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Brigadier iLoveToTK[lNKA] iLoveToTK
NC BR 76

KDR: 11.73

Score: 7.1m

Last Seen: Oct 21st, 2018 8:39 PM
- OFFLINE - 2.4 hour(s)

Battle Rank 76 - New Conglomerate on Cobalt - Outfit Member of Peruvian Empire[lNKA] Peruvian Empire
NC outfit on Cobalt

Members: 22
Level Progress (to 77): 41%
Level 100 Progress: 37% 660h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon AF-34 Mattock AF-34 Mattock NC6 Gauss SAW AF-23 Grinder AF-23 Grinder NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,315,499 MLG Score: 4249
Fun Score: N/A
Cheeseburgers Flipped: 2216TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.194%26.696%779510081,8432.045519.686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.439%1.602A+0.954B*-4.098T*HEAD ++ (~12.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.588B+90.369C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.415%1.471%204110126832682.12599%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.993D---0.137C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
283.9-0.654D77.8-0.408C--206.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.916%79.691%01101284276111.0789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.359C**0.869B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.367C**2.30.265C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49%14.671%01101259310395.75728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.598B+0.096C+-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.393B40.198C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Peruvian Empire[lNKA] Peruvian Empire
NC outfit on Cobalt

Members: 22
7.1m171.3%298 (17.9k)247 (14.8k)11.731524,2022,06312.010776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013455040.018%19.453%77813:536

