Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,772)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (139 days). The data shown below may not be accurate.

iR0CK[KOTV] iR0CK
VS BR 124

KDR: 1.61

Score: 32.2m

Last Seen: Jan 19th, 2020 5:26 PM
- OFFLINE - 1325.6 hour(s)

Battle Rank 119 (124 total) - Vanu Sovereignty on Miller
Level Progress (to 120): 31%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS C-4 ARX C-4 NSX Tanto Sirius SX12 Proximity Mine VE-S Canis Eridani SX5 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:iR0CK



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $561,699 MLG Score: 449
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.322%23.186%49438124535,2241.51540.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.957%0.013C+0.314C*-0.76D-HEAD ++ (~12.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.28C*11.40.203C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.812%3.828%701128262713822640.45369237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.269C*0.858B*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+5.50.561B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.951%4.115%133128024314502420.167586100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.846%-1.226D*-0.097C+0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.331C**18.50.541B+62.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.467%74.368%13312802,5321939111.30516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.605%0.83B++0.471B+-0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.411B2.40.258C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.106%15.07%13412792,7871305342.13563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.741%-0.054C+0.05C+-0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.193C++4.30.104C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.2m218.1%343 (20.6k)225 (13.5k)1.6148665,34240,4631.73524124 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283320317.757%18.008%32003:3228

14% Combat Medic13% Engineer14% Heavy Assault29% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2014 3:49 PMJan 4th, 2016 9:49 PMFeb 7th, 2020 8:13 PM (120d) (PST)Jan 19th, 2020 2:40 PM (139d) (PST)Jan 19th, 2020 1:26 PM (139d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3851642210.4570.2830.0821.0610.029449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0789,81613,2622717564213,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2382h/99.3d 4,871 11,767 21,726 151.7k 4,010 5,741 4,192 55m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,202
Deaths:990
