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Harbinger iKarBoFos[0K] iKarBoFos
VS BR 89

KDR: 2.88

Score: 28.5m

Last Seen: Dec 5th, 2019 4:17 PM
- OFFLINE - 47.9 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Miller
Level Progress (to 90): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT L100 Python AP Quasar VM1 Pulsar C Solstice SF VE-LR Obelisk VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $406,575 MLG Score: 325
Fun Score: N/A
Cheeseburgers Flipped: 1146TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.541%23.291%40922120516,6932.211870.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.92%-0.711D-0.355C**-0.738D-HEAD ++ (~14.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.6-0.406C--18.3-0.284C86.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.076%2.162%23955122220,9491073537219.5056390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.952%-0.583D-0.228C0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.565B+5.90.53B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.362%10.02%119512221,0287652701.34379379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.316%-0.994D--1.356A-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.9-0.421C--43.1-0.082C+126.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.191%65.617%119212251,1431568130.72849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.332%-0.99D---0.044C+-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.76D-5-0.555D12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.022%19.672%119112266152410.116412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.194B**0.969B*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+3.30.326C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.5m290%192 (11.5k)166 (10k)2.8798350,82917,6503.6381989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227330316.125%11.757%19009:4315

8% Combat Medic53% Engineer25% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2016 10:39 AMMar 1st, 2019 12:42 PMDec 5th, 2019 4:31 PM (2d) (PST)Dec 5th, 2019 2:32 PM (2d) (PST)Dec 5th, 2019 12:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
540794610.2960.1030.0350.9860.044325

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3924,71527,67718625939,970

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2859.1h/119.1d 13,385 5,976 17,943 169.2k 3,066 11,880 7,492 92.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,182
Deaths:775
KDR:1.525
Accuracy:15.425% D**
HSR:22.504% C+
Orion VS54
C
Kills:1,179
Deaths:964
KDR:1.223
Accuracy:13.294% D**
HSR:22.392% C
NS-15M2
D
Kills:1,173
Deaths:869
KDR:1.350
Accuracy:17.429% D*
HSR:21.654% D
SVA-88
C-
Kills:1,161
Deaths:865
KDR:1.342
Accuracy:17.800% D*
HSR:22.222% C-
Flare VE6
D
Kills:1,149
Deaths:932
KDR:1.233
Accuracy:16.883% D--
HSR:20.540% D
Betelgeuse 54-A
D
Kills:441
Deaths:332
KDR:1.328
Accuracy:14.037% F**
HSR:26.077% D
