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Centurion A.S.P. Operative iMightCow[PrGN] iMightCow
VS BR 54

KDR: 1.99

Score: 35.8m

Last Seen: Aug 14th, 2019 2:26 AM
- OFFLINE - 118 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Connery - Outfit Member of Paragon[PrGN] Paragon
VS outfit on Connery

Members: 32
Level Progress (to 55): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pulsar C Eclipse VE3A Saron Laser Cannon Solstice SF Light PPA Solstice VE3 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $939,501 MLG Score: 751
Fun Score: N/A
Cheeseburgers Flipped: 231TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.266%21.111%55438117634,1821.952370.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.224%0.995B*0.038C+-0.973D--HEAD ++ (~7.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.443B10.90.237C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.989%1.3%534412103,69184614834.36288249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.362%-0.248C-0.266C0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1270.213C++44.40.162C++82.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.163%1.484%426712074,718175019662.696240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.986%0.406B-0.694D0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.425B100.199C++12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.9%1.605%135812061,24613165950.94609209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.372%0.435B-0.702D--0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.709B++14.20.643B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.719%64.972%135212121,239146140.848049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.151%0.712B++-0.137C-0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.20.297C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.732%14.765%135412103,3121525342.1718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.546%1.012B**0.025C+0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.6B+2.80.418B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragon[PrGN] Paragon
VS outfit on Connery

Members: 32
35.8m240.9%370 (22.2k)316 (19k)1.9895467,51733,9362.243954 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214240622.106%14.251%31503:2132

9% Combat Medic36% Engineer15% Heavy Assault10% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 4:54 AMMay 2nd, 2019 2:50 AMAug 17th, 2019 7:45 PM (24h) (PST)Aug 13th, 2019 10:33 PM (5d) (PST)Aug 13th, 2019 10:26 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7181635550.5950.2990.0851.6160.076751

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0929,78533,3073618597518,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1890.7h/78.8d 8,632 9,622 18,325 183.4k 3,183 3,605 8,585 81.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:1,193
Deaths:729
KDR:1.636
Accuracy:18.643% D-
HSR:18.525% D
Betelgeuse 54-A
C++
Kills:1,167
Deaths:547
KDR:2.133
Accuracy:27.096% C++
HSR:31.191% C+
VX29 Polaris
C++
Kills:1,159
Deaths:669
KDR:1.732
Accuracy:24.411% C++
HSR:21.484% C
Orion VS54
B+
Kills:1,159
Deaths:498
KDR:2.327
Accuracy:23.010% B+
HSR:25.453% C++
SVA-88
C+
Kills:1,155
Deaths:510
