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Archon iKarBoFos[0K] iKarBoFos
VS BR 78

KDR: 2.93

Score: 25.1m

Last Seen: May 25th, 2019 5:53 PM
- OFFLINE - 16.8 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Officer of Synapse[0K] Synapse
VS outfit on Miller

Members: 421
Level Progress (to 79): 64%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT L100 Python AP Quasar VM1 Pulsar C Solstice SF VE-LR Obelisk VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $419,085 MLG Score: 335
Fun Score: N/A
Cheeseburgers Flipped: 1108TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.491%23.062%40320117714,5092.224970.709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.076%-0.708D-0.346C**-0.875D--HEAD ++ (~14.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105-0.407C--18.4-0.286C86.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.095%2.296%24055119218,817961481619.5806391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.304%-0.569D-0.183C0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.564B+5.90.528B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.644%10.101%115511928916942301.28386386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.368%-0.976D--1.414A-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.9-0.409C--43.1-0.084C+124.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.744%66.291%115211951,0651329100.801354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.177%-0.94D---0.053C+-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.725D-4.9-0.541D12.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Synapse[0K] Synapse
VS outfit on Miller

Members: 421
25.1m281.3%192 (11.5k)166 (10k)2.9343745,06915,3593.7176978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1197296316.363%11.751%19209:4814