KDR:1.214
Accuracy:15.975% D**
HSR:23.128% C+
Orion VS54
C+
Kills:965
Deaths:695
KDR:1.388
Accuracy:15.831% D*
HSR:25.078% C+
SVA-88
D
Kills:513
Deaths:454
KDR:1.130
Accuracy:16.606% F
HSR:22.417% D
NSX Naginata
C-
Kills:408
Deaths:282
KDR:1.447
Accuracy:16.068% D**
HSR:25.735% C-
Flare VE6
D--
Kills:331
Deaths:290
KDR:1.141
Accuracy:15.209% D**
HSR:18.127% D--
VX29 Polaris
C+
Kills:241
Deaths:248
KDR:0.972
Accuracy:15.860% F
HSR:24.066% C+
VE-H Maw
D*
Kills:91
Deaths:48
KDR:1.896
Accuracy:20.034% D*
HSR:17.582% D*
Kills:3,751
Deaths (as Heavy Assault):3,007
Deaths (to Heavy Assaults):12,009
KDR:1.24742
Kill Difference:744
Playtime:323.849 hours
Usage:14%
Score:4.028m
Score/min:207
Accuracy (listed only):16.512%
HSR (listed only):22.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:2,074
Deaths:1,785
KDR:1.162
Accuracy:19.976% D--
HSR:20.251% C*
VE-S Canis
C**
Kills:1,789
Deaths:724
KDR:2.471
Accuracy:25.180% C--
HSR:24.707% C**
Eridani SX5
B+
Kills:1,774
Deaths:1,225
KDR:1.448
Accuracy:23.751% D
HSR:24.972% B+
Skorpios
C+
Kills:1,398
Deaths:1,039
KDR:1.346
Accuracy:22.422% F
HSR:22.532% C+
MKV Suppressed
B+
Kills:1,247
Deaths:1,109
KDR:1.124
Accuracy:24.082% C--
HSR:24.298% B+
NS-11P
C+
Kills:1,186
Deaths:1,093
KDR:1.085
Accuracy:18.259% D*
HSR:21.585% C+
NS-11A
C+
Kills:1,186
Deaths:1,024
KDR:1.158
Accuracy:19.395% D*
HSR:23.187% C+
NS Baron G5
C-
Kills:1,182
Deaths:879
KDR:1.345
Accuracy:40.833% C-
HSR:12.267% D
Pandora VX25
C+
Kills:1,170
Deaths:885
KDR:1.322
Accuracy:41.301% C+
HSR:14.188% C
Thanatos VE70
C+
Kills:1,165
Deaths:1,137
KDR:1.025
Accuracy:39.275% C
HSR:16.223% C+
NS-7 PDW
C**
Kills:1,143
Deaths:1,083
KDR:1.055
Accuracy:20.264% D--
HSR:20.385% C**
Equinox VE2
C+
Kills:997
Deaths:1,098
KDR:0.908
Accuracy:19.916% D**
HSR:21.565% C+
NSX Tengu
C-
Kills:340
Deaths:219
KDR:1.553
Accuracy:33.627% D
HSR:19.118% C-
Nova
C
Kills:309
Deaths:233
KDR:1.326
Accuracy:44.611% C
HSR:11.651% D-
H-V45
C
Kills:255
Deaths:373
KDR:0.684
Accuracy:16.974% F
HSR:20.784% C
Pulsar VS1
C++
Kills:249
Deaths:255
KDR:0.976
Accuracy:19.033% D--
HSR:22.892% C++
CME
C
Kills:235
Deaths:195
KDR:1.205
Accuracy:21.639% D*
HSR:22.128% C
Deimos VA29
B+
Kills:143
Deaths:103
KDR:1.388
Accuracy:51.773% D--
HSR:20.280% B+
Kills:17,842
Deaths (as Combat Medic):14,459
Deaths (to Combat Medics):4,647
KDR:1.23397
Kill Difference:3,383
Playtime:325.457 hours
Usage:14%
Score:5.343m
Score/min:274
Accuracy (listed only):27.906%
HSR (listed only):20.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C--
Kills:2,185
Deaths:1,067
KDR:2.048
Accuracy:23.767% D
HSR:23.112% C--
