Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,183)players online:
Error loading streams from Twitch.
stats.dasanfall.com
iR0CK[KOTV] iR0CK
VS BR 124

KDR: 1.61

Score: 32m

Last Seen: Nov 10th, 2019 5:19 PM
- OFFLINE - 209.9 hour(s)

Battle Rank 118 (124 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 86
Level Progress (to 119): 93%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS C-4 ARX C-4 NSX Tanto Sirius SX12 Proximity Mine VE-S Canis Eridani SX5 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:iR0CK



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $557,946 MLG Score: 446
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.285%23.171%49338118134,8071.505560.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.979%0.015C+0.333C**-0.783D-HEAD ++ (~12.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.28C*11.40.203C++42.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.812%3.828%701121862713722640.456997237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.269C*0.835B++-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+5.50.562B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.91%4.115%133121624314452420.16805100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.844%-1.229D*-0.092C+0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.332C**18.40.543B+62

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.471%74.416%13312162,5251915111.31785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.61%0.828B++0.477B+-0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.411B2.40.258C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.116%15.083%13412152,7781295342.14517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.125%-0.042C+0.07C+-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++4.40.105C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 86
32m217.2%344 (20.6k)226 (13.6k)1.6100864,77240,2291.73067124 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219316817.712%17.991%31903:3128

14% Combat Medic13% Engineer14% Heavy Assault29% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2014 3:49 PMJan 4th, 2016 9:49 PMNov 18th, 2019 6:08 AM (23h) (PST)Nov 10th, 2019 4:29 PM (9d) (PST)Nov 10th, 2019 1:19 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3841642200.4570.2840.0821.0560.029446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0369,83013,2062717563213,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2364.3h/98.5d 4,851 11,653 21,563 149.8k 3,992 5,709 4,171 54.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:1,202
Deaths:990
KDR:1.214
