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Centurion A.S.P. Operative iMightCow[D4RK] iMightCow
VS BR 52

KDR: 1.99

Score: 35.7m

Last Seen: Dec 19th, 2018 1:50 AM
- OFFLINE - 3036.9 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Connery
Level Progress (to 53): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pulsar C Eclipse VE3A Saron Laser Cannon Solstice SF Light PPA Solstice VE3 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $934,497 MLG Score: 747
Fun Score: N/A
Cheeseburgers Flipped: 230TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.257%21.052%5533799833,9401.948450.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.26%1.006B**0.05C+-1.014D*HEAD ++ (~7.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.445B10.90.237C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.997%1.301%536410313,68984214814.37604249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.361%-0.253C-0.275C0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1270.213C++44.40.162C++82.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.144%1.488%426710284,705174619632.69319240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.97%0.411B-0.715D-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.425B100.2C++12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.918%1.608%136810271,24413135930.946728209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.376%0.44B-0.7D-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.707B++14.20.64B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.719%64.972%136210331,239145340.852718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.151%0.706B++-0.141C-0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.20.295C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.731%14.782%136410313,3081516342.18062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.562%1.023B**0.045C+0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.601B+2.80.417B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.7m241%370 (22.2k)316 (19k)1.9870967,12833,7822.2417652 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035238022.092%14.212%31403:2130

9% Combat Medic37% Engineer15% Heavy Assault10% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 4:54 AMOct 24th, 2017 5:39 AMJan 15th, 2019 11:04 PM (98d) (PST)Dec 18th, 2018 9:53 PM (126d) (PST)Dec 18th, 2018 9:50 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7181635550.5940.2990.0841.6140.076747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1039,77133,3323618597518,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1883.3h/78.5d 8,603 9,540 18,242 182.4k 3,175 3,581 8,563 81.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:1,193
Deaths:729
KDR:1.636
Accuracy:18.643% D-
HSR:18.525% D
Betelgeuse 54-A
C*
Kills:1,164
Deaths:541
KDR:2.152
Accuracy:27.182% C*
HSR:31.186% C++
VX29 Polaris
C*
Kills:1,159
Deaths:669
KDR:1.732
Accuracy:24.411% C*
HSR:21.484% C+
Orion VS54
B+
Kills:1,159
Deaths:498
KDR:2.327
Accuracy:23.010% B+
HSR:25.453% C++
Flare VE6
C+
Kills:1,155
Deaths:561
KDR:2.059
Accuracy:22.541% C+
HSR:21.645% C
SVA-88
C+
Kills:1,155
Deaths:510