Sirius SX12
C*
Kills:2,074
Deaths:1,785
KDR:1.162
Accuracy:19.976% D--
HSR:20.251% C*
VE-S Canis
C**
Kills:1,789
Deaths:724
KDR:2.471
Accuracy:25.180% C--
HSR:24.707% C**
Eridani SX5
B+
Kills:1,774
Deaths:1,225
KDR:1.448
Accuracy:23.751% D
HSR:24.972% B+
NS-11C
C
Kills:1,439
Deaths:1,239
KDR:1.161
Accuracy:19.568% D--
HSR:18.624% C
Skorpios
C+
Kills:1,398
Deaths:1,039
KDR:1.346
Accuracy:22.422% F
HSR:22.532% C+
MKV Suppressed
B+
Kills:1,247
Deaths:1,109
KDR:1.124
Accuracy:24.082% C--
HSR:24.298% B+
Solstice SF
B+
Kills:1,237
Deaths:1,216
KDR:1.017
Accuracy:22.627% C-
HSR:20.291% B+
NSX-P Tanto
C
Kills:1,236
Deaths:916
KDR:1.349
Accuracy:21.205% D--
HSR:24.919% C
Pulsar C
C*
Kills:1,229
Deaths:738
KDR:1.665
Accuracy:23.275% C-
HSR:25.305% C*
NS Baron G5
C-
Kills:1,182
Deaths:879
KDR:1.345
Accuracy:40.833% C-
HSR:12.267% D
Pandora VX25
C+
Kills:1,170
Deaths:885
KDR:1.322
Accuracy:41.301% C+
HSR:14.188% C
Zenith VX-5
C+
Kills:1,169
Deaths:785
KDR:1.489
Accuracy:23.470% D
HSR:21.985% C+
Solstice VE3
C
Kills:1,166
Deaths:816
KDR:1.429
Accuracy:21.093% C--
HSR:18.782% C
Thanatos VE70
C+
Kills:1,165
Deaths:1,137
KDR:1.025
Accuracy:39.275% C
HSR:16.223% C+
NS-7 PDW
C**
Kills:1,143
Deaths:1,083
KDR:1.055
Accuracy:20.264% D--
HSR:20.385% C**
Serpent VE92
C+
Kills:887
Deaths:516
KDR:1.719
Accuracy:20.327% D--
HSR:21.308% C+
NSX Tengu
C-
Kills:340
Deaths:219
KDR:1.553
Accuracy:33.627% D
HSR:19.118% C-
Nova
C
Kills:309
Deaths:233
KDR:1.326
Accuracy:44.611% C
HSR:11.651% D-
VX6-7
D
Kills:247
Deaths:147
KDR:1.680
Accuracy:21.954% D
HSR:17.409% D
Eclipse VE3A
C*
Kills:213
Deaths:199
KDR:1.070
Accuracy:20.600% F
HSR:21.596% C*
Deimos VA29
B+
Kills:143
Deaths:103
KDR:1.388
Accuracy:51.773% D--
HSR:20.280% B+
Kills:24,742
Deaths (as Light Assault):18,060
Deaths (to Light Assaults):7,558
KDR:1.36999
Kill Difference:6,682
Playtime:658.454 hours
Usage:28%
Score:9.408m
Score/min:238
Accuracy (listed only):27.499%
HSR (listed only):20.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C--
Kills:2,185
Deaths:1,067
KDR:2.048
Accuracy:23.767% D
HSR:23.112% C--
NS-11C
C
Kills:1,439
Deaths:1,239
KDR:1.161
Accuracy:19.568% D--
HSR:18.624% C
Solstice SF
B+
Kills:1,237
Deaths:1,216
KDR:1.017
Accuracy:22.627% C-
HSR:20.291% B+
NSX-P Tanto
C
Kills:1,236
Deaths:916
KDR:1.349
Accuracy:21.205% D--
HSR:24.919% C
Pulsar C
C*
Kills:1,229
Deaths:738
KDR:1.665
Accuracy:23.275% C-
HSR:25.305% C*
NS Baron G5
C-
Kills:1,182
Deaths:879
KDR:1.345
Accuracy:40.833% C-
HSR:12.267% D
Pandora VX25
C+
Kills:1,170
Deaths:885
KDR:1.322
Accuracy:41.301% C+
HSR:14.188% C
Zenith VX-5
C+
