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Maj. General iLoveToTK[lNKA] iLoveToTK
NC BR 87

KDR: 11.85

Score: 9.9m

Last Seen: May 22nd, 2019 10:43 PM
- OFFLINE - 625.8 hour(s)

Battle Rank 87 - New Conglomerate on Cobalt - Outfit Member of Peruvian Empire[lNKA] Peruvian Empire
NC outfit on Cobalt

Members: 14
Level Progress (to 88): 32%
Level 100 Progress: 53% 479h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon AF-34 Mattock AF-34 Mattock AF-23 Grinder AF-23 Grinder NC6 Gauss SAW AF-41 Hacksaw
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,016,510 MLG Score: 4010
Fun Score: N/A
Cheeseburgers Flipped: 3028TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.5%26.989%769812022,1491.8242810.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.588%1.436A0.944B*-3.413T*HEAD ++ (~12.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.557B+9.40.341C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.914%1.299%193112097738831.9743692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.996D---0.272C-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
275.1-0.706D-76.8-0.449C--198.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.141%79.332%0112091,10894411.6632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.171C++0.797B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.337C**2.40.255C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.106%14.286%011209875129136.73077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.632B+-0.062C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.404B3.90.206C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Peruvian Empire[lNKA] Peruvian Empire
NC outfit on Cobalt

Members: 14
9.9m196.4%311 (18.7k)253 (15.2k)11.845832,1022,71012.13487 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210599839.501%19.22%75914:309

20% Heavy Assault12% Infiltrator58% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2017 8:35 PMJul 19th, 2017 4:30 AMJun 17th, 2019 7:28 PM (6m) (PST)May 22nd, 2019 7:10 PM (26d) (PST)May 22nd, 2019 6:43 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6523393130.8190.0690.1571.6650.0284010