Accuracy:15.975% D*
HSR:23.128% C++
Orion VS54
C+
Kills:965
Deaths:695
KDR:1.388
Accuracy:15.831% D--
HSR:25.078% C+
SVA-88
C-
Kills:513
Deaths:454
KDR:1.130
Accuracy:16.606% D*
HSR:22.417% C-
NSX Naginata
C
Kills:408
Deaths:282
KDR:1.447
Accuracy:16.068% D*
HSR:25.735% C
Flare VE6
D-
Kills:331
Deaths:290
KDR:1.141
Accuracy:15.221% D*
HSR:18.127% D-
VX29 Polaris
C++
Kills:241
Deaths:248
KDR:0.972
Accuracy:15.860% D*
HSR:24.066% C++
VE-H Maw
D--
Kills:91
Deaths:48
KDR:1.896
Accuracy:20.260% D--
HSR:17.582% D--
Kills:3,751
Deaths (as Heavy Assault):3,007
Deaths (to Heavy Assaults):11,960
KDR:1.24742
Kill Difference:744
Playtime:323.790 hours
Usage:14%
Score:4.028m
Score/min:207
Accuracy (listed only):16.546%
HSR (listed only):22.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:2,056
Deaths:1,778
KDR:1.156
Accuracy:19.976% D-
HSR:20.234% C**
VE-S Canis
B+
Kills:1,779
Deaths:720
KDR:2.471
Accuracy:25.160% C
HSR:24.789% B+
Eridani SX5
B++
Kills:1,774
Deaths:1,225
KDR:1.448
Accuracy:23.751% C--
HSR:24.972% B++
Skorpios
C++
Kills:1,398
Deaths:1,039
KDR:1.346
Accuracy:22.422% D*
HSR:22.532% C++
MKV Suppressed
B++
Kills:1,247
Deaths:1,109
KDR:1.124
Accuracy:24.082% C
HSR:24.298% B++
NS-11P
C**
Kills:1,186
Deaths:1,093
KDR:1.085
Accuracy:18.259% D--
HSR:21.585% C**
NS-11A
C++
Kills:1,186
Deaths:1,024
KDR:1.158
Accuracy:19.395% D--
HSR:23.187% C++
NS Baron G5
C
Kills:1,182
Deaths:879
KDR:1.345
Accuracy:40.833% C
HSR:12.267% C--
Pandora VX25
C++
Kills:1,170
Deaths:885
KDR:1.322
Accuracy:41.301% C++
HSR:14.188% C
Thanatos VE70
C+
Kills:1,165
Deaths:1,137
KDR:1.025
Accuracy:39.275% C+
HSR:16.223% C+
NS-7 PDW
B
Kills:1,143
Deaths:1,083
KDR:1.055
Accuracy:20.264% D-
HSR:20.385% B
Equinox VE2
C++
Kills:997
Deaths:1,098
KDR:0.908
Accuracy:19.916% D*
HSR:21.565% C++
NSX Tengu
C
Kills:340
Deaths:219
KDR:1.553
Accuracy:33.627% C
HSR:19.118% C
Nova
C+
Kills:309
Deaths:233
KDR:1.326
Accuracy:44.611% C+
HSR:11.651% D-
H-V45
C+
Kills:253
Deaths:372
KDR:0.680
Accuracy:16.966% D**
HSR:20.553% C+
Pulsar VS1
C**
Kills:249
Deaths:255
KDR:0.976
Accuracy:19.033% D-
HSR:22.892% C**
CME
C+
Kills:235
Deaths:195
KDR:1.205
Accuracy:21.639% D--
HSR:22.128% C+
Deimos VA29
B++
Kills:134
Deaths:94
KDR:1.426
Accuracy:53.430% D
HSR:20.896% B++
Kills:17,803
Deaths (as Combat Medic):14,438
Deaths (to Combat Medics):4,630
KDR:1.23307
Kill Difference:3,365
Playtime:325.313 hours
Usage:14%
Score:5.342m
Score/min:274
Accuracy (listed only):27.997%
HSR (listed only):20.192%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C
Kills:2,073
Deaths:1,024
KDR:2.024
Accuracy:23.792% C-
HSR:23.396% C