KDR:2.265
Accuracy:23.665% C+
HSR:25.628% C+
NS-15M AE
B
Kills:644
Deaths:324
KDR:1.988
Accuracy:27.643% B
HSR:29.503% C*
Lasher X2
C+
Kills:320
Deaths:227
KDR:1.410
Accuracy:25.121% C+
HSR:2.500% D-
Kills:7,949
Deaths (as Heavy Assault):4,059
Deaths (to Heavy Assaults):9,322
KDR:1.95836
Kill Difference:3,890
Playtime:275.641 hours
Usage:15%
Score:5.198m
Score/min:314
Accuracy (listed only):24.027%
HSR (listed only):21.990%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,634
Deaths:1,299
KDR:1.258
Accuracy:20.655% D
HSR:16.402% D*
Eclipse VE3A
D
Kills:1,414
Deaths:886
KDR:1.596
Accuracy:23.296% D
HSR:14.356% D--
Solstice SF
B+
Kills:1,262
Deaths:840
KDR:1.502
Accuracy:26.410% B+
HSR:19.493% B+
Solstice VE3
C*
Kills:1,210
Deaths:717
KDR:1.688
Accuracy:24.050% C*
HSR:13.636% D--
Zenith VX-5
C+
Kills:1,185
Deaths:645
KDR:1.837
Accuracy:24.817% C+
HSR:18.397% C--
VX6-7
B**
Kills:1,184
Deaths:635
KDR:1.865
Accuracy:30.394% B**
HSR:19.172% C
NSX-P Tanto
B**
Kills:1,183
Deaths:587
KDR:2.015
Accuracy:31.890% B**
HSR:27.726% B
Serpent VE92
C*
Kills:1,180
Deaths:635
KDR:1.858
Accuracy:24.848% C*
HSR:15.509% D
Deimos VA29
B
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:64.461% B
HSR:14.310% C
Thanatos VE70
B++
Kills:1,163
Deaths:603
KDR:1.929
Accuracy:45.759% B++
HSR:12.210% D-
Solstice Burst
C**
Kills:1,153
Deaths:752
KDR:1.533
Accuracy:27.989% C**
HSR:25.759% C**
NSX Tanto
B*
Kills:1,122
Deaths:565
KDR:1.986
Accuracy:31.002% B*
HSR:29.857% B++
Phobos VX86
A
Kills:662
Deaths:333
KDR:1.988
Accuracy:75.236% A
HSR:20.997% B*
Eidolon VE33
C+
Kills:360
Deaths:268
KDR:1.343
Accuracy:27.046% C+
HSR:16.667% D*
Pandora VX25
A
Kills:316
Deaths:157
KDR:2.013
Accuracy:52.039% A
HSR:12.975% D
NS Baron G5AE
C++
Kills:254
Deaths:145
KDR:1.752
Accuracy:48.103% C++
HSR:14.173% C
Kills:16,449
Deaths (as Engineer):9,690
Deaths (to Engineers):7,841
KDR:1.69752
Kill Difference:6,759
Playtime:687.926 hours
Usage:37%
Score:12.859m
Score/min:312
Accuracy (listed only):36.125%
HSR (listed only):18.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,634
Deaths:1,299
KDR:1.258
Accuracy:20.655% D
HSR:16.402% D*
Eclipse VE3A
D
Kills:1,414
Deaths:886
KDR:1.596
Accuracy:23.296% D
HSR:14.356% D--
Solstice SF
B+
Kills:1,262
Deaths:840
KDR:1.502
Accuracy:26.410% B+
HSR:19.493% B+
Solstice VE3
C*
Kills:1,210
Deaths:717
KDR:1.688
Accuracy:24.050% C*
HSR:13.636% D--
Sirius SX12
B
Kills:1,187
Deaths:582
KDR:2.040
Accuracy:26.335% B
HSR:15.417% C-
Zenith VX-5
C+
Kills:1,185
Deaths:645
KDR:1.837
Accuracy:24.817% C+
HSR:18.397% C--
VX6-7
B**
Kills:1,184
Deaths:635
KDR:1.865
Accuracy:30.394% B**
HSR:19.172% C
NSX-P Tanto
B**
Kills:1,183
Deaths:587
KDR:2.015
Accuracy:31.890% B**
HSR:27.726% B
Serpent VE92
C*
Kills:1,180
Deaths:635
KDR:1.858
Accuracy:24.848% C*
HSR:15.509% D
VE-S Canis
A*
Kills:1,170
Deaths:457
KDR:2.560
Accuracy:35.907% A
HSR:38.462% A*
Deimos VA29
B
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:64.461% B
HSR:14.310% C
Eridani SX5
C+
Kills:1,165
Deaths:617
KDR:1.888
Accuracy:25.416% C+
HSR:11.846% D*
Thanatos VE70
B++
Kills:1,163
Deaths:603
KDR:1.929
Accuracy:45.759% B++
HSR:12.210% D-