Pulsar LSW
C
Kills:166
Deaths:114
KDR:1.456
Accuracy:14.325% F
HSR:22.289% C
Kills:6,451
Deaths (as Heavy Assault):4,851
Deaths (to Heavy Assaults):4,315
KDR:1.32983
Kill Difference:1,600
Playtime:704.563 hours
Usage:25%
Score:5.603m
Score/min:133
Accuracy (listed only):15.599%
HSR (listed only):22.525%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,285
Deaths:790
KDR:1.627
Accuracy:19.112% D--
HSR:21.556% C
Solstice SF
C++
Kills:1,207
Deaths:910
KDR:1.326
Accuracy:18.495% D--
HSR:17.316% C++
VX6-7
C+
Kills:1,178
Deaths:873
KDR:1.349
Accuracy:17.880% D*
HSR:21.307% C+
Solstice VE3
B+
Kills:1,178
Deaths:800
KDR:1.473
Accuracy:18.340% D-
HSR:23.090% B+
NS-11CB
C-
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:16.614% F
HSR:18.166% C-
Eridani SX5
C+
Kills:195
Deaths:191
KDR:1.021
Accuracy:17.282% F
HSR:20% C+
NS Baron G5
C+
Kills:161
Deaths:187
KDR:0.861
Accuracy:42.290% C+
HSR:12.422% C--
NSX Tanto
D-
Kills:81
Deaths:61
KDR:1.328
Accuracy:19.206% D*
HSR:19.753% D-
VE-S Canis
C++
Kills:61
Deaths:81
KDR:0.753
Accuracy:16.012% F-
HSR:21.312% C++
Deimos VA29
B+
Kills:61
Deaths:89
KDR:0.685
Accuracy:56.022% C
HSR:19.672% B+
Kills:6,574
Deaths (as Light Assault):4,981
Deaths (to Light Assaults):2,537
KDR:1.31982
Kill Difference:1,593
Playtime:153.608 hours
Usage:5%
Score:0.947m
Score/min:103
Accuracy (listed only):24.125%
HSR (listed only):19.459%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,285
Deaths:790
KDR:1.627
Accuracy:19.112% D--
HSR:21.556% C
Solstice SF
C++
Kills:1,207
Deaths:910
KDR:1.326
Accuracy:18.495% D--
HSR:17.316% C++
VE-LR Obelisk
C
Kills:1,198
Deaths:275
KDR:4.356
Accuracy:30.127% C
HSR:28.631% C
VX6-7
C+
Kills:1,178
Deaths:873
KDR:1.349
Accuracy:17.880% D*
HSR:21.307% C+
Solstice VE3
B+
Kills:1,178
Deaths:800
KDR:1.473
Accuracy:18.340% D-
HSR:23.090% B+
NS-11CB
C-
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:16.614% F
HSR:18.166% C-
Eidolon VE33
C+
Kills:744
Deaths:276
KDR:2.696
Accuracy:24.800% C--
HSR:25.807% C+
NS Baron G5
C+
Kills:161
Deaths:187
KDR:0.861
Accuracy:42.290% C+
HSR:12.422% C--
NSX Tanto
D-
Kills:81
Deaths:61
KDR:1.328
Accuracy:19.206% D*
HSR:19.753% D-
Deimos VA29
B+
Kills:61
Deaths:89
KDR:0.685
Accuracy:56.022% C
HSR:19.672% B+
Kills:8,260
Deaths (as Engineer):5,260
Deaths (to Engineers):3,174
KDR:1.57034
Kill Difference:3,000
Playtime:1,513.250 hours
Usage:53%
Score:17.263m
Score/min:190
Accuracy (listed only):26.289%
HSR (listed only):20.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:757
Deaths:38
KDR:19.921
Accuracy:30.630% D*
HSR:78.996% C++
VA39 Spectre
C++
Kills:386
Deaths:20
KDR:19.300
Accuracy:26.862% D-
HSR:39.378% C++
NS-30 Vandal
B+
Kills:336
Deaths:95
KDR:3.537
Accuracy:30.511% C-
HSR:30.655% B+
NS-44L Blackhand
A
Kills:228
Deaths:60
KDR:3.800
Accuracy:33.691% D--
HSR:59.211% A
Eridani SX5
C+
Kills:195
Deaths:191
KDR:1.021
Accuracy:17.282% F
HSR:20% C+