Kills:1,169
Deaths:785
KDR:1.489
Accuracy:23.470% D
HSR:21.985% C+
Eidolon VE33
C
Kills:1,168
Deaths:341
KDR:3.425
Accuracy:26.800% C
HSR:24.914% C
Solstice VE3
C
Kills:1,166
Deaths:816
KDR:1.429
Accuracy:21.093% C--
HSR:18.782% C
Thanatos VE70
C+
Kills:1,165
Deaths:1,137
KDR:1.025
Accuracy:39.275% C
HSR:16.223% C+
Serpent VE92
C+
Kills:887
Deaths:516
KDR:1.719
Accuracy:20.327% D--
HSR:21.308% C+
VE-LR Obelisk
C++
Kills:721
Deaths:171
KDR:4.216
Accuracy:33.594% C++
HSR:24.133% D--
Nova
C
Kills:309
Deaths:233
KDR:1.326
Accuracy:44.611% C
HSR:11.651% D-
VX6-7
D
Kills:247
Deaths:147
KDR:1.680
Accuracy:21.954% D
HSR:17.409% D
Eclipse VE3A
C*
Kills:213
Deaths:199
KDR:1.070
Accuracy:20.600% F
HSR:21.596% C*
Deimos VA29
B+
Kills:143
Deaths:103
KDR:1.388
Accuracy:51.773% D--
HSR:20.280% B+
Kills:16,866
Deaths (as Engineer):11,388
Deaths (to Engineers):6,880
KDR:1.48103
Kill Difference:5,478
Playtime:307.239 hours
Usage:13%
Score:3.792m
Score/min:206
Accuracy (listed only):29.181%
HSR (listed only):19.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:2,074
Deaths:1,785
KDR:1.162
Accuracy:19.976% D--
HSR:20.251% C*
VE-S Canis
C**
Kills:1,789
Deaths:724
KDR:2.471
Accuracy:25.180% C--
HSR:24.707% C**
Eridani SX5
B+
Kills:1,774
Deaths:1,225
KDR:1.448
Accuracy:23.751% D
HSR:24.972% B+
Skorpios
C+
Kills:1,398
Deaths:1,039
KDR:1.346
Accuracy:22.422% F
HSR:22.532% C+
XM98
C*
Kills:1,282
Deaths:292
KDR:4.390
Accuracy:40.448% C*
HSR:70.749% D
MKV Suppressed
B+
Kills:1,247
Deaths:1,109
KDR:1.124
Accuracy:24.082% C--
HSR:24.298% B+
NS-30 Vandal
D
Kills:1,181
Deaths:623
KDR:1.896
Accuracy:28.572% D-
HSR:20.915% D
NS-44 Commissioner
C**
Kills:1,170
Deaths:1,095
KDR:1.068
Accuracy:39.663% C**
HSR:24.615% C*
Artemis VX26
B+
Kills:1,167
Deaths:731
KDR:1.596
Accuracy:23.329% D*
HSR:27.249% B+
NSX Tomoe
D
Kills:1,152
Deaths:532
KDR:2.165
Accuracy:26.697% D
HSR:29.340% D-
NS-7 PDW
C**
Kills:1,143
Deaths:1,083
KDR:1.055
Accuracy:20.264% D--
HSR:20.385% C**
NS-357 Underboss
C++
Kills:1,106
Deaths:1,332
KDR:0.830
Accuracy:32.422% D
HSR:24.322% C++
Parallax VX3
C++
Kills:980
Deaths:151
KDR:6.490
Accuracy:41.263% C++
HSR:74.490% C--
Nyx VX31
D
Kills:704
Deaths:194
KDR:3.629
Accuracy:29.061% D--
HSR:25% D
NS-61 Emissary
C**
Kills:458
Deaths:434
KDR:1.055
Accuracy:25.858% C-
HSR:19.651% C**
NSX Tengu
C-
Kills:340
Deaths:219
KDR:1.553
Accuracy:33.627% D
HSR:19.118% C-
NSX Daimyo
D
Kills:270
Deaths:68
KDR:3.971
Accuracy:38.882% D
HSR:91.111% D--
Beamer VS3
C-
Kills:209
Deaths:340
KDR:0.615
Accuracy:20.696% D*
HSR:19.617% C-
NS-44L Blackhand
B+
Kills:130
Deaths:67
KDR:1.940