Sirius SX12
C**
Kills:2,056
Deaths:1,778
KDR:1.156
Accuracy:19.976% D-
HSR:20.234% C**
VE-S Canis
B+
Kills:1,779
Deaths:720
KDR:2.471
Accuracy:25.160% C
HSR:24.789% B+
Eridani SX5
B++
Kills:1,774
Deaths:1,225
KDR:1.448
Accuracy:23.751% C--
HSR:24.972% B++
NS-11C
C+
Kills:1,439
Deaths:1,239
KDR:1.161
Accuracy:19.568% D-
HSR:18.624% C+
Skorpios
C++
Kills:1,398
Deaths:1,039
KDR:1.346
Accuracy:22.422% D*
HSR:22.532% C++
MKV Suppressed
B++
Kills:1,247
Deaths:1,109
KDR:1.124
Accuracy:24.082% C
HSR:24.298% B++
Solstice SF
B+
Kills:1,237
Deaths:1,214
KDR:1.019
Accuracy:22.640% C
HSR:20.291% B+
NSX-P Tanto
C+
Kills:1,236
Deaths:916
KDR:1.349
Accuracy:21.205% D-
HSR:24.919% C+
Pulsar C
B
Kills:1,229
Deaths:738
KDR:1.665
Accuracy:23.275% C
HSR:25.305% B
NS Baron G5
C
Kills:1,182
Deaths:879
KDR:1.345
Accuracy:40.833% C
HSR:12.267% C--
Pandora VX25
C++
Kills:1,170
Deaths:885
KDR:1.322
Accuracy:41.301% C++
HSR:14.188% C
Zenith VX-5
C+
Kills:1,169
Deaths:785
KDR:1.489
Accuracy:23.470% C
HSR:21.985% C+
Solstice VE3
C+
Kills:1,166
Deaths:816
KDR:1.429
Accuracy:21.093% C
HSR:18.782% C+
Thanatos VE70
C+
Kills:1,165
Deaths:1,137
KDR:1.025
Accuracy:39.275% C+
HSR:16.223% C+
NS-7 PDW
B
Kills:1,143
Deaths:1,083
KDR:1.055
Accuracy:20.264% D-
HSR:20.385% B
Serpent VE92
C*
Kills:887
Deaths:516
KDR:1.719
Accuracy:20.327% D
HSR:21.308% C*
NSX Tengu
C
Kills:340
Deaths:219
KDR:1.553
Accuracy:33.627% C
HSR:19.118% C
Nova
C+
Kills:309
Deaths:233
KDR:1.326
Accuracy:44.611% C+
HSR:11.651% D-
VX6-7
C--
Kills:247
Deaths:147
KDR:1.680
Accuracy:21.954% C--
HSR:17.409% D
Eclipse VE3A
B
Kills:183
Deaths:176
KDR:1.040
Accuracy:20.575% D**
HSR:21.858% B
Deimos VA29
B++
Kills:134
Deaths:94
KDR:1.426
Accuracy:53.430% D
HSR:20.896% B++
Kills:24,563
Deaths (as Light Assault):17,972
Deaths (to Light Assaults):7,498
KDR:1.36674
Kill Difference:6,591
Playtime:650.979 hours
Usage:28%
Score:9.337m
Score/min:239
Accuracy (listed only):27.574%
HSR (listed only):20.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C
Kills:2,073
Deaths:1,024
KDR:2.024
Accuracy:23.792% C-
HSR:23.396% C
NS-11C
C+
Kills:1,439
Deaths:1,239
KDR:1.161
Accuracy:19.568% D-
HSR:18.624% C+
Solstice SF
B+
Kills:1,237
Deaths:1,214
KDR:1.019
Accuracy:22.640% C
HSR:20.291% B+
NSX-P Tanto
C+
Kills:1,236
Deaths:916
KDR:1.349
Accuracy:21.205% D-
HSR:24.919% C+
Pulsar C
B
Kills:1,229
Deaths:738
KDR:1.665
Accuracy:23.275% C
HSR:25.305% B
NS Baron G5
C
Kills:1,182
Deaths:879
KDR:1.345
Accuracy:40.833% C
HSR:12.267% C--
Pandora VX25
C++
Kills:1,170
Deaths:885
KDR:1.322
Accuracy:41.301% C++
HSR:14.188% C
Zenith VX-5
C+
Kills:1,169