Nyx VX31
C-
Kills:163
Deaths:42
KDR:3.881
Accuracy:29.276% D-
HSR:25.767% C-
VE-S Canis
C++
Kills:61
Deaths:81
KDR:0.753
Accuracy:16.012% F-
HSR:21.312% C++
Kills:2,126
Deaths (as Infiltrator):527
Deaths (to Infiltrators):3,139
KDR:4.03416
Kill Difference:1,599
Playtime:125.264 hours
Usage:4%
Score:0.947m
Score/min:126
Accuracy (listed only):26.323%
HSR (listed only):39.331%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,177
Deaths:806
KDR:1.460
Accuracy:19.120% D**
HSR:24.129% C
H-V45
C++
Kills:1,087
Deaths:966
KDR:1.125
Accuracy:17.219% D**
HSR:22.355% C++
VE-A Lacerta
D**
Kills:431
Deaths:184
KDR:2.342
Accuracy:18.654% F-
HSR:8.817% D**
Eridani SX5
C+
Kills:195
Deaths:191
KDR:1.021
Accuracy:17.282% F
HSR:20% C+
Equinox VE2
C--
Kills:169
Deaths:146
KDR:1.158
Accuracy:17.907% F
HSR:16.568% C--
Corvus VA55
C+
Kills:164
Deaths:69
KDR:2.377
Accuracy:20.117% D-
HSR:21.951% C+
NS Baron G5
C+
Kills:161
Deaths:187
KDR:0.861
Accuracy:42.290% C+
HSR:12.422% C--
VE-S Canis
C++
Kills:61
Deaths:81
KDR:0.753
Accuracy:16.012% F-
HSR:21.312% C++
Deimos VA29
B+
Kills:61
Deaths:89
KDR:0.685
Accuracy:56.022% C
HSR:19.672% B+
Kills:3,506
Deaths (as Combat Medic):2,719
Deaths (to Combat Medics):1,393
KDR:1.28944
Kill Difference:787
Playtime:220.354 hours
Usage:8%
Score:2.157m
Score/min:163
Accuracy (listed only):24.958%
HSR (listed only):18.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:1,445
Deaths:913
KDR:1.583
Accuracy:14.125% C
HSR:18.754% C+
Comet VM2
B*
Kills:1,083
Deaths:921
KDR:1.176
Accuracy:38.039% D
HSR:5.910% B*
NS-10 Burster
D
Kills:91
Deaths:50
KDR:1.820
Accuracy:24.883% D
HSR:1.099% D**
NS-10 Burster
D-
Kills:67
Deaths:47
KDR:1.426
Accuracy:24.698% D-
HSR:1.493% D*
Kills:2,686
Deaths (as MAX Suit):965.500
Deaths (to MAX Suits):872
KDR:2.78198
Kill Difference:1,720.500
Playtime:143.534 hours
Usage:5%
Score:1.588m
Score/min:184
Accuracy (listed only):25.436%
HSR (listed only):6.814%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:9,651
V. Kills:2,007 481%
Deaths:385
KDR:25.068
Accuracy:36.442% D**
KPH:38.300 C--
VKPH:8 C+
L100 Python HEAT
C
Kills:7,717
V. Kills:2,043 378%
Deaths:710
KDR:10.869
Accuracy:40.820% D*
KPH:25.900 C
VKPH:6.800 D--
L100 Python AP
C*
Kills:3,248
V. Kills:1,184 274%
Deaths:155
KDR:20.955
Accuracy:42.135% F
KPH:34.600 C*
VKPH:12.600 D--
C75 Viper
C
Kills:170
V. Kills:42 395%
Deaths:11
KDR:15.455
Accuracy:22.563% F
KPH:24.500 C
VKPH:6 C--
Skyguard
C++
Kills:163
V. Kills:93 173%
Deaths:10
KDR:16.300
Accuracy:21.714% D*
KPH:15 C++
VKPH:8.500 C
Kills:20,949 (20,949 + 0)
Deaths:1,271
KDR:16.482
VKDR:4.224
Vehicle Kills:5,369
Kill Difference:19,678
Playtime:661.986 hours
Usage:23%
Score:4.819m
Score/min:121
Driving Accuracy:21.714%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:54
V. Kills:24 216%
Deaths:16
KDR:3.375
Accuracy:33.670% D*
KPH:23 C+
VKPH:10.200 D
Kills:54 (0 + 54)
Deaths:16
KDR:3.375
