Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (18,847)players online:
Sir_Ovbov (9)  AHappySalmon (4)  howtonottv (2)  ReaLadge (2)  xbox12lip (1)  Mog2911 (1) 19
stats.dasanfall.com
Ensign iPoWder[RE4] iPoWder
NC BR 47

KDR: 8.58

Score: 1.4m

Last Seen: May 24th, 2019 3:57 PM
- OFFLINE - 46.1 hour(s)

Battle Rank 47 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 270
Level Progress (to 48): 5%
Level 100 Progress: 8% 888h
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon M30 Mustang AH NC6 Gauss SAW Breaker Rocket Pods EM4-AE Longshot Enforcer ML85 AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:iPoWder



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,664,630 MLG Score: 2130
Fun Score: N/A
Cheeseburgers Flipped: 200TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.161%22.454%430211953832.536426.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.345%-0.383C-0.253C*0.378C**HEAD ++ (~12.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.393B8.70.392B36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.347%0.542%10480211951,108185858.31581878%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.116%1.473A+-0.97D---1.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.91B*7.50.859B*7.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.194%3.571%191111965629231.93103233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.24D*0.638B+-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++2.30.818B++5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.145%7.391%12462119523024639.58333359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.826%0.089C+0.739B++-0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.828B++7.60.808B++12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.975%78.534%1246111961912417.95833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.906D--0.745B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*2.10.325C**5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 270
1.4m252.5%327 (19.6k)282 (16.9k)8.577524,4265169.1472947 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC119757526.692%15.115%40310:001

14% Engineer11% Heavy Assault9% Infiltrator35% Light Assault29% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2017 5:55 PMSep 7th, 2017 11:03 AMMay 24th, 2019 8:05 PM (3d) (PST)May 24th, 2019 11:57 AM (3d) (PST)May 24th, 2019 11:57 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7213733480.8610.1000.1302.2750.0402130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,27922,39620,8835268136216,894

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
85.7h/3.6d 294 669 850 11.7k 105 201 204 3.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:276
Deaths:87
KDR:3.172
Accuracy:20.495% C++
HSR:26.087% B+
Kills:276
Deaths (as Heavy Assault):87
Deaths (to Heavy Assaults):141
KDR:3.17241
Kill Difference:189
Playtime:9.555 hours
Usage:11%
Score:0.119m
Score/min:208
Accuracy (listed only):20.495%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D*
Kills:107
Deaths:64
KDR:1.672
Accuracy:16.691% D*
HSR:13.084% D**
Kills:107
Deaths (as Light Assault):64
Deaths (to Light Assaults):61
KDR:1.67188
Kill Difference:43
Playtime:30.409 hours
Usage:35%
Score:0.339m
Score/min:186
Accuracy (listed only):16.691%
HSR (listed only):13.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D*
Kills:107
Deaths:64
KDR:1.672
Accuracy:16.691% D*
HSR:13.084% D**
Kills:107
Deaths (as Engineer):64
Deaths (to Engineers):110
KDR:1.67188
Kill Difference:43
Playtime:12.069 hours
Usage:14%
Score:0.201m
Score/min:278
Accuracy (listed only):16.691%
HSR (listed only):13.084%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C
Kills:191
Deaths:40
KDR:4.775
Accuracy:28.975% F-
HSR:78.534% C
Kills:191
Deaths (as Infiltrator):40
Deaths (to Infiltrators):48
KDR:4.775
Kill Difference:151
Playtime:7.981 hours
Usage:9%
Score:0.098m
Score/min:204
Accuracy (listed only):28.975%
HSR (listed only):78.534%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,175
Deaths:162
KDR:7.253
Accuracy:29.788% D
HSR:15.660% C++
NCM1 Scattercannon
B+
Kills:1,022
Deaths:162
KDR:6.309
Accuracy:32.362% D
HSR:18.102% B+
Kills:2,197
Deaths (as MAX Suit):162
Deaths (to MAX Suits):39
KDR:13.56173
Kill Difference:2,035
Playtime:25.057 hours
Usage:29%
Score:0.687m
Score/min:457
Accuracy (listed only):31.075%
HSR (listed only):16.881%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:910
V. Kills:35 N/A
Deaths:83
KDR:10.964
Accuracy:52.094% C--
KPH:60.700 B+
VKPH:2.300 D
Breaker Rocket Pods
C++
Kills:198
V. Kills:14 N/A
Deaths:15
KDR:13.200
Accuracy:48.937% C+
KPH:96.200 C++
VKPH:6.800 D
Kills:1,108 (910 + 0)
Deaths:98
KDR:11.306
VKDR:0.500
Vehicle Kills:49
Kill Difference:1,010
Playtime:17.050 hours
Usage:20%
Score:0.166m
Score/min:163
Piloting Accuracy:52.094%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:136
V. Kills:54 247%
Deaths:13
KDR:10.462
Accuracy:40.170% C+
KPH:38.100 A++
VKPH:15.100 C+
C85 Canister
C++
Kills:94
V. Kills:6 N/A
Deaths:4
KDR:23.500
Accuracy:32.177% D
KPH:72.300 C+
VKPH:4.600 C++
Titan-150 AP
A
Kills:56
V. Kills:22 243%
Deaths:3
KDR:18.667
Accuracy:28.194% F*
KPH:37 A
VKPH:14.500 C+
Kills:286 (56 + 230)
Deaths:20
KDR:14.300
VKDR:4.100
Vehicle Kills:82
Kill Difference:266
Playtime:6.388 hours
Usage:7%
Score:0.086m
Score/min:224
Driving Accuracy:28.194%
Gunner Accuracy:32.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,1901,1751627.253A**1.3229.788%D15.66%C++52.2B**N/A14322.5h4.8B++16.1B
NCM1 Scattercannon 1,0351,0221626.309A**2.2732.362%D18.102%B+45A++N/A12322.7h6.1B*18.7B
M30 Mustang AH 9459108310.964B++2.3952.094%C--N/A60.7B+2.3D14715h7B+13.5B
NC6 Gauss SAW 279276873.172A++5.4120.495%C++26.087%B+42.5B++N/A1206.5h8.4B++40.8B+
Breaker Rocket Pods 2121981513.2B++4.6248.937%C+1.01%C+94.3C++6.7D2772.1h9.4B**19.2B++
EM4-AE Longshot 192191404.775C**3.8028.975%F-78.534%C35.4DN/A935.4h2.1C7.4D**
Enforcer ML85 1901361310.462A1.8840.17%C+1.471%C--37.8A++15C+1503.6h8.7A21.6B**
AF-19 Mercenary 109107641.672B**6.9116.691%D*13.084%D**8DN/A2813.4h9.5B*56.9C**
C85 Canister 10094423.5B+14.9232.177%D15.957%B+72.3C+4.6C++1701.3h6.1B+19C**
Titan-150 AP 7856318.667A++10.0928.194%F*3.571%B37.3A14.7C+4431.5h2.3A+8.1B+

Consumables
  Name Deaths Consumed Time Equipped
Razor GD-0780h
AE Medical Applicator08580.1h
AE Nano-Armor Kit316,4161.8h
Medical Kit12820.2h
Hardlight Dagger631704.8h
Recon Detection Device1970.3h
Ammunition Package01330.1h
GR-22AE0900h
AF-4AE Cyclone0500h
Mag-Cutter10264618.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 3.35s on queries, 2.84s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.