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Deputy Director Imperator iLoveToTK[lNKA] iLoveToTK
NC BR 88

KDR: 11.73

Score: 10.2m

Last Seen: Apr 6th, 2020 12:32 AM
- OFFLINE - 1341.2 hour(s)

Battle Rank 88 - New Conglomerate on Cobalt
Level Progress (to 89): 29%
Level 100 Progress: 54% 464h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon AF-34 Mattock AF-34 Mattock AF-23 Grinder AF-23 Grinder NC6 Gauss SAW AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,085,315 MLG Score: 4065
Fun Score: N/A
Cheeseburgers Flipped: 3067TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.339%27.007%765813412,1551.756329.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.603%1.372A0.887B*-3.346T*HEAD ++ (~12.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.551B+9.40.34C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.103%1.19%212113488438862.1538597%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.966D---0.348C--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
276.8-0.705D-77.8-0.462D199

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.831%76.989%0213471,39599614.0909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.164%0.13C++0.639B+-1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.349C**2.30.274C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.148%14.017%011348956137136.9781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.607B+-0.156C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.405B3.80.209C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m200.2%311 (18.7k)254 (15.2k)11.728532,9572,81012.012588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349612039.382%19.592%77214:1710

20% Heavy Assault13% Infiltrator57% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2017 8:35 PMJul 19th, 2017 4:30 AMMay 5th, 2020 5:37 AM (101d) (PST)Apr 6th, 2020 12:14 AM (131d) (PST)Apr 5th, 2020 8:32 PM (131d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6503363140.8190.0700.1601.6950.0284065