Deaths:785
KDR:1.489
Accuracy:23.470% C
HSR:21.985% C+
Eidolon VE33
C+
Kills:1,168
Deaths:341
KDR:3.425
Accuracy:26.800% C+
HSR:24.914% C+
Solstice VE3
C+
Kills:1,166
Deaths:816
KDR:1.429
Accuracy:21.093% C
HSR:18.782% C+
Thanatos VE70
C+
Kills:1,165
Deaths:1,137
KDR:1.025
Accuracy:39.275% C+
HSR:16.223% C+
Serpent VE92
C*
Kills:887
Deaths:516
KDR:1.719
Accuracy:20.327% D
HSR:21.308% C*
VE-LR Obelisk
C**
Kills:491
Deaths:95
KDR:5.168
Accuracy:33.959% C**
HSR:21.792% D*
Nova
C+
Kills:309
Deaths:233
KDR:1.326
Accuracy:44.611% C+
HSR:11.651% D-
VX6-7
C--
Kills:247
Deaths:147
KDR:1.680
Accuracy:21.954% C--
HSR:17.409% D
Eclipse VE3A
B
Kills:183
Deaths:176
KDR:1.040
Accuracy:20.575% D**
HSR:21.858% B
Deimos VA29
B++
Kills:134
Deaths:94
KDR:1.426
Accuracy:53.430% D
HSR:20.896% B++
Kills:16,485
Deaths (as Engineer):11,235
Deaths (to Engineers):6,857
KDR:1.46729
Kill Difference:5,250
Playtime:306.833 hours
Usage:13%
Score:3.788m
Score/min:206
Accuracy (listed only):29.300%
HSR (listed only):19.753%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:2,056
Deaths:1,778
KDR:1.156
Accuracy:19.976% D-
HSR:20.234% C**
VE-S Canis
B+
Kills:1,779
Deaths:720
KDR:2.471
Accuracy:25.160% C
HSR:24.789% B+
Eridani SX5
B++
Kills:1,774
Deaths:1,225
KDR:1.448
Accuracy:23.751% C--
HSR:24.972% B++
Skorpios
C++
Kills:1,398
Deaths:1,039
KDR:1.346
Accuracy:22.422% D*
HSR:22.532% C++
XM98
B+
Kills:1,281
Deaths:290
KDR:4.417
Accuracy:40.444% B+
HSR:70.726% C-
MKV Suppressed
B++
Kills:1,247
Deaths:1,109
KDR:1.124
Accuracy:24.082% C
HSR:24.298% B++
NS-30 Vandal
D
Kills:1,181
Deaths:623
KDR:1.896
Accuracy:28.572% D
HSR:20.915% D
NS-44 Commissioner
B+
Kills:1,170
Deaths:1,095
KDR:1.068
Accuracy:39.663% B+
HSR:24.615% C**
Artemis VX26
B+
Kills:1,167
Deaths:731
KDR:1.596
Accuracy:23.329% D-
HSR:27.249% B+
NSX Tomoe
C--
Kills:1,152
Deaths:532
KDR:2.165
Accuracy:26.697% C--
HSR:29.340% D
NS-7 PDW
B
Kills:1,143
Deaths:1,083
KDR:1.055
Accuracy:20.264% D-
HSR:20.385% B
NS-357 Underboss
C**
Kills:1,097
Deaths:1,322
KDR:0.830
Accuracy:32.398% C--
HSR:24.430% C**
Parallax VX3
B
Kills:974
Deaths:150
KDR:6.493
Accuracy:41.286% B
HSR:74.641% C
Nyx VX31
C--
Kills:704
Deaths:194
KDR:3.629
Accuracy:29.061% D-
HSR:25% C--
NS-61 Emissary
B+
Kills:458
Deaths:434
KDR:1.055
Accuracy:25.858% C
HSR:19.651% B+
NSX Tengu
C
Kills:340
Deaths:219
KDR:1.553
Accuracy:33.627% C
HSR:19.118% C
NSX Daimyo
C
Kills:270
Deaths:68
KDR:3.971
Accuracy:38.882% C
HSR:91.111% D-
Beamer VS3
C
Kills:209
Deaths:340
KDR:0.615
Accuracy:20.696% D--
HSR:19.617% C
NS-44L Blackhand
B++
Kills:124
Deaths:63
KDR:1.968
Accuracy:39.222% C
