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Primus iKarBoFos[] iKarBoFos
VS BR 50

KDR: 2.88

Score: 19.9m

Last Seen: Nov 11th, 2018 10:23 AM
- OFFLINE - 5 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Miller
Level Progress (to 51): 22%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH Quasar VM1 Solstice SF VX29 Polaris Orion VS54 Solstice VE3 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $391,563 MLG Score: 313
Fun Score: N/A
Cheeseburgers Flipped: 1069TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.767%22.435%37615100710,2741.952860.925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.369%-0.835D-0.284C*-1.113D*HEAD ++ (~14.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.8-0.547D19.4-0.361C-96.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.243%2.655%25744101815,332817374818.7433409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.699%-0.157C0.008C+0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+5.20.584B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.083%9.773%116510177065551901.27207370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.293%-0.933D--1.392A-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.1-0.451D44.6-0.139C126.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.024%66.461%116210209721032100.940949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.853%-0.904D---0.047C+-0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.714D-4.9-0.544D12

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.9m268.8%185 (11.1k)160 (9.6k)2.8778836,08012,5373.660650 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022239716.28%11.369%18509:5410

50% Engineer33% Heavy Assault7% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2016 10:39 AMJun 16th, 2018 4:32 PMNov 12th, 2018 2:15 PM (33d) (PST)Nov 11th, 2018 8:19 AM (34d) (PST)Nov 11th, 2018 6:23 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
532844480.2910.1010.0330.8960.043313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9205,01326,90717625439,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2069.3h/86.2d 9,813 4,102 11,885 111.3k 2,293 8,434 5,322 66m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,182
Deaths:775
KDR:1.525
Accuracy:15.425% D**
HSR:22.504% C+
Orion VS54
C
Kills:1,179
Deaths:964
KDR:1.223
Accuracy:13.294% D**
HSR:22.392% C
NS-15M2
C-
Kills:1,173
Deaths:869
KDR:1.350
Accuracy:17.429% D*
HSR:21.654% C-
SVA-88
C
Kills:1,161
Deaths:865
KDR:1.342
Accuracy:17.800% D--
HSR:22.222% C
Flare VE6
C--
Kills:1,149
Deaths:932
KDR:1.233
Accuracy:16.883% D--
HSR:20.540% C--
Betelgeuse 54-A
D
Kills:302
Deaths:222
KDR:1.360
Accuracy:13.708% F**
HSR:24.172% D
Pulsar LSW
C
Kills:166
Deaths:114
KDR:1.456
Accuracy:14.325% F
HSR:22.289% C
Kills:6,312
Deaths (as Heavy Assault):4,741
Deaths (to Heavy Assaults):3,073
KDR:1.33136
Kill Difference:1,571
Playtime:685.959 hours
Usage:33%
Score:5.434m
Score/min:132
Accuracy (listed only):15.552%
HSR (listed only):22.253%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:1,199
Deaths:901
KDR:1.331
Accuracy:18.452% D--
HSR:17.431% C++
Solstice VE3
B+
Kills:1,178
Deaths:800
KDR:1.473
Accuracy:18.340% D-
HSR:23.090% B+
NS-11CB
C-
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:16.614% D**
HSR:18.166% C-
VX6-7
C*
Kills:794
Deaths:588
KDR:1.350
Accuracy:18.294% D*
HSR:21.914% C*
NS Baron G5
C+
Kills:120
Deaths:145
KDR:0.828
Accuracy:43.087% C+
HSR:11.667% D
NSX Tanto
D
Kills:81
Deaths:61
KDR:1.328
Accuracy:19.206% D*
HSR:19.753% D
Kills:4,539
Deaths (as Light Assault):3,494
Deaths (to Light Assaults):1,741
KDR:1.29908
Kill Difference:1,045
