HSR:18.166% D
Eridani SX5
C+
Kills:195
Deaths:191
KDR:1.021
Accuracy:17.282% F-
HSR:20% C+
NS Baron G5
C
Kills:161
Deaths:187
KDR:0.861
Accuracy:42.290% C
HSR:12.422% C--
NSX Tanto
D--
Kills:81
Deaths:61
KDR:1.328
Accuracy:19.206% D**
HSR:19.753% D--
Thanatos VE70
B**
Kills:69
Deaths:98
KDR:0.704
Accuracy:31.728% D--
HSR:21.739% B**
Deimos VA29
B+
Kills:61
Deaths:89
KDR:0.685
Accuracy:56.022% D
HSR:19.672% B+
VE-S Canis
C+
Kills:61
Deaths:81
KDR:0.753
Accuracy:16.012% F-
HSR:21.312% C+
Kills:6,643
Deaths (as Light Assault):5,079
Deaths (to Light Assaults):2,603
KDR:1.30793
Kill Difference:1,564
Playtime:156.167 hours
Usage:5%
Score:0.960m
Score/min:102
Accuracy (listed only):24.817%
HSR (listed only):19.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:1,285
Deaths:790
KDR:1.627
Accuracy:19.120% D*
HSR:21.556% C-
Solstice SF
C++
Kills:1,207
Deaths:910
KDR:1.326
Accuracy:18.495% D*
HSR:17.316% C++
VE-LR Obelisk
C-
Kills:1,198
Deaths:275
KDR:4.356
Accuracy:30.127% C-
HSR:28.631% C--
Solstice VE3
B+
Kills:1,178
Deaths:800
KDR:1.473
Accuracy:18.340% D--
HSR:23.090% B+
VX6-7
C+
Kills:1,178
Deaths:873
KDR:1.349
Accuracy:17.880% D**
HSR:21.307% C+
NS-11CB
D
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:16.614% F
HSR:18.166% D
Eidolon VE33
C+
Kills:764
Deaths:283
KDR:2.700
Accuracy:24.872% D
HSR:25.524% C+
NS Baron G5
C
Kills:161
Deaths:187
KDR:0.861
Accuracy:42.290% C
HSR:12.422% C--
NSX Tanto
D--
Kills:81
Deaths:61
KDR:1.328
Accuracy:19.206% D**
HSR:19.753% D--
Thanatos VE70
B**
Kills:69
Deaths:98
KDR:0.704
Accuracy:31.728% D--
HSR:21.739% B**
Deimos VA29
B+
Kills:61
Deaths:89
KDR:0.685
Accuracy:56.022% D
HSR:19.672% B+
Kills:8,349
Deaths (as Engineer):5,365
Deaths (to Engineers):3,271
KDR:1.5562
Kill Difference:2,984
Playtime:1,594.706 hours
Usage:54%
Score:18.129m
Score/min:189
Accuracy (listed only):26.790%
HSR (listed only):20.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:770
Deaths:38
KDR:20.263
Accuracy:30.546% D**
HSR:78.961% C++
VA39 Spectre
C++
Kills:387
Deaths:20
KDR:19.350
Accuracy:26.893% D--
HSR:39.277% C++
NS-30 Vandal
B
Kills:336
Deaths:95
KDR:3.537
Accuracy:30.511% D
HSR:30.655% B
NS-44L Blackhand
A
Kills:228
Deaths:60
KDR:3.800
Accuracy:33.678% D--
HSR:59.211% A
Eridani SX5
C+
Kills:195
Deaths:191
KDR:1.021
Accuracy:17.282% F-
HSR:20% C+
Nyx VX31
C--
Kills:163
Deaths:42
KDR:3.881
Accuracy:29.276% D--
HSR:25.767% C--
VE-S Canis
C+
Kills:61
Deaths:81
KDR:0.753
Accuracy:16.012% F-
HSR:21.312% C+
Kills:2,140
Deaths (as Infiltrator):527
Deaths (to Infiltrators):3,238
KDR:4.06072
Kill Difference:1,613
Playtime:127.050 hours
Usage:4%
Score:0.953m
Score/min:125
Accuracy (listed only):26.314%
HSR (listed only):39.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,203
Deaths:1,079
KDR:1.115
Accuracy:17.024% F
HSR:22.693% C+