6% Combat Medic51% Engineer28% Heavy Assault6% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2016 10:39 AMMar 1st, 2019 12:42 PMMay 25th, 2019 11:50 PM (1d) (PST)May 25th, 2019 5:38 PM (1d) (PST)May 25th, 2019 1:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
546804660.2990.1020.0350.9650.044335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7354,80127,93418625839,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2513.3h/104.7d 12,031 5,296 15,104 145.6k 2,794 10,366 6,683 82.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,182
Deaths:775
KDR:1.525
Accuracy:15.425% D**
HSR:22.504% C+
Orion VS54
C
Kills:1,179
Deaths:964
KDR:1.223
Accuracy:13.294% D**
HSR:22.392% C
NS-15M2
C--
Kills:1,173
Deaths:869
KDR:1.350
Accuracy:17.429% D*
HSR:21.654% C--
SVA-88
C
Kills:1,161
Deaths:865
KDR:1.342
Accuracy:17.800% D--
HSR:22.222% C
Flare VE6
C--
Kills:1,149
Deaths:932
KDR:1.233
Accuracy:16.883% D--
HSR:20.540% C--
Betelgeuse 54-A
D
Kills:370
Deaths:269
KDR:1.375
Accuracy:13.983% F**
HSR:25.405% D
Pulsar LSW
C+
Kills:166
Deaths:114
KDR:1.456
Accuracy:14.325% F
HSR:22.289% C+
Kills:6,380
Deaths (as Heavy Assault):4,788
Deaths (to Heavy Assaults):3,732
KDR:1.3325
Kill Difference:1,592
Playtime:692.296 hours
Usage:28%
Score:5.515m
Score/min:133
Accuracy (listed only):15.591%
HSR (listed only):22.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,222
Deaths:728
KDR:1.679
Accuracy:19.272% D--
HSR:21.277% C
Solstice SF
C++
Kills:1,207
Deaths:910
KDR:1.326
Accuracy:18.495% D--
HSR:17.316% C++
VX6-7
C++
Kills:1,178
Deaths:873
KDR:1.349
Accuracy:17.880% D*
HSR:21.307% C++
Solstice VE3
B+
Kills:1,178
Deaths:800
KDR:1.473
Accuracy:18.340% D-
HSR:23.090% B+
NS-11CB
C-
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:16.614% D**
HSR:18.166% C-
NS Baron G5
C+
Kills:135
Deaths:160
KDR:0.844
Accuracy:43.247% C+
HSR:12.593% C
NSX Tanto
D-
Kills:81
Deaths:61
KDR:1.328
Accuracy:19.206% D*
HSR:19.753% D-
Kills:6,168
Deaths (as Light Assault):4,531
Deaths (to Light Assaults):2,190
KDR:1.36129
Kill Difference:1,637
Playtime:142.856 hours
Usage:6%
Score:0.904m
Score/min:105
Accuracy (listed only):21.865%
HSR (listed only):19.072%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,222
Deaths:728
KDR:1.679
Accuracy:19.272% D--
HSR:21.277% C
Solstice SF
C++
Kills:1,207
Deaths:910
KDR:1.326
Accuracy:18.495% D--
HSR:17.316% C++
VE-LR Obelisk
C
Kills:1,198
Deaths:275
KDR:4.356
Accuracy:30.127% C
HSR:28.631% C
VX6-7
C++
Kills:1,178
Deaths:873
KDR:1.349
Accuracy:17.880% D*
HSR:21.307% C++
Solstice VE3
B+
Kills:1,178
Deaths:800
KDR:1.473
Accuracy:18.340% D-
HSR:23.090% B+
NS-11CB
C-
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:16.614% D**
HSR:18.166% C-
Eidolon VE33
C+
Kills:281
Deaths:107
KDR:2.626
Accuracy:27.820% C+
HSR:16.014% D*
NS Baron G5
C+
Kills:135
Deaths:160
KDR:0.844
Accuracy:43.247% C+
HSR:12.593% C
NSX Tanto
D-
Kills:81
Deaths:61
KDR:1.328
Accuracy:19.206% D*
HSR:19.753% D-
Kills:7,647
Deaths (as Engineer):4,913
Deaths (to Engineers):2,836
KDR:1.55648
Kill Difference:2,734
Playtime:1,280.800 hours
Usage:51%
Score:14.705m
Score/min:191
Accuracy (listed only):23.444%
HSR (listed only):19.794%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:720
Deaths:34
KDR:21.177
Accuracy:30.859% D*
HSR:79.444% C*
VA39 Spectre
C+
Kills:345
Deaths:20
KDR:17.250
Accuracy:27.530% D-
HSR:38.841% C+
NS-30 Vandal
B+
Kills:336
Deaths:95
KDR:3.537
Accuracy:30.511% C-
HSR:30.655% B+
NS-44L Blackhand
A
Kills:228
Deaths:59
KDR:3.864
Accuracy:33.692% D-
HSR:59.211% A
Nyx VX31
C
Kills:163
Deaths:42
KDR:3.881
Accuracy:29.276% D
HSR:25.767% C
Kills:1,792
Deaths (as Infiltrator):250
Deaths (to Infiltrators):2,676
KDR:7.168
Kill Difference:1,542
Playtime:118.130 hours
Usage:5%
Score:0.901m
Score/min:127
Accuracy (listed only):30.374%