NS-7 PDW
C**
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:26.178% C**
HSR:13.793% D
MKV Suppressed
B++
Kills:1,158
Deaths:677
KDR:1.710
Accuracy:29.672% B++
HSR:21.589% B+
Solstice Burst
C**
Kills:1,153
Deaths:752
KDR:1.533
Accuracy:27.989% C**
HSR:25.759% C**
NSX Tanto
B*
Kills:1,122
Deaths:565
KDR:1.986
Accuracy:31.002% B*
HSR:29.857% B++
Phobos VX86
A
Kills:662
Deaths:333
KDR:1.988
Accuracy:75.236% A
HSR:20.997% B*
Skorpios
C++
Kills:425
Deaths:312
KDR:1.362
Accuracy:26.384% C
HSR:21.647% C++
Pandora VX25
A
Kills:316
Deaths:157
KDR:2.013
Accuracy:52.039% A
HSR:12.975% D
Eridani SX5-AE
C++
Kills:266
Deaths:146
KDR:1.822
Accuracy:30.056% C++
HSR:20.301% D
NS Baron G5AE
C++
Kills:254
Deaths:145
KDR:1.752
Accuracy:48.103% C++
HSR:14.173% C
Kills:22,620
Deaths (as Light Assault):12,895
Deaths (to Light Assaults):6,081
KDR:1.75417
Kill Difference:9,725
Playtime:527.907 hours
Usage:28%
Score:10.647m
Score/min:336
Accuracy (listed only):34.132%
HSR (listed only):19.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,187
Deaths:582
KDR:2.040
Accuracy:26.335% B
HSR:15.417% C-
NS-11P
A
Kills:1,185
Deaths:536
KDR:2.211
Accuracy:29.274% A
HSR:23.629% B++
VE-S Canis
A*
Kills:1,170
Deaths:457
KDR:2.560
Accuracy:35.907% A
HSR:38.462% A*
Deimos VA29
B
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:64.461% B
HSR:14.310% C
Eridani SX5
C+
Kills:1,165
Deaths:617
KDR:1.888
Accuracy:25.416% C+
HSR:11.846% D*
Thanatos VE70
B++
Kills:1,163
Deaths:603
KDR:1.929
Accuracy:45.759% B++
HSR:12.210% D-
H-V45
C+
Kills:1,161
Deaths:699
KDR:1.661
Accuracy:23.745% C+
HSR:14.298% D--
NS-7 PDW
C**
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:26.178% C**
HSR:13.793% D
MKV Suppressed
B++
Kills:1,158
Deaths:677
KDR:1.710
Accuracy:29.672% B++
HSR:21.589% B+
Pulsar VS1
B*
Kills:1,124
Deaths:725
KDR:1.550
Accuracy:28.077% B*
HSR:24.021% B+
Phobos VX86
A
Kills:662
Deaths:333
KDR:1.988
Accuracy:75.236% A
HSR:20.997% B*
Terminus VX-9
C*
Kills:575
Deaths:366
KDR:1.571
Accuracy:26.558% C*
HSR:24.696% C+
Skorpios
C++
Kills:425
Deaths:312
KDR:1.362
Accuracy:26.384% C
HSR:21.647% C++
Equinox VE2
C+
Kills:409
Deaths:287
KDR:1.425
Accuracy:25.815% C+
HSR:16.381% D
Pandora VX25
A
Kills:316
Deaths:157
KDR:2.013
Accuracy:52.039% A
HSR:12.975% D
Eridani SX5-AE
C++
Kills:266
Deaths:146
KDR:1.822
Accuracy:30.056% C++
HSR:20.301% D
NS Baron G5AE
C++
Kills:254
Deaths:145
KDR:1.752
Accuracy:48.103% C++
HSR:14.173% C
H-V45 AE
C**
Kills:203
Deaths:105
KDR:1.933
Accuracy:29.577% C**
HSR:26.601% C+
Corvus VA55
B++
Kills:193
Deaths:121
KDR:1.595
Accuracy:27.934% B++
HSR:25.907% B+
Kills:14,943
Deaths (as Combat Medic):8,173
Deaths (to Combat Medics):3,464
KDR:1.82834
Kill Difference:6,770
Playtime:165.275 hours
Usage:9%
Score:3.209m
Score/min:324
Accuracy (listed only):35.607%
HSR (listed only):19.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,187
Deaths:582
KDR:2.040
Accuracy:26.335% B
HSR:15.417% C-
NS-44P Commissioner
C--
Kills:1,179
Deaths:1,392
KDR:0.847
Accuracy:35.906% C--
HSR:15.776% D--
VE-S Canis
A*
Kills:1,170
Deaths:457
KDR:2.560
Accuracy:35.907% A
HSR:38.462% A*
Eridani SX5
C+