Playtime:135.280 hours
Usage:7%
Score:0.869m
Score/min:107
Accuracy (listed only):22.332%
HSR (listed only):18.670%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:1,199
Deaths:901
KDR:1.331
Accuracy:18.452% D--
HSR:17.431% C++
Solstice VE3
B+
Kills:1,178
Deaths:800
KDR:1.473
Accuracy:18.340% D-
HSR:23.090% B+
NS-11CB
C-
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:16.614% D**
HSR:18.166% C-
VX6-7
C*
Kills:794
Deaths:588
KDR:1.350
Accuracy:18.294% D*
HSR:21.914% C*
Eidolon VE33
C+
Kills:178
Deaths:72
KDR:2.472
Accuracy:27.572% C+
HSR:14.607% D**
VE-LR Obelisk
C+
Kills:175
Deaths:71
KDR:2.465
Accuracy:31.208% C+
HSR:24% D--
NS Baron G5
C+
Kills:120
Deaths:145
KDR:0.828
Accuracy:43.087% C+
HSR:11.667% D
NSX Tanto
D
Kills:81
Deaths:61
KDR:1.328
Accuracy:19.206% D*
HSR:19.753% D
Kills:4,892
Deaths (as Engineer):3,637
Deaths (to Engineers):2,365
KDR:1.34506
Kill Difference:1,255
Playtime:1,024.795 hours
Usage:50%
Score:11.470m
Score/min:187
Accuracy (listed only):24.096%
HSR (listed only):18.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:655
Deaths:31
KDR:21.129
Accuracy:30.551% D*
HSR:79.389% C*
VA39 Spectre
C++
Kills:317
Deaths:20
KDR:15.850
Accuracy:28.137% D
HSR:39.748% C++
NS-44L Blackhand
A
Kills:226
Deaths:59
KDR:3.831
Accuracy:33.803% D-
HSR:58.850% A
Nyx VX31
C
Kills:163
Deaths:42
KDR:3.881
Accuracy:29.276% D
HSR:25.767% C
Kills:1,361
Deaths (as Infiltrator):152
Deaths (to Infiltrators):2,124
KDR:8.95395
Kill Difference:1,209
Playtime:88.504 hours
Usage:4%
Score:0.648m
Score/min:122
Accuracy (listed only):30.442%
HSR (listed only):50.938%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,412
Deaths:896
KDR:1.576
Accuracy:14.307% C
HSR:18.839% C++
Comet VM2
B*
Kills:1,054
Deaths:901
KDR:1.170
Accuracy:38.257% C--
HSR:5.977% B*
NS-10 Burster
D
Kills:64
Deaths:36
KDR:1.778
Accuracy:23.964% D
HSR:1.563% D*
Kills:2,530
Deaths (as MAX Suit):916.500
Deaths (to MAX Suits):674
KDR:2.7605
Kill Difference:1,613.500
Playtime:133.897 hours
Usage:6%
Score:1.487m
Score/min:185
Accuracy (listed only):25.510%
HSR (listed only):8.793%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:7,713
V. Kills:2,042 378%
Deaths:709
KDR:10.879
Accuracy:40.824% D*
KPH:25.900 C
VKPH:6.800 D--
L100 Python HESH
C++
Kills:6,920
V. Kills:1,445 479%
Deaths:309
KDR:22.395
Accuracy:37.523% D*
KPH:39.900 C-
VKPH:8.300 C++
L100 Python AP
C++
Kills:547
V. Kills:224 243%
Deaths:36
KDR:15.194
Accuracy:46.613% D*
KPH:29.800 C++
VKPH:12.200 D--
C75 Viper
C+
Kills:152
V. Kills:34 434%
Deaths:11
KDR:13.818
Accuracy:24.425% D**
KPH:26.700 C+
VKPH:6 C-
Kills:15,332 (15,332 + 0)
Deaths:1,065
KDR:14.396
VKDR:3.516
Vehicle Kills:3,745
Kill Difference:14,267
Playtime:495.653 hours
Usage:24%
Score:3.413m
Score/min:115
Driving Accuracy:24.425%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:261
V. Kills:68 378%
Deaths:67
KDR:3.896
Accuracy:28.336% D*
KPH:19.600 C+
VKPH:5.100 D
M20 Basilisk
C++
Kills:166
V. Kills:34 474%
Deaths:40
KDR:4.150
Accuracy:30.939% D-
KPH:23.300 C++
VKPH:4.800 D-
M12 Kobalt
C++
Kills:113
V. Kills:14 N/A
Deaths:13
KDR:8.692
Accuracy:17.013% C
KPH:28.600 D--
VKPH:3.500 C++
M12 Kobalt
D
Kills:99
V. Kills:4 N/A
Deaths:6
KDR:16.500
Accuracy:17.514% C+
KPH:36.900 D-
VKPH:1.500 D
M40 Fury
D-
Kills:67
V. Kills:5 N/A
Deaths:18
KDR:3.722
Accuracy:28.041% D-
KPH:23.500 D-
VKPH:1.800 D**
Kills:706 (0 + 706)
Deaths:144
KDR:4.903
VKDR:0.868
Vehicle Kills:125
Kill Difference:562
Playtime:29.980 hours
Usage:1%
Score:0.224m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:28.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 9,7557,71370910.879A+8.0040.824%D*4.732%A+25.9C6.8D--103298.2h5.8C**14.2C