KDR:2.265
Accuracy:23.665% C+
HSR:25.628% C+
Flare VE6
C+
Kills:1,155
Deaths:561
KDR:2.059
Accuracy:22.541% C+
HSR:21.645% C
NS-15M AE
B
Kills:647
Deaths:324
KDR:1.997
Accuracy:27.567% B
HSR:29.521% C*
Kills:7,635
Deaths (as Heavy Assault):3,838
Deaths (to Heavy Assaults):9,361
KDR:1.98932
Kill Difference:3,797
Playtime:275.957 hours
Usage:15%
Score:5.201m
Score/min:314
Accuracy (listed only):23.847%
HSR (listed only):24.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,634
Deaths:1,299
KDR:1.258
Accuracy:20.655% D
HSR:16.402% D*
Eclipse VE3A
D-
Kills:1,414
Deaths:886
KDR:1.596
Accuracy:23.296% D-
HSR:14.356% D*
Solstice SF
B+
Kills:1,262
Deaths:840
KDR:1.502
Accuracy:26.315% B+
HSR:19.493% B+
Solstice VE3
C*
Kills:1,210
Deaths:717
KDR:1.688
Accuracy:24.050% C*
HSR:13.636% D*
Zenith VX-5
C+
Kills:1,185
Deaths:645
KDR:1.837
Accuracy:24.817% C+
HSR:18.397% D
VX6-7
B**
Kills:1,184
Deaths:635
KDR:1.865
Accuracy:30.394% B**
HSR:19.172% C
NSX-P Tanto
A
Kills:1,183
Deaths:587
KDR:2.015
Accuracy:31.890% A
HSR:27.726% B
NSX Tanto
B*
Kills:1,181
Deaths:593
KDR:1.992
Accuracy:30.849% B*
HSR:29.975% B++
Serpent VE92
C*
Kills:1,180
Deaths:635
KDR:1.858
Accuracy:24.848% C*
HSR:15.509% D-
Deimos VA29
C**
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:64.461% C**
HSR:14.310% C
Thanatos VE70
B+
Kills:1,164
Deaths:604
KDR:1.927
Accuracy:45.752% B+
HSR:12.199% D-
Solstice Burst
C**
Kills:1,153
Deaths:752
KDR:1.533
Accuracy:27.989% C**
HSR:25.759% C*
Phobos VX86
A
Kills:665
Deaths:333
KDR:1.997
Accuracy:75.151% A
HSR:20.902% B++
Eidolon VE33
C+
Kills:360
Deaths:268
KDR:1.343
Accuracy:27.046% C+
HSR:16.667% D*
Pandora VX25
A
Kills:316
Deaths:157
KDR:2.013
Accuracy:52.039% A
HSR:12.975% D
NS Baron G5AE
C++
Kills:254
Deaths:145
KDR:1.752
Accuracy:48.103% C++
HSR:14.173% C
VE-C Horizon
B++
Kills:59
Deaths:25
KDR:2.360
Accuracy:30.628% D
HSR:28.814% B++
Kills:16,571
Deaths (as Engineer):9,744
Deaths (to Engineers):7,869
KDR:1.70064
Kill Difference:6,827
Playtime:688.756 hours
Usage:36%
Score:12.879m
Score/min:312
Accuracy (listed only):35.781%
HSR (listed only):18.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,634
Deaths:1,299
KDR:1.258
Accuracy:20.655% D
HSR:16.402% D*
Eclipse VE3A
D-
Kills:1,414
Deaths:886
KDR:1.596
Accuracy:23.296% D-
HSR:14.356% D*
Solstice SF
B+
Kills:1,262
Deaths:840
KDR:1.502
Accuracy:26.315% B+
HSR:19.493% B+
Solstice VE3
C*
Kills:1,210
Deaths:717
KDR:1.688
Accuracy:24.050% C*
HSR:13.636% D*
Sirius SX12
B+
Kills:1,187
Deaths:582
KDR:2.040
Accuracy:26.335% B+
HSR:15.417% C-
Zenith VX-5
C+
Kills:1,185
Deaths:645
KDR:1.837
Accuracy:24.817% C+
HSR:18.397% D
VX6-7
B**
Kills:1,184
Deaths:635
KDR:1.865
Accuracy:30.394% B**
HSR:19.172% C
NSX-P Tanto
A
Kills:1,183
Deaths:587
KDR:2.015
Accuracy:31.890% A
HSR:27.726% B
NSX Tanto
B*
Kills:1,181
Deaths:593
KDR:1.992
Accuracy:30.849% B*
HSR:29.975% B++
Serpent VE92
C*
Kills:1,180
Deaths:635
KDR:1.858
Accuracy:24.848% C*
HSR:15.509% D-
VE-S Canis
A*
Kills:1,170
Deaths:457
KDR:2.560
Accuracy:35.907% A+
HSR:38.462% A*
Deimos VA29
C**
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:64.461% C**
HSR:14.310% C
Eridani SX5
C+
Kills:1,165
Deaths:617
KDR:1.888
Accuracy:25.416% C+