HSR:51.613% B++
Kills:19,524
Deaths (as Infiltrator):13,015
Deaths (to Infiltrators):5,842
KDR:1.50012
Kill Difference:6,509
Playtime:691.079 hours
Usage:29%
Score:8.503m
Score/min:205
Accuracy (listed only):29.231%
HSR (listed only):33.433%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:789
Deaths:451
KDR:1.749
Accuracy:11.671% D*
HSR:23.194% B**
Blueshift VM5
C+
Kills:483
Deaths:228
KDR:2.118
Accuracy:13.837% D*
HSR:21.325% C+
Cosmos VM3
C++
Kills:234
Deaths:128
KDR:1.828
Accuracy:11.886% D*
HSR:19.231% C++
Comet VM2
C+
Kills:219
Deaths:211
KDR:1.038
Accuracy:41.829% C+
HSR:1.826% D*
Comet VM2
B++
Kills:123
Deaths:112
KDR:1.098
Accuracy:44.386% C+
HSR:5.691% B++
Kills:1,848
Deaths (as MAX Suit):565
Deaths (to MAX Suits):2,320
KDR:3.2708
Kill Difference:1,283
Playtime:59.989 hours
Usage:3%
Score:1.021m
Score/min:284
Accuracy (listed only):24.722%
HSR (listed only):14.253%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:226
V. Kills:27 N/A
Deaths:59
KDR:3.831
Accuracy:49.558% B*
KPH:33.900 C--
VKPH:4.100 D-
Kills:226 (0 + 226)
Deaths:59
KDR:3.831
VKDR:0.458
Vehicle Kills:27
Kill Difference:167
Playtime:6.662 hours
Usage:0%
Score:0.050m
Score/min:126
Piloting Accuracy:N/A%
Gunner Accuracy:49.558%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:196
V. Kills:41 467%
Deaths:54
KDR:3.630
Accuracy:31.910% D-
KPH:23.100 C
VKPH:4.800 D
Kills:196 (196 + 0)
Deaths:54
KDR:3.630
VKDR:0.759
Vehicle Kills:41
Kill Difference:142
Playtime:8.488 hours
Usage:0%
Score:0.076m
Score/min:149
Driving Accuracy:31.910%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:627
V. Kills:196 318%
Deaths:130
KDR:4.823
Accuracy:43.812% D
KPH:21.300 C+
VKPH:6.700 D
Saron HRB
D
Kills:84
V. Kills:50 165%
Deaths:23
KDR:3.652
Accuracy:40.171% C-
KPH:18.600 D
VKPH:11.100 D
Kills:711 (627 + 84)
Deaths:153
KDR:4.647
VKDR:1.608
Vehicle Kills:246
Kill Difference:558
Playtime:33.897 hours
Usage:1%
Score:0.298m
Score/min:147
Driving Accuracy:43.812%
Gunner Accuracy:40.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C--
Kills:56
V. Kills:50 110%
Deaths:26
KDR:2.154
Accuracy:37.304% D--
KPH:23.200 D-
VKPH:20.700 C--
Kills:56 (0 + 56)
Deaths:26
KDR:2.154
VKDR:1.923
Vehicle Kills:50
Kill Difference:30
Playtime:2.411 hours
Usage:0%
Score:0.043m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:37.304%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:95
V. Kills:12 N/A
Deaths:16
KDR:5.938
Accuracy:27.630% D-
KPH:30 C--
VKPH:3.800 D--
M60-G Bulldog
C
Kills:75
V. Kills:12 N/A
Deaths:23
KDR:3.261
Accuracy:30.710% C
KPH:16.500 D
VKPH:2.600 D-
M12 Kobalt
D--