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,02120,17818,84349410102215,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
671h/28d 798 6,457 8,978 68.2k 1,077 3,650 1,137 26.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:1,484
Deaths:326
KDR:4.552
Accuracy:28.718% B++
HSR:26.078% C+
GD-22S
C+
Kills:153
Deaths:53
KDR:2.887
Accuracy:25.468% C
HSR:26.797% C+
Kills:1,637
Deaths (as Heavy Assault):379
Deaths (to Heavy Assaults):826
KDR:4.31926
Kill Difference:1,258
Playtime:134.225 hours
Usage:20%
Score:1.453m
Score/min:180
Accuracy (listed only):27.093%
HSR (listed only):26.438%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:956
Deaths:248
KDR:3.855
Accuracy:49.148% B+
HSR:14.017% C
AF-19 Mercenary
B**
Kills:84
Deaths:37
KDR:2.270
Accuracy:27.306% C**
HSR:29.762% B**
MGR-S1 Gladius
C++
Kills:64
Deaths:19
KDR:3.368
Accuracy:21.324% F
HSR:26.563% C++
Kills:1,104
Deaths (as Light Assault):304
Deaths (to Light Assaults):415
KDR:3.63158
Kill Difference:800
Playtime:28.857 hours
Usage:4%
Score:0.249m
Score/min:144
Accuracy (listed only):32.593%
HSR (listed only):23.447%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:956
Deaths:248
KDR:3.855
Accuracy:49.148% B+
HSR:14.017% C
GR-22
C
Kills:106
Deaths:25
KDR:4.240
Accuracy:25.046% D
HSR:21.698% C
NC1 Gauss Rifle
A++
Kills:77
Deaths:25
KDR:3.080
Accuracy:26.195% C+
HSR:38.961% A++
MGR-S1 Gladius
C++
Kills:64
Deaths:19
KDR:3.368
Accuracy:21.324% F
HSR:26.563% C++
Kills:1,203
Deaths (as Combat Medic):317
Deaths (to Combat Medics):249
KDR:3.79495
Kill Difference:886
Playtime:16.843 hours
Usage:3%
Score:0.179m
Score/min:178
Accuracy (listed only):30.428%
HSR (listed only):25.310%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:956
Deaths:248
KDR:3.855
Accuracy:49.148% B+
HSR:14.017% C
AF-19 Mercenary
B**
Kills:84
Deaths:37
KDR:2.270
Accuracy:27.306% C**
HSR:29.762% B**
Kills:1,040
Deaths (as Engineer):285
Deaths (to Engineers):299
KDR:3.64912
Kill Difference:755
Playtime:19.580 hours
Usage:3%
Score:0.214m
Score/min:182
Accuracy (listed only):38.227%
HSR (listed only):21.889%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C*
Kills:1,165
Deaths:207
KDR:5.628
Accuracy:35.901% C-
HSR:78.713% C*
SAS-R
D
Kills:230
Deaths:34
KDR:6.765
Accuracy:35.437% D--
HSR:68.261% D
NC4 Mag-Shot
A
Kills:106
Deaths:30
KDR:3.533
Accuracy:28.285% C+
HSR:29.245% A
NS-AM7 Archer
A
Kills:81
Deaths:52
KDR:1.558
Accuracy:62.826% B+
HSR:34.568% A
MGR-S1 Gladius
C++
Kills:64
Deaths:19
KDR:3.368
Accuracy:21.324% F
HSR:26.563% C++
Kills:1,646
Deaths (as Infiltrator):342
Deaths (to Infiltrators):268
KDR:4.81287
Kill Difference:1,304
Playtime:87.068 hours
Usage:13%
Score:0.649m
Score/min:124
Accuracy (listed only):36.754%
HSR (listed only):47.470%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:7,801
Deaths:845
KDR:9.232
Accuracy:46.482% C**
HSR:15.742% C
NCM1 Scattercannon
B**
Kills:6,707
Deaths:846
KDR:7.928
Accuracy:53.699% B**
HSR:19.949% B*
AF-34 Mattock
B**
Kills:3,167
Deaths:304
KDR:10.418
Accuracy:44.888% B**
HSR:16.483% C
AF-34 Mattock
A
Kills:2,728
Deaths:304
KDR:8.974
Accuracy:50.384% A
HSR:17.375% C
AF-23 Grinder
B*
Kills:1,763
Deaths:141
KDR:12.504
Accuracy:46.927% B*
HSR:15.315% C+
AF-23 Grinder
B**
Kills:1,553
Deaths:141
KDR:11.014
Accuracy:54.741% B**
HSR:17.386% C+
AF-41 Hacksaw
B**
Kills:1,322
Deaths:136
KDR:9.721
Accuracy:43.947% B**
HSR:13.843% C
AF-41 Hacksaw
A
Kills:1,264
Deaths:136
KDR:9.294
Accuracy:49.871% A
HSR:19.858% B**
NCM2 Falcon
A
Kills:97
Deaths:19
KDR:5.105
Accuracy:54.513% A
HSR:1.031% F
NCM2 Falcon
A
Kills:78
Deaths:19
KDR:4.105
Accuracy:58.674% A
HSR:0% F-
NS-10 Burster
C
Kills:73
Deaths:7
KDR:10.429
Accuracy:31.575% C
HSR:4.110% C
Kills:26,553
Deaths (as MAX Suit):1,449
Deaths (to MAX Suits):215
