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Brigadier iLoveToTK[lNKA] iLoveToTK
NC BR 80

KDR: 11.88

Score: 8.3m

Last Seen: Nov 17th, 2018 4:39 PM
- OFFLINE - 552.4 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt - Outfit Member of Peruvian Empire[lNKA] Peruvian Empire
NC outfit on Cobalt

Members: 19
Level Progress (to 81): 89%
Level 100 Progress: 44% 580h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon AF-34 Mattock AF-34 Mattock AF-23 Grinder AF-23 Grinder NC6 Gauss SAW NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,139,108 MLG Score: 4108
Fun Score: N/A
Cheeseburgers Flipped: 2553TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.826%27.331%788710152,0382.007889.876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.4%1.528A+1.046B**-3.355T*HEAD ++ (~12.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.574B+9.20.356C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.914%1.299%209110217735832.1388992%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.002D*-0.288C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
275.1-0.714D-76.8-0.455D198.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.601%79.919%01102198185311.407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.233C++0.84B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.343C**2.40.254C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.676%14.486%01102164211895.39496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.61B+0.003C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.39C**3.90.192C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Peruvian Empire[lNKA] Peruvian Empire
NC outfit on Cobalt

Members: 19
8.3m181.3%304 (18.2k)250 (15k)11.883627,6652,32812.167580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022520739.29%19.443%76414:177

20% Heavy Assault12% Infiltrator58% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2017 8:35 PMJul 19th, 2017 4:30 AMDec 10th, 2018 9:59 AM (62m) (PST)Nov 17th, 2018 1:20 PM (23d) (PST)Nov 17th, 2018 12:39 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6643373270.8340.0700.1621.5640.0284108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,83920,24319,5965041094215,010