Kills:1,165
Deaths:617
KDR:1.888
Accuracy:25.416% C+
HSR:11.846% D*
Artemis VX26
A+
Kills:1,161
Deaths:650
KDR:1.786
Accuracy:34.589% A+
HSR:23.687% C++
NS-7 PDW
C**
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:26.178% C**
HSR:13.793% D
MKV Suppressed
B++
Kills:1,158
Deaths:677
KDR:1.710
Accuracy:29.672% B++
HSR:21.589% B+
Ghost
B
Kills:675
Deaths:310
KDR:2.177
Accuracy:41.433% B
HSR:63.259% C--
XM98
C++
Kills:564
Deaths:186
KDR:3.032
Accuracy:38.177% C++
HSR:67.021% D-
NS-61 Emissary
C++
Kills:521
Deaths:582
KDR:0.895
Accuracy:25.626% C-
HSR:17.083% C++
Skorpios
C++
Kills:425
Deaths:312
KDR:1.362
Accuracy:26.384% C
HSR:21.647% C++
Manticore SX40
C
Kills:374
Deaths:288
KDR:1.299
Accuracy:27.933% C
HSR:16.043% D
Eridani SX5-AE
C++
Kills:266
Deaths:146
KDR:1.822
Accuracy:30.056% C++
HSR:20.301% D
Beamer VS3
D-
Kills:236
Deaths:254
KDR:0.929
Accuracy:21.844% D-
HSR:14.407% D--
NSX Tomoe
A++
Kills:126
Deaths:89
KDR:1.416
Accuracy:37.006% A++
HSR:38.095% C++
NS-AM7 Archer
C+
Kills:117
Deaths:273
KDR:0.429
Accuracy:57.551% C+
HSR:13.675% C
Soldier Soaker
B+
Kills:67
Deaths:36
KDR:1.861
Accuracy:26.111% D-
HSR:17.911% B+
Kills:11,551
Deaths (as Infiltrator):7,533
Deaths (to Infiltrators):4,313
KDR:1.53339
Kill Difference:4,018
Playtime:187.452 hours
Usage:10%
Score:3.092m
Score/min:275
Accuracy (listed only):32.125%
HSR (listed only):25.295%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:810
Deaths:276
KDR:2.935
Accuracy:20.661% B**
HSR:18.642% C+
Cosmos VM3
B++
Kills:670
Deaths:224
KDR:2.991
Accuracy:19.562% B++
HSR:21.940% B+
Comet VM2
A*
Kills:89
Deaths:91
KDR:0.978
Accuracy:52.713% B**
HSR:8.989% A*
Comet VM2
B**
Kills:55
Deaths:49
KDR:1.122
Accuracy:53.956% B**
HSR:0% F-
Kills:1,624
Deaths (as MAX Suit):320
Deaths (to MAX Suits):1,694
KDR:5.075
Kill Difference:1,304
Playtime:28.858 hours
Usage:2%
Score:0.650m
Score/min:376
Accuracy (listed only):36.723%
HSR (listed only):12.393%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:1,347
V. Kills:1,063 127%
Deaths:1,314
KDR:1.025
Accuracy:31.808% C+
KPH:13.100 C+
VKPH:10.300 C++
Light PPA
C*
Kills:1,248
V. Kills:95 N/A
Deaths:317
KDR:3.937
Accuracy:45.683% B++
KPH:51 C*
VKPH:3.900 C*
Dual Photon Pods
A
Kills:1,008
V. Kills:194 N/A
Deaths:129
KDR:7.814
Accuracy:62.544% A
KPH:140.600 B**
VKPH:27.100 B++
Hornet Missiles
B+
Kills:874
V. Kills:471 185%
Deaths:143
KDR:6.112
Accuracy:67.143% B+
KPH:86.500 B
VKPH:46.600 B
Kills:4,477 (2,595 + 0)
Deaths:1,903
KDR:2.353
VKDR:0.958
Vehicle Kills:1,823
Kill Difference:2,574
Playtime:144.703 hours
Usage:8%
Score:2.082m
Score/min:240
Piloting Accuracy:45.683%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:166
V. Kills:24 N/A
Deaths:27
KDR:6.148
Accuracy:45.509% C**
KPH:42.500 C
VKPH:6.100 C
C150 Dalton
B+
Kills:142
V. Kills:73 192%
Deaths:27
KDR:5.259
Accuracy:43.653% B+
KPH:29 C
VKPH:14.900 D
CAS30 Tank Buster
C
Kills:86
V. Kills:125 68%
Deaths:156
KDR:0.551
Accuracy:50.630% B+
KPH:4.500 D
VKPH:6.500 C
Dual-75 Duster
C+
Kills:57
V. Kills:4 N/A
Deaths:2
KDR:28.500
Accuracy:37.010% C+
KPH:61.600 C
VKPH:4.300 C
Kills:451 (86 + 365)
Deaths:212
KDR:2.127
VKDR:1.066