HSR:11.846% D*
Thanatos VE70
B+
Kills:1,164
Deaths:604
KDR:1.927
Accuracy:45.752% B+
HSR:12.199% D-
NS-7 PDW
C**
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:26.178% C**
HSR:13.793% D
MKV Suppressed
B++
Kills:1,158
Deaths:677
KDR:1.710
Accuracy:29.672% B++
HSR:21.589% C**
Solstice Burst
C**
Kills:1,153
Deaths:752
KDR:1.533
Accuracy:27.989% C**
HSR:25.759% C*
Phobos VX86
A
Kills:665
Deaths:333
KDR:1.997
Accuracy:75.151% A
HSR:20.902% B++
Skorpios
C+
Kills:425
Deaths:312
KDR:1.362
Accuracy:26.384% C
HSR:21.647% C+
Pandora VX25
A
Kills:316
Deaths:157
KDR:2.013
Accuracy:52.039% A
HSR:12.975% D
Eridani SX5-AE
C++
Kills:267
Deaths:148
KDR:1.804
Accuracy:30.104% C++
HSR:20.225% D
NS Baron G5AE
C++
Kills:254
Deaths:145
KDR:1.752
Accuracy:48.103% C++
HSR:14.173% C
VE-C Horizon
B++
Kills:59
Deaths:25
KDR:2.360
Accuracy:30.628% D
HSR:28.814% B++
Kills:22,743
Deaths (as Light Assault):12,951
Deaths (to Light Assaults):6,118
KDR:1.75608
Kill Difference:9,792
Playtime:531.227 hours
Usage:28%
Score:10.733m
Score/min:337
Accuracy (listed only):33.967%
HSR (listed only):19.425%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,187
Deaths:582
KDR:2.040
Accuracy:26.335% B+
HSR:15.417% C-
NS-11P
A
Kills:1,185
Deaths:536
KDR:2.211
Accuracy:29.274% A
HSR:23.629% B++
VE-S Canis
A*
Kills:1,170
Deaths:457
KDR:2.560
Accuracy:35.907% A+
HSR:38.462% A*
Pulsar VS1
B*
Kills:1,168
Deaths:743
KDR:1.572
Accuracy:28.081% B*
HSR:24.315% B+
Deimos VA29
C**
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:64.461% C**
HSR:14.310% C
Eridani SX5
C+
Kills:1,165
Deaths:617
KDR:1.888
Accuracy:25.416% C+
HSR:11.846% D*
Thanatos VE70
B+
Kills:1,164
Deaths:604
KDR:1.927
Accuracy:45.752% B+
HSR:12.199% D-
H-V45
C+
Kills:1,161
Deaths:699
KDR:1.661
Accuracy:23.745% C+
HSR:14.298% D--
NS-7 PDW
C**
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:26.178% C**
HSR:13.793% D
MKV Suppressed
B++
Kills:1,158
Deaths:677
KDR:1.710
Accuracy:29.672% B++
HSR:21.589% C**
Phobos VX86
A
Kills:665
Deaths:333
KDR:1.997
Accuracy:75.151% A
HSR:20.902% B++
Terminus VX-9
C++
Kills:586
Deaths:371
KDR:1.580
Accuracy:26.606% C++
HSR:24.573% C
Skorpios
C+
Kills:425
Deaths:312
KDR:1.362
Accuracy:26.384% C
HSR:21.647% C+
Equinox VE2
C+
Kills:409
Deaths:287
KDR:1.425
Accuracy:25.815% C+
HSR:16.381% D
Pandora VX25
A
Kills:316
Deaths:157
KDR:2.013
Accuracy:52.039% A
HSR:12.975% D
Eridani SX5-AE
C++
Kills:267
Deaths:148
KDR:1.804
Accuracy:30.104% C++
HSR:20.225% D
H-V45 AE
C*
Kills:262
Deaths:126
KDR:2.079
Accuracy:29.101% C*
HSR:26.718% C+
NS Baron G5AE
C++
Kills:254
Deaths:145
KDR:1.752
Accuracy:48.103% C++
HSR:14.173% C
Corvus VA55
B++
Kills:197
Deaths:128
KDR:1.539
Accuracy:27.885% B++
HSR:26.396% B+
Kills:15,066
Deaths (as Combat Medic):8,227
Deaths (to Combat Medics):3,481
KDR:1.83129
Kill Difference:6,839
Playtime:168.046 hours
Usage:9%
Score:3.285m
Score/min:326
Accuracy (listed only):35.579%
HSR (listed only):19.676%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,187
Deaths:582
KDR:2.040
Accuracy:26.335% B+
HSR:15.417% C-
NS-44P Commissioner
C--
Kills:1,179
Deaths:1,392
KDR:0.847
Accuracy:35.906% C--
HSR:15.776% D*
VE-S Canis
A*
Kills:1,170
Deaths:457
KDR:2.560