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,14020,32218,8184949100215,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
653.1h/27.2d 781 6,170 8,706 65.2k 1,051 3,559 1,115 25.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,484
Deaths:326
KDR:4.552
Accuracy:28.907% A++
HSR:26.078% B+
GD-22S
B+
Kills:153
Deaths:53
KDR:2.887
Accuracy:25.468% B+
HSR:26.797% B+
Kills:1,637
Deaths (as Heavy Assault):379
Deaths (to Heavy Assaults):788
KDR:4.31926
Kill Difference:1,258
Playtime:132.004 hours
Usage:20%
Score:1.415m
Score/min:179
Accuracy (listed only):27.188%
HSR (listed only):26.438%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:875
Deaths:225
KDR:3.889
Accuracy:49.106% B*
HSR:14.286% C++
AF-19 Mercenary
A+
Kills:84
Deaths:37
KDR:2.270
Accuracy:27.306% B**
HSR:29.762% A+
MGR-S1 Gladius
B++
Kills:64
Deaths:19
KDR:3.368
Accuracy:21.324% D--
HSR:26.563% B++
Kills:1,023
Deaths (as Light Assault):281
Deaths (to Light Assaults):400
KDR:3.64057
Kill Difference:742
Playtime:28.747 hours
Usage:4%
Score:0.248m
Score/min:144
Accuracy (listed only):32.578%
HSR (listed only):23.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B*
Kills:875
Deaths:225
KDR:3.889
Accuracy:49.106% B*
HSR:14.286% C++
GR-22
C*
Kills:100
Deaths:24
KDR:4.167
Accuracy:25.488% C*
HSR:21% C*
NC1 Gauss Rifle
M
Kills:77
Deaths:25
KDR:3.080
Accuracy:26.195% B++
HSR:38.961% M
MGR-S1 Gladius
B++
Kills:64
Deaths:19
KDR:3.368
Accuracy:21.324% D--
HSR:26.563% B++
Kills:1,116
Deaths (as Combat Medic):293
Deaths (to Combat Medics):242
KDR:3.80887
Kill Difference:823
Playtime:16.526 hours
Usage:3%
Score:0.175m
Score/min:177
Accuracy (listed only):30.528%
HSR (listed only):25.202%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:875
Deaths:225
KDR:3.889
Accuracy:49.106% B*
HSR:14.286% C++
AF-19 Mercenary
A+
Kills:84
Deaths:37
KDR:2.270
Accuracy:27.306% B**
HSR:29.762% A+
Kills:959
Deaths (as Engineer):262
Deaths (to Engineers):290
KDR:3.66031
Kill Difference:697
Playtime:19.041 hours
Usage:3%
Score:0.211m
Score/min:184
Accuracy (listed only):38.206%
HSR (listed only):22.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,108
Deaths:204
KDR:5.431
Accuracy:36.141% C++
HSR:79.332% B+
NC4 Mag-Shot
A+
Kills:106
Deaths:30
KDR:3.533
Accuracy:28.285% C*
HSR:29.245% A+
NS-AM7 Archer
A++
Kills:81
Deaths:52
KDR:1.558
Accuracy:62.826% B+
HSR:34.568% A++
MGR-S1 Gladius
B++
Kills:64
Deaths:19
KDR:3.368
Accuracy:21.324% D--
HSR:26.563% B++
Kills:1,359
Deaths (as Infiltrator):305
Deaths (to Infiltrators):253
KDR:4.45574
Kill Difference:1,054
Playtime:77.288 hours
Usage:12%
Score:0.535m
Score/min:115
Accuracy (listed only):37.144%
HSR (listed only):42.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:7,672
Deaths:833
KDR:9.210
Accuracy:46.446% B**
HSR:15.680% C++
NCM1 Scattercannon
A+
Kills:6,598
Deaths:834
KDR:7.911
Accuracy:53.723% A+
HSR:19.945% B**
AF-34 Mattock
A
Kills:3,167
Deaths:304
KDR:10.418
Accuracy:44.888% A
HSR:16.483% C+
AF-34 Mattock
A+
Kills:2,728
Deaths:304
KDR:8.974
Accuracy:50.384% A+
HSR:17.375% C+
AF-23 Grinder
A
Kills:1,763
Deaths:141
KDR:12.504
Accuracy:46.927% A
HSR:15.315% C++
AF-23 Grinder
A++
Kills:1,553
Deaths:141
KDR:11.014
Accuracy:54.741% A++
HSR:17.386% C*
AF-41 Hacksaw
B**
Kills:1,264
Deaths:122
KDR:10.361
Accuracy:43.606% B**
HSR:13.924% C+
AF-41 Hacksaw
A+
Kills:1,214
Deaths:122
KDR:9.951
Accuracy:49.746% A+
HSR:19.852% A+
NCM2 Falcon
A++
Kills:97
Deaths:19
KDR:5.105
Accuracy:54.816% A++
HSR:1.031% F
NCM2 Falcon
A++
Kills:77
Deaths:19
KDR:4.053
Accuracy:59.094% A++
HSR:0% F-
NS-10 Burster
C**
Kills:71
Deaths:7
KDR:10.143
Accuracy:31.742% C**
HSR:4.225% C-