Vehicle Kills:226
Kill Difference:239
Playtime:29.041 hours
Usage:2%
Score:0.308m
Score/min:177
Piloting Accuracy:50.630%
Gunner Accuracy:37.010%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,174
V. Kills:299 391%
Deaths:133
KDR:8.827
Accuracy:55.795% B+
KPH:41.400 B*
VKPH:10.500 C
C75 Viper
B*
Kills:1,028
V. Kills:224 457%
Deaths:145
KDR:7.090
Accuracy:48.870% B*
KPH:44.200 B*
VKPH:9.600 B+
L100 Python AP
A++
Kills:902
V. Kills:811 111%
Deaths:226
KDR:3.991
Accuracy:63.088% B++
KPH:30.800 C++
VKPH:27.700 A++
L100 Python HESH
A*
Kills:624
V. Kills:94 N/A
Deaths:49
KDR:12.735
Accuracy:65.769% A++
KPH:97.200 A*
VKPH:14.600 A++
Skyguard
B+
Kills:138
V. Kills:139 99%
Deaths:53
KDR:2.604
Accuracy:36.854% A
KPH:11.700 C
VKPH:11.800 B+
Kills:3,866 (3,866 + 0)
Deaths:606
KDR:6.380
VKDR:2.586
Vehicle Kills:1,567
Kill Difference:3,260
Playtime:99.224 hours
Usage:5%
Score:1.612m
Score/min:271
Driving Accuracy:36.854%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:534
V. Kills:174 305%
Deaths:89
KDR:6
Accuracy:58.252% B**
KPH:28.500 B+
VKPH:9.300 C*
Supernova FPC
B**
Kills:305
V. Kills:210 145%
Deaths:68
KDR:4.485
Accuracy:61.050% B*
KPH:28.900 B+
VKPH:19.900 B**
Saron HRB
C++
Kills:260
V. Kills:148 174%
Deaths:37
KDR:7.027
Accuracy:44.386% C++
KPH:26.400 C++
VKPH:15 C+
Proton II PPA
B+
Kills:93
V. Kills:10 N/A
Deaths:4
KDR:23.250
Accuracy:25.019% C++
KPH:43.600 C-
VKPH:4.700 B+
Supernova VPC
A**
Kills:73
V. Kills:12 N/A
Deaths:6
KDR:12.167
Accuracy:71.631% A**
KPH:58.400 B*
VKPH:9.600 B+
E540 Halberd
C
Kills:68
V. Kills:36 184%
Deaths:2
KDR:34
Accuracy:42.123% D
KPH:28 C
VKPH:14.800 C
Kills:1,333 (912 + 421)
Deaths:206
KDR:6.471
VKDR:2.864
Vehicle Kills:590
Kill Difference:1,127
Playtime:44.963 hours
Usage:2%
Score:0.851m
Score/min:316
Driving Accuracy:71.631%
Gunner Accuracy:42.123%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:301
V. Kills:15 N/A
Deaths:28
KDR:10.750
Accuracy:37.991% C++
KPH:102.900 C**
VKPH:5.100 C
Aphelion VEX-4H
B**
Kills:144
V. Kills:111 129%
Deaths:29
KDR:4.966
Accuracy:48.223% C**
KPH:51.300 B+
VKPH:39.600 B**
E540 Halberd-H
C+
Kills:128
V. Kills:51 246%
Deaths:18
KDR:7.111
Accuracy:56.547% C+
KPH:35.100 C-
VKPH:14 D-
Saron HRB-H
C
Kills:52
V. Kills:24 208%
Deaths:12
KDR:4.333
Accuracy:52.661% C
KPH:29.800 C-
VKPH:13.800 D--
Kills:625 (0 + 625)
Deaths:87
KDR:7.184
VKDR:2.310
Vehicle Kills:201
Kill Difference:538
Playtime:11.123 hours
Usage:1%
Score:0.236m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:52.661%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:185
V. Kills:44 411%
Deaths:23
KDR:8.043
Accuracy:45.371% B**
KPH:45.700 B**
VKPH:10.900 A
M20 Basilisk
C*
Kills:67
V. Kills:27 239%
Deaths:20
KDR:3.350
Accuracy:41.345% C*
KPH:15.700 C
VKPH:6.300 C
Kills:252 (0 + 252)
Deaths:43
KDR:5.860
VKDR:1.651
Vehicle Kills:71
Kill Difference:209
Playtime:8.317 hours
Usage:0%
Score:0.112m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:41.345%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:715
V. Kills:254 280%
Deaths:518
KDR:1.380
Accuracy:47.888% C+
KPH:22.700 C++
VKPH:8.100 B
M12 Kobalt-F
B++
Kills:692
V. Kills:20 N/A