Kills:64
V. Kills:3 N/A
Deaths:12
KDR:5.333
Accuracy:12.827% D--
KPH:26.300 D--
VKPH:1.200 D--
Kills:234 (0 + 234)
Deaths:51
KDR:4.588
VKDR:0.529
Vehicle Kills:27
Kill Difference:183
Playtime:10.152 hours
Usage:0%
Score:0.084m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:12.827%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:582
V. Kills:104 N/A
Deaths:383
KDR:1.520
Accuracy:45.415% C
KPH:26 C++
VKPH:4.600 C-
Kills:582 (582 + 0)
Deaths:383
KDR:1.520
VKDR:0.272
Vehicle Kills:104
Kill Difference:199
Playtime:22.381 hours
Usage:1%
Score:0.107m
Score/min:80
Driving Accuracy:45.415%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 5,0634,3311,1073.912B**2.3032.914%A++N/A160.4B*27.1C-62127h1B*3A
C-4 2,7762,2351,3851.614C++0.0028.461%B+N/A87.6C++21.2D58625.5h1.2B+4.2B++
NSX Tanto 2,0982,0731,0242.024B**0.4123.792%C-23.396%C31.5C+N/A6965.9h12.2B51.1C**
Sirius SX12 2,0792,0561,7781.156C++0.4519.976%D-20.234%C**22.5CN/A6991.4h14B69.9C+
Proximity Mine 1,9851,9816672.97C1.3648.554%B*N/A163.7B*N/A42212.1h1.2A*2.5A++
VE-S Canis 1,7931,7797202.471A0.8625.16%C24.789%B+36.6C+N/A8948.6h10.8B+43C**
Eridani SX5 1,7851,7741,2251.448B0.1623.751%C--24.972%B++34.6C+N/A8151.3h10.7B+45.2C*
NS-11C 1,4551,4391,2391.161C*0.4519.568%D-18.624%C+20.8CN/A6669.3h12.8B+65.2C++
Skorpios 1,4111,3981,0391.346C+0.2622.422%D*22.532%C++27.7DN/A6850.5h11.6C+51.7D
XM98 1,2871,2812904.417A2.8140.444%B+70.726%C-26.9C+N/A7147.6h2.3B+5.6B+
Plasma Grenade 1,2881,28111281N/A1,279.3953.016%B**N/A854A++4.7C--28991.5h2.4A4.6B**
MKV Suppressed 1,2591,2471,1091.124C++0.4924.082%C24.298%B++28.3C+N/A6744.1h12.4B+51.4C**
Solstice SF 1,2761,2371,2141.019C++0.5922.64%C20.291%B+15.4CN/A4080.1h11.6C++51.4C*
NSX-P Tanto 1,2581,2369161.349B+0.2621.205%D-24.919%C+22.9CN/A5353.9h14.9C++70.1C+
Pulsar C 1,2431,2297381.665C**0.0523.275%C25.305%B26.1C+N/A8647h10.8B+46.5C**
NS-15M1 1,2161,2029901.214C+0.4015.975%D*23.128%C++19.1DN/A6962.8h13.3C+83.2C--
NS-11P 1,1961,1861,0931.085C+0.5318.259%D--21.585%C**17.6DN/A5267.4h14.1C++77.4C
NS-11A 1,2011,1861,0241.158C+0.4519.395%D--23.187%C++24.6CN/A6048.2h13.4C*68.9C
NS Baron G5 1,1901,1828791.345B+0.2740.833%C12.267%C--24.8C-N/A6147.7h4.6C*11.4C+
NS-30 Vandal 1,1991,1816231.896C++0.2928.572%D20.915%D30.6CN/A6938.6h5.3B+18.5C++
NS-44 Commissioner 1,1791,1701,0951.068C++0.5439.663%B+24.615%C**36.8C++N/A9031.8h3.5B+8.8B+
Pandora VX25 1,1851,1708851.322C*0.2941.301%C++14.188%C32.4CN/A7336.1h4.1B10B+
Zenith VX-5 1,1851,1697851.489B+0.1223.47%C21.985%C+24.4CN/A6248h11.7B+49.7C**
Eidolon VE33 1,1741,1683413.425A++1.8126.8%C+24.914%C+34B+N/A8034.4h7.3B++27.4B+