Terminus VX-9
C--
Kills:1,177
Deaths:806
KDR:1.460
Accuracy:19.120% F
HSR:24.129% C--
VE-A Lacerta
D**
Kills:839
Deaths:350
KDR:2.397
Accuracy:17.876% F-
HSR:7.986% D**
Corvus VA55
C
Kills:215
Deaths:158
KDR:1.361
Accuracy:19.804% D--
HSR:22.791% C
Eridani SX5
C+
Kills:195
Deaths:191
KDR:1.021
Accuracy:17.282% F-
HSR:20% C+
Equinox VE2
D
Kills:169
Deaths:146
KDR:1.158
Accuracy:17.907% F-
HSR:16.568% D
NS Baron G5
C
Kills:161
Deaths:187
KDR:0.861
Accuracy:42.290% C
HSR:12.422% C--
Thanatos VE70
B**
Kills:69
Deaths:98
KDR:0.704
Accuracy:31.728% D--
HSR:21.739% B**
Deimos VA29
B+
Kills:61
Deaths:89
KDR:0.685
Accuracy:56.022% D
HSR:19.672% B+
VE-S Canis
C+
Kills:61
Deaths:81
KDR:0.753
Accuracy:16.012% F-
HSR:21.312% C+
Kills:4,150
Deaths (as Combat Medic):3,185
Deaths (to Combat Medics):1,430
KDR:1.30298
Kill Difference:965
Playtime:224.251 hours
Usage:8%
Score:2.189m
Score/min:163
Accuracy (listed only):25.506%
HSR (listed only):18.931%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:1,449
Deaths:917
KDR:1.580
Accuracy:14.143% D
HSR:18.772% C+
Comet VM2
B*
Kills:1,087
Deaths:926
KDR:1.174
Accuracy:38.020% D
HSR:5.888% B*
NS-10 Burster
D-
Kills:99
Deaths:54
KDR:1.833
Accuracy:25.251% D-
HSR:2.020% D*
NS-10 Burster
D--
Kills:79
Deaths:51
KDR:1.549
Accuracy:25.161% D--
HSR:1.266% D**
Kills:2,714
Deaths (as MAX Suit):974
Deaths (to MAX Suits):893
KDR:2.78645
Kill Difference:1,740
Playtime:145.744 hours
Usage:5%
Score:1.612m
Score/min:184
Accuracy (listed only):25.644%
HSR (listed only):6.986%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:10,090
V. Kills:2,096 481%
Deaths:385
KDR:26.208
Accuracy:36.389% F
KPH:38.200 D
VKPH:7.900 C+
L100 Python HEAT
C--
Kills:7,717
V. Kills:2,043 378%
Deaths:710
KDR:10.869
Accuracy:40.820% D*
KPH:25.900 C--
VKPH:6.800 D--
L100 Python AP
C+
Kills:3,788
V. Kills:1,367 277%
Deaths:155
KDR:24.439
Accuracy:41.936% F
KPH:35 C+
VKPH:12.600 D--
C75 Viper
C-
Kills:170
V. Kills:42 395%
Deaths:11
KDR:15.455
Accuracy:22.563% F-
KPH:24.500 C-
VKPH:6 D
Skyguard
C+
Kills:163
V. Kills:93 173%
Deaths:10
KDR:16.300
Accuracy:21.736% D**
KPH:14.900 C+
VKPH:8.500 C--
Kills:21,928 (21,928 + 0)
Deaths:1,271
KDR:17.253
VKDR:4.438
Vehicle Kills:5,641
Kill Difference:20,657
Playtime:688.872 hours
Usage:23%
Score:5.039m
Score/min:122
Driving Accuracy:21.736%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:60
V. Kills:27 214%
Deaths:16
KDR:3.750
Accuracy:33.663% D*
KPH:24 C
VKPH:10.800 D
Kills:60 (0 + 60)
Deaths:16
KDR:3.750
VKDR:1.688
Vehicle Kills:27
Kill Difference:44
Playtime:2.498 hours
Usage:0%
Score:0.088m
Score/min:587
Driving Accuracy:N/A%
Gunner Accuracy:33.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:343
V. Kills:86 394%
Deaths:80
KDR:4.288
Accuracy:29.069% D*
KPH:18.500 C
VKPH:4.600 D-
M20 Basilisk
C++
Kills:266