Accuracy:38.842% C-
HSR:50.769% B+
Kills:19,574
Deaths (as Infiltrator):13,043
Deaths (to Infiltrators):5,906
KDR:1.50073
Kill Difference:6,531
Playtime:700.634 hours
Usage:29%
Score:8.620m
Score/min:205
Accuracy (listed only):29.212%
HSR (listed only):33.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:789
Deaths:451
KDR:1.749
Accuracy:11.671% D*
HSR:23.194% B**
Blueshift VM5
C+
Kills:483
Deaths:228
KDR:2.118
Accuracy:13.837% D**
HSR:21.325% C+
Cosmos VM3
C+
Kills:234
Deaths:128
KDR:1.828
Accuracy:11.886% D*
HSR:19.231% C+
Comet VM2
C
Kills:219
Deaths:211
KDR:1.038
Accuracy:41.829% C
HSR:1.826% D*
Comet VM2
B++
Kills:123
Deaths:112
KDR:1.098
Accuracy:44.386% C
HSR:5.691% B++
Kills:1,848
Deaths (as MAX Suit):565
Deaths (to MAX Suits):2,326
KDR:3.2708
Kill Difference:1,283
Playtime:59.989 hours
Usage:3%
Score:1.021m
Score/min:284
Accuracy (listed only):24.722%
HSR (listed only):14.253%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:226
V. Kills:27 N/A
Deaths:59
KDR:3.831
Accuracy:49.558% B+
KPH:33.900 D
VKPH:4.100 D
Kills:226 (0 + 226)
Deaths:59
KDR:3.831
VKDR:0.458
Vehicle Kills:27
Kill Difference:167
Playtime:6.662 hours
Usage:0%
Score:0.050m
Score/min:126
Piloting Accuracy:N/A%
Gunner Accuracy:49.558%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:196
V. Kills:41 467%
Deaths:54
KDR:3.630
Accuracy:31.910% D-
KPH:23.100 C--
VKPH:4.800 D-
Kills:196 (196 + 0)
Deaths:54
KDR:3.630
VKDR:0.759
Vehicle Kills:41
Kill Difference:142
Playtime:8.488 hours
Usage:0%
Score:0.076m
Score/min:149
Driving Accuracy:31.910%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:627
V. Kills:196 318%
Deaths:130
KDR:4.823
Accuracy:43.812% D
KPH:21.300 C
VKPH:6.700 D
Saron HRB
D
Kills:84
V. Kills:50 165%
Deaths:23
KDR:3.652
Accuracy:40.171% D
KPH:18.600 D
VKPH:11.100 D
Kills:711 (627 + 84)
Deaths:153
KDR:4.647
VKDR:1.608
Vehicle Kills:246
Kill Difference:558
Playtime:33.897 hours
Usage:1%
Score:0.298m
Score/min:147
Driving Accuracy:43.812%
Gunner Accuracy:40.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:56
V. Kills:50 110%
Deaths:26
KDR:2.154
Accuracy:37.304% D*
KPH:23.200 D--
VKPH:20.700 D
Kills:56 (0 + 56)
Deaths:26
KDR:2.154
VKDR:1.923
Vehicle Kills:50
Kill Difference:30
Playtime:2.411 hours
Usage:0%
Score:0.043m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:37.304%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:95
V. Kills:12 N/A
Deaths:16
KDR:5.938
Accuracy:27.783% D*
KPH:30 D
VKPH:3.800 D*
M60-G Bulldog
D
Kills:75
V. Kills:12 N/A
Deaths:23
KDR:3.261
Accuracy:30.710% D
KPH:16.500 D-
VKPH:2.600 D--
M12 Kobalt
D--
Kills:64