VKDR:1.500
Vehicle Kills:24
Kill Difference:38
Playtime:2.344 hours
Usage:0%
Score:0.085m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:33.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:333
V. Kills:85 387%
Deaths:80
KDR:4.163
Accuracy:28.997% D--
KPH:18.500 C+
VKPH:4.700 D-
M20 Basilisk
C**
Kills:259
V. Kills:60 425%
Deaths:47
KDR:5.511
Accuracy:29.508% D--
KPH:24.400 C**
VKPH:5.700 D
M12 Kobalt
C++
Kills:200
V. Kills:24 N/A
Deaths:18
KDR:11.111
Accuracy:15.831% C-
KPH:30.300 D-
VKPH:3.600 C++
M12 Kobalt
C+
Kills:166
V. Kills:12 N/A
Deaths:9
KDR:18.444
Accuracy:17.357% C+
KPH:41.200 D
VKPH:3 C+
M40 Fury
D-
Kills:70
V. Kills:6 N/A
Deaths:18
KDR:3.889
Accuracy:27.170% D--
KPH:22.100 D-
VKPH:1.900 D**
Kills:1,028 (0 + 1,028)
Deaths:172
KDR:5.977
VKDR:1.087
Vehicle Kills:187
Kill Difference:856
Playtime:42.372 hours
Usage:1%
Score:0.324m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:27.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 11,6589,65138525.068B**22.1936.442%D**N/A38.3C--8C+125252h4.4D12D*
L100 Python HEAT 9,7607,71771010.869A7.9940.82%D*4.73%A+25.9C6.8D--104298.4h5.8C**14.2C+
L100 Python AP 4,4323,24815520.955M++18.0842.135%FN/A34.6C*12.6D--15893.8h5.5B+13.2C
Quasar VM1 1,4721,4459131.583C++1.3014.125%C18.754%C+12.2D-N/A34118.3h18.9D133.8C+
Pulsar C 1,3321,2857901.627C*1.2519.112%D--21.556%C13.8DN/A4593.1h20.3F-106D**
Solstice SF 1,2681,2079101.326B+1.5518.495%D--17.316%C++9.3DN/A26130.3h18C--97.2D--
VE-LR Obelisk 1,2341,1982754.356A++1.4830.127%C28.631%C35.5C++1.1B10533.7h7.8C26C+
VX29 Polaris 1,2081,1827751.525C++1.3515.425%D**22.504%C+11.7D--N/A37100.9h21.5F*139.1F-
Orion VS54 1,1891,1799641.223C+1.6613.294%D**22.392%C10.5D-N/A39112.6h16.9D-127.4C-
VX6-7 1,2041,1788731.349C++1.5317.88%D*21.307%C+8.5D-N/A23139.4h24.4F--136.4F--
Solstice VE3 1,2111,1788001.473B**1.4118.34%D-23.09%B+11.1C--N/A39106.6h24.4D*132.8D
Terminus VX-9 1,2041,1778061.46C+1.4219.12%D**24.129%C14.5D--N/A4081h17.2F90.1F
NS-15M2 1,1861,1738691.35C+1.5317.429%D*21.654%D11.9D--N/A3698.8h19.4F111.2D**
NS-11CB 1,1821,1679991.168C++1.7116.614%F18.166%C-6.8D-N/A16170.8h21.5D*129.2D**
SVA-88 1,1731,1618651.342C+1.5417.8%D*22.222%C-12.6D*N/A3691.9h20.1F*113.1F
Flare VE6 1,1631,1499321.233C+1.6516.883%D--20.54%D10.3D--N/A28112h15.6D**92.5D*
H-V45 1,1321,0879661.125C+1.7517.219%D**22.355%C++8.9D--N/A25121.9h21F--122F--
Comet VM2 1,2661,0839211.176B1.7038.039%D5.91%B*9C1.5D*35119.8h18.9B+49.7C**
Plasma Grenade 9128901890N/A887.1248.963%B+N/A445C+11C++15742h3.9C+8C*
Proximity Mine 8688676313.762M++10.8832.36%D*N/A103.2CN/A3288.4h2.3D*7.1D**
S1 9507716691.152B*1.7354.389%C2.853%C++22.5C+5.2D--14634.2h6.3B11.5C*
Parallax VX3 7647573819.921M**17.0430.63%D*78.996%C++17.1DN/A5144.2h2.9D-9.5D*
Eidolon VE33 7997442762.696A++0.1824.8%C--25.807%C+21.1C+1.6A++6535.3h10.8C43.5C
NS Decimator 7505693571.594B+1.2959.05%C2.46%C*26.6D8.5D-17621.4h6.4D--10.8D-