Accuracy:35.907% A+
HSR:38.462% A*
Eridani SX5
C+
Kills:1,165
Deaths:617
KDR:1.888
Accuracy:25.416% C+
HSR:11.846% D*
Artemis VX26
A+
Kills:1,161
Deaths:650
KDR:1.786
Accuracy:34.589% A+
HSR:23.687% C++
NS-7 PDW
C**
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:26.178% C**
HSR:13.793% D
MKV Suppressed
B++
Kills:1,158
Deaths:677
KDR:1.710
Accuracy:29.672% B++
HSR:21.589% C**
Ghost
B+
Kills:675
Deaths:310
KDR:2.177
Accuracy:41.433% B+
HSR:63.259% C--
XM98
C++
Kills:564
Deaths:186
KDR:3.032
Accuracy:38.177% C++
HSR:67.021% D-
NS-61 Emissary
C++
Kills:522
Deaths:582
KDR:0.897
Accuracy:25.640% C
HSR:17.050% C++
Skorpios
C+
Kills:425
Deaths:312
KDR:1.362
Accuracy:26.384% C
HSR:21.647% C+
Manticore SX40
C
Kills:374
Deaths:288
KDR:1.299
Accuracy:27.933% C
HSR:16.043% D
Eridani SX5-AE
C++
Kills:267
Deaths:148
KDR:1.804
Accuracy:30.104% C++
HSR:20.225% D
Beamer VS3
D-
Kills:238
Deaths:256
KDR:0.930
Accuracy:21.761% D-
HSR:14.286% D--
NSX Tomoe
A++
Kills:126
Deaths:90
KDR:1.400
Accuracy:36.893% A++
HSR:38.095% C++
NS-AM7 Archer
C+
Kills:118
Deaths:274
KDR:0.431
Accuracy:57.434% C+
HSR:13.559% C
Soldier Soaker
B+
Kills:67
Deaths:36
KDR:1.861
Accuracy:26.111% D-
HSR:17.911% B+
Cerberus
B++
Kills:54
Deaths:52
KDR:1.038
Accuracy:32.362% C++
HSR:29.630% B++
Kills:11,610
Deaths (as Infiltrator):7,591
Deaths (to Infiltrators):4,332
KDR:1.52944
Kill Difference:4,019
Playtime:187.583 hours
Usage:10%
Score:3.092m
Score/min:275
Accuracy (listed only):32.124%
HSR (listed only):25.516%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:810
Deaths:276
KDR:2.935
Accuracy:20.661% B**
HSR:18.642% C+
Cosmos VM3
B++
Kills:670
Deaths:224
KDR:2.991
Accuracy:19.562% B+
HSR:21.940% B++
Comet VM2
A*
Kills:89
Deaths:91
KDR:0.978
Accuracy:52.713% B**
HSR:8.989% A*
Comet VM2
B*
Kills:55
Deaths:49
KDR:1.122
Accuracy:53.956% B*
HSR:0% F-
Kills:1,624
Deaths (as MAX Suit):320
Deaths (to MAX Suits):1,700
KDR:5.075
Kill Difference:1,304
Playtime:28.873 hours
Usage:2%
Score:0.650m
Score/min:375
Accuracy (listed only):36.723%
HSR (listed only):12.393%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:1,349
V. Kills:1,065 127%
Deaths:1,316
KDR:1.025
Accuracy:31.802% C+
KPH:13.100 C+
VKPH:10.300 C++
Light PPA
C*
Kills:1,248
V. Kills:95 N/A
Deaths:317
KDR:3.937
Accuracy:45.683% B++
KPH:51 C++
VKPH:3.900 C*
Dual Photon Pods
A
Kills:1,008
V. Kills:194 N/A
Deaths:129
KDR:7.814
Accuracy:62.544% A
KPH:140.600 A
VKPH:27.100 B*
Hornet Missiles
B+
Kills:874
V. Kills:471 185%
Deaths:143
KDR:6.112
Accuracy:67.143% B+
KPH:86.500 C**
VKPH:46.600 C*
Kills:4,479 (2,597 + 0)
Deaths:1,905
KDR:2.351
VKDR:0.958
Vehicle Kills:1,825
Kill Difference:2,574
Playtime:144.812 hours
Usage:8%
Score:2.084m
Score/min:240
Piloting Accuracy:45.683%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:166
V. Kills:24 N/A
Deaths:27
KDR:6.148
Accuracy:45.509% B
KPH:42.500 C
VKPH:6.100 C--
C150 Dalton
B+
Kills:144
V. Kills:75 189%
Deaths:27
KDR:5.333
Accuracy:43.239% B+
KPH:29.200 C
VKPH:15.200 D
CAS30 Tank Buster
C+
Kills:86
V. Kills:125 68%
Deaths:156
KDR:0.551
Accuracy:50.630% B+
KPH:4.500 D
VKPH:6.500 C+
Dual-75 Duster
C
Kills:57
V. Kills:4 N/A
Deaths:2
KDR:28.500
Accuracy:37.010% C
KPH:61.600 C