Kills:26,204
Deaths (as MAX Suit):1,423
Deaths (to MAX Suits):211
KDR:18.41462
Kill Difference:24,781
Playtime:379.277 hours
Usage:58%
Score:7.347m
Score/min:323
Accuracy (listed only):48.737%
HSR (listed only):12.838%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:160
V. Kills:31 N/A
Deaths:4
KDR:40
Accuracy:55.648% B*
KPH:75.900 C+
VKPH:14.700 C+
Vortek Rotary
C
Kills:77
V. Kills:46 164%
Deaths:25
KDR:3.080
Accuracy:27.914% C--
KPH:10.900 C
VKPH:6.500 C--
Kills:237 (77 + 0)
Deaths:29
KDR:8.172
VKDR:2.655
Vehicle Kills:77
Kill Difference:208
Playtime:9.148 hours
Usage:1%
Score:0.061m
Score/min:112
Piloting Accuracy:27.914%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:59
V. Kills:23 246%
Deaths:2
KDR:29.500
Accuracy:54.884% A++
KPH:38.800 B+
VKPH:15.100 A++
Kills:59 (59 + 0)
Deaths:2
KDR:29.500
VKDR:11.500
Vehicle Kills:23
Kill Difference:57
Playtime:1.521 hours
Usage:0%
Score:0.018m
Score/min:201
Driving Accuracy:54.884%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 7,7627,6728339.21M*2.6446.446%B**15.68%C++42B+N/A114182.8h4.8B++10.2B**
NCM1 Scattercannon 6,7086,5988347.911M*3.9353.723%A+19.945%B**36.1B**N/A98182.9h6.4B++12B*
AF-34 Mattock 3,2173,16730410.418A*1.4344.888%A16.483%C+34.4CN/A8992h5.9C++13.2B++
AF-34 Mattock 2,7762,7283048.974A*2.8750.384%A+17.375%C+29.7DN/A7692h7.8C--15.4B+
AF-23 Grinder 1,7871,76314112.504M**0.6646.927%A15.315%C++37.9B+N/A10746.5h5B*10.6B**
AF-23 Grinder 1,5911,55314111.014M++0.8354.741%A++17.386%C*33.4C++N/A9246.5h6.6C**12B*
NC6 Gauss SAW 1,5061,4843264.552M++7.2928.907%A++26.078%B+33C++N/A8845h8.5B++29.3B++
AF-41 Hacksaw 1,2811,26412210.361M+1.4843.606%B**13.924%C+37B+N/A11334.2h5.8B+13.3B**
AF-41 Hacksaw 1,2431,2141229.951M+1.8949.746%A+19.852%A+35.5BN/A10934.2h6.9C*13.9B*
NC14 Bolt Driver 1,1121,1082045.431A*6.4136.141%C++79.332%B+16.1C-N/A4269h2.4B+6.6B+
AF-57 Piston 8878752253.889A**7.9649.106%B*14.286%C++15.4D-N/A4257h3.9B+7.9B+
MAX Punch 2982151,4280.151B++11.6972.578%A++N/A0.6C-N/A2374h8.9D12.2D
Mag-Cutter 2232118470.249S11.6038.491%B*25.592%M+1.3B**N/A4162.5h2.4C**6.2C*
Shrike 282176583.034S8.8152.189%C--2.841%C++25.5C++15.4B+1816.9h6.2C**11.8C++
Breaker Rocket Pods 191160440S28.1555.648%B*N/A76.2C+14.8C+2592.1h13.9B+24.9B+
GD-22S 154153532.887B*8.9625.468%B+26.797%B+14.7D-N/A4410.4h11.2C++44B+
C-4 135112234.87A**6.9867.64%SN/A101.8B+20.9D6521.1h2.7F--4B*
NC4 Mag-Shot 108106303.533M**8.3128.285%C*29.245%A+26.5C++N/A854h9.7C34.4C+
GR-22 100100244.167A*7.6825.488%C*21%C*15.6DN/A536.4h13.1C*51.3B
NCM2 Falcon 14397195.105M*6.7454.816%A++1.031%F16.2B7.7A+986h17.3D*31.6C+
AF-19 Mercenary 8684372.27A++9.5827.306%B**29.762%A+7.4DN/A5711.4h11.7B+42.7B+
NS-AM7 Archer 9581521.558M10.2962.826%B+34.568%A++14A+2.4C+775.8h11.9B++19B*
NCM2 Falcon 12777194.053M**7.7959.094%A++N/A12.8C*8.3A+976h23.5D*39.8C+
NC1 Gauss Rifle 7777253.08A++8.7726.195%B++38.961%M14.5DN/A795.3h13.9C+53.2B
Vortek Rotary 12377253.08B+8.7727.914%C--1.299%D11C6.6C--677h76.8C*275.1C++
NS-10 Burster 11471710.143U1.7031.742%C**4.225%C-6B3.6C+4511.8h106.6B**335.8B*
MGR-S1 Gladius 6464193.368A+8.4821.324%D--26.563%B++10.8D-N/A595.9h9.3B+43.7C+
C75 Viper 8259229.5S17.6554.884%A++N/A39.3B+15.3A++2011.5h18D-32.8C**
NS-TMC-01 "His Regards" 58552630.209S11.6447.843%A++36.364%S1.2C++N/A346h2.2C*4.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit432,2421.7h
Medical Kit172710.3h
Motion Spotter21,4750.7h
Recon Detection Device0540.1h
Ammunition Package13570.1h
NS-10 Burster0530h
Medical Applicator1714,9471.2h

Check the help document for the dictionary if you want to learn more about words used here.


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