Deaths:355
KDR:1.949
Accuracy:27.869% B++
KPH:34.300 C*
VKPH:1 C
S12 Renegade
A+
Kills:323
V. Kills:8 N/A
Deaths:138
KDR:2.341
Accuracy:40.844% C+
KPH:94.700 A+
VKPH:2.300 C**
Kills:1,730 (1,730 + 0)
Deaths:1,011
KDR:1.711
VKDR:0.279
Vehicle Kills:282
Kill Difference:719
Playtime:55.024 hours
Usage:3%
Score:0.377m
Score/min:114
Driving Accuracy:40.844%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,0103,2291,2892.505B*0.5228.956%B+N/A107.3B++25.9C68030.1h1.2B+4.3B++
Pulsar C 1,6481,6341,2991.258C++0.7320.655%D16.402%D*25.8C+N/A8563.4h10B+48.4C*
Eclipse VE3A 1,4261,4148861.596C++0.3923.296%D14.356%D--39.7C++N/A12035.6h11.3B+48.6C+
Saron Laser Cannon 2,4101,3471,3141.025C+0.9631.808%C+2.079%C+13.1C+10.3C++167103h93.7B+294.7B++
Solstice SF 1,2681,2628401.502B+0.4926.41%B+19.493%B+31.6B++N/A9540h10.7C**40.6B+
Light PPA 1,3431,2483173.937C+1.9545.683%B++N/A51.1C*3.9C*19124.4h11.9B26B+
Solstice VE3 1,2131,2107171.688A0.3024.05%C*13.636%D--31.1B*N/A10538.9h11.5B*48B+
Pulsar LSW 1,2031,1937291.636C++0.3518.643%D-18.525%D36.8C+N/A10732.4h10.2B*54.9C*
Sirius SX12 1,1881,1875822.04B**0.0526.335%B15.417%C-54AN/A16722h12.4B++47B+
Zenith VX-5 1,1871,1856451.837B++0.1524.817%C+18.397%C--51.3B*N/A17423.1h11.4B+46.1B+
NS-11P 1,2131,1855362.211B**0.2229.274%A23.629%B++58.1A++1.4A**14320.4h11.6B*39.5B*
VX6-7 1,2091,1846351.865B+0.1230.394%B**19.172%C71.3A++1.5M20216.6h11.4B+37.5B++
NSX-P Tanto 1,2111,1835872.015A0.0331.89%B**27.726%B65.4A++1.5B**19918.1h11.2B*35B*
Serpent VE92 1,1831,1806351.858B*0.1324.848%C*15.509%D38.8B+N/A11330.4h10.6B++42.7B+
NS-44P Commissioner 1,2021,1791,3920.847C1.1435.906%C--15.776%D--31.2C--N/A9137.8h4.1C11.3C
L100 Python HEAT 1,4731,1741338.827B**6.8455.795%B+2.385%C+41.3B*10.5C21628.4h3.6A6.5A
VE-S Canis 1,1791,1704572.56B**0.5735.907%A38.462%A*97.5A++N/A22312h8.1B**22.7B*
Deimos VA29 1,1771,1676231.873B+0.1164.461%B14.31%C74.8AN/A21715.6h2.1B+3.3B+
Eridani SX5 1,1661,1656171.888B++0.1025.416%C+11.846%D*62.3B**N/A20018.7h10B++39.4B+
Betelgeuse 54-A 1,1791,1645412.152C+0.1627.182%C*31.186%C++69.7C*N/A24316.7h10.2B37.5B+
Thanatos VE70 1,1711,1636031.929A0.0645.759%B++12.21%D-70.1A*N/A25916.6h3.8B*8.2B*
Artemis VX26 1,1631,1616501.786B+0.2034.589%A+23.687%C++32.3C+N/A9335.9h13C+37.6B+
H-V45 1,1691,1616991.661C*0.3323.745%C+14.298%D--39.9B+N/A12129.1h11.6B++48.7B+
NS-7 PDW 1,1721,1606821.701B**0.2926.178%C**13.793%D54.2AN/A18121.4h12.1B++46.4B+
VX29 Polaris 1,1721,1596691.732C**0.2624.411%C*21.484%C+60.1B++N/A15219.3h11B+45.1B+
Orion VS54 1,1661,1594982.327B++0.3423.01%B+25.453%C++58AN/A28220h10B*43.3B++
MKV Suppressed 1,1771,1586771.71B*0.2829.672%B++21.589%B+54.1B**N/A17121.4h12.3B+41.4B+
Flare VE6 1,1701,1555612.059B++0.0722.541%C+21.645%C53.2B+N/A17421.7h9.4B+41.8B+
SVA-88 1,1711,1555102.265C**0.2823.665%C+25.628%C+70.9B**1A25516.3h10.6B+45B
Solstice Burst 1,1701,1537521.533C++0.4527.989%C**25.759%C**40.9C*N/A11428.2h11.9B+42.5B+
Pulsar VS1 1,1401,1247251.55B+0.4428.077%B*24.021%B+36.4B++N/A11330.9h13.2B+47.1B++
NSX Tanto 1,1461,1225651.986B*0.0031.002%B*29.857%B++60B**1.3A*14318.7h11.6B+37.5B+
C75 Viper 1,2521,0281457.09B++5.1048.87%B*1.362%C+44.1B*9.6B+23723.3h9.4B*19.2B**