V. Kills:3 N/A
Deaths:12
KDR:5.333
Accuracy:12.827% D*
KPH:26.300 D*
VKPH:1.200 D--
Kills:234 (0 + 234)
Deaths:51
KDR:4.588
VKDR:0.529
Vehicle Kills:27
Kill Difference:183
Playtime:10.160 hours
Usage:0%
Score:0.084m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:12.827%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:582
V. Kills:104 N/A
Deaths:383
KDR:1.520
Accuracy:45.415% C
KPH:26 C++
VKPH:4.600 C
Kills:582 (582 + 0)
Deaths:383
KDR:1.520
VKDR:0.272
Vehicle Kills:104
Kill Difference:199
Playtime:22.381 hours
Usage:1%
Score:0.107m
Score/min:80
Driving Accuracy:45.415%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 5,1424,4031,1173.942B*2.3332.917%A+N/A161.9B+27.2C-62427.2h1B++3B**
C-4 2,7792,2371,3851.615C+0.0028.461%BN/A87.7C+21.3D58725.5h1.2B+4.1B+
NSX Tanto 2,2142,1851,0672.048B++0.4323.767%D23.112%C--31CN/A6870.4h12.2B+51.4C++
Sirius SX12 2,0982,0741,7851.162C+0.4519.976%D--20.251%C*22.6C--N/A7091.8h14C++69.8C+
Proximity Mine 1,9851,9816672.97C1.3648.575%B+N/A163.7B+N/A42212.1h1.2A++2.5A
VE-S Canis 1,8041,7897242.471B++0.8625.18%C--24.707%C**36.6CN/A8948.9h10.8C*43C++
Eridani SX5 1,7851,7741,2251.448C++0.1723.751%D24.972%B+34.6CN/A8151.3h10.7B45.2C+
NS-11C 1,4551,4391,2391.161C+0.4519.568%D--18.624%C20.8C-N/A6669.3h12.8B65.2C+
Skorpios 1,4111,3981,0391.346C+0.2722.422%F22.532%C+27.7DN/A6850.5h11.6C+51.7D-
XM98 1,2881,2822924.39B**2.7840.448%C*70.749%D26.9C+N/A7147.6h2.3C++5.6B
Plasma Grenade 1,2881,28111281N/A1,279.3953.016%B++N/A854B**4.7D29021.5h2.4B**4.6B*
MKV Suppressed 1,2591,2471,1091.124C+0.4924.082%C--24.298%B+28.3CN/A6744.1h12.4B51.4C++
Solstice SF 1,2761,2371,2161.017C+0.6022.627%C-20.291%B+15.4C--N/A4080.2h11.6C++51.5C+
NSX-P Tanto 1,2581,2369161.349C**0.2721.205%D--24.919%C22.9CN/A5453.9h14.9C+70.1C
Pulsar C 1,2431,2297381.665C+0.0523.275%C-25.305%C*26.1CN/A8647h10.8C*46.5C++
NS-15M1 1,2161,2029901.214C0.4015.975%D**23.128%C+19.1D-N/A6962.8h13.3C83.2D-
NS-11P 1,1961,1861,0931.085C+0.5318.259%D*21.585%C+17.6DN/A5267.4h14.1C+77.4D
NS-11A 1,2011,1861,0241.158C+0.4619.395%D*23.187%C+24.6C-N/A6048.2h13.4C+68.9C-
NS Baron G5 1,1901,1828791.345C*0.2740.833%C-12.267%D24.8DN/A6147.7h4.6C+11.4C+
NS-30 Vandal 1,1991,1816231.896C+0.2828.572%D-20.915%D30.6DN/A6938.6h5.3C*18.5C+
NS-44 Commissioner 1,1791,1701,0951.068C+0.5539.663%C**24.615%C*36.8C+N/A9131.8h3.5C**8.8B+
Pandora VX25 1,1851,1708851.322C+0.2941.301%C+14.188%C32.4C-N/A7336.1h4.1C*10C*
Zenith VX-5 1,1851,1697851.489C++0.1323.47%D21.985%C+24.4DN/A6348h11.7C**49.7C+
Eidolon VE33 1,1741,1683413.425B**1.8126.8%C24.914%C34C++N/A8034.4h7.3B+27.4C**