VKPH:4.300 C
Kills:453 (86 + 367)
Deaths:212
KDR:2.137
VKDR:1.075
Vehicle Kills:228
Kill Difference:241
Playtime:29.084 hours
Usage:2%
Score:0.312m
Score/min:179
Piloting Accuracy:50.630%
Gunner Accuracy:37.010%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,174
V. Kills:299 391%
Deaths:133
KDR:8.827
Accuracy:55.795% B+
KPH:41.400 B*
VKPH:10.500 C
C75 Viper
B*
Kills:1,028
V. Kills:224 457%
Deaths:145
KDR:7.090
Accuracy:48.870% B*
KPH:44.200 B*
VKPH:9.600 C**
L100 Python AP
A++
Kills:902
V. Kills:811 111%
Deaths:226
KDR:3.991
Accuracy:63.088% B++
KPH:30.800 C+
VKPH:27.700 A++
L100 Python HESH
A*
Kills:636
V. Kills:96 N/A
Deaths:50
KDR:12.720
Accuracy:65.910% A++
KPH:97.200 A*
VKPH:14.700 A++
Skyguard
B++
Kills:138
V. Kills:139 99%
Deaths:53
KDR:2.604
Accuracy:36.854% A
KPH:11.700 C-
VKPH:11.800 B++
Kills:3,878 (3,878 + 0)
Deaths:607
KDR:6.389
VKDR:2.585
Vehicle Kills:1,569
Kill Difference:3,271
Playtime:99.348 hours
Usage:5%
Score:1.615m
Score/min:271
Driving Accuracy:36.854%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:534
V. Kills:174 305%
Deaths:89
KDR:6
Accuracy:58.252% B**
KPH:28.500 B+
VKPH:9.300 C*
Supernova FPC
B*
Kills:306
V. Kills:211 144%
Deaths:68
KDR:4.500
Accuracy:61.127% B*
KPH:28.800 C**
VKPH:19.900 B*
Saron HRB
C++
Kills:260
V. Kills:148 174%
Deaths:37
KDR:7.027
Accuracy:44.386% C++
KPH:26.400 C++
VKPH:15 C+
Proton II PPA
B+
Kills:93
V. Kills:10 N/A
Deaths:4
KDR:23.250
Accuracy:25.019% C++
KPH:43.600 C-
VKPH:4.700 B+
Supernova VPC
A*
Kills:73
V. Kills:12 N/A
Deaths:6
KDR:12.167
Accuracy:71.631% A*
KPH:58.400 B++
VKPH:9.600 B+
E540 Halberd
C
Kills:68
V. Kills:36 184%
Deaths:2
KDR:34
Accuracy:42.123% D
KPH:28 C
VKPH:14.800 C
Kills:1,334 (913 + 421)
Deaths:206
KDR:6.476
VKDR:2.869
Vehicle Kills:591
Kill Difference:1,128
Playtime:45.024 hours
Usage:2%
Score:0.853m
Score/min:316
Driving Accuracy:71.631%
Gunner Accuracy:42.123%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:301
V. Kills:15 N/A
Deaths:28
KDR:10.750
Accuracy:37.991% C++
KPH:102.900 B
VKPH:5.100 C
Aphelion VEX-4H
B**
Kills:145
V. Kills:111 129%
Deaths:29
KDR:5
Accuracy:48.001% C**
KPH:50.600 B+
VKPH:38.800 B**
E540 Halberd-H
C+
Kills:128
V. Kills:51 246%
Deaths:18
KDR:7.111
Accuracy:56.547% C+
KPH:35.100 C-
VKPH:14 D-
Saron HRB-H
C
Kills:52
V. Kills:24 208%
Deaths:12
KDR:4.333
Accuracy:52.661% C
KPH:29.800 C-
VKPH:13.800 D--
Kills:626 (0 + 626)
Deaths:87
KDR:7.195
VKDR:2.310
Vehicle Kills:201
Kill Difference:539
Playtime:11.182 hours
Usage:1%
Score:0.236m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:52.661%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:185
V. Kills:44 411%
Deaths:23
KDR:8.043
Accuracy:45.371% B**
KPH:45.700 B**
VKPH:10.900 A
M20 Basilisk
C
Kills:67
V. Kills:27 239%
Deaths:20
KDR:3.350
Accuracy:41.326% C*
KPH:15.700 C-
VKPH:6.300 C
Kills:252 (0 + 252)
Deaths:43
KDR:5.860
VKDR:1.651
Vehicle Kills:71
Kill Difference:209
Playtime:8.330 hours
Usage:0%
Score:0.112m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:41.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:715
V. Kills:254 280%
Deaths:518
KDR:1.380
Accuracy:47.888% C+
KPH:22.700 C+
VKPH:8.100 B
M12 Kobalt-F
B++
Kills:692
V. Kills:20 N/A