21% Heavy Assault11% Infiltrator58% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2017 8:35 PMJul 19th, 2017 4:30 AMOct 22nd, 2018 2:15 PM (12h) (PST)Oct 21st, 2018 4:41 PM (1d) (PST)Oct 21st, 2018 4:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6753433320.8480.0720.1651.5020.0284249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,47720,56819,9095141090214,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
475.5h/19.8d 576 4,708 6,556 42.9k 740 2,651 811 19.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,483
Deaths:326
KDR:4.549
Accuracy:28.927% A++
HSR:26.028% B+
GD-22S
B++
Kills:143
Deaths:51
KDR:2.804
Accuracy:25.980% B++
HSR:26.573% B+
Kills:1,626
Deaths (as Heavy Assault):377
Deaths (to Heavy Assaults):610
KDR:4.313
Kill Difference:1,249
Playtime:101.104 hours
Usage:21%
Score:1.171m
Score/min:193
Accuracy (listed only):27.453%
HSR (listed only):26.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B**
Kills:593
Deaths:138
KDR:4.297
Accuracy:49.000% B**
HSR:14.671% C*
AF-19 Mercenary
A
Kills:59
Deaths:30
KDR:1.967
Accuracy:28.152% A
HSR:28.814% A
Kills:652
Deaths (as Light Assault):168
Deaths (to Light Assaults):321
KDR:3.88095
Kill Difference:484
Playtime:24.881 hours
Usage:5%
Score:0.214m
Score/min:143
Accuracy (listed only):38.576%
HSR (listed only):21.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B**
Kills:593
Deaths:138
KDR:4.297
Accuracy:49.000% B**
HSR:14.671% C*
Kills:593
Deaths (as Combat Medic):138
Deaths (to Combat Medics):176
KDR:4.2971
Kill Difference:455
Playtime:6.715 hours
Usage:1%
Score:0.057m
Score/min:141
Accuracy (listed only):49.000%
HSR (listed only):14.671%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B**
Kills:593
Deaths:138
KDR:4.297
Accuracy:49.000% B**
HSR:14.671% C*
AF-19 Mercenary
A
Kills:59
Deaths:30
KDR:1.967
Accuracy:28.152% A
HSR:28.814% A
Kills:652
Deaths (as Engineer):168
Deaths (to Engineers):205
KDR:3.88095
Kill Difference:484
Playtime:13.686 hours
Usage:3%
Score:0.155m
Score/min:188
Accuracy (listed only):38.576%
HSR (listed only):21.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:842
Deaths:155
KDR:5.432
Accuracy:36.916% C*
HSR:79.691% B+
NC4 Mag-Shot
A+
Kills:89
Deaths:29
KDR:3.069
Accuracy:28.109% C*
HSR:29.214% A+
NS-AM7 Archer
A*
Kills:69
Deaths:47
KDR:1.468
Accuracy:60.968% B
HSR:36.232% A*
Kills:1,000
Deaths (as Infiltrator):231
Deaths (to Infiltrators):193
KDR:4.329
Kill Difference:769
Playtime:52.173 hours
Usage:11%
Score:0.357m
Score/min:114
Accuracy (listed only):41.998%
HSR (listed only):48.379%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:6,650
Deaths:709
KDR:9.379
Accuracy:46.103% B**
HSR:15.729% C++
NCM1 Scattercannon
A+
Kills:5,727
Deaths:710
KDR:8.066
Accuracy:53.360% A+
HSR:19.923% B**
AF-34 Mattock
A
Kills:2,514
Deaths:223
KDR:11.274
Accuracy:45.058% A
HSR:16.508% C++
AF-34 Mattock
A+
Kills:2,158
Deaths:223
KDR:9.677
Accuracy:50.511% A+
HSR:17.748% C+
AF-23 Grinder
A+
Kills:1,263
Deaths:85
KDR:14.859
Accuracy:46.901% A+
HSR:14.569% C+
AF-23 Grinder
A++
Kills:1,070
Deaths:85
KDR:12.588
Accuracy:54.364% A++
HSR:17.383% C**
NCM2 Falcon
A++
Kills:80
Deaths:16
KDR:5
Accuracy:56.518% A++
HSR:1.250% F
NCM2 Falcon
A*
Kills:67
Deaths:16
KDR:4.188
Accuracy:61.259% A*
HSR:0% F--
Kills:19,529
Deaths (as MAX Suit):1,033.500
Deaths (to MAX Suits):156
KDR:18.89598
Kill Difference:18,495.500
Playtime:277.518 hours
Usage:58%
Score:5.107m
Score/min:307
Accuracy (listed only):51.759%
HSR (listed only):12.889%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:132
V. Kills:22 N/A
Deaths:4
KDR:33
Accuracy:53.953% B+
KPH:85.500 C+
VKPH:14.300 C+
Vortek Rotary
C
Kills:68
V. Kills:40 166%
Deaths:24
KDR:2.833
Accuracy:27.415% D
KPH:10.400 C
VKPH:6.100 D
Kills:200 (68 + 0)
Deaths:28
KDR:7.143
VKDR:2.214
Vehicle Kills:62
Kill Difference:172
Playtime:8.085 hours
Usage:2%
Score:0.048m
Score/min:100
Piloting Accuracy:27.415%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 6,7266,6507099.379M+2.3546.103%B**15.729%C++42.1B+N/A108157.9h4.7B++10.3B**
NCM1 Scattercannon 5,8205,7277108.066M++3.6753.36%A+19.923%B**36.2B**N/A94158.1h6.4B+12B*
AF-34 Mattock 2,5482,51422311.274A**0.4645.058%A16.508%C++35.5CN/A8970.8h5.9C+13.2B++
AF-34 Mattock 2,1932,1582239.677A*2.0550.511%A+17.748%C+30.5C--N/A7570.8h7.8D15.4B+
NC6 Gauss SAW 1,5051,4833264.549A**7.1828.927%A++26.028%B+33.3C*N/A8744.6h8.5B++29.3B++
AF-23 Grinder 1,2821,2638514.859S3.1346.901%A+14.569%C+38.4B+N/A9932.9h4.9B*10.4A
AF-23 Grinder 1,0921,0708512.588M**0.8654.364%A++17.383%C**32.5C+N/A8332.9h6.7C++12.3B*
NC14 Bolt Driver 8438421555.432A++6.3036.916%C*79.691%B+17.5CN/A4248.1h2.3B+6.3B+
AF-57 Piston 6015931384.297M++7.4349%B**14.671%C*17.8DN/A4533.4h4B+8.1B+
Mag-Cutter 2071977380.267S11.4638.08%B*25.381%M1.5B*N/A4133.9h2.4C**6.3B+
Shrike 280175573.07M**8.6652.533%C-2.857%C+25.7C++15.4B+1746.8h6.1C**11.6C++
GD-22S 144143512.804B++8.9325.98%B++26.573%B+14.2D-N/A3810.1h11.3C++43.6B+
Breaker Rocket Pods 154132433M**21.2753.953%B+N/A88C++14.7C+2581.5h13.3B+24.6B+
MAX Punch 1801251,0390.12C**11.6172.771%A++N/A0.5CN/A1273.5h10.9C-15C-
NC4 Mag-Shot 9089293.069M*8.6628.109%C*29.214%A+30.7BN/A922.9h10.4C-37.1C+
NCM2 Falcon 11880165M*6.7356.518%A++1.25%F17B+8.1A+924.7h16.5D-29.2C++
C-4 9076164.75A**6.9874.517%SN/A95B+17.5D5750.8h2.5F3.4C*
NS-AM7 Archer 7969471.468A**10.2660.968%B36.232%A*14.7A++2.1C764.7h10.6B++17.4B*
Vortek Rotary 10868242.833B+8.9027.415%D1.471%D10.5C6.2D626.5h77.8C*283.9C++
NCM2 Falcon 10967164.188S7.5461.259%A*N/A14.3B+8.9A++994.7h21.4D34.9C**
AF-19 Mercenary 6059301.967A+9.7628.152%A28.814%A5.6D-N/A4210.5h13.2C*46.8B+
NS-TMC-01 "His Regards" 58552630.209S11.5247.843%A++36.364%M**1.2C++N/A346h2.2C*4.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,0510.5h
Nano-Armor Kit320,3641h
Medical Kit152200.2h
NS-10 Burster0530h
Ammunition Package01690h
Medical Applicator79,5460.8h

Check the help document for the dictionary if you want to learn more about words used here.


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