V. Kills:60 436%
Deaths:47
KDR:5.660
Accuracy:29.309% D*
KPH:24.300 C++
VKPH:5.500 D
M12 Kobalt
C+
Kills:215
V. Kills:24 N/A
Deaths:18
KDR:11.944
Accuracy:15.931% D
KPH:31.400 D--
VKPH:3.500 C+
M12 Kobalt
C
Kills:173
V. Kills:12 N/A
Deaths:9
KDR:19.222
Accuracy:17.189% C
KPH:41.500 D-
VKPH:2.900 C
M40 Fury
D--
Kills:70
V. Kills:6 N/A
Deaths:18
KDR:3.889
Accuracy:27.170% D*
KPH:22.100 D--
VKPH:1.900 F
Kills:1,067 (0 + 1,067)
Deaths:172
KDR:6.203
VKDR:1.093
Vehicle Kills:188
Kill Difference:895
Playtime:43.678 hours
Usage:1%
Score:0.334m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:27.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 12,18610,09038526.208B++23.3036.389%FN/A38.2D7.9C+124264.3h4.4C-12D*
L100 Python HEAT 9,7607,71771010.869B++7.9640.82%D*4.73%A+25.9C--6.8D--104298.4h5.8C+14.2C
L100 Python AP 5,1553,78815524.439A*21.5341.936%FN/A35C+12.6D--156108.3h5.4C*13C
Quasar VM1 1,4761,4499171.58C+1.3314.143%D18.772%C+12.2D--N/A34118.6h19D*134C
Pulsar C 1,3321,2857901.627C+1.2819.12%D*21.556%C-13.8DN/A4593.2h20.3F*106F--
Solstice SF 1,2681,2079101.326C*1.5818.495%D*17.316%C++9.3D-N/A26130.3h18D**97.2D**
H-V45 1,2511,2031,0791.115C+1.7917.024%F22.693%C+8.7D*N/A24138h21.2T124.3T
VE-LR Obelisk 1,2341,1982754.356A+1.4530.127%C-28.631%C--35.5C+1.1C++10633.7h7.8D26C
VX29 Polaris 1,2081,1827751.525C+1.3815.425%F22.504%C11.7D*N/A38100.9h21.5T139.1F*
Orion VS54 1,1891,1799641.223C1.6813.294%F22.392%C--10.5D--N/A39112.7h16.9D*127.4C--
Solstice VE3 1,2111,1788001.473B*1.4318.34%D--23.09%B+11DN/A39106.7h24.4F132.8D
VX6-7 1,2041,1788731.349C+1.5617.88%D**21.307%C+8.5D--N/A23139.4h24.4F*136.4T
Terminus VX-9 1,2041,1778061.46C+1.4519.12%F24.129%C--14.5D*N/A4081h17.2F--90.1F--
NS-15M2 1,1861,1738691.35C+1.5617.429%D**21.654%D11.9D*N/A3698.9h19.4F--111.2F-
NS-11CB 1,1821,1679991.168C+1.7416.614%F18.166%D6.8D-N/A16170.8h21.5F-129.2F--
SVA-88 1,1731,1618651.342C1.5717.8%D**22.222%D12.6D*N/A3691.9h20.1T-113.1F--
Flare VE6 1,1631,1499321.233C1.6716.883%D*20.54%D10.3D*N/A28112h15.6F-92.5F
Comet VM2 1,2711,0879261.174C++1.7338.02%D5.888%B*9D1.5D**35120.2h18.9B49.8C++
Plasma Grenade 9779501950N/A947.0948.955%C*N/A452.4C--12.9C++15542.1h3.9C--8C+
Proximity Mine 8898886413.875M+10.9732.364%D*N/A103.3DN/A3258.6h2.3D*7.1F-
VE-A Lacerta 8758393502.397B++0.5117.876%F-7.986%D**16.6D--N/A3950.5h22T-122.9T*
S1 9507716691.152B+1.7654.389%C-2.853%C++22.5C5.2D*14734.2h6.3C++11.5C+
Parallax VX3 7777703820.263M++17.3630.546%D**78.961%C++17D-N/A5145.2h2.9D*9.6D**
Eidolon VE33 8227642832.7B++0.2124.872%D25.524%C+21C1.6A6536.3h10.9D43.9D
NS Decimator 7535723631.576B1.3358.843%C2.448%C**26D8.2D--17422h6.5D*11D*
Betelgeuse 54-A 4634513461.303C--1.6014.009%T26.608%D12.6D**N/A6035.8h19.7T*140.6T*
Tank Mine 6114494310.442M*7.5347.338%B*N/A224.5A*81B+14272h2.2C--4.6B*