Deaths:355
KDR:1.949
Accuracy:27.869% B++
KPH:34.300 C*
VKPH:1 C
S12 Renegade
A+
Kills:323
V. Kills:8 N/A
Deaths:138
KDR:2.341
Accuracy:40.844% C+
KPH:94.700 A+
VKPH:2.300 C*
Kills:1,730 (1,730 + 0)
Deaths:1,011
KDR:1.711
VKDR:0.279
Vehicle Kills:282
Kill Difference:719
Playtime:55.024 hours
Usage:3%
Score:0.377m
Score/min:114
Driving Accuracy:40.844%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,0133,2311,2932.499B++0.5128.934%B+N/A107B+25.9C68030.2h1.2B+4.3B++
Pulsar C 1,6481,6341,2991.258C+0.7320.655%D16.402%D*25.8C+N/A8563.4h10B+48.4C*
Eclipse VE3A 1,4261,4148861.596C++0.3923.296%D-14.356%D*39.7C+N/A12035.6h11.3B+48.6C+
Saron Laser Cannon 2,4141,3491,3161.025C+0.9631.802%C+2.076%C+13.1C+10.3C++167103.1h93.7B+294.5B+
Solstice SF 1,2681,2628401.502B+0.4926.315%B+19.493%B+31.4B++N/A9540.2h10.7C**40.8B+
Light PPA 1,3431,2483173.937C+1.9545.683%B++N/A51.1C++3.9C*19124.4h11.9C**26B+
Solstice VE3 1,2131,2107171.688A0.3024.05%C*13.636%D*31B++N/A10539h11.5B*48B
Pulsar LSW 1,2031,1937291.636C++0.3518.643%D-18.525%D36.8CN/A10732.4h10.2B*54.9C*
Sirius SX12 1,1881,1875822.04B*0.0526.335%B+15.417%C-54AN/A16822h12.4B++47B+
Zenith VX-5 1,1871,1856451.837B++0.1524.817%C+18.397%D51.3B++N/A17423.1h11.4B+46.1B+
NS-11P 1,2131,1855362.211B**0.2229.274%A23.629%B++58.1A+1.4M+14320.4h11.6B*39.5B*
VX6-7 1,2091,1846351.865B+0.1230.394%B**19.172%C71.3A1.5A*20216.6h11.4B+37.5B++
NSX-P Tanto 1,2111,1835872.015A0.0331.89%A27.726%B65.4A++1.5A++19918.1h11.2B*35B*
NSX Tanto 1,2061,1815931.992B*0.0030.849%B*29.975%B++60.3B**1.3A++14319.6h11.6B+37.5B
Serpent VE92 1,1831,1806351.858B++0.1324.848%C*15.509%D-38.8B+N/A11330.4h10.6B++42.7B+
NS-44P Commissioner 1,2021,1791,3920.847C1.1435.906%C--15.776%D*31.2C--N/A9137.8h4.1C-11.3C
L100 Python HEAT 1,4731,1741338.827B**6.8455.795%B+2.385%C+41.3B*10.5C21628.4h3.6A6.5B**
VE-S Canis 1,1791,1704572.56A0.5735.907%A+38.462%A*97.5A++N/A22412h8.1B**22.7B*
Pulsar VS1 1,1861,1687431.572B++0.4228.081%B*24.315%B+37.2B++N/A11731.4h13.1B+46.8B++
Betelgeuse 54-A 1,1821,1675472.133C+0.1427.096%C++31.191%C+69.5C++N/A24316.8h10.2B37.7B
Deimos VA29 1,1771,1676231.873B+0.1264.461%C**14.31%C74.8B**N/A21715.6h2.1B+3.3B+
Eridani SX5 1,1661,1656171.888B++0.1025.416%C+11.846%D*62.3B**N/A20018.7h10B++39.4B+
Thanatos VE70 1,1721,1646041.927A0.0645.752%B+12.199%D-70.1A*N/A25816.6h3.8B*8.2B*
Artemis VX26 1,1631,1616501.786B+0.2034.589%A+23.687%C++32.3C+N/A9335.9h13C+37.6B+
H-V45 1,1691,1616991.661C*0.3323.745%C+14.298%D--39.9B+N/A12129.1h11.6B++48.7B+
NS-7 PDW 1,1721,1606821.701B**0.2926.178%C**13.793%D54.2AN/A18121.4h12.1B++46.4B+
VX29 Polaris 1,1721,1596691.732C*0.2624.411%C++21.484%C60.1B+N/A15219.3h11B+45.1B+
Orion VS54 1,1661,1594982.327B+0.3423.01%B+25.453%C++58B**N/A28320h10B*43.3C**
MKV Suppressed 1,1771,1586771.71B*0.2829.672%B++21.589%C**54.1B**N/A17121.4h12.3B+41.4B+
SVA-88 1,1711,1555102.265C**0.2823.665%C+25.628%C+70.9B*1A25616.3h10.6B+45B+
Flare VE6 1,1701,1555612.059B++0.0722.541%C+21.645%C53.2B+N/A17421.7h9.4B+41.8B+
Solstice Burst 1,1701,1537521.533C++0.4627.989%C**25.759%C*40.9C++N/A11428.2h11.9B+42.5B+
C75 Viper 1,2521,0281457.09B++5.1048.87%B*1.362%C+44.1B*9.6C**23723.3h9.4B*19.2B*