HSR (listed only):46.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:742
Deaths:453
KDR:1.638
Accuracy:18.886% D**
HSR:24.259% C
H-V45
C*
Kills:191
Deaths:180
KDR:1.061
Accuracy:19.443% D-
HSR:21.990% C*
Equinox VE2
D
Kills:169
Deaths:146
KDR:1.158
Accuracy:17.907% D**
HSR:16.568% D
Corvus VA55
C+
Kills:164
Deaths:69
KDR:2.377
Accuracy:20.117% D-
HSR:21.951% C+
NS Baron G5
C+
Kills:135
Deaths:160
KDR:0.844
Accuracy:43.247% C+
HSR:12.593% C
Kills:1,401
Deaths (as Combat Medic):1,008
Deaths (to Combat Medics):1,195
KDR:1.38988
Kill Difference:393
Playtime:142.824 hours
Usage:6%
Score:1.534m
Score/min:179
Accuracy (listed only):23.920%
HSR (listed only):19.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:1,421
Deaths:904
KDR:1.572
Accuracy:14.172% C
HSR:18.860% C+
Comet VM2
B*
Kills:1,067
Deaths:911
KDR:1.171
Accuracy:38.148% D
HSR:5.904% B*
NS-10 Burster
D
Kills:79
Deaths:44
KDR:1.795
Accuracy:24.943% D
HSR:1.266% D*
NS-10 Burster
D-
Kills:58
Deaths:41
KDR:1.415
Accuracy:24.790% D-
HSR:1.724% D*
Kills:2,625
Deaths (as MAX Suit):950
Deaths (to MAX Suits):777
KDR:2.76316
Kill Difference:1,675
Playtime:138.747 hours
Usage:6%
Score:1.547m
Score/min:186
Accuracy (listed only):25.513%
HSR (listed only):6.939%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,323
V. Kills:1,730 481%
Deaths:365
KDR:22.803
Accuracy:37.066% D**
KPH:39.300 C--
VKPH:8.200 C+
L100 Python HEAT
C
Kills:7,713
V. Kills:2,042 378%
Deaths:709
KDR:10.879
Accuracy:40.824% D*
KPH:25.900 C
VKPH:6.800 D--
L100 Python AP
B+
Kills:2,448
V. Kills:906 270%
Deaths:138
KDR:17.739
Accuracy:43.745% D**
KPH:35.300 B+
VKPH:13.100 D-
C75 Viper
C
Kills:170
V. Kills:42 395%
Deaths:11
KDR:15.455
Accuracy:22.563% F-
KPH:24.800 C
VKPH:6.100 C
Skyguard
B
Kills:163
V. Kills:93 173%
Deaths:10
KDR:16.300
Accuracy:20.833% D**
KPH:16.400 B
VKPH:9.300 C+
Kills:18,817 (18,817 + 0)
Deaths:1,233
KDR:15.261
VKDR:3.903
Vehicle Kills:4,813
Kill Difference:17,584
Playtime:596.141 hours
Usage:24%
Score:4.303m
Score/min:120
Driving Accuracy:20.833%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
N/A
Kills:50
V. Kills:22 217%
Deaths:16
KDR:3.125
Accuracy:35.610% N/A
KPH:24.400 N/A
VKPH:10.700 N/A
Kills:50 (0 + 50)
Deaths:16
KDR:3.125
VKDR:1.375
Vehicle Kills:22
Kill Difference:34
Playtime:2.048 hours
Usage:0%
Score:0.081m
Score/min:662
Driving Accuracy:N/A%
Gunner Accuracy:35.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:302
V. Kills:78 382%
Deaths:77
KDR:3.922
Accuracy:28.663% D*
KPH:19.300 C+
VKPH:5 D
M20 Basilisk
C*
Kills:218
V. Kills:50 427%
Deaths:47
KDR:4.638
Accuracy:30.463% D--
KPH:24.300 C*
VKPH:5.600 D
M12 Kobalt
C+
Kills:154
V. Kills:17 N/A
Deaths:18
KDR:8.556
Accuracy:16.246% C
KPH:29.600 D--
VKPH:3.300 C+
M12 Kobalt
C+
Kills:149
V. Kills:5 N/A
Deaths:9
KDR:16.556
Accuracy:17.068% C+
KPH:43.300 D
VKPH:1.500 D-
M40 Fury
D-
Kills:68
V. Kills:5 N/A
Deaths:18
KDR:3.778
Accuracy:27.132% D--
KPH:22.600 D-
VKPH:1.700 F
Kills:891 (0 + 891)
Deaths:169
KDR:5.272
VKDR:0.917
Vehicle Kills:155
Kill Difference:722
Playtime:36.275 hours
Usage:1%
Score:0.286m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:27.132%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,0538,32336522.803B**19.8737.066%D**N/A39.3C--8.2C+127211.7h4.3D11.7D*
L100 Python HEAT 9,7557,71370910.879A+7.9440.824%D*4.732%A+25.9C6.8D--103298.2h5.8C*14.2C
L100 Python AP 3,3542,44813817.739M+14.8043.745%D**N/A35.3B+13.1D-15969.4h5.7B+13.1C+
Quasar VM1 1,4461,4219041.572C+1.3614.172%C18.86%C+12.2D--N/A34116.7h18.9D--133.7C
Pulsar C 1,2651,2227281.679B1.2619.272%D--21.277%C13.8DN/A4588.5h20.3F-105.5F
Solstice SF 1,2681,2079101.326B+1.6118.495%D--17.316%C++9.3DN/A26130.3h18D97.2D*
VE-LR Obelisk 1,2341,1982754.356A+1.4230.127%C28.631%C35.5C++1.1B+10233.7h7.8C26C+
VX29 Polaris 1,2081,1827751.525C++1.4115.425%D**22.504%C+11.7D*N/A37100.9h21.5F**139.1F-
