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Deputy iPoWder[RE4] iPoWder
NC BR 45

KDR: 8.52

Score: 1.3m

Last Seen: Jan 14th, 2019 6:02 PM
- OFFLINE - 21.5 hour(s)

Battle Rank 45 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 222
Level Progress (to 46): 86%
Level 100 Progress: 7% 900h
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon M30 Mustang AH NC6 Gauss SAW Breaker Rocket Pods EM4-AE Longshot Enforcer ML85 AF-19 Mercenary
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,643,363 MLG Score: 2113
Fun Score: N/A
Cheeseburgers Flipped: 196TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.382%22.572%437210203812.609595.912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.232%-0.327C-0.317C*0.451B+HEAD ++ (~12.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.4B8.70.391B36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.766%0.311%939021020966194650.84212055%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.982%1.796A++-1.137D*-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.92B*7.10.868B*6.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.194%3.571%213110215625222.15385243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.237D*0.604B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++2.30.817B++5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.145%7.391%130021020230236310359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.826%0.093C+0.774B++-0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.826B++7.60.806B++12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.768%76.224%1300110211432306.21739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.009D*0.754B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.209C++2.20.304C*5.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 222
1.3m235.6%325 (19.5k)281 (16.9k)8.521474,1674899.0736245 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102255026.051%14.831%38609:311

15% Engineer11% Heavy Assault8% Infiltrator33% Light Assault32% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2017 5:55 PMSep 7th, 2017 11:03 AMJan 18th, 2019 7:03 PM (1d) (PST)Jan 14th, 2019 2:08 PM (5d) (PST)Jan 14th, 2019 2:02 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7404043360.8930.1050.1322.1980.0402113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,41824,21320,2055468132216,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
77.8h/3.2d 270 618 801 10.3k 92 191 186 3.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:276
Deaths:87
KDR:3.172
Accuracy:20.578% C++
HSR:26.087% B+
Kills:276
Deaths (as Heavy Assault):87
Deaths (to Heavy Assaults):135
KDR:3.17241
Kill Difference:189
Playtime:8.859 hours
Usage:11%
Score:0.117m
Score/min:220
Accuracy (listed only):20.578%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D--
Kills:105
Deaths:62
KDR:1.694
Accuracy:17.093% D--
HSR:13.333% D**
Kills:105
Deaths (as Light Assault):62
Deaths (to Light Assaults):57
KDR:1.69355
Kill Difference:43
Playtime:25.683 hours
Usage:33%
Score:0.263m
Score/min:170
Accuracy (listed only):17.093%
HSR (listed only):13.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D--
Kills:105
Deaths:62
KDR:1.694
Accuracy:17.093% D--
HSR:13.333% D**
Kills:105
Deaths (as Engineer):62
Deaths (to Engineers):103
KDR:1.69355
Kill Difference:43
Playtime:12.036 hours
Usage:15%
Score:0.201m
Score/min:279
Accuracy (listed only):17.093%
HSR (listed only):13.333%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
D
Kills:143
Deaths:34
KDR:4.206
Accuracy:27.768% F-
HSR:76.224% D
Kills:143
Deaths (as Infiltrator):34
Deaths (to Infiltrators):46
KDR:4.20588
Kill Difference:109
Playtime:6.006 hours
Usage:8%
Score:0.062m
Score/min:171
Accuracy (listed only):27.768%
HSR (listed only):76.224%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,158
Deaths:158
KDR:7.329
Accuracy:29.742% D
HSR:15.717% C++
NCM1 Scattercannon
B+
Kills:1,007
Deaths:158
KDR:6.373
Accuracy:32.306% C-
HSR:17.974% B+
Kills:2,165
Deaths (as MAX Suit):158
Deaths (to MAX Suits):38
KDR:13.70253
Kill Difference:2,007
Playtime:24.588 hours
Usage:32%
Score:0.665m
Score/min:451
Accuracy (listed only):31.024%
HSR (listed only):16.845%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:791
V. Kills:29 N/A
Deaths:72
KDR:10.986
Accuracy:53.398% C
KPH:62.500 B+
VKPH:2.300 D
Breaker Rocket Pods
B
Kills:175
V. Kills:12 N/A
Deaths:15
KDR:11.667
Accuracy:50.621% C*
KPH:105.700 B
VKPH:7.200 D-
Kills:966 (791 + 0)
Deaths:87
KDR:11.103
VKDR:0.471
Vehicle Kills:41
Kill Difference:879
Playtime:14.307 hours
Usage:18%
Score:0.137m
Score/min:159
Piloting Accuracy:53.398%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:136
V. Kills:54 247%
Deaths:13
KDR:10.462
Accuracy:40.170% C+
KPH:38.100 A++
VKPH:15.100 C+
C85 Canister
C+
Kills:94
V. Kills:6 N/A
Deaths:4
KDR:23.500
Accuracy:32.177% D
KPH:72.300 C+
VKPH:4.600 C+
Titan-150 AP
A+
Kills:56
V. Kills:22 243%
Deaths:3
KDR:18.667
Accuracy:28.194% F*
KPH:37 A+
VKPH:14.500 C+
Kills:286 (56 + 230)
Deaths:20
KDR:14.300
VKDR:4.100
Vehicle Kills:82
Kill Difference:266
Playtime:6.388 hours
Usage:8%
Score:0.086m
Score/min:224
Driving Accuracy:28.194%
Gunner Accuracy:32.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,1731,1581587.329M1.1929.742%D15.717%C++52.4B**N/A14222.1h4.8B++16B
NCM1 Scattercannon 1,0201,0071586.373M2.1532.306%C-17.974%B+45.4A++N/A12322.2h6B*18.6B
M30 Mustang AH 8207917210.986B*2.4653.398%CN/A62.3B+2.3D14412.7h6.8B+12.8B+
NC6 Gauss SAW 279276873.172A*5.3520.578%C++26.087%B+43.1B++N/A1216.4h8.4B++40.6B+
Breaker Rocket Pods 1871751511.667B++3.1550.621%C*N/A102.9C**7.1D-2791.7h8.6B**17B*
EM4-AE Longshot 143143344.206C++4.3227.768%F-76.224%D35.8DN/A804h2.2C--7.8D**
Enforcer ML85 1901361310.462A1.9440.17%C+1.471%C--37.8A++15C1503.6h8.7B**21.6B**
AF-19 Mercenary 107105621.694A6.8317.093%D--13.333%D**8.7DN/A2912.1h9.5B*55.8B
C85 Canister 10094423.5B+14.9832.177%D15.957%B+72.3C+4.6C+1701.3h6.1B+19C**
Titan-150 AP 7856318.667A*10.1528.194%F*3.571%B+37.3A+14.7C+4421.5h2.3B*8.1B+

Consumables
  Name Deaths Consumed Time Equipped
Razor GD-0780h
AE Nano-Armor Kit316,3521.8h
Medical Kit12810.2h
Hardlight Dagger631704.8h
AE Medical Applicator08580.1h
Recon Detection Device1600.2h
Ammunition Package01320.1h
AF-4AE Cyclone0500h
GR-22AE0900h
Mag-Cutter10264618.5h

Check the help document for the dictionary if you want to learn more about words used here.


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