Dual Photon Pods 1,2021,0081297.814C*5.8362.544%A1.091%C140B**26.9B++6667.2h16.2B++25.8B*
L100 Python AP 1,7139022263.991C+2.0063.088%B++1.33%D-30.8C++27.7A++36229.3h6.9C+11B
Hornet Missiles 1,3458741436.112C*4.1267.143%B+1.373%C86.5B46.6B80110.1h9B13.4B+
Quasar VM1 8168102762.935B**0.9520.661%B**18.642%C+38.4A+N/A12221.1h11.8B**57.2B+
M40 Fury-F 9697155181.38C+0.6147.888%C+N/A22.7C++8.1B11331.5h9.4B+19.6B+
M12 Kobalt-F 7126923551.949C++0.0427.869%B++3.035%D*34.3C*1C9920.2h11.9B+42.7B++
Ghost 6766753102.177C+0.1941.433%B63.259%C--47.5B+N/A15614.2h2B+4.9B+
Cosmos VM3 6796702242.991B+1.0019.562%B++21.94%B+41.9B**N/A13216h11.7B*59.9B++
Phobos VX86 6716623331.988B+0.0075.236%A20.997%B*98.8A*1.3B*3036.7h2.1B++2.7B++
M12 Kobalt 6846624315.395D13.4130.879%A++13.293%D-245.2A**8.1B*6052.7h17.4C*56.2B++
NS-15M AE 6516443241.988C+0.0027.643%B29.503%C*61.3C*N/A14410.5h11.6C++42B
S1 9426266350.986B+1.0061.211%B+1.757%D30.1B+15.2C**33920.8h6.1B+9.9B+
L100 Python HESH 7186244912.735C++10.7565.769%A++N/A97.5A*14.7A++3776.4h2.6B*4B**
Terminus VX-9 5855753661.571C*0.4226.558%C*24.696%C+52.8B++N/A16910.9h11.2B+42.2B+
XM98 5675641863.032B+1.0438.177%C++67.021%D-39.4B*N/A12814.3h2.5C++6.5C**
Supernova PC 708534896C++4.0158.252%B**1.498%D28.6B++9.3C*24618.7h4.5B+7.7B*
NS-61 Emissary 5325215820.895C++1.0925.626%C-17.083%C++31.2BN/A8516.7h16.2C+63C+
Frag Grenade 5095051505N/A503.0151.205%B*N/A631.3B+5C21620.8h3.1B++6B++
The Slasher 48246617,0360.027C--1.9616.2%D*2.79%D--0.8CN/A2609.9h2.5C15.6D
Tank Mine 7804402601.692C-0.3050.291%AN/A77.2D59.6C+9875.7h2.6D--5.1B++
Skorpios 4264253121.362C+0.6326.384%C21.647%C++32.4C-N/A9013.1h10.4B+39.4C**
Equinox VE2 4094092871.425C*0.5625.815%C+16.381%D48.7B*N/A1488.4h12.8C++49.6C++
Manticore SX40 3783742881.299B0.6927.933%C16.043%D49.9B**N/A1467.5h7.4C**26.6C*
Eidolon VE33 3753602681.343C*0.6427.046%C+16.667%D*22C+N/A8516.4h8.1B+29.8B+
S12 Renegade 3313231382.341C+0.3540.844%C+1.548%D*95A+2.4B2163.4h2.3B**5.6B++
Lasher X2 3283202271.41B++0.5825.121%C+2.5%D-40.5B+1B1637.9h17.2B++68.3B+
Pandora VX25 3233161572.013B**0.0352.039%A12.975%D101.9M2.3M+3683.1h3.7B++7.1B*
Force-Blade 31830510,4000.029C*1.9633.097%C**N/A0.6C+N/A2488.9h2.9C+8.8C**
Supernova FPC 515305684.485C+2.5061.05%B*1.967%C28.8B+19.8B**40610.6h5.5C++8.9B+
Proton II PPA-H 3163012810.75C+8.7637.991%C++1.661%C+103.8C**5.2C3042.9h8.4B+22.1B+
Spear Anti-Vehicle Phalanx Turret 465268406.7C+4.7156.872%A2.985%C--55.8B**41A++6184.8h9C++15.9B++
Eridani SX5-AE 2762661461.822C++0.1730.056%C++20.301%D71.9B+2.7S1813.7h11.1C++36.8C*
Saron HRB 408260377.027B+5.0444.386%C++1.154%C26.3C++14.9C+3569.9h19.7B+44.3B+
NS Baron G5AE 2612541451.752B0.2448.103%C++14.173%C74.7B**2.1S2053.4h4B+8.3C+
Beamer VS3 2372362540.929C**1.0621.844%D-14.407%D--22.5C+N/A8410.5h7.4B+34.1C++
MANA Anti-Vehicle Turret 4342211711.292C--0.7064.541%B+4.072%B+2210C2130C20796500.1h11.5D*17.9C
H-V45 AE 2082031051.933C++0.0529.577%C**26.601%C+78.1B**1.9A*1862.6h11.5C**38.9B
M40 Fury 234201336.091C--4.1044.417%CN/A154.6A++25.4B+5511.3h10.9B+24.5B+
Rocklet Rifle 3721942080.933B+1.0565.996%A+N/A36.6B++33.6B*4315.3h34.1B+51.7B++