Artemis VX26 1,1761,1677311.596C+0.0223.329%D*27.249%B+26.3DN/A6744.3h11.1C*47.7C
Solstice VE3 1,1701,1668161.429B++0.1921.093%C--18.782%C22.4C+N/A9152.1h12.7B+60C++
Thanatos VE70 1,1771,1651,1371.025C+0.5939.275%C16.223%C+20.4DN/A6357h4.5C*11.3C*
NSX Tomoe 1,1681,1525322.165C*0.5526.697%D29.34%D-27.4DN/A5842.1h13.7C+51.2C+
NS-7 PDW 1,1561,1431,0831.055C+0.5620.264%D--20.385%C**18.1DN/A6363h15.1C+74.6C
NS-357 Underboss 1,1141,1061,3320.83C0.7832.422%D24.322%C++24.7DN/A6644.8h4.1C+12.7C+
Equinox VE2 1,0159971,0980.908C-0.7119.916%D**21.565%C+19.3DN/A5851.7h13.4C--67.4D--
Parallax VX3 9859801516.49B+4.8841.263%C++74.49%C--35.1C+N/A9727.9h2.2C+5.3C++
Orion VS54 9749656951.388C+0.2315.831%D*25.078%C+22.7DN/A10642.5h12.5C+79.3C+
Serpent VE92 8998875161.719B0.1020.327%D--21.308%C+31.6C+N/A9328.1h12.6C+62.1C
Cosmos VM3 8007894511.749C+0.1311.671%D*23.194%B**21.1DN/A7137.4h14.5C+124.3C
Tank Mine 1,0667273661.986C0.3727.112%DN/A84.5D39.4D-6538.6h1.5B+5.7C++
VE-LR Obelisk 7317211714.216A+2.6033.594%C++24.133%D--41.2C+N/A9517.5h6.1C*18.1C**
Nyx VX31 7137041943.629B+2.0129.061%D--25%D33.7CN/A9020.9h5.7C+19.6C-
Force-Blade 70064423,8290.027C+1.5928.743%C+2.019%D0.5CN/A11221.4h2.2B7.5C**
Supernova PC 8236271304.823C3.2143.812%D3.828%A21.3C6.7D12729.4h5.5C12.5C--
M40 Fury-F 6865823831.52C+0.0945.415%CN/A26C++4.6C8022.4h8.8B+19.4B
Auraxium Force-Blade 59157511,3180.051B1.5637.721%B+1.043%D--0.9C+N/A2612.1h2C**5.2B+
Sticky Grenade 5865741574N/A572.3959.807%B++N/A1148C*24B*31800.5h1.9C**3.3B+
SVA-88 5195134541.13C-0.4816.606%F22.417%D20.4D--N/A8525.1h14.5D*87.3D**
S1 6225064791.056B0.5655.108%C2.964%C++27.7C+6.3D--20618.3h4.4B**8B+
Blueshift VM5 4894832282.118C+0.5013.837%D**21.325%C+26.5DN/A8918.2h14.1B102C--
NS-61 Emissary 4594584341.055C**0.5625.858%C-19.651%C**31.4C+N/A8014.6h10.7B+41.3C**
NSX Naginata 4134082821.447C+0.1716.068%D**25.735%C-24D-N/A6017h12.9C80D
Nemesis VSH9 5654034330.931C*0.6859.605%D2.978%C*16.9C+6.8C-13823.8h6.2B*10.4B+
Spear Anti-Vehicle Phalanx Turret 5073783411.118B+9.5044.038%C3.704%C+44.5C++15.2D2588.5h6B++13.6B+
Lasher X2 3823783781C+0.6120.275%D--5.026%B++21.2DN/A9317.8h24.3D--119.9D-
NSX Tengu 3503402191.553C*0.0633.627%D19.118%C-21.9DN/A7715.5h17D-50.5D
Lumine Edge 3403362,3190.145C++1.4737.451%B*11.012%D2.4CN/A7138.4h1.4C++3.8B+
Flare VE6 3353312901.141C-0.4715.209%D**18.127%D--15D--N/A6222.1h12.1D79.8D*
Nova 3133092331.326C+0.2944.611%C11.651%D-27.3C--N/A6411.3h5.3C--11.9C
NSX Daimyo 270270683.971C++2.3638.882%D91.111%D--23.1D--N/A5411.7h3.6D**9.3D*
H-V45 2572553730.684C0.9316.974%F20.784%C13.3D--N/A7019.2h15.4D--90.8D**