Orion VS54 1,1891,1799641.223C+1.7113.294%D**22.392%C10.5D--N/A37112.6h16.9D--127.4D
VX6-7 1,2041,1788731.349C++1.5917.88%D*21.307%C++8.5D-N/A23139.4h24.4F--136.4F--
Solstice VE3 1,2111,1788001.473B**1.4618.34%D-23.09%B+11.2C--N/A38105.6h24.4D**132.8D-
NS-15M2 1,1861,1738691.35C+1.5817.429%D*21.654%C--11.9D*N/A3598.8h19.4F-111.2D**
NS-11CB 1,1821,1679991.168C*1.7716.614%D**18.166%C-6.8D-N/A16170.8h21.5D--129.2D*
SVA-88 1,1731,1618651.342C+1.5917.8%D--22.222%C12.6D*N/A3591.9h20.1T113.1F-
Flare VE6 1,1631,1499321.233C+1.7016.883%D--20.54%C--10.3D--N/A27112h15.6F92.5D*
Comet VM2 1,2421,0679111.171B1.7638.148%D5.904%B*9.1C-1.5D**35117.9h18.9B+49.5C*
Frag Grenade 8127911791N/A788.0749.027%B+N/A439.4C11.7B+15541.8h4C+8.1C*
S1 9507716691.152B++1.7854.389%C2.853%C+22.5C+5.2D--14134.2h6.3C**11.5C*
Terminus VX-9 7597424531.638C++1.3018.886%D**24.259%C14.3D--N/A4452h17.4F92.3F
Parallax VX3 7267203421.176S18.2430.859%D*79.444%C*17.7DN/A5240.7h2.8D-9.2D--
Proximity Mine 7007005412.963M+10.0332.453%D*N/A101.4C--N/A3366.9h2.3D*7F
NS Decimator 7055363391.581B++1.3558.561%C2.612%C*26.9C-8.5D-17619.9h6.2D-10.6D
Betelgeuse 54-A 3793702691.375C-1.5613.983%F**25.405%D12.5FN/A6029.7h19.6T*140.3T*
Tank Mine 4933643311.03S8.1050.471%AN/A242.7M++86B*16561.5h2.2C-4.4B**
VA39 Spectre 3493452017.25S14.3227.53%D-38.841%C+16.9CN/A6820.4h9.2F33.4D*
NS-30 Vandal 354336953.537B**0.6030.511%C-30.655%B+17.3D--N/A5219.4h9.9F**32.4F
M20 Basilisk 380302773.922B+0.9928.663%D*6.623%B19.4C+5D11415.6h60.6B++211.5B+
Eidolon VE33 3052811072.626A0.3127.82%C+16.014%D*18C1.5A*7115.6h9.2C++33.1C*
Spear Anti-Vehicle Phalanx Turret 3532641814.667B**11.7336.074%D-4.167%C++30C--10.1D*2158.8h7.9C**22C+
NS-44L Blackhand 230228593.864A*0.9333.692%D-59.211%A15.9C--N/A4914.3h7.7F-22.9D**
M20 Basilisk 268218474.638B*1.7030.463%D--8.716%A24.2C*5.6D1459h55.2A181.3B*
H-V45 1991911801.061C+1.8719.443%D-21.99%C*9.2D--N/A4220.7h19.1F-98.3D**
Hades VSH4 2491821531.19A1.7461.518%D-3.846%B*17.3C+6.4C12810.5h8.7C++14.1C+
C75 Viper 2121701115.455A**12.5222.563%F-1.765%B24.6C6.1C2226.9h10.9B+48.3C--
Equinox VE2 1771691461.158C+1.7817.907%D**16.568%D9.2D--N/A2718.3h16.8D*94.1D**
Pulsar LSW 1671661141.456C+1.4814.325%F22.289%C+7.2D*N/A2923.2h18.8F-131.1F-
Corvus VA55 168164692.377A+0.5620.117%D-21.951%C+15.2DN/A5210.8h16.4D**81.6D--
Skyguard 2561631016.3S13.3720.833%D**1.227%D16.3B9.3C+14010h89B*427.3C*
Nyx VX31 167163423.881B*0.9529.276%D25.767%C16.6D-N/A489.8h9.8F**33.3F-
C-4 203157285.607M++2.6789.72%UN/A142.7A+41.8B*21601.1h1.8C--2A+
M12 Kobalt 171154188.556C5.6216.246%C16.234%C29.6D--3.3C+1485.2h24.9D-153.2C
Nemesis VSH9 238151672.254M+0.6856.997%D1.325%D17.8C+10.2C+1828.5h7.4B+13C++
M12 Kobalt 154149916.556C++13.6217.068%C+16.779%C43.8D1.5D-1693.4h22.2D130.2C+
NS Baron G5 1351351600.844C2.0943.247%C+12.593%C20.5DN/A636.6h6.5D*14.9C+
NSX Tanto 8281611.328C*1.6119.206%D*19.753%D-10.5D-N/A447.7h19.2D100.1D
NS-10 Burster 14579441.795A1.1424.943%D1.266%D*4.1D3.5C+5419.1h165.5D663.4D
M40 Fury 7368183.778C-0.8427.132%D--1.471%C22.7D-1.7F1123h12.9C**47.4C+
NS-10 Burster 11758411.415B+1.5224.79%D-1.724%D*3.2D--3.3C-5018h214.9D**866.9D**
Xiphos Anti-Personnel Phalanx Turret 7057319N/A16.0722.843%UN/A570U130U1055500.1h78T*341.5T*
Saron HRB 7250163.125C0.1935.61%D--N/A25C+11D6622h24.8C69.7D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01040.1h
Nanite Revive Grenade01,0300.3h
Anti-Vehicle MANA Turret0750.1h
AE Medical Applicator15087,8817.8h
AE Nano-Armor Kit210702,91247.1h
Spitfire Auto-Turret424,0013.5h
Ammunition Package119,1223.2h
Nano-Armor Kit416,5000.9h
Medical Kit22610.1h
Anti-Infantry MANA Turret0760.1h
Snowman Soldier21460.1h
A30 Walker0720h
Recon Detection Device194,1448h

Check the help document for the dictionary if you want to learn more about words used here.


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