Corvus VA55 1951931211.595B++0.3927.934%B++25.907%B+42B*N/A1694.6h11.6B+41.7B+
M60-G Bulldog 229185238.043A6.0645.371%B**2.162%C--45.1B**10.7A2504.1h6.4B+14.1B*
L105 Zephyr 190166276.148C4.1645.509%C**N/A42.6C6.2C2753.9h5.9B+13B+
Aphelion VEX-4H 255144294.966C+2.9848.223%C**N/A51.4B+39.6B**5142.8h66.3C+137.5C++
C150 Dalton 215142275.259C+3.2743.653%B+N/A29C14.9D3224.9h4C*9.1B+
Skyguard 277138532.604C+0.6236.854%AN/A11.7C11.8B+18411.8h155D420.7C*
Nemesis VSH9 2481351790.754C++1.2371.071%B**N/A16.7C+14B++3098.1h10.1D14.2C+
E540 Halberd-H 179128187.111C+5.1256.547%C+N/A35.6C14.2D-2553.6h5.4B+9.5B+
NSX Tomoe 126126891.416C+0.5737.006%A++38.095%C++20DN/A536.3h19.1D--51.6C++
M60-A Bulldog 1371231210.25C+8.2647.262%C++2.439%C++22.4C--2.5C--1055.5h6.5C+13.7C++
NS-AM7 Archer 1911172730.429C+1.5657.551%C+13.675%C3.9D2.4C+4230.3h19.1C*33.2C*
MANA Anti-Personnel Turret 114113562.018N/A0.0314.56%UN/A1130U10U3308600.1h20.9T*143.7T*
Sticky Grenade 10098198N/A96.0147.471%C-N/A490D-10C21630.2h2.5C+5.2C+
Proton II PPA 10393423.25B++21.2625.019%C++3.226%B**44.3C4.8B+1842.1h10.5C+42.1C*
Comet VM2 11789910.978C++1.0152.713%B**8.989%A*11C+3.5C1368.1h21.5C**40.8B+
CAS30 Tank Buster 211861560.551C--1.4450.63%B+1.163%C+4.5D6.5C11819.3h75.7C-149.4C+
NS-TMC-01 "His Regards" 78781,6470.047B++1.9424.48%C+3.846%D1C+N/A376.5h2B+8B
Aspis Anti-Aircraft Phalanx Turret 15976155.067B++3.0833.788%A1.316%D19A+20.8A*3694h105.2A311.4B**
M60-A Bulldog 9076126.333C4.3544.583%C1.316%D-21.1D3.9C+1593.6h7C15.8C+
Spear Anti-Vehicle Phalanx Tower 12974418.5C+16.5155.165%B+4.054%C+28.5C--21.2C3242.6h14.4D-26.2C-
Supernova VPC 8573612.167C++10.1871.631%A**N/A56.2B++9.2B4541.3h2.8B+3.9B**
NS "Heatwave" Decimator 10572451.6C+0.3956.175%D-2.778%B**36C-16.5C2122h3.9C*7C+
E540 Halberd 10468234A*32.0142.123%D1.471%D28.3C15C3422.4h5.5B13.2C+
M20 Basilisk 9467203.35C*1.3641.345%C*2.985%D*15.6C6.3C2014.3h93.9C*227.1B+
M60-A Bulldog 7767164.188C+2.2036.908%C+N/A24.8C--3.7D1902.7h6.6C18C+
Soldier Soaker 6767361.861B++0.1326.111%D-17.911%B+74.4B*N/A1880.9h5.7B21.8C
Lancer VS22 14461840.726C+1.2663.329%C*N/A12.7C+17.3B+4054.8h17.2B+27.2B+
Dual-75 Duster 6157228.5A++26.5137.01%C+N/A63.3C4.4C2220.9h4.5B*12.1B+
Comet VM2 9655491.122C++0.8753.956%B**N/A13.4B10M2164.1h22.7B+42.1B++
Saron HRB-H 7652124.333C+2.3552.661%CN/A30.6C14.1D--3801.7h18.1B*34.3B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit703776h
Motion Spotter22960.4h
Nano-Armor Kit701817,691108h
Spawn Beacon371,7913.8h
Anti-Vehicle MANA Turret282,1142.6h
Turret AI Module1560.3h
Repair Module0530.1h
Skywall Shield Emitter0540.3h
Cortium Silo31720.6h
Blast Wall0580.3h
Nanite Revive Grenade09050.3h
Spear Anti-Vehicle Tower31121h
Deconstruction Tool01,2060.3h
Rampart Wall0840.6h
M20 Basilisk01110h
Ammunition Package412,3752.5h
Medical Kit6964,39817.3h
Anti-Infantry MANA Turret273751.9h
Medical Applicator266117,85310.4h
IPC Targeting Dart1600.3h
WLT-Howler Mining Laser297,5074.6h
Nano-Repair Grenade0630h
Snowman Soldier111560.2h
Shield Recharging Field442,5551.5h
Recon Detection Device393,2056.5h
Smoke Grenade05960.2h

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