Betelgeuse 54-A 4534413321.328C-1.5514.037%F**26.077%D12.5D**N/A6035.2h19.8T*141.2T*
VE-A Lacerta 4504311842.342B+0.5418.654%F-8.817%D**16.3D*N/A4226.5h22.2T118.9T*
Tank Mine 5594114010.275M**7.4047.466%B**N/A216.3A*77.9B+14421.9h2.2C-4.7B*
VA39 Spectre 3923862019.3S16.4226.862%D-39.378%C++17.1CN/A6922.6h9.1D**34D*
NS-30 Vandal 354336953.537B**0.6630.511%C-30.655%B+17.3D--N/A5219.4h9.9F**32.4F
M20 Basilisk 418333804.163B+1.2828.997%D--6.907%B+18.5C+4.7D-11218h63.7B*219.5B+
Spear Anti-Vehicle Phalanx Turret 4053002015B**12.1236.603%D-3.667%C+29.4C-10.3D--20510.2h8.2C**22.5C+
M20 Basilisk 319259475.511A2.6329.508%D--7.336%B++24.4C**5.7D13710.6h52.4A177.7B*
NS-44L Blackhand 230228603.8A*0.9233.691%D--59.211%A15.8C--N/A4914.4h7.7F-22.9F
M12 Kobalt 2242001811.111C+8.2315.831%C-15.5%D30.3D-3.6C++1436.6h23.6C--149.2C+
Eridani SX5 1981951911.021C+1.8617.282%F20%C+7.2D--N/A2727.2h19.9F-115.4F-
Hades VSH4 2491821531.19A1.6961.202%D-3.846%B+17C+6.3C12710.7h8.8C++14.4C+
C-4 224173286.179M*3.3094.611%UN/A157.3A+46.4A22041.1h1.8C--1.9A
C75 Viper 2121701115.455A*12.5822.563%F1.765%B+24.6C6.1C--2356.9h10.9B+48.3C
Equinox VE2 1771691461.158C+1.7217.907%F16.568%C--9.2D*N/A2718.3h16.8D*94.1F
M12 Kobalt 178166918.444C++15.5617.357%C+17.47%C41.5D3C+1564h23.3D134.2C+
Pulsar LSW 1671661141.456C+1.4214.325%F22.289%C7.2D*N/A3123.2h18.8F-131.1F-
Corvus VA55 168164692.377A++0.5020.117%D-21.951%C+15DN/A5410.9h16.4D*81.6D-
Nyx VX31 167163423.881B++1.0029.276%D-25.767%C-16.6D-N/A499.8h9.8F*33.3F-
Skyguard 2561631016.3S13.4221.714%D*1.227%D15C++8.5C14510.9h98.2B++452.4C+
NS Baron G5 1641611870.861C2.0242.29%C+12.422%C--19.9DN/A628.1h6.3D*14.9C+
Nemesis VSH9 247157682.309M+0.5758.177%D1.274%D16.4C+9.4C+1769.6h7.9C*13.6C++
NS-10 Burster 16491501.82A1.0624.883%D1.099%D**4.1D3.3C+5122h166.5D669.3D
NSX Tanto 8281611.328C*1.5519.206%D*19.753%D-10.5D-N/A467.7h19.2D100.1D--
M40 Fury 7670183.889C1.0127.17%D--1.429%C21.9D-1.9D**1143.2h13.4C**49.2C+
NS-10 Burster 13167471.426B+1.4524.698%D-1.493%D*3.2D--3C--4721h216.6D**877D*
Xiphos Anti-Personnel Phalanx Turret 8364321.333N/A18.4522.686%UN/A640U190U1200700.1h89.6T*395T*
VE-S Canis 6261810.753C2.1316.012%F-21.312%C++9.2D--N/A966.6h20.5F128.1F-
Deimos VA29 6261890.685C-2.1956.022%C19.672%B+14.9D--N/A1024.1h3.3D*5.9C--
Saron HRB 7854163.375C0.5033.67%D*N/A23.5C+10.4D6052.3h26C-77.1D--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,6740.5h
Anti-Vehicle MANA Turret0800.1h
Spawn Beacon01540.2h
AE Nano-Armor Kit278807,17853.1h
AE Medical Applicator213137,31814h
Spitfire Auto-Turret515,6635h
Recon Detection Device194,5168.6h
Ammunition Package1711,8134.2h
Nano-Armor Kit416,5000.9h
Medical Kit22610.1h
Anti-Infantry MANA Turret0780.2h
Snowman Soldier21460.1h
A30 Walker0720h

Check the help document for the dictionary if you want to learn more about words used here.


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