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Warden iLoveToTK[lNKA] iLoveToTK
NC BR 61

KDR: 11.31

Score: 4.2m

Last Seen: Aug 17th, 2018 9:11 PM
- OFFLINE - 13.1 hour(s)

Battle Rank 61 - New Conglomerate on Cobalt - Outfit Member of Peruvian Empire[lNKA] Peruvian Empire
NC outfit on Cobalt

Members: 28
Level Progress (to 62): 79%
Level 100 Progress: 22% 798h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW AF-34 Mattock AF-34 Mattock NC14 Bolt Driver Mag-Cutter Shrike
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,638,257 MLG Score: 4507
Fun Score: N/A
Cheeseburgers Flipped: 1263TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.585%26.117%747210031,5892.725568.586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.267%1.501A+0.892B*0.469B+HEAD ++ (~11.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.598B+8.60.394B21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.924%83.292%0110044015107.86274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.257C*1.045B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.343C**2.40.251C*4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Peruvian Empire[lNKA] Peruvian Empire
NC outfit on Cobalt

Members: 28
4.2m163.2%307 (18.4k)265 (15.9k)11.311413,9131,23011.580561 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1005266039.188%20.298%79512:495

24% Heavy Assault9% Infiltrator60% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2017 8:35 PMJul 19th, 2017 4:30 AMAug 17th, 2018 6:06 PM (11h) (PST)Aug 17th, 2018 6:14 PM (11h) (PST)Aug 17th, 2018 5:11 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6973343630.8820.0780.1791.4880.0304507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,81720,05621,7615351189215,880

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
263h/11d 331 2,824 3,726 23.5k 404 1,532 475 11m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,483
Deaths:326
KDR:4.549
Accuracy:28.927% A++
HSR:26.028% B+
GD-22S
B+
Kills:106
Deaths:44
KDR:2.409
Accuracy:25.344% B+
HSR:27.359% B+
Kills:1,589
Deaths (as Heavy Assault):370
Deaths (to Heavy Assaults):374
KDR:4.29459
Kill Difference:1,219
Playtime:63.349 hours
Usage:24%
Score:0.866m
Score/min:228
Accuracy (listed only):27.135%
HSR (listed only):26.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):209
KDR:0
Kill Difference:UNR
Playtime:11.433 hours
Usage:4%
Score:0.110m
Score/min:160
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:401
Deaths:74
KDR:5.419
Accuracy:36.924% C*
HSR:83.292% B**
Kills:401
Deaths (as Infiltrator):74
Deaths (to Infiltrators):131
KDR:5.41892
Kill Difference:327
Playtime:22.781 hours
Usage:9%
Score:0.172m
Score/min:126
Accuracy (listed only):36.924%
HSR (listed only):83.292%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):113
KDR:0
Kill Difference:UNR
Playtime:6.040 hours
Usage:2%
Score:0.086m
Score/min:238
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:4,439
Deaths:445
KDR:9.975
Accuracy:44.706% B**
HSR:16.175% C**
NCM1 Scattercannon
A+
Kills:3,769
Deaths:446
KDR:8.451
Accuracy:52.186% A+
HSR:20.934% A
AF-34 Mattock
A
Kills:1,427
Deaths:132
KDR:10.811
Accuracy:44.420% A
HSR:17.449% B
AF-34 Mattock
A+
Kills:1,203
Deaths:132
KDR:9.114
Accuracy:49.984% A+
HSR:18.454% C*
NCM2 Falcon
A++
Kills:54
Deaths:12
KDR:4.500
Accuracy:58.543% A++
HSR:0% F--
NCM2 Falcon
A+
Kills:53
Deaths:12
KDR:4.417
Accuracy:53.526% A+
HSR:1.887% D*
Kills:10,945
Deaths (as MAX Suit):589.500
Deaths (to MAX Suits):75
KDR:18.56658
Kill Difference:10,355.500
Playtime:158.179 hours
Usage:60%
Score:2.940m
Score/min:310
Accuracy (listed only):50.561%
HSR (listed only):12.483%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:75
V. Kills:15 469%
Deaths:4
KDR:18.750
Accuracy:50.162% C++
KPH:66 C
VKPH:13.200 C
Kills:75 (0 + 0)
Deaths:4
KDR:18.750
VKDR:3.750
Vehicle Kills:15
Kill Difference:71
Playtime:1.137 hours
Usage:0%
Score:0.015m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 4,4804,4394459.975M**1.3444.706%B**16.175%C**41.4B+N/A109107.3h4.4B*9.9B**
NCM1 Scattercannon 3,8203,7694468.451M**2.8652.186%A+20.934%A35.1B**N/A92107.4h6.1B++11.8B*
NC6 Gauss SAW 1,5051,4833264.549M6.7628.927%A++26.028%B+33.3C*N/A8544.6h8.5B++29.3B++
AF-34 Mattock 1,4431,42713210.811A*0.5044.42%A17.449%B35.1CN/A8840.6h5.7C++12.9B++
AF-34 Mattock 1,2231,2031329.114A++2.2049.984%A+18.454%C*29.6DN/A7540.6h7.7D15.4B+
NC14 Bolt Driver 401401745.419A++5.8936.924%C*83.292%B**19CN/A4821.1h2.4B+6.4B+
Mag-Cutter 1811754720.371U10.9436.652%B++25.714%M2.5M+N/A769.8h2.3C*6.3B+
Shrike 219136453.022M**8.2952.099%C--1.471%D-26.2C++16B+1725.2h6B11.6C++
GD-22S 107106442.409B+8.9025.344%B+27.359%B+13.6D--N/A367.8h10.9C*43.2B+
MAX Punch 111765930.128B11.1874.919%A++N/A0.5CN/A1155.7h12.1C--16.2C--
Breaker Rocket Pods 9075418.75A++7.4450.162%C++N/A68.2C13.6C+2221.1h12.4B++24.7B+
NCM2 Falcon 9054124.5S6.8158.543%A++N/A16.9B**11.3M++1143.2h17.3C+29.5B+
NCM2 Falcon 7953124.417M+6.8953.526%A+1.887%D*16.6B+8.1A+853.2h16D30C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15030.3h
Medical Kit121560.2h
NS-10 Burster0530h
Ammunition Package0510h
Nano-Armor Kit111,0970.5h
Medical Applicator02970h

Check the help document for the dictionary if you want to learn more about words used here.


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