KDR:18.32505
Kill Difference:25,104
Playtime:384.139 hours
Usage:57%
Score:7.469m
Score/min:324
Accuracy (listed only):48.700%
HSR (listed only):12.826%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:160
V. Kills:31 N/A
Deaths:4
KDR:40
Accuracy:55.648% B
KPH:75.900 D
VKPH:14.700 C
Vortek Rotary
D
Kills:84
V. Kills:49 168%
Deaths:25
KDR:3.360
Accuracy:28.103% D-
KPH:11.300 D
VKPH:6.600 D-
Kills:244 (84 + 0)
Deaths:29
KDR:8.414
VKDR:2.759
Vehicle Kills:80
Kill Difference:215
Playtime:9.563 hours
Usage:1%
Score:0.063m
Score/min:110
Piloting Accuracy:28.103%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:60
V. Kills:24 240%
Deaths:2
KDR:30
Accuracy:55.079% A+
KPH:39.200 C+
VKPH:15.700 B**
Kills:60 (60 + 0)
Deaths:2
KDR:30
VKDR:12
Vehicle Kills:24
Kill Difference:58
Playtime:1.530 hours
Usage:0%
Score:0.019m
Score/min:206
Driving Accuracy:55.079%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 7,8947,8018459.232S2.5046.482%C**15.742%C41.9CN/A114186h4.8B++10.2B++
NCM1 Scattercannon 6,8176,7078467.928M*3.8053.699%B**19.949%B*36C++N/A98186.1h6.4B+12B++
AF-34 Mattock 3,2173,16730410.418B**1.3144.888%B**16.483%C34.4DN/A8992h5.9C*13.2B+
AF-34 Mattock 2,7762,7283048.974B**2.7550.384%A17.375%C29.7D-N/A7692h7.8C+15.4B+
AF-23 Grinder 1,7871,76314112.504M++0.7846.927%B*15.315%C+37.9C+N/A10746.5h5B++10.6B**
AF-23 Grinder 1,5911,55314111.014M0.7154.741%B**17.386%C+33.4C-N/A9246.5h6.6C*12B*
NC6 Gauss SAW 1,5061,4843264.552A7.1828.718%B++26.078%C+32.9DN/A8845.1h8.5C*29.5B+
AF-41 Hacksaw 1,3401,3221369.721A++2.0143.947%B**13.843%C37.3C+N/A11435.4h5.9B+13.4B++
AF-41 Hacksaw 1,2931,2641369.294A++2.4349.871%A19.858%B**35.7C+N/A10935.4h7.1C*14.1B++
NC14 Bolt Driver 1,1701,1652075.628B+6.1035.901%C-78.713%C*16.5DN/A4370.7h2.4C+6.6C+
AF-57 Piston 9689562483.855A*7.8749.148%B+14.017%C16.3D--N/A4458.6h3.8B7.8B+
SAS-R 231230346.765B*4.9635.437%D--68.261%D31.9D-N/A937.2h2.1C+5.9C--
MAX Punch 3012171,4560.149B+11.5872.53%A++N/A0.6C--N/A2378.8h8.8D*12.1D--
Mag-Cutter 2252138740.244S11.4838.526%B+25.352%M**1.3B+N/A4164.7h2.4C+6.2B
Shrike 282176583.034A*8.6952.189%D-2.841%C++25.5C15.4C+1826.9h6.2C+11.8C
Breaker Rocket Pods 191160440M*28.2755.648%BN/A76.2D14.8C2592.1h13.9C+24.9C++
GD-22S 154153532.887B8.8425.468%C26.797%C+14.7D*N/A4510.4h11.2C--44C+
C-4 139116244.833A++6.9066.383%SN/A105.5C+20.9D6491.1h2.7T*4.1C**
NC4 Mag-Shot 108106303.533A**8.2028.285%C+29.245%A26.5CN/A854h9.7D-34.4C-
GR-22 106106254.24A7.4925.046%D21.698%C15.8D*N/A536.7h12.9C-51.5C
NCM2 Falcon 14397195.105A++6.6254.513%A1.031%F16.2C7.7B**976h17.4D**32D
AF-19 Mercenary 8684372.27B+9.4627.306%C**29.762%B**7.4D-N/A5811.4h11.7C+42.7C*
Vortek Rotary 13384253.36C++8.3728.103%D-1.19%C-11.2D6.5D-687.5h77.8C--276.8D
NS-AM7 Archer 9581521.558A++10.1762.826%B+34.568%A14B+2.4C+775.8h11.9B+19B+
NCM2 Falcon 12878194.105M++7.6258.674%AN/A13C8.3B*966h23.4D**39.8D
Bouncing Betty 7878239U27.2739.934%DN/A156BN/A6050.5h1.6B++3.9C*
NC1 Gauss Rifle 7777253.08A*8.6526.195%C+38.961%A++14.5D-N/A805.3h13.9D--53.2C
NS-10 Burster 11773710.429S1.3031.575%C4.11%C6.1C3.7C-4511.9h104.1B**329.7B++
MGR-S1 Gladius 6464193.368B+8.3621.324%F26.563%C++10.8D*N/A605.9h9.3C+43.7C--
C75 Viper 8460230M**18.2755.079%A+N/A40C+16B**2061.5h18D**32.7C
NS-TMC-01 "His Regards" 58552630.209M**11.5247.843%A+36.364%S1.2C+N/A346h2.2C+4.6B+
NS Decimator 7651510.2S1.5343.887%F--N/A26.8D--13.2D2421.9h3.9C++9D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit432,5511.7h
Medical Kit182740.3h
Motion Spotter21,7960.8h
Recon Detection Device0540.1h
NS-10 Burster0530h
Ammunition Package13570.1h
Medical Applicator1715,3221.3h

Check the help document for the dictionary if you want to learn more about words used here.


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