Artemis VX26 1,1761,1677311.596C*0.0123.329%D-27.249%B+26.3CN/A6744.3h11.1B+47.7C+
Solstice VE3 1,1701,1668161.429B**0.1821.093%C18.782%C+22.4C*N/A9052.1h12.7B++60C*
Thanatos VE70 1,1771,1651,1371.025C*0.5939.275%C+16.223%C+20.4CN/A6357h4.5B+11.3B+
NSX Tomoe 1,1681,1525322.165B+0.5526.697%C--29.34%D27.4C-N/A5842.1h13.7C**51.2C++
NS-7 PDW 1,1561,1431,0831.055C*0.5620.264%D-20.385%B18.1C-N/A6363h15.1C++74.6C+
NS-357 Underboss 1,1051,0971,3220.83C+0.7832.398%C--24.43%C**24.8C--N/A6644.2h4.1C*12.7C+
Equinox VE2 1,0159971,0980.908C0.7019.916%D*21.565%C++19.3CN/A5851.7h13.4C+67.4C--
Parallax VX3 9799741506.493B**4.8841.286%B74.641%C35.2BN/A9727.7h2.2C*5.3B
Orion VS54 9749656951.388C++0.2215.831%D--25.078%C+22.7CN/A10642.5h12.5C**79.3C+
Serpent VE92 8998875161.719B+0.1120.327%D21.308%C*31.6C++N/A9328.1h12.6C**62.1C+
Cosmos VM3 8007894511.749C+0.1411.671%D*23.194%B**21.1DN/A7137.4h14.5C++124.3C
Tank Mine 1,0657263661.984C0.3727.063%C--N/A84.4C--39.4D6538.6h1.5B++5.7B
Nyx VX31 7137041943.629B++2.0229.061%D-25%C--33.7CN/A9020.9h5.7C++19.6C+
Force-Blade 70064423,8190.027C++1.5828.743%C+2.019%D0.5C+N/A11219.9h2.2B+7.5B+
Supernova PC 8236271304.823C+3.2143.812%D3.828%A21.3C+6.7D12729.4h5.5C++12.5C+
M40 Fury-F 6865823831.52C+0.0945.415%CN/A26C++4.6C-8022.4h8.8B+19.4B+
Auraxium Force-Blade 59157511,3090.051B1.5637.721%B+1.043%D--0.9C+N/A2611.5h2B5.2B+
Sticky Grenade 5785661566N/A564.3959.752%B*N/A1132B+24B*31570.5h2B+3.3B+
SVA-88 5195134541.13C0.4816.606%D*22.417%C-20.4D-N/A8525.1h14.5D87.3D-
S1 6225064791.056B++0.5555.108%C+2.964%C++27.7C*6.3D-20618.3h4.4A8B*
VE-LR Obelisk 500491955.168A*3.5633.959%C**21.792%D*45B+N/A10210.9h5.6B+16.6B+
Blueshift VM5 4894832282.118C+0.5113.837%D*21.325%C+26.5CN/A8918.2h14.1B++102C+
NS-61 Emissary 4594584341.055B+0.5625.858%C19.651%B+31.4C**N/A8014.6h10.7B41.3B+
NSX Naginata 4134082821.447C++0.1616.068%D*25.735%C24DN/A6017h12.9C+80C
Nemesis VSH9 5654034330.931B+0.6859.605%C2.978%B16.9C+6.8C-13823.8h6.2B**10.4B*
Lasher X2 3823783781C++0.6120.275%D5.026%B+21.2C--N/A9317.8h24.3D119.9D
Spear Anti-Vehicle Phalanx Turret 4983733410.971B+9.3643.566%C+3.753%C+44.9B+15.1D2608.3h5.8B*13.3B++
NSX Tengu 3503402191.553B+0.0633.627%C19.118%C21.9C--N/A7715.5h17D50.5C
Flare VE6 3353312901.141C+0.4715.221%D*18.127%D-15D-N/A6222.1h12.1C79.7D
Lumine Edge 3273232,1060.153B1.4637.357%B*11.455%D2.6CN/A7125.1h1.4C++3.8B+
Nova 3133092331.326C+0.2844.611%C+11.651%D-27.3CN/A6411.3h5.3C--11.9C+
NSX Daimyo 270270683.971C**2.3638.882%C91.111%D-23.1D--N/A5411.7h3.6D*9.3D-
H-V45 2552533720.68C0.9316.966%D**20.553%C+13.2DN/A7019.1h15.3D90.4D--