L100 Python HESH 8,3656,92030922.395B**19.5237.523%D*N/A39.9C-8.3C++125173.3h4.3C-11.5D--
Quasar VM1 1,4371,4128961.576C+1.3014.307%C18.839%C++12.2D-N/A33115.3h18.9D-132C+
Solstice SF 1,2601,1999011.331B+1.5518.452%D--17.431%C++9.2DN/A25129.9h18D97.7D--
VX29 Polaris 1,2081,1827751.525C++1.3515.425%D**22.504%C+11.7D*N/A37100.9h21.5F**139.1F-
Orion VS54 1,1891,1799641.223C+1.6513.294%D**22.392%C10.5D--N/A34112.6h16.9D--127.4D
Solstice VE3 1,2111,1788001.473B**1.4018.34%D-23.09%B+11.2C-N/A35105.4h24.4D*132.8D
NS-15M2 1,1861,1738691.35C+1.5317.429%D*21.654%C-11.9D*N/A3498.8h19.4F-111.2D**
NS-11CB 1,1821,1679991.168C++1.7116.614%D**18.166%C-6.8D-N/A16170.8h21.5D--129.2D*
SVA-88 1,1731,1618651.342C+1.5417.8%D--22.222%C12.6D*N/A3591.9h20.1F**113.1F
Flare VE6 1,1631,1499321.233C+1.6416.883%D--20.54%C--10.3D--N/A27112h15.6F92.5D--
Comet VM2 1,2261,0549011.17B1.7138.257%C--5.977%B*9.1C1.5D*34116.2h18.8B+49.1C**
VX6-7 8057945881.35C++1.5318.294%D*21.914%C*8.3D-N/A2296.1h24.4T133.3F--
S1 9507716691.152B*1.7354.389%C2.853%C+22.5C+5.2D*13534.2h6.3C**11.5C*
Frag Grenade 7046891689N/A686.1248.471%B+N/A430.6C9.4B+14731.6h3.9C+8.1C*
Parallax VX3 6616553121.129S18.2530.551%D*79.389%C*17.9DN/A5236.6h2.8D9.2D--
Proximity Mine 5805804712.34M9.4631.989%D*N/A98.3C--N/A3275.9h2.2D-7D**
L100 Python AP 7715473615.194M12.3246.613%D*N/A29.7C++12.2D--17318.4h7.2C+15.5C-
NS Decimator 6474933281.503B+1.3758.259%C2.84%B+26.4C-8.2D16018.7h6.2D10.6D
VA39 Spectre 3213172015.85S12.9728.137%D39.748%C++16.9CN/A6218.8h9.2D**32.7D*
Betelgeuse 54-A 3113022221.36C-1.5213.708%F**24.172%D11.7D**N/A5025.9h19.7T*143.8T*
Tank Mine 3872882710.667S7.7953.479%A+N/A240M+82.5B++16091.2h2.3C--4.3B**
M20 Basilisk 329261673.896B+1.0228.336%D*7.663%B++19.6C+5.1D11213.3h59.5B**209.9B+
Spear Anti-Vehicle Phalanx Turret 3042291812.722B*9.8434.432%D--4.803%B30.9C10.1D--2197.4h7.2B+20.9C*
NS-44L Blackhand 228226593.831A**0.9533.803%D-58.85%A16C-N/A4814.1h7.7F-22.6D**
Hades VSH4 2491821531.19A1.6961.542%D-3.846%B*17.3C+6.4C12310.5h8.7C++14.1C+
Eidolon VE33 194178722.472A0.4127.572%C+14.607%D**16.3C1.5A*6810.9h8B+29.1B+
VE-LR Obelisk 184175712.465B+0.4131.208%C+24%D--19.9D1B778.8h9.8D*31.3D
M20 Basilisk 200166404.15B++1.2730.939%D-8.434%B**23.4C++4.8D-1407.1h58.2A188.2B++
Pulsar LSW 1671661141.456C+1.4214.325%F22.289%C7.2D*N/A2623.2h18.8F-131.1F-
Nyx VX31 167163423.881B++1.0029.276%D25.767%C16.6D-N/A469.8h9.8F-33.3F-
C75 Viper 1861521113.818A*10.9424.425%D**1.974%B++26.7C+6C-2275.7h10.8B+44C+
Nemesis VSH9 233148662.242M0.6456.553%D-1.351%D18.7C*10.8C++1827.9h7B+12.4C**
C-4 187144265.538M++2.6685.667%UN/A144A+43B**19751h1.8C-2.1A
NS Baron G5 1201201450.828C2.0543.087%C+11.667%D19.7DN/A596.1h6.7D**15.6C+
M12 Kobalt 127113138.692C5.8117.013%C15.929%C-28.3D--3.5C++1384h26.3D*154.6C
M12 Kobalt 10399616.5C+13.6217.514%C+16.162%C36.7D-1.5D1382.7h25.3D--144.4C
NSX Tanto 8281611.328C*1.5519.206%D*19.753%D10.5D-N/A367.7h19.2D100.1D
M40 Fury 7267183.722C-0.8428.041%D-1.493%C23.1D-1.7F1152.9h12.4B+44.2C+
NS-10 Burster 12364361.778A1.1023.964%D1.563%D*4D3.7C++5416h162.9C-679.8D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0710.1h
Spawn Beacon0760.1h
AE Medical Applicator106,1720.6h
AE Nano-Armor Kit178601,33140.8h
Spitfire Auto-Turret302,9412.5h
Ammunition Package107,1732.6h
Nano-Armor Kit416,5000.9h
Medical Kit22610.1h
Anti-Infantry MANA Turret0750.1h
Recon Detection Device92,5465.1h

Check the help document for the dictionary if you want to learn more about words used here.


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