Pulsar VS1 2512492550.976C+0.6419.033%D--22.892%C++14.6DN/A9817h14.8C+77.9C--
VX6-7 2522471471.68C++0.0721.954%D17.409%D27.1C-N/A919.1h13.9C63.5C
VX29 Polaris 2472412480.972C--0.6415.86%F24.066%C+17.9D--N/A7413.5h14.4D90.9D*
CME 2392351951.205C0.4121.639%D*22.128%C21.4DN/A5711h14.9D68.8D
Cosmos VM3 2402341281.828C0.2111.886%D*19.231%C+21.7DN/A10310.8h15.3D128.6D--
L105 Zephyr 253226593.831D2.2249.558%B+N/A33.7D4D1266.7h6.7C+13.5C**
Comet VM2 2942192111.038C+0.5841.829%C1.826%D*10.2C3.5C--7921.4h23.7C+56.6C+
Eclipse VE3A 2202131991.07C0.5420.6%F21.596%C*18.5D-N/A5311.5h15D*72.7F
Beamer VS3 2122093400.615C1.0020.696%D*19.617%C-16.7DN/A7412.5h9.5C+45.8C-
C75 Viper 237196543.63C2.0231.91%D-N/A23.1C--4.8D-1498.5h12.9C+40.4C
Hades VSH4 2721802350.766C+0.8566.368%C3.889%B+14.9C7.6C12712.1h8.2C++12.4C++
Deimos VA29 1461431031.388C+0.2351.773%D--20.28%B+22D-N/A836.5h3.1D**5.9D*
Rocklet Rifle 3071321480.892C++0.7243.915%D--N/A24C--31.8B+3235.5h34C**77.4C+
NS-44L Blackhand 131130671.94B+0.3338.842%C-50.769%B+18.8C--N/A616.9h3.9B10.1C*
MANA Anti-Personnel Turret 128125761.645N/A0.0316.295%UN/A1250U30U4231300.1h24.6T*150.8T*
Comet VM2 1841231121.098C+0.5244.386%C5.691%B++9.8C--4.9C+8712.5h32.4C--73.1C
Lancer VS22 2531151960.587C1.0356.032%C--N/A7.9D9.5C-15214.6h27.1C+48.3C
NS Decimator 14397521.865B+0.2556.433%D2.062%C+25.5D12.1D2853.8h5.2C-9.1C--
M40 Fury 10795165.938C4.3227.783%D*1.053%D29.7D3.8D*1783.2h11.9B42.7C+
VE-H Maw 9291481.896C++0.2820.034%D*17.582%D*29.4D-N/A1033.1h12.9D-64.3D--
Saron HRB 13484233.652C-2.0440.171%D1.19%C18.7D11.1D2744.5h24C-59.8C--
M60-G Bulldog 8775233.261D1.6530.71%DN/A16.3D-2.6D--1194.6h7.9C25.7C
Hunter QCX 80711780.399C-1.2244.006%C++9.859%D--10.6C-1.3C516.7h8.2C+18.6C++
M12 Kobalt 6764125.333D3.7212.827%D*12.5%D*26.7D*1.3D--1242.4h21C-163.8C--
Spear Anti-Vehicle Phalanx Tower 11860230C++28.3942.864%D-6.667%A20.7D-20C-1902.9h15.7D**36.7F-
Aphelion VEX-4H 10656262.154C0.5437.304%D*1.786%D-23.3D--20.8D2982.4h76.1C203.9D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit257282,42027.8h
Anti-Vehicle MANA Turret62820.6h
Medical Applicator943411,08933.5h
Nanite Revive Grenade03,8111.1h
Spawn Beacon233,0922.3h
Motion Spotter31,1510.5h
Restoration Kit111520.2h
Spitfire Auto-Turret134201h
Shield Recharging Field484,0452.3h
Recon Detection Device12315,95926.5h
Smoke Grenade03940.1h
Ammunition Package442,8342.2h
Medical Kit1702,5523.9h
Anti-Infantry MANA Turret143050.6h
Pelter Rocket Pod0620h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.20s
Server spent 3.48s on queries, 2.29s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.