VA39 Spectre 3933872019.35S16.4426.893%D--39.277%C++17C--N/A7022.7h9.3F-34.4F
M20 Basilisk 429343804.288C**1.3829.069%D*6.997%B+18.5C4.6D-11118.5h63.7B+219.2C*
NS-30 Vandal 354336953.537B+0.6330.511%D30.655%B17.3D--N/A5319.4h9.9T-32.4F-
Spear Anti-Vehicle Phalanx Turret 4123042015.2B**12.2936.57%D--3.618%C+28.4D10.1D*20310.7h8.5C++23.3C+
M20 Basilisk 326266475.66B++2.7529.309%D*7.143%B++24.4C++5.5D13510.9h52.9B**180.5B++
NS-44L Blackhand 230228603.8A*0.8933.678%D--59.211%A15.8DN/A4914.4h7.7F--22.9F-
M12 Kobalt 2392151811.944C9.0415.931%D15.814%C--31.2D--3.5C+1476.9h24D--150.5C
Corvus VA55 2202151581.361C++1.5519.804%D--22.791%C11.4D--N/A3818.9h17.6F--89F-
Eridani SX5 1981951911.021C1.8917.282%F-20%C+7.2D*N/A2827.2h19.9F*115.4T
C-4 238183286.536M*3.6396.177%UN/A152.5B**45.8B**22531.2h1.8D1.9A
Hades VSH4 2491821531.19B++1.7261.232%D--3.846%B+17C6.3C12710.7h8.9C+14.5C
M12 Kobalt 185173919.222C+16.3117.189%C17.919%C+41.2D-2.9C1584.2h23.2D--134.8C-
C75 Viper 2121701115.455A+12.5522.563%F-1.765%B+24.6C-6.1C--2406.9h10.9B48.3D
Equinox VE2 1771691461.158C+1.7517.907%F-16.568%D9.2D*N/A2718.3h16.8F94.1F--
Pulsar LSW 1671661141.456C+1.4514.325%F-22.289%C--7.2D*N/A3123.2h18.8F--131.1F--
Skyguard 2561631016.3M*13.3921.736%D**1.227%D15C+8.5C--14610.9h98.7B+454.3C
Nyx VX31 167163423.881B+0.9729.276%D--25.767%C--16.6D--N/A499.8h9.8T*33.3F--
NS Baron G5 1641611870.861C-2.0542.29%C12.422%C--19.9D-N/A628.1h6.3D**14.9C
Nemesis VSH9 247157682.309A*0.6058.104%D1.274%D16.2C+9.3C1769.7h7.9C++13.6C+
NS-10 Burster 17699541.833B++1.0725.251%D-2.02%D*4.2D-3.2C-5023.8h169.4D-671D-
NSX Tanto 8281611.328C+1.5819.206%D**19.753%D--10.5D--N/A487.7h19.2D**100.1D**
NS-10 Burster 15079511.549C++1.3625.161%D--1.266%D**3.5D--3.1D4722.7h204.7D**813.7F
VE-H Maw 7471451.578C+1.3316.367%F-26.761%C12D*N/A1195.9h20.9T*127.8T*
M40 Fury 7670183.889C-0.9827.17%D*1.429%C21.9D--1.9F1133.2h13.4C++49.2C--
Thanatos VE70 6969980.704C2.2031.728%D--21.739%B**10.6D--N/A916.5h7.2F-22.6F
Xiphos Anti-Personnel Phalanx Turret 8364321.333N/A18.4322.66%UN/A640U190U1246000.1h89.8T*396.4T*
Deimos VA29 6261890.685D2.2256.022%D19.672%B+14.9D*N/A1034.1h3.3F-5.9D*
VE-S Canis 6261810.753C-2.1516.012%F-21.312%C+9.1D--N/A966.7h20.5F-128.1F--
Saron HRB 8760163.75C-0.8433.663%D*N/A24C10.8D5872.5h24.4C--72.5D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0800.1h
Spawn Beacon01540.2h
AE Nano-Armor Kit307843,26655.1h
AE Medical Applicator216141,57414.3h
Nanite Revive Grenade01,7440.5h
Spitfire Auto-Turret546,1505.4h
Recon Detection Device194,5538.7h
Ammunition Package1912,5774.5h
Nano-Armor Kit416,5000.9h
Medical Kit22610.1h
Anti-Infantry MANA Turret0840.2h
Snowman Soldier43010.3h
A30 Walker0720h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.28s
Server spent 3.62s on queries, 2.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.