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
552.6h/23d 661 5,379 7,483 51.9k 861 3,043 943 22m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,484
Deaths:326
KDR:4.552
Accuracy:28.907% A++
HSR:26.078% B+
GD-22S
B++
Kills:143
Deaths:51
KDR:2.804
Accuracy:25.980% B++
HSR:26.573% B+
Kills:1,627
Deaths (as Heavy Assault):377
Deaths (to Heavy Assaults):667
KDR:4.31565
Kill Difference:1,250
Playtime:109.781 hours
Usage:20%
Score:1.208m
Score/min:183
Accuracy (listed only):27.443%
HSR (listed only):26.326%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:642
Deaths:155
KDR:4.142
Accuracy:48.676% B*
HSR:14.486% C++
AF-19 Mercenary
A+
Kills:84
Deaths:37
KDR:2.270
Accuracy:27.306% B**
HSR:29.762% A+
Kills:726
Deaths (as Light Assault):192
Deaths (to Light Assaults):357
KDR:3.78125
Kill Difference:534
Playtime:27.632 hours
Usage:5%
Score:0.245m
Score/min:148
Accuracy (listed only):37.991%
HSR (listed only):22.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B*
Kills:642
Deaths:155
KDR:4.142
Accuracy:48.676% B*
HSR:14.486% C++
NC1 Gauss Rifle
M+
Kills:77
Deaths:25
KDR:3.080
Accuracy:26.195% B++
HSR:38.961% M+
GR-22
A
Kills:67
Deaths:15
KDR:4.467
Accuracy:25.915% B
HSR:28.358% A
Kills:786
Deaths (as Combat Medic):195
Deaths (to Combat Medics):206
KDR:4.03077
Kill Difference:591
Playtime:13.265 hours
Usage:2%
Score:0.130m
Score/min:163
Accuracy (listed only):33.595%
HSR (listed only):27.268%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:642
Deaths:155
KDR:4.142
Accuracy:48.676% B*
HSR:14.486% C++
AF-19 Mercenary
A+
Kills:84
Deaths:37
KDR:2.270
Accuracy:27.306% B**
HSR:29.762% A+
Kills:726
Deaths (as Engineer):192
Deaths (to Engineers):246
KDR:3.78125
Kill Difference:534
Playtime:17.110 hours
Usage:3%
Score:0.193m
Score/min:188
Accuracy (listed only):37.991%
HSR (listed only):22.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:981
Deaths:174
KDR:5.638
Accuracy:36.601% C*
HSR:79.919% B++
NC4 Mag-Shot
A+
Kills:106
Deaths:30
KDR:3.533
Accuracy:28.271% C*
HSR:29.245% A+
NS-AM7 Archer
A*
Kills:77
Deaths:52
KDR:1.481
Accuracy:60.822% B
HSR:35.065% A*
Kills:1,164
Deaths (as Infiltrator):256
Deaths (to Infiltrators):217
KDR:4.54688
Kill Difference:908
Playtime:65.266 hours
Usage:12%
Score:0.444m
Score/min:113
Accuracy (listed only):41.898%
HSR (listed only):48.076%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:6,650
Deaths:709
KDR:9.379
Accuracy:46.103% B**
HSR:15.729% C++
NCM1 Scattercannon
A+
Kills:5,727
Deaths:710
KDR:8.066
Accuracy:53.360% A+
HSR:19.923% B**
AF-34 Mattock
A
Kills:2,589
Deaths:229
KDR:11.306
Accuracy:45.081% A
HSR:16.300% C+
AF-34 Mattock
A+
Kills:2,236
Deaths:229
KDR:9.764
Accuracy:50.547% A+
HSR:17.666% C+
AF-23 Grinder
A+
Kills:1,733
Deaths:140
KDR:12.379
Accuracy:47.005% A+
HSR:15.234% C++
AF-23 Grinder
A++
Kills:1,514
Deaths:140
KDR:10.814
Accuracy:54.758% A++
HSR:17.635% B
AF-41 Hacksaw
A
Kills:926
Deaths:86
KDR:10.767
Accuracy:43.074% A
HSR:14.363% C+
AF-41 Hacksaw
A++
Kills:876
Deaths:86
KDR:10.186
Accuracy:49.123% A++
HSR:19.521% A
NCM2 Falcon
A*
Kills:88
Deaths:17
KDR:5.176
Accuracy:57.513% A*
HSR:1.136% F
NCM2 Falcon
A*
Kills:72
Deaths:17
KDR:4.235
Accuracy:62.157% A*
HSR:0% F--
Kills:22,411
Deaths (as MAX Suit):1,181.500
Deaths (to MAX Suits):182
KDR:18.96826
Kill Difference:21,229.500
Playtime:319.681 hours
Usage:58%
Score:6.074m
Score/min:317
Accuracy (listed only):50.872%
HSR (listed only):13.751%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:160
V. Kills:31 N/A
Deaths:4
KDR:40
Accuracy:55.648% B*
KPH:75.900 C+
VKPH:14.700 C+
Vortek Rotary
C
Kills:77
V. Kills:46 164%
Deaths:25
KDR:3.080
Accuracy:27.914% C--
KPH:10.900 C
VKPH:6.500 D
Kills:237 (77 + 0)
Deaths:29
KDR:8.172
VKDR:2.655
Vehicle Kills:77
Kill Difference:208
Playtime:9.148 hours
Usage:2%
Score:0.060m
Score/min:110
Piloting Accuracy:27.914%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:18 263%
Deaths:2
KDR:25
Accuracy:52.716% N/A
KPH:37.200 N/A
VKPH:13.400 N/A
Kills:50 (50 + 0)
Deaths:2
KDR:25
VKDR:9
Vehicle Kills:18
Kill Difference:48
Playtime:1.343 hours
Usage:0%
Score:0.015m
Score/min:185
Driving Accuracy:52.716%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 6,7266,6507099.379M+2.5046.103%B**15.729%C++42.1B+N/A108157.9h4.7B++10.3B**
NCM1 Scattercannon 5,8205,7277108.066M++3.8253.36%A+19.923%B**36.2B**N/A94158.1h6.4B+12B*
AF-34 Mattock 2,6262,58922911.306A*0.5845.081%A16.3%C+35.3CN/A8873.3h6C+13.3B++
AF-34 Mattock 2,2732,2362299.764A*2.1250.547%A+17.666%C+30.5C--N/A7573.3h7.8D15.4B+
AF-23 Grinder 1,7571,73314012.379M**0.5047.005%A+15.234%C++38.1B+N/A10845.5h5B*10.6B**
AF-23 Grinder 1,5501,51414010.814M++1.0754.758%A++17.635%B33.3C+N/A9145.5h6.7C++12.2B*
NC6 Gauss SAW 1,5061,4843264.552M++7.3328.907%A++26.078%B+33C*N/A8645h8.5B++29.3B++
NC14 Bolt Driver 9849811745.638A*6.2536.601%C*79.919%B++16.7C-N/A4258.6h2.4B+6.4B+
AF-41 Hacksaw 9359268610.767M++1.1243.074%A14.363%C+38.9B+N/A12923.8h5.7B+13.3B**
AF-41 Hacksaw 8948768610.186M+1.7049.123%A++19.521%A36.8B+N/A12123.8h7C++14.2B*
AF-57 Piston 6506421554.142A**7.7448.676%B*14.486%C++16.3D-N/A4239.3h3.9B+8.1B+
Mag-Cutter 2081987660.258S11.6338.148%B*25.253%M1.4B*N/A4145.7h2.4C**6.3B+
Shrike 282176583.034M**8.8552.189%C--2.841%C+25.5C++15.4B+1786.9h6.2C**11.8C++
Breaker Rocket Pods 191160440S28.1255.648%B*N/A76.2C+14.8C+2542.1h13.9B+24.9B+
MAX Punch 2131481,1880.125C**11.7672.068%A++N/A0.5CN/A1315.3h10C-13.9C-
GD-22S 144143512.804B*9.0825.98%B++26.573%B+14.2D-N/A3910.1h11.3C++43.6B+
NC4 Mag-Shot 108106303.533M**8.3528.271%C*29.245%A+27.2C++N/A823.9h9.6C34.1C+
C-4 11899224.5A*7.3868.912%SN/A99B+19D6261h2.7F-3.9B++
NCM2 Falcon 13088175.176M*6.7157.513%A*1.136%F18B+8.6A++1044.9h16.4D-28.5C++
AF-19 Mercenary 8684372.27A++9.6127.306%B**29.762%A+7.4DN/A4811.4h11.7B+42.7B+
NS-AM7 Archer 8977521.481A**10.4060.822%B35.065%A*14.8A++2.3C+755.2h10B*16.4B**
Vortek Rotary 12377253.08B+8.8027.914%C--1.299%D11C6.6D677h76.8C*275.1C++
NC1 Gauss Rifle 7777253.08A++8.8026.195%B++38.961%M+14.5DN/A715.3h13.9C+53.2B
NCM2 Falcon 11972174.235S7.6562.157%A*N/A14.7B+9.6A++1094.9h21.7D34.9C**
GR-22 6767154.467A**7.4225.915%B28.358%A20.3C--N/A603.3h10.7B**41.2B++
NS-TMC-01 "His Regards" 58552630.209S11.6747.843%A++36.364%M**1.2C++N/A346h2.2C**4.6B+
C75 Viper 6850225M**13.1252.716%A++N/A38.5B+13.8A++1851.3h17.9D33.9C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,2550.6h
Nano-Armor Kit428,3321.4h
Medical Kit152270.2h
NS-10 Burster0530h
Ammunition Package13280.1h
Medical Applicator1513,6481.1h

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