Dual Photon Pods 1,2021,0081297.814C*5.8262.544%A1.091%C140B**26.9B*6667.2h16.2B++25.8B*
L100 Python AP 1,7139022263.991C+2.0063.088%B++1.33%D30.8C+27.7A++36329.3h6.9C+11C++
Hornet Missiles 1,3458741436.112B4.1267.143%B+1.373%C+86.5C**46.6C*80110.1h9B13.4B+
Quasar VM1 8168102762.935B**0.9520.661%B**18.642%C+38.4AN/A12221.1h11.8B**57.2B+
M12 Kobalt 7437194316.721D14.7330.638%A++13.213%D-256.8M8.6B**6232.8h16.7C**54.6B++
M40 Fury-F 9697155181.38C+0.6147.888%C+N/A22.7C+8.1B11331.5h9.4B+19.6B+
M12 Kobalt-F 7126923551.949C++0.0427.869%B++3.035%D*34.3C*1C9920.2h11.9B+42.7B+
Ghost 6766753102.177C+0.1941.433%B+63.259%C--47.2BN/A15614.3h2B+4.9B+
Cosmos VM3 6796702242.991B++1.0019.562%B+21.94%B++41.9B++N/A13216h11.7B*59.9B++
Phobos VX86 6746653331.997B+0.0175.151%A20.902%B++99.3A++1.3B**3036.7h2.1B++2.7B++
NS-15M AE 6546473241.997C+0.0127.567%B29.521%C*61.6C*N/A14410.5h11.6C++42.1B
L100 Python HESH 7326365012.72C*10.7365.91%A++N/A97.8A*14.8A++3756.5h2.6B+4B**
S1 9426266350.986B+1.0061.211%B+1.757%D30.1B15.2B33920.8h6.1B9.9B+
Terminus VX-9 5965863711.58C++0.4126.606%C++24.573%C53.3B+N/A17011h11.2B+42.1B+
XM98 5675641863.032B+1.0438.177%C++67.021%D-39.4B*N/A12814.3h2.5C++6.5C**
Supernova PC 708534896C++4.0158.252%B**1.498%D28.6B+9.3C*24618.7h4.5B+7.7B*
NS-61 Emissary 5335225820.897C++1.0925.64%C17.05%C++31.3C**N/A8516.7h16.1C+63C+
Frag Grenade 5105061506N/A504.0151.046%B++N/A632.5B+5C-21480.8h3.1B++6B++
The Slasher 48546917,1760.027C-1.9616.204%D*2.772%D--0.8CN/A2614.6h2.5C15.5C
Tank Mine 7804402621.679C-0.3150.245%AN/A75.9D58.6C+9825.8h2.6D*5.1B++
Skorpios 4264253121.362C+0.6326.384%C21.647%C+32.4C--N/A9013.1h10.4B+39.4C**
Equinox VE2 4094092871.425C*0.5625.815%C+16.381%D48.7B*N/A1488.4h12.8C++49.6C++
Manticore SX40 3783742881.299B+0.6927.933%C16.043%D49.9B**N/A1467.5h7.4C**26.6C*
Eidolon VE33 3753602681.343C*0.6527.046%C+16.667%D*22C+N/A8516.4h8.1B+29.8B+
S12 Renegade 3313231382.341C+0.3540.844%C+1.548%D*95A+2.4B2163.4h2.3A5.6B++
Lasher X2 3283202271.41B++0.5825.121%C+2.5%D-40.5B+1C++1637.9h17.2B+68.3B+
Pandora VX25 3233161572.013B+0.0252.039%A12.975%D101.9A*2.3M++3683.1h3.7B++7.1B*
Supernova FPC 517306684.5C+2.5161.127%B*1.961%C28.9C**19.9B*40510.6h5.5C+8.9B+
Force-Blade 31830510,4000.029C*1.9633.097%C*N/A0.6C+N/A2489h2.9C+8.8C**
Proton II PPA-H 3163012810.75C+8.7637.991%C++1.661%C+103.8B5.2C3042.9h8.4B+22.1B+
Spear Anti-Vehicle Phalanx Turret 470271406.775C+4.7956.969%A2.952%C--56.5B**41.5A++6224.8h9C++15.8B+
Eridani SX5-AE 2772671481.804C++0.1930.104%C++20.225%D72.2B+2.7S1803.7h11.1C++36.7C*
H-V45 AE 2672621262.079C**0.0929.101%C*26.718%C+74.9B++1.4B**2023.5h11.8C++40.6C**
Saron HRB 408260377.027B+5.0444.386%C++1.154%C-26.3C++14.9C+3579.9h19.7B+44.3B+
NS Baron G5AE 2612541451.752B+0.2448.103%C++14.173%C74.7B**2.1M*2053.4h4B+8.3C+
Beamer VS3 2392382560.93C**1.0621.761%D-14.286%D--22.7C+N/A8410.5h7.4B++34.1C++
MANA Anti-Vehicle Turret 4342211711.292C--0.7064.541%B++4.072%C+2210A++2130A+20796500.1h11.5D*17.9C+
M40 Fury 234201336.091D4.1044.417%CN/A154.6A++25.4B+5511.3h10.9B+24.5B+
Corvus VA55 1991971281.539B+0.4527.885%B++26.396%B+41.9B++N/A1694.7h11.6B41.6B+
Rocklet Rifle 3761962100.933B+1.0665.509%A+N/A35.6B+32.7B++4225.5h34.3B52.4B+