Pulsar VS1 2512492550.976C+0.6319.033%D-22.892%C**14.6DN/A9717h14.8C++77.9C
VX6-7 2522471471.68B+0.0721.954%C--17.409%D27.1CN/A919.1h13.9C+63.5C+
VX29 Polaris 2472412480.972C0.6415.86%D*24.066%C++17.9D-N/A7413.5h14.4C90.9D
CME 2392351951.205C+0.4121.639%D--22.128%C+21.4DN/A5711h14.9C68.8C-
Cosmos VM3 2402341281.828C+0.2211.886%D*19.231%C++21.7DN/A10310.8h15.3C128.6D
L105 Zephyr 253226593.831C--2.2249.558%B*N/A33.7C--4D-1266.7h6.7C*13.5B+
Comet VM2 2942192111.038C*0.5741.829%C+1.826%D*10.2C+3.5C7921.4h23.7C++56.6C++
Beamer VS3 2122093400.615C+1.0020.696%D--19.617%C16.7C-N/A7412.5h9.5C++45.8C+
C75 Viper 237196543.63C+2.0231.91%D-N/A23.1C4.8D1498.5h12.9C**40.4C+
Eclipse VE3A 1891831761.04C+0.5720.575%D**21.858%B17.3DN/A5110.6h15.1D73.6D*
Hades VSH4 2721802350.766B+0.8466.368%C+3.889%B*14.9C+7.6C12712.1h8.2B12.4C**
Deimos VA29 137134941.426C*0.1853.43%D20.896%B++26.3DN/A1035.1h3D-5.7C-
Rocklet Rifle 3051311460.897B+0.7144.257%D-N/A24.7C32.8B*3305.3h33.2B+75C++
MANA Anti-Personnel Turret 128125761.645N/A0.0316.266%UN/A1250U30U4231300.1h24.5T*150.4T*
NS-44L Blackhand 125124631.968B++0.3639.222%C51.613%B++18.5CN/A616.7h3.9B+10C**
Comet VM2 1841231121.098C++0.5144.386%C+5.691%B++9.8C4.9C+8712.5h32.4C+73.1C+
Lancer VS22 2531151960.587C1.0256.032%DN/A7.9C--9.5C15214.6h27.1C+48.3C+
NS Decimator 14397521.865B**0.2556.705%C--2.062%C+25.5D12.1C-2863.8h5.1C+9.1C
M40 Fury 10795165.938C+4.3327.63%D-1.053%D29.7C--3.8D--1793.2h11.7B+42.3C*
VE-H Maw 9291481.896B+0.2920.26%D--17.582%D--29.4DN/A1023.1h12.8C-63.4C--
Saron HRB 13484233.652C2.0440.171%C-1.19%C18.7D11.1D2744.5h24C+59.8C+
M60-G Bulldog 8775233.261C1.6530.71%CN/A16.3D2.6D-1194.6h7.9C++25.7C+
Hunter QCX 80711780.399C1.2144.073%C+9.859%D--10.6C1.3C516.7h8.2C+18.5C++
M12 Kobalt 6764125.333D3.7212.827%D--12.5%D*26.7D--1.3D--1242.4h21C+163.8C
Spear Anti-Vehicle Phalanx Tower 11860230B+28.3942.864%D6.667%A20.7D-20C-1902.9h15.7D*36.7D**
Aphelion VEX-4H 10656262.154C0.5437.304%D--1.786%D-23.3D-20.8C--2982.4h76.1C203.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret62820.6h
Spawn Beacon233,0922.3h
Nano-Armor Kit257282,29227.8h
Nanite Revive Grenade03,8111.1h
Medical Applicator943411,04233.5h
Spitfire Auto-Turret134201h
Restoration Kit111520.2h
Motion Spotter31,1510.5h
Smoke Grenade03940.1h
Recon Detection Device12215,74326.1h
Shield Recharging Field484,0452.3h
Ammunition Package442,8252.2h
Medical Kit1642,4843.8h
Anti-Infantry MANA Turret143010.6h
Pelter Rocket Pod0620h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.70s
Server spent 2.71s on queries, 2.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.