M60-G Bulldog 229185238.043B**6.0545.371%B**2.162%C-45.1B**10.7A2504.1h6.4B+14.1B*
L105 Zephyr 190166276.148C4.1645.509%BN/A42.6C6.2C-2753.9h5.9B+13B+
Aphelion VEX-4H 256145295C+3.0148.001%C**N/A50B+38.3B**5042.9h65.9C+137.3C++
C150 Dalton 219144275.333C+3.3443.239%B+N/A29.4C15.3D3334.9h3.9C**9.1B+
Skyguard 277138532.604C+0.6136.854%AN/A11.7C-11.8B++18411.8h155D420.7C*
Nemesis VSH9 2481351790.754C++1.2471.05%B**N/A16.7C+14C++3088.1h10.1D14.3C+
E540 Halberd-H 179128187.111C+5.1256.547%C+N/A35.6C-14.2D-2553.6h5.4B+9.5B+
NSX Tomoe 126126901.4C+0.5936.893%A++38.095%C++19.7D-N/A526.4h19.1D*51.8C++
M60-A Bulldog 1371231210.25C+8.2647.262%C++2.439%C++22.4C--2.5C--1055.5h6.5C+13.7C++
NS-AM7 Archer 1921182740.431C+1.5657.434%C+13.559%C3.9D2.4C+4230.4h19.1C*33.2C*
MANA Anti-Personnel Turret 114113562.018N/A0.0314.56%UN/A1130U10U3315800.1h20.9T*143.7T*
Sticky Grenade 10098198N/A96.0147.471%DN/A490D--10C21630.2h2.5C+5.2C+
Proton II PPA 10393423.25B+21.2625.019%C++3.226%B**44.3C-4.8B+1842.1h10.5C+42.1C*
Comet VM2 11789910.978C++1.0152.713%B**8.989%A*11C+3.5C1378.1h21.5C*40.8B+
CAS30 Tank Buster 211861560.551C--1.4450.63%B+1.163%C+4.5D6.5C+11819.3h75.7C-149.4C+
NS-TMC-01 "His Regards" 78781,6550.047B++1.9424.48%C+3.846%D1C+N/A376.6h2B+8B
Aspis Anti-Aircraft Phalanx Turret 15976155.067B+3.0833.788%A1.316%D19A+20.8A*3684h105.2A311.4B**
M60-A Bulldog 9076126.333C4.3444.583%C+1.316%D-21.1D3.9C+1593.6h7C15.8C
Spear Anti-Vehicle Phalanx Tower 12974418.5C+16.5155.165%B+4.054%C++28.5C--21.2C3242.6h14.4D-26.2C--
Supernova VPC 8573612.167C+10.1871.631%A*N/A56.2B+9.2B4541.3h2.8B+3.9B**
NS "Heatwave" Decimator 10673451.622C++0.3756.008%D-2.74%B**36.5C--16.5C2132h4C++7.1C+
E540 Halberd 10468234A*32.0142.123%D1.471%D28.3C15C3422.4h5.5C**13.2C+
Soldier Soaker 6767361.861B++0.1326.111%D-17.911%B+74.4B*N/A1880.9h5.7C**21.8C+
M60-A Bulldog 7767164.188C2.2036.908%C+N/A24.8D3.7D-1902.7h6.6C-18C+
M20 Basilisk 9467203.35C*1.3641.326%C*2.985%D--15.6C-6.3C2014.3h93.9C++227.2B+
Lancer VS22 14461840.726C+1.2663.329%C*N/A12.7C+17.3B+4064.8h17.2B+27.2B+
VE-C Horizon 5959252.36B+0.3730.628%D28.814%B++73.8B*N/A3780.8h12.4B++40.5B+
Dual-75 Duster 6157228.5A**26.5137.01%CN/A63.3C4.4C2220.9h4.5B*12.1B+
Comet VM2 9655491.122C++0.8753.956%B*N/A13.4C**10M2164.1h22.7B+42.1B++
Cerberus 5654521.038C+0.9532.362%C++29.63%B++28.4C1.1B*791.9h6C++18.4C**
Saron HRB-H 7652124.333C+2.3452.661%CN/A30.6C-14.1D--3801.7h18.1B*34.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon371,8113.8h
Blast Wall0580.3h
Nanite Revive Grenade09210.3h
Anti-Vehicle MANA Turret282,1252.6h
Nano-Armor Kit702818,652108.1h
M20 Basilisk01110h
Rampart Wall0840.6h
Turret AI Module1560.3h
Repair Module0530.1h
Cortium Silo31720.6h
Skywall Shield Emitter0540.3h
Restoration Kit703776h
Motion Spotter22960.4h
Spear Anti-Vehicle Tower31121h
Deconstruction Tool01,2060.3h
Smoke Grenade05960.2h
Recon Detection Device393,2056.5h
Shield Recharging Field442,5571.5h
Ammunition Package412,3792.5h
Medical Kit7024,45217.5h
Anti-Infantry MANA Turret273751.9h
Medical Applicator267118,45910.5h
Snowman Soldier111560.2h
Nano-Repair Grenade0670h
IPC Targeting Dart1600.3h
WLT-Howler Mining Laser297,5074.6h

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